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Archon Endtr4il[] Endtr4il
VS BR 78

KDR: 2.81

Score: 5.9m

Last Seen: Oct 6th, 2018 2:29 PM
- OFFLINE - 48 hour(s)

Battle Rank 78 - Vanu Sovereignty on Miller
Level Progress (to 79): 22%
Level 100 Progress: 31% 517h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Light PPA Solstice VE3 XM98 Sirius SX12 Saron Laser Cannon Dual Photon Pods C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,821,456 MLG Score: 1456
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.935%26.408%843512224,2981.908530.899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.664%2.084A*0.824B++-1.272D**HEAD ++ (~10.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.544B+10.80.242C++23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.897%1.076%2856212252,88214767019.473430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.648%0.487B+-0.466D0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.667B+22.60.575B+31.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
67.835%1.675%402112264182461881.69231221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.598A**-0.552D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++50.596B+2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.479%1.838%412212252721421521.91549178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.84%2.333A*-0.647D-1.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.794B++15.30.62B+9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.444%73.777%4121122679719264.15104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.728A++0.436B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+2.10.346C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m357.1%417 (25k)333 (20k)2.8078311,9084,2413.160178 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS122791227.367%15.695%43004:122

34% Engineer27% Heavy Assault23% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 15th, 2016 9:49 PMApr 3rd, 2018 10:39 AMOct 6th, 2018 11:22 AM (433d) (PST)Oct 6th, 2018 12:04 PM (433d) (PST)Oct 6th, 2018 10:29 AM (433d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7361186180.6680.2380.1052.7260.0951456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,1807,08937,09140146164619,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
297.2h/12.4d 1,494 1,869 3,466 48.6k 319 1,079 1,701 13.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:2,514
Deaths:1,266
KDR:1.986
Accuracy:29.940% A++
HSR:29.356% B+
Kills:2,514
Deaths (as Heavy Assault):1,266
Deaths (to Heavy Assaults):1,210
KDR:1.98578
Kill Difference:1,248
Playtime:81.453 hours
Usage:27%
Score:1.695m
Score/min:347
Accuracy (listed only):29.940%
HSR (listed only):29.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:850
Deaths:652
KDR:1.304
Accuracy:34.656% A*
HSR:19.529% C+
Eidolon VE33
M+
Kills:56
Deaths:33
KDR:1.697
Accuracy:45.655% M+
HSR:35.714% A+
Kills:906
Deaths (as Engineer):685
Deaths (to Engineers):794
KDR:1.32263
Kill Difference:221
Playtime:102.512 hours
Usage:34%
Score:2.050m
Score/min:333
Accuracy (listed only):40.156%
HSR (listed only):27.622%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:850
Deaths:652
KDR:1.304
Accuracy:34.656% A*
HSR:19.529% C+
Sirius SX12
A+
Kills:776
Deaths:474
KDR:1.637
Accuracy:32.690% A+
HSR:24.485% B*
Kills:1,626
Deaths (as Light Assault):1,126
Deaths (to Light Assaults):730
KDR:1.44405
Kill Difference:500
Playtime:40.588 hours
Usage:14%
Score:0.857m
Score/min:352
Accuracy (listed only):33.673%
HSR (listed only):22.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A+
Kills:776
Deaths:474
KDR:1.637
Accuracy:32.690% A+
HSR:24.485% B*
Kills:776
Deaths (as Combat Medic):474
Deaths (to Combat Medics):381
KDR:1.63713
Kill Difference:302
Playtime:2.366 hours
Usage:1%
Score:0.040m
Score/min:284
Accuracy (listed only):32.690%
HSR (listed only):24.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:797
Deaths:295
KDR:2.702
Accuracy:46.444% A
HSR:73.777% C+
Sirius SX12
A+
Kills:776
Deaths:474
KDR:1.637
Accuracy:32.690% A+
HSR:24.485% B*
Beamer VS3
M
Kills:102
Deaths:104
KDR:0.981
Accuracy:45.250% M
HSR:20.588% C
Kills:1,675
Deaths (as Infiltrator):873
Deaths (to Infiltrators):623
KDR:1.91867
Kill Difference:802
Playtime:68.582 hours
Usage:23%
Score:1.250m
Score/min:304
Accuracy (listed only):41.461%
HSR (listed only):39.616%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:58
Deaths:25
KDR:2.320
Accuracy:21.786% A
HSR:18.966% C+
Kills:58
Deaths (as MAX Suit):12.500
Deaths (to MAX Suits):176
KDR:4.64
Kill Difference:45.500
Playtime:1.721 hours
Usage:1%
Score:0.038m
Score/min:372
Accuracy (listed only):21.786%
HSR (listed only):18.966%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,259
V. Kills:148 N/A
Deaths:306
KDR:7.382
Accuracy:54.944% A++
KPH:84.700 B**
VKPH:5.500 B++
Saron Laser Cannon
A*
Kills:623
V. Kills:343 181%
Deaths:162
KDR:3.846
Accuracy:36.142% B++
KPH:39.500 A*
VKPH:21.800 A++
Dual Photon Pods
B**
Kills:599
V. Kills:179 333%
Deaths:58
KDR:10.328
Accuracy:67.003% A++
KPH:103.400 B+
VKPH:30.900 B**
Kills:3,481 (2,882 + 0)
Deaths:526
KDR:6.618
VKDR:1.274
Vehicle Kills:670
Kill Difference:2,955
Playtime:48.234 hours
Usage:16%
Score:0.821m
Score/min:284
Piloting Accuracy:36.142%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:102
V. Kills:43 232%
Deaths:13
KDR:7.846
Accuracy:76.393% A*
KPH:55.500 A++
VKPH:23.400 B*
Kills:102 (102 + 0)
Deaths:13
KDR:7.846
VKDR:3.308
Vehicle Kills:43
Kill Difference:89
Playtime:1.838 hours
Usage:1%
Score:0.037m
Score/min:331
Driving Accuracy:76.393%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:418
V. Kills:138 301%
Deaths:45
KDR:9.289
Accuracy:67.835% A*
KPH:38.800 A+
VKPH:12.800 B**
Saron HRB
M*
Kills:118
V. Kills:48 241%
Deaths:16
KDR:7.375
Accuracy:60.008% A++
KPH:60.400 M*
VKPH:24.600 B**
Kills:536 (418 + 118)
Deaths:61
KDR:8.787
VKDR:3.049
Vehicle Kills:186
Kill Difference:475
Playtime:12.721 hours
Usage:4%
Score:0.166m
Score/min:218
Driving Accuracy:67.835%
Gunner Accuracy:60.008%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M++
Kills:154
V. Kills:58 261%
Deaths:15
KDR:10.267
Accuracy:62.384% B*
KPH:88.900 M++
VKPH:33.500 B**
Kills:154 (0 + 154)
Deaths:15
KDR:10.267
VKDR:3.867
Vehicle Kills:58
Kill Difference:139
Playtime:1.732 hours
Usage:1%
Score:0.041m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:62.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,5292,5141,2661.986B+0.8229.94%A++29.356%B+38.4C*N/A11865.4h9.5B**31.7C**
Light PPA 2,4072,2593067.382B+4.5754.944%A++N/A84.6B**5.5B++25226.7h11.6C*21.1B+
Solstice VE3 8708506521.304B*1.5034.656%A*19.529%C+16.2C+N/A5252.5h13.5B+39.1B+
XM98 8027972952.702B0.1146.444%A73.777%C+38.9B++N/A10420.5h2.1B++4.5B*
Sirius SX12 7827764741.637B+1.1732.69%A+24.485%B*31.8C++N/A9324.4h12.4B++38.1B++
Saron Laser Cannon 9666231623.846B+1.0436.142%B++1.445%C--39.4A*21.7A++27315.8h62.6B*173.2B**
Dual Photon Pods 7785995810.328B+7.5267.003%A++N/A103.3B+30.9B**4565.8h22.2C++33.1B+
C-4 6485051752.886B**0.0830.006%B++N/A180.4A*51.1A+8842.8h1.1B*3.6B*
Supernova PC 556418459.289B+6.4867.835%A*1.675%C-38.7A+12.8B**18110.8h5C**7.4B*
S1 4262591441.799A*1.0164.893%B*3.089%C*48.9A++31.5M4185.3h5.1B*7.9B*
Lumine Edge 2082081,5280.136C++2.6739.655%B**13.942%C2.3CN/A690.2h1.2B+3.1B+
Proximity Mine 1851851512.333M9.5337.275%DN/A168.2B**N/A5041.1h2C5.4C
Saron HRB-H 2121541510.267B**7.4662.384%B*1.948%B+90.6M++34.1B**3911.7h17B**27.2B**
Lancer VS22 231142582.448A++0.3658.911%CN/A33.8A++21.2B*2734.2h5.6B*9.4B*
Plasma Grenade 1321301130N/A127.1948.233%BN/A433.3C6.7C11250.3h4.5D9.4C+
Saron HRB 166118167.375B+4.5760.008%A++1.695%C++59M*24B**4232h13.1A+21.8A++
Force-Blade 1061062,0670.051B*2.7641.266%B*1.887%D0.9C++N/A3124.3h1.8B++4.3B++
Beamer VS3 1051021040.981B1.8345.25%M20.588%C34B1B+1203h12.2D27C*
L100 Python AP 145102137.846B+5.0476.393%A*N/A56.7A++23.9B**3311.8h5.6B7.4B++
Rocklet Rifle 12572342.118M+0.6950.749%C+N/A42.4A31.2B++4571.7h23.1A45.5B*
Spear Anti-Vehicle Phalanx Turret 9061230.5M*27.6954.488%B**6.557%A67.8A++32.2B**4740.9h5.7B*10.4B**
Tank Mine 8760106A++3.1935.588%C++N/A200A++90B*16830.3h2C+5.7B
Quasar VM1 6058252.32B+0.4921.786%A18.966%C+41.4A+1.4A*1821.4h9.8A+45.2B+
Eidolon VE33 6056331.697B++1.1145.655%M+35.714%A+29.5C**2.1M911.9h5.5A12.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit54165,60215h
Medical Applicator207,1380.7h
Aphelion VEX-4H01920h
Ammunition Package32370.2h
Recon Detection Device323,5245.3h

Check the help document for the dictionary if you want to learn more about words used here.


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