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Commando Enemyoftheworld[NCWW] Enemyoftheworld
NC BR 97

KDR: 1.67

Score: 17.4m

Last Seen: Nov 13th, 2018 3:59 AM
- OFFLINE - 3.8 hour(s)

Battle Rank 102 (97 total) - New Conglomerate on Emerald - Outfit Leader of NC Woad Warriors[NCWW] NC Woad Warriors
NC outfit on Emerald

Members: 1
Level Progress (to 103): 24%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS AF-23 Grinder NCM1 Scattercannon Blitz GD-10 C75 Viper M40 Fury-F Titan-150 HEAT NS-15M1 Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 1218TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.54%19.047%353169988,7311.017130.653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.879%-0.482D-0.234C-0.769D-HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.159C++11.70.181C++51.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.696%0.68%219110131,0296525831.57822176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.233C++-0.859D---1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.638B+230.564B+34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.366%2.324%267310113,743148710872.51546344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.874%-1.022D*-0.215C-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.1-0.552D18.2-0.455D41.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.731%13.149%100710071,48310283601.44121411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.149%-1.542F2.307A*0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.8-0.027C+23.80.396B97

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.917%82.072%1001101350275810.661397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.022C+0.981B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.268C*2.50.208C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.351%12.329%100110137360500.120661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.416D**-0.426C---1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.039C+3.30.311C*10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC Woad Warriors[NCWW] NC Woad Warriors
NC outfit on Emerald

Members: 1
17.4m250.3%246 (14.8k)211 (12.7k)1.6697131,97019,1471.9974997 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1014167615.468%10.379%16104:198

12% Combat Medic43% Engineer10% Heavy Assault17% Infiltrator11% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 7th, 2013 6:08 PMJan 13th, 2014 2:51 PMNov 12th, 2018 11:47 PM (2h) (PST)Nov 13th, 2018 12:07 AM (100m) (PST)Nov 12th, 2018 11:59 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6371844530.3870.2320.0401.1350.067240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,23811,01727,2212314268412,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1377.4h/57.4d 6,276 3,318 8,689 93.8k 1,005 3,280 5,517 52.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,627
Deaths:1,431
KDR:1.137
Accuracy:15.930% D*
HSR:20.529% C+
NC05 Jackhammer
C+
Kills:544
Deaths:442
KDR:1.231
Accuracy:38.090% D
HSR:14.522% C+
EM6
C**
Kills:198
Deaths:232
KDR:0.853
Accuracy:14.306% D**
HSR:25.253% C**
LA1 Anchor
C+
Kills:130
Deaths:85
KDR:1.529
Accuracy:24.284% C+
HSR:24.615% C+
Kills:2,499
Deaths (as Heavy Assault):2,190
Deaths (to Heavy Assaults):5,036
KDR:1.1411
Kill Difference:309
Playtime:143.408 hours
Usage:10%
Score:1.797m
Score/min:209
Accuracy (listed only):23.152%
HSR (listed only):21.230%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:842
Deaths:995
KDR:0.846
Accuracy:19.088% D--
HSR:20.309% C
GD-7F
B+
Kills:424
Deaths:375
KDR:1.131
Accuracy:19.884% D-
HSR:23.113% B+
AF-19 Mercenary
C--
Kills:206
Deaths:391
KDR:0.527
Accuracy:14.938% D**
HSR:18.447% C--
Mauler S6
D
Kills:73
Deaths:101
KDR:0.723
Accuracy:24.351% F
HSR:12.329% D
Warden
C+
Kills:55
Deaths:54
KDR:1.019
Accuracy:17.679% D**
HSR:23.636% C+
Kills:1,600
Deaths (as Engineer):1,916
Deaths (to Engineers):5,265
KDR:0.83507
Kill Difference:316
Playtime:592.037 hours
Usage:43%
Score:7.613m
Score/min:214
Accuracy (listed only):19.188%
HSR (listed only):19.567%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,140
Deaths:2,067
KDR:1.035
Accuracy:21.743% C-
HSR:14.533% C
AC-X11
C
Kills:842
Deaths:995
KDR:0.846
Accuracy:19.088% D--
HSR:20.309% C
AF-4 Cyclone
C
Kills:456
Deaths:554
KDR:0.823
Accuracy:22.195% D
HSR:16.447% C
GD-7F
B+
Kills:424
Deaths:375
KDR:1.131
Accuracy:19.884% D-
HSR:23.113% B+
MGR-S1 Gladius
D--
Kills:349
Deaths:369
KDR:0.946
Accuracy:20.746% D--
HSR:12.607% D*
AF-19 Mercenary
C--
Kills:206
Deaths:391
KDR:0.527
Accuracy:14.938% D**
HSR:18.447% C--
NS-7G PDW
D-
Kills:99
Deaths:179
KDR:0.553
Accuracy:19.233% D-
HSR:10.101% D--
Mauler S6
D
Kills:73
Deaths:101
KDR:0.723
Accuracy:24.351% F
HSR:12.329% D
Kills:4,589
Deaths (as Light Assault):5,031
Deaths (to Light Assaults):2,977
KDR:0.91214
Kill Difference:442
Playtime:75.278 hours
Usage:5%
Score:0.741m
Score/min:164
Accuracy (listed only):20.272%
HSR (listed only):15.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C
Kills:2,140
Deaths:2,067
KDR:1.035
Accuracy:21.743% C-
HSR:14.533% C
NC14 Bolt Driver
B*
Kills:502
Deaths:175
KDR:2.869
Accuracy:34.917% C+
HSR:82.072% B*
AF-4 Cyclone
C
Kills:456
Deaths:554
KDR:0.823
Accuracy:22.195% D
HSR:16.447% C
NS-44L Blackhand
D
Kills:350
Deaths:545
KDR:0.642
Accuracy:35.568% D
HSR:28.286% D--
MGR-S1 Gladius
D--
Kills:349
Deaths:369
KDR:0.946
Accuracy:20.746% D--
HSR:12.607% D*
NS-61 Emissary
C**
Kills:205
Deaths:213
KDR:0.962
Accuracy:24.109% D
HSR:18.049% C**
NS-7G PDW
D-
Kills:99
Deaths:179
KDR:0.553
Accuracy:19.233% D-
HSR:10.101% D--
LA3 Desperado
B+
Kills:99
Deaths:246
KDR:0.402
Accuracy:9.580% T
HSR:22.222% B+
Kills:4,200
Deaths (as Infiltrator):4,348
Deaths (to Infiltrators):2,535
KDR:0.96596
Kill Difference:148
Playtime:239.716 hours
Usage:17%
Score:2.536m
Score/min:176
Accuracy (listed only):23.511%
HSR (listed only):25.540%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,140
Deaths:2,067
KDR:1.035
Accuracy:21.743% C-
HSR:14.533% C
Reaper DMR
C
Kills:1,249
Deaths:1,702
KDR:0.734
Accuracy:17.619% F
HSR:22.498% C
AF-4 Cyclone
C
Kills:456
Deaths:554
KDR:0.823
Accuracy:22.195% D
HSR:16.447% C
MGR-S1 Gladius
D--
Kills:349
Deaths:369
KDR:0.946
Accuracy:20.746% D--
HSR:12.607% D*
NC1 Gauss Rifle
D
Kills:302
Deaths:568
KDR:0.532
Accuracy:15.625% D**
HSR:15.894% D
NS-7G PDW
D-
Kills:99
Deaths:179
KDR:0.553
Accuracy:19.233% D-
HSR:10.101% D--
Mauler S6
D
Kills:73
Deaths:101
KDR:0.723
Accuracy:24.351% F
HSR:12.329% D
Kills:4,668
Deaths (as Combat Medic):5,540
Deaths (to Combat Medics):1,631
KDR:0.8426
Kill Difference:872
Playtime:166.812 hours
Usage:12%
Score:1.616m
Score/min:161
Accuracy (listed only):20.216%
HSR (listed only):14.916%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:2,627
Deaths:831
KDR:3.161
Accuracy:35.664% C++
HSR:12.752% D
NCM1 Scattercannon
C++
Kills:2,261
Deaths:924
KDR:2.447
Accuracy:38.740% C++
HSR:15.524% C+
NCM2 Falcon
C
Kills:844
Deaths:785
KDR:1.075
Accuracy:36.586% C
HSR:3.910% C-
NCM2 Falcon
C
Kills:540
Deaths:746
KDR:0.724
Accuracy:38.662% C
HSR:3.889% C
NS-10 Burster
D
Kills:118
Deaths:126
KDR:0.937
Accuracy:25.553% D
HSR:3.390% D
NS-10 Burster
C
Kills:95
Deaths:73
KDR:1.301
Accuracy:25.335% D
HSR:4.211% C
Kills:6,485
Deaths (as MAX Suit):1,742.500
Deaths (to MAX Suits):1,140
KDR:3.72166
Kill Difference:4,742.500
Playtime:152.576 hours
Usage:11%
Score:3.105m
Score/min:339
Accuracy (listed only):33.424%
HSR (listed only):7.279%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:1,029
V. Kills:300 342%
Deaths:320
KDR:3.216
Accuracy:39.696% D--
KPH:31.400 D
VKPH:9.100 D
M20 Kestrel
D--
Kills:135
V. Kills:161 83%
Deaths:282
KDR:0.479
Accuracy:18.915% F-
KPH:4.600 D--
VKPH:5.500 D--
Vortek Rotary
D
Kills:131
V. Kills:99 131%
Deaths:155
KDR:0.845
Accuracy:25.322% D--
KPH:7.200 D
VKPH:5.500 D
Kills:1,295 (266 + 0)
Deaths:757
KDR:1.711
VKDR:0.740
Vehicle Kills:560
Kill Difference:538
Playtime:80.291 hours
Usage:6%
Score:0.651m
Score/min:135
Piloting Accuracy:25.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:715
V. Kills:48 N/A
Deaths:23
KDR:31.087
Accuracy:35.330% D
KPH:30.900 C+
VKPH:2.100 C
CAS30 Tank Buster
D
Kills:137
V. Kills:123 110%
Deaths:156
KDR:0.878
Accuracy:28.255% F
KPH:4.200 D
VKPH:3.800 D
Kills:852 (852 + 0)
Deaths:179
KDR:4.760
VKDR:0.955
Vehicle Kills:171
Kill Difference:673
Playtime:55.435 hours
Usage:4%
Score:0.239m
Score/min:72
Piloting Accuracy:28.255%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:1,780
V. Kills:421 422%
Deaths:216
KDR:8.241
Accuracy:36.564% C+
KPH:40.600 B+
VKPH:9.600 B+
Skyguard
B++
Kills:334
V. Kills:208 160%
Deaths:51
KDR:6.549
Accuracy:26.777% C
KPH:18.600 B++
VKPH:11.600 B+
Kills:2,114 (2,114 + 0)
Deaths:267
KDR:7.918
VKDR:2.356
Vehicle Kills:629
Kill Difference:1,847
Playtime:61.743 hours
Usage:4%
Score:0.678m
Score/min:183
Driving Accuracy:26.777%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:1,629
V. Kills:425 382%
Deaths:193
KDR:8.440
Accuracy:36.896% D--
KPH:24.800 B+
VKPH:6.500 D
Enforcer ML85
C+
Kills:56
V. Kills:34 160%
Deaths:6
KDR:9.333
Accuracy:32.639% D--
KPH:21.100 C+
VKPH:12.800 D
Kills:1,685 (1,629 + 56)
Deaths:199
KDR:8.467
VKDR:2.307
Vehicle Kills:459
Kill Difference:1,486
Playtime:68.366 hours
Usage:5%
Score:0.582m
Score/min:142
Driving Accuracy:36.896%
Gunner Accuracy:32.639%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:1,085
V. Kills:44 N/A
Deaths:19
KDR:57.105
Accuracy:15.356% D*
KPH:115.200 C+
VKPH:4.700 C++
Enforcer ML65-H
C+
Kills:65
V. Kills:65 98%
Deaths:12
KDR:5.417
Accuracy:51.100% D
KPH:26.800 C-
VKPH:26.800 C+
G40-F Ranger
C++
Kills:62
V. Kills:34 177%
Deaths:5
KDR:12.400
Accuracy:30.409% C--
KPH:39.900 C++
VKPH:21.900 C+
Kills:1,212 (0 + 1,212)
Deaths:36
KDR:33.667
VKDR:3.972
Vehicle Kills:143
Kill Difference:1,176
Playtime:13.399 hours
Usage:1%
Score:0.269m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:30.409%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:92
V. Kills:38 236%
Deaths:32
KDR:2.875
Accuracy:29.422% D-
KPH:15 C-
VKPH:6.200 C
M60-G Bulldog
B**
Kills:73
V. Kills:19 365%
Deaths:10
KDR:7.300
Accuracy:42.472% B*
KPH:38.200 B+
VKPH:9.900 B**
M12 Kobalt
B++
Kills:70
V. Kills:4 N/A
Deaths:1
KDR:70
Accuracy:14.766% D
KPH:60.400 C+
VKPH:3.500 B++
M60-G Bulldog
C
Kills:53
V. Kills:11 442%
Deaths:12
KDR:4.417
Accuracy:33.105% C
KPH:29.700 C
VKPH:6.200 C
Kills:288 (0 + 288)
Deaths:55
KDR:5.236
VKDR:1.309
Vehicle Kills:72
Kill Difference:233
Playtime:11.009 hours
Usage:1%
Score:0.103m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:33.105%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:1,734
V. Kills:433 400%
Deaths:1,038
KDR:1.671
Accuracy:52.554% C**
KPH:35.100 B++
VKPH:8.800 B+
Kills:1,734 (1,734 + 0)
Deaths:1,038
KDR:1.671
VKDR:0.417
Vehicle Kills:433
Kill Difference:696
Playtime:49.356 hours
Usage:4%
Score:0.435m
Score/min:147
Driving Accuracy:52.554%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-23 Grinder 2,6512,6278313.161B1.4935.664%C++12.752%D44.8B**N/A12258.6h5B*14B*
NCM1 Scattercannon 2,2922,2619242.447B0.7838.74%C++15.524%C+33.8B*N/A9766.9h6.3B++16.4B+
Blitz GD-10 2,1422,1402,0671.035C+0.6321.743%C-14.533%C32.2C*N/A8366.4h11.7B*53.8B+
C75 Viper 2,2011,7802168.241B++6.5736.564%C+1.685%C**40.6B+9.6B+18143.8h13.6C+37.1C++
M40 Fury-F 2,1671,7341,0381.671C++0.0052.554%C**N/A35.1B++8.8B+14749.4h9.4B17.9B+
Titan-150 HEAT 2,0541,6291938.44B*6.7736.896%D--2.947%C+24.8B+6.5D12765.7h3.6B*9.7B+
NS-15M1 1,6431,6271,4311.137C+0.5315.93%D*20.529%C+28.2CN/A7257.6h13.2C+82.8C-
Reaper DMR 1,2551,2491,7020.734C0.9417.619%F22.498%C15.9D-N/A4178.4h11C-62.5D*
M12 Kobalt-H 1,1291,0851957.105A*55.4415.356%D*16.037%C+115.4C+4.7C++2569.4h17.2C+112.1D
Breaker Rocket Pods 1,3291,0293203.216C-1.5539.696%D--N/A31.4D9.1D15432.8h23D57.9D
NCM2 Falcon 1,3798447851.075C+0.5936.586%C3.91%C-13.5C+8.6A++10462.3h12.3C+33.5C+
AC-X11 8548429950.846C0.8219.088%D--20.309%C14.3DN/A4758.8h10.7C+56C
C-4 1,0317497840.955C0.7117.211%D**N/A51D19.2D40214.7h1.5C++8.9C
L-24R Spur 7637152331.087M**29.4235.33%D1.259%D31C+2.1C10423.1h33.7C++95.5C++
NC05 Jackhammer 5475444421.231C+0.4438.09%D14.522%C+33.2CN/A9016.4h4.1B++10.7C**
NCM2 Falcon 9965407460.724C+0.9538.662%C3.889%C8.6C--7.3A8462.5h19.9C--51.4C
Bouncing Betty 5085061204.217C++2.5555.037%AN/A140.6B+N/A3283.6h2.1C--3.8B+
NC14 Bolt Driver 5035021752.869B++1.2034.917%C+82.072%B*24.5C++N/A6920.5h2.5C**7.2C**
Shrike 7504827580.636C+1.0359.185%B2.282%C23.1C+12.8C++20220.9h6B10.1B+
AF-4 Cyclone 4594565540.823C0.8522.195%D16.447%C15DN/A4830.3h11C++49.6C+
GD-7F 4264243751.131C++0.5419.884%D-23.113%B+18.2C-N/A5823.3h13.7C++69C+
Tank Mine 5493531202.942C*1.2748.789%B**N/A110.3C++61.3C+9443.2h2.3C--4.8B*
NS-44L Blackhand 3533505450.642C-1.0335.568%D28.286%D--8.8D-N/A2739.6h4.8C+13.6C+
MGR-S1 Gladius 3543493690.946C0.7220.746%D--12.607%D*14.2D-N/A3924.5h11.1C+53.3C
Skyguard 542334516.549A++4.8826.777%C2.695%B+18.7B++11.6B+18817.9h114.6C**427.9C*
Spear Anti-Vehicle Phalanx Turret 564329565.875C+4.2148.926%B++3.343%C-41.6C*29.7B*4047.9h9.9C20.2C*
NC1 Gauss Rifle 3033025680.532C1.1415.625%D**15.894%D11.1D-N/A4027.1h14C89.4D-
Frag Grenade 2862851285N/A283.3344.591%C+N/A407.1C1.4D*11190.7h4C+9C+
Mag-Cutter 23423314,3820.016C+1.658.309%F2.575%D0.3CN/A1718.6h2.7C++32.3D*
AF-19 Mercenary 2072063910.527C1.1414.938%D**18.447%C--7.2DN/A4028.6h11.8B+78.7C+
NS-61 Emissary 2072052130.962C*0.7124.109%D18.049%C**18CN/A5111.4h12.3B50.9C*
EM6 1991982320.853C0.8214.306%D**25.253%C**18.3D-N/A6510.8h15.1D*105.5D*
Orbital Strike Uplink 2351531153N/A151.331037.5%UN/A1530U820U92880.1h1.1T*0.1T*
CAS30 Tank Buster 2601371560.878C+0.7928.255%FN/A4.2D3.8D4932.3h50.9C++180C
M20 Kestrel 2961352820.479D1.1918.915%F-3.704%A4.6D--5.5D--14029.4h177.1D936.5F
Vortek Rotary 2301311550.845C0.8225.322%D--N/A7.2D5.5D9218.1h85.2C+336.5C+
LA1 Anchor 133130851.529C+0.1424.284%C+24.615%C+33.3C-N/A1253.9h11.1C45.6C+
MANA Anti-Vehicle Turret 199122661.848U0.1851.193%UN/A1220U770U9054900.1h9.3T*18.2T*
NS-10 Burster 2171181260.937C++0.7325.553%D3.39%D4.5C3.8C++7226.4h171.6C671.5C
NS-7G PDW 99991790.553C-1.1219.233%D-10.101%D--7.7D-N/A2112.9h14.4C*74.8C+
LA3 Desperado 101992460.402D1.279.58%T22.222%B+12.4D-N/A408h9.1C++95.1D**
MANA Anti-Personnel Turret 10396841.143N/A0.5313.9%UN/A960U70U2105300.1h39T*280.9T*
NS-10 Burster 16695731.301B+0.3725.335%D4.211%C5.3C++4C*8317.9h154.5C*609.7C+
M20 Basilisk 13092322.875C++1.2129.422%D-5.435%C+14.8C--6.1C1336.2h83.3C*283.1C+
MAX Punch 80801,7490.046C1.6240.793%CN/A0.5CN/A2147.4h2.2C+5.4C++
Aspis Anti-Aircraft Phalanx Turret 15480194.211B2.5427.669%B3.75%B**12.3C++11.4C+2096.5h144.1C++520.7B
M60-G Bulldog 9273107.3B*5.6342.472%B*N/A38.4B+10B**1681.9h8.4C19.8B
Mauler S6 73731010.723C+0.9524.351%F12.329%D14.6DN/A605h3.3A13.7C++
M12 Kobalt 7470170S68.3314.766%D14.286%D-58.3C+3.3B+2601.2h16.7B+113C*
Enforcer ML65-H 13065125.417B3.7551.1%D3.077%B**27.1C-27.1C+5302.4h22.2D43.4D--
Spear Anti-Vehicle Phalanx Tower 9662320.667C+19.0063.392%A1.613%D--88.6A+48.6B**4740.7h7.6B+12B*
G40-F Ranger 9662512.4B+10.7330.409%C--3.226%A**38.8C++21.3C+5021.6h85.8D282.2D
Hawk GD-68 10762640.969B+0.7062.084%C+N/A12.7C9.2C+2254.9h9.3C15C
Enforcer ML85 905669.333B**7.6632.639%D--1.786%C20.7C12.6D5142.7h11.8B36C+
Warden 5555541.019C++0.6517.679%D**23.636%C+17.7C+N/A863.1h9.5C++53.6C--
M60-G Bulldog 6453124.417C+2.7533.105%C1.887%D29.4C-6.1C1541.8h8.2C24.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33150.4h
NC Patriot Flare Gun61,1961.5h
Nano-Armor Kit710917,58585.5h
Spawn Beacon256731.3h
Anti-Vehicle MANA Turret87490.8h
CAS 14-E0780h
Turret AI Module0550.1h
Rocklet Rifle0840.1h
Nanite Revive Grenade01360h
Medical Applicator583234,51622.1h
Welding Device02240h
Deconstruction Tool01,9000.3h
Spitfire Auto-Turret91,0560.7h
Rampart Wall01010.7h
Recon Detection Device1006,37112.2h
Shield Recharging Field62300.1h
Ammunition Package438482.1h
Anti-Infantry MANA Turret214051.2h
Orbital Strike Target Designator6570.5h
Hyena Missile Launcher1560h

Check the help document for the dictionary if you want to learn more about words used here.


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