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Executor Bounty Hunter EnglishGentlemanNC[] EnglishGentlemanNC
NC BR 116

KDR: 1.51

Score: 27.5m

Last Seen: Mar 6th, 2019 9:28 PM
- OFFLINE - 23.4 hour(s)

Prestige 1, Battle Rank 100 (116 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS NS-11P NS-15 Gallows NS-15MP GR-22AE NC1 Gauss Rifle NS-AM7 AE/NC Archer C-4 NC05 Jackhammer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $349,029 MLG Score: 279
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.294%22.974%5582210139,5891.280750.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.168%0.623B+0.345C**-0.22CHEAD ++ (~10.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.375C**11.30.206C++35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.114%0.796%195210333772161161.73733322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.742%-0.557D-0.74D--1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1440.107C+46.20.128C++97.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.591%3.688%147310324613794491.21316102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.324%-0.616D0.698B+1.757

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75-0.939D--25.9-1.067D*49

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.609%0.311%144110343223092781.04207115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.319C*-1.025D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
236-0.985D--93.5-1.36D**142.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.463%88.806%1444103167077160.867876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.99%2.17A*1.419A0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.80.438B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.161%76.563%144110346453820.118959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.31C*12.305U-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.743B++1.50.685B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.5m1485.8%376 (22.6k)319 (19.1k)1.5119318,95212,5351.76274116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035118616.622%20.985%34906:546

27% Combat Medic20% Engineer25% Heavy Assault20% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2017 10:36 AMFeb 13th, 2019 2:34 PMMar 7th, 2019 6:56 AM (48d) (PST)Mar 6th, 2019 5:29 PM (49d) (PST)Mar 6th, 2019 5:28 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3231052180.2200.1450.0463.8680.040279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,3846,27513,1091393232219,133

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1436.4h/59.8d 3,144 3,977 12,833 333.4k 1,743 2,886 3,484 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15 Gallows
B+
Kills:1,175
Deaths:728
KDR:1.614
Accuracy:24.431% D-
HSR:33.787% B+
NS-15MP
D-
Kills:1,170
Deaths:1,001
KDR:1.169
Accuracy:21.737% D*
HSR:21.624% D-
NC05 Jackhammer
S
Kills:747
Deaths:145
KDR:5.152
Accuracy:64.043% A**
HSR:44.578% S
NC6 Gauss SAW
B+
Kills:393
Deaths:312
KDR:1.260
Accuracy:22.689% B+
HSR:25.954% B+
EM1
B+
Kills:257
Deaths:245
KDR:1.049
Accuracy:23.665% B+
HSR:17.899% D
MGR-L1 Promise AE
C
Kills:243
Deaths:202
KDR:1.203
Accuracy:25.412% C
HSR:16.461% D**
GD-22S
C*
Kills:201
Deaths:145
KDR:1.386
Accuracy:24.317% C*
HSR:17.911% D-
LA1 Anchor
C
Kills:183
Deaths:138
KDR:1.326
Accuracy:22.865% C
HSR:19.672% D
Kills:4,369
Deaths (as Heavy Assault):2,916
Deaths (to Heavy Assaults):3,495
KDR:1.49829
Kill Difference:1,453
Playtime:361.766 hours
Usage:25%
Score:6.868m
Score/min:316
Accuracy (listed only):28.645%
HSR (listed only):24.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C+
Kills:508
Deaths:359
KDR:1.415
Accuracy:25.760% D
HSR:25.394% C+
Razor GD-23
B+
Kills:294
Deaths:220
KDR:1.336
Accuracy:27.232% B+
HSR:17.687% D
AC-X11
C++
Kills:226
Deaths:236
KDR:0.958
Accuracy:25.149% C++
HSR:20.797% C+
AF-19 Mercenary
B*
Kills:219
Deaths:182
KDR:1.203
Accuracy:26.436% B*
HSR:21.918% C++
GD-7F
C++
Kills:162
Deaths:135
KDR:1.200
Accuracy:25.195% C++
HSR:20.370% C++
GD-66 Claw
U
Kills:64
Deaths:28
KDR:2.286
Accuracy:45.161% D*
HSR:76.563% U
NSX-P Tanto
C*
Kills:62
Deaths:44
KDR:1.409
Accuracy:26.721% C*
HSR:16.129% D*
AF-4 Cyclone
C
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.984% C
HSR:16.129% C
AF-4A Bandit AE
C--
Kills:62
Deaths:71
KDR:0.873
Accuracy:24.201% D
HSR:22.581% C--
Kills:1,659
Deaths (as Light Assault):1,340
Deaths (to Light Assaults):2,110
KDR:1.23806
Kill Difference:319
Playtime:96.812 hours
Usage:7%
Score:1.103m
Score/min:190
Accuracy (listed only):27.760%
HSR (listed only):26.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 AE/NC Archer
M**
Kills:1,159
Deaths:26
KDR:44.577
Accuracy:89.992% M**
HSR:0% F-
NS-357P Underboss
C--
Kills:577
Deaths:540
KDR:1.069
Accuracy:38.885% C--
HSR:18.544% D
AF-4AE Cyclone
C+
Kills:508
Deaths:359
KDR:1.415
Accuracy:25.760% D
HSR:25.394% C+
AF-8 RailJack
A*
Kills:234
Deaths:36
KDR:6.500
Accuracy:51.572% A*
HSR:90.171% A++
EM4 Longshot
A++
Kills:180
Deaths:22
KDR:8.182
Accuracy:51.526% A++
HSR:93.333% A++
AM7-XOXO
B++
Kills:179
Deaths:29
KDR:6.172
Accuracy:70.430% B++
HSR:1.117% F
NC14 Bolt Driver
A*
Kills:160
Deaths:14
KDR:11.429
Accuracy:50.089% A*
HSR:90% A++
SAS-R
B++
Kills:96
Deaths:37
KDR:2.595
Accuracy:43.222% B++
HSR:75% B++
AF-4 Cyclone
C
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.984% C
HSR:16.129% C
NS-61 Emissary
A+
Kills:51
Deaths:38
KDR:1.342
Accuracy:37.891% A+
HSR:15.686% C+
Kills:3,206
Deaths (as Infiltrator):1,166
Deaths (to Infiltrators):2,127
KDR:2.74957
Kill Difference:2,040
Playtime:289.504 hours
Usage:20%
Score:5.225m
Score/min:301
Accuracy (listed only):48.335%
HSR (listed only):42.537%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:294
Deaths:220
KDR:1.336
Accuracy:27.232% B+
HSR:17.687% D
AC-X11
C++
Kills:226
Deaths:236
KDR:0.958
Accuracy:25.149% C++
HSR:20.797% C+
AF-19 Mercenary
B*
Kills:219
Deaths:182
KDR:1.203
Accuracy:26.436% B*
HSR:21.918% C++
GD-7F
C++
Kills:162
Deaths:135
KDR:1.200
Accuracy:25.195% C++
HSR:20.370% C++
GD-66 Claw
U
Kills:64
Deaths:28
KDR:2.286
Accuracy:45.161% D*
HSR:76.563% U
NSX-P Tanto
C*
Kills:62
Deaths:44
KDR:1.409
Accuracy:26.721% C*
HSR:16.129% D*
AF-4A Bandit AE
C--
Kills:62
Deaths:71
KDR:0.873
Accuracy:24.201% D
HSR:22.581% C--
Kills:1,089
Deaths (as Engineer):916
Deaths (to Engineers):1,695
KDR:1.18886
Kill Difference:173
Playtime:280.797 hours
Usage:20%
Score:4.990m
Score/min:296
Accuracy (listed only):28.585%
HSR (listed only):28.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A**
Kills:1,180
Deaths:1,007
KDR:1.172
Accuracy:26.256% B++
HSR:34.746% A**
GR-22AE
D-
Kills:1,168
Deaths:1,421
KDR:0.822
Accuracy:24.731% D-
HSR:17.894% D--
NC1 Gauss Rifle
C+
Kills:1,164
Deaths:1,569
KDR:0.742
Accuracy:22.532% C+
HSR:13.402% D*
AF-4AE Cyclone
C+
Kills:508
Deaths:359
KDR:1.415
Accuracy:25.760% D
HSR:25.394% C+
Reaper DMR
C+
Kills:224
Deaths:245
KDR:0.914
Accuracy:24.984% C+
HSR:15.625% D*
Gauss Rifle S
B**
Kills:174
Deaths:202
KDR:0.861
Accuracy:20.989% D-
HSR:28.736% B**
NS-11A
C
Kills:164
Deaths:197
KDR:0.832
Accuracy:22.430% C
HSR:18.293% C-
NSX Yumi
A+
Kills:87
Deaths:89
KDR:0.978
Accuracy:25.557% C
HSR:40.230% A+
GD-66 Claw
U
Kills:64
Deaths:28
KDR:2.286
Accuracy:45.161% D*
HSR:76.563% U
AF-4 Cyclone
C
Kills:62
Deaths:65
KDR:0.954
Accuracy:23.984% C
HSR:16.129% C
Kills:4,795
Deaths (as Combat Medic):5,182
Deaths (to Combat Medics):1,487
KDR:0.92532
Kill Difference:387
Playtime:394.014 hours
Usage:27%
Score:9.085m
Score/min:384
Accuracy (listed only):26.238%
HSR (listed only):28.701%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:179
Deaths:80
KDR:2.238
Accuracy:18.457% F-
HSR:20.112% B+
AF-34 Mattock
F
Kills:146
Deaths:80
KDR:1.825
Accuracy:17.968% F-
HSR:9.589% F
Kills:325
Deaths (as MAX Suit):80
Deaths (to MAX Suits):532
KDR:4.0625
Kill Difference:245
Playtime:13.833 hours
Usage:1%
Score:0.210m
Score/min:253
Accuracy (listed only):18.213%
HSR (listed only):14.850%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:280
V. Kills:36 N/A
Deaths:32
KDR:8.750
Accuracy:38.240% D*
KPH:45.400 C-
VKPH:5.800 D
M20 Mustang
C+
Kills:97
V. Kills:72 133%
Deaths:96
KDR:1.010
Accuracy:30.484% C+
KPH:4 D-
VKPH:2.900 D--
M30 Mustang AH
D--
Kills:69
V. Kills:6 N/A
Deaths:19
KDR:3.632
Accuracy:45.326% D*
KPH:15.600 D--
VKPH:1.400 D--
Kills:446 (166 + 0)
Deaths:147
KDR:3.034
VKDR:0.776
Vehicle Kills:114
Kill Difference:299
Playtime:35.045 hours
Usage:2%
Score:0.607m
Score/min:289
Piloting Accuracy:45.326%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
D
Kills:182
V. Kills:89 202%
Deaths:13
KDR:14
Accuracy:41.488% F
KPH:32.500 D*
VKPH:15.900 D
Skyguard
C
Kills:82
V. Kills:61 132%
Deaths:10
KDR:8.200
Accuracy:31.205% C**
KPH:11.900 C
VKPH:8.800 C
L100 Python AP
B**
Kills:67
V. Kills:56 118%
Deaths:7
KDR:9.571
Accuracy:51.754% C
KPH:29.100 C+
VKPH:24.300 B**
L100 Python HESH
C+
Kills:55
V. Kills:18 289%
Deaths:12
KDR:4.583
Accuracy:59.142% B**
KPH:25 D*
VKPH:8.200 C+
Kills:386 (386 + 0)
Deaths:42
KDR:9.190
VKDR:5.333
Vehicle Kills:224
Kill Difference:344
Playtime:17.014 hours
Usage:1%
Score:0.184m
Score/min:181
Driving Accuracy:59.142%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D--
Kills:324
V. Kills:235 137%
Deaths:52
KDR:6.231
Accuracy:52.813% C**
KPH:13.200 D--
VKPH:9.600 D--
Titan-150 HEAT
S
Kills:72
V. Kills:75 95%
Deaths:2
KDR:36
Accuracy:74.194% M+
KPH:23.900 C**
VKPH:24.900 S
Kills:396 (396 + 0)
Deaths:54
KDR:7.333
VKDR:5.741
Vehicle Kills:310
Kill Difference:342
Playtime:27.509 hours
Usage:2%
Score:0.238m
Score/min:144
Driving Accuracy:74.194%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
B*
Kills:322
V. Kills:188 170%
Deaths:47
KDR:6.851
Accuracy:39.609% B*
KPH:5.800 F-
VKPH:3.400 F-
Kills:322 (0 + 322)
Deaths:47
KDR:6.851
VKDR:4
Vehicle Kills:188
Kill Difference:275
Playtime:55.698 hours
Usage:4%
Score:0.918m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:39.609%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11P 1,2521,1801,0071.172C+0.3426.256%B++34.746%A**14DN/A40984.3h12B++45.6B++
NS-15 Gallows 1,1931,1757281.614C0.1024.431%D-33.787%B+12.8D**N/A3891.8h11.8C48.2D
NS-15MP 1,1951,1701,0011.169D0.3421.737%D*21.624%D-17D*N/A39568.9h12.7D58.3D-
GR-22AE 1,1831,1681,4210.822C--0.6924.731%D-17.894%D--15.6D--N/A12575h13.2C53.3C
NC1 Gauss Rifle 1,1831,1641,5690.742C+0.7722.532%C+13.402%D*11.7DN/A3499.5h12B+53.4B
NS-AM7 AE/NC Archer 1,8681,1592644.577U43.0789.992%M**N/A55.7S34.1U12520.8h3.7A+4.1A+
C-4 1,0898145381.513C++0.0027.385%C**N/A57.3C--19.4D40214.2h1.4C**5.3B
NC05 Jackhammer 9017471455.152S3.6464.043%A**44.578%S28C--5.8U23226.7h4.4B+6.9B*
NS-357P Underboss 5855775401.069C0.4438.885%C--18.544%D26.1D--N/A7922.1h3.5B8.9C++
AF-4AE Cyclone 5135083591.415C0.1025.76%D25.394%C+19.8D--N/A7125.7h9.2C**35.8C+
NC6 Gauss SAW 4023933121.26C*0.2522.689%B+25.954%B+13.7DN/A21228.6h9.2B+40.7B+
Titan-150 AP 559324526.231C++4.7252.813%C**4.321%B*13.2D--9.6D--14624.5h7.5D*14.2D--
G40-F Ranger 510322476.851C5.3439.609%B*N/A5.8F-3.4F-27555.7h93.5D236C+
Tank Mine 517316339.576M**8.0627.428%C-N/A109C++69.3C*8992.9h2C+7.4C--
Razor GD-23 3112942201.336B+0.1827.232%B+17.687%D13.7C--N/A3821.5h10.1B*37.2B+
Breaker Rocket Pods 316280328.75C**7.2438.24%D*N/A45.2C-5.8D1796.2h15.6C*40.7C+
EM1 2792572451.049C+0.4623.665%B+17.899%D22.3D1.9M**63011.5h17.1C72.4C+
MGR-L1 Promise AE 2532432021.203C-0.3125.412%C16.461%D**15.4D*N/A6615.8h14C+55C+
AF-8 RailJack 238234366.5A+4.9951.572%A*90.171%A++19CN/A39212.3h1.8B**3.4B**
AC-X11 2372262360.958C+0.5525.149%C++20.797%C+7.7D--N/A3129.3h10.1C*40.1C*
Reaper DMR 2252242450.914C0.6024.984%C+15.625%D*15.7D-N/A8414.3h10.5C41.9C+
AF-19 Mercenary 2242191821.203B+0.3126.436%B*21.918%C++9.9DN/A5022.1h10.5B++39.7B++
Heartstring 209202663.061A++1.5577.933%A*78.218%M**6.3D--N/A4332.2h8C10.3C*
GD-22S 2112011451.386C+0.1324.317%C*17.911%D-21.4D1.1A+819.4h10.6B43.5B+
NS "Jackpot" Decimator 2841871861.005C--0.5170.76%B++4.278%A*12.6F6.5D--86414.9h7.9T*11.2F--
LA1 Anchor 1901831381.326C0.1922.865%C19.672%D19.3D--N/A849.5h10C*43.8C++
LB00 Python AP 2711821314C*12.4941.488%FN/A32.5D*15.9D2195.6h3.8B+9.2D
EM4 Longshot 181180228.182A+6.6751.526%A++93.333%A++20DN/A6349h1.6B**3.1B**
The Slasher 1941796,5230.027C--1.4845.306%B*22.905%A0.3C-N/A1611.2h6.2T*13.7C--
AF-34 Mattock 182179802.238C0.7318.457%F-20.112%B+25.6DN/A937h4.9B**26.4D
AM7-XOXO 283179296.172S4.6670.43%B++1.117%F10.8C6.3C+4416.6h6.9C**9.7B+
Gauss Rifle S 1761742020.861C0.6520.989%D-28.736%B**11.9D--N/A3514.6h11.2C++53.6C
NS Decimator 287174862.023A0.5164.679%B+N/A42.4B+27.6A3294.1h3.2B**5B**
Blackheart 184173802.163B*0.6558.035%B*58.382%A++8.7DN/A3220h5.1C+8.7C++
NS-11A 1651641970.832C0.6822.43%C18.293%C-14.6D-N/A4011.2h13.5C*60C++
GD-7F 1661621351.2C*0.3125.195%C++20.37%C++6D--N/A29727.1h11.8B+46.8B+
MANA Anti-Personnel Turret 160160280N/A78.4947.374%UN/A1600UN/A13617100.1h11.2T*23.6T*
NC14 Bolt Driver 1611601411.429S9.9250.089%A*90%A++17.6CN/A7769.1h1.8A3.5A
AF-34 Mattock 152146801.825C0.3117.968%F-9.589%F20.9D--N/A797h5.8C++32.4D**
Shrike 266145542.685M**1.1772.625%A++2.069%C-43.9A++36.7M**7823.3h4.9B*6.8B**
M20 Mustang 16997961.01C0.5030.484%C+1.031%D4D-2.9D--35824.5h134.8C+442.1C+
SAS-R 9696372.595C+1.0843.222%B++75%B++17.8D-N/A1035.4h2.3C++5.3B
Hawk GD-68 14392841.095B**0.4285.384%M++2.174%C7.2D--4D--12012.7h24.1T*28.2T
NSX Yumi 8787890.978C0.5325.557%C40.23%A+10.6D--N/A358.2h13C+51C+
Skyguard 14382108.2A*6.6931.205%C**1.22%D11.9C8.8C1446.9h111.6B357.7B+
Titan-150 HEAT 14772236S34.4974.194%M+N/A24C**25S1263h5.4C+7.3B**
M30 Mustang AH 7569193.632C+2.1245.326%D*N/A15.7D-1.4D--584.4h13.4C--29.6D
L100 Python AP 1236779.571B**8.0651.754%CN/A29.1C+24.3B**2362.3h3.5A6.8B**
GD-66 Claw 6664282.286B**0.7745.161%D*76.563%U9D*N/A2897.1h1.5A+3.4B+
NSX-P Tanto 7462441.409B+0.1026.721%C*16.129%D*14.8D2.9M424.2h13.8B51.5B+
AF-4 Cyclone 6262650.954C+0.5623.984%C16.129%C31C+N/A1952h7.9B**33B+
AF-4A Bandit AE 6462710.873C-0.6424.201%D22.581%C--15.9D-N/A513.9h11.7C+48.5C
L100 Python HESH 7355124.583D3.0759.142%B**3.636%A*25D*8.2C+1412.2h6.8T-11.4D*
NS-61 Emissary 5351381.342B*0.1737.891%A+15.686%C+10.4DN/A724.9h13.5C*35.7B++
Bouncing Betty 5050510A++8.4929.214%FN/A55.6D**N/A2360.9h2.1C-7.1F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon89832.3h
Nanite Revive Grenade02,7990.8h
Medical Applicator647297,05124h
Medical Kit1241,41315.8h
Carver AE0780h
Nano-Armor Kit44217,12515.3h
AE Nano-Armor Kit26,6661.1h
AE Medical Applicator0143,6845.2h
Rampart Wall0831.1h
Cortium Silo01240.4h
Structure Shield Module0760.3h
Repair Module0970.3h
Turret AI Module0680.4h
Spitfire Auto-Turret21280.3h
NS Deep Freeze01320.1h
NS Patriot Flare Gun05960.3h
M40 Fury01040.5h
Deconstruction Tool03,1900.3h
Welding Device02,7890.4h
Spear Anti-Vehicle Tower1680.6h
Shield Recharging Field262,4651.5h
Ammunition Package28700.5h
Anti-Infantry MANA Turret0620.3h
Nano-Repair Grenade02280.1h
Hardlight Barrier5530.2h
Vortek Rotary0640.6h
Recon Detection Device564,3816.3h

Check the help document for the dictionary if you want to learn more about words used here.


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