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General Champion Enjie[BRTD] Enjie
TR BR 97

KDR: 1.94

Score: 20.5m

Last Seen: May 28th, 2020 6:35 PM
- OFFLINE - 46.9 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Miller
Level Progress (to 98): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH L100 Python HESH L100 Python AP L100 Python HEAT P2-120 HEAT E540 Halberd Sticky Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.858%19.811%3141113381,3730.3273721.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.418%-1.045D*-0.195C-1.795F-HEAD ++ (~11.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.2-0.948D--22.9-0.603D121.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.07%1.342%14548134115,6481320666311.8456235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.222%-0.579D-0.748D-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.372C**8.50.321C*15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.413%2.844%147713421,0908925911.22061184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.913%-0.167C-0.406C--0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.20.25C*310.229C++59.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.5m681.8%308 (18.5k)275 (16.5k)1.9357222,34611,5443.0183697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349109214.996%3.083%4606:273

93% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2015 7:26 PMFeb 7th, 2017 7:56 PMMay 30th, 2020 9:21 AM (179d) (PST)May 28th, 2020 4:54 PM (181d) (PST)May 28th, 2020 2:35 PM (181d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
773647090.3010.1550.0092.7940.10984

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,3643,85842,5061891168716,515

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1238.4h/51.6d 12,498 689 9,813 207.6k 1,294 2,126 8,103 57.4m

EngineerCLASS DETAILS: Engineer
NSX Tanto
C-
Kills:236
Deaths:534
KDR:0.442
Accuracy:15.299% F**
HSR:25% C-
LC2 Lynx AE
D
Kills:211
Deaths:711
KDR:0.297
Accuracy:17.939% F--
HSR:24.171% D
HC1 Cougar
D**
Kills:145
Deaths:559
KDR:0.259
Accuracy:15.437% F--
HSR:15.862% D**
TRAC-5
C
Kills:124
Deaths:505
KDR:0.246
Accuracy:13.478% F-
HSR:19.355% C
LC3 Jaguar
C+
Kills:85
Deaths:283
KDR:0.300
Accuracy:14.538% F--
HSR:22.353% C+
NS-11C
D*
Kills:85
Deaths:579
KDR:0.147
Accuracy:11.284% T
HSR:14.118% D*
MG-C1 Kindred
D-
Kills:52
Deaths:124
KDR:0.419
Accuracy:18.822% F-
HSR:19.231% D-
Kills:938
Deaths (as Engineer):3,295
Deaths (to Engineers):3,381
KDR:0.28467
Kill Difference:2,357
Playtime:1,151.439 hours
Usage:93%
Score:19.474m
Score/min:282
Accuracy (listed only):15.257%
HSR (listed only):20.013%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,662
KDR:0
Kill Difference:UNR
Playtime:22.961 hours
Usage:2%
Score:0.204m
Score/min:148
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
C-
Kills:236
Deaths:534
KDR:0.442
Accuracy:15.299% F**
HSR:25% C-
LC2 Lynx AE
D
Kills:211
Deaths:711
KDR:0.297
Accuracy:17.939% F--
HSR:24.171% D
PDW-16 Hailstorm
C++
Kills:205
Deaths:629
KDR:0.326
Accuracy:18.056% F
HSR:19.512% C++
HC1 Cougar
D**
Kills:145
Deaths:559
KDR:0.259
Accuracy:15.437% F--
HSR:15.862% D**
TRAC-5
C
Kills:124
Deaths:505
KDR:0.246
Accuracy:13.478% F-
HSR:19.355% C
LC3 Jaguar
C+
Kills:85
Deaths:283
KDR:0.300
Accuracy:14.538% F--
HSR:22.353% C+
NS-11C
D*
Kills:85
Deaths:579
KDR:0.147
Accuracy:11.284% T
HSR:14.118% D*
MG-S1 Jackal
D
Kills:68
Deaths:222
KDR:0.306
Accuracy:15.362% F*
HSR:17.647% D
NS-7 PDW
D
Kills:62
Deaths:258
KDR:0.240
Accuracy:12.709% T
HSR:14.516% D
MG-C1 Kindred
D-
Kills:52
Deaths:124
KDR:0.419
Accuracy:18.822% F-
HSR:19.231% D-
Kills:1,273
Deaths (as Light Assault):4,404
Deaths (to Light Assaults):1,439
KDR:0.28906
Kill Difference:3,131
Playtime:7.676 hours
Usage:1%
Score:0.043m
Score/min:93
Accuracy (listed only):15.292%
HSR (listed only):19.176%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C++
Kills:205
Deaths:629
KDR:0.326
Accuracy:18.056% F
HSR:19.512% C++
NS-AM7 Archer
D*
Kills:72
Deaths:331
KDR:0.218
Accuracy:43.586% F-
HSR:6.944% D*
MG-S1 Jackal
D
Kills:68
Deaths:222
KDR:0.306
Accuracy:15.362% F*
HSR:17.647% D
NS-7 PDW
D
Kills:62
Deaths:258
KDR:0.240
Accuracy:12.709% T
HSR:14.516% D
Kills:407
Deaths (as Infiltrator):1,440
Deaths (to Infiltrators):1,485
KDR:0.28264
Kill Difference:1,033
Playtime:6.221 hours
Usage:1%
Score:0.055m
Score/min:146
Accuracy (listed only):22.428%
HSR (listed only):14.655%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C++
Kills:205
Deaths:629
KDR:0.326
Accuracy:18.056% F
HSR:19.512% C++
Cycler TRV
C+
Kills:80
Deaths:214
KDR:0.374
Accuracy:17.418% F-
HSR:22.500% C+
MG-S1 Jackal
D
Kills:68
Deaths:222
KDR:0.306
Accuracy:15.362% F*
HSR:17.647% D
NS-7 PDW
D
Kills:62
Deaths:258
KDR:0.240
Accuracy:12.709% T
HSR:14.516% D
Kills:415
Deaths (as Combat Medic):1,323
Deaths (to Combat Medics):874
KDR:0.31368
Kill Difference:908
Playtime:24.131 hours
Usage:2%
Score:0.377m
Score/min:260
Accuracy (listed only):15.886%
HSR (listed only):18.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:81
Deaths:89
KDR:0.910
Accuracy:13.458% D
HSR:19.753% C+
M2 Mutilator
D
Kills:70
Deaths:89
KDR:0.787
Accuracy:13.520% D
HSR:12.857% D**
Kills:151
Deaths (as MAX Suit):89
Deaths (to MAX Suits):518
KDR:1.69663
Kill Difference:62
Playtime:21.715 hours
Usage:2%
Score:0.300m
Score/min:231
Accuracy (listed only):13.489%
HSR (listed only):16.305%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:1,349
V. Kills:220 N/A
Deaths:215
KDR:6.274
Accuracy:43.598% D--
KPH:31.600 D*
VKPH:5.100 D--
L100 Python AP
C
Kills:1,149
V. Kills:626 183%
Deaths:251
KDR:4.578
Accuracy:54.211% C
KPH:25.500 D--
VKPH:13.900 D*
L100 Python HEAT
C+
Kills:1,096
V. Kills:367 298%
Deaths:216
KDR:5.074
Accuracy:52.047% C+
KPH:28.700 D
VKPH:9.600 D-
C75 Viper
D-
Kills:369
V. Kills:74 492%
Deaths:137
KDR:2.693
Accuracy:30.164% D*
KPH:20 D-
VKPH:4 D--
Skyguard
D-
Kills:337
V. Kills:247 136%
Deaths:139
KDR:2.424
Accuracy:23.638% D*
KPH:9.200 D-
VKPH:6.700 D--
Kills:4,300 (4,300 + 0)
Deaths:958
KDR:4.489
VKDR:1.601
Vehicle Kills:1,534
Kill Difference:3,342
Playtime:180.973 hours
Usage:15%
Score:1.592m
Score/min:147
Driving Accuracy:23.638%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:6,587
V. Kills:3,820 172%
Deaths:798
KDR:8.254
Accuracy:46.462% C+
KPH:28.500 D
VKPH:16.500 D
P2-120 HESH
C+
Kills:3,779
V. Kills:888 425%
Deaths:248
KDR:15.238
Accuracy:45.228% C+
KPH:43.500 D
VKPH:10.200 C+
P2-120 HEAT
C
Kills:982
V. Kills:421 233%
Deaths:147
KDR:6.680
Accuracy:44.198% C+
KPH:24.500 D
VKPH:10.500 C
E540 Halberd
D
Kills:418
V. Kills:281 148%
Deaths:46
KDR:9.087
Accuracy:47.448% B
KPH:18.300 D*
VKPH:12.300 D
G30 Vulcan
C
Kills:93
V. Kills:78 118%
Deaths:17
KDR:5.471
Accuracy:39.228% B++
KPH:15.600 D-
VKPH:13.100 C
MR11 Gatekeeper
D-
Kills:80
V. Kills:82 96%
Deaths:39
KDR:2.051
Accuracy:29.727% F-
KPH:9.700 F-
VKPH:9.900 D-
Halberd SE
B+
Kills:67
V. Kills:22 291%
Deaths:
KDR:
Accuracy:51.752% B+
KPH:26.200 D*
VKPH:8.600 D**
Kills:12,006 (11,348 + 658)
Deaths:1,295
KDR:9.271
VKDR:4.318
Vehicle Kills:5,592
Kill Difference:10,711
Playtime:397.612 hours
Usage:32%
Score:5.748m
Score/min:241
Driving Accuracy:44.198%
Gunner Accuracy:51.752%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:263
V. Kills:17 N/A
Deaths:26
KDR:10.115
Accuracy:30.870% D--
KPH:78.700 D-
VKPH:5.100 D
M12 Kobalt-H
C*
Kills:134
V. Kills:10 N/A
Deaths:10
KDR:13.400
Accuracy:18.769% D-
KPH:79.600 D-
VKPH:5.900 C*
G20 Vulcan-H
D--
Kills:68
V. Kills:38 174%
Deaths:19
KDR:3.579
Accuracy:40.036% D**
KPH:30.200 D--
VKPH:16.900 D--
Kills:465 (0 + 465)
Deaths:55
KDR:8.455
VKDR:1.182
Vehicle Kills:65
Kill Difference:410
Playtime:7.282 hours
Usage:1%
Score:0.196m
Score/min:449
Driving Accuracy:N/A%
Gunner Accuracy:40.036%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:59
V. Kills:15 369%
Deaths:18
KDR:3.278
Accuracy:24.567% F
KPH:23.900 D*
VKPH:6.100 D-
M20 Basilisk
C
Kills:55
V. Kills:25 212%
Deaths:12
KDR:4.583
Accuracy:30.959% D*
KPH:16.200 D
VKPH:7.400 C
Kills:114 (0 + 114)
Deaths:30
KDR:3.800
VKDR:1.333
Vehicle Kills:40
Kill Difference:84
Playtime:5.869 hours
Usage:0%
Score:0.093m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:30.959%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 10,4076,5877988.254C6.3246.462%C+1.382%D28.5D16.5D249231h6.6C+14.1C+
P2-120 HESH 4,6673,77924815.238C13.3045.228%C+N/A43.5D10.2C+21186.8h4.7C+10.5C+
L100 Python HESH 1,5691,3492156.274D-4.3443.598%D--2.224%B**31.6D*5.2D--11742.7h3.5C-8D
L100 Python AP 1,7751,1492514.578C2.6454.211%C2.176%C+25.5D--13.9D*20845h5.5C+10.1C+
L100 Python HEAT 1,4631,0962165.074D3.1452.047%C+1.369%D28.8D9.6D-14138.1h5.6C+10.8C+
P2-120 HEAT 1,4039821476.68C+4.7444.198%C+2.138%C--24.5D10.5C15340.1h7.3C+16.6C+
E540 Halberd 699418469.087C+7.1547.448%B1.196%D--18.3D*12.3D41322.9h7D**14.8C--
Sticky Grenade 4244151415N/A413.0648.971%DN/A691.7D15C+19800.6h2.4C4.9C+
C75 Viper 4433691372.693D0.7630.164%D*1.355%C*20.1D-4D--10718.4h12.4C+41C--
Skyguard 5843371392.424D0.4923.638%D*1.187%D9.2D-6.7D--13136.7h126C+532.9D
Tank Mine 4612751651.667D0.2744.006%C**N/A80.9D54.7C-9703.4h3.4F--7.8D**
P525 Marauder-H 2802632610.115C--8.1830.87%D--N/A79.7D5.2D2763.3h9.5D--30.9D*
NSX Tanto 2432365340.442D*1.4915.299%F**25%C-5.8D*N/A1540.5h17.3D*113.2F**
LC2 Lynx AE 2192117110.297D--1.6417.939%F--24.171%D7D*N/A3030.2h24T*133.8T*
PDW-16 Hailstorm 2182056290.326D-1.6118.056%F19.512%C++8.6D*N/A2823.9h26.9T*148.9T
HC1 Cougar 1511455590.259D-1.6815.437%F--15.862%D**4.9D*N/A2029.6h21.4T*138.5T*
M12 Kobalt-H 1441341013.4D-11.4618.769%D-13.433%D--78.8D-5.9C*2761.7h16.7D89.1C--
TRAC-5 1261245050.246D--1.6913.478%F-19.355%C6.1D-N/A3620.2h19.2D--142.4F
G30 Vulcan 17193175.471C+3.5439.228%B++3.226%C+15.5D-13C2076h127.6D325.3C+
Frag Grenade 8887187N/A85.0638.883%D*N/A290D*3.3D*15590.3h4.2D--10.7D*
LC3 Jaguar 93852830.3D-1.6414.538%F--22.353%C+4.8D*N/A1917.8h25.5F175.1T*
NS-11C 87855790.147D-1.7911.284%T14.118%D*2D*N/A842h30.8T*273.2T*
M2 Mutilator 8381890.91C--1.0313.458%D19.753%C+17.6D--N/A544.6h21.4D**158.7C--
MR11 Gatekeeper 16280392.051D0.1229.727%F-N/A9.6F-9.9D-2248.3h64.2D-215.9F-
Cycler TRV 81802140.374D1.5617.418%F-22.5%C+11.1D*N/A367.2h20.7T*118.9T*
NS-AM7 Archer 105723310.218D1.7243.586%F-6.944%D*2.2D-1D-2032.3h21.7C--49.8D*
M2 Mutilator 7270890.787C--1.1513.52%D12.857%D**15.2D*N/A524.6h25.4F*187.7D*
G20 Vulcan-H 10668193.579C1.6440.036%D**1.471%D-29.6D--16.5D--8312.3h105.3C262.9D-
MG-S1 Jackal 73682220.306D-1.6315.362%F*17.647%D6.5D*N/A2810.4h21.6T*140.5T*
Halberd SE 8967167B+65.0651.752%B+1.493%B+25.8D*8.5D**5062.6h5.7F--11.1C-
C-4 8663790.797D1.1438.437%AN/A48.5D-17.7D-11311.3h1.9F4.9C+
M12 Kobalt 6763512.6D-10.6615.079%D**17.46%C39.4D**2.5D-971.6h20.8D--138.1D**
NS-7 PDW 64622580.24D-1.7012.709%T14.516%D3.5D*N/A1417.8h28.7T*225.6T*
M40 Fury 7459183.278C--1.3424.567%F1.695%C++23.6D*6D-2102.5h18.7D--76.2F-
M20 Basilisk 8055124.583C+2.6530.959%D*3.636%D--16.2D7.4C3013.4h109D352.2D--
MG-C1 Kindred 53521240.419D--1.5218.822%F-19.231%D-10.2D*N/A425.1h17.8F*94.7T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit798787,87677.5h
Anti-Vehicle MANA Turret143180.7h
Spawn Beacon114170.4h
NS-61 Emissary01190.1h
Nanite Revive Grenade03480.1h
Medical Applicator12919,6932.6h
Welding Device01830h
Hexedge2486318.3h
Spitfire Auto-Turret124810.8h
M12 Kobalt02390.1h
Shield Recharging Field2880.1h
Ammunition Package943,2281.8h
Anti-Infantry MANA Turret71420.4h
Nano-Repair Grenade05530.2h
MG-H1 Watchman02000h
Xiphos Anti-Personnel Phalanx Turret0510h
Hardlight Barrier171850.4h

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