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Primarch Snow Balla Ephidex[] Ephidex
VS BR 98

KDR: 1.31

Score: 16.1m

Last Seen: Oct 6th, 2017 5:44 AM
- OFFLINE - 11822.9 hour(s)

Battle Rank 98 - Vanu Sovereignty on Briggs
Level Progress (to 99): 33%
Level 100 Progress: 85% 183h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Sirius SX12 VX6-7 NS-44 Commissioner Dual Photon Pods Nyx VX31 L100 Python HEAT Force-Blade MKV Suppressed
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $285,228 MLG Score: 228
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.833%14.921%40024101111,1321.076390.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.978%1.12B**-0.889D---0.811D-HEAD (~1.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.477B+10.50.265C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.816%1.071%296510302,24081413732.74847163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.219%-0.694D-0.487D-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164-0.018C+50.60.046C+113.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.483%4.59%181410311,54710896311.41927245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.196%-0.431C--1.273A-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.078C+13-0.037C+22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.187%3.78%278410311,2707387801.71854163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.352%0.929B*-0.153C-0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.905B*5.20.868B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.569%68.222%278310321,24398251.2645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.166%0.382C**0.072C+-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.40.244C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.328%13.744%2782103342279210.532828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.277%0.241C++-0.159C0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.419B3.40.3C*4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.1m252.2%251 (15.1k)220 (13.2k)1.3102926,36720,1231.5044598 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS103544719.538%11.966%23403:385

47% Engineer6% Heavy Assault30% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 2nd, 2013 9:09 AMDec 31st, 1969 6:00 PMOct 6th, 2017 5:28 AM (561d) (PST)Oct 6th, 2017 2:29 AM (561d) (PST)Oct 6th, 2017 1:44 AM (561d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5351513840.3600.2750.0431.0830.070228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1259,06923,0562216365413,185

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1221.7h/50.9d 3,907 3,155 5,184 79.4k 1,405 2,437 5,114 39.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:508
Deaths:412
KDR:1.233
Accuracy:22.884% C+
HSR:16.535% D-
Pulsar LSW
C
Kills:325
Deaths:291
KDR:1.117
Accuracy:20.918% C
HSR:10.154% F-
Orion VS54
C+
Kills:245
Deaths:286
KDR:0.857
Accuracy:20.432% C+
HSR:21.633% C-
Lasher X2
D-
Kills:127
Deaths:164
KDR:0.774
Accuracy:16.470% D*
HSR:2.362% D-
Flare VE6
C
Kills:87
Deaths:87
KDR:1
Accuracy:16.369% D--
HSR:21.839% C
Kills:1,292
Deaths (as Heavy Assault):1,240
Deaths (to Heavy Assaults):5,151
KDR:1.04194
Kill Difference:52
Playtime:72.709 hours
Usage:6%
Score:0.951m
Score/min:218
Accuracy (listed only):19.415%
HSR (listed only):14.505%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,718
Deaths:2,142
KDR:0.802
Accuracy:23.978% C+
HSR:11.933% D**
Zenith VX-5
C++
Kills:443
Deaths:463
KDR:0.957
Accuracy:25.537% C++
HSR:17.607% D
NS-11C
B+
Kills:404
Deaths:375
KDR:1.077
Accuracy:26.095% B+
HSR:14.604% D-
Thanatos VE70
B+
Kills:371
Deaths:358
KDR:1.036
Accuracy:43.626% B+
HSR:14.286% C
Solstice SF
B*
Kills:270
Deaths:267
KDR:1.011
Accuracy:28.111% B*
HSR:7.407% F
Pulsar C
B+
Kills:135
Deaths:110
KDR:1.227
Accuracy:26.035% B
HSR:25.926% B+
Solstice VE3
D
Kills:125
Deaths:326
KDR:0.383
Accuracy:19.466% D
HSR:10.400% F
Eidolon VE33
C-
Kills:55
Deaths:74
KDR:0.743
Accuracy:25.107% C-
HSR:16.364% D*
Deimos VA29
C+
Kills:51
Deaths:47
KDR:1.085
Accuracy:58.553% C+
HSR:9.804% D*
Kills:3,572
Deaths (as Engineer):4,162
Deaths (to Engineers):4,912
KDR:0.85824
Kill Difference:590
Playtime:571.597 hours
Usage:47%
Score:8.471m
Score/min:247
Accuracy (listed only):30.723%
HSR (listed only):14.259%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:2,291
Deaths:1,929
KDR:1.188
Accuracy:29.792% B**
HSR:11.087% D*
NS-44 Commissioner
B+
Kills:1,210
Deaths:1,542
KDR:0.785
Accuracy:40.859% B+
HSR:23.719% C*
Nyx VX31
B**
Kills:1,161
Deaths:815
KDR:1.425
Accuracy:39.848% B**
HSR:14.987% D**
MKV Suppressed
B++
Kills:909
Deaths:796
KDR:1.142
Accuracy:29.696% B++
HSR:14.411% D-
Ghost
C+
Kills:714
Deaths:655
KDR:1.090
Accuracy:39.143% C+
HSR:60.224% D-
V10
C*
Kills:413
Deaths:325
KDR:1.271
Accuracy:34.866% D
HSR:79.419% C*
Eridani SX5
C++
Kills:168
Deaths:146
KDR:1.151
Accuracy:26.861% C++
HSR:16.071% C--
NS-AM7 Archer
C++
Kills:143
Deaths:340
KDR:0.421
Accuracy:50.155% D*
HSR:17.483% C++
VS Patriot Flare Gun
U
Kills:138
Deaths:361
KDR:0.382
Accuracy:4.009% D**
HSR:0% U
NS-30 Vandal
B++
Kills:137
Deaths:80
KDR:1.713
Accuracy:36.978% B++
HSR:22.628% C-
NS-7 PDW
B+
Kills:130
Deaths:131
KDR:0.992
Accuracy:26.989% B+
HSR:13.846% D
NS-61 Emissary
C+
Kills:122
Deaths:115
KDR:1.061
Accuracy:27.328% C+
HSR:9.836% D*
Phaseshift VX-S
B
Kills:116
Deaths:54
KDR:2.148
Accuracy:38.610% B
HSR:77.586% C*
Cerberus
C+
Kills:79
Deaths:80
KDR:0.988
Accuracy:31.191% C+
HSR:16.456% D
NS Deep Freeze
C--
Kills:69
Deaths:103
KDR:0.670
Accuracy:20.341% D*
HSR:13.044% C--
NS-44G Commissioner
C-
Kills:68
Deaths:149
KDR:0.456
Accuracy:27.489% D*
HSR:20.588% C-
Beamer VS3
C--
Kills:59
Deaths:176
KDR:0.335
Accuracy:20.632% D--
HSR:18.644% C--
Kills:7,927
Deaths (as Infiltrator):7,797
Deaths (to Infiltrators):3,053
KDR:1.01667
Kill Difference:130
Playtime:365.969 hours
Usage:30%
Score:3.988m
Score/min:182
Accuracy (listed only):30.870%
HSR (listed only):25.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:2,291
Deaths:1,929
KDR:1.188
Accuracy:29.792% B**
HSR:11.087% D*
VX6-7
C+
Kills:1,718
Deaths:2,142
KDR:0.802
Accuracy:23.978% C+
HSR:11.933% D**
MKV Suppressed
B++
Kills:909
Deaths:796
KDR:1.142
Accuracy:29.696% B++
HSR:14.411% D-
Zenith VX-5
C++
Kills:443
Deaths:463
KDR:0.957
Accuracy:25.537% C++
HSR:17.607% D
NS-11C
B+
Kills:404
Deaths:375
KDR:1.077
Accuracy:26.095% B+
HSR:14.604% D-
Thanatos VE70
B+
Kills:371
Deaths:358
KDR:1.036
Accuracy:43.626% B+
HSR:14.286% C
Solstice SF
B*
Kills:270
Deaths:267
KDR:1.011
Accuracy:28.111% B*
HSR:7.407% F
Eridani SX5
C++
Kills:168
Deaths:146
KDR:1.151
Accuracy:26.861% C++
HSR:16.071% C--
Pulsar C
B+
Kills:135
Deaths:110
KDR:1.227
Accuracy:26.035% B
HSR:25.926% B+
NS-7 PDW
B+
Kills:130
Deaths:131
KDR:0.992
Accuracy:26.989% B+
HSR:13.846% D
Solstice VE3
D
Kills:125
Deaths:326
KDR:0.383
Accuracy:19.466% D
HSR:10.400% F
Deimos VA29
C+
Kills:51
Deaths:47
KDR:1.085
Accuracy:58.553% C+
HSR:9.804% D*
Kills:7,015
Deaths (as Light Assault):7,090
Deaths (to Light Assaults):3,431
KDR:0.98942
Kill Difference:75
Playtime:149.913 hours
Usage:12%
Score:1.715m
Score/min:191
Accuracy (listed only):30.395%
HSR (listed only):13.949%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:2,291
Deaths:1,929
KDR:1.188
Accuracy:29.792% B**
HSR:11.087% D*
MKV Suppressed
B++
Kills:909
Deaths:796
KDR:1.142
Accuracy:29.696% B++
HSR:14.411% D-
H-V45
B+
Kills:469
Deaths:533
KDR:0.880
Accuracy:26.910% B+
HSR:10.021% D**
Thanatos VE70
B+
Kills:371
Deaths:358
KDR:1.036
Accuracy:43.626% B+
HSR:14.286% C
Corvus VA55
C**
Kills:186
Deaths:169
KDR:1.101
Accuracy:25.585% C**
HSR:20.430% C
Eridani SX5
C++
Kills:168
Deaths:146
KDR:1.151
Accuracy:26.861% C++
HSR:16.071% C--
NS-7 PDW
B+
Kills:130
Deaths:131
KDR:0.992
Accuracy:26.989% B+
HSR:13.846% D
Pulsar VS1
B*
Kills:98
Deaths:81
KDR:1.210
Accuracy:27.900% B*
HSR:16.327% D
Deimos VA29
C+
Kills:51
Deaths:47
KDR:1.085
Accuracy:58.553% C+
HSR:9.804% D*
Kills:4,673
Deaths (as Combat Medic):4,190
Deaths (to Combat Medics):2,307
KDR:1.11527
Kill Difference:483
Playtime:45.118 hours
Usage:4%
Score:0.742m
Score/min:274
Accuracy (listed only):32.879%
HSR (listed only):14.031%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:107
Deaths:32
KDR:3.344
Accuracy:20.685% C**
HSR:14.953% D*
Blueshift VM5
C**
Kills:107
Deaths:32
KDR:3.344
Accuracy:21.199% C**
HSR:14.019% D*
Quasar VM1
C++
Kills:100
Deaths:63
KDR:1.587
Accuracy:16.183% C++
HSR:19% C++
Cosmos VM3
B+
Kills:85
Deaths:42
KDR:2.024
Accuracy:16.225% C+
HSR:21.177% B+
Kills:399
Deaths (as MAX Suit):84.500
Deaths (to MAX Suits):1,061
KDR:4.72189
Kill Difference:314.500
Playtime:14.505 hours
Usage:1%
Score:0.240m
Score/min:276
Accuracy (listed only):18.573%
HSR (listed only):17.287%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,183
V. Kills:332 355%
Deaths:253
KDR:4.676
Accuracy:52.287% C+
KPH:56.700 C
VKPH:15.900 C+
Maelstrom Turbo Laser
C+
Kills:610
V. Kills:701 87%
Deaths:617
KDR:0.989
Accuracy:27.309% D
KPH:8.400 C--
VKPH:9.700 C+
Hornet Missiles
C+
Kills:580
V. Kills:309 187%
Deaths:143
KDR:4.056
Accuracy:60.128% C+
KPH:48.500 C
VKPH:25.800 C--
Saron Laser Cannon
C
Kills:184
V. Kills:178 103%
Deaths:250
KDR:0.736
Accuracy:29.394% C
KPH:7.600 C--
VKPH:7.300 C
Light PPA
A
Kills:177
V. Kills:18 N/A
Deaths:46
KDR:3.848
Accuracy:39.638% C+
KPH:63 B+
VKPH:6.400 A
Coyote Missiles
C--
Kills:58
V. Kills:29 193%
Deaths:28
KDR:2.071
Accuracy:49.824% C--
KPH:26.300 C--
VKPH:13.200 D
Kills:2,792 (971 + 0)
Deaths:1,337
KDR:2.088
VKDR:1.172
Vehicle Kills:1,567
Kill Difference:1,455
Playtime:134.766 hours
Usage:11%
Score:1.699m
Score/min:210
Piloting Accuracy:39.638%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:263
V. Kills:153 171%
Deaths:27
KDR:9.741
Accuracy:39.298% C++
KPH:946,800 U
VKPH:550,800 U
L105 Zephyr
U
Kills:109
V. Kills:6 N/A
Deaths:7
KDR:15.571
Accuracy:38.433% D
KPH:392,400 U
VKPH:21,600 U
CAS30 Tank Buster
D
Kills:86
V. Kills:101 84%
Deaths:123
KDR:0.699
Accuracy:44.531% C+
KPH:4.200 D
VKPH:4.900 D
Kills:458 (86 + 372)
Deaths:157
KDR:2.917
VKDR:1.656
Vehicle Kills:260
Kill Difference:301
Playtime:20.494 hours
Usage:2%
Score:0.397m
Score/min:323
Piloting Accuracy:44.531%
Gunner Accuracy:38.433%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,097
V. Kills:291 376%
Deaths:134
KDR:8.187
Accuracy:45.857% D
KPH:43.200 B**
VKPH:11.500 C+
C75 Viper
D
Kills:166
V. Kills:37 437%
Deaths:60
KDR:2.767
Accuracy:31.715% D-
KPH:18.900 D
VKPH:4.200 D-
Skyguard
C+
Kills:104
V. Kills:89 116%
Deaths:43
KDR:2.419
Accuracy:35.041% B*
KPH:10.500 C--
VKPH:9 C+
L100 Python AP
A
Kills:73
V. Kills:66 109%
Deaths:18
KDR:4.056
Accuracy:55.882% C+
KPH:27.500 C+
VKPH:24.800 A
Kills:1,440 (1,440 + 0)
Deaths:255
KDR:5.647
VKDR:1.894
Vehicle Kills:483
Kill Difference:1,185
Playtime:46.737 hours
Usage:4%
Score:0.579m
Score/min:206
Driving Accuracy:55.882%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:180
V. Kills:134 133%
Deaths:85
KDR:2.118
Accuracy:41.732% D**
KPH:13.300 D--
VKPH:9.900 D*
Saron HRB
B+
Kills:83
V. Kills:50 163%
Deaths:16
KDR:5.188
Accuracy:36.651% D-
KPH:30 B+
VKPH:18.100 C**
Kills:263 (180 + 83)
Deaths:101
KDR:2.604
VKDR:1.822
Vehicle Kills:184
Kill Difference:162
Playtime:16.309 hours
Usage:1%
Score:0.302m
Score/min:309
Driving Accuracy:41.732%
Gunner Accuracy:36.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:813
V. Kills:409 198%
Deaths:37
KDR:21.973
Accuracy:54.471% C
KPH:71.700 A
VKPH:36.100 A++
Proton II PPA-H
A++
Kills:85
V. Kills:17 472%
Deaths:5
KDR:17
Accuracy:34.791% C
KPH:66 C--
VKPH:13.200 A++
Kills:898 (0 + 898)
Deaths:42
KDR:21.381
VKDR:10.143
Vehicle Kills:426
Kill Difference:856
Playtime:12.623 hours
Usage:1%
Score:0.308m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:34.791%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:474
V. Kills:92 N/A
Deaths:329
KDR:1.441
Accuracy:43.463% C--
KPH:23.400 C++
VKPH:4.500 C-
Kills:474 (474 + 0)
Deaths:329
KDR:1.441
VKDR:0.280
Vehicle Kills:92
Kill Difference:145
Playtime:20.288 hours
Usage:2%
Score:0.124m
Score/min:102
Driving Accuracy:43.463%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 2,3182,2911,9291.188C++0.1229.792%B**11.087%D*27.8C+N/A7282.5h13B+43.7B+
VX6-7 1,7481,7182,1420.802C0.5123.978%C+11.933%D**17.3DN/A5499.1h13C++54.2C*
NS-44 Commissioner 1,2151,2101,5420.785C+0.5340.859%B+23.719%C*24.3CN/A7449.8h3.8C*9.4B+
Dual Photon Pods 1,5151,1832534.676C3.3752.287%C+1.268%C+56.6C15.9C+37820.9h15.7B*30B++
Nyx VX31 1,1681,1618151.425C0.1139.848%B**14.987%D**36.5C+N/A12231.8h4.5B*11.2B*
L100 Python HEAT 1,3881,0971348.187B*6.8845.857%D5.014%A++43.2B**11.5C+22525.4h3.2A+6.9B**
Force-Blade 1,0811,02616,0340.064A1.2543.745%B**N/A1.5B**N/A5697.2h2.7C++6.1B+
MKV Suppressed 9139097961.142C++0.1729.696%B++14.411%D-43.3B+N/A16121h11.6B++39B+
E540 Halberd-H 1,2228133721.973A20.6654.471%C5.166%A*71.9A36.2A++42711.3h5B++9.2B+
Ghost 7167146551.09C--0.2239.143%C+60.224%D-26.1C--N/A7927.4h2.4C+6.1C++
Maelstrom Turbo Laser 1,3116106170.989C0.3227.309%DN/A8.4C--9.7C+15472.6h105.5C++386.2C++
Hornet Missiles 8895801434.056C+2.7560.128%C+2.069%B+48.3C25.8C--35712h8.4B+14B+
Lumine Edge 5755751,4310.402A0.9128.944%C++18.783%B+11.8B++N/A2848.7h1.3C**4.3B
VX29 Polaris 5095084121.233C+0.0822.884%C+16.535%D-45.8C++N/A17011.1h10.6B++46.1B+
C-4 8074974711.055C0.2623.516%CN/A37.1D--23.1C44813.4h1.5C++6.2C++
M40 Fury-F 5664743291.441C+0.1343.463%C--N/A23.3C++4.5C-10220.3h6.7B*15.4B++
H-V45 4774695330.88C0.4326.91%B+10.021%D**24.6CN/A8719.1h13.8C+51.4B
Zenith VX-5 4484434630.957C+0.3525.537%C++17.607%D27.2C+N/A8316.3h12.8C*50.2C**
V10 4154133251.271D-0.0434.866%D79.419%C*14.5D-N/A3728.4h2.4C+6.8C+
NS-11C 4104043751.077C++0.2326.095%B+14.604%D-28.5C++N/A9214.2h12.7B+48.7B+
Heartstring 4073996540.61C--0.7034.539%C--29.073%C+17.7CN/A5522.5h2.8C**8.2B
Thanatos VE70 3723713581.036C*0.2743.626%B+14.286%C41.7B++N/A1218.9h3.6B**8.3B*
Pulsar LSW 3323252911.117C0.1920.918%C10.154%F-31.6CN/A9710.3h11.6B+55.6C*
Solstice SF 2722702671.011C++0.3028.111%B*7.407%F29B+N/A869.3h7.2B++25.6B*
C150 Dalton 416263279.741B+8.4339.298%C++1.521%B*2630U1530U26826600.1h3.9C**9.9B+
Spear Anti-Vehicle Phalanx Turret 4542451912.895B*11.5851.812%B++3.265%C50B++42.7A*5294.9h7.9B+15.2B++
Orion VS54 2452452860.857C0.4520.432%C+21.633%C-28.5C+N/A1518.6h10.9B++53.5B+
Corvus VA55 1881861691.101C++0.2125.585%C**20.43%C35.8B+N/A1075.2h11.3B+44.1B+
Saron Laser Cannon 3621842500.736C0.5729.394%C2.174%C+7.6C--7.3C14124.3h130.8C*444.8C++
Supernova FPC 314180852.118C--0.8141.732%D**6.111%A**13.3D--9.9D*25313.5h4.7B+11.3C+
Light PPA 195177463.848C+2.5439.638%C+N/A63.2B+6.4A2522.8h8.8B+22.1B+
Proximity Mine 175175503.5C+2.1964.508%MN/A134.6BN/A3961.3h1.5A2.4A++
Eridani SX5 1681681461.151C+0.1626.861%C++16.071%C--50.9B++N/A1353.3h9.9B++36.8B+
C75 Viper 203166602.767C1.4631.715%D-1.205%C18.9D4.2D-1188.8h9.1B*28.8B+
Tank Mine 290146831.759C-0.4543.054%B++N/A69.5D68.6C*10752.1h2.1C5B*
M60-A Bulldog 1541441144S142.6944.533%C+4.167%A80A*5.6B+3361.8h3.5A+7.9B**
NS-AM7 Archer 1821433400.421C+0.8950.155%D*17.483%C++5.1C1.4D-3428.3h11.3B++22.5B++
VS Patriot Flare Gun 1411383610.382C0.934.009%D**N/A6.2DN/A1722.4h2.5B+61.3F
NS-30 Vandal 138137801.713C+0.4036.978%B++22.628%C-47.2B+N/A1132.9h4.7B*12.8B++
Pulsar C 1351351101.227C++0.0826.035%B25.926%B+46.6B*N/A2172.9h9.9B++38.1B+
NS-7 PDW 1301301310.992C++0.3226.989%B+13.846%D28.9C++N/A1174.5h15.1C++56.1C**
Lasher X2 1281271640.774C0.5416.47%D*2.362%D-19.2DN/A566.6h21.9C132.7D
Solstice VE3 1291253260.383C--0.9319.466%D10.4%F8.6DN/A6314.5h16.8C+86.2C+
Aspis Anti-Aircraft Phalanx Turret 212122235.304B++3.9931.074%B*4.098%A26.5M++19.6A++4194.6h75.9A++244.2A
NS-61 Emissary 1231221151.061B+0.2527.328%C+9.836%D*29C*N/A764.2h12.5C**45.6B+
Phaseshift VX-S 117116542.148C0.8438.61%B77.586%C*22.7CN/A865.1h2.6B6.7B+
L105 Zephyr 115109715.571B*14.2638.433%DN/A1090U60S2606600.1h3.8A+10B*
Blueshift VM5 107107323.344B+2.0320.685%C**14.953%D*33.4C++N/A1293.2h12.9B**62.3B+
Blueshift VM5 108107323.344B+2.0321.199%C**14.019%D*32.4C+N/A1313.3h12.9B**61B++
Skyguard 193104432.419C+1.1135.041%B*2.885%B*10.5C--9C+1929.9h137.5C+392.4B
NS Decimator 1801031760.585C--0.7344.463%F-1.942%C19.8D-14.8C+3335.2h5.1C+11.6D--
Quasar VM1 100100631.587C++0.2816.183%C++19%C++19.6CN/A955.1h13.1B++80.9B+
M60-A Bulldog 11199199S97.6940.779%C--4.04%A+52.1B*6.3B+2611.9h4.8B++11.7B+
Pulsar VS1 9898811.21C**0.1027.9%B*16.327%D30.6B+N/A1583.2h13.5B+48.4B++
Flare VE6 8987871C0.3116.369%D--21.839%C20.7DN/A944.2h10.3C**63C+
CAS30 Tank Buster 187861230.699C0.6144.531%C+1.163%C+4.2D4.9D8420.5h55.1C*123.6C**
Cosmos VM3 8785422.024C++0.7116.225%C+21.177%B+23C-N/A1093.7h11.5B*71B+
Proton II PPA-H 10285517B+15.6934.791%C1.176%D65.4C--13.1A++2331.3h12.8C--36.9C
Saron HRB 13383165.188C+3.8836.651%D-N/A29.6B+17.9C*5852.8h12.9A+35.1B**
S1 158802370.338D0.9744.805%D*2.5%C+10.1D*9.9C2147.9h7.6C17D
Cerberus 7979800.988C+0.3231.191%C+16.456%D39.5C++N/A1432h5.5B+17.5B+
Frag Grenade 7575175N/A73.6950.716%B++N/A750B**N/A17950.1h3.3B+6.5B+
L100 Python AP 13973184.056C+2.7555.882%C+N/A27C+24.4B**3722.7h7C+12.6C+
NS Deep Freeze 69691030.67C0.6420.341%D*13.044%C--20.9C-N/A823.3h2.1B+10.2C+
NS-44G Commissioner 69681490.456D0.8527.489%D*20.588%C-14.8D-N/A344.6h4.4C--16.1D
Beamer VS3 60591760.335C--0.9820.632%D--18.644%C--8.6D-N/A396.9h8.5B41.3C+
Coyote Missiles 8758282.071C+0.7649.824%C--N/A26.4C--13.2D3642.2h34.2B+68.6B+
Eidolon VE33 5655740.743C0.5725.107%C-16.364%D*15.7CN/A883.5h8.5B34C*
Deimos VA29 5151471.085C+0.2358.553%C+9.804%D*46.4C*N/A1721.1h1.7B**3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret314492.7h
Motion Spotter241,6891.7h
Nano-Armor Kit492525,64081.8h
Structure Shield Module0540.3h
Blast Wall1540.4h
Nanite Revive Grenade0650h
Medical Applicator27171,5538.2h
Deconstruction Tool05,7081.5h
Rampart Wall01361.4h
M12 Kobalt0820.1h
G40-F Ranger1730.1h
Ammunition Package205290.6h
Medical Kit2002,0384.6h
Anti-Infantry MANA Turret121070.7h
IPC Targeting Dart2560.1h
Recon Detection Device481,8643.9h
Smoke Grenade01000h

Check the help document for the dictionary if you want to learn more about words used here.


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