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Deputy Director EpicThingLPS[LPS] EpicThingLPS
NC BR 88

KDR: 1.57

Score: 53.4m

Last Seen: May 19th, 2020 4:17 PM
- OFFLINE - 7.2 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 9%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 NC6A GODSAW GD-7F SAS-R LA1 Anchor Hawk GD-68 C-4 NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,492,443 MLG Score: 1193
Fun Score: N/A
Cheeseburgers Flipped: 332TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.249%21.852%63943124068,4931.6105-0.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.648%1.549A+0.113C+-0.54DHEAD ++ (~7.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.562B+9.50.335C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.69%0.884%170312801,35812453031.08989447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.346%0.789B++-0.634D1.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.738B++190.643B+23.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.668%4.092%383128039117382390.224971163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.061%0.739B++1.028B**-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+6.20.506B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.535%2.558%154912741,32914388090.9242164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.479%1.045B**-0.474D-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.90.344C**37.50.068C+41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.308%68.995%154212814,5383441461.3188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.109%1.108B**0.126C++0.197

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+2.10.346C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.598%17.044%154212811,9012603230.730031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.289%0.069C+0.434B-1.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.294C*3.90.187C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.4m247.9%493 (29.6k)406 (24.4k)1.56571108,15669,0781.691888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283475926.106%19.303%50401:5453

13% Combat Medic16% Engineer36% Heavy Assault14% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2013 2:55 PMJun 18th, 2013 4:57 PMMay 19th, 2020 4:30 PM (18d) (PST)May 19th, 2020 3:02 PM (18d) (PST)May 19th, 2020 12:17 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7753194560.8220.5250.1592.1760.0561193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,52719,11327,414493210131324,360

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2192.9h/91.4d 8,710 20,877 47,465 286.3k 4,352 5,344 7,331 102m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B
Kills:7,643
Deaths:4,156
KDR:1.839
Accuracy:27.342% B
HSR:25.134% C
NC6A GODSAW
C+
Kills:6,449
Deaths:3,472
KDR:1.857
Accuracy:30.115% C+
HSR:24.376% D
LA1 Anchor
B+
Kills:4,183
Deaths:2,338
KDR:1.789
Accuracy:29.330% B+
HSR:23.548% C-
EM6
B++
Kills:1,562
Deaths:946
KDR:1.651
Accuracy:27.220% B++
HSR:22.279% C-
MGR-L1 Promise
B++
Kills:1,383
Deaths:767
KDR:1.803
Accuracy:28.737% B++
HSR:26.030% C+
NSX Naginata
B*
Kills:1,260
Deaths:817
KDR:1.542
Accuracy:27.950% B*
HSR:30.476% C++
NSX-P Naginata
B+
Kills:1,182
Deaths:748
KDR:1.580
Accuracy:26.596% B+
HSR:27.327% C
NC6 Gauss SAW
B++
Kills:1,162
Deaths:858
KDR:1.354
Accuracy:25.235% B++
HSR:20.568% D
EM1
B+
Kills:1,161
Deaths:628
KDR:1.849
Accuracy:25.560% B+
HSR:21.189% C
NC6S Gauss SAW S
C*
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:25.998% C*
HSR:25.776% C++
GD-22S
B**
Kills:1,156
Deaths:589
KDR:1.963
Accuracy:30.677% B**
HSR:23.010% C
Kills:28,301
Deaths (as Heavy Assault):16,099
Deaths (to Heavy Assaults):23,499
KDR:1.75794
Kill Difference:12,202
Playtime:798.536 hours
Usage:36%
Score:21.023m
Score/min:439
Accuracy (listed only):27.705%
HSR (listed only):24.519%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:1,519
Deaths:1,137
KDR:1.336
Accuracy:26.028% C*
HSR:16.722% C+
Carnage AR
B+
Kills:1,382
Deaths:986
KDR:1.402
Accuracy:28.631% B+
HSR:18.886% C
Tempest
B+
Kills:1,205
Deaths:822
KDR:1.466
Accuracy:28.898% B+
HSR:15.685% D--
Gauss Prime
C**
Kills:1,204
Deaths:957
KDR:1.258
Accuracy:28.792% C**
HSR:22.674% C
MGR-S1 Gladius
C**
Kills:1,182
Deaths:735
KDR:1.608
Accuracy:29.383% C**
HSR:23.350% C+
AF-4 Cyclone
B+
Kills:1,171
Deaths:732
KDR:1.600
Accuracy:28.785% B+
HSR:16.909% C
GR-22
B+
Kills:1,163
Deaths:793
KDR:1.467
Accuracy:28.531% B+
HSR:18.573% C
Reaper DMR
B+
Kills:1,162
Deaths:842
KDR:1.380
Accuracy:28.960% B+
HSR:25.301% C+
NC1 Gauss Rifle
B++
Kills:1,161
Deaths:873
KDR:1.330
Accuracy:27.568% B++
HSR:18.519% C--
MKV Suppressed
C++
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:26.891% C+
HSR:21.016% C++
AF-57 Piston
B
Kills:1,161
Deaths:841
KDR:1.381
Accuracy:42.926% C++
HSR:15.762% B
NS-7 PDW
B+
Kills:1,157
Deaths:879
KDR:1.316
Accuracy:27.705% B+
HSR:16.249% C
NC9 A-Tross
C*
Kills:1,156
Deaths:944
KDR:1.225
Accuracy:27.413% C*
HSR:23.443% C
Mauler S6
B++
Kills:740
Deaths:615
KDR:1.203
Accuracy:42.108% C+
HSR:19.054% B++
NSX Tengu
B*
Kills:227
Deaths:183
KDR:1.240
Accuracy:43.300% B*
HSR:16.740% D
MGR-A1 Vanquisher
B+
Kills:150
Deaths:148
KDR:1.014
Accuracy:31.391% B+
HSR:21.333% C--
Kills:16,901
Deaths (as Combat Medic):12,236
Deaths (to Combat Medics):8,554
KDR:1.38125
Kill Difference:4,665
Playtime:291.016 hours
Usage:13%
Score:8.709m
Score/min:499
Accuracy (listed only):31.082%
HSR (listed only):19.388%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:4,501
Deaths:3,095
KDR:1.454
Accuracy:28.758% B++
HSR:12.397% D**
Blitz GD-10
C*
Kills:1,519
Deaths:1,137
KDR:1.336
Accuracy:26.028% C*
HSR:16.722% C+
19A Fortuna
B++
Kills:1,257
Deaths:1,499
KDR:0.839
Accuracy:30.001% B++
HSR:22.355% C++
MGR-C1 Charger
B+
Kills:1,227
Deaths:1,067
KDR:1.150
Accuracy:30.340% B+
HSR:24.694% C+
Tempest
B+
Kills:1,205
Deaths:822
KDR:1.466
Accuracy:28.898% B+
HSR:15.685% D--
NS-11CB
B+
Kills:1,199
Deaths:755
KDR:1.588
Accuracy:29.600% B+
HSR:22.018% C+
NS-11C
B**
Kills:1,198
Deaths:987
KDR:1.214
Accuracy:30.036% B**
HSR:20.451% C++
AF-19 Mercenary
B++
Kills:1,191
Deaths:986
KDR:1.208
Accuracy:26.544% B++
HSR:12.930% D**
AC-X11
B**
Kills:1,186
Deaths:919
KDR:1.291
Accuracy:31.382% B**
HSR:23.693% C++
MGR-S1 Gladius
C**
Kills:1,182
Deaths:735
KDR:1.608
Accuracy:29.383% C**
HSR:23.350% C+
AF-4 Cyclone
B+
Kills:1,171
Deaths:732
KDR:1.600
Accuracy:28.785% B+
HSR:16.909% C
MKV Suppressed
C++
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:26.891% C+
HSR:21.016% C++
Razor GD-23
A
Kills:1,161
Deaths:1,286
KDR:0.903
Accuracy:32.359% A
HSR:24.289% B+
AF-57 Piston
B
Kills:1,161
Deaths:841
KDR:1.381
Accuracy:42.926% C++
HSR:15.762% B
NSX Tanto
B**
Kills:1,159
Deaths:842
KDR:1.376
Accuracy:33.801% B**
HSR:26.834% C+
NS-7 PDW
B+
Kills:1,157
Deaths:879
KDR:1.316
Accuracy:27.705% B+
HSR:16.249% C
Gauss Compact S
A
Kills:1,153
Deaths:1,020
KDR:1.130
Accuracy:30.720% A
HSR:26.713% A
Mauler S6
B++
Kills:740
Deaths:615
KDR:1.203
Accuracy:42.108% C+
HSR:19.054% B++
NSX-P Tanto
B++
Kills:523
Deaths:516
KDR:1.014
Accuracy:30.109% B++
HSR:27.342% C++
NSX Tengu
B*
Kills:227
Deaths:183
KDR:1.240
Accuracy:43.300% B*
HSR:16.740% D
Kills:25,278
Deaths (as Light Assault):19,665
Deaths (to Light Assaults):10,879
KDR:1.28543
Kill Difference:5,613
Playtime:396.045 hours
Usage:18%
Score:7.374m
Score/min:310
Accuracy (listed only):31.484%
HSR (listed only):20.260%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:4,501
Deaths:3,095
KDR:1.454
Accuracy:28.758% B++
HSR:12.397% D**
Warden
B**
Kills:1,314
Deaths:813
KDR:1.616
Accuracy:35.226% B**
HSR:21.918% C
19A Fortuna
B++
Kills:1,257
Deaths:1,499
KDR:0.839
Accuracy:30.001% B++
HSR:22.355% C++
MGR-C1 Charger
B+
Kills:1,227
Deaths:1,067
KDR:1.150
Accuracy:30.340% B+
HSR:24.694% C+
MGR-M1 Bishop
A
Kills:1,204
Deaths:779
KDR:1.546
Accuracy:42.567% A
HSR:25.166% D-
NS-11CB
B+
Kills:1,199
Deaths:755
KDR:1.588
Accuracy:29.600% B+
HSR:22.018% C+
NS-11C
B**
Kills:1,198
Deaths:987
KDR:1.214
Accuracy:30.036% B**
HSR:20.451% C++
AF-19 Mercenary
B++
Kills:1,191
Deaths:986
KDR:1.208
Accuracy:26.544% B++
HSR:12.930% D**
AC-X11
B**
Kills:1,186
Deaths:919
KDR:1.291
Accuracy:31.382% B**
HSR:23.693% C++
Razor GD-23
A
Kills:1,161
Deaths:1,286
KDR:0.903
Accuracy:32.359% A
HSR:24.289% B+
AF-57 Piston
B
Kills:1,161
Deaths:841
KDR:1.381
Accuracy:42.926% C++
HSR:15.762% B
NSX Tanto
B**
Kills:1,159
Deaths:842
KDR:1.376
Accuracy:33.801% B**
HSR:26.834% C+
Gauss Compact S
A
Kills:1,153
Deaths:1,020
KDR:1.130
Accuracy:30.720% A
HSR:26.713% A
Mauler S6
B++
Kills:740
Deaths:615
KDR:1.203
Accuracy:42.108% C+
HSR:19.054% B++
NSX-P Tanto
B++
Kills:523
Deaths:516
KDR:1.014
Accuracy:30.109% B++
HSR:27.342% C++
Kills:20,174
Deaths (as Engineer):16,020
Deaths (to Engineers):10,570
KDR:1.2593
Kill Difference:4,154
Playtime:354.786 hours
Usage:16%
Score:8.218m
Score/min:386
Accuracy (listed only):33.099%
HSR (listed only):21.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:4,460
Deaths:2,098
KDR:2.126
Accuracy:42.449% B+
HSR:69.103% C+
NS-44 Commissioner
B*
Kills:1,609
Deaths:1,918
KDR:0.839
Accuracy:44.504% B*
HSR:21.069% C
Blitz GD-10
C*
Kills:1,519
Deaths:1,137
KDR:1.336
Accuracy:26.028% C*
HSR:16.722% C+
Tempest
B+
Kills:1,205
Deaths:822
KDR:1.466
Accuracy:28.898% B+
HSR:15.685% D--
MGR-S1 Gladius
C**
Kills:1,182
Deaths:735
KDR:1.608
Accuracy:29.383% C**
HSR:23.350% C+
NC4 Mag-Shot
B**
Kills:1,173
Deaths:1,309
KDR:0.896
Accuracy:35.016% B**
HSR:14.578% D-
NS-357 Underboss
B++
Kills:1,171
Deaths:1,445
KDR:0.810
Accuracy:44.064% B++
HSR:24.851% C++
AF-4 Cyclone
B+
Kills:1,171
Deaths:732
KDR:1.600
Accuracy:28.785% B+
HSR:16.909% C
NS-44 Commissioner AE
B+
Kills:1,162
Deaths:1,328
KDR:0.875
Accuracy:45.270% B+
HSR:21.687% D
MKV Suppressed
C++
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:26.891% C+
HSR:21.016% C++
Impetus
B+
Kills:1,160
Deaths:710
KDR:1.634
Accuracy:37.934% B+
HSR:27.845% C+
NS-30 Vandal
B+
Kills:1,159
Deaths:676
KDR:1.715
Accuracy:37.310% B+
HSR:24.935% C
NS-7 PDW
B+
Kills:1,157
Deaths:879
KDR:1.316
Accuracy:27.705% B+
HSR:16.249% C
LA8 Rebel
B*
Kills:1,154
Deaths:1,480
KDR:0.780
Accuracy:37.552% B*
HSR:16.898% D
AF-6 Shadow
C**
Kills:1,147
Deaths:745
KDR:1.540
Accuracy:37.153% C**
HSR:20.663% D-
NS-61 Emissary
B*
Kills:734
Deaths:797
KDR:0.921
Accuracy:33.633% B*
HSR:21.935% B++
AF-18 Stalker
B*
Kills:389
Deaths:300
KDR:1.297
Accuracy:32.585% B*
HSR:25.707% B+
NSX Tengu
B*
Kills:227
Deaths:183
KDR:1.240
Accuracy:43.300% B*
HSR:16.740% D
NC14 Bolt Driver
C+
Kills:78
Deaths:57
KDR:1.368
Accuracy:36.484% C+
HSR:62.821% D*
Kills:23,018
Deaths (as Infiltrator):18,100
Deaths (to Infiltrators):9,265
KDR:1.27171
Kill Difference:4,918
Playtime:304.050 hours
Usage:14%
Score:6.972m
Score/min:382
Accuracy (listed only):35.523%
HSR (listed only):25.198%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B
Kills:1,221
Deaths:343
KDR:3.560
Accuracy:33.057% C
HSR:18.182% B
AF-34 Mattock
B+
Kills:1,152
Deaths:354
KDR:3.254
Accuracy:35.193% C
HSR:20.747% B+
NCM2 Falcon
A
Kills:219
Deaths:140
KDR:1.564
Accuracy:51.507% A
HSR:3.196% D
AF-23 Grinder
D-
Kills:201
Deaths:93
KDR:2.161
Accuracy:31.280% D--
HSR:13.433% D-
AF-23 Grinder
A
Kills:198
Deaths:95
KDR:2.084
Accuracy:47.861% B**
HSR:19.697% A
NCM2 Falcon
A
Kills:143
Deaths:95
KDR:1.505
Accuracy:55.762% A
HSR:6.294% B++
NCM1 Scattercannon
B+
Kills:58
Deaths:29
KDR:2
Accuracy:47.506% B+
HSR:13.793% C-
Kills:3,192
Deaths (as MAX Suit):574.500
Deaths (to MAX Suits):4,249
KDR:5.55614
Kill Difference:2,617.500
Playtime:41.533 hours
Usage:2%
Score:1.122m
Score/min:450
Accuracy (listed only):43.167%
HSR (listed only):13.620%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A+
Kills:846
V. Kills:111 N/A
Deaths:41
KDR:20.634
Accuracy:62.687% A+
KPH:218 A
VKPH:28.600 B**
M30 Mustang AH
C
Kills:418
V. Kills:76 N/A
Deaths:176
KDR:2.375
Accuracy:62.258% B++
KPH:22.500 D-
VKPH:4.100 C
Vortek Rotary
C--
Kills:94
V. Kills:81 115%
Deaths:111
KDR:0.847
Accuracy:30.099% C+
KPH:9 D
VKPH:7.800 C--
Kills:1,358 (512 + 0)
Deaths:328
KDR:4.140
VKDR:0.817
Vehicle Kills:268
Kill Difference:1,030
Playtime:32.809 hours
Usage:1%
Score:0.384m
Score/min:195
Piloting Accuracy:30.099%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:291
V. Kills:12 N/A
Deaths:26
KDR:11.192
Accuracy:45.625% C**
KPH:91 B**
VKPH:3.800 D-
Kills:291 (0 + 291)
Deaths:26
KDR:11.192
VKDR:0.462
Vehicle Kills:12
Kill Difference:265
Playtime:3.198 hours
Usage:0%
Score:0.046m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:45.625%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:74
V. Kills:2 N/A
Deaths:5
KDR:14.800
Accuracy:57.348% B*
KPH:75.600 B++
VKPH:2 F
C75 Viper
B+
Kills:69
V. Kills:5 N/A
Deaths:6
KDR:11.500
Accuracy:40.943% C*
KPH:46.700 B+
VKPH:3.400 D--
Kills:143 (143 + 0)
Deaths:11
KDR:13
VKDR:0.636
Vehicle Kills:7
Kill Difference:132
Playtime:2.456 hours
Usage:0%
Score:0.055m
Score/min:376
Driving Accuracy:40.943%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:214
V. Kills:171 124%
Deaths:54
KDR:3.963
Accuracy:53.188% B+
KPH:24.900 C+
VKPH:19.900 B*
Titan-150 HEAT
B++
Kills:108
V. Kills:38 277%
Deaths:25
KDR:4.320
Accuracy:47.147% C+
KPH:30.600 B++
VKPH:10.800 C**
Enforcer ML85
C*
Kills:53
V. Kills:34 151%
Deaths:8
KDR:6.625
Accuracy:40.747% C+
KPH:26.500 C*
VKPH:17 C+
Kills:375 (322 + 53)
Deaths:87
KDR:4.310
VKDR:2.793
Vehicle Kills:243
Kill Difference:288
Playtime:14.113 hours
Usage:1%
Score:0.333m
Score/min:393
Driving Accuracy:47.147%
Gunner Accuracy:40.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A**
Kills:452
V. Kills:473 95%
Deaths:68
KDR:6.647
Accuracy:68.618% A
KPH:54.100 B**
VKPH:56.600 A**
C85 Canister-H
B++
Kills:195
V. Kills:3 N/A
Deaths:17
KDR:11.471
Accuracy:55.761% B
KPH:153.600 B++
VKPH:2.400 D*
Kills:647 (0 + 647)
Deaths:85
KDR:7.612
VKDR:5.600
Vehicle Kills:476
Kill Difference:562
Playtime:9.630 hours
Usage:0%
Score:0.328m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:55.761%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:94
V. Kills:24 376%
Deaths:13
KDR:7.231
Accuracy:43.199% B*
KPH:44.500 C
VKPH:11.400 B+
G30 Walker
S
Kills:69
V. Kills:49 138%
Deaths:8
KDR:8.625
Accuracy:44.080% A*
KPH:55.500 M**
VKPH:39.400 S
G30 Walker
A*
Kills:67
V. Kills:56 118%
Deaths:19
KDR:3.526
Accuracy:40.811% A++
KPH:26.800 B*
VKPH:22.400 A*
M40 Fury
C**
Kills:58
V. Kills:9 N/A
Deaths:4
KDR:14.500
Accuracy:38.678% C**
KPH:58.900 C+
VKPH:9.100 C
M20 Basilisk
B**
Kills:57
V. Kills:33 168%
Deaths:24
KDR:2.375
Accuracy:51.340% A+
KPH:18.800 C
VKPH:10.900 B**
M60-G Bulldog
B**
Kills:51
V. Kills:6 N/A
Deaths:10
KDR:5.100
Accuracy:47.342% B**
KPH:54.700 B
VKPH:6.400 C
Kills:396 (0 + 396)
Deaths:78
KDR:5.077
VKDR:2.269
Vehicle Kills:177
Kill Difference:318
Playtime:10.806 hours
Usage:0%
Score:0.238m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:47.342%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 7,7537,6434,1561.839C+0.2727.342%B25.134%C60.9C*N/A161125.6h11.1B+40.5B+
NC6A GODSAW 6,5986,4493,4721.857C0.2930.115%C+24.376%D70.8C++1.6B18991.1h8.4C++28C**
GD-7F 4,5124,5013,0951.454C++0.1128.758%B++12.397%D**35.9C+N/A86125.5h12.1C**42B+
SAS-R 4,5064,4602,0982.126C0.5642.449%B+69.103%C+43.9C+N/A114101.5h2.1C*4.9B
LA1 Anchor 4,2544,1832,3381.789C0.2229.33%B+23.548%C-67.6B1.1B+19461.9h9.8C++33.4B+
Hawk GD-68 3,3752,5752,3471.097B**0.4771.935%A4.117%B*39.7A12.3C++26564.8h5.1A7.1A+
C-4 3,0232,4441,3181.854C*0.2930.541%B++N/A126B++29.8C+78119.4h1.3C**4.1B+
NS Decimator 2,2911,7301,0141.706B+0.1466.618%B++2.37%C*59.7B**19.3C*32429h3.7B+5.5B++
NS-44 Commissioner 1,6201,6091,9180.839C+0.7344.504%B*21.069%C103.1A*N/A28115.6h3.1B++6.9B++
EM6 1,5701,5629461.651C+0.0927.22%B++22.279%C-61.5B+N/A22725.4h9.5B+35B+
Blitz GD-10 1,5291,5191,1371.336C*0.2326.028%C*16.722%C+34.9C+N/A13043.5h13.3B+50.9B
Frag Grenade 1,5111,48311483N/A1,481.4356.031%B**N/A741.5B*14B24392h2.8B++5B*
MGR-L1 Promise 1,4021,3837671.803C*0.2428.737%B++26.03%C+74B++1C24618.7h11.9B+41.3B+
Carnage AR 1,4071,3829861.402C++0.1628.631%B+18.886%C41C++N/A13233.7h12.3B43.1B+
Warden 1,3281,3148131.616B0.0535.226%B**21.918%C49.2B**N/A13226.7h6.8B*19.2B*
Mag-Cutter 1,2791,27332,2330.039B+1.5349.498%A++N/A1.4BN/A3938.8h1.7B*3.5B++
NSX Naginata 1,2821,2608171.542C+0.0227.95%B*30.476%C++56.5C++1C++15322.3h10.7B+38.4B+
19A Fortuna 1,2741,2571,4990.839C-0.7330.001%B++22.355%C++31.3CN/A8440.1h8.3B++27.5B++
MGR-C1 Charger 1,2601,2271,0671.15C++0.4230.34%B+24.694%C+54.8B+1.5B+13622.4h12.2C**40.4B+
AF-34 Mattock 1,2481,2213433.56C+1.9933.057%C18.182%B60.4B*1.3A17820.2h6.4C++19.5C++
Tempest 1,2171,2058221.466C+0.1028.898%B+15.685%D--56.3C++N/A14221.4h9.8C+34C**
Auraxium Mag-Cutter 1,2301,20529,6990.041C*1.5249.201%A+N/A1.6C++N/A4749.7h1.9B3.8B+
MGR-M1 Bishop 1,2511,2047791.546C+0.0242.567%A25.166%D-70.8A+2.8M*16617h5.4B+12.6B*
Gauss Prime 1,2491,2049571.258C0.3128.792%C**22.674%C47.6C+1.8B**12125.3h12.3D42.6C+
NS-11CB 1,2351,1997551.588B0.0229.6%B+22.018%C+62.1B+1.9A16819.3h12.5B42.4B+
NS-11C 1,2221,1989871.214C++0.3530.036%B**20.451%C++36C++N/A9933.3h12B+40B+
AF-19 Mercenary 1,1961,1919861.208B0.3626.544%B++12.93%D**29.6C**N/A13540.3h10.7B+40.3B+
AC-X11 1,2161,1869191.291C++0.2731.382%B**23.693%C++47.4B+1.2B**15825h9.3C**29.5B+
MGR-S1 Gladius 1,2001,1827351.608C++0.0429.383%C**23.35%C+56.3C**N/A18221h8.5B+29.1B+
NSX-P Naginata 1,2101,1827481.58C++0.0126.596%B+27.327%C71.2B+1.7B22516.6h11.9C*44.7B+
NC4 Mag-Shot 1,1781,1731,3090.896C++0.6735.016%B**14.578%D-93.8M+N/A29012.5h5.7B*16.2B++
NS-357 Underboss 1,1831,1711,4450.81C0.7644.064%B++24.851%C++88.7B**N/A27213.2h3.9C*8.8B+
AF-4 Cyclone 1,1881,1717321.6C++0.0328.785%B+16.909%C52.7B+N/A16522.2h9.4B+32.8B+
MANA Anti-Personnel Turret 1,1731,1634242.743N/A1.1826.743%UN/A11630U100U19798600.1h17.5T*65.5T*
GR-22 1,1801,1637931.467C+0.1028.531%B+18.573%C46.9BN/A13724.8h12.2B42.7B+
Reaper DMR 1,1771,1628421.38C+0.1928.96%B+25.301%C+44C++N/A14726.4h9.1C*31.3B+
NC6 Gauss SAW 1,1791,1628581.354C+0.2125.235%B++20.568%D41.5C*N/A25328h8.5B+33.5B+
NS-44 Commissioner AE 1,1701,1621,3280.875C0.6945.27%B+21.687%D107.6A+N/A28310.8h3.1B6.7B+
NC1 Gauss Rifle 1,1671,1618731.33C++0.2427.568%B++18.519%C--40.9B++N/A18728.4h10.4B++37.6B++
MKV Suppressed 1,1741,1617491.55B0.0226.891%C+21.016%C++51.1B+N/A13622.7h11.7B+43.4B
Razor GD-23 1,1881,1611,2860.903C+0.6632.359%A24.289%B+39.4B+N/A12829.5h11.2B34.6B+
EM1 1,1811,1616281.849B+0.2825.56%B+21.189%C63.1B*1.1B**20318.4h11.2B+43.8B+
AF-57 Piston 1,1761,1618411.38C++0.1942.926%C++15.762%B48C*N/A12824.2h3.9B+9.1B+
NC6S Gauss SAW S 1,1821,1607801.487C+0.0825.998%C*25.776%C++58.6C*1.1B+14219.8h9.6B+36.8C**
Impetus 1,1681,1607101.634C+0.0737.934%B+27.845%C+56.3BN/A13020.6h3.8B*10B++
NS-30 Vandal 1,1761,1596761.714C+0.1537.31%B+24.935%C54.7C**N/A12921.2h4.7B++12.7B+
NSX Tanto 1,1801,1598421.376C++0.1933.801%B**26.834%C+55.2B+1B+13021h11.6B+34.4B++
NS-7 PDW 1,1791,1578791.316C**0.2527.705%B+16.249%C43.8B+N/A11826.4h13.1B+47.3B+
NC9 A-Tross 1,1721,1569441.225C+0.3427.413%C*23.443%C38.3C+N/A10630.2h8.4B++30.6B+
GD-22S 1,1701,1565891.963C*0.4030.677%B**23.01%C61.2B+N/A25118.9h9B++29.3B*
LA8 Rebel 1,1581,1541,4800.78C0.7937.552%B*16.898%D102.1MN/A26411.3h4.3B**11.5B**
Gauss Compact S 1,1831,1531,0201.13C++0.4430.72%A26.713%A33.9B+N/A10034h9.1B+29.6B+
AF-34 Mattock 1,1801,1523543.254C+1.6935.193%C20.747%B+55.9B++1.4A+15920.6h7.5C+21.2C+
AF-6 Shadow 1,1681,1477451.54C0.0337.153%C**20.663%D-48C+N/A12223.9h5.5C+14.7C**
NC05 Jackhammer 1,1531,1405851.949B0.3849.879%B+12.895%C--69.5B+N/A23116.4h3.8B*7.6B++
Sticky Grenade 1,1401,13511135N/A1,133.4356.665%C**N/A1031.8C+4.5D-30391.1h1.9C**3.3B
MANA Anti-Vehicle Turret 1,7591,1275102.21U0.6463.108%D*N/A11270U6320U1553260.1h6.6B10.5C+
Shrike 1,2811,0509831.068B+0.5072.182%A++3.429%C**46.1A++10.1C33922.8h4.6B*6.4A
Tank Mine 1,5308574911.745C--0.1841.986%B+N/A92.2C72.4C**10599.3h1.7C**4B**
Breaker Rocket Pods 9578464120.634A19.0762.687%A+N/A216.9A28.5B**8213.9h13.4B21.4B+
Mauler S6 7487406151.203C*0.3642.108%C+19.054%B++49.7B*N/A14314.9h4B++9.5B+
NS-61 Emissary 7497347970.921C++0.6433.633%B*21.935%B++81.6A*1.7A++2409h9.8B+29.1B+
Bouncing Betty 6456442962.176D0.6147.16%C**N/A165.1B++N/A4973.9h1.7B+3.6B++
NSX-P Tanto 5425235161.014C+0.5530.109%B++27.342%C++34.9C+1.3B+9815h13.8C++46B+
C-4 ARX 5564762192.174C+0.6133.333%A++N/A183.1B**30.8C7342.6h1.1B3.3B*
Enforcer ML65-H 925452686.647B+5.0868.618%A1.327%C53.8B**56.3A**5858.4h23.5D--34.2D
M30 Mustang AH 4944181762.375C-0.8162.258%B++1.675%B++22.6D-4.1C10318.5h11.6C--18.7C+
AF-18 Stalker 3983893001.297C+0.2732.585%B*25.707%B+45.2B1A1368.6h13.8C-42.5C*
L105 Zephyr 3032912611.192C+9.6345.625%C**N/A90.9B**3.8D-2373.2h3.4A+7.5B**
Rocklet Rifle 4912693520.764C+0.8051.659%C+N/A32C**26.4C*3688.4h41.5C80.2C+
M60-A Bulldog 2752451417.5C+15.9356.983%B**1.633%C--68.1B**8.3A2403.6h4.8B++8.4B*
NSX Tengu 2312271831.24C+0.3343.3%B*16.74%D49.3C++N/A1464.6h13.9C+32.1C*
NCM2 Falcon 2532191401.564C*0.0051.507%A3.196%D24.9B**3.9C1278.8h6.5B**12.6B**
NC05 Jackhammer AE 2202181211.802C+0.2453.228%B+16.514%C+72.7C++N/A2443h4.8C9C++
Titan-150 AP 385214543.963C2.4053.188%B+2.804%C++24.9C+19.9B*3798.6h6.5D**12.2D-
AF-23 Grinder 203201932.161C+0.6031.28%D--13.433%D-28.7CN/A927h6.7C**21.5C
AF-23 Grinder 200198952.084C+0.5247.861%B**19.697%A27.9CN/A977.1h9.3D--19.4C+
C85 Canister-H 1981951711.471C+9.9155.761%B7.692%D-150B++2.3D*4541.3h5.3B+9.4B++
Anti-Vehicle Grenade 1861571157N/A155.4353.705%C++N/A523.3B+96.7C+34330.3h3.9B++7.3B++
MGR-A1 Vanquisher 1531501481.014C0.5531.391%B+21.333%C--44.1C+N/A1563.4h10.2C++32.6B+
The Slasher 1521474,1030.036C1.5349.684%B**N/A1.6CN/A592.6h1.6B++3.2C++
NCM2 Falcon 169143951.505B+0.0655.762%A6.294%B++26.5A++4.8C+1325.4h8.8B**15.8B**
M60-A Bulldog 1401311013.1C+11.5355.371%B**1.527%D46.8B3.2C1622.8h4.8B+8.7B++
Titan-150 HEAT 146108254.32C+2.7547.147%C+7.407%M++30.9B++10.9B3383.5h4.4C**9.3B+
Spear Anti-Vehicle Phalanx Turret 172105147.5C+5.9350.299%B++3.81%C+52.5B+33.5B**7082h8.8C+17.5C**
Fatestealer 1001002490.402A++1.1633.613%C25%C**25C+N/A534h2.4C7.1C+
M40 Fury 11894137.231C+5.6743.199%B*1.064%D44.8C11.4B+3102.1h16.3C--37.8C++
Vortek Rotary 175941110.847C0.7230.099%C+2.128%C+9D7.8C--12510.4h101.8D338.1C-
NC14 Bolt Driver 7878571.368C0.2036.484%C+62.821%D*25.2C+N/A2273.1h2.5C++6.8C*
L100 Python HESH 7674514.8C*13.2357.348%B*N/A74B++2F4021h2.2B**3.8B**
G30 Walker 1186988.625A*7.0644.08%A*4.348%C++57.5M**40.8S5961.2h159.9B+362.8B**
C75 Viper 7469611.5A9.9340.943%C*2.899%A*46B+3.3D*3581.5h7.9B*19.4B*
G30 Walker 12367193.526C+1.9640.811%A++4.478%C*26.8B*22.4A*3942.5h249.2D610.5B+
NCM1 Scattercannon 5858292C+0.4347.506%B+13.793%C-26.4C+N/A2612.2h7.2B15.2B+
M40 Fury 6758414.5B*12.9338.678%C**N/A58C+9C4031h11.6C++30B
M20 Basilisk 9057242.375C-0.8151.34%A+1.754%F19C11B**3233h122.6D-238.9C++
NC15 Phoenix 11055720.764C0.8061.716%B**N/A12.5C+12.5C+2744.4h14.1D*22.9D
Enforcer ML85 875386.625C*5.0640.747%C+3.774%A26.5C*17C+5502h13.2C32.3C+
M60-G Bulldog 5751105.1C3.5347.342%B**3.922%B++56.7B+6.7C2240.9h5.6B+11.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit111163,7848.2h
Hardlight Canopy3510.1h
Anti-Vehicle MANA Turret361,6933.8h
Spawn Beacon9710,9089h
AE Nano-Armor Kit181210,1469.7h
AE Medical Applicator272121,6937.6h
Nanite Revive Grenade05,9191.7h
Medical Kit1,03914,08613.4h
Medical Applicator334137,6728.4h
Restoration Kit551,1121.1h
Motion Spotter5312,2916.4h
Spitfire Auto-Turret02200.2h
Recon Detection Device283,9235.3h
Shield Recharging Field119360.4h
Ammunition Package604,0744h
Anti-Infantry MANA Turret541,8312h

Check the help document for the dictionary if you want to learn more about words used here.


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