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Raider EpicThingLPS[LPS] EpicThingLPS
NC BR 59

KDR: 1.55

Score: 46.9m

Last Seen: Sep 8th, 2019 5:40 PM
- OFFLINE - 994.1 hour(s)

Prestige 1, Battle Rank 59 - New Conglomerate on Miller
Level Progress (to 60): 83%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-15M2 GD-7F SAS-R NC6A GODSAW Hawk GD-68 C-4 LA1 Anchor NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,389,861 MLG Score: 1111
Fun Score: N/A
Cheeseburgers Flipped: 268TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.946%21.29%61642117458,4731.59071-0.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.551%1.517A+0.065C+-0.492DHEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.562B+9.40.339C**23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.627%1.131%158312131,06110702490.990663424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.137%0.874B*-0.423C--1.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.714B++21.10.602B+25.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.86%4.211%413121338015892300.238994165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.192%0.765B++1.063B**-0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.668B+6.30.5B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.349%2.443%161912071,26913037770.973906163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.434%1.031B**-0.495D-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.381C**350.122C+38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.301%68.866%161212144,4262834381.56175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.108%1.1B**0.121C+0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.501B+2.10.344C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.46%16.965%161212141,8452227220.828097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.43%0.076C+0.459B+-1.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.298C*3.90.191C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.9m249.3%489 (29.3k)403 (24.2k)1.5519492,31459,4831.6767859 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216402925.637%19.229%49301:5744

13% Combat Medic18% Engineer33% Heavy Assault15% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2013 2:55 PMJun 18th, 2013 4:57 PMOct 8th, 2019 3:09 PM (11d) (PST)Sep 8th, 2019 1:40 PM (41d) (PST)Sep 8th, 2019 1:40 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7413044370.7940.5110.1532.1070.0521111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,44518,23626,20948319126324,190

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1939h/80.8d 7,426 17,751 41,793 245.1k 3,786 4,699 6,030 86.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:7,462
Deaths:4,035
KDR:1.849
Accuracy:27.270% B+
HSR:24.953% C+
NC6A GODSAW
C+
Kills:3,115
Deaths:1,527
KDR:2.040
Accuracy:28.510% C+
HSR:23.050% D
LA1 Anchor
B++
Kills:2,079
Deaths:1,088
KDR:1.911
Accuracy:28.671% B++
HSR:21.693% C--
EM6
B**
Kills:1,533
Deaths:913
KDR:1.679
Accuracy:27.237% B**
HSR:22.179% C
MGR-L1 Promise
B**
Kills:1,244
Deaths:665
KDR:1.871
Accuracy:28.842% B**
HSR:27.331% B
NC6 Gauss SAW
B*
Kills:1,161
Deaths:855
KDR:1.358
Accuracy:25.230% B*
HSR:20.586% C--
NC6S Gauss SAW S
B+
Kills:1,160
Deaths:780
KDR:1.487
Accuracy:25.998% B+
HSR:25.776% C**
EM1
B++
Kills:1,159
Deaths:627
KDR:1.848
Accuracy:25.576% B++
HSR:21.053% C+
NSX Naginata
B**
Kills:1,157
Deaths:752
KDR:1.539
Accuracy:28.097% B**
HSR:30.856% B+
GD-22S
A+
Kills:1,156
Deaths:589
KDR:1.963
Accuracy:30.677% A+
HSR:23.010% C+
NSX-P Naginata
B++
Kills:799
Deaths:494
KDR:1.617
Accuracy:26.315% B++
HSR:28.160% C+
Kills:22,025
Deaths (as Heavy Assault):12,325
Deaths (to Heavy Assaults):20,199
KDR:1.78702
Kill Difference:9,700
Playtime:648.106 hours
Usage:33%
Score:17.088m
Score/min:439
Accuracy (listed only):27.493%
HSR (listed only):24.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:1,402
Deaths:1,066
KDR:1.315
Accuracy:25.921% C**
HSR:16.405% C+
MGR-S1 Gladius
B+
Kills:1,178
Deaths:733
KDR:1.607
Accuracy:29.344% B+
HSR:23.260% C*
AF-4 Cyclone
B++
Kills:1,167
Deaths:724
KDR:1.612
Accuracy:28.807% B++
HSR:16.881% C
Reaper DMR
B+
Kills:1,162
Deaths:842
KDR:1.380
Accuracy:28.960% B+
HSR:25.301% C+
MKV Suppressed
C*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:26.891% C*
HSR:21.016% C*
NC1 Gauss Rifle
B*
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:27.568% B*
HSR:18.535% C
AF-57 Piston
B+
Kills:1,160
Deaths:840
KDR:1.381
Accuracy:42.926% C**
HSR:15.690% B+
Tempest
B+
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:29.005% B+
HSR:15.690% D-
GR-22
B*
Kills:1,158
Deaths:790
KDR:1.466
Accuracy:28.483% B*
HSR:18.480% C+
NS-7 PDW
B+
Kills:1,157
Deaths:879
KDR:1.316
Accuracy:27.705% B+
HSR:16.249% C
NC9 A-Tross
B+
Kills:1,156
Deaths:944
KDR:1.225
Accuracy:27.413% B+
HSR:23.443% C+
Carnage AR
B++
Kills:1,155
Deaths:840
KDR:1.375
Accuracy:28.240% B++
HSR:18.182% C
Mauler S6
B++
Kills:685
Deaths:555
KDR:1.234
Accuracy:41.709% C++
HSR:19.124% B++
NSX Tengu
B**
Kills:206
Deaths:164
KDR:1.256
Accuracy:43.795% B**
HSR:16.019% D
Gauss Prime
B+
Kills:180
Deaths:127
KDR:1.417
Accuracy:29.002% B+
HSR:21.111% C
Kills:15,247
Deaths (as Combat Medic):10,909
Deaths (to Combat Medics):7,232
KDR:1.39765
Kill Difference:4,338
Playtime:252.514 hours
Usage:13%
Score:7.638m
Score/min:504
Accuracy (listed only):31.051%
HSR (listed only):19.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B*
Kills:4,501
Deaths:3,095
KDR:1.454
Accuracy:28.758% B*
HSR:12.397% D**
Warden
A
Kills:1,314
Deaths:813
KDR:1.616
Accuracy:35.226% A
HSR:21.918% C
NS-11CB
B*
Kills:1,199
Deaths:755
KDR:1.588
Accuracy:29.600% B*
HSR:22.018% C++
NS-11C
B**
Kills:1,198
Deaths:987
KDR:1.214
Accuracy:30.036% B**
HSR:20.451% C*
AF-19 Mercenary
B*
Kills:1,191
Deaths:986
KDR:1.208
Accuracy:26.544% B*
HSR:12.930% D**
AC-X11
A
Kills:1,186
Deaths:919
KDR:1.291
Accuracy:31.382% A
HSR:23.693% C**
19A Fortuna
B*
Kills:1,168
Deaths:1,433
KDR:0.815
Accuracy:30.056% B*
HSR:21.575% C++
Razor GD-23
A+
Kills:1,161
Deaths:1,286
KDR:0.903
Accuracy:32.359% A+
HSR:24.289% B++
AF-57 Piston
B+
Kills:1,160
Deaths:840
KDR:1.381
Accuracy:42.926% C**
HSR:15.690% B+
NSX Tanto
A+
Kills:1,159
Deaths:842
KDR:1.376
Accuracy:33.801% A+
HSR:26.834% C*
Gauss Compact S
A
Kills:1,153
Deaths:1,020
KDR:1.130
Accuracy:30.720% A
HSR:26.713% A
Mauler S6
B++
Kills:685
Deaths:555
KDR:1.234
Accuracy:41.709% C++
HSR:19.124% B++
MGR-C1 Charger
B+
Kills:573
Deaths:511
KDR:1.121
Accuracy:30.347% B+
HSR:25.480% C++
NSX-P Tanto
B*
Kills:91
Deaths:95
KDR:0.958
Accuracy:29.802% B*
HSR:19.780% D-
MGR-M1 Bishop
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:40.860% N/A
HSR:30% N/A
Kills:17,789
Deaths (as Engineer):14,169
Deaths (to Engineers):9,352
KDR:1.25549
Kill Difference:3,620
Playtime:339.998 hours
Usage:18%
Score:7.936m
Score/min:389
Accuracy (listed only):32.942%
HSR (listed only):21.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B*
Kills:4,501
Deaths:3,095
KDR:1.454
Accuracy:28.758% B*
HSR:12.397% D**
Blitz GD-10
C**
Kills:1,402
Deaths:1,066
KDR:1.315
Accuracy:25.921% C**
HSR:16.405% C+
NS-11CB
B*
Kills:1,199
Deaths:755
KDR:1.588
Accuracy:29.600% B*
HSR:22.018% C++
NS-11C
B**
Kills:1,198
Deaths:987
KDR:1.214
Accuracy:30.036% B**
HSR:20.451% C*
AF-19 Mercenary
B*
Kills:1,191
Deaths:986
KDR:1.208
Accuracy:26.544% B*
HSR:12.930% D**
AC-X11
A
Kills:1,186
Deaths:919
KDR:1.291
Accuracy:31.382% A
HSR:23.693% C**
MGR-S1 Gladius
B+
Kills:1,178
Deaths:733
KDR:1.607
Accuracy:29.344% B+
HSR:23.260% C*
19A Fortuna
B*
Kills:1,168
Deaths:1,433
KDR:0.815
Accuracy:30.056% B*
HSR:21.575% C++
AF-4 Cyclone
B++
Kills:1,167
Deaths:724
KDR:1.612
Accuracy:28.807% B++
HSR:16.881% C
MKV Suppressed
C*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:26.891% C*
HSR:21.016% C*
Razor GD-23
A+
Kills:1,161
Deaths:1,286
KDR:0.903
Accuracy:32.359% A+
HSR:24.289% B++
AF-57 Piston
B+
Kills:1,160
Deaths:840
KDR:1.381
Accuracy:42.926% C**
HSR:15.690% B+
Tempest
B+
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:29.005% B+
HSR:15.690% D-
NSX Tanto
A+
Kills:1,159
Deaths:842
KDR:1.376
Accuracy:33.801% A+
HSR:26.834% C*
NS-7 PDW
B+
Kills:1,157
Deaths:879
KDR:1.316
Accuracy:27.705% B+
HSR:16.249% C
Gauss Compact S
A
Kills:1,153
Deaths:1,020
KDR:1.130
Accuracy:30.720% A
HSR:26.713% A
Mauler S6
B++
Kills:685
Deaths:555
KDR:1.234
Accuracy:41.709% C++
HSR:19.124% B++
MGR-C1 Charger
B+
Kills:573
Deaths:511
KDR:1.121
Accuracy:30.347% B+
HSR:25.480% C++
NSX Tengu
B**
Kills:206
Deaths:164
KDR:1.256
Accuracy:43.795% B**
HSR:16.019% D
NSX-P Tanto
B*
Kills:91
Deaths:95
KDR:0.958
Accuracy:29.802% B*
HSR:19.780% D-
Kills:23,856
Deaths (as Light Assault):18,422
Deaths (to Light Assaults):9,487
KDR:1.29497
Kill Difference:5,434
Playtime:363.423 hours
Usage:19%
Score:6.629m
Score/min:304
Accuracy (listed only):31.475%
HSR (listed only):19.825%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:4,348
Deaths:2,049
KDR:2.122
Accuracy:42.445% B+
HSR:68.974% C++
NS-44 Commissioner
B**
Kills:1,609
Deaths:1,918
KDR:0.839
Accuracy:44.504% B**
HSR:21.069% C+
Blitz GD-10
C**
Kills:1,402
Deaths:1,066
KDR:1.315
Accuracy:25.921% C**
HSR:16.405% C+
MGR-S1 Gladius
B+
Kills:1,178
Deaths:733
KDR:1.607
Accuracy:29.344% B+
HSR:23.260% C*
NC4 Mag-Shot
B**
Kills:1,173
Deaths:1,309
KDR:0.896
Accuracy:35.016% B**
HSR:14.578% D
AF-4 Cyclone
B++
Kills:1,167
Deaths:724
KDR:1.612
Accuracy:28.807% B++
HSR:16.881% C
NS-44 Commissioner AE
B+
Kills:1,162
Deaths:1,327
KDR:0.876
Accuracy:45.255% B+
HSR:21.687% C-
MKV Suppressed
C*
Kills:1,161
Deaths:749
KDR:1.550
Accuracy:26.891% C*
HSR:21.016% C*
Impetus
B+
Kills:1,160
Deaths:710
KDR:1.634
Accuracy:37.934% B+
HSR:27.845% C+
Tempest
B+
Kills:1,160
Deaths:783
KDR:1.481
Accuracy:29.005% B+
HSR:15.690% D-
NS-30 Vandal
B++
Kills:1,159
Deaths:676
KDR:1.715
Accuracy:37.310% B++
HSR:24.935% C
NS-7 PDW
B+
Kills:1,157
Deaths:879
KDR:1.316
Accuracy:27.705% B+
HSR:16.249% C
LA8 Rebel
B*
Kills:1,154
Deaths:1,480
KDR:0.780
Accuracy:37.552% B*
HSR:16.898% D
AF-6 Shadow
B+
Kills:1,147
Deaths:745
KDR:1.540
Accuracy:37.153% B+
HSR:20.663% D-
NS-357 Underboss
B*
Kills:917
Deaths:1,081
KDR:0.848
Accuracy:44.216% B*
HSR:24.318% C**
AF-18 Stalker
B**
Kills:320
Deaths:242
KDR:1.322
Accuracy:32.236% B**
HSR:25% B++
NSX Tengu
B**
Kills:206
Deaths:164
KDR:1.256
Accuracy:43.795% B**
HSR:16.019% D
NS-61 Emissary
B**
Kills:82
Deaths:101
KDR:0.812
Accuracy:34.367% B**
HSR:17.073% C++
NC14 Bolt Driver
C++
Kills:78
Deaths:57
KDR:1.368
Accuracy:36.484% C++
HSR:62.821% D*
Kills:21,740
Deaths (as Infiltrator):16,793
Deaths (to Infiltrators):7,830
KDR:1.29459
Kill Difference:4,947
Playtime:295.670 hours
Usage:15%
Score:6.812m
Score/min:384
Accuracy (listed only):35.576%
HSR (listed only):24.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:812
Deaths:229
KDR:3.546
Accuracy:26.574% D--
HSR:16.379% C+
AF-34 Mattock
B*
Kills:770
Deaths:229
KDR:3.362
Accuracy:28.538% D-
HSR:21.429% B*
NCM2 Falcon
A
Kills:204
Deaths:124
KDR:1.645
Accuracy:51.128% A
HSR:3.431% D
AF-23 Grinder
D-
Kills:197
Deaths:91
KDR:2.165
Accuracy:31.058% D-
HSR:13.198% D-
AF-23 Grinder
A
Kills:196
Deaths:93
KDR:2.108
Accuracy:47.923% A
HSR:19.898% A
NCM2 Falcon
A
Kills:119
Deaths:79
KDR:1.506
Accuracy:56.321% A
HSR:6.723% B**
NCM1 Scattercannon
B*
Kills:58
Deaths:29
KDR:2
Accuracy:47.506% B*
HSR:13.793% C-
Kills:2,356
Deaths (as MAX Suit):437
Deaths (to MAX Suits):3,879
KDR:5.3913
Kill Difference:1,919
Playtime:33.527 hours
Usage:2%
Score:0.800m
Score/min:398
Accuracy (listed only):41.292%
HSR (listed only):13.550%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:702
V. Kills:91 N/A
Deaths:41
KDR:17.122
Accuracy:63.256% A++
KPH:201.900 A
VKPH:26.200 B*
M30 Mustang AH
C+
Kills:285
V. Kills:71 396%
Deaths:176
KDR:1.619
Accuracy:63.399% B**
KPH:18.100 D-
VKPH:4.500 C+
Vortek Rotary
C-
Kills:74
V. Kills:70 104%
Deaths:111
KDR:0.667
Accuracy:31.675% C++
KPH:7.900 D
VKPH:7.500 C-
Kills:1,061 (359 + 0)
Deaths:328
KDR:3.235
VKDR:0.707
Vehicle Kills:232
Kill Difference:733
Playtime:28.627 hours
Usage:1%
Score:0.316m
Score/min:184
Piloting Accuracy:31.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:291
V. Kills:12 N/A
Deaths:26
KDR:11.192
Accuracy:45.625% B+
KPH:91 A+
VKPH:3.800 D-
Kills:291 (0 + 291)
Deaths:26
KDR:11.192
VKDR:0.462
Vehicle Kills:12
Kill Difference:265
Playtime:3.198 hours
Usage:0%
Score:0.045m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:45.625%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:69
V. Kills:5 N/A
Deaths:6
KDR:11.500
Accuracy:40.943% C**
KPH:46.700 B**
VKPH:3.400 D--
L100 Python HESH
A
Kills:61
V. Kills:1 N/A
Deaths:5
KDR:12.200
Accuracy:59.414% A
KPH:70.200 B++
VKPH:1.200 F-
Kills:130 (130 + 0)
Deaths:11
KDR:11.818
VKDR:0.545
Vehicle Kills:6
Kill Difference:119
Playtime:2.346 hours
Usage:0%
Score:0.050m
Score/min:356
Driving Accuracy:59.414%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:203
V. Kills:166 122%
Deaths:54
KDR:3.759
Accuracy:53.710% B+
KPH:24.600 C+
VKPH:20.100 B**
Titan-150 HEAT
B*
Kills:108
V. Kills:38 277%
Deaths:25
KDR:4.320
Accuracy:47.147% C+
KPH:30.600 B*
VKPH:10.800 B+
Enforcer ML85
B
Kills:53
V. Kills:34 151%
Deaths:8
KDR:6.625
Accuracy:40.747% C+
KPH:26.500 B
VKPH:17 C++
Kills:364 (311 + 53)
Deaths:87
KDR:4.184
VKDR:2.736
Vehicle Kills:238
Kill Difference:277
Playtime:13.787 hours
Usage:1%
Score:0.323m
Score/min:390
Driving Accuracy:47.147%
Gunner Accuracy:40.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
A**
Kills:438
V. Kills:463 94%
Deaths:68
KDR:6.441
Accuracy:68.262% A
KPH:53.400 A
VKPH:56.400 A**
C85 Canister-H
B**
Kills:179
V. Kills:1 N/A
Deaths:17
KDR:10.529
Accuracy:54.047% C**
KPH:164.400 B**
VKPH:0.900 F
Kills:617 (0 + 617)
Deaths:85
KDR:7.259
VKDR:5.459
Vehicle Kills:464
Kill Difference:532
Playtime:9.298 hours
Usage:0%
Score:0.320m
Score/min:573
Driving Accuracy:N/A%
Gunner Accuracy:54.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:94
V. Kills:24 376%
Deaths:13
KDR:7.231
Accuracy:43.199% B*
KPH:44.500 C+
VKPH:11.400 B+
M40 Fury
C**
Kills:58
V. Kills:9 N/A
Deaths:4
KDR:14.500
Accuracy:38.678% C**
KPH:58.900 C*
VKPH:9.100 C
G30 Walker
A**
Kills:56
V. Kills:53 104%
Deaths:19
KDR:2.947
Accuracy:40.155% A++
KPH:25 A
VKPH:23.700 A**
M20 Basilisk
B**
Kills:54
V. Kills:32 164%
Deaths:24
KDR:2.250
Accuracy:51.247% A++
KPH:18.100 C+
VKPH:10.700 B**
G30 Walker
M**
Kills:53
V. Kills:42 123%
Deaths:8
KDR:6.625
Accuracy:42.665% A++
KPH:50.300 M++
VKPH:39.900 M**
M60-G Bulldog
B**
Kills:51
V. Kills:6 N/A
Deaths:10
KDR:5.100
Accuracy:47.342% B**
KPH:54.700 B++
VKPH:6.400 C
Kills:366 (0 + 366)
Deaths:78
KDR:4.692
VKDR:2.128
Vehicle Kills:166
Kill Difference:288
Playtime:10.297 hours
Usage:1%
Score:0.225m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:47.342%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 7,5627,4624,0351.849C*0.3027.27%B+24.953%C+61.1B+N/A160122.2h11B+40.4B+
GD-7F 4,5124,5013,0951.454B+0.1028.758%B*12.397%D**35.9C**N/A85125.4h12.1B+42B+
SAS-R 4,3864,3482,0492.122C+0.5742.445%B+68.974%C++43.8C*N/A11399.2h2.1B+4.9B+
NC6A GODSAW 3,1483,1151,5272.04C+0.4928.51%C+23.05%D71.3BN/A18243.7h7.7C++26.9B+
Hawk GD-68 3,2292,4802,2301.112B++0.4472.594%A+4.032%B*40.1M++12.1B+26861.9h5.1A+7A+
C-4 2,9782,4041,3181.824C**0.2730.113%B++N/A123.9B*29.6C++75519.4h1.3B+4.2B++
LA1 Anchor 2,0962,0791,0881.911C+0.3628.671%B++21.693%C--63B+N/A20333h9.2B+32B+
NS-44 Commissioner 1,6201,6091,9180.839C+0.7144.504%B**21.069%C+103.1MN/A27515.6h3.1B*6.9B++
EM6 1,5411,5339131.679C++0.1327.237%B**22.179%C62.1B*N/A22624.7h9.5B++34.8B++
Blitz GD-10 1,4111,4021,0661.315B0.2425.921%C**16.405%C+34.4C**N/A12940.7h13.3B+51.3B+
Warden 1,3281,3148131.616B+0.0635.226%A21.918%C49.4A++N/A13026.6h6.8B**19.2B*
Frag Grenade 1,3131,29211292N/A1,290.4555.93%A+N/A717.8B**11.7B+24071.8h2.8B**5.1B**
Mag-Cutter 1,2791,27332,2330.039B+1.5149.498%A++N/A1.4B**N/A3937.1h1.7B*3.5C**
MGR-L1 Promise 1,2581,2446651.871B+0.3228.842%B**27.331%B74.5AN/A22516.7h11.6B++40.4B++
NS-11CB 1,2351,1997551.588B0.0429.6%B*22.018%C++62.1B**1.9M*16819.3h12.5B+42.4B+
NS-11C 1,2221,1989871.214C**0.3430.036%B**20.451%C*36B+N/A9633.3h12B+40B++
AF-19 Mercenary 1,1961,1919861.208B+0.3426.544%B*12.93%D**29.6B+N/A12740.3h10.7B++40.3B++
AC-X11 1,2161,1869191.291C*0.2631.382%A23.693%C**47.6B*1.2A*15424.9h9.3B+29.5B+
MGR-S1 Gladius 1,1951,1787331.607C**0.0629.344%B+23.26%C*56.1B++N/A17521h8.5B+29.1B+
NC4 Mag-Shot 1,1781,1731,3090.896C**0.6635.016%B**14.578%D93.8M**N/A28712.5h5.7B*16.2B*
19A Fortuna 1,1811,1681,4330.815C-0.7430.056%B*21.575%C++30.3CN/A8138.6h8.1B*27.1B*
AF-4 Cyclone 1,1841,1677241.612C**0.0628.807%B++16.881%C54.8B*N/A16421.3h9.4B++32.6B+
NS-44 Commissioner AE 1,1701,1621,3270.876C0.6845.255%B+21.687%C-107.6A++N/A28110.8h3B+6.7B+
Reaper DMR 1,1771,1628421.38C+0.1728.96%B+25.301%C+44B+N/A14526.4h9.1B+31.3B+
MKV Suppressed 1,1741,1617491.55B++0.0026.891%C*21.016%C*51.1B*N/A13522.7h11.7B++43.4B+
Razor GD-23 1,1881,1611,2860.903C+0.6532.359%A+24.289%B++39.4B++N/A12629.5h11.2B+34.6B++
NC6 Gauss SAW 1,1781,1618551.358C*0.1925.23%B*20.586%C--43.5B+N/A24826.7h8.5B+33.5B++
NC1 Gauss Rifle 1,1661,1608731.329B0.2227.568%B*18.535%C41B**N/A18128.3h10.4B*37.6B*
AF-57 Piston 1,1751,1608401.381C*0.1742.926%C**15.69%B+48.3B+N/A12624h3.9B+9.1B+
Impetus 1,1681,1607101.634C+0.0837.934%B+27.845%C+56.3B++N/A12920.6h3.8B*10B++
Tempest 1,1721,1607831.481C+0.0729.005%B+15.69%D-56.6BN/A13820.5h9.8C*33.7B+
NC6S Gauss SAW S 1,1821,1607801.487C+0.0625.998%B+25.776%C**58.6B+1.1A14019.8h9.6B+36.8B+
MANA Anti-Personnel Turret 1,1701,1604212.755N/A1.2026.842%UN/A11600U100U19549100.1h17.5T*65.4T*
NSX Tanto 1,1801,1598421.376C**0.1833.801%A+26.834%C*55.2B*1B**12921h11.6B+34.4B+
EM1 1,1791,1596271.848B++0.3025.576%B++21.053%C+63B**1.1A+20118.4h11.2C**43.7B+
NS-30 Vandal 1,1761,1596761.714C+0.1637.31%B++24.935%C54.7B++N/A12821.2h4.7B*12.7B++
GR-22 1,1751,1587901.466C++0.0928.483%B*18.48%C+46.9B++N/A13224.7h12.1B+42.6B++
NS-7 PDW 1,1791,1578791.316B+0.2427.705%B+16.249%C43.8B*N/A11626.4h13.1B+47.3B+
NSX Naginata 1,1751,1577521.539C*0.0128.097%B**30.856%B+56.4B+N/A15120.5h10.7B+38B+
NC9 A-Tross 1,1721,1569441.225C+0.3327.413%B+23.443%C+38.3C++N/A10530.2h8.4B*30.6B++
GD-22S 1,1701,1565891.963C**0.4130.677%A+23.01%C+61.2B*N/A24018.9h9B*29.3B*
Carnage AR 1,1651,1558401.375C++0.1828.24%B++18.182%C38.2BN/A12830.2h12.1B+43B++
LA8 Rebel 1,1581,1541,4800.78C+0.7737.552%B*16.898%D102.1M*N/A26411.3h4.3A11.5B*
Gauss Compact S 1,1831,1531,0201.13C**0.4230.72%A26.713%A34B*N/A9833.9h9.1B+29.6B++
AF-6 Shadow 1,1681,1477451.54C+0.0137.153%B+20.663%D-48C*N/A12123.9h5.5C*14.7B+
NC05 Jackhammer 1,1531,1405851.949B++0.4049.879%B++12.895%C-69.5B**N/A22316.4h3.8B**7.6B++
MANA Anti-Vehicle Turret 1,7111,0945022.179M0.6363.002%S4.022%B+10940U6170U14110400.1h6.6A++10.4M
Sticky Grenade 1,0981,09311093N/A1,091.4556.66%B+N/A1093C**5D-30811h1.9B+3.3B+
Shrike 1,2811,0509831.068B++0.4872.203%A++3.429%B+46.3A++10.2C33022.7h4.6B**6.4A
Auraxium Mag-Cutter 1,01298924,3050.041C*1.5148.214%A+N/A1.6C*N/A4632h1.9B+3.9B++
NS-357 Underboss 9279171,0810.848C+0.7044.216%B*24.318%C**94.5A++1B**2969.7h3.9B+8.8B+
NS Decimator 1,1288835231.688B*0.1467.203%B*2.265%C++58.1A16.1C+32915.2h3.7B++5.6B*
AF-34 Mattock 8248122293.546C++1.9926.574%D--16.379%C+56.4B*N/A16714.4h5.1B+19.3C++
NSX-P Naginata 8197994941.617C*0.0726.315%B++28.16%C+68.3B++1.7B*20711.7h11.4B+43.4B+
Tank Mine 1,4207834471.752C-0.2042.092%B+N/A89C72.4B+10718.8h1.7B4.1A
AF-34 Mattock 7857702293.362C++1.8128.538%D-21.429%B*53.8B*1B*15514.3h5.8B+20.4C+
Breaker Rocket Pods 7937024117.122A+15.5763.256%A++N/A200.6A26B*7683.5h14B+22.2B+
Mauler S6 6926855551.234C**0.3241.709%C++19.124%B++49.3B**N/A13913.9h4B*9.6B+
Bouncing Betty 6276262902.159D0.6146.95%B+N/A164.7B*N/A4903.8h1.7B++3.6B*
MGR-C1 Charger 5885735111.121C+0.4330.347%B+25.48%C++49.8B+1.3B*12611.5h12.4C**40.8B+
Enforcer ML65-H 901438686.441B++4.8968.262%A1.37%C53.4A56.5A**5868.2h23.6D--34.5C
AF-18 Stalker 3273202421.322C+0.2332.236%B**25%B++45.1B++1A++1397.1h13.2C+40.8B+
L105 Zephyr 3032912611.192C++9.6445.625%B+N/A90.9A+3.8D-2373.2h3.4A+7.5B**
M30 Mustang AH 3562851761.619C-0.0763.399%B**2.456%A+18D-4.5C+9115.8h13.5C--21.2C+
NSX Tengu 2102061641.256C++0.3043.795%B**16.019%D51.5B+1B*1494h13.7C++31.2B+
NCM2 Falcon 2372041241.645B+0.0951.128%A3.431%D25.8A+4.2C+1297.9h5.9B**11.5B**
Titan-150 AP 369203543.759C2.2153.71%B+2.956%C*24.5C+20B**3768.3h6.7D--12.5D
AF-23 Grinder 199197912.165C+0.6131.058%D-13.198%D-28.6CN/A916.9h6.7C**21.6C+
AF-23 Grinder 198196932.108C+0.5647.923%A19.898%A28C+N/A977h9.2D*19.3C++
M60-A Bulldog 2231961414C+12.4557.572%A2.041%C+65.3A9A++2533h4.9B++8.5B*
Rocklet Rifle 3481822710.672C+0.8851.896%C+N/A28.9C++26.3C*3556.3h44.3C85.3C+
Gauss Prime 1861801271.417C+0.1329.002%B+21.111%C58.1B++1.9M++2133.1h11.7C40.2C*
C85 Canister-H 1801791710.529C+8.9854.047%C**7.821%D-162.7B**N/A4781.1h4.7B++8.8B*
Anti-Vehicle Grenade 1801521152N/A150.4553.636%BN/A506.7B++93.3C+35000.3h3.9B**7.2B*
C-4 ARX 171142632.254C++0.7036.287%MN/A177.5B**36.3C++9080.8h1.2C++3.3B**
M60-A Bulldog 1401311013.1C+11.5556.018%B**1.527%D48.5B+3.3C+1662.7h4.8B++8.6B*
NCM2 Falcon 135119791.506B++0.0556.321%A6.723%B**26.4A**3.6C--1234.5h8.8B**15.6B**
Titan-150 HEAT 146108254.32C+2.7747.147%C+7.407%M+30.9B*10.9B+3313.5h4.4B+9.3B+
NC05 Jackhammer AE 103102482.125B+0.5752.202%B+12.745%D92.7B**N/A3591.1h4.8C+9.1C*
Spear Anti-Vehicle Phalanx Turret 165101147.214C+5.6649.972%B++3.96%C+50.5B++32B**7052h8.9C+17.8B+
Fatestealer 1001002490.402T1.1533.613%C25%C**25C+N/A524h2.4C+7.1C+
M40 Fury 11894137.231C*5.6843.199%B*1.064%D44.8C+11.4B+3102.1h16.3C37.8C*
NSX-P Tanto 9291950.958C+0.5929.802%B*19.78%D-28.4C+N/A953.2h14.7C++49.4B+
NS-61 Emissary 83821010.812C+0.7434.367%B**17.073%C++74.5A**N/A2821.1h11.8B+34.2B++
NC14 Bolt Driver 7878571.368C0.1836.484%C++62.821%D*26C*N/A2153h2.5C**6.8B
Vortek Rotary 144741110.667C0.8831.675%C++2.703%C**7.9D7.4C-1249.4h117.3D370.2C-
C75 Viper 7469611.5A++9.9540.943%C**2.899%A++46B*3.3D--3461.5h7.9B**19.4B**
L100 Python HESH 6261512.2C++10.6559.414%AN/A67.8B++1.1F-3730.9h2.3B**3.9B**
NCM1 Scattercannon 5858292C*0.4547.506%B*13.793%C-26.4C*N/A2422.2h7.2B15.2B+
M40 Fury 6758414.5A12.9538.678%C**N/A58C*9C4011h11.6B30B+
G30 Walker 10956192.947C+1.4040.155%A++1.786%D--25.5A24.1A**4062.2h253.5C--631.3B+
M20 Basilisk 8654242.25C0.7051.247%A++1.852%D**18C+10.7B**3143h127.4D--248.7C*
Enforcer ML85 875386.625B5.0740.747%C+3.774%A+26.5B17C++5492h13.2C+32.3C++
G30 Walker 955386.625A5.0742.665%A++5.66%B++48.2M++38.2M*6091.1h163.5B++383.2B**
M60-G Bulldog 5751105.1C+3.5547.342%B**3.922%B+56.7B*6.7C+2210.9h5.6B++11.8B*
NC15 Phoenix 10351710.718C0.8362.049%AN/A12.1C+12.4C++2634.2h14.5D*23.4C-
MGR-M1 Bishop 5350321.563C++0.0140.86%A30%C+35.7C**2.1M++1561.4h6.1B+14.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon929,6178.5h
Anti-Vehicle MANA Turret351,6013.6h
Nano-Armor Kit110163,7378.2h
Motion Spotter5312,2906.4h
AE Nano-Armor Kit152183,6428.4h
AE Medical Applicator19688,2335.4h
Nanite Revive Grenade05,1721.5h
Medical Kit78811,20511.3h
Medical Applicator334137,6508.4h
Spitfire Auto-Turret01900.2h
Restoration Kit551,1101.1h
Recon Detection Device233,2814.5h
Shield Recharging Field87120.3h
Ammunition Package573,9393.9h
Anti-Infantry MANA Turret541,8201.9h

Check the help document for the dictionary if you want to learn more about words used here.


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