Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,184)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Primarch Equa1iz3r[] Equa1iz3r
VS BR 96

KDR: 6.07

Score: 13.5m

Last Seen: Nov 14th, 2019 7:39 PM
- OFFLINE - 12.3 hour(s)

Battle Rank 96 - Vanu Sovereignty on Miller
Level Progress (to 97): 49%
Level 100 Progress: 72% 246h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Ghost C150 Dalton E540 Halberd Maelstrom Turbo Laser M40 Fury-H Quasar VM1 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Equa1iz3r



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $569,205 MLG Score: 455
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.61%21.6%510512217500.7545275.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.378%0.467B+0.095C+-1.78F-HEAD ++ (~9.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.154C++14.9-0.04C+48.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.989%1.123%993412221,3361605638.35237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.354%-0.349C--0.423C---1.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183-0.129C62.2-0.17C120.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.881%0.293%3689212248,541387373822.0129228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.437%0.663B+-1.442D**-1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.815B++3.40.728B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.602%2.868%16531212144,358263178416.5076244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.479%-0.703D--0.396C--0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.582B+14.40.642B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.801%68.603%1653112251,618229267.0655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.025C+0.102C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.165C++2.90.096C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.5m299.8%363 (21.8k)297 (17.8k)6.0667720,2633,3408.1916296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1226126116.641%8.335%13913:423

68% Engineer17% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2018 9:43 PMJan 8th, 2019 8:51 PMNov 14th, 2019 4:54 PM (7d) (PST)Nov 14th, 2019 6:42 PM (7d) (PST)Nov 14th, 2019 3:39 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
975449310.4460.0730.0371.7750.146455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,4832,62955,8542742106917,829

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
757.6h/31.6d 7,097 1,689 8,416 80.7k 424 1,363 6,646 44.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:234
Deaths:375
KDR:0.624
Accuracy:22.120% C+
HSR:15.812% D
Pulsar C
C+
Kills:82
Deaths:131
KDR:0.626
Accuracy:23.645% C+
HSR:19.512% D
NSX-P Tanto
C+
Kills:78
Deaths:74
KDR:1.054
Accuracy:19.000% D*
HSR:24.359% C+
Kills:394
Deaths (as Engineer):580
Deaths (to Engineers):1,119
KDR:0.67931
Kill Difference:186
Playtime:513.241 hours
Usage:68%
Score:10.615m
Score/min:345
Accuracy (listed only):21.588%
HSR (listed only):19.894%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):534
KDR:0
Kill Difference:UNR
Playtime:20.829 hours
Usage:3%
Score:0.149m
Score/min:119
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:234
Deaths:375
KDR:0.624
Accuracy:22.120% C+
HSR:15.812% D
Pulsar C
C+
Kills:82
Deaths:131
KDR:0.626
Accuracy:23.645% C+
HSR:19.512% D
NSX-P Tanto
C+
Kills:78
Deaths:74
KDR:1.054
Accuracy:19.000% D*
HSR:24.359% C+
Kills:394
Deaths (as Light Assault):580
Deaths (to Light Assaults):424
KDR:0.67931
Kill Difference:186
Playtime:75.041 hours
Usage:10%
Score:0.938m
Score/min:208
Accuracy (listed only):21.588%
HSR (listed only):19.894%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,618
Deaths:671
KDR:2.411
Accuracy:34.801% D
HSR:68.603% C+
NS-44 Commissioner
B+
Kills:293
Deaths:322
KDR:0.910
Accuracy:41.227% B+
HSR:25.597% B+
Artemis VX26
C++
Kills:63
Deaths:39
KDR:1.615
Accuracy:23.721% D
HSR:23.810% C++
Kills:1,974
Deaths (as Infiltrator):1,032
Deaths (to Infiltrators):504
KDR:1.91279
Kill Difference:942
Playtime:128.014 hours
Usage:17%
Score:1.464m
Score/min:191
Accuracy (listed only):33.249%
HSR (listed only):39.337%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:434
Deaths:103
KDR:4.214
Accuracy:15.107% D
HSR:21.659% C++
Quasar VM1
A++
Kills:424
Deaths:103
KDR:4.117
Accuracy:15.048% C+
HSR:28.066% A++
Kills:858
Deaths (as MAX Suit):103
Deaths (to MAX Suits):65
KDR:8.3301
Kill Difference:755
Playtime:17.885 hours
Usage:2%
Score:0.341m
Score/min:318
Accuracy (listed only):15.078%
HSR (listed only):24.863%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:531
V. Kills:285 186%
Deaths:87
KDR:6.103
Accuracy:34.478% B+
KPH:28.400 B*
VKPH:15.300 B+
Saron Laser Cannon
A
Kills:385
V. Kills:209 183%
Deaths:88
KDR:4.375
Accuracy:33.136% C*
KPH:28.500 A
VKPH:15.500 B**
Light PPA
B*
Kills:353
V. Kills:33 N/A
Deaths:37
KDR:9.541
Accuracy:34.733% D-
KPH:59.100 B+
VKPH:5.500 B*
Kills:1,269 (1,269 + 0)
Deaths:212
KDR:5.986
VKDR:2.486
Vehicle Kills:527
Kill Difference:1,057
Playtime:38.135 hours
Usage:5%
Score:0.449m
Score/min:196
Piloting Accuracy:34.733%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:1,455
V. Kills:780 186%
Deaths:77
KDR:18.896
Accuracy:28.915% D-
KPH:50.600 B++
VKPH:27.100 C++
L105 Zephyr
B+
Kills:231
V. Kills:65 350%
Deaths:8
KDR:28.875
Accuracy:32.412% D*
KPH:46 C+
VKPH:13 B+
AP30 Shredder
C++
Kills:90
V. Kills:60 148%
Deaths:8
KDR:11.250
Accuracy:31.422% C--
KPH:32.500 C++
VKPH:21.700 C++
L-30R Vektor
D
Kills:67
V. Kills:32 203%
Deaths:38
KDR:1.763
Accuracy:34.330% C
KPH:4.900 D
VKPH:2.400 D
Kills:1,843 (67 + 1,776)
Deaths:131
KDR:14.069
VKDR:7.153
Vehicle Kills:937
Kill Difference:1,712
Playtime:50.096 hours
Usage:7%
Score:0.772m
Score/min:257
Piloting Accuracy:34.330%
Gunner Accuracy:31.422%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:8,445
V. Kills:3,695 228%
Deaths:317
KDR:26.640
Accuracy:47.960% D
KPH:50.900 A*
VKPH:22.300 A
E540 Halberd
B+
Kills:850
V. Kills:299 283%
Deaths:40
KDR:21.250
Accuracy:40.401% D-
KPH:36.600 B+
VKPH:12.900 C--
Saron HRB
B*
Kills:263
V. Kills:83 313%
Deaths:11
KDR:23.909
Accuracy:36.607% D-
KPH:32.800 B*
VKPH:10.400 D
Supernova PC
A*
Kills:96
V. Kills:40 234%
Deaths:7
KDR:13.714
Accuracy:43.894% D
KPH:39.500 A+
VKPH:16.500 A*
Kills:9,654 (8,541 + 1,113)
Deaths:375
KDR:25.744
VKDR:10.979
Vehicle Kills:4,117
Kill Difference:9,279
Playtime:199.523 hours
Usage:26%
Score:3.804m
Score/min:318
Driving Accuracy:43.894%
Gunner Accuracy:36.607%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:448
V. Kills:167 267%
Deaths:10
KDR:44.800
Accuracy:45.004% C*
KPH:67.200 C-
VKPH:25 B++
E540 Halberd-H
B+
Kills:271
V. Kills:100 268%
Deaths:16
KDR:16.938
Accuracy:53.150% D
KPH:54.900 B+
VKPH:20.200 C+
Proton II PPA-H
C+
Kills:77
V. Kills:4 N/A
Deaths:1
KDR:77
Accuracy:37.263% C+
KPH:70.800 C
VKPH:3.700 D
Kills:796 (0 + 796)
Deaths:27
KDR:29.481
VKDR:10.037
Vehicle Kills:271
Kill Difference:769
Playtime:12.696 hours
Usage:2%
Score:0.285m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:37.263%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:364
V. Kills:17 N/A
Deaths:6
KDR:60.667
Accuracy:15.779% C-
KPH:85.600 B++
VKPH:4 B
M12 Kobalt
B+
Kills:163
V. Kills:2 N/A
Deaths:6
KDR:27.167
Accuracy:15.281% C--
KPH:89.300 B+
VKPH:1.100 D--
G30 Walker
B*
Kills:76
V. Kills:31 238%
Deaths:2
KDR:38
Accuracy:27.617% D
KPH:26.200 B*
VKPH:10.700 B
M20 Basilisk
B++
Kills:70
V. Kills:26 259%
Deaths:4
KDR:17.500
Accuracy:38.404% C+
KPH:28.200 B++
VKPH:10.500 B++
M60-G Bulldog
A
Kills:59
V. Kills:14 393%
Deaths:
KDR:
Accuracy:33.529% C+
KPH:46 A
VKPH:10.900 A
Kills:732 (0 + 732)
Deaths:18
KDR:40.667
VKDR:5
Vehicle Kills:90
Kill Difference:714
Playtime:12.741 hours
Usage:2%
Score:0.212m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:33.529%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B
Kills:76
V. Kills:19 380%
Deaths:
KDR:
Accuracy:42.540% D*
KPH:69.700 B
VKPH:17.400 C-
Kills:76 (0 + 76)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:19
Kill Difference:76
Playtime:1.091 hours
Usage:0%
Score:0.018m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:42.540%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,1408,44531726.64M++20.5747.96%DN/A50.9A*22.3A303165.8h3.4B**7.1B*
Ghost 1,6441,6186712.411C+3.6634.801%D68.603%C+23.7DN/A6368.2h2.9D-8.3D
C150 Dalton 2,2351,4557718.896A+12.8328.915%D-N/A50.7B++27.2C++32628.7h3.1B++10.6C**
E540 Halberd 1,1498504021.25B*15.1840.401%D-N/A36.6B+12.9C--45623.2h5.1B+12.6C++
Maelstrom Turbo Laser 816531876.103A++0.0434.478%B+N/A28.4B*15.2B+18018.7h75B+217.4B+
M40 Fury-H 6154481044.8M38.7345.004%C*N/A66.9C-24.9B++3986.7h14.2D--31.5D
Quasar VM1 4474341034.214B**1.8515.107%D21.659%C++30.1CN/A8414.4h15.2C100.4C
Quasar VM1 4374241034.117A++1.9515.048%C+28.066%A++29.4B+N/A8414.4h15.6C++103.4C++
Saron Laser Cannon 594385884.375B++1.6933.136%C*1.299%D28.5A15.5B**23213.5h76.7B++231.4B*
M12 Kobalt 381364660.667S54.6015.779%C-18.407%C++84.7B+4B3094.3h19C**120.7C++
Light PPA 386353379.541B**3.4734.733%D-1.133%C+58.8B+5.5B*1666h14.9C+42.8C+
NS-44 Commissioner 3012933220.91C+5.1641.227%B+25.597%B+9.5D-N/A2830.8h5.4D*13.2C+
E540 Halberd-H 3712711616.938B+10.8753.15%DN/A55.3B+20.4C+3674.9h5.7C**10.7C++
Saron HRB 3462631123.909M**17.8436.607%D-N/A32.9B*10.4D1918h23.7C+64.6C
Solstice VE3 2442343750.624C+5.4422.12%C+15.812%D3.2D--N/A1373.8h25.4D**114.7C
L105 Zephyr 296231828.875A**22.8132.412%D*N/A46.2C+13B+3015h8.8D27.1D--
Tank Mine 280197824.625U18.5649.028%B**N/A109.4C+46.1D7671.8h2.4D5B++
Proximity Mine 192192219.143A++3.0831.673%D*N/A128C++N/A3461.5h1.8B+5.5C-
M12 Kobalt 165163627.167B+21.1015.281%C--16.564%C90.6B+1.1D--3711.8h18.2C*119.1C++
M60-A Bulldog 125104813B**6.9336.008%C+N/A41.6C++8.4C**3712.5h7.3D-20.1C
Supernova PC 13696713.714A7.6543.894%D1.042%D-40A+16.7A*3932.4h5.4C++12.2C+
AP30 Shredder 15090811.25B++5.1831.422%C--2.222%C++32.1C+21.4C+5202.8h94.8C++301.7C+
Pulsar C 85821310.626C5.4423.645%C+19.512%D2.9D--N/A1528.2h17.7D*74.7C--
NSX-P Tanto 8178741.054C++5.0119%D*24.359%C+6.4D--N/A2012.1h15.2C++80C
Proton II PPA-H 8177177S70.9337.263%C+1.299%C70C3.6D2651.1h13C-34.9C+
VLG Missile Launcher 9576176A*69.9342.54%D*1.316%C+69.1B17.3C-2681.1h4.5B+10.7C**
G30 Walker 10776238U31.9327.617%D1.316%D*26.2B*10.7B2142.9h154.6B++559.9B+
NS Annihilator 12176411.854M++4.2179.808%CN/A11.9B7C--1556.4h10.9B+13.7B
M20 Basilisk 9670417.5S11.4338.404%C+4.286%D28B+10.4B++2532.5h95.2C++247.9C*
L-30R Vektor 9967381.763C+4.3034.33%C2.985%B+4.9D2.4D4113.6h127.2D370.6D
Artemis VX26 6863391.615C*4.4523.721%D23.81%C++19.1D1.5M+643.3h15.5D--65.4D-
M60-G Bulldog 7359159U52.9333.529%C+N/A45.4A10.8A2301.3h7.7C++23.1C*
Plasma Grenade 5353153N/A46.9338.041%D--N/A265D--N/A9120.2h5.6D**14.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon135762.6h
Nano-Armor Kit469666,32080.4h
M202 Wyrm0630h
Spitfire Auto-Turret45310.6h
Medical Applicator02710h
Motion Spotter154,5253.4h
Ammunition Package171,3482.5h
Anti-Infantry MANA Turret2890.4h
Nano-Repair Grenade01840.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.77s
Server spent 2.96s on queries, 2.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.