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Castellan Equa1iz3r[Mdu] Equa1iz3r
VS BR 62

KDR: 5.5

Score: 4.2m

Last Seen: Mar 1st, 2019 10:14 PM
- OFFLINE - 59.8 hour(s)

Battle Rank 62 - Vanu Sovereignty on Miller
Level Progress (to 63): 38%
Level 100 Progress: 22% 726h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Ghost E540 Halberd Saron Laser Cannon M12 Kobalt C150 Dalton Light PPA Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $561,699 MLG Score: 449
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.977%24.15%531310302940.7557844.748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.402%0.159C++0.618B+-2.836THEAD ++ (~13.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.6-0.058C+16.6-0.213C59

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.224%0.887%94221031451541858.35185242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.421%-0.677D-0.778D--1.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177-0.103C+57-0.039C+120

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.315%0.335%4350210312,984116127425.7241234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.645%0.767B++-1.456F-0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++3.80.692B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.247%5.814%850410299467546612.6133203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.788%-1.569F0.389C**0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.623B+8.90.782B++37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.239%69.882%8501103259198105.9697

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.133C0.202C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.101C+3.10.047C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.2m271.7%338 (20.3k)291 (17.5k)5.503476,3511,1547.6698462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103334915.33%8.928%13712:211

66% Engineer20% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2018 9:43 PMJan 8th, 2019 8:51 PMMar 1st, 2019 5:58 PM (20d) (PST)Mar 1st, 2019 7:31 PM (20d) (PST)Mar 1st, 2019 6:14 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
996309660.4440.0810.0401.6020.145449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,7511,78557,966275296917,438

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
238.3h/9.9d 2,500 567 2,021 22.9k 167 461 2,076 14.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:142
Deaths:209
KDR:0.679
Accuracy:21.735% C+
HSR:15.493% D
NSX-P Tanto
C+
Kills:61
Deaths:46
KDR:1.326
Accuracy:19.010% D*
HSR:24.590% C+
Kills:203
Deaths (as Engineer):255
Deaths (to Engineers):328
KDR:0.79608
Kill Difference:52
Playtime:156.808 hours
Usage:66%
Score:3.193m
Score/min:339
Accuracy (listed only):20.372%
HSR (listed only):20.042%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):199
KDR:0
Kill Difference:UNR
Playtime:4.096 hours
Usage:2%
Score:0.036m
Score/min:147
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:142
Deaths:209
KDR:0.679
Accuracy:21.735% C+
HSR:15.493% D
NSX-P Tanto
C+
Kills:61
Deaths:46
KDR:1.326
Accuracy:19.010% D*
HSR:24.590% C+
Kills:203
Deaths (as Light Assault):255
Deaths (to Light Assaults):160
KDR:0.79608
Kill Difference:52
Playtime:29.298 hours
Usage:12%
Score:0.402m
Score/min:229
Accuracy (listed only):20.372%
HSR (listed only):20.042%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:591
Deaths:306
KDR:1.931
Accuracy:34.239% D
HSR:69.882% C++
NS-44 Commissioner
A*
Kills:91
Deaths:86
KDR:1.058
Accuracy:38.936% B
HSR:37.363% A*
Kills:682
Deaths (as Infiltrator):392
Deaths (to Infiltrators):191
KDR:1.7398
Kill Difference:290
Playtime:47.597 hours
Usage:20%
Score:0.524m
Score/min:184
Accuracy (listed only):36.587%
HSR (listed only):53.622%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:302
V. Kills:166 181%
Deaths:75
KDR:4.027
Accuracy:32.133% C+
KPH:25.800 B**
VKPH:14.200 B++
Light PPA
B
Kills:149
V. Kills:11 N/A
Deaths:18
KDR:8.278
Accuracy:33.323% D--
KPH:55.700 B
VKPH:4.100 C*
Kills:451 (451 + 0)
Deaths:93
KDR:4.849
VKDR:1.903
Vehicle Kills:177
Kill Difference:358
Playtime:14.366 hours
Usage:6%
Score:0.163m
Score/min:189
Piloting Accuracy:33.323%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:201
V. Kills:116 172%
Deaths:23
KDR:8.739
Accuracy:29.553% D-
KPH:39.700 C**
VKPH:22.900 C+
L105 Zephyr
B*
Kills:57
V. Kills:24 228%
Deaths:2
KDR:28.500
Accuracy:30.675% D**
KPH:32.900 D
VKPH:13.900 B*
Kills:258 (0 + 258)
Deaths:25
KDR:10.320
VKDR:5.600
Vehicle Kills:140
Kill Difference:233
Playtime:6.791 hours
Usage:3%
Score:0.140m
Score/min:343
Piloting Accuracy:N/A%
Gunner Accuracy:30.675%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,888
V. Kills:1,231 234%
Deaths:140
KDR:20.629
Accuracy:48.546% D
KPH:46.500 A*
VKPH:19.800 B**
E540 Halberd
B++
Kills:425
V. Kills:163 259%
Deaths:18
KDR:23.611
Accuracy:44.020% C--
KPH:39.300 B++
VKPH:15.100 C
Supernova PC
A**
Kills:96
V. Kills:40 234%
Deaths:7
KDR:13.714
Accuracy:43.894% D
KPH:39.500 A++
VKPH:16.500 A**
Saron HRB
B+
Kills:61
V. Kills:14 407%
Deaths:6
KDR:10.167
Accuracy:39.778% C-
KPH:29 B+
VKPH:6.700 D--
Kills:3,470 (2,984 + 486)
Deaths:171
KDR:20.292
VKDR:8.468
Vehicle Kills:1,448
Kill Difference:3,299
Playtime:77.459 hours
Usage:33%
Score:1.304m
Score/min:281
Driving Accuracy:43.894%
Gunner Accuracy:39.778%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:99
V. Kills:37 261%
Deaths:11
KDR:9
Accuracy:52.117% D
KPH:51.700 B+
VKPH:19.300 C
M40 Fury-H
B+
Kills:82
V. Kills:35 228%
Deaths:
KDR:
Accuracy:37.750% C-
KPH:54.600 D-
VKPH:23.300 B+
Kills:181 (0 + 181)
Deaths:11
KDR:16.455
VKDR:6.545
Vehicle Kills:72
Kill Difference:170
Playtime:3.415 hours
Usage:1%
Score:0.074m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:37.750%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:222
V. Kills:9 N/A
Deaths:3
KDR:74
Accuracy:14.739% D
KPH:86.600 B+
VKPH:3.500 C++
M12 Kobalt
B*
Kills:98
V. Kills: N/A
Deaths:4
KDR:24.500
Accuracy:16.569% C
KPH:101.900 B*
VKPH:0 D-
Kills:320 (0 + 320)
Deaths:7
KDR:45.714
VKDR:1.286
Vehicle Kills:9
Kill Difference:313
Playtime:3.526 hours
Usage:1%
Score:0.083m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:16.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,1192,88814020.629A**15.1348.546%DN/A46.5A*19.8B**26362.1h3.8B**7.8B*
Ghost 6015913061.931C3.5734.239%D69.882%C++20DN/A5529.6h3.1D*8.9D-
E540 Halberd 5884251823.611A18.1144.02%C--N/A39.4B++15.1C40310.8h5.1B++11.6C**
Saron Laser Cannon 468302754.027B++1.4832.133%C+N/A25.8B**14.2B++19711.7h78.4B++244.1B*
M12 Kobalt 231222374S68.5014.739%D16.667%C85.4B+3.5C++3512.6h17.3B+117.1C++
C150 Dalton 317201238.739B+3.2429.553%D-N/A39.4C**22.7C+3565.1h3.4B+11.4C*
Light PPA 160149188.278B++2.7733.323%D--N/A55.2C**4.1C*1542.7h13.7C++41.1C+
Solstice VE3 1491422090.679C+4.8221.735%C+15.493%D4.5D-N/A1631.8h25.1D*115.3C-
E540 Halberd-H 13699119C++3.5052.117%DN/A52.1B+19.5C3851.9h5.6B10.7C*
M12 Kobalt 9898424.5B19.0016.569%C16.327%C98B++N/A4961h17.9C*107.8C++
Supernova PC 13696713.714A+8.2143.894%D1.042%D--40A++16.7A**2752.4h5.4C++12.2C+
NS-44 Commissioner 9291861.058C++4.4538.936%B37.363%A*13.6DN/A376.7h4.6C-11.8C++
M40 Fury-H 11782182S76.5037.75%C-N/A54.7D-23.3B+3281.5h13.8D--36.5D**
NSX-P Tanto 6461461.326B+4.1819.01%D*24.59%C+12.4DN/A334.9h14.9C*78.5C
Saron HRB 7561610.167B**4.6639.778%C-N/A29B+6.7D--1632.1h27.6D69.3D
L105 Zephyr 8157228.5A**23.0030.675%D**N/A33.5D14.1B**3051.7h10.9F--35.6F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,8070.9h
Spawn Beacon52081.1h
Medical Applicator01380h
Anti-Infantry MANA Turret2780.2h
Ammunition Package56630.9h
Nano-Armor Kit71237,73019.4h

Check the help document for the dictionary if you want to learn more about words used here.


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