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Centurion Equa1iz3r[Mdu] Equa1iz3r
VS BR 55

KDR: 5.65

Score: 3.1m

Last Seen: Jan 21st, 2019 7:54 PM
- OFFLINE - 14.1 hour(s)

Battle Rank 55 - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 57
Level Progress (to 56): 61%
Level 100 Progress: 16% 797h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Ghost E540 Halberd Saron Laser Cannon M12 Kobalt C150 Dalton Light PPA Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $587,970 MLG Score: 470
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.956%24.091%529310192200.7284774.924

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.795%0C+0C+0C+HEAD ++ (~13.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90C+180C+64

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.259%0.926%58711021216391405.53846153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
255.30C+77.20C+178

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.253%0.31%5219210202,2567392430.9041244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.578%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90C+3.80C+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.917%6.414%937410187645334314.1482222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.906%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80C+90C+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.961%70.231%937110214777596.27632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60C+2.90C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 57
3.1m275.2%330 (19.8k)284 (17k)5.652944,8058507.8411855 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102227415.058%9.553%14412:491

65% Engineer20% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2018 9:43 PMJan 8th, 2019 8:51 PMJan 22nd, 2019 1:50 AM (2h) (PST)Jan 21st, 2019 5:01 PM (11h) (PST)Jan 21st, 2019 3:54 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
961309310.4440.0780.0421.6070.141470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6721,80455,868275396817,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
180.5h/7.5d 1,860 459 1,509 17.4k 133 326 1,522 10.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:103
Deaths:155
KDR:0.665
Accuracy:22.167% C+
HSR:13.592% D--
NSX-P Tanto
C++
Kills:58
Deaths:43
KDR:1.349
Accuracy:18.897% D*
HSR:25.862% C++
Kills:161
Deaths (as Engineer):198
Deaths (to Engineers):239
KDR:0.81313
Kill Difference:37
Playtime:117.262 hours
Usage:65%
Score:2.334m
Score/min:332
Accuracy (listed only):20.532%
HSR (listed only):19.727%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):143
KDR:0
Kill Difference:UNR
Playtime:1.716 hours
Usage:1%
Score:0.017m
Score/min:161
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:103
Deaths:155
KDR:0.665
Accuracy:22.167% C+
HSR:13.592% D--
NSX-P Tanto
C++
Kills:58
Deaths:43
KDR:1.349
Accuracy:18.897% D*
HSR:25.862% C++
Kills:161
Deaths (as Light Assault):198
Deaths (to Light Assaults):120
KDR:0.81313
Kill Difference:37
Playtime:24.565 hours
Usage:14%
Score:0.316m
Score/min:214
Accuracy (listed only):20.532%
HSR (listed only):19.727%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:477
Deaths:240
KDR:1.988
Accuracy:33.961% D
HSR:70.231% C*
NS-44 Commissioner
M
Kills:59
Deaths:53
KDR:1.113
Accuracy:40.404% B+
HSR:40.678% M
Kills:536
Deaths (as Infiltrator):293
Deaths (to Infiltrators):135
KDR:1.82935
Kill Difference:243
Playtime:36.576 hours
Usage:20%
Score:0.413m
Score/min:188
Accuracy (listed only):37.182%
HSR (listed only):55.454%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:216
V. Kills:121 177%
Deaths:59
KDR:3.661
Accuracy:30.259% C
KPH:23.500 B**
VKPH:13.100 B+
Light PPA
B+
Kills:129
V. Kills:11 N/A
Deaths:13
KDR:9.923
Accuracy:33.289% D--
KPH:57 B
VKPH:4.900 B+
Kills:345 (345 + 0)
Deaths:72
KDR:4.792
VKDR:1.833
Vehicle Kills:132
Kill Difference:273
Playtime:11.470 hours
Usage:6%
Score:0.122m
Score/min:177
Piloting Accuracy:33.289%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:152
V. Kills:87 173%
Deaths:17
KDR:8.941
Accuracy:30.765% D
KPH:37.900 C*
VKPH:21.700 C
Kills:152 (0 + 152)
Deaths:17
KDR:8.941
VKDR:5.118
Vehicle Kills:87
Kill Difference:135
Playtime:4.011 hours
Usage:2%
Score:0.083m
Score/min:343
Piloting Accuracy:N/A%
Gunner Accuracy:30.765%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:2,164
V. Kills:886 244%
Deaths:102
KDR:21.216
Accuracy:48.541% D
KPH:46.200 A*
VKPH:18.900 B*
E540 Halberd
B*
Kills:344
V. Kills:130 263%
Deaths:15
KDR:22.933
Accuracy:44.093% C--
KPH:41.100 B*
VKPH:15.600 C+
Supernova PC
A*
Kills:92
V. Kills:38 236%
Deaths:7
KDR:13.143
Accuracy:44.077% D
KPH:38.600 A++
VKPH:15.900 A*
Kills:2,600 (2,256 + 344)
Deaths:124
KDR:20.968
VKDR:8.500
Vehicle Kills:1,054
Kill Difference:2,476
Playtime:57.537 hours
Usage:32%
Score:0.954m
Score/min:276
Driving Accuracy:44.077%
Gunner Accuracy:44.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B++
Kills:82
V. Kills:35 228%
Deaths:
KDR:
Accuracy:37.479% C--
KPH:55.200 D
VKPH:23.600 B++
Kills:82 (0 + 82)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:35
Kill Difference:82
Playtime:1.485 hours
Usage:1%
Score:0.029m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:37.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:189
V. Kills:9 N/A
Deaths:3
KDR:63
Accuracy:14.646% D
KPH:89.300 B++
VKPH:4.300 B+
M12 Kobalt
B*
Kills:79
V. Kills: N/A
Deaths:4
KDR:19.750
Accuracy:16.301% C
KPH:102.500 B*
VKPH:0 D**
Kills:268 (0 + 268)
Deaths:7
KDR:38.286
VKDR:1.286
Vehicle Kills:9
Kill Difference:261
Playtime:2.889 hours
Usage:2%
Score:0.074m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:16.301%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,0502,16410221.216A**15.5648.541%DN/A46.2A*18.9B*25546.8h3.7B**7.7B*
Ghost 4864772401.988C+3.6633.961%D70.231%C*20.6DN/A5823.2h2.9D-8.6D
E540 Halberd 4743441522.933A17.2844.093%C--N/A41B*15.5C+4028.4h4.9B*11.1B+
Saron Laser Cannon 337216593.661B++1.9930.259%CN/A23.5B**13.2B+1829.2h77.2B++255.3B++
M12 Kobalt 198189363S57.3514.646%D17.989%C+90B++4.3B+3822.1h16.8B+115C++
C150 Dalton 239152178.941B+3.2930.765%DN/A38C*21.8C3434h3.5B+11.4C*
Light PPA 140129139.923B+4.2733.289%D--N/A56.1B4.8B+1562.3h13.5C*40.5C+
Solstice VE3 1081031550.665C+4.9922.167%C+13.592%D--4.2D-N/A1524.3h27.9F-125.8D
Supernova PC 13092713.143B**7.4944.077%D1.087%D--38.3A+15.8A*2452.4h5.5C+12.5C+
M40 Fury-H 11782182S76.3537.479%C--N/A54.7D23.3B++3271.5h13.5D--36.1D**
M12 Kobalt 7979419.75C++14.1016.301%C16.456%C98.8B++N/A5510.8h19C+116.6C++
NS-44 Commissioner 5959531.113C*4.5440.404%B+40.678%M17.4DN/A433.4h4.1C+10.1B
NSX-P Tanto 6158431.349B+4.3018.897%D*25.862%C++14.5DN/A334h14.6C*77.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,3750.7h
Spawn Beacon51661.1h
Medical Applicator0850h
Anti-Infantry MANA Turret2560.1h
Ammunition Package45200.8h
Nano-Armor Kit52177,49715.1h

Check the help document for the dictionary if you want to learn more about words used here.


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