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Praetor Equa1iz3r[] Equa1iz3r
VS BR 83

KDR: 6

Score: 8.9m

Last Seen: Jul 22nd, 2019 10:21 PM
- OFFLINE - 102.1 hour(s)

Battle Rank 83 - Vanu Sovereignty on Miller
Level Progress (to 84): 84%
Level 100 Progress: 47% 477h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Ghost C150 Dalton E540 Halberd Saron Laser Cannon Maelstrom Turbo Laser Light PPA M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $534,177 MLG Score: 427
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.425%21.856%490312114850.7153395.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.918%0.204C++0.348C**-3.208T-HEAD ++ (~10.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.066C+15.3-0.082C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.367%1.094%1114312111,0971154609.53913238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.26%-0.444C---0.514D-1.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.8-0.041C+53.3-0.051C+106.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.107%0.337%4063212125,936245257224.1301231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.531%0.706B++-1.4D**-0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.796B++3.50.697B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.839%3.704%1332712072,727178122515.3202222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.418%-1.231D*0.229C++0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.505B+10.60.661B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.221%68.932%1332112131,133167206.78443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.018C+0.119C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.088C+2.90.012C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m280%349 (20.9k)298 (17.9k)5.9973413,5122,2538.2281483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121473316.166%7.845%12713:091

68% Engineer17% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2018 9:43 PMJan 8th, 2019 8:51 PMJul 22nd, 2019 6:32 PM (62d) (PST)Jul 22nd, 2019 7:24 PM (62d) (PST)Jul 22nd, 2019 6:21 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,012279850.4530.0760.0361.7000.154427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,7141,61859,0962752102917,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
497h/20.7d 5,026 1,060 5,027 50.7k 321 892 4,596 30.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:213
Deaths:343
KDR:0.621
Accuracy:21.513% C
HSR:16.432% D
NSX-P Tanto
C+
Kills:76
Deaths:67
KDR:1.134
Accuracy:18.861% D*
HSR:25% C+
Kills:289
Deaths (as Engineer):410
Deaths (to Engineers):740
KDR:0.70488
Kill Difference:121
Playtime:340.280 hours
Usage:68%
Score:7.026m
Score/min:344
Accuracy (listed only):20.187%
HSR (listed only):20.716%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):364
KDR:0
Kill Difference:UNR
Playtime:10.956 hours
Usage:2%
Score:0.101m
Score/min:154
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:213
Deaths:343
KDR:0.621
Accuracy:21.513% C
HSR:16.432% D
NSX-P Tanto
C+
Kills:76
Deaths:67
KDR:1.134
Accuracy:18.861% D*
HSR:25% C+
Kills:289
Deaths (as Light Assault):410
Deaths (to Light Assaults):297
KDR:0.70488
Kill Difference:121
Playtime:58.620 hours
Usage:12%
Score:0.796m
Score/min:226
Accuracy (listed only):20.187%
HSR (listed only):20.716%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:1,133
Deaths:513
KDR:2.209
Accuracy:35.221% D
HSR:68.932% C+
NS-44 Commissioner
B+
Kills:196
Deaths:192
KDR:1.021
Accuracy:40.559% B+
HSR:26.531% B+
Kills:1,329
Deaths (as Infiltrator):705
Deaths (to Infiltrators):349
KDR:1.88511
Kill Difference:624
Playtime:84.786 hours
Usage:17%
Score:0.945m
Score/min:186
Accuracy (listed only):37.890%
HSR (listed only):47.731%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:385
V. Kills:209 183%
Deaths:88
KDR:4.375
Accuracy:33.136% C*
KPH:28.500 A
VKPH:15.500 B**
Maelstrom Turbo Laser
A
Kills:382
V. Kills:206 185%
Deaths:77
KDR:4.961
Accuracy:33.498% B+
KPH:34.300 A
VKPH:18.500 B**
Light PPA
B*
Kills:330
V. Kills:29 N/A
Deaths:36
KDR:9.167
Accuracy:34.161% D-
KPH:59.800 B+
VKPH:5.300 B*
Kills:1,097 (1,097 + 0)
Deaths:201
KDR:5.458
VKDR:2.209
Vehicle Kills:444
Kill Difference:896
Playtime:30.149 hours
Usage:6%
Score:0.375m
Score/min:207
Piloting Accuracy:34.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,042
V. Kills:577 180%
Deaths:72
KDR:14.472
Accuracy:28.345% D--
KPH:47.100 B+
VKPH:26.100 C++
L105 Zephyr
C*
Kills:122
V. Kills:35 339%
Deaths:6
KDR:20.333
Accuracy:31.457% D*
KPH:40.800 C
VKPH:11.700 C*
AP30 Shredder
C*
Kills:81
V. Kills:54 147%
Deaths:6
KDR:13.500
Accuracy:31.136% C--
KPH:34.700 C*
VKPH:23.200 C*
Kills:1,245 (0 + 1,245)
Deaths:84
KDR:14.821
VKDR:7.929
Vehicle Kills:666
Kill Difference:1,161
Playtime:27.445 hours
Usage:6%
Score:0.536m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:31.136%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:5,840
V. Kills:2,529 231%
Deaths:289
KDR:20.208
Accuracy:48.225% D
KPH:49.600 A*
VKPH:21.500 A
E540 Halberd
B+
Kills:715
V. Kills:255 279%
Deaths:38
KDR:18.816
Accuracy:40.956% D-
KPH:36.100 B+
VKPH:12.900 D
Saron HRB
B**
Kills:189
V. Kills:56 332%
Deaths:11
KDR:17.182
Accuracy:37.888% D
KPH:34.200 B**
VKPH:10.100 D
Supernova PC
A*
Kills:96
V. Kills:40 234%
Deaths:7
KDR:13.714
Accuracy:43.894% D
KPH:39.500 A+
VKPH:16.500 A*
Kills:6,840 (5,936 + 904)
Deaths:345
KDR:19.826
VKDR:8.348
Vehicle Kills:2,880
Kill Difference:6,495
Playtime:145.419 hours
Usage:29%
Score:2.656m
Score/min:304
Driving Accuracy:43.894%
Gunner Accuracy:37.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:216
V. Kills:75 284%
Deaths:16
KDR:13.500
Accuracy:49.609% D--
KPH:56.700 B+
VKPH:19.700 C
M40 Fury-H
B+
Kills:83
V. Kills:36 224%
Deaths:1
KDR:83
Accuracy:37.872% C-
KPH:53.500 D
VKPH:23.200 B+
Kills:299 (0 + 299)
Deaths:17
KDR:17.588
VKDR:6.529
Vehicle Kills:111
Kill Difference:282
Playtime:5.362 hours
Usage:1%
Score:0.113m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:37.872%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:324
V. Kills:13 N/A
Deaths:6
KDR:54
Accuracy:15.664% C-
KPH:88.300 B++
VKPH:3.500 C++
M12 Kobalt
B++
Kills:160
V. Kills:1 N/A
Deaths:6
KDR:26.667
Accuracy:15.064% C--
KPH:95.100 B++
VKPH:0.600 D*
Kills:484 (0 + 484)
Deaths:12
KDR:40.333
VKDR:1.167
Vehicle Kills:14
Kill Difference:472
Playtime:5.353 hours
Usage:1%
Score:0.111m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:15.064%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,3695,84028920.208A*14.2148.225%DN/A49.6A*21.5A292117.7h3.5B**7.2B*
Ghost 1,1531,1335132.209C+3.7935.221%D68.932%C+23.4DN/A6048.4h2.9D-8.2D
C150 Dalton 1,6191,0427214.472B**8.4728.345%D--N/A47.1B+26.1C++30722.1h3.2B++11.3C++
E540 Halberd 9707153818.816B*12.8240.956%D-N/A36.1B+12.9D40619.8h5.2B+12.7C+
Saron Laser Cannon 594385884.375B*1.6233.136%C*1.299%D28.5A15.5B**22213.5h76.7B++231.4B*
Maelstrom Turbo Laser 588382774.961B**1.0433.498%B+N/A34.4A18.6B**21211.1h63.3B++188.9B++
Light PPA 359330369.167B*3.1734.161%D-1.212%C+60B+5.3B*1625.5h14.5C++42.5C+
M12 Kobalt 337324654M**48.0015.664%C-18.21%C+87.6B++3.5C++3263.7h18.9C*120.6C++
E540 Halberd-H 2912161613.5B7.5049.609%D--N/A56.8B+19.7C3493.8h4.7B++9.5B+
Solstice VE3 2232133430.621C+5.3821.513%C16.432%D3.3D--N/A1264.9h24.7D**114.9C--
NS-44 Commissioner 2001961921.021C++4.9840.559%B+26.531%B+11.6D-N/A3316.9h5D-12.4C+
Saron HRB 2451891117.182A*11.1837.888%DN/A34.4B**10.2D1925.5h23.7C+62.6C
M12 Kobalt 161160626.667B+20.6715.064%C--16.25%C94.1B++N/A3841.7h17.8C**118.2C++
L105 Zephyr 157122620.333A+14.3431.457%D*N/A40.7C11.7C*3123h9.2D--29.3D**
Tank Mine 172121717.286S11.2949.831%AN/A172.9A72.9B+10660.7h2.4D4.9B*
Proximity Mine 104104119.455A++3.4631.629%D*N/A115.6C+N/A2860.9h1.9C++6D
Supernova PC 13696713.714A7.7243.894%D1.042%D-40A++16.7A*3502.4h5.4C++12.2C+
M60-A Bulldog 10890615A++9.0037.432%C+N/A42.9C**8.6B++2902.1h6.9D18.4C+
M40 Fury-H 11983183S77.0037.872%C-N/A51.9D-22.5B+3511.6h14.1D--37.3D**
AP30 Shredder 13581613.5B++7.5031.136%C--2.469%C**35.2C*23.5C*5212.3h91.7C++294.4C+
NSX-P Tanto 7976671.134C*4.8618.861%D*25%C+6.9D--N/A1911h15.2C++80.4C
NS Annihilator 11070262.692S3.3179.353%CN/A14.6B*8.3C+1684.8h9.1B**11.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon83922h
Nano-Armor Kit161475,25947.9h
M202 Wyrm0630h
Spitfire Auto-Turret0760.1h
Medical Applicator01910h
Motion Spotter93,1441.6h
Ammunition Package101,0901.7h
Anti-Infantry MANA Turret2890.4h
Nano-Repair Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


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