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Castellan Equa1iz3r[] Equa1iz3r
VS BR 65

KDR: 5.42

Score: 4.8m

Last Seen: Apr 18th, 2019 8:01 PM
- ONLINE NOW

Battle Rank 65 - Vanu Sovereignty on Miller
Level Progress (to 66): 45%
Level 100 Progress: 25% 709h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova FPC Ghost E540 Halberd Saron Laser Cannon C150 Dalton M12 Kobalt Light PPA Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $569,205 MLG Score: 455
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.202%23.143%514312113500.7918554.631

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.32%0.204C++0.348C**-3.208T-HEAD ++ (~12.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.066C+15.4-0.082C+54.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.135%1.033%86421212581772567.44872226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.002%-0.444C---0.514D-1.976

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.1-0.041C+55.7-0.051C+112.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.252%0.387%4176212123,363136142524.7279236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.612%0.706B++-1.4D**-0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++3.80.697B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.875%5.375%957512091,1729755411.9592211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.866%-1.231D*0.229C++0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.505B+13.50.661B+45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.868%68.909%95711213669115115.81739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.018C+0.119C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.088C+3.10.012C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.8m267.2%332 (19.9k)285 (17.1k)5.422717,4021,3657.5501865 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121439316.118%8.633%13912:121

65% Engineer20% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 1st, 2018 9:43 PMJan 8th, 2019 8:51 PMApr 18th, 2019 4:04 PM (90d) (PST)Apr 18th, 2019 4:12 PM (90d) (PST)Apr 18th, 2019 4:01 PM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
995309650.4440.0820.0381.5750.145455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,7051,80557,900275295917,121

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
277.7h/11.6d 2,904 639 2,379 26.2k 193 542 2,418 16.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:158
Deaths:237
KDR:0.667
Accuracy:21.543% C
HSR:15.190% D-
NSX-P Tanto
C--
Kills:68
Deaths:56
KDR:1.214
Accuracy:19.161% D*
HSR:22.059% C--
Kills:226
Deaths (as Engineer):293
Deaths (to Engineers):411
KDR:0.77133
Kill Difference:67
Playtime:181.215 hours
Usage:65%
Score:3.606m
Score/min:332
Accuracy (listed only):20.352%
HSR (listed only):18.624%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):226
KDR:0
Kill Difference:UNR
Playtime:5.672 hours
Usage:2%
Score:0.048m
Score/min:142
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:158
Deaths:237
KDR:0.667
Accuracy:21.543% C
HSR:15.190% D-
NSX-P Tanto
C--
Kills:68
Deaths:56
KDR:1.214
Accuracy:19.161% D*
HSR:22.059% C--
Kills:226
Deaths (as Light Assault):293
Deaths (to Light Assaults):191
KDR:0.77133
Kill Difference:67
Playtime:35.862 hours
Usage:13%
Score:0.497m
Score/min:231
Accuracy (listed only):20.352%
HSR (listed only):18.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:669
Deaths:349
KDR:1.917
Accuracy:34.868% D
HSR:68.909% C+
NS-44 Commissioner
A++
Kills:124
Deaths:113
KDR:1.097
Accuracy:42.147% B++
HSR:33.871% A++
Kills:793
Deaths (as Infiltrator):462
Deaths (to Infiltrators):222
KDR:1.71645
Kill Difference:331
Playtime:54.401 hours
Usage:20%
Score:0.603m
Score/min:185
Accuracy (listed only):38.508%
HSR (listed only):51.390%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:385
V. Kills:209 183%
Deaths:88
KDR:4.375
Accuracy:33.136% C**
KPH:28.500 A+
VKPH:15.500 B**
Light PPA
B+
Kills:196
V. Kills:17 N/A
Deaths:22
KDR:8.909
Accuracy:33.131% D--
KPH:55 C**
VKPH:4.800 B+
Kills:581 (581 + 0)
Deaths:110
KDR:5.282
VKDR:2.055
Vehicle Kills:226
Kill Difference:471
Playtime:17.054 hours
Usage:6%
Score:0.198m
Score/min:194
Piloting Accuracy:33.131%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:279
V. Kills:152 182%
Deaths:30
KDR:9.300
Accuracy:30% D-
KPH:40 C**
VKPH:21.800 C
AP30 Shredder
C**
Kills:68
V. Kills:45 148%
Deaths:5
KDR:13.600
Accuracy:30.871% C--
KPH:35.500 C**
VKPH:23.500 C*
L105 Zephyr
B++
Kills:57
V. Kills:24 228%
Deaths:2
KDR:28.500
Accuracy:30.600% D**
KPH:32.700 D
VKPH:13.800 B++
Kills:404 (0 + 404)
Deaths:37
KDR:10.919
VKDR:5.973
Vehicle Kills:221
Kill Difference:367
Playtime:10.635 hours
Usage:4%
Score:0.210m
Score/min:330
Piloting Accuracy:N/A%
Gunner Accuracy:30.600%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,267
V. Kills:1,382 236%
Deaths:157
KDR:20.809
Accuracy:48.454% D
KPH:46.700 A*
VKPH:19.700 B**
E540 Halberd
B++
Kills:478
V. Kills:183 260%
Deaths:22
KDR:21.727
Accuracy:43.569% D
KPH:38.800 B++
VKPH:14.800 C
Supernova PC
A**
Kills:96
V. Kills:40 234%
Deaths:7
KDR:13.714
Accuracy:43.894% D
KPH:39.500 A++
VKPH:16.500 A**
Saron HRB
B++
Kills:90
V. Kills:21 409%
Deaths:6
KDR:15
Accuracy:39.236% C--
KPH:31.900 B++
VKPH:7.400 D--
Kills:3,931 (3,363 + 568)
Deaths:192
KDR:20.474
VKDR:8.469
Vehicle Kills:1,626
Kill Difference:3,739
Playtime:87.571 hours
Usage:32%
Score:1.461m
Score/min:278
Driving Accuracy:43.894%
Gunner Accuracy:39.236%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:101
V. Kills:37 266%
Deaths:11
KDR:9.182
Accuracy:51.978% D
KPH:52 B+
VKPH:19.100 C
M40 Fury-H
B++
Kills:83
V. Kills:36 224%
Deaths:1
KDR:83
Accuracy:37.598% C--
KPH:53.900 D
VKPH:23.400 B++
Kills:184 (0 + 184)
Deaths:12
KDR:15.333
VKDR:6.083
Vehicle Kills:73
Kill Difference:172
Playtime:3.480 hours
Usage:1%
Score:0.076m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:37.598%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:239
V. Kills:10 N/A
Deaths:3
KDR:79.667
Accuracy:15.027% D
KPH:85.500 B+
VKPH:3.600 C++
M12 Kobalt
B**
Kills:108
V. Kills: N/A
Deaths:4
KDR:27
Accuracy:16.567% C
KPH:105.700 B**
VKPH:0 D**
Kills:347 (0 + 347)
Deaths:7
KDR:49.571
VKDR:1.429
Vehicle Kills:10
Kill Difference:340
Playtime:3.817 hours
Usage:1%
Score:0.086m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:16.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,6493,26715720.809A*15.3948.454%DN/A46.7A*19.7B**26270h3.8B*7.7B++
Ghost 6806693491.917C+3.5134.868%D68.909%C+20DN/A5433.4h3.1D*9D-
E540 Halberd 6614782221.727B**16.3043.569%DN/A38.9B++14.9C39212.3h5B++11.5B
Saron Laser Cannon 594385884.375B*1.0533.136%C**1.299%D28.5A+15.5B**20513.5h76.7B++231.4B*
C150 Dalton 431279309.3B3.8830%D-N/A39.9C**21.7C3147h3.3B++11.1C*
M12 Kobalt 249239379.667S74.2415.027%D16.736%C85.4B+3.6C++3342.8h18.2C**121.3C++
Light PPA 213196228.909B+3.4933.131%D--N/A54.4C**4.7B+1503.6h14.5C++43.6C+
Solstice VE3 1651582370.667C+4.7621.543%C15.19%D-4.3D-N/A1636.4h24.1D*111.9C-
NS-44 Commissioner 1271241131.097C++4.3342.147%B++33.871%A++14.3DN/A368.7h4.7D11.2C++
M12 Kobalt 108108427B*21.5816.567%C18.519%C+108B**N/A4871h17.4C**104.9C*
E540 Halberd-H 138101119.182C++3.7651.978%DN/A53.2B+19.5C3911.9h5.6B10.8C++
Supernova PC 13696713.714A8.2943.894%D1.042%D--40A++16.7A**2872.4h5.4C+12.2C+
Saron HRB 11190615A*9.5839.236%C--N/A32.1B++7.5D--1732.8h25.3C64.6C-
M40 Fury-H 11983183S77.5837.598%C--N/A55.3D24B++3331.5h13.9D*36.9D**
AP30 Shredder 11368513.6B**8.1830.871%C--1.471%C-35.8C**23.7C**3991.9h92.4C++299.2C+
NSX-P Tanto 7168561.214C**4.2119.161%D*22.059%C--11.3DN/A306h14.9C++77.5C
Tank Mine 8257319S13.5855.517%A++N/A190A++83.3B++13610.3h2.8D**5.1B++
L105 Zephyr 8157228.5A**23.0830.6%D**N/A33.5D14.1B*3161.7h11F-35.9F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52361.2h
M202 Wyrm0630h
Medical Applicator01380h
Motion Spotter72,1141.1h
Ammunition Package77171h
Nano-Armor Kit84272,73022.4h
Anti-Infantry MANA Turret2800.2h

Check the help document for the dictionary if you want to learn more about words used here.


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