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Archon Equilibrium[DIG] Equilibrium
VS BR 111

KDR: 1.64

Score: 24.2m

Last Seen: Dec 13th, 2018 8:32 AM
- OFFLINE - 1644.1 hour(s)

Battle Rank 103 (111 total) - Vanu Sovereignty on Miller
Level Progress (to 104): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Flare VE6 Ursa Supernova PC Supernova FPC Cosmos VM3 Cosmos VM3 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $619,245 MLG Score: 495
Fun Score: N/A
Cheeseburgers Flipped: 679TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.999%15.928%38220100222,9032.05004-0.409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.98%0.572B+-0.731D--0.818D-HEAD + (~3.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.10.29C*12.70.107C+40.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.688%1.887%74410184247502470.564581171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.409%0.028C+0.26C*-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.60.009C+60.1-0.136C99.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.679%3.194%654710155,824142324534.09276237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.987%0.467B+0.369C**0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.679B+5.70.548B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.751%1.422%161510171,1259715361.15741209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.642%0.334C**-0.747D--0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.776B++10.50.732B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.622%82.55%16131019447160030.279375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.331%1.591A+1.011B**-1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.507B+2.20.302C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.336%8.772%161110215780100.071161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.409B-1.146D*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.40.292C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m231.2%312 (18.7k)305 (18.3k)1.6410140,80724,8672.02827111 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102297021.1%11.951%25203:1214

39% Engineer50% Heavy Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:50 PMOct 17th, 2018 8:46 AMJan 11th, 2019 2:46 AM (39d) (PST)Dec 13th, 2018 4:55 AM (68d) (PST)Dec 13th, 2018 4:32 AM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7672864810.5140.3130.0611.3790.082495

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,00217,15828,8443119483518,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1322.5h/55.1d 9,630 4,877 7,786 109.5k 2,415 3,442 6,532 60.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:6,900
Deaths:5,538
KDR:1.246
Accuracy:22.400% D-
HSR:19.174% D**
Flare VE6
C+
Kills:3,114
Deaths:1,034
KDR:3.012
Accuracy:22.000% C+
HSR:16.795% D--
Ursa
B**
Kills:2,749
Deaths:1,367
KDR:2.011
Accuracy:28.049% B**
HSR:15.642% D*
SVA-88
B
Kills:1,268
Deaths:749
KDR:1.693
Accuracy:25.017% B
HSR:15.536% D*
VX29 Polaris
B+
Kills:1,198
Deaths:722
KDR:1.659
Accuracy:25.776% B+
HSR:12.688% D**
Lasher X2
B**
Kills:1,165
Deaths:997
KDR:1.169
Accuracy:34.196% B**
HSR:2.146% D--
Orion VS54
B+
Kills:1,165
Deaths:582
KDR:2.002
Accuracy:23.242% B+
HSR:12.876% F
NS-15M1
B++
Kills:1,161
Deaths:786
KDR:1.477
Accuracy:26.126% B++
HSR:15.246% D--
Pulsar LSW
C
Kills:1,139
Deaths:395
KDR:2.884
Accuracy:21.739% C
HSR:11.765% F
Kills:19,859
Deaths (as Heavy Assault):12,170
Deaths (to Heavy Assaults):6,929
KDR:1.6318
Kill Difference:7,689
Playtime:664.842 hours
Usage:50%
Score:11.957m
Score/min:300
Accuracy (listed only):25.394%
HSR (listed only):13.541%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:401
Deaths:459
KDR:0.874
Accuracy:26.513% B+
HSR:10.474% D**
Solstice VE3
B+
Kills:132
Deaths:75
KDR:1.760
Accuracy:25.233% B+
HSR:15.909% D
Serpent VE92
B++
Kills:83
Deaths:91
KDR:0.912
Accuracy:26.744% B++
HSR:13.253% D*
VE-LR Obelisk
A+
Kills:63
Deaths:49
KDR:1.286
Accuracy:42.442% A+
HSR:22.222% D*
Phobos VX86
D--
Kills:57
Deaths:50
KDR:1.140
Accuracy:46.336% D--
HSR:8.772% D*
Kills:736
Deaths (as Engineer):724
Deaths (to Engineers):5,905
KDR:1.01657
Kill Difference:12
Playtime:521.632 hours
Usage:39%
Score:9.630m
Score/min:308
Accuracy (listed only):33.454%
HSR (listed only):14.126%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:1,152
Deaths:1,094
KDR:1.053
Accuracy:24.823% C++
HSR:9.375% D**
VE-S Canis
B+
Kills:773
Deaths:730
KDR:1.059
Accuracy:30.701% B+
HSR:12.160% D--
NS-7 PDW
C+
Kills:514
Deaths:596
KDR:0.862
Accuracy:24.468% C+
HSR:13.424% D
Eridani SX5
C
Kills:477
Deaths:699
KDR:0.682
Accuracy:22.044% D-
HSR:17.191% C
NS-11C
B+
Kills:401
Deaths:459
KDR:0.874
Accuracy:26.513% B+
HSR:10.474% D**
Solstice VE3
B+
Kills:132
Deaths:75
KDR:1.760
Accuracy:25.233% B+
HSR:15.909% D
Serpent VE92
B++
Kills:83
Deaths:91
KDR:0.912
Accuracy:26.744% B++
HSR:13.253% D*
Phobos VX86
D--
Kills:57
Deaths:50
KDR:1.140
Accuracy:46.336% D--
HSR:8.772% D*
Kills:3,589
Deaths (as Light Assault):3,794
Deaths (to Light Assaults):3,787
KDR:0.94597
Kill Difference:205
Playtime:10.932 hours
Usage:1%
Score:0.101m
Score/min:154
Accuracy (listed only):28.358%
HSR (listed only):12.570%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,152
Deaths:1,094
KDR:1.053
Accuracy:24.823% C++
HSR:9.375% D**
VE-S Canis
B+
Kills:773
Deaths:730
KDR:1.059
Accuracy:30.701% B+
HSR:12.160% D--
NS-7 PDW
C+
Kills:514
Deaths:596
KDR:0.862
Accuracy:24.468% C+
HSR:13.424% D
Eridani SX5
C
Kills:477
Deaths:699
KDR:0.682
Accuracy:22.044% D-
HSR:17.191% C
NS-44B Commissioner
C+
Kills:256
Deaths:431
KDR:0.594
Accuracy:39.563% C+
HSR:20.703% C-
Parallax VX3
B**
Kills:225
Deaths:116
KDR:1.940
Accuracy:45.720% B**
HSR:83.556% B++
Beamer VS3
B+
Kills:170
Deaths:196
KDR:0.867
Accuracy:31.132% B+
HSR:20% C
V10
B++
Kills:161
Deaths:80
KDR:2.013
Accuracy:45.189% B++
HSR:78.882% C++
Cerberus
B++
Kills:115
Deaths:161
KDR:0.714
Accuracy:36.200% B++
HSR:20.870% C
Manticore SX40
B++
Kills:73
Deaths:135
KDR:0.541
Accuracy:33.685% B++
HSR:13.699% D--
XM98
A+
Kills:61
Deaths:29
KDR:2.103
Accuracy:46.504% A
HSR:88.525% A+
Kills:3,977
Deaths (as Infiltrator):4,267
Deaths (to Infiltrators):3,687
KDR:0.93204
Kill Difference:290
Playtime:36.556 hours
Usage:3%
Score:0.412m
Score/min:188
Accuracy (listed only):34.548%
HSR (listed only):34.399%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:1,375
Deaths:531
KDR:2.589
Accuracy:20.983% B**
HSR:16.509% D
Cosmos VM3
B**
Kills:1,372
Deaths:531
KDR:2.584
Accuracy:20.482% B**
HSR:17.784% C
NS-10 Burster
B++
Kills:168
Deaths:119
KDR:1.412
Accuracy:34.045% B++
HSR:4.167% D
NS-10 Burster
B++
Kills:163
Deaths:119
KDR:1.370
Accuracy:33.665% B++
HSR:4.908% C--
Comet VM2
C+
Kills:146
Deaths:197
KDR:0.741
Accuracy:45.551% C+
HSR:4.110% C+
Comet VM2
C++
Kills:144
Deaths:197
KDR:0.731
Accuracy:43.529% C++
HSR:2.083% D--
Kills:3,368
Deaths (as MAX Suit):847
Deaths (to MAX Suits):1,614
KDR:3.97639
Kill Difference:2,521
Playtime:85.027 hours
Usage:6%
Score:2.084m
Score/min:408
Accuracy (listed only):33.043%
HSR (listed only):8.260%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:241
V. Kills:102 234%
Deaths:55
KDR:4.382
Accuracy:53.958% C*
KPH:46.100 D
VKPH:19.500 C++
Saron Laser Cannon
D
Kills:69
V. Kills:72 95%
Deaths:146
KDR:0.473
Accuracy:33.506% C**
KPH:5 D
VKPH:5.300 D
Maelstrom Turbo Laser
B+
Kills:60
V. Kills:54 109%
Deaths:152
KDR:0.395
Accuracy:34.031% B+
KPH:4.800 D-
VKPH:4.300 D-
Light PPA
D
Kills:54
V. Kills:5 N/A
Deaths:29
KDR:1.862
Accuracy:30.219% D**
KPH:23.800 D
VKPH:2.200 D
Antares LC
B++
Kills:51
V. Kills:38 131%
Deaths:122
KDR:0.418
Accuracy:36.574% B++
KPH:7.100 D-
VKPH:5.300 D-
Kills:475 (234 + 0)
Deaths:504
KDR:0.942
VKDR:0.538
Vehicle Kills:271
Kill Difference:29
Playtime:40.961 hours
Usage:3%
Score:0.367m
Score/min:149
Piloting Accuracy:36.574%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:323
V. Kills:58 N/A
Deaths:27
KDR:11.963
Accuracy:52.830% A
KPH:59.200 B+
VKPH:10.600 B
Kills:323 (0 + 323)
Deaths:27
KDR:11.963
VKDR:2.148
Vehicle Kills:58
Kill Difference:296
Playtime:5.460 hours
Usage:0%
Score:0.104m
Score/min:317
Piloting Accuracy:N/A%
Gunner Accuracy:52.830%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:184
V. Kills:26 N/A
Deaths:12
KDR:15.333
Accuracy:49.959% C++
KPH:35.900 D
VKPH:5.100 D-
L100 Python AP
C**
Kills:138
V. Kills:110 124%
Deaths:28
KDR:4.929
Accuracy:58.293% C*
KPH:24.500 C
VKPH:19.500 C**
L100 Python HEAT
A+
Kills:98
V. Kills:35 272%
Deaths:15
KDR:6.533
Accuracy:66.827% A+
KPH:39.100 B++
VKPH:14 B+
Skyguard
C
Kills:65
V. Kills:58 110%
Deaths:13
KDR:5
Accuracy:33.799% B++
KPH:9.500 D
VKPH:8.400 C
C75 Viper
C+
Kills:62
V. Kills:14 413%
Deaths:14
KDR:4.429
Accuracy:38.880% C+
KPH:23.900 C
VKPH:5.400 D
Kills:547 (547 + 0)
Deaths:82
KDR:6.671
VKDR:2.963
Vehicle Kills:243
Kill Difference:465
Playtime:22.725 hours
Usage:2%
Score:0.357m
Score/min:262
Driving Accuracy:38.880%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:2,357
V. Kills:733 321%
Deaths:193
KDR:12.212
Accuracy:52.756% B+
KPH:29.600 B++
VKPH:9.200 C**
Supernova FPC
B++
Kills:1,827
V. Kills:1,333 137%
Deaths:348
KDR:5.250
Accuracy:51.825% C+
KPH:25 C++
VKPH:18.200 B++
Supernova VPC
B++
Kills:1,155
V. Kills:144 N/A
Deaths:83
KDR:13.916
Accuracy:53.624% B
KPH:57.200 B++
VKPH:7.100 C+
Saron HRB
C
Kills:452
V. Kills:275 164%
Deaths:56
KDR:8.071
Accuracy:39.738% C-
KPH:22.100 C
VKPH:13.400 C
Proton II PPA
A+
Kills:83
V. Kills:8 N/A
Deaths:6
KDR:13.833
Accuracy:35.748% A++
KPH:66.100 B
VKPH:6.400 A+
Kills:5,874 (5,339 + 535)
Deaths:686
KDR:8.563
VKDR:3.634
Vehicle Kills:2,493
Kill Difference:5,188
Playtime:194.768 hours
Usage:15%
Score:2.760m
Score/min:236
Driving Accuracy:53.624%
Gunner Accuracy:35.748%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:146
V. Kills:31 456%
Deaths:18
KDR:8.111
Accuracy:34.988% C+
KPH:54.700 B+
VKPH:11.600 B+
M60-G Bulldog
C**
Kills:121
V. Kills:19 N/A
Deaths:7
KDR:17.286
Accuracy:37.852% C**
KPH:15.600 D-
VKPH:2.400 D--
Kills:267 (0 + 267)
Deaths:25
KDR:10.680
VKDR:2
Vehicle Kills:50
Kill Difference:242
Playtime:10.433 hours
Usage:1%
Score:0.097m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:37.852%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,9916,9005,5381.246C-0.4022.4%D-19.174%D**45.3DN/A128152.2h13.6D**60.6D*
Flare VE6 3,1213,1141,0343.012A++1.3722%C+16.795%D--38.3C+N/A13581.2h10.1B46.1C**
Ursa 2,7572,7491,3672.011B*0.3728.049%B**15.642%D*49.2B+N/A27055.9h11C*39.2B+
Supernova PC 3,0902,35719312.212B**10.5752.756%B+3.309%B++29.5B++9.2C**19579.8h3.5B**6.7B**
Supernova FPC 3,1601,8273485.25C+3.6151.825%C+3.996%B**25C++18.2B++23673.1h5.5C++10.6C++
Cosmos VM3 1,3891,3755312.589B+0.9520.983%B**16.509%D35.7B+N/A16538.5h15.2C+72.6C*
Cosmos VM3 1,3801,3725312.584B0.9420.482%B**17.784%C36.7B++N/A16837.4h14.7C+71.5B+
SVA-88 1,2761,2687491.693C+0.0525.017%B15.536%D*38.4CN/A15233h13C52C++
VX29 Polaris 1,2011,1987221.659C*0.0225.776%B+12.688%D**42.9C+N/A17427.9h12.7C+49.4C**
Lasher X2 1,1931,1659971.169B+0.4734.196%B**2.146%D--37.6C**N/A12631h17.5B+51.2B++
Orion VS54 1,1681,1655822.002B+0.3623.242%B+12.876%F42.8B+N/A22327.2h11.9B+51.3C*
NS-15M1 1,1711,1617861.477C++0.1626.126%B++15.246%D--42.2C++N/A13227.5h12.9C+49.2B+
Supernova VPC 1,2991,1558313.916C**12.2753.624%B2.424%B**57.2B++7.1C+25320.2h2.7B++5B++
Sirius SX12 1,1651,1521,0941.053C++0.5924.823%C++9.375%D**19.6CN/A9658.9h17.9C--72C+
Pulsar LSW 1,1491,1393952.884A1.2421.739%C11.765%F34.6CN/A16032.9h13.5C62.1C+
VE-S Canis 7997737301.059C+0.5830.701%B+12.16%D--37.3C+1.3A+9920.7h12.3C++40B
NS Decimator 1,1246046950.869C+0.7769.211%B**1.987%C31.5C+27.1A47319.2h5.8D8.4C+
Nemesis VSH9 1,0535997450.804C*0.8469.667%B**2.671%C+21C**15.9B**21928.5h7.4B+10.7B++
NS-7 PDW 5195145960.862C+0.7824.468%C+13.424%D15.4DN/A5433.3h17.5C-71.6C+
Eridani SX5 4874776990.682C-0.9622.044%D-17.191%C11.6D-N/A3741h17.1D--77.6D
C-4 7434674571.022C0.6223.795%CN/A73C+43.1B**12036.4h1.7C7.2C
Saron HRB 727452568.071B++6.4339.738%C-2.212%B+22C13.4C37720.5h14A35.3B**
S1 6574335640.768C++0.8768.243%A3.695%B+34.6B++17.9B++44212.5h5.8B+8.5B++
NS-11C 4124014590.874C+0.7726.513%B+10.474%D**17.5CN/A5722.9h15.8C+59.5C**
MANA Anti-Vehicle Turret 6803722501.488D0.1558.774%C2.151%C--3720C++3080C++1306660.1h8.2B+14B+
Frag Grenade 3343301330N/A328.3638.462%D-N/A1650S20A+65930.2h1.6A*4.1A
L105 Zephyr 3813232711.963B+10.3252.83%AN/A58.7B+10.5B3175.5h5.2B*9.8B**
Anti-Vehicle Grenade 3433131313N/A311.3655.47%B+N/A447.1B42.9D22580.7h4.6B+8.3B++
NS-44B Commissioner 2612564310.594D1.0539.563%C+20.703%C-31.6CN/A1148.1h4C10C++
Dual Photon Pods 343241554.382C2.7453.958%C*2.075%B**46.3D19.6C++5095.2h30.8D57C
Parallax VX3 2262251161.94C0.3045.72%B**83.556%B++30.4C++N/A1037.4h2.2C*4.7B+
Tank Mine 361216742.919C*1.2827.156%C-N/A144B*96.7B**19711.5h1.7B+6.1C*
Proximity Mine 211211395.41B+3.7736.232%DN/A191.8A+N/A8671.1h1.5A4.3B
L100 Python HESH 2101841215.333B+13.6949.959%C++1.087%C-36.1D5.1D-2205.1h3.3C*6.6B
Beamer VS3 1711701960.867C++0.7731.132%B+20%C53.1AN/A2213.2h7.6B+24.3C**
NS-10 Burster 2641681191.412B+0.2334.045%B++4.167%D7.8B**4.4B12021.6h96.7A284B**
MANA Anti-Personnel Turret 167166592.814N/A1.1721.806%UN/A1660U10U4202000.1h21.7T*99.4T*
NS-10 Burster 2641631191.37B++0.2733.665%B++4.908%C--7.5B*4.7B++12421.7h99.2B*294.7B*
V10 162161802.013C-0.3745.189%B++78.882%C++22.4DN/A967.2h2.3C+5.1B
Comet VM2 2401461970.741C0.9045.551%C+4.11%C+10.2C6.6B*9814.3h29.4C+64.6C++
M40 Fury 177146188.111B6.4734.988%C+2.055%B+54.1B+11.5B+3412.7h11.2B+32.1B+
Comet VM2 2351441970.731C+0.9143.529%C++2.083%D--9.5C6B*13015.1h28.5C-65.4C+
L100 Python AP 248138284.929C++3.2958.293%C*N/A24.6C19.6B3015.6h7.9C13.5C+
Solstice VE3 132132751.76A+0.1225.233%B+15.909%D19.4C++N/A2816.8h13.5B+53.6B
Force-Blade 15012920,5910.006C--1.6446.748%A+N/A0.2C--N/A1760.7h3.6D7.6B+
M60-G Bulldog 140121717.286S15.6437.852%C**N/A15.5D-2.4D--907.8h7.3C*19.4B+
Cerberus 1181151610.714C0.9336.2%B++20.87%C41.1C++1.1B*1112.8h6.3C+17.4B+
Spear Anti-Vehicle Phalanx Turret 1871121011.2B++9.5645.67%C++6.25%B**38.6C++25.9B+5772.9h8.6C*18.9B+
L100 Python HEAT 13398156.533B+4.8966.827%A+3.061%C**39.2B++14B+3932.5h5.7B8.5B*
Proton II PPA 9183613.833C+12.1935.748%A++1.205%D-63.8C**6.2A3161.3h15.7D**43.9C++
Serpent VE92 8483910.912C+0.7326.744%B++13.253%D*21.3CN/A1563.9h13C*48.7B+
Lancer VS22 226792570.307D1.3368.919%B**1.266%C+7.7D14.4C*26510.2h65.8D**95.5D--
Manticore SX40 74731350.541C-1.1033.685%B++13.699%D--21.5CN/A813.4h7.9C++23.3B+
Saron Laser Cannon 141691460.473C1.1733.506%C**1.449%C--5D5.3D8413.7h132.4C*395.1C**
Skyguard 12365135B**3.3633.799%B++1.538%C9.4D8.4C1776.9h141.6C418.9C**
VE-LR Obelisk 6463491.286C0.3642.442%A+22.222%D*27.4CN/A682.3h7.9C18.6B+
C75 Viper 7662144.429C++2.7938.88%C+N/A23.8C5.4D3582.6h15.5C+39.7C+
XM98 6161292.103C+0.4646.504%A88.525%A+30.5C++N/A3052h2.2B+4.7B*
Maelstrom Turbo Laser 114601520.395C-1.2534.031%B+1.667%D4.8D-4.3D-11512.6h133C+390.8C++
Phobos VX86 5757501.14C+0.5046.336%D--8.772%D*21.9DN/A1132.6h3.4D*7.4D-
Light PPA 5954291.862C0.2230.219%D**1.852%B*23.5D2.2D1722.3h17.9C59.3C--
Antares LC 89511220.418D1.2236.574%B++N/A7.1D-5.3D-667.2h153.5C+419.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4960.1h
Nano-Armor Kit454589,30345.5h
Spawn Beacon5930.4h
Anti-Vehicle MANA Turret196842h
Medical Applicator72,9750.3h
Deconstruction Tool05340.1h
Ammunition Package244860.6h
Anti-Infantry MANA Turret142380.5h

Check the help document for the dictionary if you want to learn more about words used here.


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