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Praetor EquinsuOcha[KOTV] EquinsuOcha
VS BR 84

KDR: 2.73

Score: 89.6m

Last Seen: May 16th, 2019 8:10 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 171
Level Progress (to 85): 60%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Parallax VX3 SVA-88 Frag Grenade L100 Python HEAT L100 Python HESH Spear Anti-Vehicle Phalanx Turret Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $973,278 MLG Score: 778
Fun Score: N/A
Cheeseburgers Flipped: 674TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.955%17.878%37544114578,2022.142870.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.591%-0.031C+-0.442C--0.2C++HEAD ++ (~7.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.222C++12.20.147C++46

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.097%2.719%13764118521,588242240958.91329527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.386%0.309C*0.088C+-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++4.30.656B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.407%8.093%75911801,42118723430.759081413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.589%-0.722D-0.927B*0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.4-0.011C+34.20.139C++86.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.336%80.949%757118218,4874524584.08553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.666%0.048C+0.903B*0.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.339C**2.30.275C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.112%12.5%751118872253420.0284024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.528D-0.41C---1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.124C+5.2-0.072C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 171
89.6m225.8%294 (17.6k)253 (15.2k)2.72985174,69163,9933.0654484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1189847318.394%17.669%32505:3349

20% Engineer29% Heavy Assault20% Infiltrator25% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 5:45 PMApr 19th, 2013 9:15 PMMay 18th, 2019 3:50 AM (2d) (PST)May 16th, 2019 5:28 PM (3d) (PST)May 16th, 2019 4:10 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5441224220.4930.1800.0871.2120.044778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6527,34425,3083011573315,169

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5909.5h/246.2d 21,476 30,866 49,135 429.8k 8,224 23,894 15,646 193m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:12,836
Deaths:8,618
KDR:1.489
Accuracy:19.353% D
HSR:15.332% D*
Flare VE6
D-
Kills:1,251
Deaths:1,005
KDR:1.245
Accuracy:17.582% D-
HSR:12.950% F
Lasher X2
C
Kills:1,240
Deaths:595
KDR:2.084
Accuracy:23.695% C
HSR:3.145% C-
Betelgeuse 54-A
F
Kills:1,187
Deaths:777
KDR:1.528
Accuracy:19.013% F
HSR:12.384% F--
Pulsar LSW
D*
Kills:1,177
Deaths:1,212
KDR:0.971
Accuracy:14.677% D**
HSR:14.189% D*
NSX Naginata
D-
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:17.375% D-
HSR:20.998% D--
Orion VS54
C
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:19.501% C
HSR:15.259% D*
NS-15M2
C--
Kills:1,160
Deaths:674
KDR:1.721
Accuracy:21.328% C--
HSR:16.983% D--
VX29 Polaris
D-
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:18.735% D-
HSR:15% D--
Ursa
D
Kills:1,159
Deaths:837
KDR:1.385
Accuracy:18.837% D
HSR:13.719% D**
NS-15M1
C+
Kills:1,150
Deaths:707
KDR:1.627
Accuracy:21.554% C+
HSR:13.391% D*
NSX-P Naginata
D
Kills:216
Deaths:127
KDR:1.701
Accuracy:18.855% D
HSR:15.741% F
VE-H Maw
D--
Kills:207
Deaths:135
KDR:1.533
Accuracy:19.372% D*
HSR:17.874% D--
Kills:25,065
Deaths (as Heavy Assault):17,125
Deaths (to Heavy Assaults):16,862
KDR:1.46365
Kill Difference:7,940
Playtime:1,686.728 hours
Usage:29%
Score:25.281m
Score/min:250
Accuracy (listed only):19.221%
HSR (listed only):14.382%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:25,987
Deaths:13,931
KDR:1.865
Accuracy:22.024% C-
HSR:17.728% D-
NSX Tanto
D--
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D--
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
NSX-P Tanto
D
Kills:1,172
Deaths:1,215
KDR:0.965
Accuracy:22.221% D
HSR:17.747% D--
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D-
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D-
NS-7 PDW
C-
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C-
HSR:13.333% D
Zenith VX-5
D--
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D--
HSR:15.858% D--
NS-11C
C+
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C+
HSR:11.923% D*
Serpent VE92
C+
Kills:613
Deaths:533
KDR:1.150
Accuracy:23.475% C+
HSR:12.561% D*
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.591% C+
HSR:13.491% D
NSX Tengu
D*
Kills:504
Deaths:431
KDR:1.169
Accuracy:28.160% D*
HSR:11.111% D**
MKV Suppressed
C+
Kills:412
Deaths:387
KDR:1.065
Accuracy:19.098% D*
HSR:18.932% C+
Eridani SX5
C+
Kills:331
Deaths:213
KDR:1.554
Accuracy:21.457% D--
HSR:19.033% C+
VX6-7
D
Kills:176
Deaths:214
KDR:0.822
Accuracy:21.342% D
HSR:15.341% D-
VE-C Horizon
D--
Kills:98
Deaths:89
KDR:1.101
Accuracy:27.648% D*
HSR:16.327% D--
Pandora VX25
C-
Kills:72
Deaths:44
KDR:1.636
Accuracy:35.112% C-
HSR:12.500% D
Kills:40,799
Deaths (as Light Assault):26,187
Deaths (to Light Assaults):14,798
KDR:1.55799
Kill Difference:14,612
Playtime:1,462.939 hours
Usage:25%
Score:20.565m
Score/min:234
Accuracy (listed only):23.210%
HSR (listed only):15.409%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:25,987
Deaths:13,931
KDR:1.865
Accuracy:22.024% C-
HSR:17.728% D-
NSX Tanto
D--
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D--
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
VE-LR Obelisk
C
Kills:1,193
Deaths:205
KDR:5.820
Accuracy:23.850% D*
HSR:29.841% C
Revenant
B++
Kills:1,185
Deaths:257
KDR:4.611
Accuracy:25.325% D**
HSR:33.924% B++
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
Eidolon VE33
C*
Kills:1,174
Deaths:302
KDR:3.887
Accuracy:24.418% D
HSR:26.917% C*
NSX-P Tanto
D
Kills:1,172
Deaths:1,215
KDR:0.965
Accuracy:22.221% D
HSR:17.747% D--
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D-
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D-
Zenith VX-5
D--
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D--
HSR:15.858% D--
NS-11C
C+
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C+
HSR:11.923% D*
Serpent VE92
C+
Kills:613
Deaths:533
KDR:1.150
Accuracy:23.475% C+
HSR:12.561% D*
VX6-7
D
Kills:176
Deaths:214
KDR:0.822
Accuracy:21.342% D
HSR:15.341% D-
VE-C Horizon
D--
Kills:98
Deaths:89
KDR:1.101
Accuracy:27.648% D*
HSR:16.327% D--
Pandora VX25
C-
Kills:72
Deaths:44
KDR:1.636
Accuracy:35.112% C-
HSR:12.500% D
Kills:40,182
Deaths (as Engineer):23,261
Deaths (to Engineers):10,515
KDR:1.72744
Kill Difference:16,921
Playtime:1,169.164 hours
Usage:20%
Score:21.733m
Score/min:310
Accuracy (listed only):23.555%
HSR (listed only):18.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
H-V45
D
Kills:1,171
Deaths:741
KDR:1.580
Accuracy:21.289% D
HSR:15.799% D
NS-11P
C+
Kills:1,158
Deaths:674
KDR:1.718
Accuracy:20.704% C-
HSR:18.135% C+
NS-11A
C+
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:18.714% D*
HSR:21.503% C+
NS-7 PDW
C-
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C-
HSR:13.333% D
Terminus VX-9
D
Kills:931
Deaths:659
KDR:1.413
Accuracy:21.793% D
HSR:16.434% D*
Corvus VA55
C++
Kills:661
Deaths:202
KDR:3.272
Accuracy:20.648% D
HSR:23.147% C++
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.591% C+
HSR:13.491% D
NSX Tengu
D*
Kills:504
Deaths:431
KDR:1.169
Accuracy:28.160% D*
HSR:11.111% D**
MKV Suppressed
C+
Kills:412
Deaths:387
KDR:1.065
Accuracy:19.098% D*
HSR:18.932% C+
Eridani SX5
C+
Kills:331
Deaths:213
KDR:1.554
Accuracy:21.457% D--
HSR:19.033% C+
Pulsar VS1
C**
Kills:242
Deaths:116
KDR:2.086
Accuracy:20.389% D
HSR:22.314% C**
Pandora VX25
C-
Kills:72
Deaths:44
KDR:1.636
Accuracy:35.112% C-
HSR:12.500% D
Kills:9,562
Deaths (as Combat Medic):6,630
Deaths (to Combat Medics):7,184
KDR:1.44223
Kill Difference:2,932
Playtime:280.566 hours
Usage:5%
Score:4.424m
Score/min:263
Accuracy (listed only):22.797%
HSR (listed only):16.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:13,419
Deaths:1,209
KDR:11.099
Accuracy:38.677% C+
HSR:83.851% B++
V10
B++
Kills:1,399
Deaths:130
KDR:10.762
Accuracy:36.472% D
HSR:83.345% B++
NSX Tomoe
D-
Kills:1,182
Deaths:339
KDR:3.487
Accuracy:21.880% D**
HSR:28.426% D-
Nyx VX31
C++
Kills:1,177
Deaths:344
KDR:3.422
Accuracy:23.700% F
HSR:30.586% C++
VA39 Spectre
B
Kills:1,177
Deaths:181
KDR:6.503
Accuracy:27.550% D-
HSR:42.141% B
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
NS-30 Vandal
C**
Kills:1,173
Deaths:293
KDR:4.003
Accuracy:24.837% D**
HSR:28.730% C**
NSX Daimyo
D*
Kills:1,163
Deaths:210
KDR:5.538
Accuracy:32.426% D**
HSR:90.198% D*
XM98
B
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:39.611% B
HSR:76.445% C*
NS-7 PDW
C-
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C-
HSR:13.333% D
Artemis VX26
C
Kills:904
Deaths:360
KDR:2.511
Accuracy:21.701% D*
HSR:20.022% C
NS-44 Commissioner
C
Kills:762
Deaths:909
KDR:0.838
Accuracy:26.891% D--
HSR:19.160% C
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.591% C+
HSR:13.491% D
NSX Tengu
D*
Kills:504
Deaths:431
KDR:1.169
Accuracy:28.160% D*
HSR:11.111% D**
Phantom VA23
B
Kills:480
Deaths:180
KDR:2.667
Accuracy:22.348% F-
HSR:32.500% B
NS-357 Underboss
C+
Kills:420
Deaths:478
KDR:0.879
Accuracy:35.108% C+
HSR:21.191% C+
MKV Suppressed
C+
Kills:412
Deaths:387
KDR:1.065
Accuracy:19.098% D*
HSR:18.932% C+
Beamer VS3
C+
Kills:364
Deaths:389
KDR:0.936
Accuracy:26.120% C+
HSR:15.385% D-
Eridani SX5
C+
Kills:331
Deaths:213
KDR:1.554
Accuracy:21.457% D--
HSR:19.033% C+
NS-61 Emissary
D
Kills:316
Deaths:241
KDR:1.311
Accuracy:24.400% D
HSR:11.709% D-
Soldier Soaker
C
Kills:119
Deaths:71
KDR:1.676
Accuracy:30.861% C
HSR:8.403% D--
Ghost
C+
Kills:88
Deaths:31
KDR:2.839
Accuracy:28.358% F
HSR:67.046% C+
Phaseshift VX-S
C
Kills:82
Deaths:12
KDR:6.833
Accuracy:27.424% D*
HSR:69.512% C
Kills:29,553
Deaths (as Infiltrator):9,273
Deaths (to Infiltrators):9,976
KDR:3.18699
Kill Difference:20,280
Playtime:1,206.432 hours
Usage:20%
Score:15.424m
Score/min:213
Accuracy (listed only):27.221%
HSR (listed only):35.629%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:515
Deaths:216
KDR:2.384
Accuracy:18.664% C+
HSR:21.165% C++
Blueshift VM5
C++
Kills:513
Deaths:213
KDR:2.408
Accuracy:19.215% C+
HSR:21.637% C++
NS-10 Burster
A
Kills:224
Deaths:64
KDR:3.500
Accuracy:38.951% A
HSR:2.679% D--
NS-10 Burster
A+
Kills:216
Deaths:64
KDR:3.375
Accuracy:38.808% A+
HSR:0.463% D**
Comet VM2
C+
Kills:207
Deaths:118
KDR:1.754
Accuracy:41.134% C+
HSR:3.865% C+
Comet VM2
C
Kills:186
Deaths:114
KDR:1.632
Accuracy:41.877% C
HSR:2.151% D--
Nebula VM20
D
Kills:73
Deaths:41
KDR:1.780
Accuracy:15.640% D
HSR:9.589% F-
Nebula VM20
D
Kills:51
Deaths:38
KDR:1.342
Accuracy:15.265% D
HSR:9.804% F--
Kills:1,985
Deaths (as MAX Suit):434
Deaths (to MAX Suits):3,193
KDR:4.57373
Kill Difference:1,551
Playtime:84.427 hours
Usage:1%
Score:2.216m
Score/min:438
Accuracy (listed only):28.694%
HSR (listed only):8.919%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:9,329
V. Kills:2,115 441%
Deaths:629
KDR:14.832
Accuracy:48.906% C
KPH:41.200 B*
VKPH:9.300 C-
L100 Python HESH
B+
Kills:7,847
V. Kills:795 N/A
Deaths:192
KDR:40.870
Accuracy:43.277% D
KPH:63 B+
VKPH:6.400 C-
C75 Viper
B**
Kills:3,089
V. Kills:533 N/A
Deaths:247
KDR:12.506
Accuracy:38.441% C+
KPH:48.100 B**
VKPH:8.300 C++
L100 Python AP
B+
Kills:1,323
V. Kills:620 213%
Deaths:124
KDR:10.669
Accuracy:47.776% D--
KPH:34.900 B+
VKPH:16.400 C
Kills:21,588 (21,588 + 0)
Deaths:1,192
KDR:18.111
VKDR:3.409
Vehicle Kills:4,063
Kill Difference:20,396
Playtime:453.293 hours
Usage:8%
Score:5.663m
Score/min:208
Driving Accuracy:47.776%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:116
V. Kills:37 305%
Deaths:14
KDR:8.286
Accuracy:52.718% B++
KPH:38.800 B++
VKPH:12.400 D
Saron HRB
C+
Kills:114
V. Kills:60 187%
Deaths:24
KDR:4.750
Accuracy:39.698% C-
KPH:24.300 C+
VKPH:12.800 C
Kills:230 (0 + 230)
Deaths:38
KDR:6.053
VKDR:2.553
Vehicle Kills:97
Kill Difference:192
Playtime:7.687 hours
Usage:0%
Score:0.299m
Score/min:648
Driving Accuracy:N/A%
Gunner Accuracy:39.698%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:281
V. Kills:87 319%
Deaths:52
KDR:5.404
Accuracy:33.139% D
KPH:17.700 C
VKPH:5.500 D
M12 Kobalt
C
Kills:251
V. Kills:15 N/A
Deaths:14
KDR:17.929
Accuracy:18.105% C+
KPH:45.100 D
VKPH:2.700 C
M20 Basilisk
C+
Kills:213
V. Kills:47 444%
Deaths:32
KDR:6.656
Accuracy:29.887% D--
KPH:21.100 C+
VKPH:4.700 D--
M40 Fury
C-
Kills:205
V. Kills:26 N/A
Deaths:30
KDR:6.833
Accuracy:27.134% D--
KPH:33.500 C-
VKPH:4.300 D--
M12 Kobalt
C--
Kills:112
V. Kills:3 N/A
Deaths:3
KDR:37.333
Accuracy:15.566% C--
KPH:42.100 D
VKPH:1.100 D--
M60-G Bulldog
D
Kills:78
V. Kills:16 459%
Deaths:23
KDR:3.391
Accuracy:24.510% D--
KPH:18.800 D
VKPH:3.800 D
M60-G Bulldog
C++
Kills:71
V. Kills:6 N/A
Deaths:15
KDR:4.733
Accuracy:32.468% C--
KPH:40.600 C++
VKPH:3.400 D-
M40 Fury
D--
Kills:58
V. Kills:7 N/A
Deaths:5
KDR:11.600
Accuracy:25.801% D*
KPH:26.800 D--
VKPH:3.200 D*
Kills:1,269 (0 + 1,269)
Deaths:174
KDR:7.293
VKDR:1.190
Vehicle Kills:207
Kill Difference:1,095
Playtime:48.380 hours
Usage:1%
Score:0.510m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:25.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 26,17425,98713,9311.865B+0.8622.024%C-17.728%D-25.9C+N/A701001.6h11.5C*52.1C++
Parallax VX3 13,44713,4191,20911.099A*8.3738.677%C+83.851%B++33.6BN/A100399.8h1.9B+4.9B+
SVA-88 12,89212,8368,6181.489C+1.2419.353%D15.332%D*19.8D-N/A69647.5h12.2C+63.1C+
Frag Grenade 9,9439,80819808N/A9,805.2752.207%B**N/A754.5A10.4C**215313h2.8B*5.3B*
L100 Python HEAT 11,4449,32962914.831A**12.1048.906%C4.041%B**41.2B*9.3C-194226.6h3.9B**8B*
L100 Python HESH 8,6427,84719240.87A*38.1443.277%DN/A63B+6.4C-190124.6h3.2C**7.3C++
Spear Anti-Vehicle Phalanx Turret 9,9547,71231124.797M22.0744.2%C+4.603%C**56.3B**16.4C--308137.1h5.3B**12B*
Sticky Grenade 5,9645,93115931N/A5,928.2756.263%B+N/A1446.6B**8C-42774.1h1.5B*2.6B++
Proximity Mine 5,2995,2975839.086A++6.3634.485%D-N/A150.1B+N/A44935.3h2.1D6.1D--
Tank Mine 7,2454,77744710.687S7.9619.98%D--N/A173.7A+89.7B*125727.5h1.5B++7.7D
C-4 ARX 3,7443,1699793.237B++0.5127.028%C++N/A188.6A+34.2C+82816.8h1.2C++4.4C**
C75 Viper 3,6223,08924712.506A++9.7838.441%C+N/A48.1B**8.3C++26364.2h8B**20.9B*
NS Decimator 3,5252,3592,6100.904C+1.8358.772%C2.332%C+28.2C13.9C28183.6h5.3C9C+
V10 1,4031,39913010.762M++8.0336.472%D83.345%B++34.7C++N/A10140.3h2.1B5.7C++
NSX Tanto 1,3971,3841,0051.377C**1.3520.147%D*17.847%D--12.1DN/A29114.8h16.5C81.7C--
C-4 1,6841,3304353.057B**0.3331.228%B**N/A172.7A*46B**20377.7h1.5C++4.8B+
L100 Python AP 1,9431,32312410.669A7.9447.776%D--8.163%M+34.9B+16.4C26137.9h5.2B++10.9C**
Eclipse VE3A 1,3321,3187851.679C++1.0521.146%D*13.885%D*29CN/A8245.5h14.2D67.4D--
Flare VE6 1,2591,2511,0051.245C+1.4817.582%D-12.95%F18.7DN/A9367h10.9C++62.2C+
Lasher X2 1,2871,2405952.084A++0.6523.695%C3.145%C-30.9C+1.2B+11640.1h27.4D**115.7C--
VE-LR Obelisk 1,2091,1932055.82A**3.0923.85%D*29.841%C25.5CN/A7946.8h6.9C++28.8C
Betelgeuse 54-A 1,1891,1877771.528C1.2019.013%F12.384%F--25.3D*N/A15846.9h11.7C-61.7D*
Revenant 1,2131,1852574.611A++1.8825.325%D**33.924%B++23D-N/A6551.6h10.4D**41.1F-
Solstice SF 1,1941,1831,0951.08C++1.6522.286%C15.807%C+10DN/A32118.3h13.4C+60.2C+
NSX Tomoe 1,1891,1823393.487B*0.7621.88%D**28.426%D-22.4DN/A5252.8h18.3D-83.8D*
Nyx VX31 1,1901,1773443.422B++0.6923.7%F30.586%C++23.2DN/A6550.7h7.6D*32.1F
Pulsar LSW 1,1851,1771,2120.971C1.7614.677%D**14.189%D*14.4D--N/A5381.6h13.7C93D-
VA39 Spectre 1,1971,1771816.503M+3.7727.55%D-42.141%B26.2C**N/A9744.9h6.1C++22.1C+
Eidolon VE33 1,1921,1743023.887A**1.1624.418%D26.917%C*20.3C+N/A5857.8h10.5C42.9C
VE-S Canis 1,1901,1747671.531B1.2022.939%D14.906%D22.3C--N/A6152.7h13.7C59.8C
NS-30 Vandal 1,1871,1732934.003A1.2724.837%D**28.73%C**23.2DN/A7850.5h7.5D*30D*
NSX-P Tanto 1,2041,1721,2150.965C+1.7622.221%D17.747%D--9.3D-N/A29125.8h17.2C77.3C
H-V45 1,1841,1717411.58C++1.1521.289%D15.799%D19.4C--N/A7060.5h13.6C+63.8C+
Force-Blade 1,2021,16744,5770.026C++2.7035.54%B+1.371%D0.4CN/A13328.5h1.9B++5.2B+
Solstice VE3 1,1771,1667411.574B**1.1621.55%C15.866%D28.1B+N/A20641.5h13.7B+63.4C*
NSX Daimyo 1,1681,1632105.538B++2.8132.426%D**90.198%D*22.6D--N/A5951.5h3.5D*10.7D**
NSX Naginata 1,1791,1627261.601C*1.1317.375%D-20.998%D--19.1D-N/A5460.9h12.9C+74.1C
Orion VS54 1,1631,1607841.48C++1.2519.501%C15.259%D*22.5CN/A20151.6h12B61.4C++
S1 1,6261,1601,1860.978B+1.7558.126%C++3.534%B+24.4C+9.8C-30747.5h6.2B10.7B
NS-15M2 1,1671,1606741.721C++1.0121.328%C--16.983%D--28.2C--N/A10641.2h12.3C*57.8C++
VX29 Polaris 1,1631,1609281.25C+1.4818.735%D-15%D--21.4D-N/A9854.1h12.7C+68C+
Ursa 1,1651,1598371.385C++1.3418.837%D13.719%D**21.8DN/A7453.1h11.1C*58.9C+
Anti-Vehicle Grenade 1,3231,15911159N/A1,156.2758.103%B++N/A429.3C*60.7C-24852.7h4.9B+8.4B+
XM98 1,1591,1592065.626A++2.9039.611%B76.445%C*28.5C*N/A11440.7h2.3B+5.7B+
NS-11P 1,1651,1586741.718B+1.0120.704%C-18.135%C+25C+N/A8246.4h13.7C*66.1C++
NS-11A 1,1701,1585042.298B*0.4318.714%D*21.503%C+21C-N/A6155.2h15.7C--84.1D
Solstice Burst 1,1621,1585941.949B+0.7821.695%D--18.567%D-30.2CN/A8338.3h14.3C+66.1C
NS-7 PDW 1,1651,1551,3840.835C+1.8922.463%C-13.333%D16C--N/A6772h15.5C+69C+
Zenith VX-5 1,1661,1541,3750.839C1.8920.68%D--15.858%D--14DN/A5782.7h14C+67.9C
NS-15M1 1,1511,1507071.627C++1.1021.554%C+13.391%D*28.3CN/A9640.6h11.2B+51.8B
NS-11C 1,1501,1498761.312B+1.4223.953%C+11.923%D*24.1C+N/A10947.6h12B++50B+
Terminus VX-9 9489316591.413C+1.3221.793%D16.434%D*18.1D-N/A6351.3h15.3D-70D
Artemis VX26 9139043602.511B**0.2221.701%D*20.022%C20.5DN/A6044h14.3D65.8D-
NS-44 Commissioner 7657629090.838C+1.8926.891%D--19.16%C28.6C+N/A12726.6h3.1B*11.7C++
Corvus VA55 6676612023.272M0.5420.648%D23.147%C++26.9C+N/A9224.6h14.5D70D
Serpent VE92 6176135331.15C++1.5823.475%C+12.561%D*19.2C-N/A12032h12.2B51.9C**
Aspis Anti-Aircraft Phalanx Turret 1,209611807.638A++4.9132.607%B**N/A12.1C**11.9C*25150.4h133.4B+409.3B++
Sirius SX12 5965935081.167C++1.5623.591%C+13.491%D16.8DN/A10835.4h13.7B58.1C*
Blueshift VM5 5175152162.384C+0.3518.664%C+21.165%C++36C*N/A15714.3h14.2B+76B
Blueshift VM5 5205132132.408C+0.3219.215%C+21.637%C++36.1C*N/A15814.2h14.6B+75.7B
NSX Tengu 5075044311.169C+1.5628.16%D*11.111%D**13.5DN/A3537.2h16.2C-57.6D
MANA Anti-Vehicle Turret 8694931124.402A*1.6757.573%C++4.462%C++4930C3760C19731850.1h10.1D17.6C
Phantom VA23 4924801802.667C++0.0622.348%F-32.5%B19.2D-N/A5925h7.5F--33.4F*
NS-357 Underboss 4214204780.879C+1.8535.108%C+21.191%C+28CN/A9615h4.4C+12.5C++
MKV Suppressed 4174123871.065C+1.6619.098%D*18.932%C+7.6D*N/A3254h17.8D93.2D
Beamer VS3 3663643890.936C*1.7926.12%C+15.385%D-17.8CN/A8120.4h10.2C+38.9C+
Auraxium Force-Blade 38635616,8220.021C2.7125.344%CN/A0.2DN/A11649h1.7B*6.5B
Eridani SX5 3343312131.554B1.1821.457%D--19.033%C+17.5DN/A9818.9h11.8C*54.9C+
NS-61 Emissary 3213162411.311B++1.4224.4%D11.709%D-21.9C+N/A7114.4h14.8C+60.8C+
M20 Basilisk 368281525.404A2.6733.139%D7.473%B++17.7C5.5D15915.9h77.4B+233.5B
Rocklet Rifle 5152711481.831A*0.9041.799%D*N/A32.7B+29.4B+4148.3h32.7B+78.3C+
M12 Kobalt 2662511417.929B+15.2018.105%C+18.725%C*44.8D2.7C1925.6h20.7C+114.3C++
Pulsar VS1 2432421162.086B**0.6420.389%D22.314%C**26.9C++N/A2889h16.5C-81C
NS-10 Burster 424224643.5M++0.7738.951%A2.679%D--5.8C++5.2B**12938.5h253.3F--650.4C-
NSX-P Naginata 2222161271.701C*1.0318.855%D15.741%F21.2D-N/A6910.2h16D85.1D
NS-10 Burster 435216643.375M**0.6538.808%A+N/A5.6C+5.7A13738.5h262.3F*675.9D
M20 Basilisk 260213326.656A*3.9329.887%D--5.164%C+21.1C+4.7D--16710.1h61.8B**206.8B+
VE-H Maw 2122071351.533C+1.2019.372%D*17.874%D--21.6D-N/A1309.6h14.1D-72.7D
Comet VM2 3712071181.754B**0.9841.134%C+3.865%C+8.2D6.5B**17725.3h49.6F*120.5F
M40 Fury 231205306.833C++4.1027.134%D--N/A33.6C-4.3D--1826.1h10.7B++39.4C*
Comet VM2 3401861141.632B++1.1041.877%C2.151%D--7.4D6.1B+13425.1h56F--133.6F-
NSX Masamune 2951831571.166B+1.5656.812%C+2.186%C++20.3D12.4C+1899h17.2C30.2C
Nemesis VSH9 3181801111.622A++1.1162.77%C+N/A8C-6.1C25222.6h12.6F-20.1D**
VX6-7 1781762140.822C1.9121.342%D15.341%D-10.5D-N/A8916.7h19.4D*91.1D--
Xiphos Anti-Personnel Phalanx Turret 209163820.375N/A17.6524.757%UN/A1630U460U5104400.1h71.1T*287.4T*
Spear Anti-Vehicle Phalanx Tower 2131631163S160.2746.075%C-1.84%D--52.6B+16.1D2423.1h7.1B++15.5B+
MANA Anti-Personnel Turret 158156622.516N/A0.2114.535%UN/A1560U20U7541300.1h29T*199.3T*
NS-R3 Swarm 269145731.986M**0.7457.425%D**N/A5.6C--4.8C--7426h35.5D61.8D--
Soldier Soaker 120119711.676B+1.0530.861%C8.403%D--32.2C--N/A933.7h5.7B18.4C*
E540 Halberd 153116148.286C+5.5652.718%B++5.172%A+38.7B++12.3D6263h6.1C+11.6C**
Saron HRB 174114244.75C+2.0239.698%C-N/A24.3C+12.8C6614.7h21C*52.9C++
M12 Kobalt 115112337.333B**34.6015.566%C--19.643%B41.5D-1.1D--2152.7h18.1C++116.1C+
VE-C Horizon 9898891.101C+1.6327.648%D*16.327%D--17.5DN/A465.6h22.8D--82.6D*
Ghost 8888312.839C++0.1128.358%F67.046%C+14.9D--N/A3175.9h3.9F--13.7F*
Phaseshift VX-S 8382126.833A4.1027.424%D*69.512%C17.1DN/A844.8h3.6C13.2D
M60-G Bulldog 9478233.391C0.6624.51%D--N/A18.6D3.8D1604.2h7.4C++30.1C-
Nebula VM20 7473411.78C+0.9515.64%D9.589%F-27CN/A1872.7h14.8B+94.3C++
Pandora VX25 7472441.636B+1.0935.112%C-12.5%D24.8C-N/A2932.9h5.2C14.8C
M60-G Bulldog 7771154.733C+2.0032.468%C--5.634%A++41.8C++3.5D-2391.7h5.3B++16.3B+
NS Annihilator 13062750.827B+1.9074.467%FN/A5.3D--5.9D-24011.6h19.1F--25.7F*
M40 Fury 6558511.6B+8.8725.801%D*1.724%C+26.4D--3.2D*2092.2h13.9C+53.8D
Nebula VM20 5151381.342C1.3915.265%D9.804%F--19.6D-N/A1902.6h19.3D-126.1C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62690.3h
Anti-Vehicle MANA Turret202,2032.7h
Nano-Armor Kit8282,027,387108.6h
Restoration Kit83080.3h
Nanite Revive Grenade04,7411.3h
Spitfire Auto-Turret62,2271.6h
VS Patriot Flare Gun1540h
Motion Spotter1724,3217.8h
VS Triumph Flare Gun0580h
Deconstruction Tool0850h
Shield Recharging Field108250.4h
Recon Detection Device16255,22486.3h
Ammunition Package6013,6205.1h
Medical Kit1854,9993.8h
Anti-Infantry MANA Turret75060.6h
Medical Applicator375278,57820.4h
Hardlight Barrier162440.4h
V30-F Starfall0630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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