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Archon EquinsuOcha[KOTV] EquinsuOcha
VS BR 80

KDR: 2.73

Score: 88.5m

Last Seen: Mar 17th, 2019 6:41 PM
- OFFLINE - 63.2 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 95
Level Progress (to 81): 9%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Parallax VX3 SVA-88 Frag Grenade L100 Python HEAT Spear Anti-Vehicle Phalanx Turret L100 Python HESH Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $979,533 MLG Score: 783
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.941%17.852%3744398277,1972.147460.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.607%-0.026C+-0.444C--0.173C++HEAD ++ (~7.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.223C++12.20.148C++45.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.135%2.785%13614102121,042238740058.81156525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.382%0.313C*0.119C+-0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.30.654B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.704%7.945%75910161,37218473330.742826411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.626%-0.687D0.777B++0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.7-0.01C+34.40.127C++85.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.341%80.927%757101818,4244458574.13187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.669%0.05C+0.903B*0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.338C**2.30.273C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.441%12.5%751102472250020.0287885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.449C---0.404C---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.081C+5.1-0.058C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 95
88.5m224.8%295 (17.7k)253 (15.2k)2.72983172,04563,0243.063980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1025832018.402%17.765%32705:3149

20% Engineer29% Heavy Assault20% Infiltrator25% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 5:45 PMApr 19th, 2013 9:15 PMMar 18th, 2019 5:01 AM (2d) (PST)Mar 17th, 2019 5:20 PM (2d) (PST)Mar 17th, 2019 2:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451224230.4930.1810.0881.2070.044783

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6987,33925,3593011572315,204

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5817.7h/242.4d 21,054 30,564 48,359 421.3k 8,082 23,545 15,390 190.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:12,836
Deaths:8,618
KDR:1.489
Accuracy:19.353% D
HSR:15.332% D**
Flare VE6
D-
Kills:1,251
Deaths:1,005
KDR:1.245
Accuracy:17.582% D-
HSR:12.950% F
Lasher X2
C
Kills:1,240
Deaths:595
KDR:2.084
Accuracy:23.632% C
HSR:3.145% C-
Betelgeuse 54-A
F
Kills:1,187
Deaths:777
KDR:1.528
Accuracy:19.013% F
HSR:12.384% F--
Pulsar LSW
D*
Kills:1,177
Deaths:1,212
KDR:0.971
Accuracy:14.677% D**
HSR:14.189% D*
NSX Naginata
D-
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:17.375% D-
HSR:20.998% D--
VX29 Polaris
D-
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:18.735% D-
HSR:15% D--
NS-15M2
C-
Kills:1,160
Deaths:674
KDR:1.721
Accuracy:21.328% C-
HSR:16.983% D--
Orion VS54
C
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:19.501% C
HSR:15.259% D*
Ursa
D
Kills:1,159
Deaths:837
KDR:1.385
Accuracy:18.837% D
HSR:13.719% D**
NS-15M1
C+
Kills:1,150
Deaths:707
KDR:1.627
Accuracy:21.554% C+
HSR:13.391% D*
VE-H Maw
D--
Kills:207
Deaths:135
KDR:1.533
Accuracy:19.372% D*
HSR:17.874% D--
NSX-P Naginata
D-
Kills:117
Deaths:80
KDR:1.463
Accuracy:18.588% D-
HSR:14.530% F-
Kills:24,966
Deaths (as Heavy Assault):17,078
Deaths (to Heavy Assaults):16,602
KDR:1.46188
Kill Difference:7,888
Playtime:1,679.585 hours
Usage:29%
Score:25.194m
Score/min:250
Accuracy (listed only):19.196%
HSR (listed only):14.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:25,712
Deaths:13,713
KDR:1.875
Accuracy:22.040% C
HSR:17.747% D-
NSX Tanto
D--
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D--
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
NSX-P Tanto
D
Kills:1,172
Deaths:1,215
KDR:0.965
Accuracy:22.221% D
HSR:17.747% D--
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D
NS-7 PDW
C
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C
HSR:13.333% D
Zenith VX-5
D-
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D--
HSR:15.858% D-
NS-11C
C+
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C+
HSR:11.923% D*
Serpent VE92
C+
Kills:607
Deaths:532
KDR:1.141
Accuracy:23.457% C+
HSR:12.685% D*
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.591% C+
HSR:13.491% D
NSX Tengu
D*
Kills:504
Deaths:431
KDR:1.169
Accuracy:28.160% D*
HSR:11.111% D**
MKV Suppressed
C+
Kills:412
Deaths:387
KDR:1.065
Accuracy:19.098% D*
HSR:18.932% C+
Eridani SX5
C+
Kills:325
Deaths:211
KDR:1.540
Accuracy:21.439% D--
HSR:18.769% C+
Pandora VX25
C
Kills:72
Deaths:43
KDR:1.674
Accuracy:35.441% C
HSR:12.500% D
Kills:40,238
Deaths (as Light Assault):25,662
Deaths (to Light Assaults):14,567
KDR:1.568
Kill Difference:14,576
Playtime:1,441.791 hours
Usage:25%
Score:20.295m
Score/min:235
Accuracy (listed only):23.077%
HSR (listed only):15.351%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:25,712
Deaths:13,713
KDR:1.875
Accuracy:22.040% C
HSR:17.747% D-
NSX Tanto
D--
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D--
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
VE-LR Obelisk
C
Kills:1,193
Deaths:205
KDR:5.820
Accuracy:23.850% D*
HSR:29.841% C
Revenant
B+
Kills:1,185
Deaths:257
KDR:4.611
Accuracy:25.325% D**
HSR:33.924% B+
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
Eidolon VE33
C*
Kills:1,174
Deaths:302
KDR:3.887
Accuracy:24.418% D
HSR:26.917% C*
NSX-P Tanto
D
Kills:1,172
Deaths:1,215
KDR:0.965
Accuracy:22.221% D
HSR:17.747% D--
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D
Zenith VX-5
D-
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D--
HSR:15.858% D-
NS-11C
C+
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C+
HSR:11.923% D*
Serpent VE92
C+
Kills:607
Deaths:532
KDR:1.141
Accuracy:23.457% C+
HSR:12.685% D*
Pandora VX25
C
Kills:72
Deaths:43
KDR:1.674
Accuracy:35.441% C
HSR:12.500% D
Kills:39,627
Deaths (as Engineer):22,738
Deaths (to Engineers):10,393
KDR:1.74277
Kill Difference:16,889
Playtime:1,139.054 hours
Usage:20%
Score:21.275m
Score/min:311
Accuracy (listed only):23.443%
HSR (listed only):18.651%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
H-V45
D
Kills:1,171
Deaths:741
KDR:1.580
Accuracy:21.289% D
HSR:15.799% D
NS-11A
C+
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:18.714% D*
HSR:21.503% C+
NS-11P
C+
Kills:1,158
Deaths:674
KDR:1.718
Accuracy:20.704% C-
HSR:18.135% C+
NS-7 PDW
C
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C
HSR:13.333% D
Terminus VX-9
D-
Kills:738
Deaths:511
KDR:1.444
Accuracy:21.670% D-
HSR:16.667% D*
Corvus VA55
C+
Kills:661
Deaths:202
KDR:3.272
Accuracy:20.648% D
HSR:23.147% C+
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.591% C+
HSR:13.491% D
NSX Tengu
D*
Kills:504
Deaths:431
KDR:1.169
Accuracy:28.160% D*
HSR:11.111% D**
MKV Suppressed
C+
Kills:412
Deaths:387
KDR:1.065
Accuracy:19.098% D*
HSR:18.932% C+
Eridani SX5
C+
Kills:325
Deaths:211
KDR:1.540
Accuracy:21.439% D--
HSR:18.769% C+
Pulsar VS1
C**
Kills:242
Deaths:116
KDR:2.086
Accuracy:20.389% D
HSR:22.314% C**
Pandora VX25
C
Kills:72
Deaths:43
KDR:1.674
Accuracy:35.441% C
HSR:12.500% D
Kills:9,363
Deaths (as Combat Medic):6,479
Deaths (to Combat Medics):7,089
KDR:1.44513
Kill Difference:2,884
Playtime:269.668 hours
Usage:5%
Score:4.279m
Score/min:264
Accuracy (listed only):22.811%
HSR (listed only):16.970%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:13,356
Deaths:1,204
KDR:11.093
Accuracy:38.706% C+
HSR:83.835% B*
V10
B++
Kills:1,399
Deaths:130
KDR:10.762
Accuracy:36.472% D
HSR:83.345% B++
NSX Tomoe
D
Kills:1,182
Deaths:339
KDR:3.487
Accuracy:21.880% D**
HSR:28.426% D
Nyx VX31
C++
Kills:1,177
Deaths:344
KDR:3.422
Accuracy:23.700% F
HSR:30.586% C++
VA39 Spectre
B
Kills:1,177
Deaths:181
KDR:6.503
Accuracy:27.550% D
HSR:42.141% B
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
NS-30 Vandal
C**
Kills:1,173
Deaths:293
KDR:4.003
Accuracy:24.837% D*
HSR:28.730% C**
NSX Daimyo
D--
Kills:1,163
Deaths:210
KDR:5.538
Accuracy:32.426% D**
HSR:90.198% D--
XM98
B
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:39.611% B
HSR:76.445% C*
NS-7 PDW
C
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C
HSR:13.333% D
Artemis VX26
C
Kills:904
Deaths:360
KDR:2.511
Accuracy:21.701% D*
HSR:20.022% C
NS-44 Commissioner
C
Kills:752
Deaths:903
KDR:0.833
Accuracy:26.834% D*
HSR:19.282% C
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.591% C+
HSR:13.491% D
NSX Tengu
D*
Kills:504
Deaths:431
KDR:1.169
Accuracy:28.160% D*
HSR:11.111% D**
NS-357 Underboss
C+
Kills:420
Deaths:478
KDR:0.879
Accuracy:35.108% C+
HSR:21.191% C+
MKV Suppressed
C+
Kills:412
Deaths:387
KDR:1.065
Accuracy:19.098% D*
HSR:18.932% C+
Beamer VS3
C+
Kills:364
Deaths:389
KDR:0.936
Accuracy:26.120% C+
HSR:15.385% D--
Eridani SX5
C+
Kills:325
Deaths:211
KDR:1.540
Accuracy:21.439% D--
HSR:18.769% C+
NS-61 Emissary
D
Kills:280
Deaths:205
KDR:1.366
Accuracy:24.097% D
HSR:11.071% D-
Phantom VA23
B*
Kills:177
Deaths:61
KDR:2.902
Accuracy:20.973% F-
HSR:37.288% B*
Soldier Soaker
C
Kills:119
Deaths:71
KDR:1.676
Accuracy:30.861% C
HSR:8.403% D--
Ghost
C+
Kills:88
Deaths:31
KDR:2.839
Accuracy:28.358% F
HSR:67.046% C+
Phaseshift VX-S
C
Kills:82
Deaths:12
KDR:6.833
Accuracy:27.424% D*
HSR:69.512% C
Kills:29,135
Deaths (as Infiltrator):9,105
Deaths (to Infiltrators):9,831
KDR:3.19989
Kill Difference:20,030
Playtime:1,185.476 hours
Usage:20%
Score:15.215m
Score/min:214
Accuracy (listed only):27.146%
HSR (listed only):35.802%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:506
Deaths:209
KDR:2.421
Accuracy:19.317% C+
HSR:21.937% C++
Blueshift VM5
C+
Kills:506
Deaths:212
KDR:2.387
Accuracy:18.753% C+
HSR:21.146% C+
NS-10 Burster
A+
Kills:220
Deaths:64
KDR:3.438
Accuracy:39.171% A+
HSR:2.273% D--
Comet VM2
C+
Kills:207
Deaths:118
KDR:1.754
Accuracy:41.091% C+
HSR:3.865% C+
NS-10 Burster
A+
Kills:205
Deaths:64
KDR:3.203
Accuracy:39.034% A+
HSR:0.488% D**
Comet VM2
C
Kills:185
Deaths:114
KDR:1.623
Accuracy:41.886% C
HSR:2.162% D--
Nebula VM20
D
Kills:73
Deaths:41
KDR:1.780
Accuracy:15.640% D
HSR:9.589% F-
Nebula VM20
D
Kills:51
Deaths:38
KDR:1.342
Accuracy:15.265% D
HSR:9.804% F-
Kills:1,953
Deaths (as MAX Suit):430
Deaths (to MAX Suits):3,162
KDR:4.54186
Kill Difference:1,523
Playtime:83.423 hours
Usage:1%
Score:2.197m
Score/min:439
Accuracy (listed only):28.770%
HSR (listed only):8.908%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:9,329
V. Kills:2,115 441%
Deaths:629
KDR:14.832
Accuracy:48.906% C
KPH:41.200 B*
VKPH:9.300 C-
L100 Python HESH
B+
Kills:7,301
V. Kills:705 N/A
Deaths:170
KDR:42.947
Accuracy:43.357% D
KPH:63.900 B+
VKPH:6.200 D
C75 Viper
B**
Kills:3,089
V. Kills:533 N/A
Deaths:247
KDR:12.506
Accuracy:38.441% C+
KPH:48.100 B**
VKPH:8.300 C++
L100 Python AP
B+
Kills:1,323
V. Kills:620 213%
Deaths:124
KDR:10.669
Accuracy:47.776% D--
KPH:34.900 B+
VKPH:16.400 C
Kills:21,042 (21,042 + 0)
Deaths:1,170
KDR:17.985
VKDR:3.396
Vehicle Kills:3,973
Kill Difference:19,872
Playtime:442.981 hours
Usage:8%
Score:5.541m
Score/min:208
Driving Accuracy:47.776%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:116
V. Kills:37 305%
Deaths:13
KDR:8.923
Accuracy:52.937% B++
KPH:39.500 B++
VKPH:12.600 D
Saron HRB
C+
Kills:111
V. Kills:58 188%
Deaths:23
KDR:4.826
Accuracy:39.365% C--
KPH:24.100 C+
VKPH:12.600 C
Kills:227 (0 + 227)
Deaths:36
KDR:6.306
VKDR:2.639
Vehicle Kills:95
Kill Difference:191
Playtime:7.546 hours
Usage:0%
Score:0.296m
Score/min:653
Driving Accuracy:N/A%
Gunner Accuracy:39.365%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:273
V. Kills:85 317%
Deaths:50
KDR:5.460
Accuracy:33.478% D
KPH:17.700 C+
VKPH:5.500 D
M12 Kobalt
C
Kills:222
V. Kills:14 N/A
Deaths:13
KDR:17.077
Accuracy:18.521% C+
KPH:44 D
VKPH:2.800 C
M20 Basilisk
C+
Kills:209
V. Kills:45 454%
Deaths:32
KDR:6.531
Accuracy:29.900% D--
KPH:21 C+
VKPH:4.500 D--
M40 Fury
C-
Kills:205
V. Kills:26 N/A
Deaths:30
KDR:6.833
Accuracy:27.134% D--
KPH:33.600 C-
VKPH:4.300 D--
M12 Kobalt
D
Kills:108
V. Kills:3 N/A
Deaths:3
KDR:36
Accuracy:14.961% D
KPH:42.700 D
VKPH:1.200 D
M60-G Bulldog
D
Kills:78
V. Kills:16 459%
Deaths:23
KDR:3.391
Accuracy:24.499% D--
KPH:18.800 D
VKPH:3.900 D
M60-G Bulldog
C++
Kills:70
V. Kills:6 N/A
Deaths:15
KDR:4.667
Accuracy:32.430% C-
KPH:40.300 C++
VKPH:3.500 D
M40 Fury
D--
Kills:58
V. Kills:7 N/A
Deaths:5
KDR:11.600
Accuracy:25.843% D*
KPH:26.900 D--
VKPH:3.200 D*
Kills:1,223 (0 + 1,223)
Deaths:171
KDR:7.152
VKDR:1.181
Vehicle Kills:202
Kill Difference:1,052
Playtime:47.062 hours
Usage:1%
Score:0.497m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:25.843%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 25,89625,71213,7131.875B+0.8522.04%C17.747%D-26C+N/A71987.7h11.5C**52C++
Parallax VX3 13,38313,3561,20411.093A**8.3638.706%C+83.835%B*33.6B+N/A100397.9h1.9B++4.9B+
SVA-88 12,89212,8368,6181.489C+1.2419.353%D15.332%D**19.8D-N/A69647.5h12.2C+63.1C+
Frag Grenade 9,6869,55819558N/A9,555.2752.102%B*N/A752.6A10.1B+214712.7h2.8B**5.3B*
L100 Python HEAT 11,4449,32962914.831M12.1048.906%C4.041%B**41.2B*9.3C-194226.6h3.9B**8B**
Spear Anti-Vehicle Phalanx Turret 9,8987,66831024.735M22.0144.196%C+4.63%C**56.2B**16.3C-308136.4h5.3B**12B**
L100 Python HESH 8,0067,30117042.947A**40.2243.357%DN/A63.9B+6.2D190114.3h3.1B+7.2C*
Sticky Grenade 5,8665,83315833N/A5,830.2756.162%B+N/A1458.3B**8.3C42894h1.5B*2.6B++
Proximity Mine 5,2485,2465789.076A++6.3534.659%D-N/A150.7B++N/A45134.8h2.1C--6D
Tank Mine 7,0814,66143910.617S7.8920.034%D--N/A172.6A+89.6B**126227h1.5B++7.7D
C-4 ARX 3,6853,1159573.255B++0.5327.166%C*N/A191.1A+35C+83716.3h1.2C++4.4C**
C75 Viper 3,6223,08924712.506A++9.7838.441%C+N/A48.1B**8.3C++26264.2h8B**20.9B**
NS Decimator 3,5252,3592,6100.904C+1.8358.772%C2.332%C++28.2C13.9C28083.6h5.3C9C+
V10 1,4031,39913010.762M*8.0336.472%D83.345%B++34.7C++N/A10140.3h2.1B5.7C*
NSX Tanto 1,3971,3841,0051.377C**1.3520.147%D*17.847%D--12.1DN/A29114.8h16.5C81.7C
L100 Python AP 1,9431,32312410.669A7.9447.776%D--8.163%M++34.9B+16.4C25937.9h5.2B++10.9B
C-4 1,6711,3194353.032B**0.3031.073%B**N/A171.3A*45.7B**20257.7h1.5C++4.9B+
Eclipse VE3A 1,3321,3187851.679C++1.0521.146%D*13.885%D*29CN/A8245.5h14.2C--67.4D--
Flare VE6 1,2591,2511,0051.245C+1.4817.582%D-12.95%F18.7D-N/A9367h10.9C++62.2C+
Lasher X2 1,2871,2405952.084A++0.6523.632%C3.145%C-30.9C++1.2B+11640.1h27.3D**115.5C-
VE-LR Obelisk 1,2091,1932055.82A**3.0923.85%D*29.841%C25.5CN/A7846.8h6.9C++28.8C
Betelgeuse 54-A 1,1891,1877771.528C1.2019.013%F12.384%F--25.3D*N/A15746.9h11.7C61.7D*
Revenant 1,2131,1852574.611B+1.8825.325%D**33.924%B+23D-N/A6551.6h10.4D**41.1F-
Solstice SF 1,1941,1831,0951.08C++1.6522.286%C15.807%C+10DN/A32118.3h13.4C+60.2C+
NSX Tomoe 1,1891,1823393.487A0.7621.88%D**28.426%D22.4DN/A5252.8h18.3D-83.8D*
Nyx VX31 1,1901,1773443.422B++0.6923.7%F30.586%C++23.2DN/A6550.7h7.6D-32.1F
Pulsar LSW 1,1851,1771,2120.971C-1.7614.677%D**14.189%D*14.4D--N/A5381.6h13.7C93D-
VA39 Spectre 1,1971,1771816.503M**3.7727.55%D42.141%B26.2C**N/A9644.9h6.1C++22.1C+
VE-S Canis 1,1901,1747671.531B1.2022.939%D14.906%D22.3C--N/A6052.7h13.7C+59.8C+
Eidolon VE33 1,1921,1743023.887A*1.1624.418%D26.917%C*20.3C+N/A5757.8h10.5C+42.9C+
NS-30 Vandal 1,1871,1732934.003A+1.2724.837%D*28.73%C**23.2DN/A7850.5h7.5D--30D*
NSX-P Tanto 1,2041,1721,2150.965C+1.7622.221%D17.747%D--9.3D-N/A28125.8h17.2C77.3C
H-V45 1,1841,1717411.58C++1.1521.289%D15.799%D19.4C--N/A7060.5h13.6C+63.8C+
Force-Blade 1,2021,16744,5770.026C++2.7035.54%B+1.371%D0.4CN/A13328.4h1.9B++5.2B+
Solstice VE3 1,1771,1667411.574A1.1621.55%C15.866%D28.1B++N/A20441.5h13.7B+63.4C*
NSX Daimyo 1,1681,1632105.538B+2.8132.426%D**90.198%D--22.6D--N/A5951.5h3.5D--10.7D*
NSX Naginata 1,1791,1627261.601C**1.1317.375%D-20.998%D--19.1D-N/A5360.9h12.9C+74.1C+
S1 1,6261,1601,1860.978B+1.7558.126%C++3.534%B+24.4C+9.8C-30647.5h6.2B10.7B
VX29 Polaris 1,1631,1609281.25C+1.4818.735%D-15%D--21.4D-N/A9854.1h12.7C+68C+
NS-15M2 1,1671,1606741.721C++1.0121.328%C-16.983%D--28.2C--N/A10541.2h12.3C*57.8C++
Orion VS54 1,1631,1607841.48C++1.2519.501%C15.259%D*22.5CN/A19951.6h12B+61.4C++
Ursa 1,1651,1598371.385C*1.3418.837%D13.719%D**21.8DN/A7453.1h11.1C*58.9C+
XM98 1,1591,1592065.626A++2.9039.611%B76.445%C*28.5C++N/A11440.7h2.3B+5.7B+
NS-11A 1,1701,1585042.298B++0.4318.714%D*21.503%C+21C--N/A6155.2h15.7C-84.1D
Solstice Burst 1,1621,1585941.949B+0.7821.695%D--18.567%D30.2CN/A8338.3h14.3C+66.1C
NS-11P 1,1651,1586741.718B+1.0120.704%C-18.135%C+25C+N/A8246.4h13.7C**66.1C++
Anti-Vehicle Grenade 1,3211,15711157N/A1,154.2758.113%B*N/A428.5C**60.7C-24832.7h4.9B+8.4B++
NS-7 PDW 1,1651,1551,3840.835C+1.8922.463%C13.333%D16C--N/A6772h15.5C+69C+
Zenith VX-5 1,1661,1541,3750.839C1.8920.68%D--15.858%D-14DN/A5682.7h14C+67.9C
NS-15M1 1,1511,1507071.627C++1.1021.554%C+13.391%D*28.3CN/A9640.6h11.2B+51.8B
NS-11C 1,1501,1498761.312B+1.4223.953%C+11.923%D*24.1C+N/A10947.6h12B++50B+
Artemis VX26 9139043602.511B**0.2221.701%D*20.022%C20.5DN/A6044h14.3D65.8D-
NS-44 Commissioner 7557529030.833C+1.9026.834%D*19.282%C28.5C+N/A12726.4h3.1B*11.7C++
Terminus VX-9 7517385111.444C+1.2921.67%D-16.667%D*17.7D-N/A6641.6h14.7D67.7D
Corvus VA55 6676612023.272M0.5420.648%D23.147%C+26.9C+N/A9224.6h14.5D70C--
Serpent VE92 6116075321.141C++1.5923.457%C+12.685%D*19.1CN/A12031.7h12.2B51.9B
Sirius SX12 5965935081.167C++1.5623.591%C+13.491%D16.8C--N/A10735.4h13.7B+58.1C**
Aspis Anti-Aircraft Phalanx Turret 1,176591797.481A++4.7532.617%B**N/A12C*11.9C*25349.3h135B+414B++
Blueshift VM5 5135062092.421C++0.3119.317%C+21.937%C++36.1C*N/A15814h14.5B+75.2B+
Blueshift VM5 5085062122.387C++0.3418.753%C+21.146%C+35.9C*N/A15714.1h14.2B+75.7B
NSX Tengu 5075044311.169C+1.5628.16%D*11.111%D**13.5D-N/A3437.2h16.2C-57.6D
MANA Anti-Vehicle Turret 8564841124.321B**1.5957.593%C+4.545%B**4840B*3720B+19525300.1h10.2B++17.7B++
NS-357 Underboss 4214204780.879C+1.8535.108%C+21.191%C+28CN/A9615h4.4C+12.5C++
MKV Suppressed 4174123871.065C+1.6619.098%D*18.932%C+7.6D--N/A3254h17.8C-93.2D
Beamer VS3 3663643890.936C**1.7926.12%C+15.385%D--17.8CN/A8120.4h10.2C+38.9C+
Auraxium Force-Blade 37534615,8850.022C2.7125.343%CN/A0.2DN/A11574.2h1.7B*6.5B
Eridani SX5 3283252111.54B1.1921.439%D--18.769%C+17.5DN/A9718.6h11.9C*55.4C+
NS-61 Emissary 2822802051.366B*1.3624.097%D11.071%D-21.2CN/A7013.2h14.8C+61.4C+
M20 Basilisk 358273505.46B**2.7333.478%D7.326%B+17.7C+5.5D16015.4h77.5B++231.6B+
Rocklet Rifle 4842531391.82A*0.9141.791%D*N/A32B29.2B+4127.9h33B+79C+
Pulsar VS1 2432421162.086A0.6420.389%D22.314%C**26.9C*N/A2869h16.5C81C
M12 Kobalt 2362221317.077B+14.3518.521%C+19.82%B+44.4D2.8C1925h21.2C+114.6C++
NS-10 Burster 419220643.438M++0.7139.171%A+2.273%D--5.8C++5.3B**13037.8h253.9F--648.2C
M20 Basilisk 254209326.531A*3.8029.9%D--5.263%C+20.9C+4.5D--16610h62.4B**208.6B++
Comet VM2 3712071181.754B**0.9841.091%C+3.865%C+8.2C--6.5B**17625.2h49.2F--119.8F
VE-H Maw 2122071351.533C+1.2019.372%D*17.874%D--21.6D-N/A1279.6h14.1D-72.7D-
M40 Fury 231205306.833C++4.1027.134%D--N/A33.6C-4.3D--1826.1h10.7B++39.4C**
NS-10 Burster 419205643.203M*0.4739.034%A+N/A5.4C+5.7A+13837.8h272.1F**697.1D
Comet VM2 3381851141.623B++1.1141.886%C2.162%D--7.4D6.1B++13425h55.9F-133.6F
NSX Masamune 2941821571.159B+1.5756.812%C+2.198%C++20.2D12.4C+1889h17.3C-30.4C
Phantom VA23 181177612.902B++0.1720.973%F-37.288%B*19.2D-N/A839.2h7.3F-34.8F*
Spear Anti-Vehicle Phalanx Tower 2131631163S160.2746.203%C-1.84%D--52.6B+16.1D2403.1h7.1B++15.4B+
Xiphos Anti-Personnel Phalanx Turret 205159819.875N/A17.1524.847%UN/A1590U460U5046800.1h71.5T*287.6T*
MANA Anti-Personnel Turret 152150582.586N/A0.1414.523%UN/A1500U20U7326700.1h28.5T*196T*
Nemesis VSH9 2681471001.47A+1.2663.827%C*N/A7.2D6D-26220.3h13.7F--21.4F-
NS-R3 Swarm 269145722.014S0.7257.042%D**N/A5.7C-4.8C--7425.6h34.7C--60.8D-
Soldier Soaker 120119711.676B+1.0530.861%C8.403%D--32.2C--N/A933.7h5.7C**18.4C++
NSX-P Naginata 118117801.463C+1.2718.588%D-14.53%F-18.3D-N/A646.4h15.9D85.3D
E540 Halberd 153116138.923C+6.1952.937%B++5.172%A++40B*12.8D6312.9h6.1C+11.4B
Saron HRB 169111234.826C+2.1039.365%C--N/A24.1C+12.6C6674.6h20.6B52.2C++
M12 Kobalt 111108336B*33.2714.961%D18.519%C++43.2D1.2D2202.5h17.3B115.6C++
Ghost 8888312.839C++0.1128.358%F67.046%C+14.9D--N/A3145.9h3.9F--13.7F--
Phaseshift VX-S 8382126.833A+4.1027.424%D*69.512%C17.1DN/A834.8h3.6C+13.2C-
M60-G Bulldog 9478233.391C0.6624.499%D--N/A19D3.9D1614.1h7.4C*30C
Nebula VM20 7473411.78C+0.9515.64%D9.589%F-27CN/A1842.7h14.8B+94.3C++
Pandora VX25 7472431.674B+1.0635.441%C12.5%D25.7CN/A2922.8h5.1C14.5C+
M60-G Bulldog 7670154.667C+1.9432.43%C-5.714%A++41.2C*3.5D2371.7h5.3B++16.3B+
NS Annihilator 13062750.827B+1.9074.467%FN/A5.3D*5.9D-23811.6h19.1F--25.7F*
M40 Fury 6558511.6B+8.8725.843%D*1.724%C+26.4D--3.2D*2072.2h13.9C++53.7D
Nebula VM20 5151381.342C1.3915.265%D9.804%F-19.6D-N/A1892.6h19.3D126.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1723,6127.6h
Restoration Kit83080.3h
VS Patriot Flare Gun1540h
Nano-Armor Kit8171,993,270106.4h
V30-F Starfall0630.2h
Spawn Beacon62690.3h
Anti-Vehicle MANA Turret202,1832.7h
Nanite Revive Grenade04,6661.3h
VS Triumph Flare Gun0580h
Deconstruction Tool0850h
Spitfire Auto-Turret62,1011.5h
Ammunition Package5813,1605h
Medical Kit1834,9843.8h
Anti-Infantry MANA Turret64340.6h
Medical Applicator364269,30119.9h
Hardlight Barrier162440.4h
Shield Recharging Field108250.4h
Recon Detection Device16255,08486.1h

Check the help document for the dictionary if you want to learn more about words used here.


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