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Legate EquinsuOcha[KOTV] EquinsuOcha
VS BR 74

KDR: 2.73

Score: 87m

Last Seen: Jan 20th, 2019 3:51 PM
- OFFLINE - 43.6 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 139
Level Progress (to 75): 23%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Parallax VX3 SVA-88 L100 Python HEAT Frag Grenade Spear Anti-Vehicle Phalanx Turret L100 Python HESH Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $978,282 MLG Score: 782
Fun Score: N/A
Cheeseburgers Flipped: 658TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.936%17.802%3734298076,2442.152630.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.621%-0.025C+-0.437C--0.175C++HEAD ++ (~7.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.224C++12.20.149C++45.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.089%2.81%13554101820,817237039738.77984524%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.391%0.314C*0.119C+-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.30.654B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.745%7.428%70910131,27918263220.700438396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%-0.679D0.773B++0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.4-0.017C+34.60.118C+85.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.053%81.602%706101617,8934345514.11712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.526%0.209C++0.979B*0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.39B2.20.31C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.239%12.5%701102172245920.0292683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.429C---0.4C---1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.074C+5.1-0.059C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 139
87m223.4%295 (17.7k)254 (15.2k)2.72593169,14762,0513.0596374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022815318.408%17.749%32705:3147

19% Engineer29% Heavy Assault20% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 5:45 PMApr 19th, 2013 9:15 PMJan 21st, 2019 8:49 PM (9h) (PST)Jan 20th, 2019 5:32 PM (1d) (PST)Jan 20th, 2019 11:51 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5481224260.4930.1810.0881.2000.044782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8627,34025,5223011572315,217

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5716.7h/238.2d 20,706 30,021 47,362 411.6k 7,937 23,146 15,137 187.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:12,836
Deaths:8,618
KDR:1.489
Accuracy:19.353% D
HSR:15.332% D*
Flare VE6
D-
Kills:1,251
Deaths:1,005
KDR:1.245
Accuracy:17.582% D-
HSR:12.950% F
Lasher X2
C
Kills:1,240
Deaths:593
KDR:2.091
Accuracy:23.623% C
HSR:3.145% C-
Betelgeuse 54-A
F
Kills:1,187
Deaths:777
KDR:1.528
Accuracy:19.013% F
HSR:12.384% F--
Pulsar LSW
D*
Kills:1,177
Deaths:1,212
KDR:0.971
Accuracy:14.677% D**
HSR:14.189% D*
NSX Naginata
D-
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:17.375% D-
HSR:20.998% D-
VX29 Polaris
D-
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:18.735% D-
HSR:15% D--
Orion VS54
C
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:19.501% C
HSR:15.259% D*
NS-15M2
C-
Kills:1,160
Deaths:674
KDR:1.721
Accuracy:21.328% C-
HSR:16.983% D--
Ursa
D
Kills:1,159
Deaths:837
KDR:1.385
Accuracy:18.837% D
HSR:13.719% D**
NS-15M1
C+
Kills:1,150
Deaths:707
KDR:1.627
Accuracy:21.554% C+
HSR:13.391% D*
VE-H Maw
D--
Kills:207
Deaths:135
KDR:1.533
Accuracy:19.372% D*
HSR:17.874% D--
NSX-P Naginata
D
Kills:107
Deaths:65
KDR:1.646
Accuracy:19.291% D
HSR:14.953% F-
Kills:24,956
Deaths (as Heavy Assault):17,061
Deaths (to Heavy Assaults):16,336
KDR:1.46275
Kill Difference:7,895
Playtime:1,676.364 hours
Usage:29%
Score:25.155m
Score/min:250
Accuracy (listed only):19.249%
HSR (listed only):14.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:25,401
Deaths:13,496
KDR:1.882
Accuracy:22.044% C-
HSR:17.736% D-
NSX Tanto
D--
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D--
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D
NS-7 PDW
C
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C
HSR:13.333% D
Zenith VX-5
D-
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D--
HSR:15.858% D-
NS-11C
C+
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C+
HSR:11.923% D*
NSX-P Tanto
D
Kills:1,016
Deaths:1,019
KDR:0.997
Accuracy:22.499% D
HSR:18.012% D--
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.597% C+
HSR:13.491% D
Serpent VE92
C+
Kills:585
Deaths:524
KDR:1.116
Accuracy:23.314% C+
HSR:12.821% D*
NSX Tengu
D*
Kills:502
Deaths:426
KDR:1.178
Accuracy:28.154% D*
HSR:11.155% D**
MKV Suppressed
C+
Kills:411
Deaths:386
KDR:1.065
Accuracy:19.118% D*
HSR:18.978% C+
Eridani SX5
C+
Kills:321
Deaths:206
KDR:1.558
Accuracy:21.506% D-
HSR:19.003% C+
Pandora VX25
C
Kills:72
Deaths:43
KDR:1.674
Accuracy:36.239% C
HSR:12.500% D
Kills:39,742
Deaths (as Light Assault):25,230
Deaths (to Light Assaults):14,375
KDR:1.57519
Kill Difference:14,512
Playtime:1,425.956 hours
Usage:25%
Score:20.051m
Score/min:234
Accuracy (listed only):23.137%
HSR (listed only):15.393%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:25,401
Deaths:13,496
KDR:1.882
Accuracy:22.044% C-
HSR:17.736% D-
NSX Tanto
D--
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D--
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
VE-LR Obelisk
C
Kills:1,193
Deaths:205
KDR:5.820
Accuracy:23.850% D*
HSR:29.841% C
Revenant
B+
Kills:1,185
Deaths:257
KDR:4.611
Accuracy:25.325% D**
HSR:33.924% B+
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
Eidolon VE33
C++
Kills:1,174
Deaths:302
KDR:3.887
Accuracy:24.418% D
HSR:26.917% C++
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D
Zenith VX-5
D-
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D--
HSR:15.858% D-
NS-11C
C+
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C+
HSR:11.923% D*
NSX-P Tanto
D
Kills:1,016
Deaths:1,019
KDR:0.997
Accuracy:22.499% D
HSR:18.012% D--
Serpent VE92
C+
Kills:585
Deaths:524
KDR:1.116
Accuracy:23.314% C+
HSR:12.821% D*
Pandora VX25
C
Kills:72
Deaths:43
KDR:1.674
Accuracy:36.239% C
HSR:12.500% D
Kills:39,138
Deaths (as Engineer):22,317
Deaths (to Engineers):10,284
KDR:1.75373
Kill Difference:16,821
Playtime:1,108.961 hours
Usage:19%
Score:20.757m
Score/min:312
Accuracy (listed only):23.510%
HSR (listed only):18.679%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
H-V45
D
Kills:1,171
Deaths:741
KDR:1.580
Accuracy:21.289% D
HSR:15.799% D
NS-11A
C+
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:18.714% D*
HSR:21.503% C+
NS-11P
C+
Kills:1,158
Deaths:674
KDR:1.718
Accuracy:20.704% C-
HSR:18.135% C+
NS-7 PDW
C
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C
HSR:13.333% D
Corvus VA55
C++
Kills:661
Deaths:202
KDR:3.272
Accuracy:20.648% D
HSR:23.147% C++
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.597% C+
HSR:13.491% D
Terminus VX-9
D
Kills:524
Deaths:367
KDR:1.428
Accuracy:22.259% D
HSR:14.695% D**
NSX Tengu
D*
Kills:502
Deaths:426
KDR:1.178
Accuracy:28.154% D*
HSR:11.155% D**
MKV Suppressed
C+
Kills:411
Deaths:386
KDR:1.065
Accuracy:19.118% D*
HSR:18.978% C+
Eridani SX5
C+
Kills:321
Deaths:206
KDR:1.558
Accuracy:21.506% D-
HSR:19.003% C+
Pulsar VS1
C*
Kills:242
Deaths:116
KDR:2.086
Accuracy:20.389% D
HSR:22.314% C*
Pandora VX25
C
Kills:72
Deaths:43
KDR:1.674
Accuracy:36.239% C
HSR:12.500% D
Kills:9,142
Deaths (as Combat Medic):6,324
Deaths (to Combat Medics):7,005
KDR:1.4456
Kill Difference:2,818
Playtime:256.927 hours
Usage:4%
Score:4.067m
Score/min:264
Accuracy (listed only):22.924%
HSR (listed only):16.843%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:13,204
Deaths:1,184
KDR:11.152
Accuracy:38.815% C+
HSR:83.808% B++
V10
B++
Kills:1,399
Deaths:130
KDR:10.762
Accuracy:36.472% D
HSR:83.345% B++
NSX Tomoe
D-
Kills:1,182
Deaths:339
KDR:3.487
Accuracy:21.880% D**
HSR:28.426% D-
Nyx VX31
C++
Kills:1,177
Deaths:344
KDR:3.422
Accuracy:23.700% F
HSR:30.586% C++
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
NS-30 Vandal
C**
Kills:1,173
Deaths:293
KDR:4.003
Accuracy:24.837% D*
HSR:28.730% C**
NSX Daimyo
D--
Kills:1,163
Deaths:210
KDR:5.538
Accuracy:32.426% D*
HSR:90.198% D--
XM98
B
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:39.611% B
HSR:76.445% C*
NS-7 PDW
C
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C
HSR:13.333% D
Artemis VX26
C
Kills:889
Deaths:354
KDR:2.511
Accuracy:21.679% D*
HSR:19.910% C
VA39 Spectre
B
Kills:887
Deaths:138
KDR:6.428
Accuracy:28.083% D
HSR:42.616% B
NS-44 Commissioner
C
Kills:747
Deaths:899
KDR:0.831
Accuracy:26.806% D*
HSR:19.143% C
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.597% C+
HSR:13.491% D
NSX Tengu
D*
Kills:502
Deaths:426
KDR:1.178
Accuracy:28.154% D*
HSR:11.155% D**
NS-357 Underboss
C+
Kills:420
Deaths:478
KDR:0.879
Accuracy:35.108% C+
HSR:21.191% C+
MKV Suppressed
C+
Kills:411
Deaths:386
KDR:1.065
Accuracy:19.118% D*
HSR:18.978% C+
Beamer VS3
C
Kills:339
Deaths:359
KDR:0.944
Accuracy:25.867% C
HSR:15.634% D-
Eridani SX5
C+
Kills:321
Deaths:206
KDR:1.558
Accuracy:21.506% D-
HSR:19.003% C+
NS-61 Emissary
D
Kills:257
Deaths:177
KDR:1.452
Accuracy:24.200% D
HSR:11.284% D-
Soldier Soaker
C
Kills:119
Deaths:71
KDR:1.676
Accuracy:30.861% C
HSR:8.403% D--
Phaseshift VX-S
C
Kills:81
Deaths:12
KDR:6.750
Accuracy:28.586% D--
HSR:69.136% C
Kills:28,352
Deaths (as Infiltrator):8,871
Deaths (to Infiltrators):9,635
KDR:3.19603
Kill Difference:19,481
Playtime:1,147.452 hours
Usage:20%
Score:14.788m
Score/min:215
Accuracy (listed only):27.462%
HSR (listed only):34.272%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:505
Deaths:207
KDR:2.440
Accuracy:19.336% C+
HSR:21.980% C*
Blueshift VM5
C+
Kills:500
Deaths:210
KDR:2.381
Accuracy:18.757% C+
HSR:21% C+
NS-10 Burster
A+
Kills:214
Deaths:64
KDR:3.344
Accuracy:39.213% A+
HSR:1.869% D*
Comet VM2
C+
Kills:207
Deaths:118
KDR:1.754
Accuracy:41.088% C+
HSR:3.865% C+
NS-10 Burster
A+
Kills:198
Deaths:64
KDR:3.094
Accuracy:39.076% A+
HSR:0.505% D**
Comet VM2
C
Kills:183
Deaths:114
KDR:1.605
Accuracy:41.905% C
HSR:2.186% D--
Nebula VM20
D
Kills:73
Deaths:41
KDR:1.780
Accuracy:15.640% D
HSR:9.589% F-
Nebula VM20
D
Kills:51
Deaths:38
KDR:1.342
Accuracy:15.265% D
HSR:9.804% F-
Kills:1,931
Deaths (as MAX Suit):428
Deaths (to MAX Suits):3,114
KDR:4.51168
Kill Difference:1,503
Playtime:82.461 hours
Usage:1%
Score:2.171m
Score/min:439
Accuracy (listed only):28.785%
HSR (listed only):8.850%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:9,325
V. Kills:2,114 441%
Deaths:629
KDR:14.825
Accuracy:48.903% C
KPH:41.200 B*
VKPH:9.300 C-
L100 Python HESH
B+
Kills:7,080
V. Kills:674 N/A
Deaths:165
KDR:42.909
Accuracy:43.154% D
KPH:64.100 B+
VKPH:6.100 C--
C75 Viper
B**
Kills:3,089
V. Kills:533 N/A
Deaths:247
KDR:12.506
Accuracy:38.441% C+
KPH:48.100 B**
VKPH:8.300 C++
L100 Python AP
B+
Kills:1,323
V. Kills:620 213%
Deaths:124
KDR:10.669
Accuracy:47.776% D--
KPH:34.900 B+
VKPH:16.400 C
Kills:20,817 (20,817 + 0)
Deaths:1,165
KDR:17.869
VKDR:3.383
Vehicle Kills:3,941
Kill Difference:19,652
Playtime:439.075 hours
Usage:8%
Score:5.496m
Score/min:209
Driving Accuracy:47.776%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:116
V. Kills:37 305%
Deaths:13
KDR:8.923
Accuracy:52.937% B++
KPH:39.500 B++
VKPH:12.600 D
Saron HRB
C+
Kills:99
V. Kills:54 180%
Deaths:23
KDR:4.304
Accuracy:40.008% C-
KPH:24.200 C+
VKPH:13.200 C
Kills:215 (0 + 215)
Deaths:36
KDR:5.972
VKDR:2.528
Vehicle Kills:91
Kill Difference:179
Playtime:7.029 hours
Usage:0%
Score:0.290m
Score/min:689
Driving Accuracy:N/A%
Gunner Accuracy:40.008%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:255
V. Kills:83 304%
Deaths:48
KDR:5.313
Accuracy:33.446% D
KPH:17.500 C
VKPH:5.700 D
M20 Basilisk
C+
Kills:207
V. Kills:44 460%
Deaths:31
KDR:6.677
Accuracy:29.448% D--
KPH:21.300 C+
VKPH:4.500 D--
M40 Fury
C-
Kills:203
V. Kills:26 N/A
Deaths:30
KDR:6.767
Accuracy:27.552% D--
KPH:33.900 C-
VKPH:4.300 D--
M12 Kobalt
C-
Kills:175
V. Kills:10 N/A
Deaths:11
KDR:15.909
Accuracy:18.346% C+
KPH:40.900 D
VKPH:2.300 C-
M12 Kobalt
D
Kills:96
V. Kills:3 N/A
Deaths:3
KDR:32
Accuracy:14.867% D
KPH:43.500 D
VKPH:1.400 D-
M60-G Bulldog
D
Kills:78
V. Kills:16 459%
Deaths:23
KDR:3.391
Accuracy:24.420% D--
KPH:19 D
VKPH:3.900 D
M60-G Bulldog
C++
Kills:70
V. Kills:6 N/A
Deaths:15
KDR:4.667
Accuracy:32.430% C--
KPH:40.300 C++
VKPH:3.500 D-
M40 Fury
D--
Kills:58
V. Kills:7 N/A
Deaths:5
KDR:11.600
Accuracy:26.570% D*
KPH:27.200 D--
VKPH:3.300 D*
Kills:1,142 (0 + 1,142)
Deaths:166
KDR:6.880
VKDR:1.175
Vehicle Kills:195
Kill Difference:976
Playtime:44.739 hours
Usage:1%
Score:0.474m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:26.570%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 25,58025,40113,4961.882B+0.8422.044%C-17.736%D-26.1C+N/A71973.8h11.4C**51.8C++
Parallax VX3 13,23113,2041,18411.152A*8.4338.815%C+83.808%B++33.7BN/A101391.6h1.9B++4.8B+
SVA-88 12,89212,8368,6181.489C+1.2419.353%D15.332%D*19.8D-N/A69647.5h12.2C+63.1C+
L100 Python HEAT 11,4399,32562914.825M12.1048.903%C4.043%B*41.2B*9.3C-194226.5h3.9B**8B*
Frag Grenade 9,4349,31919319N/A9,316.2751.992%B*N/A751.5B**9.3C*213912.4h2.8B*5.3B*
Spear Anti-Vehicle Phalanx Turret 9,8607,64030924.725M+22.0044.18%C+4.634%C**56.3B**16.4C--309135.6h5.3B**11.9B**
L100 Python HESH 7,7547,08016542.909M40.1843.154%D1.003%D64.1B+6.1C--191110.5h3.1B+7.2C++
Sticky Grenade 5,6545,62615626N/A5,623.2755.773%B+N/A1442.6B**7.2C-42723.9h1.5B*2.6B++
Proximity Mine 5,1705,1685739.019A++6.2934.829%D-N/A152.4B++N/A45633.9h2.1C--6D-
Tank Mine 6,7814,44943110.323S7.6020.033%D--N/A169.2A+88.7B*124926.3h1.6B+7.8D
C75 Viper 3,6223,08924712.506A++9.7838.441%C+N/A48.1B**8.3C++26264.2h8B**20.9B*
C-4 ARX 3,5793,0269263.268B++0.5427.247%C*N/A191.5A+35C+83615.8h1.2C++4.4B
NS Decimator 3,5242,3582,6090.904C+1.8258.77%C+2.332%C+28.2C13.9C28083.6h5.3C9C+
V10 1,4031,39913010.762M++8.0436.472%D83.345%B++34.7C+N/A10140.3h2.1B5.7C++
NSX Tanto 1,3971,3841,0051.377C**1.3520.147%D*17.847%D--12.1D-N/A29114.8h16.5C81.7C
L100 Python AP 1,9431,32312410.669A+7.9447.776%D--8.163%M+34.9B+16.4C25937.9h5.2B++10.9C**
Eclipse VE3A 1,3321,3187851.679C++1.0521.146%D*13.885%D*29CN/A8245.5h14.2D67.4D--
C-4 1,6561,3074353.005B**0.2830.948%B**N/A169.7A*45.3B**20077.7h1.5C++4.9B+
Flare VE6 1,2591,2511,0051.245C+1.4817.582%D-12.95%F18.7DN/A9367h10.9C++62.2C+
Lasher X2 1,2871,2405932.091A++0.6323.623%C3.145%C-31C++1.2B+11540h27.3D**115.5C-
VE-LR Obelisk 1,2091,1932055.82A*3.0923.85%D*29.841%C25.5CN/A7746.8h6.9C++28.8C
Betelgeuse 54-A 1,1891,1877771.528C1.2019.013%F12.384%F--25.3D*N/A15546.9h11.7C-61.7D*
Revenant 1,2131,1852574.611B++1.8925.325%D**33.924%B+23D-N/A6551.6h10.4D**41.1F-
Solstice SF 1,1941,1831,0951.08C++1.6522.286%C15.807%C+10DN/A32118.3h13.4C+60.2C+
NSX Tomoe 1,1891,1823393.487A0.7621.88%D**28.426%D-22.4DN/A5252.8h18.3D-83.8D*
Nyx VX31 1,1901,1773443.422B++0.7023.7%F30.586%C++23.2DN/A6550.7h7.6D*32.1F-
Pulsar LSW 1,1851,1771,2120.971C1.7514.677%D**14.189%D*14.4D--N/A5381.6h13.7C93D-
Eidolon VE33 1,1921,1743023.887A*1.1624.418%D26.917%C++20.3C+N/A5757.8h10.5C42.9C+
VE-S Canis 1,1901,1747671.531C**1.1922.939%D14.906%D22.3C--N/A5952.7h13.7C59.8C
NS-30 Vandal 1,1871,1732934.003A1.2824.837%D*28.73%C**23.2DN/A7850.5h7.5D*30D*
H-V45 1,1841,1717411.58C++1.1521.289%D15.799%D19.4C--N/A6960.5h13.6C+63.8C+
Force-Blade 1,2021,16744,5770.026C++2.7035.54%B+1.371%D0.4CN/A13328.4h1.9B+5.2B+
Solstice VE3 1,1771,1667411.574B**1.1521.55%C15.866%D28.1B+N/A20141.5h13.7B+63.4C*
NSX Daimyo 1,1681,1632105.538B++2.8132.426%D*90.198%D--22.6D--N/A5951.5h3.5D*10.7D*
NSX Naginata 1,1791,1627261.601C**1.1217.375%D-20.998%D-19.1D-N/A5360.9h12.9C+74.1C
VX29 Polaris 1,1631,1609281.25C+1.4818.735%D-15%D--21.4DN/A9754.1h12.7C+68C+
Orion VS54 1,1631,1607841.48C++1.2519.501%C15.259%D*22.5CN/A19751.6h12B+61.4C**
NS-15M2 1,1671,1606741.721C++1.0021.328%C-16.983%D--28.2C--N/A10541.2h12.3C*57.8C++
S1 1,6261,1601,1860.978B+1.7558.126%C++3.534%B24.4C+9.8C-30547.5h6.2C**10.7B+
Ursa 1,1651,1598371.385C*1.3418.837%D13.719%D**21.8DN/A7453.1h11.1C*58.9C+
XM98 1,1591,1592065.626A++2.9039.611%B76.445%C*28.5C++N/A11340.7h2.3B5.7B+
Solstice Burst 1,1621,1585941.949B+0.7821.695%D--18.567%D30.2CN/A8338.3h14.3C+66.1C
NS-11A 1,1701,1585042.298B++0.4318.714%D*21.503%C+21C-N/A6055.2h15.7C--84.1D
NS-11P 1,1651,1586741.718B+1.0120.704%C-18.135%C+25C+N/A8246.4h13.7C**66.1C++
Anti-Vehicle Grenade 1,3211,15711157N/A1,154.2758.115%B*N/A428.5C*60.7C-24832.7h4.9B+8.4B++
NS-7 PDW 1,1651,1551,3840.835C+1.8922.463%C13.333%D16C--N/A6772h15.5C+69C+
Zenith VX-5 1,1661,1541,3750.839C1.8920.68%D--15.858%D-14DN/A5682.7h14C+67.9C
NS-15M1 1,1511,1507071.627C*1.1021.554%C+13.391%D*28.3CN/A9540.6h11.2B+51.8B
NS-11C 1,1501,1498761.312B+1.4123.953%C+11.923%D*24.1C+N/A10847.6h12B++50B+
NSX-P Tanto 1,0441,0161,0190.997C++1.7322.499%D18.012%D--9.3D-N/A28109.2h17C+75.8C
Artemis VX26 8988893542.511B**0.2121.679%D*19.91%C20.5DN/A6043.3h14.2D65.4D-
VA39 Spectre 9018871386.428M**3.7028.083%D42.616%B25.9C**N/A10434.2h6C++21.4C+
NS-44 Commissioner 7507478990.831C+1.8926.806%D*19.143%C28.5C+N/A12726.2h3.1B*11.8C++
Corvus VA55 6676612023.272A**0.5520.648%D23.147%C++26.9C+N/A9224.6h14.5D70D
Sirius SX12 5965935081.167C++1.5623.597%C+13.491%D16.8DN/A10735.4h13.7B58.1C**
Serpent VE92 5885855241.116C++1.6123.314%C+12.821%D*19C-N/A11930.8h12.2B+52.2C**
Aspis Anti-Aircraft Phalanx Turret 1,141569777.39A++4.6632.464%B**N/A11.8C*11.9C*25448.2h136.8B+421.3B++
Terminus VX-9 5345243671.428C+1.3022.259%D14.695%D**17.3D-N/A6830.3h15.1D-67.8D
Blueshift VM5 5125052072.44C+0.2919.336%C+21.98%C*36.6C*N/A15713.8h14.4B+74.4B+
NSX Tengu 5055024261.178C+1.5528.154%D*11.155%D**13.6D-N/A3436.8h16.2C-57.4D
Blueshift VM5 5025002102.381C+0.3418.757%C+21%C+35.7C*N/A15614h14.2B+75.7B
MANA Anti-Vehicle Turret 8504801114.324A++1.6057.64%C4.583%C++4800S3700M12953830.1h10.2B+17.7B+
NS-357 Underboss 4214204780.879C+1.8535.108%C+21.191%C+28CN/A9515h4.4C+12.5C++
MKV Suppressed 4164113861.065C+1.6619.118%D*18.978%C+7.6D--N/A3253.9h17.8C--93.2D
Beamer VS3 3413393590.944C**1.7825.867%C15.634%D-17.8CN/A8119h9.9C+38.3C+
Eridani SX5 3243212061.558B+1.1721.506%D-19.003%C+17.5DN/A9618.3h11.9C*55.1C+
Auraxium Force-Blade 34932014,9510.021C2.7024.792%C-N/A0.2DN/A11485h1.7B++6.8C**
NS-61 Emissary 2592571771.452B**1.2724.2%D11.284%D-21.2CN/A7212.1h14.8C+61.1C+
M20 Basilisk 338255485.313B**2.5933.446%D7.451%B++17.5C5.7D16314.6h78.4B+234.4B
Pulsar VS1 2432421162.086B**0.6420.389%D22.314%C*26.9C++N/A2839h16.5C81C
Rocklet Rifle 4612401351.778A*0.9541.882%D*N/A31.2C**28.7C**4047.7h33.9B81C+
NS-10 Burster 410214643.344M*0.6239.213%A+1.869%D*5.8C++5.3B**13137.2h257.8F--657.5C-
M20 Basilisk 251207316.677A*3.9529.448%D--5.314%C+21.3C+4.5D--1689.7h60.2B**204.5B++
VE-H Maw 2122071351.533C+1.1919.372%D*17.874%D--21.6D-N/A1239.6h14.1D--72.7D-
Comet VM2 3712071181.754B**0.9741.088%C+3.865%C+8.3C--6.6B**17725h48.7F--118.4F
M40 Fury 229203306.767C++4.0427.552%D--N/A33.8C-4.3D--1856h10.6B++38.5C**
NS-10 Burster 410198643.094M**0.3739.076%A+N/A5.3C+5.7A13837.2h278.3F**712.1D
Comet VM2 3341831141.605B++1.1241.905%C2.186%D--7.4D6.1B+13524.8h55.9F-133.5F
NSX Masamune 2941821571.159B+1.5756.812%C+2.198%C++20.2D12.4C+1879h17.3C-30.4C
M12 Kobalt 1851751115.909B13.1818.346%C+18.286%C++40.7D2.3C-1854.3h22.7C--123.7C+
Xiphos Anti-Personnel Phalanx Turret 204158819.75N/A17.0224.855%UN/A1580U460U4913100.1h71.8T*288.9T*
Spear Anti-Vehicle Phalanx Tower 2001541154S151.2745.973%C-1.948%D--51.3B+15.3D2343h7.2B++15.7B+
NS-R3 Swarm 267144702.057S0.6757.094%FN/A5.6C-4.8C--7425.5h34.8C-60.9D-
Nemesis VSH9 236127961.323B**1.4063.918%C*N/A6.8D5.8D27418.7h14.5F*22.6F--
Soldier Soaker 120119711.676B+1.0530.861%C8.403%D--32.2C--N/A933.7h5.7B18.4C*
E540 Halberd 153116138.923C+6.2052.937%B++5.172%A+40B*12.8D6232.9h6.1C+11.4B+
NSX-P Naginata 108107651.646C++1.0819.291%D14.953%F-21D-N/A705.1h14.7C--76.4C-
Saron HRB 15399234.304C+1.5840.008%C-1.01%D24.1C+13.2C7364.1h20.7C**51.8C++
M12 Kobalt 9996332B++29.2714.867%D19.792%B43.6D1.4D-2142.2h18.3C++123C+
Phaseshift VX-S 8281126.75A+4.0228.586%D--69.136%C18DN/A864.5h3.4C+12C
M60-G Bulldog 9478233.391C0.6724.42%D--N/A19D3.9D1624.1h7.3C*29.8C
Nebula VM20 7473411.78C+0.9515.64%D9.589%F-27CN/A1822.7h14.8B+94.3C++
MANA Anti-Personnel Turret 7372252.88N/A0.1512.393%UN/A720U10U5931200.1h26.3T*212.6T*
Pandora VX25 7472431.674B+1.0536.239%C12.5%D26.7CN/A2872.7h5.1C14.2C+
M60-G Bulldog 7670154.667C+1.9432.43%C--5.714%A++41.2C++3.5D-2371.7h5.3B++16.3B+
NS Annihilator 13062750.827B+1.9074.467%F-N/A5.3D*5.9D--23411.6h19.1F--25.7F*
M40 Fury 6558511.6B+8.8726.57%D*1.724%C+27.6D--3.3D*2092.1h13.9C+52.2C--
Nebula VM20 5151381.342C1.3815.265%D9.804%F-19.6D-N/A1872.6h19.3D-126.1C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1523,0537.4h
Restoration Kit83080.3h
VS Patriot Flare Gun1540h
Nano-Armor Kit7961,963,642104.4h
V30-F Starfall0630.2h
Spawn Beacon62690.3h
Anti-Vehicle MANA Turret202,1532.6h
Nanite Revive Grenade04,5601.3h
VS Triumph Flare Gun0580h
Deconstruction Tool0850h
Spitfire Auto-Turret62,0221.4h
Ammunition Package5612,5154.8h
Medical Kit1834,9803.7h
Anti-Infantry MANA Turret32330.3h
Medical Applicator351260,02219.2h
Hardlight Barrier162440.4h
Recon Detection Device15954,11584.5h
Shield Recharging Field108250.4h

Check the help document for the dictionary if you want to learn more about words used here.


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