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Harbinger EquinsuOcha[KOTV] EquinsuOcha
VS BR 92

KDR: 2.74

Score: 92.5m

Last Seen: Aug 16th, 2019 8:05 PM
- OFFLINE - 114.6 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 103
Level Progress (to 93): 32%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Parallax VX3 SVA-88 Frag Grenade L100 Python HEAT L100 Python HESH Spear Anti-Vehicle Phalanx Turret Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $968,274 MLG Score: 774
Fun Score: N/A
Cheeseburgers Flipped: 703TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.981%17.932%37644117080,2822.133460.604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.594%-0.035C+-0.449C--0.202C++HEAD ++ (~7.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.219C++12.20.146C++45.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.01%2.606%14134121022,831248943199.17276528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.394%0.294C*0.049C+-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.30.658B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.203%8.273%77912051,51119293620.783307416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%-0.724D-0.935B*0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.4-0.019C+34.50.134C++87.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.329%80.989%777120718,5894712603.9442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.662%0.052C+0.902B*0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.341C**2.30.276C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.658%12.5%771121372261620.0275229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.55D-0.422C---1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.132C5.2-0.072C+9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 103
92.5m228.4%294 (17.6k)252 (15.1k)2.73713180,92766,1013.0774992 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214885418.455%17.446%32205:3350

20% Engineer28% Heavy Assault20% Infiltrator25% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 5:45 PMApr 19th, 2013 9:15 PMAug 20th, 2019 9:14 PM (12h) (PST)Aug 16th, 2019 4:15 PM (5d) (PST)Aug 16th, 2019 4:05 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451234220.4930.1800.0861.2280.045774

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6787,36825,3103011574315,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6115.2h/254.8d 22,498 31,565 51,221 450.6k 8,472 24,733 16,328 199.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:12,836
Deaths:8,618
KDR:1.489
Accuracy:19.353% D-
HSR:15.332% D*
Flare VE6
D-
Kills:1,251
Deaths:1,005
KDR:1.245
Accuracy:17.582% D-
HSR:12.950% F
Betelgeuse 54-A
F
Kills:1,187
Deaths:777
KDR:1.528
Accuracy:19.013% F
HSR:12.384% F--
Pulsar LSW
D*
Kills:1,177
Deaths:1,212
KDR:0.971
Accuracy:14.677% F
HSR:14.189% D*
NSX Naginata
D-
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:17.375% D-
HSR:20.998% D--
NS-15M2
C--
Kills:1,160
Deaths:674
KDR:1.721
Accuracy:21.328% C--
HSR:16.983% D*
Orion VS54
C
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:19.501% C
HSR:15.259% D**
VX29 Polaris
D-
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:18.735% D-
HSR:15% D*
Ursa
D
Kills:1,159
Deaths:837
KDR:1.385
Accuracy:18.837% D
HSR:13.719% D**
NS-15M1
C
Kills:1,150
Deaths:707
KDR:1.627
Accuracy:21.554% C
HSR:13.391% D*
NSX-P Naginata
D
Kills:490
Deaths:240
KDR:2.042
Accuracy:19.186% D
HSR:23.061% D
VE-H Maw
D--
Kills:207
Deaths:135
KDR:1.533
Accuracy:19.372% D*
HSR:17.874% D--
Kills:24,099
Deaths (as Heavy Assault):16,643
Deaths (to Heavy Assaults):17,383
KDR:1.448
Kill Difference:7,456
Playtime:1,704.377 hours
Usage:28%
Score:25.490m
Score/min:249
Accuracy (listed only):18.876%
HSR (listed only):15.928%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:26,778
Deaths:14,427
KDR:1.856
Accuracy:21.998% C-
HSR:17.701% D--
NSX Tanto
D*
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D*
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
NSX-P Tanto
D
Kills:1,172
Deaths:1,215
KDR:0.965
Accuracy:22.221% D
HSR:17.747% D*
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D-
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D-
NS-7 PDW
C-
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C-
HSR:13.333% D
Zenith VX-5
D--
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D--
HSR:15.858% D--
NS-11C
C+
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C+
HSR:11.923% D*
Serpent VE92
C+
Kills:613
Deaths:533
KDR:1.150
Accuracy:23.475% C+
HSR:12.561% D*
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.591% C+
HSR:13.491% D
NSX Tengu
D*
Kills:504
Deaths:431
KDR:1.169
Accuracy:28.160% D*
HSR:11.111% F
VE-C Horizon
D
Kills:489
Deaths:404
KDR:1.210
Accuracy:26.843% D*
HSR:18.405% D
MKV Suppressed
C+
Kills:412
Deaths:387
KDR:1.065
Accuracy:19.098% D*
HSR:18.932% C+
VX6-7
D
Kills:385
Deaths:487
KDR:0.791
Accuracy:21.419% D
HSR:15.584% D--
Eridani SX5
C+
Kills:333
Deaths:220
KDR:1.514
Accuracy:21.499% D--
HSR:18.919% C+
Pandora VX25
C--
Kills:72
Deaths:45
KDR:1.600
Accuracy:34.658% C--
HSR:12.500% D
Kills:42,192
Deaths (as Light Assault):27,279
Deaths (to Light Assaults):15,287
KDR:1.54668
Kill Difference:14,913
Playtime:1,516.153 hours
Usage:25%
Score:21.328m
Score/min:234
Accuracy (listed only):23.148%
HSR (listed only):15.523%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:26,778
Deaths:14,427
KDR:1.856
Accuracy:21.998% C-
HSR:17.701% D--
NSX Tanto
D*
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D*
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
VE-LR Obelisk
C
Kills:1,193
Deaths:205
KDR:5.820
Accuracy:23.850% D*
HSR:29.841% C
Revenant
B+
Kills:1,185
Deaths:257
KDR:4.611
Accuracy:25.325% D**
HSR:33.924% B+
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
Eidolon VE33
C++
Kills:1,174
Deaths:302
KDR:3.887
Accuracy:24.418% D
HSR:26.917% C++
NSX-P Tanto
D
Kills:1,172
Deaths:1,215
KDR:0.965
Accuracy:22.221% D
HSR:17.747% D*
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D-
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D-
Zenith VX-5
D--
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D--
HSR:15.858% D--
NS-11C
C+
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C+
HSR:11.923% D*
Serpent VE92
C+
Kills:613
Deaths:533
KDR:1.150
Accuracy:23.475% C+
HSR:12.561% D*
VE-C Horizon
D
Kills:489
Deaths:404
KDR:1.210
Accuracy:26.843% D*
HSR:18.405% D
VX6-7
D
Kills:385
Deaths:487
KDR:0.791
Accuracy:21.419% D
HSR:15.584% D--
Pandora VX25
C--
Kills:72
Deaths:45
KDR:1.600
Accuracy:34.658% C--
HSR:12.500% D
Kills:41,573
Deaths (as Engineer):24,346
Deaths (to Engineers):10,789
KDR:1.70759
Kill Difference:17,227
Playtime:1,231.371 hours
Usage:20%
Score:22.682m
Score/min:307
Accuracy (listed only):23.479%
HSR (listed only):18.433%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
H-V45
D
Kills:1,171
Deaths:741
KDR:1.580
Accuracy:21.289% D
HSR:15.799% D
Terminus VX-9
D-
Kills:1,170
Deaths:815
KDR:1.436
Accuracy:21.700% D-
HSR:17.521% D*
NS-11A
C+
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:18.714% D*
HSR:21.503% C+
NS-11P
C
Kills:1,158
Deaths:674
KDR:1.718
Accuracy:20.704% C--
HSR:18.135% C
NS-7 PDW
C-
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C-
HSR:13.333% D
Corvus VA55
C+
Kills:661
Deaths:202
KDR:3.272
Accuracy:20.623% D
HSR:23.147% C+
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.591% C+
HSR:13.491% D
NSX Tengu
D*
Kills:504
Deaths:431
KDR:1.169
Accuracy:28.160% D*
HSR:11.111% F
Pulsar VS1
C
Kills:413
Deaths:251
KDR:1.645
Accuracy:21.759% C
HSR:19.128% C
MKV Suppressed
C+
Kills:412
Deaths:387
KDR:1.065
Accuracy:19.098% D*
HSR:18.932% C+
Eridani SX5
C+
Kills:333
Deaths:220
KDR:1.514
Accuracy:21.499% D--
HSR:18.919% C+
Pandora VX25
C--
Kills:72
Deaths:45
KDR:1.600
Accuracy:34.658% C--
HSR:12.500% D
Kills:9,974
Deaths (as Combat Medic):6,929
Deaths (to Combat Medics):7,366
KDR:1.43946
Kill Difference:3,045
Playtime:306.652 hours
Usage:5%
Score:4.760m
Score/min:259
Accuracy (listed only):22.861%
HSR (listed only):16.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:13,521
Deaths:1,220
KDR:11.083
Accuracy:38.632% C+
HSR:83.884% B*
V10
B++
Kills:1,399
Deaths:130
KDR:10.762
Accuracy:36.472% D
HSR:83.345% B++
NSX Tomoe
D-
Kills:1,182
Deaths:339
KDR:3.487
Accuracy:21.880% D**
HSR:28.426% D-
Nyx VX31
C++
Kills:1,177
Deaths:344
KDR:3.422
Accuracy:23.700% F
HSR:30.586% C++
VA39 Spectre
B
Kills:1,177
Deaths:181
KDR:6.503
Accuracy:27.550% D
HSR:42.141% B
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
NS-30 Vandal
C*
Kills:1,173
Deaths:293
KDR:4.003
Accuracy:24.837% D*
HSR:28.730% C*
NSX Daimyo
D--
Kills:1,163
Deaths:210
KDR:5.538
Accuracy:32.426% D**
HSR:90.198% D--
XM98
B
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:39.611% B
HSR:76.445% C*
NS-7 PDW
C-
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C-
HSR:13.333% D
Phantom VA23
C+
Kills:1,049
Deaths:402
KDR:2.609
Accuracy:22.474% F-
HSR:30.219% C+
Artemis VX26
C-
Kills:904
Deaths:360
KDR:2.511
Accuracy:21.698% D*
HSR:20.022% C-
NS-44 Commissioner
C
Kills:786
Deaths:934
KDR:0.842
Accuracy:26.991% D*
HSR:19.211% C
Sirius SX12
C+
Kills:593
Deaths:508
KDR:1.167
Accuracy:23.591% C+
HSR:13.491% D
NSX Tengu
D*
Kills:504
Deaths:431
KDR:1.169
Accuracy:28.160% D*
HSR:11.111% F
NS-357 Underboss
C+
Kills:420
Deaths:478
KDR:0.879
Accuracy:35.108% C+
HSR:21.191% C+
MKV Suppressed
C+
Kills:412
Deaths:387
KDR:1.065
Accuracy:19.098% D*
HSR:18.932% C+
NS-61 Emissary
C--
Kills:391
Deaths:301
KDR:1.299
Accuracy:24.826% C--
HSR:10.997% D--
Beamer VS3
C+
Kills:364
Deaths:389
KDR:0.936
Accuracy:26.120% C+
HSR:15.385% D--
Eridani SX5
C+
Kills:333
Deaths:220
KDR:1.514
Accuracy:21.499% D--
HSR:18.919% C+
Soldier Soaker
C
Kills:119
Deaths:74
KDR:1.608
Accuracy:30.190% C
HSR:8.403% D--
Ghost
C+
Kills:88
Deaths:31
KDR:2.839
Accuracy:28.358% F
HSR:67.046% C+
Phaseshift VX-S
C
Kills:82
Deaths:12
KDR:6.833
Accuracy:27.424% D*
HSR:69.512% C
Kills:30,325
Deaths (as Infiltrator):9,601
Deaths (to Infiltrators):10,349
KDR:3.15853
Kill Difference:20,724
Playtime:1,249.210 hours
Usage:20%
Score:15.943m
Score/min:213
Accuracy (listed only):27.219%
HSR (listed only):35.497%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:535
Deaths:221
KDR:2.421
Accuracy:19.200% C+
HSR:21.308% C+
Blueshift VM5
C+
Kills:532
Deaths:224
KDR:2.375
Accuracy:18.669% C+
HSR:20.489% C+
NS-10 Burster
A
Kills:237
Deaths:64
KDR:3.703
Accuracy:39.008% A
HSR:2.954% D-
NS-10 Burster
A+
Kills:225
Deaths:64
KDR:3.516
Accuracy:38.874% A+
HSR:0.444% D**
Comet VM2
C+
Kills:212
Deaths:121
KDR:1.752
Accuracy:41.146% C+
HSR:3.774% C
Comet VM2
C
Kills:192
Deaths:117
KDR:1.641
Accuracy:41.820% C
HSR:2.083% D--
Nebula VM20
C-
Kills:77
Deaths:43
KDR:1.791
Accuracy:16.453% C-
HSR:9.091% F--
Nebula VM20
C
Kills:60
Deaths:40
KDR:1.500
Accuracy:16.344% C
HSR:15% D*
Kills:2,070
Deaths (as MAX Suit):447
Deaths (to MAX Suits):3,290
KDR:4.63087
Kill Difference:1,623
Playtime:88.048 hours
Usage:1%
Score:2.287m
Score/min:433
Accuracy (listed only):28.939%
HSR (listed only):9.393%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:9,329
V. Kills:2,115 441%
Deaths:629
KDR:14.832
Accuracy:48.906% C
KPH:41.200 B*
VKPH:9.300 C--
L100 Python HESH
B+
Kills:9,090
V. Kills:1,019 N/A
Deaths:234
KDR:38.846
Accuracy:43.118% D
KPH:61.200 B+
VKPH:6.900 C
C75 Viper
B**
Kills:3,089
V. Kills:533 N/A
Deaths:247
KDR:12.506
Accuracy:38.441% C+
KPH:48.100 B**
VKPH:8.300 C+
L100 Python AP
C**
Kills:1,323
V. Kills:620 213%
Deaths:124
KDR:10.669
Accuracy:47.776% D--
KPH:34.900 C**
VKPH:16.400 C
Kills:22,831 (22,831 + 0)
Deaths:1,234
KDR:18.502
VKDR:3.474
Vehicle Kills:4,287
Kill Difference:21,597
Playtime:477.175 hours
Usage:8%
Score:5.913m
Score/min:207
Driving Accuracy:47.776%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:116
V. Kills:37 305%
Deaths:16
KDR:7.250
Accuracy:52.063% B+
KPH:36.300 B+
VKPH:11.600 D
Saron HRB
C+
Kills:114
V. Kills:60 187%
Deaths:25
KDR:4.560
Accuracy:41.096% C
KPH:23.600 C+
VKPH:12.400 C
Kills:230 (0 + 230)
Deaths:41
KDR:5.610
VKDR:2.366
Vehicle Kills:97
Kill Difference:189
Playtime:8.018 hours
Usage:0%
Score:0.305m
Score/min:634
Driving Accuracy:N/A%
Gunner Accuracy:41.096%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:296
V. Kills:89 329%
Deaths:52
KDR:5.692
Accuracy:33.165% D
KPH:17.900 C
VKPH:5.400 D
M12 Kobalt
C+
Kills:289
V. Kills:20 N/A
Deaths:15
KDR:19.267
Accuracy:17.982% C+
KPH:45.600 C--
VKPH:3.200 C+
M20 Basilisk
C++
Kills:237
V. Kills:53 439%
Deaths:32
KDR:7.406
Accuracy:30.121% D--
KPH:22.200 C++
VKPH:5 D-
M40 Fury
C-
Kills:207
V. Kills:27 N/A
Deaths:30
KDR:6.900
Accuracy:27.072% D--
KPH:33.300 C-
VKPH:4.300 D--
M12 Kobalt
C-
Kills:121
V. Kills:3 N/A
Deaths:4
KDR:30.250
Accuracy:15.510% C-
KPH:41.200 D
VKPH:1 D--
M60-G Bulldog
D
Kills:78
V. Kills:16 459%
Deaths:23
KDR:3.391
Accuracy:24.523% D--
KPH:18.700 D
VKPH:3.800 D
M60-G Bulldog
C++
Kills:72
V. Kills:6 N/A
Deaths:15
KDR:4.800
Accuracy:32.706% C-
KPH:40.800 C++
VKPH:3.400 D
M40 Fury
D--
Kills:59
V. Kills:8 N/A
Deaths:5
KDR:11.800
Accuracy:25.997% D*
KPH:26.900 D--
VKPH:3.600 D*
Kills:1,359 (0 + 1,359)
Deaths:176
KDR:7.722
VKDR:1.261
Vehicle Kills:222
Kill Difference:1,183
Playtime:50.769 hours
Usage:1%
Score:0.539m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:25.997%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 26,97826,77814,4271.856B0.8821.998%C-17.701%D--26C+N/A701031.9h11.5C*52.4C++
Parallax VX3 13,55113,5211,22011.083A*8.3538.632%C+83.884%B*33.5BN/A100403.7h1.9B++4.9B+
SVA-88 12,89212,8368,6181.489C+1.2519.353%D-15.332%D*19.8D-N/A69647.5h12.2C+63.1C
Frag Grenade 10,47710,326110326N/A10,323.2652.495%B*N/A759.3B**11.1C**217313.6h2.8B*5.3B*
L100 Python HEAT 11,4449,32962914.831A**12.0948.906%C4.041%B**41.2B*9.3C--194226.6h3.9B**8B*
L100 Python HESH 10,1099,09023438.846M36.1143.118%DN/A61.2B+6.9C185148.5h3.2C*7.4C++
Spear Anti-Vehicle Phalanx Turret 10,0617,78831324.882M22.1444.308%C+4.597%B56B**16.4C--307139h5.3B**12B*
Sticky Grenade 6,1336,09516095N/A6,092.2656.616%B+N/A1451.2B**9C42654.2h1.5B*2.6B++
Proximity Mine 5,4585,4565919.232A++6.4934.53%D-N/A149.9B+N/A44836.4h2.1C--6.1D-
Tank Mine 7,8665,21546311.263S8.5320.174%D--N/A181.1A+92B**127328.8h1.5B++7.4D
C-4 ARX 3,9713,3671,0543.194B++0.4627.048%C++N/A190.2A34.1C+82517.7h1.2C++4.4C**
C75 Viper 3,6223,08924712.506A++9.7738.441%C+N/A48.1B**8.3C+26464.2h8B**20.9B*
NS Decimator 3,5452,3762,6180.908C+1.8358.623%C2.315%C++28.1C-13.8C28184.6h5.3C9C
V10 1,4031,39913010.762M++8.0236.472%D83.345%B++34.7C+N/A10240.3h2.1B5.7C++
NSX Tanto 1,3971,3841,0051.377C**1.3620.147%D*17.847%D*12.1D-N/A30114.8h16.5C81.7C
C-4 1,7291,3674353.143A0.4131.507%B**N/A177.5A*47A20967.7h1.5C++4.7B+
L100 Python AP 1,9431,32312410.669A7.9347.776%D--8.163%M*34.9C**16.4C26737.9h5.2B+10.9C++
Eclipse VE3A 1,3321,3187851.679C++1.0621.146%D*13.885%D*29CN/A8245.5h14.2C--67.4D--
Flare VE6 1,2591,2511,0051.245C+1.4917.582%D-12.95%F18.7DN/A9467h10.9C++62.2C
Lasher X2 1,2871,2405952.084A++0.6523.695%C3.145%C-30.9C+1.2B11840.1h27.4D**115.7C--
VE-LR Obelisk 1,2091,1932055.82A**3.0823.85%D*29.841%C25.5CN/A8146.8h6.9C++28.8C
Betelgeuse 54-A 1,1891,1877771.528C1.2119.013%F12.384%F--25.3D*N/A16246.9h11.7C--61.7D*
Revenant 1,2131,1852574.611B+1.8725.325%D**33.924%B+23D-N/A6551.6h10.4D**41.1F-
Solstice SF 1,1941,1831,0951.08C++1.6622.286%C15.807%C+10DN/A32118.3h13.4C+60.2C+
NSX Tomoe 1,1891,1823393.487A0.7521.88%D**28.426%D-22.4DN/A5252.8h18.3D-83.8D*
Pulsar LSW 1,1851,1771,2120.971C-1.7714.677%F14.189%D*14.4D--N/A5481.6h13.7C93D--
Nyx VX31 1,1901,1773443.422B+0.6823.7%F30.586%C++23.2DN/A6550.7h7.6D*32.1F
VA39 Spectre 1,1971,1771816.503M**3.7727.55%D42.141%B26.2C*N/A9844.9h6.1C+22.1C+
Eidolon VE33 1,1921,1743023.887A**1.1524.418%D26.917%C++20.3C+N/A5857.8h10.5C42.9C
VE-S Canis 1,1901,1747671.531B1.2122.939%D14.906%D22.3DN/A6252.7h13.7C59.8C+
NS-30 Vandal 1,1871,1732934.003A+1.2724.837%D*28.73%C*23.2DN/A7950.5h7.5D--30D*
NSX-P Tanto 1,2041,1721,2150.965C+1.7722.221%D17.747%D*9.3D-N/A29125.8h17.2C77.3C
H-V45 1,1841,1717411.58C++1.1621.289%D15.799%D19.4DN/A7160.5h13.6C+63.8C+
Terminus VX-9 1,1891,1708151.436C+1.3021.7%D-17.521%D*18.7D-N/A6162.5h15.6D--72D-
Force-Blade 1,2021,16744,5770.026C++2.7135.54%B+1.371%D-0.4CN/A13328.5h1.9B++5.2B+
Solstice VE3 1,1771,1667411.574A1.1621.55%C15.866%D28.1B+N/A20941.5h13.7B+63.4C++
Anti-Vehicle Grenade 1,3291,16511165N/A1,162.2658.103%B*N/A431.5C**60.7C-24892.7h4.9B+8.4B++
NSX Daimyo 1,1681,1632105.538B*2.8032.426%D**90.198%D--22.6D--N/A5951.5h3.5D*10.7D**
NSX Naginata 1,1791,1627261.601C**1.1417.375%D-20.998%D--19.1D-N/A5460.9h12.9C+74.1C
NS-15M2 1,1671,1606741.721C++1.0221.328%C--16.983%D*28.2C--N/A10741.2h12.3C*57.8C++
Orion VS54 1,1631,1607841.48C++1.2619.501%C15.259%D**22.5C-N/A20551.6h12B+61.4C++
S1 1,6261,1601,1860.978B+1.7658.126%C++3.534%B+24.4C+9.8C-30947.5h6.2B10.7B
VX29 Polaris 1,1631,1609281.25C+1.4918.735%D-15%D*21.4DN/A9954.1h12.7C+68C
XM98 1,1591,1592065.626A*2.8939.611%B76.445%C*28.5C++N/A11440.7h2.3B+5.7B+
Ursa 1,1651,1598371.385C++1.3518.837%D13.719%D**21.8DN/A7553.1h11.1C++58.9C+
Solstice Burst 1,1621,1585941.949B+0.7921.695%D--18.567%D-30.2CN/A8438.3h14.3C+66.1C
NS-11A 1,1701,1585042.298B++0.4418.714%D*21.503%C+21C--N/A6255.2h15.7C--84.1D
NS-11P 1,1651,1586741.718B+1.0220.704%C--18.135%C25C+N/A8246.4h13.7C*66.1C++
NS-7 PDW 1,1651,1551,3840.835C+1.9022.463%C-13.333%D16DN/A6772h15.5C+69C+
Zenith VX-5 1,1661,1541,3750.839C1.9020.68%D--15.858%D--14D-N/A5782.7h14C+67.9C
NS-15M1 1,1511,1507071.627C++1.1121.554%C13.391%D*28.3CN/A9640.6h11.2B+51.8B
NS-11C 1,1501,1498761.312B1.4323.953%C+11.923%D*24.1C+N/A11047.6h12B++50B+
Phantom VA23 1,0741,0494022.609B+0.1322.474%F-30.219%C+18.4D-N/A5357.1h7.1F-31.5F--
Artemis VX26 9139043602.511B**0.2321.698%D*20.022%C-20.5DN/A6044h14.3D65.8D-
NS-44 Commissioner 7897869340.842C+1.9026.991%D*19.211%C28.7C+N/A12827.4h3.1B*11.6C++
Corvus VA55 6676612023.272M0.5320.623%D23.147%C+26.9C+N/A9324.6h14.5D70.1D
Aspis Anti-Aircraft Phalanx Turret 1,252636837.663A+4.9333.005%B**N/A12.1C*11.7C++24752.5h135.2B+409.7B++
Serpent VE92 6176135331.15C++1.5923.475%C+12.561%D*19.2C-N/A12232h12.2B51.9C**
Sirius SX12 5965935081.167C++1.5723.591%C+13.491%D16.8DN/A10935.4h13.7B+58.1C**
Blueshift VM5 5425352212.421C+0.3219.2%C+21.308%C+36.1C++N/A15814.8h14.8B+77.2C**
Blueshift VM5 5345322242.375C+0.3618.669%C+20.489%C+35.5C++N/A15615h14.6B+78.2C**
NSX Tengu 5075044311.169C+1.5728.16%D*11.111%F13.5D-N/A3537.2h16.2C-57.6D
MANA Anti-Vehicle Turret 8764981144.368A+1.6357.547%C**4.418%C++4980S3780M*1530640.1h10.2D17.8C+
NSX-P Naginata 5014902402.042B+0.7019.186%D23.061%D24.3DN/A7620.2h19.2F100.1D--
VE-C Horizon 5004894041.21C+1.5326.843%D*18.405%D19.6DN/A5824.9h19.3D71.9D
NS-357 Underboss 4214204780.879C+1.8635.108%C+21.191%C+28C-N/A9715h4.4C+12.5C++
Pulsar VS1 4184132511.645B++1.0921.759%C19.128%C21.7C+N/A16019h16.7C-76.8C
MKV Suppressed 4174123871.065C+1.6719.098%D*18.932%C+7.6D*N/A3254h17.8D93.2D
Auraxium Force-Blade 43140118,8800.021C2.7225.939%CN/A0.2C+N/A11816.3h1.6B**6.2B
NS-61 Emissary 3973913011.299B++1.4424.826%C--10.997%D--23.3C+N/A7416.8h14.7C+59.4C+
VX6-7 3983854870.791C1.9521.419%D15.584%D--8.8D-N/A4743.7h19.3D*90.2D--
Beamer VS3 3663643890.936C**1.8026.12%C+15.385%D--17.8C-N/A8220.4h10.2C+38.9C+
Eridani SX5 3373332201.514B1.2221.499%D--18.919%C+16.9DN/A9519.7h11.9C*55.5C+
M20 Basilisk 385296525.692A2.9533.165%D7.77%B*17.9C5.4D15916.5h76.7B+231.2B
Rocklet Rifle 5532921721.698A++1.0442.266%D*N/A31.4C**28.1C**4089.3h34.4B81.4C+
M12 Kobalt 3092891519.267B++16.5317.982%C+18.685%C++45.9C--3.2C+1956.3h21.1C+117.1C++
M20 Basilisk 290237327.406A*4.6730.121%D--4.641%C22.1C++5D-16910.7h59.8B**198.6B++
NS-10 Burster 443237643.703M**0.9739.008%A2.954%D-5.9C++5.1B*12840.2h248.6F--637.4C-
NS-10 Burster 450225643.516M**0.7838.874%A+N/A5.6C+5.6A13540.2h261.6F*672.9D
Comet VM2 3782121211.752B**0.9941.146%C+3.774%C8.1D6.4B**17526.1h50.2F--122.1F
M40 Fury 234207306.9C++4.1627.072%D--N/A33.4C-4.4D--1836.2h10.7B++39.7C*
VE-H Maw 2122071351.533C+1.2019.372%D*17.874%D--21.6D-N/A1419.6h14.1D-72.7D-
Xiphos Anti-Personnel Phalanx Turret 247196921.778N/A19.0425.712%UN/A1960U510U5621900.1h70.9T*275.9T*
Nemesis VSH9 3421951261.548A++1.1962.413%C+N/A7.7C-5.8C23525.2h13.3F-21.3F-
Comet VM2 3491921171.641B*1.1041.82%C2.083%D--7.4D6.1B++13425.9h56.2F-134.3F
NSX Masamune 2951831571.166B+1.5756.812%C+2.186%C++20.3D12.4C+1899h17.2C30.2C
NS-R3 Swarm 320178842.119M**0.6258.985%D*N/A6.1C-4.8C--7929.3h34.1D57.8D-
Spear Anti-Vehicle Phalanx Tower 2281741174U171.2647.29%C1.724%D--52.7B+16.4D2553.3h7.3B++15.5B+
MANA Anti-Personnel Turret 170168672.507N/A0.2314.716%UN/A1680U20U7858100.1h30.4T*206.9T*
M12 Kobalt 124121430.25B++27.5115.51%C-19.008%C*41.7D1D--2192.9h19.3C+124.3C+
Soldier Soaker 120119741.608B+1.1330.19%C8.403%D--31.3DN/A983.8h5.7C**19C*
E540 Halberd 153116167.25C+4.5152.063%B+5.172%A++36.3B+11.6D6063.2h6.5C-12.5C++
Saron HRB 174114254.56C+1.8241.096%CN/A23.8C+12.5C6524.8h23.3C+56.6C+
Ghost 8888312.839C++0.1028.358%F67.046%C+14.9D--N/A3285.9h3.9F--13.7F--
Phaseshift VX-S 8382126.833A+4.1027.424%D*69.512%C17.1DN/A864.8h3.6C13.2D
M60-G Bulldog 9478233.391C0.6524.523%D--N/A18.6D3.8D1614.2h7.4C*30.2C
Nebula VM20 7877431.791C+0.9516.453%C-9.091%F--26.6C-N/A1842.9h16.6C+101.1C+
M60-G Bulldog 7872154.8C+2.0632.706%C-5.556%A++40C++3.3D-2381.8h5.3B*16.2B+
Pandora VX25 7472451.6C**1.1434.658%C--12.5%D24C--N/A2953h5.2C-15C
NS Annihilator 13062750.827B+1.9174.467%FN/A5.3D*5.9D--24511.6h19.1F--25.7F**
Nebula VM20 6060401.5C1.2416.344%C15%D*21.4DN/A1892.8h20D-122.3C
M40 Fury 6759511.8B++9.0625.997%D*1.695%C+26.8D--3.6D*2082.2h14C++54C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62690.3h
Anti-Vehicle MANA Turret202,2602.8h
Nano-Armor Kit8562,084,477112.1h
Nanite Revive Grenade04,8931.4h
Spitfire Auto-Turret72,4291.8h
VS Patriot Flare Gun1540h
Restoration Kit83080.3h
Motion Spotter1825,9308.3h
VS Triumph Flare Gun0580h
Deconstruction Tool0850h
Shield Recharging Field108270.4h
Recon Detection Device16355,61286.9h
Ammunition Package6314,3495.3h
Medical Kit1875,0683.8h
Anti-Infantry MANA Turret75640.7h
Medical Applicator402303,30622.3h
Hardlight Barrier162450.4h
V30-F Starfall0630.2h

Check the help document for the dictionary if you want to learn more about words used here.


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