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Paragon EquinsuOcha[KOTV] EquinsuOcha
VS BR 195

KDR: 2.79

Score: 101.8m

Last Seen: May 24th, 2020 8:00 PM
- OFFLINE - 40.2 hour(s)

Prestige 1, Battle Rank 100 (195 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Parallax VX3 Plasma Grenade SVA-88 L100 Python HESH L100 Python HEAT Spear Anti-Vehicle Phalanx Turret Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $999,549 MLG Score: 799
Fun Score: N/A
Cheeseburgers Flipped: 812TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.189%18.312%38846130389,9392.172650.622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.52%-0.013C+-0.42C---1.158D*HEAD ++ (~7.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.228C++12.10.151C++45

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.136%2.482%14144134524,331265945749.15043532%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.351%0.3C*-0.011C+-0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.20.661B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.094%8.904%87913401,89820674150.917795456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.376%-0.843D--1.058B**0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.8-0.012C+330.18C++88.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.228%80.819%878134120,0415319713.76711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.471%0.039C+0.886B*0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.344C**2.30.28C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.215%12.5%871134872286820.0250959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.624D-0.452D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.2-0.162C5.2-0.074C+10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.8m240.2%293 (17.6k)251 (15.1k)2.79434203,68272,8913.14471195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491022818.732%17.269%32305:3355

20% Engineer26% Heavy Assault21% Infiltrator26% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 5:45 PMApr 11th, 2020 8:36 PMMay 26th, 2020 3:17 AM (73d) (PST)May 24th, 2020 4:47 PM (75d) (PST)May 24th, 2020 4:00 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5571244330.5020.1800.0871.3160.046799

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4407,44725,9933011579315,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6760h/281.7d 25,539 35,174 58,247 533.7k 9,313 27,290 18,492 226.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:13,019
Deaths:8,690
KDR:1.498
Accuracy:19.357% D*
HSR:15.324% D**
Flare VE6
D**
Kills:1,251
Deaths:1,005
KDR:1.245
Accuracy:17.582% D**
HSR:12.950% F-
Betelgeuse 54-A
F--
Kills:1,187
Deaths:777
KDR:1.528
Accuracy:19.013% F--
HSR:12.384% F*
NSX-P Naginata
D**
Kills:1,184
Deaths:521
KDR:2.273
Accuracy:18.819% D**
HSR:19.848% D**
Pulsar LSW
F
Kills:1,177
Deaths:1,212
KDR:0.971
Accuracy:14.677% F--
HSR:14.189% F
NSX Naginata
D*
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:17.375% F
HSR:20.998% D*
VX29 Polaris
D*
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:18.735% D**
HSR:15% D*
Orion VS54
D-
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:19.501% D-
HSR:15.259% D**
NS-15M2
D*
Kills:1,160
Deaths:674
KDR:1.721
Accuracy:21.328% D*
HSR:16.983% D**
Ursa
D*
Kills:1,159
Deaths:837
KDR:1.385
Accuracy:18.837% D*
HSR:13.719% D**
NS-15M1
D-
Kills:1,150
Deaths:707
KDR:1.627
Accuracy:21.554% D-
HSR:13.391% D**
VE-H Maw
D**
Kills:209
Deaths:137
KDR:1.526
Accuracy:19.058% F-
HSR:17.703% D**
Kills:24,978
Deaths (as Heavy Assault):16,998
Deaths (to Heavy Assaults):18,933
KDR:1.46947
Kill Difference:7,980
Playtime:1,775.978 hours
Usage:26%
Score:26.300m
Score/min:247
Accuracy (listed only):18.820%
HSR (listed only):15.646%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D*
Kills:31,289
Deaths:17,153
KDR:1.824
Accuracy:21.938% D*
HSR:17.818% D*
NSX Tanto
D**
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% F-
HSR:17.847% D**
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% F
HSR:13.885% D*
VE-C Horizon
D--
Kills:1,186
Deaths:924
KDR:1.284
Accuracy:25.769% F-
HSR:19.224% D--
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% D
HSR:15.807% C+
VE-S Canis
D--
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D*
HSR:14.906% D--
NSX-P Tanto
D*
Kills:1,172
Deaths:1,215
KDR:0.965
Accuracy:22.221% D*
HSR:17.747% D**
Solstice VE3
D
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% D
HSR:15.866% D-
Solstice Burst
D*
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% F
HSR:18.567% D*
NS-7 PDW
D-
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% D--
HSR:13.333% D-
Zenith VX-5
D*
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D**
HSR:15.858% D*
NS-11C
D
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% D
HSR:11.923% D**
VX6-7
D-
Kills:851
Deaths:1,084
KDR:0.785
Accuracy:21.253% D*
HSR:17.509% D-
Serpent VE92
C--
Kills:659
Deaths:557
KDR:1.183
Accuracy:24.051% C--
HSR:12.747% D**
Sirius SX12
D
Kills:619
Deaths:541
KDR:1.144
Accuracy:23.799% D
HSR:13.247% D-
NSX Tengu
F
Kills:515
Deaths:445
KDR:1.157
Accuracy:27.978% F-
HSR:11.068% F
MKV Suppressed
C-
Kills:480
Deaths:448
KDR:1.071
Accuracy:18.837% F-
HSR:18.542% C-
Eridani SX5
D
Kills:371
Deaths:241
KDR:1.539
Accuracy:21.661% F
HSR:18.059% D
Pandora VX25
D-
Kills:72
Deaths:46
KDR:1.565
Accuracy:34.215% D--
HSR:12.500% D-
Kills:48,055
Deaths (as Light Assault):31,276
Deaths (to Light Assaults):17,043
KDR:1.53648
Kill Difference:16,779
Playtime:1,730.824 hours
Usage:26%
Score:24.765m
Score/min:238
Accuracy (listed only):23.083%
HSR (listed only):15.603%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D*
Kills:31,289
Deaths:17,153
KDR:1.824
Accuracy:21.938% D*
HSR:17.818% D*
VE-LR Obelisk
D
Kills:4,239
Deaths:735
KDR:5.767
Accuracy:27.898% D*
HSR:29.984% D
NSX Tanto
D**
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% F-
HSR:17.847% D**
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% F
HSR:13.885% D*
VE-C Horizon
D--
Kills:1,186
Deaths:924
KDR:1.284
Accuracy:25.769% F-
HSR:19.224% D--
Revenant
C++
Kills:1,185
Deaths:257
KDR:4.611
Accuracy:25.325% F
HSR:33.924% C++
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% D
HSR:15.807% C+
Eidolon VE33
C+
Kills:1,174
Deaths:302
KDR:3.887
Accuracy:24.418% D*
HSR:26.917% C+
NSX-P Tanto
D*
Kills:1,172
Deaths:1,215
KDR:0.965
Accuracy:22.221% D*
HSR:17.747% D**
Solstice VE3
D
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% D
HSR:15.866% D-
Solstice Burst
D*
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% F
HSR:18.567% D*
Zenith VX-5
D*
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D**
HSR:15.858% D*
NS-11C
D
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% D
HSR:11.923% D**
VX6-7
D-
Kills:851
Deaths:1,084
KDR:0.785
Accuracy:21.253% D*
HSR:17.509% D-
Serpent VE92
C--
Kills:659
Deaths:557
KDR:1.183
Accuracy:24.051% C--
HSR:12.747% D**
Pandora VX25
D-
Kills:72
Deaths:46
KDR:1.565
Accuracy:34.215% D--
HSR:12.500% D-
Kills:50,339
Deaths (as Engineer):28,744
Deaths (to Engineers):11,608
KDR:1.75129
Kill Difference:21,595
Playtime:1,352.259 hours
Usage:20%
Score:24.324m
Score/min:300
Accuracy (listed only):23.659%
HSR (listed only):18.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D-
Kills:1,181
Deaths:726
KDR:1.627
Accuracy:22.077% D-
HSR:13.971% D*
VE-S Canis
D--
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D*
HSR:14.906% D--
H-V45
D--
Kills:1,171
Deaths:741
KDR:1.580
Accuracy:21.289% D*
HSR:15.799% D--
Terminus VX-9
D*
Kills:1,170
Deaths:815
KDR:1.436
Accuracy:21.700% D*
HSR:17.521% D**
NS-11A
C--
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:18.714% F
HSR:21.503% C--
NS-11P
D-
Kills:1,158
Deaths:674
KDR:1.718
Accuracy:20.704% D*
HSR:18.135% D-
NS-7 PDW
D-
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% D--
HSR:13.333% D-
Corvus VA55
C-
Kills:667
Deaths:206
KDR:3.238
Accuracy:20.593% D*
HSR:23.089% C-
Sirius SX12
D
Kills:619
Deaths:541
KDR:1.144
Accuracy:23.799% D
HSR:13.247% D-
NSX Tengu
F
Kills:515
Deaths:445
KDR:1.157
Accuracy:27.978% F-
HSR:11.068% F
MKV Suppressed
C-
Kills:480
Deaths:448
KDR:1.071
Accuracy:18.837% F-
HSR:18.542% C-
Eridani SX5
D
Kills:371
Deaths:241
KDR:1.539
Accuracy:21.661% F
HSR:18.059% D
CME
D--
Kills:99
Deaths:94
KDR:1.053
Accuracy:20.810% F
HSR:17.172% D--
VE-A Lacerta
D*
Kills:84
Deaths:45
KDR:1.867
Accuracy:19.033% F-
HSR:14.286% D*
Pandora VX25
D-
Kills:72
Deaths:46
KDR:1.565
Accuracy:34.215% D--
HSR:12.500% D-
Equinox VE2
C
Kills:58
Deaths:32
KDR:1.813
Accuracy:21.286% D**
HSR:20.690% C
Kills:11,132
Deaths (as Combat Medic):7,709
Deaths (to Combat Medics):8,022
KDR:1.44403
Kill Difference:3,423
Playtime:363.962 hours
Usage:5%
Score:5.627m
Score/min:258
Accuracy (listed only):22.381%
HSR (listed only):16.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:13,539
Deaths:1,221
KDR:11.089
Accuracy:38.614% C
HSR:83.891% B++
Parsec VX3-A
C
Kills:1,433
Deaths:149
KDR:9.617
Accuracy:34.032% F-
HSR:78.576% C
V10
B+
Kills:1,399
Deaths:130
KDR:10.762
Accuracy:36.472% D--
HSR:83.345% B+
NSX Tomoe
D*
Kills:1,196
Deaths:348
KDR:3.437
Accuracy:21.892% F-
HSR:28.261% D*
Phantom VA23
C
Kills:1,186
Deaths:449
KDR:2.641
Accuracy:22.579% F--
HSR:30.186% C
Nyx VX31
C+
Kills:1,177
Deaths:344
KDR:3.422
Accuracy:23.700% F--
HSR:30.586% C+
VA39 Spectre
C**
Kills:1,177
Deaths:181
KDR:6.503
Accuracy:27.550% D*
HSR:42.141% C**
VE-S Canis
D--
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D*
HSR:14.906% D--
NS-30 Vandal
C+
Kills:1,173
Deaths:293
KDR:4.003
Accuracy:24.837% F-
HSR:28.730% C+
NSX Daimyo
D--
Kills:1,164
Deaths:210
KDR:5.543
Accuracy:32.404% F-
HSR:90.120% D--
XM98
C+
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:39.611% C+
HSR:76.445% C+
NS-7 PDW
D-
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% D--
HSR:13.333% D-
Artemis VX26
D
Kills:952
Deaths:408
KDR:2.333
Accuracy:21.745% F
HSR:19.538% D
NS-44 Commissioner
D
Kills:817
Deaths:978
KDR:0.835
Accuracy:27.094% D**
HSR:19.094% D
Sirius SX12
D
Kills:619
Deaths:541
KDR:1.144
Accuracy:23.799% D
HSR:13.247% D-
NSX Tengu
F
Kills:515
Deaths:445
KDR:1.157
Accuracy:27.978% F-
HSR:11.068% F
NS-357 Underboss
C--
Kills:500
Deaths:592
KDR:0.845
Accuracy:34.712% D
HSR:21.200% C--
MKV Suppressed
C-
Kills:480
Deaths:448
KDR:1.071
Accuracy:18.837% F-
HSR:18.542% C-
NS-61 Emissary
D
Kills:418
Deaths:353
KDR:1.184
Accuracy:24.893% D
HSR:10.766% D*
Beamer VS3
C
Kills:374
Deaths:405
KDR:0.923
Accuracy:26.248% C
HSR:15.241% D--
Eridani SX5
D
Kills:371
Deaths:241
KDR:1.539
Accuracy:21.661% F
HSR:18.059% D
Soldier Soaker
D-
Kills:119
Deaths:74
KDR:1.608
Accuracy:30.190% D-
HSR:8.403% D--
Ghost
D
Kills:88
Deaths:31
KDR:2.839
Accuracy:28.358% F--
HSR:67.046% D
Phaseshift VX-S
D
Kills:82
Deaths:12
KDR:6.833
Accuracy:27.424% F
HSR:69.512% D
NS-AM7 Archer
B++
Kills:51
Deaths:30
KDR:1.700
Accuracy:64.348% B++
HSR:13.726% D
Kills:32,318
Deaths (as Infiltrator):10,240
Deaths (to Infiltrators):11,564
KDR:3.15605
Kill Difference:22,078
Playtime:1,417.883 hours
Usage:21%
Score:18.196m
Score/min:214
Accuracy (listed only):28.975%
HSR (listed only):36.238%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:633
Deaths:245
KDR:2.584
Accuracy:19.379% D
HSR:20.853% C-
Blueshift VM5
C-
Kills:596
Deaths:245
KDR:2.433
Accuracy:18.677% D
HSR:20.973% C-
NS-10 Burster
B*
Kills:306
Deaths:72
KDR:4.250
Accuracy:38.561% B*
HSR:0.654% D**
NS-10 Burster
B*
Kills:305
Deaths:72
KDR:4.236
Accuracy:38.656% B*
HSR:2.623% D*
Comet VM2
C--
Kills:249
Deaths:123
KDR:2.024
Accuracy:41.314% D
HSR:3.213% C--
Comet VM2
D-
Kills:230
Deaths:119
KDR:1.933
Accuracy:41.719% D-
HSR:1.739% D*
Nebula VM20
D--
Kills:92
Deaths:51
KDR:1.804
Accuracy:16.551% D--
HSR:16.304% D*
Nebula VM20
D-
Kills:75
Deaths:51
KDR:1.471
Accuracy:16.853% D-
HSR:13.333% F
Kills:2,486
Deaths (as MAX Suit):489
Deaths (to MAX Suits):3,500
KDR:5.08384
Kill Difference:1,997
Playtime:101.678 hours
Usage:2%
Score:2.569m
Score/min:421
Accuracy (listed only):28.964%
HSR (listed only):9.962%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:10,573
V. Kills:1,259 N/A
Deaths:234
KDR:45.184
Accuracy:43.633% D--
KPH:60.200 C
VKPH:7.200 D
L100 Python HEAT
C+
Kills:9,329
V. Kills:2,115 441%
Deaths:629
KDR:14.832
Accuracy:48.906% C--
KPH:41.200 C+
VKPH:9.300 D-
C75 Viper
C*
Kills:3,089
V. Kills:533 N/A
Deaths:247
KDR:12.506
Accuracy:38.451% C-
KPH:48.100 C*
VKPH:8.300 C
L100 Python AP
C
Kills:1,340
V. Kills:631 212%
Deaths:124
KDR:10.806
Accuracy:47.609% D--
KPH:35 C
VKPH:16.500 D
Kills:24,331 (24,331 + 0)
Deaths:1,234
KDR:19.717
VKDR:3.677
Vehicle Kills:4,538
Kill Difference:23,097
Playtime:504.777 hours
Usage:7%
Score:6.210m
Score/min:205
Driving Accuracy:47.609%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
C+
Kills:155
V. Kills:45 337%
Deaths:16
KDR:9.688
Accuracy:48.471% C
KPH:35.800 C+
VKPH:10.400 D*
Saron HRB
C
Kills:138
V. Kills:70 194%
Deaths:25
KDR:5.520
Accuracy:41.823% D
KPH:24.300 C
VKPH:12.400 C-
Kills:293 (0 + 293)
Deaths:41
KDR:7.146
VKDR:2.805
Vehicle Kills:115
Kill Difference:252
Playtime:10.003 hours
Usage:0%
Score:0.335m
Score/min:559
Driving Accuracy:N/A%
Gunner Accuracy:41.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:433
V. Kills:22 N/A
Deaths:15
KDR:28.867
Accuracy:16.961% D
KPH:46.400 D
VKPH:2.400 D
M20 Basilisk
C
Kills:372
V. Kills:98 376%
Deaths:52
KDR:7.154
Accuracy:33.140% D*
KPH:19.700 C
VKPH:5.200 D-
M20 Basilisk
C
Kills:265
V. Kills:57 457%
Deaths:32
KDR:8.281
Accuracy:30.316% D**
KPH:22.400 C
VKPH:4.800 D*
M40 Fury
D-
Kills:214
V. Kills:30 N/A
Deaths:30
KDR:7.133
Accuracy:27.460% D*
KPH:33.100 D-
VKPH:4.600 D*
M12 Kobalt
D--
Kills:180
V. Kills:5 N/A
Deaths:4
KDR:45
Accuracy:14.528% D--
KPH:41.600 D--
VKPH:1.200 D--
M60-G Bulldog
D
Kills:82
V. Kills:17 456%
Deaths:23
KDR:3.565
Accuracy:24.856% D**
KPH:19 D--
VKPH:3.900 D
M60-G Bulldog
C
Kills:80
V. Kills:6 N/A
Deaths:15
KDR:5.333
Accuracy:32.780% D-
KPH:41.800 C
VKPH:3.100 D-
M40 Fury
D**
Kills:61
V. Kills:8 N/A
Deaths:5
KDR:12.200
Accuracy:26.713% D**
KPH:26.300 D**
VKPH:3.400 D**
Kills:1,687 (0 + 1,687)
Deaths:176
KDR:9.585
VKDR:1.381
Vehicle Kills:243
Kill Difference:1,511
Playtime:59.374 hours
Usage:1%
Score:0.633m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:26.713%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 31,60031,28917,1531.824C+0.9721.938%D*17.818%D*26.1DN/A711199.7h11.7C53.2D
Parallax VX3 13,56913,5391,22111.088B**8.2938.614%C83.891%B++33.5CN/A100404.2h1.9B4.9C++
Plasma Grenade 13,39713,138113138N/A13,135.2153.347%B+N/A816B*16.1C++231916.1h2.6B++4.9B++
SVA-88 13,07913,0198,6901.498C1.3019.357%D*15.324%D**19.9D*N/A69655.8h12.2D63.3D-
L100 Python HESH 11,83210,57323445.184B**42.3943.633%D--N/A60.2C7.2D182175.6h3.3C+7.5D
L100 Python HEAT 11,4449,32962914.831B+12.0448.906%C--4.041%A41.2C+9.3D-194226.6h3.9B*8C*
Spear Anti-Vehicle Phalanx Turret 10,4738,09832325.071A++22.2844.776%C--4.495%B+55.9C*16.4D-304144.8h5.4B*12.1C**
Tank Mine 10,1216,80450713.42S10.6320.393%D*N/A204.3A99.6B**133133.3h1.4B*6.7D-
Sticky Grenade 6,3346,28916289N/A6,286.2156.828%C**N/A1462.6B++10.5C-42554.3h1.5B++2.6B++
Proximity Mine 6,0676,0646529.301A+6.5134.505%D*N/A150.8C*N/A45340.2h2.1D6.2D*
C-4 ARX 5,0484,3241,2933.344B+0.5526.734%C+N/A202.1B**33.8C+84321.4h1.1C*4.2C++
VE-LR Obelisk 4,3684,2397355.767A2.9727.898%D*29.984%D35.2C--1.1C+96120.4h6.6C23.5D
C75 Viper 3,6223,08924712.506B*9.7138.451%C-N/A48.1C*8.3C26564.2h8B++20.9C**
NS Decimator 3,7102,4982,6640.938C-1.8658.438%C--2.282%C**28D-13.6D27989.1h5.3D9.2D
C-4 1,8261,4494353.331B*0.5432.175%B+N/A188.2A49B**21907.7h1.4C4.4C*
Parsec VX3-A 1,4441,4331499.617B6.8234.032%F-78.576%C26.7D*N/A7153.7h2.2F-6.5F--
V10 1,4031,39913010.762A*7.9736.472%D--83.345%B+34.7DN/A10340.3h2.1C5.7C-
NSX Tanto 1,3971,3841,0051.377C1.4220.147%F-17.847%D**12.1D*N/A30114.8h16.5D*81.7D**
L100 Python AP 1,9711,34012410.806C++8.0147.609%D--8.06%M**35C16.5D27238.3h5.2C++10.9C+
Eclipse VE3A 1,3321,3187851.679C++1.1221.146%F13.885%D*29DN/A8445.5h14.2D--67.4F
Flare VE6 1,2591,2511,0051.245C--1.5517.582%D**12.95%F-18.7D*N/A9567h10.9D62.2D*
Lasher X2 1,2921,2445982.08B+0.7123.719%D-3.135%C-30.6D1.2C+12140.6h27.6F-116.4D*
NSX Tomoe 1,2031,1963483.437C**0.6421.892%F-28.261%D*22.4D--N/A5353.4h18.3F83.8F--
Betelgeuse 54-A 1,1891,1877771.528C--1.2719.013%F--12.384%F*25.3D*N/A17346.9h11.7D-61.7F-
Phantom VA23 1,2141,1864492.641C+0.1522.579%F--30.186%C18.4D*N/A5264.5h7F**31.1T*
VE-C Horizon 1,2071,1869241.284C1.5125.769%F-19.224%D--21.8D--N/A6454.4h18D--69.7D*
Revenant 1,2131,1852574.611C**1.8225.325%F33.924%C++23D--N/A6551.6h10.4F--41.1T*
NSX-P Naginata 1,2111,1845212.273C++0.5218.819%D**19.848%D**25.6D--N/A7046.3h18.3D*97.3F
Solstice SF 1,1941,1831,0951.08C+1.7122.286%D15.807%C+10DN/A33118.3h13.4C60.2C-
Pulsar VS1 1,2011,1817261.627C**1.1722.077%D-13.971%D*20.8DN/A9256.7h15.2D69D
Nyx VX31 1,1901,1773443.422C*0.6323.7%F--30.586%C+23.2D--N/A6550.7h7.6F-32.1T-
VA39 Spectre 1,1971,1771816.503A+3.7127.55%D*42.141%C**26.2CN/A10445h6.1D22.1D
Pulsar LSW 1,1851,1771,2120.971D1.8214.677%F--14.189%F14.4D*N/A5681.6h13.7D--93D*
Anti-Vehicle Grenade 1,3391,17411174N/A1,171.2158.091%B++N/A434.8C++61.1C-24912.7h4.9C*8.4B+
Eidolon VE33 1,1921,1743023.887A+1.0924.418%D*26.917%C+20.3DN/A6057.8h10.5D--42.9D--
VE-S Canis 1,1901,1747671.531C+1.2622.939%D*14.906%D--22.3D-N/A6752.7h13.7C--59.8D-
NS-30 Vandal 1,1871,1732934.003C**1.2124.837%F-28.73%C+23.2D--N/A8050.5h7.5F-30F--
NSX-P Tanto 1,2041,1721,2150.965C--1.8322.221%D*17.747%D**9.3D--N/A30125.8h17.2C-77.3D--
H-V45 1,1841,1717411.58C+1.2121.289%D*15.799%D--19.4D-N/A7360.5h13.6D63.8D
Terminus VX-9 1,1891,1708151.436C+1.3621.7%D*17.521%D**18.7D--N/A6362.5h15.6F-72F
Force-Blade 1,2021,16744,5770.026C+2.7735.54%C**1.371%D0.4CN/A13328.5h1.9B+5.2B+
Solstice VE3 1,1771,1667411.574B+1.2221.55%D15.866%D-28.1C+N/A22241.5h13.7C++63.4C+
NSX Daimyo 1,1691,1642105.543B+2.7532.404%F-90.12%D--22.6D*N/A6051.6h3.5F-10.8F--
NSX Naginata 1,1791,1627261.601C1.1917.375%F20.998%D*19.1D*N/A5660.9h12.9D74.1D--
VX29 Polaris 1,1631,1609281.25C1.5418.735%D**15%D*21.4D--N/A10054.1h12.7C--68D
Orion VS54 1,1631,1607841.48C1.3119.501%D-15.259%D**22.5D-N/A21651.6h12C+61.4C+
NS-15M2 1,1671,1606741.721C1.0721.328%D*16.983%D**28.2D--N/A11341.2h12.3C-57.8D
S1 1,6261,1601,1860.978C+1.8258.126%C3.534%B++24.4C--9.8D31747.5h6.2C+10.7C+
Ursa 1,1651,1598371.385C-1.4118.837%D*13.719%D**21.8D-N/A7653.1h11.1C58.9D
XM98 1,1591,1592065.626B**2.8339.611%C+76.445%C+28.5C-N/A11640.7h2.3C+5.7C++
NS-11A 1,1701,1585042.298B+0.5018.714%F21.503%C--21D-N/A6355.2h15.7D*84.1F
NS-11P 1,1651,1586741.718C+1.0820.704%D*18.135%D-25DN/A8446.4h13.7D66.1D-
Solstice Burst 1,1621,1585941.949C+0.8521.695%F18.567%D*30.2DN/A8538.3h14.3D--66.1D**
NS-7 PDW 1,1651,1551,3840.835C1.9622.463%D--13.333%D-16D-N/A6872h15.5D69D
Zenith VX-5 1,1661,1541,3750.839D1.9620.68%D**15.858%D*14D-N/A5882.7h14D67.9D*
NS-15M1 1,1511,1507071.627C1.1721.554%D-13.391%D**28.3D-N/A9740.6h11.2C+51.8C
NS-11C 1,1501,1498761.312C+1.4823.953%D11.923%D**24.1DN/A11347.6h12C**50C++
Artemis VX26 9629524082.333C**0.4621.745%F19.538%D20.4D-N/A6046.7h14.4D*66.4F
VX6-7 8848511,0840.785C--2.0121.253%D*17.509%D-8.3D--N/A35102.4h19.1F--89.7F
NS-44 Commissioner 8208179780.835C1.9627.094%D**19.094%D28.2DN/A12829h3.1B+11.6C
Aspis Anti-Aircraft Phalanx Turret 1,401729927.924A5.1333.841%B++N/A12.7C+11.7C24157.3h132.2B+390.6B
Corvus VA55 6736672063.238A+0.4420.593%D*23.089%C-26.5DN/A9425.2h14.5D**70.5D**
Serpent VE92 6636595571.183C1.6124.051%C--12.747%D**19.3DN/A12434.2h12.3C+51.1C+
Blueshift VM5 6436332452.584C+0.2119.379%D20.853%C-36CN/A15217.6h15.2C++78.4C+
Sirius SX12 6226195411.144C+1.6523.799%D13.247%D-16.2DN/A10538.2h13.9C+58.6C+
Blueshift VM5 5995962452.433C+0.3618.677%D20.973%C-34.5C-N/A14917.3h15.3C+81.7C
Auraxium Force-Blade 59556425,6780.022C2.7726.458%CN/A0.2DN/A12382.6h1.5B*5.8B
MANA Anti-Vehicle Turret 9065171184.381C++1.5957.554%D*4.255%S5170S3890M++13627070.1h10.2D-17.8D*
NSX Tengu 5185154451.157C--1.6427.978%F-11.068%F13.7D*N/A3737.5h16.2D*57.7D**
NS-357 Underboss 5015005920.845C1.9534.712%D21.2%C--26.5D-N/A9118.9h4.5D-13D
MKV Suppressed 4864804481.071C-1.7218.837%F-18.542%C-8.6D*N/A3555.9h17.2D--91F-
NS-R3 Swarm 7464421602.763M*0.0359.975%D--N/A7.7C5.3D7957.3h28.1C46.9C--
M12 Kobalt 4554331528.867C*26.0716.961%D18.938%C+46.6D2.4D1969.3h20.4C120.4C+
NS-61 Emissary 4244183531.184C++1.6124.893%D10.766%D*22.5C--N/A7318.6h14.9C+60C
Rocklet Rifle 7373972261.757A1.0443.028%D*N/A31.5C+27C+41012.6h34.4C+80C
Beamer VS3 3763744050.923C+1.8726.248%C15.241%D--17.5DN/A8221.4h10.2C39C+
M20 Basilisk 470372527.154B**4.3633.14%D*8.065%B*19.7C5.2D-15718.9h70.5B+212.7C++
Eridani SX5 3763712411.539C+1.2621.661%F18.059%D16.4D--N/A9122.6h11.9C54.9D-
NS-10 Burster 570306724.25M++1.4638.561%B*N/A6.5C+5.6B*13047h223F**578.2D
NS-10 Burster 548305724.236A*1.4438.656%B*2.623%D*6.5C5.2B+12247h223.8F*578.9D-
M20 Basilisk 322265328.281A++5.4930.316%D**4.906%C22.5C4.8D*16811.8h60.7B**200.1B+
Spear Anti-Vehicle Phalanx Tower 3382551255U252.2146.633%D1.569%D--47.2C+15.4D2295.4h8C++17.1C+
Comet VM2 4352491232.024B**0.7741.314%D3.213%C--8.4D-6.3B+16929.6h50.1F**121.2D**
Xiphos Anti-Personnel Phalanx Turret 2892301023N/A20.2127.856%UN/A2300U590U6365600.1h73.5T*264T*
Comet VM2 4072301191.933B++0.8641.719%D-1.739%D*7.8D--6C*13429.5h54.5F--130.7T
M40 Fury 244214307.133C4.3427.46%D*N/A32.9D-4.6D*1856.5h11B+40C+
VE-H Maw 2142091371.526C-1.2719.058%F-17.703%D**20.9D*N/A15910h14.2F74.3F-
MANA Anti-Personnel Turret 200198752.64N/A0.1514.089%UN/A1980U20U8811000.1h28.7T*203.8T*
Nemesis VSH9 3421951261.548B+1.2562.413%C-N/A7.7D5.8C-24325.2h13.3F--21.3F--
NSX Masamune 2951831581.158C++1.6456.638%C-2.186%C++20.3D-12.4C1899h17.2D-30.3D--
M12 Kobalt 185180445B++42.2114.528%D--16.667%D41.9D--1.2D--2194.3h18.9C129.8D
E540 Halberd 200155169.688C6.8948.471%C3.871%A36C+10.5D*5054.3h6.3D13.1D
Saron HRB 208138255.52C2.7341.823%DN/A24.2C12.3C-6005.7h24.7D59.2D-
Soldier Soaker 120119741.608C++1.1930.19%D-8.403%D--31.3D-N/A983.8h5.7C**19C+
CME 10099941.053D1.7420.81%F17.172%D--15.2D*N/A966.5h17.4F83.6F-
Nebula VM20 9492511.804C-0.9916.551%D--16.304%D*28.8D-N/A1843.2h16.9C+102D-
Ghost 8888312.839C0.0428.358%F--67.046%D14.9D*N/A3795.9h3.9T*13.7T*
VE-A Lacerta 8884451.867C+0.9319.033%F-14.286%D*26.3D--1.3C+933.2h15.9F83.5F*
Phaseshift VX-S 8382126.833B**4.0427.424%F69.512%D17.1D--N/A984.8h3.6D13.2D**
M60-G Bulldog 9982233.565D0.7724.856%D**N/A19.1D--4D1634.3h7.4C29.6D--
M60-G Bulldog 8680155.333C2.5432.78%D-5%A*42.1C3.2D-2341.9h5.2B++15.8C++
Nebula VM20 7675511.471D1.3216.853%D-13.333%F23.4D--N/A1813.2h20.9F124.2D**
Pandora VX25 7472461.565C+1.2334.215%D--12.5%D-23.2D-N/A3053.1h5.2D--15.2D--
NS Annihilator 13062750.827C+1.9774.467%F-N/A5.3D**5.9D*26511.6h19.1F**25.7T-
M40 Fury 6961512.2C++9.4126.713%D**1.639%C+26.5D*3.5D**2022.3h15.1C-56.7D*
Equinox VE2 6258321.813C**0.9821.286%D**20.69%C18.7D-1.3B+1473.1h12.5C58.7D--
NS-AM7 Archer 8151301.7A*1.0964.348%B++13.726%D5.6C--3.3B829.1h57.5T*89.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9792,226,224120.6h
Spawn Beacon73250.4h
Anti-Vehicle MANA Turret202,3812.9h
Nanite Revive Grenade05,2151.4h
Ordnance Dampener31810.3h
Deconstruction Tool0850h
Spitfire Auto-Turret113,0212.3h
VS Triumph Flare Gun0580h
Restoration Kit83080.3h
Motion Spotter2029,6399.4h
VS Patriot Flare Gun1540h
Recon Detection Device17559,34193.7h
Shield Recharging Field128370.4h
Medical Kit2005,3294h
Ammunition Package6715,9415.7h
Medical Applicator494358,08726.3h
Anti-Infantry MANA Turret96500.8h
V30-F Starfall0630.2h
Nano-Repair Grenade0700h
Hardlight Barrier192990.5h

Check the help document for the dictionary if you want to learn more about words used here.


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