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Castellan EquinsuOcha[KOTV] EquinsuOcha
VS BR 63

KDR: 2.71

Score: 84.9m

Last Seen: Nov 11th, 2018 6:08 PM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 145
Level Progress (to 64): 71%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pulsar C Parallax VX3 SVA-88 L100 Python HEAT Frag Grenade Spear Anti-Vehicle Phalanx Turret L100 Python HESH Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $978,282 MLG Score: 782
Fun Score: N/A
Cheeseburgers Flipped: 652TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.873%17.773%3714297274,5402.151850.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.606%-0.03C+-0.441C--0.169C++HEAD ++ (~7.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.225C++12.10.15C++45.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.056%2.885%13364101020,207233339108.66138517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.405%0.314C*0.155C++-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++4.40.652B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.703%7.398%69910051,23017813180.690236386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.7%-0.685D0.769B++0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.1-0.021C+34.20.115C+84.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.469%83.446%696100817,0834197394.06932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.731%0.365C**1.075B**0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.44B2.10.349C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.239%12.5%691101372240720.0299127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.424C---0.392C---1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.074C+5.1-0.059C+9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 145
84.9m221.2%295 (17.7k)254 (15.2k)2.71486164,59160,6263.0466563 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014788018.388%17.807%32705:3046

19% Engineer30% Heavy Assault20% Infiltrator25% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2013 5:45 PMApr 19th, 2013 9:15 PMNov 14th, 2018 6:34 AM (23h) (PST)Nov 11th, 2018 5:21 PM (4d) (PST)Nov 11th, 2018 2:08 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511224290.4930.1820.0881.1890.044782

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0667,33825,7283011571315,263

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5562.9h/231.8d 20,115 29,309 45,915 396.8k 7,756 22,497 14,744 183.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:12,836
Deaths:8,618
KDR:1.489
Accuracy:19.353% D
HSR:15.332% D**
Flare VE6
D-
Kills:1,251
Deaths:1,005
KDR:1.245
Accuracy:17.582% D-
HSR:12.950% F
Lasher X2
C
Kills:1,240
Deaths:593
KDR:2.091
Accuracy:23.598% C
HSR:3.145% C-
Betelgeuse 54-A
F
Kills:1,187
Deaths:777
KDR:1.528
Accuracy:19.013% F
HSR:12.384% F--
Pulsar LSW
D*
Kills:1,177
Deaths:1,212
KDR:0.971
Accuracy:14.677% D**
HSR:14.189% D*
NSX Naginata
D-
Kills:1,162
Deaths:726
KDR:1.601
Accuracy:17.375% D-
HSR:20.998% D--
Orion VS54
C+
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:19.501% C+
HSR:15.259% D*
VX29 Polaris
D-
Kills:1,160
Deaths:928
KDR:1.250
Accuracy:18.735% D-
HSR:15% D--
NS-15M2
C
Kills:1,160
Deaths:674
KDR:1.721
Accuracy:21.328% C
HSR:16.983% D--
Ursa
D
Kills:1,159
Deaths:837
KDR:1.385
Accuracy:18.837% D
HSR:13.719% D**
NS-15M1
C+
Kills:1,150
Deaths:707
KDR:1.627
Accuracy:21.554% C+
HSR:13.391% D*
VE-H Maw
D--
Kills:207
Deaths:135
KDR:1.533
Accuracy:19.372% D--
HSR:17.874% D--
Kills:24,849
Deaths (as Heavy Assault):16,996
Deaths (to Heavy Assaults):15,991
KDR:1.46205
Kill Difference:7,853
Playtime:1,667.911 hours
Usage:30%
Score:25.067m
Score/min:250
Accuracy (listed only):19.244%
HSR (listed only):14.269%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:24,811
Deaths:13,091
KDR:1.895
Accuracy:22.018% C
HSR:17.710% D-
NSX Tanto
D--
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D--
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D
NS-7 PDW
C
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C
HSR:13.333% D
Zenith VX-5
D-
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D-
HSR:15.858% D-
NS-11C
C++
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C++
HSR:11.923% D*
NSX-P Tanto
C--
Kills:823
Deaths:828
KDR:0.994
Accuracy:22.271% C--
HSR:18.469% D--
Sirius SX12
C+
Kills:588
Deaths:503
KDR:1.169
Accuracy:23.544% C+
HSR:13.435% D
Serpent VE92
C+
Kills:541
Deaths:505
KDR:1.071
Accuracy:22.771% C+
HSR:12.385% D*
NSX Tengu
D*
Kills:501
Deaths:425
KDR:1.179
Accuracy:28.197% D*
HSR:11.178% D**
MKV Suppressed
C+
Kills:411
Deaths:386
KDR:1.065
Accuracy:19.118% D*
HSR:18.978% C+
Eridani SX5
C+
Kills:321
Deaths:206
KDR:1.558
Accuracy:21.506% D-
HSR:19.003% C+
Pandora VX25
C
Kills:72
Deaths:43
KDR:1.674
Accuracy:36.239% C
HSR:12.500% D
Kills:38,909
Deaths (as Light Assault):24,609
Deaths (to Light Assaults):14,052
KDR:1.58109
Kill Difference:14,300
Playtime:1,396.641 hours
Usage:25%
Score:19.633m
Score/min:234
Accuracy (listed only):23.090%
HSR (listed only):15.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:24,811
Deaths:13,091
KDR:1.895
Accuracy:22.018% C
HSR:17.710% D-
NSX Tanto
D--
Kills:1,384
Deaths:1,005
KDR:1.377
Accuracy:20.147% D*
HSR:17.847% D--
Eclipse VE3A
D*
Kills:1,318
Deaths:785
KDR:1.679
Accuracy:21.146% D*
HSR:13.885% D*
VE-LR Obelisk
C
Kills:1,193
Deaths:205
KDR:5.820
Accuracy:23.850% D*
HSR:29.841% C
Solstice SF
C+
Kills:1,183
Deaths:1,095
KDR:1.080
Accuracy:22.286% C
HSR:15.807% C+
Eidolon VE33
C*
Kills:1,174
Deaths:302
KDR:3.887
Accuracy:24.418% C--
HSR:26.917% C*
Solstice VE3
C
Kills:1,166
Deaths:741
KDR:1.574
Accuracy:21.550% C
HSR:15.866% D
Solstice Burst
D
Kills:1,158
Deaths:594
KDR:1.949
Accuracy:21.695% D--
HSR:18.567% D
Zenith VX-5
D-
Kills:1,154
Deaths:1,375
KDR:0.839
Accuracy:20.680% D-
HSR:15.858% D-
NS-11C
C++
Kills:1,149
Deaths:876
KDR:1.312
Accuracy:23.953% C++
HSR:11.923% D*
Revenant
B++
Kills:904
Deaths:200
KDR:4.520
Accuracy:25.520% D**
HSR:35.066% B++
NSX-P Tanto
C--
Kills:823
Deaths:828
KDR:0.994
Accuracy:22.271% C--
HSR:18.469% D--
Serpent VE92
C+
Kills:541
Deaths:505
KDR:1.071
Accuracy:22.771% C+
HSR:12.385% D*
Pandora VX25
C
Kills:72
Deaths:43
KDR:1.674
Accuracy:36.239% C
HSR:12.500% D
Kills:38,030
Deaths (as Engineer):21,645
Deaths (to Engineers):10,117
KDR:1.75699
Kill Difference:16,385
Playtime:1,071.360 hours
Usage:19%
Score:20.197m
Score/min:314
Accuracy (listed only):23.467%
HSR (listed only):18.760%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
H-V45
C--
Kills:1,171
Deaths:741
KDR:1.580
Accuracy:21.289% C--
HSR:15.799% D
NS-11A
C+
Kills:1,158
Deaths:504
KDR:2.298
Accuracy:18.714% D--
HSR:21.503% C+
NS-11P
C+
Kills:1,158
Deaths:674
KDR:1.718
Accuracy:20.704% C-
HSR:18.135% C+
NS-7 PDW
C
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C
HSR:13.333% D
Corvus VA55
C++
Kills:655
Deaths:189
KDR:3.466
Accuracy:20.650% D
HSR:23.359% C++
Sirius SX12
C+
Kills:588
Deaths:503
KDR:1.169
Accuracy:23.544% C+
HSR:13.435% D
NSX Tengu
D*
Kills:501
Deaths:425
KDR:1.179
Accuracy:28.197% D*
HSR:11.178% D**
MKV Suppressed
C+
Kills:411
Deaths:386
KDR:1.065
Accuracy:19.118% D*
HSR:18.978% C+
Eridani SX5
C+
Kills:321
Deaths:206
KDR:1.558
Accuracy:21.506% D-
HSR:19.003% C+
Pulsar VS1
C**
Kills:242
Deaths:116
KDR:2.086
Accuracy:20.389% D
HSR:22.314% C**
Terminus VX-9
D
Kills:126
Deaths:74
KDR:1.703
Accuracy:21.815% D
HSR:17.460% D--
Pandora VX25
C
Kills:72
Deaths:43
KDR:1.674
Accuracy:36.239% C
HSR:12.500% D
Kills:8,732
Deaths (as Combat Medic):6,012
Deaths (to Combat Medics):6,853
KDR:1.45243
Kill Difference:2,720
Playtime:231.859 hours
Usage:4%
Score:3.716m
Score/min:267
Accuracy (listed only):22.890%
HSR (listed only):17.069%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:13,204
Deaths:1,184
KDR:11.152
Accuracy:38.815% C+
HSR:83.808% B++
V10
B++
Kills:1,399
Deaths:130
KDR:10.762
Accuracy:36.472% D
HSR:83.345% B++
NSX Tomoe
D
Kills:1,182
Deaths:339
KDR:3.487
Accuracy:21.880% D**
HSR:28.426% D
Nyx VX31
C++
Kills:1,177
Deaths:344
KDR:3.422
Accuracy:23.700% F
HSR:30.586% C++
VE-S Canis
D
Kills:1,174
Deaths:767
KDR:1.531
Accuracy:22.939% D
HSR:14.906% D
NS-30 Vandal
C**
Kills:1,173
Deaths:293
KDR:4.003
Accuracy:24.837% D*
HSR:28.730% C**
NSX Daimyo
D--
Kills:1,163
Deaths:210
KDR:5.538
Accuracy:32.426% D*
HSR:90.198% D--
XM98
B
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:39.611% B
HSR:76.445% C*
NS-7 PDW
C
Kills:1,155
Deaths:1,384
KDR:0.835
Accuracy:22.463% C
HSR:13.333% D
Artemis VX26
C
Kills:798
Deaths:315
KDR:2.533
Accuracy:21.093% D*
HSR:20.050% C
NS-44 Commissioner
C-
Kills:722
Deaths:893
KDR:0.809
Accuracy:26.588% D--
HSR:18.837% C-
Sirius SX12
C+
Kills:588
Deaths:503
KDR:1.169
Accuracy:23.544% C+
HSR:13.435% D
NSX Tengu
D*
Kills:501
Deaths:425
KDR:1.179
Accuracy:28.197% D*
HSR:11.178% D**
NS-357 Underboss
C++
Kills:420
Deaths:478
KDR:0.879
Accuracy:35.108% C+
HSR:21.191% C++
MKV Suppressed
C+
Kills:411
Deaths:386
KDR:1.065
Accuracy:19.118% D*
HSR:18.978% C+
Eridani SX5
C+
Kills:321
Deaths:206
KDR:1.558
Accuracy:21.506% D-
HSR:19.003% C+
Beamer VS3
C
Kills:268
Deaths:307
KDR:0.873
Accuracy:25.125% C
HSR:16.045% D-
NS-61 Emissary
D
Kills:257
Deaths:177
KDR:1.452
Accuracy:24.200% D
HSR:11.284% D-
Soldier Soaker
C
Kills:119
Deaths:71
KDR:1.676
Accuracy:30.861% C
HSR:8.403% D--
Phaseshift VX-S
C
Kills:81
Deaths:12
KDR:6.750
Accuracy:28.586% D--
HSR:69.136% C
VA39 Spectre
C*
Kills:77
Deaths:15
KDR:5.133
Accuracy:26.450% D--
HSR:41.558% C*
Kills:27,349
Deaths (as Infiltrator):8,645
Deaths (to Infiltrators):9,361
KDR:3.16356
Kill Difference:18,704
Playtime:1,095.162 hours
Usage:20%
Score:14.147m
Score/min:215
Accuracy (listed only):27.310%
HSR (listed only):34.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:503
Deaths:206
KDR:2.442
Accuracy:19.270% C+
HSR:22.068% C*
Blueshift VM5
C++
Kills:499
Deaths:209
KDR:2.388
Accuracy:18.690% C+
HSR:21.042% C++
NS-10 Burster
A+
Kills:209
Deaths:64
KDR:3.266
Accuracy:39.127% A+
HSR:1.914% D*
Comet VM2
C+
Kills:205
Deaths:118
KDR:1.737
Accuracy:41.116% C+
HSR:3.902% C+
NS-10 Burster
A+
Kills:197
Deaths:64
KDR:3.078
Accuracy:38.991% A+
HSR:0.508% D**
Comet VM2
C
Kills:180
Deaths:114
KDR:1.579
Accuracy:41.918% C
HSR:2.222% D--
Nebula VM20
D
Kills:73
Deaths:41
KDR:1.780
Accuracy:15.640% D
HSR:9.589% F-
Nebula VM20
D
Kills:51
Deaths:38
KDR:1.342
Accuracy:15.265% D
HSR:9.804% F--
Kills:1,917
Deaths (as MAX Suit):427
Deaths (to MAX Suits):3,060
KDR:4.48946
Kill Difference:1,490
Playtime:81.663 hours
Usage:1%
Score:2.146m
Score/min:438
Accuracy (listed only):28.752%
HSR (listed only):8.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:9,325
V. Kills:2,114 441%
Deaths:629
KDR:14.825
Accuracy:48.903% C
KPH:41.200 B*
VKPH:9.300 C-
L100 Python HESH
B+
Kills:6,484
V. Kills:615 N/A
Deaths:144
KDR:45.028
Accuracy:42.934% D
KPH:65.200 B+
VKPH:6.200 C-
C75 Viper
B**
Kills:3,089
V. Kills:533 N/A
Deaths:247
KDR:12.506
Accuracy:38.441% C+
KPH:48.100 B**
VKPH:8.300 C*
L100 Python AP
B+
Kills:1,309
V. Kills:616 212%
Deaths:121
KDR:10.818
Accuracy:47.798% D--
KPH:35.100 B+
VKPH:16.500 C
Kills:20,207 (20,207 + 0)
Deaths:1,141
KDR:17.710
VKDR:3.399
Vehicle Kills:3,878
Kill Difference:19,066
Playtime:427.434 hours
Usage:8%
Score:5.361m
Score/min:209
Driving Accuracy:47.798%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:114
V. Kills:37 300%
Deaths:12
KDR:9.500
Accuracy:53.027% B+
KPH:39.200 B++
VKPH:12.700 D
Saron HRB
C+
Kills:99
V. Kills:54 180%
Deaths:23
KDR:4.304
Accuracy:40.008% C-
KPH:24.200 C+
VKPH:13.200 C
Kills:213 (0 + 213)
Deaths:35
KDR:6.086
VKDR:2.600
Vehicle Kills:91
Kill Difference:178
Playtime:6.989 hours
Usage:0%
Score:0.287m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:40.008%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:242
V. Kills:82 292%
Deaths:45
KDR:5.378
Accuracy:33.341% D
KPH:17 C
VKPH:5.700 D
M40 Fury
C-
Kills:203
V. Kills:26 N/A
Deaths:30
KDR:6.767
Accuracy:27.618% D--
KPH:34.100 C-
VKPH:4.400 D--
M20 Basilisk
C+
Kills:203
V. Kills:44 451%
Deaths:31
KDR:6.548
Accuracy:28.741% D--
KPH:21.600 C+
VKPH:4.700 D-
M12 Kobalt
C
Kills:163
V. Kills:10 N/A
Deaths:11
KDR:14.818
Accuracy:18.018% C+
KPH:41.400 D
VKPH:2.500 C
M12 Kobalt
D
Kills:80
V. Kills:2 N/A
Deaths:3
KDR:26.667
Accuracy:14.785% D
KPH:41.100 D
VKPH:1 D-
M60-G Bulldog
D
Kills:77
V. Kills:16 453%
Deaths:23
KDR:3.348
Accuracy:24.361% D--
KPH:18.900 D
VKPH:3.900 D
M60-G Bulldog
C++
Kills:70
V. Kills:6 N/A
Deaths:15
KDR:4.667
Accuracy:32.458% C-
KPH:40.500 C++
VKPH:3.500 D-
M40 Fury
D--
Kills:56
V. Kills:7 N/A
Deaths:5
KDR:11.200
Accuracy:26.545% D*
KPH:27 D--
VKPH:3.400 D*
Kills:1,094 (0 + 1,094)
Deaths:163
KDR:6.712
VKDR:1.184
Vehicle Kills:193
Kill Difference:931
Playtime:43.405 hours
Usage:1%
Score:0.459m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:26.545%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 24,98424,81113,0911.895B+0.8222.018%C17.71%D-26.2C+N/A71947.4h11.4C**51.7C++
Parallax VX3 13,23113,2041,18411.152A**8.4438.815%C+83.808%B++33.7BN/A101391.6h1.9B+4.8B+
SVA-88 12,89212,8368,6181.489C+1.2319.353%D15.332%D**19.8D-N/A69647.5h12.2C+63.1C+
L100 Python HEAT 11,4399,32562914.825A**12.1148.903%C4.043%B**41.2B*9.3C-194226.5h3.9B**8B**
Frag Grenade 9,1809,07219072N/A9,069.2951.818%B*N/A749.8B**8.9C*212212.1h2.8B*5.3B*
Spear Anti-Vehicle Phalanx Turret 9,7677,56830724.651M21.9444.087%C+4.664%C**56.4B**16.4C-310134.2h5.3B**11.9B**
L100 Python HESH 7,0996,48414445.028M++42.3142.934%D1.064%C--65.2B+6.2C-19199.5h3.1C*7.2C++
Sticky Grenade 5,5475,52115521N/A5,518.2955.592%B+N/A1452.9B**6.8C--42843.8h1.5B*2.6B++
Proximity Mine 5,0815,0805619.055A++6.3435.003%D-N/A153.5B++N/A45933.1h2.1C--5.9D
Tank Mine 6,2544,0764279.546M**6.8320.041%D--N/A161.7A86.4B*122425.2h1.6B+8.1D-
C75 Viper 3,6223,08924712.506A++9.7938.441%C+N/A48.1B**8.3C*26264.2h8B**20.9B*
C-4 ARX 3,4122,8928883.257B++0.5427.463%C**N/A191.5A+34.4C+83215.1h1.2C++4.4B
NS Decimator 3,5242,3582,6090.904C+1.8158.77%C+2.332%C+28.2C13.9C+27983.6h5.3C9C+
V10 1,4031,39913010.762M++8.0536.472%D83.345%B++34.7C++N/A10140.3h2.1B5.7C++
NSX Tanto 1,3971,3841,0051.377C*1.3420.147%D*17.847%D--12.1D-N/A29114.8h16.5C81.7C--
Eclipse VE3A 1,3321,3187851.679C++1.0421.146%D*13.885%D*29CN/A8145.5h14.2C--67.4D--
L100 Python AP 1,9251,30912110.818A++8.1047.798%D--8.251%M++35.1B+16.5C25937.3h5.2B++10.8B
C-4 1,6301,2854352.954B**0.2430.762%B**N/A166.9A*44.8B**19747.7h1.5C++5C++
Flare VE6 1,2591,2511,0051.245C+1.4717.582%D-12.95%F18.7DN/A9367h10.9C++62.2C+
Lasher X2 1,2871,2405932.091A++0.6223.598%C3.145%C-31C++1.2C++11540h27.2D**115.4C-
VE-LR Obelisk 1,2091,1932055.82A*3.1123.85%D*29.841%C25.5CN/A7546.8h6.9C+28.8C-
Betelgeuse 54-A 1,1891,1877771.528C1.1919.013%F12.384%F--25.3D*N/A15346.9h11.7C-61.7D*
Solstice SF 1,1941,1831,0951.08C++1.6322.286%C15.807%C+10DN/A32118.3h13.4C+60.2C+
NSX Tomoe 1,1891,1823393.487B**0.7721.88%D**28.426%D22.4DN/A5252.8h18.3D--83.8D*
Pulsar LSW 1,1851,1771,2120.971C1.7414.677%D**14.189%D*14.4D--N/A5281.6h13.7C93D-
Nyx VX31 1,1901,1773443.422B+0.7123.7%F30.586%C++23.2DN/A6450.7h7.6D-32.1F
VE-S Canis 1,1901,1747671.531C**1.1822.939%D14.906%D22.3C--N/A5852.7h13.7C59.8C
Eidolon VE33 1,1921,1743023.887A**1.1724.418%C--26.917%C*20.3C+N/A5657.8h10.5C42.9C+
NS-30 Vandal 1,1871,1732934.003A1.2924.837%D*28.73%C**23.2DN/A7850.5h7.5D*30D*
H-V45 1,1841,1717411.58C*1.1321.289%C--15.799%D19.4C--N/A6960.5h13.6C+63.8C+
Force-Blade 1,2021,16744,5770.026C++2.6935.54%B+1.371%D0.4CN/A13328.4h1.9B++5.2B
Solstice VE3 1,1771,1667411.574B**1.1421.55%C15.866%D28.1B++N/A19941.5h13.7B+63.4C*
NSX Daimyo 1,1681,1632105.538B++2.8232.426%D*90.198%D--22.6D--N/A5951.5h3.5D*10.7D*
NSX Naginata 1,1791,1627261.601C*1.1117.375%D-20.998%D--19.1D-N/A5360.9h12.9C+74.1C
Orion VS54 1,1631,1607841.48C++1.2319.501%C+15.259%D*22.5CN/A19451.6h12B+61.4C++
VX29 Polaris 1,1631,1609281.25C+1.4618.735%D-15%D--21.4D-N/A9754.1h12.7C+68C+
S1 1,6261,1601,1860.978B+1.7458.126%C++3.534%B+24.4C+9.8C30347.5h6.2B10.7B
NS-15M2 1,1671,1606741.721C++0.9921.328%C16.983%D--28.2C--N/A10341.2h12.3C*57.8C++
Ursa 1,1651,1598371.385C++1.3318.837%D13.719%D**21.8DN/A7453.1h11.1C*58.9C+
XM98 1,1591,1592065.626A++2.9139.611%B76.445%C*28.5C*N/A11240.7h2.3B+5.7B+
Solstice Burst 1,1621,1585941.949B0.7721.695%D--18.567%D30.2CN/A8338.3h14.3C+66.1C
NS-11A 1,1701,1585042.298B**0.4218.714%D--21.503%C+21C-N/A6055.2h15.7C--84.1D
NS-11P 1,1651,1586741.718B+1.0020.704%C-18.135%C+25C+N/A8246.4h13.7C*66.1C++
Anti-Vehicle Grenade 1,3211,15711157N/A1,154.2958.203%B*N/A428.5C*60.7C-24842.7h4.9B+8.4B++
NS-7 PDW 1,1651,1551,3840.835C+1.8822.463%C13.333%D16C--N/A6772h15.5C+69C+
Zenith VX-5 1,1661,1541,3750.839C1.8820.68%D-15.858%D-14DN/A5682.7h14C+67.9C
NS-15M1 1,1511,1507071.627C*1.0921.554%C+13.391%D*28.3CN/A9540.6h11.2B+51.8B
NS-11C 1,1501,1498761.312B+1.4023.953%C++11.923%D*24.1C+N/A10847.6h12B++50B+
Revenant 9219042004.52B+1.8125.52%D**35.066%B++23.2D-N/A6039h10.3D*40.4F-
NSX-P Tanto 8468238280.994C++1.7222.271%C--18.469%D--9.1D-N/A2890.1h17.3C77.7C
Artemis VX26 8047983152.533B**0.1821.093%D*20.05%C20.3DN/A5939.4h13.5C63.8D
NS-44 Commissioner 7257228930.809C+1.9126.588%D--18.837%C-28.2C+N/A12525.6h3.2B++12C++
Corvus VA55 6616551893.466M+0.7520.65%D23.359%C++27C+N/A9124.3h14.4D69.9C--
Sirius SX12 5905885031.169C++1.5523.544%C+13.435%D16.8C--N/A10734.9h13.7B+58C**
Aspis Anti-Aircraft Phalanx Turret 1,119556757.413A++4.7032.381%B**N/A11.7C*11.9C*25547.5h137.8B+425.6B++
Serpent VE92 5425415051.071C+1.6422.771%C+12.385%D*18.5C-N/A11929.2h12.2B+53.7C**
Blueshift VM5 5105032062.442C++0.2719.27%C+22.068%C*36.4C**N/A15613.8h14.3B+74.3B+
NSX Tengu 5045014251.179C+1.5428.197%D*11.178%D**13.7D-N/A3436.7h16.2C--57.3D
Blueshift VM5 5014992092.388C++0.3318.69%C+21.042%C++35.6C*N/A15614h14.1B+75.4B
MANA Anti-Vehicle Turret 8454771104.336C**1.6257.591%D4.612%B4770A**3680M+19313050.1h10.1C++17.5C+
NS-357 Underboss 4214204780.879C+1.8435.108%C+21.191%C++28CN/A9515h4.4C+12.5C++
MKV Suppressed 4164113861.065C+1.6519.118%D*18.978%C+7.6D--N/A3253.9h17.8D93.2D
Eridani SX5 3243212061.558B+1.1621.506%D-19.003%C+17.5DN/A9518.3h11.9C*55.1C+
Auraxium Force-Blade 31929013,5630.021C2.6925.101%CN/A0.2DN/A11349.6h1.7B*6.8C**
Beamer VS3 2692683070.873C*1.8425.125%C16.045%D-16.1C-N/A7916.6h9.9C+39.5C+
NS-61 Emissary 2592571771.452B*1.2624.2%D11.284%D-21.2CN/A7112.1h14.8C+61.1C+
Pulsar VS1 2432421162.086A0.6320.389%D22.314%C**26.9C*N/A2769h16.5C81C
M20 Basilisk 324242455.378A2.6633.341%D7.851%B*16.9C5.7D16014.3h79.7B+239.2C**
Rocklet Rifle 4222161291.674A*1.0441.353%D*N/A29.2C++27.8C*3867.4h35.2C*85.2C
NS-10 Burster 402209643.266M++0.5539.127%A+1.914%D*5.7C++5.2B**13036.8h261.3F--667.8C-
VE-H Maw 2122071351.533C+1.1819.372%D--17.874%D--21.6D-N/A1179.6h14.1D--72.7D-
Comet VM2 3672051181.737B**0.9841.116%C+3.902%C+8.3C--6.6B**17624.6h48.5F--118F
M40 Fury 229203306.767C++4.0527.618%D--N/A34.4C-4.4D--1865.9h10.5B+38C**
M20 Basilisk 247203316.548A*3.8328.741%D--5.419%C+21.6C+4.7D-1709.4h57.5A200.2B++
NS-10 Burster 408197643.078M*0.3638.991%A+N/A5.4C+5.7A13836.8h276.8F**709.9D
NSX Masamune 2941821571.159B+1.5656.812%C+2.198%C++20.2D12.4C+1869h17.3C-30.4C
Comet VM2 3291801141.579B++1.1441.918%C2.222%D--7.3D6.1B+13324.5h56.2F-134F
M12 Kobalt 1731631114.818C**12.1018.018%C+17.791%C+41.8D2.6C1853.9h22.4C--124.4C+
Xiphos Anti-Personnel Phalanx Turret 204158819.75N/A17.0424.855%UN/A1580U460U4901500.1h71.8T*288.9T*
NS-R3 Swarm 267144692.087S0.6357.062%D**N/A5.7C-4.8C--7425.4h34.5C-60.4D-
Spear Anti-Vehicle Phalanx Tower 1801381138S135.2946.186%C-2.174%D-53.1B+16.2D2412.6h7.2B++15.6B++
Terminus VX-9 129126741.703C++1.0121.815%D17.46%D--15.2D--N/A1218.3h14.1D64.7C--
Soldier Soaker 120119711.676B+1.0430.861%C8.403%D--32.2C--N/A933.7h5.7C**18.4C*
E540 Halberd 151114129.5C++6.7953.027%B+5.263%A++39.3B++12.8D6152.9h6.1C+11.4B
Nemesis VSH9 198103781.321B**1.3965.872%B+N/A6.4D-5.9D30216h15F*22.8F--
Saron HRB 15399234.304C+1.5940.008%C-1.01%D24.1C+13.2C7324.1h20.7B51.8C++
Phaseshift VX-S 8281126.75A+4.0428.586%D--69.136%C18DN/A844.5h3.4C+12C
M12 Kobalt 8280326.667B+23.9514.785%D22.5%B*42.1D1.1D-2141.9h17.6C*119.1C+
M60-G Bulldog 9377233.348C0.6324.361%D--N/A18.8D3.9D1624.1h7.3C++30C
VA39 Spectre 7977155.133A**2.4226.45%D--41.558%C*12.6DN/A2676.1h6.5C+24.4C
Nebula VM20 7473411.78C+0.9315.64%D9.589%F-27CN/A1812.7h14.8B+94.3C++
Pandora VX25 7472431.674B++1.0436.239%C12.5%D26.7CN/A2762.7h5.1C14.2C+
M60-G Bulldog 7670154.667C+1.9532.458%C-5.714%A++41.2C++3.5D-2381.7h5.3B++16.3B+
NS Annihilator 13062750.827B+1.8974.467%FN/A5.3D--5.9D-23011.6h19.1F--25.7F*
M40 Fury 6356511.2B+8.4926.545%D*1.786%C+26.7D--3.3D*2122.1h13.7C+51.7C-
Nebula VM20 5151381.342C1.3715.265%D9.804%F--19.6D-N/A1832.6h19.3D126.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1422,5157.2h
Restoration Kit83080.3h
VS Patriot Flare Gun1540h
V30-F Starfall0630.2h
Nano-Armor Kit7811,922,791102.2h
Anti-Vehicle MANA Turret202,1062.5h
Spawn Beacon62690.3h
Nanite Revive Grenade04,3881.2h
VS Triumph Flare Gun0580h
Deconstruction Tool0850h
Spitfire Auto-Turret51,9031.3h
Ammunition Package5311,9524.7h
Medical Kit1834,9483.7h
Anti-Infantry MANA Turret2760.1h
Medical Applicator335242,46118.1h
Hardlight Barrier162390.4h
Recon Detection Device15652,45582.2h
Shield Recharging Field108250.4h

Check the help document for the dictionary if you want to learn more about words used here.


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