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Lt. Colonel Eragur[] Eragur
TR BR 70

KDR: 3.48

Score: 5.7m

Last Seen: Dec 13th, 2017 10:10 PM
- OFFLINE - 1865.2 hour(s)

Battle Rank 70 - Terran Republic on Miller
Level Progress (to 71): 5%
Level 100 Progress: 30% 767h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP NS-30 Vandal M6 Onslaught M6 Onslaught RAMS .50M SMG-46 Armistice LC3 Jaguar Claymore
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $635,508 MLG Score: 508
Fun Score: N/A
Cheeseburgers Flipped: 378TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.439%15.723%463610022,2261.357322.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.599%1.66A++-0.744D--0.566DHEAD (~1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.516B+10.70.25C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.614%1.665%4356210066,247243219625.6025284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.517%0.766B++-0.652D-1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++3.60.715B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.329%2.041%981100798169700.576471138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.139B**-0.585D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.70.198C++45.3-0.169C48.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.381%74.75%981100770117314.05202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.243B**0.5B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.523B+20.358C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m179.1%286 (17.2k)264 (15.8k)3.4775112,2933,5354.0288570 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR100894514.914%10.347%15406:081

53% Engineer29% Infiltrator13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 PMAug 23rd, 2017 9:14 PMDec 13th, 2017 6:05 PM (281d) (PST)Dec 13th, 2017 7:41 PM (281d) (PST)Dec 13th, 2017 6:10 PM (281d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8121666460.5680.1630.0591.2320.120508

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,7449,93138,8133410474715,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
360.8h/15d 1,949 1,272 3,187 26.7k 393 1,094 2,595 17.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C++
Kills:96
Deaths:115
KDR:0.835
Accuracy:19.577% C++
HSR:16.667% D-
Kills:96
Deaths (as Heavy Assault):115
Deaths (to Heavy Assaults):897
KDR:0.83478
Kill Difference:19
Playtime:6.623 hours
Usage:2%
Score:0.052m
Score/min:132
Accuracy (listed only):19.577%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:401
Deaths:325
KDR:1.234
Accuracy:28.876% A
HSR:16.708% D
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:486
Deaths (as Engineer):471
Deaths (to Engineers):777
KDR:1.03185
Kill Difference:15
Playtime:192.725 hours
Usage:53%
Score:3.729m
Score/min:322
Accuracy (listed only):28.120%
HSR (listed only):16.589%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:519
Deaths:365
KDR:1.422
Accuracy:32.386% A
HSR:12.331% D
LC3 Jaguar
A
Kills:401
Deaths:325
KDR:1.234
Accuracy:28.876% A
HSR:16.708% D
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:1,005
Deaths (as Light Assault):836
Deaths (to Light Assaults):587
KDR:1.20215
Kill Difference:169
Playtime:8.761 hours
Usage:2%
Score:0.023m
Score/min:44
Accuracy (listed only):29.542%
HSR (listed only):15.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C++
Kills:1,024
Deaths:768
KDR:1.333
Accuracy:33.699% C++
HSR:16.895% D*
RAMS .50M
B++
Kills:701
Deaths:269
KDR:2.606
Accuracy:43.381% B++
HSR:74.750% C--
SMG-46 Armistice
A
Kills:519
Deaths:365
KDR:1.422
Accuracy:32.386% A
HSR:12.331% D
T4 AMP
C
Kills:101
Deaths:162
KDR:0.623
Accuracy:24.585% C
HSR:15.842% D
Kills:2,345
Deaths (as Infiltrator):1,564
Deaths (to Infiltrators):632
KDR:1.49936
Kill Difference:781
Playtime:103.413 hours
Usage:29%
Score:1.107m
Score/min:178
Accuracy (listed only):33.513%
HSR (listed only):29.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:757
Deaths:297
KDR:2.549
Accuracy:19.910% B++
HSR:14.003% D*
M6 Onslaught
B++
Kills:736
Deaths:297
KDR:2.478
Accuracy:20.415% B++
HSR:17.663% C
MR1 Fracture
B**
Kills:123
Deaths:103
KDR:1.194
Accuracy:45.202% B**
HSR:2.439% D
M1 Heavy Cycler
B+
Kills:87
Deaths:39
KDR:2.231
Accuracy:15.677% B+
HSR:11.494% D*
MR1 Fracture
B**
Kills:82
Deaths:103
KDR:0.796
Accuracy:44.991% B**
HSR:2.439% D
M1 Heavy Cycler
C*
Kills:72
Deaths:37
KDR:1.946
Accuracy:16.177% C*
HSR:16.667% C-
Kills:1,857
Deaths (as MAX Suit):438
Deaths (to MAX Suits):131
KDR:4.23973
Kill Difference:1,419
Playtime:47.293 hours
Usage:13%
Score:0.790m
Score/min:278
Accuracy (listed only):27.062%
HSR (listed only):10.784%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:226
V. Kills:54 411%
Deaths:39
KDR:5.795
Accuracy:44.478% C
KPH:32.500 D-
VKPH:7.800 C+
Kills:226 (226 + 0)
Deaths:39
KDR:5.795
VKDR:1.385
Vehicle Kills:54
Kill Difference:187
Playtime:6.964 hours
Usage:2%
Score:0.053m
Score/min:127
Driving Accuracy:44.478%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M++
Kills:6,021
V. Kills:2,129 283%
Deaths:321
KDR:18.757
Accuracy:48.768% B+
KPH:65 M++
VKPH:23 B**
Kills:6,021 (6,021 + 0)
Deaths:321
KDR:18.757
VKDR:6.632
Vehicle Kills:2,129
Kill Difference:5,700
Playtime:92.637 hours
Usage:26%
Score:1.565m
Score/min:282
Driving Accuracy:48.768%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B**
Kills:98
V. Kills:34 280%
Deaths:10
KDR:9.800
Accuracy:48.329% C++
KPH:63.900 B**
VKPH:22.200 C
Kills:98 (0 + 98)
Deaths:10
KDR:9.800
VKDR:3.400
Vehicle Kills:34
Kill Difference:88
Playtime:1.533 hours
Usage:0%
Score:0.051m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:48.329%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 8,1506,02132118.757A++15.2848.768%B+1.594%D--65M++23B**28292.6h3.6A++7.4A+
NS-30 Vandal 1,0341,0247681.333C2.1433.699%C++16.895%D*26.1C--N/A6339.2h5.7C++16.8C**
M6 Onslaught 7737572972.549B0.9319.91%B++14.003%D*27.3CN/A6827.7h18.5C++93B+
M6 Onslaught 7467362972.478C**1.0020.415%B++17.663%C26.9CN/A7127.4h19.3C+94.6B+
RAMS .50M 7027012692.606C+0.8743.381%B++74.75%C--23.6CN/A6529.7h2B+4.7B+
SMG-46 Armistice 5245193651.422B2.0632.386%A12.331%D34.6BN/A8515h11.9B*36.7B++
LC3 Jaguar 4114013251.234C+2.2428.876%A16.708%D11D-N/A3336.4h16.7D57.8C++
Claymore 294294319.484B+6.0140.614%B*N/A183.8B++N/A4501.6h1.1B*2.8B*
L100 Python HESH 280226395.795C-2.3244.478%C3.54%A++32.3D-7.7C+1277h3.2C*7.3C++
MR1 Fracture 1911231031.194B++2.2845.202%B**2.439%D14A7.7A858.8h25A55.3B**
Spear Anti-Vehicle Phalanx Turret 129102520.4A*16.9265.833%A**N/A72.9A*19.3C+3361.4h4.6B++7.1A
T4 AMP 1041011620.623C2.8524.585%C15.842%D22CN/A644.6h21.4D*87D
G20 Vulcan-H 13298109.8A++6.3248.329%C++2.041%D65.3A22.7C5521.5h45.3A++93.7A+
T9 CARV 96961150.835C+2.6419.577%C++16.667%D-20CN/A974.8h12.5B+64B+
M1 Heavy Cycler 9087392.231B++1.2515.677%B+11.494%D*22.3C*N/A633.9h13.1A83.7B++
T5 AMC 89851460.582C-2.9027.364%B*16.471%D6.3D--N/A2313.6h20.6D*75.4C+
MR1 Fracture 143821030.796C++2.6844.991%B**2.439%D9.2B6.9B**648.9h37.9B*84.2B*
M1 Heavy Cycler 7372371.946C*1.5316.177%C*16.667%C-20.6C--N/A513.5h15.6B96.5B+
Chainblade 61602,5690.023C++3.454.247%F-N/A0.3C--N/A1186.7h2.3B+53.4T

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21880.4h
T7 Mini-Chaingun01000h
Nano-Armor Kit114342,31618.9h
Medical Applicator93,3900.3h
M20 Drake0600.1h
Ammunition Package91,0450.6h
Recon Detection Device222,1323.3h

Check the help document for the dictionary if you want to learn more about words used here.


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