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Field Marshal Eragur[] Eragur
TR BR 107

KDR: 7.11

Score: 22.5m

Last Seen: Oct 13th, 2019 4:31 PM
- OFFLINE - 954.3 hour(s)

Prestige 1, Battle Rank 100 (107 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH NS-30 Vandal RAMS .50M M6 Onslaught M6 Onslaught SMG-46 Armistice
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $381,555 MLG Score: 305
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.288%15.404%467812183,2461.37315.735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.439%1.764A++-0.843D---4.675T*MIXED (~0.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.489B+11.50.195C++26.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.877%0.823%100216122031,4615911078053.1436292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.709%1.245B**-1.1D*0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++4.40.652B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.38%1.6%58112251253721090.335121114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.216B**-0.705D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.126C++51.9-0.29C53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.121%75.915%581122598426453.71321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.378A0.574B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+20.359C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.153%12.6%581122550015733.18471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.459B+-0.416C---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+3.30.312C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m332.3%436 (26.2k)395 (23.7k)7.1085841,5715,8488.59371107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1226322212.565%4.777%6009:483

76% Engineer15% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 PMDec 8th, 2018 12:20 PMOct 16th, 2019 5:24 PM (37d) (PST)Oct 13th, 2019 12:40 PM (40d) (PST)Oct 13th, 2019 12:31 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,354851,2690.7280.1020.0353.0990.204305

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,2405,10876,13244621861223,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
951.2h/39.6d 8,685 1,986 12,024 176.9k 907 2,321 11,653 77.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.411% B*
HSR:16.888% D
AS16 NightHawk
B++
Kills:500
Deaths:318
KDR:1.572
Accuracy:47.153% B++
HSR:12.600% C--
T5 AMC
B++
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B++
HSR:16.471% D
Kills:1,337
Deaths (as Engineer):1,201
Deaths (to Engineers):1,514
KDR:1.11324
Kill Difference:136
Playtime:720.628 hours
Usage:76%
Score:19.733m
Score/min:456
Accuracy (listed only):34.309%
HSR (listed only):15.320%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:101
Deaths:121
KDR:0.835
Accuracy:19.057% C+
HSR:16.832% D--
Kills:101
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):1,291
KDR:0.83471
Kill Difference:20
Playtime:11.875 hours
Usage:1%
Score:0.101m
Score/min:142
Accuracy (listed only):19.057%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:842
Deaths:519
KDR:1.622
Accuracy:32.926% A
HSR:12.708% D
LC3 Jaguar
B*
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.411% B*
HSR:16.888% D
AS16 NightHawk
B++
Kills:500
Deaths:318
KDR:1.572
Accuracy:47.153% B++
HSR:12.600% C--
T5 AMC
B++
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B++
HSR:16.471% D
Kills:2,179
Deaths (as Light Assault):1,720
Deaths (to Light Assaults):901
KDR:1.26686
Kill Difference:459
Playtime:12.453 hours
Usage:1%
Score:0.034m
Score/min:46
Accuracy (listed only):33.964%
HSR (listed only):14.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C++
Kills:1,049
Deaths:779
KDR:1.347
Accuracy:33.826% C++
HSR:16.969% D*
RAMS .50M
B*
Kills:984
Deaths:316
KDR:3.114
Accuracy:44.121% B*
HSR:75.915% C
SMG-46 Armistice
A
Kills:842
Deaths:519
KDR:1.622
Accuracy:32.926% A
HSR:12.708% D
T4 AMP
C
Kills:208
Deaths:235
KDR:0.885
Accuracy:24.871% C
HSR:14.904% D
NS-AM7 Archer
A
Kills:125
Deaths:136
KDR:0.919
Accuracy:68.816% A
HSR:3.200% D**
NS-44 Commissioner AE
A++
Kills:84
Deaths:38
KDR:2.211
Accuracy:54.989% A++
HSR:26.191% C++
Kills:3,292
Deaths (as Infiltrator):2,023
Deaths (to Infiltrators):937
KDR:1.62729
Kill Difference:1,269
Playtime:143.843 hours
Usage:15%
Score:1.613m
Score/min:187
Accuracy (listed only):43.258%
HSR (listed only):24.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:972
Deaths:374
KDR:2.599
Accuracy:20.615% B++
HSR:14.815% D--
M6 Onslaught
B++
Kills:941
Deaths:374
KDR:2.516
Accuracy:21.169% B++
HSR:17.853% C--
MR1 Fracture
B**
Kills:137
Deaths:111
KDR:1.234
Accuracy:45.816% B**
HSR:2.190% D
MR1 Fracture
B**
Kills:108
Deaths:111
KDR:0.973
Accuracy:45.563% B**
HSR:1.852% D-
M1 Heavy Cycler
C**
Kills:87
Deaths:39
KDR:2.231
Accuracy:15.677% C**
HSR:11.494% D**
M1 Heavy Cycler
C+
Kills:72
Deaths:37
KDR:1.946
Accuracy:16.177% C+
HSR:16.667% D
Kills:2,317
Deaths (as MAX Suit):523
Deaths (to MAX Suits):176
KDR:4.43021
Kill Difference:1,794
Playtime:56.042 hours
Usage:6%
Score:1.027m
Score/min:305
Accuracy (listed only):27.503%
HSR (listed only):10.812%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:470
V. Kills:149 313%
Deaths:7
KDR:67.143
Accuracy:66.792% A
KPH:78.800 M*
VKPH:25 B**
Skyguard
A**
Kills:293
V. Kills:117 248%
Deaths:28
KDR:10.464
Accuracy:41.521% A++
KPH:32 A**
VKPH:12.800 B++
L100 Python HESH
C+
Kills:250
V. Kills:57 431%
Deaths:40
KDR:6.250
Accuracy:45.892% C
KPH:33.800 D
VKPH:7.700 C+
Kills:1,013 (1,013 + 0)
Deaths:75
KDR:13.507
VKDR:4.307
Vehicle Kills:323
Kill Difference:938
Playtime:22.514 hours
Usage:2%
Score:0.447m
Score/min:331
Driving Accuracy:45.892%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:28,047
V. Kills:9,759 287%
Deaths:846
KDR:33.153
Accuracy:56.516% B**
KPH:79.500 M**
VKPH:27.700 A++
P2-120 HEAT
M**
Kills:1,205
V. Kills:414 290%
Deaths:49
KDR:24.592
Accuracy:59.680% A++
KPH:72.700 M**
VKPH:25 M**
P2-120 HESH
A
Kills:1,196
V. Kills:284 420%
Deaths:33
KDR:36.242
Accuracy:58.947% A++
KPH:72.500 B*
VKPH:17.200 A
Kills:30,448 (30,448 + 0)
Deaths:928
KDR:32.810
VKDR:11.268
Vehicle Kills:10,457
Kill Difference:29,520
Playtime:385.758 hours
Usage:41%
Score:9.258m
Score/min:400
Driving Accuracy:58.947%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:125
V. Kills:46 266%
Deaths:13
KDR:9.615
Accuracy:49.380% C++
KPH:55.900 B+
VKPH:20.600 C--
Kills:125 (0 + 125)
Deaths:13
KDR:9.615
VKDR:3.538
Vehicle Kills:46
Kill Difference:112
Playtime:2.235 hours
Usage:0%
Score:0.154m
Score/min:1,149
Driving Accuracy:N/A%
Gunner Accuracy:49.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 37,80628,04784633.152M*26.0456.516%B**N/A79.5M**27.7A++404352.7h3.7A+6.5A+
P2-120 HEAT 1,6191,2054924.592M*17.4859.68%A++N/A72.6M**24.9M**43616.6h5.1B**8.6A+
P2-120 HESH 1,4801,1963336.242A++29.1358.947%A++N/A72.5B*17.2A27516.5h3.9B++6.7B**
NS-30 Vandal 1,0601,0497791.347C5.7633.826%C++16.969%D*25.8DN/A6240.6h5.8C++17C*
RAMS .50M 9899843163.114C+3.9944.121%B*75.915%C25.4CN/A7338.7h2B+4.6B+
M6 Onslaught 9949723742.599C**4.5120.615%B++14.815%D--28.8CN/A7833.7h18C**87.3B+
M6 Onslaught 9579413742.516C*4.5921.169%B++17.853%C--28.2CN/A7833.4h18.9C++89.3B+
SMG-46 Armistice 8508425191.622B+5.4932.926%A12.708%D33.4C++N/A9425.2h11.9B*36.2B++
LC3 Jaguar 7717527371.02C+6.0928.411%B*16.888%D7.1D--N/A22105.7h17.2D60.5C+
AS16 NightHawk 5035003181.572B5.5447.153%B++12.6%C--19.1DN/A6426.2h3.3B**7.1B*
L100 Python AP 619470767.143U60.0366.792%AN/A78.3M*24.8B**5836h3A+4.5A++
Claymore 297297319.581B+2.4739.694%B*N/A174.7B++N/A4271.7h1.1B*2.9B*
Skyguard 4102932810.464M**3.3641.521%A++2.73%B+31.8A**12.7B++2649.2h68.6B**165.1A+
L100 Python HESH 307250406.25C-0.8645.892%C3.2%A+33.8D7.7C+2127.4h3.3C*7.2C++
T4 AMP 2112082350.885C+6.2224.871%C14.904%D28.5C+N/A837.3h16C+64.4C+
Tank Mine 2842042010.2M**3.0999.333%SN/A120C*47.1C--10301.7h4.4T*4.4B**
Spear Anti-Vehicle Phalanx Turret 215164723.429M+16.3264.905%A*N/A63.1A+19.6C+4422.6h6.2B+9.6B**
MR1 Fracture 2121371111.234B++5.8745.816%B**2.19%D13.8A7.6A1129.9h27.3B**59.6B**
G20 Vulcan-H 171125139.615B**2.5149.38%C++1.6%D-56.8B++20.9C--11482.2h51.9A+105.2A+
NS-AM7 Archer 1981251360.919B**6.1968.816%A3.2%D**3D-1.7D3042h13.7B+19.9B*
MR1 Fracture 1801081110.973B+6.1445.563%B**1.852%D-10.9B*7.3A+939.9h35.1B**77B*
T9 CARV 1011011210.835C+6.2719.057%C+16.832%D--17.4DN/A1205.8h12.4B+65.3B
Orbital Strike Uplink 1441001100N/A92.89750%UN/A500U220U41670.2h1.2T*0.2T*
M1 Heavy Cycler 9087392.231B*4.8815.677%C**11.494%D**22.3C++N/A703.9h13.1A83.7B++
T5 AMC 89851460.582C-6.5327.364%B++16.471%D6.3D--N/A2613.6h20.6D*75.4C+
NS-44 Commissioner AE 8484382.211B*4.9054.989%A++26.191%C++11.8D*N/A477.1h3.1B+5.6B*
Chainblade 82813,1860.025C++7.084.983%F-N/A0.3C-N/A1273.5h2.4C**48.1F*
M1 Heavy Cycler 7372371.946C*5.1616.177%C+16.667%D20.6DN/A523.5h15.6B+96.5B+
C-4 8263415.75U8.64379.31%UN/A210M63.3A**55770.3h1.7C0.5A++
Ripper AE 5656870.644S6.4623.39%D26.786%B**4.4CN/A1412.8h1.2B+5.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02240.3h
Nano-Armor Kit220885,27747h
TORQ01230.2h
Anti-Vehicle MANA Turret42390.6h
MG-H1 Watchman AE0610.3h
AE Nano-Armor Kit162511,84027.1h
AE Medical Applicator02020h
Medical Applicator94,1740.5h
Spitfire Auto-Turret61,2431h
T7 Mini-Chaingun01000.2h
Motion Spotter2690.1h
Welding Device0680h
Ripper232678.3h
Ammunition Package112,1461.3h
Nano-Repair Grenade08030.2h
Orbital Strike Target Designator10571.4h
Recon Detection Device333,1874.9h
M20 Drake0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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