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General Eragur[] Eragur
TR BR 99

KDR: 7.02

Score: 21.8m

Last Seen: Sep 15th, 2019 5:37 PM
- OFFLINE - 5 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH NS-30 Vandal RAMS .50M M6 Onslaught M6 Onslaught SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.124%15.129%456712073,1531.359055.663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.226%1.695A++-0.836D--4.352T*MIXED (~0.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.472B+11.70.178C++27.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.665%0.831%99366120830,5765771049552.8997291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.693%1.092B**-1.067D*0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.771B++4.40.631B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.38%1.6%59112131253671090.339674114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.194B**-0.703D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.129C++51.9-0.281C53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.041%75.918%591121398026253.72624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.366A0.569B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+20.358C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.82%13.111%591121345015432.90323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.291C*0.716B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.388C**3.40.252C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m325.8%438 (26.3k)396 (23.8k)7.0224840,3025,7398.4999199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214313612.639%4.836%6109:313

76% Engineer15% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 PMDec 8th, 2018 12:20 PMSep 15th, 2019 1:21 PM (7d) (PST)Sep 15th, 2019 2:05 PM (7d) (PST)Sep 15th, 2019 1:37 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,369881,2810.7340.1050.0353.0620.206313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,1635,25476,90944621841223,774

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
915h/38.1d 8,479 1,949 11,699 168.1k 891 2,267 11,302 75.2m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.411% B**
HSR:16.888% D
AS16 NightHawk
B++
Kills:450
Deaths:283
KDR:1.590
Accuracy:46.820% B++
HSR:13.111% C
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:1,287
Deaths (as Engineer):1,166
Deaths (to Engineers):1,478
KDR:1.10377
Kill Difference:121
Playtime:696.350 hours
Usage:76%
Score:19.135m
Score/min:458
Accuracy (listed only):34.198%
HSR (listed only):15.490%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:101
Deaths:121
KDR:0.835
Accuracy:19.057% C+
HSR:16.832% D--
Kills:101
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):1,273
KDR:0.83471
Kill Difference:20
Playtime:10.958 hours
Usage:1%
Score:0.090m
Score/min:136
Accuracy (listed only):19.057%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:841
Deaths:517
KDR:1.627
Accuracy:32.915% A
HSR:12.723% D
LC3 Jaguar
B**
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.411% B**
HSR:16.888% D
AS16 NightHawk
B++
Kills:450
Deaths:283
KDR:1.590
Accuracy:46.820% B++
HSR:13.111% C
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:2,128
Deaths (as Light Assault):1,683
Deaths (to Light Assaults):886
KDR:1.26441
Kill Difference:445
Playtime:12.437 hours
Usage:1%
Score:0.034m
Score/min:46
Accuracy (listed only):33.877%
HSR (listed only):14.798%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C++
Kills:1,047
Deaths:779
KDR:1.344
Accuracy:33.787% C++
HSR:16.905% D*
RAMS .50M
B*
Kills:980
Deaths:316
KDR:3.101
Accuracy:44.041% B*
HSR:75.918% C
SMG-46 Armistice
A
Kills:841
Deaths:517
KDR:1.627
Accuracy:32.915% A
HSR:12.723% D
T4 AMP
C
Kills:208
Deaths:235
KDR:0.885
Accuracy:24.871% C
HSR:14.904% D
NS-AM7 Archer
A+
Kills:119
Deaths:124
KDR:0.960
Accuracy:69.238% A+
HSR:3.361% D**
Kills:3,195
Deaths (as Infiltrator):1,971
Deaths (to Infiltrators):918
KDR:1.621
Kill Difference:1,224
Playtime:132.761 hours
Usage:15%
Score:1.464m
Score/min:184
Accuracy (listed only):40.970%
HSR (listed only):24.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:969
Deaths:373
KDR:2.598
Accuracy:20.608% B++
HSR:14.861% D--
M6 Onslaught
B++
Kills:937
Deaths:373
KDR:2.512
Accuracy:21.147% B++
HSR:17.823% C-
MR1 Fracture
B**
Kills:137
Deaths:111
KDR:1.234
Accuracy:45.816% B**
HSR:2.190% D
MR1 Fracture
B**
Kills:108
Deaths:111
KDR:0.973
Accuracy:45.563% B**
HSR:1.852% D-
M1 Heavy Cycler
B
Kills:87
Deaths:39
KDR:2.231
Accuracy:15.677% B
HSR:11.494% D*
M1 Heavy Cycler
C++
Kills:72
Deaths:37
KDR:1.946
Accuracy:16.177% C++
HSR:16.667% D
Kills:2,310
Deaths (as MAX Suit):522
Deaths (to MAX Suits):173
KDR:4.42529
Kill Difference:1,788
Playtime:55.996 hours
Usage:6%
Score:1.023m
Score/min:304
Accuracy (listed only):27.498%
HSR (listed only):10.814%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:368
V. Kills:112 326%
Deaths:7
KDR:52.571
Accuracy:66.609% A
KPH:76.500 M*
VKPH:23.300 B*
Skyguard
M
Kills:293
V. Kills:117 248%
Deaths:28
KDR:10.464
Accuracy:41.521% A++
KPH:32 M
VKPH:12.800 B*
L100 Python HESH
C+
Kills:248
V. Kills:57 428%
Deaths:40
KDR:6.200
Accuracy:45.777% C
KPH:33.700 D
VKPH:7.700 C+
Kills:909 (909 + 0)
Deaths:75
KDR:12.120
VKDR:3.813
Vehicle Kills:286
Kill Difference:834
Playtime:21.332 hours
Usage:2%
Score:0.414m
Score/min:323
Driving Accuracy:45.777%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:27,266
V. Kills:9,511 287%
Deaths:846
KDR:32.229
Accuracy:56.309% B**
KPH:78.900 M**
VKPH:27.500 A++
P2-120 HEAT
S
Kills:1,205
V. Kills:414 290%
Deaths:49
KDR:24.592
Accuracy:59.680% A++
KPH:72.700 S
VKPH:25 M**
P2-120 HESH
A+
Kills:1,196
V. Kills:284 420%
Deaths:33
KDR:36.242
Accuracy:58.947% A++
KPH:72.500 B**
VKPH:17.200 A+
Kills:29,667 (29,667 + 0)
Deaths:928
KDR:31.969
VKDR:11.001
Vehicle Kills:10,209
Kill Difference:28,739
Playtime:378.767 hours
Usage:41%
Score:8.987m
Score/min:395
Driving Accuracy:58.947%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:125
V. Kills:46 266%
Deaths:13
KDR:9.615
Accuracy:49.380% C*
KPH:55.900 B+
VKPH:20.600 C--
Kills:125 (0 + 125)
Deaths:13
KDR:9.615
VKDR:3.538
Vehicle Kills:46
Kill Difference:112
Playtime:2.235 hours
Usage:0%
Score:0.151m
Score/min:1,130
Driving Accuracy:N/A%
Gunner Accuracy:49.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 36,77727,26684632.229M*25.2156.309%B**N/A78.9M**27.5A++399345.7h3.7A+6.6A+
P2-120 HEAT 1,6191,2054924.592A**17.5759.68%A++N/A72.6M**24.9M**43416.6h5.1B**8.6A
P2-120 HESH 1,4801,1963336.242A++29.2258.947%A++N/A72.5B**17.2A+27416.5h3.9B++6.7B**
NS-30 Vandal 1,0581,0477791.344C5.6833.787%C++16.905%D*25.9DN/A6240.5h5.8C++17C*
RAMS .50M 9859803163.101C+3.9244.041%B*75.918%C25.5C+N/A7338.5h2B+4.6B+
M6 Onslaught 9919693732.598C**4.4220.608%B++14.861%D--28.8CN/A7833.7h18C*87.4B+
M6 Onslaught 9539373732.512C*4.5121.147%B++17.823%C-28.1CN/A7733.4h18.9C++89.5B+
SMG-46 Armistice 8498415171.627B+5.4032.915%A12.723%D33.5C*N/A9325.1h11.9B*36.2B++
LC3 Jaguar 7717527371.02C+6.0028.411%B**16.888%D7.1D--N/A22105.7h17.2D-60.5C+
AS16 NightHawk 4534502831.59B5.4346.82%B++13.111%C19.4DN/A6523.2h3.4B*7.2B*
L100 Python AP 480368752.571S45.5566.609%AN/A76.7M*23.3B*6124.8h3.1B**4.7A
Claymore 296296319.548B+2.5339.786%B*N/A174.1B+N/A4381.7h1.1B*2.8B*
Skyguard 4102932810.464M**3.4441.521%A++2.73%B+31.8M12.7B*2639.2h68.6A165.1A+
L100 Python HESH 305248406.2C-0.8245.777%C3.226%A+33.5D7.7C+2107.4h3.3C++7.2C++
T4 AMP 2112082350.885C+6.1424.871%C14.904%D28.5C+N/A837.3h16C+64.4C+
Tank Mine 262189209.45M**2.43103.129%SN/A111.2C++42.9D10251.7h4.5T*4.4B**
Spear Anti-Vehicle Phalanx Turret 212162723.143M+16.1264.853%A*N/A62.3A+19.2C+4372.6h6.3B++9.6B**
MR1 Fracture 2121371111.234B++5.7945.816%B**2.19%D13.8B**7.6A1129.9h27.3B**59.6B**
G20 Vulcan-H 171125139.615A+2.5949.38%C*1.6%D-56.8B+20.9C--11292.2h51.9A+105.2A+
NS-AM7 Archer 1881191240.96B**6.0669.238%A+3.361%D**3.1D-1.8D3238.2h13.2B++19.1B*
MR1 Fracture 1801081110.973B+6.0545.563%B**1.852%D-10.9B++7.3A+939.9h35.1B*77B*
T9 CARV 1011011210.835C+6.1919.057%C+16.832%D--17.4DN/A1185.8h12.4B+65.3B
M1 Heavy Cycler 9087392.231B++4.7915.677%B11.494%D*22.3C++N/A703.9h13.1A83.7B++
T5 AMC 89851460.582C-6.4427.364%B*16.471%D6.3D--N/A2613.6h20.6D**75.4C+
Chainblade 82813,1860.025C++7.004.983%F-N/A0.3C--N/A1273.5h2.4C**48.1T
M1 Heavy Cycler 7372371.946C++5.0816.177%C++16.667%D20.6DN/A523.5h15.6B+96.5B+
C-4 7658319.333U12.311030%UN/A290S90S66970.2h1.8C--0.2A*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02140.2h
Nano-Armor Kit220885,27747h
Anti-Vehicle MANA Turret42390.6h
TORQ01230.2h
MG-H1 Watchman AE0610.3h
AE Medical Applicator02020h
AE Nano-Armor Kit137474,60925.2h
Medical Applicator94,1740.5h
Spitfire Auto-Turret61,1641h
T7 Mini-Chaingun01000.2h
Ripper232678.3h
Ammunition Package112,1191.3h
Nano-Repair Grenade07800.2h
Recon Detection Device333,1794.9h
M20 Drake0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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