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Commander Eragur[] Eragur
TR BR 51

KDR: 5.87

Score: 15.3m

Last Seen: May 11th, 2019 4:33 PM
- OFFLINE - 130.4 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Miller
Level Progress (to 52): 44%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH NS-30 Vandal RAMS .50M M6 Onslaught M6 Onslaught SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $474,129 MLG Score: 379
Fun Score: N/A
Cheeseburgers Flipped: 432TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.386%15.595%458611913,0331.404174.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.717%1.618A+-0.783D--0.617DMIXED (~0.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.471B+11.60.186C++28

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.541%0.988%86356119121,253444726247.8671293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.637%0.993B*-1.013D*0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.756B++4.80.615B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.105%1.6%70111961253051070.408497116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.198B**-0.703D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.10.125C++51.1-0.288C53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.072%75.844%701119697723854.08787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.364A0.57B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+20.357C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.924%21.65%70111969714010.692857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.41B**3.51B**4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m254.2%373 (22.4k)343 (20.6k)5.8745329,8725,0857.170951 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1197232513.665%6.096%8308:463

72% Engineer17% Infiltrator7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 PMDec 8th, 2018 12:20 PMMay 11th, 2019 12:58 PM (13d) (PST)May 11th, 2019 1:35 PM (13d) (PST)May 11th, 2019 12:33 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2241011,1230.6690.1140.0412.1520.177379

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,4656,05267,41340721291120,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
744.2h/31d 6,592 1,821 7,551 96.1k 770 1,918 7,922 54.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.413% B**
HSR:16.888% D
AS16 NightHawk
A++
Kills:97
Deaths:56
KDR:1.732
Accuracy:41.924% C*
HSR:21.650% A++
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:934
Deaths (as Engineer):939
Deaths (to Engineers):1,227
KDR:0.99468
Kill Difference:5
Playtime:534.672 hours
Usage:72%
Score:12.828m
Score/min:400
Accuracy (listed only):32.567%
HSR (listed only):18.336%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:101
Deaths:121
KDR:0.835
Accuracy:19.057% C+
HSR:16.832% D-
Kills:101
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):1,174
KDR:0.83471
Kill Difference:20
Playtime:10.286 hours
Usage:1%
Score:0.079m
Score/min:128
Accuracy (listed only):19.057%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A+
Kills:840
Deaths:517
KDR:1.625
Accuracy:32.911% A+
HSR:12.738% D
LC3 Jaguar
B**
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.413% B**
HSR:16.888% D
AS16 NightHawk
A++
Kills:97
Deaths:56
KDR:1.732
Accuracy:41.924% C*
HSR:21.650% A++
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:1,774
Deaths (as Light Assault):1,456
Deaths (to Light Assaults):796
KDR:1.21841
Kill Difference:318
Playtime:12.203 hours
Usage:2%
Score:0.030m
Score/min:41
Accuracy (listed only):32.653%
HSR (listed only):16.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C++
Kills:1,047
Deaths:778
KDR:1.346
Accuracy:33.793% C++
HSR:16.905% D*
RAMS .50M
B*
Kills:977
Deaths:316
KDR:3.092
Accuracy:44.072% B*
HSR:75.844% C
SMG-46 Armistice
A+
Kills:840
Deaths:517
KDR:1.625
Accuracy:32.911% A+
HSR:12.738% D
T4 AMP
C
Kills:208
Deaths:235
KDR:0.885
Accuracy:24.871% C
HSR:14.904% D
Kills:3,072
Deaths (as Infiltrator):1,846
Deaths (to Infiltrators):849
KDR:1.66414
Kill Difference:1,226
Playtime:129.738 hours
Usage:17%
Score:1.407m
Score/min:181
Accuracy (listed only):33.912%
HSR (listed only):30.098%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:931
Deaths:359
KDR:2.593
Accuracy:20.410% B++
HSR:14.715% D--
M6 Onslaught
B++
Kills:903
Deaths:359
KDR:2.515
Accuracy:20.942% B++
HSR:17.387% C--
MR1 Fracture
B**
Kills:135
Deaths:109
KDR:1.239
Accuracy:45.064% B**
HSR:2.222% D
MR1 Fracture
B*
Kills:103
Deaths:109
KDR:0.945
Accuracy:44.723% B*
HSR:1.942% D-
M1 Heavy Cycler
B
Kills:87
Deaths:39
KDR:2.231
Accuracy:15.677% B
HSR:11.494% D*
M1 Heavy Cycler
C++
Kills:72
Deaths:37
KDR:1.946
Accuracy:16.177% C++
HSR:16.667% C--
Kills:2,231
Deaths (as MAX Suit):506
Deaths (to MAX Suits):162
KDR:4.40909
Kill Difference:1,725
Playtime:54.163 hours
Usage:7%
Score:0.975m
Score/min:300
Accuracy (listed only):27.166%
HSR (listed only):10.738%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:248
V. Kills:57 428%
Deaths:40
KDR:6.200
Accuracy:45.777% C
KPH:33.700 D
VKPH:7.700 C+
Skyguard
A*
Kills:242
V. Kills:99 242%
Deaths:25
KDR:9.680
Accuracy:41.276% A++
KPH:28.800 A*
VKPH:11.800 B++
L100 Python AP
M+
Kills:169
V. Kills:45 367%
Deaths:4
KDR:42.250
Accuracy:65.995% A
KPH:66.100 M+
VKPH:17.600 C+
Kills:659 (659 + 0)
Deaths:69
KDR:9.551
VKDR:2.913
Vehicle Kills:201
Kill Difference:590
Playtime:18.323 hours
Usage:2%
Score:0.272m
Score/min:248
Driving Accuracy:65.995%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:18,197
V. Kills:6,365 286%
Deaths:687
KDR:26.488
Accuracy:53.859% B*
KPH:71 M**
VKPH:24.800 A
P2-120 HEAT
S
Kills:1,201
V. Kills:412 291%
Deaths:49
KDR:24.510
Accuracy:59.701% A++
KPH:73 S
VKPH:25.100 M**
P2-120 HESH
A++
Kills:1,196
V. Kills:284 420%
Deaths:33
KDR:36.242
Accuracy:58.947% A++
KPH:72.500 B**
VKPH:17.200 A++
Kills:20,594 (20,594 + 0)
Deaths:769
KDR:26.780
VKDR:9.182
Vehicle Kills:7,061
Kill Difference:19,825
Playtime:289.349 hours
Usage:39%
Score:5.913m
Score/min:341
Driving Accuracy:58.947%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:125
V. Kills:46 266%
Deaths:13
KDR:9.615
Accuracy:49.105% C*
KPH:56.700 B++
VKPH:20.900 C--
Kills:125 (0 + 125)
Deaths:13
KDR:9.615
VKDR:3.538
Vehicle Kills:46
Kill Difference:112
Playtime:2.203 hours
Usage:0%
Score:0.123m
Score/min:927
Driving Accuracy:N/A%
Gunner Accuracy:49.105%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 24,56218,19768726.488M+20.6153.859%B*N/A71M**24.8A340256.4h3.9A+7.3A+
P2-120 HEAT 1,6131,2014924.51M++18.6459.701%A++N/A73.2S25.1M**42016.4h5.1B**8.6A
P2-120 HESH 1,4801,1963336.242A++30.3758.947%A++N/A72.5B**17.2A++26216.5h3.9B++6.7B**
NS-30 Vandal 1,0581,0477781.346C4.5333.793%C++16.905%D*25.9DN/A6240.5h5.8C+17C*
RAMS .50M 9829773163.092C+2.7844.072%B*75.844%C25.4C+N/A7238.4h2B+4.6B+
M6 Onslaught 9509313592.593C*3.2820.41%B++14.715%D--28.6CN/A7732.6h18.1C*88.6B+
M6 Onslaught 9179033592.515C*3.3620.942%B++17.387%C--28CN/A7632.3h19C+90.5B+
SMG-46 Armistice 8488405171.625B+4.2532.911%A+12.738%D33.9C**N/A9324.8h11.9B*36.2B*
LC3 Jaguar 7717527371.02C+4.8528.413%B**16.888%D7.1D--N/A22105.7h17.2D-60.5C+
Claymore 295295319.516B+3.6440.048%B++N/A184.4B++N/A4421.6h1.1B*2.8B++
L100 Python HESH 305248406.2C0.3345.777%C3.226%A+33.5D7.7C+1797.4h3.3C++7.2C++
Skyguard 341242259.68M*3.8141.276%A++2.066%C+28.8A*11.8B++2128.4h75.2B**182.2A+
T4 AMP 2112082350.885C+4.9924.871%C14.904%D28.5C+N/A837.3h16C+64.4C+
L100 Python AP 214169442.25S36.3865.995%AN/A65M+17.3C+5602.6h3.3B**5A+
Spear Anti-Vehicle Phalanx Turret 195150625M++19.1364.809%A*N/A60A18C3762.5h6.4B+9.9B**
MR1 Fracture 2091351091.239B++4.6445.064%B**2.222%D14.2A7.8A+1059.5h25.4B**56.4B**
G20 Vulcan-H 171125139.615A+3.7449.105%C*1.6%D-56.8B++20.9C--9262.2h51.1A+104.1A+
MR1 Fracture 1721031090.945B4.9344.723%B*1.942%D-10.8B++7.3A849.5h33.7B*75.2B*
T9 CARV 1011011210.835C+5.0419.057%C+16.832%D-17.7C--N/A1045.7h12.4B+65.3B
AS16 NightHawk 9897561.732B+4.1441.924%C*21.65%A++19.4DN/A675h3.5B+8.4B++
Tank Mine 12894137.231A**1.36148.108%SN/A94C+34D--8941h5.8T*3.9A
M1 Heavy Cycler 9087392.231B++3.6415.677%B11.494%D*22.3C++N/A683.9h13.1A83.7B++
T5 AMC 89851460.582C-5.2927.364%B*16.471%D6.3D--N/A2513.6h20.6D*75.4C+
Chainblade 82813,1860.025C++5.854.983%F-N/A0.3C-N/A1273.3h2.4B48.1T
M1 Heavy Cycler 7372371.946C++3.9316.177%C++16.667%C--20.6DN/A523.5h15.6B+96.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01360.1h
Nano-Armor Kit220885,27747h
Anti-Vehicle MANA Turret42380.6h
TORQ01230.2h
MG-H1 Watchman AE0610.1h
AE Nano-Armor Kit20103,0145.6h
Medical Applicator94,1740.5h
Spitfire Auto-Turret55900.6h
T7 Mini-Chaingun01000.2h
Ripper232678.3h
Ammunition Package111,8691.2h
Nano-Repair Grenade04720.1h
Recon Detection Device333,1664.9h
M20 Drake0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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