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Field Marshal Eragur[] Eragur
TR BR 110

KDR: 7.36

Score: 24m

Last Seen: Mar 3rd, 2020 7:13 PM
- OFFLINE - 328.8 hour(s)

Prestige 1, Battle Rank 100 (110 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH NS-30 Vandal RAMS .50M M6 Onslaught M6 Onslaught SMG-46 Armistice
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.353%15.382%467812243,2571.352016.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.365%1.771A++-0.852D---4.61T*MIXED (~0.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.489B+11.50.194C++26.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.144%0.805%101846122634,1786351157853.739295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.865%1.27A-1.105D*0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.796B++4.20.66B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.38%1.6%55112311253941090.316456114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.216B**-0.706D--1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.127C++51.9-0.289C53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.114%75.915%551123198427153.61765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.379A0.573B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+20.359C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.99%13.472%551123157916543.50909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.439B-0.252C-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.463B+3.30.318C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m331.9%444 (26.6k)401 (24.1k)7.364144,5166,0458.89975110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232347012.291%4.538%5609:543

77% Engineer14% Infiltrator6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 PMDec 8th, 2018 12:20 PMMar 3rd, 2020 2:11 PM (25d) (PST)Mar 3rd, 2020 4:02 PM (24d) (PST)Mar 3rd, 2020 3:13 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,381821,2990.7430.1010.0343.1570.208290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,8764,94977,92745621891224,074

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
998.5h/41.6d 9,283 2,020 12,686 189.1k 940 2,410 12,477 82.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.411% B*
HSR:16.888% D
AS16 NightHawk
B+
Kills:579
Deaths:382
KDR:1.516
Accuracy:46.990% B+
HSR:13.472% C
T5 AMC
B++
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B++
HSR:16.471% D
Kills:1,416
Deaths (as Engineer):1,265
Deaths (to Engineers):1,598
KDR:1.11937
Kill Difference:151
Playtime:767.081 hours
Usage:77%
Score:21.242m
Score/min:462
Accuracy (listed only):34.255%
HSR (listed only):15.610%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:101
Deaths:121
KDR:0.835
Accuracy:19.057% C+
HSR:16.832% D-
Kills:101
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):1,319
KDR:0.83471
Kill Difference:20
Playtime:12.116 hours
Usage:1%
Score:0.102m
Score/min:141
Accuracy (listed only):19.057%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:844
Deaths:520
KDR:1.623
Accuracy:32.904% A
HSR:12.796% D
LC3 Jaguar
B*
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.411% B*
HSR:16.888% D
AS16 NightHawk
B+
Kills:579
Deaths:382
KDR:1.516
Accuracy:46.990% B+
HSR:13.472% C
T5 AMC
B++
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B++
HSR:16.471% D
Kills:2,260
Deaths (as Light Assault):1,785
Deaths (to Light Assaults):923
KDR:1.26611
Kill Difference:475
Playtime:12.453 hours
Usage:1%
Score:0.034m
Score/min:46
Accuracy (listed only):33.917%
HSR (listed only):14.907%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C+
Kills:1,049
Deaths:779
KDR:1.347
Accuracy:33.826% C+
HSR:16.969% D*
RAMS .50M
B++
Kills:984
Deaths:316
KDR:3.114
Accuracy:44.114% B++
HSR:75.915% C
SMG-46 Armistice
A
Kills:844
Deaths:520
KDR:1.623
Accuracy:32.904% A
HSR:12.796% D
T4 AMP
C-
Kills:208
Deaths:235
KDR:0.885
Accuracy:24.871% C-
HSR:14.904% D-
NS-AM7 Archer
A+
Kills:132
Deaths:177
KDR:0.746
Accuracy:68.734% A+
HSR:3.030% F
NS-44 Commissioner AE
A+
Kills:86
Deaths:41
KDR:2.098
Accuracy:54.175% A+
HSR:25.581% C+
Kills:3,303
Deaths (as Infiltrator):2,068
Deaths (to Infiltrators):958
KDR:1.5972
Kill Difference:1,235
Playtime:144.219 hours
Usage:14%
Score:1.615m
Score/min:187
Accuracy (listed only):43.104%
HSR (listed only):24.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:976
Deaths:377
KDR:2.589
Accuracy:20.605% B+
HSR:14.754% D*
M6 Onslaught
B+
Kills:946
Deaths:377
KDR:2.509
Accuracy:21.156% B+
HSR:17.759% D
MR1 Fracture
B**
Kills:138
Deaths:113
KDR:1.221
Accuracy:46.024% B**
HSR:2.174% D
MR1 Fracture
B*
Kills:110
Deaths:113
KDR:0.973
Accuracy:45.772% B*
HSR:1.818% D--
M1 Heavy Cycler
C++
Kills:87
Deaths:39
KDR:2.231
Accuracy:15.677% C++
HSR:11.494% D*
M1 Heavy Cycler
C+
Kills:72
Deaths:37
KDR:1.946
Accuracy:16.177% C+
HSR:16.667% D
Kills:2,329
Deaths (as MAX Suit):528
Deaths (to MAX Suits):181
KDR:4.41098
Kill Difference:1,801
Playtime:56.369 hours
Usage:6%
Score:1.033m
Score/min:306
Accuracy (listed only):27.569%
HSR (listed only):10.778%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:822
V. Kills:251 326%
Deaths:7
KDR:117.429
Accuracy:67.906% A+
KPH:87.100 M**
VKPH:26.600 B**
Skyguard
M
Kills:305
V. Kills:122 248%
Deaths:28
KDR:10.893
Accuracy:41.451% A++
KPH:32.800 M
VKPH:13.100 B**
L100 Python HESH
C+
Kills:250
V. Kills:57 431%
Deaths:40
KDR:6.250
Accuracy:45.892% C-
KPH:33.800 D-
VKPH:7.700 C+
Kills:1,377 (1,377 + 0)
Deaths:75
KDR:18.360
VKDR:5.733
Vehicle Kills:430
Kill Difference:1,302
Playtime:26.128 hours
Usage:3%
Score:0.549m
Score/min:350
Driving Accuracy:45.892%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:30,400
V. Kills:10,450 291%
Deaths:846
KDR:35.934
Accuracy:56.687% A
KPH:81.100 M**
VKPH:27.900 A++
P2-120 HEAT
M**
Kills:1,205
V. Kills:414 290%
Deaths:49
KDR:24.592
Accuracy:59.680% A*
KPH:72.700 M**
VKPH:25 M**
P2-120 HESH
A++
Kills:1,196
V. Kills:284 420%
Deaths:33
KDR:36.242
Accuracy:58.947% A*
KPH:72.500 B*
VKPH:17.200 A++
Kills:32,801 (32,801 + 0)
Deaths:928
KDR:35.346
VKDR:12.013
Vehicle Kills:11,148
Kill Difference:31,873
Playtime:407.914 hours
Usage:41%
Score:9.975m
Score/min:408
Driving Accuracy:58.947%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:125
V. Kills:46 266%
Deaths:13
KDR:9.615
Accuracy:49.380% C++
KPH:55.200 B+
VKPH:20.300 D
Kills:125 (0 + 125)
Deaths:13
KDR:9.615
VKDR:3.538
Vehicle Kills:46
Kill Difference:112
Playtime:2.266 hours
Usage:0%
Score:0.160m
Score/min:1,177
Driving Accuracy:N/A%
Gunner Accuracy:49.380%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 40,85030,40084635.934M**28.5756.687%AN/A81.1M**27.9A++412374.9h3.6A+6.4A+
P2-120 HEAT 1,6191,2054924.592M++17.2359.68%A*N/A72.6M**24.9M**44016.6h5.1B*8.6A
P2-120 HESH 1,4801,1963336.242B**28.8858.947%A*N/A72.5B*17.2A++27716.5h3.9B++6.7B**
NS-30 Vandal 1,0601,0497791.347C6.0233.826%C+16.969%D*25.8DN/A6240.6h5.8C+17C++
RAMS .50M 9899843163.114C+4.2544.114%B++75.915%C25.4CN/A7438.7h2B+4.6B+
M6 Onslaught 9989763772.589C++4.7820.605%B+14.754%D*28.7C-N/A7834h18C++87.3B+
M6 Onslaught 9629463772.509C++4.8621.156%B+17.759%D28.1C--N/A7833.7h18.9C+89.3B+
SMG-46 Armistice 8528445201.623B+5.7432.904%A12.796%D33.4C+N/A9425.3h11.9B++36.2B++
L100 Python AP 1,0738227117.429U110.0667.906%A+N/A87.4M**26.7B**5349.4h2.9A++4.3A++
LC3 Jaguar 7717527371.02C+6.3428.411%B*16.888%D7.1D--N/A22105.7h17.2D-60.5C+
AS16 NightHawk 5835793821.516C++5.8546.99%B+13.472%C19.4DN/A6529.9h3.3B*7.1B*
Skyguard 4273052810.893M++3.5341.451%A++2.623%B+32.8M13.1B**2679.3h67A161.6A+
Claymore 297297319.581B+2.2239.601%B+N/A174.7B+N/A4261.7h1.1B*2.9B++
L100 Python HESH 307250406.25C--1.1145.892%C-3.2%A++33.8D-7.7C+2197.4h3.3C+7.2C+
Tank Mine 3082232011.15S3.79102.301%SN/A123.9C**47.2D10571.8h4.4T*4.3B**
T4 AMP 2112082350.885C+6.4824.871%C-14.904%D-28.5CN/A837.3h16C64.4C+
Spear Anti-Vehicle Phalanx Turret 217166723.714M+16.3564.687%A*N/A61.5A18.9C4502.7h6.2B++9.5B**
MR1 Fracture 2141381131.221B+6.1446.024%B**2.174%D13.8B*7.6B**11410h27.5B**59.7B**
NS-AM7 Archer 2101321770.746B+6.6268.734%A+3.03%F2.5D--1.5D2652.9h14.1B+20.5B++
G20 Vulcan-H 171125139.615A+2.2549.38%C++1.6%D-54.3B+20D11762.3h51.9A+105.2A+
MR1 Fracture 1831101130.973C**6.3945.772%B*1.818%D--11B+7.3A9410h34.9B*76.3B*
T9 CARV 1011011210.835C6.5319.057%C+16.832%D-17.4DN/A1225.8h12.4B+65.3C**
Orbital Strike Uplink 1441001100N/A92.64750%UN/A500U220U41670.2h1.2T*0.2T*
M1 Heavy Cycler 9087392.231B++5.1315.677%C++11.494%D*22.3C+N/A723.9h13.1A83.7B+
NS-44 Commissioner AE 8686412.098B++5.2754.175%A+25.581%C+11.8D*N/A477.3h3.1B+5.7B++
T5 AMC 89851460.582C--6.7827.364%B++16.471%D6.3D--N/A2613.6h20.6F75.4C
Chainblade 82813,1860.025C++7.344.983%F-N/A0.3C--N/A1273.5h2.4C**48.1T-
M1 Heavy Cycler 7372371.946C++5.4216.177%C+16.667%D20.6DN/A523.5h15.6B+96.5C**
C-4 8968417S9.64410.345%UN/A226.7M+70M+59880.3h1.8D0.4A++
Ripper AE 6060910.659S6.7124.172%D26.667%B**4.6CN/A1513.1h1.2B+5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02500.3h
Nano-Armor Kit220885,27747h
TORQ01230.2h
Anti-Vehicle MANA Turret42390.6h
MG-H1 Watchman AE0610.3h
AE Nano-Armor Kit248618,31932.6h
AE Medical Applicator02340h
Medical Applicator94,1740.5h
Spitfire Auto-Turret81,4051.1h
T7 Mini-Chaingun01000.2h
Motion Spotter2750.1h
Welding Device0680h
Ripper232678.3h
Ammunition Package112,1871.3h
Nano-Repair Grenade08660.2h
Orbital Strike Target Designator10571.4h
Recon Detection Device333,1874.9h
M20 Drake0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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