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Commissar Eragur[] Eragur
TR BR 80

KDR: 6.42

Score: 17.9m

Last Seen: Jul 14th, 2019 3:51 PM
- ONLINE NOW

Prestige 1, Battle Rank 80 - Terran Republic on Miller
Level Progress (to 81): 45%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT P2-120 HESH NS-30 Vandal RAMS .50M M6 Onslaught M6 Onslaught SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $429,093 MLG Score: 343
Fun Score: N/A
Cheeseburgers Flipped: 440TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.884%15.365%459712073,0981.394875.025

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.915%1.695A++-0.836D--4.352T*MIXED (~0.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.472B+11.80.178C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.469%0.877%91886120825,416507873150.0315291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.602%1.092B**-1.067D*0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.771B++4.60.631B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.105%1.6%65112131253331080.375375115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.194B**-0.703D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.10.129C++51.1-0.281C53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.062%75.844%651121397724653.95547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.366A0.569B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+20.358C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.165%17.013%651121324114611.63946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.291C*0.716B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.388C**3.60.252C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m291.4%397 (23.8k)362 (21.7k)6.4197434,4745,3707.8100680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214267513.136%5.427%7109:103

74% Engineer16% Infiltrator7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 PMDec 8th, 2018 12:20 PMJul 14th, 2019 11:26 AM (4d) (PST)Jul 14th, 2019 12:20 PM (4d) (PST)Jul 14th, 2019 11:51 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,294941,2000.6980.1090.0382.5920.191343

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,6375,63072,00742721561121,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
823h/34.3d 7,466 1,871 9,124 128k 842 2,029 9,451 63.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.413% B**
HSR:16.888% D
AS16 NightHawk
B++
Kills:241
Deaths:140
KDR:1.721
Accuracy:45.165% B+
HSR:17.013% B++
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:1,078
Deaths (as Engineer):1,023
Deaths (to Engineers):1,339
KDR:1.05376
Kill Difference:55
Playtime:609.634 hours
Usage:74%
Score:15.353m
Score/min:420
Accuracy (listed only):33.647%
HSR (listed only):16.790%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:101
Deaths:121
KDR:0.835
Accuracy:19.057% C+
HSR:16.832% D--
Kills:101
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):1,216
KDR:0.83471
Kill Difference:20
Playtime:10.689 hours
Usage:1%
Score:0.081m
Score/min:127
Accuracy (listed only):19.057%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:841
Deaths:517
KDR:1.627
Accuracy:32.915% A
HSR:12.723% D
LC3 Jaguar
B**
Kills:752
Deaths:737
KDR:1.020
Accuracy:28.413% B**
HSR:16.888% D
AS16 NightHawk
B++
Kills:241
Deaths:140
KDR:1.721
Accuracy:45.165% B+
HSR:17.013% B++
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:1,919
Deaths (as Light Assault):1,540
Deaths (to Light Assaults):835
KDR:1.2461
Kill Difference:379
Playtime:12.239 hours
Usage:1%
Score:0.030m
Score/min:41
Accuracy (listed only):33.464%
HSR (listed only):15.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C++
Kills:1,047
Deaths:778
KDR:1.346
Accuracy:33.793% C++
HSR:16.905% D*
RAMS .50M
B*
Kills:977
Deaths:316
KDR:3.092
Accuracy:44.062% B*
HSR:75.844% C
SMG-46 Armistice
A
Kills:841
Deaths:517
KDR:1.627
Accuracy:32.915% A
HSR:12.723% D
T4 AMP
C
Kills:208
Deaths:235
KDR:0.885
Accuracy:24.871% C
HSR:14.904% D
NS-AM7 Archer
B**
Kills:64
Deaths:67
KDR:0.955
Accuracy:67.506% B**
HSR:4.688% D**
Kills:3,137
Deaths (as Infiltrator):1,913
Deaths (to Infiltrators):877
KDR:1.63983
Kill Difference:1,224
Playtime:130.239 hours
Usage:16%
Score:1.408m
Score/min:180
Accuracy (listed only):40.629%
HSR (listed only):25.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:953
Deaths:368
KDR:2.590
Accuracy:20.508% B++
HSR:14.900% D--
M6 Onslaught
B++
Kills:921
Deaths:368
KDR:2.503
Accuracy:21.056% B++
HSR:17.698% C-
MR1 Fracture
B**
Kills:137
Deaths:110
KDR:1.245
Accuracy:45.389% B**
HSR:2.190% D
MR1 Fracture
B*
Kills:106
Deaths:110
KDR:0.964
Accuracy:45.089% B*
HSR:1.887% D-
M1 Heavy Cycler
B
Kills:87
Deaths:39
KDR:2.231
Accuracy:15.677% B
HSR:11.494% D*
M1 Heavy Cycler
C++
Kills:72
Deaths:37
KDR:1.946
Accuracy:16.177% C++
HSR:16.667% D
Kills:2,276
Deaths (as MAX Suit):516
Deaths (to MAX Suits):165
KDR:4.41085
Kill Difference:1,760
Playtime:55.094 hours
Usage:7%
Score:0.993m
Score/min:300
Accuracy (listed only):27.316%
HSR (listed only):10.806%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:266
V. Kills:106 249%
Deaths:27
KDR:9.852
Accuracy:41.497% A++
KPH:29.800 A*
VKPH:11.900 B+
L100 Python HESH
C+
Kills:248
V. Kills:57 428%
Deaths:40
KDR:6.200
Accuracy:45.777% C
KPH:33.700 D
VKPH:7.700 C+
L100 Python AP
A**
Kills:170
V. Kills:46 362%
Deaths:5
KDR:34
Accuracy:65.970% B**
KPH:64.200 A**
VKPH:17.400 C+
Kills:684 (684 + 0)
Deaths:72
KDR:9.500
VKDR:2.903
Vehicle Kills:209
Kill Difference:612
Playtime:18.953 hours
Usage:2%
Score:0.305m
Score/min:268
Driving Accuracy:65.970%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:22,331
V. Kills:7,824 285%
Deaths:802
KDR:27.844
Accuracy:55.013% B**
KPH:74.300 M*
VKPH:26 A+
P2-120 HEAT
S
Kills:1,205
V. Kills:414 290%
Deaths:49
KDR:24.592
Accuracy:59.680% A++
KPH:72.700 S
VKPH:25 M**
P2-120 HESH
A+
Kills:1,196
V. Kills:284 420%
Deaths:33
KDR:36.242
Accuracy:58.947% A++
KPH:72.500 B**
VKPH:17.200 A+
Kills:24,732 (24,732 + 0)
Deaths:884
KDR:27.977
VKDR:9.640
Vehicle Kills:8,522
Kill Difference:23,848
Playtime:333.596 hours
Usage:41%
Score:7.204m
Score/min:360
Driving Accuracy:58.947%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:125
V. Kills:46 266%
Deaths:13
KDR:9.615
Accuracy:49.105% C*
KPH:56.700 B+
VKPH:20.900 C--
Kills:125 (0 + 125)
Deaths:13
KDR:9.615
VKDR:3.538
Vehicle Kills:46
Kill Difference:112
Playtime:2.203 hours
Usage:0%
Score:0.133m
Score/min:1,008
Driving Accuracy:N/A%
Gunner Accuracy:49.105%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 30,15522,33180227.844M+21.4255.013%B**N/A74.3M*26A+362300.5h3.8A+6.9A+
P2-120 HEAT 1,6191,2054924.592A**18.1759.68%A++N/A72.6M**24.9M**42416.6h5.1B**8.6A
P2-120 HESH 1,4801,1963336.242A++29.8258.947%A++N/A72.5B**17.2A+26716.5h3.9B++6.7B**
NS-30 Vandal 1,0581,0477781.346C+5.0733.793%C++16.905%D*25.9DN/A6240.5h5.8C+17C*
RAMS .50M 9829773163.092C+3.3344.062%B*75.844%C25.4C+N/A7338.4h2B+4.6B+
M6 Onslaught 9749533682.59C*3.8320.508%B++14.9%D--28.7CN/A7733.2h18C*87.9B+
M6 Onslaught 9369213682.503C*3.9221.056%B++17.698%C-27.9CN/A7633h19C++90B+
SMG-46 Armistice 8498415171.627B+4.7932.915%A12.723%D33.5C*N/A9325.1h11.9B*36.2B++
LC3 Jaguar 7717527371.02C+5.4028.413%B**16.888%D7.1D--N/A22105.7h17.2D-60.5C+
Claymore 295295319.516B+3.1039.952%B*N/A184.4B*N/A4411.6h1.1B**2.8B*
Skyguard 372266279.852M*3.4341.497%A++2.256%C++29.9A*11.9B+2288.9h73.7B**177.5A+
L100 Python HESH 305248406.2C-0.2245.777%C3.226%A+33.5D7.7C+1877.4h3.3C++7.2C++
AS16 NightHawk 2422411401.721B+4.7045.165%B+17.013%B++20.4DN/A6511.8h3.6B*7.9B++
T4 AMP 2112082350.885C+5.5324.871%C14.904%D28.5C+N/A837.3h16C+64.4C+
L100 Python AP 216170534S27.5865.97%B**N/A63A**17C+6312.7h3.3B*5.1A
Spear Anti-Vehicle Phalanx Turret 195150625M++18.5864.906%A*N/A60A18C3832.5h6.5B+10B**
Tank Mine 192140159.333M**2.91123.713%SN/A107.7C+40D9991.3h4.8T*3.9A
MR1 Fracture 2121371101.245B++5.1745.389%B**2.19%D14.1A7.7A1089.7h25.8B**56.8B**
G20 Vulcan-H 171125139.615A+3.2049.105%C*1.6%D-56.8B+20.9C--10072.2h51.1A+104.1A+
MR1 Fracture 1771061100.964B+5.4645.089%B*1.887%D-10.9B++7.3A+869.7h33.7B**74.6B*
T9 CARV 1011011210.835C+5.5819.057%C+16.832%D--17.4DN/A1095.8h12.4B+65.3B
M1 Heavy Cycler 9087392.231B++4.1915.677%B11.494%D*22.3C++N/A693.9h13.1A83.7B++
T5 AMC 89851460.582C-5.8427.364%B*16.471%D6.3D--N/A2613.6h20.6D**75.4C+
Chainblade 82813,1860.025C++6.394.983%F-N/A0.3C--N/A1273.3h2.4C**48.1T
M1 Heavy Cycler 7372371.946C++4.4716.177%C++16.667%D20.6DN/A523.5h15.6B+96.5B+
NS-AM7 Archer 10164670.955B**5.4667.506%B**4.688%D**2.8D-1.6D3322.9h16.8B24.8B+
C-4 6450316.667U10.25870%UN/A250M**70M+56850.2h1.7C0.2A*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01720.2h
Nano-Armor Kit220885,27747h
Anti-Vehicle MANA Turret42380.6h
TORQ01230.2h
MG-H1 Watchman AE0610.3h
AE Medical Applicator0930h
AE Nano-Armor Kit51272,10714.8h
Medical Applicator94,1740.5h
Spitfire Auto-Turret68270.8h
T7 Mini-Chaingun01000.2h
Ripper232678.3h
Ammunition Package111,9651.2h
Nano-Repair Grenade06130.2h
Recon Detection Device333,1754.9h
M20 Drake0600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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