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General Eragur[] Eragur
TR BR 99

KDR: 5.59

Score: 13.9m

Last Seen: Dec 14th, 2018 6:42 PM
- OFFLINE - 438.9 hour(s)

Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 41%
Level 100 Progress: 74% 225h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP NS-30 Vandal P2-120 HESH RAMS .50M M6 Onslaught M6 Onslaught SMG-46 Armistice LC3 Jaguar
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $504,153 MLG Score: 403
Fun Score: N/A
Cheeseburgers Flipped: 424TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.454%15.673%462610163,0181.437144.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.718%1.644A+-0.767D--0.631DMIXED (~0.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.473B+11.60.186C++27.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.817%1.019%81464101818,641406647245.801288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.891%0.971B*-1.033D*0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.757B++4.80.618B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.105%1.6%76110211252831070.441696116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.204B**-0.701D--1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.10.119C+51.1-0.302C53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.101%75.844%761102197723154.21121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.36A0.571B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.529B+20.356C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m230.8%368 (22.1k)339 (20.3k)5.5929127,1484,8546.8112999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022213913.894%6.509%9008:281

70% Engineer19% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 PMDec 8th, 2018 12:20 PMDec 14th, 2018 2:19 PM (35d) (PST)Dec 14th, 2018 3:58 PM (35d) (PST)Dec 14th, 2018 2:42 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1931061,0870.6610.1180.0431.9250.173403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,5546,36465,19040731151020,328

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
684.3h/28.5d 5,914 1,767 6,912 79k 729 1,772 7,094 49m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:101
Deaths:121
KDR:0.835
Accuracy:19.057% C+
HSR:16.832% D-
Kills:101
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):1,135
KDR:0.83471
Kill Difference:20
Playtime:10.186 hours
Usage:1%
Score:0.079m
Score/min:129
Accuracy (listed only):19.057%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:744
Deaths:713
KDR:1.043
Accuracy:28.504% B**
HSR:17.070% C--
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:829
Deaths (as Engineer):859
Deaths (to Engineers):1,154
KDR:0.96508
Kill Difference:30
Playtime:476.552 hours
Usage:70%
Score:11.439m
Score/min:400
Accuracy (listed only):27.934%
HSR (listed only):16.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A+
Kills:836
Deaths:511
KDR:1.636
Accuracy:32.981% A+
HSR:12.799% D
LC3 Jaguar
B**
Kills:744
Deaths:713
KDR:1.043
Accuracy:28.504% B**
HSR:17.070% C--
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:1,665
Deaths (as Light Assault):1,370
Deaths (to Light Assaults):766
KDR:1.21533
Kill Difference:295
Playtime:11.635 hours
Usage:2%
Score:0.030m
Score/min:43
Accuracy (listed only):29.616%
HSR (listed only):15.447%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C++
Kills:1,047
Deaths:778
KDR:1.346
Accuracy:33.793% C++
HSR:16.905% D*
RAMS .50M
B*
Kills:977
Deaths:316
KDR:3.092
Accuracy:44.101% B*
HSR:75.844% C
SMG-46 Armistice
A+
Kills:836
Deaths:511
KDR:1.636
Accuracy:32.981% A+
HSR:12.799% D
T4 AMP
C
Kills:205
Deaths:234
KDR:0.876
Accuracy:24.987% C
HSR:15.122% D
Kills:3,065
Deaths (as Infiltrator):1,839
Deaths (to Infiltrators):825
KDR:1.66667
Kill Difference:1,226
Playtime:129.056 hours
Usage:19%
Score:1.397m
Score/min:180
Accuracy (listed only):33.965%
HSR (listed only):30.168%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B++
Kills:903
Deaths:349
KDR:2.587
Accuracy:20.372% B++
HSR:14.397% D--
M6 Onslaught
B++
Kills:870
Deaths:349
KDR:2.493
Accuracy:20.852% B++
HSR:17.586% C-
MR1 Fracture
B**
Kills:135
Deaths:109
KDR:1.239
Accuracy:45.064% B**
HSR:2.222% D
MR1 Fracture
B**
Kills:103
Deaths:109
KDR:0.945
Accuracy:44.723% B**
HSR:1.942% D-
M1 Heavy Cycler
B+
Kills:87
Deaths:39
KDR:2.231
Accuracy:15.677% B+
HSR:11.494% D*
M1 Heavy Cycler
C++
Kills:72
Deaths:37
KDR:1.946
Accuracy:16.177% C++
HSR:16.667% C-
Kills:2,170
Deaths (as MAX Suit):496
Deaths (to MAX Suits):155
KDR:4.375
Kill Difference:1,674
Playtime:53.109 hours
Usage:8%
Score:0.958m
Score/min:301
Accuracy (listed only):27.144%
HSR (listed only):10.718%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:248
V. Kills:57 428%
Deaths:40
KDR:6.200
Accuracy:45.777% C
KPH:33.700 D
VKPH:7.700 C+
Skyguard
A*
Kills:214
V. Kills:86 246%
Deaths:22
KDR:9.727
Accuracy:40.551% A++
KPH:28.400 A*
VKPH:11.400 B+
L100 Python AP
M++
Kills:148
V. Kills:41 352%
Deaths:3
KDR:49.333
Accuracy:66.977% A
KPH:64.700 M++
VKPH:17.900 C++
Kills:610 (610 + 0)
Deaths:65
KDR:9.385
VKDR:2.831
Vehicle Kills:184
Kill Difference:545
Playtime:17.196 hours
Usage:3%
Score:0.240m
Score/min:232
Driving Accuracy:66.977%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:17,160
V. Kills:6,035 284%
Deaths:656
KDR:26.159
Accuracy:53.756% B*
KPH:70.600 M*
VKPH:24.800 A
P2-120 HESH
A++
Kills:1,019
V. Kills:232 437%
Deaths:25
KDR:40.760
Accuracy:57.844% A++
KPH:75.300 B**
VKPH:17.100 A++
P2-120 HEAT
B**
Kills:61
V. Kills:21 277%
Deaths:6
KDR:10.167
Accuracy:51.423% B**
KPH:33.100 B++
VKPH:11.400 B
Kills:18,240 (18,240 + 0)
Deaths:687
KDR:26.550
VKDR:9.153
Vehicle Kills:6,288
Kill Difference:17,553
Playtime:258.595 hours
Usage:38%
Score:5.231m
Score/min:337
Driving Accuracy:51.423%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:125
V. Kills:46 266%
Deaths:13
KDR:9.615
Accuracy:49.105% C*
KPH:56.700 B++
VKPH:20.900 C--
Kills:125 (0 + 125)
Deaths:13
KDR:9.615
VKDR:3.538
Vehicle Kills:46
Kill Difference:112
Playtime:2.203 hours
Usage:0%
Score:0.112m
Score/min:848
Driving Accuracy:N/A%
Gunner Accuracy:49.105%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 23,19517,16065626.159M++20.5753.756%B*N/A70.6M*24.8A339243.2h4A+7.4A+
NS-30 Vandal 1,0581,0477781.346C+4.2533.793%C++16.905%D*25.9DN/A6240.5h5.8C+17C*
P2-120 HESH 1,2511,0192540.76A*35.1757.844%A++N/A75.5B**17.2A++26513.5h3.9B*6.8B**
RAMS .50M 9829773163.092C+2.5044.101%B*75.844%C25.4C+N/A7238.4h2B+4.6B+
M6 Onslaught 9219033492.587C**3.0120.372%B++14.397%D--28.5CN/A7731.7h18.1C*88.8B+
M6 Onslaught 8848703492.493C*3.1020.852%B++17.586%C-27.7CN/A7631.4h19C+91.3B+
SMG-46 Armistice 8448365111.636B+3.9632.981%A+12.799%D34.1C**N/A9024.5h11.9B*36.1B*
LC3 Jaguar 7617447131.043C+4.5528.504%B**17.07%C--7.4D--N/A23100.7h17.1D-60.1C++
Claymore 295295319.516B+3.9240.144%B*N/A184.4B++N/A4411.6h1.1B*2.8B*
L100 Python HESH 305248406.2C0.6145.777%C3.226%A33.5D7.7C+1697.4h3.3C++7.2C++
Skyguard 300214229.727M**4.1340.551%A++2.336%C++28.5A*11.5B+2097.5h75.9B**187.2A+
T4 AMP 2082052340.876C+4.7224.987%C15.122%D28.9C+N/A857.1h16.2C+64.9C+
L100 Python AP 189148349.333U43.7466.977%AN/A64.3M++17.8C+5142.3h3.4A+5.1A++
Spear Anti-Vehicle Phalanx Turret 192147624.5M++18.9164.743%A*N/A61.3A+18.8C3672.4h6.3B+9.8B**
MR1 Fracture 2091351091.239B++4.3545.064%B**2.222%D14.2A7.8A+1059.5h25.4B**56.4B**
G20 Vulcan-H 171125139.615A++4.0249.105%C*1.6%D-56.8B++20.9C--8472.2h51.1A+104.1A
MR1 Fracture 1721031090.945B+4.6544.723%B**1.942%D-10.8B++7.3A+819.5h33.7B**75.2B*
T9 CARV 1011011210.835C+4.7619.057%C+16.832%D-17.7C--N/A1005.7h12.4B+65.3B+
M1 Heavy Cycler 9087392.231B++3.3615.677%B+11.494%D*22.3C*N/A673.9h13.1A83.7B++
T5 AMC 89851460.582C5.0127.364%B*16.471%D6.3D--N/A2513.6h20.6D*75.4C+
Chainblade 82813,1860.025C++5.574.983%F-N/A0.3C-N/A1273.1h2.4B48.1F*
Tank Mine 10173126.083A++0.49159.661%SN/A104.3C+40D11610.7h6.5T*4A
M1 Heavy Cycler 7372371.946C*3.6516.177%C++16.667%C-20.6C--N/A523.5h15.6B+96.5B+
P2-120 HEAT 8261610.167B++4.5751.423%B**N/A33.9B++11.7B+6431.8h8.3C+16.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42380.6h
T7 Mini-Chaingun01000.2h
Nano-Repair Grenade03280.1h
Spawn Beacon01260.1h
Nano-Armor Kit220885,17247h
MG-H1 Watchman AE0610.1h
Medical Applicator94,1740.5h
Spitfire Auto-Turret54150.5h
Ripper232678.3h
Ammunition Package111,7101.1h
M20 Drake0600.1h
Recon Detection Device333,1494.8h

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