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Lt. General Eragur[] Eragur
TR BR 92

KDR: 5.18

Score: 11.8m

Last Seen: Oct 30th, 2018 6:11 PM
- OFFLINE - 78 minute(s)

Battle Rank 92 - Terran Republic on Miller
Level Progress (to 93): 99%
Level 100 Progress: 63% 327h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 AP NS-30 Vandal RAMS .50M M6 Onslaught M6 Onslaught SMG-46 Armistice LC3 Jaguar Claymore
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $554,193 MLG Score: 443
Fun Score: N/A
Cheeseburgers Flipped: 406TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.542%15.896%470610152,8561.430153.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.7%1.672A++-0.725D--0.631DHEAD (~1.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.479B+11.50.191C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.842%1.107%74483101815,627366552142.6967283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.315%0.882B*-0.995D---0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.749B++4.80.614B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.116%1.6%8711020125248980.504032126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.208B**-0.703D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.10.114C+51.1-0.311C53

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.151%75.701%871102096321654.45833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.364A0.563B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.528B+20.353C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m200%358 (21.5k)330 (19.8k)5.1804723,4524,5276.2931392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021184314.217%7.172%10207:561

67% Engineer21% Infiltrator9% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:21 PMAug 23rd, 2017 9:14 PMOct 30th, 2018 2:57 PM (19d) (PST)Oct 30th, 2018 3:40 PM (19d) (PST)Oct 30th, 2018 2:11 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1671151,0520.6530.1260.0471.6450.169443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,0196,87363,1463983991019,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
598.5h/24.9d 5,037 1,682 5,945 59.1k 639 1,625 6,080 41.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:101
Deaths:121
KDR:0.835
Accuracy:19.057% C+
HSR:16.832% D-
Kills:101
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):1,076
KDR:0.83471
Kill Difference:20
Playtime:9.792 hours
Usage:2%
Score:0.079m
Score/min:134
Accuracy (listed only):19.057%
HSR (listed only):16.832%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:650
Deaths:622
KDR:1.045
Accuracy:28.672% B**
HSR:17.385% C-
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:735
Deaths (as Engineer):768
Deaths (to Engineers):1,051
KDR:0.95703
Kill Difference:33
Playtime:399.900 hours
Usage:67%
Score:9.489m
Score/min:395
Accuracy (listed only):28.018%
HSR (listed only):16.928%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A+
Kills:789
Deaths:488
KDR:1.617
Accuracy:32.868% A+
HSR:13.181% C--
LC3 Jaguar
B**
Kills:650
Deaths:622
KDR:1.045
Accuracy:28.672% B**
HSR:17.385% C-
T5 AMC
B*
Kills:85
Deaths:146
KDR:0.582
Accuracy:27.364% B*
HSR:16.471% D
Kills:1,524
Deaths (as Light Assault):1,256
Deaths (to Light Assaults):720
KDR:1.21338
Kill Difference:268
Playtime:9.186 hours
Usage:2%
Score:0.026m
Score/min:47
Accuracy (listed only):29.634%
HSR (listed only):15.679%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C*
Kills:1,045
Deaths:777
KDR:1.345
Accuracy:33.802% C*
HSR:16.938% D*
RAMS .50M
B*
Kills:963
Deaths:313
KDR:3.077
Accuracy:44.151% B*
HSR:75.701% C
SMG-46 Armistice
A+
Kills:789
Deaths:488
KDR:1.617
Accuracy:32.868% A+
HSR:13.181% C--
T4 AMP
C
Kills:186
Deaths:222
KDR:0.838
Accuracy:25.207% C
HSR:15.591% D
Kills:2,983
Deaths (as Infiltrator):1,800
Deaths (to Infiltrators):774
KDR:1.65722
Kill Difference:1,183
Playtime:124.067 hours
Usage:21%
Score:1.325m
Score/min:178
Accuracy (listed only):34.007%
HSR (listed only):30.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B*
Kills:829
Deaths:324
KDR:2.559
Accuracy:20.155% B*
HSR:14.475% D--
M6 Onslaught
B++
Kills:805
Deaths:324
KDR:2.485
Accuracy:20.660% B++
HSR:17.640% C-
MR1 Fracture
B**
Kills:133
Deaths:108
KDR:1.231
Accuracy:44.849% B**
HSR:2.256% D
MR1 Fracture
B*
Kills:102
Deaths:108
KDR:0.944
Accuracy:44.522% B*
HSR:1.961% D-
M1 Heavy Cycler
B+
Kills:87
Deaths:39
KDR:2.231
Accuracy:15.677% B+
HSR:11.494% D*
M1 Heavy Cycler
C*
Kills:72
Deaths:37
KDR:1.946
Accuracy:16.177% C*
HSR:16.667% C-
Kills:2,028
Deaths (as MAX Suit):470
Deaths (to MAX Suits):146
KDR:4.31489
Kill Difference:1,558
Playtime:50.879 hours
Usage:9%
Score:0.910m
Score/min:298
Accuracy (listed only):27.007%
HSR (listed only):10.749%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:248
V. Kills:57 428%
Deaths:40
KDR:6.200
Accuracy:45.777% C+
KPH:33.700 D
VKPH:7.700 C+
Skyguard
A*
Kills:186
V. Kills:76 242%
Deaths:18
KDR:10.333
Accuracy:39.887% A++
KPH:26.900 A*
VKPH:11 B+
L100 Python AP
M
Kills:62
V. Kills:17 344%
Deaths:1
KDR:62
Accuracy:62.581% B*
KPH:58.100 M
VKPH:15.900 C
Kills:496 (496 + 0)
Deaths:59
KDR:8.407
VKDR:2.542
Vehicle Kills:150
Kill Difference:437
Playtime:15.338 hours
Usage:3%
Score:0.192m
Score/min:208
Driving Accuracy:62.581%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:15,193
V. Kills:5,350 284%
Deaths:598
KDR:25.406
Accuracy:53.119% B*
KPH:70.300 M**
VKPH:24.700 A
P2-120 HEAT
B**
Kills:61
V. Kills:21 277%
Deaths:6
KDR:10.167
Accuracy:51.423% B**
KPH:33.100 B++
VKPH:11.400 B
Kills:15,254 (15,254 + 0)
Deaths:604
KDR:25.255
VKDR:8.892
Vehicle Kills:5,371
Kill Difference:14,650
Playtime:218.091 hours
Usage:36%
Score:4.324m
Score/min:330
Driving Accuracy:51.423%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:125
V. Kills:46 266%
Deaths:13
KDR:9.615
Accuracy:49.116% C**
KPH:57.200 B*
VKPH:21 C-
Kills:125 (0 + 125)
Deaths:13
KDR:9.615
VKDR:3.538
Vehicle Kills:46
Kill Difference:112
Playtime:2.187 hours
Usage:0%
Score:0.102m
Score/min:774
Driving Accuracy:N/A%
Gunner Accuracy:49.116%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 20,54315,19359825.406M++20.2353.119%B*1.06%D*70.3M**24.7A328216.2h4A+7.5A+
NS-30 Vandal 1,0561,0457771.345C+3.8433.802%C*16.938%D*25.9DN/A6240.3h5.7C++17C**
RAMS .50M 9689633133.077C+2.1044.151%B*75.701%C25.4C+N/A7137.9h2B+4.6B+
M6 Onslaught 8458293242.559C**2.6220.155%B*14.475%D--27.9CN/A7529.7h18.2C++90.2B+
M6 Onslaught 8168053242.485C*2.7020.66%B++17.64%C-27.4CN/A7429.4h19C+91.9B+
SMG-46 Armistice 7977894881.617B+3.5632.868%A+13.181%C--34C**N/A8923.2h12B*36.4B++
LC3 Jaguar 6636506221.045C+4.1428.672%B**17.385%C-7.9D--N/A2482.8h17.5D-61.1C++
Claymore 295295319.516B+4.3440.881%B*N/A184.4B*N/A4521.6h1.1B*2.8B*
L100 Python HESH 305248406.2C1.0245.777%C+3.226%A+33.5D7.7C+1567.4h3.3C++7.2C++
Skyguard 2621861810.333M**5.1539.887%A++2.151%C+27A*11B+1986.9h78.4B**196.5A
T4 AMP 1891862220.838C+4.3425.207%C15.591%D29.1C+N/A846.4h16.7C66.4C+
Spear Anti-Vehicle Phalanx Turret 175134622.333M17.1566.272%A**N/A63.8A+19.5C+3822.1h5.9B++8.8A
MR1 Fracture 2061331081.231B++3.9544.849%B**2.256%D14A7.7A1019.5h25.5A56.9B**
G20 Vulcan-H 171125139.615A++4.4349.116%C**1.6%D-56.8B++20.9C-7732.2h51.1A+104.1A
MR1 Fracture 1711021080.944B+4.2444.522%B*1.961%D-10.7B++7.3A799.5h33.6B**75.5B*
T9 CARV 1011011210.835C+4.3519.057%C+16.832%D-17.7C--N/A975.7h12.4B+65.3B+
M1 Heavy Cycler 9087392.231B*2.9515.677%B+11.494%D*22.3C*N/A663.9h13.1A83.7B++
T5 AMC 89851460.582C-4.6027.364%B*16.471%D6.3D--N/A2413.6h20.6D*75.4C+
Chainblade 82813,1860.025C++5.164.983%F-N/A0.3C-N/A1272.4h2.4B48.1C-
M1 Heavy Cycler 7372371.946C*3.2316.177%C*16.667%C-20.6C--N/A523.5h15.6B+96.5B+
L100 Python AP 7962162U56.8262.581%B*N/A56.4A**15.5C6421.1h3.1A++5A++
P2-120 HEAT 8261610.167B*4.9951.423%B**N/A33.9B++11.7B+5681.8h8.3C+16.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42380.6h
T7 Mini-Chaingun01000.2h
Nano-Repair Grenade01220h
Spawn Beacon0940.1h
Nano-Armor Kit192746,36738.6h
Medical Applicator93,4650.3h
Spitfire Auto-Turret22210.3h
Ripper232678.3h
Ammunition Package111,3401h
M20 Drake0600.1h
Recon Detection Device322,8954.4h

Check the help document for the dictionary if you want to learn more about words used here.


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