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Lt. Commander Dreadnaught Eranorz[R3MI] Eranorz
TR BR 46

KDR: 2.51

Score: 36.6m

Last Seen: Nov 10th, 2018 10:42 PM
- OFFLINE - 49.8 hour(s)

Prestige 1, Battle Rank 46 - Terran Republic on Emerald - Outfit Member of Terran 3rd Mechanized Infantry[R3MI] Terran 3rd Mechanized Infantry
TR outfit on Emerald

Members: 1
Level Progress (to 47): 35%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M14 Banshee M77-B TSAR-42 Hornet Missiles TRAP-M1 RAMS .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,239,741 MLG Score: 991
Fun Score: N/A
Cheeseburgers Flipped: 223TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.762%23.847%5431310016,1561.004081.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.737%0.344C**0.512B+-1.399D**HEAD ++ (~12.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
510.32C*11.60.187C++39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.655%0.513%7005100919,8742846135586.98313147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.72%-0.926D---1.011D*-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.3-0.354C-62-0.179C154.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.099%3.636%153310111,37512639091.08782151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.401%-0.071C+0.625B+-0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.554B+6.90.448B10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.799%4.636%495100945312763900.354738116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.969%0.342C**0.085C+0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.9-0.02C+47.7-0.224C72.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.241%68.316%49810068,711844710.3089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.127%-0.123C+0.075C+0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.047C+3.2-0.013C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran 3rd Mechanized Infantry[R3MI] Terran 3rd Mechanized Infantry
TR outfit on Emerald

Members: 1
36.6m320.8%373 (22.4k)319 (19.1k)2.5112247,66818,9822.9987946 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014228526.014%16.319%42506:0112

51% Engineer8% Heavy Assault23% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2014 12:56 AMMay 10th, 2016 3:43 AMNov 11th, 2018 7:22 AM (1d) (PST)Nov 10th, 2018 7:13 PM (2d) (PST)Nov 10th, 2018 6:42 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
859687910.4160.1660.0681.8510.161991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,5224,09647,426251041111019,160

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1910.3h/79.6d 9,255 7,779 16,156 212.2k 923 2,664 18,480 98.4m

EngineerCLASS DETAILS: Engineer
T5 AMC
B++
Kills:963
Deaths:1,244
KDR:0.774
Accuracy:23.081% C+
HSR:23.572% B++
LC3 Jaguar
D
Kills:315
Deaths:261
KDR:1.207
Accuracy:19.967% D
HSR:12.381% D**
Kills:1,278
Deaths (as Engineer):1,505
Deaths (to Engineers):6,660
KDR:0.84917
Kill Difference:227
Playtime:969.463 hours
Usage:51%
Score:21.303m
Score/min:366
Accuracy (listed only):21.524%
HSR (listed only):17.977%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,168
Deaths:856
KDR:1.364
Accuracy:22.657% C++
HSR:30.565% B**
T16 Rhino
B**
Kills:710
Deaths:395
KDR:1.797
Accuracy:25.918% B**
HSR:22.394% C++
T9 CARV-S
A+
Kills:459
Deaths:311
KDR:1.476
Accuracy:17.999% D
HSR:34.205% A+
TMG-50
C-
Kills:358
Deaths:428
KDR:0.836
Accuracy:18.690% C-
HSR:15.922% D*
MG-H1 Watchman
B*
Kills:204
Deaths:161
KDR:1.267
Accuracy:22.827% C++
HSR:32.353% B*
T9 CARV
D--
Kills:100
Deaths:167
KDR:0.599
Accuracy:14.074% D--
HSR:15% D*
T7 Mini-Chaingun
M++
Kills:73
Deaths:63
KDR:1.159
Accuracy:32.178% M++
HSR:13.699% C++
Kills:3,072
Deaths (as Heavy Assault):2,381
Deaths (to Heavy Assaults):3,690
KDR:1.29021
Kill Difference:691
Playtime:159.262 hours
Usage:8%
Score:2.109m
Score/min:221
Accuracy (listed only):22.049%
HSR (listed only):23.448%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
B++
Kills:963
Deaths:1,244
KDR:0.774
Accuracy:23.081% C+
HSR:23.572% B++
PDW-16 Hailstorm
A+
Kills:798
Deaths:493
KDR:1.619
Accuracy:24.135% C++
HSR:24.311% A+
LC3 Jaguar
D
Kills:315
Deaths:261
KDR:1.207
Accuracy:19.967% D
HSR:12.381% D**
NS-7 PDW
C
Kills:129
Deaths:179
KDR:0.721
Accuracy:23.142% C
HSR:9.302% D**
Kills:2,205
Deaths (as Light Assault):2,177
Deaths (to Light Assaults):3,343
KDR:1.01286
Kill Difference:28
Playtime:301.016 hours
Usage:16%
Score:5.237m
Score/min:290
Accuracy (listed only):22.581%
HSR (listed only):17.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B++
Kills:2,113
Deaths:906
KDR:2.332
Accuracy:41.290% B++
HSR:70.374% D
TSAR-42
B+
Kills:2,075
Deaths:846
KDR:2.453
Accuracy:38.641% C++
HSR:71.615% B+
TRAP-M1
C++
Kills:1,181
Deaths:816
KDR:1.447
Accuracy:27.975% C
HSR:25.995% C++
RAMS .50M
B**
Kills:1,176
Deaths:264
KDR:4.455
Accuracy:45.151% B**
HSR:78.146% C+
SR-7
B++
Kills:1,161
Deaths:207
KDR:5.609
Accuracy:44.105% B+
HSR:84.582% B++
PDW-16 Hailstorm
A+
Kills:798
Deaths:493
KDR:1.619
Accuracy:24.135% C++
HSR:24.311% A+
Bighorn .50M
C--
Kills:781
Deaths:231
KDR:3.381
Accuracy:38.207% D
HSR:76.697% C--
NS-44 Commissioner
B++
Kills:707
Deaths:746
KDR:0.948
Accuracy:42.074% B++
HSR:21.924% C+
TX1 Repeater
A++
Kills:188
Deaths:306
KDR:0.614
Accuracy:35.070% A++
HSR:9.574% F
NSX Daimyo
B+
Kills:164
Deaths:80
KDR:2.050
Accuracy:44.793% B+
HSR:91.463% D
NS-7 PDW
C
Kills:129
Deaths:179
KDR:0.721
Accuracy:23.142% C
HSR:9.302% D**
99SV
C++
Kills:60
Deaths:82
KDR:0.732
Accuracy:32.020% C++
HSR:35% C+
Kills:10,533
Deaths (as Infiltrator):5,156
Deaths (to Infiltrators):2,315
KDR:2.04286
Kill Difference:5,377
Playtime:434.150 hours
Usage:23%
Score:6.710m
Score/min:258
Accuracy (listed only):36.384%
HSR (listed only):49.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
A+
Kills:798
Deaths:493
KDR:1.619
Accuracy:24.135% C++
HSR:24.311% A+
NS-7 PDW
C
Kills:129
Deaths:179
KDR:0.721
Accuracy:23.142% C
HSR:9.302% D**
T1 Cycler
C+
Kills:57
Deaths:76
KDR:0.750
Accuracy:18.091% D
HSR:21.053% C+
Kills:984
Deaths (as Combat Medic):748
Deaths (to Combat Medics):1,121
KDR:1.31551
Kill Difference:236
Playtime:12.292 hours
Usage:1%
Score:0.173m
Score/min:235
Accuracy (listed only):21.789%
HSR (listed only):18.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C**
Kills:334
Deaths:272
KDR:1.228
Accuracy:40.438% C**
HSR:3.593% C**
M3 Pounder HEG
A+
Kills:314
Deaths:235
KDR:1.336
Accuracy:40.981% C++
HSR:5.414% A+
M2 Mutilator
A++
Kills:176
Deaths:168
KDR:1.048
Accuracy:14.315% C+
HSR:26.136% A++
M2 Mutilator
B+
Kills:155
Deaths:111
KDR:1.396
Accuracy:16.323% B+
HSR:19.355% C*
Kills:979
Deaths (as MAX Suit):393
Deaths (to MAX Suits):774
KDR:2.49109
Kill Difference:586
Playtime:27.941 hours
Usage:1%
Score:1.067m
Score/min:637
Accuracy (listed only):28.014%
HSR (listed only):13.625%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:9,554
V. Kills:8,229 116%
Deaths:3,542
KDR:2.697
Accuracy:27.225% D
KPH:23.500 B**
VKPH:20.200 A++
M18 Rotary
A++
Kills:5,793
V. Kills:4,439 130%
Deaths:2,010
KDR:2.882
Accuracy:30.454% C+
KPH:28.100 A
VKPH:21.500 A++
M14 Banshee
A*
Kills:3,217
V. Kills:394 N/A
Deaths:422
KDR:7.623
Accuracy:31.959% B+
KPH:66.500 B*
VKPH:8.100 A*
Hornet Missiles
B*
Kills:1,911
V. Kills:1,210 158%
Deaths:190
KDR:10.058
Accuracy:63.029% B
KPH:81.500 B+
VKPH:51.600 B*
Hellfire Rocket Pods
C+
Kills:1,166
V. Kills:360 323%
Deaths:344
KDR:3.390
Accuracy:50.348% C**
KPH:45.300 C--
VKPH:14 C+
M18 Locust
B+
Kills:640
V. Kills:677 94%
Deaths:292
KDR:2.192
Accuracy:27.986% D
KPH:18 C+
VKPH:19.100 B+
Kills:22,281 (19,204 + 0)
Deaths:6,800
KDR:3.277
VKDR:2.251
Vehicle Kills:15,309
Kill Difference:15,481
Playtime:746.054 hours
Usage:39%
Score:12.801m
Score/min:286
Piloting Accuracy:27.986%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:144
V. Kills:136 105%
Deaths:112
KDR:1.286
Accuracy:41.179% C-
KPH:10.100 B
VKPH:9.500 B+
C150 Dalton
C+
Kills:88
V. Kills:116 75%
Deaths:67
KDR:1.313
Accuracy:25.803% D**
KPH:16.800 D-
VKPH:22.100 C+
AP30 Shredder
B+
Kills:76
V. Kills:48 155%
Deaths:13
KDR:5.846
Accuracy:35.482% B+
KPH:34.400 B+
VKPH:21.700 B
Kills:308 (144 + 164)
Deaths:192
KDR:1.604
VKDR:1.563
Vehicle Kills:300
Kill Difference:116
Playtime:21.772 hours
Usage:1%
Score:0.302m
Score/min:231
Piloting Accuracy:41.179%
Gunner Accuracy:35.482%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:304
V. Kills:222 136%
Deaths:160
KDR:1.900
Accuracy:46.885% D--
KPH:20.700 D
VKPH:15.100 C-
Kills:304 (304 + 0)
Deaths:160
KDR:1.900
VKDR:1.388
Vehicle Kills:222
Kill Difference:144
Playtime:14.661 hours
Usage:1%
Score:0.241m
Score/min:274
Driving Accuracy:46.885%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:720
V. Kills:493 146%
Deaths:114
KDR:6.316
Accuracy:38.648% D
KPH:27.700 C+
VKPH:19 C**
P2-120 HEAT
B**
Kills:351
V. Kills:176 198%
Deaths:68
KDR:5.162
Accuracy:38.489% C
KPH:29 C**
VKPH:14.500 B**
Kills:1,071 (1,071 + 0)
Deaths:182
KDR:5.885
VKDR:3.676
Vehicle Kills:669
Kill Difference:889
Playtime:38.090 hours
Usage:2%
Score:0.652m
Score/min:285
Driving Accuracy:38.489%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:144
V. Kills:70 203%
Deaths:41
KDR:3.512
Accuracy:50.325% B+
KPH:49.100 B
VKPH:23.900 C+
E540 Halberd-H
B+
Kills:119
V. Kills:56 209%
Deaths:25
KDR:4.760
Accuracy:61.196% B+
KPH:47.500 C*
VKPH:22.300 C+
M12 Kobalt-H
B**
Kills:74
V. Kills:2 N/A
Deaths:10
KDR:7.400
Accuracy:26.310% B**
KPH:73.300 D
VKPH:2 D--
P525 Marauder-H
N/A
Kills:50
V. Kills:9 N/A
Deaths:3
KDR:16.667
Accuracy:58.830% N/A
KPH:96.100 N/A
VKPH:17.300 N/A
Kills:387 (0 + 387)
Deaths:79
KDR:4.899
VKDR:1.734
Vehicle Kills:137
Kill Difference:308
Playtime:6.972 hours
Usage:0%
Score:0.143m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:58.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:71
V. Kills:21 323%
Deaths:25
KDR:2.840
Accuracy:35.614% C
KPH:24.100 B
VKPH:7.100 C+
Kills:71 (0 + 71)
Deaths:25
KDR:2.840
VKDR:0.840
Vehicle Kills:21
Kill Difference:46
Playtime:2.946 hours
Usage:0%
Score:0.043m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:35.614%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:370
V. Kills:11 N/A
Deaths:133
KDR:2.782
Accuracy:42.213% C++
KPH:36.900 C-
VKPH:1.100 D
M40 Fury-F
C+
Kills:251
V. Kills:106 235%
Deaths:301
KDR:0.834
Accuracy:48.081% C+
KPH:13.100 D
VKPH:5.500 C+
Kills:621 (621 + 0)
Deaths:434
KDR:1.431
VKDR:0.270
Vehicle Kills:117
Kill Difference:187
Playtime:29.207 hours
Usage:2%
Score:0.143m
Score/min:82
Driving Accuracy:48.081%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:630
V. Kills:343 183%
Deaths:81
KDR:7.778
Accuracy:44.653% B++
KPH:57.500 A*
VKPH:31.300 A++
CAS 14-E
A
Kills:179
V. Kills:11 N/A
Deaths:9
KDR:19.889
Accuracy:39.785% B**
KPH:119.300 A
VKPH:7.300 C*
Kills:809 (0 + 809)
Deaths:90
KDR:8.989
VKDR:3.933
Vehicle Kills:354
Kill Difference:719
Playtime:12.461 hours
Usage:1%
Score:0.291m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:39.785%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 17,7839,5543,5422.697B0.1927.225%DN/A23.5B**20.2A++268406.5h80.5B*295.7B++
M18 Rotary 10,2325,7932,0102.882B++0.3730.454%C+N/A28.1A21.5A++313206.5h64.1B*210.3B*
M14 Banshee 3,6113,2174227.623C**5.1131.959%B+N/A66.5B*8.1A*21848.4h19.1B+59.8B+
M77-B 2,1152,1139062.332C*0.1841.29%B++70.374%D26.7C++N/A12079.2h2.2B+5.4B+
TSAR-42 2,0782,0758462.453C+0.0638.641%C++71.615%B+25.6C-N/A9180.9h2.2C**5.7B
Hornet Missiles 3,1211,91119010.058B++7.5563.029%BN/A81.3B+51.5B*54523.5h5.8B**9.3B**
TRAP-M1 1,1811,1818161.447C+1.0627.975%C25.995%C++27.9CN/A8242.4h9.9C+35.4C+
RAMS .50M 1,1761,1762644.455B+1.9445.151%B**78.146%C+40.4B*N/A26129.1h1.9B++4.1B++
MSW-R 1,1751,1688561.364C+1.1522.657%C++30.565%B**27.5CN/A7842.5h11.8C**51.9B
Hellfire Rocket Pods 1,5261,1663443.39C-0.8850.348%C**N/A45.4C--14C+32725.7h20.2B+40.1B+
SR-7 1,1621,1612075.609B++3.1044.105%B+84.582%B++43.2B+N/A15826.9h1.9B+4.3B+
T5 AMC 9809631,2440.774C1.7423.081%C+23.572%B++3.6D*N/A22266.1h14.6C++63.2C*
PDW-16 Hailstorm 7987984931.619B++0.8924.135%C++24.311%A+30.8C*N/A7425.9h13.3B+55B+
Bighorn .50M 7827812313.381C0.8738.207%D76.697%C--23.7D*N/A8933h2C-5.1C-
P2-120 AP 1,2137201146.316C++3.8038.648%D4.722%B++27.7C+19C**29426h7C**18.1C+
T16 Rhino 7147103951.797B++0.7125.918%B**22.394%C++40.8B+N/A10217.4h11B*42.5B++
NS-44 Commissioner 7147077460.948C+1.5642.074%B++21.924%C+42.3B+N/A18216.7h3.6B+8.5B+
M18 Locust 1,3176402922.192C**0.3227.986%DN/A18C+19.1B+23035.5h123.6C++441.8C++
M20 Wyvern 973630817.778B+5.2744.653%B++1.111%D*57.3A*31.2A++39111h47.8B*107.1B**
T9 CARV-S 4604593111.476C+1.0417.999%D34.205%A+27.8C--N/A18116.5h11.5B+63.9C+
S12 Renegade 3813701332.782C++0.2742.213%C++3.243%C-37C-1.1D8010h2.8B+6.7B+
TMG-50 3593584280.836C1.6818.69%C-15.922%D*15.6D-N/A9022.9h11C**58.8C++
P2-120 HEAT 527351685.162C+2.6538.489%C2.849%C+29C**14.5B**26512.1h7B18.2C*
M3 Pounder HEG 3833342721.228C+1.2840.438%C**3.593%C**19.5C*2.9C14617.1h14.8B+36.6B+
LC3 Jaguar 3163152611.207C+1.3019.967%D12.381%D**16.4DN/A7019.2h12.3C**61.5C++
M3 Pounder HEG 3753142351.336C+1.1840.981%C++5.414%A+20.8C*4C++16515.1h15.1B+36.8B+
L100 Python AP 5263041601.9D0.6146.885%D--1.974%D20.7D15.1C-27414.7h6.6C++14.2C
M40 Fury-F 3572513010.834C1.6848.081%C+N/A13.1D5.5C+8219.2h14.3C29.7C
MG-H1 Watchman 2042041611.267C+1.2422.827%C++32.353%B*32.9CN/A1046.2h16.4C+71.7C++
NS Decimator 2701952370.823C+1.6956.93%C-1.538%D21D8.1D-1589.3h4.9C+8.6C+
TX1 Repeater 1931883060.614C+1.9035.07%A++9.574%F23.5C+N/A1358h14.2C+40.5C**
CAS 14-E 190179919.889C++17.3839.785%B**N/A119.3A7.3C*3701.5h17.6B**44.2B**
M2 Mutilator 1791761681.048C1.4614.315%C+26.136%A++22.3CN/A1707.9h22.5D*157.3C+
NSX Daimyo 164164802.05C0.4644.793%B+91.463%D27.3DN/A656h3.3D-7.4C
M2 Mutilator 1551551111.396C+1.1216.323%B+19.355%C*28.7C**N/A2485.4h20.7D-126.9C++
CAS30 Tank Buster 2801441121.286C+1.2341.179%C-N/A10.1B9.5B+16714.3h45.2B+109.8B
G20 Vulcan-H 214144413.512C+1.0050.325%B+2.083%C--49.7B+24.1C+4252.9h69.3B**137.8B**
Chainblade 1501415,9600.024C++2.4946.095%A+N/A0.3C-N/A2414.4h3C+6.4C+
NS-7 PDW 1291291790.721C1.7923.142%C9.302%D**11.5DN/A7011.2h11.7B*50.6B+
E540 Halberd-H 175119254.76C-2.2561.196%B+N/A47.6C*22.4C+2942.5h5.4B+8.9B+
Frag Grenade 1111081108N/A105.4942.532%CN/A360D10C**23240.3h4.3C10.2C
T9 CARV 1001001670.599C1.9114.074%D--15%D*9.7D--N/A12210.3h13.9C*98.7C+
C150 Dalton 20488671.313D1.2025.803%D**1.136%B16.6D--21.9C+3725.3h5.7C--21.9F
Tank Mine 13587165.438A+2.9374.11%M++N/A174A+96B**20740.5h2.6D--3.6A+
ASP-30 Grounder 129871610.54C1.9762.536%C+3.448%C**11.9C5.8C--2387.3h7.6C*12.1C**
AP30 Shredder 12476135.846C+3.3335.482%B+1.316%D34.5B+21.8B3162.2h76.3B+215B+
M12 Kobalt-H 7674107.4C--4.8926.31%B**16.216%C+74D2D--1621h16.6C+63.2B+
C-4 123741010.733C-1.7819.142%D*N/A21.8D*14.4D--4383.4h1.6C+8.2C+
T7 Mini-Chaingun 7573631.159C++1.3532.178%M++13.699%C++56.2A1.5B**4341.3h13.5B+41.9B*
M20 Basilisk 9271252.84C+0.3335.614%C5.634%C+24.5B+7.2C+2442.9h57.8B**162.4B*
99SV 6060820.732C--1.7832.02%C++35%C+6.8D*N/A498.8h6.4C19.9C+
T1 Cycler 5757760.75C+1.7618.091%D21.053%C+14.6DN/A1853.9h11.7B**64.9C**
P525 Marauder-H 5950316.667C*14.1658.83%M++N/A100C+18M++4470.5h11.3F19.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter275,7283h
Restoration Kit172920.3h
Nano-Armor Kit377541,06388.6h
Spawn Beacon01200.1h
Anti-Vehicle MANA Turret72340.4h
Nanite Revive Grenade01390h
Medical Applicator12231,5553.2h
Hoplon Anti-Aircraft Phalanx Tower01130h
Ammunition Package92380.2h
Medical Kit2853,9115.9h
Recon Detection Device151440.5h

Check the help document for the dictionary if you want to learn more about words used here.


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