Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,743)players online:
Aeflic (33)  Faber0ne (11)  PierreKira (10)  nicigee (3)  MofkerTwitch (3)  thejoker7911 (2) 62
stats.dasanfall.com
Director General Raider EranorzNC[PWAY] EranorzNC
NC BR 95

KDR: 4.98

Score: 9m

Last Seen: Apr 22nd, 2019 3:25 AM
- OFFLINE - 7.8 hour(s)

Battle Rank 95 - New Conglomerate on Emerald - Outfit Leader of PREI[PWAY] PREI
NC outfit on Emerald

Members: 3
Level Progress (to 96): 11%
Level 100 Progress: 48% 359h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH Breaker Rocket Pods M20 Kestrel Hornet Missiles AP30 Shredder SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EranorzNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $336,519 MLG Score: 269
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.145%24.051%60511034790.443824.538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.789B++0.51B+1.357AHEAD ++ (~11.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.591B+7.70.461B+22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.855%0.409%1122410319,779880559511.1125175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.519%-0.903D---1.093D*0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.20.288C*32.90.376C**81.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.507%11.94%9911034671621090.4135861%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.999M+1.894A++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.923B*6.30.841B*2.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.819%81.6%992103325022011.3636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.37%1.172B**0.947B*-1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+1.90.396B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PREI[PWAY] PREI
NC outfit on Emerald

Members: 3
9m357.4%457 (27.4k)407 (24.4k)4.9821812,5852,5266.0538495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103577127.721%2.344%6508:463

71% Engineer23% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2016 4:40 PMDec 20th, 2016 5:51 AMApr 24th, 2019 7:20 AM (7h) (PST)Apr 21st, 2019 11:30 PM (3d) (PST)Apr 21st, 2019 11:25 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,35191,3420.5680.1140.0133.1260.306269

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,06351080,55334711881824,422

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
369h/15.4d 2,707 295 3,971 69.2k 57 222 6,783 29.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,298
KDR:0
Kill Difference:UNR
Playtime:263.348 hours
Usage:71%
Score:6.560m
Score/min:415
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:79
Deaths:65
KDR:1.215
Accuracy:25.145% B*
HSR:24.051% C++
Kills:79
Deaths (as Heavy Assault):65
Deaths (to Heavy Assaults):314
KDR:1.21538
Kill Difference:14
Playtime:9.426 hours
Usage:3%
Score:0.145m
Score/min:256
Accuracy (listed only):25.145%
HSR (listed only):24.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):331
KDR:0
Kill Difference:UNR
Playtime:83.782 hours
Usage:23%
Score:2.204m
Score/min:438
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:131
Deaths:62
KDR:2.113
Accuracy:42.345% B+
HSR:78.626% B**
NC14 Bolt Driver
A
Kills:119
Deaths:46
KDR:2.587
Accuracy:43.393% A
HSR:84.874% B**
Kills:250
Deaths (as Infiltrator):108
Deaths (to Infiltrators):127
KDR:2.31481
Kill Difference:142
Playtime:9.775 hours
Usage:3%
Score:0.103m
Score/min:176
Accuracy (listed only):42.869%
HSR (listed only):81.750%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:3,983
V. Kills:2,976 134%
Deaths:1,157
KDR:3.443
Accuracy:25.202% D--
KPH:28.600 A
VKPH:21.400 A++
Vortek Rotary
M++
Kills:3,040
V. Kills:2,127 143%
Deaths:598
KDR:5.084
Accuracy:34.355% B+
KPH:50.100 M
VKPH:35 M++
M30 Mustang AH
A**
Kills:1,794
V. Kills:265 N/A
Deaths:188
KDR:9.543
Accuracy:61.513% B++
KPH:83.700 B**
VKPH:12.400 A**
Breaker Rocket Pods
A*
Kills:962
V. Kills:224 428%
Deaths:39
KDR:24.667
Accuracy:54.857% B++
KPH:189.300 B**
VKPH:44.100 A*
M20 Kestrel
A++
Kills:599
V. Kills:631 95%
Deaths:224
KDR:2.674
Accuracy:32.223% B
KPH:35.300 B**
VKPH:37.200 A++
Hornet Missiles
B+
Kills:309
V. Kills:211 146%
Deaths:24
KDR:12.875
Accuracy:65.395% B++
KPH:81.200 B+
VKPH:55.500 B+
Kills:10,687 (9,416 + 0)
Deaths:2,230
KDR:4.792
VKDR:2.885
Vehicle Kills:6,434
Kill Difference:8,457
Playtime:247.043 hours
Usage:67%
Score:5.310m
Score/min:358
Piloting Accuracy:32.223%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:136
V. Kills:70 192%
Deaths:6
KDR:22.667
Accuracy:39.186% B**
KPH:65.300 A*
VKPH:33.600 A++
Kills:136 (0 + 136)
Deaths:6
KDR:22.667
VKDR:11.667
Vehicle Kills:70
Kill Difference:130
Playtime:2.082 hours
Usage:1%
Score:0.049m
Score/min:389
Piloting Accuracy:N/A%
Gunner Accuracy:39.186%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:67
V. Kills:2 N/A
Deaths:5
KDR:13.400
Accuracy:68.507% A++
KPH:136.600 B+
VKPH:4.100 D-
Kills:67 (0 + 67)
Deaths:5
KDR:13.400
VKDR:0.400
Vehicle Kills:2
Kill Difference:62
Playtime:0.491 hours
Usage:0%
Score:0.009m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:68.507%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 6,9593,9831,1573.443B++1.5425.202%D--N/A28.6A21.4A++281139.1h50B*198.5B*
Vortek Rotary 5,1673,0405985.084A0.1034.355%B+N/A50.1M35M++42160.7h31.9B**92.7B**
M30 Mustang AH 2,0591,7941889.543B+4.5661.513%B++N/A83.8B**12.4A**27321.4h10.1C+16.5C++
Breaker Rocket Pods 1,1869623924.667A*19.6854.857%B++N/A188.6B**43.9A*9965.1h8.2B**14.9B*
M20 Kestrel 1,2305992242.674C*2.3132.223%BN/A35.2B**37.1A++63617h68.5B+212.7B++
Hornet Missiles 5203092412.875A+7.8965.395%B++N/A81.3B+55.5B+5613.8h7.6B*11.6B**
AP30 Shredder 206136622.667A**17.6839.186%B**N/A64.8A*33.3A++3892.1h50B*127.6B**
SAS-R 131131622.113C+2.8742.345%B+78.626%B**31.2CN/A884.2h2B+4.7B+
NC14 Bolt Driver 119119462.587B+2.4043.393%A84.874%B**29B+N/A684.1h1.8A4.3B**
NC6 Gauss SAW 7979651.215C++3.7725.145%B*24.051%C++15.2DN/A445.2h7.7B**30.6B++
C85 Canister-H 6967513.4C*8.4268.507%A++11.94%C*134B+4D-3020.5h6.3C**9.2B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5383,16818.7h
Ammunition Package5660h
Mag-Cutter1509168.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.20s
Server spent 2.74s on queries, 2.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.