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Director General Raider EranorzNC[PWAY] EranorzNC
NC BR 97

KDR: 5.65

Score: 16.9m

Last Seen: Jul 5th, 2019 1:06 AM
- OFFLINE - 303.2 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Emerald - Outfit Leader of PREI[PWAY] PREI
NC outfit on Emerald

Members: 2
Level Progress (to 98): 66%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH Breaker Rocket Pods M202 Wyrm M20 Kestrel NC1 Gauss Rifle Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $550,440 MLG Score: 440
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.603%29.688%819512098321.552244.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.286%1.256A1.346A-0.3CHEAD ++ (~15.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.511B+10.10.295C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.559%0.332%15284121014,7531033782414.2817189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.262%-0.716D--1.161D*0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.403B29.40.445B66.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.634%9.763%204312113382232691.50893125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.428%0.226C++1.311A2.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.812B++8.70.783B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.939%80.449%204212123127614.05195

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.313%1.196B**0.868B*-1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+1.90.394B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PREI[PWAY] PREI
NC outfit on Emerald

Members: 2
16.9m509.9%624 (37.4k)547 (32.8k)5.6480221,0053,7196.6681997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214128229.241%3.123%9108:203

61% Engineer30% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2016 4:40 PMDec 20th, 2016 5:51 AMJul 16th, 2019 2:57 AM (1d) (PST)Jul 4th, 2019 10:31 PM (13d) (PST)Jul 4th, 2019 9:06 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,417191,3980.6800.1200.0215.0800.317440

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,0021,11383,88941713051932,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
515h/21.5d 3,794 656 5,900 157k 109 372 9,781 43.8m

EngineerCLASS DETAILS: Engineer
Warden
A**
Kills:151
Deaths:66
KDR:2.288
Accuracy:32.284% B*
HSR:41.722% A**
NS-11C
A
Kills:71
Deaths:56
KDR:1.268
Accuracy:25.673% B
HSR:26.761% A
AF-19 Mercenary
C*
Kills:61
Deaths:197
KDR:0.310
Accuracy:22.032% C+
HSR:22.951% C*
Kills:283
Deaths (as Engineer):319
Deaths (to Engineers):1,707
KDR:0.88715
Kill Difference:36
Playtime:311.692 hours
Usage:61%
Score:8.352m
Score/min:447
Accuracy (listed only):26.663%
HSR (listed only):30.478%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:79
Deaths:67
KDR:1.179
Accuracy:21.947% C**
HSR:24.051% C++
Kills:79
Deaths (as Heavy Assault):67
Deaths (to Heavy Assaults):549
KDR:1.1791
Kill Difference:12
Playtime:9.681 hours
Usage:2%
Score:0.145m
Score/min:250
Accuracy (listed only):21.947%
HSR (listed only):24.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:71
Deaths:56
KDR:1.268
Accuracy:25.673% B
HSR:26.761% A
AF-19 Mercenary
C*
Kills:61
Deaths:197
KDR:0.310
Accuracy:22.032% C+
HSR:22.951% C*
Kills:132
Deaths (as Light Assault):253
Deaths (to Light Assaults):504
KDR:0.52174
Kill Difference:121
Playtime:152.501 hours
Usage:30%
Score:7.782m
Score/min:850
Accuracy (listed only):23.853%
HSR (listed only):24.856%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A
Kills:470
Deaths:302
KDR:1.556
Accuracy:29.503% A
HSR:28.085% B**
Kills:470
Deaths (as Combat Medic):302
Deaths (to Combat Medics):130
KDR:1.55629
Kill Difference:168
Playtime:23.834 hours
Usage:5%
Score:0.501m
Score/min:350
Accuracy (listed only):29.503%
HSR (listed only):28.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:192
Deaths:86
KDR:2.233
Accuracy:42.617% B+
HSR:77.604% B*
NC14 Bolt Driver
A
Kills:120
Deaths:47
KDR:2.553
Accuracy:43.504% A
HSR:85% B**
Kills:312
Deaths (as Infiltrator):133
Deaths (to Infiltrators):232
KDR:2.34586
Kill Difference:179
Playtime:13.533 hours
Usage:3%
Score:0.136m
Score/min:167
Accuracy (listed only):43.061%
HSR (listed only):81.302%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A**
Kills:6,902
V. Kills:4,599 150%
Deaths:1,396
KDR:4.944
Accuracy:27.554% D
KPH:39.600 A*
VKPH:26.400 A**
Vortek Rotary
M*
Kills:3,918
V. Kills:2,611 150%
Deaths:655
KDR:5.982
Accuracy:34.641% B++
KPH:55.700 M++
VKPH:37.100 M*
M30 Mustang AH
A**
Kills:2,969
V. Kills:383 N/A
Deaths:261
KDR:11.376
Accuracy:62.698% B*
KPH:99.200 A+
VKPH:12.800 A**
Breaker Rocket Pods
A*
Kills:964
V. Kills:225 427%
Deaths:41
KDR:23.512
Accuracy:54.705% B++
KPH:186.300 B**
VKPH:43.500 A*
M202 Wyrm
B++
Kills:760
V. Kills:370 205%
Deaths:25
KDR:30.400
Accuracy:64.402% A
KPH:133.200 B+
VKPH:64.800 B++
M20 Kestrel
A*
Kills:599
V. Kills:631 95%
Deaths:224
KDR:2.674
Accuracy:32.223% B
KPH:35.300 B**
VKPH:37.200 A*
Hornet Missiles
B+
Kills:392
V. Kills:266 147%
Deaths:32
KDR:12.250
Accuracy:65.773% B*
KPH:83.200 B+
VKPH:56.400 B+
Kills:16,504 (14,388 + 0)
Deaths:2,634
KDR:6.266
VKDR:3.449
Vehicle Kills:9,085
Kill Difference:13,870
Playtime:306.924 hours
Usage:60%
Score:9.916m
Score/min:538
Piloting Accuracy:32.223%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:206
V. Kills:112 182%
Deaths:14
KDR:14.714
Accuracy:44.433% A++
KPH:58.400 A*
VKPH:31.800 A++
C150 Dalton
B
Kills:63
V. Kills:40 154%
Deaths:7
KDR:9
Accuracy:29.135% D-
KPH:39 B
VKPH:24.700 C++
Kills:269 (0 + 269)
Deaths:21
KDR:12.810
VKDR:7.238
Vehicle Kills:152
Kill Difference:248
Playtime:5.143 hours
Usage:1%
Score:0.170m
Score/min:552
Piloting Accuracy:N/A%
Gunner Accuracy:29.135%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:174
V. Kills:3 N/A
Deaths:19
KDR:9.158
Accuracy:68.863% A++
KPH:120.700 C**
VKPH:2.100 D*
E540 Halberd-H
A
Kills:118
V. Kills:44 262%
Deaths:14
KDR:8.429
Accuracy:61.449% B++
KPH:66 A
VKPH:24.600 B+
M12 Kobalt-H
A+
Kills:101
V. Kills:1 N/A
Deaths:7
KDR:14.429
Accuracy:29.416% A+
KPH:94.700 C
VKPH:0.900 D**
M96 Mjolnir-H
A+
Kills:74
V. Kills:38 190%
Deaths:12
KDR:6.167
Accuracy:50.660% C++
KPH:80.200 A+
VKPH:41.200 B++
Kills:467 (0 + 467)
Deaths:52
KDR:8.981
VKDR:1.654
Vehicle Kills:86
Kill Difference:415
Playtime:5.220 hours
Usage:1%
Score:0.154m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:50.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:177
V. Kills:39 443%
Deaths:11
KDR:16.091
Accuracy:57.848% B+
KPH:90.100 B**
VKPH:19.900 C
Kills:177 (0 + 177)
Deaths:11
KDR:16.091
VKDR:3.545
Vehicle Kills:39
Kill Difference:166
Playtime:1.965 hours
Usage:0%
Score:0.053m
Score/min:451
Piloting Accuracy:N/A%
Gunner Accuracy:57.848%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 11,5016,9021,3964.944B**0.7027.554%DN/A39.6A*26.4A**488174.1h41.2B**149.5B**
Vortek Rotary 6,5293,9186555.982A++0.3334.641%B++N/A55.7M++37.1M*53970.3h29.3B**84.6B**
M30 Mustang AH 3,3522,96926111.375B*5.7362.698%B*N/A99.3A+12.8A**39529.9h9.2C++14.7C**
Breaker Rocket Pods 1,1899644123.512A*17.8654.705%B++N/A185.4B**43.3A*9935.2h8.2A15B*
M202 Wyrm 1,1307602530.4S24.7564.402%AN/A133.3B+64.9B++19635.7h27.9B++43.3B**
M20 Kestrel 1,2305992242.674C++2.9732.223%BN/A35.2B**37.1A++64117h68.5B+212.7B++
NC1 Gauss Rifle 4704703021.556B+4.0929.503%A28.085%B**32B+N/A10214.7h9.9B**33.4B**
Hornet Missiles 6583923212.25A6.6065.773%B*N/A83.4B+56.6B++7014.7h7.6B*11.6B*
M12 Kobalt 2372321317.846C+12.2027.44%B**19.828%B+116C*2.5D3252h15.4B+56B++
AP30 Shredder 3182061414.714B**9.0744.433%A++N/A58.9A*32A++5773.5h62.5B+140.7B**
SAS-R 193192862.233C+3.4242.617%B+77.604%B*29.5C-N/A936.5h2B+4.7B+
VLG Missile Launcher 2161771116.091C*10.4457.848%B+1.13%C--88.5B**19.5C4502h4.4B7.7B+
C85 Canister-H 177174199.158C+3.5168.863%A++8.621%D124.3B2.1D*5161.4h7C++10.2B++
Warden 152151662.288B**3.3632.284%B*41.722%A**37.8B**N/A974h8.3B+25.7B++
NC14 Bolt Driver 120120472.553B+3.1043.504%A85%B**29.3B+N/A794.1h1.8A4.2B**
E540 Halberd-H 162118148.429C*2.7861.449%B++N/A65.6A24.4B+3241.8h4.5B++7.3B*
M12 Kobalt-H 102101714.429C+8.7829.416%A+16.832%C+91.8CN/A2841.1h15.4C++52.2B++
NC6 Gauss SAW 7979671.179C++4.4721.947%C**24.051%C++14.4DN/A545.5h7.7B*35.2B+
M96 Mjolnir-H 11274126.167B++0.5250.66%C++N/A82.2A+42.2B*10150.9h24.9B**49.1B**
NS-11C 7471561.268B4.3825.673%B26.761%A6.8D--N/A3410.4h12.1B+47.1B+
C150 Dalton 1036379B+3.3529.135%D-1.587%B**39.4B25C++4961.6h2.5B**8.4B++
A30 Walker 9762610.333S4.6838.916%M++N/A32.6A+18.4B*3001.9h105.5B+271B**
AF-19 Mercenary 61611970.31D5.3422.032%C+22.951%C*0.7D*N/A584h16.7D75.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit101138,47126h
Nanite Revive Grenade01450h
Medical Kit243120.3h
Medical Applicator4619,3912.3h
Ammunition Package5730.1h
Mag-Cutter1509168.6h
Shield Recharging Field98210.2h

Check the help document for the dictionary if you want to learn more about words used here.


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