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Executor Raider EranorzNC[PWAY] EranorzNC
NC BR 98

KDR: 5.67

Score: 17.9m

Last Seen: May 23rd, 2020 5:34 AM
- OFFLINE - 1765.9 hour(s)

Prestige 1, Battle Rank 100 (98 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M30 Mustang AH Breaker Rocket Pods M202 Wyrm M20 Kestrel NC1 Gauss Rifle Hornet Missiles
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.429%30.363%833513449091.608854.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.297%1.196B**1.392A-0.29CHEAD ++ (~16.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.509B+100.301C*26.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.57%0.315%15404134515,5411080823014.3898189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.246%-0.705D--1.16D*0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.41B29.30.45B66.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.74%9.6%207313463752332711.60944138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.564%0.048C+1.227B**2.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.786B++9.50.765B++16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.48%80.294%207213473408523.95349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.046%0.982B*0.852B*-0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+20.386C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m513.4%630 (37.8k)553 (33.2k)5.6722122,1503,9056.6842598 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349133429.311%3.233%9508:163

59% Engineer32% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2016 4:40 PMDec 20th, 2016 5:51 AMJun 14th, 2020 8:01 AM (51d) (PST)May 23rd, 2020 2:01 AM (74d) (PST)May 23rd, 2020 1:34 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,422191,4030.6860.1210.0225.1540.318460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,3251,14684,17941713091933,201

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
538h/22.4d 3,952 716 6,186 166.4k 119 389 10,256 45.9m

EngineerCLASS DETAILS: Engineer
Warden
A++
Kills:165
Deaths:76
KDR:2.171
Accuracy:32.516% C*
HSR:41.818% A++
NS-11C
B++
Kills:82
Deaths:136
KDR:0.603
Accuracy:25.025% C-
HSR:26.829% B++
AF-19 Mercenary
C+
Kills:61
Deaths:197
KDR:0.310
Accuracy:22.032% D
HSR:22.951% C+
Kills:308
Deaths (as Engineer):409
Deaths (to Engineers):1,800
KDR:0.75306
Kill Difference:101
Playtime:315.384 hours
Usage:59%
Score:8.392m
Score/min:443
Accuracy (listed only):26.524%
HSR (listed only):30.533%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:85
Deaths:67
KDR:1.269
Accuracy:22.038% C-
HSR:24.706% C
Kills:85
Deaths (as Heavy Assault):67
Deaths (to Heavy Assaults):564
KDR:1.26866
Kill Difference:18
Playtime:9.790 hours
Usage:2%
Score:0.147m
Score/min:251
Accuracy (listed only):22.038%
HSR (listed only):24.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:82
Deaths:136
KDR:0.603
Accuracy:25.025% C-
HSR:26.829% B++
AF-19 Mercenary
C+
Kills:61
Deaths:197
KDR:0.310
Accuracy:22.032% D
HSR:22.951% C+
Kills:143
Deaths (as Light Assault):333
Deaths (to Light Assaults):528
KDR:0.42943
Kill Difference:190
Playtime:169.580 hours
Usage:32%
Score:8.626m
Score/min:848
Accuracy (listed only):23.529%
HSR (listed only):24.890%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B+
Kills:516
Deaths:324
KDR:1.593
Accuracy:29.112% B+
HSR:29.070% B+
Kills:516
Deaths (as Combat Medic):324
Deaths (to Combat Medics):134
KDR:1.59259
Kill Difference:192
Playtime:25.381 hours
Usage:5%
Score:0.551m
Score/min:362
Accuracy (listed only):29.112%
HSR (listed only):29.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:220
Deaths:92
KDR:2.391
Accuracy:40.545% C
HSR:77.727% B+
NC14 Bolt Driver
B**
Kills:120
Deaths:47
KDR:2.553
Accuracy:43.504% B++
HSR:85% B**
Kills:340
Deaths (as Infiltrator):139
Deaths (to Infiltrators):251
KDR:2.44604
Kill Difference:201
Playtime:14.001 hours
Usage:3%
Score:0.146m
Score/min:173
Accuracy (listed only):42.025%
HSR (listed only):81.364%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:7,321
V. Kills:4,826 152%
Deaths:1,396
KDR:5.244
Accuracy:27.603% D
KPH:40.200 A+
VKPH:26.500 A+
Vortek Rotary
A*
Kills:4,263
V. Kills:2,788 153%
Deaths:655
KDR:6.508
Accuracy:34.693% B
KPH:57.300 A++
VKPH:37.500 A*
M30 Mustang AH
A++
Kills:2,993
V. Kills:385 N/A
Deaths:261
KDR:11.467
Accuracy:62.692% B+
KPH:99 B+
VKPH:12.700 A++
Breaker Rocket Pods
A*
Kills:964
V. Kills:225 427%
Deaths:41
KDR:23.512
Accuracy:54.705% C*
KPH:186.300 C**
VKPH:43.500 A*
M202 Wyrm
B*
Kills:839
V. Kills:410 204%
Deaths:25
KDR:33.560
Accuracy:64.549% A
KPH:137.700 B++
VKPH:67.300 B*
M20 Kestrel
A++
Kills:599
V. Kills:631 95%
Deaths:224
KDR:2.674
Accuracy:32.223% C++
KPH:35.300 B+
VKPH:37.200 A++
Hornet Missiles
C++
Kills:407
V. Kills:276 147%
Deaths:32
KDR:12.719
Accuracy:65.760% B+
KPH:79.800 C+
VKPH:54.100 C++
Kills:17,386 (15,176 + 0)
Deaths:2,634
KDR:6.601
VKDR:3.622
Vehicle Kills:9,541
Kill Difference:14,752
Playtime:320.069 hours
Usage:59%
Score:10.458m
Score/min:545
Piloting Accuracy:32.223%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:206
V. Kills:112 182%
Deaths:14
KDR:14.714
Accuracy:44.433% A++
KPH:58.400 A
VKPH:31.800 B**
C150 Dalton
C
Kills:63
V. Kills:40 154%
Deaths:7
KDR:9
Accuracy:28.388% D-
KPH:37.600 C
VKPH:23.800 C
Kills:269 (0 + 269)
Deaths:21
KDR:12.810
VKDR:7.238
Vehicle Kills:152
Kill Difference:248
Playtime:5.204 hours
Usage:1%
Score:0.171m
Score/min:547
Piloting Accuracy:N/A%
Gunner Accuracy:28.388%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:178
V. Kills:3 N/A
Deaths:19
KDR:9.368
Accuracy:68.962% A+
KPH:121.700 C+
VKPH:2.100 D**
M12 Kobalt-H
A
Kills:134
V. Kills:2 N/A
Deaths:7
KDR:19.143
Accuracy:29.436% A
KPH:93.300 D
VKPH:1.400 D*
E540 Halberd-H
B+
Kills:118
V. Kills:44 262%
Deaths:14
KDR:8.429
Accuracy:61.449% B+
KPH:66 B+
VKPH:24.600 C++
M96 Mjolnir-H
B**
Kills:74
V. Kills:38 190%
Deaths:12
KDR:6.167
Accuracy:50.660% C+
KPH:80.200 B**
VKPH:41.200 B+
Kills:504 (0 + 504)
Deaths:52
KDR:9.692
VKDR:1.673
Vehicle Kills:87
Kill Difference:452
Playtime:5.610 hours
Usage:1%
Score:0.158m
Score/min:470
Driving Accuracy:N/A%
Gunner Accuracy:50.660%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:177
V. Kills:39 443%
Deaths:11
KDR:16.091
Accuracy:57.848% B+
KPH:90.100 A
VKPH:19.900 C+
Kills:177 (0 + 177)
Deaths:11
KDR:16.091
VKDR:3.545
Vehicle Kills:39
Kill Difference:166
Playtime:1.965 hours
Usage:0%
Score:0.054m
Score/min:454
Piloting Accuracy:N/A%
Gunner Accuracy:57.848%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 12,1477,3211,3965.244C**0.4327.603%DN/A40.2A+26.5A+491182.1h40.7B*147.5B*
Vortek Rotary 7,0514,2636556.508A0.8434.693%BN/A57.3A++37.5A*55874.4h28.5B**82.2B*
M30 Mustang AH 3,3782,99326111.467C++5.7962.692%B+N/A99.1B+12.7A++39530.2h9.2C-14.7C+
Breaker Rocket Pods 1,1899644123.512A+17.8454.705%C*N/A185.4C**43.3A*9965.2h8.2B**15B++
M202 Wyrm 1,2498392533.56B+27.8964.549%AN/A137.5B++67.2B*19476.1h28.7B++44.5B*
M20 Kestrel 1,2305992242.674C3.0032.223%C++N/A35.2B+37.1A++64717h68.5C**212.7B
NC1 Gauss Rifle 5165163241.593B4.0829.112%B+29.07%B+33.3CN/A10915.5h9.6B++33.1B++
Hornet Missiles 6834073212.719B+7.0565.76%B+N/A79.8C+54.1C++6825.1h7.7B++11.7B*
M12 Kobalt 2412351318.077C12.4027.618%B**19.575%C*111.9C2.9D3162.1h15.8C*57.2B+
SAS-R 222220922.391C3.2840.545%C77.727%B+31.9D-N/A956.9h2C++5C+
AP30 Shredder 3182061414.714B++9.0444.433%A++N/A58.9A32B**5773.5h62.5B+140.7B**
C85 Canister-H 181178199.368C3.7068.962%A+8.427%D118.7C+2D**5131.5h7C+10.1B+
VLG Missile Launcher 2161771116.091C10.4257.848%B+1.13%C-88.5B**19.5C+4542h4.4B*7.7B*
Warden 166165762.171B+3.5032.516%C*41.818%A++38.4C+N/A1004.3h8.5C+26.2C++
M12 Kobalt-H 136134719.143C13.4729.436%A14.925%D95.7D1.4D*2531.4h16.1C+54.6B+
NC14 Bolt Driver 120120472.553C+3.1243.504%B++85%B**29.3CN/A794.1h1.8B*4.2B++
E540 Halberd-H 162118148.429C2.7661.449%B+N/A65.6B+24.4C++3241.8h4.5B+7.3B++
NC6 Gauss SAW 8585671.269C4.4022.038%C-24.706%C15.2D--N/A555.6h7.8B+35.4C*
NS-11C 85821360.603D5.0725.025%C-26.829%B++5.7D--N/A2914.3h12.1C**48.4C++
M96 Mjolnir-H 11274126.167C+0.4950.66%C+N/A82.2A42.2B+10150.9h24.9B*49.1B*
A30 Walker 10064610.667A++4.9938.844%A**N/A32B*18B+3042h102.6B264.2B++
C150 Dalton 1036379C3.3328.388%D-1.587%A+37.1C23.5C4821.7h2.5B++8.7B+
AF-19 Mercenary 61611970.31D5.3622.032%D22.951%C+0.7D--N/A584h16.7D*75.8D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit118142,09726.5h
Nanite Revive Grenade01580h
Medical Kit253450.4h
Medical Applicator5520,2322.4h
Shield Recharging Field108510.3h
Ammunition Package5730.1h
Nano-Repair Grenade0520h
Mag-Cutter1509168.6h

Check the help document for the dictionary if you want to learn more about words used here.


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