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Primus Sweetheart ErasulSamathura[1703] ErasulSamathura
VS BR 48

KDR: 1.78

Score: 29.1m

Last Seen: Feb 27th, 2019 11:00 PM
- OFFLINE - 1187.3 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Emerald
Level Progress (to 49): 49%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF Eidolon VE33 M40 Fury-F MANA Anti-Vehicle Turret Deimos VA29 MANA Anti-Personnel Turret Lumine Edge Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $384,057 MLG Score: 307
Fun Score: N/A
Cheeseburgers Flipped: 614TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.677%22.144%6132510105,6900.6304011.153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.921%1.285A0.22C++-2.227F--HEAD ++ (~8.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.493B+10.50.266C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.704%0.704%19110341427882510.17997556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.706D--0.824D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
345.3-1.143D*106-1.001D*239.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.656%1.333%165210331,20014412490.832178480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.75%1.533A+-0.818D-1.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.88B*2.60.79B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.889%1.626%188710281,78312575671.41733314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.967%0.16C++-0.695D0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.581B+18.80.523B+30.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.368%70.908%188410314,0081587292.52393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.023%0.953B*0.247C++-0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.417B2.40.251C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.494%16.718%188310322,255778242.89474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.417%0.255C*0.432B-0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.386C**3.60.258C*4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.1m301.1%211 (12.7k)194 (11.6k)1.7832239,75522,2942.2566648 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035152317.576%14.826%26106:4510

6% Combat Medic52% Engineer10% Heavy Assault22% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:33 PMApr 28th, 2017 3:19 AMMar 24th, 2019 4:56 PM (25d) (PST)Feb 27th, 2019 7:40 PM (49d) (PST)Feb 27th, 2019 7:00 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4021132890.2640.1480.0390.9560.053307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,1346,78517,349169257311,610

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2509h/104.5d 10,555 5,894 16,272 143.9k 2,126 6,061 8,033 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:715
Deaths:702
KDR:1.019
Accuracy:25.093% C+
HSR:5.315% B++
NS-15M1
C+
Kills:194
Deaths:195
KDR:0.995
Accuracy:21.297% C
HSR:21.134% C+
SVA-88
C
Kills:115
Deaths:106
KDR:1.085
Accuracy:19.539% D
HSR:22.609% C
Pulsar LSW
C++
Kills:83
Deaths:82
KDR:1.012
Accuracy:23.432% C++
HSR:18.072% D-
VE-H Maw
D-
Kills:55
Deaths:58
KDR:0.948
Accuracy:17.125% D**
HSR:18.182% D-
Kills:1,162
Deaths (as Heavy Assault):1,143
Deaths (to Heavy Assaults):5,006
KDR:1.01662
Kill Difference:19
Playtime:245.488 hours
Usage:10%
Score:2.924m
Score/min:198
Accuracy (listed only):21.297%
HSR (listed only):17.062%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:2,824
Deaths:1,345
KDR:2.100
Accuracy:29.080% B**
HSR:3.895% F--
Eidolon VE33
C*
Kills:1,716
Deaths:1,377
KDR:1.246
Accuracy:28.927% C*
HSR:23.485% C
Deimos VA29
C++
Kills:1,341
Deaths:1,272
KDR:1.054
Accuracy:51.544% D
HSR:17.301% C++
Pandora VX25
C++
Kills:794
Deaths:323
KDR:2.458
Accuracy:40.044% C++
HSR:14.862% C+
VE-LR Obelisk
C++
Kills:174
Deaths:41
KDR:4.244
Accuracy:32.771% C++
HSR:27.012% C--
Thanatos VE70
A
Kills:120
Deaths:131
KDR:0.916
Accuracy:39.394% C+
HSR:22.500% A
Pulsar C
B++
Kills:71
Deaths:97
KDR:0.732
Accuracy:28.124% B++
HSR:23.944% C++
Kills:7,040
Deaths (as Engineer):4,586
Deaths (to Engineers):5,754
KDR:1.53511
Kill Difference:2,454
Playtime:1,313.741 hours
Usage:52%
Score:16.333m
Score/min:207
Accuracy (listed only):35.698%
HSR (listed only):19.000%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:2,824
Deaths:1,345
KDR:2.100
Accuracy:29.080% B**
HSR:3.895% F--
Deimos VA29
C++
Kills:1,341
Deaths:1,272
KDR:1.054
Accuracy:51.544% D
HSR:17.301% C++
Pandora VX25
C++
Kills:794
Deaths:323
KDR:2.458
Accuracy:40.044% C++
HSR:14.862% C+
VE-S Canis
C**
Kills:334
Deaths:326
KDR:1.025
Accuracy:22.897% D
HSR:22.755% C**
Eridani SX5
C--
Kills:202
Deaths:213
KDR:0.948
Accuracy:23.764% C--
HSR:11.386% D*
NS-7B PDW
C
Kills:192
Deaths:165
KDR:1.164
Accuracy:22.797% C
HSR:14.063% D
Sirius SX12
B
Kills:135
Deaths:142
KDR:0.951
Accuracy:26.222% B
HSR:11.111% D*
Thanatos VE70
A
Kills:120
Deaths:131
KDR:0.916
Accuracy:39.394% C+
HSR:22.500% A
Pulsar C
B++
Kills:71
Deaths:97
KDR:0.732
Accuracy:28.124% B++
HSR:23.944% C++
Kills:6,013
Deaths (as Light Assault):4,014
Deaths (to Light Assaults):3,302
KDR:1.49801
Kill Difference:1,999
Playtime:150.983 hours
Usage:6%
Score:1.451m
Score/min:160
Accuracy (listed only):31.541%
HSR (listed only):15.757%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,341
Deaths:1,272
KDR:1.054
Accuracy:51.544% D
HSR:17.301% C++
Pandora VX25
C++
Kills:794
Deaths:323
KDR:2.458
Accuracy:40.044% C++
HSR:14.862% C+
VE-S Canis
C**
Kills:334
Deaths:326
KDR:1.025
Accuracy:22.897% D
HSR:22.755% C**
Equinox VE2
C
Kills:274
Deaths:120
KDR:2.283
Accuracy:24.101% C
HSR:7.299% F-
Eridani SX5
C--
Kills:202
Deaths:213
KDR:0.948
Accuracy:23.764% C--
HSR:11.386% D*
NS-7B PDW
C
Kills:192
Deaths:165
KDR:1.164
Accuracy:22.797% C
HSR:14.063% D
Sirius SX12
B
Kills:135
Deaths:142
KDR:0.951
Accuracy:26.222% B
HSR:11.111% D*
Thanatos VE70
A
Kills:120
Deaths:131
KDR:0.916
Accuracy:39.394% C+
HSR:22.500% A
H-V45
C-
Kills:118
Deaths:74
KDR:1.595
Accuracy:21.830% C-
HSR:11.017% D**
NSX Yumi
C+
Kills:73
Deaths:79
KDR:0.924
Accuracy:26.211% C+
HSR:5.479% F-
Pulsar VS1
B*
Kills:55
Deaths:56
KDR:0.982
Accuracy:27.575% B*
HSR:14.545% D-
Corvus VA55
C
Kills:54
Deaths:84
KDR:0.643
Accuracy:22.668% C
HSR:16.667% D--
CME
C+
Kills:52
Deaths:95
KDR:0.547
Accuracy:20.944% D--
HSR:21.154% C+
Kills:3,744
Deaths (as Combat Medic):3,080
Deaths (to Combat Medics):1,908
KDR:1.21558
Kill Difference:664
Playtime:154.210 hours
Usage:6%
Score:2.144m
Score/min:232
Accuracy (listed only):28.461%
HSR (listed only):14.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,157
Deaths:380
KDR:3.045
Accuracy:43.622% B++
HSR:72.429% D
Phaseshift VX-S
B+
Kills:1,157
Deaths:300
KDR:3.857
Accuracy:39.238% B+
HSR:74.071% C+
V10
B+
Kills:849
Deaths:140
KDR:6.064
Accuracy:42.951% B+
HSR:69.140% D-
Ghost
C*
Kills:845
Deaths:327
KDR:2.584
Accuracy:40.573% C*
HSR:66.272% C
NS-44G Commissioner
C
Kills:602
Deaths:737
KDR:0.817
Accuracy:36.069% C
HSR:16.279% D-
NS-30 Vandal
B**
Kills:415
Deaths:240
KDR:1.729
Accuracy:31.978% C+
HSR:35.663% B**
VE-S Canis
C**
Kills:334
Deaths:326
KDR:1.025
Accuracy:22.897% D
HSR:22.755% C**
NS-44L Blackhand
B+
Kills:269
Deaths:196
KDR:1.372
Accuracy:42.793% C++
HSR:47.584% B+
NS-AM7G Archer
B++
Kills:236
Deaths:516
KDR:0.457
Accuracy:67.342% B++
HSR:16.525% C++
Eridani SX5
C--
Kills:202
Deaths:213
KDR:0.948
Accuracy:23.764% C--
HSR:11.386% D*
NS-7B PDW
C
Kills:192
Deaths:165
KDR:1.164
Accuracy:22.797% C
HSR:14.063% D
NS-45 Pilot
D
Kills:191
Deaths:194
KDR:0.985
Accuracy:27.775% D
HSR:19.895% D
Sirius SX12
B
Kills:135
Deaths:142
KDR:0.951
Accuracy:26.222% B
HSR:11.111% D*
NS-61G Emissary
C+
Kills:135
Deaths:133
KDR:1.015
Accuracy:26.780% C+
HSR:9.630% D*
Spiker
C+
Kills:97
Deaths:199
KDR:0.487
Accuracy:28.837% C+
HSR:19.588% C+
Manticore SX40
C--
Kills:69
Deaths:77
KDR:0.896
Accuracy:26.507% C--
HSR:14.493% D--
VS Patriot Flare Gun
U
Kills:62
Deaths:224
KDR:0.277
Accuracy:13.035% D
HSR:0% U
Nyx VX31
A
Kills:53
Deaths:43
KDR:1.233
Accuracy:27.729% D--
HSR:41.509% A
Kills:7,000
Deaths (as Infiltrator):4,552
Deaths (to Infiltrators):3,397
KDR:1.53779
Kill Difference:2,448
Playtime:553.286 hours
Usage:22%
Score:5.373m
Score/min:162
Accuracy (listed only):32.828%
HSR (listed only):31.244%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:433
Deaths:22
KDR:19.682
Accuracy:14.765% C+
HSR:19.631% C*
Quasar VM1
C+
Kills:410
Deaths:22
KDR:18.636
Accuracy:14.286% D-
HSR:19.756% C+
Blueshift VM5
B
Kills:326
Deaths:112
KDR:2.911
Accuracy:15.584% D
HSR:23.006% B
Blueshift VM5
C++
Kills:263
Deaths:112
KDR:2.348
Accuracy:15.935% D
HSR:22.053% C++
Comet VM2
C
Kills:217
Deaths:95
KDR:2.284
Accuracy:37.437% D-
HSR:3.687% C
Comet VM2
B**
Kills:216
Deaths:94
KDR:2.298
Accuracy:36.692% D
HSR:6.481% B**
NS-10 Burster
C+
Kills:90
Deaths:38
KDR:2.368
Accuracy:29.185% C+
HSR:0% F
NS-10 Burster
C+
Kills:74
Deaths:38
KDR:1.947
Accuracy:29.458% C+
HSR:2.703% D--
Kills:2,029
Deaths (as MAX Suit):266.500
Deaths (to MAX Suits):1,038
KDR:7.61351
Kill Difference:1,762.500
Playtime:76.905 hours
Usage:3%
Score:0.905m
Score/min:196
Accuracy (listed only):24.168%
HSR (listed only):12.165%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:142
V. Kills:124 114%
Deaths:133
KDR:1.068
Accuracy:30.704% C+
KPH:5.900 D
VKPH:5.100 D
Photon A2A Missile Pods
D--
Kills:83
V. Kills:64 128%
Deaths:21
KDR:3.952
Accuracy:74.138% D--
KPH:15.400 D--
VKPH:11.900 D--
Kills:225 (142 + 0)
Deaths:154
KDR:1.461
VKDR:1.221
Vehicle Kills:188
Kill Difference:71
Playtime:29.601 hours
Usage:1%
Score:0.161m
Score/min:90
Piloting Accuracy:30.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:157
V. Kills:21 N/A
Deaths:9
KDR:17.444
Accuracy:46.457% B+
KPH:565,200 U
VKPH:75,600 U
AP30 Shredder
U
Kills:143
V. Kills:88 161%
Deaths:15
KDR:9.533
Accuracy:33.595% C+
KPH:514,800 U
VKPH:316,800 U
Dual-75 Duster
A
Kills:84
V. Kills:16 N/A
Deaths:19
KDR:4.421
Accuracy:44.788% B*
KPH:47.500 D
VKPH:9.100 A
Kills:384 (0 + 384)
Deaths:43
KDR:8.930
VKDR:2.907
Vehicle Kills:125
Kill Difference:341
Playtime:1.768 hours
Usage:0%
Score:0.128m
Score/min:1,202
Piloting Accuracy:N/A%
Gunner Accuracy:44.788%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:1,105
V. Kills:113 N/A
Deaths:9
KDR:122.778
Accuracy:62.802% A+
KPH:66.700 A
VKPH:6.800 C
Supernova FPC
D*
Kills:95
V. Kills:70 134%
Deaths:22
KDR:4.318
Accuracy:40.883% D**
KPH:12.100 D*
VKPH:8.900 D*
Saron HRB
C++
Kills:68
V. Kills:38 174%
Deaths:17
KDR:4
Accuracy:42.192% C+
KPH:26 C++
VKPH:14.500 C+
Kills:1,268 (1,200 + 68)
Deaths:48
KDR:26.417
VKDR:4.604
Vehicle Kills:221
Kill Difference:1,220
Playtime:27.018 hours
Usage:1%
Score:0.472m
Score/min:291
Driving Accuracy:40.883%
Gunner Accuracy:42.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,174
V. Kills:69 N/A
Deaths:104
KDR:11.289
Accuracy:36.667% C+
KPH:87.900 C+
VKPH:5.200 C
Aphelion VEX-4H
A+
Kills:747
V. Kills:690 108%
Deaths:97
KDR:7.701
Accuracy:46.052% C++
KPH:47.700 B+
VKPH:44.100 A+
E540 Halberd-H
C++
Kills:125
V. Kills:113 110%
Deaths:31
KDR:4.032
Accuracy:52.492% D
KPH:24.900 D-
VKPH:22.500 C++
Saron HRB-H
C
Kills:59
V. Kills:51 113%
Deaths:16
KDR:3.688
Accuracy:54.295% C+
KPH:24 D
VKPH:20.700 C
Kills:2,105 (0 + 2,105)
Deaths:248
KDR:8.488
VKDR:3.722
Vehicle Kills:923
Kill Difference:1,857
Playtime:36.490 hours
Usage:1%
Score:0.795m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:54.295%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:71
V. Kills:48 145%
Deaths:22
KDR:3.227
Accuracy:48.157% B**
KPH:10.400 D-
VKPH:7.100 C+
M60-G Bulldog
B+
Kills:60
V. Kills:4 N/A
Deaths:4
KDR:15
Accuracy:37.002% C+
KPH:46.400 B+
VKPH:3.100 D-
M60-G Bulldog
B*
Kills:59
V. Kills:12 454%
Deaths:6
KDR:9.833
Accuracy:43.427% B*
KPH:26.900 C+
VKPH:5.500 C+
M12 Kobalt
A++
Kills:53
V. Kills:7 N/A
Deaths:7
KDR:7.571
Accuracy:23.653% B**
KPH:54.200 C
VKPH:7.200 A++
Kills:243 (0 + 243)
Deaths:39
KDR:6.231
VKDR:1.821
Vehicle Kills:71
Kill Difference:204
Playtime:11.261 hours
Usage:0%
Score:0.097m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:23.653%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:1,667
V. Kills:508 328%
Deaths:1,659
KDR:1.005
Accuracy:54.053% B+
KPH:16.600 C
VKPH:5.100 C
S12 Renegade
D
Kills:228
V. Kills:18 N/A
Deaths:217
KDR:1.051
Accuracy:30.712% D*
KPH:13.300 D*
VKPH:1.100 D
V30-F Starfall
B+
Kills:176
V. Kills:93 187%
Deaths:119
KDR:1.479
Accuracy:65.884% B+
KPH:23.600 C
VKPH:12.500 D
Kills:2,071 (2,071 + 0)
Deaths:1,995
KDR:1.038
VKDR:0.310
Vehicle Kills:619
Kill Difference:76
Playtime:125.006 hours
Usage:5%
Score:0.639m
Score/min:85
Driving Accuracy:65.884%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:754
V. Kills:63 N/A
Deaths:60
KDR:12.567
Accuracy:33.521% C+
KPH:78 C*
VKPH:6.500 C++
M20 Wyvern
C*
Kills:123
V. Kills:61 198%
Deaths:21
KDR:5.857
Accuracy:34.690% C
KPH:26.700 C*
VKPH:13.300 C+
Kills:877 (0 + 877)
Deaths:81
KDR:10.827
VKDR:1.531
Vehicle Kills:124
Kill Difference:796
Playtime:14.268 hours
Usage:1%
Score:0.202m
Score/min:236
Piloting Accuracy:N/A%
Gunner Accuracy:34.690%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,8822,8241,3452.1A0.3229.08%B**3.895%F--20.7C+N/A62136.7h5.2B*17.7B**
Eidolon VE33 1,7851,7161,3771.246C++0.5428.927%C*23.485%C12.6DN/A38136.2h8.5B29.3B+
M40 Fury-F 2,1751,6671,6591.005C0.7854.053%B+N/A16.6C5.1C87100.4h10B18.4B+
MANA Anti-Vehicle Turret 3,2371,6244093.971B*2.1955.304%C+1.601%D**16240S16130S5400020.1h7.7C+14C*
Deimos VA29 1,3561,3411,2721.054C+0.7351.544%D17.301%C++16.1D--N/A4483.2h2.8C-5.3C
MANA Anti-Personnel Turret 1,3661,3115442.41N/A0.6322.921%UN/A13110U550U19810800.1h21.3T*93.1T*
Lumine Edge 1,3051,2929,5900.135C++1.6529.08%C*15.48%C+1.5C-N/A4884h1.2B+4.3B
Proton II PPA-H 1,2431,17410411.288C+9.5036.667%C+1.022%D87.6C+5.1C28213.4h8.8B+24B+
Parallax VX3 1,1591,1573803.045C+1.2643.622%B++72.429%D19.7C--N/A5658.6h2.2C*5.1B+
Phaseshift VX-S 1,1641,1573003.857B2.0739.238%B+74.071%C+21C-N/A5055.1h2.7C**6.8B+
Proximity Mine 1,1421,1413563.205C1.4245.691%B+N/A90.6DN/A26912.6h1.6B**3.5B*
Supernova VPC 1,2181,1059122.778U120.9962.802%A+0.995%D66.6A6.8C26216.6h2.3B**3.6B**
V10 8568491406.064A+4.2842.951%B+69.14%D-32.7C+N/A8726h2.3C++5.4C**
Ghost 8588453272.584C+0.8040.573%C*66.272%C26C--N/A6932.5h2.2C**5.5C**
C-4 1,2558145111.593C++0.1923.835%CN/A36.7D--19.9D37122.2h1.4C**6C++
Pandora VX25 8037943232.458A+0.6740.044%C++14.862%C+18.9DN/A7642.1h4.8C+12.1C++
CAS 14-E 8177546012.567C+10.7833.521%C+N/A77.7C*6.5C++2029.7h22.9B++68.5B++
Aphelion VEX-4H 1,437747977.701C**5.9246.052%C++1.473%D--47.6B+43.9A+45015.7h42.9B++93.2B++
Lasher X2 7337157021.019C++0.7625.093%C+5.315%B++23.4CN/A7530.6h20.8C+82.8C++
Xiphos Anti-Personnel Phalanx Tower 6606361636U634.2249.205%A*N/A397.5B+15B**11931.6h11.3B22.9B+
NS-44G Commissioner 6086027370.817C0.9736.069%C16.279%D-14D-N/A4143h4.1C11.3C+
Nemesis VSH9 7415936280.944B+0.8460.549%C3.879%B*17.3C+4.3D--13434.2h4.4A++7.2A+
Orbital Strike Uplink 6814881488U486.22712.088%UN/A610U241.3U47410.8h1.3T*0.2T*
Spear Anti-Vehicle Phalanx Tower 813441673.5M**71.7252.692%C*4.989%B+24.6D20.8C21417.9h14.1D26.7C--
Quasar VM1 4384332219.682U17.9014.765%C+19.631%C*29.5B++N/A18214.7h12.2B*82.6B+
Spear Anti-Vehicle Phalanx Turret 629420760A++58.2250.509%C4.762%C++38.5B19.2C+22410.9h8.2B++16.1B*
NS-30 Vandal 4244152401.729C+0.0531.978%C+35.663%B**16.7D--N/A4024.8h6.5C20.4C+
Quasar VM1 4134102218.636S16.8514.286%D-19.756%C+28.1CN/A16814.6h12.5B+87.3C+
NS Decimator 5433984940.806C0.9858.321%C2.513%C**15.7D*5.7D*12825.3h4.1B+7B+
NS Annihilator 6023712691.379A*0.4078.553%DN/A14.8B**9.2C++17925.1h8.4A10.7B**
Tank Mine 5663341292.589C+0.8124.776%DN/A68.2D47.3C--7784.9h1.7B+7C
VE-S Canis 3433343261.025C+0.7622.897%D22.755%C**17.7DN/A4718.9h14.4C62.9C
Blueshift VM5 3333261122.911C**1.1315.584%D23.006%B20.8DN/A7315.7h13.7B++87.7C++
Equinox VE2 2762741202.283B**0.5024.101%C7.299%F-17.8DN/A4715.4h8.4A+34.9B++
NS-44L Blackhand 2752691961.372C*0.4142.793%C++47.584%B+16.3C-N/A4616.5h4.6C++10.7C*
Blueshift VM5 2702631122.348C++0.5615.935%D22.053%C++16.8D--N/A6015.7h17.3C+108.3C
NS-AM7G Archer 3622365160.457C1.3367.342%B++16.525%C++2.4D-1.3D1998.1h25.2C+37.4C++
S12 Renegade 2462282171.051C-0.7330.712%D*9.211%A13.3D*1.1D3417.1h3.4C++11.2C--
Frag Grenade 2312281228N/A226.2242.117%CN/A760B**10C*29070.3h2.5A5.8B*
Comet VM2 276217952.284A+0.5037.437%D-3.687%C11.2C+3D--5919.4h17.1B*45.6B+
Comet VM2 288216942.298A++0.5136.692%D6.481%B**11.1C++3.7C7019.4h16.8B++45.8B+
Eridani SX5 2062022130.948C+0.8423.764%C--11.386%D*12.7D-N/A4315.9h13.2C+55.5C+
NS-15M1 1981941950.995C0.7921.297%C21.134%C+12.4D-N/A3715.6h15.2D71.5C+
NS-7B PDW 1971921651.164C++0.6222.797%C14.063%D7D--N/A1827.5h20.3D*89.1C-
NS-45 Pilot 1951911940.985C+0.8027.775%D19.895%D11.5D--N/A2916.6h7.5C++27.1C+
Lancer VS22 288186782.385A*0.6044.095%F--N/A12C+6.6D--14215.5h6.2B*14B++
V30-F Starfall 2691761191.479C+0.3065.884%B+N/A23.5C12.4D1777.5h12.8B+19.4B++
VE-LR Obelisk 180174414.244A+2.4632.771%C++27.012%C--22.9C-N/A617.6h6.8C++20.8C**
L105 Zephyr 178157917.444B**15.6646.457%B+N/A1570U210U3187100.1h5.6B+12.1B+
M60-A Bulldog 169148721.143C*19.3661.072%A+N/A37.9C++5.4B1583.9h7.5D12.4B
AP30 Shredder 231143159.533B+7.7533.595%C+N/A1430U880U6815200.1h73.6B++219.1B+
Maelstrom Turbo Laser 2661421331.068C0.7230.704%C+N/A5.9D5.1D7624.2h106C++345.3C*
Spear Anti-Vehicle Phalanx Turret 213135527M++25.2249.23%B+3.704%C+38.6C++22.3C++4303.5h8.3B16.8B+
Sirius SX12 1381351420.951C+0.8326.222%B11.111%D*14.8DN/A659.1h15.9C+60.5C*
NS-61G Emissary 1421351331.015C**0.7726.78%C+9.63%D*9.8DN/A2813.8h14.6C+54.5C++
Rocklet Rifle 2731261840.685C+1.1064.505%AN/A16.2D-18.8C-2487.8h29.9B++46.4B*
E540 Halberd-H 238125314.032C2.2552.492%D2.4%B25D-22.6C++2985h8.3D-15.7D--
M20 Wyvern 184123215.857C*4.0734.69%C1.626%D-26.7C*13.3C+3074.6h47.7B**137.4B**
Thanatos VE70 1201201310.916C++0.8739.394%C+22.5%A9.8D-N/A4212.2h5C++12.7C*
Heartstring 1811194810.247D-1.5448.635%B4.202%F2.1D*1.1C1557.1h17.1D**35.1D**
H-V45 120118741.595C++0.1921.83%C-11.017%D**15.3DN/A957.7h15.9D72.9C
SVA-88 1191151061.085C0.7019.539%D22.609%C13.1D*N/A738.8h13.5C-69.1C
Spiker 98971990.487C--1.3028.837%C+19.588%C+7.2D--N/A1813.5h11.5C40C
Supernova FPC 16595224.318C+2.5340.883%D**5.263%A++12.2D*9D*2897.8h6.7D16.5D**
NS-10 Burster 17290382.368A*0.5829.185%C+N/A5C4.5B++7518.1h121.1B+414.8B+
M20 Basilisk 14685155.667C3.8851.021%C+5.882%B+25D17.9C2483.4h139.9C274.2C
Dual-75 Duster 10084194.421D2.6444.788%B*N/A46.7D8.9B**2591.8h7.4D-16.6C+
Photon A2A Missile Pods 14783213.952C+2.1774.138%D--N/A15.4D--11.9D--1535.4h7.8B+10.5C*
Pulsar LSW 8483821.012C0.7723.432%C++18.072%D-10.2D*N/A578.1h15.4D65.9C+
NS-10 Burster 14874381.947B**0.1629.458%C+2.703%D--4.1D4.1C*6618.2h148.3C++503.5C*
Force-Blade 76735,5530.013C1.7726.667%CN/A0.1DN/A1524.4h3.6D13.6C+
NSX Yumi 7773790.924C0.8626.211%C+5.479%F-11.4D--N/A356.4h14.3C--54.6C+
M20 Basilisk 11971223.227C++1.4448.157%B**4.225%D10.4D-7.1C+1366.8h130.1D270.2C++
Pulsar C 7471970.732C1.0528.124%B++23.944%C++10.1DN/A847h11.9C*42.3B+
Manticore SX40 7069770.896C+0.8926.507%C--14.493%D--28.8C+N/A852.4h6.6B+24.8B
Saron HRB 10668174C+2.2242.192%C+N/A26.2C++14.6C+4842.6h18.9B++44.8B+
VS Patriot Flare Gun 62622240.277C-1.5113.035%DN/A3.5D-N/A1017.8h3.3C+25.2C+
M60-G Bulldog 6460415M13.2237.002%C+1.667%D-46.2B+3.1D-1641.3h6.5B17.6B
M60-G Bulldog 715969.833A+8.0543.427%B*N/A26.8C+5.5C+1312.2h8.7C20B+
Saron HRB-H 11059163.688C1.9054.295%C+N/A23.6D-20.4C3802.5h33D60.8D
Sticky Grenade 5958158N/A56.2248.008%C-N/A580D10C17170.1h3.9D**8.2D--
M12 Kobalt 5856511.2D-9.4221.863%C+19.643%B+80C-2.9D2070.7h14.6B+66.7B+
VE-H Maw 5855580.948C--0.8417.125%D**18.182%D-16.2D--N/A483.4h14.7D--86D*
Pulsar VS1 5655560.982C+0.8027.575%B*14.545%D-13.8DN/A1264h14.9C++54.2B+
Hoplon Anti-Aircraft Phalanx Tower 13555155B++53.2229.243%C+N/A26.2D38.1D3182.1h64.4C220.2C+
Corvus VA55 5854840.643C--1.1422.668%C16.667%D--12D-N/A664.5h15.4D--67.9C-
Nyx VX31 5553431.233C0.5527.729%D--41.509%A10.2D*N/A465.2h5.9C+21.4C
M12 Kobalt 605377.571C-5.7923.653%B**15.094%D53C7A+2061h22.6C-95.6B
CME 5252950.547D1.2420.944%D--21.154%C+10.2D*N/A425.1h15.2C72.5D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit122651.1h
Motion Spotter423,4704.8h
Nano-Armor Kit856967,375171.3h
Spawn Beacon302,5305.7h
Anti-Vehicle MANA Turret801,00212.8h
Repair Module28484.1h
Turret AI Module54422.8h
Skywall Shield Emitter34102.2h
Structure Shield Module65503.1h
Cortium Silo03012h
Reinforcements Module0550.2h
Blast Wall12452.5h
Nanite Revive Grenade09740.3h
Spear Anti-Vehicle Tower02121.6h
Spitfire Auto-Turret84751.2h
Deconstruction Tool656,7765.5h
Welding Device03030h
Bunker22222.7h
Rampart Wall32332.1h
Sunderer Garage42713.1h
Xiphos Anti-Personnel Tower32942h
Hoplon Anti-Aircraft Phalanx Tower22421.6h
G30 Walker0520h
Ammunition Package353,5246.9h
Medical Kit405621.1h
Anti-Infantry MANA Turret591,7644h
Medical Applicator375117,56217.8h
Elysium Spawn Tube02261.6h
Spear Anti-Vehicle Turret51712.1h
IPC Targeting Dart202282.8h
Vehicle Gate02202.8h
Pillbox42082.3h
WLT-Howler Mining Laser07472.2h
Alarm Module0580.2h
Glaive IPC0630.7h
Lumifiber Rampart Wall65808.4h
Infantry Tower52143h
Vehicle Ramp0731.3h
Orbital Strike Target Designator10520116.8h
Nano-Repair Grenade03020.1h
Hardlight Barrier123110.8h
Recon Detection Device102840.8h
Shield Recharging Field198470.4h

Check the help document for the dictionary if you want to learn more about words used here.


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