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Castellan Sweetheart ErasulSamathura[1703] ErasulSamathura
VS BR 62

KDR: 1.8

Score: 31.2m

Last Seen: Jun 28th, 2019 10:47 PM
- OFFLINE - 543.9 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Emerald - Outfit Officer of Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 35
Level Progress (to 63): 88%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Solstice SF Eidolon VE33 M40 Fury-F MANA Anti-Vehicle Turret MANA Anti-Personnel Turret Deimos VA29 Lumine Edge Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 617TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.727%22.45%6222511895,9600.6289571.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.864%1.28A0.243C++-2.158F--HEAD ++ (~8.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.495B+10.40.27C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.673%0.704%18112131428282510.17129156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.704D--0.817D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
345.7-1.142D*106-1D*239.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.656%1.333%158212121,20015052500.797342478%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.75%1.522A+-0.79D-1.951

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.88B*2.60.79B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.044%1.589%186712071,82513095801.39419314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.946%0.171C++-0.706D-0.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.589B+18.70.531B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.351%71.007%186412104,0701688312.40971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.003%0.957B*0.255C*-0.655

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.40.254C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.143%16.774%186312112,331817282.85312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.506%0.216C++0.422B-0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.376C**3.60.253C*4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Skywhale Battalion 1703[1703] Skywhale Battalion 1703
VS outfit on Emerald

Members: 35
31.2m309.8%216 (13k)198 (11.9k)1.7963842,00323,3822.274762 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214167117.423%14.563%25406:4510

7% Combat Medic52% Engineer10% Heavy Assault22% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:33 PMApr 28th, 2017 3:19 AMJul 20th, 2019 5:37 AM (1d) (PST)Jun 28th, 2019 9:54 PM (22d) (PST)Jun 28th, 2019 6:47 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4041112930.2670.1480.0390.9920.054304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,2666,67717,589169260311,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2624.8h/109.4d 11,184 6,117 17,600 156.3k 2,209 6,331 8,433 63.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:194
Deaths:195
KDR:0.995
Accuracy:21.111% C
HSR:21.134% C+
SVA-88
C
Kills:115
Deaths:106
KDR:1.085
Accuracy:19.539% D
HSR:22.609% C
Pulsar LSW
C++
Kills:83
Deaths:82
KDR:1.012
Accuracy:23.432% C++
HSR:18.072% D-
VE-H Maw
D-
Kills:55
Deaths:63
KDR:0.873
Accuracy:16.550% F
HSR:18.182% D-
Kills:447
Deaths (as Heavy Assault):446
Deaths (to Heavy Assaults):5,229
KDR:1.00224
Kill Difference:1
Playtime:257.348 hours
Usage:10%
Score:3.072m
Score/min:199
Accuracy (listed only):20.158%
HSR (listed only):19.999%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:2,856
Deaths:1,362
KDR:2.097
Accuracy:29.126% B**
HSR:3.887% F--
Eidolon VE33
C*
Kills:1,734
Deaths:1,387
KDR:1.250
Accuracy:28.898% C*
HSR:23.472% C
Deimos VA29
C++
Kills:1,372
Deaths:1,298
KDR:1.057
Accuracy:51.128% D-
HSR:17.055% C++
Pandora VX25
C+
Kills:794
Deaths:323
KDR:2.458
Accuracy:40.044% C+
HSR:14.862% C+
VE-LR Obelisk
C+
Kills:341
Deaths:121
KDR:2.818
Accuracy:30.859% C+
HSR:29.326% C
Thanatos VE70
A+
Kills:165
Deaths:210
KDR:0.786
Accuracy:38.145% C+
HSR:23.636% A+
Pulsar C
B++
Kills:71
Deaths:101
KDR:0.703
Accuracy:28.087% B++
HSR:23.944% C++
Kills:7,333
Deaths (as Engineer):4,802
Deaths (to Engineers):5,990
KDR:1.52707
Kill Difference:2,531
Playtime:1,377.219 hours
Usage:52%
Score:17.689m
Score/min:214
Accuracy (listed only):35.184%
HSR (listed only):19.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:2,856
Deaths:1,362
KDR:2.097
Accuracy:29.126% B**
HSR:3.887% F--
Deimos VA29
C++
Kills:1,372
Deaths:1,298
KDR:1.057
Accuracy:51.128% D-
HSR:17.055% C++
Pandora VX25
C+
Kills:794
Deaths:323
KDR:2.458
Accuracy:40.044% C+
HSR:14.862% C+
VE-S Canis
C**
Kills:334
Deaths:326
KDR:1.025
Accuracy:22.897% D
HSR:22.755% C**
Eridani SX5
C--
Kills:202
Deaths:213
KDR:0.948
Accuracy:23.764% C--
HSR:11.386% D*
NS-7B PDW
C-
Kills:192
Deaths:165
KDR:1.164
Accuracy:22.797% C-
HSR:14.063% D
Thanatos VE70
A+
Kills:165
Deaths:210
KDR:0.786
Accuracy:38.145% C+
HSR:23.636% A+
Sirius SX12
B
Kills:135
Deaths:142
KDR:0.951
Accuracy:26.222% B
HSR:11.111% D*
Pulsar C
B++
Kills:71
Deaths:101
KDR:0.703
Accuracy:28.087% B++
HSR:23.944% C++
Kills:6,121
Deaths (as Light Assault):4,140
Deaths (to Light Assaults):3,494
KDR:1.4785
Kill Difference:1,981
Playtime:158.540 hours
Usage:6%
Score:1.493m
Score/min:157
Accuracy (listed only):31.357%
HSR (listed only):15.855%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C++
Kills:1,372
Deaths:1,298
KDR:1.057
Accuracy:51.128% D-
HSR:17.055% C++
Pandora VX25
C+
Kills:794
Deaths:323
KDR:2.458
Accuracy:40.044% C+
HSR:14.862% C+
Equinox VE2
C++
Kills:575
Deaths:411
KDR:1.399
Accuracy:26.674% C++
HSR:8.870% F
VE-S Canis
C**
Kills:334
Deaths:326
KDR:1.025
Accuracy:22.897% D
HSR:22.755% C**
Eridani SX5
C--
Kills:202
Deaths:213
KDR:0.948
Accuracy:23.764% C--
HSR:11.386% D*
NS-7B PDW
C-
Kills:192
Deaths:165
KDR:1.164
Accuracy:22.797% C-
HSR:14.063% D
Thanatos VE70
A+
Kills:165
Deaths:210
KDR:0.786
Accuracy:38.145% C+
HSR:23.636% A+
H-V45
C--
Kills:144
Deaths:95
KDR:1.516
Accuracy:21.518% C--
HSR:14.583% D-
Sirius SX12
B
Kills:135
Deaths:142
KDR:0.951
Accuracy:26.222% B
HSR:11.111% D*
NSX Yumi
C+
Kills:73
Deaths:79
KDR:0.924
Accuracy:26.211% C+
HSR:5.479% F-
Pulsar VS1
B*
Kills:55
Deaths:56
KDR:0.982
Accuracy:27.575% B*
HSR:14.545% D-
Corvus VA55
C
Kills:54
Deaths:84
KDR:0.643
Accuracy:22.668% C
HSR:16.667% D--
CME
C+
Kills:52
Deaths:95
KDR:0.547
Accuracy:20.944% D--
HSR:21.154% C+
Kills:4,147
Deaths (as Combat Medic):3,497
Deaths (to Combat Medics):1,998
KDR:1.18587
Kill Difference:650
Playtime:172.107 hours
Usage:7%
Score:2.479m
Score/min:240
Accuracy (listed only):28.507%
HSR (listed only):15.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,157
Deaths:380
KDR:3.045
Accuracy:43.622% B++
HSR:72.429% D
Phaseshift VX-S
B+
Kills:1,157
Deaths:300
KDR:3.857
Accuracy:39.238% B+
HSR:74.071% C+
V10
B
Kills:911
Deaths:150
KDR:6.073
Accuracy:42.769% B
HSR:69.704% D--
Ghost
C*
Kills:845
Deaths:327
KDR:2.584
Accuracy:40.573% C*
HSR:66.272% C
NS-44G Commissioner
C
Kills:613
Deaths:758
KDR:0.809
Accuracy:35.948% C
HSR:16.476% D-
NS-30 Vandal
B**
Kills:429
Deaths:243
KDR:1.765
Accuracy:32.202% C+
HSR:35.897% B**
VE-S Canis
C**
Kills:334
Deaths:326
KDR:1.025
Accuracy:22.897% D
HSR:22.755% C**
NS-44L Blackhand
B+
Kills:276
Deaths:198
KDR:1.394
Accuracy:42.208% C++
HSR:47.464% B+
NS-AM7G Archer
B*
Kills:261
Deaths:545
KDR:0.479
Accuracy:66.811% B*
HSR:14.943% C+
Eridani SX5
C--
Kills:202
Deaths:213
KDR:0.948
Accuracy:23.764% C--
HSR:11.386% D*
NS-45 Pilot
C--
Kills:193
Deaths:197
KDR:0.980
Accuracy:28.031% C--
HSR:20.207% D
NS-7B PDW
C-
Kills:192
Deaths:165
KDR:1.164
Accuracy:22.797% C-
HSR:14.063% D
Sirius SX12
B
Kills:135
Deaths:142
KDR:0.951
Accuracy:26.222% B
HSR:11.111% D*
NS-61G Emissary
C+
Kills:135
Deaths:133
KDR:1.015
Accuracy:26.780% C+
HSR:9.630% D--
Spiker
C+
Kills:97
Deaths:199
KDR:0.487
Accuracy:28.748% C+
HSR:19.588% C+
Manticore SX40
C-
Kills:69
Deaths:77
KDR:0.896
Accuracy:26.507% C-
HSR:14.493% D--
VS Patriot Flare Gun
U
Kills:62
Deaths:224
KDR:0.277
Accuracy:13.010% C
HSR:0% U
Nyx VX31
B**
Kills:53
Deaths:43
KDR:1.233
Accuracy:27.729% D--
HSR:41.509% B**
Kills:7,121
Deaths (as Infiltrator):4,620
Deaths (to Infiltrators):3,566
KDR:1.54134
Kill Difference:2,501
Playtime:567.457 hours
Usage:22%
Score:5.520m
Score/min:162
Accuracy (listed only):32.770%
HSR (listed only):31.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:433
Deaths:22
KDR:19.682
Accuracy:14.765% C
HSR:19.631% C++
Quasar VM1
C
Kills:410
Deaths:22
KDR:18.636
Accuracy:14.286% D
HSR:19.756% C
Blueshift VM5
B
Kills:326
Deaths:113
KDR:2.885
Accuracy:15.591% D-
HSR:23.006% B
Blueshift VM5
C++
Kills:263
Deaths:113
KDR:2.327
Accuracy:15.947% D-
HSR:22.053% C++
Comet VM2
C
Kills:217
Deaths:95
KDR:2.284
Accuracy:37.437% D-
HSR:3.687% C
Comet VM2
B**
Kills:216
Deaths:94
KDR:2.298
Accuracy:36.692% D
HSR:6.481% B**
NS-10 Burster
C+
Kills:90
Deaths:38
KDR:2.368
Accuracy:29.185% C+
HSR:0% D**
NS-10 Burster
C+
Kills:74
Deaths:38
KDR:1.947
Accuracy:29.458% C+
HSR:2.703% D--
Kills:2,029
Deaths (as MAX Suit):267.500
Deaths (to MAX Suits):1,064
KDR:7.58505
Kill Difference:1,761.500
Playtime:77.215 hours
Usage:3%
Score:0.905m
Score/min:195
Accuracy (listed only):24.170%
HSR (listed only):12.165%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C+
Kills:142
V. Kills:124 114%
Deaths:133
KDR:1.068
Accuracy:30.673% C+
KPH:5.900 D
VKPH:5.100 D
Photon A2A Missile Pods
D
Kills:83
V. Kills:64 128%
Deaths:21
KDR:3.952
Accuracy:74.028% D
KPH:15.400 D--
VKPH:11.900 D--
Kills:225 (142 + 0)
Deaths:154
KDR:1.461
VKDR:1.221
Vehicle Kills:188
Kill Difference:71
Playtime:29.612 hours
Usage:1%
Score:0.163m
Score/min:92
Piloting Accuracy:30.673%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:195
V. Kills:33 N/A
Deaths:10
KDR:19.500
Accuracy:45.873% B+
KPH:702,000 U
VKPH:118,800 U
AP30 Shredder
U
Kills:143
V. Kills:88 161%
Deaths:15
KDR:9.533
Accuracy:33.595% C+
KPH:514,800 U
VKPH:316,800 U
Dual-75 Duster
B*
Kills:90
V. Kills:16 N/A
Deaths:19
KDR:4.737
Accuracy:43.504% B+
KPH:47.900 D
VKPH:8.500 B*
Kills:428 (0 + 428)
Deaths:44
KDR:9.727
VKDR:3.114
Vehicle Kills:137
Kill Difference:384
Playtime:1.881 hours
Usage:0%
Score:0.147m
Score/min:1,301
Piloting Accuracy:N/A%
Gunner Accuracy:43.504%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,105
V. Kills:113 N/A
Deaths:9
KDR:122.778
Accuracy:62.802% A
KPH:66.700 A
VKPH:6.800 C
Supernova FPC
D*
Kills:95
V. Kills:70 134%
Deaths:22
KDR:4.318
Accuracy:40.883% F
KPH:12.100 D*
VKPH:8.900 D*
Saron HRB
C++
Kills:68
V. Kills:38 174%
Deaths:17
KDR:4
Accuracy:42.192% C+
KPH:26 C++
VKPH:14.500 C+
Kills:1,268 (1,200 + 68)
Deaths:48
KDR:26.417
VKDR:4.604
Vehicle Kills:221
Kill Difference:1,220
Playtime:27.018 hours
Usage:1%
Score:0.482m
Score/min:298
Driving Accuracy:40.883%
Gunner Accuracy:42.192%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:1,176
V. Kills:69 N/A
Deaths:104
KDR:11.308
Accuracy:36.786% C+
KPH:87.700 C+
VKPH:5.100 C
Aphelion VEX-4H
A+
Kills:747
V. Kills:690 108%
Deaths:97
KDR:7.701
Accuracy:46.052% C+
KPH:47.700 B+
VKPH:44.100 A+
E540 Halberd-H
C++
Kills:125
V. Kills:113 110%
Deaths:31
KDR:4.032
Accuracy:52.492% D
KPH:24.900 D--
VKPH:22.500 C++
Saron HRB-H
C
Kills:59
V. Kills:51 113%
Deaths:16
KDR:3.688
Accuracy:54.295% C+
KPH:24 D-
VKPH:20.700 C
Kills:2,107 (0 + 2,107)
Deaths:248
KDR:8.496
VKDR:3.722
Vehicle Kills:923
Kill Difference:1,859
Playtime:36.540 hours
Usage:1%
Score:0.798m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:54.295%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:73
V. Kills:48 149%
Deaths:23
KDR:3.174
Accuracy:48.354% B**
KPH:10.700 D-
VKPH:7 C
M60-G Bulldog
B+
Kills:60
V. Kills:4 N/A
Deaths:4
KDR:15
Accuracy:37.002% C+
KPH:46.400 B+
VKPH:3.100 D--
M60-G Bulldog
B*
Kills:59
V. Kills:12 454%
Deaths:6
KDR:9.833
Accuracy:43.427% B*
KPH:26.900 C+
VKPH:5.500 C+
M12 Kobalt
A++
Kills:53
V. Kills:7 N/A
Deaths:7
KDR:7.571
Accuracy:23.653% B**
KPH:53.700 C
VKPH:7.100 A++
Kills:245 (0 + 245)
Deaths:40
KDR:6.125
VKDR:1.775
Vehicle Kills:71
Kill Difference:205
Playtime:11.310 hours
Usage:0%
Score:0.100m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:23.653%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:1,667
V. Kills:508 328%
Deaths:1,659
KDR:1.005
Accuracy:54.053% B+
KPH:16.600 C
VKPH:5.100 C
V30-F Starfall
B+
Kills:249
V. Kills:138 179%
Deaths:185
KDR:1.346
Accuracy:67.289% B+
KPH:22.400 C
VKPH:12.400 D
S12 Renegade
D
Kills:232
V. Kills:18 N/A
Deaths:227
KDR:1.022
Accuracy:30.086% D**
KPH:12.500 D*
VKPH:1 D
Kills:2,148 (2,148 + 0)
Deaths:2,071
KDR:1.037
VKDR:0.321
Vehicle Kills:664
Kill Difference:77
Playtime:130.117 hours
Usage:5%
Score:0.685m
Score/min:88
Driving Accuracy:30.086%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:754
V. Kills:63 N/A
Deaths:60
KDR:12.567
Accuracy:33.490% C+
KPH:77.600 C**
VKPH:6.500 C++
VLG Missile Launcher
B*
Kills:604
V. Kills:146 411%
Deaths:28
KDR:21.571
Accuracy:62.427% B*
KPH:82.200 B+
VKPH:19.900 C
M20 Wyvern
C*
Kills:123
V. Kills:61 198%
Deaths:21
KDR:5.857
Accuracy:34.916% C
KPH:26.500 C*
VKPH:13.100 C+
Kills:1,481 (0 + 1,481)
Deaths:109
KDR:13.587
VKDR:2.477
Vehicle Kills:270
Kill Difference:1,372
Playtime:21.710 hours
Usage:1%
Score:0.334m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:34.916%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,9162,8561,3622.097B**0.3029.126%B**3.887%F--20.7C+N/A62137.8h5.2B**17.7A
Eidolon VE33 1,8031,7341,3871.25C++0.5528.898%C*23.472%C12.6DN/A38137.6h8.5B29.4B+
M40 Fury-F 2,1751,6671,6591.005C0.7954.053%B+N/A16.6C5.1C87100.5h10B18.4B+
MANA Anti-Vehicle Turret 3,2431,6284123.951A++2.1555.272%C1.597%D--16280S16150U5677740.1h7.8C**14B+
MANA Anti-Personnel Turret 1,4641,4065812.42N/A0.6223.078%UN/A14060U580U23023500.1h21.5T*93.1T*
Deimos VA29 1,3891,3721,2981.057C+0.7451.128%D-17.055%C++16.1D--N/A4385.2h2.8C--5.4C
Lumine Edge 1,3131,3009,9660.13C++1.6728.855%C*15.462%C+1.4CN/A4917.5h1.2B+4.3B+
Proton II PPA-H 1,2451,17610411.308C+9.5136.786%C+1.02%D87.8C+5.1C28213.4h8.8B+24.1B+
Parallax VX3 1,1591,1573803.045C+1.2543.622%B++72.429%D19.7C--N/A5658.6h2.2C*5.1B+
Phaseshift VX-S 1,1641,1573003.857B+2.0639.238%B+74.071%C+21C--N/A5055.2h2.7C**6.8B+
Proximity Mine 1,1491,1483573.216C+1.4245.602%BN/A91.1DN/A26912.6h1.6B*3.5B*
Supernova VPC 1,2181,1059122.778U120.9862.802%A0.995%D66.6A6.8C26516.6h2.3B**3.6B**
V10 9209111506.073A4.2842.769%B69.704%D--32.4C+N/A8828.1h2.3C+5.3C**
Ghost 8588453272.584C+0.7940.573%C*66.272%C25.9C--N/A7032.6h2.2C*5.5C**
C-4 1,2968435161.634C++0.1623.871%CN/A37.6D--20.2D38122.4h1.4C*5.9C++
Pandora VX25 8037943232.458B*0.6640.044%C+14.862%C+18.8DN/A7642.2h4.8C+12.1C++
CAS 14-E 8177546012.567C+10.7733.49%C+N/A77.7C**6.5C++2039.7h22.9B++68.5B+
Aphelion VEX-4H 1,437747977.701C**5.9046.052%C+1.473%D--47.6B43.9A+45115.7h42.9B++93.2B++
Lasher X2 7397217141.01C++0.7925.038%C+5.27%B++23C-N/A7531.4h20.9C+83.3C++
Xiphos Anti-Personnel Phalanx Tower 6636381638U636.2050.03%A*N/A375.3B+14.7B**11791.7h11.7B+23.4B+
NS-44G Commissioner 6196137580.809C0.9935.948%C16.476%D-13.7DN/A4044.7h4.1C11.4C+
VLG Missile Launcher 7506042821.571B*19.7762.427%B*N/A81.6B+19.7C2957.4h4.8B7.7B++
Nemesis VSH9 7415936280.944B+0.8560.549%C3.879%B++17.3C+4.3C13534.2h4.4A++7.2A+
Equinox VE2 6015754111.399C*0.4026.674%C++8.87%F19.3DN/A4829.8h8.1A+30.4B*
Orbital Strike Uplink 6985011501U499.20710.638%UN/A556.7U218.9U47930.9h1.3T*0.2T*
NS Annihilator 7244532871.578A*0.2278.753%C--N/A16.2A9.7B+18528h7.9A10A
Spear Anti-Vehicle Phalanx Tower 813441673.5M**71.7052.712%C*4.989%B+24.6D20.8C21317.9h14.1D-26.8D
Quasar VM1 4384332219.682U17.8914.765%C19.631%C++29.5B+N/A18214.7h12.2B*82.6C**
NS-30 Vandal 4384292431.765C+0.0332.202%C+35.897%B**17D--N/A4125.3h6.5C-20.3C+
Spear Anti-Vehicle Phalanx Turret 629420760A++58.2050.509%C4.762%C*38.5C*19.2C22410.9h8.2B++16.1B*
Quasar VM1 4134102218.636S16.8414.286%D19.756%C28.1CN/A16814.6h12.5B+87.3C+
NS Decimator 5524044990.81C0.9958.363%C2.475%C*15.9D*5.8D*13125.4h4.1B+7B+
VE-LR Obelisk 3483411212.818B++1.0230.859%C+29.326%C28.7C+N/A8311.9h7C+22.8C++
Tank Mine 5723391322.568C+0.7724.979%DN/A69.2D47.6C--7804.9h1.8C*7C
VE-S Canis 3433343261.025C+0.7722.897%D22.755%C**17.5DN/A4919.1h14.4C-62.9C
Blueshift VM5 3333261132.885C*1.0915.591%D-23.006%B20.5D-N/A7315.9h13.7B++88C++
NS-44L Blackhand 2822761981.394C*0.4042.208%C++47.464%B+15.2C--N/A4318.1h4.7C+11.1C++
Blueshift VM5 2702631132.327C+0.5315.947%D-22.053%C++16.5D--N/A6015.9h17.3C108.7C
NS-AM7G Archer 3952615450.479C+1.3266.811%B*14.943%C+2.5D1.3D19104.2h24.3C+36.4C++
V30-F Starfall 3872491851.346C+0.4567.289%B+N/A22.4C12.4D18611.1h14.2B+21.1B++
S12 Renegade 2502322271.022C-0.7730.086%D**9.052%B**12.5D*1D3218.5h3.5C+11.5D
Frag Grenade 2352311231N/A229.2042.188%C-N/A770A13.3B+30420.3h2.5A5.8B++
Lancer VS22 3412211022.167A++0.3745.888%F--N/A12.8C+7D--14917.2h6.3B*13.8B++
Comet VM2 276217952.284A++0.4937.437%D-3.687%C11.2C+3D--5919.4h17.1B*45.6B+
Comet VM2 288216942.298A++0.5036.692%D6.481%B**11.1C+3.7C7019.4h16.8B++45.8B
M60-A Bulldog 227205922.778C**20.9862.236%A++N/A43.6B4.7C++1874.7h7.2C--11.6B+
Eridani SX5 2062022130.948C+0.8523.764%C--11.386%D*12.7D-N/A4315.9h13.2C+55.5C+
L105 Zephyr 2281951019.5A17.7045.873%B+N/A1950U330U4637500.1h6.2B13.6B+
NS-15M1 1981941950.995C0.8021.111%C21.134%C+11.9D--N/A3616.3h15.2D72.2C
NS-45 Pilot 1971931970.98C+0.8228.031%C--20.207%D11.4D--N/A2817h7.7C+27.4C+
NS-7B PDW 1971921651.164C+0.6322.797%C-14.063%D7D-N/A1827.5h20.3D*89.1C--
Thanatos VE70 1671652100.786C+1.0138.145%C+23.636%A+8.5D--N/A3519.5h4.9C++12.8C++
Spear Anti-Vehicle Phalanx Turret 243157626.167M+24.3749.402%B+3.185%C43.6B23.9C*4553.6h7.6B+15.4B+
H-V45 146144951.516C++0.2821.518%C--14.583%D-15.8DN/A959.1h15.2D70.8C
AP30 Shredder 231143159.533B+7.7433.595%C+N/A1430U880U7133000.1h73.6B+219.1B+
Maelstrom Turbo Laser 2661421331.068C0.7330.673%C+N/A5.9D5.1D7824.2h106C++345.7C*
Sirius SX12 1381351420.951C+0.8526.222%B11.111%D*14.5DN/A669.3h15.9C+60.5C*
NS-61G Emissary 1421351331.015C**0.7826.78%C+9.63%D--9.8DN/A2813.8h14.6C+54.5C++
Rocklet Rifle 2771281880.681C+1.1264.206%AN/A16D--18.6C--2518h30.4B++47.4B++
E540 Halberd-H 238125314.032C2.2452.492%D2.4%B+25D--22.6C++3025h8.3D-15.7D*
Heartstring 1871244960.25D-1.5548.32%B+4.032%F-2.1D*1C1560.3h16.6D**34.3D**
M20 Wyvern 184123215.857C++4.0634.916%C1.626%D-26.7C*13.3C+3084.6h48.9B**139.9B*
SVA-88 1191151061.085C0.7119.539%D22.609%C13.1D*N/A748.8h13.5C--69.1C-
Spiker 98971990.487C--1.3128.748%C+19.588%C+7.1D--N/A1813.7h11.5C40.1C
Supernova FPC 16595224.318C2.5240.883%F5.263%A++12.2D*9D*3017.8h6.7D16.5D**
NS-10 Burster 17290382.368A*0.5729.185%C+N/A5C4.5B+7518.1h121.1B414.8B
Dual-75 Duster 10690194.737D2.9443.504%B+N/A47.4D8.4B*2581.9h7.4D--16.9C+
M20 Basilisk 14987165.438C-3.6450.805%C5.747%B+24.9D17.7C2483.5h139.4C274.3C
Pulsar LSW 8483821.012C0.7823.432%C++18.072%D-8.9D*N/A529.3h15.4D-65.9C+
Photon A2A Missile Pods 14783213.952C+2.1674.028%DN/A15.4D--11.9D--1545.4h7.8B+10.5C**
NS-10 Burster 14874381.947B**0.1529.458%C+2.703%D--4.1D4.1C++6618.2h148.3C+503.5C++
Force-Blade 76735,5620.013C1.7826.667%CN/A0.1DN/A1524.9h3.6D13.6C+
M20 Basilisk 12173233.174C++1.3848.354%B**4.11%D10.7D-7.1C+1396.8h128.3D265.4C++
NSX Yumi 7773790.924C0.8726.211%C+5.479%F-11.2D--N/A356.5h14.3C--54.6C+
Pulsar C 74711010.703C1.0928.087%B++23.944%C++10D-N/A877.1h12C++42.8B+
Manticore SX40 7069770.896C+0.9026.507%C-14.493%D--28.8C+N/A862.4h6.6B+24.8B
Saron HRB 10668174C2.2042.192%C+N/A26.2C++14.6C+4922.6h18.9B+44.8B+
Sticky Grenade 6867167N/A65.2049.507%CN/A335D*5D-17410.2h3.7D*7.6D-
VS Patriot Flare Gun 62622240.277C-1.5213.01%CN/A3.5DN/A1017.8h3.3C+25.3C*
A30 Walker 11762252.48C+0.6828.257%B+1.613%C+8.7C+7.7C+1787.1h189.2C*669.7B+
M60-G Bulldog 6460415M13.2037.002%C+1.667%D-46.2B+3.1D--1641.3h6.5B17.6B+
Saron HRB-H 11059163.688C1.8954.295%C+N/A23.6D-20.4C3832.5h33D60.8D
M60-G Bulldog 715969.833A++8.0443.427%B*N/A26.8C+5.5C+1322.2h8.7C20B+
Hoplon Anti-Aircraft Phalanx Tower 14158158B**56.2029.337%C+N/A27.6D-39.5D3182.1h61.7C210.2C+
M12 Kobalt 5856511.2D-9.4021.863%C+19.643%B+80C-2.9D2130.7h14.6B+66.7B+
VE-H Maw 5855630.873D0.9216.55%F18.182%D-14.5D--N/A493.8h15.1D*91.1D**
Pulsar VS1 5655560.982C++0.8127.575%B*14.545%D-13.8DN/A1314h14.9C++54.2B+
Corvus VA55 5854840.643C--1.1522.668%C16.667%D--12D-N/A664.5h15.4D--67.9C--
M12 Kobalt 605377.571C-5.7723.653%B**15.094%D53C7A++2181h22.6C-95.6B
Nyx VX31 5553431.233C0.5627.729%D--41.509%B**10.2D--N/A475.2h5.9C+21.4C-
CME 5252950.547D1.2520.944%D--21.154%C+10.2D*N/A435.1h15.2C72.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon322,7525.9h
Anti-Vehicle MANA Turret801,01812.8h
Nano-Armor Kit8871,035,304177h
Skywall Shield Emitter34162.3h
Turret AI Module54522.8h
Structure Shield Module65563.1h
Repair Module28634.2h
Reinforcements Module0550.2h
Nanite Revive Grenade01,0310.3h
Blast Wall12452.5h
Cortium Silo03052h
Spitfire Auto-Turret95241.3h
Restoration Kit132701.1h
Motion Spotter423,4814.8h
Hoplon Anti-Aircraft Phalanx Tower22461.6h
Xiphos Anti-Personnel Tower32992h
Sunderer Garage42743.1h
Bunker22252.7h
Rampart Wall32332.1h
Welding Device06850.1h
Deconstruction Tool656,7765.5h
Spear Anti-Vehicle Tower02161.6h
G30 Walker0520h
Shield Recharging Field301,6231.4h
Recon Detection Device103080.9h
Ammunition Package374,0797.2h
Medical Kit435921.1h
Anti-Infantry MANA Turret641,8874.3h
Medical Applicator395128,29718.7h
Nano-Repair Grenade03770.1h
Hardlight Barrier133760.9h
Elysium Spawn Tube02331.6h
Spear Anti-Vehicle Turret51722.1h
Pillbox42112.3h
Orbital Strike Target Designator10720617.2h
IPC Targeting Dart202282.8h
Vehicle Gate02242.8h
WLT-Howler Mining Laser07473.9h
Lumifiber Rampart Wall65938.4h
Alarm Module0600.2h
Glaive IPC0630.7h
Infantry Tower52183.1h
Vehicle Ramp0731.3h

Check the help document for the dictionary if you want to learn more about words used here.


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