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Lictor Erendil[DARK] Erendil
VS BR 10

KDR: 2.95

Score: 48.4m

Last Seen: Apr 1st, 2019 8:13 AM
- OFFLINE - 575.9 hour(s)

Prestige 1, Battle Rank 10 - Vanu Sovereignty on Emerald - Outfit Officer of DARK[DARK] DARK
VS outfit on Emerald

Members: 18
Level Progress (to 11): 32%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Eidolon VE33 SVA-88 Flare VE6 Pulsar C Betelgeuse 54-A Ursa Orion VS54 VX6-7
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $921,987 MLG Score: 737
Fun Score: N/A
Cheeseburgers Flipped: 771TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.375%17.741%43224101149,5085.08244-2.137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.61%0.639B+-0.458D-0.542DHEAD + (~5.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.467B+9.70.32C*30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.225%0.463%184210331,0805597321.93202147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.793%-1.071D*-1.046D*2.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
179.8-0.115C+490.077C+130.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.111%2.16%370510301,89886211172.19931170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.43%0.7B++-0.283C0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++5.50.562B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.729%1.562%304910262,11379510022.65786211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.043%-0.319C-0.711D-0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.532B+18.20.54B+37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.578%72.145%30431032858124730.688051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.424%0.384C**0.329C**0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.357C**2.40.25C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.205%10.324%304210332,93597793.00409

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.065%-1.185D*-0.839D--0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.6-0.178C4.20.129C++11.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 18
48.4m321.7%320 (19.2k)287 (17.2k)2.9456166,45022,5593.454910 (10)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035119623.576%15.439%36407:2813

35% Engineer44% Heavy Assault6% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 6:30 AMNov 21st, 2012 6:48 AMApr 24th, 2019 6:28 PM (9h) (PST)Apr 1st, 2019 4:13 AM (24d) (PST)Apr 1st, 2019 4:13 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4351472880.3940.1340.0611.3780.035737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1268,82217,304248483217,192

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2812.8h/117.2d 11,489 10,259 12,711 232.6k 2,403 12,834 5,834 73.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:6,227
Deaths:1,520
KDR:4.097
Accuracy:21.988% C
HSR:14.983% D**
Flare VE6
C++
Kills:5,105
Deaths:1,602
KDR:3.187
Accuracy:23.340% C++
HSR:14.887% D**
Betelgeuse 54-A
C-
Kills:3,012
Deaths:1,119
KDR:2.692
Accuracy:24.379% C-
HSR:18.626% D**
Ursa
C+
Kills:2,243
Deaths:740
KDR:3.031
Accuracy:22.501% C+
HSR:16.317% D*
Orion VS54
C**
Kills:2,170
Deaths:597
KDR:3.635
Accuracy:22.188% C**
HSR:13.825% F
Pulsar LSW
D
Kills:1,428
Deaths:494
KDR:2.891
Accuracy:19.163% D
HSR:15.896% D*
Lasher X2
B++
Kills:825
Deaths:519
KDR:1.590
Accuracy:30.473% B++
HSR:3.273% C
Kills:21,010
Deaths (as Heavy Assault):6,591
Deaths (to Heavy Assaults):6,296
KDR:3.18768
Kill Difference:14,419
Playtime:1,239.148 hours
Usage:44%
Score:22.282m
Score/min:300
Accuracy (listed only):23.433%
HSR (listed only):13.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:16,160
Deaths:3,953
KDR:4.088
Accuracy:26.940% C+
HSR:22.822% C
Pulsar C
C+
Kills:3,916
Deaths:993
KDR:3.944
Accuracy:24.337% C+
HSR:15.730% D*
VX6-7
C++
Kills:2,092
Deaths:531
KDR:3.940
Accuracy:24.762% C++
HSR:12.189% D**
Pandora VX25
D--
Kills:1,625
Deaths:561
KDR:2.897
Accuracy:30.178% D--
HSR:11.077% D--
Nova
D*
Kills:1,310
Deaths:279
KDR:4.695
Accuracy:24.337% F
HSR:9.389% D*
Serpent VE92
C+
Kills:834
Deaths:344
KDR:2.424
Accuracy:23.912% C+
HSR:13.070% D*
Solstice Burst
C
Kills:806
Deaths:250
KDR:3.224
Accuracy:25.037% C
HSR:17.494% D--
Zenith VX-5
C++
Kills:548
Deaths:235
KDR:2.332
Accuracy:25.953% C++
HSR:15.876% D--
Solstice VE3
C+
Kills:436
Deaths:137
KDR:3.182
Accuracy:23.013% C+
HSR:16.743% C--
Kills:27,727
Deaths (as Engineer):7,283
Deaths (to Engineers):4,903
KDR:3.80708
Kill Difference:20,444
Playtime:990.799 hours
Usage:35%
Score:16.572m
Score/min:279
Accuracy (listed only):25.385%
HSR (listed only):14.932%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:3,916
Deaths:993
KDR:3.944
Accuracy:24.337% C+
HSR:15.730% D*
VX6-7
C++
Kills:2,092
Deaths:531
KDR:3.940
Accuracy:24.762% C++
HSR:12.189% D**
Pandora VX25
D--
Kills:1,625
Deaths:561
KDR:2.897
Accuracy:30.178% D--
HSR:11.077% D--
Sirius SX12
B+
Kills:1,509
Deaths:600
KDR:2.515
Accuracy:26.817% B+
HSR:9.278% D**
Nova
D*
Kills:1,310
Deaths:279
KDR:4.695
Accuracy:24.337% F
HSR:9.389% D*
Serpent VE92
C+
Kills:834
Deaths:344
KDR:2.424
Accuracy:23.912% C+
HSR:13.070% D*
Solstice Burst
C
Kills:806
Deaths:250
KDR:3.224
Accuracy:25.037% C
HSR:17.494% D--
Zenith VX-5
C++
Kills:548
Deaths:235
KDR:2.332
Accuracy:25.953% C++
HSR:15.876% D--
Solstice VE3
C+
Kills:436
Deaths:137
KDR:3.182
Accuracy:23.013% C+
HSR:16.743% C--
NS-7 PDW
C+
Kills:85
Deaths:43
KDR:1.977
Accuracy:24.368% C+
HSR:9.412% D**
MKV Suppressed
B
Kills:79
Deaths:39
KDR:2.026
Accuracy:27.343% B
HSR:7.595% F-
Kills:13,240
Deaths (as Light Assault):4,012
Deaths (to Light Assaults):4,415
KDR:3.3001
Kill Difference:9,228
Playtime:286.678 hours
Usage:10%
Score:4.345m
Score/min:253
Accuracy (listed only):25.460%
HSR (listed only):12.532%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:1,625
Deaths:561
KDR:2.897
Accuracy:30.178% D--
HSR:11.077% D--
Sirius SX12
B+
Kills:1,509
Deaths:600
KDR:2.515
Accuracy:26.817% B+
HSR:9.278% D**
Nova
D*
Kills:1,310
Deaths:279
KDR:4.695
Accuracy:24.337% F
HSR:9.389% D*
H-V45
C
Kills:104
Deaths:29
KDR:3.586
Accuracy:22.933% C
HSR:9.615% F
NS-7 PDW
C+
Kills:85
Deaths:43
KDR:1.977
Accuracy:24.368% C+
HSR:9.412% D**
MKV Suppressed
B
Kills:79
Deaths:39
KDR:2.026
Accuracy:27.343% B
HSR:7.595% F-
Kills:4,712
Deaths (as Combat Medic):1,551
Deaths (to Combat Medics):2,400
KDR:3.03804
Kill Difference:3,161
Playtime:15.892 hours
Usage:1%
Score:0.141m
Score/min:147
Accuracy (listed only):25.996%
HSR (listed only):9.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,509
Deaths:600
KDR:2.515
Accuracy:26.817% B+
HSR:9.278% D**
Nyx VX31
C++
Kills:1,343
Deaths:346
KDR:3.882
Accuracy:34.734% C++
HSR:23.381% D
V10
B+
Kills:635
Deaths:31
KDR:20.484
Accuracy:41.736% C*
HSR:81.102% B+
NS-44 Commissioner
B+
Kills:352
Deaths:199
KDR:1.769
Accuracy:40.045% B+
HSR:12.500% D*
Artemis VX26
B++
Kills:326
Deaths:126
KDR:2.587
Accuracy:30.903% B++
HSR:14.417% D*
NS-357 Underboss
C+
Kills:243
Deaths:191
KDR:1.272
Accuracy:36.420% C+
HSR:8.642% F
Manticore SX40
D
Kills:201
Deaths:174
KDR:1.155
Accuracy:25.013% D
HSR:12.935% D*
Phantom VA23
C+
Kills:171
Deaths:36
KDR:4.750
Accuracy:34.245% C+
HSR:21.053% D--
Beamer VS3
D-
Kills:118
Deaths:50
KDR:2.360
Accuracy:21.431% D-
HSR:12.712% D*
VA39 Spectre
C*
Kills:113
Deaths:14
KDR:8.071
Accuracy:33.190% C*
HSR:30.973% D
Ghost
D
Kills:110
Deaths:22
KDR:5
Accuracy:33.498% D-
HSR:62.727% D
NS-7 PDW
C+
Kills:85
Deaths:43
KDR:1.977
Accuracy:24.368% C+
HSR:9.412% D**
MKV Suppressed
B
Kills:79
Deaths:39
KDR:2.026
Accuracy:27.343% B
HSR:7.595% F-
Kills:5,285
Deaths (as Infiltrator):1,871
Deaths (to Infiltrators):3,023
KDR:2.82469
Kill Difference:3,414
Playtime:165.733 hours
Usage:6%
Score:2.059m
Score/min:207
Accuracy (listed only):31.519%
HSR (listed only):23.594%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:1,067
Deaths:305
KDR:3.498
Accuracy:20.727% B**
HSR:15.183% D--
Cosmos VM3
B**
Kills:985
Deaths:298
KDR:3.305
Accuracy:21.401% B**
HSR:16.954% C--
Comet VM2
B*
Kills:269
Deaths:116
KDR:2.319
Accuracy:48.114% B+
HSR:5.948% B*
Comet VM2
B+
Kills:228
Deaths:119
KDR:1.916
Accuracy:50.816% B+
HSR:3.947% C+
Vortex VM21
C++
Kills:186
Deaths:80
KDR:2.325
Accuracy:40.631% C+
HSR:3.763% C++
Vortex VM21
C++
Kills:179
Deaths:80
KDR:2.238
Accuracy:41.084% C++
HSR:3.911% C+
NS-10 Burster
B+
Kills:120
Deaths:37
KDR:3.243
Accuracy:33.404% B+
HSR:2.500% D--
NS-10 Burster
B++
Kills:104
Deaths:37
KDR:2.811
Accuracy:33.242% B++
HSR:8.654% C**
Kills:3,138
Deaths (as MAX Suit):536
Deaths (to MAX Suits):1,459
KDR:5.85448
Kill Difference:2,602
Playtime:96.594 hours
Usage:3%
Score:2.959m
Score/min:511
Accuracy (listed only):36.177%
HSR (listed only):7.608%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:741
V. Kills:395 187%
Deaths:75
KDR:9.880
Accuracy:57.082% B+
KPH:25.300 D--
VKPH:13.500 C
Maelstrom Turbo Laser
D-
Kills:339
V. Kills:317 107%
Deaths:252
KDR:1.345
Accuracy:20.898% F-
KPH:3.900 D-
VKPH:3.600 D-
Kills:1,080 (339 + 0)
Deaths:327
KDR:3.303
VKDR:2.177
Vehicle Kills:712
Kill Difference:753
Playtime:116.259 hours
Usage:4%
Score:0.936m
Score/min:134
Piloting Accuracy:20.898%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:382
V. Kills:165 230%
Deaths:35
KDR:10.914
Accuracy:45.956% B*
KPH:48.900 B++
VKPH:21.100 C
L105 Zephyr
A**
Kills:372
V. Kills:75 489%
Deaths:4
KDR:93
Accuracy:53.692% A
KPH:112.600 A**
VKPH:22.700 A++
Kills:754 (0 + 754)
Deaths:39
KDR:19.333
VKDR:6.154
Vehicle Kills:240
Kill Difference:715
Playtime:11.119 hours
Usage:0%
Score:0.383m
Score/min:574
Piloting Accuracy:N/A%
Gunner Accuracy:53.692%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:709
V. Kills:270 262%
Deaths:109
KDR:6.505
Accuracy:47.191% C-
KPH:24.400 C
VKPH:9.300 C--
L100 Python AP
C-
Kills:279
V. Kills:222 125%
Deaths:53
KDR:5.264
Accuracy:47.834% D--
KPH:19.100 D-
VKPH:15.200 C-
C75 Viper
C-
Kills:92
V. Kills:25 354%
Deaths:18
KDR:5.111
Accuracy:32.451% D
KPH:21.100 C-
VKPH:5.700 C--
Kills:1,080 (1,080 + 0)
Deaths:180
KDR:6
VKDR:2.872
Vehicle Kills:517
Kill Difference:900
Playtime:48.048 hours
Usage:2%
Score:0.907m
Score/min:315
Driving Accuracy:32.451%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:595
V. Kills:499 119%
Deaths:135
KDR:4.407
Accuracy:54.881% C++
KPH:15.300 D-
VKPH:12.800 C--
Saron HRB
C**
Kills:470
V. Kills:264 177%
Deaths:93
KDR:5.054
Accuracy:40.439% C
KPH:27.900 C**
VKPH:15.700 C+
Supernova PC
C+
Kills:223
V. Kills:90 245%
Deaths:25
KDR:8.920
Accuracy:53.287% B+
KPH:21.100 C+
VKPH:8.500 C+
E540 Halberd
B++
Kills:154
V. Kills:86 177%
Deaths:15
KDR:10.267
Accuracy:49.145% C*
KPH:36.800 B+
VKPH:20.600 B++
Proton II PPA
B++
Kills:117
V. Kills:9 N/A
Deaths:9
KDR:13
Accuracy:27.403% B+
KPH:67.900 B+
VKPH:5.200 B++
G30 Walker
B
Kills:92
V. Kills:56 161%
Deaths:3
KDR:30.667
Accuracy:25.557% C
KPH:22.500 B
VKPH:13.700 C*
Kills:1,651 (818 + 833)
Deaths:280
KDR:5.896
VKDR:3.586
Vehicle Kills:1,004
Kill Difference:1,371
Playtime:76.398 hours
Usage:3%
Score:2.300m
Score/min:502
Driving Accuracy:53.287%
Gunner Accuracy:25.557%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:372
V. Kills:183 202%
Deaths:31
KDR:12
Accuracy:48.612% D-
KPH:39 C++
VKPH:19.200 C--
M40 Fury-H
C-
Kills:95
V. Kills:11 N/A
Deaths:3
KDR:31.667
Accuracy:36.207% D
KPH:70.300 C-
VKPH:8.100 D
Kills:467 (0 + 467)
Deaths:34
KDR:13.735
VKDR:5.706
Vehicle Kills:194
Kill Difference:433
Playtime:10.886 hours
Usage:0%
Score:0.348m
Score/min:533
Driving Accuracy:N/A%
Gunner Accuracy:36.207%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:59
V. Kills:18 311%
Deaths:16
KDR:3.688
Accuracy:32.854% D
KPH:18.800 C+
VKPH:5.700 D
Kills:59 (0 + 59)
Deaths:16
KDR:3.688
VKDR:1.125
Vehicle Kills:18
Kill Difference:43
Playtime:3.139 hours
Usage:0%
Score:0.059m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:32.854%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:260
V. Kills:68 377%
Deaths:250
KDR:1.040
Accuracy:35.179% D*
KPH:3.800 D*
VKPH:1 D*
Kills:260 (260 + 0)
Deaths:250
KDR:1.040
VKDR:0.272
Vehicle Kills:68
Kill Difference:10
Playtime:69.053 hours
Usage:2%
Score:0.106m
Score/min:26
Driving Accuracy:35.179%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eidolon VE33 16,25516,1603,9534.088A**1.1426.94%C+22.822%C22.7C+N/A102711.6h8B+29.8B+
SVA-88 6,2406,2271,5204.097B**1.1521.988%C14.983%D**31.1C--N/A157200.5h10.9B+49.4C*
Flare VE6 5,1205,1051,6023.187A++0.2423.34%C++14.887%D**29CN/A131176.1h9.8B+41.9B+
Pulsar C 3,9363,9169933.944A*1.0024.337%C+15.73%D*20.3CN/A98192.9h10.5B+43.2B+
Betelgeuse 54-A 3,0193,0121,1192.692C+0.2524.379%C-18.626%D**37.1D-N/A17581.2h11.7C-48C
Ursa 2,2552,2437403.031A*0.0922.501%C+16.317%D*30.9CN/A13772.5h10.9C**48.5C**
Orion VS54 2,1702,1705973.635A+0.6922.188%C**13.825%F24.4CN/A15089h10.4B*47B+
VX6-7 2,0972,0925313.94A**0.9924.762%C++12.189%D**29.1C+N/A13871.8h10.6B+42.7B+
Pandora VX25 1,6291,6255612.897A++0.0530.178%D--11.077%D--29.6CN/A12954.9h4.2C**13.8C+
Sirius SX12 1,5201,5096002.515A0.4326.817%B+9.278%D**28.6C+N/A17052.8h12.5B++46.7B+
Pulsar LSW 1,4281,4284942.891A0.0519.163%D15.896%D*34.6CN/A16941.3h11.8C**61.7C+
Nyx VX31 1,3481,3433463.882B**0.9434.734%C++23.381%D20.9DN/A8164.2h5.5C*15.8C**
Nova 1,3151,3102794.695M1.7524.337%F9.389%D*22.9C--N/A12557.2h4.3C*17.7D--
Cosmos VM3 1,0721,0673053.498B*0.5520.727%B**15.183%D--34.2B+N/A17031.2h10.8B**52.1B*
Cosmos VM3 9859852983.305B*0.3621.401%B**16.954%C--32.5B+N/A16630.3h11.9B*55.7B*
Serpent VE92 8418343442.424A0.5223.912%C+13.07%D*30C++N/A15927.8h11.7B+48.8B+
Lasher X2 8308255191.59B**1.3630.473%B++3.273%C31.6C++N/A18726.1h19.6C++64.4B+
Solstice Burst 8198062503.224A0.2825.037%C17.494%D--30.5C+N/A8526.4h13.7C++54.9C++
Lancer VS22 1,6267844751.651A1.2958.777%CN/A14.3C++15.4C**35254.7h16.9B+28.8B+
Dual Photon Pods 1,136741759.88B+6.9357.082%B+N/A25.3D--13.5C27729.3h26.2C+45.8C++
L100 Python HEAT 9797091096.505B+3.5647.191%C-2.821%C*24.4C9.3C--27429.1h5.2B+11B+
V10 6356353120.484S17.5441.736%C*81.102%B+29CN/A15021.9h1.8B*4.4B+
Supernova FPC 1,0945951354.407C+1.4654.881%C++1.681%C-15.3D-12.8C--47639h5.4C++9.8C**
Zenith VX-5 5525482352.332B**0.6125.953%C++15.876%D--29C+N/A17918.9h12.3B47.4B
NS Decimator 8055223791.377B+1.5763.687%B2.107%C+27.5C-14.9C+38319h5C+7.9C++
Saron HRB 734470935.054C+2.1140.439%CN/A28C**15.7C+57016.8h15.3B**37.8B*
Solstice VE3 4424361373.182M**0.2423.013%C+16.743%C--22.1C*N/A22519.7h13.2B+57.3B+
C150 Dalton 5473823510.914B*7.9745.956%B*N/A49B++21.2C5257.8h4.1C*9B++
Saron HRB-H 5553723112A9.0548.612%D-1.882%B39.2C++19.3C-5469.5h16.2B**33.3B*
L105 Zephyr 447372493S90.0553.692%AN/A112.7A**22.7A++6893.3h4.8B**9B**
NS-44 Commissioner 3533521991.769B*1.1840.045%B+12.5%D*39.1C*N/A2189h2.5A6.3B*
Maelstrom Turbo Laser 6563392521.345C+1.6020.898%F-N/A3.9D-3.6D-8687h98.8C**472.7C
Artemis VX26 3293261262.587B**0.3630.903%B++14.417%D*16.5D-N/A7819.8h11.9C*38.6B+
L100 Python AP 501279535.264C++2.3247.834%D--2.509%C+19.1D-15.2C-39114.6h6.8C+14.1C
Comet VM2 3252691162.319A++0.6348.114%B+5.948%B*19.2A+4C+24714h10.1A21.1B**
M40 Fury-F 3282602501.04C1.9135.179%D*N/A3.8D*1D*2669.1h7.5B++21.2B
NS-357 Underboss 2442431911.272C**1.6736.42%C+8.642%F32.8CN/A1737.4h3.4B*9.2B+
Frag Grenade 2412391239N/A236.0530.167%F-N/A2390S20A95470.1h1.2A*4A
Comet VM2 2662281191.916B**1.0350.816%B+3.947%C+15.7B++2.6D*15314.5h13A25.5B**
Supernova PC 313223258.92B++5.9753.287%B+1.345%D21C+8.5C+40410.6h3.8B**7.2B**
Manticore SX40 2012011741.155C*1.7925.013%D12.935%D*41B+N/A1974.9h4.8A19B++
Nemesis VSH9 362191971.969A*0.9858.194%DN/A9.2C-8.3C21220.7h10D17.2D-
Vortex VM21 328186802.325B**0.6240.631%C+3.763%C++7.2C5.5C+13425.9h26.9B+66.1B+
Vortex VM21 325179802.238A+0.7141.084%C++3.911%C+6.9C+5.6B12425.9h28.6B*69.6B+
MANA Anti-Vehicle Turret 395175573.07B+0.1256.705%C+2.286%D-1750C-2200C15254450.1h10.5D-18.5C
Phantom VA23 173171364.75A++1.8034.245%C+21.053%D--25.1DN/A836.8h5.1C14.8C+
E540 Halberd 2401541510.267C++7.3249.145%C*3.896%B*36.7B+20.5B++6824.2h4.9B*9.9B++
S1 2181471241.185B*1.7659.216%C**N/A23.3C+11.3C6096.3h6.2B10.4B+
NS-10 Burster 229120373.243M+0.3033.404%B+2.5%D--5.1C+4.6B+14323.7h164.5C492.5C*
Beamer VS3 118118502.36A*0.5921.431%D-12.712%D*28.8C*N/A2374.1h5.4B**25.1C*
Proton II PPA 126117913C+10.0527.403%B+5.983%M**68.8B+5.3B*5121.7h6.4B**23.3B**
VA39 Spectre 115113148.071S5.1333.19%C*30.973%D15.9CN/A1617.1h5.5B+16.5B+
Ghost 111110225B++2.0533.498%D-62.727%D28.9CN/A2623.8h2.5C+7.4C
H-V45 104104293.586A0.6422.933%C9.615%F9.9D--N/A11910.5h11.4B++49.8B+
NS-10 Burster 196104372.811M+0.1333.242%B++8.654%C**4.4C--3.9C*14023.7h188.6D--567.3C+
M40 Fury-H 10695331.667A++28.7236.207%D1.053%C67.9C--7.9D4471.4h6.2B+17.1B+
C75 Viper 11792185.111C**2.1732.451%D1.087%C20.9C-5.7C--3274.4h8.9B**27.5B++
G30 Walker 14892330.667S27.7225.557%C1.087%D*22.4B13.7C*5224.1h180.6C*706.8C*
Force-Blade 878717,5520.005D2.9411.612%D**N/A0DN/A01912.7h1.9B++16.3C
NS-7 PDW 8585431.977A+0.9724.368%C+9.412%D**21.8CN/A2653.9h13.8B56.7C**
MKV Suppressed 8179392.026A0.9227.343%B7.595%F-21.9C-N/A1353.6h15.1C+55.4C*
M20 Basilisk 7759163.688B0.7432.854%D5.085%C19C+5.8C--3113.1h54.6A166.1B*
C-4 8559124.917A**1.9744.498%M*N/A98.3B+43.3B**60200.6h1.6C+3.5B**
Spear Anti-Vehicle Phalanx Turret 855486.75C+3.8041.271%C3.704%C+28.4C--16.3C--9851.9h8.5C**20.7C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret194753.6h
Motion Spotter11,3911.3h
Nano-Armor Kit145305,85237.9h
Spawn Beacon141701.5h
Spitfire Auto-Turret1630.2h
Ammunition Package191,6370.9h
Medical Kit37910,54712.2h
Anti-Infantry MANA Turret07171h
Medical Applicator54,7010.7h
Recon Detection Device204,76110h

Check the help document for the dictionary if you want to learn more about words used here.


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