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Praetor Erifarius[WAR0] Erifarius
VS BR 83

KDR: 3.2

Score: 10.6m

Last Seen: Jan 15th, 2019 8:12 PM
- OFFLINE - 973.4 hour(s)

Battle Rank 83 - Vanu Sovereignty on Miller
Level Progress (to 84): 90%
Level 100 Progress: 56% 527h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Comet VM2 Comet VM2 Cosmos VM3 Cosmos VM3 Nebula VM20 Nebula VM20
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,042,083 MLG Score: 833
Fun Score: N/A
Cheeseburgers Flipped: 2878TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.653%16.458%389812061,6770.7925332.412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.181%0.487B+-0.671D-1.666F-HEAD + (~4.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.2C++14.10.013C+45.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.644%72.422%03121189219624.55102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.104%1.753A++0.347C**3.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.038C+4.4-0.395C--5.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.6m231.2%261 (15.7k)241 (14.5k)3.2042317,2585,3863.5631383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214159721.73%17.969%39008:128

6% Combat Medic32% Infiltrator49% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2013 8:36 PMJan 1st, 2019 8:32 PMJan 15th, 2019 9:51 PM (186d) (PST)Jan 15th, 2019 4:53 PM (186d) (PST)Jan 15th, 2019 4:12 PM (186d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5543831710.3910.1220.0701.0260.052833

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,25422,99210,262237462314,435

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
735.1h/30.6d 1,933 3,101 5,870 45.2k 1,077 2,475 2,314 24.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:141
Deaths:97
KDR:1.454
Accuracy:16.625% D-
HSR:19.858% D
Kills:141
Deaths (as Heavy Assault):97
Deaths (to Heavy Assaults):1,548
KDR:1.45361
Kill Difference:44
Playtime:25.211 hours
Usage:3%
Score:0.131m
Score/min:86
Accuracy (listed only):16.625%
HSR (listed only):19.858%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:867
Deaths:794
KDR:1.092
Accuracy:26.361% B+
HSR:15.917% C
Solstice VE3
C++
Kills:212
Deaths:221
KDR:0.959
Accuracy:23.539% C++
HSR:14.151% D--
Kills:1,079
Deaths (as Light Assault):1,015
Deaths (to Light Assaults):1,118
KDR:1.06305
Kill Difference:64
Playtime:27.949 hours
Usage:4%
Score:0.114m
Score/min:68
Accuracy (listed only):24.950%
HSR (listed only):15.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:212
Deaths:221
KDR:0.959
Accuracy:23.539% C++
HSR:14.151% D--
VE-LR Obelisk
B++
Kills:52
Deaths:27
KDR:1.926
Accuracy:36.638% B++
HSR:32.692% C++
Kills:264
Deaths (as Engineer):248
Deaths (to Engineers):1,127
KDR:1.06452
Kill Difference:16
Playtime:39.246 hours
Usage:5%
Score:0.322m
Score/min:137
Accuracy (listed only):30.089%
HSR (listed only):23.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:867
Deaths:794
KDR:1.092
Accuracy:26.361% B+
HSR:15.917% C
Pulsar VS1
C-
Kills:171
Deaths:166
KDR:1.030
Accuracy:21.371% C-
HSR:12.866% D*
Corvus VA55
D**
Kills:70
Deaths:141
KDR:0.496
Accuracy:16.853% D**
HSR:12.857% D**
H-V45
C--
Kills:63
Deaths:57
KDR:1.105
Accuracy:20.965% D
HSR:17.460% C--
Kills:1,171
Deaths (as Combat Medic):1,158
Deaths (to Combat Medics):490
KDR:1.01123
Kill Difference:13
Playtime:41.882 hours
Usage:6%
Score:0.519m
Score/min:207
Accuracy (listed only):21.388%
HSR (listed only):14.775%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:867
Deaths:794
KDR:1.092
Accuracy:26.361% B+
HSR:15.917% C
Parallax VX3
A**
Kills:599
Deaths:242
KDR:2.475
Accuracy:54.764% A**
HSR:80.968% B+
XM98
A
Kills:151
Deaths:65
KDR:2.323
Accuracy:45.480% A
HSR:75.497% C++
VA39 Spectre
C
Kills:142
Deaths:125
KDR:1.136
Accuracy:30.566% C
HSR:33.099% C-
NS-44 Commissioner
C**
Kills:101
Deaths:236
KDR:0.428
Accuracy:38.574% C**
HSR:20.792% C+
Kills:1,860
Deaths (as Infiltrator):1,462
Deaths (to Infiltrators):675
KDR:1.27223
Kill Difference:398
Playtime:235.530 hours
Usage:32%
Score:2.757m
Score/min:195
Accuracy (listed only):39.149%
HSR (listed only):45.255%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,764
Deaths:820
KDR:3.371
Accuracy:19.582% C+
HSR:19.465% C
Blueshift VM5
C+
Kills:2,581
Deaths:816
KDR:3.163
Accuracy:18.814% C+
HSR:21.193% C+
Comet VM2
B+
Kills:1,371
Deaths:767
KDR:1.787
Accuracy:46.546% B+
HSR:5.470% B+
Comet VM2
C**
Kills:1,290
Deaths:721
KDR:1.789
Accuracy:48.154% C**
HSR:4.884% C**
Cosmos VM3
C+
Kills:1,269
Deaths:568
KDR:2.234
Accuracy:17.004% C+
HSR:18.203% C+
Cosmos VM3
C+
Kills:1,257
Deaths:558
KDR:2.253
Accuracy:16.629% C+
HSR:16.945% C--
Nebula VM20
C--
Kills:1,181
Deaths:291
KDR:4.058
Accuracy:16.221% C--
HSR:16.173% D-
Nebula VM20
C+
Kills:1,173
Deaths:291
KDR:4.031
Accuracy:15.380% D
HSR:20.801% C+
NS-10 Burster
A+
Kills:113
Deaths:80
KDR:1.413
Accuracy:39.475% A+
HSR:5.310% C
Quasar VM1
B**
Kills:77
Deaths:46
KDR:1.674
Accuracy:15.579% C+
HSR:24.675% B**
NS-10 Burster
A++
Kills:74
Deaths:66
KDR:1.121
Accuracy:42.171% A++
HSR:2.703% D--
Kills:13,150
Deaths (as MAX Suit):2,512
Deaths (to MAX Suits):380
KDR:5.23487
Kill Difference:10,638
Playtime:360.486 hours
Usage:49%
Score:6.767m
Score/min:313
Accuracy (listed only):26.869%
HSR (listed only):14.166%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 2,8152,7648203.371B+0.1719.582%C+19.465%C25.9C--N/A81106.8h14.7B+74.9B
Blueshift VM5 2,6352,5818163.163B0.0418.814%C+21.193%C+24.3DN/A76106.2h15.3C*81.3C*
Comet VM2 1,9811,3717671.787B**1.4246.546%B+5.47%B+12.2C*5.4B+87112.6h21.7C*46.7B
Comet VM2 1,8111,2907211.789B**1.4248.154%C**4.884%C**12.3C++5C+80104.9h23B+47.7B+
Cosmos VM3 1,2891,2695682.234C**0.9717.004%C+18.203%C+20.6DN/A6361.7h13.7C*80.3C++
Cosmos VM3 1,2711,2575582.253C*0.9516.629%C+16.945%C--20.8DN/A6460.5h13.5C++81.1C*
Nebula VM20 1,2041,1812914.058B**0.8516.221%C--16.173%D-23.8DN/A6749.7h14B++86.1C**
Nebula VM20 1,1951,1732914.031B*0.8315.38%D20.801%C+23.6DN/A6649.7h13.5B*88C*
Sirius SX12 8838677941.092C++2.1126.361%B+15.917%C11D-N/A4978.5h14.5C*55B
MAX Punch 1,3367192,5120.286A2.9285.07%A**N/A2C++1.8B*9352h6.7C7.9C+
Parallax VX3 5995992422.475C+0.7354.764%A**80.968%B+8.1D*N/A10173.8h4.8T*8.7D-
Proximity Mine 2342332011.65A**8.4541.974%C+N/A166.4B*N/A6051.4h1.7B+4B+
Solstice VE3 2162122210.959C**2.2523.539%C++14.151%D--8.3DN/A4725.6h18.3C78C+
Pulsar VS1 1761711661.03C++2.1721.371%C-12.866%D*13.7DN/A6712.5h12.9B+60.3C**
XM98 151151652.323C*0.8845.48%A75.497%C++21.6CN/A1087h2.1B++4.7B*
VA39 Spectre 1431421251.136C+2.0730.566%C33.099%C-7.1D--N/A2620h5.5B18.2C*
Orion VS54 145141971.454C++1.7516.625%D-19.858%D7.7D--N/A6818.2h16D96C
NS-10 Burster 212113801.413B++1.7939.475%A+5.31%C4.6C--4C**7724.7h260.4F*659.8D
NS-44 Commissioner 1041012360.428C--2.7838.574%C**20.792%C+4.5D*N/A2422.5h6F15.6D
Quasar VM1 7777461.674C++1.5315.579%C+24.675%B**8.1D*N/A349.5h19.2D--123.4C+
NS-10 Burster 14274661.121C+2.0842.171%A++2.703%D--3.5D--3.2C-6921.3h370.3T*878.1D**
Corvus VA55 74701410.496D2.7116.853%D**12.857%D**6.1D*N/A3011.4h12.3C++72.9D
H-V45 6463571.105C+2.1020.965%D17.46%C--18.5DN/A923.4h13.7C+65.1C+
C-4 7256282B+1.2040.856%MN/A56D16D-9281h1.9D4.6B+
VE-LR Obelisk 5352271.926C++1.2836.638%B++32.692%C++10.6D--N/A224.9h7.5C+20.4C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7682,4527.5h
Medical Applicator14171,8277.3h
Ammunition Package53020.6h
Anti-Infantry MANA Turret3760.9h
Shield Recharging Field41230.1h
Recon Detection Device634,4747.9h

Check the help document for the dictionary if you want to learn more about words used here.


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