Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 34 (17,495)players online:
Maldrasou (41)  TheOliverTeetz (8)  Jeslis (5)  heillion_is_slacking (2)  BoomSkiPotatoYT (2)  BoomerTiro (1) 59
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (268 days). The data shown below may not be accurate.

Brigadier Exterminator ErikNonGeneric[F4DE] ErikNonGeneric
NC BR 81

KDR: 0.66

Score: 8.2m

Last Seen: Mar 18th, 2017 4:05 PM
- OFFLINE - 6444.4 hour(s)

Rank 81 (81) Brigadier of the New Conglomerate on Cobalt
Level Progress (to 82): 75%
Level 100 Progress: 44% 862h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Carnage AR GD-7F L100 Python HEAT SAS-R NC1 Gauss Rifle NCM1 Scattercannon MANA Anti-Personnel Turret NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ErikNonGeneric



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-41,283 MLG Score: -33
Fun Score: N/A
Cheeseburgers Flipped: 492TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.029%23.486%47079573,7470.6275330.035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.069%-0.162C0.547B+-0.237CHEAD ++ (~13.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.4-0.109C+16.7-0.178C66.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.72%3.201%15149601,18711715201.0128228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.455%0.207C++0.196C++-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.504B+8.20.348C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.032%5.109%10489568228314970.987981165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.553%-0.544D0.276C*-0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.4-0.122C+38-0.032C+88.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.008%64.263%10429629571283110.745908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.406%-0.947D---0.195C-1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.338C-3.7-0.192C9.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m344.4%206 (12.4k)170 (10.2k)0.6629289,57414,4420.91171681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC96436613.108%18.853%24703:200

20% Combat Medic47% Engineer6% Heavy Assault14% Infiltrator8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2015 1:44 PMFeb 21st, 2017 7:59 PMApr 17th, 2017 12:19 PM (238d) (PST)Mar 18th, 2017 12:06 PM (268d) (PST)Mar 18th, 2017 12:05 PM (268d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101952150.1990.3000.0370.8290.042-33

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,59711,70512,8921218250310,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
803.4h/33.5d 3,593 1,805 5,462 40k 747 2,490 2,032 19.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:335
Deaths:584
KDR:0.574
Accuracy:17.842% C-
HSR:28.955% B**
Kills:335
Deaths (as Heavy Assault):584
Deaths (to Heavy Assaults):3,325
KDR:0.57363
Kill Difference:249
Playtime:44.423 hours
Usage:6%
Score:0.461m
Score/min:173
Accuracy (listed only):17.842%
HSR (listed only):28.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:919
Deaths:2,191
KDR:0.419
Accuracy:19.166% D--
HSR:26.333% B**
AF-19 Mercenary
B**
Kills:275
Deaths:690
KDR:0.399
Accuracy:17.951% D-
HSR:26.909% B**
Kills:1,194
Deaths (as Engineer):2,881
Deaths (to Engineers):3,769
KDR:0.41444
Kill Difference:1,687
Playtime:374.970 hours
Usage:47%
Score:3.643m
Score/min:162
Accuracy (listed only):18.559%
HSR (listed only):26.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:919
Deaths:2,191
KDR:0.419
Accuracy:19.166% D--
HSR:26.333% B**
Blitz GD-10
C++
Kills:369
Deaths:576
KDR:0.641
Accuracy:24.463% C+
HSR:16.260% C++
AF-19 Mercenary
B**
Kills:275
Deaths:690
KDR:0.399
Accuracy:17.951% D-
HSR:26.909% B**
Kills:1,563
Deaths (as Light Assault):3,457
Deaths (to Light Assaults):2,378
KDR:0.45213
Kill Difference:1,894
Playtime:40.774 hours
Usage:5%
Score:0.427m
Score/min:175
Accuracy (listed only):20.527%
HSR (listed only):23.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
D
Kills:567
Deaths:447
KDR:1.268
Accuracy:29.508% F
HSR:62.081% D
NC14 Bolt Driver
D
Kills:390
Deaths:311
KDR:1.254
Accuracy:28.360% D*
HSR:67.436% D
Blitz GD-10
C++
Kills:369
Deaths:576
KDR:0.641
Accuracy:24.463% C+
HSR:16.260% C++
NS-44 Commissioner
C++
Kills:329
Deaths:980
KDR:0.336
Accuracy:29.143% D-
HSR:22.492% C++
Kills:1,655
Deaths (as Infiltrator):2,314
Deaths (to Infiltrators):2,949
KDR:0.71521
Kill Difference:659
Playtime:112.714 hours
Usage:14%
Score:1.068m
Score/min:158
Accuracy (listed only):27.868%
HSR (listed only):42.067%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C*
Kills:965
Deaths:1,867
KDR:0.517
Accuracy:20.247% D--
HSR:21.451% C*
NC1 Gauss Rifle
B
Kills:555
Deaths:1,293
KDR:0.429
Accuracy:19.756% D
HSR:22.703% B
Blitz GD-10
C++
Kills:369
Deaths:576
KDR:0.641
Accuracy:24.463% C+
HSR:16.260% C++
Kills:1,889
Deaths (as Combat Medic):3,736
Deaths (to Combat Medics):1,089
KDR:0.50562
Kill Difference:1,847
Playtime:162.728 hours
Usage:20%
Score:1.849m
Score/min:189
Accuracy (listed only):21.489%
HSR (listed only):20.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:414
Deaths:761
KDR:0.544
Accuracy:15.406% F--
HSR:18.116% B++
NCM2 Falcon
C
Kills:251
Deaths:739
KDR:0.340
Accuracy:37.155% C
HSR:3.586% D
NS-10 Burster
C*
Kills:74
Deaths:228
KDR:0.325
Accuracy:20.319% D**
HSR:6.757% C*
NS-10 Burster
B+
Kills:56
Deaths:206
KDR:0.272
Accuracy:20.525% D**
HSR:7.143% B+
Kills:795
Deaths (as MAX Suit):967
Deaths (to MAX Suits):553
KDR:0.82213
Kill Difference:172
Playtime:61.589 hours
Usage:8%
Score:0.762m
Score/min:206
Accuracy (listed only):23.351%
HSR (listed only):8.900%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:80
V. Kills:27 286%
Deaths:118
KDR:0.678
Accuracy:35.874% F
KPH:19.800 D
VKPH:6.700 D
Kills:80 (0 + 0)
Deaths:118
KDR:0.678
VKDR:0.229
Vehicle Kills:27
Kill Difference:38
Playtime:4.034 hours
Usage:1%
Score:0.029m
Score/min:119
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:653
V. Kills:223 292%
Deaths:215
KDR:3.037
Accuracy:49.064% C+
KPH:22.300 C--
VKPH:7.600 D
C75 Viper
D
Kills:240
V. Kills:61 387%
Deaths:123
KDR:1.951
Accuracy:34.838% C
KPH:19.600 D
VKPH:5 D
L100 Python AP
D
Kills:112
V. Kills:100 111%
Deaths:75
KDR:1.493
Accuracy:48.726% D
KPH:12.800 D*
VKPH:11.400 D*
Kills:1,005 (1,005 + 0)
Deaths:413
KDR:2.433
VKDR:0.930
Vehicle Kills:384
Kill Difference:592
Playtime:50.306 hours
Usage:6%
Score:0.316m
Score/min:105
Driving Accuracy:48.726%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C--
Kills:182
V. Kills:112 161%
Deaths:162
KDR:1.123
Accuracy:48.112% C*
KPH:11.300 D--
VKPH:6.900 C--
Enforcer ML85
D
Kills:141
V. Kills:132 106%
Deaths:63
KDR:2.238
Accuracy:39.391% C+
KPH:13.200 D--
VKPH:12.300 D
E540 Halberd
D-
Kills:134
V. Kills:106 125%
Deaths:46
KDR:2.913
Accuracy:40.111% D
KPH:14.700 D*
VKPH:11.600 D-
M20 Basilisk
C
Kills:55
V. Kills:18 289%
Deaths:35
KDR:1.571
Accuracy:26.866% C
KPH:11.400 D
VKPH:3.700 D-
Kills:512 (182 + 330)
Deaths:306
KDR:1.673
VKDR:1.203
Vehicle Kills:368
Kill Difference:206
Playtime:40.816 hours
Usage:5%
Score:0.298m
Score/min:122
Driving Accuracy:48.112%
Gunner Accuracy:26.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:77
V. Kills:3 N/A
Deaths:19
KDR:4.053
Accuracy:30.565% F-
KPH:53.700 D--
VKPH:2.100 D*
Kills:77 (0 + 77)
Deaths:19
KDR:4.053
VKDR:0.158
Vehicle Kills:3
Kill Difference:58
Playtime:1.435 hours
Usage:0%
Score:0.013m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:30.565%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:134
V. Kills:19 N/A
Deaths:45
KDR:2.978
Accuracy:28.602% D-
KPH:21.900 D--
VKPH:3.100 D*
M20 Basilisk
D
Kills:119
V. Kills:60 195%
Deaths:68
KDR:1.750
Accuracy:30.796% D
KPH:11.200 D
VKPH:5.600 D
M40 Fury
D--
Kills:94
V. Kills:19 470%
Deaths:48
KDR:1.958
Accuracy:29.510% D-
KPH:23.800 D*
VKPH:4.800 D--
M20 Basilisk
D
Kills:68
V. Kills:30 219%
Deaths:38
KDR:1.789
Accuracy:28.132% D--
KPH:13 D
VKPH:5.700 D
Kills:415 (0 + 415)
Deaths:199
KDR:2.085
VKDR:0.643
Vehicle Kills:128
Kill Difference:216
Playtime:25.961 hours
Usage:3%
Score:0.186m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:28.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 9829651,8670.517D0.1520.247%D--21.451%C*13.3D-N/A3272.6h16.9D**83.7D--
GD-7F 9339192,1910.419D0.2419.166%D--26.333%B**6.8D--N/A17135.8h20.5F-106.8D**
L100 Python HEAT 8766532153.037C2.3749.064%C+3.216%C+22.3C--7.6D10329.3h5.9C+12C+
SAS-R 5715674471.268C--0.6129.508%F62.081%D18.5D--N/A4830.6h3.6F--12.2F--
NC1 Gauss Rifle 5635551,2930.429C--0.2319.756%D22.703%B11.7D-N/A3247.6h17.1F86.8D--
NCM1 Scattercannon 4234147610.544D0.1215.406%F--18.116%B++11.1D--N/A2737.4h7B45.6F
MANA Anti-Personnel Turret 4214114370.941N/A0.2811.816%UN/A4110U100U5642000.1h29T*245.4T*
NC14 Bolt Driver 3973903111.254C0.5928.36%D*67.436%D13.8DN/A3628.3h3.9F13.7D**
Blitz GD-10 3743695760.641C-0.0224.463%C+16.26%C++17.6DN/A6121h17.7C-72.4C+
NC6 Gauss SAW 3413355840.574C--0.0917.842%C-28.955%B**15DN/A5222.3h14.3D--80.2C-
NS-44 Commissioner 3443299800.336D0.3329.143%D-22.492%C++10.6D-N/A2831.1h6.9F**23.6F-
AF-19 Mercenary 2792756900.399C--0.2617.951%D-26.909%B**7.7DN/A2835.8h15.8C--88C-
NCM2 Falcon 3572517390.34D0.3237.155%C3.586%D7.2D-3D3334.9h15D40.3C--
C75 Viper 3012401231.951C--1.2934.838%C1.25%C19.7D5D9112.2h14.3C41.2C
Tank Mine 3702181671.305D0.6423.26%D-N/A66.1D46.1D6423.3h2.2C+9.6D**
Titan-150 HEAT 2941821621.123D0.4648.112%C*4.396%B++11.2D--6.9C--10116.2h7.1D**14.7D-
Enforcer ML85 273141632.238D1.5839.391%C+N/A13.2D--12.3D16210.7h14.8C-37.5C
M40 Fury 153134452.978D2.3228.602%D-N/A22D--3.1D*1126.1h13.8C+48.3C
E540 Halberd 240134462.913C--2.2540.111%D3.731%C+14.7D*11.6D-1429.1h8.1D**20.2D*
NC15 Phoenix 2981293480.371D0.2962.102%AN/A8.5C11.1C9415.2h16.2D*26D
Frag Grenade 1271271127N/A126.3437.755%D*N/A254D*N/A7870.5h5.2D**13.9D**
Spear Anti-Vehicle Phalanx Turret 177125314.032C--3.3732.666%D--4%C31.3C-13D-2084h7.8C++24C+
M20 Basilisk 179119681.75C-1.0930.796%D10.924%A++11.1D5.6D10410.7h110.9C360.3D
L100 Python AP 212112751.493D0.8348.726%D5.357%B*12.9D*11.5D*1308.7h9.9D*20.3F
C-4 174952250.422D0.2417.601%D*N/A35.2D-29.3C+4362.7h3F--17.3F**
M40 Fury 11394481.958D-1.3029.51%D-2.128%B24.1D*4.9D--1683.9h14.3C48.6D
Breaker Rocket Pods 107801180.678D0.0235.874%FN/A20D6.8D1194h31.8F-88.6F--
C85 Canister-H 8077194.053C-3.3930.565%F-9.091%D--55D--2.1D*1551.4h4.8B15.6C--
NS-10 Burster 144742280.325D0.3420.319%D**6.757%C*3D--2.8D4024.8h171.1C+841.9D-
MANA Anti-Vehicle Turret 11571830.855C--0.1948.115%T*7.042%S710B+440C942780.1h6.8S14.2F**
M20 Basilisk 9868381.789C--1.1328.132%D--11.765%A*13.1D5.8D1245.2h100.4C+356.9C-
NS-10 Burster 107562060.272D-0.3920.525%D**7.143%B+2.5D*2.3D--3322.3h203.4D991.1D**
M20 Basilisk 7355351.571C-0.9126.866%C9.091%A11.5D3.8D-614.8h80.8C+300.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter236840.8h
Nano-Armor Kit463397,00728.5h
Anti-Vehicle MANA Turret213750.8h
Spawn Beacon3540.1h
Nanite Revive Grenade04810.1h
Medical Kit283830.6h
Medical Applicator670191,79715.2h
Deconstruction Tool0830h
Rampart Wall2591.3h
Anti-Infantry MANA Turret791,2612.6h
G40-F Ranger1600h
Ammunition Package913,7842.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.84s
Server spent 2.86s on queries, 2.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.