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Brigadier Exterminator ErikNonGeneric[KAIN] ErikNonGeneric
NC BR 80

KDR: 0.66

Score: 7.8m

Last Seen: Jan 10th, 2017 10:07 PM
- OFFLINE - 24.7 hour(s)

Rank 80 (80) Brigadier of the New Conglomerate on Cobalt
Level Progress (to 81): 46%
Level 100 Progress: 41% 899h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Carnage AR GD-7F L100 Python HEAT NC1 Gauss Rifle SAS-R MANA Anti-Personnel Turret NC14 Bolt Driver Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-40,032 MLG Score: -32
Fun Score: N/A
Cheeseburgers Flipped: 417TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.034%23.432%46979123,6360.6348870.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.063%-0.089C+0.654B+-0.227CHEAD ++ (~13.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.2-0.093C+16.7-0.184C66.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.683%3.237%15749151,17411194941.04915237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.528%0.26C*0.175C++-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.515B+8.10.352C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.609%4.927%10279127517874800.953046156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.661%-0.409C--0.274C*-0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.3-0.065C+34.7-0.037C+78.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.383%64.644%10229178571226100.698452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.71%-0.936D---0.202C-0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.379C-3.7-0.23C9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m343.1%206 (12.4k)170 (10.2k)0.6632469,11313,7400.91091780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC91934512.995%18.677%24303:190

21% Combat Medic47% Engineer6% Heavy Assault14% Infiltrator7% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2015 1:44 PMSep 17th, 2015 8:30 PMJan 13th, 2017 12:48 PM (7d) (PST)Jan 10th, 2017 6:25 PM (10d) (PST)Jan 10th, 2017 6:07 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4131912220.2000.3020.0370.8320.042-32

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,75511,46413,2911218250310,221

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
759.5h/31.6d 3,403 1,702 5,160 37.9k 708 2,366 1,935 18.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:333
Deaths:577
KDR:0.577
Accuracy:17.911% C+
HSR:29.129% A
Kills:333
Deaths (as Heavy Assault):577
Deaths (to Heavy Assaults):3,188
KDR:0.57712
Kill Difference:244
Playtime:43.944 hours
Usage:6%
Score:0.458m
Score/min:174
Accuracy (listed only):17.911%
HSR (listed only):29.129%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:903
Deaths:2,111
KDR:0.428
Accuracy:19.272% D-
HSR:26.467% A++
AF-19 Mercenary
A
Kills:275
Deaths:690
KDR:0.399
Accuracy:17.951% D
HSR:26.909% A
Kills:1,178
Deaths (as Engineer):2,801
Deaths (to Engineers):3,606
KDR:0.42056
Kill Difference:1,623
Playtime:358.805 hours
Usage:47%
Score:3.510m
Score/min:163
Accuracy (listed only):18.612%
HSR (listed only):26.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A++
Kills:903
Deaths:2,111
KDR:0.428
Accuracy:19.272% D-
HSR:26.467% A++
Blitz GD-10
B
Kills:355
Deaths:544
KDR:0.653
Accuracy:24.480% C*
HSR:16.620% B
AF-19 Mercenary
A
Kills:275
Deaths:690
KDR:0.399
Accuracy:17.951% D
HSR:26.909% A
Kills:1,533
Deaths (as Light Assault):3,345
Deaths (to Light Assaults):2,289
KDR:0.4583
Kill Difference:1,812
Playtime:38.911 hours
Usage:5%
Score:0.406m
Score/min:174
Accuracy (listed only):20.568%
HSR (listed only):23.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:467
Deaths:370
KDR:1.262
Accuracy:30.368% D*
HSR:62.313% C
NC14 Bolt Driver
D
Kills:390
Deaths:311
KDR:1.254
Accuracy:28.360% D*
HSR:67.436% D
Blitz GD-10
B
Kills:355
Deaths:544
KDR:0.653
Accuracy:24.480% C*
HSR:16.620% B
NS-44 Commissioner
C*
Kills:298
Deaths:923
KDR:0.323
Accuracy:29.152% D
HSR:21.812% C*
Kills:1,510
Deaths (as Infiltrator):2,148
Deaths (to Infiltrators):2,813
KDR:0.70298
Kill Difference:638
Playtime:103.394 hours
Usage:14%
Score:0.987m
Score/min:159
Accuracy (listed only):28.090%
HSR (listed only):42.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B+
Kills:917
Deaths:1,726
KDR:0.531
Accuracy:20.208% D
HSR:20.938% B+
NC1 Gauss Rifle
B++
Kills:555
Deaths:1,293
KDR:0.429
Accuracy:19.756% C-
HSR:22.703% B++
Blitz GD-10
B
Kills:355
Deaths:544
KDR:0.653
Accuracy:24.480% C*
HSR:16.620% B
Kills:1,827
Deaths (as Combat Medic):3,563
Deaths (to Combat Medics):1,048
KDR:0.51277
Kill Difference:1,736
Playtime:156.119 hours
Usage:21%
Score:1.755m
Score/min:187
Accuracy (listed only):21.481%
HSR (listed only):20.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:348
Deaths:664
KDR:0.524
Accuracy:15.466% F-
HSR:18.966% B**
NCM2 Falcon
C+
Kills:195
Deaths:642
KDR:0.304
Accuracy:37.483% C+
HSR:3.590% D
NS-10 Burster
C+
Kills:65
Deaths:197
KDR:0.330
Accuracy:20.296% D**
HSR:6.154% C+
Kills:608
Deaths (as MAX Suit):751.500
Deaths (to MAX Suits):523
KDR:0.80905
Kill Difference:143.500
Playtime:52.255 hours
Usage:7%
Score:0.647m
Score/min:206
Accuracy (listed only):24.415%
HSR (listed only):9.570%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:69
V. Kills:22 300%
Deaths:107
KDR:0.645
Accuracy:36.013% D**
KPH:19.800 D-
VKPH:6.300 D-
Kills:69 (0 + 0)
Deaths:107
KDR:0.645
VKDR:0.206
Vehicle Kills:22
Kill Difference:38
Playtime:3.486 hours
Usage:0%
Score:0.024m
Score/min:115
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:649
V. Kills:221 292%
Deaths:214
KDR:3.033
Accuracy:49.082% C+
KPH:22.300 C
VKPH:7.600 D
C75 Viper
C-
Kills:240
V. Kills:61 387%
Deaths:123
KDR:1.951
Accuracy:34.838% C+
KPH:19.600 C--
VKPH:5 C-
L100 Python AP
C--
Kills:103
V. Kills:84 121%
Deaths:69
KDR:1.493
Accuracy:49.508% C--
KPH:13.400 D--
VKPH:10.900 D*
Kills:992 (992 + 0)
Deaths:406
KDR:2.443
VKDR:0.901
Vehicle Kills:366
Kill Difference:586
Playtime:49.041 hours
Usage:6%
Score:0.307m
Score/min:104
Driving Accuracy:49.508%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C
Kills:182
V. Kills:112 161%
Deaths:162
KDR:1.123
Accuracy:48.112% B+
KPH:11.300 D-
VKPH:6.900 C
Enforcer ML85
C--
Kills:141
V. Kills:131 107%
Deaths:61
KDR:2.311
Accuracy:39.613% C++
KPH:13.700 D--
VKPH:12.800 C--
E540 Halberd
D
Kills:128
V. Kills:99 128%
Deaths:40
KDR:3.200
Accuracy:40.488% C
KPH:15.300 D--
VKPH:11.900 D
Kills:451 (182 + 269)
Deaths:263
KDR:1.715
VKDR:1.300
Vehicle Kills:342
Kill Difference:188
Playtime:34.778 hours
Usage:5%
Score:0.272m
Score/min:130
Driving Accuracy:48.112%
Gunner Accuracy:40.488%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:75
V. Kills:3 N/A
Deaths:19
KDR:3.947
Accuracy:30.553% F
KPH:52.800 D--
VKPH:2.100 D*
Kills:75 (0 + 75)
Deaths:19
KDR:3.947
VKDR:0.158
Vehicle Kills:3
Kill Difference:56
Playtime:1.420 hours
Usage:0%
Score:0.013m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:30.553%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:130
V. Kills:18 N/A
Deaths:45
KDR:2.889
Accuracy:28.314% D
KPH:22.200 D--
VKPH:3.100 D*
M20 Basilisk
C
Kills:116
V. Kills:60 190%
Deaths:68
KDR:1.706
Accuracy:31.033% C
KPH:11.100 D
VKPH:5.800 C
M40 Fury
D--
Kills:94
V. Kills:19 470%
Deaths:48
KDR:1.958
Accuracy:29.516% D
KPH:24.100 D*
VKPH:4.900 D--
M20 Basilisk
C-
Kills:67
V. Kills:28 231%
Deaths:38
KDR:1.763
Accuracy:27.683% D-
KPH:13.200 C-
VKPH:5.500 D
Kills:407 (0 + 407)
Deaths:199
KDR:2.045
VKDR:0.628
Vehicle Kills:125
Kill Difference:208
Playtime:25.237 hours
Usage:3%
Score:0.183m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:27.683%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 9349171,7260.531C-0.1320.208%D20.938%B+13.5D-N/A3367.9h16.7D*82.6D
GD-7F 9179032,1110.428C--0.2419.272%D-26.467%A++7D--N/A17129.4h20.3F105.6D--
L100 Python HEAT 8706492143.033C2.3749.082%C+3.236%C+22.3C7.6D10329.1h5.9C+12C+
NC1 Gauss Rifle 5635551,2930.429C--0.2319.756%C-22.703%B++11.7DN/A3147.6h17.1D**86.8D
SAS-R 4704673701.262C0.6030.368%D*62.313%C18.6D-N/A5025.1h3.6F-11.9F-
MANA Anti-Personnel Turret 4214114370.941N/A0.2811.816%UN/A4110U100U5636400.1h29T*245.4T*
NC14 Bolt Driver 3973903111.254C0.5928.36%D*67.436%D13.8DN/A3628.3h3.9F13.7D**
Blitz GD-10 3603555440.653C0.0124.48%C*16.62%B17.9C-N/A6319.8h17.6C+71.8C+
NCM1 Scattercannon 3573486640.524C--0.1415.466%F-18.966%B**10.7D--N/A2732.4h7.1B46.2D**
NC6 Gauss SAW 3393335770.577C-0.0917.911%C+29.129%A15.1DN/A5222.1h14.2D--79.5C
NS-44 Commissioner 3132989230.323D0.3429.152%D21.812%C*10.3D-N/A2828.8h7.1F**24.4F
AF-19 Mercenary 2792756900.399C-0.2617.951%D26.909%A7.7DN/A2835.8h15.8C88C
C75 Viper 3012401231.951C-1.2934.838%C+1.25%C19.7C--5C-9012.2h14.3C41.2C+
Tank Mine 3592121621.309C--0.6523.145%D-N/A66.3D45.9D6423.2h2.2C9.6D**
NCM2 Falcon 2871956420.304D0.3637.483%C+3.59%D6.5D-3.1D3230h16.9D*45D
Titan-150 HEAT 2941821621.123C--0.4648.112%B+4.396%B+11.2D-6.9C10016.2h7.1D**14.7D
Enforcer ML85 272141612.311C--1.6539.613%C++N/A13.7D--12.7C--16510.3h14.2C36C+
M40 Fury 148130452.889C--2.2328.314%DN/A22D--3.1D*1135.9h13.5C+47.8C
E540 Halberd 227128403.2C-2.5440.488%C3.906%C15.2D--11.8D1478.4h7.9D*19.5D-
NC15 Phoenix 2931263420.368D0.3062.338%AN/A8.4C-11.1C9415h16.4D*26.3C--
Spear Anti-Vehicle Phalanx Turret 176124314C-3.3432.714%D4.032%C31.8C13.3D2093.9h7.8C*23.9C+
Frag Grenade 1231231123N/A122.3437.471%D--N/A246D--N/A7720.5h5.2D*13.9D*
M20 Basilisk 176116681.706C1.0431.033%C11.207%A++11.2D5.8C10510.4h112.5C362.4C
L100 Python AP 187103691.493D0.8349.508%C--5.825%B**13.4D--10.9D*1337.7h9.3D-18.7D--
M40 Fury 11394481.958D1.2929.516%D2.128%C*24.1D*4.9D--1703.9h14.3C48.6D
C-4 168922080.442D0.2217.386%D*N/A36.8D30.4C++4532.5h2.9F-16.9F--
C85 Canister-H 7875193.947C--3.2830.553%F9.333%D--53.6D--2.1D*1541.4h4.8B+15.7C-
MANA Anti-Vehicle Turret 11470790.886C-0.2248.004%B7.143%A+700C--440D466360.1h6.7B+14B+
Breaker Rocket Pods 91691070.645D0.0236.013%D**N/A19.7D-6.3D-1153.5h32.2F-89.4F-
M20 Basilisk 9567381.763C1.1027.683%D-11.94%A*13.1C-5.5D1255.1h97.3C++351.4C+
NS-10 Burster 126651970.33D-0.3320.296%D**6.154%C+3.1D-2.9C-4320.8h165.9C++817.4D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter226270.7h
Nano-Armor Kit442381,56427.3h
Anti-Vehicle MANA Turret193600.8h
Spawn Beacon3540.1h
Medical Applicator645184,62514.6h
Medical Kit253620.5h
Nanite Revive Grenade04390.1h
Deployable Decon Tool0830h
Rampart Wall2551.1h
Anti-Infantry MANA Turret791,2612.6h
G40-F Ranger1600h
Ammunition Package903,6562.5h

Check the help document for the dictionary if you want to learn more about words used here.


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