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Brigadier Exterminator ErikNonGeneric[F4DE] ErikNonGeneric
NC BR 81

KDR: 0.66

Score: 8.2m

Last Seen: Feb 21st, 2017 6:58 PM
- OFFLINE - 14.5 hour(s)

Rank 81 (81) Brigadier of the New Conglomerate, Member of Faders[F4DE] Faders
NC outfit on Cobalt

Members: 6
, on Cobalt
Level Progress (to 82): 66%
Level 100 Progress: 43% 865h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Carnage AR GD-7F L100 Python HEAT SAS-R NC1 Gauss Rifle MANA Anti-Personnel Turret NCM1 Scattercannon NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-40,032 MLG Score: -32
Fun Score: N/A
Cheeseburgers Flipped: 487TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.035%23.509%47179223,7390.6282980.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.077%-0.099C+0.64B+-0.227CHEAD ++ (~13.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.3-0.095C+16.7-0.184C66.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.718%3.201%15249251,18711665201.01801228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.456%0.252C*0.174C++-0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.515B+8.20.355C**10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.043%5.116%10489218218294960.989157165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.539%-0.42C--0.269C*-0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.4-0.055C+38-0.021C+88.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.064%64.331%10429279561276100.749216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.443%-0.929D---0.196C-0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.7-0.372C-3.7-0.226C9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Faders[F4DE] Faders
NC outfit on Cobalt

Members: 6
8.2m344.2%206 (12.4k)170 (10.2k)0.6641619,54214,3670.91355281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC92936613.145%18.906%24903:210

20% Combat Medic47% Engineer6% Heavy Assault14% Infiltrator8% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2015 1:44 PMFeb 21st, 2017 7:59 PMFeb 22nd, 2017 3:18 AM (1d) (PST)Feb 21st, 2017 4:07 PM (1d) (PST)Feb 21st, 2017 2:58 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4101942160.1990.2990.0380.8300.042-32

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,62811,65912,9691218250310,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
799.7h/33.3d 3,583 1,804 5,437 39.8k 745 2,474 2,029 19.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:335
Deaths:584
KDR:0.574
Accuracy:17.842% C
HSR:28.955% A
Kills:335
Deaths (as Heavy Assault):584
Deaths (to Heavy Assaults):3,314
KDR:0.57363
Kill Difference:249
Playtime:44.415 hours
Usage:6%
Score:0.461m
Score/min:173
Accuracy (listed only):17.842%
HSR (listed only):28.955%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:919
Deaths:2,182
KDR:0.421
Accuracy:19.185% D-
HSR:26.333% A+
AF-19 Mercenary
A
Kills:275
Deaths:690
KDR:0.399
Accuracy:17.951% D
HSR:26.909% A
Kills:1,194
Deaths (as Engineer):2,872
Deaths (to Engineers):3,750
KDR:0.41574
Kill Difference:1,678
Playtime:373.324 hours
Usage:47%
Score:3.635m
Score/min:162
Accuracy (listed only):18.568%
HSR (listed only):26.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:919
Deaths:2,182
KDR:0.421
Accuracy:19.185% D-
HSR:26.333% A+
Blitz GD-10
C**
Kills:368
Deaths:573
KDR:0.642
Accuracy:24.452% C*
HSR:16.304% C**
AF-19 Mercenary
A
Kills:275
Deaths:690
KDR:0.399
Accuracy:17.951% D
HSR:26.909% A
Kills:1,562
Deaths (as Light Assault):3,445
Deaths (to Light Assaults):2,373
KDR:0.45341
Kill Difference:1,883
Playtime:40.733 hours
Usage:5%
Score:0.427m
Score/min:175
Accuracy (listed only):20.530%
HSR (listed only):23.182%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C
Kills:566
Deaths:444
KDR:1.275
Accuracy:29.612% D**
HSR:62.191% C
NC14 Bolt Driver
D
Kills:390
Deaths:311
KDR:1.254
Accuracy:28.360% D*
HSR:67.436% D
Blitz GD-10
C**
Kills:368
Deaths:573
KDR:0.642
Accuracy:24.452% C*
HSR:16.304% C**
NS-44 Commissioner
C**
Kills:328
Deaths:978
KDR:0.335
Accuracy:29.204% D
HSR:22.561% C**
Kills:1,652
Deaths (as Infiltrator):2,306
Deaths (to Infiltrators):2,938
KDR:0.71639
Kill Difference:654
Playtime:112.469 hours
Usage:14%
Score:1.064m
Score/min:158
Accuracy (listed only):27.907%
HSR (listed only):42.123%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B+
Kills:959
Deaths:1,846
KDR:0.520
Accuracy:20.256% D
HSR:21.481% B+
NC1 Gauss Rifle
B+
Kills:555
Deaths:1,293
KDR:0.429
Accuracy:19.756% C-
HSR:22.703% B+
Blitz GD-10
C**
Kills:368
Deaths:573
KDR:0.642
Accuracy:24.452% C*
HSR:16.304% C**
Kills:1,882
Deaths (as Combat Medic):3,712
Deaths (to Combat Medics):1,085
KDR:0.507
Kill Difference:1,830
Playtime:161.624 hours
Usage:20%
Score:1.832m
Score/min:189
Accuracy (listed only):21.488%
HSR (listed only):20.163%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:408
Deaths:744
KDR:0.548
Accuracy:15.372% F-
HSR:18.382% B*
NCM2 Falcon
C+
Kills:245
Deaths:722
KDR:0.339
Accuracy:37.195% C+
HSR:3.673% D
NS-10 Burster
C++
Kills:74
Deaths:226
KDR:0.327
Accuracy:20.296% D**
HSR:6.757% C++
NS-10 Burster
B
Kills:56
Deaths:204
KDR:0.275
Accuracy:20.512% D**
HSR:7.143% B
Kills:783
Deaths (as MAX Suit):948
Deaths (to MAX Suits):547
KDR:0.82595
Kill Difference:165
Playtime:60.937 hours
Usage:8%
Score:0.756m
Score/min:207
Accuracy (listed only):23.344%
HSR (listed only):8.989%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:78
V. Kills:27 279%
Deaths:117
KDR:0.667
Accuracy:35.715% F
KPH:19.400 D-
VKPH:6.700 D-
Kills:78 (0 + 0)
Deaths:117
KDR:0.667
VKDR:0.231
Vehicle Kills:27
Kill Difference:39
Playtime:4.028 hours
Usage:1%
Score:0.028m
Score/min:118
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:653
V. Kills:223 292%
Deaths:214
KDR:3.051
Accuracy:49.080% C+
KPH:22.300 C
VKPH:7.600 D
C75 Viper
C-
Kills:240
V. Kills:61 387%
Deaths:123
KDR:1.951
Accuracy:34.838% C+
KPH:19.600 C--
VKPH:5 C-
L100 Python AP
D
Kills:112
V. Kills:100 111%
Deaths:75
KDR:1.493
Accuracy:48.726% D
KPH:12.800 D*
VKPH:11.400 D*
Kills:1,005 (1,005 + 0)
Deaths:412
KDR:2.439
VKDR:0.932
Vehicle Kills:384
Kill Difference:593
Playtime:50.238 hours
Usage:6%
Score:0.316m
Score/min:105
Driving Accuracy:48.726%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C-
Kills:182
V. Kills:112 161%
Deaths:162
KDR:1.123
Accuracy:48.112% B
KPH:11.300 D-
VKPH:6.900 C-
Enforcer ML85
D
Kills:141
V. Kills:132 106%
Deaths:62
KDR:2.274
Accuracy:39.352% C+
KPH:13.300 D--
VKPH:12.500 D
E540 Halberd
D
Kills:134
V. Kills:106 125%
Deaths:45
KDR:2.978
Accuracy:40.119% C--
KPH:14.700 D*
VKPH:11.600 D
M20 Basilisk
C++
Kills:55
V. Kills:18 289%
Deaths:35
KDR:1.571
Accuracy:26.866% C++
KPH:11.400 C--
VKPH:3.700 D
Kills:512 (182 + 330)
Deaths:304
KDR:1.684
VKDR:1.211
Vehicle Kills:368
Kill Difference:208
Playtime:40.692 hours
Usage:5%
Score:0.298m
Score/min:122
Driving Accuracy:48.112%
Gunner Accuracy:26.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D--
Kills:77
V. Kills:3 N/A
Deaths:19
KDR:4.053
Accuracy:30.565% F
KPH:53.700 D--
VKPH:2.100 D*
Kills:77 (0 + 77)
Deaths:19
KDR:4.053
VKDR:0.158
Vehicle Kills:3
Kill Difference:58
Playtime:1.435 hours
Usage:0%
Score:0.013m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:30.565%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:133
V. Kills:19 N/A
Deaths:45
KDR:2.956
Accuracy:28.860% D
KPH:22.200 D--
VKPH:3.200 D*
M20 Basilisk
C-
Kills:119
V. Kills:60 195%
Deaths:68
KDR:1.750
Accuracy:30.796% C-
KPH:11.200 D
VKPH:5.600 C-
M40 Fury
D--
Kills:94
V. Kills:19 470%
Deaths:48
KDR:1.958
Accuracy:29.510% D
KPH:23.800 D*
VKPH:4.800 D--
M20 Basilisk
C--
Kills:68
V. Kills:30 219%
Deaths:38
KDR:1.789
Accuracy:28.132% D-
KPH:13 C--
VKPH:5.700 D
Kills:414 (0 + 414)
Deaths:199
KDR:2.080
VKDR:0.643
Vehicle Kills:128
Kill Difference:215
Playtime:25.852 hours
Usage:3%
Score:0.186m
Score/min:120
Driving Accuracy:N/A%
Gunner Accuracy:28.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 9769591,8460.52C--0.1420.256%D21.481%B+13.4D-N/A3271.8h16.9D*83.3D-
GD-7F 9339192,1820.421C--0.2419.185%D-26.333%A+6.8D--N/A17135.1h20.5F106.6D*
L100 Python HEAT 8766532143.051C2.3949.08%C+3.216%C+22.3C7.6D10329.3h5.9C+12C+
SAS-R 5695664441.275C0.6129.612%D**62.191%C18.6D-N/A4830.5h3.6F--12.1F-
NC1 Gauss Rifle 5635551,2930.429C-0.2419.756%C-22.703%B+11.7DN/A3247.6h17.1D**86.8D
MANA Anti-Personnel Turret 4214114370.941N/A0.2811.816%UN/A4110U100U5642000.1h29T*245.4T*
NCM1 Scattercannon 4174087440.548C--0.1215.372%F-18.382%B*11.1D-N/A2836.8h7B+45.3D**
NC14 Bolt Driver 3973903111.254C0.5928.36%D*67.436%D13.8DN/A3628.3h3.9D**13.7D**
Blitz GD-10 3733685730.642C0.0224.452%C*16.304%C**17.5C--N/A6121h17.7C+72.3C+
NC6 Gauss SAW 3413355840.574C-0.0917.842%C28.955%A15DN/A5222.3h14.3D--80.2C
NS-44 Commissioner 3433289780.335D0.3329.204%D22.561%C**10.5D-N/A2831.1h6.9F*23.6F
AF-19 Mercenary 2792756900.399C-0.2717.951%D26.909%A7.7DN/A2835.8h15.8C88C
NCM2 Falcon 3512457220.339D0.3337.195%C+3.673%D7.1D3.1D3334.4h15.1D-40.7C
C75 Viper 3012401231.951C-1.2934.838%C+1.25%C19.7C--5C-9112.2h14.3C+41.2C+
Tank Mine 3702181671.305C--0.6423.294%D-N/A68.1D47.5D6413.2h2.2C+9.6D*
Titan-150 HEAT 2941821621.123C--0.4648.112%B4.396%B+11.2D-6.9C-10116.2h7.1D*14.7D
Enforcer ML85 273141622.274C--1.6139.352%C+N/A13.3D--12.5D16410.6h14.6C37.2C+
E540 Halberd 240134452.978C-2.3140.119%C--3.731%C14.7D*11.6D1439.1h8.1D*20.1D--
M40 Fury 152133452.956C--2.2928.86%DN/A22.2D--3.2D*1136h13.7C+47.6C
NC15 Phoenix 2981293480.371D0.2962.102%AN/A8.5C11.1C9415.2h16.2D*26C-
Frag Grenade 1271271127N/A126.3437.692%D--N/A254D--N/A7870.5h5.2D*13.9D*
Spear Anti-Vehicle Phalanx Turret 177125314.032C-3.3732.666%D-4%C31.3C13D2084h7.8C*24C+
M20 Basilisk 179119681.75C1.0930.796%C-10.924%A++11.1D5.6C-10410.7h110.9C360.3C
L100 Python AP 212112751.493D0.8348.726%D5.357%B++12.9D*11.5D*1308.7h9.9D--20.3D*
M40 Fury 11394481.958D1.2929.51%D2.128%C**24.1D*4.9D--1683.9h14.3C48.6D
C-4 171932220.419D0.2517.701%D*N/A35.8D30C+4372.6h3.1F--17.5F--
Breaker Rocket Pods 105781170.667D0.0035.715%FN/A19.5D-6.8D1184h32F-89.5F-
C85 Canister-H 8077194.053C--3.3930.565%F9.091%D--55D--2.1D*1551.4h4.8B15.6C-
NS-10 Burster 144742260.327D-0.3420.296%D**6.757%C++3D-2.8C--4024.7h170C+837.7D
MANA Anti-Vehicle Turret 11571820.866D0.2048.108%C+7.042%A*710D440D942780.1h6.8B+14.1B+
M20 Basilisk 9868381.789C1.1228.132%D-11.765%A*13.1C--5.8D1245.2h100.4C++356.9C
NS-10 Burster 107562040.275D-0.3920.512%D**7.143%B2.5D*2.3D--3322.2h202.1C--985.5D*
M20 Basilisk 7355351.571C-0.9126.866%C++9.091%B**11.5C--3.8D614.8h80.8C+300.8C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter236820.8h
Nano-Armor Kit459392,10628.1h
Anti-Vehicle MANA Turret213720.8h
Spawn Beacon3540.1h
Medical Applicator666190,16515h
Medical Kit283820.6h
Nanite Revive Grenade04770.1h
Deployable Decon Tool0830h
Rampart Wall2591.3h
Anti-Infantry MANA Turret791,2612.6h
G40-F Ranger1600h
Ammunition Package913,7712.6h

Check the help document for the dictionary if you want to learn more about words used here.


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