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Paragon EririnJr[24Z7] EririnJr
VS BR 98

KDR: 1.63

Score: 18m

Last Seen: Dec 23rd, 2018 12:54 PM
- OFFLINE - 5565.7 hour(s)

Battle Rank 100 (98 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 68%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Thanatos VE70 L100 Python HESH Orion VS54 Deimos VA29 NS Baron G5 Nova Sirius SX12 L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $256,455 MLG Score: 205
Fun Score: N/A
Cheeseburgers Flipped: 580TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.353%24.07%3941611985,8620.6798890.953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.025%-0.934D--0.49B+0.609B+HEAD ++ (~15.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.11C+10.80.241C++55.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.281%3.448%675412105,83082411407.06667511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.732%-1.331D**0.571B+0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.198C++8.40.326C**22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.102%3.009%76312114325171470.833977292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.65%-0.933D---0.355C--0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.447B17.20.568B+48.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.093%80.318%763121169162231.11093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.387%-0.436C--0.86B*-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.041C+30.044C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.207%15.15%76412108,020969168.27657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.281%-0.111C+0.101C+0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.42B3.10.368C**4.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18m266.1%213 (12.8k)152 (9.1k)1.6326228,08117,2001.9005898 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214100915.817%14.319%22606:545

6% Combat Medic26% Engineer51% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 8:52 AMSep 29th, 2017 12:47 AMJan 3rd, 2019 9:11 AM (232d) (PST)Dec 23rd, 2018 9:02 AM (243d) (PST)Dec 23rd, 2018 8:54 AM (243d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
271891820.2370.1450.0340.6910.023205

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,2735,34010,93314924119,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1976.3h/82.3d 4,609 4,021 9,523 81.9k 3,145 8,068 2,712 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,747
Deaths:1,335
KDR:1.309
Accuracy:16.484% D-
HSR:23.125% C
SVA-88
B+
Kills:813
Deaths:841
KDR:0.967
Accuracy:14.602% F
HSR:28.536% B+
VX29 Polaris
B++
Kills:400
Deaths:437
KDR:0.915
Accuracy:15.723% D**
HSR:27.750% B++
Ursa
B++
Kills:210
Deaths:171
KDR:1.228
Accuracy:13.791% F
HSR:29.048% B++
NS-15M2
C+
Kills:191
Deaths:188
KDR:1.016
Accuracy:15.523% F
HSR:25.655% C+
Kills:3,361
Deaths (as Heavy Assault):2,972
Deaths (to Heavy Assaults):5,208
KDR:1.13089
Kill Difference:389
Playtime:1,011.812 hours
Usage:51%
Score:9.069m
Score/min:149
Accuracy (listed only):15.225%
HSR (listed only):26.823%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C+
Kills:5,742
Deaths:3,291
KDR:1.745
Accuracy:40.001% C+
HSR:15.413% C+
Deimos VA29
D-
Kills:1,160
Deaths:1,055
KDR:1.100
Accuracy:48.964% D--
HSR:11.379% D-
NS Baron G5
C
Kills:1,158
Deaths:971
KDR:1.193
Accuracy:41.334% C
HSR:12.867% C
Nova
B*
Kills:958
Deaths:924
KDR:1.037
Accuracy:35.959% D
HSR:18.685% B*
Sirius SX12
B++
Kills:903
Deaths:885
KDR:1.020
Accuracy:18.054% D*
HSR:22.370% B++
Solstice SF
D
Kills:406
Deaths:532
KDR:0.763
Accuracy:18.183% D*
HSR:12.315% D
Serpent VE92
C++
Kills:387
Deaths:754
KDR:0.513
Accuracy:16.683% D**
HSR:20.413% C++
NS-7 PDW
C+
Kills:321
Deaths:360
KDR:0.892
Accuracy:20.443% D-
HSR:18.069% C+
Phobos VX86
C++
Kills:160
Deaths:109
KDR:1.468
Accuracy:59.754% C++
HSR:11.875% D
Eridani SX5
A*
Kills:63
Deaths:57
KDR:1.105
Accuracy:18.698% D**
HSR:34.921% A*
MKV Suppressed
C
Kills:62
Deaths:89
KDR:0.697
Accuracy:16.430% F-
HSR:17.742% C
Kills:11,320
Deaths (as Light Assault):9,027
Deaths (to Light Assaults):2,997
KDR:1.25402
Kill Difference:2,293
Playtime:14.793 hours
Usage:1%
Score:0.061m
Score/min:68
Accuracy (listed only):30.409%
HSR (listed only):17.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C+
Kills:5,742
Deaths:3,291
KDR:1.745
Accuracy:40.001% C+
HSR:15.413% C+
Deimos VA29
D-
Kills:1,160
Deaths:1,055
KDR:1.100
Accuracy:48.964% D--
HSR:11.379% D-
NS Baron G5
C
Kills:1,158
Deaths:971
KDR:1.193
Accuracy:41.334% C
HSR:12.867% C
Nova
B*
Kills:958
Deaths:924
KDR:1.037
Accuracy:35.959% D
HSR:18.685% B*
Solstice SF
D
Kills:406
Deaths:532
KDR:0.763
Accuracy:18.183% D*
HSR:12.315% D
Serpent VE92
C++
Kills:387
Deaths:754
KDR:0.513
Accuracy:16.683% D**
HSR:20.413% C++
Eidolon VE33
C**
Kills:175
Deaths:145
KDR:1.207
Accuracy:19.951% D*
HSR:28% C**
Phobos VX86
C++
Kills:160
Deaths:109
KDR:1.468
Accuracy:59.754% C++
HSR:11.875% D
Kills:10,146
Deaths (as Engineer):7,781
Deaths (to Engineers):3,306
KDR:1.30395
Kill Difference:2,365
Playtime:516.065 hours
Usage:26%
Score:5.351m
Score/min:173
Accuracy (listed only):35.103%
HSR (listed only):16.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:5,742
Deaths:3,291
KDR:1.745
Accuracy:40.001% C+
HSR:15.413% C+
Deimos VA29
D-
Kills:1,160
Deaths:1,055
KDR:1.100
Accuracy:48.964% D--
HSR:11.379% D-
NS Baron G5
C
Kills:1,158
Deaths:971
KDR:1.193
Accuracy:41.334% C
HSR:12.867% C
Nova
B*
Kills:958
Deaths:924
KDR:1.037
Accuracy:35.959% D
HSR:18.685% B*
Sirius SX12
B++
Kills:903
Deaths:885
KDR:1.020
Accuracy:18.054% D*
HSR:22.370% B++
NS-7 PDW
C+
Kills:321
Deaths:360
KDR:0.892
Accuracy:20.443% D-
HSR:18.069% C+
H-V45
D--
Kills:172
Deaths:179
KDR:0.961
Accuracy:16.840% D**
HSR:13.954% D--
Phobos VX86
C++
Kills:160
Deaths:109
KDR:1.468
Accuracy:59.754% C++
HSR:11.875% D
Corvus VA55
C++
Kills:137
Deaths:173
KDR:0.792
Accuracy:15.874% F
HSR:24.088% C++
Equinox VE2
D*
Kills:107
Deaths:175
KDR:0.611
Accuracy:16.184% F-
HSR:11.215% D*
Eridani SX5
A*
Kills:63
Deaths:57
KDR:1.105
Accuracy:18.698% D**
HSR:34.921% A*
MKV Suppressed
C
Kills:62
Deaths:89
KDR:0.697
Accuracy:16.430% F-
HSR:17.742% C
Pulsar VS1
C++
Kills:51
Deaths:84
KDR:0.607
Accuracy:19.017% D-
HSR:21.569% C++
Kills:10,994
Deaths (as Combat Medic):8,352
Deaths (to Combat Medics):1,823
KDR:1.31633
Kill Difference:2,642
Playtime:115.086 hours
Usage:6%
Score:1.095m
Score/min:159
Accuracy (listed only):28.273%
HSR (listed only):18.011%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:903
Deaths:885
KDR:1.020
Accuracy:18.054% D*
HSR:22.370% B++
NS-7 PDW
C+
Kills:321
Deaths:360
KDR:0.892
Accuracy:20.443% D-
HSR:18.069% C+
XM98
A+
Kills:287
Deaths:52
KDR:5.519
Accuracy:34.695% C
HSR:87.805% A+
VA39 Spectre
M
Kills:213
Deaths:72
KDR:2.958
Accuracy:29.905% C
HSR:68.075% M
Parallax VX3
B++
Kills:191
Deaths:53
KDR:3.604
Accuracy:34.721% D
HSR:82.723% B++
Artemis VX26
B**
Kills:173
Deaths:269
KDR:0.643
Accuracy:15.660% F--
HSR:30.058% B**
Eridani SX5
A*
Kills:63
Deaths:57
KDR:1.105
Accuracy:18.698% D**
HSR:34.921% A*
MKV Suppressed
C
Kills:62
Deaths:89
KDR:0.697
Accuracy:16.430% F-
HSR:17.742% C
NS-61 Emissary
B**
Kills:57
Deaths:76
KDR:0.750
Accuracy:13.512% F--
HSR:22.807% B**
Kills:2,270
Deaths (as Infiltrator):1,913
Deaths (to Infiltrators):2,219
KDR:1.18662
Kill Difference:357
Playtime:233.119 hours
Usage:12%
Score:1.630m
Score/min:117
Accuracy (listed only):22.457%
HSR (listed only):42.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:615
Deaths:187
KDR:3.289
Accuracy:15.078% D-
HSR:20.163% C+
Quasar VM1
C++
Kills:495
Deaths:149
KDR:3.322
Accuracy:14.184% C
HSR:19.596% C++
Blueshift VM5
C+
Kills:116
Deaths:40
KDR:2.900
Accuracy:16.007% D
HSR:21.552% C+
Comet VM2
D*
Kills:52
Deaths:48
KDR:1.083
Accuracy:28.930% F
HSR:1.923% D*
Kills:1,278
Deaths (as MAX Suit):212
Deaths (to MAX Suits):1,403
KDR:6.0283
Kill Difference:1,066
Playtime:72.631 hours
Usage:4%
Score:0.802m
Score/min:184
Accuracy (listed only):18.550%
HSR (listed only):15.808%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:4,633
V. Kills:615 N/A
Deaths:264
KDR:17.549
Accuracy:41.107% D-
KPH:32.500 D
VKPH:4.300 D--
L100 Python HEAT
D
Kills:844
V. Kills:252 334%
Deaths:83
KDR:10.169
Accuracy:45.666% D
KPH:21.300 D
VKPH:6.400 D--
Skyguard
D*
Kills:210
V. Kills:177 118%
Deaths:53
KDR:3.962
Accuracy:21.799% D*
KPH:5.500 D*
VKPH:4.700 D**
L100 Python AP
D*
Kills:143
V. Kills:90 157%
Deaths:18
KDR:7.944
Accuracy:46.074% D*
KPH:16.600 D*
VKPH:10.400 D*
Kills:5,830 (5,830 + 0)
Deaths:418
KDR:13.947
VKDR:2.713
Vehicle Kills:1,134
Kill Difference:5,412
Playtime:228.887 hours
Usage:12%
Score:1.258m
Score/min:92
Driving Accuracy:46.074%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B
Kills:216
V. Kills:7 N/A
Deaths:21
KDR:10.286
Accuracy:20.104% D
KPH:65.900 B
VKPH:2.100 D-
Saron HRB
C-
Kills:159
V. Kills:76 206%
Deaths:51
KDR:3.118
Accuracy:37.057% D
KPH:20.200 C-
VKPH:9.600 D
Kills:375 (0 + 375)
Deaths:72
KDR:5.208
VKDR:1.153
Vehicle Kills:83
Kill Difference:303
Playtime:11.154 hours
Usage:1%
Score:0.126m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:37.057%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:57
V. Kills:20 271%
Deaths:16
KDR:3.563
Accuracy:21.949% F-
KPH:8.400 D--
VKPH:2.900 D*
Kills:57 (0 + 57)
Deaths:16
KDR:3.563
VKDR:1.250
Vehicle Kills:20
Kill Difference:41
Playtime:6.807 hours
Usage:0%
Score:0.029m
Score/min:71
Driving Accuracy:N/A%
Gunner Accuracy:21.949%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Thanatos VE70 5,7475,7423,2911.745B**0.1140.001%C+15.413%C+23.2CN/A63248h3.3B**8.2B*
L100 Python HESH 5,2484,63326417.549B++15.9241.107%D-3.648%A++32.5D4.3D--97142.6h3.3C++7.9C+
Orion VS54 1,7521,7471,3351.309C+0.3216.484%D-23.125%C9.8D--N/A32178.3h9.6B**58.2C++
Deimos VA29 1,1621,1601,0551.1C+0.5348.964%D--11.379%D-17D--N/A4568.2h1.9B*3.9C*
NS Baron G5 1,1651,1589711.193C++0.4441.334%C12.867%C16.5D-N/A4570.1h3.3B**8C++
Nova 9669589241.037C0.6035.959%D18.685%B*12.4D--N/A3177.3h3.5B++9.7C**
Sirius SX12 9099038851.02C+0.6118.054%D*22.37%B++11.7D-N/A3577.1h10.3B**57.2C**
L100 Python HEAT 1,0968448310.169A8.5445.666%D2.725%C++21.3D6.3D*8439.7h5.3B+11.6C**
SVA-88 8208138410.967C0.6714.602%F28.536%B+9.2D*N/A2888.2h11.7C++80.2D-
Blueshift VM5 6176151873.289B+1.6615.078%D-20.163%C+15.7D*N/A4539.1h11.9A78.9C**
Quasar VM1 4964951493.322A1.6914.184%C19.596%C++15.4DN/A4932.1h10.4A73.2B+
NS Decimator 6774775470.872C+0.7665.097%B+2.516%C**19.6D--8.2D--14624.3h4.8C+7.4C**
Solstice SF 4134065320.763C0.8718.183%D*12.315%D8.8DN/A2446.4h10B54.8C++
VX29 Polaris 4024004370.915C-0.7215.723%D**27.75%B++12.6D--N/A4031.8h11.1B+70.3C
Sticky Grenade 4044001400N/A398.3768.492%A++N/A1333.3B*13.3C+45440.3h1.5B*2.2B*
S1 5913934020.978B+0.6562.324%B+4.071%B*22.1C11.1C19117.8h6.2B10B+
Serpent VE92 3943877540.513C-1.1216.683%D**20.413%C++3.4D*N/A12112.2h12B+72.1C
NS-7 PDW 3253213600.892C+0.7420.443%D-18.069%C+10D-N/A3632.1h11.3B*55B
Tank Mine 453290604.833B**3.2034.491%C++N/A170.6A95.9A14851.7h1.6B+4.6B**
XM98 288287525.519A++3.8934.695%C87.805%A+9.7D--N/A2629.5h2.2B+6.2B
Lasher X2 2812792251.24B+0.3920.727%D1.792%D*15D-N/A4318.6h19.5C++94.2C+
Proton II PPA 2232162110.286C8.6520.104%D2.315%C**65.5C**2.1D-1793.3h6.8B*33.9B+
C-4 3492142670.801C-0.8331.797%B**N/A46.5D29.3C+5524.6h1.9D5.9C++
VA39 Spectre 214213722.958B**1.3329.905%C68.075%M7D--N/A2430.6h5B+16.8B+
Skyguard 387210533.962B+2.3321.799%D*1.905%C+5.5D*4.7D**7138h136.9C628.1D-
Ursa 2152101711.228C+0.4013.791%F29.048%B++9.7D--N/A2621.7h15.7D*113.8F
Lumine Edge 2231978,5650.023C1.6119.217%D10.66%D-0.2DN/A1799.1h2.4F12.6D
NS-15M2 1921911881.016C0.6215.523%F25.655%C+13.9D--N/A4713.7h9.7B*62.4C+
Parallax VX3 192191533.604C++1.9734.721%D82.723%B++11D--N/A3617.4h2.2C*6.3C+
Eidolon VE33 1771751451.207C++0.4319.951%D*28%C**7D-N/A2625h9.8C+49D
Artemis VX26 1741732690.643D0.9915.66%F--30.058%B**6.1D*N/A1828.5h12.9C+82.5F
H-V45 1731721790.961C+0.6716.84%D**13.954%D--6.6D*N/A2125.9h9.5A+56.3C++
Phobos VX86 1611601091.468C++0.1659.754%C++11.875%D20.8D-N/A647.7h1.8B**3B+
Saron HRB 235159513.118C1.4937.057%D1.258%C20.1C-9.6D1917.9h20.4B55C+
MANA Anti-Personnel Turret 158156782N/A0.3715.214%UN/A1560U20U3640100.1h29.2T*192T*
Proximity Mine 149149207.45A5.8250.781%B**N/A99.3C-N/A3221.5h2.2D-4.3B
L100 Python AP 233143187.944B++6.3146.074%D*3.497%B+16.6D*10.5D*1398.6h6.2C++13.4C
Corvus VA55 1401371730.792C0.8415.874%F24.088%C++5.8D*N/A1923.7h11.6B73.2D
Nemesis VSH9 2251172880.406C--1.2356.787%D-N/A5.3D4.9C10322.1h9.5C-16.8D
Blueshift VM5 116116402.9C*1.2716.007%D21.552%C+14.9D*N/A567.8h15.2B94.9C+
Equinox VE2 1081071750.611C--1.0216.184%F-11.215%D*4.2D**N/A1225.4h9.8B**60.6C
Force-Blade 133827,6160.011C1.6237.671%B+N/A0.1DN/A0758.8h5F13.4C+
Spear Anti-Vehicle Phalanx Turret 9873514.6B**12.9735.235%D--6.849%A+22.8D-7.8D*2003.2h6.3B++17.8B+
NS Annihilator 14468980.694C*0.9476.312%D*N/A4.6D*5.1D*8714.8h15D--19.6D*
NS-R3 Swarm 12865601.083A0.5558.583%D*N/A4.7D4.6D4813.8h27.4C++46.7C+
Eridani SX5 6563571.105C+0.5318.698%D**34.921%A*15DN/A774.2h8.9B**47.5C++
MKV Suppressed 6362890.697C-0.9416.43%F-17.742%C4.3D*N/A1514.5h14.8C+89.8D
M20 Basilisk 7757163.563B1.9321.949%F-10.526%A++8.4D--2.9D*716.8h48B**218.8B+
NS-61 Emissary 5757760.75C+0.8813.512%F--22.807%B**6.7D--N/A208.5h13.8C++102.3D*
Comet VM2 8152481.083C**0.5528.93%F1.923%D*3.6D*2D--5114.5h35.4D--122.4F
Anti-Vehicle Grenade 5251151N/A49.3747.284%C-N/A510B++10D--26540.1h4.6B+9.7B+
Pulsar VS1 5251840.607C1.0319.017%D-21.569%C++4D*N/A3512.9h12.1B*63.8C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit108315,93620.6h
Anti-Vehicle MANA Turret82950.7h
Nanite Revive Grenade02080.1h
Medical Applicator175106,1329.3h
Spitfire Auto-Turret66280.8h
Restoration Kit2710.1h
Motion Spotter203,9132.7h
Deconstruction Tool02610h
Shield Recharging Field31880.1h
Ammunition Package241,2661.1h
Anti-Infantry MANA Turret194131.9h
IPC Targeting Dart41222.4h
Recon Detection Device272,6416.6h

Check the help document for the dictionary if you want to learn more about words used here.


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