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Record Smasher Erots[BLHR] Erots
NC BR 145

KDR: 2.11

Score: 48.1m

Last Seen: Dec 8th, 2018 7:08 PM
- OFFLINE - 19.9 hour(s)

Battle Rank 120 (145 total) - New Conglomerate on Cobalt - Outfit Leader of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 36
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP E540 Halberd LA1 Anchor GD-7F GD-22S AC-X11 C85 Canister-H AF-8 RailJack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $404,073 MLG Score: 323
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.733%22.031%5232799516,4181.743630.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.529%0.53B+0.223C++-0.498DHEAD ++ (~10.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.471B+9.40.341C**30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.425%0.369%6611021271598490.452421542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.417B-1.142D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.804B++130.754B++18.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.423%1.373%859610168,084123257466.55637141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.106%-0.335C--0.814D-0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.477B+7.60.396B12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.942%3.305%914910136,747108335216.22417192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.601%0.54B+-0.263C0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.845B*7.70.804B++10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.396%84.828%914510172,41993912.57614

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.572%0.952B*1.163B**-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.60.48B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.669%12.042%9142102019165010.293395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.323%0.692B+-0.487D0.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+3.10.353C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 36
48.1m534.3%394 (23.6k)338 (20.3k)2.1096541,19119,5252.87898145 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022208813.249%15.142%20107:1812

56% Engineer22% Heavy Assault13% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2014 9:38 AMNov 10th, 2014 7:56 PMDec 9th, 2018 1:57 AM (1d) (PST)Dec 8th, 2018 3:34 PM (2d) (PST)Dec 8th, 2018 3:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
507704370.2890.1370.0441.9750.080323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4044,21326,1911783119520,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2372.5h/98.9d 15,021 6,237 18,746 281.2k 1,261 7,923 11,443 72.1m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,456
Deaths:1,887
KDR:0.772
Accuracy:22.709% C
HSR:22.459% B+
AC-X11
B+
Kills:1,165
Deaths:1,522
KDR:0.765
Accuracy:22.354% C-
HSR:24.721% B+
Razor GD-23
C
Kills:350
Deaths:484
KDR:0.723
Accuracy:22.639% C
HSR:13.714% D*
LA39 Bruiser
C-
Kills:140
Deaths:170
KDR:0.824
Accuracy:56% C-
HSR:12.143% C-
NS-11C
C+
Kills:130
Deaths:180
KDR:0.722
Accuracy:23.456% C+
HSR:10% F
NS Baron G5AE
C
Kills:83
Deaths:151
KDR:0.550
Accuracy:36.799% D-
HSR:13.253% C
AF-57 Piston
C++
Kills:51
Deaths:41
KDR:1.244
Accuracy:40.945% C++
HSR:11.765% D
Kills:3,375
Deaths (as Engineer):4,435
Deaths (to Engineers):4,736
KDR:0.76099
Kill Difference:1,060
Playtime:1,330.714 hours
Usage:56%
Score:33.211m
Score/min:416
Accuracy (listed only):32.129%
HSR (listed only):15.436%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,009
Deaths:930
KDR:2.160
Accuracy:23.441% C+
HSR:24.042% C+
GD-22S
B+
Kills:1,408
Deaths:808
KDR:1.743
Accuracy:24.876% B+
HSR:23.224% C+
NS-15M2
C++
Kills:1,159
Deaths:528
KDR:2.195
Accuracy:24.322% C++
HSR:18.205% D-
NS-15M AE
C
Kills:1,159
Deaths:620
KDR:1.869
Accuracy:23.847% C
HSR:23.382% C
EM1
B+
Kills:720
Deaths:347
KDR:2.075
Accuracy:23.653% B+
HSR:23.472% C**
NS-15MP
C
Kills:577
Deaths:234
KDR:2.466
Accuracy:22.347% D--
HSR:25.823% C
NC05 Jackhammer
B
Kills:380
Deaths:250
KDR:1.520
Accuracy:46.034% C**
HSR:16.316% B
NC6 Gauss SAW
B+
Kills:243
Deaths:162
KDR:1.500
Accuracy:18.884% C+
HSR:26.749% B+
EM6
B+
Kills:236
Deaths:119
KDR:1.983
Accuracy:20.396% C
HSR:26.271% B+
MGR-L1 Promise
C*
Kills:91
Deaths:47
KDR:1.936
Accuracy:20.336% D
HSR:26.374% C*
Kills:7,982
Deaths (as Heavy Assault):4,045
Deaths (to Heavy Assaults):4,914
KDR:1.9733
Kill Difference:3,937
Playtime:511.328 hours
Usage:22%
Score:6.880m
Score/min:224
Accuracy (listed only):24.814%
HSR (listed only):23.386%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,456
Deaths:1,887
KDR:0.772
Accuracy:22.709% C
HSR:22.459% B+
AC-X11
B+
Kills:1,165
Deaths:1,522
KDR:0.765
Accuracy:22.354% C-
HSR:24.721% B+
Blitz GD-10
C**
Kills:1,158
Deaths:961
KDR:1.205
Accuracy:25.515% C**
HSR:15.371% C+
AF-4 Cyclone
C+
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:25.126% C+
HSR:17.474% C+
AF-4AE Cyclone
C
Kills:557
Deaths:339
KDR:1.643
Accuracy:24.381% D-
HSR:22.083% C
Razor GD-23
C
Kills:350
Deaths:484
KDR:0.723
Accuracy:22.639% C
HSR:13.714% D*
MGR-S1 Gladius
B
Kills:303
Deaths:133
KDR:2.278
Accuracy:22.199% D-
HSR:24.422% B
NS-7 PDW
B++
Kills:248
Deaths:253
KDR:0.980
Accuracy:27.989% B++
HSR:16.532% C+
MKV Suppressed
C++
Kills:222
Deaths:196
KDR:1.133
Accuracy:25.938% C++
HSR:17.117% C
LA39 Bruiser
C-
Kills:140
Deaths:170
KDR:0.824
Accuracy:56% C-
HSR:12.143% C-
NS-11C
C+
Kills:130
Deaths:180
KDR:0.722
Accuracy:23.456% C+
HSR:10% F
NS Baron G5AE
C
Kills:83
Deaths:151
KDR:0.550
Accuracy:36.799% D-
HSR:13.253% C
AF-57 Piston
C++
Kills:51
Deaths:41
KDR:1.244
Accuracy:40.945% C++
HSR:11.765% D
Kills:7,019
Deaths (as Light Assault):6,969
Deaths (to Light Assaults):3,688
KDR:1.00717
Kill Difference:50
Playtime:78.518 hours
Usage:3%
Score:0.974m
Score/min:207
Accuracy (listed only):28.927%
HSR (listed only):17.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:42.616% B*
HSR:86.983% A
Blitz GD-10
C**
Kills:1,158
Deaths:961
KDR:1.205
Accuracy:25.515% C**
HSR:15.371% C+
AF-4 Cyclone
C+
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:25.126% C+
HSR:17.474% C+
AF-4AE Cyclone
C
Kills:557
Deaths:339
KDR:1.643
Accuracy:24.381% D-
HSR:22.083% C
NC14 Bolt Driver
A++
Kills:467
Deaths:111
KDR:4.207
Accuracy:40.685% B*
HSR:89.936% A++
SAS-R
B+
Kills:411
Deaths:131
KDR:3.137
Accuracy:37.494% C+
HSR:73.479% B+
NS-44 Commissioner
C++
Kills:309
Deaths:386
KDR:0.801
Accuracy:36.103% C++
HSR:22.330% C++
MGR-S1 Gladius
B
Kills:303
Deaths:133
KDR:2.278
Accuracy:22.199% D-
HSR:24.422% B
NS-44L Blackhand
B**
Kills:282
Deaths:163
KDR:1.730
Accuracy:42.314% C++
HSR:58.156% B**
NS-7 PDW
B++
Kills:248
Deaths:253
KDR:0.980
Accuracy:27.989% B++
HSR:16.532% C+
MKV Suppressed
C++
Kills:222
Deaths:196
KDR:1.133
Accuracy:25.938% C++
HSR:17.117% C
LA80
B++
Kills:212
Deaths:77
KDR:2.753
Accuracy:45.027% B+
HSR:83.491% B++
EM4-AE Longshot
B++
Kills:169
Deaths:32
KDR:5.281
Accuracy:44.840% B+
HSR:85.207% B++
LA3 Desperado
C*
Kills:138
Deaths:166
KDR:0.831
Accuracy:29.666% C*
HSR:13.768% D--
Kills:6,792
Deaths (as Infiltrator):3,933
Deaths (to Infiltrators):2,906
KDR:1.72693
Kill Difference:2,859
Playtime:308.904 hours
Usage:13%
Score:4.742m
Score/min:256
Accuracy (listed only):33.564%
HSR (listed only):44.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:1,158
Deaths:961
KDR:1.205
Accuracy:25.515% C**
HSR:15.371% C+
AF-4 Cyclone
C+
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:25.126% C+
HSR:17.474% C+
GR-22
C
Kills:574
Deaths:640
KDR:0.897
Accuracy:22.451% C
HSR:17.596% C
AF-4AE Cyclone
C
Kills:557
Deaths:339
KDR:1.643
Accuracy:24.381% D-
HSR:22.083% C
MGR-S1 Gladius
B
Kills:303
Deaths:133
KDR:2.278
Accuracy:22.199% D-
HSR:24.422% B
GR-22AE
C--
Kills:297
Deaths:152
KDR:1.954
Accuracy:25.113% D
HSR:20.875% C--
NS-7 PDW
B++
Kills:248
Deaths:253
KDR:0.980
Accuracy:27.989% B++
HSR:16.532% C+
Reaper DMR
D
Kills:229
Deaths:383
KDR:0.598
Accuracy:20.230% D--
HSR:19.214% D
MKV Suppressed
C++
Kills:222
Deaths:196
KDR:1.133
Accuracy:25.938% C++
HSR:17.117% C
NC9 A-Tross
B+
Kills:183
Deaths:215
KDR:0.851
Accuracy:21.885% D
HSR:27.869% B+
LA39 Bruiser
C-
Kills:140
Deaths:170
KDR:0.824
Accuracy:56% C-
HSR:12.143% C-
NS Baron G5AE
C
Kills:83
Deaths:151
KDR:0.550
Accuracy:36.799% D-
HSR:13.253% C
Carnage AR
B+
Kills:59
Deaths:126
KDR:0.468
Accuracy:17.352% D**
HSR:23.729% B+
AF-57 Piston
C++
Kills:51
Deaths:41
KDR:1.244
Accuracy:40.945% C++
HSR:11.765% D
Kills:5,260
Deaths (as Combat Medic):4,412
Deaths (to Combat Medics):1,777
KDR:1.1922
Kill Difference:848
Playtime:120.094 hours
Usage:5%
Score:2.023m
Score/min:281
Accuracy (listed only):27.994%
HSR (listed only):18.532%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):793
KDR:0
Kill Difference:UNR
Playtime:11.981 hours
Usage:1%
Score:0.305m
Score/min:425
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:271
V. Kills:26 N/A
Deaths:39
KDR:6.949
Accuracy:41.425% D-
KPH:45.700 C-
VKPH:4.400 D--
Kills:271 (0 + 0)
Deaths:39
KDR:6.949
VKDR:0.667
Vehicle Kills:26
Kill Difference:232
Playtime:5.930 hours
Usage:0%
Score:0.124m
Score/min:349
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:83
V. Kills:4 N/A
Deaths:14
KDR:5.929
Accuracy:39.210% C
KPH:49.300 C+
VKPH:2.400 D--
C150 Dalton
C+
Kills:79
V. Kills:111 71%
Deaths:40
KDR:1.975
Accuracy:35.585% C
KPH:15.500 D--
VKPH:21.800 C+
Kills:162 (0 + 162)
Deaths:54
KDR:3
VKDR:2.130
Vehicle Kills:115
Kill Difference:108
Playtime:6.776 hours
Usage:0%
Score:0.202m
Score/min:497
Piloting Accuracy:N/A%
Gunner Accuracy:35.585%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:360
V. Kills:60 N/A
Deaths:30
KDR:12
Accuracy:41.878% D
KPH:33.200 D-
VKPH:5.500 D
L100 Python AP
D-
Kills:346
V. Kills:301 115%
Deaths:74
KDR:4.676
Accuracy:52.466% C
KPH:15.300 D*
VKPH:13.300 D-
Skyguard
D-
Kills:242
V. Kills:203 119%
Deaths:58
KDR:4.172
Accuracy:27.708% C
KPH:7.800 D-
VKPH:6.500 D-
Kills:948 (948 + 0)
Deaths:162
KDR:5.852
VKDR:3.481
Vehicle Kills:564
Kill Difference:786
Playtime:64.612 hours
Usage:3%
Score:0.964m
Score/min:249
Driving Accuracy:27.708%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:6,586
V. Kills:4,990 132%
Deaths:760
KDR:8.666
Accuracy:52.603% C**
KPH:20.500 C
VKPH:15.500 C*
E540 Halberd
B+
Kills:2,685
V. Kills:1,896 142%
Deaths:369
KDR:7.276
Accuracy:50.634% B++
KPH:24.800 C-
VKPH:17.500 B+
Enforcer ML85
B
Kills:782
V. Kills:686 114%
Deaths:117
KDR:6.684
Accuracy:48.088% B*
KPH:21.400 C+
VKPH:18.800 B
Titan-150 HESH
B+
Kills:480
V. Kills:158 302%
Deaths:13
KDR:36.923
Accuracy:50.968% B+
KPH:30.900 C--
VKPH:10.200 B+
C85 Canister
B++
Kills:74
V. Kills:1 N/A
Deaths:7
KDR:10.571
Accuracy:34.102% C--
KPH:101.800 B++
VKPH:1.400 D
Titan-150 HEAT
C+
Kills:70
V. Kills:33 206%
Deaths:7
KDR:10
Accuracy:53.859% B*
KPH:18.700 C
VKPH:8.800 C+
Kills:10,677 (7,136 + 3,541)
Deaths:1,273
KDR:8.387
VKDR:6.099
Vehicle Kills:7,764
Kill Difference:9,404
Playtime:486.291 hours
Usage:20%
Score:10.314m
Score/min:353
Driving Accuracy:53.859%
Gunner Accuracy:34.102%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:1,161
V. Kills:69 N/A
Deaths:121
KDR:9.595
Accuracy:40.789% D-
KPH:100.700 C+
VKPH:6 C-
M96 Mjolnir-H
C
Kills:929
V. Kills:703 132%
Deaths:88
KDR:10.557
Accuracy:49.660% C+
KPH:36.600 C--
VKPH:27.700 C
E540 Halberd-H
C+
Kills:579
V. Kills:324 178%
Deaths:152
KDR:3.809
Accuracy:56.312% C+
KPH:27.700 D
VKPH:15.500 D
M40 Fury-H
C-
Kills:221
V. Kills:28 N/A
Deaths:20
KDR:11.050
Accuracy:37.247% C
KPH:61.700 D
VKPH:7.800 C-
Kills:2,890 (0 + 2,890)
Deaths:381
KDR:7.585
VKDR:2.950
Vehicle Kills:1,124
Kill Difference:2,509
Playtime:61.398 hours
Usage:3%
Score:1.223m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:37.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:726
V. Kills:143 N/A
Deaths:101
KDR:7.188
Accuracy:34.743% C+
KPH:48.800 C++
VKPH:9.600 C++
M40 Fury
C++
Kills:455
V. Kills:106 425%
Deaths:65
KDR:7
Accuracy:34.243% C+
KPH:50.900 C+
VKPH:11.800 C++
M12 Kobalt
C*
Kills:64
V. Kills:2 N/A
Deaths:5
KDR:12.800
Accuracy:18.583% C*
KPH:55.500 C+
VKPH:1.700 C--
Kills:1,245 (0 + 1,245)
Deaths:171
KDR:7.281
VKDR:1.468
Vehicle Kills:251
Kill Difference:1,074
Playtime:24.993 hours
Usage:1%
Score:0.999m
Score/min:666
Driving Accuracy:N/A%
Gunner Accuracy:18.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,5766,5867608.666B+6.5652.603%C**1.245%D-20.5C15.5C*323321.4h4.3C*8.2B+
E540 Halberd 4,5812,6853697.276C++5.1750.634%B++1.825%D24.8C-17.5B+431108.4h6C+11.8B+
LA1 Anchor 2,0142,0099302.16C+0.0523.441%C+24.042%C+22.1D-N/A8490.7h8.3B*35.4B+
GD-7F 1,4681,4561,8870.772C1.3422.709%C22.459%B+9.1D-N/A47160.8h11.1B++49.1B
GD-22S 1,4161,4088081.743C*0.3724.876%B+23.224%C+22.4DN/A13362.9h8.5B**34.3B++
AC-X11 1,1691,1651,5220.765C1.3422.354%C-24.721%B+12.2DN/A7195.2h8B*35.7B
C85 Canister-H 1,2301,1611219.595C+7.4940.789%D-10.68%C+101C+6C-37511.5h4.8B++11.8B+
AF-8 RailJack 1,1601,1603333.483B+1.3742.616%B*86.983%A18.2C-N/A8363.7h1.6A3.7B**
NS-15M2 1,1631,1595282.195B0.0924.322%C++18.205%D-26.3DN/A7144h10.2B*42B+
NS-15M AE 1,1631,1596201.869C+0.2423.847%C23.382%C20.3D--N/A5657h10.3B+43.1B
Blitz GD-10 1,1621,1589611.205C++0.9025.515%C**15.371%C+17.7C--N/A10165.6h11.6B*45.4B+
AF-4 Cyclone 1,1611,1566521.773B+0.3425.126%C+17.474%C+18.1DN/A6263.7h8.6B*34.1B+
Sticky Grenade 9689651965N/A962.8952.819%C+N/A1206.3B+3.8D-65150.8h1.7B+3.2B+
M96 Mjolnir-H 1,6329298810.557A*8.4549.66%C+N/A36.6C--27.7C30225.4h30.6B+61.6B+
Enforcer ML85 1,4687821176.684B+4.5748.088%B*1.279%D21.4C+18.8B41836.5h12.2C*25.4B++
M40 Fury 8697261017.188C++5.0834.743%C+1.102%D48.7C++9.6C++61014.9h10.9B+31.5B+
EM1 7227203472.075B**0.0323.653%B+23.472%C**19.9DN/A6836.1h9.7B+41.2B++
E540 Halberd-H 9035791523.809C1.7056.312%C+N/A27.7D15.5D35020.9h6.5C+11.5C++
NS-15MP 5795772342.466C++0.3622.347%D--25.823%C14.9D**N/A3538.6h11C+49.4C
GR-22 5775746400.897C1.2122.451%C17.596%C17.5DN/A8732.8h11.5B++51.3B
AF-4AE Cyclone 5615573391.643C+0.4724.381%D-22.083%C11.7D--N/A3347.7h8.6B+35.2C++
NS Decimator 8135424041.342B+0.7753.173%D-2.583%C*20.8D10.4D24426.1h4.9C+9.2C
Tank Mine 9105361952.749C++0.6430.114%CN/A72.4D50.5C13197.4h2.5D-8.4D--
Titan-150 HESH 6384801336.923M34.8150.968%B+N/A31C--10.2B+16115.5h3.1C*6B+
NC14 Bolt Driver 4684671114.207A+2.1040.685%B*89.936%A++22.7C+N/A10720.6h1.6A+4B**
M40 Fury 561455657C+4.8934.243%C+1.099%D51.1C+11.9C++8148.9h12.1C*35.3C*
SAS-R 4114111313.137C++1.0337.494%C+73.479%B+25.5DN/A15216.1h2B+5.3B+
NC05 Jackhammer 3833802501.52C**0.5946.034%C**16.316%B23.8DN/A11416h4.4B+9.6B+
L100 Python HESH 4203603012C++9.8941.878%D2.5%B*33.3D-5.6D22310.8h2.8B+6.7C*
Razor GD-23 3543504840.723C1.3922.639%C13.714%D*6.5D-N/A4654h9.8B*43.3B+
L100 Python AP 647346744.676C++2.5752.466%C2.312%C15.2D*13.3D-35922.7h7.3C13.8C
NS-44 Commissioner 3133093860.801C+1.3136.103%C++22.33%C++16.9DN/A8618.3h3.2B++8.8B+
MGR-S1 Gladius 3053031332.278B++0.1722.199%D-24.422%B21.3C--N/A4914.2h7.3B**32.8B+
Bouncing Betty 297297417.244B**5.1342.867%C+N/A95.8DN/A5703.1h2.1C--5C
GR-22AE 3002971521.954C*0.1625.113%D20.875%C--15.7D--N/A3618.9h10.1B*40.2B
NS-44L Blackhand 2852821631.73B+0.3842.314%C++58.156%B**19.4CN/A8914.5h4.4C++10.5C*
Breaker Rocket Pods 297271396.949C+4.8441.425%D-N/A45.9C-4.4D--3495.9h13B+31.4C**
NS-7 PDW 2502482530.98C++1.1327.989%B++16.532%C+17.2C-N/A11114.4h11.8B*42.3B+
C-4 3412471661.488C++0.6227.557%B+N/A52.6D20D10144.7h1.5C++5.3B
NC6 Gauss SAW 2472431621.5B0.6118.884%C+26.749%B+20.4C-N/A17611.9h8.5B++45.2B+
Skyguard 445242584.172B++2.0627.708%C2.066%C+7.8D-6.5D-17731.1h112.7C**406.6C**
EM6 2392361191.983B0.1320.396%C26.271%B+22.9DN/A14710.3h8.9B*43.7B+
Reaper DMR 2312293830.598C1.5120.23%D--19.214%D13D--N/A7117.6h8.5B++41.8C+
MKV Suppressed 2222221961.133C++0.9825.938%C++17.117%C15.2DN/A8914.6h11.2B++43.2B+
M40 Fury-H 2492212011.05C+8.9437.247%CN/A61.4D7.8C-3023.6h8.1C+21.7C+
LA80 212212772.753C0.6445.027%B+83.491%B++20.6DN/A8910.3h1.6B**3.5B*
NC9 A-Tross 1841832150.851C1.2621.885%D27.869%B+16.9D-N/A11110.8h7.8B**35.6B+
EM4-AE Longshot 169169325.281B3.1744.84%B+85.207%B++19.4D*N/A438.7h1.5B**3.3B*
LA39 Bruiser 1411401700.824C1.2956%C-12.143%C-9.5D*N/A6014.8h2.8C-5C
LA3 Desperado 1381381660.831C+1.2829.666%C*13.768%D--17.3DN/A768h7.9B+26.7C++
NS-11C 1311301800.722C1.3923.456%C+10%F7.6D-N/A5817h13.2B+56.4B
Frag Grenade 1281271127N/A124.8949.938%B+N/A635B++5C--46710.2h3.2B+6.3B++
NC15 Phoenix 206112711.577B+0.5344.907%D*N/A11.2C9.4C21610h8.4B+18.7C*
MGR-L1 Promise 9191471.936B+0.1720.336%D26.374%C*14D--N/A336.5h11.8B++58.2C**
L105 Zephyr 8783145.929C3.8239.21%CN/A48.8C+2.4D--3271.7h6C*15.2C++
NS Baron G5AE 83831510.55D1.5636.799%D-13.253%C15.4D--N/A805.4h4.3C++11.8C+
C150 Dalton 19079401.975D0.1335.585%CN/A15.5D--21.8C+5535.1h5.7C-16.1C--
C85 Canister 7574710.571C8.4634.102%C--9.459%D--105.7B*1.4D4220.7h4.6B*13.5B++
MANA Anti-Vehicle Turret 12270292.414A++0.3048.363%C4.286%A++700C*520C3971670.1h10.1B+20.9B+
Titan-150 HEAT 10370710B**7.8953.859%B*4.286%B++18.9C8.9C+8623.7h4.7B8.7B++
M12 Kobalt 6664512.8C++10.6918.583%C*25%A+53.3C1.7C--2401.2h19.7C++106.1C**
Carnage AR 59591260.468D1.6417.352%D**23.729%B+9.2D--N/A1076.4h12.6B+72.6C-
AF-57 Piston 5151411.244C+0.8740.945%C++11.765%D11.3D--N/A854.5h4.1B+10B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter404,5864.8h
Restoration Kit111861.2h
NC Patriot Flare Gun1850.3h
Nano-Armor Kit498662,13839.8h
Spawn Beacon131,3241.7h
Anti-Vehicle MANA Turret83861h
AE Nano-Armor Kit279764,76258.3h
Nanite Revive Grenade04820.1h
Medical Kit2294,61523.6h
Medical Applicator17688,2836.8h
NSX Amaterasu449810.1h
Spitfire Auto-Turret75181.2h
AE Medical Applicator1921,7331.5h
Anti-Infantry MANA Turret51050.7h
Ammunition Package552,3661.8h
Nano-Repair Grenade01420h
Shield Recharging Field6520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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