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Record Smasher Erots[BLHR] Erots
NC BR 146

KDR: 2.14

Score: 48.9m

Last Seen: Feb 20th, 2019 4:01 PM
- OFFLINE - 13.7 hour(s)

Battle Rank 120 (146 total) - New Conglomerate on Cobalt - Outfit Leader of BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 29
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP E540 Halberd LA1 Anchor GD-7F GD-22S AC-X11 C85 Canister-H AF-8 RailJack
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $400,320 MLG Score: 320
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.653%22.135%5242799516,6161.747760.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.521%0.517B+0.206C++-0.481DHEAD ++ (~10.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.469B+9.40.341C**30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.502%0.368%6611021272602490.451078544%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.421B-1.136D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.805B++130.754B++18.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.724%1.296%936610168,799124060817.09025145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.064%-0.317C-0.84D--0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.497B+7.20.416B11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.924%3.295%910910136,768109135336.20348192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.614%0.536B+-0.269C0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.845B*7.70.805B++10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.396%84.828%910510172,41995012.54364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.572%0.956B*1.16B**-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.60.482B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.669%12.042%9102102019165310.292049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.323%0.686B+-0.495D0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.521B+3.10.353C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BlueHornets[BLHR] BlueHornets
NC outfit on Cobalt

Members: 29
48.9m531.6%390 (23.4k)335 (20.1k)2.142242,19519,6972.92816146 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022211813.166%14.945%19707:2412

56% Engineer22% Heavy Assault13% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2014 9:38 AMNov 10th, 2014 7:56 PMFeb 20th, 2019 5:23 PM (6h) (PST)Feb 20th, 2019 12:03 PM (12h) (PST)Feb 20th, 2019 12:01 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
510694410.2890.1350.0431.9680.081320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5834,15026,4331783118520,108

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2431.3h/101.3d 15,481 6,306 19,117 287.1k 1,285 8,063 11,805 74.4m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:1,460
Deaths:1,907
KDR:0.766
Accuracy:22.680% C
HSR:22.466% B+
AC-X11
B+
Kills:1,165
Deaths:1,522
KDR:0.765
Accuracy:22.354% C--
HSR:24.721% B+
Razor GD-23
C
Kills:350
Deaths:484
KDR:0.723
Accuracy:22.639% C
HSR:13.714% D*
LA39 Bruiser
C-
Kills:140
Deaths:170
KDR:0.824
Accuracy:56% C-
HSR:12.143% C-
NS-11C
C+
Kills:130
Deaths:180
KDR:0.722
Accuracy:23.125% C+
HSR:10% F
NS Baron G5AE
C
Kills:83
Deaths:151
KDR:0.550
Accuracy:36.799% D--
HSR:13.253% C
AF-57 Piston
C++
Kills:51
Deaths:41
KDR:1.244
Accuracy:40.945% C++
HSR:11.765% D
Kills:3,379
Deaths (as Engineer):4,455
Deaths (to Engineers):4,762
KDR:0.75847
Kill Difference:1,076
Playtime:1,372.838 hours
Usage:56%
Score:33.830m
Score/min:411
Accuracy (listed only):32.077%
HSR (listed only):15.437%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,062
Deaths:957
KDR:2.155
Accuracy:23.211% C
HSR:24.248% C+
GD-22S
B
Kills:1,408
Deaths:808
KDR:1.743
Accuracy:24.876% B
HSR:23.224% C+
NS-15M AE
C
Kills:1,159
Deaths:620
KDR:1.869
Accuracy:23.847% C
HSR:23.382% C-
NS-15M2
C++
Kills:1,159
Deaths:528
KDR:2.195
Accuracy:24.322% C++
HSR:18.205% D-
EM1
B+
Kills:794
Deaths:380
KDR:2.089
Accuracy:23.252% B
HSR:24.937% B+
NS-15MP
C-
Kills:583
Deaths:238
KDR:2.450
Accuracy:22.297% D--
HSR:26.072% C-
NC05 Jackhammer
B
Kills:380
Deaths:250
KDR:1.520
Accuracy:46.034% C*
HSR:16.316% B
NC6 Gauss SAW
B+
Kills:243
Deaths:162
KDR:1.500
Accuracy:18.884% C+
HSR:26.749% B+
EM6
B+
Kills:242
Deaths:129
KDR:1.876
Accuracy:20.022% C
HSR:26.446% B+
MGR-L1 Promise
C+
Kills:111
Deaths:56
KDR:1.982
Accuracy:20.207% D
HSR:23.423% C+
Kills:8,141
Deaths (as Heavy Assault):4,128
Deaths (to Heavy Assaults):4,966
KDR:1.97214
Kill Difference:4,013
Playtime:525.492 hours
Usage:22%
Score:7.007m
Score/min:222
Accuracy (listed only):24.695%
HSR (listed only):23.300%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:1,460
Deaths:1,907
KDR:0.766
Accuracy:22.680% C
HSR:22.466% B+
AC-X11
B+
Kills:1,165
Deaths:1,522
KDR:0.765
Accuracy:22.354% C--
HSR:24.721% B+
Blitz GD-10
C**
Kills:1,158
Deaths:961
KDR:1.205
Accuracy:25.515% C**
HSR:15.371% C+
AF-4 Cyclone
C+
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:25.126% C+
HSR:17.474% C+
AF-4AE Cyclone
C
Kills:558
Deaths:342
KDR:1.632
Accuracy:24.344% D*
HSR:22.222% C
Razor GD-23
C
Kills:350
Deaths:484
KDR:0.723
Accuracy:22.639% C
HSR:13.714% D*
MGR-S1 Gladius
C**
Kills:313
Deaths:137
KDR:2.285
Accuracy:22.129% D-
HSR:23.962% C**
NS-7 PDW
B++
Kills:248
Deaths:253
KDR:0.980
Accuracy:27.989% B++
HSR:16.532% C+
MKV Suppressed
C+
Kills:238
Deaths:204
KDR:1.167
Accuracy:25.528% C+
HSR:18.067% C+
LA39 Bruiser
C-
Kills:140
Deaths:170
KDR:0.824
Accuracy:56% C-
HSR:12.143% C-
NS-11C
C+
Kills:130
Deaths:180
KDR:0.722
Accuracy:23.125% C+
HSR:10% F
NS Baron G5AE
C
Kills:83
Deaths:151
KDR:0.550
Accuracy:36.799% D--
HSR:13.253% C
AF-57 Piston
C++
Kills:51
Deaths:41
KDR:1.244
Accuracy:40.945% C++
HSR:11.765% D
Kills:7,050
Deaths (as Light Assault):7,004
Deaths (to Light Assaults):3,713
KDR:1.00657
Kill Difference:46
Playtime:79.281 hours
Usage:3%
Score:0.974m
Score/min:205
Accuracy (listed only):28.859%
HSR (listed only):17.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A
Kills:1,160
Deaths:333
KDR:3.483
Accuracy:42.616% B*
HSR:86.983% A
Blitz GD-10
C**
Kills:1,158
Deaths:961
KDR:1.205
Accuracy:25.515% C**
HSR:15.371% C+
AF-4 Cyclone
C+
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:25.126% C+
HSR:17.474% C+
AF-4AE Cyclone
C
Kills:558
Deaths:342
KDR:1.632
Accuracy:24.344% D*
HSR:22.222% C
NC14 Bolt Driver
A++
Kills:467
Deaths:111
KDR:4.207
Accuracy:40.685% B*
HSR:89.936% A++
SAS-R
B+
Kills:411
Deaths:131
KDR:3.137
Accuracy:37.494% C
HSR:73.479% B+
NS-44 Commissioner
C+
Kills:316
Deaths:394
KDR:0.802
Accuracy:35.973% C+
HSR:21.835% C+
MGR-S1 Gladius
C**
Kills:313
Deaths:137
KDR:2.285
Accuracy:22.129% D-
HSR:23.962% C**
NS-44L Blackhand
B**
Kills:283
Deaths:164
KDR:1.726
Accuracy:42.116% C+
HSR:57.951% B**
NS-7 PDW
B++
Kills:248
Deaths:253
KDR:0.980
Accuracy:27.989% B++
HSR:16.532% C+
MKV Suppressed
C+
Kills:238
Deaths:204
KDR:1.167
Accuracy:25.528% C+
HSR:18.067% C+
LA80
B++
Kills:212
Deaths:77
KDR:2.753
Accuracy:45.027% B+
HSR:83.491% B++
EM4-AE Longshot
B++
Kills:169
Deaths:32
KDR:5.281
Accuracy:44.840% B+
HSR:85.207% B++
LA3 Desperado
C*
Kills:138
Deaths:166
KDR:0.831
Accuracy:29.666% C*
HSR:13.768% D--
Kills:6,827
Deaths (as Infiltrator):3,957
Deaths (to Infiltrators):2,930
KDR:1.7253
Kill Difference:2,870
Playtime:310.337 hours
Usage:13%
Score:4.750m
Score/min:255
Accuracy (listed only):33.503%
HSR (listed only):44.734%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C**
Kills:1,158
Deaths:961
KDR:1.205
Accuracy:25.515% C**
HSR:15.371% C+
AF-4 Cyclone
C+
Kills:1,156
Deaths:652
KDR:1.773
Accuracy:25.126% C+
HSR:17.474% C+
GR-22
C
Kills:574
Deaths:640
KDR:0.897
Accuracy:22.451% C
HSR:17.596% C
AF-4AE Cyclone
C
Kills:558
Deaths:342
KDR:1.632
Accuracy:24.344% D*
HSR:22.222% C
MGR-S1 Gladius
C**
Kills:313
Deaths:137
KDR:2.285
Accuracy:22.129% D-
HSR:23.962% C**
GR-22AE
D
Kills:297
Deaths:152
KDR:1.954
Accuracy:25.113% D
HSR:20.875% D
NS-7 PDW
B++
Kills:248
Deaths:253
KDR:0.980
Accuracy:27.989% B++
HSR:16.532% C+
MKV Suppressed
C+
Kills:238
Deaths:204
KDR:1.167
Accuracy:25.528% C+
HSR:18.067% C+
Reaper DMR
D
Kills:229
Deaths:383
KDR:0.598
Accuracy:20.230% D--
HSR:19.214% D
NC9 A-Tross
B+
Kills:183
Deaths:215
KDR:0.851
Accuracy:21.885% D
HSR:27.869% B+
LA39 Bruiser
C-
Kills:140
Deaths:170
KDR:0.824
Accuracy:56% C-
HSR:12.143% C-
NS Baron G5AE
C
Kills:83
Deaths:151
KDR:0.550
Accuracy:36.799% D--
HSR:13.253% C
Carnage AR
B+
Kills:59
Deaths:126
KDR:0.468
Accuracy:17.352% D**
HSR:23.729% B+
AF-57 Piston
C++
Kills:51
Deaths:41
KDR:1.244
Accuracy:40.945% C++
HSR:11.765% D
Kills:5,287
Deaths (as Combat Medic):4,427
Deaths (to Combat Medics):1,791
KDR:1.19426
Kill Difference:860
Playtime:120.194 hours
Usage:5%
Score:2.023m
Score/min:281
Accuracy (listed only):27.958%
HSR (listed only):18.577%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:272
V. Kills:26 N/A
Deaths:39
KDR:6.974
Accuracy:41.502% D-
KPH:45.900 C-
VKPH:4.400 D--
Kills:272 (0 + 0)
Deaths:39
KDR:6.974
VKDR:0.667
Vehicle Kills:26
Kill Difference:233
Playtime:5.930 hours
Usage:0%
Score:0.125m
Score/min:353
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:83
V. Kills:4 N/A
Deaths:14
KDR:5.929
Accuracy:39.210% C
KPH:49.300 C+
VKPH:2.400 D--
C150 Dalton
C+
Kills:79
V. Kills:111 71%
Deaths:40
KDR:1.975
Accuracy:35.585% C
KPH:15.500 D--
VKPH:21.800 C+
Kills:162 (0 + 162)
Deaths:54
KDR:3
VKDR:2.130
Vehicle Kills:115
Kill Difference:108
Playtime:6.776 hours
Usage:0%
Score:0.203m
Score/min:499
Piloting Accuracy:N/A%
Gunner Accuracy:35.585%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:420
V. Kills:335 125%
Deaths:76
KDR:5.526
Accuracy:52.428% C
KPH:16.300 D--
VKPH:13 D-
L100 Python HESH
D
Kills:368
V. Kills:61 N/A
Deaths:30
KDR:12.267
Accuracy:41.991% D
KPH:33.600 D-
VKPH:5.600 D
Skyguard
D-
Kills:242
V. Kills:203 119%
Deaths:58
KDR:4.172
Accuracy:27.730% C
KPH:7.800 D-
VKPH:6.500 D-
Kills:1,030 (1,030 + 0)
Deaths:164
KDR:6.280
VKDR:3.652
Vehicle Kills:599
Kill Difference:866
Playtime:67.873 hours
Usage:3%
Score:1.005m
Score/min:247
Driving Accuracy:27.730%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:7,219
V. Kills:5,290 136%
Deaths:776
KDR:9.303
Accuracy:52.059% C*
KPH:20.900 C
VKPH:15.300 C++
E540 Halberd
B+
Kills:2,704
V. Kills:1,904 142%
Deaths:370
KDR:7.308
Accuracy:50.639% B*
KPH:24.900 C
VKPH:17.500 B+
Enforcer ML85
B+
Kills:782
V. Kills:686 114%
Deaths:117
KDR:6.684
Accuracy:48.088% B*
KPH:21.400 C+
VKPH:18.800 B+
Titan-150 HESH
B+
Kills:480
V. Kills:158 302%
Deaths:13
KDR:36.923
Accuracy:50.968% B+
KPH:30.900 C--
VKPH:10.200 B+
C85 Canister
B++
Kills:74
V. Kills:1 N/A
Deaths:7
KDR:10.571
Accuracy:34.102% C--
KPH:101.800 B++
VKPH:1.400 D*
Titan-150 HEAT
C+
Kills:70
V. Kills:33 206%
Deaths:7
KDR:10
Accuracy:53.859% B*
KPH:18.700 C
VKPH:8.800 C+
Kills:11,329 (7,769 + 3,560)
Deaths:1,290
KDR:8.782
VKDR:6.257
Vehicle Kills:8,072
Kill Difference:10,039
Playtime:510.814 hours
Usage:21%
Score:10.556m
Score/min:344
Driving Accuracy:53.859%
Gunner Accuracy:34.102%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:1,161
V. Kills:69 N/A
Deaths:121
KDR:9.595
Accuracy:40.789% D--
KPH:100.700 C+
VKPH:6 C-
M96 Mjolnir-H
C
Kills:929
V. Kills:703 132%
Deaths:88
KDR:10.557
Accuracy:49.660% C+
KPH:36.600 D
VKPH:27.700 C
E540 Halberd-H
C+
Kills:579
V. Kills:324 178%
Deaths:152
KDR:3.809
Accuracy:56.312% C+
KPH:27.700 D
VKPH:15.500 D
M40 Fury-H
C--
Kills:221
V. Kills:28 N/A
Deaths:20
KDR:11.050
Accuracy:37.247% C
KPH:61.700 D
VKPH:7.800 C--
Kills:2,890 (0 + 2,890)
Deaths:381
KDR:7.585
VKDR:2.950
Vehicle Kills:1,124
Kill Difference:2,509
Playtime:61.398 hours
Usage:3%
Score:1.227m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:37.247%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:726
V. Kills:143 N/A
Deaths:101
KDR:7.188
Accuracy:34.743% C+
KPH:48.800 C++
VKPH:9.600 C++
M40 Fury
C++
Kills:457
V. Kills:106 427%
Deaths:65
KDR:7.031
Accuracy:34.192% C+
KPH:51 C+
VKPH:11.800 C++
M12 Kobalt
C++
Kills:64
V. Kills:2 N/A
Deaths:5
KDR:12.800
Accuracy:18.491% C++
KPH:54.300 C
VKPH:1.700 D
Kills:1,247 (0 + 1,247)
Deaths:171
KDR:7.292
VKDR:1.468
Vehicle Kills:251
Kill Difference:1,076
Playtime:25.033 hours
Usage:1%
Score:1.000m
Score/min:665
Driving Accuracy:N/A%
Gunner Accuracy:18.491%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 12,5097,2197769.303B+7.1652.059%C*1.177%D--20.9C15.3C++311345.5h4.3B+8.2B++
E540 Halberd 4,6082,7043707.308C+5.1750.639%B*1.812%D24.9C17.5B+434108.7h6C+11.8B+
LA1 Anchor 2,0672,0629572.155C+0.0123.211%C24.248%C+22D-N/A8593.6h8.3B*35.7B+
GD-7F 1,4721,4601,9070.766C1.3822.68%C22.466%B+8.8D-N/A45166.8h11.2B++49.5B
GD-22S 1,4161,4088081.743C*0.4024.876%B23.224%C+22.4DN/A13362.9h8.5B**34.3B++
AC-X11 1,1691,1651,5220.765C1.3822.354%C--24.721%B+12.2DN/A7195.2h8B*35.7B
C85 Canister-H 1,2301,1611219.595C+7.4540.789%D--10.68%C+101C+6C-37511.5h4.8B++11.8B+
AF-8 RailJack 1,1601,1603333.483B+1.3442.616%B*86.983%A18.2CN/A8363.7h1.6A3.7B*
NS-15M AE 1,1631,1596201.869C+0.2723.847%C23.382%C-20.3D--N/A5657h10.3B+43.1C**
NS-15M2 1,1631,1595282.195B0.0524.322%C++18.205%D-26.3DN/A7144h10.2B*42B+
Blitz GD-10 1,1621,1589611.205C*0.9425.515%C**15.371%C+17.7C--N/A10165.6h11.6B*45.4B+
AF-4 Cyclone 1,1611,1566521.773B+0.3725.126%C+17.474%C+18.1DN/A6263.7h8.6B**34.1B+
Sticky Grenade 9699661966N/A963.8652.865%C+N/A1207.5B+3.8D-65040.8h1.7B+3.2B+
M96 Mjolnir-H 1,6329298810.557A*8.4149.66%C+N/A36.6D27.7C30325.4h30.6B+61.6B+
EM1 7967943802.089B**0.0523.252%B24.937%B+19.7DN/A6540.4h9.7B+41.7B++
Enforcer ML85 1,4687821176.684B+4.5448.088%B*1.279%D21.4C+18.8B+41836.5h12.2C**25.4B++
M40 Fury 8697261017.188C++5.0534.743%C+1.102%D48.7C++9.6C++61014.9h10.9B+31.5B+
NS-15MP 5855832382.45C++0.3122.297%D--26.072%C-14.9D**N/A3539.2h11.1C+49.6C
E540 Halberd-H 9035791523.809C1.6756.312%C+N/A27.7D15.5D35120.9h6.5C+11.5C++
GR-22 5775746400.897C1.2522.451%C17.596%C17.5DN/A8732.8h11.5B++51.3B
NS Decimator 8425634111.37B+0.7753.102%D-2.487%C++21D10.4D24326.8h4.9C+9.2C
AF-4AE Cyclone 5625583421.632C+0.5124.344%D*22.222%C11.6D*N/A3348.1h8.6B+35.2C+
Tank Mine 9115371952.754C++0.6130.716%C+N/A72.6D50.5C13227.4h2.6D--8.3D--
Titan-150 HESH 6384801336.923M34.7850.968%B+N/A31C--10.2B+16115.5h3.1C**6B+
NC14 Bolt Driver 4684671114.207A2.0640.685%B*89.936%A++22.7C+N/A10720.6h1.6A+4B**
M40 Fury 563457657.031C+4.8934.192%C+1.094%D50.8C+11.8C++8139h12.1C*35.3C**
L100 Python AP 755420765.526C*3.3852.428%C1.905%C--16.3D--13D-33925.8h6.8C+12.9C+
SAS-R 4114111313.137C*0.9937.494%C73.479%B+25.5DN/A15316.1h2B+5.3B
NC05 Jackhammer 3833802501.52C*0.6246.034%C*16.316%B23.8DN/A11416h4.4B+9.6B+
L100 Python HESH 4293683012.267C++10.1241.991%D2.446%B*33.8D5.6D22610.9h2.8B+6.6C*
Razor GD-23 3543504840.723C1.4222.639%C13.714%D*6.5D-N/A4654h9.8B*43.3B+
NS-44 Commissioner 3203163940.802C+1.3435.973%C+21.835%C+15.9DN/A8019.9h3.2B++8.8B+
MGR-S1 Gladius 3153131372.285B++0.1422.129%D-23.962%C**20.2DN/A4615.5h7.3B**33.1B+
Bouncing Betty 297297417.244B**5.1042.935%C+N/A95.8C--N/A5703.1h2.1C-5C+
GR-22AE 3002971521.954C++0.1925.113%D20.875%D15.7D--N/A3618.9h10.1B*40.2C**
NS-44L Blackhand 2862831641.726B+0.4242.116%C+57.951%B**19.4CN/A8914.6h4.4C*10.5C**
Breaker Rocket Pods 298272396.974C+4.8341.502%D-N/A46.1C-4.4D--3535.9h13B+31.3C**
NS-7 PDW 2502482530.98C++1.1627.989%B++16.532%C+17.2C-N/A11114.4h11.8B*42.3B++
C-4 3412471661.488C++0.6527.786%B+N/A52.6D20D10254.7h1.5C++5.3B+
NC6 Gauss SAW 2472431621.5B+0.6418.884%C+26.749%B+20.4C-N/A17711.9h8.5B+45.2B
Skyguard 445242584.172B++2.0327.73%C2.066%C+7.8D-6.5D-17731.1h112.8B406.7C**
EM6 2452421291.876C**0.2720.022%C26.446%B+22.2DN/A14010.9h8.9B*44.6B
MKV Suppressed 2382382041.167C++0.9825.528%C+18.067%C+15.1DN/A8415.8h11.1B++43.4B+
Reaper DMR 2312293830.598C1.5420.23%D--19.214%D13D--N/A7117.6h8.5B++41.8C+
M40 Fury-H 2492212011.05C+8.9137.247%CN/A61.4D7.8C--3033.6h8.1C++21.7C+
LA80 212212772.753C0.6145.027%B+83.491%B++20.6DN/A8910.3h1.6B**3.5B*
NC9 A-Tross 1841832150.851C1.2921.885%D27.869%B+16.9D-N/A11110.8h7.8B**35.6B+
EM4-AE Longshot 169169325.281B3.1444.84%B+85.207%B++19.4D*N/A438.7h1.5B**3.3B*
LA39 Bruiser 1411401700.824C1.3256%C-12.143%C-9.5D*N/A6014.8h2.8C-5C
LA3 Desperado 1381381660.831C+1.3129.666%C*13.768%D--17.3DN/A768h7.9B+26.7B+
NS-11C 1311301800.722C1.4223.125%C+10%F7.4D-N/A5717.5h13.2B+57.2C**
Frag Grenade 1281271127N/A124.8649.938%B+N/A635B++5C--46930.2h3.2B++6.3B++
NC15 Phoenix 206112711.577B+0.5744.869%D*N/A11.2C9.4C21710h8.4B++18.7C*
MGR-L1 Promise 111111561.982B+0.1620.207%D23.423%C+13.2D--N/A348.4h11.6B++57.4B
L105 Zephyr 8783145.929C3.7939.21%CN/A48.8C+2.4D--3301.7h6C*15.2C*
NS Baron G5AE 83831510.55D1.5936.799%D--13.253%C15.4D--N/A805.4h4.3C++11.8C+
C150 Dalton 19079401.975D0.1735.585%CN/A15.5D--21.8C+5555.1h5.7C--16.1D
C85 Canister 7574710.571C8.4334.102%C--9.459%D--105.7B*1.4D*4220.7h4.6B**13.5B++
MANA Anti-Vehicle Turret 12270292.414C**0.2748.363%C-N/A700D--520D*3971670.1h10.1A20.9C*
Titan-150 HEAT 10370710B**7.8653.859%B*4.286%B*18.9C8.9C+8683.7h4.7B8.7B++
M12 Kobalt 6664512.8C+10.6618.491%C++25%A+53.3C1.7D2411.2h19.8C++107.2C**
Carnage AR 59591260.468D1.6717.352%D**23.729%B+9.2D--N/A1076.4h12.6B+72.6C--
AF-57 Piston 5151411.244C++0.9040.945%C++11.765%D11.3D--N/A864.5h4.1B+10C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter404,6234.8h
Restoration Kit111861.2h
NC Patriot Flare Gun1850.3h
Nano-Armor Kit498662,13839.8h
Spawn Beacon141,3481.8h
Anti-Vehicle MANA Turret83861h
AE Nano-Armor Kit283807,38560.9h
Nanite Revive Grenade04820.1h
Medical Kit2404,70924.9h
Medical Applicator17688,2836.8h
NSX Amaterasu449810.1h
NS Victory26826.6h
Spitfire Auto-Turret75571.3h
AE Medical Applicator1921,7601.5h
Anti-Infantry MANA Turret51050.7h
Ammunition Package552,3741.8h
Nano-Repair Grenade01860.1h
Shield Recharging Field6520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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