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Lt. Commander Record Smasher ErotsTR[RDHR] ErotsTR
TR BR 50

KDR: 3.26

Score: 2.1m

Last Seen: Jan 4th, 2019 6:53 PM
- OFFLINE - 273.6 hour(s)

Battle Rank 50 - Terran Republic on Cobalt - Outfit Leader of RedHornet[RDHR] RedHornet
TR outfit on Cobalt

Members: 7
Level Progress (to 51): 1%
Level 100 Progress: 11% 691h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP MR11 Gatekeeper T9 CARV E540 Halberd G20 Vulcan-H LC2 Lynx TRAC-5 P525 Marauder-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.158%25.382%562310193271.345681.915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.852%0.217C++0.733B++0.738B++HEAD ++ (~14.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.342C**10.90.235C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.444%0.316%2051110216334834713.1875182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.349C**-1.484F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.712B++4.90.606B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.956%0.521%53511021192532263.5555685%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.633B+-0.976D---1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.885B*5.80.852B*7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedHornet[RDHR] RedHornet
TR outfit on Cobalt

Members: 7
2.1m523.9%404 (24.2k)354 (21.2k)3.260661,9896105.0180350 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10226317.391%5.983%10409:480

79% Engineer13% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2015 8:23 AMMay 1st, 2015 4:49 PMJan 13th, 2019 11:56 PM (2d) (PST)Jan 4th, 2019 3:46 PM (11d) (PST)Jan 4th, 2019 2:53 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
719446750.3340.1020.0202.4100.126250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1242,64540,4792061145821,243

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
99.3h/4.1d 1,072 119 747 14.4k 40 224 751 4.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:64
Deaths:76
KDR:0.842
Accuracy:21.017% C-
HSR:28.125% A
TRAC-5
B+
Kills:56
Deaths:63
KDR:0.889
Accuracy:24.350% B+
HSR:19.643% C++
Kills:120
Deaths (as Engineer):139
Deaths (to Engineers):162
KDR:0.86331
Kill Difference:19
Playtime:78.133 hours
Usage:79%
Score:1.870m
Score/min:399
Accuracy (listed only):22.684%
HSR (listed only):23.884%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:207
Deaths:121
KDR:1.711
Accuracy:22.070% B++
HSR:26.087% B+
Kills:207
Deaths (as Heavy Assault):121
Deaths (to Heavy Assaults):146
KDR:1.71074
Kill Difference:86
Playtime:13.119 hours
Usage:13%
Score:0.151m
Score/min:191
Accuracy (listed only):22.070%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:64
Deaths:76
KDR:0.842
Accuracy:21.017% C-
HSR:28.125% A
TRAC-5
B+
Kills:56
Deaths:63
KDR:0.889
Accuracy:24.350% B+
HSR:19.643% C++
Kills:120
Deaths (as Light Assault):139
Deaths (to Light Assaults):106
KDR:0.86331
Kill Difference:19
Playtime:0.724 hours
Usage:1%
Score:0.003m
Score/min:75
Accuracy (listed only):22.684%
HSR (listed only):23.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):74
KDR:0
Kill Difference:UNR
Playtime:4.947 hours
Usage:5%
Score:0.056m
Score/min:190
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):46
KDR:0
Kill Difference:UNR
Playtime:2.182 hours
Usage:2%
Score:0.029m
Score/min:223
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:633
V. Kills:340 186%
Deaths:31
KDR:20.419
Accuracy:44.444% C+
KPH:28 C+
VKPH:15.100 C
MR11 Gatekeeper
M+
Kills:271
V. Kills:157 172%
Deaths:20
KDR:13.550
Accuracy:50.323% A+
KPH:41 M+
VKPH:23.800 B**
E540 Halberd
C++
Kills:192
V. Kills:110 173%
Deaths:29
KDR:6.621
Accuracy:42.956% C**
KPH:22.800 C
VKPH:13 C++
Kills:1,096 (633 + 463)
Deaths:80
KDR:13.700
VKDR:7.588
Vehicle Kills:607
Kill Difference:1,016
Playtime:37.608 hours
Usage:38%
Score:0.764m
Score/min:339
Driving Accuracy:44.444%
Gunner Accuracy:42.956%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:82
V. Kills:53 152%
Deaths:4
KDR:20.500
Accuracy:43.660% C-
KPH:30.200 D
VKPH:19.500 D
P525 Marauder-H
B**
Kills:54
V. Kills:1 N/A
Deaths:1
KDR:54
Accuracy:42.590% B**
KPH:138.100 B++
VKPH:2.600 D--
Kills:136 (0 + 136)
Deaths:5
KDR:27.200
VKDR:10.800
Vehicle Kills:54
Kill Difference:131
Playtime:3.104 hours
Usage:3%
Score:0.064m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:42.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 9736333120.419A*17.1644.444%C+N/A28C+15C37722.6h4.9B**11.1B*
MR11 Gatekeeper 4282712013.55A**10.2950.323%A+N/A41.1M+23.8B**3726.6h29.9A59.5A+
T9 CARV 2072071211.711B1.5522.07%B++26.087%B+21.8CN/A769.5h10.6B**47.9B++
E540 Halberd 302192296.621C++3.3642.956%C**N/A22.9C13.1C++2108.4h5.8C++13.6B
G20 Vulcan-H 13582420.5S17.2443.66%C-N/A30.4D19.6D3372.7h76.8B*175.8B+
LC2 Lynx 6464760.842C+2.4221.017%C-28.125%A5.9D--N/A1710.9h12.5B++59.6B
TRAC-5 5656630.889C++2.3724.35%B+19.643%C++10DN/A755.6h10.4B**42.6B*
P525 Marauder-H 5554154M*50.7442.59%B**N/A135B++2.5D--3680.4h5.5B+12.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0560.1h
Nano-Armor Kit2023,8442h
AE Nano-Armor Kit3071,6864.8h
Medical Applicator42,0700.1h
The Slasher411734.9h
Spitfire Auto-Turret0540.1h
Ammunition Package1600h
Medical Kit141460.8h

Check the help document for the dictionary if you want to learn more about words used here.


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