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Errol[KOTV] Errol
VS BR 155

KDR: 4.76

Score: 56.4m

Last Seen: Oct 20th, 2018 2:55 PM
- OFFLINE - 17.7 hour(s)

Battle Rank 120 (155 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 153
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Pulsar C Proximity Mine Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $395,316 MLG Score: 316
Fun Score: N/A
Cheeseburgers Flipped: 644TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.64%15.507%3363198232,9155.26219-0.502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.263%0.122C+-0.8D--1.812F-HEAD + (~4.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.239C++12.30.135C++44.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.31%1.732%37852101120,0881082606718.5485331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.684%1.709A++-0.595D-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.815B++4.20.666B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.177%8.1%10451110026,61769020179.57598328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.885%-0.46D0.995B*1.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.20.084C+33.40.14C++73.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 153
56.4m265.9%253 (15.2k)230 (13.8k)4.7605884,82417,8185.95791155 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1013405216.51%8.61%14213:4226

18% Combat Medic39% Engineer16% Heavy Assault19% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMOct 20th, 2018 7:55 PM (8h) (PST)Oct 20th, 2018 3:27 PM (12h) (PST)Oct 20th, 2018 10:55 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
479644150.3460.0730.0301.0620.054316

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7573,81724,940214264313,796

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4090.4h/170.4d 21,334 7,303 31,211 260.6k 6,525 12,343 13,170 117.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C++
HSR:15% D**
SVA-88
D
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D
HSR:14.664% D**
Flare VE6
D
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D
HSR:14.477% D**
Pulsar LSW
D
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D
HSR:15.098% D*
NS-15M2
D*
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% D*
HSR:14.372% D**
Betelgeuse 54-A
F-
Kills:478
Deaths:186
KDR:2.570
Accuracy:17.768% F-
HSR:16.318% F-
Lasher X2
C+
Kills:52
Deaths:34
KDR:1.529
Accuracy:14.803% D**
HSR:3.846% C+
Kills:6,722
Deaths (as Heavy Assault):2,542
Deaths (to Heavy Assaults):4,331
KDR:2.64437
Kill Difference:4,180
Playtime:669.523 hours
Usage:16%
Score:8.992m
Score/min:224
Accuracy (listed only):18.140%
HSR (listed only):13.396%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:5,237
Deaths:1,668
KDR:3.140
Accuracy:23.048% C+
HSR:12.832% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D--
Kills:526
Deaths:274
KDR:1.920
Accuracy:20.732% D--
HSR:17.681% D*
Eclipse VE3A
D*
Kills:489
Deaths:243
KDR:2.012
Accuracy:19.021% F-
HSR:13.701% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
Kills:11,382
Deaths (as Engineer):4,482
Deaths (to Engineers):4,377
KDR:2.53949
Kill Difference:6,900
Playtime:1,612.403 hours
Usage:39%
Score:26.122m
Score/min:270
Accuracy (listed only):21.242%
HSR (listed only):14.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:5,237
Deaths:1,668
KDR:3.140
Accuracy:23.048% C+
HSR:12.832% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NSX Tanto
D--
Kills:526
Deaths:274
KDR:1.920
Accuracy:20.732% D--
HSR:17.681% D*
Eclipse VE3A
D*
Kills:489
Deaths:243
KDR:2.012
Accuracy:19.021% F-
HSR:13.701% D*
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Kills:12,369
Deaths (as Light Assault):4,929
Deaths (to Light Assaults):3,021
KDR:2.50943
Kill Difference:7,440
Playtime:202.051 hours
Usage:5%
Score:1.896m
Score/min:156
Accuracy (listed only):21.625%
HSR (listed only):13.621%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A**
Kills:1,162
Deaths:291
KDR:3.993
Accuracy:45.348% A**
HSR:32.444% A+
NS-61 Emissary
A
Kills:1,156
Deaths:326
KDR:3.546
Accuracy:36.580% A
HSR:8.391% D**
NS-45 Pilot
M
Kills:993
Deaths:238
KDR:4.172
Accuracy:48.404% M
HSR:24.874% C+
Beamer VS3
A*
Kills:883
Deaths:181
KDR:4.878
Accuracy:43.067% A*
HSR:32.503% A
Cerberus
A
Kills:792
Deaths:236
KDR:3.356
Accuracy:38.449% B**
HSR:32.450% A
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
NSX Tomoe
D
Kills:138
Deaths:60
KDR:2.300
Accuracy:25.108% D
HSR:17.391% F-
Kills:6,111
Deaths (as Infiltrator):1,779
Deaths (to Infiltrators):2,797
KDR:3.43508
Kill Difference:4,332
Playtime:791.559 hours
Usage:19%
Score:7.315m
Score/min:154
Accuracy (listed only):33.876%
HSR (listed only):20.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,854
Deaths:550
KDR:3.371
Accuracy:20.713% D
HSR:12.567% D*
Terminus VX-9
D--
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% D*
HSR:17.784% D--
Pulsar VS1
C+
Kills:1,290
Deaths:382
KDR:3.377
Accuracy:23.044% C+
HSR:12.713% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F
HSR:12.662% F
CME
D--
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D--
HSR:13.502% D*
NS-11A
C-
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% C-
HSR:11.692% D*
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NS-11P
C
Kills:347
Deaths:163
KDR:2.129
Accuracy:17.548% D*
HSR:17.291% C
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Corvus VA55
C--
Kills:63
Deaths:31
KDR:2.032
Accuracy:21.199% C--
HSR:15.873% D--
Kills:9,739
Deaths (as Combat Medic):3,489
Deaths (to Combat Medics):1,626
KDR:2.79134
Kill Difference:6,250
Playtime:735.427 hours
Usage:18%
Score:10.445m
Score/min:237
Accuracy (listed only):21.075%
HSR (listed only):13.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:2,499
Deaths:541
KDR:4.619
Accuracy:19.898% B**
HSR:17.367% C
Cosmos VM3
B*
Kills:2,403
Deaths:540
KDR:4.450
Accuracy:19.699% B*
HSR:21.265% B+
Kills:4,902
Deaths (as MAX Suit):540.500
Deaths (to MAX Suits):725
KDR:9.06938
Kill Difference:4,361.500
Playtime:80.630 hours
Usage:2%
Score:1.661m
Score/min:343
Accuracy (listed only):19.798%
HSR (listed only):19.316%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% A**
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.056m
Score/min:1,692,330
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:5,945
V. Kills:1,787 332%
Deaths:318
KDR:18.695
Accuracy:56.998% B+
KPH:42.600 B**
VKPH:12.800 B
Skyguard
D
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.013% D
KPH:7 D--
VKPH:5.400 D*
Kills:6,001 (6,001 + 0)
Deaths:327
KDR:18.352
VKDR:5.596
Vehicle Kills:1,830
Kill Difference:5,674
Playtime:147.470 hours
Usage:4%
Score:1.737m
Score/min:196
Driving Accuracy:25.013%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:14,143
V. Kills:4,207 336%
Deaths:796
KDR:17.768
Accuracy:58.932% B**
KPH:37.600 A++
VKPH:11.200 B**
E540 Halberd
B++
Kills:1,195
V. Kills:625 191%
Deaths:61
KDR:19.590
Accuracy:53.169% B++
KPH:29 C+
VKPH:15.100 C
Saron HRB
C*
Kills:1,112
V. Kills:683 163%
Deaths:112
KDR:9.929
Accuracy:45.700% C*
KPH:21.100 C
VKPH:13 C
Proton II PPA
C+
Kills:321
V. Kills:27 N/A
Deaths:20
KDR:16.050
Accuracy:21.413% C
KPH:42.300 C--
VKPH:3.600 C+
M20 Basilisk
C
Kills:58
V. Kills:25 223%
Deaths:4
KDR:14.500
Accuracy:27.345% C
KPH:13.900 C-
VKPH:6 C
Kills:16,829 (14,143 + 2,686)
Deaths:993
KDR:16.948
VKDR:5.606
Vehicle Kills:5,567
Kill Difference:15,836
Playtime:482.313 hours
Usage:12%
Score:5.766m
Score/min:199
Driving Accuracy:58.932%
Gunner Accuracy:27.345%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:58
V. Kills:36 157%
Deaths:7
KDR:8.286
Accuracy:48.544% D*
KPH:24.600 D-
VKPH:15.300 D
Kills:58 (0 + 58)
Deaths:7
KDR:8.286
VKDR:5.143
Vehicle Kills:36
Kill Difference:51
Playtime:2.354 hours
Usage:0%
Score:0.052m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:48.544%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:3,162
V. Kills:134 N/A
Deaths:60
KDR:52.700
Accuracy:20.367% B+
KPH:50.800 C--
VKPH:2.200 C
G30 Walker
B+
Kills:315
V. Kills:273 115%
Deaths:9
KDR:35
Accuracy:39.774% A+
KPH:14 C
VKPH:12.100 B+
M20 Basilisk
D
Kills:108
V. Kills:48 220%
Deaths:10
KDR:10.800
Accuracy:33.652% D
KPH:8.200 D--
VKPH:3.700 D*
M12 Kobalt
D
Kills:107
V. Kills:7 N/A
Deaths:8
KDR:13.375
Accuracy:14.354% D
KPH:30.800 D--
VKPH:2 D
M20 Basilisk
D
Kills:56
V. Kills:30 181%
Deaths:6
KDR:9.333
Accuracy:25.869% D**
KPH:10.600 D-
VKPH:5.700 D
Kills:3,748 (0 + 3,748)
Deaths:93
KDR:40.301
VKDR:5.290
Vehicle Kills:492
Kill Difference:3,655
Playtime:106.652 hours
Usage:3%
Score:0.929m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:25.869%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 18,35014,14379617.768A++13.0158.932%B**1.64%D37.6A++11.2B**188376.6h4.1B++6.9B**
L100 Python HEAT 7,7325,94531818.695M*13.9356.998%B+1.951%C--42.6B**12.8B196139.5h4.4B*7.8B**
Pulsar C 5,2985,2371,6683.14A+1.6223.048%C+12.832%F-13.9DN/A52377.8h11.6C*50.5C*
Proximity Mine 5,1835,18116032.381S27.6236.821%DN/A206.4A++N/A52925.1h1.7B+4.5C*
Spear Anti-Vehicle Phalanx Turret 5,8124,39211438.526S33.7753.488%B**3.393%C-47.6B+15.4D23892.2h6.1B*11.5B**
M12 Kobalt 3,2963,1626052.7A+47.9420.367%B+14.769%D50.8C--2.2C13162.2h18C++88.2B+
Quasar VM1 2,5182,4995414.619A*0.1419.898%B**17.367%C32.3B*N/A10777.3h10.3A51.9B+
Cosmos VM3 2,4212,4035404.45A+0.3119.699%B*21.265%B+31.4C**N/A9676.5h10.8B*54.7B*
Tank Mine 3,1241,9955139.118U34.3620.496%D--N/A162.2A91.8B**120212.3h1.4B**6.7C+
H-V45 1,8661,8545503.371A1.3920.713%D12.567%D*20.7C-N/A8089.7h12.4B+59.8C++
Terminus VX-9 1,7711,7607702.286B+2.4719.535%D*17.784%D--16.7D-N/A48105.1h12.6C+64.7C--
Frag Grenade 1,5071,49511495N/A1,490.2448.103%BN/A467.2C+3.8D13613.2h3.8C++7.8C**
Zenith VX-5 1,3571,3436372.108B**2.6522.114%D11.616%F15.4DN/A4687h14.9C67.4C
Orion VS54 1,3481,3404722.839B**1.9220.974%C++15%D**29.5C+N/A13745.5h11.6B+55.4C++
SVA-88 1,3261,3234962.667B+2.0919.73%D14.664%D**23.1DN/A7957.2h11.8C++59.6C+
Pulsar VS1 1,3001,2903823.377M1.3823.044%C+12.713%D*24.8C++N/A10552h11.7B**50.7B++
Solstice VE3 1,2521,2464602.709M+2.0522.32%C+11.316%D**18C+N/A8869.3h12.3B++55.3B
NS-11C 1,2261,2056341.901B**2.8621.89%C13.195%D--14.1DN/A4885.6h16C+73.1C+
Flare VE6 1,2111,1954352.747A2.0118.067%D14.477%D**15.4D-N/A4577.6h11.2C+61.7C+
E540 Halberd 1,8201,1956119.59B**14.8353.169%B++1.255%D-28.9C+15.1C26541.3h6.4C12C*
Pulsar LSW 1,1871,1794932.391B*2.3719.033%D15.098%D*20.8DN/A7156.6h12.7C+66.9C+
Manticore SX40 1,1661,1622913.993M++0.7745.348%A**32.444%A+10.2D-N/A23114.2h5.4B**12A
Darkstar 1,1801,1615112.272B++2.4919.388%F12.662%F12.6D**N/A3092.3h16.1D*82.9F-
NS-61 Emissary 1,1591,1563263.546M**1.2136.58%A8.391%D**10.8DN/A27106.6h11.4B+31.2B++
VX6-7 1,1641,1554842.386B**2.3720.873%D16.71%D10.9DN/A31106.4h15.4C-74C
NS-15M2 1,1651,1554262.711B+2.0516.608%D*14.372%D**14D--N/A3882.3h14.3C86D
CME 1,1601,1484302.67A2.0920.694%D--13.502%D*15.9D-N/A4472.4h14.2C+68.8C-
NS-11A 1,1331,1292055.507M**0.7521.767%C-11.692%D*23.6CN/A10847.8h13B59.5C++
Saron HRB 1,7951,1121129.929B**5.1745.7%C*N/A21.1C13C24552.7h24.5C53.5C++
NS Annihilator 2,1689944522.199S2.5678.724%C-N/A8.5C-10B127117.5h10.9C**13.9C*
NS-45 Pilot 9949932384.172A*0.5948.404%M24.874%C+14D-N/A2971.1h6B++12.3B**
Auraxium Force-Blade 9939934,0040.248S4.5142.677%B**11.581%B++0.9C+N/A21150.9h2.3C+5.4B+
Beamer VS3 8848831814.878S0.1243.067%A*32.503%A14DN/A3663.2h6.3B*14.6B
Cerberus 7987922363.356A*1.4038.449%B**32.45%A8.7D--N/A2391.3h4.9B*12.8B*
Spear Anti-Vehicle Phalanx Tower 1,0207053235U230.2458.632%B*1.56%D*29.9C-13.3D-18123.6h8.2B+14B*
NS-7 PDW 5765712422.36A++2.4024.263%C+7.356%F9D-N/A3363.6h13.3B+54.8B
NSX Tanto 5315262741.92B++2.8420.732%D--17.681%D*7.2D--N/A1873.4h18.7D90C--
Eclipse VE3A 4954892432.012C**2.7519.021%F-13.701%D*6.5D*N/A1775.2h17.7F93F--
Betelgeuse 54-A 4854781862.57C+2.1917.768%F-16.318%F-10.9FN/A4243.9h14F78.6F--
NS-11P 3503471632.129B**2.6317.548%D*17.291%C10.9D-N/A3131.9h17D97D-
Proton II PPA 3483212016.05C++11.2921.413%C2.804%B++42.2C--3.6C+1337.6h8.8B41.3C*
G30 Walker 588315935S30.2439.774%A+1.27%D**14C12.1B+19622.5h327.1F822.5C
Xiphos Anti-Personnel Phalanx Tower 2732711271S266.2429.826%C+N/A271C+2D7871h4B+13.6B+
C-4 3202612610.038S5.2833.253%A+N/A100.4B+22.7C-13082.6h1.6C+4.8C++
MANA Anti-Personnel Turret 2502492410.375N/A5.6112.153%UN/A2490U10U7859600.1h14.9T*123T*
Eridani SX5 2412371281.852B++2.9124.758%C10.971%D*8.1D--N/A3529.1h15D60.6C
Serpent VE92 181181822.207B**2.5519.94%D16.022%D10.4D-N/A6717.4h12.8C*64.4C+
MKV Suppressed 180179772.325A+2.4418.912%D*18.436%C+11.5D-N/A4515.5h18.3D96.9D
NSX Tomoe 139138602.3B+2.4625.108%D17.391%F-6.7D**N/A1820.6h14.4C++57.2C+
M12 Kobalt 146136268A++63.2428.058%B**11.765%D*43.9D*3.2D1573.1h30.5D*108.6C
C150 Dalton 157125815.625A+10.8664.594%A**N/A1250U320U5641100.1h4.9C+7.6B**
M20 Basilisk 1561081010.8M**6.0433.652%D4.63%C--8.2D--3.7D*11113.1h109.3C+324.9C
M12 Kobalt 114107813.375C++8.6114.354%D15.888%C-30.6D--2D1283.5h19.4C+135.1C+
Nemesis VSH9 13769292.379M++2.3861.222%C+N/A7.1D7C-2809.7h7.6B12.3B
Hoplon Anti-Aircraft Phalanx Tower 14669169A*64.2440.93%AN/A38.3C--42.8C--3611.8h63.3C+154.7C*
Corvus VA55 6363312.032B**2.7321.199%C--15.873%D--15.8DN/A1414h12C*56.7C+
E540 Halberd-H 945878.286C+3.5348.544%D*1.724%C+24.2D-15D3692.4h6.9C+14.2D
M20 Basilisk 8358414.5S9.7427.345%C10.345%A*13.8C--6C1314.2h73.2C**267.7C*
Skyguard 995696.222A++1.4625.013%DN/A7D--5.4D*1998h132C+527.9C
M20 Basilisk 865669.333M**4.5725.869%D**3.571%D-10.6D-5.7D1865.3h80.3B+310.4C+
Lasher X2 5352341.529B**3.2314.803%D**3.846%C+20.8C--N/A2772.5h24.6D-166.2D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter914,0836.3h
Restoration Kit622,3152.3h
Nano-Armor Kit3601,614,272112h
Spawn Beacon22,8232.9h
Turret AI Module25181.8h
Structure Shield Module04091.2h
Repair Module15451.9h
Cortium Silo0800.1h
Skywall Shield Emitter02070.8h
Reinforcements Module0600.3h
Blast Wall23052.2h
Nanite Revive Grenade02,6960.8h
Medical Applicator235343,32326.8h
Deconstruction Tool04,9000.6h
Welding Device0990h
Spear Anti-Vehicle Tower12791.3h
Rocklet Rifle01000.1h
Spitfire Auto-Turret145,6295.5h
Sunderer Garage0540.5h
Bunker01281.1h
Rampart Wall46076.5h
Xiphos Anti-Personnel Tower03201.5h
Hoplon Anti-Aircraft Phalanx Tower03121.3h
G40-F Ranger01180.1h
Lumine Edge59469151.1h
Ammunition Package4512,4216.2h
Anti-Infantry MANA Turret91,0882.8h
Infantry Tower42352.8h
Elysium Spawn Tube0820.5h
Vehicle Gate0841h
Vehicle Ammo Dispenser0710.3h
Pillbox01951.9h
Smoke Grenade03030.1h
Shield Recharging Field21,2680.6h
Recon Detection Device56961.3h

Check the help document for the dictionary if you want to learn more about words used here.


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