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Errol[KOTV] Errol
VS BR 163

KDR: 5

Score: 64.6m

Last Seen: Mar 17th, 2020 9:09 PM
- OFFLINE - 13.4 hour(s)

Battle Rank 120 (163 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Proximity Mine Pulsar C Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 763TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.091%17.962%39735119737,5735.35762-0.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.986%0.167C++-0.466D-2.902THEAD ++ (~6.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.283C*11.70.177C++41.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.998%1.546%40032123023,2241198713419.3856325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.794%1.74A++-0.621D-1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++4.40.652B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.399%7.955%11541212207,970782231210.1788345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.696%-0.35C-0.845B*1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.10.092C+35.40.12C+73.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.6m279.6%248 (14.9k)224 (13.4k)5.0048198,92519,7666.21926163 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232517517.127%9.45%16214:4234

16% Combat Medic36% Engineer15% Heavy Assault27% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMMar 19th, 2020 3:14 PM (11d) (PST)Mar 17th, 2020 7:00 PM (13d) (PST)Mar 17th, 2020 5:09 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
478594190.3430.0680.0321.1050.052359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6673,56725,100214266313,424

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4811.1h/200.5d 24,005 9,348 37,480 318.9k 7,261 14,044 15,103 137.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C+
HSR:15% D**
SVA-88
D-
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D-
HSR:14.664% D**
Flare VE6
D--
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D--
HSR:14.477% D**
Pulsar LSW
D--
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D--
HSR:15.098% D*
NS-15M2
D**
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% F
HSR:14.372% D**
Betelgeuse 54-A
F-
Kills:615
Deaths:283
KDR:2.173
Accuracy:17.254% F--
HSR:16.098% F-
NSX Naginata
D
Kills:65
Deaths:46
KDR:1.413
Accuracy:20.296% D
HSR:24.615% D
Kills:6,872
Deaths (as Heavy Assault):2,651
Deaths (to Heavy Assaults):4,694
KDR:2.59223
Kill Difference:4,221
Playtime:703.003 hours
Usage:15%
Score:9.345m
Score/min:222
Accuracy (listed only):18.852%
HSR (listed only):16.332%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:5,255
Deaths:1,683
KDR:3.122
Accuracy:23.055% C-
HSR:12.807% F-
Zenith VX-5
D-
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D-
HSR:11.616% F
Solstice VE3
C
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C
HSR:11.316% D**
NS-11C
D
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% D
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D--
HSR:16.710% D
NSX Tanto
D*
Kills:927
Deaths:561
KDR:1.652
Accuracy:19.629% D**
HSR:17.260% D*
Eclipse VE3A
D**
Kills:510
Deaths:256
KDR:1.992
Accuracy:18.902% F-
HSR:13.137% D**
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D--
HSR:16.022% D
Kills:11,822
Deaths (as Engineer):4,797
Deaths (to Engineers):4,761
KDR:2.46446
Kill Difference:7,025
Playtime:1,733.992 hours
Usage:36%
Score:28.130m
Score/min:270
Accuracy (listed only):21.090%
HSR (listed only):14.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Immortal
A**
Kills:1,235
Deaths:281
KDR:4.395
Accuracy:52.019% A**
HSR:49.879% A**
Manticore SX40
A*
Kills:1,164
Deaths:291
KDR:4
Accuracy:45.372% A*
HSR:32.474% A+
Cerberus
A+
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:41.452% A
HSR:36.606% A+
Beamer VS3
M
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:44.657% M
HSR:35.665% A++
Spiker
M*
Kills:1,158
Deaths:265
KDR:4.370
Accuracy:51.205% M*
HSR:34.888% A++
NS-61 Emissary
A
Kills:1,156
Deaths:328
KDR:3.524
Accuracy:36.051% A
HSR:8.391% D**
NS-45 Pilot
M
Kills:1,151
Deaths:267
KDR:4.311
Accuracy:48.101% M
HSR:25.804% C
NS-357 Underboss
A**
Kills:580
Deaths:169
KDR:3.432
Accuracy:59.213% A**
HSR:24.828% C*
NS-7 PDW
C
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C
HSR:7.356% F
Eridani SX5
D
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% D
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% F
HSR:18.132% C
NSX Tomoe
D--
Kills:138
Deaths:61
KDR:2.262
Accuracy:24.715% D--
HSR:17.391% F-
Kills:9,891
Deaths (as Infiltrator):2,641
Deaths (to Infiltrators):3,161
KDR:3.74517
Kill Difference:7,250
Playtime:1,312.435 hours
Usage:27%
Score:12.547m
Score/min:159
Accuracy (listed only):39.214%
HSR (listed only):25.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:5,255
Deaths:1,683
KDR:3.122
Accuracy:23.055% C-
HSR:12.807% F-
Zenith VX-5
D-
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D-
HSR:11.616% F
Solstice VE3
C
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C
HSR:11.316% D**
NS-11C
D
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% D
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D--
HSR:16.710% D
NSX Tanto
D*
Kills:927
Deaths:561
KDR:1.652
Accuracy:19.629% D**
HSR:17.260% D*
NS-7 PDW
C
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C
HSR:7.356% F
Eclipse VE3A
D**
Kills:510
Deaths:256
KDR:1.992
Accuracy:18.902% F-
HSR:13.137% D**
Eridani SX5
D
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% D
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% F
HSR:18.132% C
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D--
HSR:16.022% D
Kills:12,812
Deaths (as Light Assault):5,244
Deaths (to Light Assaults):3,263
KDR:2.44317
Kill Difference:7,568
Playtime:205.724 hours
Usage:4%
Score:1.928m
Score/min:156
Accuracy (listed only):21.500%
HSR (listed only):13.502%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:1,881
Deaths:564
KDR:3.335
Accuracy:20.613% D-
HSR:12.493% D*
Terminus VX-9
D*
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% D**
HSR:17.784% D*
Pulsar VS1
C
Kills:1,291
Deaths:383
KDR:3.371
Accuracy:23.016% C
HSR:12.703% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F-
HSR:12.662% F
CME
D*
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D*
HSR:13.502% D*
NS-11A
D
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% D
HSR:11.692% D**
NS-7 PDW
C
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C
HSR:7.356% F
NS-11P
D
Kills:528
Deaths:278
KDR:1.899
Accuracy:17.956% D*
HSR:16.667% D
Eridani SX5
D
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% D
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% F
HSR:18.132% C
Corvus VA55
D*
Kills:90
Deaths:39
KDR:2.308
Accuracy:19.166% D*
HSR:12.222% F
Kills:9,978
Deaths (as Combat Medic):3,627
Deaths (to Combat Medics):1,725
KDR:2.75103
Kill Difference:6,351
Playtime:761.789 hours
Usage:16%
Score:10.777m
Score/min:236
Accuracy (listed only):20.901%
HSR (listed only):13.289%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:2,765
Deaths:621
KDR:4.453
Accuracy:18.844% B+
HSR:17.360% C
Cosmos VM3
C*
Kills:2,675
Deaths:620
KDR:4.315
Accuracy:18.959% C++
HSR:20.224% C*
Kills:5,440
Deaths (as MAX Suit):620.500
Deaths (to MAX Suits):747
KDR:8.76712
Kill Difference:4,819.500
Playtime:95.561 hours
Usage:2%
Score:1.856m
Score/min:324
Accuracy (listed only):18.902%
HSR (listed only):18.792%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% M
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.062m
Score/min:1,855,260
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:6,812
V. Kills:2,061 330%
Deaths:348
KDR:19.575
Accuracy:57.473% B+
KPH:43.300 B+
VKPH:13.100 C++
Skyguard
D
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.342% D
KPH:6.900 D*
VKPH:5.300 D**
Kills:6,868 (6,868 + 0)
Deaths:357
KDR:19.238
VKDR:5.894
Vehicle Kills:2,104
Kill Difference:6,511
Playtime:165.372 hours
Usage:3%
Score:1.946m
Score/min:196
Driving Accuracy:25.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:16,412
V. Kills:4,998 328%
Deaths:838
KDR:19.585
Accuracy:59.718% B**
KPH:38.800 B**
VKPH:11.800 B++
E540 Halberd
B+
Kills:1,453
V. Kills:725 200%
Deaths:69
KDR:21.058
Accuracy:53.416% B+
KPH:29 C
VKPH:14.500 C-
Saron HRB
C*
Kills:1,281
V. Kills:753 170%
Deaths:120
KDR:10.675
Accuracy:46.543% C*
KPH:22 C
VKPH:12.900 C
Proton II PPA
C
Kills:337
V. Kills:29 N/A
Deaths:20
KDR:16.850
Accuracy:22.231% C-
KPH:41 D
VKPH:3.500 C
M20 Basilisk
C
Kills:68
V. Kills:28 234%
Deaths:4
KDR:17
Accuracy:27.454% C--
KPH:15.200 C-
VKPH:6.300 C
Kills:19,551 (16,412 + 3,139)
Deaths:1,051
KDR:18.602
VKDR:6.216
Vehicle Kills:6,533
Kill Difference:18,500
Playtime:544.299 hours
Usage:11%
Score:6.571m
Score/min:201
Driving Accuracy:59.718%
Gunner Accuracy:27.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:78
V. Kills:44 173%
Deaths:7
KDR:11.143
Accuracy:50.697% D-
KPH:28.200 D-
VKPH:15.900 D
Proton II PPA-H
D
Kills:51
V. Kills:7 N/A
Deaths:8
KDR:6.375
Accuracy:26.047% D**
KPH:28.600 D**
VKPH:3.900 D
Kills:129 (0 + 129)
Deaths:15
KDR:8.600
VKDR:3.400
Vehicle Kills:51
Kill Difference:114
Playtime:4.552 hours
Usage:0%
Score:0.093m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:26.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:3,853
V. Kills:173 N/A
Deaths:63
KDR:61.159
Accuracy:20.374% B
KPH:52.700 D
VKPH:2.400 C--
G30 Walker
B+
Kills:427
V. Kills:338 126%
Deaths:11
KDR:38.818
Accuracy:42.274% A+
KPH:15.200 C
VKPH:12.100 B+
M12 Kobalt
D
Kills:125
V. Kills:8 N/A
Deaths:9
KDR:13.889
Accuracy:15.019% D
KPH:32.700 D--
VKPH:2.100 D
M20 Basilisk
D
Kills:115
V. Kills:51 221%
Deaths:10
KDR:11.500
Accuracy:34.877% D
KPH:8.500 D--
VKPH:3.800 D*
M20 Basilisk
D-
Kills:57
V. Kills:30 184%
Deaths:6
KDR:9.500
Accuracy:27.560% D**
KPH:10.200 D--
VKPH:5.400 D-
Kills:4,577 (0 + 4,577)
Deaths:99
KDR:46.232
VKDR:6.061
Vehicle Kills:600
Kill Difference:4,478
Playtime:124.056 hours
Usage:3%
Score:1.121m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:27.560%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 21,41016,41283819.585A++14.5859.718%B**1.462%D38.8B**11.8B++191423.2h4.2B+7.1B*
L100 Python HEAT 8,8736,81234819.575A*14.5757.473%B+1.747%C--43.3B+13.1C++195157.3h4.6B+8.1B+
Proximity Mine 5,8835,88119130.791S25.7936.387%D-N/A196AN/A50430h1.7B+4.6C+
Pulsar C 5,3165,2551,6833.122B++1.8823.055%C-12.807%F-13.8DN/A52381.8h11.7C+50.6C+
Spear Anti-Vehicle Phalanx Turret 6,0734,58412237.574M**32.5753.893%B*3.272%C48.1C**15.6D23995.4h6.2B++11.5B++
M12 Kobalt 4,0263,8536361.159B**56.1520.374%B14.456%D-52.7D2.4C--13773.1h18.1C+88.8C**
Quasar VM1 2,7912,7656214.452A++0.5518.844%B+17.36%C30.1C**N/A9792h10.8B**57.2B+
Cosmos VM3 2,6972,6756204.315B**0.6918.959%C++20.224%C*29.3CN/A8791.2h11.3B*59.8B+
Tank Mine 3,5452,2935640.946U35.9420.003%D--N/A165B**90.1B*116713.9h1.3B**6.7C
H-V45 1,8931,8815643.335B*1.6720.613%D-12.493%D*20.5DN/A7991.6h12.4C*60.1C+
Plasma Grenade 1,7801,76211762N/A1,757.0049.198%C**N/A489.4C5C-14023.6h3.7C7.5C++
Terminus VX-9 1,7711,7607702.286C*2.7219.535%D**17.784%D*16.7D--N/A48105.1h12.6C64.7D-
E540 Halberd 2,1781,4536921.058B*16.0553.416%B+1.101%D29C14.5C-25450.1h6.4D12C+
Zenith VX-5 1,3571,3436372.108B+2.9022.114%D-11.616%F15.4D-N/A4687h14.9D67.4D
Orion VS54 1,3481,3404722.839B+2.1720.974%C+15%D**29.5CN/A14145.5h11.6C**55.4C+
SVA-88 1,3261,3234962.667C**2.3419.73%D-14.664%D**23.1D-N/A8057.2h11.8C+59.6C
Pulsar VS1 1,3011,2913833.371A**1.6323.016%C12.703%D*24.7CN/A10752.3h11.7B++50.8B+
Saron HRB 2,0341,28112010.675B*5.6746.543%C*N/A22C12.9C24258.3h24.6C--52.9C+
Solstice VE3 1,2521,2464602.709M2.3022.32%C11.316%D**18CN/A9069.3h12.3B+55.3C++
The Immortal 1,2361,2352814.395A**0.6152.019%A**49.879%A**11.1D*N/A30111.7h6.3A12.2A++
NS-11C 1,2261,2056341.901B++3.1021.89%D13.195%D--14.1DN/A4985.6h16C73.1C
Flare VE6 1,2111,1954352.747B**2.2618.067%D--14.477%D**15.4D--N/A4577.6h11.2C61.7C--
Pulsar LSW 1,1871,1794932.391B+2.6119.033%D--15.098%D*20.8D-N/A7156.6h12.7C66.9C-
The Slasher 1,1761,1767811.506U3.5062.175%A*12.67%C**4.3B+N/A11276.2h2.3C+3.7B+
Manticore SX40 1,1681,1642914M1.0045.372%A*32.474%A+10.2D--N/A23114.3h5.4B**12B**
Auraxium Force-Blade 1,1641,1644,8150.242S4.7641.731%B*12.199%B**0.9CN/A21323.1h2.3C5.5B+
Cerberus 1,1671,1613003.87A*1.1341.452%A36.606%A+10.2D--N/A26113.3h4.5B**10.9B*
Darkstar 1,1801,1615112.272B+2.7319.388%F-12.662%F12.6D**N/A3092.3h16.1D**82.9F--
Beamer VS3 1,1591,1582324.991S0.0144.657%M35.665%A++14.8DN/A4278h6.1B**13.6B**
Spiker 1,1581,1582654.37M+0.6351.205%M*34.888%A++11.1D--N/A29104h6.5B++12.7A
NS-61 Emissary 1,1591,1563283.524M**1.4836.051%A8.391%D**10.8D-N/A27107.2h11.4B31.6B*
NS-15M2 1,1651,1554262.711B+2.2916.608%F14.372%D**14D*N/A3882.3h14.3D86D--
VX6-7 1,1641,1554842.386B*2.6220.873%D--16.71%D10.9D-N/A31106.4h15.4D74D
NS-45 Pilot 1,1521,1512674.311A++0.6948.101%M25.804%C14.2D--N/A3381.1h5.9B++12.3B**
CME 1,1601,1484302.67B**2.3320.694%D*13.502%D*15.9D--N/A4472.4h14.2C68.8D
NS-11A 1,1331,1292055.507M**0.5021.767%D11.692%D**23.6C--N/A10947.8h13C*59.5C+
NS Annihilator 2,1689944522.199M**2.8178.724%C-N/A8.5C-10B+128117.5h10.9B13.9C**
NSX Tanto 9459275611.652B3.3519.629%D**17.26%D*7.4D--N/A19125.2h18.3D-93.1C--
Spear Anti-Vehicle Phalanx Tower 1,2918883296U291.0058.813%B*1.351%D*30.9C-14D17928.7h8.4C*14.3B+
Betelgeuse 54-A 6266152832.173C2.8317.254%F--16.098%F-10.8FN/A4156.7h14.3F--83T
NS-357 Underboss 5815801693.432A*1.5759.213%A**24.828%C*9.6D--N/A2860.6h3.3B*5.6B**
NS-7 PDW 5765712422.36A+2.6424.263%C7.356%F9D--N/A3363.7h13.3B54.8C*
NS-11P 5345282781.899B+3.1117.956%D*16.667%D11.2D--N/A3147.1h17.8D**99D**
Eclipse VE3A 5175102561.992C++3.0118.902%F-13.137%D**6.6D*N/A1777.8h17.5F-92.6F**
G30 Walker 7654271138.818U33.8142.274%A+1.171%D*15.3C12.1B+19728h329.2F-778.8C
Proton II PPA 3663372016.85C+11.8522.231%C-2.671%B++41.1D3.5C1298.2h9.8C+44C+
Orbital Strike Uplink 4403171317U312.001410.81%UN/A1585U615U63110.2h1.6T*0.1T*
Xiphos Anti-Personnel Phalanx Tower 2902881288M**283.0029.089%C+N/A288C+2D*8021h4B+13.9B+
C-4 3532862611S6.0035.422%A+N/A110B+25.8C14402.6h1.5C+4.4B+
MANA Anti-Personnel Turret 2502492410.375N/A5.3712.106%UN/A2490U10U7986600.1h14.9T*123.5T*
Eridani SX5 2412371281.852B+3.1524.758%D10.971%D*8.1D--N/A3629.1h15D--60.6D
M12 Kobalt 2312132106.5M**101.5029.179%A14.085%D50.7D--4.3C1784.2h29.8F-102.2C
Icikill 1921921311.466U3.5457.256%A++10.417%C+4.2C*N/A1045.9h2.3C+3.9B+
MKV Suppressed 183182772.364A2.6418.758%F18.132%C11.4D--N/A4515.9h18.3D-97.8D--
Serpent VE92 181181822.207B++2.8019.94%D--16.022%D10.4D-N/A7117.4h12.8C+64.4C
Nemesis VSH9 244140453.111M++1.8963.721%C++N/A8.8C--6.5C--20916h6.9B+10.8B+
NSX Tomoe 139138612.262C**2.7424.715%D--17.391%F-6.6D**N/A1920.9h14.4C+58.5C
C150 Dalton 157125815.625B++10.6264.594%MN/A1250U320U6184200.1h4.9C--7.6B++
M12 Kobalt 133125913.889C+8.8815.019%D16.8%C32.9D--2.1D1393.8h20.1C+133.7C+
M20 Basilisk 1661151011.5M**6.5034.877%D4.348%D8.5D--3.8D*11713.5h113.3C324.8C-
Hoplon Anti-Aircraft Phalanx Tower 2201141114A++109.0041.444%AN/A49.6D46.1D3902.3h59.1C+142.5C++
Corvus VA55 9090392.308B**2.7019.166%D*12.222%F16.1D-N/A1165.6h12.3C+64.2D
E540 Halberd-H 12278711.143C++6.1450.697%D-1.282%C27.9D-15.7D4012.8h6.5C+12.9D
M20 Basilisk 9668417U12.0027.454%C--8.824%A+15.1C-6.2C1364.5h69.5C**253.3C++
NSX Naginata 6565461.413C+3.5920.296%D24.615%D8.4D*N/A407.7h23F**113.4D**
M20 Basilisk 875769.5M++4.5027.56%D**3.509%D-10.2D--5.4D-1865.6h93.9C*340.8D
Skyguard 995696.222B*1.2225.342%DN/A6.9D*5.3D**2098.1h135.9C536.1C--
Aspis Anti-Aircraft Phalanx Turret 10153226.5S21.5032.832%B*N/A9C-8.1D2285.9h148.2C++451.5B+
Lasher X2 5352341.529B3.4814.803%F3.846%C+20.8DN/A2892.5h24.6D--166.2F-
Proton II PPA-H 585186.375C--1.3726.047%D**3.922%A**28.3D**3.9D2461.8h12.7D48.7D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3971,810,886122h
Spawn Beacon23,0833.2h
Skywall Shield Emitter02501h
Structure Shield Module05291.5h
Repair Module16672.2h
Turret AI Module26812.2h
Faction Banner0530.2h
Reinforcements Module0750.3h
Nanite Revive Grenade02,8790.8h
Medical Applicator242358,83427.8h
Blast Wall24092.8h
Cortium Silo01330.2h
Bunker01531.3h
Restoration Kit632,4272.3h
Spitfire Auto-Turret186,7006.5h
Motion Spotter1720,64110.3h
Hoplon Anti-Aircraft Phalanx Tower04441.7h
Rampart Wall47287.5h
Sunderer Garage0600.6h
Xiphos Anti-Personnel Tower03661.7h
Rocklet Rifle01000.1h
Welding Device01,5620.1h
Deconstruction Tool04,9000.6h
Spear Anti-Vehicle Tower13641.6h
Lumine Edge59469151.1h
Shield Recharging Field51,3520.6h
Smoke Grenade03030.1h
G40-F Ranger01180.1h
Ammunition Package4613,8707h
Anti-Infantry MANA Turret91,0902.8h
Router12720.6h
Recon Detection Device56961.3h
Elysium Spawn Tube01500.7h
Light Vehicle Terminal0570.5h
Orbital Strike Target Designator101604h
Pillbox02762.5h
Vehicle Ammo Dispenser11130.5h
Vehicle Gate01371.6h
Lumifiber Rampart Wall0560.5h
Infantry Tower43023.4h

Check the help document for the dictionary if you want to learn more about words used here.


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