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Errol[KOTV] Errol
VS BR 159

KDR: 4.88

Score: 60.1m

Last Seen: Jun 24th, 2019 8:56 PM
- OFFLINE - 4 hour(s)

Battle Rank 120 (159 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 125
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Proximity Mine Pulsar C Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 652TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.937%17.359%38133117735,3415.32645-0.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.962%0.151C++-0.551D-2.227F--HEAD ++ (~6.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.266C*120.16C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.725%1.628%39092120821,6811140661219.0184328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.707%1.727A++-0.602D-1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++4.30.659B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.477%8.024%10781111997,22873921639.78078334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.903%-0.448C--0.892B*1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.106C+33.70.16C++73.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 125
60.1m271.3%250 (15k)227 (13.6k)4.8810891,45218,7366.08305159 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210457816.768%9.311%15614:0532

17% Combat Medic38% Engineer15% Heavy Assault24% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMJun 24th, 2019 6:29 PM (1d) (PST)Jun 24th, 2019 5:38 PM (1d) (PST)Jun 24th, 2019 4:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
476614150.3450.0710.0321.0790.053347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5683,64724,921214265313,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4420h/184.2d 22,520 8,515 33,837 286.3k 6,815 13,069 14,061 126.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C+
HSR:15% D**
SVA-88
D
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D
HSR:14.664% D**
Flare VE6
D-
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D-
HSR:14.477% D**
Pulsar LSW
D
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D
HSR:15.098% D*
NS-15M2
D**
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% D**
HSR:14.372% D**
Betelgeuse 54-A
F-
Kills:507
Deaths:202
KDR:2.510
Accuracy:17.651% F-
HSR:16.568% F-
Kills:6,699
Deaths (as Heavy Assault):2,524
Deaths (to Heavy Assaults):4,504
KDR:2.65412
Kill Difference:4,175
Playtime:677.400 hours
Usage:15%
Score:9.074m
Score/min:223
Accuracy (listed only):18.677%
HSR (listed only):15.030%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:5,243
Deaths:1,678
KDR:3.125
Accuracy:23.048% C
HSR:12.836% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D--
Kills:758
Deaths:425
KDR:1.784
Accuracy:20.480% D--
HSR:17.546% D*
Eclipse VE3A
D*
Kills:497
Deaths:247
KDR:2.012
Accuracy:18.967% F-
HSR:13.481% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D-
HSR:16.022% D
Kills:11,628
Deaths (as Engineer):4,647
Deaths (to Engineers):4,542
KDR:2.50226
Kill Difference:6,981
Playtime:1,671.978 hours
Usage:38%
Score:27.105m
Score/min:270
Accuracy (listed only):21.204%
HSR (listed only):14.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A**
Kills:1,164
Deaths:291
KDR:4
Accuracy:45.372% A**
HSR:32.474% A+
Cerberus
A++
Kills:1,161
Deaths:299
KDR:3.883
Accuracy:41.515% A
HSR:36.606% A++
The Immortal
M+
Kills:1,160
Deaths:249
KDR:4.659
Accuracy:51.859% M
HSR:50.776% M+
Beamer VS3
M
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:44.657% M
HSR:35.665% A++
NS-61 Emissary
A
Kills:1,156
Deaths:326
KDR:3.546
Accuracy:36.426% A
HSR:8.391% D**
NS-45 Pilot
M
Kills:1,151
Deaths:267
KDR:4.311
Accuracy:48.101% M
HSR:25.804% C+
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
NSX Tomoe
D-
Kills:138
Deaths:61
KDR:2.262
Accuracy:25.108% D-
HSR:17.391% F-
Spiker
M+
Kills:77
Deaths:34
KDR:2.265
Accuracy:35.286% B*
HSR:41.558% M+
Kills:8,152
Deaths (as Infiltrator):2,206
Deaths (to Infiltrators):2,980
KDR:3.69538
Kill Difference:5,946
Playtime:1,039.393 hours
Usage:24%
Score:9.738m
Score/min:156
Accuracy (listed only):36.023%
HSR (listed only):25.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:5,243
Deaths:1,678
KDR:3.125
Accuracy:23.048% C
HSR:12.836% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D--
Kills:758
Deaths:425
KDR:1.784
Accuracy:20.480% D--
HSR:17.546% D*
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eclipse VE3A
D*
Kills:497
Deaths:247
KDR:2.012
Accuracy:18.967% F-
HSR:13.481% D*
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D-
HSR:16.022% D
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Kills:12,615
Deaths (as Light Assault):5,094
Deaths (to Light Assaults):3,151
KDR:2.47644
Kill Difference:7,521
Playtime:202.916 hours
Usage:5%
Score:1.904m
Score/min:156
Accuracy (listed only):21.597%
HSR (listed only):13.589%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,879
Deaths:563
KDR:3.337
Accuracy:20.635% D
HSR:12.507% D*
Terminus VX-9
D*
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% D*
HSR:17.784% D*
Pulsar VS1
C+
Kills:1,290
Deaths:382
KDR:3.377
Accuracy:23.042% C+
HSR:12.713% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F
HSR:12.662% F
CME
D*
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D*
HSR:13.502% D*
NS-11A
C--
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% C--
HSR:11.692% D**
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NS-11P
C
Kills:432
Deaths:228
KDR:1.895
Accuracy:18.014% D--
HSR:17.593% C
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Corvus VA55
D
Kills:63
Deaths:31
KDR:2.032
Accuracy:21.199% D
HSR:15.873% D--
Kills:9,849
Deaths (as Combat Medic):3,567
Deaths (to Combat Medics):1,667
KDR:2.76114
Kill Difference:6,282
Playtime:748.656 hours
Usage:17%
Score:10.625m
Score/min:237
Accuracy (listed only):21.110%
HSR (listed only):13.735%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:2,522
Deaths:545
KDR:4.628
Accuracy:19.836% B*
HSR:17.486% C
Cosmos VM3
B+
Kills:2,429
Deaths:544
KDR:4.465
Accuracy:19.658% B+
HSR:21.120% B+
Kills:4,951
Deaths (as MAX Suit):544.500
Deaths (to MAX Suits):730
KDR:9.09275
Kill Difference:4,406.500
Playtime:81.605 hours
Usage:2%
Score:1.675m
Score/min:342
Accuracy (listed only):19.747%
HSR (listed only):19.303%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% M
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.060m
Score/min:1,796,670
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:6,329
V. Kills:1,914 330%
Deaths:346
KDR:18.292
Accuracy:57.363% B+
KPH:42.900 B*
VKPH:13 C**
Skyguard
D
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.342% D
KPH:6.900 D*
VKPH:5.300 D*
Kills:6,385 (6,385 + 0)
Deaths:355
KDR:17.986
VKDR:5.513
Vehicle Kills:1,957
Kill Difference:6,030
Playtime:155.617 hours
Usage:4%
Score:1.833m
Score/min:196
Driving Accuracy:25.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:15,352
V. Kills:4,623 332%
Deaths:835
KDR:18.386
Accuracy:59.362% B**
KPH:38.300 A+
VKPH:11.500 B*
E540 Halberd
B++
Kills:1,329
V. Kills:673 197%
Deaths:68
KDR:19.544
Accuracy:53.611% B++
KPH:28.900 C
VKPH:14.700 C
Saron HRB
C**
Kills:1,221
V. Kills:726 168%
Deaths:119
KDR:10.261
Accuracy:46.083% C**
KPH:22.100 C
VKPH:13.100 C
Proton II PPA
C+
Kills:325
V. Kills:27 N/A
Deaths:20
KDR:16.250
Accuracy:21.709% C
KPH:41.200 D
VKPH:3.400 C+
M20 Basilisk
C
Kills:59
V. Kills:25 227%
Deaths:4
KDR:14.750
Accuracy:27.177% C-
KPH:13.700 C--
VKPH:5.800 C
Kills:18,286 (15,352 + 2,934)
Deaths:1,046
KDR:17.482
VKDR:5.807
Vehicle Kills:6,074
Kill Difference:17,240
Playtime:514.071 hours
Usage:12%
Score:6.181m
Score/min:200
Driving Accuracy:59.362%
Gunner Accuracy:27.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:60
V. Kills:36 162%
Deaths:7
KDR:8.571
Accuracy:48.425% D*
KPH:24 D--
VKPH:14.400 D-
Kills:60 (0 + 60)
Deaths:7
KDR:8.571
VKDR:5.143
Vehicle Kills:36
Kill Difference:53
Playtime:2.497 hours
Usage:0%
Score:0.058m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:48.425%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:3,457
V. Kills:157 N/A
Deaths:63
KDR:54.873
Accuracy:20.308% B+
KPH:51.800 C--
VKPH:2.400 C-
G30 Walker
B+
Kills:367
V. Kills:301 122%
Deaths:10
KDR:36.700
Accuracy:40.391% A
KPH:14.800 C
VKPH:12.100 B+
M12 Kobalt
C--
Kills:116
V. Kills:8 N/A
Deaths:9
KDR:12.889
Accuracy:14.332% D
KPH:32.100 D-
VKPH:2.200 C--
M20 Basilisk
D
Kills:112
V. Kills:49 224%
Deaths:10
KDR:11.200
Accuracy:33.559% D
KPH:8.400 D--
VKPH:3.700 D*
M20 Basilisk
D-
Kills:57
V. Kills:30 184%
Deaths:6
KDR:9.500
Accuracy:26.447% D**
KPH:10.400 D--
VKPH:5.500 D-
Kills:4,109 (0 + 4,109)
Deaths:98
KDR:41.929
VKDR:5.561
Vehicle Kills:545
Kill Difference:4,011
Playtime:113.973 hours
Usage:3%
Score:1.014m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:26.447%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 19,97515,35283518.386A++13.5059.362%B**1.544%D38.3A+11.5B*190400.6h4.1B++7B**
L100 Python HEAT 8,2436,32934618.292M*13.4157.363%B+1.833%C-42.9B*13C**196147.5h4.6B*7.9B*
Proximity Mine 5,4735,47117231.808S26.9336.682%DN/A202.6A++N/A52127h1.7B+4.6C++
Pulsar C 5,3045,2431,6783.125A1.7623.048%C12.836%F-13.8DN/A52379.4h11.7C++50.6C++
Spear Anti-Vehicle Phalanx Turret 5,8614,42511538.478S33.6053.693%B*3.39%C47.6B+15.5D23892.9h6.2B++11.5B*
M12 Kobalt 3,6143,4576354.873A++49.9920.308%B+14.753%D51.8C--2.4C-13566.8h17.9C*88B
Quasar VM1 2,5422,5225454.628A*0.2519.836%B*17.486%C32.2B++N/A10678.3h10.3A52.1B+
Cosmos VM3 2,4472,4295444.465A+0.4219.658%B+21.12%B+31.3C++N/A9577.5h10.8B**54.8B*
Tank Mine 3,2782,1055240.481U35.6020.086%D--N/A161.9B**90.2B**118113h1.3B**6.7C+
H-V45 1,8911,8795633.337B**1.5420.635%D12.507%D*20.5C--N/A7991.5h12.4B+60C+
Terminus VX-9 1,7711,7607702.286B+2.6019.535%D*17.784%D*16.7D-N/A48105.1h12.6C+64.7C--
Frag Grenade 1,6141,60011600N/A1,595.1248.697%B+N/A470.6C+4.1D13703.4h3.8C++7.8C**
Zenith VX-5 1,3571,3436372.108B*2.7722.114%D11.616%F15.4DN/A4687h14.9C-67.4C
Orion VS54 1,3481,3404722.839B*2.0420.974%C+15%D**29.5C+N/A13945.5h11.6B+55.4C++
E540 Halberd 2,0021,3296819.544B**14.6653.611%B++1.204%D29C14.7C25845.9h6.5C-12.1C++
SVA-88 1,3261,3234962.667B+2.2119.73%D14.664%D**23.1D-N/A7957.2h11.8C++59.6C+
Pulsar VS1 1,3001,2903823.377A**1.5023.042%C+12.713%D*24.7C+N/A10652.2h11.7B**50.7B+
Solstice VE3 1,2521,2464602.709M+2.1722.32%C+11.316%D**18C+N/A8969.3h12.3B+55.3C**
Saron HRB 1,9471,22111910.261B**5.3846.083%C**N/A22C13.1C24555.4h24.2C52.5C++
NS-11C 1,2261,2056341.901B**2.9821.89%C-13.195%D--14.1DN/A4985.6h16C73.1C+
Flare VE6 1,2111,1954352.747A2.1318.067%D-14.477%D**15.4D--N/A4577.6h11.2C+61.7C
Pulsar LSW 1,1871,1794932.391B++2.4919.033%D15.098%D*20.8DN/A7156.6h12.7C+66.9C+
Auraxium Force-Blade 1,1641,1644,4790.26S4.6243.751%B**12.199%B*0.9C+N/A21265.3h2.3C+5.3B+
Manticore SX40 1,1681,1642914M++0.8845.372%A**32.474%A+10.2D--N/A23114.3h5.4B**12A
Darkstar 1,1801,1615112.272B+2.6119.388%F12.662%F12.6D**N/A3092.3h16.1D*82.9F-
Cerberus 1,1671,1612993.883M+1.0041.515%A36.606%A++10.3D-N/A26112.5h4.5B**10.9B**
The Immortal 1,1611,1602494.659M++0.2251.859%M50.776%M+11.4D--N/A31101.4h6.3B**12.1A++
Beamer VS3 1,1591,1582324.991S0.1144.657%M35.665%A++14.9DN/A4277.8h6.1B**13.6B+
NS-61 Emissary 1,1591,1563263.546M**1.3436.426%A8.391%D**10.8D-N/A27106.7h11.4B+31.3B*
VX6-7 1,1641,1554842.386B*2.5020.873%D16.71%D10.9D-N/A31106.4h15.4C--74C-
NS-15M2 1,1651,1554262.711B++2.1716.608%D**14.372%D**14D--N/A3882.3h14.3C86D
NS-45 Pilot 1,1521,1512674.311A*0.5748.101%M25.804%C+14.2D-N/A3381.1h5.9B++12.3B**
CME 1,1601,1484302.67A+2.2120.694%D*13.502%D*15.9D-N/A4472.4h14.2C+68.8C--
NS-11A 1,1331,1292055.507M+0.6321.767%C--11.692%D**23.6CN/A10847.8h13B59.5C++
NS Annihilator 2,1689944522.199M**2.6878.724%C--N/A8.5C-10B+128117.5h10.9B13.9C**
Spear Anti-Vehicle Phalanx Tower 1,1127643254.667U249.7958.981%B*1.44%D*30C-13.6D18225.5h8.3B+14.1B++
NSX Tanto 7737584251.784B++3.1020.48%D--17.546%D*7.6D-N/A2099.3h18.1C--88.2C--
The Slasher 6026023461.74U3.1458.428%A++13.289%C**4.8C**N/A13124.8h2.3C+3.9C++
NS-7 PDW 5765712422.36A++2.5224.263%C+7.356%F9D-N/A3363.6h13.3B+54.8B
Betelgeuse 54-A 5145072022.51C+2.3717.651%F-16.568%F-11FN/A4346.3h13.9F78.9F--
Eclipse VE3A 5034972472.012C*2.8718.967%F-13.481%D*6.5D*N/A1776h17.6F92.8F--
NS-11P 4374322281.895B++2.9918.014%D--17.593%C11D-N/A3139.2h17.9D*99.5D--
G30 Walker 6683671036.7U31.8240.391%A1.09%D**14.7C12.1B+19624.9h315D**779.8C
Proton II PPA 3523252016.25C++11.3721.709%C2.769%B++41.1D3.4C+1307.9h9.3C*43C++
Xiphos Anti-Personnel Phalanx Tower 2792771277M**272.1229.851%C+N/A277C++2D*8031h4B++13.5B+
C-4 3322712610.423S5.5434.056%A+N/A104.2B+23.5C13672.6h1.6C+4.6B+
MANA Anti-Personnel Turret 2502492410.375N/A5.4912.106%UN/A2490U10U7907900.1h14.9T*123.5T*
Eridani SX5 2412371281.852B++3.0324.758%C10.971%D*8.1D--N/A3629.1h15D60.6C
M12 Kobalt 194181290.5M+85.6227.998%B**12.707%D--50.3D--3.6C--1803.6h28.2D**100.9C+
Serpent VE92 181181822.207B**2.6719.94%D-16.022%D10.4D-N/A6917.4h12.8C*64.4C+
MKV Suppressed 180179772.325A++2.5618.912%D*18.436%C+11.5D--N/A4615.5h18.3D96.9D-
Orbital Strike Uplink 2011471147U142.121670%UN/A1470U540U43270.1h2.3T*0.1T*
NSX Tomoe 139138612.262B2.6225.108%D-17.391%F-6.7D*N/A1920.7h14.4C++57.2C+
C150 Dalton 157125815.625A10.7464.594%MN/A1250U320U5988900.1h4.9C7.6B*
M12 Kobalt 124116912.889C+8.0114.332%D14.655%D32.2D-2.2C--1373.6h19.2C++133.8C+
M20 Basilisk 1611121011.2S6.3233.559%D4.464%C--8.4D--3.7D*11513.3h107.2C+319.6C
Nemesis VSH9 16889322.781M**2.1061.516%C+N/A7.9C-7C25811.3h6.9B+11.3B+
Hoplon Anti-Aircraft Phalanx Tower 16882182A**77.1242.784%A++N/A39D41D3592.1h69.5C162.5C++
Spiker 7777342.265A2.6235.286%B*41.558%M+8.6D--N/A239h6.4B++18.2B**
Corvus VA55 6363312.032B**2.8521.199%D15.873%D--15.8DN/A1434h12C*56.7C+
E540 Halberd-H 966078.571C+3.6948.425%D*1.667%C+24D--14.4D-3852.5h6.9C14.3D
M20 Basilisk 8459414.75S9.8727.177%C-10.17%A*13.7C--5.8C1294.3h75.1C**276.4C++
M20 Basilisk 875769.5M*4.6226.447%D**3.509%D-10.4D--5.5D-1845.5h86.2B+325.9C
Skyguard 995696.222A1.3425.342%DN/A6.9D*5.3D*2038.1h135.9C536.1C
Aspis Anti-Aircraft Phalanx Turret 10153226.5S21.6232.882%B**N/A9C8.1D2285.9h146.3C*444.8B+
Lasher X2 5352341.529B++3.3514.803%D**3.846%C+20.8C--N/A2812.5h24.6D-166.2D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22,9533h
Nano-Armor Kit3701,705,044116.5h
Skywall Shield Emitter02280.9h
Structure Shield Module04681.4h
Repair Module16102h
Turret AI Module25902h
Cortium Silo01050.2h
Reinforcements Module0680.3h
Nanite Revive Grenade02,7830.8h
Medical Applicator238350,56427.2h
Blast Wall23562.4h
Rocklet Rifle01000.1h
Spitfire Auto-Turret156,1375.9h
Restoration Kit622,3432.3h
Motion Spotter1516,9487.9h
Hoplon Anti-Aircraft Phalanx Tower03751.5h
Xiphos Anti-Personnel Tower03401.6h
Sunderer Garage0580.6h
Bunker01381.1h
Rampart Wall46526.8h
Welding Device02820h
Deconstruction Tool04,9000.6h
Spear Anti-Vehicle Tower13171.5h
Lumine Edge59469151.1h
Smoke Grenade03030.1h
G40-F Ranger01180.1h
Ammunition Package4513,1516.7h
Anti-Infantry MANA Turret91,0902.8h
Shield Recharging Field31,3200.6h
Orbital Strike Target Designator51001.6h
Router1620.1h
Recon Detection Device56961.3h
Lumifiber Rampart Wall0510.5h
Vehicle Ammo Dispenser1980.5h
Vehicle Gate01021.2h
Pillbox02382.2h
Elysium Spawn Tube01190.6h
Infantry Tower42673.1h

Check the help document for the dictionary if you want to learn more about words used here.


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