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Errol[KOTV] Errol
VS BR 162

KDR: 4.98

Score: 63.5m

Last Seen: Jan 26th, 2020 1:11 PM
- OFFLINE - 29.9 hour(s)

Battle Rank 120 (162 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 105
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Proximity Mine Pulsar C Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 735TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.107%17.871%39535119737,1885.37088-0.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.944%0.175C++-0.472D-2.494F*HEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.28C*11.80.172C++41.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.958%1.563%40132123022,9081178702819.4465326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.742%1.735A++-0.606D-1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.81B++4.30.654B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.296%8.016%11251112217,71077422689.94839340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.873%-0.395C--0.835B++1.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.102C+35.20.142C++73.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 105
63.5m277.4%248 (14.9k)224 (13.4k)4.9760897,13319,5206.18432162 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232504717.107%9.466%16214:3034

16% Combat Medic36% Engineer15% Heavy Assault27% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMJan 26th, 2020 7:25 PM (18h) (PST)Jan 26th, 2020 11:05 AM (1d) (PST)Jan 26th, 2020 9:11 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
476604160.3430.0690.0321.0970.052359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5323,58224,950214266313,452

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4720h/196.7d 23,585 9,195 36,708 310.6k 7,149 13,824 14,818 134.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C+
HSR:15% D**
SVA-88
D
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D
HSR:14.664% D**
Flare VE6
D-
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D-
HSR:14.477% D**
Pulsar LSW
D
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D
HSR:15.098% D*
NS-15M2
D**
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% D**
HSR:14.372% D**
Betelgeuse 54-A
F-
Kills:592
Deaths:264
KDR:2.242
Accuracy:17.403% F--
HSR:16.385% F-
NSX Naginata
C
Kills:61
Deaths:36
KDR:1.694
Accuracy:20.239% C
HSR:24.590% C-
Kills:6,845
Deaths (as Heavy Assault):2,622
Deaths (to Heavy Assaults):4,650
KDR:2.6106
Kill Difference:4,223
Playtime:694.261 hours
Usage:15%
Score:9.246m
Score/min:222
Accuracy (listed only):18.865%
HSR (listed only):16.369%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:5,244
Deaths:1,681
KDR:3.120
Accuracy:23.058% C
HSR:12.834% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D*
Kills:876
Deaths:516
KDR:1.698
Accuracy:19.987% D*
HSR:17.237% D*
Eclipse VE3A
D*
Kills:507
Deaths:255
KDR:1.988
Accuracy:18.946% F-
HSR:13.215% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
Kills:11,757
Deaths (as Engineer):4,749
Deaths (to Engineers):4,706
KDR:2.47568
Kill Difference:7,008
Playtime:1,709.405 hours
Usage:36%
Score:27.723m
Score/min:270
Accuracy (listed only):21.141%
HSR (listed only):14.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A*
Kills:1,164
Deaths:291
KDR:4
Accuracy:45.372% A*
HSR:32.474% A+
The Immortal
M
Kills:1,163
Deaths:252
KDR:4.615
Accuracy:51.778% M
HSR:50.731% A**
Cerberus
A+
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:41.498% A
HSR:36.606% A+
Beamer VS3
M
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:44.657% M
HSR:35.665% A++
Spiker
M++
Kills:1,158
Deaths:265
KDR:4.370
Accuracy:51.205% M++
HSR:34.888% A++
NS-61 Emissary
A
Kills:1,156
Deaths:328
KDR:3.524
Accuracy:36.339% A
HSR:8.391% D**
NS-45 Pilot
M
Kills:1,151
Deaths:267
KDR:4.311
Accuracy:48.101% M
HSR:25.804% C+
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NS-357 Underboss
M
Kills:397
Deaths:117
KDR:3.393
Accuracy:58.834% M
HSR:20.907% C+
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% D**
HSR:18.132% C
NSX Tomoe
D-
Kills:138
Deaths:61
KDR:2.262
Accuracy:24.897% D-
HSR:17.391% F-
Kills:9,636
Deaths (as Infiltrator):2,560
Deaths (to Infiltrators):3,116
KDR:3.76406
Kill Difference:7,076
Playtime:1,264.160 hours
Usage:27%
Score:12.056m
Score/min:159
Accuracy (listed only):39.205%
HSR (listed only):24.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:5,244
Deaths:1,681
KDR:3.120
Accuracy:23.058% C
HSR:12.834% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D*
Kills:876
Deaths:516
KDR:1.698
Accuracy:19.987% D*
HSR:17.237% D*
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eclipse VE3A
D*
Kills:507
Deaths:255
KDR:1.988
Accuracy:18.946% F-
HSR:13.215% D*
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% D**
HSR:18.132% C
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
Kills:12,747
Deaths (as Light Assault):5,196
Deaths (to Light Assaults):3,230
KDR:2.45323
Kill Difference:7,551
Playtime:204.492 hours
Usage:4%
Score:1.924m
Score/min:157
Accuracy (listed only):21.537%
HSR (listed only):13.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,881
Deaths:564
KDR:3.335
Accuracy:20.613% D
HSR:12.493% D*
Terminus VX-9
D*
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% D*
HSR:17.784% D*
Pulsar VS1
C+
Kills:1,290
Deaths:383
KDR:3.368
Accuracy:23.037% C+
HSR:12.713% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F-
HSR:12.662% F
CME
D*
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D*
HSR:13.502% D*
NS-11A
D
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% D
HSR:11.692% D**
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NS-11P
C--
Kills:518
Deaths:266
KDR:1.947
Accuracy:18.081% D--
HSR:16.409% C--
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% D**
HSR:18.132% C
Corvus VA55
D
Kills:63
Deaths:31
KDR:2.032
Accuracy:21.199% D
HSR:15.873% D*
Kills:9,940
Deaths (as Combat Medic):3,607
Deaths (to Combat Medics):1,712
KDR:2.75575
Kill Difference:6,333
Playtime:757.536 hours
Usage:16%
Score:10.732m
Score/min:236
Accuracy (listed only):21.099%
HSR (listed only):13.599%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:2,698
Deaths:607
KDR:4.445
Accuracy:19.176% B++
HSR:17.420% C
Cosmos VM3
B
Kills:2,614
Deaths:606
KDR:4.314
Accuracy:19.213% B
HSR:20.505% B
Kills:5,312
Deaths (as MAX Suit):606.500
Deaths (to MAX Suits):743
KDR:8.75845
Kill Difference:4,705.500
Playtime:91.987 hours
Usage:2%
Score:1.811m
Score/min:328
Accuracy (listed only):19.195%
HSR (listed only):18.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% M++
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.061m
Score/min:1,833,570
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:6,764
V. Kills:2,045 331%
Deaths:348
KDR:19.437
Accuracy:57.537% B+
KPH:43.300 B*
VKPH:13.100 C*
Skyguard
D--
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.342% D
KPH:6.900 D*
VKPH:5.300 D--
Kills:6,820 (6,820 + 0)
Deaths:357
KDR:19.104
VKDR:5.849
Vehicle Kills:2,088
Kill Difference:6,463
Playtime:164.300 hours
Usage:3%
Score:1.934m
Score/min:196
Driving Accuracy:25.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:16,144
V. Kills:4,908 329%
Deaths:838
KDR:19.265
Accuracy:59.636% B**
KPH:38.600 A+
VKPH:11.700 B++
E540 Halberd
C
Kills:1,393
V. Kills:702 198%
Deaths:69
KDR:20.188
Accuracy:53.328% B*
KPH:28.700 C
VKPH:14.500 C
Saron HRB
B
Kills:1,271
V. Kills:748 170%
Deaths:120
KDR:10.592
Accuracy:46.532% B
KPH:22 C
VKPH:12.900 C
Proton II PPA
C+
Kills:335
V. Kills:29 N/A
Deaths:20
KDR:16.750
Accuracy:22.276% C
KPH:41.200 C--
VKPH:3.600 C+
M20 Basilisk
C+
Kills:67
V. Kills:28 231%
Deaths:4
KDR:16.750
Accuracy:27.568% C
KPH:15.100 C
VKPH:6.300 C+
Kills:19,210 (16,144 + 3,066)
Deaths:1,051
KDR:18.278
VKDR:6.104
Vehicle Kills:6,415
Kill Difference:18,159
Playtime:537.107 hours
Usage:11%
Score:6.458m
Score/min:200
Driving Accuracy:59.636%
Gunner Accuracy:27.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:78
V. Kills:44 173%
Deaths:7
KDR:11.143
Accuracy:49.847% D--
KPH:28.600 D-
VKPH:16.100 D
Proton II PPA-H
N/A
Kills:50
V. Kills:7 N/A
Deaths:8
KDR:6.250
Accuracy:26.265% N/A
KPH:28.700 N/A
VKPH:4 N/A
Kills:128 (0 + 128)
Deaths:15
KDR:8.533
VKDR:3.400
Vehicle Kills:51
Kill Difference:113
Playtime:4.470 hours
Usage:0%
Score:0.092m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:26.265%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:3,739
V. Kills:168 N/A
Deaths:63
KDR:59.349
Accuracy:20.450% B+
KPH:52.500 C-
VKPH:2.400 C-
G30 Walker
B*
Kills:406
V. Kills:328 123%
Deaths:11
KDR:36.909
Accuracy:41.945% A++
KPH:15 C
VKPH:12.100 B*
M12 Kobalt
D
Kills:125
V. Kills:8 N/A
Deaths:9
KDR:13.889
Accuracy:14.822% D
KPH:32.900 D-
VKPH:2.100 D
M20 Basilisk
C-
Kills:114
V. Kills:51 219%
Deaths:10
KDR:11.400
Accuracy:34.812% C-
KPH:8.500 D--
VKPH:3.800 D--
M20 Basilisk
D-
Kills:57
V. Kills:30 184%
Deaths:6
KDR:9.500
Accuracy:27.201% D*
KPH:10.300 D--
VKPH:5.400 D-
Kills:4,441 (0 + 4,441)
Deaths:99
KDR:44.859
VKDR:5.909
Vehicle Kills:585
Kill Difference:4,342
Playtime:121.150 hours
Usage:3%
Score:1.092m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:27.201%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 21,05216,14483819.265A*14.2959.636%B**1.487%D38.6A+11.7B++190418.2h4.2B++7.1B**
L100 Python HEAT 8,8096,76434819.437M*14.4657.537%B+1.745%C--43.3B*13.1C*196156.2h4.6B*8B*
Proximity Mine 5,7955,79318930.651S25.6736.375%DN/A197A+N/A50629.4h1.7B++4.6C++
Pulsar C 5,3055,2441,6813.12B**1.8623.058%C12.834%F-13.8DN/A52380.6h11.7C*50.6C*
Spear Anti-Vehicle Phalanx Turret 5,9374,47911837.958S32.9853.803%B*3.349%C47.6B+15.5D23894h6.2B++11.6B*
M12 Kobalt 3,9073,7396359.349A*54.3720.45%B+14.549%D-52.5C-2.4C-13771.2h18.1C*88.5B+
Quasar VM1 2,7212,6986074.445A++0.5319.176%B++17.42%C30.5B+N/A9988.5h10.8A56.1B+
Cosmos VM3 2,6362,6146064.314A+0.6619.213%B20.505%B29.8C+N/A8987.7h11.3B*58.6B+
Tank Mine 3,4552,2305441.296U36.3220.063%D--N/A164B**90.1B**117113.6h1.3B**6.7C+
H-V45 1,8931,8815643.335B**1.6420.613%D12.493%D*20.5C--N/A7991.6h12.4B+60.1C+
Terminus VX-9 1,7711,7607702.286B+2.6919.535%D*17.784%D*16.7D-N/A48105.1h12.6C+64.7C--
Plasma Grenade 1,7351,72011720N/A1,715.0249%B+N/A477.8C+4.2C--13993.6h3.7C++7.6B
E540 Halberd 2,0951,3936920.188B**15.2153.328%B*1.149%D28.7C14.5C25548.5h6.5C-12.1C*
Zenith VX-5 1,3571,3436372.108B**2.8722.114%D11.616%F15.4DN/A4687h14.9C67.4C
Orion VS54 1,3481,3404722.839B**2.1420.974%C+15%D**29.5C+N/A14045.5h11.6B+55.4C++
SVA-88 1,3261,3234962.667B++2.3119.73%D14.664%D**23.1D-N/A8057.2h11.8C++59.6C+
Pulsar VS1 1,3001,2903833.368A**1.6123.037%C+12.713%D*24.7C+N/A10652.2h11.7B*50.7B+
Saron HRB 2,0191,27112010.592B**5.6246.532%BN/A22C12.9C24157.8h24.6C52.9C++
Solstice VE3 1,2521,2464602.709M++2.2722.32%C+11.316%D**18C+N/A9069.3h12.3B++55.3C*
NS-11C 1,2261,2056341.901B**3.0821.89%C-13.195%D--14.1DN/A4985.6h16C73.1C+
Flare VE6 1,2111,1954352.747A++2.2318.067%D-14.477%D**15.4D-N/A4577.6h11.2C+61.7C+
Pulsar LSW 1,1871,1794932.391B*2.5919.033%D15.098%D*20.8DN/A7156.6h12.7C+66.9C+
Auraxium Force-Blade 1,1641,1644,7410.246S4.7342.531%B*12.199%B*0.9C+N/A21309.5h2.3C+5.4B+
Manticore SX40 1,1681,1642914M++0.9845.372%A*32.474%A+10.2D-N/A23114.3h5.4B**12B**
The Immortal 1,1641,1632524.615M++0.3651.778%M50.731%A**11.3D-N/A31102.5h6.3A12.1A++
Cerberus 1,1671,1613003.87M+1.1141.498%A36.606%A+10.3D-N/A26112.9h4.5B**10.9B**
Darkstar 1,1801,1615112.272B++2.7019.388%F-12.662%F12.6D*N/A3092.3h16.1D*82.9F-
The Slasher 1,1591,1597681.509U3.4762.09%A*12.856%C++4.2C*N/A11273h2.3C+3.7C*
Beamer VS3 1,1591,1582324.991S0.0144.657%M35.665%A++14.9DN/A4277.8h6.1B**13.6B+
Spiker 1,1581,1582654.37M*0.6151.205%M++34.888%A++11.1D-N/A29104h6.5B+12.7A
NS-61 Emissary 1,1591,1563283.524M**1.4536.339%A8.391%D**10.8DN/A27107h11.4C**31.4B+
NS-15M2 1,1651,1554262.711B+2.2716.608%D**14.372%D**14D--N/A3882.3h14.3C86D
VX6-7 1,1641,1554842.386B**2.5920.873%D16.71%D10.9D-N/A31106.4h15.4C-74C-
NS-45 Pilot 1,1521,1512674.311A*0.6748.101%M25.804%C+14.2D-N/A3381.1h5.9B++12.3B**
CME 1,1601,1484302.67A*2.3120.694%D*13.502%D*15.9D-N/A4472.4h14.2C+68.8C-
NS-11A 1,1331,1292055.507M**0.5321.767%D11.692%D**23.6C-N/A10947.8h13B59.5C++
NS Annihilator 2,1689944522.199M**2.7878.724%DN/A8.5C-10B+128117.5h10.9B+13.9C**
NSX Tanto 8938765161.698B+3.2819.987%D*17.237%D*7.6D-N/A20115.8h18.3C--91.7D
Spear Anti-Vehicle Phalanx Tower 1,2138343278U273.0259.163%B*1.439%D--30.4C--13.8D-17927.4h8.4B14.3B++
Betelgeuse 54-A 6035922642.242C+2.7317.403%F--16.385%F-11FN/A4253.9h14.1F-81F*
NS-7 PDW 5765712422.36A++2.6224.263%C+7.356%F9D-N/A3363.7h13.3B+54.8B
NS-11P 5245182661.947B++3.0318.081%D--16.409%C--11.3D-N/A3145.8h17.8D--98.6D*
Eclipse VE3A 5145072551.988C++2.9918.946%F-13.215%D*6.6D*N/A1776.8h17.5D**92.5F--
G30 Walker 7344061136.909U31.9341.945%A++N/A15C12.1B*19627.1h329.9F--786.6C
NS-357 Underboss 3973971173.393A**1.5858.834%M20.907%C+9.5D--N/A3041.7h3.3B*5.5A
Proton II PPA 3643352016.75C++11.7722.276%C2.687%B++41.4C--3.6C+1298.1h9.8C++43.8C++
Xiphos Anti-Personnel Phalanx Tower 2892871287S282.0229.089%C+N/A287C**2D*8001h4.1B+14B+
C-4 3472812610.808S5.8335.261%A+N/A108.1B+25.4C14232.6h1.6C+4.4B+
Orbital Strike Uplink 3722601260U255.021471.88%UN/A1300U560U72630.2h1.8T*0.1T*
MANA Anti-Personnel Turret 2502492410.375N/A5.4012.106%UN/A2490U10U7950300.1h14.9T*123.5T*
Eridani SX5 2412371281.852B++3.1224.758%C10.971%D*8.1D--N/A3629.1h15D60.6C
M12 Kobalt 2222072103.5S98.5229.112%B**14.493%D50.5D--3.7C-1794.1h29.8D**102.2C+
MKV Suppressed 183182772.364A++2.6118.758%D**18.132%C11.4D--N/A4515.9h18.3D97.8D
Serpent VE92 181181822.207B**2.7719.94%D16.022%D10.4DN/A7117.4h12.8C*64.4C+
NSX Tomoe 139138612.262B+2.7124.897%D-17.391%F-6.6D*N/A1920.8h14.4C++57.9C+
C150 Dalton 157125815.625B*10.6564.594%M++N/A1250U320U6111900.1h4.9C-7.6B++
M12 Kobalt 133125913.889C+8.9114.822%D16.8%C32.9D-2.1D1393.8h19.7C++132.9C+
Nemesis VSH9 207115402.875M**2.1062.471%C+N/A8.4C--6.7C-22813.7h6.9B++11.1B+
M20 Basilisk 1651141011.4S6.4234.812%C-4.386%C--8.4D--3.8D--11613.5h113C324.6C
Hoplon Anti-Aircraft Phalanx Tower 2021021102M97.0241.223%AN/A44.3D43.5D3762.3h63.5C153.9C++
Icikill 9797621.565U3.4158.445%A*9.278%C+4.6C+N/A1121h2.2C+3.8B+
E540 Halberd-H 12278711.143C++6.1749.847%D--1.282%C28.9D-16.3D4012.7h6.2C+12.5C
M20 Basilisk 9567416.75U11.7727.568%C8.955%A++15.2C6.4C+1364.4h69.9B+253.6B
Corvus VA55 6363312.032A2.9421.199%D15.873%D*15.8DN/A1464h12C*56.7C+
NSX Naginata 6161361.694B3.2820.239%C24.59%C-8.5D*N/A407.2h22F-108.5D--
M20 Basilisk 875769.5M+4.5227.201%D*3.509%D-10.4D--5.5D-1875.5h91.3C**335.6C
Skyguard 995696.222B**1.2525.342%DN/A6.9D*5.3D--2068.1h135.9C+536.1C
Aspis Anti-Aircraft Phalanx Turret 10153226.5S21.5233.024%AN/A9C8.1C-2275.9h147.9C*447.8B+
Lasher X2 5352341.529B++3.4514.803%D**3.846%C+20.8C--N/A2852.5h24.6D-166.2D**
Proton II PPA-H 575086.25C-1.2726.265%D*4%A*29.4D*4.1D2481.7h12.5C47.4D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3781,768,225119.6h
Spawn Beacon23,0473.1h
Skywall Shield Emitter02440.9h
Structure Shield Module05161.5h
Repair Module16512.1h
Turret AI Module26592.2h
Faction Banner0500.2h
Reinforcements Module0720.3h
Nanite Revive Grenade02,8540.8h
Medical Applicator241356,80527.6h
Blast Wall23972.7h
Cortium Silo01280.2h
Bunker01481.2h
Restoration Kit622,4092.3h
Spitfire Auto-Turret186,4846.3h
Motion Spotter1720,1089.9h
Hoplon Anti-Aircraft Phalanx Tower04251.6h
Rampart Wall47107.4h
Sunderer Garage0590.6h
Xiphos Anti-Personnel Tower03601.7h
Rocklet Rifle01000.1h
Welding Device06320h
Deconstruction Tool04,9000.6h
Spear Anti-Vehicle Tower13511.6h
Lumine Edge59469151.1h
Shield Recharging Field31,3240.6h
Smoke Grenade03030.1h
G40-F Ranger01180.1h
Ammunition Package4513,6246.9h
Anti-Infantry MANA Turret91,0902.8h
Router12460.5h
Recon Detection Device56961.3h
Elysium Spawn Tube01430.7h
Light Vehicle Terminal0540.5h
Orbital Strike Target Designator101463.3h
Pillbox02662.4h
Vehicle Ammo Dispenser11090.5h
Vehicle Gate01291.5h
Lumifiber Rampart Wall0560.5h
Infantry Tower42923.4h

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