Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,492)players online:
johnnyhyphen1024 (5)  MarioFan3G (3)  Fisheyed (3)  8s0j0s2q4n6d3c0i9l1g5 (2) 13
stats.dasanfall.com
Errol[KOTV] Errol
VS BR 157

KDR: 4.83

Score: 58.3m

Last Seen: Feb 20th, 2019 8:45 PM
- OFFLINE - 33.7 hour(s)

Battle Rank 120 (157 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 101
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Proximity Mine Pulsar C Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Errol



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $419,085 MLG Score: 335
Fun Score: N/A
Cheeseburgers Flipped: 644TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.839%16.569%3623299034,2385.32307-0.493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.002%0.149C++-0.634D-2.293F--HEAD + (~5.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.261C*12.10.155C++43.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.586%1.692%38452102020,6851102626418.7534330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.657%1.724A++-0.592D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++4.20.662B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.308%8.08%10651110116,96871720979.71827332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.948%-0.45D0.938B*1.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.101C+33.30.155C++73.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 101
58.3m268.6%251 (15.1k)228 (13.7k)4.8305588,09018,2366.03076157 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022431916.65%9.053%15114:0531

17% Combat Medic39% Engineer16% Heavy Assault22% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMFeb 21st, 2019 12:41 AM (24h) (PST)Feb 20th, 2019 6:03 PM (1d) (PST)Feb 20th, 2019 4:45 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
477624150.3450.0710.0311.0680.053335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5923,71324,879214264313,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4259.1h/177.5d 21,887 7,975 32,532 272.9k 6,667 12,657 13,540 121.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C+
HSR:15% D**
SVA-88
D
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D
HSR:14.664% D**
Flare VE6
D
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D
HSR:14.477% D**
Pulsar LSW
D
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D
HSR:15.098% D*
NS-15M2
D**
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% D**
HSR:14.372% D**
Betelgeuse 54-A
F-
Kills:483
Deaths:189
KDR:2.556
Accuracy:17.750% F-
HSR:16.356% F-
Lasher X2
C+
Kills:52
Deaths:34
KDR:1.529
Accuracy:14.803% D**
HSR:3.846% C+
Kills:6,727
Deaths (as Heavy Assault):2,545
Deaths (to Heavy Assaults):4,408
KDR:2.64322
Kill Difference:4,182
Playtime:671.688 hours
Usage:16%
Score:9.013m
Score/min:224
Accuracy (listed only):18.138%
HSR (listed only):13.402%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:5,241
Deaths:1,673
KDR:3.133
Accuracy:23.051% C
HSR:12.841% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D--
Kills:589
Deaths:327
KDR:1.801
Accuracy:20.675% D--
HSR:18.166% D--
Eclipse VE3A
D*
Kills:495
Deaths:246
KDR:2.012
Accuracy:19.016% F-
HSR:13.535% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
Kills:11,455
Deaths (as Engineer):4,543
Deaths (to Engineers):4,451
KDR:2.52146
Kill Difference:6,912
Playtime:1,642.971 hours
Usage:39%
Score:26.642m
Score/min:270
Accuracy (listed only):21.235%
HSR (listed only):14.175%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:5,241
Deaths:1,673
KDR:3.133
Accuracy:23.051% C
HSR:12.841% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D--
Kills:589
Deaths:327
KDR:1.801
Accuracy:20.675% D--
HSR:18.166% D--
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eclipse VE3A
D*
Kills:495
Deaths:246
KDR:2.012
Accuracy:19.016% F-
HSR:13.535% D*
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Kills:12,442
Deaths (as Light Assault):4,990
Deaths (to Light Assaults):3,060
KDR:2.49339
Kill Difference:7,452
Playtime:202.697 hours
Usage:5%
Score:1.902m
Score/min:156
Accuracy (listed only):21.619%
HSR (listed only):13.651%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A**
Kills:1,164
Deaths:291
KDR:4
Accuracy:45.372% A**
HSR:32.474% A+
Cerberus
A++
Kills:1,161
Deaths:299
KDR:3.883
Accuracy:41.521% A+
HSR:36.606% A++
Beamer VS3
A**
Kills:1,158
Deaths:231
KDR:5.013
Accuracy:44.671% A**
HSR:35.665% A++
NS-61 Emissary
A
Kills:1,156
Deaths:326
KDR:3.546
Accuracy:36.563% A
HSR:8.391% D**
NS-45 Pilot
M
Kills:1,151
Deaths:267
KDR:4.311
Accuracy:48.101% M
HSR:25.804% C+
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
The Immortal
M*
Kills:428
Deaths:98
KDR:4.367
Accuracy:52.724% M*
HSR:48.131% A**
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
NSX Tomoe
D-
Kills:138
Deaths:61
KDR:2.262
Accuracy:25.108% D-
HSR:17.391% F-
Kills:7,343
Deaths (as Infiltrator):2,020
Deaths (to Infiltrators):2,891
KDR:3.63515
Kill Difference:5,323
Playtime:925.943 hours
Usage:22%
Score:8.622m
Score/min:155
Accuracy (listed only):36.199%
HSR (listed only):24.122%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,854
Deaths:550
KDR:3.371
Accuracy:20.713% D
HSR:12.567% D*
Terminus VX-9
D--
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% D*
HSR:17.784% D--
Pulsar VS1
C+
Kills:1,290
Deaths:382
KDR:3.377
Accuracy:23.044% C+
HSR:12.713% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F-
HSR:12.662% F
CME
D*
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D*
HSR:13.502% D*
NS-11A
C--
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% C--
HSR:11.692% D*
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NS-11P
C
Kills:360
Deaths:172
KDR:2.093
Accuracy:17.810% D--
HSR:17.222% C
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Corvus VA55
D
Kills:63
Deaths:31
KDR:2.032
Accuracy:21.199% D
HSR:15.873% D--
Kills:9,752
Deaths (as Combat Medic):3,498
Deaths (to Combat Medics):1,647
KDR:2.78788
Kill Difference:6,254
Playtime:737.722 hours
Usage:17%
Score:10.471m
Score/min:237
Accuracy (listed only):21.098%
HSR (listed only):13.707%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:2,499
Deaths:541
KDR:4.619
Accuracy:19.898% B*
HSR:17.367% C
Cosmos VM3
B++
Kills:2,403
Deaths:540
KDR:4.450
Accuracy:19.699% B++
HSR:21.265% B
Kills:4,902
Deaths (as MAX Suit):540.500
Deaths (to MAX Suits):727
KDR:9.06938
Kill Difference:4,361.500
Playtime:80.630 hours
Usage:2%
Score:1.661m
Score/min:343
Accuracy (listed only):19.798%
HSR (listed only):19.316%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% M
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.059m
Score/min:1,755,600
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:6,081
V. Kills:1,833 332%
Deaths:328
KDR:18.540
Accuracy:57.321% B+
KPH:42.700 B**
VKPH:12.900 B
Skyguard
D
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.342% D
KPH:6.900 D--
VKPH:5.300 D*
Kills:6,137 (6,137 + 0)
Deaths:337
KDR:18.211
VKDR:5.567
Vehicle Kills:1,876
Kill Difference:5,800
Playtime:150.380 hours
Usage:4%
Score:1.773m
Score/min:196
Driving Accuracy:25.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:14,604
V. Kills:4,358 335%
Deaths:806
KDR:18.119
Accuracy:59.181% B**
KPH:37.800 A+
VKPH:11.300 B*
E540 Halberd
B++
Kills:1,268
V. Kills:655 193%
Deaths:68
KDR:18.647
Accuracy:53.661% B++
KPH:28.700 C
VKPH:14.800 C
Saron HRB
C**
Kills:1,174
V. Kills:707 166%
Deaths:118
KDR:9.949
Accuracy:46.029% C**
KPH:21.600 C
VKPH:13 C
Proton II PPA
C+
Kills:324
V. Kills:27 N/A
Deaths:20
KDR:16.200
Accuracy:21.633% C
KPH:41.900 C--
VKPH:3.500 C+
M20 Basilisk
C
Kills:58
V. Kills:25 223%
Deaths:4
KDR:14.500
Accuracy:27.009% C-
KPH:13.800 C-
VKPH:6 C
Kills:17,428 (14,604 + 2,824)
Deaths:1,016
KDR:17.154
VKDR:5.681
Vehicle Kills:5,772
Kill Difference:16,412
Playtime:496.237 hours
Usage:12%
Score:5.949m
Score/min:200
Driving Accuracy:59.181%
Gunner Accuracy:27.009%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:60
V. Kills:36 162%
Deaths:7
KDR:8.571
Accuracy:48.652% D*
KPH:24.200 D--
VKPH:14.500 D-
Kills:60 (0 + 60)
Deaths:7
KDR:8.571
VKDR:5.143
Vehicle Kills:36
Kill Difference:53
Playtime:2.477 hours
Usage:0%
Score:0.055m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:48.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:3,333
V. Kills:144 N/A
Deaths:61
KDR:54.639
Accuracy:20.346% B+
KPH:51.300 C--
VKPH:2.200 C--
G30 Walker
B+
Kills:346
V. Kills:289 119%
Deaths:9
KDR:38.444
Accuracy:40.076% A
KPH:14.500 C
VKPH:12.100 B+
M12 Kobalt
D
Kills:115
V. Kills:7 N/A
Deaths:9
KDR:12.778
Accuracy:14.158% D
KPH:32.300 D-
VKPH:2 D
M20 Basilisk
D
Kills:109
V. Kills:48 222%
Deaths:10
KDR:10.900
Accuracy:33.676% D
KPH:8.300 D--
VKPH:3.600 D*
M20 Basilisk
D
Kills:56
V. Kills:30 181%
Deaths:6
KDR:9.333
Accuracy:25.741% D**
KPH:10.500 D-
VKPH:5.600 D
Kills:3,959 (0 + 3,959)
Deaths:95
KDR:41.674
VKDR:5.453
Vehicle Kills:518
Kill Difference:3,864
Playtime:110.910 hours
Usage:3%
Score:0.978m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:25.741%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 18,96214,60480618.119A++13.2959.181%B**1.602%D37.8A+11.3B*189385.9h4.1B++7B**
L100 Python HEAT 7,9146,08132818.54M**13.7157.321%B+1.908%C-42.7B**12.9B196142.3h4.5B*7.9B**
Proximity Mine 5,2995,29716232.698S27.8736.682%DN/A204.5A++N/A52725.9h1.7B++4.5C*
Pulsar C 5,3025,2411,6733.133A1.7023.051%C12.841%F-13.8DN/A52378.9h11.6C*50.5C++
Spear Anti-Vehicle Phalanx Turret 5,8364,40811438.667S33.8453.632%B**3.38%C47.6B+15.4D23892.6h6.2B*11.5B**
M12 Kobalt 3,4773,3336154.639A+49.8120.346%B+14.822%D51.3C--2.2C--13365h17.9C*87.9B+
Quasar VM1 2,5182,4995414.619A*0.2119.898%B*17.367%C32.3B*N/A10777.3h10.3A51.9B+
Cosmos VM3 2,4212,4035404.45A+0.3819.699%B++21.265%B31.4C*N/A9676.5h10.8B**54.7B*
Tank Mine 3,2062,0545140.275U35.4420.325%D--N/A163A91.4B**119112.6h1.4B*6.7C+
H-V45 1,8661,8545503.371B**1.4620.713%D12.567%D*20.7C-N/A8089.7h12.4B+59.8C+
Terminus VX-9 1,7711,7607702.286B*2.5419.535%D*17.784%D--16.7D-N/A48105.1h12.6C++64.7C--
Frag Grenade 1,5641,55011550N/A1,545.1748.395%B+N/A469.7C+4.2D13713.3h3.8C++7.8B
Zenith VX-5 1,3571,3436372.108B*2.7222.114%D11.616%F15.4DN/A4687h14.9C67.4C
Orion VS54 1,3481,3404722.839B**1.9920.974%C+15%D**29.5C+N/A13845.5h11.6B+55.4C++
SVA-88 1,3261,3234962.667B+2.1619.73%D14.664%D**23.1DN/A7957.2h11.8C++59.6C+
Pulsar VS1 1,3001,2903823.377A**1.4523.044%C+12.713%D*24.8C+N/A10552h11.7B**50.7B+
E540 Halberd 1,9231,2686818.647B*13.8253.661%B++1.183%D-28.7C14.8C25844.2h6.5C-12.2C++
Solstice VE3 1,2521,2464602.709M+2.1222.32%C+11.316%D**18C+N/A8869.3h12.3B++55.3C**
NS-11C 1,2261,2056341.901B**2.9321.89%C13.195%D--14.1DN/A4985.6h16C+73.1C+
Flare VE6 1,2111,1954352.747A+2.0818.067%D14.477%D**15.4D-N/A4577.6h11.2C+61.7C+
Pulsar LSW 1,1871,1794932.391B*2.4419.033%D15.098%D*20.8DN/A7156.6h12.7C+66.9C+
Saron HRB 1,8811,1741189.949B**5.1246.029%C**N/A21.6C13C24454.3h24.5C53.2C++
Auraxium Force-Blade 1,1641,1644,2840.272S4.5644.132%B**12.199%B*0.9C+N/A21235.9h2.3C+5.2B+
Manticore SX40 1,1681,1642914M++0.8345.372%A**32.474%A+10.2D-N/A23114.3h5.4B**12A
Darkstar 1,1801,1615112.272B++2.5619.388%F-12.662%F12.6D**N/A3092.3h16.1D*82.9F-
Cerberus 1,1671,1612993.883M++0.9541.521%A+36.606%A++10.3D-N/A26112.4h4.5B**10.9B**
Beamer VS3 1,1591,1582315.013S0.1844.671%A**35.665%A++14.9C--N/A4277.7h6.1B**13.6B+
NS-61 Emissary 1,1591,1563263.546S1.2836.563%A8.391%D**10.8DN/A27106.6h11.4B+31.2B*
VX6-7 1,1641,1554842.386B*2.4420.873%D16.71%D10.9D-N/A31106.4h15.4C-74C
NS-15M2 1,1651,1554262.711B++2.1216.608%D**14.372%D**14D--N/A3882.3h14.3C86D
NS-45 Pilot 1,1521,1512674.311A*0.5248.101%M25.804%C+14.2D-N/A3381.1h5.9B++12.3B**
CME 1,1601,1484302.67A2.1620.694%D*13.502%D*15.9DN/A4472.4h14.2C+68.8C-
NS-11A 1,1331,1292055.507M0.6821.767%C--11.692%D*23.6CN/A10847.8h13B59.5C++
NS Annihilator 2,1689944522.199M**2.6378.724%C--N/A8.5C10B+128117.5h10.9B+13.9C**
Spear Anti-Vehicle Phalanx Tower 1,0537253241.667U236.8459.034%B*1.517%D*29.6C-13.4D17824.5h8.4B+14.3B++
NSX Tanto 5975893271.801B++3.0320.675%D--18.166%D--6.9D--N/A1884.8h18.9D91.4C--
NS-7 PDW 5765712422.36A*2.4724.263%C+7.356%F9D-N/A3363.6h13.3B+54.8B
Eclipse VE3A 5014952462.012C**2.8219.016%F-13.535%D*6.5D*N/A1775.6h17.6F92.7F--
Betelgeuse 54-A 4904831892.556C+2.2717.75%F-16.356%F-10.9FN/A4344.5h14F79F--
The Immortal 428428984.367M*0.4652.724%M*48.131%A**11.1D--N/A2838.7h6.8B++12.9A++
NS-11P 3633601722.093B*2.7417.81%D--17.222%C10.8D-N/A3133.4h17.3D-97.3D-
G30 Walker 635346938.444U33.6140.076%A1.156%D**14.5C12.1B+19623.8h314.2D*783.9C+
Proton II PPA 3513242016.2C*11.3721.633%C2.778%B+42.1C--3.5C+1317.7h9.1C**42C*
Xiphos Anti-Personnel Phalanx Tower 2762741274S269.1730.059%C+N/A274C++2D*7941h4.1B+13.6B+
The Slasher 266266962.771U2.0658.102%A++14.286%B6.8B+N/A1739h2.3C+3.9B+
C-4 3212622610.077S5.2533.494%A+N/A100.8B+22.7C-13282.6h1.6C+4.8B+
MANA Anti-Personnel Turret 2502492410.375N/A5.5412.153%UN/A2490U10U7880500.1h14.9T*123T*
Eridani SX5 2412371281.852B++2.9824.758%C10.971%D*8.1D--N/A3629.1h15D60.6C
Serpent VE92 181181822.207B**2.6219.94%D16.022%D10.4D-N/A6917.4h12.8C*64.4C+
MKV Suppressed 180179772.325A+2.5118.912%D*18.436%C+11.5D-N/A4615.5h18.3D96.9D
M12 Kobalt 185173286.5M++81.6728.066%B**13.295%D-49.4D--3.4D1763.5h28D--99.8C+
NSX Tomoe 139138612.262B+2.5725.108%D-17.391%F-6.7D*N/A1820.7h14.4C++57.2C+
C150 Dalton 157125815.625A10.7964.594%MN/A1250U320U5852000.1h4.9C7.6B*
M12 Kobalt 122115912.778C+7.9514.158%D14.783%D31.9D-1.9D1353.6h19C++133.9C+
M20 Basilisk 1571091010.9M*6.0733.676%D4.587%C--8.3D--3.6D*11313.2h109C+323.8C
Orbital Strike Uplink 1461051105U100.171664.71%UN/A1050U410U38380.1h2.7T*0.2T*
Hoplon Anti-Aircraft Phalanx Tower 15574174B**69.1742.496%A+N/A37C--40.5D3502h75.6D177.9C+
Nemesis VSH9 14473302.433M++2.4061.209%C+N/A7.1D6.9D27210.3h7.6B12.5C**
Corvus VA55 6363312.032B**2.8021.199%D15.873%D--15.8DN/A1424h12C*56.7C+
E540 Halberd-H 966078.571C+3.7448.652%D*1.667%C+24D--14.4D-3702.5h6.9C+14.2D
M20 Basilisk 8358414.5S9.6727.009%C-10.345%A*13.8C-6C1314.2h73.7B272.7C*
M20 Basilisk 865669.333M**4.5025.741%D**3.571%D-10.6D-5.7D1875.3h80.8B++314.1C+
Skyguard 995696.222A++1.3925.342%DN/A6.9D--5.3D*2008.1h135.9C+536.1C
Lasher X2 5352341.529B**3.3014.803%D**3.846%C+20.8C-N/A2792.5h24.6D-166.2D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1215,5347.1h
Restoration Kit622,3262.3h
Nano-Armor Kit3681,663,291114.4h
Spawn Beacon22,8772.9h
Turret AI Module25641.9h
Structure Shield Module04441.3h
Repair Module15912h
Cortium Silo0990.2h
Skywall Shield Emitter02220.8h
Reinforcements Module0630.3h
Blast Wall23372.3h
Nanite Revive Grenade02,7100.8h
Medical Applicator235344,16226.8h
Deconstruction Tool04,9000.6h
Welding Device02820h
Spear Anti-Vehicle Tower13001.4h
Rocklet Rifle01000.1h
Spitfire Auto-Turret145,8805.7h
Sunderer Garage0580.6h
Bunker01371.1h
Rampart Wall46326.6h
Xiphos Anti-Personnel Tower03351.6h
Hoplon Anti-Aircraft Phalanx Tower03471.4h
G40-F Ranger01180.1h
Lumine Edge59469151.1h
Ammunition Package4512,7716.6h
Anti-Infantry MANA Turret91,0882.8h
Elysium Spawn Tube01110.5h
Infantry Tower42573h
Pillbox02192h
Orbital Strike Target Designator5861.5h
Vehicle Ammo Dispenser1880.4h
Vehicle Gate0931.1h
Smoke Grenade03030.1h
Shield Recharging Field21,2680.6h
Recon Detection Device56961.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 2.21s on queries, 1.86s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.