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Errol[KOTV] Errol
VS BR 160

KDR: 4.9

Score: 61.2m

Last Seen: Aug 24th, 2019 6:28 PM
- OFFLINE - 32.7 hour(s)

Battle Rank 120 (160 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 105
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Proximity Mine Pulsar C Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $440,352 MLG Score: 352
Fun Score: N/A
Cheeseburgers Flipped: 667TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.011%17.606%38833118135,8975.35057-0.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.306%0.155C++-0.523D-2.295F--HEAD ++ (~6.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.269C*11.90.162C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.798%1.62%39292121221,9201147670119.0941327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.714%1.724A++-0.602D-1.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++4.30.659B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.699%8.037%10921112037,34174621959.84048334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.836%-0.436C--0.892B*1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.105C+34.20.156C++73.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 105
61.2m274.1%250 (15k)227 (13.6k)4.9038192,83918,9326.10723160 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214470216.852%9.418%15914:1732

17% Combat Medic37% Engineer15% Heavy Assault24% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMAug 25th, 2019 8:09 AM (14h) (PST)Aug 24th, 2019 4:31 PM (1d) (PST)Aug 24th, 2019 2:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
475604150.3440.0700.0321.0880.053352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4893,62124,868214265313,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4498.8h/187.5d 22,783 8,744 34,799 293.6k 6,905 13,228 14,262 128.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C+
HSR:15% D**
SVA-88
D
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D
HSR:14.664% D**
Flare VE6
D
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D
HSR:14.477% D**
Pulsar LSW
D
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D
HSR:15.098% D*
NS-15M2
D**
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% D**
HSR:14.372% D**
Betelgeuse 54-A
F-
Kills:526
Deaths:222
KDR:2.369
Accuracy:17.824% F-
HSR:16.540% F-
Kills:6,718
Deaths (as Heavy Assault):2,544
Deaths (to Heavy Assaults):4,546
KDR:2.64072
Kill Difference:4,174
Playtime:681.248 hours
Usage:15%
Score:9.116m
Score/min:223
Accuracy (listed only):18.706%
HSR (listed only):15.025%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:5,244
Deaths:1,679
KDR:3.123
Accuracy:23.051% C
HSR:12.834% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D*
Kills:788
Deaths:443
KDR:1.779
Accuracy:20.381% D*
HSR:17.767% D*
Eclipse VE3A
D*
Kills:498
Deaths:250
KDR:1.992
Accuracy:18.969% F-
HSR:13.454% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D-
HSR:16.022% D
Kills:11,660
Deaths (as Engineer):4,669
Deaths (to Engineers):4,585
KDR:2.49732
Kill Difference:6,991
Playtime:1,680.483 hours
Usage:37%
Score:27.317m
Score/min:271
Accuracy (listed only):21.192%
HSR (listed only):14.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A**
Kills:1,164
Deaths:291
KDR:4
Accuracy:45.372% A**
HSR:32.474% A+
The Immortal
M
Kills:1,163
Deaths:252
KDR:4.615
Accuracy:51.778% M
HSR:50.731% M
Cerberus
A+
Kills:1,161
Deaths:299
KDR:3.883
Accuracy:41.515% A+
HSR:36.606% A+
Beamer VS3
M
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:44.657% M
HSR:35.665% A++
NS-61 Emissary
A
Kills:1,156
Deaths:327
KDR:3.535
Accuracy:36.425% A
HSR:8.391% D**
NS-45 Pilot
M
Kills:1,151
Deaths:267
KDR:4.311
Accuracy:48.101% M
HSR:25.804% C+
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Spiker
M+
Kills:527
Deaths:106
KDR:4.972
Accuracy:49.219% M+
HSR:37.761% A*
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
NSX Tomoe
D-
Kills:138
Deaths:61
KDR:2.262
Accuracy:25.104% D-
HSR:17.391% F-
Kills:8,605
Deaths (as Infiltrator):2,282
Deaths (to Infiltrators):3,010
KDR:3.77082
Kill Difference:6,323
Playtime:1,098.700 hours
Usage:24%
Score:10.419m
Score/min:158
Accuracy (listed only):37.282%
HSR (listed only):25.599%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:5,244
Deaths:1,679
KDR:3.123
Accuracy:23.051% C
HSR:12.834% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D*
Kills:788
Deaths:443
KDR:1.779
Accuracy:20.381% D*
HSR:17.767% D*
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eclipse VE3A
D*
Kills:498
Deaths:250
KDR:1.992
Accuracy:18.969% F-
HSR:13.454% D*
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D-
HSR:16.022% D
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Kills:12,647
Deaths (as Light Assault):5,116
Deaths (to Light Assaults):3,178
KDR:2.47205
Kill Difference:7,531
Playtime:203.219 hours
Usage:5%
Score:1.913m
Score/min:157
Accuracy (listed only):21.588%
HSR (listed only):13.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,879
Deaths:563
KDR:3.337
Accuracy:20.635% D
HSR:12.507% D*
Terminus VX-9
D*
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% D*
HSR:17.784% D*
Pulsar VS1
C+
Kills:1,290
Deaths:382
KDR:3.377
Accuracy:23.042% C+
HSR:12.713% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F
HSR:12.662% F
CME
D--
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D--
HSR:13.502% D*
NS-11A
C--
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% C--
HSR:11.692% D**
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NS-11P
C
Kills:484
Deaths:246
KDR:1.967
Accuracy:18.180% D--
HSR:17.149% C
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Corvus VA55
D
Kills:63
Deaths:31
KDR:2.032
Accuracy:21.199% D
HSR:15.873% D--
Kills:9,901
Deaths (as Combat Medic):3,585
Deaths (to Combat Medics):1,674
KDR:2.76179
Kill Difference:6,316
Playtime:753.470 hours
Usage:17%
Score:10.687m
Score/min:236
Accuracy (listed only):21.125%
HSR (listed only):13.695%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:2,548
Deaths:555
KDR:4.591
Accuracy:19.765% B*
HSR:17.543% C
Cosmos VM3
B+
Kills:2,467
Deaths:554
KDR:4.453
Accuracy:19.627% B+
HSR:21.119% B+
Kills:5,015
Deaths (as MAX Suit):554.500
Deaths (to MAX Suits):733
KDR:9.04418
Kill Difference:4,460.500
Playtime:83.536 hours
Usage:2%
Score:1.706m
Score/min:340
Accuracy (listed only):19.696%
HSR (listed only):19.331%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% M+
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.060m
Score/min:1,800,570
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:6,438
V. Kills:1,950 330%
Deaths:348
KDR:18.500
Accuracy:57.429% B+
KPH:42.900 B*
VKPH:13 C*
Skyguard
D
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.342% D
KPH:6.900 D*
VKPH:5.300 D*
Kills:6,494 (6,494 + 0)
Deaths:357
KDR:18.190
VKDR:5.583
Vehicle Kills:1,993
Kill Difference:6,137
Playtime:157.998 hours
Usage:4%
Score:1.861m
Score/min:196
Driving Accuracy:25.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:15,482
V. Kills:4,676 331%
Deaths:838
KDR:18.475
Accuracy:59.447% B**
KPH:38.400 A+
VKPH:11.600 B*
E540 Halberd
B*
Kills:1,334
V. Kills:676 197%
Deaths:69
KDR:19.333
Accuracy:53.626% B*
KPH:28.900 C
VKPH:14.600 C
Saron HRB
C**
Kills:1,247
V. Kills:738 169%
Deaths:120
KDR:10.392
Accuracy:46.171% C**
KPH:21.900 C
VKPH:13 C
Proton II PPA
C+
Kills:325
V. Kills:27 N/A
Deaths:20
KDR:16.250
Accuracy:21.715% C
KPH:41.200 C--
VKPH:3.400 C+
M20 Basilisk
C
Kills:59
V. Kills:25 227%
Deaths:4
KDR:14.750
Accuracy:27.177% C
KPH:13.700 C--
VKPH:5.800 C
Kills:18,447 (15,482 + 2,965)
Deaths:1,051
KDR:17.552
VKDR:5.844
Vehicle Kills:6,142
Kill Difference:17,396
Playtime:518.844 hours
Usage:12%
Score:6.248m
Score/min:201
Driving Accuracy:59.447%
Gunner Accuracy:27.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:60
V. Kills:36 162%
Deaths:7
KDR:8.571
Accuracy:48.088% D*
KPH:23.900 D--
VKPH:14.300 D-
Proton II PPA-H
N/A
Kills:50
V. Kills:7 N/A
Deaths:8
KDR:6.250
Accuracy:26.265% N/A
KPH:28.700 N/A
VKPH:4 N/A
Kills:110 (0 + 110)
Deaths:15
KDR:7.333
VKDR:2.867
Vehicle Kills:43
Kill Difference:95
Playtime:4.251 hours
Usage:0%
Score:0.083m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:26.265%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:3,521
V. Kills:160 N/A
Deaths:63
KDR:55.889
Accuracy:20.424% B+
KPH:51.900 C-
VKPH:2.400 C-
G30 Walker
B+
Kills:385
V. Kills:314 122%
Deaths:11
KDR:35
Accuracy:40.667% A
KPH:15.100 C
VKPH:12.300 B+
M12 Kobalt
C--
Kills:116
V. Kills:8 N/A
Deaths:9
KDR:12.889
Accuracy:14.909% D
KPH:32 D-
VKPH:2.200 C--
M20 Basilisk
D
Kills:112
V. Kills:49 224%
Deaths:10
KDR:11.200
Accuracy:33.496% D
KPH:8.400 D--
VKPH:3.700 D--
M20 Basilisk
D
Kills:57
V. Kills:30 184%
Deaths:6
KDR:9.500
Accuracy:26.979% D*
KPH:10.400 D--
VKPH:5.500 D
Kills:4,191 (0 + 4,191)
Deaths:99
KDR:42.333
VKDR:5.667
Vehicle Kills:561
Kill Difference:4,092
Playtime:115.788 hours
Usage:3%
Score:1.039m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:26.979%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 20,15815,48283818.475A*13.5759.447%B**1.537%D38.4A+11.6B*190403.6h4.2B++7B**
L100 Python HEAT 8,3886,43834818.5M*13.6057.429%B+1.817%C-42.9B*13C*196149.9h4.6B*8B*
Proximity Mine 5,5505,54817731.345S26.4436.58%DN/A201A++N/A51727.6h1.7B+4.6C++
Pulsar C 5,3055,2441,6793.123B**1.7823.051%C12.834%F-13.8DN/A52379.8h11.7C*50.6C++
Spear Anti-Vehicle Phalanx Turret 5,8714,43211638.207S33.3053.732%B*3.384%C47.6B+15.5D23893.1h6.2B*11.5B*
M12 Kobalt 3,6813,5216355.889A++50.9920.424%B+14.769%D51.9C-2.4C-13667.8h18C*88.3B+
Quasar VM1 2,5712,5485554.591A*0.3119.765%B*17.543%C31.8B++N/A10580.1h10.4A52.7B+
Cosmos VM3 2,4872,4675544.453A+0.4519.627%B+21.119%B+31.1C+N/A9479.3h10.8B**55.1B++
Tank Mine 3,3392,1475241.288U36.3820.121%D--N/A162.7B**90.3B**118213.2h1.3B**6.7C+
H-V45 1,8911,8795633.337B**1.5720.635%D12.507%D*20.5C--N/A7991.5h12.4B+60C+
Terminus VX-9 1,7711,7607702.286B+2.6219.535%D*17.784%D*16.7D-N/A48105.1h12.6C+64.7D
Frag Grenade 1,6341,62011620N/A1,615.1048.771%B+N/A476.5C+4.1C--13763.4h3.8C++7.8C**
Zenith VX-5 1,3571,3436372.108B**2.8022.114%D11.616%F15.4DN/A4687h14.9C-67.4C
Orion VS54 1,3481,3404722.839B*2.0620.974%C+15%D**29.5C+N/A13945.5h11.6B+55.4C++
E540 Halberd 2,0101,3346919.333B**14.4353.626%B*1.199%D28.9C14.6C25946.2h6.5C-12.1C*
SVA-88 1,3261,3234962.667B+2.2419.73%D14.664%D**23.1D-N/A7957.2h11.8C++59.6C+
Pulsar VS1 1,3001,2903823.377M1.5323.042%C+12.713%D*24.7C+N/A10652.2h11.7B**50.7B+
Saron HRB 1,9851,24712010.392B**5.4946.171%C**N/A21.9C13C24256.9h24.4C52.7C++
Solstice VE3 1,2521,2464602.709M+2.1922.32%C+11.316%D**18C+N/A8969.3h12.3B++55.3C**
NS-11C 1,2261,2056341.901B**3.0021.89%C-13.195%D--14.1DN/A4985.6h16C+73.1C+
Flare VE6 1,2111,1954352.747A2.1618.067%D14.477%D**15.4D-N/A4577.6h11.2C+61.7C+
Pulsar LSW 1,1871,1794932.391B++2.5119.033%D15.098%D*20.8DN/A7156.6h12.7C+66.9C+
Auraxium Force-Blade 1,1641,1644,5540.256S4.6543.595%B**12.199%B*0.9C+N/A21277.9h2.3C+5.3B+
Manticore SX40 1,1681,1642914M*0.9045.372%A**32.474%A+10.2D--N/A23114.3h5.4B**12A
The Immortal 1,1641,1632524.615M*0.2951.778%M50.731%M11.3D--N/A31102.5h6.3B**12.1A+
Darkstar 1,1801,1615112.272B+2.6319.388%F12.662%F12.6D*N/A3092.3h16.1D*82.9F
Cerberus 1,1671,1612993.883M+1.0241.515%A+36.606%A+10.3D-N/A26112.5h4.5B**10.9B**
Beamer VS3 1,1591,1582324.991S0.0944.657%M35.665%A++14.9DN/A4277.8h6.1B**13.6B+
NS-61 Emissary 1,1591,1563273.535M**1.3736.425%A8.391%D**10.8DN/A27106.7h11.4B+31.3B*
NS-15M2 1,1651,1554262.711B++2.1916.608%D**14.372%D**14D--N/A3882.3h14.3C86D
VX6-7 1,1641,1554842.386B*2.5220.873%D16.71%D10.9D-N/A31106.4h15.4C-74C-
NS-45 Pilot 1,1521,1512674.311A*0.5948.101%M25.804%C+14.2D-N/A3381.1h5.9B++12.3B**
CME 1,1601,1484302.67A+2.2320.694%D--13.502%D*15.9D-N/A4472.4h14.2C+68.8C-
NS-11A 1,1331,1292055.507M+0.6021.767%C--11.692%D**23.6CN/A10847.8h13B59.5C++
NS Annihilator 2,1689944522.199M**2.7078.724%DN/A8.5C-10B+128117.5h10.9B13.9C**
NSX Tanto 8047884431.779B++3.1220.381%D*17.767%D*7.7D--N/A20102.9h18C--88.1C-
Spear Anti-Vehicle Phalanx Tower 1,1357793259.667U254.7658.775%B*1.412%D*30C-13.7D18126h8.3B+14.2B++
The Slasher 7247244511.605U3.3058.566%A++13.122%C*4.3C*N/A12170.2h2.3C+4C++
NS-7 PDW 5765712422.36A++2.5424.263%C+7.356%F9D-N/A3363.6h13.3B+54.8B
Spiker 5275271064.972S0.0749.219%M+37.761%A*11.4D-N/A2946.3h6.3B++12.7A
Betelgeuse 54-A 5345262222.369C+2.5317.824%F-16.54%F-11FN/A4347.8h14.2F-79.5F--
Eclipse VE3A 5044982501.992C*2.9118.969%F-13.454%D*6.5D*N/A1776.1h17.6F92.8F--
NS-11P 4904842461.967B*2.9418.18%D--17.149%C11.3D-N/A3142.8h17.9D--98.5D--
G30 Walker 6993851135S30.1040.667%A1.039%D**15C12.3B+19825.6h312.9D**769.5C+
Proton II PPA 3523252016.25C*11.3521.715%C2.769%B++41.1C--3.4C+1297.9h9.4C*43.1C++
Xiphos Anti-Personnel Phalanx Tower 2832811281S276.1029.851%C+N/A281C++2D*8131h4B++13.4B+
C-4 3322712610.423S5.5234.458%A+N/A104.2B+23.5C13852.6h1.6C+4.6B+
MANA Anti-Personnel Turret 2502492410.375N/A5.4712.106%UN/A2490U10U7927900.1h14.9T*123.5T*
Eridani SX5 2412371281.852B++3.0524.758%C10.971%D*8.1D--N/A3629.1h15D60.6C
M12 Kobalt 204191295.5M*90.6027.822%B**13.613%D-51.6D--3.5C--1813.7h27.6D*99C+
Serpent VE92 181181822.207B**2.7019.94%D-16.022%D10.4D-N/A6917.4h12.8C*64.4C+
MKV Suppressed 180179772.325A++2.5818.912%D*18.436%C+11.5D--N/A4615.5h18.3D96.9D
Orbital Strike Uplink 2451721172U167.101579.17%UN/A1720U730U66220.1h2.2T*0.1T*
NSX Tomoe 139138612.262B+2.6425.104%D-17.391%F-6.6D**N/A1920.8h14.4C++57.4C+
C150 Dalton 157125815.625A10.7264.594%M+N/A1250U320U6001900.1h4.9C7.6B*
M12 Kobalt 124116912.889C++7.9914.909%D14.655%D32.2D-2.2C--1383.6h20.1C+135.1C+
M20 Basilisk 1611121011.2S6.3033.496%D4.464%C--8.4D--3.7D--11513.3h107.4C+320.6C
Nemesis VSH9 18399342.912S1.9962.259%C+N/A8.3C7C25112h6.8B++11B++
Hoplon Anti-Aircraft Phalanx Tower 18995195M+90.1042.864%A+N/A45.2D44.8D3852.1h62.3C145.4C++
Corvus VA55 6363312.032B**2.8721.199%D15.873%D--15.8DN/A1444h12C*56.7C+
E540 Halberd-H 966078.571C+3.6748.088%D*1.667%C+24D--14.4D-3832.5h6.9C14.4D
M20 Basilisk 8459414.75S9.8527.177%C10.17%A*13.7C--5.8C1304.3h75.1C**276.4C*
M20 Basilisk 875769.5M*4.6026.979%D*3.509%D-10.4D--5.5D1835.5h89.8B332.7C
Skyguard 995696.222A1.3225.342%DN/A6.9D*5.3D*2048.1h135.9C536.1C-
Aspis Anti-Aircraft Phalanx Turret 10153226.5S21.6032.997%B**N/A9C8.1D2275.9h147.3C*446.5B+
Lasher X2 5352341.529B*3.3714.803%D**3.846%C+20.8C--N/A2822.5h24.6D-166.2D**
Proton II PPA-H 575086.25C-1.3526.265%D*4%A**29.4D*4.1D2421.7h12.5C47.4D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23,0013.1h
Nano-Armor Kit3721,725,280117.5h
Skywall Shield Emitter02340.9h
Structure Shield Module04841.4h
Repair Module16232.1h
Turret AI Module26082.1h
Cortium Silo01110.2h
Reinforcements Module0700.3h
Nanite Revive Grenade02,8250.8h
Medical Applicator239353,62527.4h
Blast Wall23682.5h
Rocklet Rifle01000.1h
Spitfire Auto-Turret176,2256h
Restoration Kit622,3622.3h
Motion Spotter1517,6908.3h
Hoplon Anti-Aircraft Phalanx Tower03871.5h
Xiphos Anti-Personnel Tower03471.6h
Sunderer Garage0590.6h
Bunker01421.2h
Rampart Wall46697h
Welding Device02820h
Deconstruction Tool04,9000.6h
Spear Anti-Vehicle Tower13271.5h
Lumine Edge59469151.1h
Shield Recharging Field31,3200.6h
Smoke Grenade03030.1h
G40-F Ranger01180.1h
Ammunition Package4513,2496.8h
Anti-Infantry MANA Turret91,0902.8h
Orbital Strike Target Designator81252.4h
Router11020.2h
Recon Detection Device56961.3h
Lumifiber Rampart Wall0510.5h
Vehicle Ammo Dispenser11030.5h
Vehicle Gate01061.3h
Pillbox02492.3h
Elysium Spawn Tube01260.6h
Infantry Tower42773.2h

Check the help document for the dictionary if you want to learn more about words used here.


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