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Errol[KOTV] Errol
VS BR 161

KDR: 4.96

Score: 62.8m

Last Seen: Dec 3rd, 2019 9:03 PM
- ONLINE NOW

Battle Rank 120 (161 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 90
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Proximity Mine Pulsar C Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $447,858 MLG Score: 358
Fun Score: N/A
Cheeseburgers Flipped: 713TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.121%17.853%39534119336,8675.37969-0.419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.091%0.175C++-0.472D-2.494F*HEAD ++ (~6.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.28C*11.80.172C++41.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.929%1.581%39952122522,6411169694419.3678326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.741%1.735A++-0.606D-1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++4.30.654B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.046%7.921%11061112167,57576822369.86328339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.865%-0.395C--0.835B++1.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.30.102C+34.70.142C++73.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 90
62.8m276.5%249 (14.9k)225 (13.5k)4.9608995,89919,3316.16781161 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227496217.044%9.468%16114:3033

16% Combat Medic37% Engineer15% Heavy Assault26% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMDec 7th, 2019 2:31 AM (1d) (PST)Dec 3rd, 2019 6:19 PM (5d) (PST)Dec 3rd, 2019 5:03 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
475604150.3440.0690.0331.0960.053358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5093,59224,917214266313,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4648.3h/193.7d 23,331 9,080 36,124 305.7k 7,046 13,644 14,665 132.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C+
HSR:15% D**
SVA-88
D
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D
HSR:14.664% D**
Flare VE6
D-
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D-
HSR:14.477% D**
Pulsar LSW
D
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D
HSR:15.098% D*
NS-15M2
D**
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% D**
HSR:14.372% D**
Betelgeuse 54-A
F-
Kills:568
Deaths:249
KDR:2.281
Accuracy:17.624% F-
HSR:16.549% F-
Kills:6,760
Deaths (as Heavy Assault):2,571
Deaths (to Heavy Assaults):4,610
KDR:2.62933
Kill Difference:4,189
Playtime:688.996 hours
Usage:15%
Score:9.189m
Score/min:222
Accuracy (listed only):18.673%
HSR (listed only):15.027%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:5,244
Deaths:1,680
KDR:3.121
Accuracy:23.050% C
HSR:12.834% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D*
Kills:847
Deaths:491
KDR:1.725
Accuracy:20.100% D*
HSR:17.473% D*
Eclipse VE3A
D*
Kills:500
Deaths:253
KDR:1.976
Accuracy:18.953% F-
HSR:13.400% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
Kills:11,721
Deaths (as Engineer):4,721
Deaths (to Engineers):4,660
KDR:2.48274
Kill Difference:7,000
Playtime:1,697.898 hours
Usage:37%
Score:27.570m
Score/min:271
Accuracy (listed only):21.155%
HSR (listed only):14.071%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A*
Kills:1,164
Deaths:291
KDR:4
Accuracy:45.372% A*
HSR:32.474% A+
The Immortal
M
Kills:1,163
Deaths:252
KDR:4.615
Accuracy:51.778% M
HSR:50.731% A**
Cerberus
A+
Kills:1,161
Deaths:300
KDR:3.870
Accuracy:41.508% A
HSR:36.606% A+
Spiker
M++
Kills:1,158
Deaths:264
KDR:4.386
Accuracy:51.205% M++
HSR:34.888% A++
Beamer VS3
M
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:44.657% M
HSR:35.665% A++
NS-61 Emissary
A
Kills:1,156
Deaths:327
KDR:3.535
Accuracy:36.405% A
HSR:8.391% D**
NS-45 Pilot
M
Kills:1,151
Deaths:267
KDR:4.311
Accuracy:48.101% M
HSR:25.804% C+
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
NS-357 Underboss
M+
Kills:212
Deaths:57
KDR:3.719
Accuracy:60.997% M+
HSR:19.340% C
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% D*
HSR:18.132% C
NSX Tomoe
D-
Kills:138
Deaths:61
KDR:2.262
Accuracy:24.897% D-
HSR:17.391% F-
Kills:9,451
Deaths (as Infiltrator):2,498
Deaths (to Infiltrators):3,091
KDR:3.78343
Kill Difference:6,953
Playtime:1,214.729 hours
Usage:26%
Score:11.632m
Score/min:160
Accuracy (listed only):39.392%
HSR (listed only):24.812%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:5,244
Deaths:1,680
KDR:3.121
Accuracy:23.050% C
HSR:12.834% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D*
Kills:847
Deaths:491
KDR:1.725
Accuracy:20.100% D*
HSR:17.473% D*
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eclipse VE3A
D*
Kills:500
Deaths:253
KDR:1.976
Accuracy:18.953% F-
HSR:13.400% D*
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% D*
HSR:18.132% C
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
Kills:12,711
Deaths (as Light Assault):5,168
Deaths (to Light Assaults):3,215
KDR:2.45956
Kill Difference:7,543
Playtime:203.598 hours
Usage:4%
Score:1.916m
Score/min:157
Accuracy (listed only):21.547%
HSR (listed only):13.548%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,881
Deaths:564
KDR:3.335
Accuracy:20.613% D
HSR:12.493% D*
Terminus VX-9
D*
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% D*
HSR:17.784% D*
Pulsar VS1
C+
Kills:1,290
Deaths:383
KDR:3.368
Accuracy:23.037% C+
HSR:12.713% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F-
HSR:12.662% F
CME
D*
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D*
HSR:13.502% D*
NS-11A
D
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% D
HSR:11.692% D**
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NS-11P
C-
Kills:503
Deaths:259
KDR:1.942
Accuracy:18.220% D--
HSR:16.700% C-
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% D*
HSR:18.132% C
Corvus VA55
D
Kills:63
Deaths:31
KDR:2.032
Accuracy:21.199% D
HSR:15.873% D*
Kills:9,925
Deaths (as Combat Medic):3,600
Deaths (to Combat Medics):1,697
KDR:2.75694
Kill Difference:6,325
Playtime:755.839 hours
Usage:16%
Score:10.711m
Score/min:236
Accuracy (listed only):21.112%
HSR (listed only):13.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:2,667
Deaths:593
KDR:4.497
Accuracy:19.423% B++
HSR:17.398% C
Cosmos VM3
B+
Kills:2,584
Deaths:592
KDR:4.365
Accuracy:19.401% B+
HSR:20.588% B
Kills:5,251
Deaths (as MAX Suit):592.500
Deaths (to MAX Suits):740
KDR:8.86245
Kill Difference:4,658.500
Playtime:89.265 hours
Usage:2%
Score:1.784m
Score/min:333
Accuracy (listed only):19.412%
HSR (listed only):18.993%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% M++
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.060m
Score/min:1,812,180
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:6,688
V. Kills:2,022 331%
Deaths:348
KDR:19.218
Accuracy:57.508% B+
KPH:43.300 B*
VKPH:13.100 C*
Skyguard
D--
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.342% D
KPH:6.900 D*
VKPH:5.300 D--
Kills:6,744 (6,744 + 0)
Deaths:357
KDR:18.891
VKDR:5.784
Vehicle Kills:2,065
Kill Difference:6,387
Playtime:162.498 hours
Usage:3%
Score:1.915m
Score/min:196
Driving Accuracy:25.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:15,953
V. Kills:4,847 329%
Deaths:838
KDR:19.037
Accuracy:59.605% B**
KPH:38.500 A+
VKPH:11.700 B++
E540 Halberd
C
Kills:1,359
V. Kills:687 198%
Deaths:69
KDR:19.696
Accuracy:53.628% B*
KPH:28.900 C
VKPH:14.600 C
Saron HRB
B
Kills:1,267
V. Kills:746 170%
Deaths:120
KDR:10.558
Accuracy:46.556% B
KPH:22 C
VKPH:12.900 C
Proton II PPA
C+
Kills:335
V. Kills:29 N/A
Deaths:20
KDR:16.750
Accuracy:22.343% C
KPH:41.500 C--
VKPH:3.600 C+
M20 Basilisk
C
Kills:62
V. Kills:26 230%
Deaths:4
KDR:15.500
Accuracy:27.161% C-
KPH:14.300 C
VKPH:6 C
Kills:18,976 (15,953 + 3,023)
Deaths:1,051
KDR:18.055
VKDR:6.028
Vehicle Kills:6,335
Kill Difference:17,925
Playtime:530.965 hours
Usage:11%
Score:6.399m
Score/min:201
Driving Accuracy:59.605%
Gunner Accuracy:27.161%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:67
V. Kills:39 168%
Deaths:7
KDR:9.571
Accuracy:49.299% D--
KPH:25.700 D--
VKPH:15 D
Proton II PPA-H
N/A
Kills:50
V. Kills:7 N/A
Deaths:8
KDR:6.250
Accuracy:26.265% N/A
KPH:28.700 N/A
VKPH:4 N/A
Kills:117 (0 + 117)
Deaths:15
KDR:7.800
VKDR:3.067
Vehicle Kills:46
Kill Difference:102
Playtime:4.348 hours
Usage:0%
Score:0.088m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:26.265%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:3,676
V. Kills:166 N/A
Deaths:63
KDR:58.349
Accuracy:20.484% B+
KPH:52.600 C-
VKPH:2.400 C
G30 Walker
B*
Kills:399
V. Kills:324 123%
Deaths:11
KDR:36.273
Accuracy:41.255% A++
KPH:15.100 C
VKPH:12.200 B*
M12 Kobalt
C--
Kills:116
V. Kills:8 N/A
Deaths:9
KDR:12.889
Accuracy:14.826% D
KPH:31.700 D-
VKPH:2.200 C--
M20 Basilisk
C-
Kills:112
V. Kills:49 224%
Deaths:10
KDR:11.200
Accuracy:34.595% C-
KPH:8.300 D--
VKPH:3.600 D*
M20 Basilisk
D
Kills:57
V. Kills:30 184%
Deaths:6
KDR:9.500
Accuracy:27.210% D*
KPH:10.300 D--
VKPH:5.400 D
Kills:4,360 (0 + 4,360)
Deaths:99
KDR:44.040
VKDR:5.828
Vehicle Kills:577
Kill Difference:4,261
Playtime:118.892 hours
Usage:3%
Score:1.074m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:27.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 20,80015,95383819.037A*14.0859.605%B**1.504%D38.6A+11.7B++191413.8h4.2B++7.1B**
L100 Python HEAT 8,7106,68834819.218M++14.2657.508%B+1.764%C-43.3B*13.1C*196154.4h4.6B*8B*
Proximity Mine 5,7235,72118630.758S25.8036.458%DN/A198.6A++N/A51128.8h1.7B++4.6C*
Pulsar C 5,3055,2441,6803.121B**1.8423.05%C12.834%F-13.8DN/A52380.1h11.7C*50.6C*
Spear Anti-Vehicle Phalanx Turret 5,9114,46011837.797S32.8453.794%B*3.363%C47.6B+15.5D23893.7h6.2B++11.5B*
M12 Kobalt 3,8423,6766358.349A+53.3920.484%B+14.418%D52.7C-2.4C13769.8h18C*87.8B+
Quasar VM1 2,6902,6675934.497A*0.4619.423%B++17.398%C31.1B+N/A10185.8h10.7A54.8B+
Cosmos VM3 2,6062,5845924.365A+0.6019.401%B+20.588%B30.4C+N/A9185h11.1B**57.3B++
Tank Mine 3,4232,2075440.87U35.9120.112%D--N/A163.5B**90.1B**117613.5h1.3B**6.7C+
H-V45 1,8931,8815643.335B**1.6320.613%D12.493%D*20.5C--N/A7991.6h12.4B+60.1C+
Terminus VX-9 1,7711,7607702.286B+2.6719.535%D*17.784%D*16.7D-N/A48105.1h12.6C+64.7C--
Plasma Grenade 1,6771,66311663N/A1,658.0448.822%B+N/A475.1C+4C--13773.5h3.8C++7.7B
E540 Halberd 2,0461,3596919.696B**14.7453.628%B*1.177%D28.9C14.6C25947.1h6.5C-12.1C*
Zenith VX-5 1,3571,3436372.108B**2.8522.114%D11.616%F15.4DN/A4687h14.9C67.4C
Orion VS54 1,3481,3404722.839B**2.1220.974%C+15%D**29.5C+N/A14045.5h11.6B+55.4C++
SVA-88 1,3261,3234962.667B++2.2919.73%D14.664%D**23.1D-N/A8057.2h11.8C++59.6C+
Pulsar VS1 1,3001,2903833.368M1.5923.037%C+12.713%D*24.7C+N/A10652.2h11.7B**50.7B+
Saron HRB 2,0131,26712010.558B**5.6046.556%BN/A22C13C24157.6h24.6C52.9C++
Solstice VE3 1,2521,2464602.709M++2.2522.32%C+11.316%D**18C+N/A8969.3h12.3B++55.3C*
NS-11C 1,2261,2056341.901B**3.0621.89%C-13.195%D--14.1DN/A4985.6h16C73.1C+
Flare VE6 1,2111,1954352.747A++2.2118.067%D-14.477%D**15.4D-N/A4577.6h11.2C+61.7C+
Pulsar LSW 1,1871,1794932.391B*2.5719.033%D15.098%D*20.8DN/A7156.6h12.7C+66.9C+
Manticore SX40 1,1681,1642914M++0.9645.372%A*32.474%A+10.2D-N/A23114.3h5.4B**12B**
Auraxium Force-Blade 1,1641,1644,6720.249S4.7142.967%B*12.199%B*0.9C+N/A21296.9h2.3C+5.4B+
The Immortal 1,1641,1632524.615M++0.3551.778%M50.731%A**11.3D-N/A31102.5h6.3A12.1A++
Darkstar 1,1801,1615112.272B++2.6919.388%F-12.662%F12.6D*N/A3092.3h16.1D*82.9F-
Cerberus 1,1671,1613003.87M+1.0941.508%A36.606%A+10.3D-N/A26112.9h4.5B**10.9B**
Spiker 1,1581,1582644.386M*0.5751.205%M++34.888%A++11.1D-N/A29103.9h6.5B+12.7A
Beamer VS3 1,1591,1582324.991S0.0344.657%M35.665%A++14.9DN/A4277.8h6.1B**13.6B+
NS-61 Emissary 1,1591,1563273.535M**1.4336.405%A8.391%D**10.8DN/A27107h11.4C**31.3B++
NS-15M2 1,1651,1554262.711B+2.2516.608%D**14.372%D**14D--N/A3882.3h14.3C86D
VX6-7 1,1641,1554842.386B**2.5720.873%D16.71%D10.9D-N/A31106.4h15.4C-74C-
NS-45 Pilot 1,1521,1512674.311A*0.6548.101%M25.804%C+14.2D-N/A3381.1h5.9B++12.3B**
CME 1,1601,1484302.67A*2.2920.694%D*13.502%D*15.9D-N/A4472.4h14.2C+68.8C-
NS-11A 1,1331,1292055.507M**0.5521.767%D11.692%D**23.6C-N/A10947.8h13B59.5C++
The Slasher 1,0051,0057171.402U3.5661.091%A*12.438%C++3.9C++N/A11257.1h2.3C+3.8C*
NS Annihilator 2,1689944522.199M**2.7678.724%DN/A8.5C-10B+128117.5h10.9B+13.9C**
NSX Tanto 8638474911.725B++3.2420.1%D*17.473%D*7.7D-N/A20110.7h18C-89.7D
Spear Anti-Vehicle Phalanx Tower 1,1978223274U269.0459.195%B*1.338%D*30.2C--13.8D-17927.2h8.5B14.4B++
NS-7 PDW 5765712422.36A++2.6024.263%C+7.356%F9D-N/A3363.6h13.3B+54.8B
Betelgeuse 54-A 5775682492.281C+2.6817.624%F-16.549%F-11.2D**N/A4350.9h14.1F79.9F--
NS-11P 5095032591.942B++3.0218.22%D--16.7%C-11.3D-N/A3144.7h18D*99D*
Eclipse VE3A 5065002531.976C++2.9818.953%F-13.4%D*6.6D*N/A1776.3h17.6D**92.9F--
G30 Walker 7233991136.273U31.3141.255%A++1.003%D**15.1C12.3B*19826.4h320.2F-776.1C
Proton II PPA 3643352016.75C++11.7922.343%C2.687%B++41.4C--3.6C+1308.1h9.7C*43.4C++
Xiphos Anti-Personnel Phalanx Tower 2862841284S279.0429.254%C+N/A284C*2D*8011h4.1B+14B+
C-4 3422782610.692S5.7335.02%A+N/A106.9B+24.6C14052.6h1.6C+4.5B+
Orbital Strike Uplink 3702591259U254.041664.29%UN/A1295U555U75490.2h1.8T*0.1T*
MANA Anti-Personnel Turret 2502492410.375N/A5.4112.106%UN/A2490U10U7944600.1h14.9T*123.5T*
Eridani SX5 2412371281.852B++3.1124.758%C10.971%D*8.1D--N/A3629.1h15D60.6C
NS-357 Underboss 212212573.719M1.2460.997%M+19.34%C13.1D-N/A5116.2h3.2B**5.3A
M12 Kobalt 2142002100S95.0428.609%B**14%D48.8D--3.4D1754.1h29.2D*102.2C+
MKV Suppressed 183182772.364A++2.6018.758%D*18.132%C11.4D--N/A4515.9h18.3D97.8D
Serpent VE92 181181822.207B**2.7519.94%D16.022%D10.4DN/A7017.4h12.8C*64.4C+
NSX Tomoe 139138612.262B+2.7024.897%D-17.391%F-6.6D*N/A1920.8h14.4C++57.9C+
C150 Dalton 157125815.625B*10.6664.594%M++N/A1250U320U6040600.1h4.9C-7.6B++
M12 Kobalt 124116912.889C+7.9314.826%D14.655%D31.4D-2.2C--1393.7h20.1C++135.9C+
M20 Basilisk 1611121011.2S6.2434.595%C-4.464%C--8.4D--3.7D--11613.4h113.8C329.1C
Nemesis VSH9 198109392.795M**2.1762.572%C+N/A8.3D6.7C-23413.2h7B+11.1B+
Hoplon Anti-Aircraft Phalanx Tower 2001011101M96.0440.99%AN/A43.9D43D3772.3h62.5C+152.4C++
E540 Halberd-H 1066779.571C+4.6149.299%D--1.493%C+25.8D--15D3982.6h6.8C13.8D
Corvus VA55 6363312.032A2.9321.199%D15.873%D*15.8DN/A1454h12C*56.7C+
M20 Basilisk 8862415.5S10.5427.161%C-9.677%A*14.1C5.9C1324.4h72.6B+267.2C**
M20 Basilisk 875769.5M++4.5427.21%D*3.509%D10.4D--5.5D1845.5h91.3B335.5C
Skyguard 995696.222B**1.2625.342%DN/A6.9D*5.3D--2068.1h135.9C+536.1C
Aspis Anti-Aircraft Phalanx Turret 10153226.5S21.5433.046%AN/A9C8.1C-2275.9h147.8C*447.2B+
Lasher X2 5352341.529B++3.4314.803%D**3.846%C+20.8C--N/A2842.5h24.6D-166.2D**
Proton II PPA-H 575086.25C-1.2926.265%D*4%A*29.4D*4.1D2471.7h12.5C47.4D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3751,750,991118.8h
Medical Applicator240354,83227.5h
Spawn Beacon23,0213.1h
Repair Module16422.1h
Turret AI Module26462.2h
Structure Shield Module05101.5h
Skywall Shield Emitter02430.9h
Sunderer Garage0590.6h
Bunker01471.2h
Blast Wall23932.7h
Reinforcements Module0720.3h
Faction Banner0500.2h
Cortium Silo01220.2h
Rampart Wall47017.3h
Restoration Kit622,3912.3h
Spitfire Auto-Turret186,3816.2h
Motion Spotter1719,3529.4h
Xiphos Anti-Personnel Tower03571.7h
Hoplon Anti-Aircraft Phalanx Tower04171.6h
Nanite Revive Grenade02,8450.8h
Rocklet Rifle01000.1h
Spear Anti-Vehicle Tower13461.6h
Welding Device06320h
Deconstruction Tool04,9000.6h
Lumine Edge59469151.1h
Shield Recharging Field31,3240.6h
Smoke Grenade03030.1h
G40-F Ranger01180.1h
Ammunition Package4513,4796.9h
Anti-Infantry MANA Turret91,0902.8h
Router12460.5h
Recon Detection Device56961.3h
Elysium Spawn Tube01380.6h
Light Vehicle Terminal0530.4h
Orbital Strike Target Designator101453.1h
Vehicle Gate01251.5h
Pillbox02632.4h
Vehicle Ammo Dispenser11080.5h
Lumifiber Rampart Wall0560.5h
Infantry Tower42903.3h

Check the help document for the dictionary if you want to learn more about words used here.


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