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Errol[KOTV] Errol
VS BR 157

KDR: 4.84

Score: 58.9m

Last Seen: Apr 19th, 2019 2:38 PM
- OFFLINE - 3 hour(s)

Battle Rank 120 (157 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Proximity Mine Pulsar C Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $421,587 MLG Score: 337
Fun Score: N/A
Cheeseburgers Flipped: 645TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.855%16.806%36732100334,5955.31658-0.474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.968%0.148C++-0.601D-2.257F--HEAD + (~5.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.263C*120.157C++43.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.671%1.667%38612103321,0561120639118.8329%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.707%1.728A++-0.6D-1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.813B++4.30.661B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.309%8.019%10731110247,07172121199.79363334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.899%-0.451D0.91B*1.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.20.107C+33.20.161C++72.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 85
58.9m269.6%251 (15.1k)228 (13.7k)4.8429589,27018,4336.04427157 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035439516.655%9.124%15214:0531

17% Combat Medic38% Engineer16% Heavy Assault22% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMApr 20th, 2019 6:41 AM (7h) (PST)Apr 19th, 2019 1:05 PM (1d) (PST)Apr 19th, 2019 10:38 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
477624150.3450.0710.0311.0720.053337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6123,69124,921214264313,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4316.1h/179.8d 22,144 8,145 33,045 277.7k 6,727 12,814 13,724 123.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C+
HSR:15% D**
SVA-88
D
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D
HSR:14.664% D**
Flare VE6
D
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D
HSR:14.477% D**
Pulsar LSW
D
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D
HSR:15.098% D*
NS-15M2
D**
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% D**
HSR:14.372% D**
Betelgeuse 54-A
F-
Kills:495
Deaths:194
KDR:2.552
Accuracy:17.773% F-
HSR:16.566% F-
Lasher X2
C+
Kills:52
Deaths:34
KDR:1.529
Accuracy:14.803% D**
HSR:3.846% C+
Kills:6,739
Deaths (as Heavy Assault):2,550
Deaths (to Heavy Assaults):4,448
KDR:2.64275
Kill Difference:4,189
Playtime:674.034 hours
Usage:16%
Score:9.033m
Score/min:223
Accuracy (listed only):18.141%
HSR (listed only):13.432%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:5,243
Deaths:1,675
KDR:3.130
Accuracy:23.047% C
HSR:12.836% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D--
Kills:705
Deaths:395
KDR:1.785
Accuracy:20.525% D--
HSR:17.305% D*
Eclipse VE3A
D*
Kills:495
Deaths:246
KDR:2.012
Accuracy:19.016% F
HSR:13.535% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
Kills:11,573
Deaths (as Engineer):4,613
Deaths (to Engineers):4,488
KDR:2.50878
Kill Difference:6,960
Playtime:1,661.348 hours
Usage:38%
Score:26.918m
Score/min:270
Accuracy (listed only):21.216%
HSR (listed only):14.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:5,243
Deaths:1,675
KDR:3.130
Accuracy:23.047% C
HSR:12.836% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D--
Kills:705
Deaths:395
KDR:1.785
Accuracy:20.525% D--
HSR:17.305% D*
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eclipse VE3A
D*
Kills:495
Deaths:246
KDR:2.012
Accuracy:19.016% F
HSR:13.535% D*
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Kills:12,560
Deaths (as Light Assault):5,060
Deaths (to Light Assaults):3,096
KDR:2.48221
Kill Difference:7,500
Playtime:202.697 hours
Usage:5%
Score:1.902m
Score/min:156
Accuracy (listed only):21.605%
HSR (listed only):13.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A**
Kills:1,164
Deaths:291
KDR:4
Accuracy:45.372% A**
HSR:32.474% A+
Cerberus
A++
Kills:1,161
Deaths:299
KDR:3.883
Accuracy:41.518% A
HSR:36.606% A++
Beamer VS3
M
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:44.657% M
HSR:35.665% A++
NS-61 Emissary
A
Kills:1,156
Deaths:326
KDR:3.546
Accuracy:36.531% A
HSR:8.391% D**
NS-45 Pilot
M
Kills:1,151
Deaths:267
KDR:4.311
Accuracy:48.101% M
HSR:25.804% C+
The Immortal
M+
Kills:624
Deaths:145
KDR:4.303
Accuracy:51.973% M
HSR:52.083% M+
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
NSX Tomoe
D-
Kills:138
Deaths:61
KDR:2.262
Accuracy:25.108% D-
HSR:17.391% F-
Kills:7,539
Deaths (as Infiltrator):2,068
Deaths (to Infiltrators):2,930
KDR:3.64555
Kill Difference:5,471
Playtime:959.041 hours
Usage:22%
Score:8.900m
Score/min:155
Accuracy (listed only):36.119%
HSR (listed only):24.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,879
Deaths:563
KDR:3.337
Accuracy:20.635% D
HSR:12.507% D*
Terminus VX-9
D*
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% D*
HSR:17.784% D*
Pulsar VS1
C+
Kills:1,290
Deaths:382
KDR:3.377
Accuracy:23.042% C+
HSR:12.713% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F-
HSR:12.662% F
CME
D*
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D*
HSR:13.502% D*
NS-11A
C--
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% C--
HSR:11.692% D**
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NS-11P
C
Kills:366
Deaths:178
KDR:2.056
Accuracy:17.905% D--
HSR:17.486% C
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Corvus VA55
D
Kills:63
Deaths:31
KDR:2.032
Accuracy:21.199% D
HSR:15.873% D--
Kills:9,783
Deaths (as Combat Medic):3,517
Deaths (to Combat Medics):1,651
KDR:2.78163
Kill Difference:6,266
Playtime:740.728 hours
Usage:17%
Score:10.510m
Score/min:236
Accuracy (listed only):21.100%
HSR (listed only):13.725%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:2,501
Deaths:542
KDR:4.614
Accuracy:19.880% B*
HSR:17.393% C
Cosmos VM3
B++
Kills:2,407
Deaths:541
KDR:4.449
Accuracy:19.684% B++
HSR:21.271% B+
Kills:4,908
Deaths (as MAX Suit):541.500
Deaths (to MAX Suits):729
KDR:9.06371
Kill Difference:4,366.500
Playtime:80.758 hours
Usage:2%
Score:1.665m
Score/min:344
Accuracy (listed only):19.782%
HSR (listed only):19.332%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% M
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.059m
Score/min:1,776,360
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:6,207
V. Kills:1,869 332%
Deaths:332
KDR:18.696
Accuracy:57.313% B+
KPH:42.800 B**
VKPH:12.900 C**
Skyguard
D
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.342% D
KPH:6.900 D--
VKPH:5.300 D*
Kills:6,263 (6,263 + 0)
Deaths:341
KDR:18.367
VKDR:5.607
Vehicle Kills:1,912
Kill Difference:5,922
Playtime:152.928 hours
Usage:4%
Score:1.799m
Score/min:196
Driving Accuracy:25.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:14,849
V. Kills:4,447 334%
Deaths:819
KDR:18.131
Accuracy:59.312% B**
KPH:37.900 A+
VKPH:11.400 B*
E540 Halberd
B++
Kills:1,303
V. Kills:663 196%
Deaths:68
KDR:19.162
Accuracy:53.427% B++
KPH:28.800 C
VKPH:14.700 C
Saron HRB
C**
Kills:1,185
V. Kills:711 166%
Deaths:118
KDR:10.042
Accuracy:46.010% C**
KPH:21.600 C
VKPH:13 C
Proton II PPA
C+
Kills:325
V. Kills:27 N/A
Deaths:20
KDR:16.250
Accuracy:21.655% C
KPH:41.500 C--
VKPH:3.500 C+
M20 Basilisk
C
Kills:58
V. Kills:25 223%
Deaths:4
KDR:14.500
Accuracy:26.981% C-
KPH:13.700 C--
VKPH:5.900 C
Kills:17,720 (14,849 + 2,871)
Deaths:1,029
KDR:17.221
VKDR:5.707
Vehicle Kills:5,873
Kill Difference:16,691
Playtime:503.495 hours
Usage:12%
Score:6.031m
Score/min:200
Driving Accuracy:59.312%
Gunner Accuracy:26.981%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:60
V. Kills:36 162%
Deaths:7
KDR:8.571
Accuracy:48.652% D*
KPH:24.200 D--
VKPH:14.500 D-
Kills:60 (0 + 60)
Deaths:7
KDR:8.571
VKDR:5.143
Vehicle Kills:36
Kill Difference:53
Playtime:2.477 hours
Usage:0%
Score:0.056m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:48.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:3,378
V. Kills:148 N/A
Deaths:62
KDR:54.484
Accuracy:20.394% B+
KPH:51.500 C--
VKPH:2.300 C
G30 Walker
B+
Kills:353
V. Kills:292 120%
Deaths:10
KDR:35.300
Accuracy:39.986% A
KPH:14.600 C
VKPH:12.100 B+
M12 Kobalt
C--
Kills:116
V. Kills:8 N/A
Deaths:9
KDR:12.889
Accuracy:14.354% D
KPH:32.200 D-
VKPH:2.200 C--
M20 Basilisk
D
Kills:112
V. Kills:49 224%
Deaths:10
KDR:11.200
Accuracy:33.712% D
KPH:8.500 D--
VKPH:3.700 D--
M20 Basilisk
D
Kills:56
V. Kills:30 181%
Deaths:6
KDR:9.333
Accuracy:26.316% D**
KPH:10.400 D-
VKPH:5.600 D
Kills:4,015 (0 + 4,015)
Deaths:97
KDR:41.392
VKDR:5.433
Vehicle Kills:527
Kill Difference:3,918
Playtime:111.935 hours
Usage:3%
Score:0.990m
Score/min:147
Driving Accuracy:N/A%
Gunner Accuracy:26.316%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 19,29614,84981918.131A*13.2959.312%B**1.583%D37.9A+11.4B*189391.5h4.1B*7B**
L100 Python HEAT 8,0766,20733218.696M*13.8557.313%B+1.869%C-42.8B**12.9C**196144.9h4.5B*7.9B**
Proximity Mine 5,3435,34116332.767S27.9236.574%DN/A204.6A++N/A52626.1h1.7B++4.6C*
Pulsar C 5,3045,2431,6753.13A+1.7123.047%C12.836%F-13.8DN/A52379.1h11.6C*50.5C*
Spear Anti-Vehicle Phalanx Turret 5,8434,41311538.374S33.5353.677%B*3.376%C47.6B+15.4D23892.7h6.2B*11.5B**
M12 Kobalt 3,5263,3786254.484A*49.6420.394%B+14.713%D51.5C--2.3C13365.6h17.9C*87.8B+
Quasar VM1 2,5202,5015424.614A*0.2319.88%B*17.393%C32.3B*N/A10777.4h10.3A52B++
Cosmos VM3 2,4252,4075414.449A+0.3919.684%B++21.271%B+31.4C*N/A9676.7h10.8B**54.7B*
Tank Mine 3,2532,0875140.922U36.0820.231%D--N/A163B**91.1B**118912.8h1.3B**6.7C+
H-V45 1,8911,8795633.337B**1.5120.635%D12.507%D*20.5C--N/A7991.5h12.4B+60C++
Terminus VX-9 1,7711,7607702.286B*2.5619.535%D*17.784%D*16.7D-N/A48105.1h12.6C++64.7C
Frag Grenade 1,5931,57911579N/A1,574.1648.553%B+N/A478.5C+4.2C-13753.3h3.8C++7.7B
Zenith VX-5 1,3571,3436372.108B**2.7322.114%D11.616%F15.4DN/A4687h14.9C67.4C
Orion VS54 1,3481,3404722.839B**2.0020.974%C+15%D**29.5C+N/A13845.5h11.6B+55.4B+
SVA-88 1,3261,3234962.667B+2.1819.73%D14.664%D**23.1DN/A7957.2h11.8C++59.6C+
E540 Halberd 1,9661,3036819.162B*14.3253.427%B++1.228%D28.8C14.7C25745.2h6.5C-12.1C*
Pulsar VS1 1,3001,2903823.377A**1.4723.042%C+12.713%D*24.8C+N/A10652h11.7B**50.7B+
Solstice VE3 1,2521,2464602.709M+2.1322.32%C+11.316%D**18C+N/A8969.3h12.3B++55.3B+
NS-11C 1,2261,2056341.901B**2.9421.89%C13.195%D--14.1DN/A4985.6h16C+73.1C+
Flare VE6 1,2111,1954352.747A+2.1018.067%D14.477%D**15.4D-N/A4577.6h11.2C+61.7C+
Saron HRB 1,8961,18511810.042B**5.2046.01%C**N/A21.6C13C24454.8h24.5C53.3C++
Pulsar LSW 1,1871,1794932.391B*2.4519.033%D15.098%D*20.8DN/A7156.6h12.7C+66.9C+
Auraxium Force-Blade 1,1641,1644,3770.266S4.5844.06%B**12.199%B*0.9C+N/A21250.4h2.3C+5.2B+
Manticore SX40 1,1681,1642914M++0.8445.372%A**32.474%A+10.2D--N/A23114.3h5.4B**12A
Darkstar 1,1801,1615112.272B++2.5719.388%F-12.662%F12.6D**N/A3092.3h16.1D*82.9F
Cerberus 1,1671,1612993.883M0.9641.518%A36.606%A++10.3D-N/A26112.4h4.5B**10.9B**
Beamer VS3 1,1591,1582324.991S0.1544.657%M35.665%A++14.9C--N/A4277.7h6.1B*13.6B+
NS-61 Emissary 1,1591,1563263.546M**1.3036.531%A8.391%D**10.8DN/A27106.7h11.4B+31.2B*
VX6-7 1,1641,1554842.386B**2.4620.873%D16.71%D10.9D-N/A31106.4h15.4C-74C
NS-15M2 1,1651,1554262.711B++2.1316.608%D**14.372%D**14D--N/A3882.3h14.3C86D
NS-45 Pilot 1,1521,1512674.311M0.5348.101%M25.804%C+14.2D-N/A3381.1h5.9B++12.3B**
CME 1,1601,1484302.67A+2.1720.694%D*13.502%D*15.9D-N/A4472.4h14.2C+68.8C-
NS-11A 1,1331,1292055.507M**0.6621.767%C--11.692%D**23.6CN/A10847.8h13B59.5C++
NS Annihilator 2,1689944522.199S2.6478.724%C--N/A8.5C10B128117.5h10.9B+13.9C**
Spear Anti-Vehicle Phalanx Tower 1,0617293243U238.1658.998%B*1.509%D--29.4C-13.4D17724.8h8.5B+14.3B++
NSX Tanto 7197053951.785B++3.0620.525%D--17.305%D*7.4D--N/A1994.9h18.2C--88.7D
The Immortal 6256241454.303M++0.5451.973%M52.083%M+10.8D*N/A2657.7h6.5B**12.5A+
NS-7 PDW 5765712422.36A*2.4824.263%C+7.356%F9D-N/A3363.6h13.3B+54.8B
Eclipse VE3A 5014952462.012C*2.8319.016%F13.535%D*6.5D*N/A1775.6h17.6F92.7F--
Betelgeuse 54-A 5024951942.552C+2.2917.773%F-16.566%F-11FN/A4345.2h14F78.7F--
The Slasher 4054051702.382U2.4658.64%A++14.321%B6.3B+N/A1564.2h2.3C+3.9B+
NS-11P 3693661782.056B*2.7917.905%D--17.486%C10.8D-N/A3133.8h17.5D-97.9D-
G30 Walker 6453531035.3U30.4639.986%A1.133%D**14.6C12.1B+19624.1h311.1D*778.1C+
Proton II PPA 3523252016.25C*11.4121.655%C2.769%B++41.7C--3.5C+1307.8h9.2C**42.7C*
Xiphos Anti-Personnel Phalanx Tower 2772751275S270.1629.851%C++N/A275C++2D*7981h4.1B++13.6B+
C-4 3222632610.115S5.2733.574%A+N/A101.2B+22.7C-13392.6h1.6C+4.7B+
MANA Anti-Personnel Turret 2502492410.375N/A5.5312.153%UN/A2490U10U7887200.1h14.9T*123T*
Eridani SX5 2412371281.852B+2.9924.758%C10.971%D*8.1D--N/A3629.1h15D60.6C
Serpent VE92 181181822.207B**2.6419.94%D16.022%D10.4D-N/A6917.4h12.8C*64.4C+
MKV Suppressed 180179772.325A++2.5218.912%D*18.436%C+11.5D-N/A4615.5h18.3D96.9D
M12 Kobalt 185173286.5M++81.6628.066%B**13.295%D-49.4D--3.4D1763.5h28D*99.8C+
NSX Tomoe 139138612.262B+2.5825.108%D-17.391%F-6.7D*N/A1820.7h14.4C++57.2C+
C150 Dalton 157125815.625A++10.7864.594%MN/A1250U320U5921200.1h4.9C7.6B*
M12 Kobalt 124116912.889C++8.0514.354%D14.655%D32.2D-2.2C--1373.6h19.2C++133.6C+
M20 Basilisk 1611121011.2M**6.3633.712%D4.464%C--8.5D--3.7D--11513.2h107C+317.3C
Orbital Strike Uplink 1461051105U100.161664.71%UN/A1050U410U35740.1h2.7T*0.2T*
Nemesis VSH9 15681312.613M*2.2361.117%CN/A7.5D6.9D26410.8h7.2B+11.7B+
Hoplon Anti-Aircraft Phalanx Tower 15574174B**69.1642.496%A+N/A37C--40.5C--3512h75.6D177.9C+
Corvus VA55 6363312.032B**2.8121.199%D15.873%D--15.8DN/A1424h12C*56.7C+
E540 Halberd-H 966078.571C+3.7348.652%D*1.667%C+24D--14.4D-3762.5h6.9C+14.2D
M20 Basilisk 8358414.5S9.6626.981%C-10.345%A**13.8C--6C1304.2h73.8B273.6C++
M20 Basilisk 865669.333M**4.4926.316%D**3.571%D10.4D-5.6D1865.4h84B+319.3C+
Skyguard 995696.222A+1.3825.342%DN/A6.9D--5.3D*2008.1h135.9C+536.1C
Lasher X2 5352341.529B**3.3114.803%D**3.846%C+20.8C--N/A2802.5h24.6D-166.2D**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit622,3362.3h
Motion Spotter1215,9297.3h
Spawn Beacon22,9193h
Nano-Armor Kit3681,685,534115.7h
Turret AI Module25762h
Structure Shield Module04531.3h
Repair Module15972h
Cortium Silo0990.2h
Skywall Shield Emitter02230.9h
Reinforcements Module0660.3h
Blast Wall23432.4h
Nanite Revive Grenade02,7340.8h
Medical Applicator237345,92927h
Spear Anti-Vehicle Tower13061.4h
Welding Device02820h
Deconstruction Tool04,9000.6h
Rocklet Rifle01000.1h
Spitfire Auto-Turret146,0585.9h
Bunker01371.1h
Rampart Wall46366.7h
Sunderer Garage0580.6h
Xiphos Anti-Personnel Tower03381.6h
Hoplon Anti-Aircraft Phalanx Tower03551.4h
Lumine Edge59469151.1h
G40-F Ranger01180.1h
Ammunition Package4513,0146.7h
Anti-Infantry MANA Turret91,0882.8h
Pillbox02272.1h
Vehicle Ammo Dispenser1910.4h
Elysium Spawn Tube01120.6h
Infantry Tower42633.1h
Vehicle Gate0941.1h
Orbital Strike Target Designator5861.5h
Shield Recharging Field31,3200.6h
Smoke Grenade03030.1h
Recon Detection Device56961.3h

Check the help document for the dictionary if you want to learn more about words used here.


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