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Errol[KOTV] Errol
VS BR 160

KDR: 4.92

Score: 61.8m

Last Seen: Oct 15th, 2019 7:57 PM
- OFFLINE - 19.1 hour(s)

Battle Rank 120 (160 total) - Vanu Sovereignty on Miller - Outfit Member of Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Proximity Mine Pulsar C Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $442,854 MLG Score: 354
Fun Score: N/A
Cheeseburgers Flipped: 685TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.062%17.685%39033118336,2905.35725-0.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.339%0.155C++-0.523D-2.295F--HEAD ++ (~6.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.269C*11.90.162C++41.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.879%1.608%39472121422,1971158679619.1519327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.735%1.724A++-0.602D-1.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.812B++4.30.659B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.863%7.964%10971112057,44675622119.8362337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.804%-0.436C--0.892B*1.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.20.105C+34.50.156C++73.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Keepers Of The Void[KOTV] Keepers Of The Void
VS outfit on Miller

Members: 106
61.8m275.3%250 (15k)226 (13.6k)4.920994,05819,1146.12504160 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216481116.94%9.434%16014:1732

17% Combat Medic37% Engineer15% Heavy Assault25% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMOct 15th, 2019 7:32 PM (15h) (PST)Oct 15th, 2019 4:57 PM (17h) (PST)Oct 15th, 2019 3:57 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
474604140.3430.0700.0321.0900.053354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4643,60624,858214265313,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4564.4h/190.2d 23,016 8,873 35,403 298.6k 6,969 13,413 14,411 129.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C+
HSR:15% D**
SVA-88
D
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D
HSR:14.664% D**
Flare VE6
D
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D
HSR:14.477% D**
Pulsar LSW
D
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D
HSR:15.098% D*
NS-15M2
D**
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% D**
HSR:14.372% D**
Betelgeuse 54-A
F-
Kills:544
Deaths:234
KDR:2.325
Accuracy:17.789% F-
HSR:16.544% F-
Kills:6,736
Deaths (as Heavy Assault):2,556
Deaths (to Heavy Assaults):4,574
KDR:2.63537
Kill Difference:4,180
Playtime:685.006 hours
Usage:15%
Score:9.153m
Score/min:223
Accuracy (listed only):18.700%
HSR (listed only):15.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:5,244
Deaths:1,679
KDR:3.123
Accuracy:23.051% C
HSR:12.834% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D*
Kills:826
Deaths:467
KDR:1.769
Accuracy:20.176% D*
HSR:17.676% D*
Eclipse VE3A
D*
Kills:500
Deaths:253
KDR:1.976
Accuracy:18.968% F
HSR:13.400% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
Kills:11,700
Deaths (as Engineer):4,696
Deaths (to Engineers):4,616
KDR:2.49148
Kill Difference:7,004
Playtime:1,688.724 hours
Usage:37%
Score:27.440m
Score/min:271
Accuracy (listed only):21.166%
HSR (listed only):14.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Manticore SX40
A*
Kills:1,164
Deaths:291
KDR:4
Accuracy:45.372% A*
HSR:32.474% A+
The Immortal
M
Kills:1,163
Deaths:252
KDR:4.615
Accuracy:51.778% M
HSR:50.731% M
Cerberus
A+
Kills:1,161
Deaths:299
KDR:3.883
Accuracy:41.515% A+
HSR:36.606% A+
Beamer VS3
M
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:44.657% M
HSR:35.665% A++
NS-61 Emissary
A
Kills:1,156
Deaths:327
KDR:3.535
Accuracy:36.423% A
HSR:8.391% D**
NS-45 Pilot
M
Kills:1,151
Deaths:267
KDR:4.311
Accuracy:48.101% M
HSR:25.804% C+
Spiker
M+
Kills:851
Deaths:194
KDR:4.387
Accuracy:50.140% M+
HSR:33.725% A++
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
NSX Tomoe
D-
Kills:138
Deaths:61
KDR:2.262
Accuracy:25.104% D-
HSR:17.391% F-
Kills:8,929
Deaths (as Infiltrator):2,370
Deaths (to Infiltrators):3,047
KDR:3.76751
Kill Difference:6,559
Playtime:1,148.788 hours
Usage:25%
Score:10.887m
Score/min:158
Accuracy (listed only):37.366%
HSR (listed only):25.232%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:5,244
Deaths:1,679
KDR:3.123
Accuracy:23.051% C
HSR:12.834% F-
Zenith VX-5
D
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D
HSR:11.616% F
Solstice VE3
C+
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C+
HSR:11.316% D**
NS-11C
C-
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% C-
HSR:13.195% D--
VX6-7
D
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D
HSR:16.710% D
NSX Tanto
D*
Kills:826
Deaths:467
KDR:1.769
Accuracy:20.176% D*
HSR:17.676% D*
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
Eclipse VE3A
D*
Kills:500
Deaths:253
KDR:1.976
Accuracy:18.968% F
HSR:13.400% D*
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
Serpent VE92
D
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D
HSR:16.022% D
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Kills:12,687
Deaths (as Light Assault):5,143
Deaths (to Light Assaults):3,197
KDR:2.46685
Kill Difference:7,544
Playtime:203.404 hours
Usage:4%
Score:1.913m
Score/min:157
Accuracy (listed only):21.569%
HSR (listed only):13.594%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,879
Deaths:563
KDR:3.337
Accuracy:20.635% D
HSR:12.507% D*
Terminus VX-9
D*
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% D*
HSR:17.784% D*
Pulsar VS1
C+
Kills:1,290
Deaths:382
KDR:3.377
Accuracy:23.042% C+
HSR:12.713% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F
HSR:12.662% F
CME
D*
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D*
HSR:13.502% D*
NS-11A
D
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% D
HSR:11.692% D**
NS-7 PDW
C+
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C+
HSR:7.356% F
NS-11P
C
Kills:495
Deaths:255
KDR:1.941
Accuracy:18.209% D--
HSR:16.970% C
Eridani SX5
C
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% C
HSR:10.971% D*
MKV Suppressed
C+
Kills:179
Deaths:77
KDR:2.325
Accuracy:18.912% D*
HSR:18.436% C+
Corvus VA55
D
Kills:63
Deaths:31
KDR:2.032
Accuracy:21.199% D
HSR:15.873% D--
Kills:9,912
Deaths (as Combat Medic):3,594
Deaths (to Combat Medics):1,687
KDR:2.75793
Kill Difference:6,318
Playtime:754.997 hours
Usage:17%
Score:10.703m
Score/min:236
Accuracy (listed only):21.128%
HSR (listed only):13.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:2,596
Deaths:573
KDR:4.531
Accuracy:19.660% B++
HSR:17.488% C
Cosmos VM3
B+
Kills:2,509
Deaths:572
KDR:4.386
Accuracy:19.563% B+
HSR:20.925% B+
Kills:5,105
Deaths (as MAX Suit):572.500
Deaths (to MAX Suits):737
KDR:8.91703
Kill Difference:4,532.500
Playtime:85.749 hours
Usage:2%
Score:1.735m
Score/min:337
Accuracy (listed only):19.612%
HSR (listed only):19.207%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% M+
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.060m
Score/min:1,805,940
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:6,524
V. Kills:1,974 330%
Deaths:348
KDR:18.747
Accuracy:57.469% B+
KPH:43 B*
VKPH:13 C*
Skyguard
D
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.342% D
KPH:6.900 D*
VKPH:5.300 D*
Kills:6,580 (6,580 + 0)
Deaths:357
KDR:18.431
VKDR:5.650
Vehicle Kills:2,017
Kill Difference:6,223
Playtime:159.669 hours
Usage:3%
Score:1.879m
Score/min:196
Driving Accuracy:25.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:15,673
V. Kills:4,747 330%
Deaths:838
KDR:18.703
Accuracy:59.547% B**
KPH:38.500 A+
VKPH:11.600 B*
E540 Halberd
B*
Kills:1,340
V. Kills:678 197%
Deaths:69
KDR:19.420
Accuracy:53.486% B*
KPH:28.800 C
VKPH:14.600 C
Saron HRB
C**
Kills:1,260
V. Kills:743 169%
Deaths:120
KDR:10.500
Accuracy:46.286% C**
KPH:21.900 C
VKPH:12.900 C
Proton II PPA
C+
Kills:333
V. Kills:28 N/A
Deaths:20
KDR:16.650
Accuracy:22.198% C
KPH:41.500 C-
VKPH:3.500 C+
M20 Basilisk
C
Kills:59
V. Kills:25 227%
Deaths:4
KDR:14.750
Accuracy:27.387% C
KPH:13.700 C-
VKPH:5.800 C
Kills:18,665 (15,673 + 2,992)
Deaths:1,051
KDR:17.759
VKDR:5.919
Vehicle Kills:6,221
Kill Difference:17,614
Playtime:523.826 hours
Usage:11%
Score:6.310m
Score/min:201
Driving Accuracy:59.547%
Gunner Accuracy:27.387%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:62
V. Kills:38 159%
Deaths:7
KDR:8.857
Accuracy:48.036% D*
KPH:24.300 D--
VKPH:14.900 D
Proton II PPA-H
N/A
Kills:50
V. Kills:7 N/A
Deaths:8
KDR:6.250
Accuracy:26.265% N/A
KPH:28.700 N/A
VKPH:4 N/A
Kills:112 (0 + 112)
Deaths:15
KDR:7.467
VKDR:3
Vehicle Kills:45
Kill Difference:97
Playtime:4.297 hours
Usage:0%
Score:0.085m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:26.265%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:3,591
V. Kills:162 N/A
Deaths:63
KDR:57
Accuracy:20.464% B+
KPH:52.100 C-
VKPH:2.400 C-
G30 Walker
B+
Kills:391
V. Kills:318 123%
Deaths:11
KDR:35.546
Accuracy:40.955% A+
KPH:15 C
VKPH:12.200 B+
M12 Kobalt
C--
Kills:116
V. Kills:8 N/A
Deaths:9
KDR:12.889
Accuracy:14.874% D
KPH:32 D-
VKPH:2.200 C--
M20 Basilisk
D
Kills:112
V. Kills:49 224%
Deaths:10
KDR:11.200
Accuracy:33.695% D
KPH:8.400 D--
VKPH:3.700 D*
M20 Basilisk
D-
Kills:57
V. Kills:30 184%
Deaths:6
KDR:9.500
Accuracy:27.025% D*
KPH:10.300 D-
VKPH:5.400 D-
Kills:4,267 (0 + 4,267)
Deaths:99
KDR:43.101
VKDR:5.727
Vehicle Kills:567
Kill Difference:4,168
Playtime:117.377 hours
Usage:3%
Score:1.055m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:27.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 20,42015,67383818.703A++13.7859.547%B**1.525%C--38.5A+11.6B*191407.5h4.2B++7B**
L100 Python HEAT 8,4986,52434818.747M*13.8357.469%B+1.809%C-43B*13C*196151.6h4.6B*8B*
Proximity Mine 5,6345,63218031.289S26.3736.461%DN/A200.4A++N/A51628.1h1.7B++4.6C*
Pulsar C 5,3055,2441,6793.123A1.8023.051%C12.834%F-13.8DN/A52380h11.7C*50.6C*
Spear Anti-Vehicle Phalanx Turret 5,8884,44511737.991S33.0753.739%B*3.375%C47.6B+15.4D23893.4h6.2B*11.5B*
M12 Kobalt 3,7533,5916357A++52.0820.464%B+14.564%D-52.1C-2.4C-13768.9h18C*88.1B+
Quasar VM1 2,6192,5965734.531A*0.3919.66%B++17.488%C31.5B++N/A10382.3h10.5A53.2B+
Cosmos VM3 2,5292,5095724.386A0.5319.563%B+20.925%B+30.8C+N/A9381.5h10.9B**55.7B*
Tank Mine 3,3812,1775440.315U35.3920.089%D--N/A163.7B**90.5B**117813.3h1.3B**6.7C+
H-V45 1,8911,8795633.337B**1.5820.635%D12.507%D*20.5C-N/A7991.5h12.4B+60C++
Terminus VX-9 1,7711,7607702.286B+2.6319.535%D*17.784%D*16.7D-N/A48105.1h12.6C++64.7C--
Frag Grenade 1,6451,63111631N/A1,626.0848.78%B+N/A466C+4D13693.5h3.8C++7.8C**
Zenith VX-5 1,3571,3436372.108B**2.8122.114%D11.616%F15.4DN/A4687h14.9C67.4C
E540 Halberd 2,0181,3406919.42B*14.5053.486%B*1.194%D28.8C14.6C25946.5h6.5C-12.2C*
Orion VS54 1,3481,3404722.839B**2.0820.974%C+15%D**29.5C+N/A14045.5h11.6B+55.4C++
SVA-88 1,3261,3234962.667B+2.2519.73%D14.664%D**23.1D-N/A7957.2h11.8C++59.6C+
Pulsar VS1 1,3001,2903823.377M1.5423.042%C+12.713%D*24.7C+N/A10652.2h11.7B**50.7B+
Saron HRB 2,0031,26012010.5B**5.5846.286%C**N/A22C12.9C24157.4h24.4C+52.7C++
Solstice VE3 1,2521,2464602.709M++2.2122.32%C+11.316%D**18C+N/A8969.3h12.3B++55.3C**
NS-11C 1,2261,2056341.901B**3.0221.89%C-13.195%D--14.1DN/A4985.6h16C+73.1C+
Flare VE6 1,2111,1954352.747A+2.1718.067%D14.477%D**15.4D-N/A4577.6h11.2C+61.7C+
Pulsar LSW 1,1871,1794932.391B*2.5319.033%D15.098%D*20.8DN/A7156.6h12.7C+66.9C+
Manticore SX40 1,1681,1642914M++0.9245.372%A*32.474%A+10.2D-N/A23114.3h5.4B**12A
Auraxium Force-Blade 1,1641,1644,6160.252S4.6743.581%B**12.199%B*0.9C+N/A21287.5h2.3C+5.3B+
The Immortal 1,1641,1632524.615M*0.3151.778%M50.731%M11.3D--N/A31102.5h6.3B**12.1A+
Cerberus 1,1671,1612993.883M+1.0441.515%A+36.606%A+10.3D-N/A26112.5h4.5B**10.9B**
Darkstar 1,1801,1615112.272B+2.6519.388%F12.662%F12.6D*N/A3092.3h16.1D*82.9F
Beamer VS3 1,1591,1582324.991S0.0744.657%M35.665%A++14.9DN/A4277.8h6.1B*13.6B+
NS-61 Emissary 1,1591,1563273.535M**1.3936.423%A8.391%D**10.8DN/A27106.9h11.4B+31.3B*
NS-15M2 1,1651,1554262.711B++2.2116.608%D**14.372%D**14D--N/A3882.3h14.3C86D
VX6-7 1,1641,1554842.386B*2.5320.873%D16.71%D10.9D-N/A31106.4h15.4C--74C-
NS-45 Pilot 1,1521,1512674.311A*0.6148.101%M25.804%C+14.2D-N/A3381.1h5.9B++12.3B**
CME 1,1601,1484302.67A++2.2520.694%D*13.502%D*15.9DN/A4472.4h14.2C+68.8C-
NS-11A 1,1331,1292055.507M**0.5921.767%D11.692%D**23.6CN/A10847.8h13B59.5C++
NS Annihilator 2,1689944522.199M**2.7278.724%DN/A8.5C-10B+128117.5h10.9B13.9C*
The Slasher 8598595631.526U3.3959.633%A*12.806%C*4.1C**N/A11208.5h2.3C+3.9C**
Spiker 8518511944.387M**0.5350.14%M+33.725%A++10.8D-N/A2878.5h6.5B+13.1A
NSX Tanto 8428264671.769B++3.1520.176%D*17.676%D*7.7D--N/A20106.9h17.8C--88.1C-
Spear Anti-Vehicle Phalanx Tower 1,1627983266U261.0858.558%B*1.378%D*30C-13.7D18026.6h8.4B+14.3B++
NS-7 PDW 5765712422.36A++2.5624.263%C+7.356%F9D-N/A3363.6h13.3B+54.8B
Betelgeuse 54-A 5535442342.325C+2.6017.789%F-16.544%F-11.1FN/A4349.1h14.1F79.4F--
Eclipse VE3A 5065002531.976B+2.9418.968%F13.4%D*6.6D*N/A1776.3h17.6F92.8F--
NS-11P 5014952551.941B++2.9818.209%D--16.97%C11.2D-N/A3144.1h17.9D--98.5D--
G30 Walker 7093911135.545S30.6240.955%A+1.023%D**15C12.2B+19726h317.7F775.7C
Proton II PPA 3613332016.65C*11.7322.198%C2.703%B++41.6C-3.5C+1308h9.6C*43.3C*
Xiphos Anti-Personnel Phalanx Tower 2842821282S277.0829.851%C+N/A282C++2D*8151h4B++13.3B+
C-4 3322712610.423S5.5034.619%A+N/A104.2B+23.5C13862.6h1.6C+4.6B+
MANA Anti-Personnel Turret 2502492410.375N/A5.4512.106%UN/A2490U10U7930600.1h14.9T*123.5T*
Eridani SX5 2412371281.852B++3.0724.758%C10.971%D*8.1D--N/A3629.1h15D60.6C
M12 Kobalt 205192296M*91.0827.96%B**13.542%D-50.5D--3.4D1773.8h27.8D*99.6C+
Serpent VE92 181181822.207B**2.7119.94%D16.022%D10.4D-N/A7017.4h12.8C*64.4C+
MKV Suppressed 180179772.325A++2.6018.912%D*18.436%C+11.5D-N/A4615.5h18.3D96.9D
Orbital Strike Uplink 2501751175U170.081556%UN/A1750U750U63300.1h2.2T*0.1T*
NSX Tomoe 139138612.262B+2.6625.104%D-17.391%F-6.6D**N/A1920.8h14.4C++57.4C+
C150 Dalton 157125815.625B**10.7064.594%M+N/A1250U320U6019800.1h4.9C7.6B*
M12 Kobalt 124116912.889C+7.9714.874%D14.655%D32.2D-2.2C--1393.6h20.1C++135.4C+
M20 Basilisk 1611121011.2S6.2833.695%D4.464%C--8.4D--3.7D*11513.4h108.8C+322.8C
Nemesis VSH9 192105372.838M**2.0862.835%C++N/A8.3D6.9C-24212.6h6.9B++11B++
Hoplon Anti-Aircraft Phalanx Tower 19196196M++91.0841.863%A+N/A43.6D43.2D3752.2h64.1C153.2C++
Corvus VA55 6363312.032A2.8921.199%D15.873%D--15.8DN/A1454h12C*56.7C+
E540 Halberd-H 1006278.857C+3.9448.036%D*1.613%C+23.8D--14.6D-3872.6h6.9C14.4D
M20 Basilisk 8459414.75S9.8327.387%C10.17%A*13.7C-5.8C1334.3h75.9B277.3C*
M20 Basilisk 875769.5M**4.5827.025%D*3.509%D-10.4D-5.5D1835.5h90.3B+334.1C
Skyguard 995696.222B**1.3025.342%DN/A6.9D*5.3D*2058.1h135.9C536.1C-
Aspis Anti-Aircraft Phalanx Turret 10153226.5S21.5833.042%AN/A9C8.1C--2275.9h147.7C*447B++
Lasher X2 5352341.529B**3.3914.803%D**3.846%C+20.8C--N/A2822.5h24.6D-166.2D**
Proton II PPA-H 575086.25C-1.3326.265%D*4%A**29.4D*4.1D2451.7h12.5C47.4D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23,0053.1h
Nano-Armor Kit3751,735,868118h
Skywall Shield Emitter02370.9h
Structure Shield Module04941.4h
Repair Module16282.1h
Turret AI Module26212.1h
Reinforcements Module0710.3h
Nanite Revive Grenade02,8320.8h
Medical Applicator240354,34027.5h
Blast Wall23762.6h
Cortium Silo01150.2h
Restoration Kit622,3762.3h
Spitfire Auto-Turret176,3096.1h
Motion Spotter1718,4558.9h
Rocklet Rifle01000.1h
Hoplon Anti-Aircraft Phalanx Tower03981.5h
Rampart Wall46837.1h
Sunderer Garage0590.6h
Bunker01441.2h
Xiphos Anti-Personnel Tower03501.6h
Welding Device06320h
Deconstruction Tool04,9000.6h
Spear Anti-Vehicle Tower13321.5h
Lumine Edge59469151.1h
Shield Recharging Field31,3200.6h
Smoke Grenade03030.1h
G40-F Ranger01180.1h
Ammunition Package4513,3746.8h
Anti-Infantry MANA Turret91,0902.8h
Orbital Strike Target Designator91272.5h
Router11620.4h
Recon Detection Device56961.3h
Vehicle Ammo Dispenser11050.5h
Vehicle Gate01111.3h
Elysium Spawn Tube01300.6h
Pillbox02542.3h
Lumifiber Rampart Wall0510.5h
Infantry Tower42833.3h

Check the help document for the dictionary if you want to learn more about words used here.


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