Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 25 (19,843)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (34 days). The data shown below may not be accurate.

Errol[KOTV] Errol
VS BR 164

KDR: 5.02

Score: 65.8m

Last Seen: May 28th, 2020 7:12 PM
- OFFLINE - 40.2 hour(s)

Battle Rank 120 (164 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova PC L100 Python HEAT Proximity Mine Pulsar C Spear Anti-Vehicle Phalanx Turret M12 Kobalt Quasar VM1 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Errol



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 791TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.102%18.132%40135130938,0715.34855-0.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.004%0.165C++-0.447C---2.923THEAD ++ (~7.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.285C*11.70.179C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.018%1.535%39842134223,4561215721419.2895325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.807%1.742A++-0.625D-1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++4.40.65B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.374%8.033%11591213328,129794233410.2252348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.69%-0.355C-0.85B*1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.30.083C+35.70.113C+74.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.8m287.1%248 (14.9k)223 (13.4k)5.01723100,74120,0796.23139164 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1344530817.073%9.514%16214:4234

16% Combat Medic36% Engineer15% Heavy Assault28% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 10:06 PMApr 9th, 2013 4:06 PMMay 28th, 2020 6:41 PM (34d) (PST)May 28th, 2020 4:08 PM (35d) (PST)May 28th, 2020 3:12 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
476594170.3410.0680.0321.1290.052359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5863,55325,033204268313,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4917.4h/204.9d 24,379 9,584 38,277 333.2k 7,385 14,361 15,299 140.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,340
Deaths:472
KDR:2.839
Accuracy:20.974% C
HSR:15% D**
SVA-88
D--
Kills:1,323
Deaths:496
KDR:2.667
Accuracy:19.730% D--
HSR:14.664% D**
Flare VE6
D--
Kills:1,195
Deaths:435
KDR:2.747
Accuracy:18.067% D--
HSR:14.477% D**
Pulsar LSW
D--
Kills:1,179
Deaths:493
KDR:2.391
Accuracy:19.033% D--
HSR:15.098% D**
NS-15M2
F
Kills:1,155
Deaths:426
KDR:2.711
Accuracy:16.608% F
HSR:14.372% F
Betelgeuse 54-A
F-
Kills:645
Deaths:297
KDR:2.172
Accuracy:17.299% F--
HSR:16.124% F-
NSX Naginata
D
Kills:65
Deaths:47
KDR:1.383
Accuracy:20.296% D
HSR:24.615% D
Kills:6,902
Deaths (as Heavy Assault):2,666
Deaths (to Heavy Assaults):4,751
KDR:2.5889
Kill Difference:4,236
Playtime:714.415 hours
Usage:15%
Score:9.465m
Score/min:221
Accuracy (listed only):18.858%
HSR (listed only):16.336%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:5,259
Deaths:1,690
KDR:3.112
Accuracy:23.052% C--
HSR:12.797% F-
Zenith VX-5
D--
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D--
HSR:11.616% F
Solstice VE3
C
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C
HSR:11.316% D**
NS-11C
D
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% D
HSR:13.195% D*
VX6-7
D-
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D--
HSR:16.710% D-
NSX Tanto
D*
Kills:1,065
Deaths:661
KDR:1.611
Accuracy:19.774% D**
HSR:17.559% D*
Eclipse VE3A
D**
Kills:510
Deaths:256
KDR:1.992
Accuracy:18.901% F-
HSR:13.137% D**
Serpent VE92
D-
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D--
HSR:16.022% D-
Kills:11,964
Deaths (as Engineer):4,904
Deaths (to Engineers):4,809
KDR:2.43964
Kill Difference:7,060
Playtime:1,773.271 hours
Usage:36%
Score:28.744m
Score/min:270
Accuracy (listed only):21.108%
HSR (listed only):14.044%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Immortal
A*
Kills:1,266
Deaths:291
KDR:4.351
Accuracy:51.787% A*
HSR:49.684% A++
Manticore SX40
A*
Kills:1,164
Deaths:291
KDR:4
Accuracy:45.372% A*
HSR:32.474% A
Cerberus
A
Kills:1,161
Deaths:301
KDR:3.857
Accuracy:41.390% A
HSR:36.606% A
Spiker
M*
Kills:1,158
Deaths:265
KDR:4.370
Accuracy:51.205% M*
HSR:34.888% A++
Beamer VS3
M
Kills:1,158
Deaths:232
KDR:4.991
Accuracy:44.651% M
HSR:35.665% A++
NS-61 Emissary
B**
Kills:1,157
Deaths:328
KDR:3.527
Accuracy:36.012% B**
HSR:8.384% D**
NS-45 Pilot
M
Kills:1,151
Deaths:267
KDR:4.311
Accuracy:48.101% M
HSR:25.804% C
NS-357 Underboss
M
Kills:843
Deaths:218
KDR:3.867
Accuracy:59.724% M
HSR:29.537% B++
NS-7 PDW
C
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C
HSR:7.356% F
Eridani SX5
D
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% D
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% F
HSR:18.132% C
NSX Tomoe
D--
Kills:138
Deaths:62
KDR:2.226
Accuracy:24.715% D--
HSR:17.391% F-
Kills:10,186
Deaths (as Infiltrator):2,702
Deaths (to Infiltrators):3,216
KDR:3.7698
Kill Difference:7,484
Playtime:1,356.964 hours
Usage:28%
Score:12.913m
Score/min:159
Accuracy (listed only):39.228%
HSR (listed only):25.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:5,259
Deaths:1,690
KDR:3.112
Accuracy:23.052% C--
HSR:12.797% F-
Zenith VX-5
D--
Kills:1,343
Deaths:637
KDR:2.108
Accuracy:22.114% D--
HSR:11.616% F
Solstice VE3
C
Kills:1,246
Deaths:460
KDR:2.709
Accuracy:22.320% C
HSR:11.316% D**
NS-11C
D
Kills:1,205
Deaths:634
KDR:1.901
Accuracy:21.890% D
HSR:13.195% D*
VX6-7
D-
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:20.873% D--
HSR:16.710% D-
NSX Tanto
D*
Kills:1,065
Deaths:661
KDR:1.611
Accuracy:19.774% D**
HSR:17.559% D*
NS-7 PDW
C
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C
HSR:7.356% F
Eclipse VE3A
D**
Kills:510
Deaths:256
KDR:1.992
Accuracy:18.901% F-
HSR:13.137% D**
Eridani SX5
D
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% D
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% F
HSR:18.132% C
Serpent VE92
D-
Kills:181
Deaths:82
KDR:2.207
Accuracy:19.940% D--
HSR:16.022% D-
Kills:12,954
Deaths (as Light Assault):5,351
Deaths (to Light Assaults):3,298
KDR:2.42086
Kill Difference:7,603
Playtime:206.774 hours
Usage:4%
Score:1.931m
Score/min:156
Accuracy (listed only):21.513%
HSR (listed only):13.528%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D--
Kills:1,881
Deaths:564
KDR:3.335
Accuracy:20.613% D--
HSR:12.493% D*
Terminus VX-9
D*
Kills:1,760
Deaths:770
KDR:2.286
Accuracy:19.535% F
HSR:17.784% D*
Pulsar VS1
C
Kills:1,291
Deaths:383
KDR:3.371
Accuracy:23.016% C
HSR:12.703% D*
Darkstar
F
Kills:1,161
Deaths:511
KDR:2.272
Accuracy:19.388% F-
HSR:12.662% F
CME
D*
Kills:1,148
Deaths:430
KDR:2.670
Accuracy:20.694% D*
HSR:13.502% D*
NS-11A
D
Kills:1,129
Deaths:205
KDR:5.507
Accuracy:21.767% D
HSR:11.692% D**
NS-7 PDW
C
Kills:571
Deaths:242
KDR:2.360
Accuracy:24.263% C
HSR:7.356% F
NS-11P
D
Kills:529
Deaths:282
KDR:1.876
Accuracy:17.941% D*
HSR:16.635% D
Eridani SX5
D
Kills:237
Deaths:128
KDR:1.852
Accuracy:24.758% D
HSR:10.971% D*
MKV Suppressed
C
Kills:182
Deaths:77
KDR:2.364
Accuracy:18.758% F
HSR:18.132% C
Corvus VA55
D**
Kills:120
Deaths:67
KDR:1.791
Accuracy:18.302% D**
HSR:12.500% F
Kills:10,009
Deaths (as Combat Medic):3,659
Deaths (to Combat Medics):1,752
KDR:2.73545
Kill Difference:6,350
Playtime:767.666 hours
Usage:16%
Score:10.869m
Score/min:236
Accuracy (listed only):20.821%
HSR (listed only):13.312%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:2,855
Deaths:641
KDR:4.454
Accuracy:18.596% B+
HSR:17.443% C
Cosmos VM3
C++
Kills:2,750
Deaths:640
KDR:4.297
Accuracy:18.749% C++
HSR:19.964% C++
Kills:5,605
Deaths (as MAX Suit):640.500
Deaths (to MAX Suits):751
KDR:8.75098
Kill Difference:4,964.500
Playtime:99.026 hours
Usage:2%
Score:1.917m
Score/min:323
Accuracy (listed only):18.672%
HSR (listed only):18.703%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:125
V. Kills:32 379%
Deaths:8
KDR:15.625
Accuracy:64.594% M
KPH:450,000 U
VKPH:115,200 U
Kills:125 (0 + 125)
Deaths:8
KDR:15.625
VKDR:4
Vehicle Kills:32
Kill Difference:117
Playtime:0.001 hours
Usage:0%
Score:0.063m
Score/min:1,891,290
Piloting Accuracy:N/A%
Gunner Accuracy:64.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:6,848
V. Kills:2,069 331%
Deaths:348
KDR:19.678
Accuracy:57.463% B+
KPH:43.300 B+
VKPH:13.100 C++
Skyguard
D
Kills:56
V. Kills:43 127%
Deaths:9
KDR:6.222
Accuracy:25.342% D
KPH:6.900 D*
VKPH:5.300 D**
Kills:6,904 (6,904 + 0)
Deaths:357
KDR:19.339
VKDR:5.916
Vehicle Kills:2,112
Kill Difference:6,547
Playtime:166.068 hours
Usage:3%
Score:1.956m
Score/min:196
Driving Accuracy:25.342%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:16,608
V. Kills:5,070 328%
Deaths:838
KDR:19.819
Accuracy:59.746% B**
KPH:38.900 B**
VKPH:11.900 B+
E540 Halberd
B+
Kills:1,461
V. Kills:728 200%
Deaths:69
KDR:21.174
Accuracy:53.456% B+
KPH:29 C-
VKPH:14.400 C-
Saron HRB
C
Kills:1,287
V. Kills:755 170%
Deaths:120
KDR:10.725
Accuracy:46.512% C*
KPH:22 C
VKPH:12.900 C
Proton II PPA
C
Kills:337
V. Kills:29 N/A
Deaths:20
KDR:16.850
Accuracy:22.248% C--
KPH:40.800 D
VKPH:3.500 C
M20 Basilisk
C+
Kills:68
V. Kills:28 234%
Deaths:4
KDR:17
Accuracy:27.454% C--
KPH:15.200 C
VKPH:6.300 C+
Kills:19,761 (16,608 + 3,153)
Deaths:1,051
KDR:18.802
VKDR:6.289
Vehicle Kills:6,610
Kill Difference:18,710
Playtime:549.052 hours
Usage:11%
Score:6.642m
Score/min:202
Driving Accuracy:59.746%
Gunner Accuracy:27.454%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:80
V. Kills:45 174%
Deaths:7
KDR:11.429
Accuracy:50.540% D--
KPH:28.400 D-
VKPH:16 D-
Proton II PPA-H
D
Kills:51
V. Kills:7 N/A
Deaths:8
KDR:6.375
Accuracy:26.047% D**
KPH:28.500 D**
VKPH:3.900 D
Kills:131 (0 + 131)
Deaths:15
KDR:8.733
VKDR:3.467
Vehicle Kills:52
Kill Difference:116
Playtime:4.599 hours
Usage:0%
Score:0.096m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:26.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:3,966
V. Kills:176 N/A
Deaths:63
KDR:62.952
Accuracy:20.163% C**
KPH:52.700 D
VKPH:2.300 C--
G30 Walker
B++
Kills:450
V. Kills:349 129%
Deaths:11
KDR:40.909
Accuracy:42.459% A+
KPH:15.600 C
VKPH:12.100 B++
M12 Kobalt
D
Kills:130
V. Kills:8 N/A
Deaths:9
KDR:14.444
Accuracy:15.182% D
KPH:33 D--
VKPH:2 D
M20 Basilisk
D
Kills:117
V. Kills:53 217%
Deaths:10
KDR:11.700
Accuracy:34.901% D
KPH:8.600 D--
VKPH:3.900 D--
M20 Basilisk
D
Kills:57
V. Kills:30 184%
Deaths:6
KDR:9.500
Accuracy:27.676% D**
KPH:10.200 D--
VKPH:5.400 D
Kills:4,720 (0 + 4,720)
Deaths:99
KDR:47.677
VKDR:6.222
Vehicle Kills:616
Kill Difference:4,621
Playtime:127.259 hours
Usage:3%
Score:1.156m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:27.676%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 21,67816,60883819.819A++14.8059.746%B**1.445%D38.9B**11.9B+192427.3h4.2B+7.1B*
L100 Python HEAT 8,9176,84834819.678A*14.6657.463%B+1.752%C--43.3B+13.1C++195158h4.6B+8.1B+
Proximity Mine 5,9935,99119630.566S25.5536.334%D-N/A193.3B**N/A49831h1.7B+4.7C+
Pulsar C 5,3205,2591,6903.112B+1.9123.052%C--12.797%F-13.7DN/A52383.9h11.7C+50.6C+
Spear Anti-Vehicle Phalanx Turret 6,2624,73412537.872M**32.8553.981%B++3.232%C48.4C*15.6D24097.9h6.2B++11.6B++
M12 Kobalt 4,1423,9666362.952B**57.9320.163%C**14.523%D-52.7D2.3C--13875.2h18C+89.3C**
Quasar VM1 2,8822,8556414.454A+0.5618.596%B+17.443%C29.9C*N/A9695.4h10.7B**57.8B
Cosmos VM3 2,7742,7506404.297B**0.7218.749%C++19.964%C++29.1CN/A8694.6h11.4B*60.7B+
Tank Mine 3,5842,3206038.667U33.6520.027%D--N/A163.4B**89B*115914.2h1.3B**6.7C-
H-V45 1,8931,8815643.335B++1.6820.613%D--12.493%D*20.5DN/A7991.6h12.4C++60.1C
Plasma Grenade 1,8681,84911849N/A1,843.9849.405%C*N/A499.7C5.1D14443.7h3.7C7.4C++
Terminus VX-9 1,7711,7607702.286C*2.7319.535%F17.784%D*16.7D--N/A48105.1h12.6C64.7D-
E540 Halberd 2,1891,4616921.174B++16.1653.456%B+1.095%D28.9C-14.4C-25450.5h6.4D12C+
Zenith VX-5 1,3571,3436372.108B++2.9122.114%D--11.616%F15.4D-N/A4687h14.9D67.4D
Orion VS54 1,3481,3404722.839B+2.1820.974%C15%D**29.5CN/A14245.5h11.6C**55.4C+
SVA-88 1,3261,3234962.667B2.3519.73%D--14.664%D**23.1D--N/A8057.2h11.8C+59.6C
Pulsar VS1 1,3011,2913833.371A*1.6523.016%C12.703%D*24.7CN/A10752.3h11.7B*50.8B+
Saron HRB 2,0421,28712010.725B**5.7146.512%C*N/A22C12.9C24258.5h24.6C--53C+
The Immortal 1,2671,2662914.351M0.6751.787%A*49.684%A++10.9D--N/A29116h6.3B**12.2A+
Solstice VE3 1,2521,2464602.709M2.3122.32%C11.316%D**18CN/A9069.3h12.3B+55.3C++
NS-11C 1,2261,2056341.901B++3.1221.89%D13.195%D*14.1DN/A4985.6h16C-73.1C
Flare VE6 1,2111,1954352.747B**2.2718.067%D--14.477%D**15.4D--N/A4577.6h11.2C61.7C--
Pulsar LSW 1,1871,1794932.391B+2.6319.033%D--15.098%D**20.8D--N/A7256.6h12.7C66.9C-
The Slasher 1,1761,1767811.506U3.5162.175%A*12.67%C**4.3BN/A11276.2h2.3C+3.7C+
Auraxium Force-Blade 1,1641,1644,8670.239S4.7841.725%B*12.199%B*0.9C+N/A21336.2h2.3C5.5B+
Manticore SX40 1,1681,1642914M1.0245.372%A*32.474%A10.2D--N/A23114.3h5.4B**12A
Darkstar 1,1801,1615112.272B+2.7519.388%F-12.662%F12.6D**N/A3092.4h16.1D**82.9F--
Cerberus 1,1671,1613013.857A*1.1641.39%A36.606%A10.2D--N/A26113.5h4.5B**10.9B*
Spiker 1,1581,1582654.37A**0.6551.205%M*34.888%A++11.1D--N/A29104h6.5B*12.7A
Beamer VS3 1,1591,1582324.991S0.0344.651%M35.665%A++14.8DN/A4278.3h6.1B**13.6B**
NS-61 Emissary 1,1601,1573283.527M**1.4936.012%B**8.384%D**10.8D-N/A27107.6h11.4B31.6B+
VX6-7 1,1641,1554842.386B+2.6320.873%D--16.71%D-10.9D-N/A31106.4h15.4D74D
NS-15M2 1,1651,1554262.711B+2.3116.608%F14.372%F14D*N/A3882.3h14.3D86D*
NS-45 Pilot 1,1521,1512674.311A*0.7148.101%M25.804%C14.2D--N/A3381.1h5.9B+12.3B**
CME 1,1601,1484302.67A++2.3520.694%D*13.502%D*15.9D--N/A4472.4h14.2C68.8D
NS-11A 1,1331,1292055.507A*0.4921.767%D11.692%D**23.6C--N/A10947.8h13C++59.5C+
NSX Tanto 1,0871,0656611.611C**3.4119.774%D**17.559%D*7.3D--N/A19145.2h18.1D*91.7D*
NS Annihilator 2,1689944522.199M**2.8278.714%C--N/A8.5C--10B+129117.6h10.9C**13.9C*
Spear Anti-Vehicle Phalanx Tower 1,3008943298U292.9858.999%B*1.342%D*30.8C--14D18029h8.5C++14.4B+
NS-357 Underboss 8458432183.867A*1.1559.724%M29.537%B++9.9D--N/A2985h3.2B*5.4B**
Betelgeuse 54-A 6576452972.172C2.8517.299%F--16.124%F-10.8FN/A4159.9h14.2F--82.3T
NS-7 PDW 5765712422.36A2.6624.263%C7.356%F9D--N/A3463.7h13.3B54.8C*
NS-11P 5355292821.876B+3.1417.941%D*16.635%D11.1D--N/A3147.6h17.8D**99.4D**
Eclipse VE3A 5175102561.992C++3.0318.901%F-13.137%D**6.5D*N/A1778.7h17.5F-92.6F**
G30 Walker 7994501140.909S35.8942.459%A+1.111%D**15.6C12.1B++19728.9h326.1F-767.9C
Icikill 3683682101.752U3.2759.481%A++13.587%B+4.7C*N/A1377.9h2.2C+3.8B+
Proton II PPA 3663372016.85C+11.8322.248%C--2.671%B++40.6D3.5C1298.3h9.8C+44.2C+
Orbital Strike Uplink 4403171317U311.981410.81%UN/A1585U615U63110.2h1.6T*0.1T*
Xiphos Anti-Personnel Phalanx Tower 2902881288A++282.9829.089%C+N/A288C+2D*8021h4B+13.9B+
C-4 3542872611.038S6.0235.743%A+N/A110.4B25.8C14572.6h1.6C4.3B+
MANA Anti-Personnel Turret 2502492410.375N/A5.3612.106%UN/A2490U10U8051800.1h14.9T*123.5T*
Eridani SX5 2412371281.852B3.1724.758%D10.971%D*8.1D*N/A3629.1h15D--60.6D
M12 Kobalt 2312132106.5B*101.4829.179%A14.085%D50.7D--4.3C1784.2h29.8F-102.2C-
MKV Suppressed 183182772.364A2.6518.758%F18.132%C11.4D--N/A4615.9h18.3D--97.8D--
Serpent VE92 181181822.207B++2.8119.94%D--16.022%D-10.4D-N/A7217.4h12.8C+64.4C
Nemesis VSH9 268156473.319M**1.7063.279%C+N/A9D6.5C-20117.3h6.5B++10.3B+
NSX Tomoe 139138622.226C**2.7924.715%D--17.391%F-6.6D**N/A1920.9h14.4C+58.5C-
M12 Kobalt 138130914.444C9.4315.182%D16.154%C-33.3D--2.1D1393.9h20C132C
C150 Dalton 157125815.625B+10.6164.594%MN/A1250U320U6304300.1h4.9D7.6B+
Corvus VA55 120120671.791B+3.2318.302%D**12.5%F13.5D--N/A828.9h12.1C+66.3D
M20 Basilisk 1701171011.7M*6.6834.901%D4.274%D8.5D--3.9D--11713.7h113.1C324.1C--
Hoplon Anti-Aircraft Phalanx Tower 2231161116B**110.9841.603%AN/A48.3D-44.6D3882.4h59D141.8C+
E540 Halberd-H 12580711.429C+6.4150.54%D--1.25%C28.6D-16.1D4122.8h6.4C12.7D
Force-Blade 78788,9200.009C-5.0116.105%D*15.385%A+0.1DN/A01301.8h2.2B13.7C+
M20 Basilisk 9668417S11.9827.454%C--8.824%A+15.1C6.2C1374.5h69.5B253.3C*
NSX Naginata 6565471.383C+3.6320.296%D24.615%D8.4D*N/A407.7h23T113.4F
M20 Basilisk 875769.5A*4.4827.676%D**3.509%D-10.2D--5.4D1865.6h94.9C++342.9D
Skyguard 995696.222B+1.2025.342%DN/A6.9D*5.3D**2148.1h135.9C-536.1D
Aspis Anti-Aircraft Phalanx Turret 10153226.5S21.4832.832%B*N/A9C-8.1D2295.9h148.2C++451.5B+
Lasher X2 5352341.529C**3.4914.803%F3.846%C+20.8DN/A2942.5h24.6D*166.2F-
Proton II PPA-H 585186.375D1.3626.047%D**3.922%A**28.3D**3.9D2461.8h12.7D48.7D**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4191,867,735126h
Spawn Beacon23,1523.2h
Ordnance Dampener01140.1h
Repair Module16702.2h
Turret AI Module26852.3h
Structure Shield Module05331.5h
Skywall Shield Emitter02511h
Bunker01551.3h
Sunderer Garage0600.6h
Rampart Wall47327.6h
Faction Banner0530.2h
Reinforcements Module0750.3h
Nanite Revive Grenade02,9150.8h
Medical Applicator247362,61228h
Blast Wall24112.8h
Cortium Silo01330.2h
Motion Spotter1821,06810.7h
Restoration Kit642,4452.4h
Welding Device01,5620.1h
Deconstruction Tool04,9000.6h
Spear Anti-Vehicle Tower13691.7h
Hoplon Anti-Aircraft Phalanx Tower04481.7h
Xiphos Anti-Personnel Tower03681.7h
Spitfire Auto-Turret207,2286.9h
Rocklet Rifle01000.1h
G40-F Ranger01180.1h
Lumine Edge59469151.1h
Shield Recharging Field51,3520.6h
Recon Detection Device56961.3h
Ammunition Package4614,4417.2h
Smoke Grenade03030.1h
Anti-Infantry MANA Turret91,0902.8h
Lumifiber Rampart Wall0570.5h
Infantry Tower43063.5h
Router12720.6h
Elysium Spawn Tube01500.7h
Light Vehicle Terminal0570.5h
Orbital Strike Target Designator101604h
Pillbox02782.5h
Vehicle Ammo Dispenser11140.5h
Vehicle Gate01391.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.62s
Server spent 2.96s on queries, 2.33s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.