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Primarch Destroyer ErrorHunter[OPYN] ErrorHunter
VS BR 99

KDR: 7.8

Score: 9.4m

Last Seen: Jun 26th, 2018 12:09 PM
- OFFLINE - 2606 hour(s)

Battle Rank 99 - Vanu Sovereignty on Connery
Level Progress (to 100): 29%
Level 100 Progress: 50% 530h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 Quasar VM1 Cosmos VM3 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $602,982 MLG Score: 482
Fun Score: N/A
Cheeseburgers Flipped: 2021TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.383%22.776%373210122810.4206597.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.96%-0.906D--0.345C**0.66B+HEAD ++ (~14.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.40.033C+11.90.168C++60.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.43%0.309%9083110137,11111956159.75631265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.255C*-1.505F-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.841B*2.70.786B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.701%42.373%0110131185412.18518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.954D---1.637F-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.6-2.426F*9.6-2.05F--24

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m325.1%299 (17.9k)235 (14.1k)7.804422,7032,9098.4228399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1014239211.935%11.492%13713:429

10% Combat Medic32% Engineer16% Heavy Assault38% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2018 11:33 AMFeb 25th, 2018 3:24 PMJun 26th, 2018 8:37 PM (140d) (PST)Jun 26th, 2018 9:48 AM (140d) (PST)Jun 26th, 2018 8:09 AM (141d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5163991170.5700.0730.0661.9330.024482

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,94923,9247,0253444116114,106

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
663.3h/27.6d 1,799 2,609 5,839 76.9k 1,691 2,022 964 20.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:187
Deaths:180
KDR:1.039
Accuracy:21.003% D
HSR:2.139% D--
VE-H Maw
C+
Kills:154
Deaths:46
KDR:3.348
Accuracy:17.792% D*
HSR:25.974% C+
Kills:341
Deaths (as Heavy Assault):226
Deaths (to Heavy Assaults):558
KDR:1.50885
Kill Difference:115
Playtime:107.023 hours
Usage:16%
Score:0.550m
Score/min:86
Accuracy (listed only):19.397%
HSR (listed only):14.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:129
Deaths:180
KDR:0.717
Accuracy:15.028% F
HSR:18.605% C
Kills:129
Deaths (as Combat Medic):180
Deaths (to Combat Medics):126
KDR:0.71667
Kill Difference:51
Playtime:63.131 hours
Usage:10%
Score:0.814m
Score/min:215
Accuracy (listed only):15.028%
HSR (listed only):18.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D
Kills:186
Deaths:224
KDR:0.830
Accuracy:20.276% D
HSR:5.376% F-
Kills:186
Deaths (as Light Assault):224
Deaths (to Light Assaults):212
KDR:0.83036
Kill Difference:38
Playtime:11.545 hours
Usage:2%
Score:0.040m
Score/min:57
Accuracy (listed only):20.276%
HSR (listed only):5.376%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D
Kills:186
Deaths:224
KDR:0.830
Accuracy:20.276% D
HSR:5.376% F-
Kills:186
Deaths (as Engineer):224
Deaths (to Engineers):337
KDR:0.83036
Kill Difference:38
Playtime:215.111 hours
Usage:32%
Score:2.906m
Score/min:225
Accuracy (listed only):20.276%
HSR (listed only):5.376%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
C**
Kills:118
Deaths:7
KDR:16.857
Accuracy:28.701% D
HSR:42.373% C**
Kills:118
Deaths (as Infiltrator):7
Deaths (to Infiltrators):136
KDR:16.85714
Kill Difference:111
Playtime:9.479 hours
Usage:1%
Score:0.043m
Score/min:76
Accuracy (listed only):28.701%
HSR (listed only):42.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:2,884
Deaths:612
KDR:4.712
Accuracy:12.198% D*
HSR:19.071% C
Nebula VM20
C-
Kills:2,817
Deaths:612
KDR:4.603
Accuracy:12.397% D*
HSR:17.820% C-
Blueshift VM5
C
Kills:1,473
Deaths:413
KDR:3.567
Accuracy:12.325% D**
HSR:19.280% C
Blueshift VM5
D
Kills:1,305
Deaths:361
KDR:3.615
Accuracy:12.704% D**
HSR:17.854% D
Quasar VM1
C++
Kills:1,243
Deaths:307
KDR:4.049
Accuracy:12.365% D
HSR:19.389% C++
Cosmos VM3
C
Kills:1,236
Deaths:242
KDR:5.107
Accuracy:12.056% D--
HSR:17.314% C
Quasar VM1
C--
Kills:1,180
Deaths:251
KDR:4.701
Accuracy:12.579% D*
HSR:18.136% C--
Cosmos VM3
C-
Kills:1,177
Deaths:242
KDR:4.864
Accuracy:11.895% D--
HSR:17.502% C-
Kills:13,315
Deaths (as MAX Suit):1,520
Deaths (to MAX Suits):177
KDR:8.75987
Kill Difference:11,795
Playtime:253.088 hours
Usage:38%
Score:5.004m
Score/min:330
Accuracy (listed only):12.315%
HSR (listed only):18.296%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:7,155
V. Kills:544 N/A
Deaths:151
KDR:47.384
Accuracy:43.069% D
KPH:61.500 B+
VKPH:4.700 D-
Kills:7,155 (7,155 + 0)
Deaths:151
KDR:47.384
VKDR:3.603
Vehicle Kills:544
Kill Difference:7,004
Playtime:116.289 hours
Usage:18%
Score:1.309m
Score/min:188
Driving Accuracy:43.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,6997,15515147.384M*39.5843.069%DN/A61.5B+4.7D-188116.3h2.7B+6.2B+
Nebula VM20 2,9372,8846124.712A3.0912.198%D*19.071%C28CN/A87103.1h14.6B+119.4C
Nebula VM20 2,8502,8176124.603A3.2012.397%D*17.82%C-27.3CN/A84103.1h15.3B+123.2C
Blueshift VM5 1,4951,4734133.567B+4.2412.325%D**19.28%C24.3C--N/A6860.7h14.8B120C--
Blueshift VM5 1,3371,3053613.615B+4.1912.704%D**17.854%D23.5DN/A6455.5h16.1C++127D
Quasar VM1 1,2581,2433074.049A++3.7612.365%D19.389%C++28B+N/A7744.4h12.1B*97.9C++
Cosmos VM3 1,2521,2362425.107A*2.7012.056%D--17.314%C30.7C**N/A9040.2h11B**91C++
Quasar VM1 1,2031,1802514.701A3.1012.579%D*18.136%C--30.4C+N/A8338.8h11.3B*89.8C+
Cosmos VM3 1,1951,1772424.864A+2.9411.895%D--17.502%C-29.3C++N/A8940.2h11.3B*94.6C+
Frag Grenade 6536291629N/A621.2067.196%M+N/A898.6A++34.3S33000.7h2.6B**3.9A
Lasher X2 2041871801.039C*6.7721.003%D2.139%D--4.3D**N/A2243.4h31.1F--147.9D--
Solstice SF 1971862240.83C+6.9720.276%D5.376%F-4.1D*N/A1445.6h6.6B*32.3B++
VE-H Maw 156154463.348A4.4617.792%D*25.974%C+7.9D*N/A4419.6h11.8C+66.1D
Pulsar VS1 1331291800.717C7.0915.028%F18.605%C3.1D*N/A1941.8h11.9B*79.4C
VA39 Spectre 119118716.857S9.0528.701%D42.373%C**13.9DN/A578.5h9.6F33.6D*
C-4 108103442.341B++5.4646.594%M**N/A54.2D2.6F-7041.9h1.7C3.6C*
Tank Mine 12395423.75U15.9547.945%B**N/A237.5M+70C**11660.4h1.5B++3.1A++
NS Decimator 7668213.238M+4.5750.507%D*2.941%B+10D**1.2F686.8h4.4B8.7C+
Proximity Mine 515168.5A+0.7047.619%B++N/A85DN/A4130.6h2.4D**4.9C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit61590.2h
Nano-Repair Grenade01150h
Nano-Armor Kit78156,14114.2h
Nanite Revive Grenade03160.1h
Spitfire Auto-Turret133860.7h
G30 Walker0930.2h
Ammunition Package24590.5h
Shield Recharging Field21160.2h
Medical Applicator291110,97917.3h
M20 Drake01680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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