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Adherent Eska[GOTR] Eska
VS BR 27

KDR: 9.62

Score: 40.9m

Last Seen: Feb 12th, 2019 1:03 AM
- OFFLINE - 152.7 hour(s)

Prestige 1, Battle Rank 27 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 28): 43%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Blueshift VM5 V10 Blueshift VM5 Parallax VX3 XM98
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $876,951 MLG Score: 701
Fun Score: N/A
Cheeseburgers Flipped: 990TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.593%18.285%486610161,2361.404548.219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.656%1.079B**-0.369C--0.581DHEAD + (~4.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.343C**13.10.085C+36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.807%3.081%494210201,4934007513.7325199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.341%0.04C+1.357A1.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.60.443B33.90.36C**55.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.51%3.207%158936101628,9962971114697.6296260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.955%0.547B+0.382C**1.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.809B++3.40.726B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.417%1.546%284410188413355252.50298160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.939%-0.347C--0.715D-1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.742B++9.90.749B++20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.955%86.405%284510174,119193321.232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.03%2.091A*1.263A0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.62B+1.80.423B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
40.9m353.6%405 (24.3k)417 (25k)9.6236144,0284,57513.089227 (27)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102275016.539%12.279%20321:178

80% Engineer9% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:02 PMJun 15th, 2015 10:54 PMFeb 17th, 2019 4:09 AM (24h) (PST)Feb 11th, 2019 10:34 PM (6d) (PST)Feb 11th, 2019 9:03 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
838657730.4500.0470.0552.0990.144701

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,2513,90446,3472733126925,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1632.4h/68d 15,855 5,406 7,650 205.6k 2,818 3,194 14,127 82m

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:527
Deaths:209
KDR:2.522
Accuracy:26.338% B
HSR:18.786% D
Solstice VE3
B++
Kills:304
Deaths:263
KDR:1.156
Accuracy:26.272% B++
HSR:13.158% D*
Kills:831
Deaths (as Engineer):472
Deaths (to Engineers):1,774
KDR:1.76059
Kill Difference:359
Playtime:1,308.843 hours
Usage:80%
Score:34.452m
Score/min:439
Accuracy (listed only):26.305%
HSR (listed only):15.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A
Kills:1,393
Deaths:188
KDR:7.410
Accuracy:49.837% A
HSR:84.279% B*
Parallax VX3
A++
Kills:1,169
Deaths:163
KDR:7.172
Accuracy:50.132% A++
HSR:87.511% B**
XM98
A*
Kills:1,160
Deaths:147
KDR:7.891
Accuracy:51.126% A*
HSR:87.759% A+
Phaseshift VX-S
A
Kills:209
Deaths:25
KDR:8.360
Accuracy:41.054% B++
HSR:91.866% A
Ghost
A
Kills:188
Deaths:22
KDR:8.545
Accuracy:37.978% C+
HSR:80.851% A
Artemis VX26
C
Kills:151
Deaths:87
KDR:1.736
Accuracy:23.008% D-
HSR:21.192% C
Manticore SX40
B*
Kills:121
Deaths:101
KDR:1.198
Accuracy:34.645% B*
HSR:21.488% C+
Beamer VS3
B++
Kills:70
Deaths:60
KDR:1.167
Accuracy:31.969% B++
HSR:15.714% D-
Nyx VX31
B
Kills:63
Deaths:17
KDR:3.706
Accuracy:36.307% B
HSR:28.571% C+
Kills:4,524
Deaths (as Infiltrator):810
Deaths (to Infiltrators):490
KDR:5.58519
Kill Difference:3,714
Playtime:153.059 hours
Usage:9%
Score:2.356m
Score/min:257
Accuracy (listed only):39.562%
HSR (listed only):57.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:527
Deaths:209
KDR:2.522
Accuracy:26.338% B
HSR:18.786% D
Solstice VE3
B++
Kills:304
Deaths:263
KDR:1.156
Accuracy:26.272% B++
HSR:13.158% D*
Kills:831
Deaths (as Light Assault):472
Deaths (to Light Assaults):820
KDR:1.76059
Kill Difference:359
Playtime:38.334 hours
Usage:2%
Score:0.716m
Score/min:311
Accuracy (listed only):26.305%
HSR (listed only):15.972%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,459
Deaths:311
KDR:4.691
Accuracy:17.126% C-
HSR:16.518% D-
Blueshift VM5
C
Kills:1,387
Deaths:294
KDR:4.718
Accuracy:17.387% C--
HSR:18.890% C
NS-10 Burster
B**
Kills:289
Deaths:98
KDR:2.949
Accuracy:35.434% B**
HSR:1.384% D*
NS-10 Burster
B*
Kills:265
Deaths:98
KDR:2.704
Accuracy:35.654% B*
HSR:1.887% D*
Comet VM2
C+
Kills:251
Deaths:118
KDR:2.127
Accuracy:42.135% C+
HSR:3.586% C
Comet VM2
C+
Kills:238
Deaths:131
KDR:1.817
Accuracy:43.556% C+
HSR:3.782% C
Cosmos VM3
M++
Kills:72
Deaths:17
KDR:4.235
Accuracy:14.596% C-
HSR:34.722% M++
Cosmos VM3
A++
Kills:57
Deaths:17
KDR:3.353
Accuracy:14.989% C
HSR:28.070% A++
Kills:4,018
Deaths (as MAX Suit):542
Deaths (to MAX Suits):195
KDR:7.41328
Kill Difference:3,476
Playtime:123.935 hours
Usage:8%
Score:3.252m
Score/min:437
Accuracy (listed only):27.610%
HSR (listed only):13.605%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:887
V. Kills:357 248%
Deaths:27
KDR:32.852
Accuracy:64.121% A
KPH:62.900 C
VKPH:25.300 B+
Maelstrom Turbo Laser
C++
Kills:606
V. Kills:322 188%
Deaths:149
KDR:4.067
Accuracy:32.044% C++
KPH:13.800 C+
VKPH:7.300 C-
Kills:1,493 (606 + 0)
Deaths:176
KDR:8.483
VKDR:3.858
Vehicle Kills:679
Kill Difference:1,317
Playtime:58.000 hours
Usage:4%
Score:1.050m
Score/min:302
Piloting Accuracy:32.044%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:387
V. Kills:173 222%
Deaths:42
KDR:9.214
Accuracy:54.179% A++
KPH:1,393,200 U
VKPH:622,800 U
L105 Zephyr
U
Kills:139
V. Kills:28 479%
Deaths:7
KDR:19.857
Accuracy:42.990% C++
KPH:500,400 U
VKPH:100,800 U
AP30 Shredder
U
Kills:109
V. Kills:20 N/A
Deaths:5
KDR:21.800
Accuracy:20.393% F-
KPH:392,400 U
VKPH:72,000 U
Kills:635 (0 + 635)
Deaths:54
KDR:11.759
VKDR:4.093
Vehicle Kills:221
Kill Difference:581
Playtime:0.001 hours
Usage:0%
Score:0.399m
Score/min:5,982,000
Piloting Accuracy:N/A%
Gunner Accuracy:20.393%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:462
V. Kills:49 N/A
Deaths:11
KDR:42
Accuracy:34.624% C--
KPH:51.800 A
VKPH:5.500 D
L100 Python HEAT
A+
Kills:434
V. Kills:46 N/A
Deaths:12
KDR:36.167
Accuracy:49.004% C
KPH:51.700 A+
VKPH:5.500 D*
Skyguard
C
Kills:109
V. Kills:101 107%
Deaths:11
KDR:9.909
Accuracy:30.827% C*
KPH:9.500 D
VKPH:8.800 C
Kills:1,005 (1,005 + 0)
Deaths:34
KDR:29.559
VKDR:5.765
Vehicle Kills:196
Kill Difference:971
Playtime:28.779 hours
Usage:2%
Score:0.530m
Score/min:307
Driving Accuracy:30.827%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:16,694
V. Kills:9,035 185%
Deaths:805
KDR:20.738
Accuracy:47.367% D
KPH:28.500 B+
VKPH:15.400 C++
Supernova PC
A++
Kills:5,726
V. Kills:1,281 447%
Deaths:260
KDR:22.023
Accuracy:56.595% B*
KPH:41.200 A++
VKPH:9.200 C**
Supernova VPC
A*
Kills:5,571
V. Kills:619 N/A
Deaths:46
KDR:121.109
Accuracy:68.457% A*
KPH:43.500 C+
VKPH:4.800 D
Saron HRB
A++
Kills:285
V. Kills:232 122%
Deaths:10
KDR:28.500
Accuracy:48.762% B+
KPH:38.900 A+
VKPH:31.600 A++
E540 Halberd
A++
Kills:60
V. Kills:44 133%
Deaths:2
KDR:30
Accuracy:52.525% B+
KPH:39 B++
VKPH:28.600 A++
Kills:28,336 (27,991 + 345)
Deaths:1,123
KDR:25.232
VKDR:9.983
Vehicle Kills:11,211
Kill Difference:27,213
Playtime:861.998 hours
Usage:53%
Score:17.098m
Score/min:331
Driving Accuracy:68.457%
Gunner Accuracy:52.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 25,72916,69480520.738A**11.1147.367%D4.403%A28.5B+15.4C++281585.9h3.2A+6.8B**
Supernova PC 7,0075,72626022.023A**12.4056.595%B*2.288%C+41.2A++9.2C**322139.1h2.7A+4.8A+
Supernova VPC 6,1905,57146121.109S111.4968.457%A*N/A43.5C+4.8D331128.1h2.3B**3.3B**
Blueshift VM5 1,4711,4593114.691B**4.9317.126%C-16.518%D-29CN/A14950.3h13.8B++80.5C*
V10 1,3941,3931887.41A++2.2149.837%A84.279%B*33.6C+N/A14541.5h1.9B++3.7B*
Blueshift VM5 1,3981,3872944.718B**4.9117.387%C--18.89%C29.1CN/A15347.7h14.4B+82.7C*
Parallax VX3 1,1691,1691637.172B**2.4550.132%A++87.511%B**38.5B++N/A16630.4h1.8B*3.6B*
XM98 1,1601,1601477.891M++1.7351.126%A*87.759%A+42.3B+N/A17027.4h1.8B**3.5B**
Dual Photon Pods 1,2448872732.852M**23.2364.121%AN/A62.9C25.3B+51114.1h17.4B++27.1B*
Maelstrom Turbo Laser 9286061494.067B*5.5632.044%C++6.601%A**13.8C+7.3C-23443.9h58B*181.1B*
Pulsar C 5335272092.522B*7.1026.338%B18.786%D8.4D-N/A7262.5h12.7C+48.2C*
C75 Viper 5114621142S32.3834.624%C--N/A51.9A5.5D3468.9h4.4A++12.6A
L100 Python HEAT 4804341236.167S26.5449.004%C3.917%B*51.7A+5.5D*3018.4h2.6A++5.3A+
C150 Dalton 560387429.214B+0.4154.179%A++N/A3870U1730U28094400.1h5.1C9.4B+
M60-A Bulldog 394366661A*51.3859.411%A1.639%D60A4.6C++2666.1h3.8B**6.4A
Solstice VE3 3103042631.156B+8.4726.272%B++13.158%D*5.1D-N/A3659.1h17.6C+67C++
NS-10 Burster 535289982.949M*6.6735.434%B**1.384%D*6.3C**5.3B**17746h127.5C**359.9B++
Saron HRB 5172851028.5S18.8848.762%B+2.807%B**39A+31.8A*34657.3h10.3A++21.1A++
NS-10 Burster 527265982.704A*6.9235.654%B*1.887%D*5.8C++5.7A18145.8h141.6C**397.1B++
Comet VM2 3792511182.127A+7.5042.135%C+3.586%C12.2C*6.2B**16720.6h16.8B++39.8B+
Comet VM2 3512381311.817B**7.8143.556%C+3.782%C10.6C+5C+13422.5h19.5B++44.7B+
M60-A Bulldog 249228545.6A35.9857.484%B**1.316%D-54.3B*5C*3364.2h4.4B*7.7B**
Phaseshift VX-S 210209258.36A*1.2641.054%B++91.866%A35.4C*N/A1325.9h1.8B*4.4B*
Ghost 189188228.545A++1.0837.978%C+80.851%A24.4DN/A1027.7h2.1B+5.4B
Tank Mine 276166364.611B**5.0151.749%AN/A79C--52.4C11412.1h2.1C4.1A
Artemis VX26 152151871.736B7.8923.008%D-21.192%C22.2C--N/A1096.8h13.7C-59.4C--
L105 Zephyr 167139719.857A10.2342.99%C++N/A1390U280U6647300.1h4.7B**10.8B*
Manticore SX40 1221211011.198C*8.4334.645%B*21.488%C+18.6C--N/A756.5h8.2C+23.7B+
Skyguard 210109119.909M**0.2930.827%C*1.835%C+9.5D8.8C28111.5h129.4C+419.6C**
AP30 Shredder 129109521.8M+12.1820.393%F-1.835%C+1090U200U5138300.1h29.1A++142.8B**
Cosmos VM3 7372174.235A5.3914.596%C-34.722%M++34.3B+N/A2722.1h11.2B*76.8B
Beamer VS3 7070601.167B+8.4631.969%B++15.714%D-16.3C-N/A974.3h9.4C*29.3C*
Nyx VX31 6463173.706B++5.9236.307%B28.571%C+17D-N/A1253.7h6.5C18C+
E540 Halberd 10460230A*20.3852.525%B+3.333%B+40B++29.3A++48901.5h4.3A8.3B**
Cosmos VM3 5757173.353B**6.2714.989%C28.07%A++28.5C++N/A1862h13.3B+88.7C++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit6740.8h
Nano-Armor Kit4771,009,674163.1h
Spawn Beacon21591h
Medical Applicator29410.1h
Anti-Infantry MANA Turret3540.4h
Ammunition Package01900.1h
Recon Detection Device191,0673h

Check the help document for the dictionary if you want to learn more about words used here.


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