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Comm. Sgt. Major PFC EssingpowerTR[CHI] EssingpowerTR
TR BR 32

KDR: 3.42

Score: 16.9m

Last Seen: Mar 24th, 2019 6:27 PM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 32 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 34
Level Progress (to 33): 82%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" TAR NS-44 Commissioner NS-357 Underboss NS-15M2 LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,374,892 MLG Score: 9892
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.959%40.39%129123101045,5294.34769-0.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.682%2.075A*3.032M++-0.715D-HEAD ++ (~24.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.625B+8.90.377C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.293%1.479%606310301,6903255065.2333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.969%-0.435C---0.06C+0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.90.268C*38.90.259C*78

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.172%4.478%301103267349270.191429239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.394B1.239B**-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.30.501B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.61%3.297%5011032912781100.32733882%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.691B+-0.272C-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.893B*5.50.859B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.024%81.476%50310303,741102943.63204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.878%1.337A0.945B*-0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.80.433B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.134%37.532%502103177886640.898383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.255%1.742A++2.186A*-1.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.629B+2.70.37C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 34
16.9m143.4%616 (37k)512 (30.7k)3.4197156,92116,6453.5092232 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033578930.957%38.798%120101:5916

11% Combat Medic64% Heavy Assault9% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 7:44 AMNov 8th, 2018 6:36 PMMar 24th, 2019 3:15 PM (9h) (PST)Mar 24th, 2019 2:37 PM (10h) (PST)Mar 24th, 2019 2:27 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1773728051.7200.5030.6672.5430.0549892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,61822,34748,2711033040153330,729

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
551.5h/23d 1,490 22,084 13,275 84.1k 553 1,909 1,776 38.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:21,540
Deaths:4,727
KDR:4.557
Accuracy:32.735% A*
HSR:41.792% A*
T9A "Butcher"
A++
Kills:2,759
Deaths:624
KDR:4.421
Accuracy:31.661% A+
HSR:40.957% A++
NS-15M2
A*
Kills:1,511
Deaths:428
KDR:3.530
Accuracy:28.388% B*
HSR:42.555% A*
T32 Bull
A+
Kills:1,268
Deaths:365
KDR:3.474
Accuracy:28.332% B*
HSR:35.647% A+
T9 CARV
M++
Kills:1,227
Deaths:361
KDR:3.399
Accuracy:25.081% B**
HSR:43.684% M++
MG-H1 Watchman
A*
Kills:1,207
Deaths:262
KDR:4.607
Accuracy:33.927% A*
HSR:41.508% A++
T9 CARV-S
A*
Kills:1,127
Deaths:335
KDR:3.364
Accuracy:27.022% B**
HSR:41.260% A*
TMG-50
M+
Kills:693
Deaths:129
KDR:5.372
Accuracy:31.587% A++
HSR:43.001% M+
T7 Mini-Chaingun
M+
Kills:303
Deaths:73
KDR:4.151
Accuracy:26.716% A++
HSR:24.092% M+
Kills:31,635
Deaths (as Heavy Assault):7,304
Deaths (to Heavy Assaults):5,475
KDR:4.33119
Kill Difference:24,331
Playtime:353.736 hours
Usage:64%
Score:11.692m
Score/min:551
Accuracy (listed only):29.494%
HSR (listed only):39.388%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:1,448
Deaths:245
KDR:5.910
Accuracy:32.799% A++
HSR:28.246% A
LC3 Jaguar
A++
Kills:1,238
Deaths:377
KDR:3.284
Accuracy:29.017% B**
HSR:29.483% A++
SMG-46 Armistice
M
Kills:1,167
Deaths:350
KDR:3.334
Accuracy:32.873% A
HSR:32.048% M
TAS-16 Blackjack
S
Kills:573
Deaths:169
KDR:3.391
Accuracy:56.851% C
HSR:42.059% S
MG-S1 Jackal
A**
Kills:428
Deaths:87
KDR:4.920
Accuracy:33.851% A
HSR:36.449% A**
TRAC-5
A*
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A*
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
FA1 Barrage
A*
Kills:205
Deaths:44
KDR:4.659
Accuracy:60.399% A*
HSR:24.878% A++
MG-C1 Kindred
U
Kills:169
Deaths:38
KDR:4.447
Accuracy:34.326% U
HSR:25.444% U
Kills:5,930
Deaths (as Light Assault):1,445
Deaths (to Light Assaults):3,361
KDR:4.10381
Kill Difference:4,485
Playtime:69.074 hours
Usage:13%
Score:1.701m
Score/min:410
Accuracy (listed only):38.372%
HSR (listed only):32.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A**
Kills:2,508
Deaths:591
KDR:4.244
Accuracy:32.777% A++
HSR:39.514% A**
T1 Cycler
M*
Kills:1,190
Deaths:406
KDR:2.931
Accuracy:28.911% A+
HSR:43.445% M*
SMG-46 Armistice
M
Kills:1,167
Deaths:350
KDR:3.334
Accuracy:32.873% A
HSR:32.048% M
TORQ-9
M*
Kills:590
Deaths:146
KDR:4.041
Accuracy:31.832% A+
HSR:47.119% M*
TAS-16 Blackjack
S
Kills:573
Deaths:169
KDR:3.391
Accuracy:56.851% C
HSR:42.059% S
Cycler TRV
M
Kills:445
Deaths:138
KDR:3.225
Accuracy:29.153% A
HSR:38.427% M
MG-S1 Jackal
A**
Kills:428
Deaths:87
KDR:4.920
Accuracy:33.851% A
HSR:36.449% A**
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
FA1 Barrage
A*
Kills:205
Deaths:44
KDR:4.659
Accuracy:60.399% A*
HSR:24.878% A++
T1B Cycler
A++
Kills:155
Deaths:32
KDR:4.844
Accuracy:34.698% A++
HSR:29.032% C*
Kills:7,583
Deaths (as Combat Medic):2,020
Deaths (to Combat Medics):1,838
KDR:3.75396
Kill Difference:5,563
Playtime:60.819 hours
Usage:11%
Score:1.745m
Score/min:478
Accuracy (listed only):37.628%
HSR (listed only):37.738%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,011
Deaths:639
KDR:4.712
Accuracy:44.350% B*
HSR:80.272% A
NS-44 Commissioner
A**
Kills:1,780
Deaths:1,081
KDR:1.647
Accuracy:43.097% B*
HSR:39.775% A**
NS-357 Underboss
M++
Kills:1,709
Deaths:1,077
KDR:1.587
Accuracy:47.653% A
HSR:45.758% M++
SMG-46 Armistice
M
Kills:1,167
Deaths:350
KDR:3.334
Accuracy:32.873% A
HSR:32.048% M
NS-45 Pilot
A++
Kills:626
Deaths:322
KDR:1.944
Accuracy:37.954% B**
HSR:38.818% A++
M77-B
B++
Kills:533
Deaths:95
KDR:5.611
Accuracy:41.941% B++
HSR:81.989% B++
MG-S1 Jackal
A**
Kills:428
Deaths:87
KDR:4.920
Accuracy:33.851% A
HSR:36.449% A**
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
NSX Daimyo
A
Kills:197
Deaths:38
KDR:5.184
Accuracy:45.356% B+
HSR:98.477% A
Kills:9,773
Deaths (as Infiltrator):3,746
Deaths (to Infiltrators):2,705
KDR:2.60892
Kill Difference:6,027
Playtime:49.659 hours
Usage:9%
Score:1.401m
Score/min:470
Accuracy (listed only):40.223%
HSR (listed only):55.333%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:1,448
Deaths:245
KDR:5.910
Accuracy:32.799% A++
HSR:28.246% A
LC3 Jaguar
A++
Kills:1,238
Deaths:377
KDR:3.284
Accuracy:29.017% B**
HSR:29.483% A++
TAS-16 Blackjack
S
Kills:573
Deaths:169
KDR:3.391
Accuracy:56.851% C
HSR:42.059% S
TRAC-5
A*
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A*
AMR-66
M
Kills:211
Deaths:42
KDR:5.024
Accuracy:42.067% M
HSR:32.228% B**
FA1 Barrage
A*
Kills:205
Deaths:44
KDR:4.659
Accuracy:60.399% A*
HSR:24.878% A++
MG-C1 Kindred
U
Kills:169
Deaths:38
KDR:4.447
Accuracy:34.326% U
HSR:25.444% U
Kills:4,224
Deaths (as Engineer):993
Deaths (to Engineers):1,804
KDR:4.25378
Kill Difference:3,231
Playtime:16.160 hours
Usage:3%
Score:0.370m
Score/min:382
Accuracy (listed only):40.823%
HSR (listed only):30.259%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:735
V. Kills:30 N/A
Deaths:80
KDR:9.188
Accuracy:36.538% A
KPH:104.200 A++
VKPH:4.300 B
M18 Needler
A+
Kills:643
V. Kills:417 154%
Deaths:192
KDR:3.349
Accuracy:31.399% C+
KPH:29 A+
VKPH:18.800 A+
Hellfire Rocket Pods
A++
Kills:312
V. Kills:53 N/A
Deaths:12
KDR:26
Accuracy:57.697% B**
KPH:184.100 A++
VKPH:31.300 A++
Kills:1,690 (1,378 + 0)
Deaths:284
KDR:5.951
VKDR:1.761
Vehicle Kills:500
Kill Difference:1,406
Playtime:30.895 hours
Usage:6%
Score:0.532m
Score/min:287
Piloting Accuracy:31.399%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:67
V. Kills:21 305%
Deaths:9
KDR:7.444
Accuracy:45.172% B
KPH:44.800 A++
VKPH:14 B**
E540 Halberd
M**
Kills:56
V. Kills:22 243%
Deaths:4
KDR:14
Accuracy:45.455% B+
KPH:58.200 M**
VKPH:22.900 A*
Kills:123 (67 + 56)
Deaths:13
KDR:9.462
VKDR:3.308
Vehicle Kills:43
Kill Difference:110
Playtime:2.458 hours
Usage:0%
Score:0.046m
Score/min:312
Driving Accuracy:45.172%
Gunner Accuracy:45.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:91
V. Kills:5 N/A
Deaths:1
KDR:91
Accuracy:43.610% B**
KPH:165.500 S
VKPH:9.100 C+
Kills:91 (0 + 91)
Deaths:1
KDR:91
VKDR:5
Vehicle Kills:5
Kill Difference:90
Playtime:0.550 hours
Usage:0%
Score:0.015m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:43.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 21,67521,5404,7274.557B**1.1432.735%A*41.792%A*139.9SN/A368154h9.2B**28.1B**
TSAR-42 3,0153,0116394.712B+1.2944.35%B*80.272%A108.3M++N/A28027.8h1.8B**4B*
T9A "Butcher" 2,7882,7596244.421A1.0031.661%A+40.957%A++148.3M*1.6A*41318.6h9.4B**29.5B**
TAR 2,5302,5085914.244A++0.8232.777%A++39.514%A**126S1.1A++29919.9h9.8A29.8B**
NS-44 Commissioner 1,7941,7801,0811.647B++1.7743.097%B*39.775%A**93.2A**N/A22419.1h2.9B**6.6B*
NS-357 Underboss 1,7131,7091,0771.587B++1.8347.653%A45.758%M++100.5A*N/A28317h3.2B**6.6B**
NS-15M2 1,5171,5114283.53B**0.1128.388%B*42.555%A*116.2MN/A27213h9B**31.8B*
LC2 Lynx 1,4691,4482455.91M**2.4932.799%A++28.246%A144.8S2.1S40710h11.8B*35.8B**
Chainblade 1,4101,40016,2940.086A*3.3327.323%C+4.929%C2.8M*N/A7497.5h1.7B*6.1B+
T32 Bull 1,2691,2683653.474A++0.0528.332%B*35.647%A+106.6MN/A24211.9h9.4B**33.1B*
LC3 Jaguar 1,2541,2383773.284A0.1429.017%B**29.483%A++79.4A**1A++19515.6h9.9B*34B*
T9 CARV 1,2271,2273613.399A0.0225.081%B**43.684%M++110.5SN/A33511.1h8.6A+34.2B**
MG-H1 Watchman 1,2221,2072624.607A*1.1933.927%A*41.508%A++152.8S1.9A*5527.9h11B**32.4B*
T1 Cycler 1,1991,1904062.931A++0.4928.911%A+43.445%M*94.4SN/A26912.6h9.5A+32.9A
SMG-46 Armistice 1,1711,1673503.334A*0.0932.873%A32.048%M105.1M**N/A27911.1h10.7B**32.4B*
T9 CARV-S 1,1311,1273353.364A0.0627.022%B**41.26%A*113.8M++N/A2569.9h9.2B**34.2B*
NS Decimator 1,2498492763.076A**0.3459.566%C+1.06%D--60.2A++28.4A+30614.1h3.2B**5.3B**
M14 Banshee 765735809.188B+5.7736.538%AN/A103.5A++4.2C**2787.1h15.5B+42.4B++
TMG-50 6956931295.372S1.9531.587%A++43.001%M+119.5M**N/A3195.8h7.7A24.4B**
M18 Needler 1,0606431923.349B+0.0731.399%C+2.022%C+29.1A+18.9A+26022.1h77.3B*246.2B*
NS-45 Pilot 6306263221.944B+1.4837.954%B**38.818%A++130.4A*N/A3794.8h5.5B*14.6B*
TORQ-9 5985901464.041A*0.6231.832%A+47.119%M*107.3M**1.5A**2965.5h10.7A33.5B**
TAS-16 Blackjack 5775731693.391A*0.0356.851%C42.059%S112.4M++N/A3195.1h2.3B+4C**
M77-B 533533955.611A**2.1941.941%B++81.989%B++83.3M**N/A2316.4h1.9B*4.6B*
Cycler TRV 4464451383.225A++0.1929.153%A38.427%M101.1M**N/A2714.4h9.4A32.3B**
MG-S1 Jackal 431428874.92M**1.5033.851%A36.449%A**147.6S1B*5882.9h8.5B+25B*
ML-7 6544211822.313M1.1159.107%B3.325%B39.3A21.8A+26110.7h5.2B*8.7B*
TRAC-5 384380784.872S1.4530.303%A++29.474%A*95S1A*5134h10.6B**35B**
PDW-16 Hailstorm 323322575.649S2.2334.931%A*44.41%S161SN/A4192h10.8B**30.8B*
Hellfire Rocket Pods 3653121226A**22.5857.697%B**1.603%B*183.5A++31.2A++6701.7h15.1B+26.1B++
T7 Mini-Chaingun 308303734.151M**0.7326.716%A++24.092%M+151.5S2.5S4252h10.6B**39.8B*
Frag Grenade 3012981298N/A294.5843.802%C+N/A425.7C+4.3D13200.7h3.7C*8.5C*
C-4 3272891042.779B**0.6435.488%A++N/A152.1A++20D8241.9h1B**2.9B**
AMR-66 214211425.024S1.6042.067%M32.228%B**131.9S1.9M++5691.6h5.5A+13.1A
FA1 Barrage 205205444.659S1.2460.399%A*24.878%A++146.4SN/A4721.4h3.8B*6.4B**
NSX Daimyo 197197385.184B+1.7645.356%B+98.477%A131.3M+N/A6971.5h2.1B++4.7B++
MG-C1 Kindred 171169384.447N/A1.0334.326%UN/A120.7U1.4U2611.4h9.6T*28T*
T1B Cycler 157155324.844A++1.4234.698%A++29.032%C*129.2M*1.7A**4051.2h11.2B+32.1B*
M40 Fury 9691191U87.5843.61%B**3.297%A++182S10C*4430.5h5.5A+12.7A
P2-120 HEAT 886797.444B4.0245.172%B4.478%B*44.7A++14B**3131.5h6.3B+13.9B++
M1 Heavy Cycler 6560292.069B++1.3523.286%A*28.333%A*42.9A*3.6S2011.4h17.4B74.7B*
E540 Halberd 7856414B**10.5845.455%B+N/A56M*22A*3101h4.2A9.2B**
M2 Mutilator 5653271.963C*1.4624.322%A**35.849%S40.8A2.3S1491.3h19.3C-79.4B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,7890.8h
Spawn Beacon91,4521.4h
Nanite Revive Grenade02840.1h
Nano-Armor Kit2530,3742.3h
Medical Kit2,05514,43438h
Anti-Infantry MANA Turret1670.1h
Medical Applicator6639,5102.7h
Ammunition Package01010h

Check the help document for the dictionary if you want to learn more about words used here.


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