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Lt. Commander PFC EssingpowerTR[CHI] EssingpowerTR
TR BR 48

KDR: 3.45

Score: 18.4m

Last Seen: May 18th, 2019 3:08 PM
- OFFLINE - 187.9 hour(s)

Prestige 1, Battle Rank 48 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 46
Level Progress (to 49): 49%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" TAR NS-357 Underboss LC2 Lynx NS-44 Commissioner NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,980,376 MLG Score: 10376
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.154%40.571%130523117450,1074.40462-0.95

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.646%2.149A*3.021M++-0.563DHEAD ++ (~24.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.631B+8.90.38C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.433%1.5%589311941,7333445205.03779333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.926%-0.415C---0.087C+0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.40.266C*39.60.253C*78.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.172%4.478%281119667379270.176781239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.411B1.221B**-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+6.30.498B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.61%3.297%4611196913041100.29836182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.688B+-0.28C-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.893B*5.50.86B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.184%81.556%46311944,229113843.71291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.865%1.38A0.942B*-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.591B+1.80.438B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.749%34.558%46211951,00793851.07356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.329%1.519A+3.953M**-1.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.676B+2.60.474B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 46
18.4m141.4%625 (37.5k)519 (31.1k)3.4543962,59718,1213.5421348 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197633131.223%39.146%122201:5716

10% Combat Medic64% Heavy Assault9% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 7:44 AMNov 8th, 2018 6:36 PMMay 23rd, 2019 10:49 PM (2d) (PST)May 18th, 2019 11:46 AM (8d) (PST)May 18th, 2019 11:08 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2023798231.7690.5120.6932.5790.05410376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,11022,76849,3421063142155331,138

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
589.6h/24.6d 1,590 24,504 14,429 91.3k 585 2,041 1,925 42.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:24,844
Deaths:5,387
KDR:4.612
Accuracy:32.900% A*
HSR:42.139% A**
T9A "Butcher"
A++
Kills:2,848
Deaths:643
KDR:4.429
Accuracy:31.697% A+
HSR:41.082% A++
NS-15M2
A*
Kills:1,558
Deaths:436
KDR:3.573
Accuracy:28.562% B*
HSR:42.876% A*
T32 Bull
A++
Kills:1,268
Deaths:365
KDR:3.474
Accuracy:28.332% B**
HSR:35.647% A++
T9 CARV
M*
Kills:1,247
Deaths:368
KDR:3.389
Accuracy:25.168% A
HSR:43.625% M*
MG-H1 Watchman
A*
Kills:1,207
Deaths:262
KDR:4.607
Accuracy:33.927% A*
HSR:41.508% A*
T9 CARV-S
A**
Kills:1,127
Deaths:335
KDR:3.364
Accuracy:27.022% B**
HSR:41.260% A**
TMG-50
M++
Kills:693
Deaths:129
KDR:5.372
Accuracy:31.587% A*
HSR:43.001% M++
T7 Mini-Chaingun
M+
Kills:303
Deaths:73
KDR:4.151
Accuracy:26.716% A*
HSR:24.092% M+
Kills:35,095
Deaths (as Heavy Assault):7,998
Deaths (to Heavy Assaults):5,983
KDR:4.38797
Kill Difference:27,097
Playtime:380.016 hours
Usage:64%
Score:12.750m
Score/min:559
Accuracy (listed only):29.546%
HSR (listed only):39.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:2,040
Deaths:357
KDR:5.714
Accuracy:33.072% A*
HSR:27.794% B**
LC3 Jaguar
A++
Kills:1,238
Deaths:377
KDR:3.284
Accuracy:29.017% B**
HSR:29.483% A++
SMG-46 Armistice
M+
Kills:1,199
Deaths:356
KDR:3.368
Accuracy:32.908% A+
HSR:32.444% M+
TAS-16 Blackjack
S
Kills:802
Deaths:232
KDR:3.457
Accuracy:59.468% C+
HSR:37.032% S
MG-S1 Jackal
A**
Kills:433
Deaths:89
KDR:4.865
Accuracy:33.969% A+
HSR:36.490% A**
TRAC-5
A++
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A++
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
FA1 Barrage
A*
Kills:205
Deaths:44
KDR:4.659
Accuracy:60.399% A*
HSR:24.878% A++
MG-C1 Kindred
A+
Kills:169
Deaths:38
KDR:4.447
Accuracy:34.326% A+
HSR:25.444% B
Kills:6,788
Deaths (as Light Assault):1,628
Deaths (to Light Assaults):3,678
KDR:4.16953
Kill Difference:5,160
Playtime:76.308 hours
Usage:13%
Score:1.917m
Score/min:419
Accuracy (listed only):38.710%
HSR (listed only):31.939%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:2,508
Deaths:591
KDR:4.244
Accuracy:32.777% A*
HSR:39.514% M
SMG-46 Armistice
M+
Kills:1,199
Deaths:356
KDR:3.368
Accuracy:32.908% A+
HSR:32.444% M+
T1 Cycler
M*
Kills:1,190
Deaths:406
KDR:2.931
Accuracy:28.911% A+
HSR:43.445% M*
TAS-16 Blackjack
S
Kills:802
Deaths:232
KDR:3.457
Accuracy:59.468% C+
HSR:37.032% S
TORQ-9
M*
Kills:590
Deaths:146
KDR:4.041
Accuracy:31.832% A++
HSR:47.119% M*
Cycler TRV
M++
Kills:445
Deaths:138
KDR:3.225
Accuracy:29.153% A
HSR:38.427% M++
MG-S1 Jackal
A**
Kills:433
Deaths:89
KDR:4.865
Accuracy:33.969% A+
HSR:36.490% A**
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
FA1 Barrage
A*
Kills:205
Deaths:44
KDR:4.659
Accuracy:60.399% A*
HSR:24.878% A++
T1B Cycler
A++
Kills:155
Deaths:32
KDR:4.844
Accuracy:34.698% A++
HSR:29.032% C**
Kills:7,849
Deaths (as Combat Medic):2,091
Deaths (to Combat Medics):1,977
KDR:3.75371
Kill Difference:5,758
Playtime:60.824 hours
Usage:10%
Score:1.745m
Score/min:478
Accuracy (listed only):37.904%
HSR (listed only):37.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,493
Deaths:739
KDR:4.727
Accuracy:44.496% B*
HSR:80.618% A
NS-357 Underboss
M++
Kills:2,198
Deaths:1,342
KDR:1.638
Accuracy:47.178% A
HSR:45.814% M++
NS-44 Commissioner
A**
Kills:1,780
Deaths:1,081
KDR:1.647
Accuracy:43.097% B*
HSR:39.775% A**
SMG-46 Armistice
M+
Kills:1,199
Deaths:356
KDR:3.368
Accuracy:32.908% A+
HSR:32.444% M+
NS-45 Pilot
A+
Kills:626
Deaths:323
KDR:1.938
Accuracy:37.949% B**
HSR:38.818% A+
M77-B
B*
Kills:539
Deaths:96
KDR:5.615
Accuracy:42.023% B*
HSR:81.447% B++
MG-S1 Jackal
A**
Kills:433
Deaths:89
KDR:4.865
Accuracy:33.969% A+
HSR:36.490% A**
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
NSX Daimyo
A
Kills:197
Deaths:38
KDR:5.184
Accuracy:45.356% B+
HSR:98.477% A
Kills:10,787
Deaths (as Infiltrator):4,121
Deaths (to Infiltrators):2,971
KDR:2.61757
Kill Difference:6,666
Playtime:53.940 hours
Usage:9%
Score:1.540m
Score/min:476
Accuracy (listed only):40.212%
HSR (listed only):55.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:2,040
Deaths:357
KDR:5.714
Accuracy:33.072% A*
HSR:27.794% B**
LC3 Jaguar
A++
Kills:1,238
Deaths:377
KDR:3.284
Accuracy:29.017% B**
HSR:29.483% A++
TAS-16 Blackjack
S
Kills:802
Deaths:232
KDR:3.457
Accuracy:59.468% C+
HSR:37.032% S
TRAC-5
A++
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A++
AMR-66
M
Kills:211
Deaths:42
KDR:5.024
Accuracy:42.067% M
HSR:32.228% B**
FA1 Barrage
A*
Kills:205
Deaths:44
KDR:4.659
Accuracy:60.399% A*
HSR:24.878% A++
MG-C1 Kindred
A+
Kills:169
Deaths:38
KDR:4.447
Accuracy:34.326% A+
HSR:25.444% B
Kills:5,045
Deaths (as Engineer):1,168
Deaths (to Engineers):1,942
KDR:4.31935
Kill Difference:3,877
Playtime:16.285 hours
Usage:3%
Score:0.371m
Score/min:380
Accuracy (listed only):41.236%
HSR (listed only):29.476%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:753
V. Kills:30 N/A
Deaths:81
KDR:9.296
Accuracy:36.505% A
KPH:104.300 A*
VKPH:4.200 B+
M18 Needler
A++
Kills:668
V. Kills:431 155%
Deaths:196
KDR:3.408
Accuracy:31.647% C+
KPH:29 A++
VKPH:18.700 A+
Hellfire Rocket Pods
A++
Kills:312
V. Kills:53 N/A
Deaths:12
KDR:26
Accuracy:57.697% B**
KPH:184.100 A++
VKPH:31.300 A++
Kills:1,733 (1,421 + 0)
Deaths:289
KDR:5.997
VKDR:1.779
Vehicle Kills:514
Kill Difference:1,444
Playtime:31.980 hours
Usage:5%
Score:0.545m
Score/min:284
Piloting Accuracy:31.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:67
V. Kills:21 305%
Deaths:9
KDR:7.444
Accuracy:45.172% B
KPH:44.800 A++
VKPH:14 B**
E540 Halberd
M**
Kills:56
V. Kills:22 243%
Deaths:4
KDR:14
Accuracy:45.455% B+
KPH:58.200 M**
VKPH:22.900 A**
Kills:123 (67 + 56)
Deaths:13
KDR:9.462
VKDR:3.308
Vehicle Kills:43
Kill Difference:110
Playtime:2.458 hours
Usage:0%
Score:0.046m
Score/min:315
Driving Accuracy:45.172%
Gunner Accuracy:45.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:91
V. Kills:5 N/A
Deaths:1
KDR:91
Accuracy:43.610% B**
KPH:165.500 S
VKPH:9.100 C+
Kills:91 (0 + 91)
Deaths:1
KDR:91
VKDR:5
Vehicle Kills:5
Kill Difference:90
Playtime:0.550 hours
Usage:0%
Score:0.015m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:43.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 25,01524,8445,3874.612B**1.1632.9%A*42.139%A**144.3S1A+379172.2h9.2B**27.8B**
TSAR-42 3,4973,4937394.727B1.2744.496%B*80.618%A112M**N/A28531.2h1.7B**3.9B**
T9A "Butcher" 2,8772,8486434.429A+0.9731.697%A+41.082%A++149.9M++1.5A++41519h9.4B**29.5B**
TAR 2,5302,5085914.244A++0.7932.777%A*39.514%M126S1.1A++30019.9h9.8A29.8A
NS-357 Underboss 2,2052,1981,3421.638B++1.8247.178%A45.814%M++106.7A*N/A29220.6h3.1B**6.6B**
LC2 Lynx 2,0732,0403575.714S2.2633.072%A*27.794%B**152.2S2.5S40113.4h11.6B*35.1B**
NS-44 Commissioner 1,7941,7801,0811.647B++1.8143.097%B*39.775%A**93.2A**N/A22519.1h2.9B**6.6B*
NS-15M2 1,5641,5584363.573B**0.1228.562%B*42.876%A*117.1MN/A27713.3h9B**31.5B*
Chainblade 1,5511,54017,7650.087A++3.3728.292%C+4.935%C2.9M*N/A7533.6h1.6B*5.8B+
T32 Bull 1,2691,2683653.474A++0.0228.332%B**35.647%A++106.6M+N/A24411.9h9.4B**33.1B*
T9 CARV 1,2481,2473683.389A0.0725.168%A43.625%M*111.3SN/A34411.2h8.6A+34.2B**
LC3 Jaguar 1,2541,2383773.284A0.1729.017%B**29.483%A++79.4A**1A+19615.6h9.9B*34B*
MG-H1 Watchman 1,2221,2072624.607A*1.1533.927%A*41.508%A*152.8S1.9A*5577.9h11B**32.4B**
SMG-46 Armistice 1,2051,1993563.368A*0.0932.908%A+32.444%M+106.1M**N/A28111.3h10.6B**32.2B*
T1 Cycler 1,1991,1904062.931A++0.5228.911%A+43.445%M*94.4SN/A27612.6h9.5A++32.9A
T9 CARV-S 1,1311,1273353.364A0.0927.022%B**41.26%A**113.8M+N/A2579.9h9.2B**34.2B++
NS Decimator 1,4399702993.244M0.2159.534%C+1.237%D-61A++29.5A++30015.9h3.2B**5.3B**
TAS-16 Blackjack 8078022323.457A*0.0059.468%C+37.032%S119.7M*N/A3246.7h2.2B+3.7B+
M14 Banshee 783753819.296B+5.8436.505%AN/A104.6A*4.2B+2787.2h15.4B+42.2B++
TMG-50 6956931295.372M**1.9231.587%A*43.001%M++119.5SN/A3225.8h7.7A24.4B**
M18 Needler 1,0996681963.408B+0.0531.647%C+2.096%C+28.9A++18.7A+25723.1h78.3B*247.5B*
NS-45 Pilot 6306263231.938B+1.5237.949%B**38.818%A+130.4A**N/A3794.8h5.6B*14.6B*
TORQ-9 5985901464.041A*0.5931.832%A++47.119%M*107.3M**1.5A**2985.5h10.7A+33.5B**
M77-B 539539965.615A**2.1642.023%B*81.447%B++84.2SN/A2336.4h1.9B**4.6B*
Cycler TRV 4464451383.225A++0.2329.153%A38.427%M++101.1M**N/A2744.4h9.4A+32.3B**
MG-S1 Jackal 436433894.865M*1.4133.969%A+36.49%A**144.3S1B*5833h8.5B+25B*
ML-7 6544211822.313M+1.1459.107%B3.325%C**39.3A+21.8A++26410.7h5.2B*8.7B*
TRAC-5 384380784.872S1.4230.303%A++29.474%A++95S1A*5334h10.6B**35B**
PDW-16 Hailstorm 323322575.649S2.1934.931%A*44.41%S161SN/A4212h10.8B**30.8B**
Hellfire Rocket Pods 3653121226A*22.5557.697%B**1.603%B*183.5A++31.2A++6741.7h15.1B+26.1B++
T7 Mini-Chaingun 308303734.151M**0.7026.716%A*24.092%M+151.5S2.5S4382h10.6B**39.8B*
Frag Grenade 3053021302N/A298.5544.023%C+N/A431.4C+4.3D13490.7h3.7C*8.5C*
C-4 3392971052.829B**0.6335.491%A++N/A156.3A++22.1C--8461.9h1B**2.9B**
AMR-66 214211425.024S1.5742.067%M32.228%B**131.9S1.9M*5781.6h5.5A+13.1A
FA1 Barrage 205205444.659M*1.2060.399%A*24.878%A++146.4SN/A4891.4h3.8B*6.4B**
NSX Daimyo 197197385.184B+1.7345.356%B+98.477%A131.3M+N/A7061.5h2.1B++4.7B++
MG-C1 Kindred 171169384.447A*0.9934.326%A+25.444%B120.7M1.4B+2841.4h9.6B++28B*
T1B Cycler 157155324.844A++1.3934.698%A++29.032%C**129.2M*1.7A**4161.2h11.2B+32.1B*
M40 Fury 9691191U87.5543.61%B**3.297%A++182S10C*4430.5h5.5A+12.7A
P2-120 HEAT 886797.444C*3.9945.172%B4.478%B*44.7A++14B**3181.5h6.3B+13.9B++
M1 Heavy Cycler 6560292.069B+1.3923.286%A*28.333%A*42.9A*3.6S2051.4h17.4C**74.7B*
E540 Halberd 7856414B**10.5545.455%B+N/A56M*22A*3101h4.2A9.2B**
M2 Mutilator 5653271.963C*1.4924.322%A**35.849%S40.8A2.3S1521.3h19.3C--79.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,5931.4h
Nanite Revive Grenade02840.1h
Motion Spotter111,9580.8h
Ammunition Package01040h
Medical Applicator6639,6032.7h
Nano-Armor Kit2730,6942.3h
Medical Kit2,23215,89639.8h
Anti-Infantry MANA Turret1670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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