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Field Marshal PFC EssingpowerTR[P] EssingpowerTR
TR BR 124

KDR: 3.68

Score: 32.4m

Last Seen: May 27th, 2020 8:19 PM
- OFFLINE - 36.5 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 LC2 Lynx T9A "Butcher" M18 Needler TAR NS-357 Underboss T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,461,109 MLG Score: 12359
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.433%40.971%137030125379,3594.50673-0.824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.471%2.36A*2.99M+-0.415C--HEAD ++ (~24.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.642B+8.90.379C**17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.243%0.592%1434412797,60180130169.47756252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.512%0.636B+-0.905D---0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.70.374C**440.174C++57.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.172%4.478%181128267592440.112985149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.4B1.278A-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.638B+6.30.496B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.41%1.732%56212812314981850.462926124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.959%-0.167C-0.674D0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.913B*3.60.911B*6.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.064%83.365%56312806,360182893.47921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.43%1.674A++1.05B**-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.613B+1.80.445B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.423%29.849%56312801,722152171.13141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.421%1.786A++2.929M+0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.716B++2.40.514B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m148.7%691 (41.5k)581 (34.9k)3.68294107,11129,0833.81711124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12831033934.825%37.104%129201:5532

8% Combat Medic8% Engineer59% Heavy Assault8% Infiltrator17% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 7:44 AMJan 28th, 2020 12:26 PMMay 27th, 2020 4:21 PM (10d) (PST)May 27th, 2020 4:24 PM (10d) (PST)May 27th, 2020 4:19 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4473761,0711.9180.5210.7123.0070.10412359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,79222,53264,2601153143180634,867

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
930.6h/38.8d 3,902 39,742 25,523 167.9k 844 2,965 5,830 80.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:37,939
Deaths:8,302
KDR:4.570
Accuracy:33.875% A++
HSR:42.729% A*
T9A "Butcher"
A++
Kills:3,415
Deaths:751
KDR:4.547
Accuracy:32.216% A+
HSR:41.698% A++
T9 CARV
A**
Kills:2,359
Deaths:598
KDR:3.945
Accuracy:29.396% A++
HSR:41.670% A**
T32 Bull
A
Kills:1,609
Deaths:449
KDR:3.584
Accuracy:30.070% B**
HSR:36.296% A
NS-15M2
A++
Kills:1,558
Deaths:436
KDR:3.573
Accuracy:28.562% B+
HSR:42.876% A++
NSX-P Naginata
A*
Kills:1,217
Deaths:380
KDR:3.203
Accuracy:35.097% A*
HSR:45.604% A*
MG-H1 Watchman
A++
Kills:1,207
Deaths:262
KDR:4.607
Accuracy:33.927% A++
HSR:41.508% A++
T16 Rhino
M
Kills:1,185
Deaths:250
KDR:4.740
Accuracy:36.226% M
HSR:42.025% M
NSX Naginata
A*
Kills:1,183
Deaths:325
KDR:3.640
Accuracy:34.876% A*
HSR:45.393% A*
TMG-50
A*
Kills:1,169
Deaths:241
KDR:4.851
Accuracy:33.033% A++
HSR:41.489% A*
T9 CARV-S
A++
Kills:1,127
Deaths:335
KDR:3.364
Accuracy:27.022% B++
HSR:41.260% A++
NS-15 Gallows
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:35.151% N/A
HSR:44% N/A
Kills:54,018
Deaths (as Heavy Assault):12,347
Deaths (to Heavy Assaults):9,440
KDR:4.37499
Kill Difference:41,671
Playtime:551.935 hours
Usage:59%
Score:20.547m
Score/min:620
Accuracy (listed only):32.454%
HSR (listed only):42.212%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:3,686
Deaths:1,029
KDR:3.582
Accuracy:33.432% A++
HSR:27.482% B*
SMG-46 Armistice
A**
Kills:1,411
Deaths:393
KDR:3.590
Accuracy:33.199% A
HSR:33.168% A**
LC3 Jaguar
A
Kills:1,239
Deaths:377
KDR:3.286
Accuracy:29.015% B*
HSR:29.540% A
MG-S1 Jackal
A*
Kills:1,232
Deaths:261
KDR:4.720
Accuracy:35.867% A+
HSR:38.555% A*
PDW-16 Hailstorm
S
Kills:1,186
Deaths:264
KDR:4.492
Accuracy:35.478% A++
HSR:43.761% S
TAS-16 Blackjack
M**
Kills:1,169
Deaths:342
KDR:3.418
Accuracy:60.754% C+
HSR:36.014% M**
MKV Suppressed
M**
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:36.258% A++
HSR:46.963% M**
MG-C1 Kindred
A++
Kills:1,158
Deaths:249
KDR:4.651
Accuracy:36.285% A++
HSR:27.979% B+
HC1 Cougar
A*
Kills:982
Deaths:179
KDR:5.486
Accuracy:35.341% A*
HSR:29.328% B**
Shuriken
M++
Kills:782
Deaths:241
KDR:3.245
Accuracy:34.459% A
HSR:39.386% M++
TRAC-5
A++
Kills:381
Deaths:78
KDR:4.885
Accuracy:30.304% A+
HSR:29.659% A++
TRS-12 Uppercut
A++
Kills:348
Deaths:104
KDR:3.346
Accuracy:79.289% A++
HSR:12.069% D
FA1 Barrage
A++
Kills:205
Deaths:46
KDR:4.457
Accuracy:60.275% A++
HSR:24.878% A++
Kills:14,948
Deaths (as Light Assault):3,839
Deaths (to Light Assaults):6,000
KDR:3.89372
Kill Difference:11,109
Playtime:153.588 hours
Usage:17%
Score:4.831m
Score/min:524
Accuracy (listed only):41.535%
HSR (listed only):32.214%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:2,690
Deaths:628
KDR:4.283
Accuracy:32.899% A++
HSR:39.963% A*
SMG-46 Armistice
A**
Kills:1,411
Deaths:393
KDR:3.590
Accuracy:33.199% A
HSR:33.168% A**
MG-S1 Jackal
A*
Kills:1,232
Deaths:261
KDR:4.720
Accuracy:35.867% A+
HSR:38.555% A*
T1 Cycler
M+
Kills:1,190
Deaths:406
KDR:2.931
Accuracy:28.911% A
HSR:43.445% M+
PDW-16 Hailstorm
S
Kills:1,186
Deaths:264
KDR:4.492
Accuracy:35.478% A++
HSR:43.761% S
Cycler TRV
A**
Kills:1,175
Deaths:299
KDR:3.930
Accuracy:32.710% A++
HSR:39.489% A**
TAS-16 Blackjack
M**
Kills:1,169
Deaths:342
KDR:3.418
Accuracy:60.754% C+
HSR:36.014% M**
MKV Suppressed
M**
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:36.258% A++
HSR:46.963% M**
TORQ-9
M+
Kills:962
Deaths:237
KDR:4.059
Accuracy:33.197% A++
HSR:46.986% M+
Shuriken
M++
Kills:782
Deaths:241
KDR:3.245
Accuracy:34.459% A
HSR:39.386% M++
T1B Cycler
A++
Kills:720
Deaths:170
KDR:4.235
Accuracy:35.677% A++
HSR:36.528% B*
TRS-12 Uppercut
A++
Kills:348
Deaths:104
KDR:3.346
Accuracy:79.289% A++
HSR:12.069% D
FA1 Barrage
A++
Kills:205
Deaths:46
KDR:4.457
Accuracy:60.275% A++
HSR:24.878% A++
Kills:14,239
Deaths (as Combat Medic):3,667
Deaths (to Combat Medics):3,013
KDR:3.88301
Kill Difference:10,572
Playtime:77.108 hours
Usage:8%
Score:2.328m
Score/min:503
Accuracy (listed only):41.459%
HSR (listed only):37.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:3,686
Deaths:1,029
KDR:3.582
Accuracy:33.432% A++
HSR:27.482% B*
LC3 Jaguar
A
Kills:1,239
Deaths:377
KDR:3.286
Accuracy:29.015% B*
HSR:29.540% A
TAS-16 Blackjack
M**
Kills:1,169
Deaths:342
KDR:3.418
Accuracy:60.754% C+
HSR:36.014% M**
MG-C1 Kindred
A++
Kills:1,158
Deaths:249
KDR:4.651
Accuracy:36.285% A++
HSR:27.979% B+
AMR-66
A*
Kills:1,102
Deaths:242
KDR:4.554
Accuracy:42.156% A*
HSR:40.109% A*
HC1 Cougar
A*
Kills:982
Deaths:179
KDR:5.486
Accuracy:35.341% A*
HSR:29.328% B**
TRAC-5
A++
Kills:381
Deaths:78
KDR:4.885
Accuracy:30.304% A+
HSR:29.659% A++
TRS-12 Uppercut
A++
Kills:348
Deaths:104
KDR:3.346
Accuracy:79.289% A++
HSR:12.069% D
FA1 Barrage
A++
Kills:205
Deaths:46
KDR:4.457
Accuracy:60.275% A++
HSR:24.878% A++
Kills:10,270
Deaths (as Engineer):2,646
Deaths (to Engineers):3,394
KDR:3.88133
Kill Difference:7,624
Playtime:73.304 hours
Usage:8%
Score:2.468m
Score/min:561
Accuracy (listed only):45.205%
HSR (listed only):28.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:4,642
Deaths:1,024
KDR:4.533
Accuracy:45.749% B*
HSR:81.000% B**
NS-357 Underboss
M
Kills:2,482
Deaths:1,489
KDR:1.667
Accuracy:47.162% B**
HSR:46.535% M
NS-44 Commissioner
A*
Kills:1,808
Deaths:1,087
KDR:1.663
Accuracy:43.179% B++
HSR:40.210% A*
SMG-46 Armistice
A**
Kills:1,411
Deaths:393
KDR:3.590
Accuracy:33.199% A
HSR:33.168% A**
MG-S1 Jackal
A*
Kills:1,232
Deaths:261
KDR:4.720
Accuracy:35.867% A+
HSR:38.555% A*
PDW-16 Hailstorm
S
Kills:1,186
Deaths:264
KDR:4.492
Accuracy:35.478% A++
HSR:43.761% S
NS-45 Pilot
B**
Kills:1,170
Deaths:571
KDR:2.049
Accuracy:37.832% B*
HSR:37.949% B**
MKV Suppressed
M**
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:36.258% A++
HSR:46.963% M**
TS2 Inquisitor
M++
Kills:1,135
Deaths:628
KDR:1.807
Accuracy:37.698% A
HSR:41.322% M++
NSX Daimyo
B**
Kills:974
Deaths:213
KDR:4.573
Accuracy:49.336% B**
HSR:96.509% B+
Shuriken
M++
Kills:782
Deaths:241
KDR:3.245
Accuracy:34.459% A
HSR:39.386% M++
M77-B
B*
Kills:744
Deaths:141
KDR:5.277
Accuracy:43.681% B*
HSR:80.914% B+
NS-44L Blackhand
B+
Kills:106
Deaths:45
KDR:2.356
Accuracy:46.693% B+
HSR:48.113% B+
NS-AM7 Archer
N/A
Kills:50
Deaths:144
KDR:0.347
Accuracy:56.965% N/A
HSR:52% N/A
Kills:18,891
Deaths (as Infiltrator):6,777
Deaths (to Infiltrators):4,688
KDR:2.78752
Kill Difference:12,114
Playtime:71.033 hours
Usage:8%
Score:2.209m
Score/min:518
Accuracy (listed only):41.683%
HSR (listed only):51.885%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M+
Kills:3,251
V. Kills:1,843 176%
Deaths:222
KDR:14.644
Accuracy:41.508% A+
KPH:50.800 M+
VKPH:28.800 A**
M18 Rotary
M**
Kills:1,800
V. Kills:944 190%
Deaths:1
KDR:1,800
Accuracy:46.626% A**
KPH:73.200 M**
VKPH:38.400 M*
M14 Banshee
A++
Kills:1,385
V. Kills:64 N/A
Deaths:81
KDR:17.099
Accuracy:37.411% A
KPH:113.100 A++
VKPH:5.200 B++
Hellfire Rocket Pods
A+
Kills:1,165
V. Kills:146 N/A
Deaths:14
KDR:83.214
Accuracy:62.565% A+
KPH:186.800 A+
VKPH:23.400 B++
M18 Locust
M+
Kills:569
V. Kills:316 179%
Deaths:
KDR:
Accuracy:35.907% B+
KPH:74 M+
VKPH:41.100 A**
Hornet Missiles
A
Kills:91
V. Kills:49 182%
Deaths:
KDR:
Accuracy:68.765% B*
KPH:144.400 B**
VKPH:77.800 A
Kills:8,261 (7,005 + 0)
Deaths:318
KDR:25.978
VKDR:10.572
Vehicle Kills:3,362
Kill Difference:7,943
Playtime:115.332 hours
Usage:12%
Score:2.814m
Score/min:407
Piloting Accuracy:35.907%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:140
V. Kills:80 173%
Deaths:9
KDR:15.556
Accuracy:26.210% D**
KPH:42.800 C++
VKPH:24.400 C+
Kills:140 (0 + 140)
Deaths:9
KDR:15.556
VKDR:8.889
Vehicle Kills:80
Kill Difference:131
Playtime:3.275 hours
Usage:0%
Score:0.085m
Score/min:435
Piloting Accuracy:N/A%
Gunner Accuracy:26.210%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:67
V. Kills:21 305%
Deaths:9
KDR:7.444
Accuracy:45.172% B
KPH:44.800 A
VKPH:14 B*
E540 Halberd
M*
Kills:58
V. Kills:23 242%
Deaths:4
KDR:14.500
Accuracy:45.677% B+
KPH:59.100 M*
VKPH:23.400 A*
P2-120 AP
S
Kills:52
V. Kills:17 289%
Deaths:
KDR:
Accuracy:50.283% B+
KPH:108.400 S
VKPH:35.400 M
Kills:177 (119 + 58)
Deaths:13
KDR:13.615
VKDR:4.692
Vehicle Kills:61
Kill Difference:164
Playtime:2.957 hours
Usage:0%
Score:0.102m
Score/min:574
Driving Accuracy:50.283%
Gunner Accuracy:45.677%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:91
V. Kills:5 N/A
Deaths:1
KDR:91
Accuracy:43.064% B*
KPH:164 S
VKPH:9 C+
Kills:91 (0 + 91)
Deaths:1
KDR:91
VKDR:5
Vehicle Kills:5
Kill Difference:90
Playtime:0.555 hours
Usage:0%
Score:0.015m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:43.064%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:91
V. Kills:5 N/A
Deaths:12
KDR:7.583
Accuracy:58.523% A++
KPH:162.200 M*
VKPH:8.900 S
Kills:91 (91 + 0)
Deaths:12
KDR:7.583
VKDR:0.417
Vehicle Kills:5
Kill Difference:79
Playtime:0.561 hours
Usage:0%
Score:0.013m
Score/min:393
Driving Accuracy:58.523%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 38,28037,9398,3024.57B*0.8933.875%A++42.729%A*155.2M**1.4B**421244.5h9.1B**26.7B**
TSAR-42 4,6514,6421,0244.533B0.8545.749%B*81%B**122.2M+N/A32038h1.7B**3.7B*
LC2 Lynx 3,7603,6861,0293.582A++0.1033.432%A++27.482%B*140.7M**2.8M*42026.2h11.4B*34.1B**
T9A "Butcher" 3,4483,4157514.547A0.8632.216%A+41.698%A++158.8M1.5B++44221.5h9.4B*29.2B**
M18 Needler 5,0943,25122214.644M++10.9641.508%A+N/A50.9M+28.8A**37063.9h61.3B*147.7B**
TAR 2,7162,6906284.283A++0.6032.899%A++39.963%A*125.7M**1.2B**30921.4h9.6A29.3B**
NS-357 Underboss 2,4912,4821,4891.667B+2.0247.162%B**46.535%M107.9A++N/A30723h3.1B**6.6B*
T9 CARV 2,3872,3595983.945A0.2629.396%A++41.67%A**143.8S1.7A++44516.4h8.9A30.2B**
NS-44 Commissioner 1,8221,8081,0871.663B+2.0243.179%B++40.21%A*92.7A++N/A23019.5h2.8B**6.6B*
Chainblade 1,8121,80122,1400.081A++3.6028.779%C+5.108%C+2.8M*N/A7633.7h1.6B*5.7B+
M18 Rotary 2,7441,80011800U1,796.3246.626%A**N/A73.2M**38.4M*46424.6h55.5B**118.9B**
NS Decimator 2,4371,6925623.011A++0.6760.293%C+2.009%C+62B**27.3B**29127.3h3.2B*5.4B++
T32 Bull 1,6171,6094493.584A++0.1030.07%B**36.296%A114.1A*N/A26914.1h9.4B**31.1B*
NS-15M2 1,5641,5584363.573B*0.1128.562%B+42.876%A++117.1A++N/A29113.3h9B**31.5B++
SMG-46 Armistice 1,4191,4113933.59A*0.0933.199%A33.168%A**114.7M*N/A31812.3h10.5B**31.7B*
M14 Banshee 1,4491,3858117.099B**13.4237.411%AN/A113.5A++5.2B++32212.2h15.1B+40.3B++
LC3 Jaguar 1,2551,2393773.286A0.4029.015%B*29.54%A79.4A+1B++20515.6h9.9B+34B*
MG-S1 Jackal 1,2481,2322614.72A**1.0435.867%A+38.555%A*176S2.3A++5627h7.8B**21.9B**
NSX-P Naginata 1,2341,2173803.203A0.4835.097%A*45.604%A*181.6M**2.5B**5046.7h9B*25.6B**
MG-H1 Watchman 1,2221,2072624.607A++0.9233.927%A++41.508%A++150.9M++1.9B**5818h11B**32.4B*
T1 Cycler 1,1991,1904062.931A0.7528.911%A43.445%M+94.4M*N/A30712.6h9.5A+32.9B**
PDW-16 Hailstorm 1,2041,1862644.492M**0.8135.478%A++43.761%S194.4S3S6426.1h10.4B*29.4B*
T16 Rhino 1,2041,1852504.74M++1.0636.226%M42.025%M207.9S3.3S7355.7h9A24.8B**
NSX Naginata 1,2041,1833253.64A++0.0434.876%A*45.393%A*197.2S3.5M**4986h8.8B**25.3B**
Cycler TRV 1,1871,1752993.93M0.2532.71%A++39.489%A**130.6M**1.3A+3259h9.6A29.3B**
NS-45 Pilot 1,1781,1705712.049B+1.6337.832%B*37.949%B**139.3A+1C++4008.4h5.4B*14.3B*
TAS-16 Blackjack 1,1751,1693423.418A+0.2660.754%C+36.014%M**134.4M+N/A3758.7h2.2B+3.5C**
MKV Suppressed 1,1781,1692764.236M*0.5536.258%A++46.963%M**208.8S1.6A**5095.6h9.5B**26.1B++
TMG-50 1,1771,1692414.851M1.1733.033%A++41.489%A*137.5M**N/A3718.5h8B**24.1B**
Hellfire Rocket Pods 1,3111,1651483.214S79.5362.565%A+N/A187.9A+23.5B++5786.2h12.1B19.3B++
MG-C1 Kindred 1,1651,1582494.651M+0.9736.285%A++27.979%B+167.8M**1C4226.9h8.6B**23.8B**
TS2 Inquisitor 1,1381,1356281.807B+1.8837.698%A41.322%M++133.5M*N/A3628.5h7.1B**18.8B**
T9 CARV-S 1,1311,1273353.364B**0.3227.022%B++41.26%A++113.8A*N/A2649.9h9.2B**34.2B++
AMR-66 1,1171,1022424.554M**0.8742.156%A*40.109%A*164.5S2.2A**4706.7h5.1A+12.1A
HC1 Cougar 9929821795.486M**1.8035.341%A*29.328%B**188.8S1.9A*4995.2h8.4B**23.9B**
NSX Daimyo 9749742134.573C*0.8949.336%B**96.509%B+170.9M++N/A5855.7h2B++4.1B++
TORQ-9 9769622374.059A++0.3833.197%A++46.986%M+118.8M*1.7A++3258.1h11.5B**34.6B**
Shuriken 7907822413.245A++0.4434.459%A39.386%M++181.9S1.9M++4394.3h10.5B++30.5B**
M77-B 7447441415.277A+1.5943.681%B*80.914%B+94.2M**N/A2577.9h1.9B*4.3B*
T1B Cycler 7307201704.235B*0.5535.677%A++36.528%B*153.2M*2.1A++4344.7h10.4B*29.2B**
Auraxium Chainblade 7017016,6020.106A+3.5851.929%A++5.706%C+5A+N/A14141.6h1.5B**3B+
C-4 7336312372.662B++1.0235.424%A+N/A166.1A+26.8C+8943.8h1B*2.8B**
M18 Locust 8855691569U565.3235.907%B+N/A73.9M+41A**4577.7h50.3C**140.2B++
ML-7 7224732102.252A*1.4358.118%C++3.594%B+38.8B**20.4B**27212.2h5.1B++8.8B++
T7 Mini-Chaingun 4254161123.714M+0.0327.628%A++25.24%M160S3.5M++4862.6h10.5B**37.9B*
TRAC-5 385381784.885S1.2030.304%A+29.659%A++86.6M*N/A6204.4h10.6B*34.9B*
TRS-12 Uppercut 3483481043.346A+0.3479.289%A++12.069%D204.7SN/A5591.7h2.2B+2.7B++
Frag Grenade 3303271327N/A323.3244.328%CN/A467.1C4.3D-16930.7h3.6C+8.2C+
FA1 Barrage 205205464.457M**0.7760.275%A++24.878%A++146.4SN/A5841.4h3.8B*6.4B**
M60-A Bulldog 174148529.6A++25.9246.245%B*N/A74A13A2502h4.2B**9.2B*
C150 Dalton 220140915.556B*11.8726.21%D**N/A42.4C++24.2C+4343.3h2.3B**8.9B+
NS-44L Blackhand 106106452.356B*1.3346.693%B+48.113%B+106M*N/A3571h3.4B++7.3B+
Hornet Missiles 14091191U87.3268.765%B*N/A151.7A81.7A11620.6h6.4B**9.3B**
S12 Renegade 9691127.583A3.9058.523%A++5.495%C++151.7M+8.3S3910.6h3.4C+5.8B++
M40 Fury 9691191S87.3243.064%B*3.297%A++151.7S8.3C+4420.6h5.6A+12.9A
P2-120 HEAT 886797.444C*3.7645.172%B4.478%B*44.7A14B*3331.5h6.3B13.9B+
M1 Heavy Cycler 6964341.882B+1.8024.003%A*29.688%A**40A+3.1S2461.6h18.2C+75.6B++
E540 Halberd 8158414.5B++10.8245.677%B+N/A58M++23A*3521h4.2A9.2B**
M2 Mutilator 6158321.813C+1.8725.055%A*36.207%M**38.7B*2M+1691.5h19.7D78.8B++
P2-120 AP 6952152S48.3250.283%B+N/A104S34A**17690.5h3.4A+6.8A
Rocklet Rifle 8851560.911C*2.7742.247%D*N/A23.2C--16.8D3112.2h33.3B78.9C+
NS-AM7 Archer 61501440.347C3.3456.965%C52%M*20.8A*4.6A1402.4h5.5B**9.6B**
NS-15 Gallows 5050182.778C++0.9035.151%A44%B**125B**N/A4730.4h9.8B+27.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,1721.8h
Nanite Revive Grenade04140.1h
Motion Spotter142,6521.2h
Ammunition Package01750.1h
Medical Applicator7852,1383.4h
Nano-Armor Kit30266,4627.3h
Medical Kit3,25724,10953.4h
Anti-Infantry MANA Turret1670.1h
Nano-Repair Grenade0860h

Check the help document for the dictionary if you want to learn more about words used here.


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