Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,182)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Maj. General PFC EssingpowerTR[MEDC] EssingpowerTR
TR BR 86

KDR: 3.63

Score: 26m

Last Seen: Nov 16th, 2019 9:20 PM
- ONLINE NOW

Prestige 1, Battle Rank 86 - Terran Republic on Cobalt - Outfit Member of Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 9
Level Progress (to 87): 32%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" LC2 Lynx TAR NS-357 Underboss T9 CARV NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EssingpowerTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,099,570 MLG Score: 12070
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.15%40.831%135427119270,0724.60092-0.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.634%2.32A*3.008M++-0.537DHEAD ++ (~24.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.641B+8.80.381C**17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.056%0.936%1077412153,74048712847.67967291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.265%0.292C*-0.596D0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.36C**41.60.218C++62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.172%4.478%211121867494270.135354239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.401B1.253A-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.639B+6.30.497B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.123%2.484%49212171614011370.401496117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.84%-0.101C+-0.49D0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.897B*4.30.892B*8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.438%83.33%49312165,579155553.58548

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.496%1.576A+1.052B**-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.605B+1.80.442B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.984%34.302%49212171,204128360.937695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.14%1.523A+3.835M**-1.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.688B+2.50.494B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 9
26m143.4%672 (40.3k)560 (33.6k)3.629888,91224,4953.7290986 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1219893233.247%38.727%128801:5420

10% Combat Medic63% Heavy Assault8% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 7:44 AMAug 1st, 2019 12:51 PMNov 18th, 2019 7:47 AM (2h) (PST)Nov 16th, 2019 6:12 PM (2d) (PST)Nov 16th, 2019 5:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3213899321.9140.5270.7412.8470.07112070

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,27723,33255,9451153244171433,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
774.3h/32.3d 2,432 34,433 20,992 132.2k 730 2,629 3,285 61.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:35,911
Deaths:7,811
KDR:4.597
Accuracy:33.735% A*
HSR:42.639% A**
T9A "Butcher"
A++
Kills:3,415
Deaths:751
KDR:4.547
Accuracy:32.216% A+
HSR:41.698% A++
T9 CARV
M
Kills:2,237
Deaths:555
KDR:4.031
Accuracy:29.069% A++
HSR:41.618% M
T32 Bull
A+
Kills:1,609
Deaths:449
KDR:3.584
Accuracy:30.070% B**
HSR:36.296% A+
NS-15M2
A*
Kills:1,558
Deaths:436
KDR:3.573
Accuracy:28.562% B*
HSR:42.876% A*
MG-H1 Watchman
A*
Kills:1,207
Deaths:262
KDR:4.607
Accuracy:33.927% A*
HSR:41.508% A++
T9 CARV-S
A*
Kills:1,127
Deaths:335
KDR:3.364
Accuracy:27.022% B*
HSR:41.260% A*
T16 Rhino
M+
Kills:1,058
Deaths:207
KDR:5.111
Accuracy:36.369% M+
HSR:41.115% M+
TMG-50
M
Kills:693
Deaths:129
KDR:5.372
Accuracy:31.587% A++
HSR:43.001% M
NSX-P Naginata
A++
Kills:120
Deaths:28
KDR:4.286
Accuracy:33.154% A++
HSR:43.333% A++
Kills:48,935
Deaths (as Heavy Assault):10,963
Deaths (to Heavy Assaults):8,046
KDR:4.46365
Kill Difference:37,972
Playtime:488.258 hours
Usage:63%
Score:17.765m
Score/min:606
Accuracy (listed only):31.571%
HSR (listed only):41.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:2,884
Deaths:663
KDR:4.350
Accuracy:33.341% A++
HSR:27.531% B*
SMG-46 Armistice
M
Kills:1,395
Deaths:389
KDR:3.586
Accuracy:33.268% A+
HSR:33.333% M
LC3 Jaguar
A+
Kills:1,239
Deaths:377
KDR:3.286
Accuracy:29.015% B**
HSR:29.540% A+
MG-S1 Jackal
M
Kills:1,189
Deaths:233
KDR:5.103
Accuracy:36.009% A++
HSR:38.436% M
MG-C1 Kindred
A++
Kills:1,046
Deaths:218
KDR:4.798
Accuracy:36.341% A++
HSR:27.151% B+
TAS-16 Blackjack
M**
Kills:999
Deaths:294
KDR:3.398
Accuracy:59.879% C+
HSR:36.236% M**
HC1 Cougar
A*
Kills:863
Deaths:151
KDR:5.715
Accuracy:34.989% A*
HSR:29.201% B**
TRAC-5
A++
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A++
PDW-16 Hailstorm
S
Kills:356
Deaths:65
KDR:5.477
Accuracy:34.882% A++
HSR:45.787% S
FA1 Barrage
A*
Kills:205
Deaths:46
KDR:4.457
Accuracy:60.275% A*
HSR:24.878% A++
Kills:10,556
Deaths (as Light Assault):2,514
Deaths (to Light Assaults):5,113
KDR:4.19889
Kill Difference:8,042
Playtime:119.044 hours
Usage:15%
Score:3.410m
Score/min:477
Accuracy (listed only):38.830%
HSR (listed only):32.157%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A**
Kills:2,653
Deaths:617
KDR:4.300
Accuracy:32.876% A++
HSR:39.993% A**
SMG-46 Armistice
M
Kills:1,395
Deaths:389
KDR:3.586
Accuracy:33.268% A+
HSR:33.333% M
T1 Cycler
M++
Kills:1,190
Deaths:406
KDR:2.931
Accuracy:28.911% A
HSR:43.445% M++
MG-S1 Jackal
M
Kills:1,189
Deaths:233
KDR:5.103
Accuracy:36.009% A++
HSR:38.436% M
Cycler TRV
M
Kills:1,175
Deaths:299
KDR:3.930
Accuracy:32.710% A++
HSR:39.489% M
TAS-16 Blackjack
M**
Kills:999
Deaths:294
KDR:3.398
Accuracy:59.879% C+
HSR:36.236% M**
TORQ-9
M++
Kills:858
Deaths:203
KDR:4.227
Accuracy:33.478% A++
HSR:47.436% M++
T1B Cycler
A++
Kills:720
Deaths:170
KDR:4.235
Accuracy:35.677% A++
HSR:36.528% B**
PDW-16 Hailstorm
S
Kills:356
Deaths:65
KDR:5.477
Accuracy:34.882% A++
HSR:45.787% S
FA1 Barrage
A*
Kills:205
Deaths:46
KDR:4.457
Accuracy:60.275% A*
HSR:24.878% A++
Kills:10,740
Deaths (as Combat Medic):2,722
Deaths (to Combat Medics):2,568
KDR:3.94563
Kill Difference:8,018
Playtime:75.861 hours
Usage:10%
Score:2.283m
Score/min:502
Accuracy (listed only):38.796%
HSR (listed only):38.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:4,108
Deaths:859
KDR:4.782
Accuracy:45.277% B**
HSR:81.037% A
NS-357 Underboss
M+
Kills:2,478
Deaths:1,488
KDR:1.665
Accuracy:47.143% A
HSR:46.570% M+
NS-44 Commissioner
A**
Kills:1,806
Deaths:1,087
KDR:1.661
Accuracy:43.166% B*
HSR:40.199% A**
SMG-46 Armistice
M
Kills:1,395
Deaths:389
KDR:3.586
Accuracy:33.268% A+
HSR:33.333% M
MG-S1 Jackal
M
Kills:1,189
Deaths:233
KDR:5.103
Accuracy:36.009% A++
HSR:38.436% M
NS-45 Pilot
A
Kills:1,170
Deaths:571
KDR:2.049
Accuracy:37.832% B**
HSR:37.949% A
NSX Daimyo
B**
Kills:809
Deaths:170
KDR:4.759
Accuracy:48.619% B**
HSR:96.415% B++
M77-B
B*
Kills:662
Deaths:124
KDR:5.339
Accuracy:42.650% B*
HSR:81.571% B++
TS2 Inquisitor
M+
Kills:566
Deaths:306
KDR:1.850
Accuracy:39.682% A++
HSR:39.046% M+
PDW-16 Hailstorm
S
Kills:356
Deaths:65
KDR:5.477
Accuracy:34.882% A++
HSR:45.787% S
NS-44L Blackhand
B+
Kills:95
Deaths:39
KDR:2.436
Accuracy:46.889% B+
HSR:48.421% B+
Kills:14,634
Deaths (as Infiltrator):5,331
Deaths (to Infiltrators):3,998
KDR:2.74508
Kill Difference:9,303
Playtime:64.796 hours
Usage:8%
Score:1.949m
Score/min:501
Accuracy (listed only):41.402%
HSR (listed only):53.524%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:2,884
Deaths:663
KDR:4.350
Accuracy:33.341% A++
HSR:27.531% B*
LC3 Jaguar
A+
Kills:1,239
Deaths:377
KDR:3.286
Accuracy:29.015% B**
HSR:29.540% A+
MG-C1 Kindred
A++
Kills:1,046
Deaths:218
KDR:4.798
Accuracy:36.341% A++
HSR:27.151% B+
TAS-16 Blackjack
M**
Kills:999
Deaths:294
KDR:3.398
Accuracy:59.879% C+
HSR:36.236% M**
HC1 Cougar
A*
Kills:863
Deaths:151
KDR:5.715
Accuracy:34.989% A*
HSR:29.201% B**
TRAC-5
A++
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A++
AMR-66
A*
Kills:240
Deaths:46
KDR:5.217
Accuracy:41.158% A*
HSR:33.750% A
FA1 Barrage
A*
Kills:205
Deaths:46
KDR:4.457
Accuracy:60.275% A*
HSR:24.878% A++
Kills:7,856
Deaths (as Engineer):1,873
Deaths (to Engineers):2,668
KDR:4.19434
Kill Difference:5,983
Playtime:23.470 hours
Usage:3%
Score:0.583m
Score/min:414
Accuracy (listed only):40.663%
HSR (listed only):29.720%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:1,045
V. Kills:641 163%
Deaths:222
KDR:4.707
Accuracy:34.730% B+
KPH:34.900 A*
VKPH:21.400 A++
M14 Banshee
A++
Kills:1,011
V. Kills:43 N/A
Deaths:81
KDR:12.482
Accuracy:37.352% A
KPH:102.200 A++
VKPH:4.300 B+
M18 Rotary
S
Kills:966
V. Kills:494 195%
Deaths:1
KDR:966
Accuracy:48.615% M+
KPH:77 S
VKPH:39.400 M**
Hellfire Rocket Pods
A++
Kills:718
V. Kills:99 N/A
Deaths:14
KDR:51.286
Accuracy:62.205% A+
KPH:191.900 A++
VKPH:26.500 A
Kills:3,740 (3,022 + 0)
Deaths:318
KDR:11.761
VKDR:4.016
Vehicle Kills:1,277
Kill Difference:3,422
Playtime:56.159 hours
Usage:7%
Score:1.146m
Score/min:340
Piloting Accuracy:48.615%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:70
V. Kills:44 156%
Deaths:9
KDR:7.778
Accuracy:23.716% D**
KPH:33.100 C+
VKPH:20.800 C
Kills:70 (0 + 70)
Deaths:9
KDR:7.778
VKDR:4.889
Vehicle Kills:44
Kill Difference:61
Playtime:2.115 hours
Usage:0%
Score:0.040m
Score/min:312
Piloting Accuracy:N/A%
Gunner Accuracy:23.716%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:67
V. Kills:21 305%
Deaths:9
KDR:7.444
Accuracy:45.172% C**
KPH:44.800 A++
VKPH:14 B*
E540 Halberd
M**
Kills:56
V. Kills:22 243%
Deaths:4
KDR:14
Accuracy:45.455% B+
KPH:58.200 M**
VKPH:22.900 A**
Kills:123 (67 + 56)
Deaths:13
KDR:9.462
VKDR:3.308
Vehicle Kills:43
Kill Difference:110
Playtime:2.458 hours
Usage:0%
Score:0.048m
Score/min:324
Driving Accuracy:45.172%
Gunner Accuracy:45.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:91
V. Kills:5 N/A
Deaths:1
KDR:91
Accuracy:43.064% B*
KPH:164 S
VKPH:9 C+
Kills:91 (0 + 91)
Deaths:1
KDR:91
VKDR:5
Vehicle Kills:5
Kill Difference:90
Playtime:0.555 hours
Usage:0%
Score:0.015m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:43.064%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 36,21235,9117,8114.597B**0.9733.735%A*42.639%A**153.7S1.3A++416233.6h9.1B**26.9B**
TSAR-42 4,1134,1088594.782C**1.1545.277%B**81.037%A117.4M*N/A30635h1.7B**3.8B*
T9A "Butcher" 3,4483,4157514.547A+0.9232.216%A+41.698%A++159.6M*1.5B**43921.4h9.4B**29.2B**
LC2 Lynx 2,9392,8846634.35M+0.7233.341%A++27.531%B*144.2S2.8S39020h11.4B*34.1B**
TAR 2,6782,6536174.3A*0.6732.876%A++39.993%A**125.1S1.2A+30321.2h9.7A29.4A
NS-357 Underboss 2,4872,4781,4881.665B++1.9647.143%A46.57%M+108.2A*N/A30622.9h3.1B**6.6B**
T9 CARV 2,2542,2375554.031A*0.4029.069%A++41.618%M144.3S1.1A42115.5h8.8A30.2B**
NS-44 Commissioner 1,8201,8061,0871.661B++1.9743.166%B*40.199%A**93.1A*N/A22919.4h2.8B**6.6B*
Chainblade 1,6891,67819,6500.085A*3.5429.043%C+4.946%C2.9M**N/A7586.4h1.6B*5.6B+
T32 Bull 1,6171,6094493.584A++0.0530.07%B**36.296%A+114.1MN/A26614.1h9.4B**31.1B*
NS-15M2 1,5641,5584363.573B**0.0628.562%B*42.876%A*117.1A*N/A28513.3h9B**31.5B*
NS Decimator 2,1711,4864503.302M+0.3361.36%C+1.682%C64.6A++29.8A++30723h3.2B**5.2B**
SMG-46 Armistice 1,4031,3953893.586A**0.0433.268%A+33.333%M114.3M**N/A31112.2h10.5B**31.6B*
LC3 Jaguar 1,2551,2393773.286A0.3429.015%B**29.54%A+79.4A*1A20215.6h9.9B++34B*
MG-H1 Watchman 1,2221,2072624.607A++0.9833.927%A*41.508%A++150.9M**1.9A*5678h11B**32.4B*
T1 Cycler 1,1991,1904062.931A+0.7028.911%A43.445%M++94.4SN/A30012.6h9.5A+32.9A
MG-S1 Jackal 1,2051,1892335.103M*1.4736.009%A++38.436%M182.9S2.5M**5716.5h7.9B+21.8B*
Cycler TRV 1,1871,1752993.93M0.3032.71%A++39.489%M130.6S1.3A++3199h9.6A29.3B**
NS-45 Pilot 1,1781,1705712.049B+1.5837.832%B**37.949%A139.3A*1B+3978.4h5.4B*14.3B*
T9 CARV-S 1,1311,1273353.364A0.2727.022%B*41.26%A*113.8M+N/A2619.9h9.2B**34.2B++
T16 Rhino 1,0731,0582075.111M**1.4836.369%M+41.115%M+211.6S3S7815h8.9B**24.5B**
MG-C1 Kindred 1,0531,0462184.798A*1.1736.341%A++27.151%B+168.7M**1.1C*4026.2h8.7B*23.9B**
M18 Needler 1,6861,0452224.707B*1.0834.73%B+1.34%C-34.8A*21.4A++28030h73.1B*210.3B*
M14 Banshee 1,0541,0118112.481B+8.8537.352%AN/A102.1A++4.3B+2779.9h15.5B+41.4B++
TAS-16 Blackjack 1,0059992943.398A*0.2359.879%C+36.236%M**126.5M*N/A3417.9h2.2B+3.6B+
M18 Rotary 1,4609661966U962.3748.615%M+N/A77.3S39.5M**45112.5h56.3B*115.8B**
HC1 Cougar 8708631515.715S2.0934.989%A*29.201%B**183.6S1.5A*4724.7h8.5B**24.2B**
TORQ-9 8698582034.227A*0.6033.478%A++47.436%M++115.9M**1.5A*3187.4h11.5B**34.4B**
NSX Daimyo 8098091704.759B+1.1348.619%B**96.415%B++168.5M**N/A5764.8h2B*4.1B*
T1B Cycler 7307201704.235B**0.6135.677%A++36.528%B**153.2M**2.1A*4324.7h10.4B*29.2B**
Hellfire Rocket Pods 8177181451.286S47.6662.205%A+N/A194.1A++26.8A6203.7h12.8B+20.5B++
TMG-50 6956931295.372S1.7431.587%A++43.001%M117.5M**N/A3395.9h7.7B**24.4B**
M77-B 6626621245.339A++1.7142.65%B*81.571%B++89.5SN/A2457.4h1.9B*4.4B*
TS2 Inquisitor 5685663061.85B*1.7839.682%A++39.046%M+131.6M*N/A3774.3h7.4B*18.6B**
C-4 6065301852.865B**0.7636.159%A++N/A176.7A*25.3C9033h1B**2.8B**
Auraxium Chainblade 4584584,4750.102A+3.5350.356%A++6.332%C+4.6M+N/A1299.4h1.5B**3.1B+
ML-7 6544211822.313M1.3259.107%C**3.325%C**39.3A+21.8A+27410.7h5.2B*8.7B*
TRAC-5 384380784.872S1.2430.303%A++29.474%A++92.7S1A++6164.1h10.6B**35B*
PDW-16 Hailstorm 357356655.477S1.8534.882%A++45.787%S161.8SN/A4402.2h10.8B**30.8B*
T7 Mini-Chaingun 346340893.82M**0.1926.635%A++24.118%M147.8S2.6M**4572.3h10.7B**40.3B*
Frag Grenade 3233201320N/A316.3744.061%C+N/A457.1C+4.3D15650.7h3.6C**8.2C**
AMR-66 243240465.217S1.5941.158%A*33.75%A114.3S1.4A+5152.1h5.5A13.3B**
FA1 Barrage 205205464.457M+0.8360.275%A*24.878%A++146.4SN/A5521.4h3.8B*6.4B**
NSX-P Naginata 123120284.286M+0.6633.154%A++43.333%A++200S5S10750.6h8.7B*26.3B**
NS-44L Blackhand 9595392.436B**1.1946.889%B+48.421%B+118.8SN/A3920.8h3.4B*7.3B++
M40 Fury 9691191U87.3743.064%B*3.297%A++151.7S8.3C+4390.6h5.6A+12.9A
C150 Dalton 1147097.778C+4.1523.716%D**1.429%B*33.3C+21C3122.1h2.8B*11.7C++
M60-A Bulldog 8669513.8B++10.1742.473%B+N/A62.7A15.5A**2201.1h4.6B*10.8B*
P2-120 HEAT 886797.444B3.8145.172%C**4.478%B*44.7A++14B*3281.5h6.3B+13.9B++
M1 Heavy Cycler 6964341.882B+1.7524.003%A*29.688%A**40A++3.1S2271.6h18.2C*75.6B*
M2 Mutilator 6158321.813C++1.8225.055%A**36.207%S38.7B**2M**1651.5h19.7C-78.8B++
E540 Halberd 7856414B**10.3745.455%B+N/A56M*22A*3161h4.2A9.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,0691.8h
Nanite Revive Grenade04050.1h
Motion Spotter122,3731h
Ammunition Package01420h
Medical Applicator7350,9103.3h
Nano-Armor Kit5636,9603.1h
Medical Kit2,84521,02747.7h
Anti-Infantry MANA Turret1670.1h
Nano-Repair Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 4.14s on queries, 3.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.