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Commissar PFC EssingpowerTR[MEDC] EssingpowerTR
TR BR 78

KDR: 3.55

Score: 23.6m

Last Seen: Sep 15th, 2019 5:50 PM
- OFFLINE - 8.3 hour(s)

Prestige 1, Battle Rank 78 - Terran Republic on Cobalt - Outfit Member of Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 7
Level Progress (to 79): 44%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" TAR NS-357 Underboss LC2 Lynx T9 CARV NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,347,719 MLG Score: 11469
Fun Score: N/A
Cheeseburgers Flipped: 15TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.913%40.828%134426118865,2604.5774-1.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.432%2.172A*3.015M++-0.491DHEAD ++ (~24.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.633B+8.80.382C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.438%1.204%687312112,1603907045.53846306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.71%-0.245C-0.289C0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.50.246C++420.196C++76.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.172%4.478%231121367458270.146288239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.407B1.235B**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.639B+6.30.498B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.064%3.297%3811213913651120.24931581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.686B+-0.284C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.894B*5.60.861B*7.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.617%81.755%38312114,774148353.21915

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.882%1.386A0.941B*-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.80.44B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.467%34.775%38212121,133119450.948911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.461%1.495A+3.903M**-1.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.676B+2.50.476B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Medical Services Inc[MEDC] Medical Services Inc
TR outfit on Cobalt

Members: 7
23.6m143.4%662 (39.7k)550 (33k)3.5529980,72422,7203.6425278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214815432.195%39.078%125801:5319

10% Combat Medic65% Heavy Assault8% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 7:44 AMAug 1st, 2019 12:51 PMSep 16th, 2019 10:18 AM (11h) (PST)Sep 15th, 2019 4:16 PM (1d) (PST)Sep 15th, 2019 1:50 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2653928731.8830.5300.7362.7840.05811469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,91923,52252,3971133244167333,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
714.4h/29.8d 2,034 31,545 18,886 119.3k 693 2,460 2,484 54.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:33,627
Deaths:7,323
KDR:4.592
Accuracy:33.558% A*
HSR:42.629% A**
T9A "Butcher"
A++
Kills:3,082
Deaths:690
KDR:4.467
Accuracy:31.962% A++
HSR:41.629% A++
T9 CARV
M+
Kills:2,237
Deaths:555
KDR:4.031
Accuracy:29.069% A++
HSR:41.618% M+
T32 Bull
A+
Kills:1,609
Deaths:449
KDR:3.584
Accuracy:30.070% B**
HSR:36.296% A+
NS-15M2
A*
Kills:1,558
Deaths:436
KDR:3.573
Accuracy:28.562% B*
HSR:42.876% A*
MG-H1 Watchman
A*
Kills:1,207
Deaths:262
KDR:4.607
Accuracy:33.927% A*
HSR:41.508% A*
T9 CARV-S
A*
Kills:1,127
Deaths:335
KDR:3.364
Accuracy:27.022% B**
HSR:41.260% A*
T16 Rhino
M++
Kills:844
Deaths:174
KDR:4.851
Accuracy:35.985% M+
HSR:42.773% M++
TMG-50
M+
Kills:693
Deaths:129
KDR:5.372
Accuracy:31.587% A++
HSR:43.001% M+
NSX-P Naginata
A*
Kills:120
Deaths:28
KDR:4.286
Accuracy:33.154% A*
HSR:43.333% A++
Kills:46,104
Deaths (as Heavy Assault):10,381
Deaths (to Heavy Assaults):7,540
KDR:4.44119
Kill Difference:35,723
Playtime:464.715 hours
Usage:65%
Score:16.666m
Score/min:598
Accuracy (listed only):31.489%
HSR (listed only):41.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:2,362
Deaths:440
KDR:5.368
Accuracy:32.923% A++
HSR:27.731% B**
LC3 Jaguar
A++
Kills:1,239
Deaths:377
KDR:3.286
Accuracy:29.015% B**
HSR:29.540% A++
SMG-46 Armistice
M
Kills:1,199
Deaths:356
KDR:3.368
Accuracy:32.908% A
HSR:32.444% M
TAS-16 Blackjack
M**
Kills:928
Deaths:270
KDR:3.437
Accuracy:59.109% C+
HSR:36.961% M**
HC1 Cougar
A*
Kills:849
Deaths:150
KDR:5.660
Accuracy:34.970% A*
HSR:28.975% B**
MG-C1 Kindred
A++
Kills:774
Deaths:152
KDR:5.092
Accuracy:35.571% A++
HSR:23.902% C++
MG-S1 Jackal
A++
Kills:618
Deaths:137
KDR:4.511
Accuracy:34.812% A+
HSR:32.848% A++
TRAC-5
A++
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A++
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
FA1 Barrage
A*
Kills:205
Deaths:46
KDR:4.457
Accuracy:60.414% A*
HSR:24.878% A++
Kills:8,876
Deaths (as Light Assault):2,063
Deaths (to Light Assaults):4,708
KDR:4.30247
Kill Difference:6,813
Playtime:96.226 hours
Usage:13%
Score:2.574m
Score/min:446
Accuracy (listed only):38.496%
HSR (listed only):31.116%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:2,653
Deaths:617
KDR:4.300
Accuracy:32.876% A++
HSR:39.993% M
SMG-46 Armistice
M
Kills:1,199
Deaths:356
KDR:3.368
Accuracy:32.908% A
HSR:32.444% M
T1 Cycler
M*
Kills:1,190
Deaths:406
KDR:2.931
Accuracy:28.911% A+
HSR:43.445% M*
Cycler TRV
M+
Kills:1,175
Deaths:299
KDR:3.930
Accuracy:32.710% A*
HSR:39.489% M+
TAS-16 Blackjack
M**
Kills:928
Deaths:270
KDR:3.437
Accuracy:59.109% C+
HSR:36.961% M**
TORQ-9
M*
Kills:729
Deaths:179
KDR:4.073
Accuracy:32.374% A++
HSR:47.737% M*
T1B Cycler
A*
Kills:655
Deaths:150
KDR:4.367
Accuracy:35.685% A*
HSR:36.489% B**
MG-S1 Jackal
A++
Kills:618
Deaths:137
KDR:4.511
Accuracy:34.812% A+
HSR:32.848% A++
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
FA1 Barrage
A*
Kills:205
Deaths:46
KDR:4.457
Accuracy:60.414% A*
HSR:24.878% A++
Kills:9,674
Deaths (as Combat Medic):2,517
Deaths (to Combat Medics):2,408
KDR:3.84346
Kill Difference:7,157
Playtime:74.037 hours
Usage:10%
Score:2.205m
Score/min:496
Accuracy (listed only):38.473%
HSR (listed only):37.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,870
Deaths:810
KDR:4.778
Accuracy:44.868% B**
HSR:80.827% A
NS-357 Underboss
M++
Kills:2,473
Deaths:1,484
KDR:1.666
Accuracy:47.128% A
HSR:46.543% M++
NS-44 Commissioner
A**
Kills:1,792
Deaths:1,082
KDR:1.656
Accuracy:43.171% B*
HSR:39.844% A**
SMG-46 Armistice
M
Kills:1,199
Deaths:356
KDR:3.368
Accuracy:32.908% A
HSR:32.444% M
NS-45 Pilot
A
Kills:1,170
Deaths:571
KDR:2.049
Accuracy:37.832% B**
HSR:37.949% A
M77-B
B*
Kills:649
Deaths:119
KDR:5.454
Accuracy:42.662% B*
HSR:81.356% B++
MG-S1 Jackal
A++
Kills:618
Deaths:137
KDR:4.511
Accuracy:34.812% A+
HSR:32.848% A++
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
TS2 Inquisitor
M+
Kills:259
Deaths:158
KDR:1.639
Accuracy:40.781% A++
HSR:37.838% M+
NSX Daimyo
B*
Kills:255
Deaths:49
KDR:5.204
Accuracy:46.147% B++
HSR:96.863% B*
Kills:12,607
Deaths (as Infiltrator):4,823
Deaths (to Infiltrators):3,749
KDR:2.61393
Kill Difference:7,784
Playtime:59.933 hours
Usage:8%
Score:1.709m
Score/min:475
Accuracy (listed only):40.524%
HSR (listed only):53.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:2,362
Deaths:440
KDR:5.368
Accuracy:32.923% A++
HSR:27.731% B**
LC3 Jaguar
A++
Kills:1,239
Deaths:377
KDR:3.286
Accuracy:29.015% B**
HSR:29.540% A++
TAS-16 Blackjack
M**
Kills:928
Deaths:270
KDR:3.437
Accuracy:59.109% C+
HSR:36.961% M**
HC1 Cougar
A*
Kills:849
Deaths:150
KDR:5.660
Accuracy:34.970% A*
HSR:28.975% B**
MG-C1 Kindred
A++
Kills:774
Deaths:152
KDR:5.092
Accuracy:35.571% A++
HSR:23.902% C++
TRAC-5
A++
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A++
AMR-66
A**
Kills:211
Deaths:43
KDR:4.907
Accuracy:42.035% A**
HSR:32.228% B**
FA1 Barrage
A*
Kills:205
Deaths:46
KDR:4.457
Accuracy:60.414% A*
HSR:24.878% A++
Kills:6,948
Deaths (as Engineer):1,556
Deaths (to Engineers):2,402
KDR:4.4653
Kill Difference:5,392
Playtime:16.849 hours
Usage:2%
Score:0.388m
Score/min:383
Accuracy (listed only):40.543%
HSR (listed only):29.211%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:975
V. Kills:601 162%
Deaths:222
KDR:4.392
Accuracy:34.213% B
KPH:34 A*
VKPH:21 A++
M14 Banshee
A*
Kills:812
V. Kills:32 N/A
Deaths:81
KDR:10.025
Accuracy:36.505% A
KPH:102.900 A*
VKPH:4.100 B
Hellfire Rocket Pods
A++
Kills:373
V. Kills:65 N/A
Deaths:14
KDR:26.643
Accuracy:58.519% A
KPH:172.800 A+
VKPH:30.100 A++
Kills:2,160 (1,787 + 0)
Deaths:317
KDR:6.814
VKDR:2.202
Vehicle Kills:698
Kill Difference:1,843
Playtime:38.731 hours
Usage:5%
Score:0.681m
Score/min:293
Piloting Accuracy:36.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:67
V. Kills:21 305%
Deaths:9
KDR:7.444
Accuracy:45.172% B
KPH:44.800 A++
VKPH:14 B**
E540 Halberd
M+
Kills:56
V. Kills:22 243%
Deaths:4
KDR:14
Accuracy:45.455% B+
KPH:58.200 M+
VKPH:22.900 A++
Kills:123 (67 + 56)
Deaths:13
KDR:9.462
VKDR:3.308
Vehicle Kills:43
Kill Difference:110
Playtime:2.458 hours
Usage:0%
Score:0.047m
Score/min:317
Driving Accuracy:45.172%
Gunner Accuracy:45.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:91
V. Kills:5 N/A
Deaths:1
KDR:91
Accuracy:43.064% B*
KPH:164 S
VKPH:9 C+
Kills:91 (0 + 91)
Deaths:1
KDR:91
VKDR:5
Vehicle Kills:5
Kill Difference:90
Playtime:0.555 hours
Usage:0%
Score:0.015m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:43.064%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 33,89433,6277,3234.592B**1.0433.558%A*42.629%A**151.3S1.2A++411222.2h9.1B**27B**
TSAR-42 3,8753,8708104.778B1.2344.868%B**80.827%A114.2M*N/A29733.9h1.7B**3.9B*
T9A "Butcher" 3,1123,0826904.467A+0.9131.962%A++41.629%A++153.3M*1.5A+42420.1h9.5B**29.7B**
TAR 2,6782,6536174.3A++0.7532.876%A++39.993%M125.1S1.2A++30221.2h9.7A29.4A
NS-357 Underboss 2,4822,4731,4841.666B++1.8947.128%A46.543%M++108A*N/A30622.9h3.1B**6.6B**
LC2 Lynx 2,3982,3624405.368M**1.8232.923%A++27.731%B**151.4S2.3S40215.6h11.5B*35.1B**
T9 CARV 2,2542,2375554.031A*0.4829.069%A++41.618%M+144.3S1.1A+41515.5h8.8A+30.2B**
NS-44 Commissioner 1,8061,7921,0821.656B++1.9043.171%B*39.844%A**93.3A*N/A22819.2h2.8B**6.6B*
Chainblade 1,6811,67019,2680.087A*3.4729.262%C+4.97%C2.9M*N/A7578h1.6B*5.6B+
T32 Bull 1,6171,6094493.584A++0.0330.07%B**36.296%A+114.1M+N/A26514.1h9.4B**31.1B*
NS-15M2 1,5641,5584363.573B**0.0228.562%B*42.876%A*117.1MN/A28413.3h9B**31.5B*
NS Decimator 1,9771,3514023.361M+0.1960.973%C+1.406%D63.4A++29.4A+31021.3h3.2B**5.2B**
LC3 Jaguar 1,2551,2393773.286A0.2729.015%B**29.54%A++79.4A*1A+20215.6h9.9B*34B*
MG-H1 Watchman 1,2221,2072624.607A*1.0533.927%A*41.508%A*150.9M**1.9A*5658h11B**32.4B*
SMG-46 Armistice 1,2051,1993563.368A*0.1832.908%A32.444%M105.2M**N/A28311.4h10.6B**32.2B*
T1 Cycler 1,1991,1904062.931A++0.6228.911%A+43.445%M*94.4SN/A29712.6h9.5A+32.9A
Cycler TRV 1,1871,1752993.93A**0.3832.71%A*39.489%M+130.6S1.3A*3159h9.6A29.3B**
NS-45 Pilot 1,1781,1705712.049B+1.5037.832%B**37.949%A139.3A*1B+3978.4h5.4B*14.3B*
T9 CARV-S 1,1311,1273353.364A++0.1927.022%B**41.26%A*113.8MN/A2609.9h9.2B**34.2B++
M18 Needler 1,5769752224.392B*0.8434.213%B1.436%C-34A*20.9A++27328.7h74.5B*217.7B*
TAS-16 Blackjack 9339282703.437A++0.1259.109%C+36.961%M**123.7M*N/A3347.5h2.2B+3.7B+
HC1 Cougar 8568491505.66S2.1134.97%A*28.975%B**180.6S1.5A**4654.7h8.5B**24.4B**
T16 Rhino 8538441744.851M**1.3035.985%M+42.773%M++211S2.3S8394h8.7A24.2B**
M14 Banshee 8448128110.025B+6.4736.505%AN/A102.8A*4.1B2777.9h15.3B+41.9B++
MG-C1 Kindred 7787741525.092M1.5435.571%A++23.902%C++164.7SN/A3844.7h8.7B*24.3B**
TORQ-9 7387291794.073A*0.5232.374%A++47.737%M*110.5M**1.4A*3016.6h10.9A33.6B**
TMG-50 6956931295.372S1.8231.587%A++43.001%M+117.5M**N/A3345.9h7.7A24.4B**
T1B Cycler 6636551504.367A0.8135.685%A*36.489%B**152.3S1.9A**4274.3h10.4B*29.1B**
M77-B 6496491195.454M1.9042.662%B*81.356%B++88.9SN/A2427.3h1.9B*4.4B*
MG-S1 Jackal 6236181374.511M++0.9634.812%A+32.848%A++158.5S1.3A+5973.9h8.1B+23.2B*
C-4 5364751632.914B**0.6436.204%A++N/A182.7A*23.5C9292.6h1B**2.8B**
ML-7 6544211822.313A**1.2459.107%C**3.325%C**39.3A+21.8A27210.7h5.2B*8.7B*
TRAC-5 384380784.872S1.3230.303%A++29.474%A++95S1A++6044h10.6B*35B*
Hellfire Rocket Pods 4383731426.643A**23.0958.519%A1.34%B+169.5A+29.5A++6192.2h15.2B+26B++
Auraxium Chainblade 3353353,0750.109A++3.4451.66%A++6.866%C+4.9MN/A1367.8h1.6B**3.1B+
T7 Mini-Chaingun 338332843.952M*0.4026.566%A++23.795%M150.9S2.7S4522.2h10.5B**39.6B*
PDW-16 Hailstorm 323322575.649S2.1034.931%A*44.41%S161SN/A4412h10.8B**30.8B**
Frag Grenade 3073041304N/A300.4543.941%C+N/A434.3C+4.3D14770.7h3.7C*8.5C*
TS2 Inquisitor 2602591581.639B+1.9140.781%A++37.838%M+117.7M++N/A3572.2h7.7B*19B**
NSX Daimyo 255255495.204B++1.6546.147%B++96.863%B*127.5MN/A5992h2.1B++4.6B++
AMR-66 214211434.907S1.3542.035%A**32.228%B**111.1S1.6A**5151.9h5.5A13.2A
FA1 Barrage 205205464.457M++0.9060.414%A*24.878%A++146.4SN/A5381.4h3.8B*6.4B**
NSX-P Naginata 123120284.286A*0.7333.154%A*43.333%A++200S5S10650.6h8.7A26.3B**
M40 Fury 9691191U87.4543.064%B*3.297%A++151.7S8.3C+4390.6h5.6A+12.9A
P2-120 HEAT 886797.444C**3.8945.172%B4.478%B*44.7A++14B**3201.5h6.3B+13.9B++
M1 Heavy Cycler 6661292.103B+1.4522.788%A*27.869%A*40.7A++3.3S2281.5h17.5C**76.7B++
E540 Halberd 7856414B**10.4545.455%B+N/A56M22A++3121h4.2A9.2B**
M2 Mutilator 5754272C*1.5523.803%A*37.037%S38.6B**2.1S1651.4h19.4C--81.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon122,0221.7h
Nanite Revive Grenade04010.1h
Motion Spotter112,1690.9h
Ammunition Package01100h
Medical Applicator6948,7363.2h
Nano-Armor Kit2731,8042.5h
Medical Kit2,67519,63545.5h
Anti-Infantry MANA Turret1670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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