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Major PFC EssingpowerTR[CHI] EssingpowerTR
TR BR 61

KDR: 3.52

Score: 20.2m

Last Seen: Jul 15th, 2019 2:04 PM
- OFFLINE - 7.2 hour(s)

Prestige 1, Battle Rank 61 - Terran Republic on Cobalt - Outfit Member of Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 40
Level Progress (to 62): 2%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9A "Butcher" TAR NS-357 Underboss LC2 Lynx NS-44 Commissioner T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,457,007 MLG Score: 10757
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.366%40.672%131624119055,1344.51142-0.991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.475%2.172A*3.015M++-0.491DHEAD ++ (~24.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.633B+8.80.382C**18.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.02%1.276%666312112,0383746765.43467301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.682%-0.245C-0.289C0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.70.246C++42.60.196C++79.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.172%4.478%261121367403270.165842239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.407B1.235B**-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.639B+6.30.498B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.61%3.297%4211213913331100.27327382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.686B+-0.284C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.894B*5.50.861B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.305%81.674%42312114,360123243.53896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.951%1.386A0.941B*-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.592B+1.80.44B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.541%34.412%42212121,020101751.00197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.433%1.495A+3.903M**-1.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.676B+2.50.476B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chimera[CHI] Chimera
TR outfit on Cobalt

Members: 40
20.2m142.4%637 (38.2k)530 (31.8k)3.5201668,71719,5213.6127361 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214699231.711%39.017%123701:5716

10% Combat Medic65% Heavy Assault9% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2015 7:44 AMNov 8th, 2018 6:36 PMJul 17th, 2019 7:30 PM (2d) (PST)Jul 15th, 2019 12:12 PM (4d) (PST)Jul 15th, 2019 10:04 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2243788461.7970.5110.7012.6420.05710757

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,43422,68250,7521083142158331,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
637.2h/26.5d 1,807 26,811 15,956 101k 614 2,204 2,191 46.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:27,659
Deaths:5,935
KDR:4.660
Accuracy:33.004% A*
HSR:42.286% A**
T9A "Butcher"
A++
Kills:3,082
Deaths:690
KDR:4.467
Accuracy:31.962% A++
HSR:41.629% A++
T9 CARV
M+
Kills:1,762
Deaths:465
KDR:3.789
Accuracy:27.722% A++
HSR:42.282% M+
T32 Bull
A+
Kills:1,609
Deaths:449
KDR:3.584
Accuracy:30.070% B**
HSR:36.296% A+
NS-15M2
A*
Kills:1,558
Deaths:436
KDR:3.573
Accuracy:28.562% B*
HSR:42.876% A*
MG-H1 Watchman
A*
Kills:1,207
Deaths:262
KDR:4.607
Accuracy:33.927% A*
HSR:41.508% A*
T9 CARV-S
A*
Kills:1,127
Deaths:335
KDR:3.364
Accuracy:27.022% B**
HSR:41.260% A*
TMG-50
M+
Kills:693
Deaths:129
KDR:5.372
Accuracy:31.587% A++
HSR:43.001% M+
NSX-P Naginata
A*
Kills:118
Deaths:24
KDR:4.917
Accuracy:33.115% A*
HSR:42.373% A++
Kills:38,815
Deaths (as Heavy Assault):8,725
Deaths (to Heavy Assaults):6,450
KDR:4.44871
Kill Difference:30,090
Playtime:411.857 hours
Usage:65%
Score:14.202m
Score/min:575
Accuracy (listed only):30.774%
HSR (listed only):41.501%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:2,239
Deaths:390
KDR:5.741
Accuracy:32.888% A++
HSR:28.048% B**
LC3 Jaguar
A++
Kills:1,238
Deaths:377
KDR:3.284
Accuracy:29.017% B**
HSR:29.483% A++
SMG-46 Armistice
M
Kills:1,199
Deaths:356
KDR:3.368
Accuracy:32.908% A
HSR:32.444% M
TAS-16 Blackjack
M**
Kills:815
Deaths:232
KDR:3.513
Accuracy:59.176% C+
HSR:36.810% M**
MG-S1 Jackal
A**
Kills:433
Deaths:89
KDR:4.865
Accuracy:33.969% A
HSR:36.490% A**
MG-C1 Kindred
A++
Kills:419
Deaths:87
KDR:4.816
Accuracy:35.667% A++
HSR:23.866% C++
TRAC-5
A++
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A++
HC1 Cougar
A*
Kills:366
Deaths:63
KDR:5.810
Accuracy:35.110% A*
HSR:26.776% B*
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
FA1 Barrage
A*
Kills:205
Deaths:44
KDR:4.659
Accuracy:60.399% A*
HSR:24.878% A++
Kills:7,616
Deaths (as Light Assault):1,773
Deaths (to Light Assaults):3,992
KDR:4.29554
Kill Difference:5,843
Playtime:87.456 hours
Usage:14%
Score:2.260m
Score/min:431
Accuracy (listed only):38.437%
HSR (listed only):31.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M
Kills:2,653
Deaths:617
KDR:4.300
Accuracy:32.876% A++
HSR:39.993% M
SMG-46 Armistice
M
Kills:1,199
Deaths:356
KDR:3.368
Accuracy:32.908% A
HSR:32.444% M
T1 Cycler
M*
Kills:1,190
Deaths:406
KDR:2.931
Accuracy:28.911% A+
HSR:43.445% M*
TAS-16 Blackjack
M**
Kills:815
Deaths:232
KDR:3.513
Accuracy:59.176% C+
HSR:36.810% M**
TORQ-9
M*
Kills:590
Deaths:146
KDR:4.041
Accuracy:31.832% A+
HSR:47.119% M*
Cycler TRV
A**
Kills:511
Deaths:147
KDR:3.476
Accuracy:29.585% A
HSR:37.378% A**
MG-S1 Jackal
A**
Kills:433
Deaths:89
KDR:4.865
Accuracy:33.969% A
HSR:36.490% A**
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
FA1 Barrage
A*
Kills:205
Deaths:44
KDR:4.659
Accuracy:60.399% A*
HSR:24.878% A++
T1B Cycler
A++
Kills:155
Deaths:32
KDR:4.844
Accuracy:34.698% A++
HSR:29.032% C*
Kills:8,073
Deaths (as Combat Medic):2,126
Deaths (to Combat Medics):2,135
KDR:3.79727
Kill Difference:5,947
Playtime:62.969 hours
Usage:10%
Score:1.804m
Score/min:478
Accuracy (listed only):37.928%
HSR (listed only):37.200%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:3,577
Deaths:753
KDR:4.750
Accuracy:44.593% B*
HSR:80.710% A
NS-357 Underboss
M++
Kills:2,451
Deaths:1,473
KDR:1.664
Accuracy:47.180% A
HSR:46.797% M++
NS-44 Commissioner
A**
Kills:1,792
Deaths:1,082
KDR:1.656
Accuracy:43.171% B*
HSR:39.844% A**
SMG-46 Armistice
M
Kills:1,199
Deaths:356
KDR:3.368
Accuracy:32.908% A
HSR:32.444% M
NS-45 Pilot
A+
Kills:707
Deaths:356
KDR:1.986
Accuracy:37.431% B**
HSR:38.190% A+
M77-B
B++
Kills:559
Deaths:100
KDR:5.590
Accuracy:42.112% B++
HSR:81.395% B++
MG-S1 Jackal
A**
Kills:433
Deaths:89
KDR:4.865
Accuracy:33.969% A
HSR:36.490% A**
PDW-16 Hailstorm
S
Kills:322
Deaths:57
KDR:5.649
Accuracy:34.931% A*
HSR:44.410% S
NSX Daimyo
B**
Kills:224
Deaths:41
KDR:5.463
Accuracy:45.850% B++
HSR:97.768% B**
Kills:11,264
Deaths (as Infiltrator):4,307
Deaths (to Infiltrators):3,176
KDR:2.61528
Kill Difference:6,957
Playtime:56.159 hours
Usage:9%
Score:1.573m
Score/min:467
Accuracy (listed only):40.238%
HSR (listed only):55.339%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:2,239
Deaths:390
KDR:5.741
Accuracy:32.888% A++
HSR:28.048% B**
LC3 Jaguar
A++
Kills:1,238
Deaths:377
KDR:3.284
Accuracy:29.017% B**
HSR:29.483% A++
TAS-16 Blackjack
M**
Kills:815
Deaths:232
KDR:3.513
Accuracy:59.176% C+
HSR:36.810% M**
MG-C1 Kindred
A++
Kills:419
Deaths:87
KDR:4.816
Accuracy:35.667% A++
HSR:23.866% C++
TRAC-5
A++
Kills:380
Deaths:78
KDR:4.872
Accuracy:30.303% A++
HSR:29.474% A++
HC1 Cougar
A*
Kills:366
Deaths:63
KDR:5.810
Accuracy:35.110% A*
HSR:26.776% B*
AMR-66
A**
Kills:211
Deaths:43
KDR:4.907
Accuracy:42.035% A**
HSR:32.228% B**
FA1 Barrage
A*
Kills:205
Deaths:44
KDR:4.659
Accuracy:60.399% A*
HSR:24.878% A++
Kills:5,873
Deaths (as Engineer):1,314
Deaths (to Engineers):2,097
KDR:4.46956
Kill Difference:4,559
Playtime:16.389 hours
Usage:3%
Score:0.374m
Score/min:380
Accuracy (listed only):40.574%
HSR (listed only):28.945%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:928
V. Kills:580 160%
Deaths:222
KDR:4.180
Accuracy:33.772% C*
KPH:33.200 A*
VKPH:20.800 A++
M14 Banshee
A*
Kills:759
V. Kills:30 N/A
Deaths:81
KDR:9.370
Accuracy:36.549% A
KPH:104.500 A*
VKPH:4.100 B
Hellfire Rocket Pods
A++
Kills:351
V. Kills:60 N/A
Deaths:14
KDR:25.071
Accuracy:58.182% B**
KPH:181.700 A++
VKPH:31.100 A++
Kills:2,038 (1,687 + 0)
Deaths:317
KDR:6.429
VKDR:2.114
Vehicle Kills:670
Kill Difference:1,721
Playtime:37.114 hours
Usage:6%
Score:0.653m
Score/min:293
Piloting Accuracy:36.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:67
V. Kills:21 305%
Deaths:9
KDR:7.444
Accuracy:45.172% B
KPH:44.800 A++
VKPH:14 B**
E540 Halberd
M+
Kills:56
V. Kills:22 243%
Deaths:4
KDR:14
Accuracy:45.455% B+
KPH:58.200 M+
VKPH:22.900 A++
Kills:123 (67 + 56)
Deaths:13
KDR:9.462
VKDR:3.308
Vehicle Kills:43
Kill Difference:110
Playtime:2.458 hours
Usage:0%
Score:0.046m
Score/min:315
Driving Accuracy:45.172%
Gunner Accuracy:45.455%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:91
V. Kills:5 N/A
Deaths:1
KDR:91
Accuracy:43.610% B**
KPH:165.500 S
VKPH:9.100 C+
Kills:91 (0 + 91)
Deaths:1
KDR:91
VKDR:5
Vehicle Kills:5
Kill Difference:90
Playtime:0.550 hours
Usage:0%
Score:0.015m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:43.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 27,85427,6595,9354.66B**1.1433.004%A*42.286%A**145S1A390190.8h9.1B**27.6B**
TSAR-42 3,5813,5777534.75B1.2344.593%B*80.71%A111.8M*N/A28532h1.7B**3.9B*
T9A "Butcher" 3,1123,0826904.467A+0.9531.962%A++41.629%A++153.3M*1.5A+42020.1h9.5B**29.7B**
TAR 2,6782,6536174.3A++0.7832.876%A++39.993%M125.1S1.2A++29721.2h9.7A29.4A
NS-357 Underboss 2,4592,4511,4731.664B++1.8647.18%A46.797%M++108A*N/A30622.7h3.1B**6.6B**
LC2 Lynx 2,2742,2393905.741S2.2232.888%A++28.048%B**150.3S2.3S39214.9h11.5B*35B**
NS-44 Commissioner 1,8061,7921,0821.656B++1.8643.171%B*39.844%A**93.8A*N/A22619.1h2.8B**6.6B*
T9 CARV 1,7671,7624653.789A++0.2727.722%A++42.282%M+135.5SN/A39913h8.7A+31.3B**
T32 Bull 1,6171,6094493.584A++0.0630.07%B**36.296%A+114.1M+N/A26314.1h9.4B**31.1B*
Chainblade 1,6101,59918,5190.086A*3.4328.677%C+5.003%C2.9M*N/A7558.2h1.6B*5.7B+
NS-15M2 1,5641,5584363.573B**0.0528.562%B*42.876%A*117.1MN/A27713.3h9B**31.5B*
LC3 Jaguar 1,2541,2383773.284A0.2429.017%B**29.483%A++79.4A*1A+19815.6h9.9B*34B*
MG-H1 Watchman 1,2221,2072624.607A*1.0933.927%A*41.508%A*150.9M**1.9A*5558h11B**32.4B*
SMG-46 Armistice 1,2051,1993563.368A*0.1532.908%A32.444%M106.1M**N/A28211.3h10.6B**32.2B*
T1 Cycler 1,1991,1904062.931A++0.5928.911%A+43.445%M*94.4SN/A28512.6h9.5A+32.9A
T9 CARV-S 1,1311,1273353.364A++0.1627.022%B**41.26%A*113.8MN/A2589.9h9.2B**34.2B++
NS Decimator 1,6101,0913363.247M0.2760.049%C+1.283%D61.6A++29.3A+30417.7h3.1B**5.2B**
M18 Needler 1,5089282224.18B++0.6633.772%C*1.509%C33.3A*20.8A++27127.9h75.4B*223.3B*
TAS-16 Blackjack 8208152323.513A++0.0159.176%C+36.81%M**119.9M++N/A3296.8h2.2B+3.8B
M14 Banshee 789759819.37B+5.8536.549%AN/A104A*4.1B2817.3h15.3B+42B++
NS-45 Pilot 7117073561.986B+1.5337.431%B**38.19%A+130.9A*N/A3695.4h5.5B*14.6B*
TMG-50 6956931295.372S1.8531.587%A++43.001%M+117.5M**N/A3275.9h7.7A24.4B**
TORQ-9 5985901464.041A*0.5231.832%A+47.119%M*107.3M**1.5A**3015.5h10.7A33.5B**
M77-B 5595591005.59M+2.0742.112%B++81.395%B++83.4M**N/A2316.7h1.9B*4.6B*
Cycler TRV 5125111473.476A*0.0429.585%A37.378%A**108.7M**N/A2884.7h9.4A+31.7B**
MG-S1 Jackal 436433894.865M*1.3433.969%A36.49%A**144.3S1B*5983h8.5B+25B*
ML-7 6544211822.313A**1.2159.107%C**3.325%C**39.3A+21.8A26610.7h5.2B*8.7B*
MG-C1 Kindred 422419874.816A**1.3035.667%A++23.866%C++144.5M*1C++3272.9h9.1B*25.4B**
TRAC-5 384380784.872S1.3530.303%A++29.474%A++95S1A++5564h10.6B*35B*
HC1 Cougar 367366635.81S2.2935.11%A*26.776%B*183SN/A5082h8.9B**25.3B**
Hellfire Rocket Pods 4113511425.071A*21.5558.182%B**1.425%B++184.7A++31.6A++6531.9h15B+25.8B++
PDW-16 Hailstorm 323322575.649S2.1334.931%A*44.41%S161SN/A4262h10.8B**30.8B**
C-4 3553121112.811B**0.7135.58%A++N/A164.2A++22.6C-8611.9h1B**2.9B**
T7 Mini-Chaingun 308303734.151M**0.6326.716%A++24.092%M+144.3S2.4M**4412.1h10.6B**39.8B*
Frag Grenade 3053021302N/A298.4844.055%C+N/A431.4C+4.3D13980.7h3.7C*8.5C*
NSX Daimyo 224224415.463B++1.9445.85%B++97.768%B**124.4MN/A6291.8h2.1B++4.5B++
AMR-66 214211434.907S1.3942.035%A**32.228%B**124.1S1.8M+5511.7h5.5A13.2A
FA1 Barrage 205205444.659M++1.1460.399%A*24.878%A++146.4SN/A5071.4h3.8B*6.4B**
T1B Cycler 157155324.844A+1.3234.698%A++29.032%C*129.2M*1.7A*4311.2h11.2B+32.1B**
NSX-P Naginata 121118244.917M+1.4033.115%A*42.373%A++196.7S5S9930.6h8.6A25.8B**
Auraxium Chainblade 92926200.148M+3.3751.429%A++9.783%B+6.6M**N/A1613.9h1.8B++3.4B+
M40 Fury 9691191U87.4843.61%B**3.297%A++182S10C*4430.5h5.5A+12.7A
P2-120 HEAT 886797.444C**3.9245.172%B4.478%B*44.7A++14B**3181.5h6.3B+13.9B++
M1 Heavy Cycler 6560292.069B+1.4523.286%A*28.333%A*42.9A*3.6S2151.4h17.4C**74.7B*
E540 Halberd 7856414B**10.4845.455%B+N/A56M22A++3101h4.2A9.2B**
M2 Mutilator 5653271.963C*1.5624.322%A**35.849%M**40.8A2.3S1561.3h19.3C-79.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,7821.6h
Nanite Revive Grenade02990.1h
Motion Spotter111,9980.8h
Ammunition Package01060h
Medical Applicator6640,6252.8h
Nano-Armor Kit2731,0672.4h
Medical Kit2,37817,18041.7h
Anti-Infantry MANA Turret1670.1h

Check the help document for the dictionary if you want to learn more about words used here.


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