Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 17 (18,338)players online:
larx_x (17)  トップエンジェル (2)  bloodster7 (1) 20
stats.dasanfall.com
EssingpowerVS[MEDK] EssingpowerVS
VS BR 128

KDR: 4.21

Score: 35.2m

Last Seen: Dec 9th, 2018 5:34 PM
- OFFLINE - 43.8 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 26
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 SVA-88 NS-11A Darkstar Ghost H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EssingpowerVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,152,767 MLG Score: 6517
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.337%35.608%10453998376,5565.30276-1.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.912%1.618A+2.345A*-0.809D-HEAD ++ (~20.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.593B+8.90.375C**21.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.995%1.624%865410186,21985522877.27368272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.51%-0.362C-0.011C+0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.395B330.375C**64.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.702%2.187%600310192,2867835752.91954397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.298%1.745A++-0.295C-0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*2.90.766B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.203%2.011%401910131,4926407482.33125199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.141%1.215B**-0.596D0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.793B++120.694B+12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.784%81.626%401610167,2821754144.14929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.344%1.145B**0.949B*-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.556B+1.90.412B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.364%19.006%401310191,7311320101.31136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.374%1.711A++0.804B++0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.638B+2.90.39B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 26
35.2m150.8%522 (31.3k)445 (26.7k)4.21365105,94825,1444.41449128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221233828.119%32.46%91303:0935

16% Combat Medic9% Engineer44% Heavy Assault11% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 7:00 PMNov 24th, 2015 11:54 AMDec 10th, 2018 3:35 AM (1d) (PST)Dec 9th, 2018 1:48 PM (2d) (PST)Dec 9th, 2018 1:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0692458241.3400.3180.4352.1400.0796517

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,13014,68049,450801926128526,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1317.9h/54.9d 5,050 34,391 28,151 169.2k 1,327 4,514 6,270 84.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:23,239
Deaths:4,376
KDR:5.311
Accuracy:28.461% B+
HSR:38.758% B**
Orion VS54
A++
Kills:6,791
Deaths:1,294
KDR:5.248
Accuracy:28.066% A+
HSR:37.314% A++
NS-15M2
A++
Kills:4,917
Deaths:723
KDR:6.801
Accuracy:30.511% A
HSR:39.353% A++
SVA-88
A+
Kills:2,960
Deaths:709
KDR:4.175
Accuracy:26.857% B++
HSR:35.338% A+
Flare VE6
B**
Kills:1,285
Deaths:383
KDR:3.355
Accuracy:25.996% B++
HSR:30.817% B**
Pulsar LSW
B+
Kills:1,197
Deaths:368
KDR:3.253
Accuracy:24.806% B+
HSR:23.810% C+
VX29 Polaris
B+
Kills:1,182
Deaths:368
KDR:3.212
Accuracy:25.250% B
HSR:25.635% B+
Ursa
A*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.015% A++
HSR:37.640% A*
VE-H Maw
A**
Kills:719
Deaths:110
KDR:6.536
Accuracy:38.728% A**
HSR:32.545% B++
Lasher X2
A++
Kills:172
Deaths:62
KDR:2.774
Accuracy:37.035% A++
HSR:4.070% C+
NSX-P Naginata
B**
Kills:128
Deaths:10
KDR:12.800
Accuracy:28.885% B**
HSR:33.594% B+
Kills:43,751
Deaths (as Heavy Assault):8,637
Deaths (to Heavy Assaults):7,309
KDR:5.06553
Kill Difference:35,114
Playtime:575.038 hours
Usage:44%
Score:16.356m
Score/min:474
Accuracy (listed only):29.692%
HSR (listed only):30.807%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:1,190
Deaths:212
KDR:5.613
Accuracy:30.293% B**
HSR:31.597% A+
Eridani SX5
A*
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A*
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.896% A++
HSR:24.173% B**
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% A
HSR:29.992% A+
Serpent VE92
A++
Kills:1,171
Deaths:296
KDR:3.956
Accuracy:27.613% B*
HSR:29.291% A++
MKV Suppressed
A*
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:32.943% A+
HSR:33.219% A*
VX6-7
A
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:30.999% A
HSR:25.322% B*
Sirius SX12
A*
Kills:1,161
Deaths:230
KDR:5.048
Accuracy:30.649% A
HSR:31.525% A*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% A
HSR:35.428% M+
Deimos VA29
B**
Kills:987
Deaths:188
KDR:5.250
Accuracy:72.734% B**
HSR:19.554% B+
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
Eclipse VE3A
A
Kills:506
Deaths:77
KDR:6.571
Accuracy:32.614% A
HSR:24.308% B*
NSX Tanto
B++
Kills:448
Deaths:79
KDR:5.671
Accuracy:30.082% B++
HSR:30.134% B++
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% A
HSR:31.316% A
Solstice Burst
A+
Kills:311
Deaths:44
KDR:7.068
Accuracy:34.415% A+
HSR:19.293% D
NSX Tengu
A++
Kills:249
Deaths:51
KDR:4.882
Accuracy:44.590% A
HSR:32.530% A++
Pandora VX25
A+
Kills:197
Deaths:37
KDR:5.324
Accuracy:51.581% A
HSR:21.320% A+
Kills:15,323
Deaths (as Light Assault):3,186
Deaths (to Light Assaults):5,224
KDR:4.80948
Kill Difference:12,137
Playtime:257.791 hours
Usage:20%
Score:6.499m
Score/min:420
Accuracy (listed only):36.752%
HSR (listed only):27.357%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:1,190
Deaths:212
KDR:5.613
Accuracy:30.293% B**
HSR:31.597% A+
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.896% A++
HSR:24.173% B**
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% A
HSR:29.992% A+
Serpent VE92
A++
Kills:1,171
Deaths:296
KDR:3.956
Accuracy:27.613% B*
HSR:29.291% A++
VX6-7
A
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:30.999% A
HSR:25.322% B*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
Eidolon VE33
A+
Kills:1,015
Deaths:179
KDR:5.670
Accuracy:36.755% A+
HSR:34.089% B**
Deimos VA29
B**
Kills:987
Deaths:188
KDR:5.250
Accuracy:72.734% B**
HSR:19.554% B+
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
Eclipse VE3A
A
Kills:506
Deaths:77
KDR:6.571
Accuracy:32.614% A
HSR:24.308% B*
NSX Tanto
B++
Kills:448
Deaths:79
KDR:5.671
Accuracy:30.082% B++
HSR:30.134% B++
Solstice Burst
A+
Kills:311
Deaths:44
KDR:7.068
Accuracy:34.415% A+
HSR:19.293% D
Pandora VX25
A+
Kills:197
Deaths:37
KDR:5.324
Accuracy:51.581% A
HSR:21.320% A+
Kills:11,047
Deaths (as Engineer):2,258
Deaths (to Engineers):3,725
KDR:4.89238
Kill Difference:8,789
Playtime:120.439 hours
Usage:9%
Score:3.232m
Score/min:447
Accuracy (listed only):38.329%
HSR (listed only):25.331%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:2,860
Deaths:628
KDR:4.554
Accuracy:30.287% A
HSR:37.762% A*
Darkstar
A*
Kills:2,718
Deaths:761
KDR:3.572
Accuracy:29.645% B++
HSR:39.220% A*
H-V45
A*
Kills:2,501
Deaths:581
KDR:4.305
Accuracy:28.727% B**
HSR:36.106% A*
Terminus VX-9
A++
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:28.232% B+
HSR:40.557% A++
Eridani SX5
A*
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A*
MKV Suppressed
A*
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:32.943% A+
HSR:33.219% A*
Corvus VA55
A**
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.809% B**
HSR:40.120% A**
Pulsar VS1
M
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:27.669% B*
HSR:38.587% M
Sirius SX12
A*
Kills:1,161
Deaths:230
KDR:5.048
Accuracy:30.649% A
HSR:31.525% A*
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% A
HSR:35.428% M+
Deimos VA29
B**
Kills:987
Deaths:188
KDR:5.250
Accuracy:72.734% B**
HSR:19.554% B+
Equinox VE2 Burst
A
Kills:861
Deaths:149
KDR:5.779
Accuracy:34.211% A
HSR:38.792% A
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% A
HSR:31.316% A
NSX Tengu
A++
Kills:249
Deaths:51
KDR:4.882
Accuracy:44.590% A
HSR:32.530% A++
Pandora VX25
A+
Kills:197
Deaths:37
KDR:5.324
Accuracy:51.581% A
HSR:21.320% A+
Kills:19,759
Deaths (as Combat Medic):4,647
Deaths (to Combat Medics):2,771
KDR:4.25199
Kill Difference:15,112
Playtime:211.745 hours
Usage:16%
Score:5.308m
Score/min:418
Accuracy (listed only):36.986%
HSR (listed only):32.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,623
Deaths:476
KDR:5.511
Accuracy:41.596% B+
HSR:77.354% B*
NS-357 Underboss
A++
Kills:2,193
Deaths:975
KDR:2.249
Accuracy:41.814% B++
HSR:33.060% A++
NS-44 Commissioner
B++
Kills:1,634
Deaths:850
KDR:1.922
Accuracy:41.235% B++
HSR:27.050% B++
Eridani SX5
A*
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A*
NSX Daimyo
B*
Kills:1,177
Deaths:155
KDR:7.594
Accuracy:47.423% B*
HSR:94.902% C**
MKV Suppressed
A*
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:32.943% A+
HSR:33.219% A*
Sirius SX12
A*
Kills:1,161
Deaths:230
KDR:5.048
Accuracy:30.649% A
HSR:31.525% A*
XM98
B+
Kills:1,161
Deaths:233
KDR:4.983
Accuracy:40.174% B+
HSR:79.156% B+
V10
B+
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:42.551% C**
HSR:81.395% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% A
HSR:35.428% M+
Parallax VX3
B*
Kills:934
Deaths:83
KDR:11.253
Accuracy:44.551% B*
HSR:82.013% B+
Cerberus
A++
Kills:700
Deaths:268
KDR:2.612
Accuracy:33.786% B
HSR:37.429% A++
Phantom VA23
B**
Kills:562
Deaths:88
KDR:6.386
Accuracy:41.459% B**
HSR:33.096% B
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% A
HSR:31.316% A
NS-30 Vandal
B**
Kills:368
Deaths:52
KDR:7.077
Accuracy:39.090% B**
HSR:34.239% B**
Spiker
A++
Kills:312
Deaths:130
KDR:2.400
Accuracy:35.488% B*
HSR:34.295% A++
NSX Tengu
A++
Kills:249
Deaths:51
KDR:4.882
Accuracy:44.590% A
HSR:32.530% A++
Phaseshift VX-S
B++
Kills:226
Deaths:21
KDR:10.762
Accuracy:40.980% B++
HSR:74.336% C+
Artemis VX26
A++
Kills:167
Deaths:28
KDR:5.964
Accuracy:32.870% B**
HSR:34.731% A++
NS-AM7 Archer
A*
Kills:74
Deaths:39
KDR:1.897
Accuracy:55.939% C
HSR:36.487% A*
Kills:18,583
Deaths (as Infiltrator):4,631
Deaths (to Infiltrators):4,141
KDR:4.01274
Kill Difference:13,952
Playtime:142.357 hours
Usage:11%
Score:3.508m
Score/min:411
Accuracy (listed only):38.949%
HSR (listed only):47.838%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:382
Deaths:65
KDR:5.877
Accuracy:26.122% A+
HSR:30.367% A++
Blueshift VM5
M
Kills:316
Deaths:55
KDR:5.745
Accuracy:26.034% A+
HSR:34.177% M
Cosmos VM3
M**
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.787% B*
HSR:35.354% M**
Comet VM2
A++
Kills:78
Deaths:21
KDR:3.714
Accuracy:53.185% B**
HSR:7.692% A++
Quasar VM1
B**
Kills:70
Deaths:17
KDR:4.118
Accuracy:20.122% B**
HSR:21.429% B+
Comet VM2
S
Kills:59
Deaths:18
KDR:3.278
Accuracy:56.278% B**
HSR:22.034% S
Kills:1,004
Deaths (as MAX Suit):100
Deaths (to MAX Suits):949
KDR:10.04
Kill Difference:904
Playtime:9.731 hours
Usage:1%
Score:0.295m
Score/min:506
Accuracy (listed only):33.588%
HSR (listed only):25.175%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,801
V. Kills:111 N/A
Deaths:228
KDR:7.899
Accuracy:45.896% B++
KPH:116.600 A*
VKPH:7.200 A++
Maelstrom Turbo Laser
A*
Kills:1,621
V. Kills:1,000 162%
Deaths:309
KDR:5.246
Accuracy:32.278% C*
KPH:39.200 A*
VKPH:24.200 A*
Dual Photon Pods
M++
Kills:1,615
V. Kills:295 N/A
Deaths:56
KDR:28.839
Accuracy:63.194% A
KPH:242.400 M++
VKPH:44.300 A*
Saron Laser Cannon
A++
Kills:1,182
V. Kills:844 140%
Deaths:296
KDR:3.993
Accuracy:30.929% C+
KPH:29.500 A++
VKPH:21 A++
Hornet Missiles
A+
Kills:959
V. Kills:272 351%
Deaths:47
KDR:20.404
Accuracy:72.205% B**
KPH:158.900 A+
VKPH:45.100 C*
Antares LC
M*
Kills:396
V. Kills:194 203%
Deaths:23
KDR:17.217
Accuracy:32.822% C++
KPH:59.600 M*
VKPH:29.200 A++
Kills:7,574 (5,000 + 0)
Deaths:959
KDR:7.898
VKDR:2.832
Vehicle Kills:2,716
Kill Difference:6,615
Playtime:116.251 hours
Usage:9%
Score:2.400m
Score/min:344
Piloting Accuracy:32.822%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:277
V. Kills:255 108%
Deaths:34
KDR:8.147
Accuracy:25.074% D*
KPH:32.800 C+
VKPH:30.200 B
L-24R Spur
A+
Kills:141
V. Kills:4 N/A
Deaths:3
KDR:47
Accuracy:43.051% B+
KPH:63.400 A+
VKPH:1.800 C
L105 Zephyr
A**
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:59.358% A*
KPH:110.600 A**
VKPH:19.400 A
Kills:475 (141 + 334)
Deaths:40
KDR:11.875
VKDR:6.725
Vehicle Kills:269
Kill Difference:435
Playtime:11.187 hours
Usage:1%
Score:0.231m
Score/min:343
Piloting Accuracy:43.051%
Gunner Accuracy:59.358%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:96
V. Kills:13 N/A
Deaths:9
KDR:10.667
Accuracy:55.225% A++
KPH:140.100 S
VKPH:19 M+
Kills:96 (96 + 0)
Deaths:9
KDR:10.667
VKDR:1.444
Vehicle Kills:13
Kill Difference:87
Playtime:0.686 hours
Usage:0%
Score:0.032m
Score/min:783
Driving Accuracy:55.225%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:1,116
V. Kills:103 N/A
Deaths:56
KDR:19.929
Accuracy:63.836% A+
KPH:88 A**
VKPH:8.100 C*
Supernova FPC
A*
Kills:835
V. Kills:407 205%
Deaths:71
KDR:11.761
Accuracy:54.909% C*
KPH:42.800 A*
VKPH:20.800 A
Supernova PC
S
Kills:335
V. Kills:51 N/A
Deaths:17
KDR:19.706
Accuracy:61.263% A
KPH:67.400 S
VKPH:10.300 B++
Saron HRB
A++
Kills:295
V. Kills:173 170%
Deaths:18
KDR:16.389
Accuracy:54.895% A
KPH:43.300 A++
VKPH:25.400 A
E540 Halberd
A++
Kills:243
V. Kills:116 208%
Deaths:15
KDR:16.200
Accuracy:57.103% B**
KPH:49.700 A++
VKPH:23.700 B**
Proton II PPA
M**
Kills:151
V. Kills:10 N/A
Deaths:5
KDR:30.200
Accuracy:40.423% M
KPH:160.600 M**
VKPH:10.600 M**
Kills:2,975 (2,286 + 689)
Deaths:182
KDR:16.346
VKDR:4.725
Vehicle Kills:860
Kill Difference:2,793
Playtime:49.827 hours
Usage:4%
Score:1.046m
Score/min:350
Driving Accuracy:61.263%
Gunner Accuracy:40.423%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:147
V. Kills:5 N/A
Deaths:6
KDR:24.500
Accuracy:49.418% A+
KPH:198.100 A*
VKPH:6.700 C++
M40 Fury-H
A**
Kills:112
V. Kills:13 N/A
Deaths:9
KDR:12.444
Accuracy:43.611% C++
KPH:204.200 A**
VKPH:23.700 B++
Saron HRB-H
A**
Kills:96
V. Kills:55 171%
Deaths:8
KDR:12
Accuracy:62.608% B*
KPH:82.700 A**
VKPH:47.400 A*
Kills:355 (0 + 355)
Deaths:23
KDR:15.435
VKDR:3.174
Vehicle Kills:73
Kill Difference:332
Playtime:2.452 hours
Usage:0%
Score:0.081m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:62.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:129
V. Kills:31 403%
Deaths:12
KDR:10.750
Accuracy:54.564% A++
KPH:71 S
VKPH:17.100 A**
M40 Fury
A++
Kills:126
V. Kills:14 N/A
Deaths:10
KDR:12.600
Accuracy:49.162% A+
KPH:91.400 A++
VKPH:10.200 C*
M40 Fury
A
Kills:108
V. Kills:22 470%
Deaths:3
KDR:36
Accuracy:47.815% A
KPH:86.800 A
VKPH:17.700 B**
M20 Basilisk
N/A
Kills:50
V. Kills:12 385%
Deaths:4
KDR:12.500
Accuracy:59.333% N/A
KPH:53.200 N/A
VKPH:12.800 N/A
Kills:413 (0 + 413)
Deaths:29
KDR:14.241
VKDR:2.724
Vehicle Kills:79
Kill Difference:384
Playtime:5.380 hours
Usage:0%
Score:0.142m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:59.333%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:282
V. Kills:9 N/A
Deaths:47
KDR:6
Accuracy:49.007% B*
KPH:84.600 B**
VKPH:2.700 B+
Kills:282 (282 + 0)
Deaths:47
KDR:6
VKDR:0.191
Vehicle Kills:9
Kill Difference:235
Playtime:3.334 hours
Usage:0%
Score:0.035m
Score/min:176
Driving Accuracy:49.007%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
N/A
Kills:50
V. Kills:29 167%
Deaths:4
KDR:12.500
Accuracy:38.164% N/A
KPH:26.600 N/A
VKPH:15.400 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:7.250
Vehicle Kills:29
Kill Difference:46
Playtime:1.883 hours
Usage:0%
Score:0.022m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:38.164%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 23,37223,2394,3765.311B++1.1028.461%B+38.758%B**122.4A++N/A307189.9h9.3B*32.6B++
Orion VS54 6,8266,7911,2945.248A**1.0328.066%A+37.314%A++114.1M**N/A31759.5h9A32B+
NS-15M2 4,9404,9177236.801M2.5930.511%A39.353%A++123.5M++N/A28439.8h8.7A28.5B*
SVA-88 2,9752,9607094.175A0.0426.857%B++35.338%A+107.6A**N/A29127.5h9B**33.5B++
NS-11A 2,8832,8606284.554M0.3430.287%A37.762%A*90.2M++N/A20731.7h9.7A+31.9B**
Darkstar 2,7502,7187613.572A++0.6429.645%B++39.22%A*83.6A++1B++18832.5h11.2B++37.7B++
Ghost 2,6262,6234765.511B*1.3041.596%B+77.354%B*89.8A**N/A25129.2h1.8B*4.2B*
H-V45 2,5312,5015814.305A++0.0928.727%B**36.106%A*87.8M+1.1A*23828.5h9.7A33.6B**
NS-357 Underboss 2,1972,1939752.249A1.9641.814%B++33.06%A++82.1A+N/A20826.7h3.3B**7.9B++
Light PPA 1,9121,8012287.899B+3.6945.896%B++N/A116.9A*7.2A++33515.4h8.3B++18.2B++
NS-44 Commissioner 1,6391,6348501.922B**2.2941.235%B++27.05%B++96.1MN/A26617h2.8B**6.9B*
Maelstrom Turbo Laser 2,6211,6213095.246B**1.0332.278%C*2.961%C*39.2A*24.2A*29141.4h52.5B*162.8B*
Dual Photon Pods 1,9101,6155628.839M*24.6363.194%A1.3%C+241M++44A*8616.7h12.2B**19.3B**
Terminus VX-9 1,4831,4724223.488A0.7328.232%B+40.557%A++80A++N/A19618.4h9.5B**33.7B*
Force-Blade 1,3191,29623,5390.055B**4.1610.202%F2.469%D1.2BN/A31065h1.6B*15.6C
Flare VE6 1,2911,2853833.355A++0.8625.996%B++30.817%B**105.3MN/A30012.2h8.5B*32.7B++
NS Decimator 1,8001,2313473.548M++0.6757.632%C2.924%B+45.9B++21.2B+24626.8h3.8B++6.6B+
Pulsar LSW 1,2001,1973683.253A+0.9624.806%B+23.81%C+102.3A**N/A32311.7h9.8B*39.3B++
Pulsar C 1,1961,1902125.613M+1.4030.293%B**31.597%A+79.9A*N/A22814.9h8.6B**28.3B++
Eridani SX5 1,1901,1873643.261A*0.9528.538%B+33.193%A*91.3A**N/A28613h9.2B*32.3B++
VX29 Polaris 1,1881,1823683.212A+1.0025.25%B25.635%B+103.7A**N/A28411.4h9.6B**38.1B+
Saron Laser Cannon 2,0261,1822963.993B++0.2230.929%C+1.354%D29.5A++21A++26140.1h72.3B*233.7B*
NS-11C 1,1901,1791657.145S2.9332.896%A++24.173%B**137.1S1.3M5158.6h10.7B*32.4B*
Zenith VX-5 1,1961,1772265.208M**0.9931.047%A29.992%A+105.1M++1.7M*25011.2h11B++35.6B++
NSX Daimyo 1,1771,1771557.594A+3.3847.423%B*94.902%C**111A*N/A24410.6h2.1B++4.5B++
Serpent VE92 1,1811,1712963.956M0.2627.613%B*29.291%A++77A**N/A20515.2h9.7B**35.2B++
MKV Suppressed 1,1781,1681965.959S1.7532.943%A+33.219%A*103.4M*N/A25211.3h11B++33.4B++
VX6-7 1,1821,1651896.164M**1.9530.999%A25.322%B*88.9A*1.3A*21713.1h10B*32.3B*
Corvus VA55 1,1771,1643003.88M++0.3329.809%B**40.12%A**85.6M*1A+19813.6h8.4A+28.2B**
Pulsar VS1 1,1621,1613383.435M0.7827.669%B*38.587%M92.1SN/A28612.6h8.8A++31.9A
Sirius SX12 1,1641,1612305.048M**0.8330.649%A31.525%A*102.7M**N/A26811.3h9.8A31.8B*
Ursa 1,1661,1612344.962S0.7532.015%A++37.64%A*113.8M++N/A26710.2h7.8A24.2B*
XM98 1,1681,1612334.983A+0.7740.174%B+79.156%B+71.7M++N/A16816.2h1.9B**4.7B*
V10 1,1641,1611269.214A**5.0042.551%C**81.395%B+88.6MN/A21013.1h1.8B*4.3B++
Solstice VE3 1,1671,1544302.684M+1.5328.391%B**23.05%B+41.7A+N/A16027.7h10.6B*37.3B+
NS-7 PDW 1,1501,1462095.483S1.2730.976%A35.428%M+97.1M**N/A24611.8h10.2B**33B*
Supernova VPC 1,2191,1165619.929B*15.7263.836%A+1.792%C*87.9A**8.1C*25112.7h2.1A3.3A
Eidolon VE33 1,0261,0151795.67S1.4636.755%A+34.089%B**98.5S1.1A23810.3h5.5A15B**
Deimos VA29 9949871885.25M**1.0472.734%B**19.554%B+128.2M*N/A3897.7h2.1B+2.9B+
Hornet Missiles 1,2319594720.404M++16.1972.205%B**2.607%B**159.8A+45.3C**6496h5.5B++7.7B**
Parallax VX3 9359348311.253A**7.0444.551%B*82.013%B+112.5SN/A3378.3h1.7B*3.9B*
Equinox VE2 Burst 8788611495.779A**1.5734.211%A38.792%A116.4M+2.3S2677.4h10.4B*30.4B*
Supernova FPC 1,2428357111.761B**7.5554.909%C*2.874%C*42.8A*20.9A37319.5h4B*7.3B*
VE-H Maw 7257191106.536M**2.3238.728%A**32.545%B++141M++1.2B*3695.1h9.1B++23.6B*
Cerberus 7047002682.612A+1.6033.786%B37.429%A++52.6B+N/A12013.3h4.5B**13.2B*
Phantom VA23 565562886.386B**2.1741.459%B**33.096%B95.3MN/A2185.9h3.4B**8.1B*
Frag Grenade 5525501550N/A545.7947.907%BN/A500C+1.8D*17111.1h3.3B+6.9B+
Thanatos VE70 5485471364.022M**0.1958.85%A*17.185%C*121.6SN/A3734.5h3.8B*6.4B**
S1 7905322552.086A**2.1355.809%C+2.256%C35.7B*17.3B++29214.9h5.1B*9.1B+
Eclipse VE3A 511506776.571A*2.3632.614%A24.308%B*133.2M**1.3B**3313.8h10.3B++31.6B*
NSX Tanto 455448795.671S1.4630.082%B++30.134%B++95.3M1.5A*2294.7h10.8B+35.8B+
Antares LC 5903962317.217S13.0032.822%C++1.01%D60M*29.4A++3976.6h53.9B*164.4B*
Blueshift VM5 386382655.877A+1.6626.122%A+30.367%A++61.6A++N/A1746.2h13.8B++52.7B*
Skorpios 382380576.667M*2.4532.332%A31.316%A126.7M**N/A2793h9.7B++30.1B**
NS-30 Vandal 368368527.077M++2.8639.09%B**34.239%B**111.5M*N/A3343.3h4.6B*11.7B*
C-4 4553561532.327B++1.8928.911%B++N/A62.5C17.4D4445.7h1.1B*3.9B++
Supernova PC 3863351719.706A++15.4961.263%A1.791%C-67S10.2B+2625h3A4.9A+
Blueshift VM5 324316555.745A+1.5326.034%A+34.177%M60.8A++1.5A*1875.2h14B+53.7B*
Spiker 3153121302.4A+1.8135.488%B*34.295%A++53.8B++N/A1365.8h6.5B++18.3B*
Solstice Burst 312311447.068S2.8534.415%A+19.293%D194.4SN/A4611.6h10B**29.1B**
Saron HRB 4682951816.389A**12.1854.895%AN/A43.4A++25.4A4066.8h17.4B*31.8B**
S12 Renegade 291282476B+1.7949.007%B*4.61%C+85.5B**2.7B+1763.3h2.8B+5.7B++
C150 Dalton 532277348.147B3.9325.074%D*1.444%B++33C+30.4B+3908.4h3.4B++13.4C+
NSX Tengu 249249514.882M**0.6744.59%A32.53%A++108.3M++N/A2822.3h9.7B*21.8B*
E540 Halberd 3592431516.2B++11.9957.103%B**2.058%C49.6A++23.7B**4894.9h5B++8.8B**
Phaseshift VX-S 2262262110.762M6.5540.98%B++74.336%C+75.3M+N/A1843h2.3B+5.7B+
Pandora VX25 199197375.324S1.1151.581%A21.32%A+123.1M**1.3A+3711.6h4.2B8.2B++
Lasher X2 173172622.774M+1.4437.035%A++4.07%C+71.7A*N/A2812.4h19.2C*51.8B++
Artemis VX26 170167285.964M**1.7532.87%B**34.731%A++98.2M*1.8S3381.7h8.5A25.9B**
Proton II PPA 161151530.2B**25.9940.423%M3.311%A167.8M**11.1M**5180.9h7.5B++18.5A
Proton II PPA-H 152147624.5B**20.2949.418%A+N/A210A**7.1C*4770.7h7.2B*14.6B**
L-24R Spur 145141347U42.7943.051%B+1.418%D64.1A+1.8C1372.2h20.2B47B+
Nemesis VSH9 214131532.472M++1.7465.076%B3.817%B++27.3B**17.3B**2504.8h6.2B*9.6B**
M12 Kobalt 136131432.75C*28.5427.45%B**22.901%A262M10A+5670.5h11.9B*43.4B**
M20 Basilisk 1601291210.75M**6.5454.564%A++6.202%C++71.7S17.2A**3921.8h48.8A89.3A
Lancer VS22 210128225.818S1.6049.227%FN/A32A**20.5A2794h7.7B*15.7B++
NSX-P Naginata 1291281012.8S8.5928.885%B**33.594%B+142.2M**1.1C+5720.9h8.7A30.3B**
M40 Fury 1401261012.6B**8.3949.162%A+N/A90A++10C++5251.4h9.5B*19.4B**
M40 Fury-H 125112912.444C+8.2343.611%C++2.679%A++224M+26B*5220.5h5.8B+13.2B++
M40 Fury 130108336M**31.7947.815%AN/A90A18.3B**4821.2h10.2B+21.4B*
Cosmos VM3 10099244.125A0.0919.787%B*35.354%M**49.5A++N/A1662h11.8B++59.8B++
Saron HRB-H 15196812A+7.7962.608%B*N/A80A**45.8A++6121.2h15.2B**24.2B**
C75 Viper 10996910.667A+6.4555.225%A++N/A137.1S18.6M+7820.7h5.6A+10.2A
Tank Mine 13085214.048B*0.1789.548%SN/A121.4B+64.3C++11790.7h3.7F**4.2A
MANA Anti-Personnel Turret 8584273.111N/A1.1029.87%UN/A840U10U2354600.1h14.8T*49.6T*
Spear Anti-Vehicle Phalanx Turret 11881516.2A+11.9970.087%M1.235%D**135S61.7M**11470.6h5B**7.1A
Comet VM2 8678213.714M*0.5053.185%B**7.692%A++32.5M**3.3C-2252.4h12.8B**24.2B*
Rocklet Rifle 12574511.451A+2.7634.48%F--N/A20.6D14.2D-2303.6h28.7B++83.3C+
NS-AM7 Archer 8374391.897M*2.3255.939%C36.487%A*20M+2.4C+1283.7h7.4B**13.3B**
Quasar VM1 7070174.118A++0.1020.122%B**21.429%B+53.8M+N/A3971.3h9.9A+49.3B+
Comet VM2 6859183.278M0.9456.278%B**22.034%S28.1M+4.3C1472.1h16.9B*30B**
L105 Zephyr 6757319A14.7959.358%A*N/A114M20A4710.5h3.9A+6.6A+
M60-A Bulldog 615168.5B+4.2936.822%C+1.961%C++42.5C**8.3B+2711.2h3.9A+10.5B*
M20 Basilisk 6250412.5S8.2959.333%A*6%C++55.6M+13.3B++3420.9h65.9B**111A
M20 Wyvern 7950412.5B**8.2938.164%C++4%C+26.3C++15.3C++1941.9h77.3C++202.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter165,9343.3h
Restoration Kit1579774.4h
Nano-Armor Kit117188,47114.2h
Spawn Beacon72,5683.2h
Nanite Revive Grenade01,4030.4h
Medical Applicator169143,68910.7h
Ammunition Package67270.3h
Medical Kit3,57624,53991.3h
Anti-Infantry MANA Turret22660.3h
Nano-Repair Grenade0910h
Recon Detection Device12270.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 1.27s on queries, 0.58s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.