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Harbinger EssingpowerVS[MEDK] EssingpowerVS
VS BR 89

KDR: 4.46

Score: 46.9m

Last Seen: Oct 13th, 2019 12:10 PM
- OFFLINE - 74.2 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 29
Level Progress (to 90): 16%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Ghost NS-357 Underboss SVA-88 H-V45 Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,415,026 MLG Score: 7526
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.947%36.342%108845117195,5425.3462-0.888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.948%1.667A++2.306A*-0.798D-HEAD ++ (~21.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.598B+8.80.377C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.957%1.522%854412126,96499726376.97796264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.185%-0.285C-0.058C+0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.394B34.20.36C**63.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.237%1.587%822312133,6559219323.96421392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.741%1.687A++-0.372C--0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*30.764B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.249%2.004%4951212041,9967238542.75691233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.32%1.362A-0.581D0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.784B++130.67B+12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.951%81.598%4957120910,6402284244.65646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.348%1.281A0.919B*-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.80.42B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.173%23.658%495412123,8001751172.16895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.763%1.389A1.046B**-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.609B+2.90.382C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 29
46.9m156.3%572 (34.3k)488 (29.3k)4.45777139,80931,3634.6657289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12161607928.83%33.3%96003:0447

15% Combat Medic11% Engineer42% Heavy Assault11% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 7:00 PMNov 24th, 2015 11:54 AMOct 14th, 2019 9:54 PM (1d) (PST)Oct 13th, 2019 8:55 AM (3d) (PST)Oct 13th, 2019 8:10 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1412788631.4550.3260.4852.4050.0847526

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,44216,67751,765872029144529,289

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1601.5h/66.7d 6,522 46,556 37,564 231.1k 1,723 5,324 8,063 109.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:31,726
Deaths:5,831
KDR:5.441
Accuracy:29.292% B++
HSR:39.438% B**
Orion VS54
A++
Kills:7,254
Deaths:1,392
KDR:5.211
Accuracy:28.301% A+
HSR:37.524% A++
NS-15M2
A++
Kills:5,310
Deaths:772
KDR:6.878
Accuracy:30.809% A
HSR:39.567% A++
SVA-88
A
Kills:3,005
Deaths:717
KDR:4.191
Accuracy:26.929% B++
HSR:35.374% A
Flare VE6
B*
Kills:1,285
Deaths:383
KDR:3.355
Accuracy:25.996% B+
HSR:30.817% B*
Pulsar LSW
C**
Kills:1,197
Deaths:368
KDR:3.253
Accuracy:24.806% C**
HSR:23.810% C+
VX29 Polaris
B
Kills:1,182
Deaths:368
KDR:3.212
Accuracy:25.250% B
HSR:25.635% B
Ursa
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.015% A++
HSR:37.640% A++
VE-H Maw
A*
Kills:778
Deaths:127
KDR:6.126
Accuracy:38.049% A*
HSR:33.291% B*
NSX-P Naginata
A*
Kills:696
Deaths:101
KDR:6.891
Accuracy:32.854% A*
HSR:39.943% A+
Kills:53,594
Deaths (as Heavy Assault):10,293
Deaths (to Heavy Assaults):9,096
KDR:5.20684
Kill Difference:43,301
Playtime:671.481 hours
Usage:42%
Score:20.573m
Score/min:511
Accuracy (listed only):29.430%
HSR (listed only):34.304%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:2,469
Deaths:375
KDR:6.584
Accuracy:31.064% A
HSR:26.610% B*
Serpent VE92
A+
Kills:1,455
Deaths:334
KDR:4.356
Accuracy:28.350% B**
HSR:29.003% A+
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B+
Zenith VX-5
A
Kills:1,204
Deaths:229
KDR:5.258
Accuracy:31.186% B**
HSR:30.067% A
Solstice SF
M+
Kills:1,199
Deaths:210
KDR:5.710
Accuracy:31.160% A
HSR:34.445% M+
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
Solstice Burst
A++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:35.681% A++
HSR:25.190% C++
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
VE-C Horizon
A
Kills:1,173
Deaths:162
KDR:7.241
Accuracy:42.889% A
HSR:32.737% A
NSX Tanto
A
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A+
HSR:33.191% A*
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% B**
HSR:31.497% A*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
VE-S Canis
M
Kills:1,095
Deaths:206
KDR:5.316
Accuracy:32.788% B*
HSR:42.557% M
Pandora VX25
A
Kills:1,086
Deaths:271
KDR:4.007
Accuracy:52.719% A
HSR:19.890% B**
Phobos VX86
M++
Kills:910
Deaths:158
KDR:5.759
Accuracy:60.481% C++
HSR:35.934% M++
NSX Tengu
A+
Kills:779
Deaths:122
KDR:6.385
Accuracy:47.286% A+
HSR:23.235% B
Eclipse VE3A
A
Kills:737
Deaths:126
KDR:5.849
Accuracy:32.061% A
HSR:25.509% B**
Thanatos VE70
A*
Kills:560
Deaths:140
KDR:4
Accuracy:59.197% A*
HSR:18.036% B
NS Baron G5
A*
Kills:464
Deaths:55
KDR:8.436
Accuracy:65.487% A*
HSR:24.569% A*
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% B**
HSR:31.316% A
NSX-P Tanto
A+
Kills:58
Deaths:18
KDR:3.222
Accuracy:33.759% A+
HSR:29.310% B+
Kills:25,415
Deaths (as Light Assault):4,864
Deaths (to Light Assaults):6,631
KDR:5.22512
Kill Difference:20,551
Playtime:310.726 hours
Usage:19%
Score:8.879m
Score/min:476
Accuracy (listed only):38.899%
HSR (listed only):28.961%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:2,962
Deaths:644
KDR:4.599
Accuracy:29.190% B**
HSR:35.685% A++
Darkstar
A*
Kills:2,958
Deaths:826
KDR:3.581
Accuracy:29.865% B+
HSR:39.114% A*
NS-11A
A*
Kills:2,860
Deaths:629
KDR:4.547
Accuracy:30.297% B**
HSR:37.762% A*
Terminus VX-9
A++
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:28.232% B+
HSR:40.557% A++
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B+
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
Equinox VE2 Burst
A
Kills:1,174
Deaths:194
KDR:6.052
Accuracy:34.203% A
HSR:36.968% B**
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A+
HSR:33.191% A*
Corvus VA55
A**
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.809% B**
HSR:40.120% A**
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% B**
HSR:31.497% A*
Pulsar VS1
A**
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:27.669% B*
HSR:38.587% A**
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
VE-S Canis
M
Kills:1,095
Deaths:206
KDR:5.316
Accuracy:32.788% B*
HSR:42.557% M
Pandora VX25
A
Kills:1,086
Deaths:271
KDR:4.007
Accuracy:52.719% A
HSR:19.890% B**
Phobos VX86
M++
Kills:910
Deaths:158
KDR:5.759
Accuracy:60.481% C++
HSR:35.934% M++
NSX Tengu
A+
Kills:779
Deaths:122
KDR:6.385
Accuracy:47.286% A+
HSR:23.235% B
Thanatos VE70
A*
Kills:560
Deaths:140
KDR:4
Accuracy:59.197% A*
HSR:18.036% B
NS Baron G5
A*
Kills:464
Deaths:55
KDR:8.436
Accuracy:65.487% A*
HSR:24.569% A*
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% B**
HSR:31.316% A
CME
A+
Kills:183
Deaths:32
KDR:5.719
Accuracy:34.396% A+
HSR:32.240% A
Kills:25,116
Deaths (as Combat Medic):5,650
Deaths (to Combat Medics):3,448
KDR:4.44531
Kill Difference:19,466
Playtime:246.297 hours
Usage:15%
Score:6.653m
Score/min:450
Accuracy (listed only):39.397%
HSR (listed only):32.519%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:2,469
Deaths:375
KDR:6.584
Accuracy:31.064% A
HSR:26.610% B*
Serpent VE92
A+
Kills:1,455
Deaths:334
KDR:4.356
Accuracy:28.350% B**
HSR:29.003% A+
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B+
Zenith VX-5
A
Kills:1,204
Deaths:229
KDR:5.258
Accuracy:31.186% B**
HSR:30.067% A
Solstice SF
M+
Kills:1,199
Deaths:210
KDR:5.710
Accuracy:31.160% A
HSR:34.445% M+
Solstice Burst
A++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:35.681% A++
HSR:25.190% C++
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
Eidolon VE33
A+
Kills:1,175
Deaths:198
KDR:5.934
Accuracy:37.107% A+
HSR:35.234% A
VE-C Horizon
A
Kills:1,173
Deaths:162
KDR:7.241
Accuracy:42.889% A
HSR:32.737% A
NSX Tanto
A
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
Pandora VX25
A
Kills:1,086
Deaths:271
KDR:4.007
Accuracy:52.719% A
HSR:19.890% B**
Phobos VX86
M++
Kills:910
Deaths:158
KDR:5.759
Accuracy:60.481% C++
HSR:35.934% M++
VE-LR Obelisk
A*
Kills:802
Deaths:130
KDR:6.169
Accuracy:44.766% A*
HSR:44.638% A+
Eclipse VE3A
A
Kills:737
Deaths:126
KDR:5.849
Accuracy:32.061% A
HSR:25.509% B**
Thanatos VE70
A*
Kills:560
Deaths:140
KDR:4
Accuracy:59.197% A*
HSR:18.036% B
NS Baron G5
A*
Kills:464
Deaths:55
KDR:8.436
Accuracy:65.487% A*
HSR:24.569% A*
NSX-P Tanto
A+
Kills:58
Deaths:18
KDR:3.222
Accuracy:33.759% A+
HSR:29.310% B+
Kills:20,474
Deaths (as Engineer):3,808
Deaths (to Engineers):4,429
KDR:5.37658
Kill Difference:16,666
Playtime:176.931 hours
Usage:11%
Score:5.509m
Score/min:519
Accuracy (listed only):41.051%
HSR (listed only):28.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,102
Deaths:646
KDR:6.350
Accuracy:42.991% B++
HSR:78.060% B*
NS-357 Underboss
A++
Kills:3,262
Deaths:1,434
KDR:2.275
Accuracy:42.608% B++
HSR:35.530% A++
NS-44 Commissioner
B++
Kills:1,657
Deaths:871
KDR:1.902
Accuracy:41.098% B+
HSR:27.097% B++
NSX Daimyo
B*
Kills:1,207
Deaths:158
KDR:7.639
Accuracy:47.350% B*
HSR:94.946% C**
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A+
HSR:33.191% A*
Cerberus
A++
Kills:1,166
Deaths:451
KDR:2.585
Accuracy:35.141% B+
HSR:40.223% A++
Parallax VX3
B*
Kills:1,164
Deaths:111
KDR:10.487
Accuracy:44.962% B*
HSR:80.756% B+
Phaseshift VX-S
A+
Kills:1,164
Deaths:100
KDR:11.640
Accuracy:47.759% A+
HSR:84.192% B++
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% B**
HSR:31.497% A*
XM98
B+
Kills:1,161
Deaths:233
KDR:4.983
Accuracy:40.174% B+
HSR:79.156% B+
V10
B+
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:42.551% C**
HSR:81.395% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
VE-S Canis
M
Kills:1,095
Deaths:206
KDR:5.316
Accuracy:32.788% B*
HSR:42.557% M
NSX Tengu
A+
Kills:779
Deaths:122
KDR:6.385
Accuracy:47.286% A+
HSR:23.235% B
Parsec VX3-A
B
Kills:681
Deaths:52
KDR:13.096
Accuracy:44.605% B
HSR:80.764% C**
Phantom VA23
B**
Kills:643
Deaths:103
KDR:6.243
Accuracy:41.153% B**
HSR:32.815% B
Spiker
A+
Kills:515
Deaths:197
KDR:2.614
Accuracy:36.474% B*
HSR:32.621% A+
NS-44L Blackhand
B+
Kills:490
Deaths:105
KDR:4.667
Accuracy:45.203% B+
HSR:48.776% B+
NS-30 Vandal
B**
Kills:430
Deaths:55
KDR:7.818
Accuracy:39.334% B**
HSR:36.744% B**
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% B**
HSR:31.316% A
NSX Tomoe
M
Kills:310
Deaths:60
KDR:5.167
Accuracy:28.838% C+
HSR:64.839% M
Artemis VX26
A++
Kills:169
Deaths:29
KDR:5.828
Accuracy:33.090% B**
HSR:35.503% A++
NS-AM7 Archer
A*
Kills:91
Deaths:52
KDR:1.750
Accuracy:54.284% D
HSR:35.165% A*
Kills:26,291
Deaths (as Infiltrator):6,167
Deaths (to Infiltrators):5,182
KDR:4.26317
Kill Difference:20,124
Playtime:182.540 hours
Usage:11%
Score:4.923m
Score/min:449
Accuracy (listed only):39.296%
HSR (listed only):49.958%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:495
Deaths:87
KDR:5.690
Accuracy:26.666% A+
HSR:29.091% A+
Blueshift VM5
A*
Kills:440
Deaths:77
KDR:5.714
Accuracy:26.637% A+
HSR:32.273% A*
Cosmos VM3
M**
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.787% B+
HSR:35.354% M**
Comet VM2
A*
Kills:81
Deaths:24
KDR:3.375
Accuracy:53.246% B**
HSR:8.642% A*
Quasar VM1
B*
Kills:70
Deaths:17
KDR:4.118
Accuracy:20.122% B*
HSR:21.429% B+
Comet VM2
S
Kills:64
Deaths:21
KDR:3.048
Accuracy:56.173% B**
HSR:20.313% S
Kills:1,249
Deaths (as MAX Suit):125
Deaths (to MAX Suits):1,114
KDR:9.992
Kill Difference:1,124
Playtime:11.698 hours
Usage:1%
Score:0.369m
Score/min:526
Accuracy (listed only):33.772%
HSR (listed only):24.517%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A++
Kills:1,921
V. Kills:1,163 165%
Deaths:332
KDR:5.786
Accuracy:33.342% B+
KPH:42.700 A++
VKPH:25.900 A++
Light PPA
A*
Kills:1,921
V. Kills:118 N/A
Deaths:234
KDR:8.209
Accuracy:45.817% B++
KPH:115.100 A*
VKPH:7.100 A+
Dual Photon Pods
M++
Kills:1,625
V. Kills:295 N/A
Deaths:56
KDR:29.018
Accuracy:63.230% A
KPH:238.700 M++
VKPH:43.300 A*
Saron Laser Cannon
A*
Kills:1,497
V. Kills:1,016 147%
Deaths:314
KDR:4.768
Accuracy:32.464% C++
KPH:32.800 A++
VKPH:22.300 A*
Antares LC
M*
Kills:1,073
V. Kills:550 195%
Deaths:37
KDR:29
Accuracy:36.145% B++
KPH:65.700 M*
VKPH:33.700 A*
Hornet Missiles
A+
Kills:1,018
V. Kills:305 333%
Deaths:48
KDR:21.208
Accuracy:71.378% B**
KPH:157.600 A+
VKPH:47.200 B
Kills:9,055 (6,412 + 0)
Deaths:1,021
KDR:8.869
VKDR:3.376
Vehicle Kills:3,447
Kill Difference:8,034
Playtime:136.909 hours
Usage:9%
Score:3.118m
Score/min:380
Piloting Accuracy:36.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:352
V. Kills:297 118%
Deaths:34
KDR:10.353
Accuracy:25.297% D**
KPH:38.100 C++
VKPH:32.100 B+
L-24R Spur
B**
Kills:276
V. Kills:8 N/A
Deaths:6
KDR:46
Accuracy:43.786% B+
KPH:58.800 B**
VKPH:1.700 C
L105 Zephyr
A*
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:58.128% A++
KPH:107.900 A*
VKPH:18.900 A
Kills:685 (276 + 409)
Deaths:43
KDR:15.930
VKDR:7.326
Vehicle Kills:315
Kill Difference:642
Playtime:14.473 hours
Usage:1%
Score:0.276m
Score/min:318
Piloting Accuracy:43.786%
Gunner Accuracy:58.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:96
V. Kills:13 N/A
Deaths:9
KDR:10.667
Accuracy:55.225% A+
KPH:140.100 S
VKPH:19 A*
Kills:96 (96 + 0)
Deaths:9
KDR:10.667
VKDR:1.444
Vehicle Kills:13
Kill Difference:87
Playtime:0.686 hours
Usage:0%
Score:0.034m
Score/min:832
Driving Accuracy:55.225%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:1,270
V. Kills:260 487%
Deaths:29
KDR:43.793
Accuracy:59.624% B**
KPH:80.900 S
VKPH:16.600 A*
Supernova FPC
A**
Kills:1,260
V. Kills:551 228%
Deaths:75
KDR:16.800
Accuracy:56.725% B
KPH:53.500 A**
VKPH:23.400 A+
Supernova VPC
A*
Kills:1,125
V. Kills:104 N/A
Deaths:57
KDR:19.737
Accuracy:63.658% A+
KPH:86.900 A*
VKPH:8 C+
Saron HRB
A*
Kills:327
V. Kills:187 174%
Deaths:18
KDR:18.167
Accuracy:55.750% A
KPH:45.300 A*
VKPH:25.900 A
E540 Halberd
A++
Kills:287
V. Kills:131 217%
Deaths:16
KDR:17.938
Accuracy:57.218% A
KPH:51.100 A++
VKPH:23.300 A
Proton II PPA
S
Kills:155
V. Kills:11 N/A
Deaths:5
KDR:31
Accuracy:40.708% M
KPH:164.100 M**
VKPH:11.600 S
Kills:4,424 (3,655 + 769)
Deaths:200
KDR:22.120
VKDR:6.220
Vehicle Kills:1,244
Kill Difference:4,224
Playtime:65.989 hours
Usage:4%
Score:1.460m
Score/min:369
Driving Accuracy:63.658%
Gunner Accuracy:40.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:172
V. Kills:5 N/A
Deaths:6
KDR:28.667
Accuracy:49.151% A
KPH:201.300 A**
VKPH:5.900 C+
M40 Fury-H
M
Kills:112
V. Kills:13 N/A
Deaths:9
KDR:12.444
Accuracy:43.611% C++
KPH:204.200 M
VKPH:23.700 B+
Saron HRB-H
M+
Kills:98
V. Kills:55 175%
Deaths:8
KDR:12.250
Accuracy:62.479% B*
KPH:83.700 M+
VKPH:47 A*
Kills:382 (0 + 382)
Deaths:23
KDR:16.609
VKDR:3.174
Vehicle Kills:73
Kill Difference:359
Playtime:2.574 hours
Usage:0%
Score:0.088m
Score/min:568
Driving Accuracy:N/A%
Gunner Accuracy:62.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:151
V. Kills:34 431%
Deaths:12
KDR:12.583
Accuracy:54.791% A++
KPH:69.700 S
VKPH:15.700 A*
M40 Fury
A*
Kills:128
V. Kills:15 N/A
Deaths:10
KDR:12.800
Accuracy:49.351% A+
KPH:92.100 A*
VKPH:10.800 B
M40 Fury
A
Kills:108
V. Kills:22 470%
Deaths:3
KDR:36
Accuracy:47.979% A
KPH:86.600 A
VKPH:17.600 B**
M20 Basilisk
M
Kills:55
V. Kills:13 393%
Deaths:4
KDR:13.750
Accuracy:59.498% A*
KPH:54.700 M
VKPH:12.900 B++
Kills:442 (0 + 442)
Deaths:29
KDR:15.241
VKDR:2.897
Vehicle Kills:84
Kill Difference:413
Playtime:5.809 hours
Usage:0%
Score:0.153m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:59.498%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:330
V. Kills:9 N/A
Deaths:52
KDR:6.346
Accuracy:49.793% B**
KPH:84.400 B**
VKPH:2.300 C*
Kills:330 (330 + 0)
Deaths:52
KDR:6.346
VKDR:0.173
Vehicle Kills:9
Kill Difference:278
Playtime:3.909 hours
Usage:0%
Score:0.044m
Score/min:186
Driving Accuracy:49.793%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:52
V. Kills:30 168%
Deaths:4
KDR:13
Accuracy:38.123% C++
KPH:24.600 C++
VKPH:14.200 C*
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:7.500
Vehicle Kills:30
Kill Difference:48
Playtime:2.118 hours
Usage:0%
Score:0.023m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:38.123%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 31,98431,7265,8315.441B*0.9829.292%B++39.438%B**136.1A*1.1B+355233.1h9.3B*31.6B*
Orion VS54 7,2907,2541,3925.211M+0.7528.301%A+37.524%A++110.2M*N/A31365.8h9B**31.8B
NS-15M2 5,3385,3107726.878M++2.4230.809%A39.567%A++127.6MN/A29841.6h8.7B**28.2B*
Ghost 4,1114,1026466.35A1.8942.991%B++78.06%B*103.8MN/A28839.5h1.7B**4B*
NS-357 Underboss 3,2693,2621,4342.275A2.1842.608%B++35.53%A++92.1A++N/A23635.4h3.2B**7.4B++
SVA-88 3,0203,0057174.191A+0.2726.929%B++35.374%A107.7A**N/A29627.9h9B**33.5B++
H-V45 2,9942,9626444.599A++0.1429.19%B**35.685%A++92.6A*1B**25632h9.7A33.3B**
Darkstar 2,9962,9588263.581A+0.8829.865%B+39.114%A*85.2A++1.1B++19534.7h11.2B++37.5B++
NS-11A 2,8832,8606294.547M+0.0930.297%B**37.762%A*90.2MN/A21231.7h9.7A+31.9B**
VX6-7 2,4972,4693756.584S2.1331.064%A26.61%B*112.2M++1.3A++28722h9.9B*31.7B*
Maelstrom Turbo Laser 3,0841,9213325.786A+1.3333.342%B+2.603%C++42.7A++25.8A++34445h51.4B*154.3B*
Light PPA 2,0391,9212348.209B++3.7545.817%B++N/A115A*7.1A+33116.7h8.5B+18.5B+
NS-44 Commissioner 1,6621,6578711.902B*2.5641.098%B+27.097%B++93.1A*N/A26617.8h2.9B**6.9B++
Dual Photon Pods 1,9201,6255629.018M*24.5663.23%A1.292%C++239M++43.4A*8516.8h12.2B**19.3B**
NS Decimator 2,3441,6244373.716M*0.7458.472%C2.771%B+49.1B*21.8B++26933.1h3.6B++6.2B++
Saron Laser Cannon 2,5131,4973144.768B*0.3132.464%C++1.202%D32.8A++22.2A*29645.7h69.1B*212.9B*
Terminus VX-9 1,4831,4724223.488B**0.9728.232%B+40.557%A++80A++N/A20418.4h9.5B**33.7B*
Force-Blade 1,4881,46525,4580.058B**4.4011.034%D**2.457%D1.3B++N/A31141.2h1.6B++14.4C+
Serpent VE92 1,4651,4553344.356M+0.1028.35%B**29.003%A+83.6A**N/A22917.4h9.8B*34.5B*
Flare VE6 1,2911,2853833.355A*1.1025.996%B+30.817%B*105.3A*N/A31312.2h8.5B*32.7B++
Supernova PC 1,5301,2702943.793S39.3459.624%B**1.102%D-80.9S16.6A*28715.7h3.2A5.4A
Supernova FPC 1,8111,2607516.8A+12.3456.725%B1.905%C53.4A**23.3A+40923.6h3.4B**6.1B**
Pulsar C 1,2531,2472175.747M++1.2930.348%B**31.115%A81.5A*N/A24515.3h8.6B**28.3B*
Deimos VA29 1,2511,2442574.84M++0.3870.898%B*20.498%B+126.9M+N/A3859.8h2.2B+3.1B+
NSX Daimyo 1,2071,2071587.639A+3.1847.35%B*94.946%C**110.7A*N/A25210.9h2.1B++4.5B++
Zenith VX-5 1,2231,2042295.258S0.8031.186%B**30.067%A105.6M+1.7A**25911.4h11B++35.4B++
Solstice SF 1,2291,1992105.71S1.2531.16%A34.445%M+131.8S3.3S3719.1h9.1B+29.3B*
Pulsar LSW 1,2001,1973683.253A+1.2024.806%C**23.81%C+102.3A*N/A33911.7h9.8B*39.3B+
Eridani SX5 1,1901,1873643.261A++1.2028.538%B+33.193%A++91.3A*N/A29413h9.2B*32.3B+
Solstice Burst 1,1931,1871547.708S3.2535.681%A++25.19%C++172SN/A6306.9h9.7B**27.1B**
VX29 Polaris 1,1881,1823683.212A+1.2525.25%B25.635%B103.7A*N/A29511.4h9.6B**38.1B+
NS-11C 1,1901,1791657.145S2.6932.892%A++24.173%B*135.5S1.3A*5298.7h10.7B*32.5B*
Eidolon VE33 1,1871,1751985.934S1.4837.107%A+35.234%A104S1.1B*25211.3h5.4A14.6B**
Equinox VE2 Burst 1,1921,1741946.052M1.5934.203%A36.968%B**116.2A**1.8A++30210.1h10.3B*30.1B*
VE-C Horizon 1,1961,1731627.241M**2.7842.889%A32.737%A170M**3.3M+4366.9h10B**23.3B**
NSX Tanto 1,1841,1711796.542S2.0831.532%B**34.5%A115.9M*1.3A++44010.1h10.7B+34B+
MKV Suppressed 1,1791,1691965.964S1.5132.952%A+33.191%A*101.7M++N/A25711.5h11B*33.4B++
Cerberus 1,1721,1664512.585A+1.8735.141%B+40.223%A++67B**N/A16517.4h4.5B**12.9B*
Corvus VA55 1,1771,1643003.88M**0.5829.809%B**40.12%A**85.6A**1B**20213.6h8.4A+28.2B**
Parallax VX3 1,1661,16411110.486A*6.0344.962%B*80.756%B+115.2SN/A33010.1h1.7B**3.9B*
Phaseshift VX-S 1,1661,16410011.64M**7.1847.759%A+84.192%B++113SN/A28710.3h2B++4.3B*
Sirius SX12 1,1651,1622305.052M++0.5930.613%B**31.497%A*101.9M*N/A27811.4h9.8B**31.9B*
XM98 1,1681,1612334.983A++0.5340.174%B+79.156%B+71.7A*N/A17216.2h1.9B**4.7B*
V10 1,1641,1611269.214M4.7642.551%C**81.395%B+88.6A**N/A21113.1h1.8B++4.3B++
Ursa 1,1661,1612344.962S0.5032.015%A++37.64%A++113.8MN/A27310.2h7.8A24.2B*
Pulsar VS1 1,1621,1613383.435M1.0227.669%B*38.587%A**92.1M**N/A30412.6h8.8A++31.9B**
Solstice VE3 1,1671,1544302.684M++1.7728.391%B**23.05%B+41.7AN/A17727.7h10.6B**37.3B+
NS-7 PDW 1,1501,1462095.483S1.0330.976%B**35.428%M+97.1M**N/A25211.8h10.2B**33B*
Supernova VPC 1,2291,1255719.737B++15.2863.658%A+1.778%B86.5A*8C+25213h2.1A3.3A
VE-S Canis 1,1071,0952065.316S0.8632.788%B*42.557%M142.2M++1.6A++4217.7h8.8B*27B++
Pandora VX25 1,0901,0862714.007M+0.4552.719%A19.89%B**139.2M*N/A4917.8h3.7B++7B*
Antares LC 1,6231,0733729U24.5436.145%B++1.118%D65.8M*33.7A*45216.3h48B*132.9B*
Hornet Missiles 1,3231,0184821.208M+16.7571.378%B**2.456%B*156.6A+46.9C**6596.5h5.7B++8B**
Phobos VX86 9159101585.759M**1.3060.481%C++35.934%M++144.4M**N/A4186.3h2.3B3.8C**
VE-LR Obelisk 8098021306.169M1.7144.766%A*44.638%A+148.5S1.3B*4095.4h4.5B**10.1B**
NSX Tengu 7887791226.385S1.9347.286%A+23.235%B127.7M**1.5A*3446.1h10.4B++22B++
VE-H Maw 7847781276.126M**1.6738.049%A*33.291%B*141.5M+1.1B+4865.5h9B++23.7B*
Eclipse VE3A 7477371265.849S1.3932.061%A25.509%B**117M+1.6A3096.3h10B*31.1B**
NSX-P Naginata 7056961016.891S2.4332.854%A*39.943%A+188.1S2.4A++6003.7h8.6A26.3B**
Parsec VX3-A 6826815213.096A**8.6444.605%B80.764%C**141.9SN/A4184.8h1.6B*3.6B*
Phantom VA23 6466431036.243M1.7941.153%B**32.815%B98.9A**N/A2256.5h3.4B**8.2B*
S1 8375632662.117A**2.3455.762%C+2.309%C35.9B*17.5B++29715.7h5.1B*9.2B+
Frag Grenade 5645621562N/A557.5447.949%C**N/A510.9C++1.8D-18751.1h3.3B+6.9B+
Thanatos VE70 5615601404M**0.4659.197%A*18.036%B121.7SN/A3944.6h3.8B*6.4B**
C-4 6445331992.678B*1.7830.799%B*N/A82C+17.1D-5226.5h1.1B*3.5B*
Spiker 5205151972.614A++1.8436.474%B*32.621%A+70.5A+N/A1857.3h6.5B+17.8B**
Blueshift VM5 503495875.69A++1.2326.666%A+29.091%A+61.1A++1B++1768.1h14.7B+54.9B*
NS-44L Blackhand 4954901054.667M++0.2145.203%B+48.776%B+94.2M**1A*2405.2h3.4B++7.5B++
NS Baron G5 466464558.436S3.9865.487%A*24.569%A*178.5SN/A4562.6h4B++6.1C+
Blueshift VM5 454440775.714A++1.2626.637%A+32.273%A*62A++2A**1917.1h14.6B+54.8B*
Auraxium Force-Blade 4324324,4390.097A+4.3643.142%B**3.935%D2.7B++N/A7162.6h1.6B**3.7B+
NS-30 Vandal 430430557.818M**3.3639.334%B**36.744%B**113.2M++N/A3373.8h4.4B**11.2B*
Skorpios 382380576.667M*2.2132.332%B**31.316%A126.7M*N/A2873h9.7B*30.1B**
C150 Dalton 6493523410.353B+5.9025.297%D**1.136%C*38.3C++32.3B+4049.2h3.2B++12.7C+
S12 Renegade 339330526.346B++1.8949.793%B**4.242%C84.6B**2.3C*1863.9h2.9B+5.9B++
Saron HRB 5143271818.167A**13.7155.75%AN/A45.4A*26A4957.2h17.2B*30.8A
NSX Tomoe 311310605.167A**0.7128.838%C+64.839%M129.2M**N/A3552.4h9A+31.1B*
E540 Halberd 4182871617.938B++13.4857.218%A1.742%C51.3A++23.4A4975.6h5B++8.7B**
L-24R Spur 284276646M**41.5443.786%B+2.536%B+58.7B**1.7C1324.7h20.7B+47.2B+
Lasher X2 225224713.155M**1.3037.791%A++4.464%C*77.2A*N/A3642.9h18B+47.6B*
CME 184183325.719S1.2634.396%A+32.24%A130.7M**N/A4311.4h11B*32.1B**
Proton II PPA-H 177172628.667A+24.2149.151%AN/A191.1A*5.6C5190.9h7.1B**14.4B**
Artemis VX26 172169295.828M**1.3733.09%B**35.503%A++99.4M++1.8M**3631.7h8.6A25.9B**
Proton II PPA 166155531B**26.5440.708%M3.226%B**172.2S12.2S5920.9h7.4B*18.2A
M20 Basilisk 1851511212.583S8.1354.791%A++7.947%B*68.6S15.5A*3832.2h47.5A86.7A+
Lancer VS22 215132226S1.5448.937%F1.515%C+31.4A19.8B+2814.2h7.7B++15.7B++
MANA Anti-Personnel Turret 133132363.667N/A0.7928.649%UN/A1320U10U3703800.1h13.2T*46.1T*
M12 Kobalt 136131432.75C**28.2927.45%B**22.901%B**262M10A++5870.5h11.9B**43.4B**
Nemesis VSH9 214131542.426M++2.0363.932%C*3.817%B*26.2B++16.6B*2495h6.3B*9.9B*
M40 Fury 1431281012.8A+8.3449.351%A+N/A91.4A*10.7B5341.4h9.5B*19.3B**
Rocklet Rifle 194118741.595A++2.8636.493%F-N/A24.1C15.5D2564.9h26.5B**72.6C++
M40 Fury-H 125112912.444C++7.9943.611%C++2.679%A++224M++26B++5220.5h5.8B++13.2B*
M40 Fury 130108336S31.5447.979%AN/A90A+18.3B**4831.2h10.3B+21.5B*
Tank Mine 154105224.773B**0.3297.644%SN/A131.3B+61.3C+12280.8h3.6F**3.6A+
Cosmos VM3 10099244.125B**0.3319.787%B+35.354%M**49.5AN/A1822h11.8B*59.8B++
Saron HRB-H 15398812.25A7.7962.479%B*1.02%C-81.7M45.8A*6231.2h14.9B**23.9A
C75 Viper 10996910.667A+6.2155.225%A+N/A137.1S18.6A*8310.7h5.6A+10.2A
Spear Anti-Vehicle Phalanx Turret 13395519A++14.5469.921%A**3.158%C158.3S63.3M**12140.6h4.7A6.7A
NS-AM7 Archer 10491521.75M++2.7154.284%D35.165%A*17.2A*2.5C+1155.3h7.7B**14.1B**
Comet VM2 8981243.375M++1.0853.246%B**8.642%A*32.4M**3.2C-2302.5h13.1B**24.5B*
Quasar VM1 7070174.118A++0.3420.122%B*21.429%B+53.8A**N/A4321.3h9.9A+49.3B++
Comet VM2 7464213.048A**1.4156.173%B**20.313%S27.8M+4.3C1552.3h16.4B**29.2B**
NSX-P Tanto 5958183.222A**1.2433.759%A+29.31%B+72.5A*1.3A4230.8h12.3B+36.5B*
L105 Zephyr 6757319A+14.5458.128%A++N/A114A**20A4680.5h4.1A7.1A
M20 Basilisk 6855413.75S9.2959.498%A*7.273%B++55M13B++3781h64.6B**108.6A
M20 Wyvern 8252413A++8.5438.123%C++3.846%C+24.8C*14.3C*1812.1h76.9C**201.8B+
Sticky Grenade 5252152N/A47.5464.539%A+N/A520D-N/A74800.1h1.8B+2.7B++
M60-A Bulldog 615168.5B+4.0436.822%C+1.961%C*42.5C++8.3B2761.2h3.9A10.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93,5023.9h
Nano-Armor Kit194265,67119.8h
Nanite Revive Grenade01,4790.4h
Nanite Healing Grenade07990.2h
Medical Applicator204177,92113.1h
Spitfire Auto-Turret35830.4h
Restoration Kit2051,5495.3h
Motion Spotter207,8534.1h
Recon Detection Device12270.2h
Ammunition Package81,5050.5h
Shield Recharging Field11740.1h
Medical Kit4,27231,056103.1h
Anti-Infantry MANA Turret43700.5h
Nano-Repair Grenade01520h

Check the help document for the dictionary if you want to learn more about words used here.


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