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Lictor EssingpowerVS[MEDK] EssingpowerVS
VS BR 10

KDR: 4.25

Score: 36.4m

Last Seen: Feb 1st, 2019 9:45 PM
- OFFLINE - 1872.6 hour(s)

Prestige 1, Battle Rank 10 - Vanu Sovereignty on Cobalt
Level Progress (to 11): 68%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Ghost SVA-88 NS-11A H-V45 Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,375,445 MLG Score: 6695
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.437%35.584%10473999679,2335.34491-1.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.851%1.625A+2.279A*-0.717D-HEAD ++ (~20.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.594B+8.90.375C**21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.974%1.616%850410316,25187423017.15217272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.513%-0.361C-0.015C+0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.30.397B33.10.376C**64.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.435%2.157%590310322,3188035812.88309398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.172%1.705A++-0.285C-0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.87B*2.90.765B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.023%2.238%4541110241,6536497492.54308220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.558%1.377A-0.541D0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.772B++13.80.65B+13.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.104%81.221%454610298,0621833174.39586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.316%1.214B**0.922B*-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.566B+1.80.418B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.402%18.989%454310321,8011367101.31748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.337%1.745A++0.88B*0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.65B+2.90.407B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.4m149.8%526 (31.6k)451 (27.1k)4.25141109,83125,8344.4509910 (10)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10351280028.167%32.744%92203:0836

16% Combat Medic9% Engineer44% Heavy Assault11% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 7:00 PMNov 24th, 2015 11:54 AMMar 2nd, 2019 9:06 PM (49d) (PST)Feb 1st, 2019 6:50 PM (78d) (PST)Feb 1st, 2019 5:45 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0782508281.3610.3200.4462.1570.0796695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,67715,02949,648821927129527,063

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1345.2h/56d 5,156 35,963 29,218 174.1k 1,375 4,626 6,347 87m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:24,580
Deaths:4,551
KDR:5.401
Accuracy:28.622% B+
HSR:38.743% B**
Orion VS54
A++
Kills:6,802
Deaths:1,298
KDR:5.240
Accuracy:28.055% A+
HSR:37.327% A++
NS-15M2
A++
Kills:4,917
Deaths:723
KDR:6.801
Accuracy:30.511% A
HSR:39.353% A++
SVA-88
A
Kills:2,960
Deaths:709
KDR:4.175
Accuracy:26.857% B++
HSR:35.338% A
Flare VE6
B**
Kills:1,285
Deaths:383
KDR:3.355
Accuracy:25.996% B++
HSR:30.817% B**
Pulsar LSW
B
Kills:1,197
Deaths:368
KDR:3.253
Accuracy:24.806% B
HSR:23.810% C+
VX29 Polaris
B+
Kills:1,182
Deaths:368
KDR:3.212
Accuracy:25.250% B
HSR:25.635% B+
Ursa
A*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.015% A++
HSR:37.640% A*
VE-H Maw
A**
Kills:719
Deaths:110
KDR:6.536
Accuracy:38.728% A**
HSR:32.545% B++
Lasher X2
A+
Kills:172
Deaths:62
KDR:2.774
Accuracy:37.035% A+
HSR:4.070% C++
NSX-P Naginata
B**
Kills:140
Deaths:14
KDR:10
Accuracy:28.775% B**
HSR:33.571% B+
Kills:45,115
Deaths (as Heavy Assault):8,820
Deaths (to Heavy Assaults):7,520
KDR:5.11508
Kill Difference:36,295
Playtime:589.710 hours
Usage:44%
Score:16.774m
Score/min:474
Accuracy (listed only):29.695%
HSR (listed only):30.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:1,347
Deaths:311
KDR:4.331
Accuracy:28.156% B*
HSR:29.102% A++
Pulsar C
A+
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A+
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.896% A++
HSR:24.173% B*
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% B**
HSR:29.992% A+
MKV Suppressed
A*
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:32.943% A
HSR:33.219% A*
VX6-7
A
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:30.999% A
HSR:25.322% B*
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% A
HSR:31.497% A*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
Deimos VA29
B**
Kills:1,033
Deaths:200
KDR:5.165
Accuracy:72.775% B**
HSR:19.458% B+
Eclipse VE3A
A
Kills:549
Deaths:79
KDR:6.949
Accuracy:32.480% A
HSR:23.862% B++
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
NSX Tanto
B++
Kills:448
Deaths:79
KDR:5.671
Accuracy:30.082% B++
HSR:30.134% B++
Solstice Burst
A+
Kills:398
Deaths:59
KDR:6.746
Accuracy:34.220% A+
HSR:20.352% C--
Skorpios
A+
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% A
HSR:31.316% A+
NSX Tengu
A++
Kills:249
Deaths:51
KDR:4.882
Accuracy:44.590% B**
HSR:32.530% A++
Pandora VX25
A+
Kills:221
Deaths:43
KDR:5.140
Accuracy:51.798% A
HSR:21.267% A+
Kills:15,757
Deaths (as Light Assault):3,241
Deaths (to Light Assaults):5,347
KDR:4.86177
Kill Difference:12,516
Playtime:261.451 hours
Usage:19%
Score:6.605m
Score/min:421
Accuracy (listed only):36.780%
HSR (listed only):27.344%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,347
Deaths:311
KDR:4.331
Accuracy:28.156% B*
HSR:29.102% A++
Pulsar C
A+
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A+
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.896% A++
HSR:24.173% B*
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% B**
HSR:29.992% A+
VX6-7
A
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:30.999% A
HSR:25.322% B*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
Deimos VA29
B**
Kills:1,033
Deaths:200
KDR:5.165
Accuracy:72.775% B**
HSR:19.458% B+
Eidolon VE33
A+
Kills:1,023
Deaths:183
KDR:5.590
Accuracy:36.772% A+
HSR:34.018% B**
Eclipse VE3A
A
Kills:549
Deaths:79
KDR:6.949
Accuracy:32.480% A
HSR:23.862% B++
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
NSX Tanto
B++
Kills:448
Deaths:79
KDR:5.671
Accuracy:30.082% B++
HSR:30.134% B++
Solstice Burst
A+
Kills:398
Deaths:59
KDR:6.746
Accuracy:34.220% A+
HSR:20.352% C--
Pandora VX25
A+
Kills:221
Deaths:43
KDR:5.140
Accuracy:51.798% A
HSR:21.267% A+
Kills:11,488
Deaths (as Engineer):2,317
Deaths (to Engineers):3,803
KDR:4.95814
Kill Difference:9,171
Playtime:122.343 hours
Usage:9%
Score:3.289m
Score/min:448
Accuracy (listed only):38.370%
HSR (listed only):25.310%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:2,860
Deaths:629
KDR:4.547
Accuracy:30.297% A
HSR:37.762% A*
H-V45
A++
Kills:2,792
Deaths:614
KDR:4.547
Accuracy:29.112% B**
HSR:35.745% A++
Darkstar
A*
Kills:2,772
Deaths:771
KDR:3.595
Accuracy:29.723% B+
HSR:39.141% A*
Terminus VX-9
A++
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:28.232% B+
HSR:40.557% A++
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
Equinox VE2 Burst
A
Kills:1,174
Deaths:194
KDR:6.052
Accuracy:34.203% A
HSR:36.968% B**
MKV Suppressed
A*
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:32.943% A
HSR:33.219% A*
Corvus VA55
M
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.809% B**
HSR:40.120% M
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% A
HSR:31.497% A*
Pulsar VS1
M
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:27.669% B*
HSR:38.587% M
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
Deimos VA29
B**
Kills:1,033
Deaths:200
KDR:5.165
Accuracy:72.775% B**
HSR:19.458% B+
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
Skorpios
A+
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% A
HSR:31.316% A+
NSX Tengu
A++
Kills:249
Deaths:51
KDR:4.882
Accuracy:44.590% B**
HSR:32.530% A++
Pandora VX25
A+
Kills:221
Deaths:43
KDR:5.140
Accuracy:51.798% A
HSR:21.267% A+
Kills:20,488
Deaths (as Combat Medic):4,754
Deaths (to Combat Medics):2,856
KDR:4.30963
Kill Difference:15,734
Playtime:220.063 hours
Usage:16%
Score:5.678m
Score/min:430
Accuracy (listed only):37.029%
HSR (listed only):32.748%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,204
Deaths:538
KDR:5.955
Accuracy:42.448% B+
HSR:77.154% B*
NS-357 Underboss
A+
Kills:2,471
Deaths:1,095
KDR:2.257
Accuracy:42.169% B++
HSR:33.428% A+
NS-44 Commissioner
B++
Kills:1,651
Deaths:860
KDR:1.920
Accuracy:41.249% B+
HSR:27.135% B++
NSX Daimyo
B*
Kills:1,207
Deaths:158
KDR:7.639
Accuracy:47.350% B*
HSR:94.946% C**
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
MKV Suppressed
A*
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:32.943% A
HSR:33.219% A*
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% A
HSR:31.497% A*
XM98
B+
Kills:1,161
Deaths:233
KDR:4.983
Accuracy:40.174% B+
HSR:79.156% B+
V10
B+
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:42.551% B
HSR:81.395% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
Parallax VX3
B*
Kills:1,103
Deaths:103
KDR:10.709
Accuracy:44.782% B*
HSR:81.414% B+
Cerberus
A++
Kills:700
Deaths:268
KDR:2.612
Accuracy:33.786% C*
HSR:37.429% A++
Phantom VA23
B**
Kills:562
Deaths:88
KDR:6.386
Accuracy:41.459% B**
HSR:33.096% B+
Skorpios
A+
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% A
HSR:31.316% A+
NS-30 Vandal
B**
Kills:368
Deaths:52
KDR:7.077
Accuracy:39.090% B**
HSR:34.239% B**
Spiker
A*
Kills:312
Deaths:130
KDR:2.400
Accuracy:35.488% B*
HSR:34.295% A*
NSX Tengu
A++
Kills:249
Deaths:51
KDR:4.882
Accuracy:44.590% B**
HSR:32.530% A++
Phaseshift VX-S
B+
Kills:226
Deaths:21
KDR:10.762
Accuracy:40.980% B+
HSR:74.336% C+
Artemis VX26
A++
Kills:167
Deaths:28
KDR:5.964
Accuracy:32.870% B**
HSR:34.731% A++
NS-AM7 Archer
A*
Kills:74
Deaths:41
KDR:1.805
Accuracy:54.839% D
HSR:36.487% A*
Kills:19,659
Deaths (as Infiltrator):4,848
Deaths (to Infiltrators):4,276
KDR:4.05507
Kill Difference:14,811
Playtime:149.544 hours
Usage:11%
Score:3.751m
Score/min:418
Accuracy (listed only):38.961%
HSR (listed only):47.821%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:393
Deaths:67
KDR:5.866
Accuracy:25.894% A
HSR:30.025% A++
Blueshift VM5
A**
Kills:328
Deaths:57
KDR:5.754
Accuracy:25.791% A
HSR:33.842% A**
Cosmos VM3
M**
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.787% B*
HSR:35.354% M**
Comet VM2
A++
Kills:78
Deaths:21
KDR:3.714
Accuracy:53.185% B**
HSR:7.692% A++
Quasar VM1
B**
Kills:70
Deaths:17
KDR:4.118
Accuracy:20.122% B**
HSR:21.429% B+
Comet VM2
S
Kills:59
Deaths:18
KDR:3.278
Accuracy:56.278% B**
HSR:22.034% S
Kills:1,027
Deaths (as MAX Suit):102
Deaths (to MAX Suits):967
KDR:10.06863
Kill Difference:925
Playtime:9.951 hours
Usage:1%
Score:0.308m
Score/min:515
Accuracy (listed only):33.510%
HSR (listed only):25.063%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,805
V. Kills:111 N/A
Deaths:228
KDR:7.917
Accuracy:45.903% B++
KPH:116.700 A*
VKPH:7.200 A++
Maelstrom Turbo Laser
A++
Kills:1,638
V. Kills:1,007 163%
Deaths:314
KDR:5.217
Accuracy:32.284% C*
KPH:39.400 A++
VKPH:24.200 A++
Dual Photon Pods
M++
Kills:1,615
V. Kills:295 N/A
Deaths:56
KDR:28.839
Accuracy:63.194% A
KPH:242.400 M++
VKPH:44.300 A*
Saron Laser Cannon
A++
Kills:1,193
V. Kills:851 140%
Deaths:297
KDR:4.017
Accuracy:30.906% C+
KPH:29.600 A+
VKPH:21.100 A++
Hornet Missiles
A+
Kills:959
V. Kills:272 351%
Deaths:47
KDR:20.404
Accuracy:72.214% A
KPH:158.900 A+
VKPH:45.100 C**
Antares LC
M+
Kills:412
V. Kills:203 202%
Deaths:24
KDR:17.167
Accuracy:32.838% C++
KPH:58.300 M+
VKPH:28.700 A++
Kills:7,622 (5,048 + 0)
Deaths:966
KDR:7.890
VKDR:2.835
Vehicle Kills:2,739
Kill Difference:6,656
Playtime:117.101 hours
Usage:9%
Score:2.417m
Score/min:344
Piloting Accuracy:32.838%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:277
V. Kills:255 108%
Deaths:34
KDR:8.147
Accuracy:25.074% D*
KPH:32.800 C+
VKPH:30.200 B
L-24R Spur
A
Kills:141
V. Kills:4 N/A
Deaths:3
KDR:47
Accuracy:43.051% B+
KPH:63.400 A
VKPH:1.800 C
L105 Zephyr
A**
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:59.358% A*
KPH:110.600 A**
VKPH:19.400 A+
Kills:475 (141 + 334)
Deaths:40
KDR:11.875
VKDR:6.725
Vehicle Kills:269
Kill Difference:435
Playtime:11.187 hours
Usage:1%
Score:0.231m
Score/min:344
Piloting Accuracy:43.051%
Gunner Accuracy:59.358%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:96
V. Kills:13 N/A
Deaths:9
KDR:10.667
Accuracy:55.225% A+
KPH:140.100 S
VKPH:19 M
Kills:96 (96 + 0)
Deaths:9
KDR:10.667
VKDR:1.444
Vehicle Kills:13
Kill Difference:87
Playtime:0.686 hours
Usage:0%
Score:0.033m
Score/min:795
Driving Accuracy:55.225%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,116
V. Kills:103 N/A
Deaths:56
KDR:19.929
Accuracy:63.577% A+
KPH:87.100 A*
VKPH:8 C+
Supernova FPC
A++
Kills:835
V. Kills:407 205%
Deaths:71
KDR:11.761
Accuracy:54.909% C++
KPH:42.800 A++
VKPH:20.800 A
Supernova PC
S
Kills:367
V. Kills:57 N/A
Deaths:18
KDR:20.389
Accuracy:59.765% B**
KPH:64.400 S
VKPH:10 B+
Saron HRB
A++
Kills:295
V. Kills:173 170%
Deaths:18
KDR:16.389
Accuracy:54.895% A
KPH:43.300 A++
VKPH:25.400 B**
E540 Halberd
A++
Kills:243
V. Kills:116 208%
Deaths:15
KDR:16.200
Accuracy:57.103% A
KPH:49.700 A++
VKPH:23.700 B**
Proton II PPA
M**
Kills:151
V. Kills:10 N/A
Deaths:5
KDR:30.200
Accuracy:40.379% A**
KPH:160.500 M**
VKPH:10.600 M**
Kills:3,007 (2,318 + 689)
Deaths:183
KDR:16.432
VKDR:4.732
Vehicle Kills:866
Kill Difference:2,824
Playtime:50.681 hours
Usage:4%
Score:1.053m
Score/min:346
Driving Accuracy:59.765%
Gunner Accuracy:40.379%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:149
V. Kills:5 N/A
Deaths:6
KDR:24.833
Accuracy:49.495% A+
KPH:199.300 A*
VKPH:6.700 C++
M40 Fury-H
M
Kills:112
V. Kills:13 N/A
Deaths:9
KDR:12.444
Accuracy:43.611% C++
KPH:204.200 M
VKPH:23.700 B+
Saron HRB-H
M
Kills:98
V. Kills:55 175%
Deaths:8
KDR:12.250
Accuracy:62.479% B*
KPH:83.700 M
VKPH:47 A*
Kills:359 (0 + 359)
Deaths:23
KDR:15.609
VKDR:3.174
Vehicle Kills:73
Kill Difference:336
Playtime:2.467 hours
Usage:0%
Score:0.082m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:62.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:141
V. Kills:32 427%
Deaths:12
KDR:11.750
Accuracy:53.676% A++
KPH:73.200 S
VKPH:16.600 A**
M40 Fury
A*
Kills:126
V. Kills:14 N/A
Deaths:10
KDR:12.600
Accuracy:49.162% A
KPH:91.400 A*
VKPH:10.200 C*
M40 Fury
A
Kills:108
V. Kills:22 470%
Deaths:3
KDR:36
Accuracy:47.815% A
KPH:86.800 A
VKPH:17.700 B**
M20 Basilisk
M
Kills:51
V. Kills:12 392%
Deaths:4
KDR:12.750
Accuracy:59.617% A*
KPH:54.100 M
VKPH:12.700 B++
Kills:426 (0 + 426)
Deaths:29
KDR:14.690
VKDR:2.759
Vehicle Kills:80
Kill Difference:397
Playtime:5.493 hours
Usage:0%
Score:0.146m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:59.617%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:287
V. Kills:9 N/A
Deaths:48
KDR:5.979
Accuracy:48.873% B*
KPH:84.500 B**
VKPH:2.700 B+
Kills:287 (287 + 0)
Deaths:48
KDR:5.979
VKDR:0.188
Vehicle Kills:9
Kill Difference:239
Playtime:3.395 hours
Usage:0%
Score:0.036m
Score/min:176
Driving Accuracy:48.873%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
N/A
Kills:50
V. Kills:29 167%
Deaths:4
KDR:12.500
Accuracy:38.191% N/A
KPH:25.900 N/A
VKPH:15 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:7.250
Vehicle Kills:29
Kill Difference:46
Playtime:1.928 hours
Usage:0%
Score:0.022m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:38.191%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 24,72524,5804,5515.401B*1.1528.622%B+38.743%B**123.6A++N/A309198.8h9.3B*32.5B++
Orion VS54 6,8376,8021,2985.24A**0.9928.055%A+37.327%A++111.7M**N/A31260.9h9B**32B*
NS-15M2 4,9404,9177236.801M++2.5530.511%A39.353%A++123.5M+N/A28539.8h8.7A28.5B*
Ghost 3,2103,2045385.955B**1.7042.448%B+77.154%B*96.2A**N/A25833.3h1.8B*4.1B*
SVA-88 2,9752,9607094.175A0.0826.857%B++35.338%A107.6A*N/A29127.5h9B**33.5B++
NS-11A 2,8832,8606294.547M++0.3030.297%A37.762%A*90.2M+N/A20831.7h9.7A31.9B**
H-V45 2,8232,7926144.547A++0.3029.112%B**35.745%A++90.6M+1A+24530.8h9.7A33.4B**
Darkstar 2,8052,7727713.595A++0.6629.723%B+39.141%A*84A++1B+19233h11.2B*37.7B++
NS-357 Underboss 2,4772,4711,0952.257A1.9942.169%B++33.428%A+84.3A+N/A21529.3h3.3B**7.7B*
Light PPA 1,9161,8052287.917B++3.6745.903%B++N/A116.5A*7.2A++33615.5h8.3B++18.2B+
NS-44 Commissioner 1,6561,6518601.92B**2.3341.249%B+27.135%B++96A**N/A26617.2h2.8B**6.9B*
Maelstrom Turbo Laser 2,6451,6383145.217A0.9732.284%C*2.93%C*39.4A++24.2A++29241.6h52.5B*162.6B*
Dual Photon Pods 1,9101,6155628.839M++24.5963.194%A1.3%C++241M++44A*8616.7h12.2B**19.3B**
Terminus VX-9 1,4831,4724223.488A*0.7628.232%B+40.557%A++80A++N/A19718.4h9.5B**33.7B++
Serpent VE92 1,3571,3473114.331M++0.0828.156%B*29.102%A++82.1A**N/A21616.4h9.8B*34.7B*
Force-Blade 1,3691,34623,7630.057B**4.1910.503%F2.526%D1.2B++N/A31077.3h1.6B*15.2C
Flare VE6 1,2911,2853833.355A*0.9025.996%B++30.817%B**105.3A**N/A30212.2h8.5B*32.7B++
NS Decimator 1,8491,2643513.601M++0.6557.6%C2.927%B+46.3B*21.4B++24827.3h3.8B++6.6B+
Pulsar C 1,2531,2472175.747M*1.5030.348%B**31.115%A+81.5A**N/A23215.3h8.6B**28.3B*
NSX Daimyo 1,2071,2071587.639A3.3947.35%B*94.946%C**111.8A*N/A25110.8h2.1B++4.5B++
Pulsar LSW 1,2001,1973683.253A++1.0024.806%B23.81%C+102.3A*N/A32411.7h9.8B*39.3B+
Saron Laser Cannon 2,0441,1932974.017B++0.2330.906%C+1.341%D29.6A+21.1A++26240.3h72B*233B*
Eridani SX5 1,1901,1873643.261A++0.9928.538%B+33.193%A++91.3A*N/A28713h9.2B*32.3B++
VX29 Polaris 1,1881,1823683.212A+1.0425.25%B25.635%B+103.7A**N/A28411.4h9.6B**38.1B+
NS-11C 1,1901,1791657.145S2.8932.896%A++24.173%B*137.1S1.3A*5188.6h10.7B*32.4B*
Zenith VX-5 1,1961,1772265.208S0.9631.047%B**29.992%A+105.1M++1.7M++25011.2h11B++35.6B++
Equinox VE2 Burst 1,1921,1741946.052A**1.8034.203%A36.968%B**116.2M1.8A**29910.1h10.3B*30.1B*
MKV Suppressed 1,1781,1681965.959S1.7132.943%A33.219%A*103.4M*N/A25311.3h11B*33.4B++
VX6-7 1,1821,1651896.164S1.9130.999%A25.322%B*88.9A*1.3A*21813.1h10B++32.3B*
Corvus VA55 1,1771,1643003.88M*0.3729.809%B**40.12%M85.6M*1A19813.6h8.4A+28.2B**
Sirius SX12 1,1651,1622305.052M**0.8030.613%A31.497%A*101.9M**N/A26711.4h9.8A31.9B*
Pulsar VS1 1,1621,1613383.435A**0.8227.669%B*38.587%M92.1SN/A28912.6h8.8A++31.9B**
XM98 1,1681,1612334.983A0.7340.174%B+79.156%B+71.7M+N/A16816.2h1.9B**4.7B*
V10 1,1641,1611269.214M+4.9642.551%B81.395%B+88.6MN/A21013.1h1.8B*4.3B++
Ursa 1,1661,1612344.962S0.7132.015%A++37.64%A*113.8M++N/A26810.2h7.8B**24.2B*
Solstice VE3 1,1671,1544302.684M+1.5728.391%B**23.05%B+41.7A+N/A16127.7h10.6B**37.3B*
NS-7 PDW 1,1501,1462095.483S1.2330.976%B**35.428%M+97.1M*N/A24611.8h10.2B**33B*
Supernova VPC 1,2191,1165619.929B*15.6863.577%A+1.792%C**87.2A*8C+24912.8h2.1A3.3A
Parallax VX3 1,1041,10310310.709A*6.4644.782%B*81.414%B+113.7SN/A3299.7h1.7B**3.9B*
Deimos VA29 1,0401,0332005.165M**0.9172.775%B**19.458%B+127.5M*N/A3788.1h2.1B+2.9B+
Eidolon VE33 1,0341,0231835.59M**1.3436.772%A+34.018%B**99.3S1.1B**23910.3h5.5A14.9B**
Hornet Missiles 1,2319594720.404M16.1572.214%A2.607%B*159.8A+45.3C**6496h5.5B++7.7B**
Supernova FPC 1,2428357111.761B**7.5154.909%C++2.874%B42.8A++20.9A37419.5h4B**7.3B*
VE-H Maw 7257191106.536S2.2838.728%A**32.545%B++141M++1.2B*3735.1h9.1B++23.6B*
Cerberus 7047002682.612A+1.6433.786%C*37.429%A++52.6B++N/A12013.3h4.5B**13.2B*
Phantom VA23 565562886.386M++2.1341.459%B**33.096%B+95.3A**N/A2195.9h3.4B**8.1B*
Frag Grenade 5645621562N/A557.7548.034%BN/A510.9C++1.8D17301.1h3.3B+6.8B+
Eclipse VE3A 554549796.949A*2.7032.48%A23.862%B++133.9M**1.2B**3564.1h10.2B++31.3B**
Thanatos VE70 5485471364.022M**0.2358.85%A*17.185%C*121.6SN/A3754.5h3.8B*6.4B**
S1 8135472602.104M2.1555.46%C+2.194%C35.8B*17.4B+29015.3h5.1B*9.2B++
NSX Tanto 455448795.671S1.4230.082%B++30.134%B++95.3M1.5M2304.7h10.8B+35.8B++
Antares LC 6154122417.167S12.9232.838%C++N/A58M+28.6A++3867.1h54.9B*167.2B*
Solstice Burst 399398596.746S2.4934.22%A+20.352%C--165.8SN/A3962.4h10.2B**29.9B*
Blueshift VM5 397393675.866A++1.6125.894%A30.025%A++61.4A++N/A1776.4h13.6B*52.7B*
Skorpios 382380576.667M++2.4232.332%A31.316%A+126.7M**N/A2813h9.7B*30.1B**
NS-30 Vandal 368368527.077M**2.8339.09%B**34.239%B**111.5M*N/A3353.3h4.6B*11.7B*
Supernova PC 4243671820.389A**16.1459.765%B**1.635%C--64.4S10B+2465.7h3A5.1A+
C-4 4553561542.312B++1.9429.056%B+N/A62.5C17.4D-4465.7h1.1B*3.9B*
Blueshift VM5 336328575.754A+1.5025.791%A33.842%A**60.7A++1.5A++1905.4h13.8B++53.6B++
Spiker 3153121302.4A+1.8535.488%B*34.295%A*53.8B++N/A1385.8h6.5B++18.3B*
Saron HRB 4682951816.389A*12.1454.895%AN/A43.4A++25.4B**4066.8h17.4B*31.8B**
S12 Renegade 296287485.979B*1.7348.873%B*4.53%C+84.4B**2.6B+1763.4h2.8B+5.7B++
C150 Dalton 532277348.147B+3.9025.074%D*1.444%B++33C+30.4B3908.4h3.4B+13.4C+
NSX Tengu 249249514.882M**0.6344.59%B**32.53%A++108.3M+N/A2852.3h9.7B*21.8B++
E540 Halberd 3592431516.2B++11.9557.103%A2.058%C49.6A++23.7B**4904.9h5B++8.8B**
Phaseshift VX-S 2262262110.762M+6.5140.98%B+74.336%C+75.3MN/A1853h2.3B+5.7B+
Pandora VX25 223221435.14S0.8951.798%A21.267%A+116.3M++1.1B*3651.9h4.2C**8.1B++
Lasher X2 173172622.774M+1.4837.035%A+4.07%C++71.7A*N/A2842.4h19.2C*51.8B++
Artemis VX26 170167285.964S1.7132.87%B**34.731%A++98.2M++1.8S3391.7h8.5A25.9B**
Proton II PPA 161151530.2B**25.9540.379%A**3.311%A167.8M**11.1M**5210.9h7.5B++18.5A
Proton II PPA-H 154149624.833A20.5849.495%A+N/A212.9M7.1C*4770.7h7.2B*14.6B*
M20 Basilisk 1731411211.75M**7.5053.676%A++7.801%B*74.2S16.8A**3931.9h46.2A+86.1A+
L-24R Spur 145141347S42.7543.051%B+1.418%C--64.1A1.8C1372.2h20.2B+47B+
NSX-P Naginata 1411401410S5.7528.775%B**33.571%B+155.6S1.1C++5650.9h8.8B**30.6B*
M12 Kobalt 136131432.75C**28.5027.45%B**22.901%B**262M+10A+5710.5h11.9B**43.4B**
Nemesis VSH9 214131532.472M++1.7865.076%B3.817%B*27.3B++17.3B**2504.8h6.2B*9.6B**
Lancer VS22 210128225.818S1.5749.33%FN/A31.2A*20B**2774.1h7.8B*15.7B++
M40 Fury 1401261012.6B**8.3549.162%AN/A90A++10C++5251.4h9.5B*19.4B**
M40 Fury-H 125112912.444C++8.1943.611%C++2.679%A++224M++26B++5220.5h5.8B++13.2B*
M40 Fury 130108336S31.7547.815%AN/A90A+18.3B**4821.2h10.2B+21.4B**
Cosmos VM3 10099244.125A0.1319.787%B*35.354%M**49.5A++N/A1722h11.8B*59.8B++
Saron HRB-H 15398812.25A8.0062.479%B*1.02%C--81.7A**45.8A*6111.2h14.9A23.9A
C75 Viper 10996910.667A+6.4255.225%A+N/A137.1S18.6A**7930.7h5.6A+10.2A+
MANA Anti-Personnel Turret 9695293.276N/A0.9829.366%UN/A950U10U2607100.1h14.4T*49T*
Auraxium Force-Blade 91916910.132A*4.1237.831%B+N/A3.1AN/A829.1h1.6B*4.2B+
Tank Mine 13488224B++0.2590.756%SN/A110C++57.5C+11780.8h3.7F**4.1A
Spear Anti-Vehicle Phalanx Turret 11881516.2A+11.9570.069%M1.235%D**135S61.7M**11450.6h5B**7.1A
Comet VM2 8678213.714M*0.5453.185%B**7.692%A++32.5S3.3C-2252.4h12.8B**24.2B**
Rocklet Rifle 12574551.345A2.9134.352%F-N/A20D13.8D-2253.7h29.8B++86.7C+
NS-AM7 Archer 8374411.805M*2.4554.839%D36.487%A*19M2.3C+1273.9h7.6B**13.8B**
Quasar VM1 7070174.118A++0.1320.122%B**21.429%B+53.8M+N/A3991.3h9.9A+49.3B++
Comet VM2 6859183.278M0.9756.278%B**22.034%S28.1M++4.3C1482.1h16.9B*30B**
L105 Zephyr 6757319B**14.7559.358%A*N/A114A**20A+4710.5h3.9A+6.6A
M60-A Bulldog 615168.5B+4.2536.822%C+1.961%B+42.5C*8.3B+2711.2h3.9A10.5B*
M20 Basilisk 6351412.75S8.5059.617%A*5.882%C++56.7M+13.3B++3640.9h65.3B**109.6A
M20 Wyvern 7950412.5A+8.2538.191%C++4%C+26.3C*15.3C**1931.9h78.3C*205B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter176,1993.4h
Restoration Kit1579774.4h
Nano-Armor Kit118191,64714.5h
Spawn Beacon72,6843.3h
Nanite Revive Grenade01,4470.4h
Medical Applicator176148,78311.1h
Ammunition Package67290.3h
Medical Kit3,67825,49693.3h
Anti-Infantry MANA Turret22750.4h
Nano-Repair Grenade0980h
Recon Detection Device12270.2h

Check the help document for the dictionary if you want to learn more about words used here.


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