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Paragon EssingpowerVS[MEDK] EssingpowerVS
VS BR 150

KDR: 4.58

Score: 52m

Last Seen: Dec 7th, 2019 2:10 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (150 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Ghost NS-357 Underboss Saron Laser Cannon SVA-88 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,650,214 MLG Score: 7714
Fun Score: N/A
Cheeseburgers Flipped: 102TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.085%36.515%109945118298,7425.29476-0.716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.88%1.709A++2.336A*-0.714D-HEAD ++ (~21.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.604B+8.80.382C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.807%1.311%1090512229,154111137098.23942247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.486%-0.046C+-0.167C0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.395B37.90.32C*62.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.416%1.569%787312243,7619949873.7837381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.605%1.764A++-0.609D-0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*2.90.764B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.337%1.824%5211212152,41281610922.95588221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.787%1.334A-0.645D0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.808B++11.20.709B++11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.146%81.606%5217122011,3572407274.71832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.376%1.358A0.94B*-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.80.429B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.76%24.139%521412233,9481848202.13521

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.818%1.435A1.762A++-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.63B+2.90.409B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 28
52m163.9%584 (35k)501 (30.1k)4.57915151,74433,1384.80729150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12271721229.688%32.629%96903:0853

15% Combat Medic14% Engineer40% Heavy Assault11% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 7:00 PMNov 24th, 2015 11:54 AMDec 7th, 2019 8:58 AM (1d) (PST)Dec 7th, 2019 10:54 AM (1d) (PST)Dec 7th, 2019 10:10 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1932759181.4610.3190.4772.5530.0977714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,55116,50355,048881929153630,043

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1731.4h/72.1d 7,560 49,512 41,151 265.2k 1,862 5,543 10,065 123.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:32,714
Deaths:6,000
KDR:5.452
Accuracy:29.420% B+
HSR:39.601% B**
Orion VS54
A++
Kills:7,305
Deaths:1,402
KDR:5.210
Accuracy:28.260% A+
HSR:37.399% A++
NS-15M2
A++
Kills:5,310
Deaths:772
KDR:6.878
Accuracy:30.809% A
HSR:39.567% A++
SVA-88
A
Kills:3,005
Deaths:717
KDR:4.191
Accuracy:26.929% B+
HSR:35.374% A
Flare VE6
B*
Kills:1,285
Deaths:383
KDR:3.355
Accuracy:25.996% B+
HSR:30.817% B*
Pulsar LSW
C**
Kills:1,197
Deaths:368
KDR:3.253
Accuracy:24.806% C**
HSR:23.810% C+
VX29 Polaris
B
Kills:1,182
Deaths:368
KDR:3.212
Accuracy:25.250% C**
HSR:25.635% B
NSX-P Naginata
A++
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:32.304% A++
HSR:40.671% A+
Ursa
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.015% A+
HSR:37.640% A++
VE-H Maw
A**
Kills:1,138
Deaths:176
KDR:6.466
Accuracy:38.773% A**
HSR:33.304% B*
Kills:55,460
Deaths (as Heavy Assault):10,586
Deaths (to Heavy Assaults):9,503
KDR:5.23899
Kill Difference:44,874
Playtime:689.312 hours
Usage:40%
Score:21.371m
Score/min:517
Accuracy (listed only):29.456%
HSR (listed only):34.382%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:2,506
Deaths:432
KDR:5.801
Accuracy:31.041% A
HSR:26.536% B*
VE-C Horizon
A+
Kills:1,942
Deaths:352
KDR:5.517
Accuracy:44.072% A+
HSR:29.351% B++
Serpent VE92
A+
Kills:1,455
Deaths:334
KDR:4.356
Accuracy:28.350% B*
HSR:29.003% A+
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B+
Solstice SF
M++
Kills:1,212
Deaths:215
KDR:5.637
Accuracy:31.173% A
HSR:34.571% M++
Zenith VX-5
A+
Kills:1,204
Deaths:229
KDR:5.258
Accuracy:31.186% B**
HSR:30.067% A+
Solstice Burst
A++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:35.681% A++
HSR:25.190% C*
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
VE-S Canis
M
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:33.000% B**
HSR:43.064% M
NSX Tanto
A+
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A+
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A
HSR:33.191% A*
Pandora VX25
A
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:52.486% A
HSR:20.206% A
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% B**
HSR:31.497% A*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
Phobos VX86
M++
Kills:981
Deaths:171
KDR:5.737
Accuracy:59.577% C++
HSR:36.901% M++
Eclipse VE3A
A
Kills:940
Deaths:141
KDR:6.667
Accuracy:33.003% A
HSR:24.043% B*
NSX Tengu
A+
Kills:838
Deaths:126
KDR:6.651
Accuracy:47.319% A+
HSR:23.389% B+
Thanatos VE70
A*
Kills:560
Deaths:140
KDR:4
Accuracy:59.197% A*
HSR:18.036% B+
NS Baron G5
A*
Kills:515
Deaths:66
KDR:7.803
Accuracy:63.424% A++
HSR:24.660% A*
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% B**
HSR:31.316% A
NSX-P Tanto
A++
Kills:197
Deaths:40
KDR:4.925
Accuracy:35.269% A++
HSR:33.503% B**
Kills:26,914
Deaths (as Light Assault):5,219
Deaths (to Light Assaults):6,992
KDR:5.15693
Kill Difference:21,695
Playtime:330.234 hours
Usage:19%
Score:9.847m
Score/min:497
Accuracy (listed only):38.927%
HSR (listed only):29.020%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:2,506
Deaths:432
KDR:5.801
Accuracy:31.041% A
HSR:26.536% B*
VE-C Horizon
A+
Kills:1,942
Deaths:352
KDR:5.517
Accuracy:44.072% A+
HSR:29.351% B++
Serpent VE92
A+
Kills:1,455
Deaths:334
KDR:4.356
Accuracy:28.350% B*
HSR:29.003% A+
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B+
Eidolon VE33
A+
Kills:1,219
Deaths:217
KDR:5.618
Accuracy:36.809% A+
HSR:35.439% A+
Solstice SF
M++
Kills:1,212
Deaths:215
KDR:5.637
Accuracy:31.173% A
HSR:34.571% M++
Zenith VX-5
A+
Kills:1,204
Deaths:229
KDR:5.258
Accuracy:31.186% B**
HSR:30.067% A+
Solstice Burst
A++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:35.681% A++
HSR:25.190% C*
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
NSX Tanto
A+
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A+
Pandora VX25
A
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:52.486% A
HSR:20.206% A
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
Phobos VX86
M++
Kills:981
Deaths:171
KDR:5.737
Accuracy:59.577% C++
HSR:36.901% M++
Eclipse VE3A
A
Kills:940
Deaths:141
KDR:6.667
Accuracy:33.003% A
HSR:24.043% B*
VE-LR Obelisk
A++
Kills:925
Deaths:155
KDR:5.968
Accuracy:44.197% A++
HSR:45.405% A+
Thanatos VE70
A*
Kills:560
Deaths:140
KDR:4
Accuracy:59.197% A*
HSR:18.036% B+
NS Baron G5
A*
Kills:515
Deaths:66
KDR:7.803
Accuracy:63.424% A++
HSR:24.660% A*
NSX-P Tanto
A++
Kills:197
Deaths:40
KDR:4.925
Accuracy:35.269% A++
HSR:33.503% B**
Kills:22,001
Deaths (as Engineer):4,185
Deaths (to Engineers):4,793
KDR:5.25711
Kill Difference:17,816
Playtime:242.835 hours
Usage:14%
Score:7.592m
Score/min:521
Accuracy (listed only):41.028%
HSR (listed only):28.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:2,962
Deaths:644
KDR:4.599
Accuracy:29.188% B**
HSR:35.685% A++
Darkstar
A*
Kills:2,958
Deaths:826
KDR:3.581
Accuracy:29.865% B++
HSR:39.114% A*
NS-11A
A*
Kills:2,860
Deaths:629
KDR:4.547
Accuracy:30.297% B**
HSR:37.762% A*
Terminus VX-9
A++
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:28.232% B+
HSR:40.557% A++
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B+
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
VE-A Lacerta
B**
Kills:1,180
Deaths:223
KDR:5.291
Accuracy:35.957% B**
HSR:36.441% B**
VE-S Canis
M
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:33.000% B**
HSR:43.064% M
Equinox VE2 Burst
A
Kills:1,174
Deaths:194
KDR:6.052
Accuracy:34.203% A
HSR:36.968% B**
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A
HSR:33.191% A*
Corvus VA55
A**
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.809% B**
HSR:40.120% A**
Pandora VX25
A
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:52.486% A
HSR:20.206% A
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% B**
HSR:31.497% A*
Pulsar VS1
A**
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:27.669% B*
HSR:38.587% A**
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
Phobos VX86
M++
Kills:981
Deaths:171
KDR:5.737
Accuracy:59.577% C++
HSR:36.901% M++
NSX Tengu
A+
Kills:838
Deaths:126
KDR:6.651
Accuracy:47.319% A+
HSR:23.389% B+
Thanatos VE70
A*
Kills:560
Deaths:140
KDR:4
Accuracy:59.197% A*
HSR:18.036% B+
NS Baron G5
A*
Kills:515
Deaths:66
KDR:7.803
Accuracy:63.424% A++
HSR:24.660% A*
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% B**
HSR:31.316% A
CME
A++
Kills:284
Deaths:57
KDR:4.982
Accuracy:35.237% A++
HSR:34.507% A++
Kills:26,735
Deaths (as Combat Medic):5,964
Deaths (to Combat Medics):3,630
KDR:4.48273
Kill Difference:20,771
Playtime:259.383 hours
Usage:15%
Score:7.317m
Score/min:470
Accuracy (listed only):39.132%
HSR (listed only):32.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,270
Deaths:668
KDR:6.392
Accuracy:43.125% B++
HSR:78.220% B*
NS-357 Underboss
A+
Kills:3,262
Deaths:1,434
KDR:2.275
Accuracy:42.608% B++
HSR:35.530% A+
NS-44 Commissioner
B++
Kills:1,676
Deaths:889
KDR:1.885
Accuracy:40.432% B+
HSR:27.327% B++
NSX Daimyo
B*
Kills:1,257
Deaths:165
KDR:7.618
Accuracy:47.376% B*
HSR:95.068% C**
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
Parsec VX3-A
B++
Kills:1,180
Deaths:106
KDR:11.132
Accuracy:45.899% B++
HSR:80.424% C*
VE-S Canis
M
Kills:1,175
Deaths:224
KDR:5.246
Accuracy:33.000% B**
HSR:43.064% M
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A
HSR:33.191% A*
Cerberus
A*
Kills:1,166
Deaths:451
KDR:2.585
Accuracy:35.141% B+
HSR:40.223% A*
Phaseshift VX-S
A++
Kills:1,164
Deaths:100
KDR:11.640
Accuracy:47.759% A++
HSR:84.192% B++
Parallax VX3
B*
Kills:1,164
Deaths:111
KDR:10.487
Accuracy:44.962% B*
HSR:80.756% B+
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% B**
HSR:31.497% A*
XM98
B+
Kills:1,161
Deaths:233
KDR:4.983
Accuracy:40.174% B+
HSR:79.156% B+
V10
B+
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:42.551% C**
HSR:81.395% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
NSX Tengu
A+
Kills:838
Deaths:126
KDR:6.651
Accuracy:47.319% A+
HSR:23.389% B+
Spiker
A*
Kills:801
Deaths:295
KDR:2.715
Accuracy:36.612% B**
HSR:38.077% A*
NS-30 Vandal
A
Kills:702
Deaths:88
KDR:7.977
Accuracy:40.821% A
HSR:38.034% A
NSX Tomoe
A*
Kills:678
Deaths:110
KDR:6.164
Accuracy:30.705% B
HSR:58.555% A*
Phantom VA23
B**
Kills:643
Deaths:104
KDR:6.183
Accuracy:41.153% B**
HSR:32.815% B
NS-44L Blackhand
B+
Kills:615
Deaths:139
KDR:4.424
Accuracy:44.968% B
HSR:47.968% B+
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% B**
HSR:31.316% A
Artemis VX26
A++
Kills:169
Deaths:29
KDR:5.828
Accuracy:33.090% B**
HSR:35.503% A++
NS-AM7 Archer
A++
Kills:95
Deaths:82
KDR:1.159
Accuracy:52.778% D-
HSR:33.684% A++
Kills:28,221
Deaths (as Infiltrator):6,536
Deaths (to Infiltrators):5,438
KDR:4.31778
Kill Difference:21,685
Playtime:195.395 hours
Usage:11%
Score:5.444m
Score/min:464
Accuracy (listed only):39.412%
HSR (listed only):49.917%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:573
Deaths:103
KDR:5.563
Accuracy:27.301% A+
HSR:31.588% A++
Blueshift VM5
A*
Kills:515
Deaths:93
KDR:5.538
Accuracy:27.255% A+
HSR:32.621% A*
Cosmos VM3
M**
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.787% B+
HSR:35.354% M**
Comet VM2
A++
Kills:88
Deaths:24
KDR:3.667
Accuracy:52.558% B**
HSR:7.955% A++
Quasar VM1
B*
Kills:70
Deaths:17
KDR:4.118
Accuracy:20.122% B*
HSR:21.429% B+
Comet VM2
S
Kills:67
Deaths:21
KDR:3.190
Accuracy:55.236% B**
HSR:19.403% S
Kills:1,412
Deaths (as MAX Suit):141
Deaths (to MAX Suits):1,151
KDR:10.01418
Kill Difference:1,271
Playtime:12.721 hours
Usage:1%
Score:0.444m
Score/min:581
Accuracy (listed only):33.710%
HSR (listed only):24.725%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:3,249
V. Kills:1,947 167%
Deaths:314
KDR:10.347
Accuracy:37.495% B**
KPH:45.800 M+
VKPH:27.400 M
Maelstrom Turbo Laser
A++
Kills:2,055
V. Kills:1,235 166%
Deaths:332
KDR:6.190
Accuracy:33.850% B
KPH:43.700 A++
VKPH:26.200 A++
Light PPA
A++
Kills:1,960
V. Kills:119 N/A
Deaths:234
KDR:8.376
Accuracy:45.974% B++
KPH:114.200 A++
VKPH:6.900 A
Dual Photon Pods
A**
Kills:1,778
V. Kills:317 N/A
Deaths:56
KDR:31.750
Accuracy:63.613% A
KPH:220 A**
VKPH:39.200 A++
Antares LC
M++
Kills:1,638
V. Kills:843 194%
Deaths:37
KDR:44.270
Accuracy:37.955% B*
KPH:69.200 M++
VKPH:35.600 A*
Hornet Missiles
A*
Kills:1,074
V. Kills:338 317%
Deaths:48
KDR:22.375
Accuracy:71.086% B**
KPH:157.300 A*
VKPH:49.500 B+
Coyote Missiles
A*
Kills:242
V. Kills:21 N/A
Deaths:2
KDR:121
Accuracy:63.351% A
KPH:109.700 A*
VKPH:9.500 D-
M202 Wyrm
B+
Kills:147
V. Kills:60 241%
Deaths:1
KDR:147
Accuracy:55.225% C+
KPH:144.700 B+
VKPH:59 C++
Kills:12,143 (8,902 + 0)
Deaths:1,024
KDR:11.858
VKDR:4.766
Vehicle Kills:4,880
Kill Difference:11,119
Playtime:177.040 hours
Usage:10%
Score:4.304m
Score/min:405
Piloting Accuracy:37.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:814
V. Kills:29 N/A
Deaths:6
KDR:135.667
Accuracy:46.784% B**
KPH:57.100 B**
VKPH:2 C
C150 Dalton
B*
Kills:726
V. Kills:486 149%
Deaths:34
KDR:21.353
Accuracy:27.871% D--
KPH:52.800 B*
VKPH:35.300 B++
CAS30 Tank Buster
B**
Kills:112
V. Kills:62 178%
Deaths:18
KDR:6.222
Accuracy:58.704% B**
KPH:11.400 B+
VKPH:6.300 C
AP30 Shredder
M
Kills:98
V. Kills:56 172%
Deaths:2
KDR:49
Accuracy:42.954% B**
KPH:89.300 M
VKPH:51.100 A**
L105 Zephyr
A*
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:58.128% A++
KPH:107.900 A*
VKPH:18.900 A
Kills:1,807 (926 + 881)
Deaths:63
KDR:28.683
VKDR:10.206
Vehicle Kills:643
Kill Difference:1,744
Playtime:39.459 hours
Usage:2%
Score:0.692m
Score/min:292
Piloting Accuracy:58.704%
Gunner Accuracy:58.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:96
V. Kills:13 N/A
Deaths:9
KDR:10.667
Accuracy:55.225% A+
KPH:140.100 S
VKPH:19 A**
L100 Python AP
S
Kills:52
V. Kills:14 347%
Deaths:
KDR:
Accuracy:42.857% F
KPH:109.600 S
VKPH:29.500 A*
Kills:148 (148 + 0)
Deaths:9
KDR:16.444
VKDR:3
Vehicle Kills:27
Kill Difference:139
Playtime:1.160 hours
Usage:0%
Score:0.073m
Score/min:1,045
Driving Accuracy:42.857%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,363
V. Kills:590 231%
Deaths:75
KDR:18.173
Accuracy:57.281% B+
KPH:55.600 M
VKPH:24.100 A++
Supernova PC
S
Kills:1,270
V. Kills:260 487%
Deaths:29
KDR:43.793
Accuracy:59.624% B**
KPH:80.900 S
VKPH:16.600 A*
Supernova VPC
A*
Kills:1,128
V. Kills:105 N/A
Deaths:57
KDR:19.790
Accuracy:63.629% A+
KPH:86.800 A*
VKPH:8.100 C+
Saron HRB
A*
Kills:327
V. Kills:187 174%
Deaths:18
KDR:18.167
Accuracy:55.750% A+
KPH:45.300 A*
VKPH:25.900 B**
E540 Halberd
A++
Kills:295
V. Kills:133 220%
Deaths:16
KDR:18.438
Accuracy:57.171% A
KPH:51.700 A++
VKPH:23.300 A
Proton II PPA
M**
Kills:160
V. Kills:11 N/A
Deaths:5
KDR:32
Accuracy:41.067% M
KPH:155.900 M*
VKPH:10.700 M**
Kills:4,543 (3,761 + 782)
Deaths:200
KDR:22.715
VKDR:6.430
Vehicle Kills:1,286
Kill Difference:4,343
Playtime:67.165 hours
Usage:4%
Score:1.517m
Score/min:376
Driving Accuracy:63.629%
Gunner Accuracy:41.067%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:173
V. Kills:5 N/A
Deaths:6
KDR:28.833
Accuracy:49.134% A
KPH:201 A**
VKPH:5.800 C+
M40 Fury-H
M
Kills:112
V. Kills:13 N/A
Deaths:9
KDR:12.444
Accuracy:43.611% C++
KPH:204.200 M
VKPH:23.700 B+
Saron HRB-H
M
Kills:98
V. Kills:55 175%
Deaths:8
KDR:12.250
Accuracy:62.479% B*
KPH:83.700 M
VKPH:47 A*
Kills:383 (0 + 383)
Deaths:23
KDR:16.652
VKDR:3.174
Vehicle Kills:73
Kill Difference:360
Playtime:2.580 hours
Usage:0%
Score:0.090m
Score/min:578
Driving Accuracy:N/A%
Gunner Accuracy:62.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:151
V. Kills:34 431%
Deaths:12
KDR:12.583
Accuracy:54.768% A++
KPH:68.900 S
VKPH:15.500 A*
M40 Fury
A*
Kills:128
V. Kills:15 N/A
Deaths:10
KDR:12.800
Accuracy:49.393% A+
KPH:92 A*
VKPH:10.800 C**
M40 Fury
A
Kills:108
V. Kills:22 470%
Deaths:3
KDR:36
Accuracy:47.986% A
KPH:86.500 A
VKPH:17.600 B**
M20 Basilisk
M+
Kills:57
V. Kills:13 407%
Deaths:4
KDR:14.250
Accuracy:59.135% A*
KPH:55.100 M+
VKPH:12.600 B++
Kills:444 (0 + 444)
Deaths:29
KDR:15.310
VKDR:2.897
Vehicle Kills:84
Kill Difference:415
Playtime:5.864 hours
Usage:0%
Score:0.155m
Score/min:441
Driving Accuracy:N/A%
Gunner Accuracy:59.135%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:345
V. Kills:10 N/A
Deaths:54
KDR:6.389
Accuracy:49.526% B*
KPH:84.500 B*
VKPH:2.400 B
Kills:345 (345 + 0)
Deaths:54
KDR:6.389
VKDR:0.185
Vehicle Kills:10
Kill Difference:291
Playtime:4.084 hours
Usage:0%
Score:0.046m
Score/min:189
Driving Accuracy:49.526%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:52
V. Kills:30 168%
Deaths:4
KDR:13
Accuracy:38.140% C++
KPH:24.200 C++
VKPH:14 C++
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:7.500
Vehicle Kills:30
Kill Difference:48
Playtime:2.146 hours
Usage:0%
Score:0.023m
Score/min:181
Piloting Accuracy:N/A%
Gunner Accuracy:38.140%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 32,98532,7146,0005.452B*0.8729.42%B+39.601%B**137.5A++1.1B362237.9h9.3B*31.5B++
Orion VS54 7,3417,3051,4025.21A**0.6328.26%A+37.399%A++108.9M++N/A31267.1h9B**31.8C**
NS-15M2 5,3385,3107726.878A*2.3030.809%A39.567%A++127.6A**N/A29941.6h8.7B**28.2B*
Ghost 4,2804,2706686.392A1.8143.125%B++78.22%B*104.7MN/A29640.8h1.7B**4B*
NS-357 Underboss 3,2693,2621,4342.275A2.3042.608%B++35.53%A+91.9A+N/A23735.5h3.2B**7.4B*
Saron Laser Cannon 5,1963,24931410.347A*5.7737.495%B**N/A45.8M+27.4M37071h60.6B*161.6B**
SVA-88 3,0203,0057174.191A++0.3926.929%B+35.374%A107.7A*N/A29727.9h9B**33.5B++
H-V45 2,9942,9626444.599A++0.0229.188%B**35.685%A++92.6M1B**25732h9.7A33.3B**
Darkstar 2,9962,9588263.581A++1.0029.865%B++39.114%A*85.2A++1.1B+19534.7h11.2B*37.5B*
NS-11A 2,8832,8606294.547M+0.0330.297%B**37.762%A*90.2A**N/A21331.7h9.7A31.9B**
VX6-7 2,5382,5064325.801S1.2231.041%A26.536%B*108M1.4A++28123.2h9.8B++31.7B*
Maelstrom Turbo Laser 3,2902,0553326.19A++1.6133.85%B2.482%C+43.6A++26.2A++34847.1h51.5B*152B++
Light PPA 2,0791,9602348.376B++3.8045.974%B++N/A114A++6.9A33117.2h8.5B+18.6B+
VE-C Horizon 1,9831,9423525.517M++0.9444.072%A+29.351%B++151.7M+3.2A**41212.8h10B**22.8B**
Dual Photon Pods 2,0951,7785631.75M**27.1763.613%A1.181%C+219.5A**39.1A+7888.1h12.2B**19.2B**
NS-44 Commissioner 1,6811,6768891.885B*2.6940.432%B+27.327%B++89.6A*N/A25918.7h2.9B**7.1B++
Antares LC 2,4811,6383744.27U39.6937.955%B*N/A69.1M++35.6A*44623.7h49B*129B**
NS Decimator 2,3581,6364403.718M++0.8658.526%C2.812%B+49.3B*21.7B++27133.2h3.6B++6.2B+
Terminus VX-9 1,4831,4724223.488B**1.0928.232%B+40.557%A++80A++N/A20718.4h9.5B**33.7B*
Force-Blade 1,4881,46525,4580.058B**4.5211.034%F2.457%D1.3B+N/A31142.2h1.6B*14.4C
Serpent VE92 1,4651,4553344.356M0.2228.35%B*29.003%A+83.6A*N/A23317.4h9.8B*34.5B++
Supernova FPC 1,9531,3637518.173A+13.5957.281%B+1.834%C55.6M24.1A++42224.5h3.4A5.9B**
Flare VE6 1,2911,2853833.355A**1.2225.996%B+30.817%B*105.3A*N/A31812.2h8.5B**32.7B++
Supernova PC 1,5301,2702943.793S39.2159.624%B**1.102%D-80.9S16.6A*28815.7h3.2A5.4A
NSX Daimyo 1,2571,2571657.618A+3.0447.376%B*95.068%C**111.2A*N/A25711.3h2.1B++4.5B++
Pulsar C 1,2531,2472175.747A*1.1730.348%B**31.115%A81.5A*N/A25115.3h8.6B*28.3B*
Deimos VA29 1,2511,2442574.84M+0.2670.898%B*20.498%B+126.9M+N/A3879.8h2.2B+3.1B+
Eidolon VE33 1,2321,2192175.618S1.0436.809%A+35.439%A+101.6S1.1B**24612h5.4A14.8B**
Solstice SF 1,2421,2122155.637S1.0631.173%A34.571%M++131.7S3.3S3709.2h9.1B+29.3B*
Zenith VX-5 1,2231,2042295.258S0.6831.186%B**30.067%A+105.6M+1.7M26011.4h11B++35.4B*
Pulsar LSW 1,2001,1973683.253A++1.3324.806%C**23.81%C+102.3A++N/A34211.7h9.8B*39.3B+
Solstice Burst 1,1931,1871547.708S3.1335.681%A++25.19%C*172SN/A6336.9h9.7B**27.1B**
Eridani SX5 1,1901,1873643.261A*1.3228.538%B+33.193%A++91.3A*N/A29613h9.2B*32.3B+
VX29 Polaris 1,1881,1823683.212A+1.3725.25%C**25.635%B103.7A++N/A29711.4h9.6B**38.1B+
VE-A Lacerta 1,2011,1802235.291A*0.7135.957%B**36.441%B**161.6M+2.9B**4987.3h8.3B**23.1B**
Parsec VX3-A 1,1831,18010611.132A6.5545.899%B++80.424%C*140.5M**N/A3918.4h1.6B*3.5B*
NS-11C 1,1901,1791657.145S2.5732.892%A++24.173%B*135.5S1.3A++5348.7h10.7B**32.5B*
VE-S Canis 1,1871,1752245.246S0.6733%B**43.064%M143.3M*1.5A++4208.2h8.9B*27.1B++
Equinox VE2 Burst 1,1921,1741946.052M*1.4734.203%A36.968%B**116.2A*1.8A*30310.1h10.3B*30.1B*
NSX Tanto 1,1841,1711796.542S1.9631.532%B**34.5%A+115.9M++1.3A++44210.1h10.7B+34B++
MKV Suppressed 1,1791,1691965.964S1.3832.952%A33.191%A*101.7M++N/A25911.5h11B*33.4B++
Cerberus 1,1721,1664512.585A+1.9935.141%B+40.223%A*67B**N/A16517.4h4.5B**12.9B*
Corvus VA55 1,1771,1643003.88M**0.7029.809%B**40.12%A**85.6M+1B**20313.6h8.4A+28.2B**
Phaseshift VX-S 1,1661,16410011.64M**7.0647.759%A++84.192%B++113SN/A28710.3h2B++4.3B++
Parallax VX3 1,1661,16411110.486A++5.9144.962%B*80.756%B+115.2SN/A33210.1h1.7B**3.9B*
Pandora VX25 1,1691,1632913.997M+0.5852.486%A20.206%A138.5M*N/A4798.4h3.6B*7B*
NSX-P Naginata 1,1811,1631667.006S2.4332.304%A++40.671%A+187.6S2.9A*5456.2h8.5B**26.4B**
Sirius SX12 1,1651,1622305.052M**0.4730.613%B**31.497%A*101.9M++N/A28011.4h9.8B**31.9B*
Ursa 1,1661,1612344.962S0.3832.015%A+37.64%A++113.8A**N/A27610.2h7.8B**24.2B*
Pulsar VS1 1,1621,1613383.435M1.1427.669%B*38.587%A**92.1M**N/A31012.6h8.8A++31.9B**
XM98 1,1681,1612334.983A++0.4040.174%B+79.156%B+71.7MN/A17216.2h1.9B*4.7B*
V10 1,1641,1611269.214M+4.6342.551%C**81.395%B+88.6A**N/A21213.1h1.8B++4.3B+
Solstice VE3 1,1671,1544302.684M++1.9028.391%B**23.05%B+41.4AN/A18127.9h10.6B**37.3B+
NS-7 PDW 1,1501,1462095.483S0.9030.976%B**35.428%M+97.1M*N/A25311.8h10.2B**33B*
VE-H Maw 1,1491,1381766.466S1.8938.773%A**33.304%B*155.9M*1.5B**5077.3h8.8B++22.7B*
Supernova VPC 1,2331,1285719.789B++15.2163.629%A+1.773%B86.8A*8.1C+25513h2.1A3.3A
Hornet Missiles 1,4121,0744822.375M*17.8071.086%B**2.328%B*157.9A*49.7B+6746.8h5.7B+8B*
Phobos VX86 9879811715.737M*1.1659.577%C++36.901%M++144.3M*N/A4356.8h2.3B3.8B
Eclipse VE3A 9519401416.667A++2.0933.003%A24.043%B*130.6M*1.5A3437.2h10B*30.2B**
VE-LR Obelisk 9329251555.968M+1.3944.197%A++45.405%A+142.3S1.1B4176.5h4.5B**10.2B**
NSX Tengu 8478381266.651S2.0747.319%A+23.389%B+130.9M++1.4A++3516.4h10.3B++21.8B++
L-24R Spur 8438146135.667U131.0946.784%B**2.703%B++56.9B**2C16314.3h17B+36.3B+
Spiker 8068012952.715A++1.8636.612%B**38.077%A*80.1A+N/A22110h6.4B++17.4B**
C150 Dalton 1,2127263421.353A+16.7727.871%D--N/A52.6B*35.2B++47713.8h2.7B*9.7B+
NS-30 Vandal 702702887.977M*3.4040.821%A38.034%A130M**N/A3785.4h4.4B**10.7B**
NSX Tomoe 6816781106.164M++1.5830.705%B58.555%A*132.9M**N/A3425.1h9.6A31.3B*
Phantom VA23 6466431046.183A**1.6041.153%B**32.815%B98.9A**N/A2256.5h3.4B**8.2B**
NS-44L Blackhand 6206151394.424M+0.1644.968%B47.968%B+93.2M*N/A2396.6h3.4B*7.5B++
Auraxium Force-Blade 6106106,2390.098A+4.4837.644%B+4.098%C--2.7B+N/A7225.1h1.6B**4.1B+
S1 8886012802.146M+2.4355.211%C+2.496%C+36.2B*17.3B+29616.6h5.1B*9.3B+
Blueshift VM5 5835731035.563A0.9827.301%A+31.588%A++64.4A++1.1B*1908.9h14.8B+54.1B*
C-4 6845622072.715B*1.8630.658%B++N/A82.6C+17.9D5296.8h1.1B*3.5B*
Plasma Grenade 5645621562N/A557.4247.949%C**N/A510.9C++1.8D19161.1h3.3B+6.9B+
Thanatos VE70 5615601404M**0.5859.197%A*18.036%B+121.7SN/A3974.6h3.8B*6.4B**
Blueshift VM5 530515935.538A0.9627.255%A+32.621%A*64.4A++1.9A*2088h14.7B+54.1B*
NS Baron G5 517515667.803S3.2263.424%A++24.66%A*177.6SN/A4392.9h4B+6.3C++
Skorpios 382380576.667M+2.0932.332%B**31.316%A126.7M++N/A2923h9.7B++30.1B*
S12 Renegade 355345546.389B++1.8149.526%B*4.638%C+84.1B*2.4B1894.1h2.9B+5.8B++
Saron HRB 5143271818.167M+13.5955.75%A+N/A45.4A*26B**5097.2h17.2B*30.8B**
E540 Halberd 4282951618.438B*13.8657.171%A1.695%C-51.8A++23.3A5025.7h4.9B++8.6B**
CME 289284574.982S0.4035.237%A++34.507%A++135.2S2.4M**3912.1h10.9B*30.8B**
Lasher X2 245244763.211M+1.3737.666%A+4.508%C**78.7A*N/A3583.1h17.7B+47B*
Coyote Missiles 2632422121U116.4263.351%AN/A110A*9.5D-4082.2h11.8A++18.6A+
NSX-P Tanto 200197404.925S0.3535.269%A++33.503%B**115.9M**1.8A*3811.7h10.7B*30.4B**
Proton II PPA-H 178173628.833A+24.2549.134%AN/A192.2A*5.6C+5290.9h7.1B*14.4B**
Artemis VX26 172169295.828M**1.2533.09%B**35.503%A++99.4M++1.8M**3701.7h8.6A25.9B**
Proton II PPA 171160532B**27.4241.067%M3.125%B**160M**11M**5551h7.6B++18.5A
M20 Basilisk 1851511212.583S8.0054.768%A++7.947%B*68.6S15.5A*3842.2h47.7A87A
Lancer VS22 240150265.769S1.1948.26%F2.667%B+33.3A++20B++2864.5h7B++14.6B++
M202 Wyrm 2071471147U142.4255.225%C+3.401%B+147B+60C++9741h26.1B*47.3B*
MANA Anti-Personnel Turret 141140393.59N/A0.9928.694%UN/A1400U10U3871100.1h13.2T*45.9T*
Nemesis VSH9 214131542.426M++2.1563.932%C*3.817%B+26.2B+16.6B++2635h6.3B*9.9B*
M12 Kobalt 136131432.75C**28.1727.45%B*22.901%B**262M+10A+5870.5h11.9B*43.4B**
M40 Fury 1431281012.8B**8.2249.393%A+N/A91.4A*10.7C**5341.4h9.5B*19.3B**
Rocklet Rifle 207127831.53A++3.0536.685%FN/A24.4C15.4D2635.2h25.7B**70C*
M40 Fury-H 125112912.444C+7.8643.611%C++2.679%A++224M++26B++5430.5h5.8B++13.2B*
CAS30 Tank Buster 174112186.222A**1.6458.704%B**N/A11.4B+6.3C1849.8h55C*93.7B+
Tank Mine 161110225A0.4297.442%SN/A137.5B+63.8C+12520.8h3.5F*3.6A+
M40 Fury 130108336M++31.4247.986%AN/A90A+18.3A4811.2h10.4B+21.6B*
Spear Anti-Vehicle Phalanx Turret 141102520.4A*15.8270.427%M2.941%C--145.7S55.7M++12330.7h4.5B**6.4A
Cosmos VM3 10099244.125A0.4519.787%B+35.354%M**49.5B**N/A1872h11.8B*59.8B++
Saron HRB-H 15398812.25A7.6762.479%B*1.02%C--81.7M45.8A*6281.2h14.9A23.9A
AP30 Shredder 15498249S44.4242.954%B**N/A89.1M50.9A**5491.1h74.1B+172.5B*
C75 Viper 10996910.667A6.0955.225%A+N/A137.1S18.6A*8440.7h5.6A+10.2A
NS-AM7 Archer 11195821.159A+3.4252.778%D-33.684%A++15.1A+2.5C+1096.3h8B**15.2B**
Comet VM2 9788243.667M*0.9152.558%B**7.955%A++32.6M**3.3C2422.7h12.7B**24.2B*
M60-A Bulldog 8777612.833B**8.2542.722%B+2.597%A+55B+7.1C+3151.4h4.1B**9.6B**
Quasar VM1 7070174.118A++0.4620.122%B*21.429%B+53.8A**N/A4451.3h9.9A+49.3B+
Comet VM2 7867213.19A**1.3955.236%B**19.403%S27.9M4.6C+1632.4h16.6B*30.1B*
M20 Basilisk 7057414.25S9.6759.135%A*8.772%B**57M++13B++3861h62.6B**105.8A
L105 Zephyr 6757319A14.4258.128%A++N/A114M20A+4680.5h4.1A7.1A
M20 Wyvern 8252413A++8.4238.14%C++3.846%C+24.8C++14.3C++1812.1h77.3C**202.6B+
L100 Python AP 6652152S47.4242.857%FN/A104S28A++13270.5h2.6A++6.1B**
Sticky Grenade 5252152N/A47.4262.264%B**N/A520D-N/A67790.1h1.9B+3.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon103,6594h
Nano-Armor Kit349332,27224.8h
Nanite Revive Grenade01,4820.4h
Nanite Healing Grenade01,2110.3h
Medical Applicator240195,75614.4h
Spitfire Auto-Turret35890.4h
Restoration Kit2531,9606.4h
Motion Spotter228,5744.6h
Recon Detection Device12290.2h
Ammunition Package81,5950.5h
Shield Recharging Field11740.1h
Medical Kit4,46132,418106.6h
Anti-Infantry MANA Turret43890.5h
Nano-Repair Grenade01760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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