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Praetor EssingpowerVS[MEDK] EssingpowerVS
VS BR 82

KDR: 4.38

Score: 44.7m

Last Seen: Aug 24th, 2019 8:14 PM
- OFFLINE - 30.4 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Member of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 23
Level Progress (to 83): 66%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Ghost NS-357 Underboss SVA-88 H-V45 Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,272,412 MLG Score: 7412
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.895%36.256%108444117093,7765.37552-0.993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.967%1.667A++2.306A*-0.798D-HEAD ++ (~21.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.598B+8.90.377C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.663%1.524%850412106,82397425667.00513266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.271%-0.285C-0.058C+0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.30.394B33.70.36C**63.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.728%1.922%658312112,8628947143.20134400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.105%1.687A++-0.372C--0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.869B*30.764B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.103%2.136%4721212021,8737098012.63803234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.264%1.362A-0.581D0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.784B++13.30.67B+12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.682%81.365%472612089,5362232204.27049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.354%1.281A0.919B*-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.80.42B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.753%21.917%472412103,4631703172.03347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.881%1.389A1.046B**-0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.609B+2.90.382C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 23
44.7m155.4%568 (34.1k)484 (29k)4.38292133,81530,5314.5795182 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141539928.784%33.221%95603:0243

15% Combat Medic10% Engineer43% Heavy Assault11% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 7:00 PMNov 24th, 2015 11:54 AMAug 25th, 2019 1:54 AM (20h) (PST)Aug 24th, 2019 6:03 PM (1d) (PST)Aug 24th, 2019 4:14 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1242758491.4480.3300.4812.3740.0807412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,42716,52550,902872029142529,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1540.5h/64.2d 6,002 44,455 35,650 219.4k 1,654 5,171 7,432 103.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:31,644
Deaths:5,819
KDR:5.438
Accuracy:29.277% B++
HSR:39.420% B**
Orion VS54
A++
Kills:7,254
Deaths:1,392
KDR:5.211
Accuracy:28.301% A+
HSR:37.524% A++
NS-15M2
A++
Kills:5,310
Deaths:772
KDR:6.878
Accuracy:30.809% A
HSR:39.567% A++
SVA-88
A
Kills:3,005
Deaths:717
KDR:4.191
Accuracy:26.929% B++
HSR:35.374% A
Flare VE6
B*
Kills:1,285
Deaths:383
KDR:3.355
Accuracy:25.996% B+
HSR:30.817% B*
Pulsar LSW
C**
Kills:1,197
Deaths:368
KDR:3.253
Accuracy:24.806% C**
HSR:23.810% C+
VX29 Polaris
B
Kills:1,182
Deaths:368
KDR:3.212
Accuracy:25.250% C**
HSR:25.635% B
Ursa
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.015% A++
HSR:37.640% A++
VE-H Maw
A*
Kills:769
Deaths:122
KDR:6.303
Accuracy:38.161% A*
HSR:33.160% B*
NSX-P Naginata
A++
Kills:227
Deaths:32
KDR:7.094
Accuracy:30.862% A++
HSR:37.445% B**
Kills:53,034
Deaths (as Heavy Assault):10,207
Deaths (to Heavy Assaults):8,869
KDR:5.19585
Kill Difference:42,827
Playtime:665.789 hours
Usage:43%
Score:20.355m
Score/min:510
Accuracy (listed only):29.241%
HSR (listed only):34.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:2,394
Deaths:350
KDR:6.840
Accuracy:31.111% A
HSR:26.399% B*
Serpent VE92
A+
Kills:1,455
Deaths:334
KDR:4.356
Accuracy:28.353% B**
HSR:29.003% A+
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B++
Solstice SF
M+
Kills:1,199
Deaths:210
KDR:5.710
Accuracy:31.160% A
HSR:34.445% M+
Solstice Burst
A++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:35.681% A++
HSR:25.190% C++
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% B**
HSR:29.992% A+
NSX Tanto
A
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A+
HSR:33.191% A*
VE-C Horizon
A
Kills:1,162
Deaths:162
KDR:7.173
Accuracy:42.888% A
HSR:32.874% A
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% A
HSR:31.497% A*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
Pandora VX25
A
Kills:1,027
Deaths:251
KDR:4.092
Accuracy:52.634% A
HSR:20.156% A
Eclipse VE3A
B**
Kills:679
Deaths:112
KDR:6.063
Accuracy:32.083% B**
HSR:25.626% B**
Phobos VX86
A*
Kills:632
Deaths:114
KDR:5.544
Accuracy:64.474% B+
HSR:31.013% A*
Thanatos VE70
A*
Kills:560
Deaths:139
KDR:4.029
Accuracy:59.197% A*
HSR:18.036% B+
NS Baron G5
A**
Kills:392
Deaths:48
KDR:8.167
Accuracy:64.820% A*
HSR:26.276% A**
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% B**
HSR:31.316% A
NSX Tengu
A+
Kills:301
Deaths:63
KDR:4.778
Accuracy:44.895% A
HSR:30.897% A+
VE-S Canis
A++
Kills:73
Deaths:28
KDR:2.607
Accuracy:32.795% B*
HSR:35.616% A++
Kills:23,277
Deaths (as Light Assault):4,495
Deaths (to Light Assaults):6,449
KDR:5.17842
Kill Difference:18,782
Playtime:301.663 hours
Usage:20%
Score:8.578m
Score/min:474
Accuracy (listed only):39.157%
HSR (listed only):28.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:2,962
Deaths:644
KDR:4.599
Accuracy:29.190% B**
HSR:35.685% A*
Darkstar
A*
Kills:2,958
Deaths:826
KDR:3.581
Accuracy:29.865% B+
HSR:39.114% A*
NS-11A
A*
Kills:2,860
Deaths:629
KDR:4.547
Accuracy:30.297% A
HSR:37.762% A*
Terminus VX-9
A++
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:28.232% B+
HSR:40.557% A++
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B++
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
Equinox VE2 Burst
A
Kills:1,174
Deaths:194
KDR:6.052
Accuracy:34.203% A
HSR:36.968% B**
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A+
HSR:33.191% A*
Corvus VA55
A**
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.809% B**
HSR:40.120% A**
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% A
HSR:31.497% A*
Pulsar VS1
A**
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:27.669% B*
HSR:38.587% A**
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
Pandora VX25
A
Kills:1,027
Deaths:251
KDR:4.092
Accuracy:52.634% A
HSR:20.156% A
Phobos VX86
A*
Kills:632
Deaths:114
KDR:5.544
Accuracy:64.474% B+
HSR:31.013% A*
Thanatos VE70
A*
Kills:560
Deaths:139
KDR:4.029
Accuracy:59.197% A*
HSR:18.036% B+
NS Baron G5
A**
Kills:392
Deaths:48
KDR:8.167
Accuracy:64.820% A*
HSR:26.276% A**
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% B**
HSR:31.316% A
NSX Tengu
A+
Kills:301
Deaths:63
KDR:4.778
Accuracy:44.895% A
HSR:30.897% A+
CME
A++
Kills:171
Deaths:29
KDR:5.897
Accuracy:33.600% A
HSR:33.918% A++
VE-S Canis
A++
Kills:73
Deaths:28
KDR:2.607
Accuracy:32.795% B*
HSR:35.616% A++
Kills:23,195
Deaths (as Combat Medic):5,338
Deaths (to Combat Medics):3,382
KDR:4.34526
Kill Difference:17,857
Playtime:235.039 hours
Usage:15%
Score:6.243m
Score/min:443
Accuracy (listed only):39.400%
HSR (listed only):32.491%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:2,394
Deaths:350
KDR:6.840
Accuracy:31.111% A
HSR:26.399% B*
Serpent VE92
A+
Kills:1,455
Deaths:334
KDR:4.356
Accuracy:28.353% B**
HSR:29.003% A+
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B++
Solstice SF
M+
Kills:1,199
Deaths:210
KDR:5.710
Accuracy:31.160% A
HSR:34.445% M+
Solstice Burst
A++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:35.681% A++
HSR:25.190% C++
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% B**
HSR:29.992% A+
Eidolon VE33
A+
Kills:1,175
Deaths:198
KDR:5.934
Accuracy:37.107% A+
HSR:35.234% A
NSX Tanto
A
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A
VE-C Horizon
A
Kills:1,162
Deaths:162
KDR:7.173
Accuracy:42.888% A
HSR:32.874% A
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
Pandora VX25
A
Kills:1,027
Deaths:251
KDR:4.092
Accuracy:52.634% A
HSR:20.156% A
VE-LR Obelisk
A*
Kills:787
Deaths:122
KDR:6.451
Accuracy:44.727% A*
HSR:44.600% A+
Eclipse VE3A
B**
Kills:679
Deaths:112
KDR:6.063
Accuracy:32.083% B**
HSR:25.626% B**
Phobos VX86
A*
Kills:632
Deaths:114
KDR:5.544
Accuracy:64.474% B+
HSR:31.013% A*
Thanatos VE70
A*
Kills:560
Deaths:139
KDR:4.029
Accuracy:59.197% A*
HSR:18.036% B+
NS Baron G5
A**
Kills:392
Deaths:48
KDR:8.167
Accuracy:64.820% A*
HSR:26.276% A**
Kills:19,821
Deaths (as Engineer):3,668
Deaths (to Engineers):4,300
KDR:5.40376
Kill Difference:16,153
Playtime:157.177 hours
Usage:10%
Score:4.825m
Score/min:512
Accuracy (listed only):41.630%
HSR (listed only):28.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,029
Deaths:640
KDR:6.295
Accuracy:42.972% B++
HSR:77.960% B*
NS-357 Underboss
A++
Kills:3,195
Deaths:1,418
KDR:2.253
Accuracy:42.640% B++
HSR:35.712% A++
NS-44 Commissioner
B++
Kills:1,657
Deaths:871
KDR:1.902
Accuracy:41.112% B+
HSR:27.097% B++
NSX Daimyo
B*
Kills:1,207
Deaths:158
KDR:7.639
Accuracy:47.350% B*
HSR:94.946% C**
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A+
HSR:33.191% A*
Parallax VX3
B*
Kills:1,164
Deaths:111
KDR:10.487
Accuracy:44.962% B*
HSR:80.756% B+
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% A
HSR:31.497% A*
V10
B+
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:42.551% B
HSR:81.395% B+
XM98
B+
Kills:1,161
Deaths:233
KDR:4.983
Accuracy:40.174% B+
HSR:79.156% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
Cerberus
A++
Kills:1,052
Deaths:412
KDR:2.553
Accuracy:35.132% B+
HSR:40.589% A++
Phaseshift VX-S
A+
Kills:814
Deaths:79
KDR:10.304
Accuracy:46.607% A+
HSR:82.064% B+
Phantom VA23
B*
Kills:643
Deaths:103
KDR:6.243
Accuracy:41.153% B*
HSR:32.815% C**
Spiker
A++
Kills:478
Deaths:177
KDR:2.701
Accuracy:36.495% B**
HSR:33.054% A++
NS-30 Vandal
A
Kills:430
Deaths:55
KDR:7.818
Accuracy:39.334% B**
HSR:36.744% A
Skorpios
A
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% B**
HSR:31.316% A
NS-44L Blackhand
B++
Kills:380
Deaths:79
KDR:4.810
Accuracy:45.435% B+
HSR:50.790% B++
NSX Tengu
A+
Kills:301
Deaths:63
KDR:4.778
Accuracy:44.895% A
HSR:30.897% A+
NSX Tomoe
A**
Kills:240
Deaths:49
KDR:4.898
Accuracy:28.770% C+
HSR:63.750% A**
Artemis VX26
A++
Kills:169
Deaths:29
KDR:5.828
Accuracy:33.090% A
HSR:35.503% A++
NS-AM7 Archer
A++
Kills:81
Deaths:47
KDR:1.723
Accuracy:53.760% D
HSR:34.568% A++
VE-S Canis
A++
Kills:73
Deaths:28
KDR:2.607
Accuracy:32.795% B*
HSR:35.616% A++
Kills:23,279
Deaths (as Infiltrator):5,734
Deaths (to Infiltrators):5,064
KDR:4.05982
Kill Difference:17,545
Playtime:167.851 hours
Usage:11%
Score:4.381m
Score/min:435
Accuracy (listed only):38.897%
HSR (listed only):48.610%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:481
Deaths:79
KDR:6.089
Accuracy:26.554% A+
HSR:28.898% A
Blueshift VM5
A*
Kills:421
Deaths:69
KDR:6.101
Accuracy:26.412% A+
HSR:32.304% A*
Cosmos VM3
M**
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.787% B+
HSR:35.354% M**
Comet VM2
A*
Kills:81
Deaths:24
KDR:3.375
Accuracy:53.246% B**
HSR:8.642% A*
Quasar VM1
B*
Kills:70
Deaths:17
KDR:4.118
Accuracy:20.122% B*
HSR:21.429% B+
Comet VM2
S
Kills:64
Deaths:21
KDR:3.048
Accuracy:56.173% B**
HSR:20.313% S
Kills:1,216
Deaths (as MAX Suit):117
Deaths (to MAX Suits):1,097
KDR:10.39316
Kill Difference:1,099
Playtime:11.228 hours
Usage:1%
Score:0.357m
Score/min:531
Accuracy (listed only):33.716%
HSR (listed only):24.490%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,916
V. Kills:118 N/A
Deaths:234
KDR:8.188
Accuracy:45.771% B++
KPH:115.100 A*
VKPH:7.100 A++
Maelstrom Turbo Laser
A*
Kills:1,870
V. Kills:1,135 165%
Deaths:332
KDR:5.633
Accuracy:33.077% B
KPH:42.300 A*
VKPH:25.700 A*
Dual Photon Pods
M++
Kills:1,615
V. Kills:295 N/A
Deaths:56
KDR:28.839
Accuracy:63.194% A
KPH:242.400 M++
VKPH:44.300 A*
Saron Laser Cannon
A*
Kills:1,422
V. Kills:977 145%
Deaths:314
KDR:4.529
Accuracy:31.978% C++
KPH:32.100 A++
VKPH:22 A*
Hornet Missiles
A+
Kills:979
V. Kills:283 345%
Deaths:48
KDR:20.396
Accuracy:72.024% B**
KPH:159.200 A+
VKPH:46 C*
Antares LC
M*
Kills:714
V. Kills:358 199%
Deaths:37
KDR:19.297
Accuracy:34.398% B+
KPH:64 M*
VKPH:32.100 A*
Kills:8,516 (5,922 + 0)
Deaths:1,021
KDR:8.341
VKDR:3.101
Vehicle Kills:3,166
Kill Difference:7,495
Playtime:129.151 hours
Usage:8%
Score:2.934m
Score/min:379
Piloting Accuracy:34.398%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:305
V. Kills:272 112%
Deaths:34
KDR:8.971
Accuracy:25.392% D*
KPH:34.500 C+
VKPH:30.800 B+
L-24R Spur
A
Kills:236
V. Kills:8 N/A
Deaths:6
KDR:39.333
Accuracy:45.564% B*
KPH:66.700 A
VKPH:2.300 C+
L105 Zephyr
A**
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:58.272% A++
KPH:108.100 A**
VKPH:19 B**
Kills:598 (236 + 362)
Deaths:43
KDR:13.907
VKDR:6.744
Vehicle Kills:290
Kill Difference:555
Playtime:12.903 hours
Usage:1%
Score:0.253m
Score/min:326
Piloting Accuracy:45.564%
Gunner Accuracy:58.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:96
V. Kills:13 N/A
Deaths:9
KDR:10.667
Accuracy:55.225% A+
KPH:140.100 S
VKPH:19 A*
Kills:96 (96 + 0)
Deaths:9
KDR:10.667
VKDR:1.444
Vehicle Kills:13
Kill Difference:87
Playtime:0.686 hours
Usage:0%
Score:0.033m
Score/min:806
Driving Accuracy:55.225%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,117
V. Kills:103 N/A
Deaths:57
KDR:19.597
Accuracy:63.578% A+
KPH:87 A*
VKPH:8 C+
Supernova FPC
A++
Kills:936
V. Kills:442 211%
Deaths:75
KDR:12.480
Accuracy:55.186% C*
KPH:45.600 A++
VKPH:21.500 B**
Supernova PC
S
Kills:809
V. Kills:153 N/A
Deaths:29
KDR:27.897
Accuracy:59.981% B**
KPH:76.600 S
VKPH:14.500 A++
Saron HRB
A++
Kills:296
V. Kills:174 169%
Deaths:18
KDR:16.444
Accuracy:54.937% A
KPH:43.200 A++
VKPH:25.400 B**
E540 Halberd
A++
Kills:250
V. Kills:118 210%
Deaths:16
KDR:15.625
Accuracy:56.802% A
KPH:49.700 A++
VKPH:23.500 B**
Proton II PPA
S
Kills:155
V. Kills:11 N/A
Deaths:5
KDR:31
Accuracy:40.708% M
KPH:164.100 M**
VKPH:11.600 S
Kills:3,563 (2,862 + 701)
Deaths:200
KDR:17.815
VKDR:5.005
Vehicle Kills:1,001
Kill Difference:3,363
Playtime:56.762 hours
Usage:4%
Score:1.189m
Score/min:349
Driving Accuracy:59.981%
Gunner Accuracy:40.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:167
V. Kills:5 N/A
Deaths:6
KDR:27.833
Accuracy:49.098% A
KPH:200.800 A**
VKPH:6 C+
M40 Fury-H
A**
Kills:112
V. Kills:13 N/A
Deaths:9
KDR:12.444
Accuracy:43.611% C++
KPH:204.200 A**
VKPH:23.700 B+
Saron HRB-H
M+
Kills:98
V. Kills:55 175%
Deaths:8
KDR:12.250
Accuracy:62.479% B*
KPH:83.700 M+
VKPH:47 A*
Kills:377 (0 + 377)
Deaths:23
KDR:16.391
VKDR:3.174
Vehicle Kills:73
Kill Difference:354
Playtime:2.551 hours
Usage:0%
Score:0.086m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:62.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:148
V. Kills:33 435%
Deaths:12
KDR:12.333
Accuracy:54.455% A++
KPH:70 S
VKPH:15.600 A*
M40 Fury
A++
Kills:128
V. Kills:15 N/A
Deaths:10
KDR:12.800
Accuracy:49.351% A+
KPH:92.500 A++
VKPH:10.800 C**
M40 Fury
A
Kills:108
V. Kills:22 470%
Deaths:3
KDR:36
Accuracy:47.995% A
KPH:86.700 A
VKPH:17.700 B**
M20 Basilisk
M+
Kills:55
V. Kills:13 393%
Deaths:4
KDR:13.750
Accuracy:59.535% A*
KPH:55.700 M+
VKPH:13.200 B++
Kills:439 (0 + 439)
Deaths:29
KDR:15.138
VKDR:2.862
Vehicle Kills:83
Kill Difference:410
Playtime:5.731 hours
Usage:0%
Score:0.152m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:59.535%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:294
V. Kills:9 N/A
Deaths:51
KDR:5.765
Accuracy:48.246% B++
KPH:83.700 B**
VKPH:2.600 B+
Kills:294 (294 + 0)
Deaths:51
KDR:5.765
VKDR:0.176
Vehicle Kills:9
Kill Difference:243
Playtime:3.512 hours
Usage:0%
Score:0.037m
Score/min:176
Driving Accuracy:48.246%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:52
V. Kills:30 168%
Deaths:4
KDR:13
Accuracy:38.123% C++
KPH:24.900 C++
VKPH:14.400 C++
Kills:52 (0 + 52)
Deaths:4
KDR:13
VKDR:7.500
Vehicle Kills:30
Kill Difference:48
Playtime:2.087 hours
Usage:0%
Score:0.023m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:38.123%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 31,90231,6445,8195.438B*1.0629.277%B++39.42%B**136.1A*1.1B+354232.5h9.3B*31.6B++
Orion VS54 7,2907,2541,3925.211A**0.8328.301%A+37.524%A++110.4M*N/A31265.7h9B**31.8B+
NS-15M2 5,3385,3107726.878M+2.5030.809%A39.567%A++127.6M+N/A29741.6h8.7B**28.2B*
Ghost 4,0374,0296406.295A1.9142.972%B++77.96%B*103.3MN/A28639h1.7B**4B*
NS-357 Underboss 3,2023,1951,4182.253A2.1342.64%B++35.712%A++91.3A++N/A23435h3.2B**7.5B*
SVA-88 3,0203,0057174.191B**0.1926.929%B++35.374%A107.7A*N/A29527.9h9B**33.5B++
H-V45 2,9942,9626444.599A++0.2229.19%B**35.685%A*92.6M+1A25532h9.7A33.3B**
Darkstar 2,9962,9588263.581A+0.8029.865%B+39.114%A*85.2A++1.1B++19434.7h11.2B++37.5B++
NS-11A 2,8832,8606294.547A*0.1630.297%A37.762%A*90.2M+N/A21231.7h9.7A+31.9B**
VX6-7 2,4202,3943506.84S2.4631.111%A26.399%B*113.5M+1.2A28621.1h9.9B++31.9B*
Light PPA 2,0341,9162348.188B++3.8145.771%B++N/A115.4A*7.1A++33116.6h8.5B+18.5B+
Maelstrom Turbo Laser 3,0051,8703325.633A++1.2533.077%B2.62%C++42.3A*25.7A*34244.2h51.3B*155B*
NS-44 Commissioner 1,6621,6578711.902B*2.4841.112%B+27.097%B++93.1A*N/A26517.8h2.9B**6.9B*
NS Decimator 2,3441,6244373.716M*0.6758.469%C2.771%B+49.2B*21.8B++26933h3.6B*6.2B++
Dual Photon Pods 1,9101,6155628.839M*24.4663.194%A1.3%C++241M++44A*8656.7h12.2B**19.3B**
Terminus VX-9 1,4831,4724223.488B**0.8928.232%B+40.557%A++80A++N/A20318.4h9.5B**33.7B*
Force-Blade 1,4831,46025,4180.057B**4.3311.005%F2.466%D1.3B++N/A31138.7h1.6B*14.5C
Serpent VE92 1,4651,4553344.356M+0.0328.353%B**29.003%A+83.6A*N/A22817.4h9.8B*34.5B*
Saron Laser Cannon 2,3991,4223144.529B*0.1531.978%C++1.196%D32.1A++22.1A*29444.3h69B*215.9B*
Flare VE6 1,2911,2853833.355A++1.0325.996%B+30.817%B*105.3A*N/A31112.2h8.5B*32.7B++
Pulsar C 1,2531,2472175.747M1.3630.348%B**31.115%A81.5A*N/A24315.3h8.6B**28.3B*
Deimos VA29 1,2511,2442574.84M*0.4670.898%B*20.498%B++126.9M+N/A3849.8h2.2B+3.1B+
NSX Daimyo 1,2071,2071587.639A+3.2647.35%B*94.946%C**110.7A*N/A25110.9h2.1B++4.5B++
Solstice SF 1,2291,1992105.71S1.3331.16%A34.445%M+131.8S3.3S3719.1h9.1B+29.3B*
Pulsar LSW 1,2001,1973683.253A+1.1324.806%C**23.81%C+102.3A*N/A33711.7h9.8B*39.3B++
Solstice Burst 1,1931,1871547.708S3.3335.681%A++25.19%C++172SN/A6306.9h9.7B**27.1B**
Eridani SX5 1,1901,1873643.261A*1.1228.538%B+33.193%A++91.3A*N/A29313h9.2B*32.3B+
VX29 Polaris 1,1881,1823683.212A+1.1725.25%C**25.635%B103.7A*N/A29411.4h9.6B**38.1B+
NS-11C 1,1901,1791657.145S2.7632.892%A++24.173%B*135.5S1.3A*5268.7h10.7B*32.5B*
Zenith VX-5 1,1961,1772265.208S0.8331.047%B**29.992%A+105.1M+1.7M25511.2h11B++35.6B++
Eidolon VE33 1,1871,1751985.934S1.5537.107%A+35.234%A104S1.1B**25111.3h5.4A14.6B**
Equinox VE2 Burst 1,1921,1741946.052A*1.6734.203%A36.968%B**116.2A**1.8A*30110.1h10.3B*30.1B*
NSX Tanto 1,1841,1711796.542S2.1631.532%B**34.5%A115.9M*1.3A++43910.1h10.7B+34B+
MKV Suppressed 1,1791,1691965.964S1.5832.952%A+33.191%A*102.5M++N/A25711.4h11B*33.4B++
Parallax VX3 1,1661,16411110.486A++6.1044.962%B*80.756%B+115.2SN/A33010.1h1.7B**3.9B*
Corvus VA55 1,1771,1643003.88M*0.5029.809%B**40.12%A**85.6M++1A20113.6h8.4A+28.2B**
VE-C Horizon 1,1851,1621627.173M**2.7942.888%A32.874%A170.9M**3.4M+4286.8h10B**23.3B**
Sirius SX12 1,1651,1622305.052M**0.6730.613%A31.497%A*101.9M**N/A27711.4h9.8A31.9B*
Ursa 1,1661,1612344.962M**0.5832.015%A++37.64%A++113.8MN/A27310.2h7.8A24.2B**
V10 1,1641,1611269.214A**4.8342.551%B81.395%B+88.6A**N/A21113.1h1.8B*4.3B++
XM98 1,1681,1612334.983A++0.6040.174%B+79.156%B+71.7MN/A17116.2h1.9B**4.7B*
Pulsar VS1 1,1621,1613383.435M0.9527.669%B*38.587%A**92.1M**N/A30212.6h8.8A++31.9B**
Solstice VE3 1,1671,1544302.684M+1.7028.391%B**23.05%B+41.7AN/A17527.7h10.6B**37.3B+
NS-7 PDW 1,1501,1462095.483S1.1030.976%B**35.428%M+97.1M**N/A25111.8h10.2B**33B*
Supernova VPC 1,2201,1175719.596B++15.2163.578%A+1.791%C**87.3A*8C+25012.8h2.1A3.3A
Cerberus 1,0581,0524122.553A+1.8335.132%B+40.589%A++65.8B**N/A16116h4.5B**12.9B*
Pandora VX25 1,0311,0272514.092M0.2952.634%A20.156%A146.7M**N/A5207h3.7B++7B*
Hornet Missiles 1,2629794820.396M*16.0172.024%B**2.554%B**160.5A+46.4C*6576.1h5.6B++7.8B**
Supernova FPC 1,3789367512.48B*8.1055.186%C*2.564%C++45.7A++21.6A38120.5h3.9B*7B*
Phaseshift VX-S 8148147910.304M+5.9246.607%A+82.064%B+105.7SN/A2637.7h2.1B++4.5B*
Supernova PC 9628092927.897M*23.5159.981%B**1.36%D76.3S14.4A++25810.6h3.1A5.2A
VE-LR Obelisk 7937871226.451M+2.0744.727%A*44.6%A+151.3S1.2B++4125.2h4.5B**10.1B**
VE-H Maw 7757691226.303S1.9238.161%A*33.16%B*145.1M++1.1B+4925.3h9B++23.6B*
Antares LC 1,0727143719.297U14.9134.398%B+N/A63.8M*32A*48511.2h50.2B*146B*
Eclipse VE3A 6876791126.063A++1.6832.083%B**25.626%B**115.1M+1.4A+3035.9h10.1B++31.5B*
Phantom VA23 6466431036.243M+1.8641.153%B*32.815%C**98.9A**N/A2236.5h3.4B**8.2B*
Phobos VX86 6376321145.544M*1.1664.474%B+31.013%A*158M**1.3B**4844h2.3B3.6B+
Frag Grenade 5645621562N/A557.6247.949%BN/A510.9C++1.8D18601.1h3.3B+6.9B+
Thanatos VE70 5615601394.029M**0.3559.197%A*18.036%B+121.7SN/A3914.6h3.8B*6.4B**
S1 8285562632.114A**2.2755.604%C+2.158%C35.9B*17.5B++29715.5h5.1B*9.2B+
C-4 6265191962.648B*1.7330.628%B*N/A82.4C+17D-5186.3h1.1B*3.5B**
Blueshift VM5 489481796.089A+1.7126.554%A+28.898%A63.3A++1.1B**1797.6h14.4B+54.3B*
Spiker 4834781772.701A++1.6836.495%B**33.054%A++68.3AN/A1777h6.6B+18.1B**
NS-30 Vandal 430430557.818M**3.4439.334%B**36.744%A113.2M*N/A3333.8h4.4B**11.2B*
Blueshift VM5 434421696.101A++1.7226.412%A+32.304%A*63.8A++2M1956.6h14.5B+54.7B*
NS Baron G5 394392488.167S3.7864.82%A*26.276%A**186.7S1A4742.1h3.9B++6C++
Auraxium Force-Blade 3913913,6470.107A++4.2844.875%B**4.348%C-3.1C++N/A8125.7h1.6B**3.6B+
Skorpios 382380576.667M*2.2832.332%B**31.316%A126.7M*N/A2863h9.7B*30.1B*
NS-44L Blackhand 383380794.81M+0.4345.435%B+50.79%B++95M**N/A2384h3.4B++7.4B++
C150 Dalton 577305348.971B4.5925.392%D*1.311%B+34.7C+30.9B+3918.8h3.3B+13.2C+
NSX Tengu 302301634.778M**0.4044.895%A30.897%A+111.5M++N/A2962.7h10B*22.3B++
Saron HRB 4702961816.444A*12.0654.937%AN/A42.9A++25.2B**4406.9h17.5B*31.8B**
S12 Renegade 303294515.765B+1.3848.246%B++4.422%C84B**2.6B+1763.5h2.9B+5.9B++
E540 Halberd 3682501615.625B+11.2456.802%A2%C50A++23.6B**4975h5B++8.9B**
NSX Tomoe 240240494.898A*0.5228.77%C+63.75%A**120M*N/A3542h9.1A31.7B*
L-24R Spur 244236639.333M++34.9545.564%B*1.271%D67.4A2.3C+1433.5h20.6B+45.2B+
NSX-P Naginata 229227327.094S2.7130.862%A++37.445%B**174.6S1.5B+7791.3h8.7A28.1B**
Lasher X2 225224713.155M++1.2337.791%A++4.464%C**77.2A**N/A3592.9h18B+47.6B*
CME 172171295.897S1.5133.6%A33.918%A++142.5SN/A4601.2h10.6B**31.4B**
Artemis VX26 172169295.828M**1.4533.09%A35.503%A++99.4M++1.8S3601.7h8.6A25.9B**
Proton II PPA-H 172167627.833A23.4549.098%AN/A208.8M6.3C+5050.8h7.2B*14.6B**
Proton II PPA 166155531B**26.6240.708%M3.226%B**172.2M**12.2S5810.9h7.4B++18.2A
M20 Basilisk 1811481212.333S7.9554.455%A++8.108%B**70.5S15.7A*3852.1h47.4B**87.1A
Lancer VS22 215132226S1.6248.933%F1.515%C+31.4A+19.8B+2814.2h7.6B*15.6B++
Nemesis VSH9 214131542.426M*1.9664.623%C**3.817%B++26.7B+16.9C**2514.9h6.3B*9.7B**
M12 Kobalt 136131432.75C**28.3727.45%B**22.901%B**262M10A++5850.5h11.9B**43.4B**
M40 Fury 1431281012.8A8.4249.351%A+N/A91.4A++10.7C**5371.4h9.5B*19.3B**
MANA Anti-Personnel Turret 126125363.472N/A0.9128.757%UN/A1250U10U3555100.1h13.6T*47.3T*
Rocklet Rifle 186114731.562A++2.8236.588%F-N/A24.3C15.3D-2564.7h26.9B*73.5C++
M40 Fury-H 125112912.444C++8.0643.611%C++2.679%A++224M+26B++5220.5h5.8B++13.2B*
M40 Fury 130108336S31.6247.995%AN/A90A+18.3B**4831.2h10.3B+21.5B*
Tank Mine 152103224.682B**0.3095.187%SN/A128.8B+61.3C+12220.8h3.5F*3.6A+
Cosmos VM3 10099244.125A0.2619.787%B+35.354%M**49.5B**N/A1812h11.8B++59.8B++
Saron HRB-H 15398812.25A7.8762.479%B*1.02%C--81.7M45.8A*6201.2h14.9B**23.9A
C75 Viper 10996910.667A+6.2855.225%A+N/A137.1S18.6A*8050.7h5.6A+10.2A
Spear Anti-Vehicle Phalanx Turret 13395519A++14.6270.048%M3.158%C-158.3S63.3M**11830.6h4.7B**6.6A
NS-AM7 Archer 9181471.723M+2.6653.76%D34.568%A++16.9A*2.1C1154.8h7.7B**14.3B**
Comet VM2 8981243.375M++1.0153.246%B**8.642%A*32.4M**3.2C-2292.5h13.1B**24.5B*
VE-S Canis 7473282.607A+1.7832.795%B*35.616%A++66.4B*N/A6981.1h10.6B+32.2B+
Quasar VM1 7070174.118A++0.2620.122%B*21.429%B+53.8A**N/A4221.3h9.9A+49.3B++
Comet VM2 7464213.048A**1.3356.173%B**20.313%S27.8M4.3C1532.3h16.4B*29.2B**
L105 Zephyr 6757319A14.6258.272%A++N/A114M20B**4640.5h4.1A7.1A
M20 Basilisk 6855413.75S9.3759.535%A*7.273%B++55M+13B++3831h63.3B*106.3A
M20 Wyvern 8252413A+8.6238.123%C++3.846%C+24.8C+14.3C++1842.1h76.9C*201.8B
M60-A Bulldog 615168.5B+4.1236.822%C+1.961%B+42.5C**8.3B+2731.2h3.9A10.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon93,4083.8h
Nano-Armor Kit155227,71317.5h
Nanite Revive Grenade01,4790.4h
Nanite Healing Grenade02900.1h
Medical Applicator194168,56412.5h
Spitfire Auto-Turret35760.4h
Restoration Kit1621,0674.5h
Motion Spotter186,9943.7h
Recon Detection Device12270.2h
Ammunition Package81,4720.5h
Shield Recharging Field11740.1h
Medical Kit4,20630,288101.3h
Anti-Infantry MANA Turret33580.4h
Nano-Repair Grenade01420h

Check the help document for the dictionary if you want to learn more about words used here.


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