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Castellan EssingpowerVS[MEDK] EssingpowerVS
VS BR 65

KDR: 4.33

Score: 40.7m

Last Seen: Jun 23rd, 2019 6:25 PM
- OFFLINE - 53.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
Level Progress (to 66): 28%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Ghost NS-357 Underboss H-V45 SVA-88 Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,810,793 MLG Score: 7043
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.633%35.854%106242116887,1815.35543-1.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.946%1.639A+2.284A*-0.782D-HEAD ++ (~21.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.595B+8.90.375C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.346%1.569%834412066,56394624526.93763268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.375%-0.328C--0.005C+0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.60.393B33.50.368C**64.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.353%1.983%605312072,5228526492.96009388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.102%1.699A++-0.377C--0.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.869B*2.90.765B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.061%2.114%4791211981,8456877782.68169237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.25%1.371A-0.574D0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.782B++13.30.667B+12.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.456%81.24%479612049,0192021194.46264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.287%1.269A0.919B*-0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+1.80.42B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.316%19.753%479312072,5871552121.66581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.922%1.431A1.004B**-0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.611B+30.381C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 21
40.7m152.7%544 (32.6k)464 (27.8k)4.32759123,00328,4234.5235965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12101421228.39%33.119%94003:0538

16% Combat Medic10% Engineer43% Heavy Assault11% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 7:00 PMNov 24th, 2015 11:54 AMJun 24th, 2019 10:28 PM (20h) (PST)Jun 23rd, 2019 5:19 PM (2d) (PST)Jun 23rd, 2019 2:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0942608341.4020.3240.4642.2610.0787043

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,62715,59650,031841928136527,814

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1462.2h/60.9d 5,571 40,737 32,563 198.4k 1,526 4,951 6,857 96m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:27,766
Deaths:5,108
KDR:5.436
Accuracy:28.813% B+
HSR:38.969% B**
Orion VS54
A++
Kills:7,251
Deaths:1,391
KDR:5.213
Accuracy:28.301% A+
HSR:37.526% A++
NS-15M2
A++
Kills:5,310
Deaths:772
KDR:6.878
Accuracy:30.809% A
HSR:39.567% A++
SVA-88
A
Kills:2,960
Deaths:709
KDR:4.175
Accuracy:26.857% B++
HSR:35.338% A
Flare VE6
B*
Kills:1,285
Deaths:383
KDR:3.355
Accuracy:25.996% B+
HSR:30.817% B*
Pulsar LSW
C**
Kills:1,197
Deaths:368
KDR:3.253
Accuracy:24.806% C**
HSR:23.810% C+
VX29 Polaris
B+
Kills:1,182
Deaths:368
KDR:3.212
Accuracy:25.250% C**
HSR:25.635% B+
Ursa
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.015% A++
HSR:37.640% A++
VE-H Maw
A**
Kills:719
Deaths:110
KDR:6.536
Accuracy:38.728% A**
HSR:32.545% B++
NSX-P Naginata
A++
Kills:227
Deaths:32
KDR:7.094
Accuracy:30.862% A++
HSR:37.445% B**
Kills:49,058
Deaths (as Heavy Assault):9,475
Deaths (to Heavy Assaults):8,200
KDR:5.17763
Kill Difference:39,583
Playtime:627.067 hours
Usage:43%
Score:18.196m
Score/min:484
Accuracy (listed only):29.244%
HSR (listed only):33.929%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:2,354
Deaths:343
KDR:6.863
Accuracy:31.135% A
HSR:26.381% B*
Serpent VE92
A++
Kills:1,434
Deaths:323
KDR:4.440
Accuracy:28.352% B**
HSR:29.080% A++
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% B**
HSR:29.992% A+
NSX Tanto
A
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A+
HSR:33.191% A*
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% A
HSR:31.497% A*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
Deimos VA29
B*
Kills:1,150
Deaths:236
KDR:4.873
Accuracy:70.633% B*
HSR:20.522% B++
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% A
HSR:35.428% M+
VE-C Horizon
A
Kills:1,055
Deaths:138
KDR:7.645
Accuracy:42.926% A
HSR:33.839% A
Pandora VX25
A
Kills:890
Deaths:224
KDR:3.973
Accuracy:51.082% B**
HSR:20.337% A
Solstice SF
M*
Kills:828
Deaths:151
KDR:5.483
Accuracy:30.018% B**
HSR:36.715% M*
Solstice Burst
A++
Kills:653
Deaths:78
KDR:8.372
Accuracy:35.432% A++
HSR:21.593% C
Eclipse VE3A
A
Kills:562
Deaths:83
KDR:6.771
Accuracy:32.244% A
HSR:24.021% B*
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
Skorpios
A+
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% A
HSR:31.316% A+
NSX Tengu
A++
Kills:252
Deaths:52
KDR:4.846
Accuracy:44.419% B**
HSR:32.143% A++
Kills:20,697
Deaths (as Light Assault):4,037
Deaths (to Light Assaults):6,038
KDR:5.12683
Kill Difference:16,660
Playtime:281.491 hours
Usage:19%
Score:7.375m
Score/min:437
Accuracy (listed only):36.736%
HSR (listed only):28.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:2,962
Deaths:644
KDR:4.599
Accuracy:29.190% B**
HSR:35.685% A*
Darkstar
A*
Kills:2,958
Deaths:826
KDR:3.581
Accuracy:29.865% B+
HSR:39.114% A*
NS-11A
A*
Kills:2,860
Deaths:629
KDR:4.547
Accuracy:30.297% A
HSR:37.762% A*
Terminus VX-9
A++
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:28.232% B+
HSR:40.557% A++
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
Equinox VE2 Burst
A
Kills:1,174
Deaths:194
KDR:6.052
Accuracy:34.203% A
HSR:36.968% B**
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A+
HSR:33.191% A*
Corvus VA55
A**
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.809% B**
HSR:40.120% A**
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% A
HSR:31.497% A*
Pulsar VS1
M
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:27.669% B*
HSR:38.587% M
Deimos VA29
B*
Kills:1,150
Deaths:236
KDR:4.873
Accuracy:70.633% B*
HSR:20.522% B++
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% A
HSR:35.428% M+
Pandora VX25
A
Kills:890
Deaths:224
KDR:3.973
Accuracy:51.082% B**
HSR:20.337% A
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
Skorpios
A+
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% A
HSR:31.316% A+
NSX Tengu
A++
Kills:252
Deaths:52
KDR:4.846
Accuracy:44.419% B**
HSR:32.143% A++
Kills:21,634
Deaths (as Combat Medic):5,057
Deaths (to Combat Medics):3,135
KDR:4.27803
Kill Difference:16,577
Playtime:228.958 hours
Usage:16%
Score:5.993m
Score/min:436
Accuracy (listed only):36.854%
HSR (listed only):32.725%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:2,354
Deaths:343
KDR:6.863
Accuracy:31.135% A
HSR:26.381% B*
Serpent VE92
A++
Kills:1,434
Deaths:323
KDR:4.440
Accuracy:28.352% B**
HSR:29.080% A++
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% B**
HSR:29.992% A+
NSX Tanto
A
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
Deimos VA29
B*
Kills:1,150
Deaths:236
KDR:4.873
Accuracy:70.633% B*
HSR:20.522% B++
Eidolon VE33
A+
Kills:1,087
Deaths:189
KDR:5.751
Accuracy:36.854% A+
HSR:33.947% B**
VE-C Horizon
A
Kills:1,055
Deaths:138
KDR:7.645
Accuracy:42.926% A
HSR:33.839% A
Pandora VX25
A
Kills:890
Deaths:224
KDR:3.973
Accuracy:51.082% B**
HSR:20.337% A
Solstice SF
M*
Kills:828
Deaths:151
KDR:5.483
Accuracy:30.018% B**
HSR:36.715% M*
Solstice Burst
A++
Kills:653
Deaths:78
KDR:8.372
Accuracy:35.432% A++
HSR:21.593% C
Eclipse VE3A
A
Kills:562
Deaths:83
KDR:6.771
Accuracy:32.244% A
HSR:24.021% B*
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
VE-LR Obelisk
A++
Kills:78
Deaths:16
KDR:4.875
Accuracy:43.837% A++
HSR:42.308% A
Kills:16,566
Deaths (as Engineer):3,134
Deaths (to Engineers):4,085
KDR:5.2859
Kill Difference:13,432
Playtime:149.924 hours
Usage:10%
Score:4.569m
Score/min:508
Accuracy (listed only):38.473%
HSR (listed only):28.047%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:3,781
Deaths:603
KDR:6.270
Accuracy:42.740% B+
HSR:77.942% B*
NS-357 Underboss
A++
Kills:3,062
Deaths:1,361
KDR:2.250
Accuracy:42.458% B++
HSR:35.140% A++
NS-44 Commissioner
B++
Kills:1,656
Deaths:870
KDR:1.903
Accuracy:41.136% B+
HSR:27.114% B++
NSX Daimyo
B*
Kills:1,207
Deaths:158
KDR:7.639
Accuracy:47.350% B*
HSR:94.946% C**
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A+
HSR:33.191% A*
Parallax VX3
B*
Kills:1,164
Deaths:111
KDR:10.487
Accuracy:44.962% B*
HSR:80.756% B
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% A
HSR:31.497% A*
XM98
B+
Kills:1,161
Deaths:233
KDR:4.983
Accuracy:40.174% B+
HSR:79.156% B+
V10
B+
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:42.551% C**
HSR:81.395% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% A
HSR:35.428% M+
Cerberus
A++
Kills:702
Deaths:268
KDR:2.619
Accuracy:33.800% B
HSR:37.607% A++
Phantom VA23
B**
Kills:643
Deaths:103
KDR:6.243
Accuracy:41.153% B**
HSR:32.815% B
Phaseshift VX-S
A
Kills:545
Deaths:52
KDR:10.481
Accuracy:45.645% A
HSR:78.899% C**
NS-30 Vandal
A
Kills:430
Deaths:55
KDR:7.818
Accuracy:39.334% B**
HSR:36.744% A
Skorpios
A+
Kills:380
Deaths:57
KDR:6.667
Accuracy:32.332% A
HSR:31.316% A+
Spiker
A++
Kills:374
Deaths:143
KDR:2.615
Accuracy:35.457% B*
HSR:34.492% A++
NSX Tengu
A++
Kills:252
Deaths:52
KDR:4.846
Accuracy:44.419% B**
HSR:32.143% A++
NSX Tomoe
A**
Kills:240
Deaths:49
KDR:4.898
Accuracy:28.770% C+
HSR:63.750% A**
Artemis VX26
A++
Kills:169
Deaths:29
KDR:5.828
Accuracy:33.090% A
HSR:35.503% A++
NS-44L Blackhand
A
Kills:108
Deaths:20
KDR:5.400
Accuracy:42.040% C+
HSR:58.333% A
NS-AM7 Archer
A*
Kills:75
Deaths:44
KDR:1.705
Accuracy:53.989% D
HSR:36% A*
Kills:21,774
Deaths (as Infiltrator):5,333
Deaths (to Infiltrators):4,690
KDR:4.08288
Kill Difference:16,441
Playtime:162.368 hours
Usage:11%
Score:4.197m
Score/min:431
Accuracy (listed only):38.840%
HSR (listed only):49.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:455
Deaths:74
KDR:6.149
Accuracy:26.317% A
HSR:29.451% A+
Blueshift VM5
A*
Kills:392
Deaths:64
KDR:6.125
Accuracy:26.091% A+
HSR:33.418% A*
Cosmos VM3
M**
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.787% B+
HSR:35.354% M**
Comet VM2
A++
Kills:78
Deaths:21
KDR:3.714
Accuracy:53.185% B**
HSR:7.692% A++
Quasar VM1
B*
Kills:70
Deaths:17
KDR:4.118
Accuracy:20.122% B*
HSR:21.429% B+
Comet VM2
S
Kills:59
Deaths:18
KDR:3.278
Accuracy:56.278% B**
HSR:22.034% S
Kills:1,153
Deaths (as MAX Suit):109
Deaths (to MAX Suits):1,030
KDR:10.57798
Kill Difference:1,044
Playtime:10.688 hours
Usage:1%
Score:0.338m
Score/min:527
Accuracy (listed only):33.630%
HSR (listed only):24.896%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,847
V. Kills:113 N/A
Deaths:230
KDR:8.030
Accuracy:45.746% B+
KPH:116 A*
VKPH:7.100 A++
Maelstrom Turbo Laser
A*
Kills:1,794
V. Kills:1,093 164%
Deaths:327
KDR:5.486
Accuracy:32.841% B
KPH:41.100 A*
VKPH:25 A++
Dual Photon Pods
M*
Kills:1,615
V. Kills:295 N/A
Deaths:56
KDR:28.839
Accuracy:63.194% A
KPH:242.400 M*
VKPH:44.300 A*
Saron Laser Cannon
A++
Kills:1,307
V. Kills:912 143%
Deaths:308
KDR:4.244
Accuracy:31.400% C+
KPH:30.600 A++
VKPH:21.300 A++
Hornet Missiles
A+
Kills:973
V. Kills:280 346%
Deaths:48
KDR:20.271
Accuracy:71.948% A
KPH:159.500 A+
VKPH:45.900 C**
Antares LC
M++
Kills:414
V. Kills:204 202%
Deaths:26
KDR:15.923
Accuracy:32.870% C*
KPH:58.100 M++
VKPH:28.600 A++
Kills:7,950 (5,362 + 0)
Deaths:995
KDR:7.990
VKDR:2.912
Vehicle Kills:2,897
Kill Difference:6,955
Playtime:122.202 hours
Usage:8%
Score:2.557m
Score/min:349
Piloting Accuracy:32.870%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:286
V. Kills:261 109%
Deaths:34
KDR:8.412
Accuracy:25.404% D**
KPH:33.600 C+
VKPH:30.700 B+
L-24R Spur
A
Kills:236
V. Kills:8 N/A
Deaths:6
KDR:39.333
Accuracy:45.564% B*
KPH:66.700 A
VKPH:2.300 C+
L105 Zephyr
A**
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:58.272% A++
KPH:108.100 A**
VKPH:19 A++
Kills:579 (236 + 343)
Deaths:43
KDR:13.465
VKDR:6.488
Vehicle Kills:279
Kill Difference:536
Playtime:12.571 hours
Usage:1%
Score:0.246m
Score/min:327
Piloting Accuracy:45.564%
Gunner Accuracy:58.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:96
V. Kills:13 N/A
Deaths:9
KDR:10.667
Accuracy:55.225% A++
KPH:140.100 S
VKPH:19 A**
Kills:96 (96 + 0)
Deaths:9
KDR:10.667
VKDR:1.444
Vehicle Kills:13
Kill Difference:87
Playtime:0.686 hours
Usage:0%
Score:0.033m
Score/min:806
Driving Accuracy:55.225%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,116
V. Kills:103 N/A
Deaths:56
KDR:19.929
Accuracy:63.577% A+
KPH:87.100 A*
VKPH:8 C++
Supernova FPC
A++
Kills:936
V. Kills:442 211%
Deaths:75
KDR:12.480
Accuracy:55.186% C*
KPH:45.600 A++
VKPH:21.500 A
Supernova PC
S
Kills:470
V. Kills:90 N/A
Deaths:26
KDR:18.077
Accuracy:58.928% B**
KPH:66.600 S
VKPH:12.800 A
Saron HRB
A++
Kills:296
V. Kills:174 169%
Deaths:18
KDR:16.444
Accuracy:54.943% A
KPH:43.200 A++
VKPH:25.400 A
E540 Halberd
A++
Kills:250
V. Kills:118 210%
Deaths:16
KDR:15.625
Accuracy:56.802% A
KPH:49.700 A++
VKPH:23.500 B**
Proton II PPA
S
Kills:155
V. Kills:11 N/A
Deaths:5
KDR:31
Accuracy:40.708% M
KPH:164.200 M**
VKPH:11.700 S
Kills:3,223 (2,522 + 701)
Deaths:196
KDR:16.444
VKDR:4.786
Vehicle Kills:938
Kill Difference:3,027
Playtime:53.216 hours
Usage:4%
Score:1.115m
Score/min:349
Driving Accuracy:58.928%
Gunner Accuracy:40.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M
Kills:162
V. Kills:5 N/A
Deaths:6
KDR:27
Accuracy:50.301% A+
KPH:207.300 M
VKPH:6.400 C+
M40 Fury-H
A**
Kills:112
V. Kills:13 N/A
Deaths:9
KDR:12.444
Accuracy:43.611% C++
KPH:204.200 A**
VKPH:23.700 B++
Saron HRB-H
M+
Kills:98
V. Kills:55 175%
Deaths:8
KDR:12.250
Accuracy:62.479% B*
KPH:83.700 M+
VKPH:47 A*
Kills:372 (0 + 372)
Deaths:23
KDR:16.174
VKDR:3.174
Vehicle Kills:73
Kill Difference:349
Playtime:2.501 hours
Usage:0%
Score:0.085m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:62.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:144
V. Kills:32 436%
Deaths:12
KDR:12
Accuracy:53.679% A++
KPH:70.900 S
VKPH:15.700 A*
M40 Fury
A*
Kills:128
V. Kills:15 N/A
Deaths:10
KDR:12.800
Accuracy:49.351% A+
KPH:92.500 A*
VKPH:10.800 C**
M40 Fury
A
Kills:108
V. Kills:22 470%
Deaths:3
KDR:36
Accuracy:47.995% A
KPH:86.700 A
VKPH:17.700 B**
M20 Basilisk
M+
Kills:55
V. Kills:13 393%
Deaths:4
KDR:13.750
Accuracy:59.516% A*
KPH:55.900 M+
VKPH:13.200 B++
Kills:435 (0 + 435)
Deaths:29
KDR:15
VKDR:2.828
Vehicle Kills:82
Kill Difference:406
Playtime:5.646 hours
Usage:0%
Score:0.150m
Score/min:443
Driving Accuracy:N/A%
Gunner Accuracy:59.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:293
V. Kills:9 N/A
Deaths:51
KDR:5.745
Accuracy:48.214% B++
KPH:83.700 B**
VKPH:2.600 B+
Kills:293 (293 + 0)
Deaths:51
KDR:5.745
VKDR:0.176
Vehicle Kills:9
Kill Difference:242
Playtime:3.502 hours
Usage:0%
Score:0.037m
Score/min:175
Driving Accuracy:48.214%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
N/A
Kills:50
V. Kills:29 167%
Deaths:4
KDR:12.500
Accuracy:38.174% N/A
KPH:24.400 N/A
VKPH:14.200 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:7.250
Vehicle Kills:29
Kill Difference:46
Playtime:2.046 hours
Usage:0%
Score:0.023m
Score/min:185
Piloting Accuracy:N/A%
Gunner Accuracy:38.174%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 27,95727,7665,1085.436B++1.1128.813%B+38.969%B**128.5A++N/A322216h9.3B*32.3B++
Orion VS54 7,2877,2511,3915.213A*0.8928.301%A+37.526%A++110.4M*N/A30865.7h9B**31.8B+
NS-15M2 5,3385,3107726.878M+2.5530.809%A39.567%A++127.6M++N/A29441.6h8.7B**28.2B**
Ghost 3,7883,7816036.27B**1.9442.74%B+77.942%B*101.4MN/A28337.3h1.7B**4.1B*
NS-357 Underboss 3,0693,0621,3612.25A2.0842.458%B++35.14%A++89.5A++N/A22934.2h3.2B**7.5B*
H-V45 2,9942,9626444.599A++0.2729.19%B**35.685%A*92.6M+1A+25132h9.7A33.3B**
SVA-88 2,9752,9607094.175B**0.1526.857%B++35.338%A107.6A*N/A29327.5h9B**33.5B++
Darkstar 2,9962,9588263.581A+0.7529.865%B+39.114%A*85.2A++1.1B++19434.7h11.2B*37.5B++
NS-11A 2,8832,8606294.547A*0.2230.297%A37.762%A*90.2M+N/A21031.7h9.7A+31.9B**
VX6-7 2,3802,3543436.863S2.5431.135%A26.381%B*112.6M++1.2A++28420.9h9.9B++31.8B*
Light PPA 1,9601,8472308.03B+3.7045.746%B+N/A116.2A*7.1A++33315.9h8.4B++18.4B+
Maelstrom Turbo Laser 2,8871,7943275.486A1.1632.841%B2.731%C++41.1A*25A++30443.7h51.9B*158B*
NS-44 Commissioner 1,6611,6568701.903B*2.4241.136%B+27.114%B++93.6A*N/A26317.7h2.9B**6.9B*
Dual Photon Pods 1,9101,6155628.839M*24.5163.194%A1.3%C+241M++44A*8646.7h12.2B**19.3B**
Terminus VX-9 1,4831,4724223.488B**0.8428.232%B+40.557%A++80A++N/A20018.4h9.5B**33.7B++
NS Decimator 2,1021,4403953.646M++0.6857.807%C2.708%B47.1B*21.6B++25630.6h3.7B++6.4B+
Serpent VE92 1,4441,4343234.44M++0.1128.352%B**29.08%A++84.4A**N/A22517h9.8B*34.5B*
Force-Blade 1,4271,40424,6970.057B**4.2710.741%F2.493%D1.3B++N/A31117.6h1.6B*14.8C+
Saron Laser Cannon 2,2191,3073084.244B*0.0831.4%C+1.224%D30.6A++21.4A++27042.7h70.2B*223.5B*
Flare VE6 1,2911,2853833.355A*0.9725.996%B+30.817%B*105.3A*N/A30812.2h8.5B*32.7B++
Pulsar C 1,2531,2472175.747M++1.4230.348%B**31.115%A81.5A*N/A23715.3h8.6B**28.3B*
NSX Daimyo 1,2071,2071587.639A3.3147.35%B*94.946%C**110.7A*N/A25010.9h2.1B++4.5B++
Pulsar LSW 1,2001,1973683.253A+1.0724.806%C**23.81%C+102.3A*N/A33211.7h9.8B*39.3B++
Eridani SX5 1,1901,1873643.261A*1.0728.538%B+33.193%A++91.3A*N/A29013h9.2B*32.3B+
VX29 Polaris 1,1881,1823683.212A+1.1225.25%C**25.635%B+103.7A**N/A28711.4h9.6B**38.1B+
NS-11C 1,1901,1791657.145S2.8232.892%A++24.173%B*135.5S1.3A*5248.7h10.7B*32.5B*
Zenith VX-5 1,1961,1772265.208M**0.8831.047%B**29.992%A+105.1M+1.7M+25211.2h11B++35.6B++
Equinox VE2 Burst 1,1921,1741946.052A*1.7234.203%A36.968%B**116.2A**1.8A**30110.1h10.3B*30.1B*
NSX Tanto 1,1841,1711796.542S2.2131.532%B**34.5%A115.9M++1.3A++43810.1h10.7B+34B+
MKV Suppressed 1,1791,1691965.964S1.6432.952%A+33.191%A*102.5M*N/A25311.4h11B*33.4B++
Corvus VA55 1,1771,1643003.88M*0.4529.809%B**40.12%A**85.6M++1A20013.6h8.4A+28.2B**
Parallax VX3 1,1661,16411110.486A*6.1644.962%B*80.756%B115.2SN/A32810.1h1.7B**3.9B*
Sirius SX12 1,1651,1622305.052M**0.7230.613%A31.497%A*101.9M**N/A27311.4h9.8A31.9B*
XM98 1,1681,1612334.983A+0.6640.174%B+79.156%B+71.7M+N/A17016.2h1.9B**4.7B*
Pulsar VS1 1,1621,1613383.435M0.8927.669%B*38.587%M92.1M**N/A29812.6h8.8A++31.9B**
Ursa 1,1661,1612344.962M**0.6332.015%A++37.64%A++113.8M+N/A27110.2h7.8B**24.2B**
V10 1,1641,1611269.214A**4.8942.551%C**81.395%B+88.6MN/A21013.1h1.8B*4.3B++
Solstice VE3 1,1671,1544302.684M+1.6428.391%B**23.05%B+41.7AN/A16927.7h10.6B*37.3B+
Deimos VA29 1,1571,1502364.873M++0.5570.633%B*20.522%B++125M++N/A3819.2h2.2B+3.1B+
NS-7 PDW 1,1501,1462095.483S1.1630.976%A35.428%M+97.1M**N/A24911.8h10.2B**33B*
Supernova VPC 1,2191,1165619.929B*15.6063.577%A+1.792%C**87.2A*8C++25012.8h2.1A3.3A
Eidolon VE33 1,0981,0871895.751M**1.4236.854%A+33.947%B**100.6S1B*24110.8h5.5A14.9B**
VE-C Horizon 1,0781,0551387.645S3.3242.926%A33.839%A173M**3.8M*4296.1h10B**23.3B**
Hornet Missiles 1,2539734820.271M++15.9471.948%A2.569%B**159.5A+45.9C**6536.1h5.6B++7.8B**
Supernova FPC 1,3789367512.48B**8.1555.186%C*2.564%C++45.7A++21.6A+37820.5h3.9B*7B*
Pandora VX25 8948902243.973M*0.3551.082%B**20.337%A153.4SN/A5715.8h3.6B++7.1B*
Solstice SF 8568281515.483S1.1630.018%B**36.715%M*116.6S3.9S3667.1h9.2B+30.6B*
VE-H Maw 7257191106.536S2.2138.728%A**32.545%B++141M+1.2B*3935.1h9.1B++23.6B*
Cerberus 7067022682.619A+1.7133.8%B37.607%A++52.4B+N/A12013.4h4.5B**13.2B*
Solstice Burst 657653788.372S4.0435.432%A++21.593%C176.5S1.1B**3903.7h10.1B**28.6B**
Phantom VA23 6466431036.243M+1.9241.153%B**32.815%B98.9MN/A2226.5h3.4B**8.2B*
Eclipse VE3A 568562836.771A*2.4432.244%A24.021%B*130.7M*1.4A3544.3h10.1B++31.4B**
Frag Grenade 5645621562N/A557.6747.961%BN/A510.9C++1.8D*17871.1h3.3B+6.8B+
S1 8135472602.104A**2.2255.46%C+2.194%C35.8B*17.4B++29515.3h5.1B*9.2B+
Thanatos VE70 5485471364.022M**0.3158.85%A*17.185%C*121.6SN/A3884.5h3.8B*6.4B**
Phaseshift VX-S 5455455210.481M6.1545.645%A78.899%C**99.1SN/A2325.5h2.2B+4.7B++
Supernova PC 5604702618.077A++13.7558.928%B**1.277%D66.2S12.7A2507.1h3.1A5.3A
Blueshift VM5 461455746.149A+1.8226.317%A29.451%A+64.1A++N/A1787.1h14.2B+53.8B*
NS-30 Vandal 430430557.818M*3.4939.334%B**36.744%A113.2M*N/A3263.8h4.4B**11.2B*
Antares LC 6184142615.923S11.6032.87%C*N/A58.3M++28.7A++3877.1h54.9B*167B*
Blueshift VM5 404392646.125A+1.8026.091%A+33.418%A*63.2A++1.9M+1956.2h14.2B+54.6B++
Skorpios 382380576.667M*2.3432.332%A31.316%A+126.7M**N/A2843h9.7B++30.1B**
C-4 4793801602.375B++1.9529.973%B*N/A65.5C17.1D-4635.8h1.2B+3.8B*
Spiker 3773741432.615A++1.7135.457%B*34.492%A++61.3B**N/A1536.1h6.4B++18B**
Saron HRB 4702961816.444A*12.1254.943%AN/A42.9A++25.2B**4186.9h17.5B++31.8B**
S12 Renegade 302293515.745B+1.4248.214%B++4.437%C83.7B**2.6B+1753.5h2.9B+5.9B++
C150 Dalton 547286348.412C**4.0825.404%D**1.399%B+33.6C+30.7B+3948.5h3.4B+13.2C+
NSX Tengu 252252524.846M**0.5244.419%B**32.143%A++105A*N/A2962.4h9.9B*22.2B++
E540 Halberd 3682501615.625B++11.3056.802%A2%C50A++23.6B**4935h5B++8.9B**
NSX Tomoe 240240494.898A++0.5728.77%C+63.75%A**120M*N/A3432h9.1A31.7B*
L-24R Spur 244236639.333S35.0145.564%B*1.271%D67.4A2.3C+1433.5h20.6B+45.2B+
Auraxium Force-Blade 2322322,2930.101A+4.2342.76%B*5.172%C2.8C+N/A782.4h1.6B**3.8B+
NSX-P Naginata 229227327.094S2.7730.862%A++37.445%B**174.6S1.5B++7261.3h8.7A28.1B**
Lasher X2 180179642.797A**1.5337.06%A+4.469%C**71.6A*N/A3002.5h19.2C*51.7B++
Artemis VX26 172169295.828M**1.5033.09%A35.503%A++99.4M++1.8S3441.7h8.6A25.9B**
Proton II PPA-H 167162627A22.6750.301%A+N/A202.5A**6.3C+5170.8h7.2B*14.4B**
Proton II PPA 166155531B**26.6740.708%M3.226%B**172.2M**12.2S5380.9h7.4B++18.2A
M20 Basilisk 1761441212S7.6753.679%A++7.639%B++72S16A*3872h46.4B**86.5A
M12 Kobalt 136131432.75C*28.4227.45%B**22.901%B**262M10A+5820.5h11.9B**43.4B**
Nemesis VSH9 214131532.472M++1.8664.669%C**3.817%B++26.7B+16.9C**2484.9h6.3B*9.7B*
Lancer VS22 213130225.909S1.5848.93%FN/A31A*19.8B**2804.2h7.7B*15.8B++
M40 Fury 1431281012.8B**8.4749.351%A+N/A91.4A++10.7C**5371.4h9.5B*19.3B**
MANA Anti-Personnel Turret 126125363.472N/A0.8629.044%UN/A1250U10U3402200.1h13.6T*46.7T*
M40 Fury-H 125112912.444C++8.1243.611%C++2.679%A*224M++26B*5220.5h5.8B+13.2B*
NS-44L Blackhand 109108205.4M**1.0742.04%C+58.333%A90M**N/A2691.2h3.5B++8.3B+
M40 Fury 130108336S31.6747.995%AN/A90A+18.3B**4831.2h10.3B+21.5B*
Cosmos VM3 10099244.125A0.2019.787%B+35.354%M**49.5AN/A1752h11.8B++59.8B++
Saron HRB-H 15398812.25A+7.9262.479%B*1.02%C--81.7M45.8A*6121.2h14.9A23.9A
Tank Mine 14798224.455B**0.1392.141%SN/A122.5B61.3C+11920.8h3.5F*3.8A
Rocklet Rifle 15896681.412A2.9236.563%F-N/A22.9C-14.8D-2514.2h29B++79.2C+
C75 Viper 10996910.667A+6.3455.225%A++N/A137.1S18.6A*8040.7h5.6A+10.2A
Spear Anti-Vehicle Phalanx Turret 12183516.6A+12.2770.101%M2.41%D-138.3S63.3M**11440.6h5B**7.1A
VE-LR Obelisk 7878164.875A++0.5543.837%A++42.308%A156SN/A8850.5h4.4B**10.1B**
Comet VM2 8678213.714M*0.6153.185%B**7.692%A++32.5M**3.3C-2262.4h12.8B**24.2B*
NS-AM7 Archer 8475441.705M+2.6253.989%D36%A*17A*2C-1144.4h7.8B**14.4B**
Quasar VM1 7070174.118A++0.2120.122%B*21.429%B+53.8MN/A4141.3h9.9A+49.3B++
Comet VM2 6859183.278M1.0556.278%B**22.034%S28.1M4.3C1482.1h16.9B*30B*
L105 Zephyr 6757319A14.6758.272%A++N/A114M20A++4610.5h4.1A7.1A
M20 Basilisk 6855413.75S9.4259.516%A*7.273%B++55M13B++3731h63B**105.9A
M60-A Bulldog 615168.5B+4.1736.822%C+1.961%B42.5C*8.3B+2721.2h3.9A10.5B*
M20 Wyvern 7950412.5A8.1738.174%C++4%C+25C++14.5C*1842h79.8C++208.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon83,0903.6h
Nano-Armor Kit133215,47816.4h
Nanite Revive Grenade01,4770.4h
Nanite Healing Grenade0810h
Medical Applicator188163,51712.2h
Spitfire Auto-Turret25070.3h
Restoration Kit1579774.4h
Motion Spotter176,7493.6h
Recon Detection Device12270.2h
Ammunition Package81,4460.5h
Shield Recharging Field11660.1h
Medical Kit3,99228,45298.3h
Anti-Infantry MANA Turret33570.4h
Nano-Repair Grenade01160h

Check the help document for the dictionary if you want to learn more about words used here.


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