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EssingpowerVS[MEDK] EssingpowerVS
VS BR 123

KDR: 4.12

Score: 31.4m

Last Seen: Oct 22nd, 2018 8:51 AM
- OFFLINE - 2.2 hour(s)

Battle Rank 118 (123 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
Level Progress (to 119): 28%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 SVA-88 NS-11A Darkstar H-V45 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,808,742 MLG Score: 6242
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.999%35.986%10443897569,6055.16933-1.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.936%1.56A+2.408A**-0.818D-HEAD ++ (~21.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.589B+8.90.374C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.98%1.645%898410096,01979721937.55207274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.539%-0.372C-0.02C+0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.40.397B32.80.378C**63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.189%2.365%573310102,0727485312.76636389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.291%1.793A++-0.165C-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*2.90.768B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.063%2.027%425910041,4805977432.47492199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.128%1.188B**-0.584D0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.796B++11.80.699B+12.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.341%81.556%425610076,1811613133.83199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.385%1.088B**0.943B*-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.545B+1.90.403B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.129%18.594%425310101,280117761.08751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.16%1.607A+0.633B+0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.6B+3.10.341C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 25
31.4m147.4%500 (30k)426 (25.6k)4.1175795,89023,2884.31982123 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10131117927.81%32.425%90203:0931

17% Combat Medic9% Engineer44% Heavy Assault11% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 7:00 PMNov 24th, 2015 11:54 AMOct 22nd, 2018 10:58 AM (1d) (PST)Oct 22nd, 2018 5:08 AM (1d) (PST)Oct 22nd, 2018 4:51 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0512438081.3040.3170.4232.0400.0796242

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,06614,60348,463781925122525,589

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1225.5h/51.1d 4,710 31,092 25,517 150k 1,219 4,237 5,843 77.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:20,262
Deaths:3,933
KDR:5.152
Accuracy:27.966% B+
HSR:39.458% A
Orion VS54
A++
Kills:6,112
Deaths:1,195
KDR:5.115
Accuracy:27.552% A+
HSR:37.484% A++
NS-15M2
A++
Kills:4,805
Deaths:711
KDR:6.758
Accuracy:30.403% A
HSR:39.438% A++
SVA-88
A+
Kills:2,949
Deaths:706
KDR:4.177
Accuracy:26.868% B*
HSR:35.334% A+
Flare VE6
B**
Kills:1,285
Deaths:383
KDR:3.355
Accuracy:25.996% B++
HSR:30.817% B**
Pulsar LSW
B+
Kills:1,197
Deaths:368
KDR:3.253
Accuracy:24.806% B+
HSR:23.810% C+
VX29 Polaris
B+
Kills:1,182
Deaths:368
KDR:3.212
Accuracy:25.250% B+
HSR:25.635% B+
Ursa
A*
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.015% A++
HSR:37.640% A*
VE-H Maw
A**
Kills:620
Deaths:97
KDR:6.392
Accuracy:39.082% A**
HSR:32.581% B++
Lasher X2
A++
Kills:172
Deaths:62
KDR:2.774
Accuracy:37.035% A++
HSR:4.070% C++
Kills:39,745
Deaths (as Heavy Assault):8,057
Deaths (to Heavy Assaults):6,810
KDR:4.93298
Kill Difference:31,688
Playtime:535.044 hours
Usage:44%
Score:14.635m
Score/min:456
Accuracy (listed only):29.697%
HSR (listed only):30.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A*
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A*
Pulsar C
A++
Kills:1,184
Deaths:209
KDR:5.665
Accuracy:30.304% A
HSR:31.672% A++
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% A
HSR:29.992% A+
MKV Suppressed
A*
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:32.943% A+
HSR:33.219% A*
VX6-7
A
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:30.999% A
HSR:25.322% B*
Serpent VE92
A++
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:27.570% B*
HSR:29.407% A++
Sirius SX12
A*
Kills:1,161
Deaths:230
KDR:5.048
Accuracy:30.649% A
HSR:31.525% A*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
NS-7 PDW
M++
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% A
HSR:35.428% M++
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
Deimos VA29
B**
Kills:536
Deaths:95
KDR:5.642
Accuracy:71.946% B**
HSR:19.030% B+
Eclipse VE3A
A+
Kills:494
Deaths:73
KDR:6.767
Accuracy:32.594% A+
HSR:24.089% B*
NSX Tanto
B++
Kills:396
Deaths:72
KDR:5.500
Accuracy:29.713% B++
HSR:30.051% B++
Skorpios
A*
Kills:289
Deaths:43
KDR:6.721
Accuracy:32.419% A
HSR:36.332% A*
NSX Tengu
A*
Kills:236
Deaths:50
KDR:4.720
Accuracy:44.212% B**
HSR:33.898% A*
Pandora VX25
A+
Kills:197
Deaths:37
KDR:5.324
Accuracy:51.581% A
HSR:21.320% A+
NS-11C
B**
Kills:60
Deaths:13
KDR:4.615
Accuracy:28.488% B**
HSR:20% C*
Kills:13,260
Deaths (as Light Assault):2,863
Deaths (to Light Assaults):4,822
KDR:4.63151
Kill Difference:10,397
Playtime:233.117 hours
Usage:19%
Score:5.444m
Score/min:389
Accuracy (listed only):36.542%
HSR (listed only):27.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,184
Deaths:209
KDR:5.665
Accuracy:30.304% A
HSR:31.672% A++
Zenith VX-5
A+
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.047% A
HSR:29.992% A+
VX6-7
A
Kills:1,165
Deaths:189
KDR:6.164
Accuracy:30.999% A
HSR:25.322% B*
Serpent VE92
A++
Kills:1,163
Deaths:291
KDR:3.997
Accuracy:27.570% B*
HSR:29.407% A++
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
Eidolon VE33
A+
Kills:813
Deaths:155
KDR:5.245
Accuracy:36.435% A+
HSR:32.103% B*
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
Deimos VA29
B**
Kills:536
Deaths:95
KDR:5.642
Accuracy:71.946% B**
HSR:19.030% B+
Eclipse VE3A
A+
Kills:494
Deaths:73
KDR:6.767
Accuracy:32.594% A+
HSR:24.089% B*
NSX Tanto
B++
Kills:396
Deaths:72
KDR:5.500
Accuracy:29.713% B++
HSR:30.051% B++
Pandora VX25
A+
Kills:197
Deaths:37
KDR:5.324
Accuracy:51.581% A
HSR:21.320% A+
NS-11C
B**
Kills:60
Deaths:13
KDR:4.615
Accuracy:28.488% B**
HSR:20% C*
Kills:8,886
Deaths (as Engineer):1,926
Deaths (to Engineers):3,493
KDR:4.61371
Kill Difference:6,960
Playtime:111.782 hours
Usage:9%
Score:2.876m
Score/min:429
Accuracy (listed only):38.160%
HSR (listed only):25.268%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:2,797
Deaths:623
KDR:4.490
Accuracy:30.276% A
HSR:38.005% A*
Darkstar
A*
Kills:2,521
Deaths:738
KDR:3.416
Accuracy:29.646% B++
HSR:39.746% A*
H-V45
A*
Kills:2,481
Deaths:576
KDR:4.307
Accuracy:28.708% B**
HSR:36.115% A*
Terminus VX-9
A*
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:28.232% B+
HSR:40.557% A*
Eridani SX5
A*
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A*
MKV Suppressed
A*
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:32.943% A+
HSR:33.219% A*
Corvus VA55
M
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.809% B**
HSR:40.120% M
Sirius SX12
A*
Kills:1,161
Deaths:230
KDR:5.048
Accuracy:30.649% A
HSR:31.525% A*
Pulsar VS1
M
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:27.669% B*
HSR:38.587% M
NS-7 PDW
M++
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% A
HSR:35.428% M++
Equinox VE2 Burst
A++
Kills:655
Deaths:111
KDR:5.901
Accuracy:33.903% A
HSR:41.527% A++
Thanatos VE70
A*
Kills:547
Deaths:136
KDR:4.022
Accuracy:58.850% A*
HSR:17.185% C*
Deimos VA29
B**
Kills:536
Deaths:95
KDR:5.642
Accuracy:71.946% B**
HSR:19.030% B+
Skorpios
A*
Kills:289
Deaths:43
KDR:6.721
Accuracy:32.419% A
HSR:36.332% A*
NSX Tengu
A*
Kills:236
Deaths:50
KDR:4.720
Accuracy:44.212% B**
HSR:33.898% A*
Pandora VX25
A+
Kills:197
Deaths:37
KDR:5.324
Accuracy:51.581% A
HSR:21.320% A+
Kills:18,718
Deaths (as Combat Medic):4,468
Deaths (to Combat Medics):2,551
KDR:4.18935
Kill Difference:14,250
Playtime:206.084 hours
Usage:17%
Score:5.126m
Score/min:415
Accuracy (listed only):36.897%
HSR (listed only):33.487%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,159
Deaths:404
KDR:5.344
Accuracy:40.640% C**
HSR:76.610% B*
NS-44 Commissioner
B++
Kills:1,617
Deaths:846
KDR:1.911
Accuracy:41.209% B++
HSR:26.964% B++
NS-357 Underboss
A+
Kills:1,517
Deaths:666
KDR:2.278
Accuracy:39.989% B+
HSR:31.971% A+
Eridani SX5
A*
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A*
MKV Suppressed
A*
Kills:1,168
Deaths:196
KDR:5.959
Accuracy:32.943% A+
HSR:33.219% A*
XM98
B+
Kills:1,161
Deaths:233
KDR:4.983
Accuracy:40.174% B+
HSR:79.156% B+
V10
B+
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:42.551% B
HSR:81.395% B+
Sirius SX12
A*
Kills:1,161
Deaths:230
KDR:5.048
Accuracy:30.649% A
HSR:31.525% A*
NS-7 PDW
M++
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% A
HSR:35.428% M++
NSX Daimyo
B*
Kills:1,144
Deaths:152
KDR:7.526
Accuracy:47.452% B*
HSR:94.843% C**
Cerberus
A++
Kills:700
Deaths:268
KDR:2.612
Accuracy:33.786% B
HSR:37.429% A++
Phantom VA23
B**
Kills:562
Deaths:88
KDR:6.386
Accuracy:41.459% B**
HSR:33.096% B+
Parallax VX3
B*
Kills:330
Deaths:24
KDR:13.750
Accuracy:44.186% B*
HSR:81.818% B+
Spiker
A*
Kills:303
Deaths:126
KDR:2.405
Accuracy:35.739% B*
HSR:34.654% A*
NS-30 Vandal
B**
Kills:291
Deaths:45
KDR:6.467
Accuracy:39.796% B**
HSR:34.364% B**
Skorpios
A*
Kills:289
Deaths:43
KDR:6.721
Accuracy:32.419% A
HSR:36.332% A*
NSX Tengu
A*
Kills:236
Deaths:50
KDR:4.720
Accuracy:44.212% B**
HSR:33.898% A*
Phaseshift VX-S
B++
Kills:226
Deaths:21
KDR:10.762
Accuracy:40.980% B++
HSR:74.336% C+
Artemis VX26
A++
Kills:167
Deaths:28
KDR:5.964
Accuracy:32.870% A
HSR:34.731% A++
NS-AM7 Archer
A*
Kills:67
Deaths:32
KDR:2.094
Accuracy:55.649% C
HSR:35.821% A*
Kills:16,592
Deaths (as Infiltrator):4,151
Deaths (to Infiltrators):3,880
KDR:3.99711
Kill Difference:12,441
Playtime:129.564 hours
Usage:11%
Score:3.011m
Score/min:387
Accuracy (listed only):38.811%
HSR (listed only):48.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:355
Deaths:61
KDR:5.820
Accuracy:25.867% A
HSR:29.859% A++
Blueshift VM5
A**
Kills:293
Deaths:51
KDR:5.745
Accuracy:25.796% A+
HSR:34.130% A**
Cosmos VM3
M**
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.787% B*
HSR:35.354% M**
Comet VM2
A++
Kills:78
Deaths:21
KDR:3.714
Accuracy:53.142% B**
HSR:7.692% A++
Quasar VM1
B**
Kills:70
Deaths:17
KDR:4.118
Accuracy:20.122% B**
HSR:21.429% B+
Comet VM2
S
Kills:59
Deaths:18
KDR:3.278
Accuracy:56.275% A
HSR:22.034% S
Kills:954
Deaths (as MAX Suit):96
Deaths (to MAX Suits):857
KDR:9.9375
Kill Difference:858
Playtime:9.304 hours
Usage:1%
Score:0.269m
Score/min:483
Accuracy (listed only):33.498%
HSR (listed only):25.083%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:1,790
V. Kills:111 N/A
Deaths:228
KDR:7.851
Accuracy:45.879% B++
KPH:116.400 A*
VKPH:7.200 A+
Dual Photon Pods
M*
Kills:1,612
V. Kills:295 N/A
Deaths:56
KDR:28.786
Accuracy:63.215% A
KPH:241.900 M*
VKPH:44.300 A*
Maelstrom Turbo Laser
A*
Kills:1,454
V. Kills:915 159%
Deaths:293
KDR:4.962
Accuracy:32.120% C*
KPH:37.500 A*
VKPH:23.600 A++
Saron Laser Cannon
A++
Kills:1,163
V. Kills:835 139%
Deaths:291
KDR:3.997
Accuracy:30.889% C+
KPH:29.200 A++
VKPH:21 A++
Hornet Missiles
A++
Kills:947
V. Kills:265 356%
Deaths:47
KDR:20.149
Accuracy:72.558% A
KPH:156.900 A++
VKPH:43.900 C**
Antares LC
M*
Kills:179
V. Kills:84 211%
Deaths:8
KDR:22.375
Accuracy:30.528% C+
KPH:58.900 M*
VKPH:27.600 A++
Kills:7,145 (4,586 + 0)
Deaths:923
KDR:7.741
VKDR:2.714
Vehicle Kills:2,505
Kill Difference:6,222
Playtime:109.638 hours
Usage:9%
Score:2.164m
Score/min:329
Piloting Accuracy:30.528%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:277
V. Kills:255 108%
Deaths:34
KDR:8.147
Accuracy:25.135% D*
KPH:32.900 C++
VKPH:30.300 B+
L-24R Spur
B**
Kills:80
V. Kills:3 N/A
Deaths:2
KDR:40
Accuracy:42.605% B+
KPH:54.500 B**
VKPH:2 C
L105 Zephyr
A**
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:59.358% A*
KPH:110.600 A**
VKPH:19.400 A*
Kills:414 (80 + 334)
Deaths:39
KDR:10.615
VKDR:6.872
Vehicle Kills:268
Kill Difference:375
Playtime:10.405 hours
Usage:1%
Score:0.222m
Score/min:356
Piloting Accuracy:42.605%
Gunner Accuracy:59.358%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:96
V. Kills:13 N/A
Deaths:9
KDR:10.667
Accuracy:55.225% A++
KPH:140.400 S
VKPH:19 M++
Kills:96 (96 + 0)
Deaths:9
KDR:10.667
VKDR:1.444
Vehicle Kills:13
Kill Difference:87
Playtime:0.684 hours
Usage:0%
Score:0.031m
Score/min:767
Driving Accuracy:55.225%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:1,116
V. Kills:103 N/A
Deaths:56
KDR:19.929
Accuracy:63.836% A+
KPH:88 A**
VKPH:8.100 C*
Supernova FPC
A++
Kills:716
V. Kills:371 192%
Deaths:66
KDR:10.849
Accuracy:55.227% C*
KPH:41 A++
VKPH:21.300 A+
Saron HRB
A++
Kills:295
V. Kills:173 170%
Deaths:18
KDR:16.389
Accuracy:54.895% A
KPH:43.300 A++
VKPH:25.400 A
Supernova PC
M**
Kills:240
V. Kills:43 N/A
Deaths:14
KDR:17.143
Accuracy:62.247% A+
KPH:58.900 M**
VKPH:10.500 B*
E540 Halberd
A++
Kills:238
V. Kills:114 207%
Deaths:15
KDR:15.867
Accuracy:57.277% B**
KPH:49 A++
VKPH:23.500 B**
Proton II PPA
M**
Kills:149
V. Kills:9 N/A
Deaths:5
KDR:29.800
Accuracy:40.445% M
KPH:159 M**
VKPH:9.600 M++
Kills:2,754 (2,072 + 682)
Deaths:174
KDR:15.828
VKDR:4.672
Vehicle Kills:813
Kill Difference:2,580
Playtime:46.820 hours
Usage:4%
Score:0.971m
Score/min:346
Driving Accuracy:62.247%
Gunner Accuracy:40.445%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:145
V. Kills:5 N/A
Deaths:6
KDR:24.167
Accuracy:49.690% A+
KPH:199.500 A*
VKPH:6.900 C++
M40 Fury-H
M
Kills:112
V. Kills:13 N/A
Deaths:9
KDR:12.444
Accuracy:43.611% C++
KPH:204.200 M
VKPH:23.700 B++
Saron HRB-H
M
Kills:94
V. Kills:55 168%
Deaths:8
KDR:11.750
Accuracy:63.163% B*
KPH:82.100 M
VKPH:48 A*
Kills:351 (0 + 351)
Deaths:23
KDR:15.261
VKDR:3.174
Vehicle Kills:73
Kill Difference:328
Playtime:2.421 hours
Usage:0%
Score:0.079m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:63.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:126
V. Kills:14 N/A
Deaths:10
KDR:12.600
Accuracy:48.847% A
KPH:91.800 A*
VKPH:10.200 C*
M20 Basilisk
S
Kills:124
V. Kills:31 388%
Deaths:12
KDR:10.333
Accuracy:54.367% A++
KPH:71.900 S
VKPH:18 M+
M40 Fury
A
Kills:108
V. Kills:22 470%
Deaths:3
KDR:36
Accuracy:47.877% A
KPH:87.500 A
VKPH:17.800 B**
Kills:358 (0 + 358)
Deaths:25
KDR:14.320
VKDR:2.680
Vehicle Kills:67
Kill Difference:333
Playtime:4.331 hours
Usage:0%
Score:0.120m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:47.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:282
V. Kills:9 N/A
Deaths:47
KDR:6
Accuracy:49.250% B*
KPH:84.900 B**
VKPH:2.700 B+
Kills:282 (282 + 0)
Deaths:47
KDR:6
VKDR:0.191
Vehicle Kills:9
Kill Difference:235
Playtime:3.321 hours
Usage:0%
Score:0.035m
Score/min:177
Driving Accuracy:49.250%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,36320,2623,9335.152B*1.0327.966%B+39.458%A118.1A++N/A290171.6h9.2B*32.9B*
Orion VS54 6,1376,1121,1955.115A**1.0027.552%A+37.484%A++111.3M**N/A29854.9h8.9A32.3B+
NS-15M2 4,8274,8057116.758M2.6430.403%A39.438%A++122.9M++N/A28139.1h8.7A28.5B**
SVA-88 2,9642,9497064.177A0.0626.868%B*35.334%A+107.6MN/A28927.4h9B**33.5B*
NS-11A 2,8202,7976234.49M+0.3730.276%A38.005%A*89.6M++N/A20531.2h9.7A32B**
Darkstar 2,5532,5217383.416A++0.7029.646%B++39.746%A*80.8A++1B++18331.2h11.2B++37.9B++
H-V45 2,5112,4815764.307A++0.1928.708%B**36.115%A*87.7M+1.1A*23128.3h9.6A33.6B**
Ghost 2,1622,1594045.344B*1.2340.64%C**76.61%B*84.7A*N/A22525.5h1.8B*4.3B++
Light PPA 1,9011,7902287.851B+3.7345.879%B++N/A116.2A*7.2A+33315.4h8.3B++18.2B++
NS-44 Commissioner 1,6221,6178461.911B**2.2141.209%B++26.964%B++97.4MN/A26516.6h2.8B**6.9B*
Dual Photon Pods 1,9071,6125628.786M**24.6763.215%A1.303%C+240.6M++44A*8556.7h12.2B**19.3B**
NS-357 Underboss 1,5191,5176662.278A+1.8439.989%B+31.971%A+76.6AN/A17519.8h3.3B**8.3B++
Terminus VX-9 1,4831,4724223.488A0.6328.232%B+40.557%A*80A++N/A19318.4h9.5B**33.7B*
Maelstrom Turbo Laser 2,3691,4542934.962B**0.8432.12%C*3.164%B37.5A*23.6A++26738.8h53.8B*167.5B*
Flare VE6 1,2911,2853833.355A++0.7625.996%B++30.817%B**105.3MN/A29912.2h8.5B*32.7B++
Pulsar LSW 1,2001,1973683.253A+0.8624.806%B+23.81%C+102.3A**N/A31611.7h9.8B**39.3B++
Eridani SX5 1,1901,1873643.261A*0.8628.538%B+33.193%A*91.3MN/A28513h9.2B*32.3B++
Pulsar C 1,1901,1842095.665M**1.5530.304%A31.672%A++82.2A**N/A22714.4h8.5B**28.2B++
VX29 Polaris 1,1881,1823683.212A+0.9125.25%B+25.635%B+103.7A**N/A28111.4h9.6B**38.1B+
Zenith VX-5 1,1961,1772265.208S1.0931.047%A29.992%A+105.1M++1.7M*24811.2h11B++35.6B++
MKV Suppressed 1,1781,1681965.959S1.8432.943%A+33.219%A*103.4M*N/A25011.3h11B*33.4B++
VX6-7 1,1821,1651896.164S2.0530.999%A25.322%B*88.9A**1.3A*21413.1h10B*32.3B*
Corvus VA55 1,1771,1643003.88M*0.2429.809%B**40.12%M85.6M*1A++19513.6h8.4A+28.2B**
Saron Laser Cannon 1,9981,1632913.997B++0.1230.889%C+1.376%D29.2A++21A++25539.8h72.5B*234.7B*
Serpent VE92 1,1721,1632913.997M+0.1227.57%B*29.407%A++79.1A**N/A20614.7h9.7B**35.1B*
XM98 1,1681,1612334.983A+0.8740.174%B+79.156%B+71.7M++N/A16816.2h1.9B**4.7B*
V10 1,1641,1611269.214M5.1042.551%B81.395%B+88.6M+N/A20913.1h1.8B*4.3B++
Sirius SX12 1,1641,1612305.048M**0.9330.649%A31.525%A*102.7SN/A26311.3h9.8A31.8B*
Ursa 1,1661,1612344.962S0.8432.015%A++37.64%A*113.8M*N/A26610.2h7.8A24.2B**
Pulsar VS1 1,1621,1613383.435M0.6827.669%B*38.587%M92.1SN/A28012.6h8.8A++31.9A
Solstice VE3 1,1671,1544302.684M+1.4328.391%B**23.05%B+41.8A++N/A15627.6h10.6B*37.3B+
NS-7 PDW 1,1501,1462095.483S1.3730.976%A35.428%M++97.1M**N/A24311.8h10.2B**33B*
NSX Daimyo 1,1441,1441527.526A+3.4147.452%B*94.843%C**110A*N/A23810.4h2.1B++4.5B++
Supernova VPC 1,2191,1165619.929B*15.8163.836%A+1.792%C*87.9A**8.1C*25012.7h2.1A3.3A
NS Decimator 1,6461,1153153.54M++0.5857.467%C2.96%B+45.3B++21.6B++23824.6h3.8B++6.7B+
Force-Blade 1,1331,11021,9650.051B*4.079.282%F2.703%D1.1C*N/A3994.8h1.6B*17.3C
Hornet Missiles 1,2129474720.149M16.0372.558%A2.64%B**157.8A++44.2C**6306h5.5B+7.6B*
Eidolon VE33 8218131555.245M*1.1336.435%A+32.103%B*93.4SN/A2268.7h5.4A14.9B**
Supernova FPC 1,0877166610.848B*6.7355.227%C*3.352%B+40.9A++21.2A37517.5h4.1B*7.4B*
Cerberus 7047002682.612A+1.5133.786%B37.429%A++52.6B++N/A12013.3h4.5B**13.2B*
Equinox VE2 Burst 6696551115.901A*1.7833.903%A41.527%A++114.9M2.5S2635.7h10.4B*30.7B*
VE-H Maw 625620976.392M++2.2739.082%A**32.581%B++140.9M++1.1B++3484.4h9.1B++23.3B*
Phantom VA23 565562886.386M+2.2741.459%B**33.096%B+95.3MN/A2175.9h3.4B**8.1B*
Thanatos VE70 5485471364.022M**0.1058.85%A*17.185%C*121.6SN/A3664.5h3.8B*6.4B**
Deimos VA29 539536955.642M**1.5271.946%B**19.03%B+119.1M++N/A2954.5h2.1B+2.9B+
S1 7645132462.085A**2.0356.707%C+2.144%C-35.9B*17.6B++29414.3h5B*8.9B++
Frag Grenade 5155131513N/A508.8847.305%C**N/A513C++2D-16221h3.4B+7.1B+
Eclipse VE3A 499494736.767A**2.6532.594%A+24.089%B*133.5S1.4A3283.7h10.3B++31.5B**
NSX Tanto 402396725.5S1.3829.713%B++30.051%B++92.1M1.4A*2194.3h10.7B++36B+
Blueshift VM5 357355615.82A+1.7025.867%A29.859%A++61.2A++N/A1635.8h13.7B*53.1B*
Parallax VX3 3303302413.75M+9.6344.186%B*81.818%B+113.8SN/A3212.9h1.7B**3.8B*
C-4 4093181482.149B+1.9728.637%B++N/A58.9C-16.9D-4095.4h1.2B+4.1C++
Spiker 3063031262.405A+1.7135.739%B*34.654%A*53.2B++N/A1305.7h6.6B++18.5C**
Saron HRB 4682951816.389A**12.2754.895%AN/A43.4A++25.4A4036.8h17.4B*31.8B**
Blueshift VM5 301293515.745A+1.6325.796%A+34.13%A**61A++1.7M+1714.8h13.8B++53.6B*
NS-30 Vandal 291291456.467M+2.3539.796%B**34.364%B**111.9M**N/A3052.6h4.7B*11.8B*
Skorpios 290289436.721M++2.6032.419%A36.332%A*144.5SN/A3182h9.3B*28.8B**
S12 Renegade 291282476B**1.8849.25%B*4.61%C85.5B**2.7B+1763.3h2.8B++5.7B++
C150 Dalton 532277348.147B+4.0325.135%D*1.444%B+33C++30.4B+3908.4h3.4B++13.3C+
Supernova PC 2832401417.143A+13.0362.247%A+2.083%C58.5M**10.5B*2564.1h3.2A5.2A
E540 Halberd 3522381515.867B++11.7557.277%B**2.101%C48.6A+23.3B**4544.9h5.1B++8.9B**
NSX Tengu 236236504.72M*0.6044.212%B**33.898%A*107.3M++N/A2722.2h9.6B*21.7B*
Phaseshift VX-S 2262262110.762M++6.6440.98%B++74.336%C+75.3M+N/A1823h2.3B+5.7B+
Pandora VX25 199197375.324S1.2151.581%A21.32%A+123.1M**1.3A++3471.6h4.2B8.2B++
Antares LC 263179822.375S18.2630.528%C+2.235%C++59.7M*28A++3263h51.2B**167.8B*
Lasher X2 173172622.774M+1.3437.035%A++4.07%C++71.7A**N/A2632.4h19.2C*51.8B++
Artemis VX26 170167285.964M**1.8532.87%A34.731%A++98.2M*1.8S3311.7h8.5A+25.9B**
Proton II PPA 158149529.8B**25.6840.445%M3.356%A165.6M**10M*4870.9h7.6B++18.7A
Proton II PPA-H 150145624.167B**20.0549.69%A+N/A207.1A**7.1C*4590.7h7.2B*14.5B*
Nemesis VSH9 214131532.472M++1.6565.076%B3.817%B++27.3B**17.3B**2474.8h6.2B*9.6B**
M12 Kobalt 136131432.75C*28.6327.45%B**22.901%A262M+10A+5670.5h11.9B++43.4B**
M40 Fury 1401261012.6B**8.4848.847%AN/A90A++10C++5281.4h9.4B+19.3B**
M20 Basilisk 1551241210.333M**6.2254.367%A++6.452%C**72.9S18.2M+3911.7h48.1B**88.5A
Lancer VS22 203123215.857S1.7449.922%FN/A32.4A**21.1A2783.8h7.8B*15.6B++
M40 Fury-H 125112912.444C++8.3343.611%C++2.679%A+224M++26B*5170.5h5.8B++13.2B*
M40 Fury 130108336M**31.8847.877%AN/A90A+18.3B**4841.2h10.2C**21.4B*
Cosmos VM3 10099244.125B**0.0119.787%B*35.354%M**49.5A++N/A1612h11.8B++59.8B++
C75 Viper 10996910.667A6.5555.225%A++N/A137.1S18.6M++7660.7h5.6A+10.2A
Saron HRB-H 14994811.75A+7.6363.163%B*N/A85.5M+50A**6061.1h15.3B**24.3A
MANA Anti-Personnel Turret 8584273.111N/A1.0129.87%UN/A840U10U2232800.1h14.8T*49.6T*
L-24R Spur 8380240S35.8842.605%B+1.25%D53.3B**2C1201.5h25.1C*58.8B
Tank Mine 12480204B++0.1291.692%SN/A114.3C**62.9C+11420.7h3.7F**4.1A
Spear Anti-Vehicle Phalanx Turret 11579515.8A11.6870.107%M1.266%D**131.7S60M**11430.6h5B**7.1A+
Comet VM2 8678213.714M**0.4053.142%B**7.692%A++32.5M**3.3C-2232.4h12.8B**24.1B**
Quasar VM1 7070174.118A++0.0020.122%B**21.429%B+53.8M+N/A3691.3h9.9A+49.3B++
NS-AM7 Archer 7467322.094S2.0255.649%C35.821%A*23.9M**2.5C+1322.8h6.9B**12.4B**
Rocklet Rifle 10862441.409A+2.7135.18%F-N/A20.7D15.3D-2253h28.7B++81.5C+
NS-11C 6260134.615S0.5028.488%B**20%C*75M2.5S7940.8h13B+45.6B+
Comet VM2 6859183.278M0.8456.275%A22.034%S28.1M+4.3C1462.1h16.8B*29.8B**
L105 Zephyr 6757319A14.8859.358%A*N/A114M20A*4600.5h3.9A+6.6A
M60-A Bulldog 615168.5B+4.3836.822%C+1.961%C*42.5C**8.3B++2711.2h3.9A10.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter165,4193h
Restoration Kit1579774.4h
Nano-Armor Kit113172,66513.1h
Spawn Beacon72,2712.8h
Nanite Revive Grenade01,3710.4h
Medical Applicator167139,18110.3h
Ammunition Package66980.3h
Medical Kit3,31822,38985.1h
Anti-Infantry MANA Turret22610.3h
Nano-Repair Grenade0580h
Recon Detection Device12260.2h

Check the help document for the dictionary if you want to learn more about words used here.


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