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Paragon EssingpowerVS[MEDK] EssingpowerVS
VS BR 153

KDR: 4.61

Score: 54.8m

Last Seen: Jan 21st, 2020 7:17 PM
- OFFLINE - 6.7 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Vanu Sovereignty on Cobalt - Outfit Officer of Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 27
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Ghost Saron Laser Cannon NS-357 Underboss SVA-88 Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,734,031 MLG Score: 7781
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.269%36.534%1106451187102,7545.28352-0.671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.91%1.709A++2.336A*-0.714D-HEAD ++ (~21.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.604B+8.80.382C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.361%1.272%1096512279,589117539378.16085243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.099%-0.046C+-0.167C0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.90.395B38.70.32C*62.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.222%1.542%767312293,827103410073.70116380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.585%1.764A++-0.609D-0.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*2.90.764B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.483%1.61%5611212202,79586313013.2387215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.944%1.334A-0.645D0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.808B++9.90.709B++10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.321%79.832%5618122412,1232513314.8222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.301%1.358A0.94B*-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.583B+1.90.429B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.557%24.406%561412284,7571938322.45333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.79%1.435A1.762A++-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.63B+2.90.409B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medkits[MEDK] Addicted to Medkits
VS outfit on Cobalt

Members: 27
54.8m164.3%587 (35.2k)504 (30.2k)4.6126159,85934,6574.84733153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12321802329.906%32.404%96903:0861

15% Combat Medic14% Engineer39% Heavy Assault12% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 7:00 PMNov 24th, 2015 11:54 AMJan 21st, 2020 6:19 PM (98m) (PST)Jan 21st, 2020 4:06 PM (4h) (PST)Jan 21st, 2020 3:17 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2072759321.4700.3190.4762.5770.0987781

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,39716,48755,910881929155630,215

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1812.6h/75.5d 8,135 51,801 43,826 280.3k 1,986 5,718 10,678 131.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:32,771
Deaths:6,013
KDR:5.450
Accuracy:29.427% B+
HSR:39.575% B**
Orion VS54
A++
Kills:7,305
Deaths:1,402
KDR:5.210
Accuracy:28.260% A+
HSR:37.399% A++
NS-15M2
A++
Kills:5,310
Deaths:772
KDR:6.878
Accuracy:30.809% A
HSR:39.567% A++
SVA-88
A
Kills:3,005
Deaths:717
KDR:4.191
Accuracy:26.929% B+
HSR:35.374% A
Flare VE6
B*
Kills:1,285
Deaths:383
KDR:3.355
Accuracy:25.996% B+
HSR:30.817% B*
Pulsar LSW
C**
Kills:1,197
Deaths:368
KDR:3.253
Accuracy:24.806% C**
HSR:23.810% C+
VX29 Polaris
B
Kills:1,182
Deaths:368
KDR:3.212
Accuracy:25.250% C**
HSR:25.635% B
VE-H Maw
A**
Kills:1,170
Deaths:177
KDR:6.610
Accuracy:38.781% A**
HSR:33.590% B*
NSX-P Naginata
A++
Kills:1,163
Deaths:166
KDR:7.006
Accuracy:32.304% A++
HSR:40.671% A+
Ursa
A++
Kills:1,161
Deaths:234
KDR:4.962
Accuracy:32.015% A+
HSR:37.640% A++
Kills:55,549
Deaths (as Heavy Assault):10,600
Deaths (to Heavy Assaults):9,918
KDR:5.24047
Kill Difference:44,949
Playtime:701.071 hours
Usage:39%
Score:21.789m
Score/min:518
Accuracy (listed only):29.458%
HSR (listed only):34.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A
Kills:2,508
Deaths:438
KDR:5.726
Accuracy:31.035% A
HSR:26.555% B*
VE-C Horizon
A+
Kills:1,994
Deaths:413
KDR:4.828
Accuracy:43.793% A+
HSR:29.238% B++
Serpent VE92
A+
Kills:1,455
Deaths:334
KDR:4.356
Accuracy:28.350% B*
HSR:29.003% A+
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B+
Solstice SF
M++
Kills:1,212
Deaths:215
KDR:5.637
Accuracy:31.173% A
HSR:34.571% M++
Zenith VX-5
A+
Kills:1,204
Deaths:229
KDR:5.258
Accuracy:31.186% B**
HSR:30.067% A+
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
Solstice Burst
A++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:35.681% A++
HSR:25.190% C*
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
Thanatos VE70
A*
Kills:1,177
Deaths:262
KDR:4.492
Accuracy:61.597% A*
HSR:20.136% B*
VE-S Canis
M
Kills:1,176
Deaths:227
KDR:5.181
Accuracy:33.000% B**
HSR:43.112% M
Eclipse VE3A
A
Kills:1,176
Deaths:172
KDR:6.837
Accuracy:33.366% A
HSR:23.384% B++
NSX-P Tanto
A++
Kills:1,172
Deaths:179
KDR:6.547
Accuracy:34.749% A++
HSR:32.423% B**
NSX Tanto
A+
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A+
Phobos VX86
M++
Kills:1,169
Deaths:197
KDR:5.934
Accuracy:59.528% C++
HSR:36.955% M++
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A
HSR:33.191% A*
Pandora VX25
A
Kills:1,167
Deaths:297
KDR:3.929
Accuracy:52.519% A
HSR:20.309% A
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% B**
HSR:31.497% A*
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
NS Baron G5
A++
Kills:1,038
Deaths:154
KDR:6.740
Accuracy:54.811% B**
HSR:22.351% A++
NSX Tengu
A+
Kills:945
Deaths:143
KDR:6.608
Accuracy:47.401% A+
HSR:22.857% C**
Skorpios
A
Kills:383
Deaths:57
KDR:6.719
Accuracy:32.197% B**
HSR:31.332% A
Kills:29,622
Deaths (as Light Assault):5,718
Deaths (to Light Assaults):7,336
KDR:5.18048
Kill Difference:23,904
Playtime:352.482 hours
Usage:19%
Score:10.521m
Score/min:497
Accuracy (listed only):38.647%
HSR (listed only):28.922%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A
Kills:2,508
Deaths:438
KDR:5.726
Accuracy:31.035% A
HSR:26.555% B*
VE-C Horizon
A+
Kills:1,994
Deaths:413
KDR:4.828
Accuracy:43.793% A+
HSR:29.238% B++
Serpent VE92
A+
Kills:1,455
Deaths:334
KDR:4.356
Accuracy:28.350% B*
HSR:29.003% A+
Pulsar C
A
Kills:1,247
Deaths:217
KDR:5.747
Accuracy:30.348% B**
HSR:31.115% A
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B+
Eidolon VE33
A
Kills:1,219
Deaths:217
KDR:5.618
Accuracy:36.809% A
HSR:35.439% A
Solstice SF
M++
Kills:1,212
Deaths:215
KDR:5.637
Accuracy:31.173% A
HSR:34.571% M++
Zenith VX-5
A+
Kills:1,204
Deaths:229
KDR:5.258
Accuracy:31.186% B**
HSR:30.067% A+
Solstice Burst
A++
Kills:1,187
Deaths:154
KDR:7.708
Accuracy:35.681% A++
HSR:25.190% C*
VE-LR Obelisk
A++
Kills:1,180
Deaths:206
KDR:5.728
Accuracy:44.034% A++
HSR:44.831% A+
NS-11C
A++
Kills:1,179
Deaths:165
KDR:7.145
Accuracy:32.892% A++
HSR:24.173% B*
Thanatos VE70
A*
Kills:1,177
Deaths:262
KDR:4.492
Accuracy:61.597% A*
HSR:20.136% B*
Eclipse VE3A
A
Kills:1,176
Deaths:172
KDR:6.837
Accuracy:33.366% A
HSR:23.384% B++
NSX-P Tanto
A++
Kills:1,172
Deaths:179
KDR:6.547
Accuracy:34.749% A++
HSR:32.423% B**
NSX Tanto
A+
Kills:1,171
Deaths:179
KDR:6.542
Accuracy:31.532% B**
HSR:34.500% A+
Phobos VX86
M++
Kills:1,169
Deaths:197
KDR:5.934
Accuracy:59.528% C++
HSR:36.955% M++
Pandora VX25
A
Kills:1,167
Deaths:297
KDR:3.929
Accuracy:52.519% A
HSR:20.309% A
Solstice VE3
B**
Kills:1,154
Deaths:430
KDR:2.684
Accuracy:28.391% B**
HSR:23.050% B+
NS Baron G5
A++
Kills:1,038
Deaths:154
KDR:6.740
Accuracy:54.811% B**
HSR:22.351% A++
Kills:24,853
Deaths (as Engineer):4,715
Deaths (to Engineers):5,007
KDR:5.27105
Kill Difference:20,138
Playtime:261.372 hours
Usage:14%
Score:8.161m
Score/min:520
Accuracy (listed only):40.668%
HSR (listed only):28.620%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Darkstar
A*
Kills:2,967
Deaths:828
KDR:3.583
Accuracy:29.877% B++
HSR:39.063% A*
H-V45
A++
Kills:2,962
Deaths:644
KDR:4.599
Accuracy:29.188% B**
HSR:35.685% A++
NS-11A
A*
Kills:2,860
Deaths:629
KDR:4.547
Accuracy:30.297% B**
HSR:37.762% A*
Terminus VX-9
A++
Kills:1,472
Deaths:422
KDR:3.488
Accuracy:28.232% B+
HSR:40.557% A++
Deimos VA29
B*
Kills:1,244
Deaths:257
KDR:4.840
Accuracy:70.898% B*
HSR:20.498% B+
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
VE-A Lacerta
B**
Kills:1,180
Deaths:223
KDR:5.291
Accuracy:35.957% B**
HSR:36.441% B**
Thanatos VE70
A*
Kills:1,177
Deaths:262
KDR:4.492
Accuracy:61.597% A*
HSR:20.136% B*
VE-S Canis
M
Kills:1,176
Deaths:227
KDR:5.181
Accuracy:33.000% B**
HSR:43.112% M
Equinox VE2 Burst
A
Kills:1,174
Deaths:194
KDR:6.052
Accuracy:34.203% A
HSR:36.968% B**
Phobos VX86
M++
Kills:1,169
Deaths:197
KDR:5.934
Accuracy:59.528% C++
HSR:36.955% M++
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A
HSR:33.191% A*
Pandora VX25
A
Kills:1,167
Deaths:297
KDR:3.929
Accuracy:52.519% A
HSR:20.309% A
Corvus VA55
A**
Kills:1,164
Deaths:300
KDR:3.880
Accuracy:29.809% B**
HSR:40.120% A**
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% B**
HSR:31.497% A*
Pulsar VS1
A**
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:27.669% B*
HSR:38.587% A**
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
NS Baron G5
A++
Kills:1,038
Deaths:154
KDR:6.740
Accuracy:54.811% B**
HSR:22.351% A++
NSX Tengu
A+
Kills:945
Deaths:143
KDR:6.608
Accuracy:47.401% A+
HSR:22.857% C**
CME
A*
Kills:584
Deaths:149
KDR:3.919
Accuracy:34.746% A+
HSR:36.473% A*
Skorpios
A
Kills:383
Deaths:57
KDR:6.719
Accuracy:32.197% B**
HSR:31.332% A
Kills:28,487
Deaths (as Combat Medic):6,320
Deaths (to Combat Medics):3,804
KDR:4.50744
Kill Difference:22,167
Playtime:264.420 hours
Usage:15%
Score:7.497m
Score/min:473
Accuracy (listed only):38.810%
HSR (listed only):32.977%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:4,595
Deaths:710
KDR:6.472
Accuracy:43.294% B+
HSR:78.411% B*
NS-357 Underboss
A+
Kills:3,270
Deaths:1,438
KDR:2.274
Accuracy:42.603% B++
HSR:35.535% A+
NS-44 Commissioner
B++
Kills:1,679
Deaths:892
KDR:1.882
Accuracy:40.418% B+
HSR:27.278% B++
NSX Daimyo
B*
Kills:1,257
Deaths:165
KDR:7.618
Accuracy:47.376% B*
HSR:95.068% C**
Eridani SX5
A++
Kills:1,187
Deaths:364
KDR:3.261
Accuracy:28.538% B+
HSR:33.193% A++
Parsec VX3-A
B++
Kills:1,180
Deaths:106
KDR:11.132
Accuracy:45.899% B++
HSR:80.424% C*
NS-30 Vandal
A+
Kills:1,180
Deaths:160
KDR:7.375
Accuracy:42.247% A+
HSR:35.678% B**
VE-S Canis
M
Kills:1,176
Deaths:227
KDR:5.181
Accuracy:33.000% B**
HSR:43.112% M
NSX Tomoe
A*
Kills:1,174
Deaths:204
KDR:5.755
Accuracy:31.889% B+
HSR:59.114% A*
MKV Suppressed
A*
Kills:1,169
Deaths:196
KDR:5.964
Accuracy:32.952% A
HSR:33.191% A*
Cerberus
A*
Kills:1,166
Deaths:451
KDR:2.585
Accuracy:35.141% B+
HSR:40.223% A*
Phaseshift VX-S
A++
Kills:1,164
Deaths:100
KDR:11.640
Accuracy:47.759% A++
HSR:84.192% B++
Parallax VX3
B*
Kills:1,164
Deaths:111
KDR:10.487
Accuracy:44.962% B*
HSR:80.756% B+
Sirius SX12
A*
Kills:1,162
Deaths:230
KDR:5.052
Accuracy:30.613% B**
HSR:31.497% A*
XM98
B+
Kills:1,161
Deaths:233
KDR:4.983
Accuracy:40.174% B+
HSR:79.156% B+
V10
B+
Kills:1,161
Deaths:126
KDR:9.214
Accuracy:42.551% C*
HSR:81.395% B+
NS-7 PDW
M+
Kills:1,146
Deaths:209
KDR:5.483
Accuracy:30.976% B**
HSR:35.428% M+
Spiker
A*
Kills:969
Deaths:363
KDR:2.669
Accuracy:36.766% B**
HSR:38.390% A*
NSX Tengu
A+
Kills:945
Deaths:143
KDR:6.608
Accuracy:47.401% A+
HSR:22.857% C**
NS-44L Blackhand
B+
Kills:934
Deaths:238
KDR:3.924
Accuracy:45.564% B+
HSR:44.433% C*
Phantom VA23
B*
Kills:780
Deaths:116
KDR:6.724
Accuracy:40.624% B*
HSR:34.231% B+
Artemis VX26
A++
Kills:684
Deaths:105
KDR:6.514
Accuracy:36.638% A++
HSR:32.602% A+
VA39 Spectre
A**
Kills:441
Deaths:56
KDR:7.875
Accuracy:46.222% A**
HSR:33.333% C-
Skorpios
A
Kills:383
Deaths:57
KDR:6.719
Accuracy:32.197% B**
HSR:31.332% A
NS-AM7 Archer
A+
Kills:113
Deaths:87
KDR:1.299
Accuracy:52.780% D-
HSR:31.858% A+
Kills:31,240
Deaths (as Infiltrator):7,087
Deaths (to Infiltrators):5,687
KDR:4.40807
Kill Difference:24,153
Playtime:217.921 hours
Usage:12%
Score:6.334m
Score/min:484
Accuracy (listed only):39.943%
HSR (listed only):48.908%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:592
Deaths:109
KDR:5.431
Accuracy:27.121% A+
HSR:31.757% A++
Blueshift VM5
A*
Kills:539
Deaths:99
KDR:5.444
Accuracy:27.095% A+
HSR:32.653% A*
Comet VM2
A++
Kills:105
Deaths:25
KDR:4.200
Accuracy:52.507% B**
HSR:7.619% A++
Cosmos VM3
M**
Kills:99
Deaths:24
KDR:4.125
Accuracy:19.787% B+
HSR:35.354% M**
Comet VM2
S
Kills:80
Deaths:22
KDR:3.636
Accuracy:54.805% B**
HSR:16.250% S
Quasar VM1
B*
Kills:70
Deaths:17
KDR:4.118
Accuracy:20.122% B*
HSR:21.429% B+
Kills:1,485
Deaths (as MAX Suit):148
Deaths (to MAX Suits):1,176
KDR:10.03378
Kill Difference:1,337
Playtime:13.393 hours
Usage:1%
Score:0.467m
Score/min:581
Accuracy (listed only):33.573%
HSR (listed only):24.177%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:3,460
V. Kills:2,060 168%
Deaths:314
KDR:11.019
Accuracy:37.632% B**
KPH:46.200 M+
VKPH:27.500 M
Maelstrom Turbo Laser
A++
Kills:2,082
V. Kills:1,250 166%
Deaths:332
KDR:6.271
Accuracy:33.896% B+
KPH:44.100 A++
VKPH:26.500 A++
Light PPA
A++
Kills:1,961
V. Kills:119 N/A
Deaths:234
KDR:8.380
Accuracy:45.983% B++
KPH:114.200 A++
VKPH:6.900 A
Dual Photon Pods
A**
Kills:1,778
V. Kills:317 N/A
Deaths:56
KDR:31.750
Accuracy:63.613% A
KPH:220 A**
VKPH:39.200 A++
Antares LC
M++
Kills:1,638
V. Kills:843 194%
Deaths:37
KDR:44.270
Accuracy:37.955% B*
KPH:69.200 M++
VKPH:35.600 A*
Hornet Missiles
A*
Kills:1,074
V. Kills:338 317%
Deaths:48
KDR:22.375
Accuracy:71.086% B**
KPH:157.300 A*
VKPH:49.500 B+
Coyote Missiles
A**
Kills:256
V. Kills:22 N/A
Deaths:2
KDR:128
Accuracy:63.358% A
KPH:115.200 A**
VKPH:9.900 D-
M202 Wyrm
B++
Kills:160
V. Kills:66 239%
Deaths:1
KDR:160
Accuracy:54.457% C+
KPH:157.500 B++
VKPH:65 C**
Kills:12,409 (9,141 + 0)
Deaths:1,024
KDR:12.118
VKDR:4.897
Vehicle Kills:5,015
Kill Difference:11,385
Playtime:181.189 hours
Usage:10%
Score:4.406m
Score/min:405
Piloting Accuracy:37.955%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,071
V. Kills:661 162%
Deaths:34
KDR:31.500
Accuracy:26.486% D*
KPH:66.400 A+
VKPH:41 B**
L-24R Spur
B**
Kills:875
V. Kills:32 N/A
Deaths:6
KDR:145.833
Accuracy:47.224% B**
KPH:56.100 B*
VKPH:2.100 C
CAS30 Tank Buster
A++
Kills:308
V. Kills:162 189%
Deaths:18
KDR:17.111
Accuracy:64.043% A++
KPH:14.600 B**
VKPH:7.700 C+
AP30 Shredder
M++
Kills:132
V. Kills:76 171%
Deaths:2
KDR:66
Accuracy:42.297% B**
KPH:96.800 M++
VKPH:55.800 M
L105 Zephyr
A*
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:58.128% A++
KPH:107.900 A*
VKPH:18.900 A
Kills:2,443 (1,183 + 1,260)
Deaths:63
KDR:38.778
VKDR:14.937
Vehicle Kills:941
Kill Difference:2,380
Playtime:54.759 hours
Usage:3%
Score:0.914m
Score/min:278
Piloting Accuracy:64.043%
Gunner Accuracy:58.128%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:96
V. Kills:13 N/A
Deaths:9
KDR:10.667
Accuracy:55.225% A+
KPH:140.100 S
VKPH:19 A**
L100 Python AP
S
Kills:52
V. Kills:14 347%
Deaths:
KDR:
Accuracy:43.302% D**
KPH:102 S
VKPH:27.500 A++
Kills:148 (148 + 0)
Deaths:9
KDR:16.444
VKDR:3
Vehicle Kills:27
Kill Difference:139
Playtime:1.195 hours
Usage:0%
Score:0.076m
Score/min:1,060
Driving Accuracy:43.302%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:1,410
V. Kills:608 232%
Deaths:75
KDR:18.800
Accuracy:57.013% B+
KPH:55.900 M
VKPH:24.100 A++
Supernova PC
S
Kills:1,270
V. Kills:260 487%
Deaths:29
KDR:43.793
Accuracy:59.624% B**
KPH:80.900 S
VKPH:16.600 A*
Supernova VPC
A*
Kills:1,147
V. Kills:107 N/A
Deaths:57
KDR:20.123
Accuracy:63.324% A+
KPH:86.700 A*
VKPH:8.100 C+
Saron HRB
A*
Kills:339
V. Kills:194 174%
Deaths:18
KDR:18.833
Accuracy:56.014% A+
KPH:46.600 A*
VKPH:26.700 A
E540 Halberd
A++
Kills:298
V. Kills:135 219%
Deaths:16
KDR:18.625
Accuracy:57.382% A
KPH:51.600 A++
VKPH:23.400 A
Proton II PPA
M**
Kills:160
V. Kills:11 N/A
Deaths:5
KDR:32
Accuracy:41.067% M
KPH:155.900 M*
VKPH:10.700 M**
Kills:4,624 (3,827 + 797)
Deaths:200
KDR:23.120
VKDR:6.575
Vehicle Kills:1,315
Kill Difference:4,424
Playtime:68.254 hours
Usage:4%
Score:1.546m
Score/min:378
Driving Accuracy:63.324%
Gunner Accuracy:41.067%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A**
Kills:191
V. Kills:6 N/A
Deaths:6
KDR:31.833
Accuracy:50.224% A+
KPH:200.200 A**
VKPH:6.300 C+
M40 Fury-H
M
Kills:112
V. Kills:13 N/A
Deaths:9
KDR:12.444
Accuracy:43.611% C++
KPH:204.200 M
VKPH:23.700 B+
Saron HRB-H
M
Kills:98
V. Kills:55 175%
Deaths:8
KDR:12.250
Accuracy:62.479% B*
KPH:83.700 M
VKPH:47 A*
Kills:401 (0 + 401)
Deaths:23
KDR:17.435
VKDR:3.217
Vehicle Kills:74
Kill Difference:378
Playtime:2.673 hours
Usage:0%
Score:0.092m
Score/min:574
Driving Accuracy:N/A%
Gunner Accuracy:62.479%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:152
V. Kills:35 422%
Deaths:12
KDR:12.667
Accuracy:54.884% A++
KPH:68.700 S
VKPH:15.800 A*
M40 Fury
A++
Kills:128
V. Kills:15 N/A
Deaths:10
KDR:12.800
Accuracy:49.375% A
KPH:91.900 A++
VKPH:10.800 C**
M40 Fury
A
Kills:108
V. Kills:22 470%
Deaths:3
KDR:36
Accuracy:47.986% A
KPH:86.500 A
VKPH:17.600 B**
M20 Basilisk
M+
Kills:59
V. Kills:13 421%
Deaths:4
KDR:14.750
Accuracy:59.228% A*
KPH:56.200 M+
VKPH:12.400 B++
Kills:447 (0 + 447)
Deaths:29
KDR:15.414
VKDR:2.931
Vehicle Kills:85
Kill Difference:418
Playtime:5.904 hours
Usage:0%
Score:0.156m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:59.228%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:594
V. Kills:18 N/A
Deaths:81
KDR:7.333
Accuracy:51.157% B**
KPH:111.300 A++
VKPH:3.400 B**
V30-F Starfall
B*
Kills:54
V. Kills:31 169%
Deaths:10
KDR:5.400
Accuracy:54.778% D--
KPH:36 B*
VKPH:20.700 B++
Kills:648 (648 + 0)
Deaths:91
KDR:7.121
VKDR:0.538
Vehicle Kills:49
Kill Difference:557
Playtime:6.838 hours
Usage:0%
Score:0.101m
Score/min:247
Driving Accuracy:54.778%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:61
V. Kills:3 N/A
Deaths:2
KDR:30.500
Accuracy:33.063% C+
KPH:96.300 B++
VKPH:4.700 C-
M20 Wyvern
C++
Kills:52
V. Kills:30 168%
Deaths:4
KDR:13
Accuracy:38.102% C++
KPH:23.800 C++
VKPH:13.700 C+
Kills:113 (0 + 113)
Deaths:6
KDR:18.833
VKDR:5.500
Vehicle Kills:33
Kill Difference:107
Playtime:2.819 hours
Usage:0%
Score:0.033m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:38.102%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 33,04332,7716,0135.45B++0.8429.427%B+39.575%B**137.6A++1.1B364238.2h9.3B*31.5B++
Orion VS54 7,3417,3051,4025.21A**0.6028.26%A+37.399%A++108.7M++N/A31467.2h9B**31.8C**
NS-15M2 5,3385,3107726.878A*2.2730.809%A39.567%A++127.6A**N/A30041.6h8.7B**28.2B*
Ghost 4,6064,5957106.472B**1.8643.294%B+78.411%B*107.4MN/A30142.8h1.7B**4B++
Saron Laser Cannon 5,5203,46031411.019A**6.4137.632%B**N/A46.2M+27.5M36874.9h60.6B*161.1B**
NS-357 Underboss 3,2773,2701,4382.274A2.3442.603%B++35.535%A+91.9A+N/A23735.6h3.2B**7.4B*
SVA-88 3,0203,0057174.191A++0.4226.929%B+35.374%A107.7A*N/A29827.9h9B**33.5B++
Darkstar 3,0062,9678283.583A++1.0329.877%B++39.063%A*85.3A++1.1B+19534.8h11.2B*37.5B*
H-V45 2,9942,9626444.599A++0.0129.188%B**35.685%A++92.6M1B**25932h9.7A33.3B**
NS-11A 2,8832,8606294.547M+0.0730.297%B**37.762%A*90.2A**N/A21531.7h9.7A31.9B**
VX6-7 2,5402,5084385.726M**1.1131.035%A26.555%B*106.7A**1.4A++27823.5h9.9B++31.7B*
Maelstrom Turbo Laser 3,3322,0823326.271A++1.6633.896%B+2.45%C+44A++26.4A++35047.3h51.1B*150.9B++
VE-C Horizon 2,0381,9944134.828M0.2243.793%A+29.238%B++139.4A**3.1A**38414.3h10.1B**23B**
Light PPA 2,0801,9612348.38B++3.7745.983%B++N/A114A++6.9A33217.2h8.5B+18.6B+
Dual Photon Pods 2,0951,7785631.75M**27.1463.613%A1.181%C+219.5A**39.1A+7918.1h12.2B**19.2B**
NS-44 Commissioner 1,6841,6798921.882B*2.7340.418%B+27.278%B++89.3A*N/A26118.8h2.9B**7.1B++
Antares LC 2,4811,6383744.27U39.6637.955%B*N/A69.1M++35.6A*44623.7h49B*129B**
NS Decimator 2,3591,6374403.72M++0.8958.526%C2.81%B+49.3B*21.7B++27333.2h3.6B++6.2B+
Terminus VX-9 1,4831,4724223.488B**1.1228.232%B+40.557%A++80A++N/A21018.4h9.5B**33.7B*
Force-Blade 1,4881,46525,4580.058B*4.5511.034%F2.457%D1.3B+N/A31142.3h1.6B+14.4C
Serpent VE92 1,4651,4553344.356M0.2628.35%B*29.003%A+83.6A*N/A23517.4h9.8B*34.5B++
Supernova FPC 2,0181,4107518.8A++14.1957.013%B+1.773%C56M24.1A++42025.2h3.4A5.9B**
Flare VE6 1,2911,2853833.355A**1.2625.996%B+30.817%B*105.3A*N/A32012.2h8.5B**32.7B++
Supernova PC 1,5301,2702943.793S39.1859.624%B**1.102%D-80.9S16.6A*28815.7h3.2A5.4A
NSX Daimyo 1,2571,2571657.618A+3.0147.376%B*95.068%C**111.2A*N/A25911.3h2.1B++4.5B++
Pulsar C 1,2531,2472175.747A*1.1330.348%B**31.115%A81.5A*N/A25415.3h8.6B*28.3B*
Deimos VA29 1,2511,2442574.84M+0.2370.898%B*20.498%B+126.9M+N/A3899.8h2.2B+3.1B+
Eidolon VE33 1,2321,2192175.618S1.0136.809%A35.439%A101.6M**1.1B*24812h5.4A14.8B**
Solstice SF 1,2421,2122155.637S1.0231.173%A34.571%M++131.7S3.3S3719.2h9.1B+29.3B*
Zenith VX-5 1,2231,2042295.258S0.6531.186%B**30.067%A+105.6M+1.7M26111.4h11B++35.4B*
Pulsar LSW 1,2001,1973683.253A++1.3624.806%C**23.81%C+102.3A++N/A34511.7h9.8B*39.3B+
Eridani SX5 1,1901,1873643.261A*1.3528.538%B+33.193%A++91.3A*N/A29713h9.2B*32.3B++
Solstice Burst 1,1931,1871547.708S3.1035.681%A++25.19%C*172SN/A6336.9h9.7B**27.1B**
VX29 Polaris 1,1881,1823683.212A+1.4025.25%C**25.635%B103.7A++N/A29811.4h9.6B**38.1B+
VE-LR Obelisk 1,1891,1802065.728M1.1244.034%A++44.831%A+138.8S1.1B3928.5h4.5B**10.2B**
VE-A Lacerta 1,2011,1802235.291A*0.6835.957%B**36.441%B**161.6M+2.9B**5007.3h8.3B**23.1B**
Parsec VX3-A 1,1831,18010611.132A+6.5245.899%B++80.424%C*140.5M**N/A3918.4h1.6B*3.5B*
NS-30 Vandal 1,1831,1801607.375M+2.7642.247%A+35.678%B**142.2SN/A3778.3h4.4B**10.3B**
NS-11C 1,1901,1791657.145S2.5332.892%A++24.173%B*135.5S1.3A++5368.7h10.7B**32.5B*
Thanatos VE70 1,1881,1772624.492S0.1261.597%A*20.136%B*152.9S1.4A**4297.7h3.6B**5.9B**
VE-S Canis 1,1881,1762275.181M**0.5733%B**43.112%M141.7M++1.4A+4248.3h8.9B*27B++
Eclipse VE3A 1,1911,1761726.837A++2.2233.366%A23.384%B++138.4M*1.8A++3598.5h10.1B++30.1B**
Equinox VE2 Burst 1,1921,1741946.052M*1.4434.203%A36.968%B**116.2A*1.8A*30310.1h10.3B*30.1B*
NSX Tomoe 1,1801,1742045.755M+1.1431.889%B+59.114%A*143.2SN/A3598.2h9.6A30.2B*
NSX-P Tanto 1,1841,1721796.547S1.9334.749%A++32.423%B**148.4S1.5A+3677.9h11B*31.5B*
NSX Tanto 1,1841,1711796.542S1.9331.532%B**34.5%A+115.9M++1.3A++44310.1h10.7B+34B++
VE-H Maw 1,1811,1701776.61S2.0038.781%A**33.59%B*158.1M*1.5B**5127.4h8.8B++22.6B*
Phobos VX86 1,1771,1691975.934M**1.3259.528%C++36.955%M++148M*1B**4357.9h2.3B3.8B
MKV Suppressed 1,1791,1691965.964S1.3532.952%A33.191%A*101.7M++N/A26011.5h11B*33.4B++
Pandora VX25 1,1731,1672973.929M+0.6852.519%A20.309%A137.3M*N/A4758.5h3.7B++7B*
Cerberus 1,1721,1664512.585A+2.0335.141%B+40.223%A*67B**N/A16517.4h4.5B**12.9B*
Corvus VA55 1,1771,1643003.88M**0.7329.809%B**40.12%A**85.6M+1B**20413.6h8.4A+28.2B**
Phaseshift VX-S 1,1661,16410011.64M**7.0347.759%A++84.192%B++113SN/A28810.3h2B++4.3B++
Parallax VX3 1,1661,16411110.486A*5.8744.962%B*80.756%B+115.2SN/A33410.1h1.7B*3.9B*
NSX-P Naginata 1,1811,1631667.006S2.3932.304%A++40.671%A+187.6S2.9A*5486.2h8.5B**26.4B**
Sirius SX12 1,1651,1622305.052M**0.4430.613%B**31.497%A*101.9M+N/A28111.4h9.8B**31.9B*
XM98 1,1681,1612334.983A++0.3740.174%B+79.156%B+71.7A**N/A17416.2h1.9B*4.7B*
V10 1,1641,1611269.214M++4.6042.551%C*81.395%B+88.6A*N/A21213.1h1.8B++4.3B+
Ursa 1,1661,1612344.962S0.3532.015%A+37.64%A++113.8A**N/A27710.2h7.8B**24.2B*
Pulsar VS1 1,1621,1613383.435M1.1827.669%B*38.587%A**92.1M**N/A31412.6h8.8A++31.9B**
Solstice VE3 1,1671,1544302.684M++1.9328.391%B**23.05%B+41.4AN/A18527.9h10.6B**37.3B+
Supernova VPC 1,2541,1475720.123B++15.5163.324%A+1.744%C**86.9A*8.1C+25413.2h2.1A3.3A
NS-7 PDW 1,1501,1462095.483S0.8730.976%B**35.428%M+97.1M*N/A25511.8h10.2B**33B*
Hornet Missiles 1,4121,0744822.375M*17.7671.086%B**2.328%B*157.9A*49.7B+6746.8h5.7B+8B*
C150 Dalton 1,7321,0713431.5M26.8926.486%D*N/A66.5A+41.1B**54916.1h2.2B**8.5B+
NS Baron G5 1,0451,0381546.74S2.1354.811%B**22.351%A++167.4S1.1B**3936.2h3.7B*6.7C++
Spiker 9749693632.669A++1.9436.766%B**38.39%A*84.3A++N/A22911.5h6.3B++17.1B**
NSX Tengu 9549451436.608S2.0047.401%A+22.857%C**133.1M*1.3A+3547.1h10.2B++21.6B++
NS-44L Blackhand 9399342383.924A**0.6945.564%B+44.433%C*91.6M*N/A23010.2h3.4B*7.5B++
L-24R Spur 9078756145.833U141.2247.224%B**2.743%B++56.1B*2.1C15815.6h17.1B+36.2B+
Phantom VA23 7857801166.724B**2.1140.624%B*34.231%B+106.8MN/A2437.3h3.4A8.3B**
Auraxium Force-Blade 7377377,6730.096A+4.5236.192%B+4.071%C--2.7B+N/A7276.8h1.5B**4.2B+
Artemis VX26 6906841056.514S1.9036.638%A++32.602%A+136.8S1.2A*3705h9.2B**25B**
S1 9136192822.195M+2.4255.32%C+2.423%C+36.6B*17.4B+29516.9h5.1B*9.3B+
S12 Renegade 612594817.333B*2.7251.157%B**4.714%C+112.1A++3.4B**2515.3h2.6B++5B*
Blueshift VM5 6035921095.431A0.8227.121%A+31.757%A++64.3A++1.2B**1919.2h14.7B+54.1B*
C-4 7085842072.821B**1.7930.866%B*N/A84.6C+18D5446.9h1B**3.4B*
CME 5985841493.919M**0.6934.746%A+36.473%A*121.7M**2.9S3174.8h10.8B**31B**
Plasma Grenade 5645621562N/A557.3947.949%C**N/A510.9C++1.8D19521.1h3.3B+6.9B+
Blueshift VM5 554539995.444A0.8327.095%A+32.653%A*65.7A++1.8A*2108.2h14.5B+53.6B++
VA39 Spectre 444441567.875M*3.2646.222%A**33.333%C-163.3S1.1A+5852.7h3.6A7.7A
Skorpios 385383576.719M++2.1132.197%B**31.332%A123.5M+N/A2923.1h9.8B+30.3B++
Saron HRB 5333391818.833M+14.2256.014%A+N/A46.4A*26.6A5157.3h16.9B*30.2A
CAS30 Tank Buster 4703081817.111S12.5064.043%A++N/A14.5B*7.6C+13521.2h54C*84.3B+
E540 Halberd 4332981618.625B**14.0157.382%A1.678%C-51.4A++23.3A5105.8h4.9B++8.6B**
Coyote Missiles 2782562128U123.3963.358%AN/A116.4A**10D-4242.2h12.4A++19.5A+
Lasher X2 245244763.211M+1.4037.666%A+4.508%C**78.7A*N/A3633.1h17.7B+47B*
Proton II PPA-H 197191631.833A++27.2250.224%A+N/A191A*6C+5201h7B*14B**
Lancer VS22 265167276.185S1.5748.379%F2.395%B33.4A++19.6B+2855h6.7B*13.9B++
M202 Wyrm 2261601160U155.3954.457%C+3.125%B160B*66C**10451h25.9B*47.5B*
Proton II PPA 171160532B**27.3941.067%M3.125%B**160M**11M**5581h7.6B++18.5A
M20 Basilisk 1871521212.667S8.0554.884%A++7.895%B*69.1S15.9A*3802.2h47.7A86.8A
MANA Anti-Personnel Turret 151149413.634N/A0.9828.858%UN/A1490U20U4064600.1h12.9T*44.8T*
Rocklet Rifle 225139911.527A++3.0937.537%FN/A24.8C+15.4D2565.6h25.8B**68.8C*
Nemesis VSH9 217133572.333M+2.2862.509%C+3.759%B+25.1B+15.8B+2525.3h6.5B*10.4B++
AP30 Shredder 208132266S61.3942.297%B**N/A94.3M+54.3M5791.4h74.8B+176.8B*
M12 Kobalt 136131432.75C**28.1427.45%B*22.901%B**262M+10A+5870.5h11.9B*43.4B**
M40 Fury 1431281012.8B**8.1949.375%AN/A91.4A++10.7C**5341.4h9.6B*19.4B**
NS-AM7 Archer 131113871.299A++3.3152.78%D-31.858%A+16.6A++2.6C+1156.8h7.5B**14.2B**
Tank Mine 164112254.48B**0.1393.72%SN/A124.4B57.8C+12090.9h3.5F*3.7A+
M40 Fury-H 125112912.444C+7.8343.611%C++2.679%A++224M++26B++5460.5h5.8B++13.2B*
M40 Fury 130108336M*31.3947.986%AN/A90A+18.3A4861.2h10.4B+21.6B**
Comet VM2 115105254.2M**0.4152.507%B**7.619%A++33.9M**3.2C-2323.1h12.9B**24.5B*
Spear Anti-Vehicle Phalanx Turret 144104520.8A*16.1971.239%M2.885%C--148.6S57.1M*12260.7h4.6B**6.5A
Cosmos VM3 10099244.125A0.4919.787%B+35.354%M**49.5B**N/A1892h11.8B++59.8B+
Saron HRB-H 15398812.25A7.6462.479%B*1.02%C--81.7M45.8A*6311.2h14.9A23.9A
C75 Viper 10996910.667A6.0555.225%A+N/A137.1S18.6A*8600.7h5.6A+10.2A
Comet VM2 9580223.636M0.9854.805%B**16.25%S28.6M5.4C**1482.8h16.8B*30.7B*
M60-A Bulldog 8979613.167B**8.5543.104%B+2.532%A56.4B+7.1C+3611.4h4.1B**9.5B**
Quasar VM1 7070174.118A+0.4920.122%B*21.429%B+53.8A**N/A4591.3h9.9A+49.3B+
Sticky Grenade 6666166N/A61.3959.709%B*N/A660DN/A58100.1h1.9B+3.1B+
CAS 14-E 6461230.5A25.8933.063%C+N/A101.7B*5C2610.6h19.4B*58.7B*
M20 Basilisk 7259414.75S10.1459.228%A*8.475%B**59M++13B*3861h61.4B*103.6A
L105 Zephyr 6757319A14.3958.128%A++N/A114M20A+4840.5h4.1A7.1A
V30-F Starfall 8554105.4A*0.7954.778%D--N/A36B*20.7B++2341.5h13.5B+24.6B
M20 Wyvern 8252413A++8.3938.102%C++3.846%C+23.6C+13.6C+1782.2h77.4C**203.3B+
L100 Python AP 6652152S47.3943.302%D**N/A104S28A++13230.5h2.7A+6.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon103,8114.1h
Anti-Vehicle MANA Turret1630.1h
Nano-Armor Kit383355,37826.5h
Nanite Revive Grenade01,5140.4h
Nanite Healing Grenade01,3720.4h
Medical Applicator252201,82014.9h
Spitfire Auto-Turret37640.5h
Restoration Kit2712,0846.7h
Motion Spotter269,7685.5h
Recon Detection Device12290.2h
Ammunition Package91,7530.6h
Shield Recharging Field32500.1h
Medical Kit4,64433,936109.8h
Anti-Infantry MANA Turret43990.6h
Nano-Repair Grenade02150.1h

Check the help document for the dictionary if you want to learn more about words used here.


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