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Harbinger Dreadnaught EternalAria[FPSK] EternalAria
VS BR 91

KDR: 1.16

Score: 23.7m

Last Seen: Feb 17th, 2019 3:24 AM
- OFFLINE - 153.2 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Connery - Outfit Officer of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 131
Level Progress (to 92): 57%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Orion VS54 NSX Naginata Pulsar C C-4 NS-15M2 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $680,544 MLG Score: 544
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.767%29.871%7102499830,5381.43082-0.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.591%0.525B+1.412A0.198C++HEAD ++ (~17.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.323C*120.158C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.591%0.324%175110216176491880.950693326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.596A+-1.177D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.801B++16.90.681B+15.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.43%1.394%256410182,51016277171.54177350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.294%0.637B+-0.783D-0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.722B++5.10.593B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36%79.152%0410181,698242510.700206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.642%0.146C++0.788B++-0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.321C*2.40.241C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.385%20%011021410188750.217276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.253C1.089B**-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.133C++4.40.095C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 131
23.7m498.6%385 (23.1k)305 (18.3k)1.1574144,63138,5611.281491 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022112122.653%25.247%57202:0119

13% Engineer48% Heavy Assault12% Infiltrator26% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 8:14 AMFeb 22nd, 2017 7:05 AMFeb 23rd, 2019 1:33 AM (5h) (PST)Feb 17th, 2019 1:15 AM (6d) (PST)Feb 16th, 2019 11:24 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5033141890.5740.4960.1453.0530.038544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,17618,82411,35234309183218,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1295.4h/54d 4,781 11,268 17,441 237.3k 2,989 4,287 2,952 39.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:4,803
Deaths:3,946
KDR:1.217
Accuracy:24.037% C--
HSR:33.188% B
SVA-88
B+
Kills:4,594
Deaths:4,243
KDR:1.083
Accuracy:25.012% B
HSR:28.777% B+
Orion VS54
C+
Kills:2,235
Deaths:2,338
KDR:0.956
Accuracy:19.749% C+
HSR:24.609% C+
NSX Naginata
A
Kills:2,194
Deaths:1,892
KDR:1.160
Accuracy:23.807% B
HSR:36.964% A
NS-15M2
B+
Kills:1,451
Deaths:1,578
KDR:0.920
Accuracy:26.716% B+
HSR:29.979% B+
VE-H Maw
B**
Kills:1,234
Deaths:1,014
KDR:1.217
Accuracy:26.148% C++
HSR:35.089% B**
Ursa
B+
Kills:1,166
Deaths:1,417
KDR:0.823
Accuracy:24.819% B+
HSR:26.758% B+
Pulsar LSW
B+
Kills:1,161
Deaths:1,485
KDR:0.782
Accuracy:22.355% C+
HSR:27.046% B+
Lasher X2
B+
Kills:332
Deaths:396
KDR:0.838
Accuracy:28.400% B+
HSR:3.916% C+
Kills:19,170
Deaths (as Heavy Assault):18,309
Deaths (to Heavy Assaults):12,987
KDR:1.04703
Kill Difference:861
Playtime:616.304 hours
Usage:48%
Score:11.985m
Score/min:324
Accuracy (listed only):24.560%
HSR (listed only):27.369%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A+
Kills:2,014
Deaths:1,635
KDR:1.232
Accuracy:25.029% C++
HSR:31.231% A+
VE-S Canis
B
Kills:1,399
Deaths:1,222
KDR:1.145
Accuracy:27.234% C+
HSR:23.159% B
Zenith VX-5
B+
Kills:1,186
Deaths:1,015
KDR:1.168
Accuracy:24.801% C+
HSR:24.283% B+
Solstice VE3
A+
Kills:1,174
Deaths:1,358
KDR:0.865
Accuracy:21.072% C
HSR:27.683% A+
NSX Tanto
B**
Kills:1,172
Deaths:1,008
KDR:1.163
Accuracy:23.995% C-
HSR:32.082% B**
Serpent VE92
B+
Kills:1,171
Deaths:1,446
KDR:0.810
Accuracy:18.039% D*
HSR:22.886% B+
NSX Tengu
C++
Kills:1,171
Deaths:1,117
KDR:1.048
Accuracy:34.261% C
HSR:21.179% C++
VX6-7
B+
Kills:1,164
Deaths:1,064
KDR:1.094
Accuracy:24.402% C+
HSR:23.625% B+
Thanatos VE70
B*
Kills:410
Deaths:544
KDR:0.754
Accuracy:38.385% C+
HSR:20% B*
Eclipse VE3A
B**
Kills:258
Deaths:229
KDR:1.127
Accuracy:24.011% D
HSR:24.419% B**
Sirius SX12
A++
Kills:238
Deaths:198
KDR:1.202
Accuracy:24.543% C+
HSR:27.731% A++
Kills:11,357
Deaths (as Light Assault):10,836
Deaths (to Light Assaults):5,874
KDR:1.04808
Kill Difference:521
Playtime:333.557 hours
Usage:26%
Score:6.693m
Score/min:334
Accuracy (listed only):25.979%
HSR (listed only):25.298%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B
Kills:1,399
Deaths:1,222
KDR:1.145
Accuracy:27.234% C+
HSR:23.159% B
NSX Tengu
C++
Kills:1,171
Deaths:1,117
KDR:1.048
Accuracy:34.261% C
HSR:21.179% C++
Thanatos VE70
B*
Kills:410
Deaths:544
KDR:0.754
Accuracy:38.385% C+
HSR:20% B*
Sirius SX12
A++
Kills:238
Deaths:198
KDR:1.202
Accuracy:24.543% C+
HSR:27.731% A++
NSX Yumi
A+
Kills:72
Deaths:99
KDR:0.727
Accuracy:25.691% C
HSR:40.278% A+
H-V45 AE
C**
Kills:63
Deaths:49
KDR:1.286
Accuracy:29.204% C**
HSR:20.635% D-
Pulsar VS1
C+
Kills:56
Deaths:90
KDR:0.622
Accuracy:23.469% C+
HSR:16.071% D
Kills:3,409
Deaths (as Combat Medic):3,319
Deaths (to Combat Medics):3,806
KDR:1.02712
Kill Difference:90
Playtime:11.876 hours
Usage:1%
Score:0.232m
Score/min:325
Accuracy (listed only):28.970%
HSR (listed only):24.150%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:2,014
Deaths:1,635
KDR:1.232
Accuracy:25.029% C++
HSR:31.231% A+
Zenith VX-5
B+
Kills:1,186
Deaths:1,015
KDR:1.168
Accuracy:24.801% C+
HSR:24.283% B+
Solstice VE3
A+
Kills:1,174
Deaths:1,358
KDR:0.865
Accuracy:21.072% C
HSR:27.683% A+
NSX Tanto
B**
Kills:1,172
Deaths:1,008
KDR:1.163
Accuracy:23.995% C-
HSR:32.082% B**
Serpent VE92
B+
Kills:1,171
Deaths:1,446
KDR:0.810
Accuracy:18.039% D*
HSR:22.886% B+
VX6-7
B+
Kills:1,164
Deaths:1,064
KDR:1.094
Accuracy:24.402% C+
HSR:23.625% B+
Thanatos VE70
B*
Kills:410
Deaths:544
KDR:0.754
Accuracy:38.385% C+
HSR:20% B*
Eclipse VE3A
B**
Kills:258
Deaths:229
KDR:1.127
Accuracy:24.011% D
HSR:24.419% B**
Eidolon VE33
B**
Kills:70
Deaths:72
KDR:0.972
Accuracy:34.212% B**
HSR:28.571% B+
Kills:8,619
Deaths (as Engineer):8,371
Deaths (to Engineers):5,726
KDR:1.02963
Kill Difference:248
Playtime:167.826 hours
Usage:13%
Score:2.646m
Score/min:263
Accuracy (listed only):25.994%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B
Kills:1,399
Deaths:1,222
KDR:1.145
Accuracy:27.234% C+
HSR:23.159% B
Parallax VX3
B+
Kills:1,191
Deaths:617
KDR:1.930
Accuracy:38.446% C+
HSR:82.200% B+
NSX Tomoe
A
Kills:1,181
Deaths:1,020
KDR:1.158
Accuracy:26.382% D
HSR:49.619% A
NSX Tengu
C++
Kills:1,171
Deaths:1,117
KDR:1.048
Accuracy:34.261% C
HSR:21.179% C++
NS-44 Commissioner
D-
Kills:418
Deaths:788
KDR:0.530
Accuracy:28.519% D-
HSR:14.833% D--
Sirius SX12
A++
Kills:238
Deaths:198
KDR:1.202
Accuracy:24.543% C+
HSR:27.731% A++
XM98
B
Kills:213
Deaths:323
KDR:0.659
Accuracy:33.096% D
HSR:77.465% B
Ghost
C-
Kills:212
Deaths:180
KDR:1.178
Accuracy:33.815% D-
HSR:63.679% C-
NSX Daimyo
F
Kills:82
Deaths:84
KDR:0.976
Accuracy:30.577% F
HSR:79.268% T*
Beamer VS3
B++
Kills:64
Deaths:185
KDR:0.346
Accuracy:25.697% C
HSR:28.125% B++
Soldier Soaker
B**
Kills:51
Deaths:70
KDR:0.729
Accuracy:25.596% D--
HSR:21.569% B**
Kills:6,220
Deaths (as Infiltrator):5,804
Deaths (to Infiltrators):5,078
KDR:1.07167
Kill Difference:416
Playtime:151.139 hours
Usage:12%
Score:1.507m
Score/min:166
Accuracy (listed only):29.833%
HSR (listed only):44.439%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:350
Deaths:167
KDR:2.096
Accuracy:19.297% C++
HSR:25.714% B*
Nebula VM20
B+
Kills:345
Deaths:167
KDR:2.066
Accuracy:18.448% C++
HSR:22.899% B+
Blueshift VM5
A
Kills:336
Deaths:192
KDR:1.750
Accuracy:19.093% C+
HSR:28.274% A
Blueshift VM5
C++
Kills:305
Deaths:192
KDR:1.589
Accuracy:18.939% C+
HSR:21.312% C++
Kills:1,336
Deaths (as MAX Suit):359
Deaths (to MAX Suits):1,725
KDR:3.72145
Kill Difference:977
Playtime:17.226 hours
Usage:1%
Score:0.655m
Score/min:634
Accuracy (listed only):18.944%
HSR (listed only):24.550%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:617
V. Kills:61 N/A
Deaths:122
KDR:5.057
Accuracy:52.591% C++
KPH:75.700 C+
VKPH:7.500 D-
Saron Laser Cannon
C
Kills:186
V. Kills:118 156%
Deaths:353
KDR:0.527
Accuracy:20.440% F-
KPH:10.700 C
VKPH:6.800 C
Kills:803 (186 + 0)
Deaths:475
KDR:1.691
VKDR:0.377
Vehicle Kills:179
Kill Difference:328
Playtime:25.598 hours
Usage:2%
Score:0.219m
Score/min:142
Piloting Accuracy:20.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:61
V. Kills:25 235%
Deaths:3
KDR:20.333
Accuracy:40.592% C*
KPH:18.100 D-
VKPH:7.400 D*
Kills:61 (0 + 61)
Deaths:3
KDR:20.333
VKDR:8.333
Vehicle Kills:25
Kill Difference:58
Playtime:3.363 hours
Usage:0%
Score:0.024m
Score/min:120
Piloting Accuracy:N/A%
Gunner Accuracy:40.592%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:886
V. Kills:239 369%
Deaths:195
KDR:4.544
Accuracy:43.798% D-
KPH:32.300 C*
VKPH:8.700 D
L100 Python HESH
A
Kills:882
V. Kills:127 N/A
Deaths:155
KDR:5.690
Accuracy:57.673% B**
KPH:83.200 A
VKPH:12 B**
L100 Python AP
B++
Kills:635
V. Kills:317 200%
Deaths:183
KDR:3.470
Accuracy:53.703% C
KPH:37.800 B++
VKPH:18.900 C*
C75 Viper
C
Kills:107
V. Kills:17 N/A
Deaths:65
KDR:1.646
Accuracy:34.053% D
KPH:24.200 C
VKPH:3.800 D--
Kills:2,510 (2,510 + 0)
Deaths:598
KDR:4.197
VKDR:1.171
Vehicle Kills:700
Kill Difference:1,912
Playtime:59.298 hours
Usage:5%
Score:0.710m
Score/min:200
Driving Accuracy:34.053%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C*
Kills:162
V. Kills:10 N/A
Deaths:7
KDR:23.143
Accuracy:17.541% D--
KPH:62.100 C*
VKPH:3.800 C++
Kills:162 (0 + 162)
Deaths:7
KDR:23.143
VKDR:1.429
Vehicle Kills:10
Kill Difference:155
Playtime:2.608 hours
Usage:0%
Score:0.025m
Score/min:157
Driving Accuracy:N/A%
Gunner Accuracy:17.541%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,8804,8033,9461.217C-0.0624.037%C--33.188%B44.9DN/A132107h11.3C47C
SVA-88 4,6644,5944,2431.083C0.0725.012%B28.777%B+39.7C+N/A120115.6h12.5C+50.1C*
Orion VS54 2,2552,2352,3380.956C0.2019.749%C+24.609%C+30.7C+N/A9872.8h12.7C*64.2C++
NSX Naginata 2,2252,1941,8921.16C+0.0023.807%B36.964%A39.8C+N/A9755.1h11.8C*49.6B
Pulsar C 2,0452,0141,6351.232C+0.0725.029%C++31.231%A+34.1C**N/A8859.1h10.6B+42.5B
C-4 2,4001,9391,2331.573C++0.4219.044%D*N/A116.1B*27.6C+72716.7h0.9B**4.6B+
NS-15M2 1,4761,4511,5780.92C0.2426.716%B+29.979%B+33.9CN/A11242.8h14C52.4C*
VE-S Canis 1,4301,3991,2221.145C+0.0127.234%C+23.159%B49.8B1.1B**15828.1h11B+40.6B
VE-H Maw 1,2411,2341,0141.217C0.0626.148%C++35.089%B**45.4C+N/A19927.2h9.7B+37.2B
Parallax VX3 1,1911,1916171.93C0.7738.446%C+82.2%B+27.3C+N/A7143.7h2.1B5.5C**
Zenith VX-5 1,2111,1861,0151.168C+0.0124.801%C+24.283%B+39.8C**N/A17329.8h11.7B+47.3B
NSX Tomoe 1,2031,1811,0201.158C0.0026.382%D49.619%A33.3CN/A9335.5h13.7C*52C++
Solstice VE3 1,1921,1741,3580.865C++0.2921.072%C27.683%A+24.5B+N/A10848h13B+61.9C*
NSX Tanto 1,1911,1721,0081.163C+0.0123.995%C-32.082%B**36.4C*N/A10932.2h12.5B52.1C++
Serpent VE92 1,1851,1711,4460.81C0.3518.039%D*22.886%B+20.2CN/A6158.1h14.2C+78.9C
NSX Tengu 1,1851,1711,1171.048C+0.1134.261%C21.179%C++43.7C**N/A16626.8h12.1B+35.4C**
Ursa 1,1891,1661,4170.823C-0.3324.819%B+26.758%B+34.4C+N/A11633.9h12.3C+49.5C**
VX6-7 1,1801,1641,0641.094C+0.0624.402%C+23.625%B+38.5C**N/A12930.2h11.8B48.5B
Pulsar LSW 1,1761,1611,4850.782D0.3822.355%C+27.046%B+30.2CN/A9138.5h13.6C60.9C+
L100 Python HEAT 1,1258861954.544C++3.3943.798%D-1.129%D--32.2C*8.7D13327.5h5.7B13.1C+
L100 Python HESH 1,0098821555.69C-4.5357.673%B**N/A83.2A12B**32810.6h3.1B+5.3B++
S1 1,0327181,0220.703C+0.4561.898%B+N/A26C++11.4C+20827.6h6.2B10.1B+
Frag Grenade 6646531653N/A651.8443.38%CN/A408.1C6.9C+14661.6h3.8C++8.8C++
L100 Python AP 9526351833.47C+2.3153.703%C3.307%C**37.8B++18.9C*24216.8h5.9B+10.9C**
Dual Photon Pods 6786171225.057C+3.9052.591%C++N/A75.2C+7.4D-2518.2h16.9B++32.1B+
NS-44 Commissioner 4244187880.53C0.6328.519%D-14.833%D--31.2C+N/A11413.4h3.3B++11.6C++
Thanatos VE70 4154105440.754C+0.4038.385%C+20%B*49.4B**N/A1958.3h4.4B+11.4B
Nebula VM20 3583501672.096C+0.9419.297%C++25.714%B*61.4A++1.4A++2345.7h12A62.2B++
Nebula VM20 3563451672.066C+0.9118.448%C++22.899%B+60.5A++1.9M+2105.7h11.8A64B++
Blueshift VM5 3453361921.75C0.5919.093%C+28.274%A56.9A+1.5A*2275.9h13.6B*71.1B+
Lasher X2 3393323960.838C+0.3228.4%B+3.916%C+39.1B+N/A1628.5h21.4C75.5C**
Blueshift VM5 3153051921.589C0.4318.939%C+21.312%C++52.6A1.7M1905.8h15B79.3C**
Rocklet Rifle 4522593460.749C++0.4150.961%CN/A21.4C--16D26112.1h39.4C+77.3C+
Eclipse VE3A 2642582291.127C+0.0324.011%D24.419%B**37.9C+N/A1436.8h11.5C**48C+
Sirius SX12 2402381981.202C*0.0424.543%C+27.731%A++44.1B*N/A2025.4h14.4C**58.9C**
XM98 2132133230.659D0.5033.096%D77.465%B8DN/A2426.5h3.3D--9.9D
Ghost 2132121801.178C-0.0233.815%D-63.679%C-29.4CN/A1147.2h2.5C+7.5C
NS Decimator 2721901621.173C*0.0260.774%C+2.105%C+40.4B+17.4C*4204.7h3.8B++6.3B++
Force-Blade 19618929,9320.006C--1.1524.951%C1.587%D0.2C--N/A1917.4h2B+8B
Saron Laser Cannon 3041863530.527C0.6320.44%F-N/A10.7C6.8C9217.4h93.6B+457.9C++
Proton II PPA 172162723.143B++21.9917.541%D--N/A62.3C*3.8C++1572.6h7.1B*40.5C**
Tank Mine 167114821.39D0.2341.64%B+N/A47.5D*22.1D**5032.4h2.3D5.6B+
C75 Viper 124107651.646C-0.4934.053%D1.869%B+24.3C3.9D--1404.4h11.8B+34.6C*
Spear Anti-Vehicle Phalanx Turret 135100911.111B++9.9543.507%C+4%C+58.8A20.6C+4461.7h7.8B+18B+
NSX Daimyo 8282840.976D0.1830.577%F79.268%T*30.4DN/A962.7h4.3F-14.2F--
Lancer VS22 148722060.35C--0.8158.568%CN/A8.3D8.7D1548.7h28.6C+48.9C+
NSX Yumi 7572990.727C-0.4325.691%C40.278%A+23.2C--1C**1473.1h12C*46.7C++
Eidolon VE33 7070720.972C+0.1934.212%B**28.571%B+35B++N/A3272h9.6C++28.2B+
Beamer VS3 66641850.346C--0.8125.697%C28.125%B++7.8D-N/A428.2h10.2C+39.8C+
H-V45 AE 6363491.286C0.1329.204%C**20.635%D-57.3C**N/A1901.1h11B+37.7B+
C150 Dalton 8661320.333A*19.1840.592%C*N/A17.9D-7.4D*1203.4h9.4F**23.3F-
The Slasher 64605,2920.011D-1.1538.395%C**1.667%D--0.4C-N/A2139.4h2.2C++5.8C**
Pulsar VS1 5656900.622C0.5423.469%C+16.071%D20CN/A3752.8h12.7B++53.9B+
Soldier Soaker 5151700.729C0.4325.596%D--21.569%B**42.5C+N/A1951.2h6.3C+24.7D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112280.7h
Restoration Kit4266,8067.7h
Nano-Armor Kit149163,92518.7h
Spawn Beacon645,0885.2h
AE Medical Applicator26320h
Nanite Revive Grenade01270h
Medical Applicator6518,9421.9h
Deconstruction Tool01620h
Ammunition Package182820.3h
Medical Kit741,6162.2h
Nano-Repair Grenade01870.1h
M20 Drake0550.1h
Recon Detection Device251,1223.1h

Check the help document for the dictionary if you want to learn more about words used here.


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