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Primarch Skirmisher Etrikan[TWC2] Etrikan
VS BR 99

KDR: 0.99

Score: 14.9m

Last Seen: Jan 26th, 2019 11:36 PM
- OFFLINE - 1991 hour(s)

Battle Rank 99 - Vanu Sovereignty on Connery
Level Progress (to 100): 66%
Level 100 Progress: 79% 370h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Pulsar LSW Dual Photon Pods Orion VS54 VX6-7 NS-15M1 NS-7 PDW Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $216,423 MLG Score: 173
Fun Score: N/A
Cheeseburgers Flipped: 415TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.883%26.673%5572010158,9981.22689-0.237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.829%-0.04C+0.915B*-0.702D-HEAD ++ (~16.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.308C*10.80.243C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.649%1.328%155210331,50690611691.66042129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.067%-1.133D*-0.251C0.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300-0.861D--79.9-0.508D220

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.39%2.163%138610299719953360.9749288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.049%-0.051C+-0.285C-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.631B+5.80.541B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.016%3.333%1511034607101670.08450736%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.284A-0.265C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.547B+26.90.32C*26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.275%68.075%15210331,27874271.72237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.277%0.789B++0.062C+-0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.50.2C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.382%20.23%153103243574710.581551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.461%-0.67D1.129B**-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.288C*3.10.353C**6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m388.6%177 (10.6k)179 (10.7k)0.99035918,90119,0851.2781899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103523219.395%21.168%41104:232

50% Engineer24% Heavy Assault14% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 2:44 AMApr 4th, 2017 9:28 PMFeb 25th, 2019 4:13 AM (54d) (PST)Jan 26th, 2019 8:07 PM (83d) (PST)Jan 26th, 2019 7:36 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3401801600.2260.2280.0481.0310.040173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,38110,8019,5801414362210,710

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1395.3h/58.1d 5,493 4,001 4,923 86.3k 3,179 3,032 3,318 28.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,699
Deaths:917
KDR:1.853
Accuracy:18.689% D-
HSR:22.955% C+
Pulsar LSW
C+
Kills:1,152
Deaths:586
KDR:1.966
Accuracy:17.829% D--
HSR:23.351% C+
Orion VS54
B*
Kills:768
Deaths:741
KDR:1.036
Accuracy:19.233% C
HSR:30.599% B*
NS-15M1
B+
Kills:742
Deaths:662
KDR:1.121
Accuracy:20.103% C-
HSR:27.224% B+
SVA-88
B++
Kills:481
Deaths:477
KDR:1.008
Accuracy:20.724% C--
HSR:30.561% B++
Lasher X2
A
Kills:162
Deaths:230
KDR:0.704
Accuracy:23.817% C
HSR:6.173% A
Flare VE6
B+
Kills:76
Deaths:78
KDR:0.974
Accuracy:25.738% B+
HSR:25% C++
Kills:5,080
Deaths (as Heavy Assault):3,691
Deaths (to Heavy Assaults):5,363
KDR:1.37632
Kill Difference:1,389
Playtime:332.567 hours
Usage:24%
Score:3.555m
Score/min:178
Accuracy (listed only):20.876%
HSR (listed only):23.695%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:754
Deaths:897
KDR:0.841
Accuracy:21.479% D
HSR:27.188% B**
Solstice SF
A
Kills:508
Deaths:1,122
KDR:0.453
Accuracy:23.908% C+
HSR:24.213% A
Eidolon VE33
B**
Kills:355
Deaths:207
KDR:1.715
Accuracy:24.887% C--
HSR:32.958% B**
VE-LR Obelisk
B**
Kills:197
Deaths:171
KDR:1.152
Accuracy:39.307% B**
HSR:32.487% C++
Phobos VX86
B**
Kills:183
Deaths:269
KDR:0.680
Accuracy:42.227% D**
HSR:22.951% B**
Solstice VE3
C
Kills:169
Deaths:55
KDR:3.073
Accuracy:20.001% C--
HSR:18.343% C
Nova
B+
Kills:153
Deaths:197
KDR:0.777
Accuracy:35.468% D-
HSR:16.340% B+
Thanatos VE70
B**
Kills:99
Deaths:81
KDR:1.222
Accuracy:24.544% F
HSR:21.212% B**
Kills:2,418
Deaths (as Engineer):2,999
Deaths (to Engineers):5,022
KDR:0.80627
Kill Difference:581
Playtime:704.039 hours
Usage:50%
Score:7.179m
Score/min:170
Accuracy (listed only):28.978%
HSR (listed only):24.462%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B**
Kills:754
Deaths:897
KDR:0.841
Accuracy:21.479% D
HSR:27.188% B**
NS-7 PDW
A*
Kills:664
Deaths:652
KDR:1.018
Accuracy:26.136% C**
HSR:30.422% A*
Solstice SF
A
Kills:508
Deaths:1,122
KDR:0.453
Accuracy:23.908% C+
HSR:24.213% A
Eridani SX5
A+
Kills:386
Deaths:435
KDR:0.887
Accuracy:26.038% C+
HSR:29.793% A+
Sirius SX12
A+
Kills:380
Deaths:316
KDR:1.203
Accuracy:23.966% C+
HSR:27.632% A+
Phobos VX86
B**
Kills:183
Deaths:269
KDR:0.680
Accuracy:42.227% D**
HSR:22.951% B**
Solstice VE3
C
Kills:169
Deaths:55
KDR:3.073
Accuracy:20.001% C--
HSR:18.343% C
Nova
B+
Kills:153
Deaths:197
KDR:0.777
Accuracy:35.468% D-
HSR:16.340% B+
Thanatos VE70
B**
Kills:99
Deaths:81
KDR:1.222
Accuracy:24.544% F
HSR:21.212% B**
Kills:3,296
Deaths (as Light Assault):4,024
Deaths (to Light Assaults):2,612
KDR:0.81909
Kill Difference:728
Playtime:51.880 hours
Usage:4%
Score:0.642m
Score/min:206
Accuracy (listed only):27.085%
HSR (listed only):24.233%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:664
Deaths:652
KDR:1.018
Accuracy:26.136% C**
HSR:30.422% A*
Eridani SX5
A+
Kills:386
Deaths:435
KDR:0.887
Accuracy:26.038% C+
HSR:29.793% A+
Sirius SX12
A+
Kills:380
Deaths:316
KDR:1.203
Accuracy:23.966% C+
HSR:27.632% A+
H-V45
C
Kills:300
Deaths:467
KDR:0.642
Accuracy:21.990% C-
HSR:19% C
Phobos VX86
B**
Kills:183
Deaths:269
KDR:0.680
Accuracy:42.227% D**
HSR:22.951% B**
Nova
B+
Kills:153
Deaths:197
KDR:0.777
Accuracy:35.468% D-
HSR:16.340% B+
Thanatos VE70
B**
Kills:99
Deaths:81
KDR:1.222
Accuracy:24.544% F
HSR:21.212% B**
Pulsar VS1
D
Kills:59
Deaths:12
KDR:4.917
Accuracy:16.257% D**
HSR:15.254% D
Kills:2,224
Deaths (as Combat Medic):2,429
Deaths (to Combat Medics):1,659
KDR:0.9156
Kill Difference:205
Playtime:50.382 hours
Usage:4%
Score:0.763m
Score/min:252
Accuracy (listed only):27.078%
HSR (listed only):22.825%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A*
Kills:664
Deaths:652
KDR:1.018
Accuracy:26.136% C**
HSR:30.422% A*
Ghost
C+
Kills:643
Deaths:643
KDR:1
Accuracy:38.490% C+
HSR:65.319% C
Parallax VX3
B+
Kills:635
Deaths:266
KDR:2.387
Accuracy:42.101% B+
HSR:70.866% D-
Eridani SX5
A+
Kills:386
Deaths:435
KDR:0.887
Accuracy:26.038% C+
HSR:29.793% A+
Sirius SX12
A+
Kills:380
Deaths:316
KDR:1.203
Accuracy:23.966% C+
HSR:27.632% A+
Cerberus
A+
Kills:310
Deaths:576
KDR:0.538
Accuracy:32.694% C++
HSR:35.161% A+
NS-44 Commissioner
C*
Kills:165
Deaths:226
KDR:0.730
Accuracy:30.068% D
HSR:23.636% C*
Artemis VX26
B+
Kills:160
Deaths:369
KDR:0.434
Accuracy:29.479% B+
HSR:26.250% B+
Manticore SX40
C+
Kills:122
Deaths:151
KDR:0.808
Accuracy:21.204% D*
HSR:21.312% C+
Beamer VS3
B*
Kills:59
Deaths:6
KDR:9.833
Accuracy:20.788% D--
HSR:28.814% B*
Kills:3,524
Deaths (as Infiltrator):3,640
Deaths (to Infiltrators):2,268
KDR:0.96813
Kill Difference:116
Playtime:193.576 hours
Usage:14%
Score:1.963m
Score/min:169
Accuracy (listed only):29.096%
HSR (listed only):35.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:422
Deaths:235
KDR:1.796
Accuracy:16.841% C++
HSR:24.882% A
Cosmos VM3
B++
Kills:397
Deaths:230
KDR:1.726
Accuracy:17.789% C**
HSR:22.418% B++
Blueshift VM5
B*
Kills:337
Deaths:207
KDR:1.628
Accuracy:17.229% C-
HSR:25.816% B*
Blueshift VM5
B*
Kills:312
Deaths:212
KDR:1.472
Accuracy:17.854% C
HSR:26.282% B*
Quasar VM1
B*
Kills:79
Deaths:2
KDR:39.500
Accuracy:7.428% F-
HSR:22.785% B*
Kills:1,547
Deaths (as MAX Suit):443
Deaths (to MAX Suits):1,137
KDR:3.4921
Kill Difference:1,104
Playtime:51.958 hours
Usage:4%
Score:0.842m
Score/min:270
Accuracy (listed only):15.428%
HSR (listed only):24.437%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:899
V. Kills:438 205%
Deaths:387
KDR:2.323
Accuracy:49.051% C
KPH:24.600 D--
VKPH:12 C--
Maelstrom Turbo Laser
D-
Kills:607
V. Kills:614 99%
Deaths:1,425
KDR:0.426
Accuracy:23.406% D*
KPH:3.700 D-
VKPH:3.800 D-
Antares LC
D
Kills:176
V. Kills:171 102%
Deaths:426
KDR:0.413
Accuracy:28.839% C-
KPH:6.600 D-
VKPH:6.500 D
Photon A2A Missile Pods
D--
Kills:78
V. Kills:73 105%
Deaths:24
KDR:3.250
Accuracy:68.618% F-
KPH:14.300 D--
VKPH:13.400 D--
Light PPA
D
Kills:69
V. Kills:10 N/A
Deaths:50
KDR:1.380
Accuracy:31.063% D*
KPH:14.700 D--
VKPH:2.100 D
Kills:1,829 (852 + 0)
Deaths:2,312
KDR:0.791
VKDR:0.565
Vehicle Kills:1,306
Kill Difference:483
Playtime:236.541 hours
Usage:17%
Score:1.235m
Score/min:87
Piloting Accuracy:31.063%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:64
V. Kills:24 256%
Deaths:38
KDR:1.684
Accuracy:44.481% B+
KPH:16 D
VKPH:6 C-
L100 Python HEAT
D--
Kills:55
V. Kills:31 172%
Deaths:47
KDR:1.170
Accuracy:41.382% D--
KPH:11.400 D*
VKPH:6.400 D--
L100 Python HESH
D-
Kills:53
V. Kills:5 N/A
Deaths:12
KDR:4.417
Accuracy:40.848% D-
KPH:31 D-
VKPH:2.900 D**
Kills:172 (172 + 0)
Deaths:97
KDR:1.773
VKDR:0.619
Vehicle Kills:60
Kill Difference:75
Playtime:10.526 hours
Usage:1%
Score:0.083m
Score/min:132
Driving Accuracy:40.848%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:521
V. Kills:91 N/A
Deaths:143
KDR:3.643
Accuracy:39.179% D*
KPH:17.100 D**
VKPH:3 D*
Supernova FPC
D-
Kills:204
V. Kills:139 146%
Deaths:111
KDR:1.838
Accuracy:44.317% D*
KPH:14.900 D-
VKPH:10.200 D--
Supernova PC
D**
Kills:74
V. Kills:33 218%
Deaths:11
KDR:6.727
Accuracy:27.983% F--
KPH:7.200 D**
VKPH:3.200 D**
Saron HRB
C+
Kills:60
V. Kills:77 77%
Deaths:19
KDR:3.158
Accuracy:50.016% B++
KPH:11.600 D*
VKPH:14.800 C+
Kills:859 (799 + 60)
Deaths:284
KDR:3.025
VKDR:1.197
Vehicle Kills:340
Kill Difference:575
Playtime:59.577 hours
Usage:4%
Score:0.408m
Score/min:114
Driving Accuracy:27.983%
Gunner Accuracy:50.016%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,7021,6999171.853B+0.8618.689%D-22.955%C+24.5DN/A10469.4h10.9B+58.5C++
Pulsar LSW 1,1581,1525861.966B+0.9817.829%D--23.351%C+20.3DN/A9056.7h11.8B66.4C+
Dual Photon Pods 1,3378993872.323D1.3349.051%C1.112%C+24.6D--12C--19036.5h31.2D63.5C-
Orion VS54 7747687411.036C+0.0519.233%C30.599%B*19.2C--N/A10340h11.3B+58.7C**
VX6-7 7637548970.841C0.1521.479%D27.188%B**12.9DN/A4058.6h11.7B54.3C*
NS-15M1 7437426621.121C0.1320.103%C-27.224%B+23DN/A6332.2h10.9B++54C**
NS-7 PDW 6656646521.018C++0.0326.136%C**30.422%A*20.8CN/A6432h11.6B*44.3B+
Ghost 6486436431C--0.0138.49%C+65.319%C23DN/A5328h2.4C+6.3C++
Parallax VX3 6366352662.387C+1.4042.101%B+70.866%D-19.7C--N/A7832.2h2.6C-6.3C+
Maelstrom Turbo Laser 1,2216071,4250.426C-0.5623.406%D*1.647%D3.7D-3.8D-64163.4h152.2C--650.1D-
Supernova VPC 6125211433.643D2.6539.179%D*1.919%B+17.1D**3D*7130.5h4D10.2D--
Solstice SF 5235081,1220.453C--0.5423.908%C+24.213%A4.6D--N/A15110.6h10B41.8B+
SVA-88 4934814771.008C0.0220.724%C--30.561%B++25.1DN/A9219.2h11.4C**54.9C++
Cosmos VM3 4254222351.796C+0.8116.841%C++24.882%A26.5C+N/A8315.9h12.7B+75.4B+
Cosmos VM3 4003972301.726C+0.7417.789%C**22.418%B++25.4C+N/A8015.6h13.9C**78.2B+
Eridani SX5 3873864350.887C0.1026.038%C+29.793%A+15.8DN/A4624.4h10.6B+40.8B
Sirius SX12 3813803161.203C*0.2123.966%C+27.632%A+20CN/A7119h11.2B*46.7B+
Eidolon VE33 3623552071.715B+0.7224.887%C--32.958%B**16.2CN/A8921.9h7B*28B+
Blueshift VM5 3413372071.628C0.6417.229%C-25.816%B*23.7DN/A7614.2h14.5B+84.3C*
Blueshift VM5 3163122121.472C0.4817.854%C26.282%B*21.4DN/A6914.6h16.3C++91.5C++
Cerberus 3133105760.538C-0.4532.694%C++35.161%A+25CN/A5812.4h6.1C++18.7C**
H-V45 3013004670.642C0.3521.99%C-19%C12.4D-N/A4224.1h13.1C*59.7C++
Tank Mine 411264962.75C++1.7614.371%D**N/A85.2C-47.4C--7153.1h1.3B**8.9D*
Proximity Mine 238237425.643B+4.6538.592%CN/A98.8C-N/A3262.4h1.7B++4.5C**
Supernova FPC 3432041111.838D0.8544.317%D*3.431%B++14.9D-10.1D--14713.7h6.1C13.7D
VE-LR Obelisk 2021971711.152C0.1639.307%B**32.487%C++29.8C+N/A806.6h6.3B16.1B+
Phobos VX86 1831832690.68C--0.3142.227%D**22.951%B**19.3D-N/A589.5h2.4C*5.7C
Antares LC 3471764260.413D0.5828.839%C-N/A6.6D-6.5D7326.5h138.2C+479.3C+
C-4 2531712500.684C--0.3121.317%DN/A53.4D25.6C7223.2h1.8C-8.3D
Frag Grenade 1731701170N/A169.0123.421%F**N/A850A+15B++19030.2h1.9A++8.3C*
Solstice VE3 170169553.073M*2.0820.001%C--18.343%C4.7D-N/A6835.9h17.1C+85.7C+
NS-44 Commissioner 1661652260.73C+0.2630.068%D23.636%C*31.1C+N/A1055.3h3.2B++10.8C*
Lasher X2 1641622300.704C0.2923.817%C6.173%A21.3C-N/A687.6h20C++83.8C++
Artemis VX26 1611603690.434D0.5629.479%B+26.25%B+19.5DN/A548.2h13.2C44.7C*
Nova 1541531970.777C-0.2135.468%D-16.34%B+8.2D*N/A2618.6h3.8B+10.6C++
Manticore SX40 1231221510.808C+0.1821.204%D*21.312%C+18.5DN/A836.6h6.8B+32.1C+
Nemesis VSH9 2381121570.713C++0.2854.822%D--N/A7.7D8.7C13714.5h12.5F22.9F--
NS Decimator 1591092310.472D0.5262.465%C*N/A23.2D10.6D2244.7h6.2D9.9C--
Thanatos VE70 9999811.222B+0.2324.544%F21.212%B**12.5DN/A967.9h3.5B**14.4C+
Lancer VS22 232981830.536C0.4570.093%B**2.041%C*12C+16.3B+2658.2h20.7C**29.6B+
Force-Blade 81797,0020.011C0.9832.366%C*N/A0.2DN/A1458.2h2.8C+8.7C**
Quasar VM1 8279239.5U38.517.428%F-22.785%B*12.2D-N/A1746.5h18.6D250.9D**
Photon A2A Missile Pods 15178243.25C2.2668.618%F-N/A14.2D--13.3D--1625.5h8.7C+12.7D
Flare VE6 7976780.974C0.0225.738%B+25%C++27.1C--1.1A++1182.8h10.8C++41.9B+
Supernova PC 10774116.727C**5.7427.983%F--1.351%D7.3D**3.2D**13010.2h5.2C*18.7D**
Light PPA 7969501.38C-0.3931.063%D*N/A14.7D--2.1D844.7h21.6D69.6D
MANA Anti-Personnel Turret 6866262.538N/A1.5512.915%UN/A660U20U2311900.1h14.4T*111.5T*
C75 Viper 8864381.684C--0.6944.481%B+1.563%C*16D6C-1544h19.1D43C+
Saron HRB 13760193.158C2.1750.016%B++3.333%A++11.5D*14.8C+2505.2h26.9D53.8C++
Beamer VS3 605969.833U8.8420.788%D--28.814%B*10DN/A1275.9h9.3C++44.8C+
Pulsar VS1 6059124.917S3.9316.257%D**15.254%D9.2D-N/A1056.4h12.5B++77.2C
L100 Python HEAT 8655471.17D-0.1841.382%D--1.818%C--11.5D*6.5D--1124.8h8.8D--21.3D**
Lumine Edge 54545,9290.009C0.9819.207%D25.926%A+0.2DN/A1223h1.7C8.9C+
L100 Python HESH 5853124.417D3.4340.848%D-1.887%C**31.2D-2.9D**1381.7h3.5C++8.5C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit751,6931.9h
Anti-Vehicle MANA Turret111300.9h
Motion Spotter131,3561h
Nano-Armor Kit242274,38436.9h
Spawn Beacon64530.8h
Repair Module21480.6h
Turret AI Module11110.5h
Skywall Shield Emitter0670.2h
Structure Shield Module11200.6h
Cortium Silo0850.5h
Blast Wall0830.6h
Nanite Revive Grenade03860.1h
Medical Applicator34959,77810.1h
Welding Device04290h
Deconstruction Tool02,8460.6h
Spear Anti-Vehicle Tower0570.3h
Spitfire Auto-Turret52400.3h
Bunker0600.6h
Rampart Wall31892.2h
Sunderer Garage1530.7h
Xiphos Anti-Personnel Tower0630.3h
Hoplon Anti-Aircraft Phalanx Tower0580.2h
Ammunition Package141,3071.7h
Anti-Infantry MANA Turret32190.6h
Vehicle Gate2811.1h
Elysium Spawn Tube0640.3h
Router2620.1h
Shield Recharging Field4600h
Recon Detection Device403,1945.1h

Check the help document for the dictionary if you want to learn more about words used here.


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