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Paragon Paragon Etrikan[TWC2] Etrikan
VS BR 92

KDR: 0.99

Score: 15.3m

Last Seen: Aug 18th, 2019 12:58 AM
- OFFLINE - 117.5 hour(s)

Battle Rank 100 (92 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
Level Progress (to 101): 7%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Pulsar LSW Dual Photon Pods VX6-7 Orion VS54 NS-15M1 Ghost Parallax VX3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 428TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.959%26.61%5582011949,3611.2154-0.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.82%-0.038C+0.876B*-0.684DHEAD ++ (~16.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.307C*10.80.243C++40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.678%1.311%154212121,52592411801.64865129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.046%-1.125D*-0.256C0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
301-0.865D--80.3-0.515D220.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.57%2.117%1396120899210133430.978304288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.101%-0.04C+-0.286C-0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.633B+5.70.541B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.784%3.333%1411213607291690.082191835%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.257A-0.275C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.548B+26.90.326C**27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.1%68.502%14212121,36280771.68773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.264%0.769B++0.092C+-0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.364C**2.50.207C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.932%20.382%143121147177820.605398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%-0.632D1.134B**-0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.282C*3.20.339C**6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
15.3m389.9%179 (10.7k)179 (10.7k)0.99064119,58319,7681.2735292 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121426019.425%21.366%41504:202

50% Engineer24% Heavy Assault14% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 21st, 2012 2:44 AMApr 4th, 2017 9:28 PMAug 21st, 2019 9:13 PM (20h) (PST)Aug 17th, 2019 9:06 PM (5d) (PST)Aug 17th, 2019 8:58 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3401811590.2290.2310.0491.0480.039175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,42910,8599,5701414363210,757

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1423.2h/59.3d 5,592 4,184 5,139 89.5k 3,244 3,091 3,366 29.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,699
Deaths:917
KDR:1.853
Accuracy:18.689% D-
HSR:22.955% C+
Pulsar LSW
C+
Kills:1,152
Deaths:586
KDR:1.966
Accuracy:17.829% D--
HSR:23.351% C+
Orion VS54
B*
Kills:768
Deaths:741
KDR:1.036
Accuracy:19.233% C
HSR:30.599% B*
NS-15M1
B+
Kills:742
Deaths:662
KDR:1.121
Accuracy:20.103% C--
HSR:27.224% B+
SVA-88
B++
Kills:481
Deaths:477
KDR:1.008
Accuracy:20.724% D
HSR:30.561% B++
Flare VE6
B
Kills:286
Deaths:291
KDR:0.983
Accuracy:23.132% C++
HSR:26.923% B
Kills:5,128
Deaths (as Heavy Assault):3,674
Deaths (to Heavy Assaults):5,548
KDR:1.39575
Kill Difference:1,454
Playtime:339.347 hours
Usage:24%
Score:3.645m
Score/min:179
Accuracy (listed only):19.952%
HSR (listed only):26.935%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:859
Deaths:1,031
KDR:0.833
Accuracy:21.585% D
HSR:26.543% B*
Solstice SF
A
Kills:511
Deaths:1,128
KDR:0.453
Accuracy:23.892% C+
HSR:24.266% A
Eidolon VE33
B**
Kills:355
Deaths:207
KDR:1.715
Accuracy:24.887% C--
HSR:32.958% B**
Phobos VX86
B**
Kills:201
Deaths:303
KDR:0.663
Accuracy:42.968% D*
HSR:23.383% B**
VE-LR Obelisk
B**
Kills:197
Deaths:171
KDR:1.152
Accuracy:39.307% B**
HSR:32.487% C++
Nova
B
Kills:171
Deaths:229
KDR:0.747
Accuracy:35.489% D
HSR:16.374% B
Solstice VE3
C
Kills:169
Deaths:55
KDR:3.073
Accuracy:20.001% D
HSR:18.343% C
Thanatos VE70
B**
Kills:99
Deaths:81
KDR:1.222
Accuracy:24.544% F
HSR:21.212% B**
Kills:2,562
Deaths (as Engineer):3,205
Deaths (to Engineers):5,128
KDR:0.79938
Kill Difference:643
Playtime:713.973 hours
Usage:50%
Score:7.281m
Score/min:170
Accuracy (listed only):29.084%
HSR (listed only):24.446%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:859
Deaths:1,031
KDR:0.833
Accuracy:21.585% D
HSR:26.543% B*
NS-7 PDW
A*
Kills:664
Deaths:652
KDR:1.018
Accuracy:26.136% C**
HSR:30.422% A*
Solstice SF
A
Kills:511
Deaths:1,128
KDR:0.453
Accuracy:23.892% C+
HSR:24.266% A
Eridani SX5
A
Kills:414
Deaths:463
KDR:0.894
Accuracy:26.308% C+
HSR:29.710% A
Sirius SX12
A+
Kills:380
Deaths:316
KDR:1.203
Accuracy:23.966% C+
HSR:27.632% A+
Phobos VX86
B**
Kills:201
Deaths:303
KDR:0.663
Accuracy:42.968% D*
HSR:23.383% B**
Nova
B
Kills:171
Deaths:229
KDR:0.747
Accuracy:35.489% D
HSR:16.374% B
Solstice VE3
C
Kills:169
Deaths:55
KDR:3.073
Accuracy:20.001% D
HSR:18.343% C
Thanatos VE70
B**
Kills:99
Deaths:81
KDR:1.222
Accuracy:24.544% F
HSR:21.212% B**
Kills:3,468
Deaths (as Light Assault):4,258
Deaths (to Light Assaults):2,726
KDR:0.81447
Kill Difference:790
Playtime:56.658 hours
Usage:4%
Score:0.715m
Score/min:210
Accuracy (listed only):27.210%
HSR (listed only):24.209%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:664
Deaths:652
KDR:1.018
Accuracy:26.136% C**
HSR:30.422% A*
Eridani SX5
A
Kills:414
Deaths:463
KDR:0.894
Accuracy:26.308% C+
HSR:29.710% A
Sirius SX12
A+
Kills:380
Deaths:316
KDR:1.203
Accuracy:23.966% C+
HSR:27.632% A+
H-V45
C
Kills:306
Deaths:478
KDR:0.640
Accuracy:22.040% C-
HSR:18.627% C
Phobos VX86
B**
Kills:201
Deaths:303
KDR:0.663
Accuracy:42.968% D*
HSR:23.383% B**
Nova
B
Kills:171
Deaths:229
KDR:0.747
Accuracy:35.489% D
HSR:16.374% B
Thanatos VE70
B**
Kills:99
Deaths:81
KDR:1.222
Accuracy:24.544% F
HSR:21.212% B**
Pulsar VS1
D-
Kills:59
Deaths:12
KDR:4.917
Accuracy:16.257% D**
HSR:15.254% D-
Kills:2,294
Deaths (as Combat Medic):2,534
Deaths (to Combat Medics):1,754
KDR:0.90529
Kill Difference:240
Playtime:50.808 hours
Usage:4%
Score:0.772m
Score/min:253
Accuracy (listed only):27.213%
HSR (listed only):22.827%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:694
Deaths:676
KDR:1.027
Accuracy:38.351% C+
HSR:65.706% C
Parallax VX3
B+
Kills:668
Deaths:296
KDR:2.257
Accuracy:41.925% B+
HSR:71.407% D
NS-7 PDW
A*
Kills:664
Deaths:652
KDR:1.018
Accuracy:26.136% C**
HSR:30.422% A*
Eridani SX5
A
Kills:414
Deaths:463
KDR:0.894
Accuracy:26.308% C+
HSR:29.710% A
Sirius SX12
A+
Kills:380
Deaths:316
KDR:1.203
Accuracy:23.966% C+
HSR:27.632% A+
Cerberus
A
Kills:317
Deaths:588
KDR:0.539
Accuracy:32.519% C++
HSR:35.016% A
NS-44 Commissioner
C*
Kills:166
Deaths:232
KDR:0.716
Accuracy:30.334% D
HSR:23.494% C*
Artemis VX26
B+
Kills:160
Deaths:369
KDR:0.434
Accuracy:29.479% B+
HSR:26.250% B+
Manticore SX40
C+
Kills:128
Deaths:167
KDR:0.766
Accuracy:21.456% D*
HSR:20.313% C+
Beamer VS3
B*
Kills:59
Deaths:6
KDR:9.833
Accuracy:20.788% D--
HSR:28.814% B*
Kills:3,650
Deaths (as Infiltrator):3,765
Deaths (to Infiltrators):2,386
KDR:0.96946
Kill Difference:115
Playtime:197.879 hours
Usage:14%
Score:2.021m
Score/min:170
Accuracy (listed only):29.126%
HSR (listed only):35.876%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:437
Deaths:241
KDR:1.813
Accuracy:16.780% C+
HSR:24.256% B**
Cosmos VM3
B++
Kills:408
Deaths:236
KDR:1.729
Accuracy:17.716% C++
HSR:22.549% B++
Blueshift VM5
B*
Kills:367
Deaths:222
KDR:1.653
Accuracy:17.315% C-
HSR:25.613% B*
Blueshift VM5
B*
Kills:338
Deaths:227
KDR:1.489
Accuracy:17.942% C
HSR:26.036% B*
Quasar VM1
B*
Kills:79
Deaths:2
KDR:39.500
Accuracy:7.428% F-
HSR:22.785% B*
Kills:1,629
Deaths (as MAX Suit):464
Deaths (to MAX Suits):1,154
KDR:3.51078
Kill Difference:1,165
Playtime:53.552 hours
Usage:4%
Score:0.873m
Score/min:272
Accuracy (listed only):15.436%
HSR (listed only):24.248%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:899
V. Kills:438 205%
Deaths:387
KDR:2.323
Accuracy:49.072% C
KPH:24.600 D--
VKPH:12 C--
Maelstrom Turbo Laser
D-
Kills:626
V. Kills:625 100%
Deaths:1,441
KDR:0.434
Accuracy:23.487% D*
KPH:3.800 D-
VKPH:3.800 D-
Antares LC
D
Kills:180
V. Kills:173 103%
Deaths:432
KDR:0.417
Accuracy:28.766% C-
KPH:6.700 D-
VKPH:6.500 D
Photon A2A Missile Pods
D--
Kills:78
V. Kills:73 105%
Deaths:24
KDR:3.250
Accuracy:68.618% D**
KPH:14.300 D--
VKPH:13.400 D--
Light PPA
D
Kills:69
V. Kills:10 N/A
Deaths:50
KDR:1.380
Accuracy:31.063% D*
KPH:14.700 D--
VKPH:2.100 D
Kills:1,852 (875 + 0)
Deaths:2,334
KDR:0.793
VKDR:0.565
Vehicle Kills:1,319
Kill Difference:482
Playtime:238.630 hours
Usage:17%
Score:1.245m
Score/min:87
Piloting Accuracy:31.063%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:66
V. Kills:25 254%
Deaths:38
KDR:1.737
Accuracy:44.657% B+
KPH:16.500 D
VKPH:6.300 C-
L100 Python HESH
D
Kills:55
V. Kills:5 N/A
Deaths:13
KDR:4.231
Accuracy:41.242% D-
KPH:31.900 D
VKPH:2.900 D**
L100 Python HEAT
D--
Kills:55
V. Kills:31 172%
Deaths:47
KDR:1.170
Accuracy:41.382% D--
KPH:11.400 D*
VKPH:6.400 D--
Kills:176 (176 + 0)
Deaths:98
KDR:1.796
VKDR:0.622
Vehicle Kills:61
Kill Difference:78
Playtime:10.544 hours
Usage:1%
Score:0.086m
Score/min:136
Driving Accuracy:41.382%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D*
Kills:521
V. Kills:91 N/A
Deaths:144
KDR:3.618
Accuracy:39.188% D*
KPH:17.100 D*
VKPH:3 D*
Supernova FPC
D-
Kills:221
V. Kills:145 151%
Deaths:115
KDR:1.922
Accuracy:44.713% D--
KPH:15.300 D-
VKPH:10 D--
Supernova PC
D**
Kills:74
V. Kills:33 218%
Deaths:11
KDR:6.727
Accuracy:27.983% F--
KPH:7.200 D**
VKPH:3.200 D**
Saron HRB
C+
Kills:60
V. Kills:77 77%
Deaths:19
KDR:3.158
Accuracy:49.784% B++
KPH:11.500 D*
VKPH:14.800 C+
Kills:876 (816 + 60)
Deaths:289
KDR:3.031
VKDR:1.197
Vehicle Kills:346
Kill Difference:587
Playtime:60.468 hours
Usage:4%
Score:0.413m
Score/min:114
Driving Accuracy:27.983%
Gunner Accuracy:49.784%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,7021,6999171.853B0.8618.689%D-22.955%C+24.5DN/A10469.4h10.9B+58.5C+
Pulsar LSW 1,1581,1525861.966B+0.9817.829%D--23.351%C+20.3DN/A9056.7h11.8C**66.4C+
Dual Photon Pods 1,3378993872.323D1.3349.072%C1.112%C24.6D--12C--19036.5h31.2D63.7C--
VX6-7 8688591,0310.833C0.1621.585%D26.543%B*13.9DN/A4362h11.7B54.2C++
Orion VS54 7747687411.036C+0.0519.233%C30.599%B*19.2DN/A10340h11.3B+58.7C++
NS-15M1 7437426621.121C0.1320.103%C--27.224%B+23DN/A6332.2h10.9B++54C**
Ghost 6996946761.027C--0.0438.351%C+65.706%C23.6DN/A5529.4h2.4C+6.3C+
Parallax VX3 6696682962.257C+1.2741.925%B+71.407%D19.9C--N/A7833.6h2.6C-6.3C+
NS-7 PDW 6656646521.018C++0.0326.136%C**30.422%A*20.8CN/A6432h11.6B*44.3B+
Maelstrom Turbo Laser 1,2516261,4410.434C-0.5623.487%D*1.597%D3.8D-3.8D-64165.2h150.8C--641.9D-
Supernova VPC 6125211443.618D2.6339.188%D*1.919%B+17.1D*3D*7030.5h4D10.2D--
Solstice SF 5265111,1280.453C--0.5423.892%C+24.266%A4.6D--N/A15111.9h10B41.9B+
SVA-88 4934814771.008C0.0220.724%D30.561%B++25.1DN/A9219.2h11.4C**54.9C+
Cosmos VM3 4404372411.813C+0.8216.78%C+24.256%B**26.8CN/A8616.3h12.6B+75B
Eridani SX5 4164144630.894C0.1026.308%C+29.71%A16.4DN/A4725.2h10.7B+40.8B
Cosmos VM3 4124082361.729C+0.7417.716%C++22.549%B++25.5CN/A8016h13.9C++78.4C++
Sirius SX12 3813803161.203C++0.2123.966%C+27.632%A+20CN/A7219h11.2B*46.7B+
Blueshift VM5 3723672221.653C0.6617.315%C-25.613%B*24.1DN/A7615.2h14.4B+83.1C*
Eidolon VE33 3623552071.715B+0.7224.887%C--32.958%B**16.2C-N/A8921.9h7B*28B+
Blueshift VM5 3423382271.489C0.5017.942%C26.036%B*21.8DN/A6815.5h16.2C+90.5C+
Cerberus 3203175880.539C-0.4532.519%C++35.016%A25CN/A5812.7h6.1C++18.8C**
H-V45 3073064780.64C0.3522.04%C-18.627%C12.5D-N/A4324.5h13.1C*59.4C++
Flare VE6 2932862910.983C0.0123.132%C++26.923%B33.3CN/A1138.6h10.3C**44.4B
Tank Mine 430277982.827C++1.8414.391%D**N/A86.6C-47.8C--7163.2h1.3B**8.8D*
Proximity Mine 240239425.69B++4.7038.677%CN/A99.6C-N/A3292.4h1.7B+4.5C*
Supernova FPC 3662211151.922D0.9344.713%D--3.167%B+15.2D-10D--14514.5h6C13.3D
Phobos VX86 2012013030.663C--0.3342.968%D*23.383%B**20.1D-N/A6210h2.5C+5.8C
VE-LR Obelisk 2021971711.152C0.1639.307%B**32.487%C++29.8C+N/A816.6h6.3B16.1B+
C-4 2661822630.692C--0.3021.265%D-N/A55.2D25.5C7163.3h1.7C8.2D
Antares LC 3531804320.417D0.5728.766%C-N/A6.7D-6.5D7326.8h136.1C+473C+
Frag Grenade 1741711171N/A170.0123.364%F**N/A855A+15B++19210.2h1.9A++8.3C*
Nova 1731712290.747C-0.2435.489%D16.374%B8.1D*N/A2421.2h3.9B+10.9C++
Solstice VE3 170169553.073M*2.0820.001%D18.343%C4.7D-N/A6935.9h17.1C+85.7C+
NS-44 Commissioner 1671662320.716C0.2730.334%D23.494%C*30.2C+N/A1025.5h3.5B+11.4C++
Lasher X2 1641622320.698C0.2923.836%C6.173%A21.3C--N/A697.6h20C+83.9C++
Artemis VX26 1611603690.434D0.5629.479%B+26.25%B+19.5DN/A548.2h13.2C44.7C*
Manticore SX40 1291281670.766C+0.2221.456%D*20.313%C+18.8DN/A826.8h6.9B+32.2C+
NS Decimator 1681152380.483D0.5163.195%C**N/A23.5D10.8D2274.9h6.2D-9.9D
Nemesis VSH9 2381121570.713C++0.2854.822%D--N/A7.7C-8.7C+13714.5h12.5F22.9F-
Lancer VS22 234991840.538C0.4570.262%B**2.02%C++11.9C16.3C*2648.3h20.9C**29.7B
Thanatos VE70 9999811.222B+0.2324.544%F21.212%B**12.5D-N/A967.9h3.5B**14.4C+
Quasar VM1 8279239.5U38.517.428%F-22.785%B*12.2D-N/A1746.5h18.6D-250.9D**
Force-Blade 81797,0020.011C0.9832.366%C*N/A0.2C--N/A1458.4h2.8C+8.7C**
Photon A2A Missile Pods 15178243.25C2.2668.618%D**N/A14.2D--13.3D--1625.5h8.7C++12.7C--
Supernova PC 10774116.727C*5.7427.983%F--1.351%D7.3D**3.2D**13110.2h5.2C++18.7D**
Light PPA 7969501.38C-0.3931.063%D*N/A14.7D--2.1D854.7h21.6D69.6D
MANA Anti-Personnel Turret 6866272.444N/A1.4512.964%UN/A660U20U2317400.1h14.9T*115T*
C75 Viper 9166381.737C--0.7544.657%B+1.515%C++16.5D6.3C-1604h18.7D42C+
Lumine Edge 63636,5430.01C0.9820.617%D26.984%A++0.3DN/A1242.8h1.7C8.2C+
Saron HRB 13760193.158C2.1749.784%B++3.333%A++11.5D*14.8C+2495.2h26.9D54C++
Pulsar VS1 6059124.917S3.9316.257%D**15.254%D-9.2D-N/A1066.4h12.5B++77.2C
Beamer VS3 605969.833U8.8420.788%D--28.814%B*10DN/A1285.9h9.3C*44.8C+
L100 Python HESH 6055134.231D3.2441.242%D-1.818%C*32.4D2.9D**1421.7h3.4C++8.2C+
L100 Python HEAT 8655471.17D-0.1841.382%D--1.818%C-11.5D*6.5D--1134.8h8.8D--21.3D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon64850.9h
Anti-Vehicle MANA Turret111420.9h
Nano-Armor Kit250280,73237.4h
Skywall Shield Emitter0670.2h
Structure Shield Module11200.6h
Repair Module21480.6h
Turret AI Module11110.5h
Nanite Revive Grenade04050.1h
Medical Applicator35460,29110.1h
Blast Wall0830.6h
Cortium Silo0850.5h
Spitfire Auto-Turret72890.4h
Motion Spotter131,3791h
Restoration Kit751,6931.9h
Hoplon Anti-Aircraft Phalanx Tower0580.2h
Xiphos Anti-Personnel Tower0630.3h
Sunderer Garage1530.7h
Bunker0600.6h
Rampart Wall31892.2h
Spear Anti-Vehicle Tower0570.3h
Deconstruction Tool02,8460.6h
Welding Device04290h
Shield Recharging Field4600h
Ammunition Package151,3611.7h
Anti-Infantry MANA Turret32220.6h
Router2620.1h
Recon Detection Device403,2895.3h
Elysium Spawn Tube0640.3h
Vehicle Gate2811.1h

Check the help document for the dictionary if you want to learn more about words used here.


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