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Colonel Sgt. Major Eudict[ECUS] Eudict
TR BR 73

KDR: 2.45

Score: 101m

Last Seen: Dec 13th, 2018 5:01 AM
- OFFLINE - 18.5 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Emerald - Outfit Member of Last Steel Legion[ECUS] Last Steel Legion
TR outfit on Emerald

Members: 18
Level Progress (to 74): 72%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 HEAT P2-120 AP P2-120 HESH P525 Marauder-H Tank Mine Claymore MSW-R E540 Halberd-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $534,177 MLG Score: 427
Fun Score: N/A
Cheeseburgers Flipped: 778TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.67%15.613%3703498831,0201.611430.841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.487%0.516B+-0.774D--1.202D*HEAD + (~3.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.341C**11.70.182C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.15%1.1%279410184,636169625002.73188185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.703%-0.872D---0.469D0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.7-0.356C-63.5-0.201C154.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.516%1.332%13386101626,4222663113999.92189232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.084%-0.228C-0.84D-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.381C**9.20.265C*14.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.322%2.201%55015100711,494243835544.71259323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.981%-0.261C-0.547D0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.652B+13.70.651B+27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.544%79.848%550510173,295159152.07102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.09%1.275A0.835B++0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.41B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.163%9.434%550210207421492100.497319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.77%0.982B*-1.012D*0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.024C+6.9-0.412C--6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Last Steel Legion[ECUS] Last Steel Legion
TR outfit on Emerald

Members: 18
101m410.5%441 (26.5k)406 (24.4k)2.45214111,37645,4203.0134573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022289021.818%8.397%18305:2836

10% Combat Medic57% Engineer12% Heavy Assault8% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 3:49 PMJun 6th, 2015 12:12 AMDec 13th, 2018 5:31 PM (93s) (PST)Dec 13th, 2018 1:03 AM (16h) (PST)Dec 13th, 2018 1:01 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7051175880.4480.1830.0382.2390.098427

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3017,00835,29327112134624,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4146.2h/172.8d 25,495 9,352 32,519 557k 5,068 12,012 24,312 175.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:2,261
Deaths:1,540
KDR:1.468
Accuracy:22.280% C++
HSR:19.195% D
TMG-50
C+
Kills:1,383
Deaths:843
KDR:1.641
Accuracy:20.415% C+
HSR:17.137% D--
T9 CARV
B+
Kills:1,191
Deaths:747
KDR:1.594
Accuracy:21.064% B+
HSR:16.709% D-
NS-15M1
B+
Kills:1,172
Deaths:731
KDR:1.603
Accuracy:25.461% B+
HSR:17.406% D
T7 Mini-Chaingun AE
B+
Kills:1,170
Deaths:714
KDR:1.639
Accuracy:22.097% B+
HSR:12.735% C
NS-15M AE
B+
Kills:1,165
Deaths:603
KDR:1.932
Accuracy:27.749% B+
HSR:22.318% C--
T9 CARV-S
C
Kills:1,157
Deaths:619
KDR:1.869
Accuracy:19.590% C
HSR:17.459% D--
MG-H1 Watchman
B+
Kills:763
Deaths:521
KDR:1.464
Accuracy:24.881% B+
HSR:17.955% D--
T7 Mini-Chaingun
B++
Kills:754
Deaths:413
KDR:1.826
Accuracy:20.454% B++
HSR:12.600% C+
Kills:11,016
Deaths (as Heavy Assault):6,731
Deaths (to Heavy Assaults):11,761
KDR:1.63661
Kill Difference:4,285
Playtime:482.485 hours
Usage:12%
Score:7.900m
Score/min:273
Accuracy (listed only):22.666%
HSR (listed only):17.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,903
Deaths:1,192
KDR:1.596
Accuracy:25.683% B+
HSR:15.870% D
TRAC-5 S
B+
Kills:1,508
Deaths:1,382
KDR:1.091
Accuracy:24.754% B+
HSR:8.488% D**
LC2 Lynx
C+
Kills:1,277
Deaths:1,288
KDR:0.991
Accuracy:23.125% C+
HSR:11.433% F
T5 AMC
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:22.694% C+
HSR:14.676% D--
HC1 Cougar
C
Kills:1,160
Deaths:652
KDR:1.779
Accuracy:22.820% C
HSR:18.017% D
NS-11C
B*
Kills:938
Deaths:698
KDR:1.344
Accuracy:27.735% B*
HSR:15.352% D
TRAC-Shot
C-
Kills:740
Deaths:818
KDR:0.905
Accuracy:22.021% D
HSR:16.081% C-
FA1 Barrage
A+
Kills:684
Deaths:675
KDR:1.013
Accuracy:54.129% A+
HSR:9.357% D*
TRAC-5
B+
Kills:139
Deaths:94
KDR:1.479
Accuracy:23.741% B+
HSR:18.705% C+
NS Baron G5AE
B
Kills:95
Deaths:103
KDR:0.922
Accuracy:39.931% D
HSR:16.842% B
NS Baron G5
C
Kills:65
Deaths:63
KDR:1.032
Accuracy:40.792% C
HSR:9.231% D*
TRS-12 Uppercut
D-
Kills:58
Deaths:109
KDR:0.532
Accuracy:37.809% F
HSR:10.345% D-
Kills:9,739
Deaths (as Engineer):7,964
Deaths (to Engineers):12,182
KDR:1.22288
Kill Difference:1,775
Playtime:2,371.914 hours
Usage:57%
Score:66.041m
Score/min:464
Accuracy (listed only):30.436%
HSR (listed only):13.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,903
Deaths:1,192
KDR:1.596
Accuracy:25.683% B+
HSR:15.870% D
TRAC-5 S
B+
Kills:1,508
Deaths:1,382
KDR:1.091
Accuracy:24.754% B+
HSR:8.488% D**
LC2 Lynx
C+
Kills:1,277
Deaths:1,288
KDR:0.991
Accuracy:23.125% C+
HSR:11.433% F
MKV-B Suppressed
C
Kills:1,200
Deaths:970
KDR:1.237
Accuracy:24.214% C
HSR:14.667% D
PDW-16 Hailstorm
B++
Kills:1,194
Deaths:893
KDR:1.337
Accuracy:27.592% B++
HSR:12.898% D
SMG-46 Armistice
C++
Kills:1,179
Deaths:1,099
KDR:1.073
Accuracy:26.002% C++
HSR:10.517% D--
T5 AMC
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:22.694% C+
HSR:14.676% D--
SMG-46AE Armistice
B+
Kills:1,161
Deaths:827
KDR:1.404
Accuracy:32.216% B+
HSR:12.317% D*
HC1 Cougar
C
Kills:1,160
Deaths:652
KDR:1.779
Accuracy:22.820% C
HSR:18.017% D
NS-7 PDW
C+
Kills:1,145
Deaths:1,122
KDR:1.021
Accuracy:23.789% C+
HSR:8.297% D**
NS-11C
B*
Kills:938
Deaths:698
KDR:1.344
Accuracy:27.735% B*
HSR:15.352% D
TRAC-Shot
C-
Kills:740
Deaths:818
KDR:0.905
Accuracy:22.021% D
HSR:16.081% C-
FA1 Barrage
A+
Kills:684
Deaths:675
KDR:1.013
Accuracy:54.129% A+
HSR:9.357% D*
MKV Suppressed
B**
Kills:321
Deaths:213
KDR:1.507
Accuracy:31.540% B**
HSR:19.938% C++
MG-S1 Jackal
B**
Kills:192
Deaths:189
KDR:1.016
Accuracy:31.730% B**
HSR:10.417% D**
NSX Tengu
A
Kills:175
Deaths:122
KDR:1.434
Accuracy:45.716% A
HSR:19.429% C
TRAC-5
B+
Kills:139
Deaths:94
KDR:1.479
Accuracy:23.741% B+
HSR:18.705% C+
NS Baron G5AE
B
Kills:95
Deaths:103
KDR:0.922
Accuracy:39.931% D
HSR:16.842% B
NS Baron G5
C
Kills:65
Deaths:63
KDR:1.032
Accuracy:40.792% C
HSR:9.231% D*
TRS-12 Uppercut
D-
Kills:58
Deaths:109
KDR:0.532
Accuracy:37.809% F
HSR:10.345% D-
Kills:16,306
Deaths (as Light Assault):13,399
Deaths (to Light Assaults):8,316
KDR:1.21696
Kill Difference:2,907
Playtime:422.151 hours
Usage:10%
Score:7.992m
Score/min:316
Accuracy (listed only):30.402%
HSR (listed only):13.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C-
Kills:1,850
Deaths:1,626
KDR:1.138
Accuracy:20.990% C-
HSR:11.405% D**
TAR-AE
C
Kills:1,283
Deaths:836
KDR:1.535
Accuracy:25.896% C
HSR:22.370% C--
MKV-B Suppressed
C
Kills:1,200
Deaths:970
KDR:1.237
Accuracy:24.214% C
HSR:14.667% D
PDW-16 Hailstorm
B++
Kills:1,194
Deaths:893
KDR:1.337
Accuracy:27.592% B++
HSR:12.898% D
SMG-46 Armistice
C++
Kills:1,179
Deaths:1,099
KDR:1.073
Accuracy:26.002% C++
HSR:10.517% D--
SMG-46AE Armistice
B+
Kills:1,161
Deaths:827
KDR:1.404
Accuracy:32.216% B+
HSR:12.317% D*
T1S Cycler
C+
Kills:1,160
Deaths:836
KDR:1.388
Accuracy:22.932% C+
HSR:13.879% D--
Cycler TRV
D
Kills:1,159
Deaths:713
KDR:1.626
Accuracy:19.291% D
HSR:13.287% D--
TORQ-9
D-
Kills:1,152
Deaths:801
KDR:1.438
Accuracy:19.971% D-
HSR:11.198% F
SABR-13
C-
Kills:1,146
Deaths:588
KDR:1.949
Accuracy:23.691% C-
HSR:19.546% D
NS-7 PDW
C+
Kills:1,145
Deaths:1,122
KDR:1.021
Accuracy:23.789% C+
HSR:8.297% D**
FA1 Barrage
A+
Kills:684
Deaths:675
KDR:1.013
Accuracy:54.129% A+
HSR:9.357% D*
MKV Suppressed
B**
Kills:321
Deaths:213
KDR:1.507
Accuracy:31.540% B**
HSR:19.938% C++
NS-11A
C
Kills:222
Deaths:206
KDR:1.078
Accuracy:22.865% C
HSR:11.712% D*
MG-S1 Jackal
B**
Kills:192
Deaths:189
KDR:1.016
Accuracy:31.730% B**
HSR:10.417% D**
NSX Tengu
A
Kills:175
Deaths:122
KDR:1.434
Accuracy:45.716% A
HSR:19.429% C
NS Baron G5AE
B
Kills:95
Deaths:103
KDR:0.922
Accuracy:39.931% D
HSR:16.842% B
T1 Cycler
C**
Kills:82
Deaths:49
KDR:1.673
Accuracy:23.019% C**
HSR:15.854% D-
NS Baron G5
C
Kills:65
Deaths:63
KDR:1.032
Accuracy:40.792% C
HSR:9.231% D*
TRS-12 Uppercut
D-
Kills:58
Deaths:109
KDR:0.532
Accuracy:37.809% F
HSR:10.345% D-
Kills:15,523
Deaths (as Combat Medic):12,040
Deaths (to Combat Medics):4,108
KDR:1.28929
Kill Difference:3,483
Playtime:407.165 hours
Usage:10%
Score:10.762m
Score/min:441
Accuracy (listed only):29.706%
HSR (listed only):13.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-B Suppressed
C
Kills:1,200
Deaths:970
KDR:1.237
Accuracy:24.214% C
HSR:14.667% D
PDW-16 Hailstorm
B++
Kills:1,194
Deaths:893
KDR:1.337
Accuracy:27.592% B++
HSR:12.898% D
SMG-46 Armistice
C++
Kills:1,179
Deaths:1,099
KDR:1.073
Accuracy:26.002% C++
HSR:10.517% D--
RAMS-AE .50M
B*
Kills:1,162
Deaths:167
KDR:6.958
Accuracy:46.020% B++
HSR:86.575% B*
SMG-46AE Armistice
B+
Kills:1,161
Deaths:827
KDR:1.404
Accuracy:32.216% B+
HSR:12.317% D*
NS-7 PDW
C+
Kills:1,145
Deaths:1,122
KDR:1.021
Accuracy:23.789% C+
HSR:8.297% D**
RAMS .50M
B+
Kills:957
Deaths:177
KDR:5.407
Accuracy:41.796% B+
HSR:80.251% C*
TSAR-42
A
Kills:801
Deaths:263
KDR:3.046
Accuracy:46.478% A
HSR:71.036% B
NS-44 Commissioner
B**
Kills:479
Deaths:530
KDR:0.904
Accuracy:44.716% B**
HSR:16.284% D-
MKV Suppressed
B**
Kills:321
Deaths:213
KDR:1.507
Accuracy:31.540% B**
HSR:19.938% C++
NS-44 Commissioner AE
B**
Kills:309
Deaths:258
KDR:1.198
Accuracy:49.135% B**
HSR:21.359% C
SR-7
C**
Kills:214
Deaths:43
KDR:4.977
Accuracy:37.103% C--
HSR:80.841% C**
MG-S1 Jackal
B**
Kills:192
Deaths:189
KDR:1.016
Accuracy:31.730% B**
HSR:10.417% D**
SOAS-20
B+
Kills:178
Deaths:116
KDR:1.534
Accuracy:30.275% B+
HSR:19.663% C+
NSX Tengu
A
Kills:175
Deaths:122
KDR:1.434
Accuracy:45.716% A
HSR:19.429% C
NS-30 Vandal
B*
Kills:164
Deaths:78
KDR:2.103
Accuracy:37.886% B*
HSR:18.293% D--
M77-B
C**
Kills:161
Deaths:44
KDR:3.659
Accuracy:38.889% C**
HSR:71.429% C--
Soldier Soaker
M+
Kills:115
Deaths:52
KDR:2.212
Accuracy:61.847% M+
HSR:11.304% D
TX1 Repeater
B+
Kills:93
Deaths:151
KDR:0.616
Accuracy:27.396% B+
HSR:12.903% D*
TX2 Emperor
A+
Kills:90
Deaths:144
KDR:0.625
Accuracy:38.922% A+
HSR:12.222% D*
Kills:11,290
Deaths (as Infiltrator):7,458
Deaths (to Infiltrators):5,565
KDR:1.51381
Kill Difference:3,832
Playtime:340.443 hours
Usage:8%
Score:6.014m
Score/min:294
Accuracy (listed only):37.163%
HSR (listed only):30.532%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D
Kills:555
Deaths:163
KDR:3.405
Accuracy:13.608% D
HSR:13.333% D**
MRC3 Mercy
D
Kills:543
Deaths:163
KDR:3.331
Accuracy:13.544% D
HSR:17.495% D
M6 Onslaught
C+
Kills:366
Deaths:114
KDR:3.211
Accuracy:16.724% C+
HSR:13.661% D*
M6 Onslaught
C+
Kills:359
Deaths:112
KDR:3.205
Accuracy:16.320% C+
HSR:18.663% C+
MR1 Fracture
B+
Kills:307
Deaths:203
KDR:1.512
Accuracy:35.559% C+
HSR:4.886% B+
MR1 Fracture
C+
Kills:258
Deaths:203
KDR:1.271
Accuracy:36.408% C+
HSR:3.876% C+
M3 Pounder HEG
A
Kills:201
Deaths:64
KDR:3.141
Accuracy:35.052% C
HSR:4.975% A
M3 Pounder HEG
C--
Kills:156
Deaths:62
KDR:2.516
Accuracy:35.299% C--
HSR:1.282% D*
NS-10 Burster
C+
Kills:130
Deaths:89
KDR:1.461
Accuracy:27.026% C+
HSR:1.538% D*
NS-10 Burster
C
Kills:126
Deaths:89
KDR:1.416
Accuracy:27.126% C
HSR:0.794% D**
Kills:3,001
Deaths (as MAX Suit):631
Deaths (to MAX Suits):2,500
KDR:4.75594
Kill Difference:2,370
Playtime:97.470 hours
Usage:2%
Score:2.283m
Score/min:390
Accuracy (listed only):25.667%
HSR (listed only):8.050%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:1,700
V. Kills:110 N/A
Deaths:358
KDR:4.749
Accuracy:27.093% C-
KPH:49.600 C*
VKPH:3.200 C+
Hellfire Rocket Pods
B++
Kills:1,191
V. Kills:252 471%
Deaths:110
KDR:10.827
Accuracy:54.564% B++
KPH:99.400 B+
VKPH:21 B++
M18 Rotary
C-
Kills:880
V. Kills:819 107%
Deaths:1,060
KDR:0.830
Accuracy:28.509% C-
KPH:7.300 D
VKPH:6.800 C-
M18 Needler
C+
Kills:865
V. Kills:802 108%
Deaths:495
KDR:1.747
Accuracy:27.723% D
KPH:9.700 C
VKPH:9 C+
Tomcat A2AM Pods
B*
Kills:140
V. Kills:151 92%
Deaths:18
KDR:7.778
Accuracy:73.447% D--
KPH:61 C++
VKPH:65.800 B*
Kills:4,776 (3,445 + 0)
Deaths:2,041
KDR:2.340
VKDR:1.046
Vehicle Kills:2,134
Kill Difference:2,735
Playtime:258.589 hours
Usage:6%
Score:3.576m
Score/min:231
Piloting Accuracy:27.723%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:424
V. Kills:101 416%
Deaths:80
KDR:5.300
Accuracy:34.622% D--
KPH:43.700 C
VKPH:10.400 B+
CAS30 Tank Buster
B++
Kills:352
V. Kills:344 102%
Deaths:420
KDR:0.838
Accuracy:52.507% B++
KPH:5.900 C
VKPH:5.800 C
C150 Dalton
C+
Kills:290
V. Kills:236 122%
Deaths:93
KDR:3.118
Accuracy:32.748% D
KPH:26.600 C
VKPH:21.600 C+
Kills:1,066 (352 + 714)
Deaths:593
KDR:1.798
VKDR:1.148
Vehicle Kills:681
Kill Difference:473
Playtime:80.081 hours
Usage:2%
Score:1.002m
Score/min:209
Piloting Accuracy:52.507%
Gunner Accuracy:32.748%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,214
V. Kills:91 N/A
Deaths:73
KDR:16.630
Accuracy:58.468% A
KPH:89.500 A+
VKPH:6.700 C
L100 Python AP
B**
Kills:792
V. Kills:607 130%
Deaths:130
KDR:6.092
Accuracy:57.566% C*
KPH:29.900 C++
VKPH:22.900 B**
Skyguard
B+
Kills:733
V. Kills:676 108%
Deaths:184
KDR:3.984
Accuracy:33.316% B++
KPH:12.300 C+
VKPH:11.400 B+
L100 Python HEAT
C+
Kills:177
V. Kills:51 340%
Deaths:12
KDR:14.750
Accuracy:50.609% C+
KPH:29.500 C+
VKPH:8.500 D
Kills:2,916 (2,916 + 0)
Deaths:399
KDR:7.308
VKDR:3.571
Vehicle Kills:1,425
Kill Difference:2,517
Playtime:105.528 hours
Usage:3%
Score:2.405m
Score/min:380
Driving Accuracy:50.609%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:10,653
V. Kills:3,866 275%
Deaths:1,209
KDR:8.811
Accuracy:41.751% C+
KPH:43.500 A+
VKPH:15.800 A+
P2-120 AP
A
Kills:7,808
V. Kills:5,644 138%
Deaths:886
KDR:8.813
Accuracy:45.807% C++
KPH:35.300 B+
VKPH:25.500 A
P2-120 HESH
C+
Kills:5,222
V. Kills:464 N/A
Deaths:182
KDR:28.692
Accuracy:39.011% C
KPH:45.600 C+
VKPH:4.100 D-
P525 Marauder
A++
Kills:1,117
V. Kills:43 N/A
Deaths:51
KDR:21.902
Accuracy:21.729% C*
KPH:117 A++
VKPH:4.500 B
G30 Vulcan
B++
Kills:583
V. Kills:401 145%
Deaths:80
KDR:7.288
Accuracy:38.763% B**
KPH:26 B+
VKPH:17.900 B++
E540 Halberd
B+
Kills:540
V. Kills:369 146%
Deaths:76
KDR:7.105
Accuracy:41.086% C+
KPH:22.100 C
VKPH:15.100 B+
Kills:25,923 (23,683 + 2,240)
Deaths:2,484
KDR:10.436
VKDR:4.343
Vehicle Kills:10,787
Kill Difference:23,439
Playtime:637.400 hours
Usage:15%
Score:18.022m
Score/min:471
Driving Accuracy:39.011%
Gunner Accuracy:41.086%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:4,016
V. Kills:151 N/A
Deaths:174
KDR:23.081
Accuracy:28.620% D
KPH:174.900 A+
VKPH:6.600 C+
E540 Halberd-H
C*
Kills:2,176
V. Kills:1,491 146%
Deaths:307
KDR:7.088
Accuracy:57.536% C+
KPH:36 C
VKPH:24.700 C*
G40-F Ranger
B**
Kills:304
V. Kills:174 174%
Deaths:9
KDR:33.778
Accuracy:36.068% B++
KPH:49.300 B**
VKPH:28.200 B**
G20 Vulcan-H
C++
Kills:246
V. Kills:188 130%
Deaths:61
KDR:4.033
Accuracy:44.105% C
KPH:34.800 C
VKPH:26.600 C++
M12 Kobalt-H
A+
Kills:82
V. Kills:9 N/A
Deaths:2
KDR:41
Accuracy:27.971% A
KPH:86 C--
VKPH:9.400 A+
M60-G Bulldog-H
A
Kills:63
V. Kills:6 N/A
Deaths:4
KDR:15.750
Accuracy:35.497% D
KPH:118.600 A
VKPH:11.300 B+
M40 Fury-H
C+
Kills:55
V. Kills:5 N/A
Deaths:6
KDR:9.167
Accuracy:32.209% D--
KPH:80.800 C+
VKPH:7.300 D-
Kills:6,942 (0 + 6,942)
Deaths:563
KDR:12.330
VKDR:3.595
Vehicle Kills:2,024
Kill Difference:6,379
Playtime:98.841 hours
Usage:2%
Score:3.833m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:32.209%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:666
V. Kills:24 N/A
Deaths:40
KDR:16.650
Accuracy:18.008% C**
KPH:63.700 C++
VKPH:2.300 C
M40 Fury
A+
Kills:592
V. Kills:57 N/A
Deaths:36
KDR:16.444
Accuracy:29.624% D
KPH:92.600 A+
VKPH:8.900 C
M40 Fury
A++
Kills:468
V. Kills:65 N/A
Deaths:27
KDR:17.333
Accuracy:30.854% C-
KPH:82 A++
VKPH:11.400 B+
M12 Kobalt
C+
Kills:180
V. Kills:9 N/A
Deaths:11
KDR:16.364
Accuracy:22.071% B**
KPH:69.300 C+
VKPH:3.500 C+
M20 Basilisk
C++
Kills:59
V. Kills:22 257%
Deaths:8
KDR:7.375
Accuracy:38.605% C++
KPH:12.800 D
VKPH:4.800 D-
M20 Basilisk
N/A
Kills:50
V. Kills:21 227%
Deaths:4
KDR:12.500
Accuracy:34.225% N/A
KPH:21.800 N/A
VKPH:9.200 N/A
Kills:2,015 (0 + 2,015)
Deaths:126
KDR:15.992
VKDR:1.571
Vehicle Kills:198
Kill Difference:1,889
Playtime:32.040 hours
Usage:1%
Score:0.817m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:34.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:63
V. Kills:24 252%
Deaths:86
KDR:0.733
Accuracy:52.370% C**
KPH:8.200 D-
VKPH:3.100 D
Kills:63 (63 + 0)
Deaths:86
KDR:0.733
VKDR:0.279
Vehicle Kills:24
Kill Difference:23
Playtime:7.711 hours
Usage:0%
Score:0.046m
Score/min:99
Driving Accuracy:52.370%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 14,51910,6531,2098.811B+6.3641.751%C+1.202%D*43.5A+15.8A+386245.1h5.4B*12.9B*
P2-120 AP 13,4527,8088868.813B+6.3645.807%C++2.049%D35.3B+25.5A629221.3h7.2C*15.7B
P2-120 HESH 5,6865,22218228.692A26.2439.011%CN/A45.6C+4.1D-292114.5h3.7B**9.5B++
P525 Marauder-H 4,1674,01617423.08B++20.6328.62%DN/A174.6A+6.6C+67523h5.7B+19.8C*
Tank Mine 6,3873,88238810.005M**7.5524.534%DN/A181.4A++117.1A++263021.4h1.2A4.9B*
Claymore 2,7662,76415218.184A++15.7336.325%B+N/A214.3AN/A92412.9h1.1B*3.1B+
MSW-R 2,2812,2611,5401.468C+0.9822.28%C++19.195%D28.5CN/A12279.4h11.8C**53.1C**
E540 Halberd-H 3,6672,1763077.088C+4.6457.536%C+N/A36C24.6C*58360.5h7.3C12.7C
Frag Grenade 1,9641,95611956N/A1,953.5552.118%B*N/A1029.5A*4.2D45361.9h2.1A+4B**
LC3 Jaguar 1,9211,9031,1921.596C**0.8625.683%B+15.87%D16.7C--N/A98113.7h12.3C**47.8B+
TAR 1,8541,8501,6261.138C+1.3120.99%C-11.405%D**22.3C-N/A8682.9h12.1B+57.4C*
M14 Banshee 1,8101,7003584.749C+2.3027.093%C-N/A49.7C*3.2C+27834.2h16.6B+61.2B+
C-4 1,9381,6498012.059B+0.3920.441%D-N/A140.9A+24.7C128611.7h1B**4.9B+
TRAC-5 S 1,5191,5081,3821.091C*1.3624.754%B+8.488%D**14.4CN/A65104.7h10.9B+44.1B+
Sticky Grenade 1,5111,50111501N/A1,498.5557.956%B+N/A1667.8A+11.1C+84760.9h1.4B*2.3B*
TMG-50 1,3971,3838431.641B+0.8120.415%C+17.137%D--22.9C-N/A12160.3h10.7B+52.6C**
TAR-AE 1,2891,2838361.535C+0.9225.896%C22.37%C--38.6CN/A10233.2h11B+42.5C**
LC2 Lynx 1,2891,2771,2880.991C+1.4623.125%C+11.433%F10.3D-N/A60124.2h15.3C++66.3C*
L100 Python HESH 1,3051,2147316.63B+14.1858.468%A1.236%C89.3A+6.7C48113.6h2.4B**4.1B**
MKV-B Suppressed 1,2051,2009701.237C++1.2224.214%C14.667%D16.2DN/A4074.3h11.7B++48.2B
PDW-16 Hailstorm 1,1971,1948931.337B1.1227.592%B++12.898%D24.9C+N/A10348h12.1B++43.7B++
Hellfire Rocket Pods 1,4431,19111010.827B+8.3754.564%B++1.092%C+99.3B+21B++96712h19.2B+35.2B+
T9 CARV 1,1971,1917471.594B+0.8621.064%B+16.709%D-31.7C**N/A20737.6h11.8B++56.1B+
SMG-46 Armistice 1,1881,1791,0991.073C+1.3826.002%C++10.517%D--15.3DN/A7277.3h14.1C**54.4C**
NS-15M1 1,1771,1727311.603C++0.8525.461%B+17.406%D36.5C+N/A11032.1h10.8B++42.3B+
T5 AMC 1,1861,1728901.317B1.1422.694%C+14.676%D--11.6DN/A92101h12.9B+57.1B
T7 Mini-Chaingun AE 1,1831,1707141.639C*0.8122.097%B+12.735%C57.9B+N/A14820.2h11.3B++51.3B+
NS-15M AE 1,1721,1656031.932C+0.5227.749%B+22.318%C--47.6C+N/A11524.5h10.9B+39.3B+
RAMS-AE .50M 1,1621,1621676.958B**4.5146.02%B++86.575%B*36.8CN/A9831.6h1.7B++3.7B++
SMG-46AE Armistice 1,1631,1618271.404C+1.0532.216%B+12.317%D*41CN/A10328.3h11.2B+34.8B+
HC1 Cougar 1,1781,1606521.779B++0.6722.82%C18.017%D25.2C+N/A15646h9.9B*43.6B+
T1S Cycler 1,1631,1608361.388C**1.0622.932%C+13.879%D--31.1C++N/A15637.3h11.5B+50.1B
Cycler TRV 1,1601,1597131.626B0.8319.291%D13.287%D--30.7C++N/A17737.8h10.7B**55.6B
T9 CARV-S 1,1611,1576191.869C**0.5819.59%C17.459%D--28.6C--N/A11440.5h10.9B+55.5C**
TORQ-9 1,1561,1528011.438C++1.0119.971%D-11.198%F28.2CN/A14140.8h13.3B+66.6C+
SABR-13 1,1541,1465881.949C*0.5023.691%C-19.546%D34.4C++N/A11433.3h9.6B*40.5B+
NS-7 PDW 1,1631,1451,1221.02C++1.4323.789%C+8.297%D**16.6C--N/A8868.9h13.7B+57.6C**
P525 Marauder 1,1601,1175121.902C*19.4521.729%C*1.074%D117.6A++4.5B5699.5h6.4C++29.5B
RAMS .50M 9609571775.407B++2.9541.796%B+80.251%C*30.8C*N/A11531.1h1.9B+4.4B+
NS-11C 9509386981.344B+1.1127.735%B*15.352%D25.8C+N/A9236.3h12.8B+46B+
M18 Rotary 1,6998801,0600.83C1.6228.509%C-2.159%C+7.3D6.8C-166120.9h157.5C+552.6C+
M18 Needler 1,6678654951.747C+0.7127.723%DN/A9.7C9C+16789.2h120.9B+436.1C**
TSAR-42 8038012633.046C++0.5946.478%A71.036%B28.9CN/A9627.7h1.9B*4.1B*
L100 Python AP 1,3997921306.092B+3.6457.566%C*2.525%C30C++23B**43026.4h5.7B+9.9B+
MANA Anti-Vehicle Turret 1,3387721814.265A+1.8153.017%C+4.663%C**49.5B*36.3B+83615.6h6.4B++12B*
MG-H1 Watchman 7657635211.464C++0.9924.881%B+17.955%D--31.1CN/A8424.5h14.5C**58.4B+
T7 Mini-Chaingun 7667544131.826B*0.6320.454%B++12.6%C+51.3B**N/A25914.7h11.3B*55.3B++
TRAC-Shot 7487408180.905C1.5522.021%D16.081%C-8.9D*N/A3282.8h11.5C++52.3C+
Skyguard 1,4097331843.984B++1.5333.316%B++1.228%D12.3C+11.4B+32759.5h140.7C+422.2C**
C-4 ARX 9347192452.935B+0.4817.994%F-N/A143.8B+43B+9535h1B++5.4C
FA1 Barrage 6946846751.013C++1.4454.129%A+9.357%D*14.3DN/A10547.7h7.1D*13.2C++
M12 Kobalt 6906664016.65C*14.2018.008%C**16.517%C64C++2.3C27010.4h17C**94.3B+
M40 Fury 6495923616.444B**13.9929.624%D1.689%C+92.5A+8.9C5906.4h9.2B*31.2B+
G30 Vulcan 984583807.288B*4.8438.763%B**N/A26B+17.9B++48122.4h76.9B+198.5B*
MRC3 Mercy 5575551633.405B++0.9513.608%D13.333%D**24.9C+N/A20522.3h16.9B++124.5C*
MRC3 Mercy 5475431633.331B++0.8813.544%D17.495%D27.6C+N/A22019.7h16.7B++123.4C*
M12 Kobalt 5575401341.538B+39.0922.696%C**14.444%D128.6B+4C3354.2h15.2B+67B+
E540 Halberd 909540767.105C++4.6541.086%C+3.148%C+22.1C15.1B+69124.4h6.6C16.1C+
NS Decimator 8155373471.548B++0.9054.394%DN/A30C15.5C+38117.9h4.7C++8.6C+
NS-44 Commissioner 4814795300.904C+1.5544.716%B**16.284%D-19.5C--N/A8024.6h3.3B++7.4B++
M40 Fury 5334682717.333A14.8830.854%C-N/A82.1A++11.4B+6255.7h9.5B*30.8B+
L105 Zephyr 525424805.3C-2.8534.622%D--N/A43.7C10.4B+3639.7h6.1C*17.5C+
M6 Onslaught 3673661143.211B++0.7616.724%C+13.661%D*40.2B+N/A2059.1h15.7B*94.1B+
M6 Onslaught 3593591123.205B++0.7516.32%C+18.663%C+40.8B+N/A2258.8h15.3B*93.7B+
CAS30 Tank Buster 6963524200.838C1.6152.507%B++N/A5.9C5.8C11559.5h50C++95.3B+
MKV Suppressed 3213212131.507B+0.9531.54%B**19.938%C++41.2B+N/A1497.8h10.4B*32.9B++
NS-44 Commissioner AE 3143092581.198C+1.2549.135%B**21.359%C37.2CN/A958.3h3.1B+6.4B++
MR1 Fracture 3893072031.512B**0.9435.559%C+4.886%B+13.8A3.7D14122.3h28.4B**79.9B*
M40 Fury 3413051127.727A25.2741.459%D-N/A117.3B++13.8D4272.6h10.2B+24.7C*
G40-F Ranger 478304933.778M31.3336.068%B++N/A49B**28.1B**4186.2h57.1B+158.2B++
C150 Dalton 526290933.118C-0.6732.748%DN/A26.6C21.7C+58010.9h5.3C16.1D
T2 Striker 5912862251.271A++1.1852.42%C++N/A10.6C+11.3C+37926.9h29.9B*57B++
MR1 Fracture 3422582031.271B**1.1836.408%C+3.876%C+11.6B**3.8C--13022.3h34.3B**94.3B++
G20 Vulcan-H 434246614.033C++1.5844.105%C2.033%D34.6C26.5C++10967.1h102.5C++232.5C+
ML-7 3702261082.093A*0.3657.26%C++2.655%C+26.6C**16.9B++7398.5h5.9B+10.2B+
NS-11A 2252222061.078C+1.3722.865%C11.712%D*27.4C+N/A1428.1h12.9B+56.2C*
SR-7 214214434.977B+2.5237.103%C--80.841%C**21.4DN/A9810h2.1C**5.7C++
M3 Pounder HEG 223201643.141B**0.6935.052%C4.975%A33.5A++3.7C*3466h14.3B+40.8C**
MG-S1 Jackal 1951921891.016C+1.4431.73%B**10.417%D**10.2D-N/A3618.9h10.9C*34.4B+
M12 Kobalt 1891801116.364C++13.9122.071%B**20%C*69.2C+3.5C+2892.6h17.8C++80.4B+
SOAS-20 1781781161.534C++0.9230.275%B+19.663%C+28.3CN/A1216.3h10.3B+34B++
L100 Python HEAT 2281771214.75A*12.3050.609%C+N/A29.5C+8.5D4516h4B**7.9B*
NSX Tengu 1751751221.434C*1.0245.716%A19.429%C41.7C**N/A1034.2h9.8B*21.5B*
Spear Anti-Vehicle Phalanx Turret 2591721511.467B++9.0152.064%B*1.744%D*55.5B**28.1B++12853.1h6.6B+12.7B*
NS-30 Vandal 164164782.103C*0.3537.886%B*18.293%D--39C++N/A1194.2h4.3B**11.3B*
M77-B 161161443.659B**1.2138.889%C**71.429%C--25.2C+N/A1986.4h2.6C+6.6C*
M3 Pounder HEG 168156622.516B+0.0635.299%C--1.282%D*28.4B**2.2D--2745.5h18.1C++51.2C+
MANA Anti-Personnel Turret 154150413.659N/A1.2117.391%UN/A1500U40U7027600.1h25.1T*144.4T*
Tomcat A2AM Pods 291140187.778B++5.3373.447%D--N/A60.9C++65.7B*15322.3h8.6C+11.7C-
TRAC-5 140139941.479B**0.9723.741%B+18.705%C+13.6CN/A30510.2h12.9B+54.3B+
NS-10 Burster 230130891.461B++0.9927.026%C+1.538%D*3.7D2.8C-13735.5h192.5D712.3C
NS-10 Burster 237126891.416B+1.0427.126%CN/A3.9C--3.5C+13932.1h184.6C680.6C+
Soldier Soaker 115115522.212B**0.2461.847%M+11.304%D33.8C-N/A1213.4h5.4B+8.7A
ASP-30 Grounder 230113711.592A+0.8665.207%B+N/A7.3D7.5C23215.5h9.2C-14.1C+
Anti-Vehicle Grenade 11099199N/A96.5549.332%CN/A330C+36.7D-34410.3h4.5B++9.1B+
NS Baron G5AE 95951030.922C1.5339.931%D16.842%B14.2D--N/A446.7h3.7B++9.1C+
The Slasher 969410,9980.009D-2.4426.78%D2.128%D--0.2C--N/A1622.4h1.7B++6.3C*
TX1 Repeater 95931510.616C+1.8427.396%B+12.903%D*7.3D--N/A11312.8h14.7C+53.7C++
TX2 Emperor 92901440.625C1.8338.922%A+12.222%D*14.5DN/A646.2h7.3B*18.8C*
M9 SKEP Launcher 18385621.371A+1.0876.678%B**1.176%D-10.8C12.4C+3467.9h12.8D*16.6D
T1 Cycler 8382491.673B+0.7823.019%C**15.854%D-20.5C+N/A5464h13.8B60B+
M12 Kobalt-H 9182241B**38.5527.971%A15.854%C+82D9A18851h43.5T*155.4F
NS Baron G5 6665631.032C+1.4240.792%C9.231%D*11.6D--N/A455.6h4.1B+10.1C+
M60-G Bulldog-H 6963415.75B++13.3035.497%DN/A126A+12B++4070.5h4.3B*12C**
M40 Fury-F 8763860.733C1.7252.37%C**N/A8.2D-3.1D987.7h10.7C*20.4B
Aspis Anti-Aircraft Phalanx Turret 1246278.857A*6.4032.527%B**N/A14.8B*14.8B++5804.2h115.4B**354.9B*
M20 Basilisk 815987.375A++4.9238.605%C++5.085%C12.8D4.8D-3594.6h83.4B+216B+
TRS-12 Uppercut 58581090.532D1.9237.809%F10.345%D-8.5D*N/A906.8h3.7D**9.8F
M40 Fury-H 605569.167C+6.7132.209%D--1.818%B++78.6C+7.1D-11240.7h8.9C*27.5C
M20 Basilisk 7150412.5M**10.0534.225%C-4%D21.7C+9.1C+4592.3h60.6B**177.1B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret251,6304h
Nano-Armor Kit7771,034,59694.4h
Medical Applicator513195,33918.5h
Spawn Beacon202,5912.2h
Nanite Revive Grenade01,2660.4h
Cortium Silo1640.3h
Rampart Wall11161.1h
Hoplon Anti-Aircraft Phalanx Tower0770.2h
Xiphos Anti-Personnel Tower0500.2h
Repair Module01150.2h
Skywall Shield Emitter0630.2h
AE Nano-Armor Kit155281,61818.8h
Restoration Kit203530.6h
Motion Spotter72,1451h
Turret AI Module21100.3h
Spitfire Auto-Turret635,0655.3h
Welding Device05,0620.5h
Ammunition Package366,5114.7h
Shield Recharging Field292,9630.9h
Medical Kit2893,0634.1h
Anti-Infantry MANA Turret94262.1h
WLT-Howler Mining Laser02,3210.6h
Nano-Repair Grenade07390.2h
Snowman Soldier51690.3h
Recon Detection Device1138,96816h
Smoke Grenade0920h

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