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World Champion EuroBob[UBAD] EuroBob
VS BR 170

KDR: 1.55

Score: 72.2m

Last Seen: Jun 23rd, 2019 6:57 PM
- OFFLINE - 1435.1 hour(s)

Battle Rank 120 (170 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Nova C-4 VX6-7 Pulsar LSW Pulsar C Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $629,253 MLG Score: 503
Fun Score: N/A
Cheeseburgers Flipped: 460TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.315%22.631%57338117662,4771.71786-0.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.608%0.81B++0.27C*-0.532DHEAD ++ (~9.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.413B11.10.225C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.948%1.667%336512096,300222743392.82765145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.464%-0.358C-0.072C+-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.5-0.323C72.5-0.368C-141

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.235%1.498%260412103,204251519051.27345168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.035%1.675A++-0.684D-0.763

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++4.50.641B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.636%3.858%1961711974,432234813311.88756333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.224%-0.606D-0.146C0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.62B+13.50.663B+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.609%74.892%19611213231273830.0843374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.748A++0.507B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.549B+2.10.346C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.289%10.099%196412106,3573018282.10636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.754%0.228C++-0.895D---0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.364C**3.70.237C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.2m248.9%317 (19k)280 (16.8k)1.55404113,18272,8311.77559170 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214339223.611%14.241%33603:3243

10% Combat Medic41% Engineer31% Heavy Assault12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:06 AMNov 23rd, 2012 3:16 AMJul 22nd, 2019 5:39 PM (31d) (PST)Jun 23rd, 2019 4:09 PM (60d) (PST)Jun 23rd, 2019 2:57 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5782133650.4390.2830.0631.2710.072503

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,66312,75021,9132617476416,810

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4294.3h/178.9d 16,136 16,118 37,781 327.6k 5,095 14,421 18,437 148.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:11,420
Deaths:6,147
KDR:1.858
Accuracy:26.034% B**
HSR:26.603% C*
Betelgeuse 54-A
D
Kills:6,223
Deaths:3,924
KDR:1.586
Accuracy:23.806% D
HSR:26.659% D
Pulsar LSW
C
Kills:2,928
Deaths:1,493
KDR:1.961
Accuracy:21.940% C
HSR:21.585% C
NS-15M1
B+
Kills:2,379
Deaths:1,744
KDR:1.364
Accuracy:22.983% C++
HSR:26.061% B+
SVA-88
C+
Kills:1,534
Deaths:822
KDR:1.866
Accuracy:23.276% C+
HSR:17.014% D*
VE-H Maw
B+
Kills:1,203
Deaths:551
KDR:2.183
Accuracy:27.020% C**
HSR:30.756% B+
Ursa
B*
Kills:1,174
Deaths:912
KDR:1.287
Accuracy:22.008% C+
HSR:30.664% B*
Flare VE6
B+
Kills:1,161
Deaths:679
KDR:1.710
Accuracy:26.061% B+
HSR:16.882% D--
NS-15M2
B+
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:22.429% C
HSR:30.198% B+
VX29 Polaris
C*
Kills:1,158
Deaths:610
KDR:1.898
Accuracy:24.800% C*
HSR:13.040% D**
Kills:30,339
Deaths (as Heavy Assault):17,710
Deaths (to Heavy Assaults):21,234
KDR:1.7131
Kill Difference:12,629
Playtime:1,328.037 hours
Usage:31%
Score:23.477m
Score/min:295
Accuracy (listed only):24.036%
HSR (listed only):23.946%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:3,899
Deaths:2,198
KDR:1.774
Accuracy:42.680% C+
HSR:8.977% D**
VX6-7
C+
Kills:3,506
Deaths:2,193
KDR:1.599
Accuracy:23.887% C+
HSR:13.320% D*
Pulsar C
B++
Kills:2,614
Deaths:2,660
KDR:0.983
Accuracy:28.233% B++
HSR:19.816% D
Solstice SF
B*
Kills:1,653
Deaths:1,428
KDR:1.158
Accuracy:28.714% B*
HSR:7.623% D**
Serpent VE92
B++
Kills:1,515
Deaths:1,703
KDR:0.890
Accuracy:27.501% B++
HSR:20.462% C++
NS-11C
C++
Kills:1,386
Deaths:1,140
KDR:1.216
Accuracy:24.662% C++
HSR:16.378% C--
Solstice VE3
B++
Kills:1,316
Deaths:1,310
KDR:1.005
Accuracy:26.910% B++
HSR:13.982% D--
Eclipse VE3A
C
Kills:1,171
Deaths:1,080
KDR:1.084
Accuracy:25.664% C
HSR:18.873% C
Pandora VX25
B++
Kills:1,161
Deaths:741
KDR:1.567
Accuracy:47.288% B++
HSR:9.905% D*
Eidolon VE33
B
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:26.927% C+
HSR:28.325% B
Thanatos VE70
B+
Kills:971
Deaths:574
KDR:1.692
Accuracy:45.699% B+
HSR:12.976% D
Solstice Burst
B*
Kills:469
Deaths:196
KDR:2.393
Accuracy:30.905% B*
HSR:25.800% C*
Phobos VX86
B+
Kills:326
Deaths:160
KDR:2.038
Accuracy:63.852% B+
HSR:15.644% C+
Kills:21,145
Deaths (as Engineer):16,326
Deaths (to Engineers):15,564
KDR:1.29517
Kill Difference:4,819
Playtime:1,756.020 hours
Usage:41%
Score:26.554m
Score/min:252
Accuracy (listed only):34.071%
HSR (listed only):16.314%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C+
Kills:3,899
Deaths:2,198
KDR:1.774
Accuracy:42.680% C+
HSR:8.977% D**
VX6-7
C+
Kills:3,506
Deaths:2,193
KDR:1.599
Accuracy:23.887% C+
HSR:13.320% D*
Pulsar C
B++
Kills:2,614
Deaths:2,660
KDR:0.983
Accuracy:28.233% B++
HSR:19.816% D
Sirius SX12
B
Kills:1,720
Deaths:1,482
KDR:1.161
Accuracy:26.145% B
HSR:14.244% D
Solstice SF
B*
Kills:1,653
Deaths:1,428
KDR:1.158
Accuracy:28.714% B*
HSR:7.623% D**
Serpent VE92
B++
Kills:1,515
Deaths:1,703
KDR:0.890
Accuracy:27.501% B++
HSR:20.462% C++
NS-11C
C++
Kills:1,386
Deaths:1,140
KDR:1.216
Accuracy:24.662% C++
HSR:16.378% C--
Solstice VE3
B++
Kills:1,316
Deaths:1,310
KDR:1.005
Accuracy:26.910% B++
HSR:13.982% D--
Eridani SX5
C+
Kills:1,266
Deaths:1,077
KDR:1.175
Accuracy:26.164% C+
HSR:14.771% D
Eclipse VE3A
C
Kills:1,171
Deaths:1,080
KDR:1.084
Accuracy:25.664% C
HSR:18.873% C
Pandora VX25
B++
Kills:1,161
Deaths:741
KDR:1.567
Accuracy:47.288% B++
HSR:9.905% D*
NS-7 PDW
B
Kills:1,159
Deaths:1,515
KDR:0.765
Accuracy:26.593% B
HSR:18.896% C++
Thanatos VE70
B+
Kills:971
Deaths:574
KDR:1.692
Accuracy:45.699% B+
HSR:12.976% D
MKV Suppressed
A++
Kills:702
Deaths:345
KDR:2.035
Accuracy:34.290% A++
HSR:20.513% C++
Solstice Burst
B*
Kills:469
Deaths:196
KDR:2.393
Accuracy:30.905% B*
HSR:25.800% C*
VE-S Canis
A
Kills:417
Deaths:232
KDR:1.797
Accuracy:29.572% B+
HSR:31.415% A
Phobos VX86
B+
Kills:326
Deaths:160
KDR:2.038
Accuracy:63.852% B+
HSR:15.644% C+
Kills:25,251
Deaths (as Light Assault):20,034
Deaths (to Light Assaults):12,821
KDR:1.26041
Kill Difference:5,217
Playtime:504.068 hours
Usage:12%
Score:9.274m
Score/min:307
Accuracy (listed only):32.868%
HSR (listed only):16.682%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:3,899
Deaths:2,198
KDR:1.774
Accuracy:42.680% C+
HSR:8.977% D**
Sirius SX12
B
Kills:1,720
Deaths:1,482
KDR:1.161
Accuracy:26.145% B
HSR:14.244% D
H-V45
C++
Kills:1,543
Deaths:1,019
KDR:1.514
Accuracy:24.362% C++
HSR:13.027% D*
NS-11P
A
Kills:1,472
Deaths:759
KDR:1.939
Accuracy:29.628% A
HSR:25.951% B**
Eridani SX5
C+
Kills:1,266
Deaths:1,077
KDR:1.175
Accuracy:26.164% C+
HSR:14.771% D
Equinox VE2 Burst
B**
Kills:1,173
Deaths:582
KDR:2.015
Accuracy:27.414% C+
HSR:36.488% B**
Pandora VX25
B++
Kills:1,161
Deaths:741
KDR:1.567
Accuracy:47.288% B++
HSR:9.905% D*
NS-11A
B+
Kills:1,159
Deaths:835
KDR:1.388
Accuracy:23.289% C
HSR:25.971% B+
NS-7 PDW
B
Kills:1,159
Deaths:1,515
KDR:0.765
Accuracy:26.593% B
HSR:18.896% C++
Pulsar VS1
C++
Kills:1,158
Deaths:810
KDR:1.430
Accuracy:24.176% C++
HSR:20.812% C+
Terminus VX-9
C
Kills:1,156
Deaths:880
KDR:1.314
Accuracy:24.776% C
HSR:24.308% C
CME
B+
Kills:1,142
Deaths:878
KDR:1.301
Accuracy:24.172% C-
HSR:26.095% B+
Thanatos VE70
B+
Kills:971
Deaths:574
KDR:1.692
Accuracy:45.699% B+
HSR:12.976% D
MKV Suppressed
A++
Kills:702
Deaths:345
KDR:2.035
Accuracy:34.290% A++
HSR:20.513% C++
Darkstar
B+
Kills:581
Deaths:556
KDR:1.045
Accuracy:21.919% D*
HSR:27.539% B+
VE-S Canis
A
Kills:417
Deaths:232
KDR:1.797
Accuracy:29.572% B+
HSR:31.415% A
Phobos VX86
B+
Kills:326
Deaths:160
KDR:2.038
Accuracy:63.852% B+
HSR:15.644% C+
Corvus VA55
B+
Kills:211
Deaths:197
KDR:1.071
Accuracy:21.416% D
HSR:27.488% B+
Kills:21,216
Deaths (as Combat Medic):14,840
Deaths (to Combat Medics):8,333
KDR:1.42965
Kill Difference:6,376
Playtime:412.934 hours
Usage:10%
Score:8.428m
Score/min:340
Accuracy (listed only):31.302%
HSR (listed only):20.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,720
Deaths:1,482
KDR:1.161
Accuracy:26.145% B
HSR:14.244% D
Eridani SX5
C+
Kills:1,266
Deaths:1,077
KDR:1.175
Accuracy:26.164% C+
HSR:14.771% D
Artemis VX26
C+
Kills:1,189
Deaths:660
KDR:1.802
Accuracy:26.838% C+
HSR:17.241% D-
NS-7 PDW
B
Kills:1,159
Deaths:1,515
KDR:0.765
Accuracy:26.593% B
HSR:18.896% C++
NS-44 Commissioner AE
B+
Kills:1,150
Deaths:1,091
KDR:1.054
Accuracy:47.029% B+
HSR:24.522% C+
Nyx VX31
C++
Kills:747
Deaths:433
KDR:1.725
Accuracy:34.974% C++
HSR:26.506% C
MKV Suppressed
A++
Kills:702
Deaths:345
KDR:2.035
Accuracy:34.290% A++
HSR:20.513% C++
NS-44 Commissioner
C++
Kills:552
Deaths:859
KDR:0.643
Accuracy:37.382% C++
HSR:16.304% D-
VE-S Canis
A
Kills:417
Deaths:232
KDR:1.797
Accuracy:29.572% B+
HSR:31.415% A
Manticore SX40
C*
Kills:399
Deaths:529
KDR:0.754
Accuracy:30.697% C*
HSR:14.787% D-
V10
B**
Kills:231
Deaths:36
KDR:6.417
Accuracy:46.609% B**
HSR:74.892% C
Beamer VS3
A+
Kills:107
Deaths:62
KDR:1.726
Accuracy:37.109% A+
HSR:14.953% D--
VS Patriot Flare Gun
N/A
Kills:50
Deaths:116
KDR:0.431
Accuracy:15.844% N/A
HSR:0% N/A
Kills:9,689
Deaths (as Infiltrator):8,437
Deaths (to Infiltrators):8,482
KDR:1.14839
Kill Difference:1,252
Playtime:215.047 hours
Usage:5%
Score:3.350m
Score/min:260
Accuracy (listed only):32.250%
HSR (listed only):22.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:549
Deaths:215
KDR:2.553
Accuracy:22.107% B*
HSR:18.215% D
Quasar VM1
A
Kills:513
Deaths:216
KDR:2.375
Accuracy:22.194% A
HSR:17.349% C
Blueshift VM5
B+
Kills:335
Deaths:123
KDR:2.724
Accuracy:20.869% C*
HSR:23.881% B+
Blueshift VM5
A*
Kills:308
Deaths:123
KDR:2.504
Accuracy:19.965% C++
HSR:31.818% A*
Comet VM2
C*
Kills:98
Deaths:69
KDR:1.420
Accuracy:44.699% C*
HSR:4.082% C+
NS-10 Burster
B++
Kills:98
Deaths:58
KDR:1.690
Accuracy:33.558% B++
HSR:5.102% C-
Nebula VM20
B**
Kills:93
Deaths:34
KDR:2.735
Accuracy:20.203% B+
HSR:25.807% B**
NS-10 Burster
B++
Kills:88
Deaths:58
KDR:1.517
Accuracy:34.234% B++
HSR:4.545% C
Nebula VM20
A++
Kills:77
Deaths:34
KDR:2.265
Accuracy:19.562% C*
HSR:29.870% A++
Comet VM2
C++
Kills:68
Deaths:68
KDR:1
Accuracy:46.586% C++
HSR:1.471% D*
Kills:2,227
Deaths (as MAX Suit):499
Deaths (to MAX Suits):5,341
KDR:4.46293
Kill Difference:1,728
Playtime:57.653 hours
Usage:1%
Score:1.107m
Score/min:320
Accuracy (listed only):28.398%
HSR (listed only):16.214%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:2,390
V. Kills:2,092 114%
Deaths:1,226
KDR:1.949
Accuracy:33.518% B+
KPH:15.700 C+
VKPH:13.800 B+
Saron Laser Cannon
B+
Kills:1,933
V. Kills:1,738 111%
Deaths:647
KDR:2.988
Accuracy:32.961% C*
KPH:14.300 C++
VKPH:12.900 B+
Dual Photon Pods
B+
Kills:1,029
V. Kills:328 313%
Deaths:175
KDR:5.880
Accuracy:59.697% B*
KPH:72 C+
VKPH:23 B+
Light PPA
C+
Kills:787
V. Kills:19 N/A
Deaths:470
KDR:1.674
Accuracy:39.519% C+
KPH:24.300 D
VKPH:0.600 D*
Antares LC
A
Kills:542
V. Kills:631 86%
Deaths:215
KDR:2.521
Accuracy:39.510% A
KPH:20.300 C++
VKPH:23.600 A
Hornet Missiles
C
Kills:111
V. Kills:75 146%
Deaths:21
KDR:5.286
Accuracy:64.636% C**
KPH:48.900 C
VKPH:33.100 C
Kills:6,792 (5,652 + 0)
Deaths:2,754
KDR:2.466
VKDR:1.773
Vehicle Kills:4,883
Kill Difference:4,038
Playtime:362.587 hours
Usage:8%
Score:4.483m
Score/min:206
Piloting Accuracy:39.510%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:576
V. Kills:108 N/A
Deaths:18
KDR:32
Accuracy:47.899% B++
KPH:2,073,600 U
VKPH:388,800 U
C150 Dalton
U
Kills:360
V. Kills:268 134%
Deaths:70
KDR:5.143
Accuracy:54.792% A++
KPH:1,296,000 U
VKPH:964,800 U
CAS30 Tank Buster
C-
Kills:161
V. Kills:162 99%
Deaths:217
KDR:0.742
Accuracy:38.673% D
KPH:5.300 C--
VKPH:5.300 C-
AP30 Shredder
U
Kills:123
V. Kills:81 150%
Deaths:33
KDR:3.727
Accuracy:23.023% F
KPH:442,800 U
VKPH:291,600 U
Kills:1,220 (161 + 1,059)
Deaths:338
KDR:3.609
VKDR:1.831
Vehicle Kills:619
Kill Difference:882
Playtime:30.540 hours
Usage:1%
Score:0.828m
Score/min:452
Piloting Accuracy:38.673%
Gunner Accuracy:23.023%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:204
V. Kills:20 N/A
Deaths:32
KDR:6.375
Accuracy:57.754% B**
KPH:53.200 C++
VKPH:5.200 D-
C75 Viper
A*
Kills:107
V. Kills:9 N/A
Deaths:23
KDR:4.652
Accuracy:42.501% C**
KPH:66.700 A*
VKPH:5.600 D
Kills:311 (311 + 0)
Deaths:55
KDR:5.655
VKDR:0.527
Vehicle Kills:29
Kill Difference:256
Playtime:5.438 hours
Usage:0%
Score:0.141m
Score/min:432
Driving Accuracy:42.501%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:1,393
V. Kills:485 287%
Deaths:126
KDR:11.056
Accuracy:60.974% A
KPH:36.800 A
VKPH:12.800 A
Supernova FPC
B**
Kills:1,353
V. Kills:1,342 101%
Deaths:270
KDR:5.011
Accuracy:57.336% B+
KPH:20.800 C-
VKPH:20.700 B**
Saron HRB
C+
Kills:396
V. Kills:263 150%
Deaths:82
KDR:4.829
Accuracy:48.565% B+
KPH:23.200 C+
VKPH:15.400 C+
Supernova VPC
C+
Kills:254
V. Kills:23 N/A
Deaths:43
KDR:5.907
Accuracy:51.227% C+
KPH:22 D--
VKPH:2 D**
E540 Halberd
C*
Kills:190
V. Kills:134 141%
Deaths:48
KDR:3.958
Accuracy:54.796% B**
KPH:25.100 D
VKPH:17.700 C*
M12 Kobalt
C**
Kills:155
V. Kills:11 N/A
Deaths:9
KDR:17.222
Accuracy:11.972% D-
KPH:53.500 C
VKPH:3.800 C**
Proton II PPA
C++
Kills:84
V. Kills:4 N/A
Deaths:12
KDR:7
Accuracy:24.800% C++
KPH:43.700 C-
VKPH:2.100 D-
Kills:3,825 (3,000 + 825)
Deaths:590
KDR:6.483
VKDR:3.834
Vehicle Kills:2,262
Kill Difference:3,235
Playtime:143.783 hours
Usage:3%
Score:2.332m
Score/min:270
Driving Accuracy:51.227%
Gunner Accuracy:24.800%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:187
V. Kills:4 N/A
Deaths:26
KDR:7.192
Accuracy:34.971% C
KPH:60.200 D
VKPH:1.300 D**
E540 Halberd-H
C+
Kills:136
V. Kills:85 158%
Deaths:29
KDR:4.690
Accuracy:61.504% B+
KPH:34.800 C--
VKPH:21.800 C+
M40 Fury-H
B++
Kills:63
V. Kills:1 N/A
Deaths:2
KDR:31.500
Accuracy:43.761% C++
KPH:121.600 B++
VKPH:1.900 D--
Kills:386 (0 + 386)
Deaths:57
KDR:6.772
VKDR:1.579
Vehicle Kills:90
Kill Difference:329
Playtime:7.528 hours
Usage:0%
Score:0.134m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:43.761%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:488
V. Kills:82 N/A
Deaths:72
KDR:6.778
Accuracy:37.026% C++
KPH:39.200 C+
VKPH:6.600 D
M40 Fury
B
Kills:456
V. Kills:66 N/A
Deaths:79
KDR:5.772
Accuracy:39.944% B
KPH:48.300 C+
VKPH:7 D
M60-G Bulldog
A+
Kills:448
V. Kills:49 N/A
Deaths:51
KDR:8.784
Accuracy:49.402% A+
KPH:34.600 B
VKPH:3.800 D
M60-G Bulldog
B**
Kills:275
V. Kills:29 N/A
Deaths:44
KDR:6.250
Accuracy:49.389% B**
KPH:40.700 C++
VKPH:4.300 D
M12 Kobalt
C-
Kills:262
V. Kills:13 N/A
Deaths:33
KDR:7.939
Accuracy:20.625% B+
KPH:46.100 C--
VKPH:2.300 C-
M12 Kobalt
B
Kills:162
V. Kills:4 N/A
Deaths:19
KDR:8.526
Accuracy:19.603% B
KPH:42.700 D
VKPH:1.100 D--
M20 Basilisk
D
Kills:71
V. Kills:29 237%
Deaths:27
KDR:2.630
Accuracy:40.728% C++
KPH:14.100 D
VKPH:5.700 D
Kills:2,162 (0 + 2,162)
Deaths:325
KDR:6.652
VKDR:0.837
Vehicle Kills:272
Kill Difference:1,837
Playtime:56.099 hours
Usage:1%
Score:0.769m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:40.728%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:158
V. Kills:27 N/A
Deaths:187
KDR:0.845
Accuracy:43.680% C--
KPH:12.900 D
VKPH:2.200 D-
Kills:158 (158 + 0)
Deaths:187
KDR:0.845
VKDR:0.144
Vehicle Kills:27
Kill Difference:29
Playtime:12.264 hours
Usage:0%
Score:0.054m
Score/min:73
Driving Accuracy:43.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 11,48811,4206,1471.858C**0.3026.034%B**26.603%C*40.5BN/A123282h10.6B++40.7C**
Betelgeuse 54-A 6,2806,2233,9241.586C0.0323.806%D26.659%D37.7D-N/A119165.1h10.8C+45.5C+
Nova 3,9153,8992,1981.774B0.2242.68%C+8.977%D**38.2C++N/A137102h3.9B+9.2B
C-4 5,2053,5121,8551.893B0.3423.87%CN/A109.4B+52.7A++131032.1h1B**4.2B++
VX6-7 3,5283,5062,1931.599C**0.0423.887%C+13.32%D*16.6DN/A82211.8h13.2C+55.3C++
Pulsar LSW 2,9442,9281,4931.961B+0.4121.94%C21.585%C32.8CN/A11789.2h11.2B+51.1C**
Pulsar C 2,6592,6142,6600.983C+0.5728.233%B++19.816%D9.3D-N/A41280.7h12.7C+44.8B
Tank Mine 4,3812,4457893.099C**1.5423.513%DN/A123.5B97.8A134619.8h1.3B**5.6B+
Maelstrom Turbo Laser 4,4822,3901,2261.949C++0.3933.518%B+2.552%C+15.7C+13.8B+238151.9h85.2B+254.3B+
C-4 ARX 3,3302,3821,4131.686C+0.1324.897%C--N/A113.4C+45.1B+93021h1B++4.2B+
NS-15M1 2,4042,3791,7441.364C+0.1922.983%C++26.061%B+28.2CN/A9184.5h11B+47.7B+
Saron Laser Cannon 3,6711,9336472.988B+1.4332.961%C*1.397%C--14.3C++12.9B+154134.9h115.1B349.1B+
Sirius SX12 1,7331,7201,4821.161C++0.3926.145%B14.244%D29.1C+N/A11359.1h13.3B+50.8B+
Solstice SF 1,7301,6531,4281.158C*0.4028.714%B*7.623%D**27.5B+1.3A++12460.1h8.7B+30.2B*
H-V45 1,5511,5431,0191.514C++0.0424.362%C++13.027%D*24.1CN/A9064h12.3B+50.6B
Proximity Mine 1,5421,5424283.603C+2.0550.075%B*N/A146.9B+N/A49210.5h1.5A3A
SVA-88 1,5491,5348221.866C++0.3123.276%C+17.014%D*33.7C-N/A15345.5h12C+51.7C++
Serpent VE92 1,5421,5151,7030.89C+0.6627.501%B++20.462%C++10.7D-N/A36141.4h13C++47.4B+
NS-11P 1,4971,4727591.939B++0.3829.628%A25.951%B**48.4B**N/A13330.4h11.9B*40.1B*
Force-Blade 1,4431,44226,6420.054B**1.5045.505%AN/A1.1B+N/A41281.8h1.7B*3.7B++
Supernova PC 1,8781,39312611.056B*9.5060.974%A1.149%D-36.9A12.8A24937.8h3.5B**5.8A
NS-11C 1,4231,3861,1401.216C**0.3424.662%C++16.378%C--26.6C+N/A8652.2h12.5B+50.5B+
Supernova FPC 2,6951,3532705.011C+3.4657.336%B+2.217%C+20.8C-20.7B**28364.9h6.1C10.6C+
Solstice VE3 1,3211,3161,3101.005B0.5526.91%B++13.982%D--15.3CN/A8485.9h13.6B+50.5B
Lasher X2 AE 1,3301,2977011.85B0.3043.318%A++2.313%D65.5B**1.7B+19019.8h16B++36.9B*
NS Decimator 1,8741,2811,5710.815C0.7471.559%A2.576%B36.6C++16.9C++33935h4.8C+6.7B+
Eridani SX5 1,2831,2661,0771.175C+0.3826.164%C+14.771%D34.2C+N/A12237h10.2B++38.9B+
Frag Grenade 1,2561,24511245N/A1,243.4547.588%C**N/A1245M*11C*37291h2A++4.1B**
VE-H Maw 1,2151,2035512.183B+0.6327.02%C**30.756%B+65B+N/A21018.5h9.1B++33.6B+
Lasher X2 1,2251,1988181.465B++0.0933.388%B**3.005%C--38.3BN/A15131.3h19.1C*57.2B+
Artemis VX26 1,1971,1896601.802B+0.2526.838%C+17.241%D-30.6C+N/A10738.9h10.9B+40.7B
Ursa 1,1841,1749121.287C+0.2722.008%C+30.664%B*28CN/A7642h10B+45.4B
Equinox VE2 Burst 1,1871,1735822.015C++0.4627.414%C+36.488%B**46.5C+N/A10825.2h11.9B43.6B
Eclipse VE3A 1,1921,1711,0801.084C+0.4725.664%C18.873%C24.1DN/A7548.6h11.9C*46.4C++
Pandora VX25 1,1631,1617411.567B0.0147.288%B++9.905%D*46.8C**N/A19524.8h3.8B+8.1B++
Flare VE6 1,1701,1616791.71B0.1626.061%B+16.882%D--36.6C+N/A12931.7h10.2C**39.2B+
NS-11A 1,1711,1598351.388C++0.1723.289%C25.971%B+33.3C++N/A11834.8h10.9B**46.8B+
NS-7 PDW 1,1811,1591,5150.765C+0.7926.593%B18.896%C++13.7DN/A4984.7h12.8B+48B+
NS-15M2 1,1681,1598281.4C+0.1522.429%C30.198%B+30.1C-N/A10738.5h10.9B+48.4B
VX29 Polaris 1,1651,1586101.898B+0.3424.8%C*13.04%D**35.6CN/A14232.5h11.4B+46.1B+
Pulsar VS1 1,1701,1588101.43B+0.1224.176%C++20.812%C+24.8C+N/A10846.6h12.5B++51.6B+
Eidolon VE33 1,1681,1589431.228C++0.3326.927%C+28.325%B24C+N/A8748.3h6.8B*25.3B+
Terminus VX-9 1,1741,1568801.314C+0.2424.776%C24.308%C33.1CN/A12634.9h10.4B*41.9B+
NS-44 Commissioner AE 1,1631,1501,0911.054C+0.5047.029%B+24.522%C+60.2C*N/A15219.1h3.3C**7.1B+
CME 1,1561,1428781.301C+0.2524.172%C-26.095%B+27.7CN/A9941.3h12.2B+50.6C**
Dual Photon Pods 1,3571,0291755.88C+4.3359.697%B*N/A72C+22.9B+52514.3h17.1B++28.6B++
Thanatos VE70 9819715741.692B*0.1445.699%B+12.976%D50.6B**N/A20719.2h3.4B**7.4B*
S1 1,5469029060.996B+0.5674.216%A++1.441%D-32.4B+23.2A+36527.8h5.9B+8B*
Light PPA 8067874701.674C-0.1239.519%C+1.398%C*24.3DN/A8032.4h7.9B++20.1B+
Nyx VX31 7547474331.725C+0.1734.974%C++26.506%C44.5C++N/A12716.8h4.6B++13.2B+
The Slasher 72071617,5510.041C+1.5132.419%C+9.358%C+0.9CN/A3768.6h1.9B+6C++
Nemesis VSH9 1,1597159600.745C++0.8173.844%A+2.238%C+24.6C**15.3C*22229.1h7.4B+10.1B*
MKV Suppressed 7087023452.035A0.4834.29%A++20.513%C++50.1B*N/A19114h12.4B+36.3B++
Darkstar 5925815561.045C0.5121.919%D*27.539%B+22.1D--N/A8026.3h12.1B+55.1C
Lancer VS22 1,2575776330.912C*0.6463.419%C**N/A13.5C+15.9C*28642.7h16.1B+25.3B+
L105 Zephyr 6845761832M+30.4547.899%B++N/A5760U1080U16173700.1h4.8B**10B*
NS-44 Commissioner 5605528590.643C0.9137.382%C++16.304%D-31.9C+N/A13717.3h3.6B9.6B+
Quasar VM1 5535492152.553C*1.0022.107%B*18.215%D29CN/A11418.9h13.4C*60.6B+
Antares LC 1,1735422152.521B+0.9739.51%A1.107%D20.3C++23.6A23726.7h137.9C+349C**
Sticky Grenade 5395351535N/A533.4552.377%C+N/A668.8D5D-24210.8h2.6C5C+
Quasar VM1 5195132162.375B+0.8222.194%A17.349%C26C*N/A12719.7h15.1C++68.2B+
M40 Fury 570488726.778C++5.2237.026%C++1.025%D-39C6.6D27812.5h10.2B++27.5B++
Solstice Burst 4764691962.393B++0.8430.905%B*25.8%C*48.4BN/A1659.7h11.2B++36.2B++
M40 Fury 522456795.772C+4.2239.944%BN/A48.5C+7D3229.4h11.3B+28.2B+
M60-G Bulldog 497448518.784A7.2349.402%A+3.348%C**34.7B3.8D18212.9h5B**10.1B**
VE-S Canis 4304172321.797B+0.2429.572%B+31.415%A53.5B+1.7A*1287.8h10.4B+35.3B+
Manticore SX40 4093995290.754C+0.8030.697%C*14.787%D-25.3CN/A11715.8h9.4D30.6C+
Saron HRB 659396824.829C+3.2748.565%B+1.263%C23.2C+15.4C+36117.1h16.1B**33.2B**
C150 Dalton 628360705.143C+3.5954.792%A++N/A3600U2680U37779300.1h7D**12.8C+
MANA Anti-Vehicle Turret 6583552381.492C0.0664.446%B+3.662%C+3550S3030M16352050.1h9.5C14.7C**
Blueshift VM5 3363351232.724C++1.1720.869%C*23.881%B+28.6CN/A12011.7h16.5C+78.9C**
Phobos VX86 3263261602.038B+0.4863.852%B+15.644%C+39.8C+N/A1598.2h1.9B**3B+
Blueshift VM5 3153081232.504C++0.9519.965%C++31.818%A*26.3C-N/A11111.7h16.9C84.5C++
M60-G Bulldog 304275446.25B+4.7049.389%B**1.455%D--40.4C++4.3D2196.8h5B*10.1B**
M12 Kobalt 275262337.939C-6.3820.625%B+20.992%B++46C--2.3C-1745.7h20.7C+100.3C**
Supernova VPC 277254435.907C--4.3551.227%C+N/A21.9D--2D**12311.6h2.5B*5B++
V10 234231366.417A4.8646.609%B**74.892%C35C+N/A1276.6h2.1B4.5B+
Spear Anti-Vehicle Phalanx Turret 364225268.654C*7.1050.812%B+3.556%C51.1B*31.6B**5374.4h8.3C**16.4B+
NSX Masamune 3282131871.139B+0.4264.908%B*1.408%C-43.5B++23.5B*2744.9h9.1B+14.1B+
Corvus VA55 2132111971.071C+0.4821.416%D27.488%B+21.3CN/A1119.9h12.3C++57.6C+
L100 Python HESH 224204326.375C4.8257.754%B**N/A53.7C++5.3D3143.8h2.8B+4.9B*
Anti-Vehicle Grenade 2101971197N/A195.4554.04%BN/A656.7A43.3D35230.3h3.2A5.8B**
E540 Halberd 324190483.958C-2.4054.796%B**2.632%C++25D17.6C*3397.6h7.1D--13C+
Proton II PPA-H 191187267.192C5.6434.971%C1.07%D60.3D1.3D**1663.1h8.2B++23.4B+
M12 Kobalt 166162198.526C6.9719.603%B27.778%A*42.6D1.1D--1713.8h18.4C++93.8B
CAS30 Tank Buster 3231612170.742C0.8138.673%DN/A5.3C--5.3C-10430.5h41B++106B+
M40 Fury-F 1851581870.845C0.7143.68%C--N/A12.8D2.2D-7312.3h6.7B++15.3B++
M12 Kobalt 166155917.222C+15.6711.972%D-7.742%D**53.4C3.8C**1902.9h16.8C*139.9C+
Lumine Edge 15615119,8570.008C1.5513.001%D*13.907%C0.2DN/A1815.3h1.7C12.9D-
Orbital Strike Uplink 1791381138U136.45417.647%UN/A690U205U36390.2h1T*0.2T*
E540 Halberd-H 221136294.69C3.1461.504%B+1.471%C34.9C--21.8C+3783.9h7C11.4C+
AP30 Shredder 204123333.727C2.1723.023%F2.439%C**1230U810U9792600.1h102C+442.8D--
M60-A Bulldog 132119139.154C7.6053.686%B*N/A33.1C+3.6C+1853.6h4.8B*8.9B*
Hornet Missiles 186111215.286C++3.7364.636%C**N/A48.3C32.6C5962.3h10.7C++16.6C**
Beamer VS3 108107621.726A0.1737.109%A+14.953%D--16.5C-N/A1176.5h8.9C**23.9C**
C75 Viper 116107234.652C++3.1042.501%C**N/A66.9A*5.6D7121.6h7.2A16.9B**
Comet VM2 11498691.42B++0.1344.699%C*4.082%C+18.8A3.1C--2385.2h9.9A22.2B**
NS-10 Burster 17598581.69B**0.1433.558%B++5.102%C-6.2C*4.8B*12515.9h122.7B365.8B+
Nebula VM20 9793342.735C**1.1820.203%B+25.807%B**40.4B+1.7A*2442.3h13.7B*67.8B+
M60-A Bulldog 9692518.4C*16.8550.623%B+N/A32.9C+1.4D-1632.8h4.4B**8.7B*
NS-10 Burster 15488581.517B+0.0434.234%B++4.545%C5.8C++4.3B11915.3h132.3B+386.5B++
Proton II PPA 8884127C-5.4524.8%C++1.19%D-44.2C-2.1D-1881.9h9.2C**37.1B+
Nebula VM20 7877342.265C++0.7119.562%C*29.87%A++33.5C+N/A2092.3h16.2C++83B
M20 Basilisk 10071272.63C+1.0840.728%C++9.859%A++14.2D5.8C--1695h82.5B202.5B+
Comet VM2 7768681C+0.5546.586%C++1.471%D*13.6C**1.8F1395h14.1B**30.4B**
M40 Fury-H 6463231.5A++29.9543.761%C++3.175%A*126B*2D--4660.5h3.8B**8.8A
Rocklet Rifle 12759511.157B*0.4066.863%A+N/A45.4A52.3A**6291.3h30.7B+46B++
Xiphos Anti-Personnel Phalanx Tower 5554154C+52.4526.837%C1.852%C*540B**10C*11260.1h6.2B+23.2B+
VS Patriot Flare Gun 50501160.431C1.1215.844%C+N/A15.6CN/A953.2h3.7C-23.1B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53113,18119.3h
Anti-Vehicle MANA Turret571,6794.1h
Nano-Armor Kit991780,211118.1h
Skywall Shield Emitter0530.2h
AE Nano-Armor Kit446321,26227.9h
Structure Shield Module0550.3h
Repair Module1630.3h
Turret AI Module2560.3h
AE Medical Applicator4628,4401.6h
Nanite Revive Grenade01,8880.5h
Nanite Healing Grenade01080h
Medical Applicator627164,92624.2h
Spitfire Auto-Turret167180.8h
Restoration Kit366790.8h
Motion Spotter352,8332h
Hoplon Anti-Aircraft Phalanx Tower1530.2h
Xiphos Anti-Personnel Tower0580.3h
Rampart Wall1610.4h
Deconstruction Tool64,0980.6h
Welding Device12700h
Shield Recharging Field502,3651.4h
Recon Detection Device675,19810.2h
Ammunition Package1002,8845.1h
Medical Kit1,16913,76519.6h
Anti-Infantry MANA Turret401,7625.3h
Router11040.1h
Orbital Strike Target Designator11520.6h

Check the help document for the dictionary if you want to learn more about words used here.


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