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Novus EuroBob[UBAD] EuroBob
VS BR 170

KDR: 1.56

Score: 71.8m

Last Seen: Jun 22nd, 2018 9:14 PM
- OFFLINE - 7225.6 hour(s)

Battle Rank 120 (170 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Nova C-4 VX6-7 Pulsar LSW Pulsar C Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $628,002 MLG Score: 502
Fun Score: N/A
Cheeseburgers Flipped: 460TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.293%22.579%5713899762,0701.72479-0.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.631%0.82B++0.287C*-0.558DHEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.414B11.10.225C++32.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.942%1.671%337510306,282221443302.83612145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.464%-0.365C-0.064C+-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.7-0.326C-72.5-0.369C-141.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.235%1.498%261410313,204250519051.27904168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.035%1.687A++-0.712D--0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++4.50.642B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.563%3.871%1961710184,417232713291.89734332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.239%-0.613D-0.13C0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.618B+13.40.661B+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.609%74.892%19611034231272630.0847395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.74A++0.508B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+2.10.344C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.289%10.099%196410316,3572974282.13681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.754%0.238C++-0.884D---0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.366C**3.70.236C++4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.8m247.7%317 (19k)280 (16.8k)1.55524112,21572,1531.77775170 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035335223.584%14.241%33603:3342

10% Combat Medic41% Engineer31% Heavy Assault12% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:06 AMNov 23rd, 2012 3:16 AMJul 22nd, 2018 9:33 AM (271d) (PST)Jun 22nd, 2018 8:05 PM (301d) (PST)Jun 22nd, 2018 5:14 PM (301d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5792123670.4380.2820.0621.2630.072502

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,71212,71122,0012617476416,817

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4267h/177.8d 16,055 15,980 37,341 323.5k 5,072 14,350 18,352 148.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:11,420
Deaths:6,147
KDR:1.858
Accuracy:26.034% B**
HSR:26.603% C**
Betelgeuse 54-A
C--
Kills:6,223
Deaths:3,924
KDR:1.586
Accuracy:23.806% D
HSR:26.659% C--
Pulsar LSW
C+
Kills:2,928
Deaths:1,493
KDR:1.961
Accuracy:21.940% C+
HSR:21.585% C
NS-15M1
B+
Kills:2,379
Deaths:1,743
KDR:1.365
Accuracy:22.984% C++
HSR:26.061% B+
SVA-88
C+
Kills:1,534
Deaths:822
KDR:1.866
Accuracy:23.276% C+
HSR:17.014% D*
VE-H Maw
B+
Kills:1,203
Deaths:551
KDR:2.183
Accuracy:27.020% C**
HSR:30.756% B+
Lasher X2
B**
Kills:1,198
Deaths:818
KDR:1.465
Accuracy:33.388% B**
HSR:3.005% C--
Ursa
B**
Kills:1,174
Deaths:912
KDR:1.287
Accuracy:22.008% C+
HSR:30.664% B**
Flare VE6
B++
Kills:1,161
Deaths:679
KDR:1.710
Accuracy:26.061% B++
HSR:16.882% D--
NS-15M2
B+
Kills:1,159
Deaths:828
KDR:1.400
Accuracy:22.429% C
HSR:30.198% B+
VX29 Polaris
C**
Kills:1,158
Deaths:610
KDR:1.898
Accuracy:24.800% C**
HSR:13.040% D**
Lasher X2 AE
A++
Kills:988
Deaths:491
KDR:2.012
Accuracy:44.671% A++
HSR:2.530% C--
Kills:32,525
Deaths (as Heavy Assault):19,018
Deaths (to Heavy Assaults):21,042
KDR:1.71022
Kill Difference:13,507
Playtime:1,315.229 hours
Usage:31%
Score:23.269m
Score/min:295
Accuracy (listed only):26.535%
HSR (listed only):20.417%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C+
Kills:3,899
Deaths:2,198
KDR:1.774
Accuracy:42.680% C+
HSR:8.977% D**
VX6-7
C+
Kills:3,506
Deaths:2,193
KDR:1.599
Accuracy:23.887% C+
HSR:13.320% D*
Pulsar C
B++
Kills:2,603
Deaths:2,645
KDR:0.984
Accuracy:28.216% B++
HSR:19.785% D
Solstice SF
B*
Kills:1,653
Deaths:1,428
KDR:1.158
Accuracy:28.714% B*
HSR:7.623% F
Serpent VE92
B*
Kills:1,482
Deaths:1,666
KDR:0.890
Accuracy:27.477% B*
HSR:20.580% C++
NS-11C
C++
Kills:1,386
Deaths:1,140
KDR:1.216
Accuracy:24.662% C++
HSR:16.378% C--
Solstice VE3
B*
Kills:1,316
Deaths:1,310
KDR:1.005
Accuracy:26.910% B*
HSR:13.982% D--
Eclipse VE3A
C+
Kills:1,171
Deaths:1,080
KDR:1.084
Accuracy:25.664% C
HSR:18.873% C+
Pandora VX25
B*
Kills:1,161
Deaths:741
KDR:1.567
Accuracy:47.288% B*
HSR:9.905% D*
Eidolon VE33
B+
Kills:1,158
Deaths:943
KDR:1.228
Accuracy:26.927% C+
HSR:28.325% B+
Thanatos VE70
B++
Kills:971
Deaths:574
KDR:1.692
Accuracy:45.699% B++
HSR:12.976% D
Solstice Burst
B*
Kills:467
Deaths:193
KDR:2.420
Accuracy:30.910% B*
HSR:25.910% B
Phobos VX86
B+
Kills:326
Deaths:160
KDR:2.038
Accuracy:63.852% B+
HSR:15.644% C+
Kills:21,099
Deaths (as Engineer):16,271
Deaths (to Engineers):15,464
KDR:1.29672
Kill Difference:4,828
Playtime:1,749.760 hours
Usage:41%
Score:26.466m
Score/min:252
Accuracy (listed only):34.068%
HSR (listed only):16.329%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C+
Kills:3,899
Deaths:2,198
KDR:1.774
Accuracy:42.680% C+
HSR:8.977% D**
VX6-7
C+
Kills:3,506
Deaths:2,193
KDR:1.599
Accuracy:23.887% C+
HSR:13.320% D*
Pulsar C
B++
Kills:2,603
Deaths:2,645
KDR:0.984
Accuracy:28.216% B++
HSR:19.785% D
Sirius SX12
B
Kills:1,720
Deaths:1,482
KDR:1.161
Accuracy:26.145% B
HSR:14.244% D
Solstice SF
B*
Kills:1,653
Deaths:1,428
KDR:1.158
Accuracy:28.714% B*
HSR:7.623% F
Serpent VE92
B*
Kills:1,482
Deaths:1,666
KDR:0.890
Accuracy:27.477% B*
HSR:20.580% C++
NS-11C
C++
Kills:1,386
Deaths:1,140
KDR:1.216
Accuracy:24.662% C++
HSR:16.378% C--
Solstice VE3
B*
Kills:1,316
Deaths:1,310
KDR:1.005
Accuracy:26.910% B*
HSR:13.982% D--
Eridani SX5
C+
Kills:1,266
Deaths:1,077
KDR:1.175
Accuracy:26.164% C+
HSR:14.771% D
Eclipse VE3A
C+
Kills:1,171
Deaths:1,080
KDR:1.084
Accuracy:25.664% C
HSR:18.873% C+
Pandora VX25
B*
Kills:1,161
Deaths:741
KDR:1.567
Accuracy:47.288% B*
HSR:9.905% D*
NS-7 PDW
B
Kills:1,159
Deaths:1,515
KDR:0.765
Accuracy:26.593% B
HSR:18.896% C++
Thanatos VE70
B++
Kills:971
Deaths:574
KDR:1.692
Accuracy:45.699% B++
HSR:12.976% D
MKV Suppressed
A++
Kills:688
Deaths:330
KDR:2.085
Accuracy:34.488% A++
HSR:20.058% C++
Solstice Burst
B*
Kills:467
Deaths:193
KDR:2.420
Accuracy:30.910% B*
HSR:25.910% B
Phobos VX86
B+
Kills:326
Deaths:160
KDR:2.038
Accuracy:63.852% B+
HSR:15.644% C+
VE-S Canis
A
Kills:144
Deaths:55
KDR:2.618
Accuracy:29.486% B+
HSR:31.250% A
Kills:24,918
Deaths (as Light Assault):19,787
Deaths (to Light Assaults):12,691
KDR:1.25931
Kill Difference:5,131
Playtime:500.539 hours
Usage:12%
Score:9.225m
Score/min:307
Accuracy (listed only):32.873%
HSR (listed only):16.657%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C+
Kills:3,899
Deaths:2,198
KDR:1.774
Accuracy:42.680% C+
HSR:8.977% D**
Sirius SX12
B
Kills:1,720
Deaths:1,482
KDR:1.161
Accuracy:26.145% B
HSR:14.244% D
H-V45
C++
Kills:1,543
Deaths:1,019
KDR:1.514
Accuracy:24.362% C++
HSR:13.027% D*
NS-11P
A+
Kills:1,472
Deaths:759
KDR:1.939
Accuracy:29.628% A+
HSR:25.951% B**
Eridani SX5
C+
Kills:1,266
Deaths:1,077
KDR:1.175
Accuracy:26.164% C+
HSR:14.771% D
Equinox VE2 Burst
B**
Kills:1,173
Deaths:582
KDR:2.015
Accuracy:27.414% C+
HSR:36.488% B**
Pandora VX25
B*
Kills:1,161
Deaths:741
KDR:1.567
Accuracy:47.288% B*
HSR:9.905% D*
NS-7 PDW
B
Kills:1,159
Deaths:1,515
KDR:0.765
Accuracy:26.593% B
HSR:18.896% C++
NS-11A
B+
Kills:1,159
Deaths:835
KDR:1.388
Accuracy:23.289% C
HSR:25.971% B+
Pulsar VS1
C++
Kills:1,158
Deaths:810
KDR:1.430
Accuracy:24.176% C++
HSR:20.812% C+
Terminus VX-9
C+
Kills:1,156
Deaths:880
KDR:1.314
Accuracy:24.776% C+
HSR:24.308% C
CME
B+
Kills:1,142
Deaths:878
KDR:1.301
Accuracy:24.172% C-
HSR:26.095% B+
Thanatos VE70
B++
Kills:971
Deaths:574
KDR:1.692
Accuracy:45.699% B++
HSR:12.976% D
MKV Suppressed
A++
Kills:688
Deaths:330
KDR:2.085
Accuracy:34.488% A++
HSR:20.058% C++
Darkstar
B+
Kills:581
Deaths:556
KDR:1.045
Accuracy:21.919% D*
HSR:27.539% B+
Phobos VX86
B+
Kills:326
Deaths:160
KDR:2.038
Accuracy:63.852% B+
HSR:15.644% C+
Corvus VA55
B++
Kills:211
Deaths:197
KDR:1.071
Accuracy:21.416% D
HSR:27.488% B++
VE-S Canis
A
Kills:144
Deaths:55
KDR:2.618
Accuracy:29.486% B+
HSR:31.250% A
Kills:20,929
Deaths (as Combat Medic):14,648
Deaths (to Combat Medics):8,237
KDR:1.4288
Kill Difference:6,281
Playtime:410.043 hours
Usage:10%
Score:8.365m
Score/min:340
Accuracy (listed only):31.308%
HSR (listed only):20.800%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:1,720
Deaths:1,482
KDR:1.161
Accuracy:26.145% B
HSR:14.244% D
Eridani SX5
C+
Kills:1,266
Deaths:1,077
KDR:1.175
Accuracy:26.164% C+
HSR:14.771% D
Artemis VX26
C+
Kills:1,189
Deaths:660
KDR:1.802
Accuracy:26.838% C+
HSR:17.241% D-
NS-7 PDW
B
Kills:1,159
Deaths:1,515
KDR:0.765
Accuracy:26.593% B
HSR:18.896% C++
NS-44 Commissioner AE
B+
Kills:1,079
Deaths:1,031
KDR:1.047
Accuracy:47.422% B+
HSR:23.911% C
Nyx VX31
C*
Kills:744
Deaths:433
KDR:1.718
Accuracy:34.966% C*
HSR:26.613% C
MKV Suppressed
A++
Kills:688
Deaths:330
KDR:2.085
Accuracy:34.488% A++
HSR:20.058% C++
NS-44 Commissioner
C++
Kills:552
Deaths:859
KDR:0.643
Accuracy:37.382% C++
HSR:16.304% D-
Manticore SX40
C++
Kills:399
Deaths:529
KDR:0.754
Accuracy:30.697% C++
HSR:14.787% D--
V10
B*
Kills:231
Deaths:36
KDR:6.417
Accuracy:46.609% B*
HSR:74.892% C
VE-S Canis
A
Kills:144
Deaths:55
KDR:2.618
Accuracy:29.486% B+
HSR:31.250% A
Beamer VS3
A+
Kills:107
Deaths:62
KDR:1.726
Accuracy:37.109% A+
HSR:14.953% D--
VS Patriot Flare Gun
N/A
Kills:50
Deaths:116
KDR:0.431
Accuracy:15.844% N/A
HSR:0% N/A
Kills:9,328
Deaths (as Infiltrator):8,185
Deaths (to Infiltrators):8,423
KDR:1.13965
Kill Difference:1,143
Playtime:213.311 hours
Usage:5%
Score:3.325m
Score/min:260
Accuracy (listed only):32.288%
HSR (listed only):22.148%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:549
Deaths:215
KDR:2.553
Accuracy:22.107% B**
HSR:18.215% C--
Quasar VM1
A+
Kills:513
Deaths:216
KDR:2.375
Accuracy:22.194% A+
HSR:17.349% C
Blueshift VM5
B+
Kills:335
Deaths:123
KDR:2.724
Accuracy:20.869% C*
HSR:23.881% B+
Blueshift VM5
A*
Kills:308
Deaths:123
KDR:2.504
Accuracy:19.965% C++
HSR:31.818% A*
Comet VM2
C*
Kills:98
Deaths:69
KDR:1.420
Accuracy:44.699% C*
HSR:4.082% C+
NS-10 Burster
B++
Kills:98
Deaths:58
KDR:1.690
Accuracy:33.558% B++
HSR:5.102% C-
Nebula VM20
B**
Kills:93
Deaths:34
KDR:2.735
Accuracy:20.203% B+
HSR:25.807% B**
NS-10 Burster
B++
Kills:88
Deaths:58
KDR:1.517
Accuracy:34.234% B++
HSR:4.545% C-
Nebula VM20
A++
Kills:77
Deaths:34
KDR:2.265
Accuracy:19.562% C*
HSR:29.870% A++
Comet VM2
C++
Kills:68
Deaths:68
KDR:1
Accuracy:46.586% C++
HSR:1.471% D*
Kills:2,227
Deaths (as MAX Suit):499
Deaths (to MAX Suits):5,300
KDR:4.46293
Kill Difference:1,728
Playtime:57.653 hours
Usage:1%
Score:1.107m
Score/min:320
Accuracy (listed only):28.398%
HSR (listed only):16.214%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:2,384
V. Kills:2,089 114%
Deaths:1,223
KDR:1.949
Accuracy:33.516% B+
KPH:15.700 C+
VKPH:13.800 B+
Saron Laser Cannon
B+
Kills:1,926
V. Kills:1,733 111%
Deaths:645
KDR:2.986
Accuracy:32.951% C*
KPH:14.300 C++
VKPH:12.900 B+
Dual Photon Pods
B+
Kills:1,025
V. Kills:327 313%
Deaths:175
KDR:5.857
Accuracy:59.692% B*
KPH:71.800 C+
VKPH:22.900 B+
Light PPA
C+
Kills:786
V. Kills:19 N/A
Deaths:469
KDR:1.676
Accuracy:39.519% C+
KPH:24.300 D
VKPH:0.600 D*
Antares LC
B**
Kills:542
V. Kills:631 86%
Deaths:214
KDR:2.533
Accuracy:39.481% B**
KPH:20.300 C++
VKPH:23.600 B**
Hornet Missiles
C+
Kills:110
V. Kills:74 147%
Deaths:20
KDR:5.500
Accuracy:64.650% B
KPH:49.100 C
VKPH:33 C+
Kills:6,773 (5,638 + 0)
Deaths:2,746
KDR:2.466
VKDR:1.775
Vehicle Kills:4,873
Kill Difference:4,027
Playtime:362.038 hours
Usage:8%
Score:4.477m
Score/min:206
Piloting Accuracy:39.481%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:576
V. Kills:108 N/A
Deaths:18
KDR:32
Accuracy:47.899% B+
KPH:2,073,600 U
VKPH:388,800 U
C150 Dalton
U
Kills:360
V. Kills:268 134%
Deaths:70
KDR:5.143
Accuracy:54.792% A++
KPH:1,296,000 U
VKPH:964,800 U
CAS30 Tank Buster
C-
Kills:161
V. Kills:162 99%
Deaths:217
KDR:0.742
Accuracy:38.673% D
KPH:5.300 C--
VKPH:5.300 C-
AP30 Shredder
U
Kills:123
V. Kills:81 150%
Deaths:33
KDR:3.727
Accuracy:23.023% F
KPH:442,800 U
VKPH:291,600 U
Kills:1,220 (161 + 1,059)
Deaths:338
KDR:3.609
VKDR:1.831
Vehicle Kills:619
Kill Difference:882
Playtime:30.540 hours
Usage:1%
Score:0.828m
Score/min:452
Piloting Accuracy:38.673%
Gunner Accuracy:23.023%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:204
V. Kills:20 N/A
Deaths:32
KDR:6.375
Accuracy:57.754% B**
KPH:53.200 C++
VKPH:5.200 D-
C75 Viper
A*
Kills:107
V. Kills:9 N/A
Deaths:23
KDR:4.652
Accuracy:42.501% C**
KPH:66.700 A*
VKPH:5.600 D
Kills:311 (311 + 0)
Deaths:55
KDR:5.655
VKDR:0.527
Vehicle Kills:29
Kill Difference:256
Playtime:5.438 hours
Usage:0%
Score:0.141m
Score/min:432
Driving Accuracy:42.501%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:1,393
V. Kills:485 287%
Deaths:126
KDR:11.056
Accuracy:60.974% A
KPH:36.800 A+
VKPH:12.800 A
Supernova FPC
A
Kills:1,353
V. Kills:1,342 101%
Deaths:270
KDR:5.011
Accuracy:57.336% B+
KPH:20.800 C
VKPH:20.700 A
Saron HRB
C+
Kills:396
V. Kills:263 150%
Deaths:82
KDR:4.829
Accuracy:48.565% B+
KPH:23.200 C+
VKPH:15.400 C+
Supernova VPC
C++
Kills:254
V. Kills:23 N/A
Deaths:43
KDR:5.907
Accuracy:51.227% C++
KPH:22 D*
VKPH:2 D**
E540 Halberd
C*
Kills:190
V. Kills:134 141%
Deaths:48
KDR:3.958
Accuracy:54.796% B*
KPH:25.100 D
VKPH:17.700 C*
M12 Kobalt
B
Kills:155
V. Kills:11 N/A
Deaths:9
KDR:17.222
Accuracy:11.972% D-
KPH:53.500 C-
VKPH:3.800 B
Proton II PPA
C++
Kills:84
V. Kills:4 N/A
Deaths:12
KDR:7
Accuracy:24.800% C++
KPH:43.700 C
VKPH:2.100 D-
Kills:3,825 (3,000 + 825)
Deaths:590
KDR:6.483
VKDR:3.834
Vehicle Kills:2,262
Kill Difference:3,235
Playtime:143.783 hours
Usage:3%
Score:2.331m
Score/min:270
Driving Accuracy:51.227%
Gunner Accuracy:24.800%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:183
V. Kills:4 N/A
Deaths:25
KDR:7.320
Accuracy:35.030% C
KPH:59.200 D
VKPH:1.300 D**
E540 Halberd-H
C+
Kills:136
V. Kills:85 158%
Deaths:29
KDR:4.690
Accuracy:61.504% B+
KPH:34.800 C-
VKPH:21.800 C+
M40 Fury-H
B++
Kills:63
V. Kills:1 N/A
Deaths:2
KDR:31.500
Accuracy:43.761% C++
KPH:121.600 B++
VKPH:1.900 D--
Kills:382 (0 + 382)
Deaths:56
KDR:6.821
VKDR:1.607
Vehicle Kills:90
Kill Difference:326
Playtime:7.515 hours
Usage:0%
Score:0.133m
Score/min:295
Driving Accuracy:N/A%
Gunner Accuracy:43.761%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:488
V. Kills:82 N/A
Deaths:72
KDR:6.778
Accuracy:37.026% C++
KPH:39.200 C+
VKPH:6.600 D
M40 Fury
B
Kills:456
V. Kills:66 N/A
Deaths:79
KDR:5.772
Accuracy:39.944% B
KPH:48.300 C+
VKPH:7 D
M60-G Bulldog
A+
Kills:446
V. Kills:49 N/A
Deaths:50
KDR:8.920
Accuracy:49.378% A+
KPH:34.500 B+
VKPH:3.800 D
M60-G Bulldog
B**
Kills:275
V. Kills:29 N/A
Deaths:44
KDR:6.250
Accuracy:49.389% B**
KPH:40.700 C++
VKPH:4.300 D
M12 Kobalt
C**
Kills:257
V. Kills:12 N/A
Deaths:32
KDR:8.031
Accuracy:20.135% C**
KPH:45.700 C--
VKPH:2.100 C--
M12 Kobalt
D
Kills:160
V. Kills:4 N/A
Deaths:19
KDR:8.421
Accuracy:19.657% B
KPH:42.300 D
VKPH:1.100 D
M20 Basilisk
C++
Kills:69
V. Kills:28 238%
Deaths:27
KDR:2.556
Accuracy:40.354% C++
KPH:13.700 D
VKPH:5.600 D
Kills:2,151 (0 + 2,151)
Deaths:323
KDR:6.659
VKDR:0.836
Vehicle Kills:270
Kill Difference:1,828
Playtime:55.999 hours
Usage:1%
Score:0.767m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:40.354%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:158
V. Kills:27 N/A
Deaths:185
KDR:0.854
Accuracy:43.711% C--
KPH:12.900 D
VKPH:2.200 D-
Kills:158 (158 + 0)
Deaths:185
KDR:0.854
VKDR:0.146
Vehicle Kills:27
Kill Difference:27
Playtime:12.252 hours
Usage:0%
Score:0.054m
Score/min:73
Driving Accuracy:43.711%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 11,48811,4206,1471.858B0.3026.034%B**26.603%C**40.5B+N/A123281.7h10.6B++40.7B++
Betelgeuse 54-A 6,2806,2233,9241.586C0.0323.806%D26.659%C--37.7DN/A119165.1h10.8C++45.5C+
Nova 3,9153,8992,1981.774B0.2242.68%C+8.977%D**38.2C++N/A137102h3.9B+9.2B
C-4 5,2053,5121,8551.893B0.3423.87%CN/A109.4B++52.7A++130932.1h1B**4.2B++
VX6-7 3,5283,5062,1931.599B+0.0423.887%C+13.32%D*16.6DN/A82211.8h13.2C++55.3C++
Pulsar LSW 2,9442,9281,4931.961B+0.4121.94%C+21.585%C32.8CN/A11789.2h11.2B+51.1C**
Pulsar C 2,6482,6032,6450.984C+0.5728.216%B++19.785%D9.3D-N/A41279.2h12.6C+44.8B
Tank Mine 4,3702,4377863.101C**1.5523.475%DN/A123.7B+98.1A135019.7h1.3B**5.6B+
Maelstrom Turbo Laser 4,4732,3841,2231.949C++0.3933.516%B+2.559%C+15.7C+13.8B+238151.7h85.4B+254.7B+
NS-15M1 2,4042,3791,7431.365C+0.1922.984%C++26.061%B+28.2CN/A9184.5h11B+47.7B+
C-4 ARX 3,3042,3601,4061.679C+0.1224.869%C-N/A112.9C+45.2B+93120.9h1B+4.2B
Saron Laser Cannon 3,6591,9266452.986B+1.4332.951%C*1.402%D14.3C++12.9B+154134.7h115.2B349.5B+
Sirius SX12 1,7331,7201,4821.161C++0.3926.145%B14.244%D29.1C++N/A11359.1h13.3B+50.8B+
Solstice SF 1,7301,6531,4281.158C*0.4028.714%B*7.623%F27.5B+1.3A++12460.1h8.7B+30.2B*
H-V45 1,5511,5431,0191.514C++0.0424.362%C++13.027%D*24.1CN/A9064h12.3B+50.6B
Proximity Mine 1,5351,5354273.595C+2.0450.108%B**N/A146.2B+N/A49310.5h1.5A3A
SVA-88 1,5491,5348221.866C++0.3123.276%C+17.014%D*33.7CN/A15345.5h12C++51.7C++
Serpent VE92 1,5071,4821,6660.89C+0.6727.477%B*20.58%C++10.7DN/A36138.9h13C*47.3B+
NS-11P 1,4971,4727591.939B*0.3829.628%A+25.951%B**48.4B**N/A13330.4h11.9B*40.1B*
Force-Blade 1,4431,44226,6420.054B**1.5045.505%AN/A1.1B+N/A41281.8h1.7B*3.7B++
Supernova PC 1,8781,39312611.056B**9.5060.974%A1.149%D-36.9A+12.8A24937.8h3.5B**5.8A
NS-11C 1,4231,3861,1401.216C**0.3424.662%C++16.378%C--26.6C++N/A8652.2h12.5B+50.5B+
Supernova FPC 2,6951,3532705.011C+3.4657.336%B+2.217%C+20.8C20.7A28364.9h6.1C10.6C++
Solstice VE3 1,3211,3161,3101.005B0.5526.91%B*13.982%D--15.3C+N/A8485.9h13.6B+50.5B+
NS Decimator 1,8741,2811,5710.815C0.7471.559%A2.576%C**36.6C++16.9C++33935h4.8C++6.7B+
Eridani SX5 1,2831,2661,0771.175C+0.3826.164%C+14.771%D34.2C+N/A12237h10.2B++38.9B+
Frag Grenade 1,2561,24511245N/A1,243.4447.588%C**N/A1245M++11C**37231h2A++4.1B**
VE-H Maw 1,2151,2035512.183B+0.6327.02%C**30.756%B+65B+N/A21018.5h9.1B++33.6B+
Lasher X2 1,2251,1988181.465B*0.0933.388%B**3.005%C--38.3B+N/A15131.3h19.1C**57.2B+
Artemis VX26 1,1971,1896601.802B+0.2526.838%C+17.241%D-30.6C+N/A10738.9h10.9B+40.7B+
Ursa 1,1841,1749121.287C++0.2722.008%C+30.664%B**28CN/A7642h10B+45.4B
Equinox VE2 Burst 1,1871,1735822.015C*0.4627.414%C+36.488%B**46.5C++N/A10825.2h11.9B+43.6B
Eclipse VE3A 1,1921,1711,0801.084C+0.4725.664%C18.873%C+24.1C--N/A7548.6h11.9C*46.4C++
Pandora VX25 1,1631,1617411.567B+0.0147.288%B*9.905%D*46.8B+N/A19524.8h3.8B+8.1B++
Flare VE6 1,1701,1616791.71B0.1526.061%B++16.882%D--36.6C+N/A12931.7h10.2B39.2B+
NS-15M2 1,1681,1598281.4C+0.1622.429%C30.198%B+30.1C-N/A10738.5h10.9B+48.4B
NS-7 PDW 1,1811,1591,5150.765C+0.7926.593%B18.896%C++13.7DN/A4984.7h12.8B+48B+
NS-11A 1,1711,1598351.388C++0.1723.289%C25.971%B+33.3C++N/A11834.8h10.9B**46.8B+
Pulsar VS1 1,1701,1588101.43B+0.1324.176%C++20.812%C+24.8C+N/A10846.6h12.5B++51.6B+
VX29 Polaris 1,1651,1586101.898B+0.3424.8%C**13.04%D**35.6CN/A14232.5h11.4B+46.1B+
Eidolon VE33 1,1681,1589431.228C++0.3326.927%C+28.325%B+24C+N/A8748.3h6.8B*25.3B+
Terminus VX-9 1,1741,1568801.314C+0.2424.776%C+24.308%C33.1C+N/A12634.9h10.4B*41.9B+
CME 1,1561,1428781.301C+0.2524.172%C-26.095%B+27.7CN/A9941.3h12.2B+50.6C**
NS-44 Commissioner AE 1,0921,0791,0311.047C+0.5147.422%B+23.911%C59.9C*N/A15318h3.4C++7.1B+
Dual Photon Pods 1,3521,0251755.857C+4.3059.692%B*N/A71.7C+22.9B+52414.3h17.1B++28.7B++
Lasher X2 AE 1,0089884912.012B+0.4644.671%A++2.53%C--73.2A+1.5B+23213.5h16B++35.9B*
Thanatos VE70 9819715741.692B**0.1445.699%B++12.976%D50.6AN/A20719.2h3.4B**7.4B*
S1 1,5469029060.996B+0.5674.216%A++1.441%D-32.4B++23.2A36427.8h5.9B+8B**
Light PPA 8057864691.676C0.1239.519%C+1.399%C*24.3DN/A8032.4h7.9B++20.1B+
Nyx VX31 7517444331.718C+0.1634.966%C*26.613%C44.6C**N/A12816.7h4.6B*13.2B+
Nemesis VSH9 1,1597159600.745C++0.8173.844%A+2.238%C+24.6B+15.3B*22229.1h7.4B+10.1B*
MKV Suppressed 6936883302.085A0.5334.488%A++20.058%C++52.1B**N/A20013.2h12.4B+35.8B++
The Slasher 66165716,8880.039C1.5232.27%C+9.285%C0.9CN/A2747.2h1.9B+6C**
Darkstar 5925815561.045C0.5121.919%D*27.539%B+22.1D--N/A8026.3h12.1B+55.1C
Lancer VS22 1,2575776330.912C*0.6463.424%C**N/A13.5C+15.9B+28642.7h16.1B+25.3B+
L105 Zephyr 6845761832M30.4447.899%B+N/A5760U1080U16173700.1h4.8B**10B*
NS-44 Commissioner 5605528590.643C0.9137.382%C++16.304%D-31.9C+N/A13717.3h3.6B9.6B+
Quasar VM1 5535492152.553C*1.0022.107%B**18.215%C--29C+N/A11418.9h13.4C*60.6B+
Antares LC 1,1735422142.533B+0.9839.481%B**1.107%D20.3C++23.6B**23726.7h137.6C+348.6B
Sticky Grenade 5385341534N/A532.4452.287%C++N/A667.5D5D-24230.8h2.6C5C+
Quasar VM1 5195132162.375B+0.8222.194%A+17.349%C26BN/A12719.7h15.1C++68.2B+
M40 Fury 570488726.778C++5.2237.026%C++1.025%D-39C+6.6D27812.5h10.2B++27.5B++
Solstice Burst 4744671932.42B*0.8630.91%B*25.91%B48.6B+N/A1669.6h11.2B++36.1B++
M40 Fury 522456795.772C+4.2239.944%BN/A48.5C+7D3229.4h11.3B+28.2B+
M60-G Bulldog 495446508.92A7.3649.378%A+3.363%C*34.6B+3.8D18212.9h5B**10.1B**
Manticore SX40 4093995290.754C+0.8030.697%C++14.787%D--25.3CN/A11715.8h9.4C-30.6C+
Saron HRB 659396824.829C+3.2748.565%B+1.263%C23.2C+15.4C+36117.1h16.1B**33.2B**
C150 Dalton 628360705.143C+3.5954.792%A++N/A3600U2680U37749100.1h7D**12.8C+
MANA Anti-Vehicle Turret 6493502381.471C-0.0864.427%B+3.714%C*3500C++2990C+8130700.1h9.6D14.8C++
Blueshift VM5 3363351232.724C*1.1720.869%C*23.881%B+28.6CN/A12011.7h16.5C++78.9C**
Phobos VX86 3263261602.038B+0.4863.852%B+15.644%C+39.8C+N/A1598.2h1.9B*3B+
Blueshift VM5 3153081232.504C++0.9519.965%C++31.818%A*26.3CN/A11111.7h16.9C+84.5C*
M60-G Bulldog 304275446.25B4.6949.389%B**1.455%D--40.4C++4.3D2196.8h5B*10.1B*
M12 Kobalt 269257328.031C-6.4820.135%C**21.401%B++45.9C--2.1C--1725.6h20.2C+100.4C**
Supernova VPC 277254435.907C-4.3551.227%C++N/A21.9D*2D**12311.6h2.5B*5B++
V10 234231366.417A++4.8646.609%B*74.892%C35C++N/A1276.6h2.1B4.5B+
Spear Anti-Vehicle Phalanx Turret 364225268.654C*7.1050.812%B++3.556%C51.1B*31.6B**5364.4h8.3B16.4B+
Corvus VA55 2132111971.071C++0.4821.416%D27.488%B++21.3CN/A1119.9h12.3C++57.6C+
L100 Python HESH 224204326.375C4.8257.754%B**N/A53.7C++5.3D-3143.8h2.8B++4.9B*
Anti-Vehicle Grenade 2091961196N/A194.4454.042%BN/A653.3A43.3D35290.3h3.1A5.8B**
E540 Halberd 324190483.958C2.4054.796%B*2.632%C++25D17.6C*3387.6h7.1D-13C+
NSX Masamune 2901871491.255B+0.3063.173%B+1.07%D-45.6B**25.1B**2934.1h9.3B+14.8B+
Proton II PPA-H 187183257.32C5.7635.03%C1.093%D59D1.3D**1613.1h8.2B+23.5B+
CAS30 Tank Buster 3231612170.742C0.8138.673%DN/A5.3C--5.3C-10430.5h41B+106B+
M12 Kobalt 164160198.421C6.8719.657%B28.125%A*42.1D1.1D1703.8h18.6C++94.5C**
M40 Fury-F 1851581850.854C0.7043.711%C--N/A12.8D2.2D-7312.3h6.7B*15.2B++
M12 Kobalt 166155917.222C+15.6711.972%D-7.742%D**53.4C-3.8B1902.9h16.8C**139.9C+
Lumine Edge 15615119,8570.008C-1.5513.001%D*13.907%C0.2DN/A1815.3h1.7C12.9D
VE-S Canis 145144552.618A1.0629.486%B+31.25%A62.6B++N/A1752.3h10.8B+36.5B+
E540 Halberd-H 221136294.69C3.1361.504%B+1.471%C34.9C-21.8C+3783.9h7C11.4C+
AP30 Shredder 204123333.727C2.1723.023%F2.439%C*1230U810U9792600.1h102C+442.8D--
M60-A Bulldog 132119139.154C7.6053.686%B++N/A33.1C+3.6C+1853.6h4.8B++8.9B*
Hornet Missiles 184110205.5C++3.9464.65%BN/A50C33.6C+6002.2h10.6C++16.4C**
C75 Viper 116107234.652C*3.1042.501%C**N/A66.9A*5.6D7121.6h7.2A16.9B**
Beamer VS3 108107621.726A0.1737.109%A+14.953%D--16.5C-N/A1176.5h8.9C**23.9C*
Orbital Strike Uplink 1281011101U99.44378.571%UN/A1010U270U42600.1h1T*0.3T*
Comet VM2 11498691.42B++0.1444.699%C*4.082%C+18.8A+3.1C--2375.2h9.9A22.2B**
NS-10 Burster 17598581.69B**0.1333.558%B++5.102%C-6.2C*4.8B*12515.9h122.7B+365.8B+
Nebula VM20 9793342.735B+1.1820.203%B+25.807%B**40.4B+1.7A**2432.3h13.7B*67.8B++
M60-A Bulldog 9692518.4C++16.8450.623%B+N/A32.9C+1.4D-1632.8h4.4B**8.7B*
NS-10 Burster 15488581.517B+0.0434.234%B++4.545%C-5.8C++4.3B11915.3h132.3B+386.5B++
Proton II PPA 8884127C5.4424.8%C++1.19%D-44.2C2.1D-1881.9h9.2C**37.1B+
Nebula VM20 7877342.265C++0.7119.562%C*29.87%A++33.5C++N/A2092.3h16.2C*83B
M20 Basilisk 9769272.556C+1.0040.354%C++10.145%A++13.8D5.6D1675h82.9B+205.4B+
Comet VM2 7768681C+0.5646.586%C++1.471%D*13.6B1.8F1375h14.1B**30.4B**
M40 Fury-H 6463231.5A++29.9443.761%C++3.175%A**126B*2D--4630.5h3.8B**8.8A
Rocklet Rifle 12156471.191B**0.3668.704%A++N/A46.7A+54.2A**6781.2h31.5B+45.9B*
Xiphos Anti-Personnel Phalanx Tower 5453153C+51.4423.887%D1.887%C**530B**10C*12850.1h4.5B+18.6B+
VS Patriot Flare Gun 50501160.431C1.1215.844%CN/A15.6CN/A953.2h3.7C23.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter332,7992h
Restoration Kit346080.8h
Nano-Armor Kit991780,211118.1h
Anti-Vehicle MANA Turret571,6734.1h
Spawn Beacon53013,00519.1h
Turret AI Module2520.2h
Repair Module1520.2h
Structure Shield Module0500.2h
AE Medical Applicator4026,2531.5h
AE Nano-Armor Kit433314,77527.5h
Nanite Revive Grenade01,8870.5h
Medical Applicator627164,92624.2h
Nanite Healing Grenade0780h
Deconstruction Tool64,0980.6h
Spitfire Auto-Turret167080.8h
Rampart Wall1590.4h
Xiphos Anti-Personnel Tower0550.3h
Hoplon Anti-Aircraft Phalanx Tower1510.2h
Ammunition Package1002,8465.1h
Medical Kit1,15113,54519.3h
Anti-Infantry MANA Turret401,7625.3h
Recon Detection Device675,18610.1h
Shield Recharging Field502,3471.4h

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