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Brigadier Eurosan[RE4] Eurosan
NC BR 78

KDR: 1.63

Score: 7.6m

Last Seen: Dec 10th, 2018 6:59 PM
- OFFLINE - 105.1 hour(s)

Battle Rank 78 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 231
Level Progress (to 79): 6%
Level 100 Progress: 40% 624h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton LA1 Anchor GR-22 E540 Halberd-H L105 Zephyr Hyena Missile Launcher AF-19 Mercenary NC1 Gauss Rifle
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.721%23.648%537510171,8310.7146760.916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.841%0.33C**0.471B+0.011C+HEAD ++ (~12.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.146C++14.5-0.018C+49.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.885%0.98%81210202044382110.46469396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.07%0.882B*-1.065D*-0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.725B++5.30.577B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.158%0.26%1594310196,146460388613.3319158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.51%-0.183C-1.044D*0.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.921B*3.20.919B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.049%57.143%1594110219124800.365462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.05D*-0.66D-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.467D4-0.277C10.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 231
7.6m251.7%302 (18.1k)265 (15.9k)1.630389,6915,9442.1692578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102222012.432%5.335%6604:481

14% Combat Medic74% Engineer9% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2016 3:16 PMAug 8th, 2017 8:04 PMDec 13th, 2018 5:28 PM (1d) (PST)Dec 10th, 2018 3:52 PM (4d) (PST)Dec 10th, 2018 2:59 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
809847250.3390.2080.0181.2490.157111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,5125,05843,4542012175915,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
476h/19.8d 3,203 517 2,960 35.7k 366 672 4,482 23.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D--
Kills:230
Deaths:758
KDR:0.303
Accuracy:16.943% D--
HSR:15.652% D--
Kills:230
Deaths (as Engineer):758
Deaths (to Engineers):1,683
KDR:0.30343
Kill Difference:528
Playtime:354.423 hours
Usage:74%
Score:6.107m
Score/min:287
Accuracy (listed only):16.943%
HSR (listed only):15.652%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:656
Deaths:826
KDR:0.794
Accuracy:25.975% C**
HSR:29.573% B+
NC6 Gauss SAW
B+
Kills:179
Deaths:248
KDR:0.722
Accuracy:21.739% B
HSR:26.257% B+
Kills:835
Deaths (as Heavy Assault):1,074
Deaths (to Heavy Assaults):1,442
KDR:0.77747
Kill Difference:239
Playtime:42.239 hours
Usage:9%
Score:0.471m
Score/min:186
Accuracy (listed only):23.857%
HSR (listed only):27.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:538
Deaths:882
KDR:0.610
Accuracy:25.782% B
HSR:20.818% C**
NC1 Gauss Rifle
C+
Kills:228
Deaths:370
KDR:0.616
Accuracy:22.582% C+
HSR:19.298% C
Kills:766
Deaths (as Combat Medic):1,252
Deaths (to Combat Medics):527
KDR:0.61182
Kill Difference:486
Playtime:64.522 hours
Usage:14%
Score:0.916m
Score/min:237
Accuracy (listed only):24.182%
HSR (listed only):20.058%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
D*
Kills:91
Deaths:94
KDR:0.968
Accuracy:28.049% D*
HSR:57.143% F-
Kills:91
Deaths (as Infiltrator):94
Deaths (to Infiltrators):703
KDR:0.96809
Kill Difference:3
Playtime:7.515 hours
Usage:2%
Score:0.059m
Score/min:131
Accuracy (listed only):28.049%
HSR (listed only):57.143%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:5,558
V. Kills:3,383 164%
Deaths:539
KDR:10.312
Accuracy:31.706% D
KPH:40.600 B+
VKPH:24.700 C++
L105 Zephyr
C*
Kills:274
V. Kills:87 311%
Deaths:21
KDR:13.048
Accuracy:34.677% D-
KPH:29.200 D
VKPH:9.300 C*
Dual-75 Duster
D
Kills:153
V. Kills:6 N/A
Deaths:5
KDR:30.600
Accuracy:29.080% D*
KPH:41.300 D
VKPH:1.600 D--
AP30 Shredder
C-
Kills:104
V. Kills:75 137%
Deaths:25
KDR:4.160
Accuracy:26.897% C
KPH:19.600 D
VKPH:14.100 C-
Kills:6,089 (0 + 6,089)
Deaths:590
KDR:10.320
VKDR:6.019
Vehicle Kills:3,551
Kill Difference:5,499
Playtime:155.258 hours
Usage:33%
Score:2.292m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:26.897%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:72
V. Kills:47 150%
Deaths:46
KDR:1.565
Accuracy:45.037% D*
KPH:16.500 D--
VKPH:10.800 D*
C75 Viper
C-
Kills:52
V. Kills:25 200%
Deaths:65
KDR:0.800
Accuracy:49.895% A
KPH:12.100 D--
VKPH:5.800 C-
Kills:124 (124 + 0)
Deaths:111
KDR:1.117
VKDR:0.649
Vehicle Kills:72
Kill Difference:13
Playtime:8.634 hours
Usage:2%
Score:0.071m
Score/min:138
Driving Accuracy:49.895%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:132
V. Kills:108 121%
Deaths:85
KDR:1.553
Accuracy:53.719% B+
KPH:17 D
VKPH:13.900 C+
Kills:132 (132 + 0)
Deaths:85
KDR:1.553
VKDR:1.271
Vehicle Kills:108
Kill Difference:47
Playtime:7.775 hours
Usage:2%
Score:0.120m
Score/min:257
Driving Accuracy:53.719%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:314
V. Kills:253 124%
Deaths:159
KDR:1.975
Accuracy:55.594% C+
KPH:22.100 D--
VKPH:17.800 C
M96 Mjolnir-H
B**
Kills:102
V. Kills:60 167%
Deaths:27
KDR:3.778
Accuracy:59.797% B**
KPH:62.200 B++
VKPH:36.600 B
Kills:416 (0 + 416)
Deaths:186
KDR:2.237
VKDR:1.683
Vehicle Kills:313
Kill Difference:230
Playtime:15.831 hours
Usage:3%
Score:0.201m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:59.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,9415,55853910.312B++8.6831.706%DN/A40.6B+24.7C++260136.9h2.6B**8B*
LA1 Anchor 6736568260.794C-0.8425.975%C**29.573%B+27.4DN/A6923.9h11.5C--44.3C++
GR-22 5485388820.61C-1.0225.782%B20.818%C**16.7DN/A4432.3h15.7D61C+
E540 Halberd-H 5673141591.975D0.3455.594%C+N/A22.1D--17.8C16414.2h8.7D-15.7D-
L105 Zephyr 3612742113.048C**11.4234.677%D-1.095%B29.1D9.3C*1509.4h9.5F27.3D**
Hyena Missile Launcher 3932491671.491C++0.1431.973%C+N/A17.3C+10C+22614.4h31.3B++97.9B+
AF-19 Mercenary 2412307580.303D1.3316.943%D--15.652%D--3.6D--N/A1163.8h23.5F-138.8D**
NC1 Gauss Rifle 2372283700.616C1.0122.582%C+19.298%C15DN/A3915.2h14.4C63.9C+
NC6 Gauss SAW 1841792480.722C0.9121.739%B26.257%B+22.1CN/A708.1h10.6C++48.6C**
Dual-75 Duster 159153530.6A**28.9729.08%D*N/A41.4D1.6D--1013.7h6.9D23.7D-
Titan-150 AP 240132851.553D0.0853.719%B+N/A16.9D13.8C+2577.8h4.9C+9.2C**
AP30 Shredder 179104254.16C+2.5326.897%CN/A19.6D14.2C-1665.3h87.3C+324.5C+
M96 Mjolnir-H 162102273.778C+2.1559.797%B**N/A63.8B++37.5B+6231.6h36.4C++60.8B+
NC14 Bolt Driver 9191940.968C-0.6628.049%D*57.143%F-13.8DN/A346.6h4F14.4F
L100 Python AP 11972461.565D0.0745.037%D*1.389%D-16.4D--10.7D*1744.4h6C*13.3C
Shrike 101631380.457C1.1761.232%B+N/A19.7C11.9C+2243.2h8D13.1C+
C75 Viper 7752650.8D0.8349.895%AN/A12.1D--5.8C-1004.3h22.8F45.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade02130.1h
Spawn Beacon51800.2h
Nano-Armor Kit310334,99832.1h
Nanite Revive Grenade06510.2h
Medical Kit354070.6h
Medical Applicator38976,2768.7h
Xiphos Anti-Personnel Phalanx Tower0560h
Anti-Infantry MANA Turret8530.2h
Ammunition Package187200.3h
M20 Drake1500.2h
Mag-Cutter1,36711083h
M20 Mustang32660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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