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Adept Destroyer Eurynokh[VEP] Eurynokh
VS BR 21

KDR: 1.33

Score: 31.5m

Last Seen: May 8th, 2019 11:50 AM
- OFFLINE - 4021.8 hour(s)

Prestige 1, Battle Rank 21 - Vanu Sovereignty on Cobalt
Level Progress (to 22): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sirius SX12 Solstice SF Serpent VE92 Eidolon VE33 Thanatos VE70 MANA Anti-Personnel Turret Supernova FPC MANA Anti-Vehicle Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 335TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.285%17.447%49318120817,0001.087370.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.189%1.375A-0.533D-0.22CHEAD (~3.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.352C**13.60.047C+34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.52%1.292%88312235427192510.752778215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.785%-0.399C---0.266C0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.5-0.2C65.2-0.226C129.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.448%2.559%256612204,064180419622.25277207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.904%-0.833D-0.018C+1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.10.115C+11.10.116C+23

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.233%2.736%2461112152,668126311992.11076222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.551%-0.276C-0.428C--0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.30.183C++32.70.188C++65.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.549%24.537%24621224864176540.489518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.812%0.238C++-2.742F**-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.343C-4.9-0.527D8.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.208%11.299%246312232,3101100102.1

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.957%0.961B*-0.671D0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.486B+3.60.26C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.5m290.4%379 (22.7k)309 (18.5k)1.3267541,22631,0731.6732221 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1226109219.212%10.93%21003:1712

17% Combat Medic51% Engineer14% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2013 7:31 AMApr 16th, 2013 6:39 PMJun 5th, 2019 5:23 AM (168d) (PST)May 8th, 2019 8:15 AM (196d) (PST)May 8th, 2019 7:50 AM (196d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6911775140.4050.3050.0441.3900.074270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,43310,59830,8352418383418,542

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1697.4h/70.7d 10,766 4,506 16,750 141.6k 3,460 4,366 7,530 70.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:461
Deaths:450
KDR:1.024
Accuracy:20.010% C+
HSR:22.777% C
Kills:461
Deaths (as Heavy Assault):450
Deaths (to Heavy Assaults):8,644
KDR:1.02444
Kill Difference:11
Playtime:79.541 hours
Usage:5%
Score:1.416m
Score/min:297
Accuracy (listed only):20.010%
HSR (listed only):22.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:2,456
Deaths:2,406
KDR:1.021
Accuracy:25.290% C*
HSR:14.821% C
Serpent VE92
B+
Kills:2,048
Deaths:2,021
KDR:1.013
Accuracy:26.824% B+
HSR:15.186% D-
Eidolon VE33
B++
Kills:1,488
Deaths:1,625
KDR:0.916
Accuracy:32.395% B++
HSR:22.446% C-
Thanatos VE70
B**
Kills:1,299
Deaths:1,076
KDR:1.207
Accuracy:49.659% B**
HSR:11.932% D-
Solstice VE3
B*
Kills:1,113
Deaths:800
KDR:1.391
Accuracy:27.640% B*
HSR:19.138% C+
Deimos VA29
B**
Kills:591
Deaths:517
KDR:1.143
Accuracy:71.753% B**
HSR:9.137% D*
Pandora VX25
A
Kills:420
Deaths:390
KDR:1.077
Accuracy:52.983% A
HSR:12.381% D
NS Baron G5
B++
Kills:160
Deaths:185
KDR:0.865
Accuracy:51.262% B++
HSR:11.250% D
Kills:9,575
Deaths (as Engineer):9,020
Deaths (to Engineers):6,956
KDR:1.06153
Kill Difference:555
Playtime:866.911 hours
Usage:51%
Score:15.426m
Score/min:297
Accuracy (listed only):42.226%
HSR (listed only):14.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:3,250
Deaths:2,615
KDR:1.243
Accuracy:30.018% B**
HSR:14.739% D
Solstice SF
C*
Kills:2,456
Deaths:2,406
KDR:1.021
Accuracy:25.290% C*
HSR:14.821% C
Serpent VE92
B+
Kills:2,048
Deaths:2,021
KDR:1.013
Accuracy:26.824% B+
HSR:15.186% D-
Thanatos VE70
B**
Kills:1,299
Deaths:1,076
KDR:1.207
Accuracy:49.659% B**
HSR:11.932% D-
MKV Suppressed
B
Kills:1,159
Deaths:1,219
KDR:0.951
Accuracy:27.492% B
HSR:14.840% D
Eridani SX5
B**
Kills:1,151
Deaths:1,144
KDR:1.006
Accuracy:31.290% B**
HSR:16.855% C-
NS-7 PDW
B+
Kills:1,150
Deaths:1,149
KDR:1.001
Accuracy:27.890% B+
HSR:16.174% C
Solstice VE3
B*
Kills:1,113
Deaths:800
KDR:1.391
Accuracy:27.640% B*
HSR:19.138% C+
Skorpios
B
Kills:599
Deaths:667
KDR:0.898
Accuracy:29.027% B
HSR:16.695% D
Deimos VA29
B**
Kills:591
Deaths:517
KDR:1.143
Accuracy:71.753% B**
HSR:9.137% D*
Pandora VX25
A
Kills:420
Deaths:390
KDR:1.077
Accuracy:52.983% A
HSR:12.381% D
NS Baron G5
B++
Kills:160
Deaths:185
KDR:0.865
Accuracy:51.262% B++
HSR:11.250% D
Kills:15,396
Deaths (as Light Assault):14,189
Deaths (to Light Assaults):4,828
KDR:1.08507
Kill Difference:1,207
Playtime:161.232 hours
Usage:9%
Score:2.506m
Score/min:259
Accuracy (listed only):37.594%
HSR (listed only):14.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:3,250
Deaths:2,615
KDR:1.243
Accuracy:30.018% B**
HSR:14.739% D
Thanatos VE70
B**
Kills:1,299
Deaths:1,076
KDR:1.207
Accuracy:49.659% B**
HSR:11.932% D-
MKV Suppressed
B
Kills:1,159
Deaths:1,219
KDR:0.951
Accuracy:27.492% B
HSR:14.840% D
Eridani SX5
B**
Kills:1,151
Deaths:1,144
KDR:1.006
Accuracy:31.290% B**
HSR:16.855% C-
NS-7 PDW
B+
Kills:1,150
Deaths:1,149
KDR:1.001
Accuracy:27.890% B+
HSR:16.174% C
CME
B
Kills:1,110
Deaths:1,126
KDR:0.986
Accuracy:28.404% B
HSR:21.982% C+
Skorpios
B
Kills:599
Deaths:667
KDR:0.898
Accuracy:29.027% B
HSR:16.695% D
Deimos VA29
B**
Kills:591
Deaths:517
KDR:1.143
Accuracy:71.753% B**
HSR:9.137% D*
Corvus VA55
C+
Kills:473
Deaths:460
KDR:1.028
Accuracy:23.825% C+
HSR:18.393% D
NS-11P
B+
Kills:436
Deaths:432
KDR:1.009
Accuracy:25.320% B+
HSR:17.431% C
Pandora VX25
A
Kills:420
Deaths:390
KDR:1.077
Accuracy:52.983% A
HSR:12.381% D
Pulsar VS1
C*
Kills:161
Deaths:34
KDR:4.735
Accuracy:21.877% C
HSR:22.360% C*
NS Baron G5
B++
Kills:160
Deaths:185
KDR:0.865
Accuracy:51.262% B++
HSR:11.250% D
Kills:11,959
Deaths (as Combat Medic):11,014
Deaths (to Combat Medics):3,565
KDR:1.0858
Kill Difference:945
Playtime:294.064 hours
Usage:17%
Score:6.472m
Score/min:367
Accuracy (listed only):36.215%
HSR (listed only):15.705%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:3,250
Deaths:2,615
KDR:1.243
Accuracy:30.018% B**
HSR:14.739% D
Artemis VX26
C**
Kills:1,164
Deaths:945
KDR:1.232
Accuracy:28.660% C**
HSR:18.127% D
MKV Suppressed
B
Kills:1,159
Deaths:1,219
KDR:0.951
Accuracy:27.492% B
HSR:14.840% D
Eridani SX5
B**
Kills:1,151
Deaths:1,144
KDR:1.006
Accuracy:31.290% B**
HSR:16.855% C-
NS-7 PDW
B+
Kills:1,150
Deaths:1,149
KDR:1.001
Accuracy:27.890% B+
HSR:16.174% C
VA39 Spectre
B++
Kills:811
Deaths:657
KDR:1.234
Accuracy:36.384% B++
HSR:22.688% D**
Skorpios
B
Kills:599
Deaths:667
KDR:0.898
Accuracy:29.027% B
HSR:16.695% D
Beamer VS3
B+
Kills:456
Deaths:527
KDR:0.865
Accuracy:31.339% B+
HSR:15.351% D--
Spiker
C+
Kills:348
Deaths:420
KDR:0.829
Accuracy:29.754% C+
HSR:15.805% D
NS-61 Emissary
B*
Kills:232
Deaths:305
KDR:0.761
Accuracy:33.296% B*
HSR:12.500% D
Nyx VX31
B*
Kills:201
Deaths:198
KDR:1.015
Accuracy:39.224% B*
HSR:31.841% C*
XM98
B+
Kills:53
Deaths:48
KDR:1.104
Accuracy:41.509% B+
HSR:52.830% F--
Kills:10,574
Deaths (as Infiltrator):9,894
Deaths (to Infiltrators):4,545
KDR:1.06873
Kill Difference:680
Playtime:244.716 hours
Usage:14%
Score:4.783m
Score/min:326
Accuracy (listed only):32.157%
HSR (listed only):20.704%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:397
Deaths:189
KDR:2.101
Accuracy:14.107% D-
HSR:14.862% D*
Quasar VM1
C-
Kills:391
Deaths:221
KDR:1.769
Accuracy:13.788% C-
HSR:16.624% C--
Comet VM2
B++
Kills:265
Deaths:237
KDR:1.118
Accuracy:49.894% B++
HSR:0% F-
Comet VM2
B*
Kills:185
Deaths:193
KDR:0.959
Accuracy:52.892% B*
HSR:1.622% D*
Kills:1,238
Deaths (as MAX Suit):420
Deaths (to MAX Suits):1,987
KDR:2.94762
Kill Difference:818
Playtime:41.993 hours
Usage:2%
Score:0.870m
Score/min:345
Accuracy (listed only):32.670%
HSR (listed only):8.277%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M++
Kills:227
V. Kills:95 236%
Deaths:37
KDR:6.135
Accuracy:56.038% B+
KPH:131.400 B**
VKPH:55 M++
Light PPA
C+
Kills:185
V. Kills:18 N/A
Deaths:104
KDR:1.779
Accuracy:44.476% B+
KPH:31.100 C-
VKPH:3 C+
Maelstrom Turbo Laser
D
Kills:130
V. Kills:114 113%
Deaths:376
KDR:0.346
Accuracy:28.992% C
KPH:5.500 D
VKPH:4.900 D
Hornet Missiles
B+
Kills:112
V. Kills:57 193%
Deaths:27
KDR:4.148
Accuracy:63.352% C++
KPH:100.800 B+
VKPH:51.300 B
Kills:654 (315 + 0)
Deaths:544
KDR:1.202
VKDR:0.522
Vehicle Kills:284
Kill Difference:110
Playtime:32.273 hours
Usage:2%
Score:0.341m
Score/min:176
Piloting Accuracy:28.992%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:63
V. Kills:4 N/A
Deaths:11
KDR:5.727
Accuracy:38.113% C-
KPH:43.500 C+
VKPH:2.800 D--
Kills:63 (0 + 63)
Deaths:11
KDR:5.727
VKDR:0.364
Vehicle Kills:4
Kill Difference:52
Playtime:1.448 hours
Usage:0%
Score:0.024m
Score/min:271
Piloting Accuracy:N/A%
Gunner Accuracy:38.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:440
V. Kills:364 121%
Deaths:128
KDR:3.438
Accuracy:61.075% B+
KPH:27.700 C
VKPH:22.900 B*
C75 Viper
A
Kills:246
V. Kills:41 N/A
Deaths:37
KDR:6.649
Accuracy:38.613% C+
KPH:52.900 A
VKPH:8.800 C++
Skyguard
C+
Kills:133
V. Kills:120 110%
Deaths:64
KDR:2.078
Accuracy:24.293% D-
KPH:10.800 D
VKPH:9.700 C+
Kills:819 (819 + 0)
Deaths:229
KDR:3.576
VKDR:2.293
Vehicle Kills:525
Kill Difference:590
Playtime:32.899 hours
Usage:2%
Score:0.520m
Score/min:263
Driving Accuracy:24.293%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:1,252
V. Kills:878 142%
Deaths:262
KDR:4.779
Accuracy:55.436% C*
KPH:24.300 C+
VKPH:17.100 B
Supernova VPC
D
Kills:1,088
V. Kills:209 N/A
Deaths:178
KDR:6.112
Accuracy:50.743% C+
KPH:28.400 D
VKPH:5.400 D
Saron HRB
B++
Kills:906
V. Kills:651 139%
Deaths:172
KDR:5.267
Accuracy:48.053% B+
KPH:29.900 B+
VKPH:21.500 B++
Supernova PC
B**
Kills:905
V. Kills:350 258%
Deaths:159
KDR:5.692
Accuracy:56.359% B++
KPH:32.200 B*
VKPH:12.500 B**
E540 Halberd
C**
Kills:191
V. Kills:121 157%
Deaths:29
KDR:6.586
Accuracy:47.175% C+
KPH:27.200 C
VKPH:17.200 C**
Proton II PPA
C+
Kills:179
V. Kills:14 N/A
Deaths:15
KDR:11.933
Accuracy:15.331% D**
KPH:45.900 C
VKPH:3.600 C+
M20 Basilisk
C+
Kills:66
V. Kills:31 206%
Deaths:25
KDR:2.640
Accuracy:27.813% C
KPH:14.200 C
VKPH:6.700 C+
Kills:4,587 (3,245 + 1,342)
Deaths:840
KDR:5.461
VKDR:2.683
Vehicle Kills:2,254
Kill Difference:3,747
Playtime:163.776 hours
Usage:10%
Score:2.609m
Score/min:266
Driving Accuracy:56.359%
Gunner Accuracy:27.813%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:737
V. Kills:144 N/A
Deaths:128
KDR:5.758
Accuracy:38.470% C**
KPH:52.800 B+
VKPH:10.300 C*
G30 Walker
C++
Kills:152
V. Kills:75 200%
Deaths:41
KDR:3.707
Accuracy:28.683% C+
KPH:16.500 C++
VKPH:8.100 C+
M20 Basilisk
C+
Kills:124
V. Kills:45 270%
Deaths:31
KDR:4
Accuracy:34.220% C--
KPH:20.100 C+
VKPH:7.300 C
M20 Basilisk
C
Kills:114
V. Kills:30 368%
Deaths:28
KDR:4.071
Accuracy:36.263% C
KPH:16.400 C
VKPH:4.300 D-
M40 Fury
C+
Kills:86
V. Kills:6 N/A
Deaths:12
KDR:7.167
Accuracy:36.704% C+
KPH:48.800 C+
VKPH:3.400 D*
M12 Kobalt
C*
Kills:60
V. Kills:5 N/A
Deaths:4
KDR:15
Accuracy:13.169% D-
KPH:44.600 C--
VKPH:3.700 C*
M60-G Bulldog
C+
Kills:53
V. Kills:6 N/A
Deaths:11
KDR:4.818
Accuracy:32.747% C+
KPH:23.800 C
VKPH:2.700 D-
Kills:1,326 (0 + 1,326)
Deaths:255
KDR:5.200
VKDR:1.220
Vehicle Kills:311
Kill Difference:1,071
Playtime:41.641 hours
Usage:2%
Score:0.447m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:32.747%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 3,2653,2502,6151.243C*0.0830.018%B**14.739%D33.7C*N/A10496.4h13.5B+45.1B+
Solstice SF 2,4712,4562,4061.021C++0.3125.29%C*14.821%C16.4CN/A52149.4h12.6C+49.9C**
Serpent VE92 2,0692,0482,0211.013C+0.3126.824%B+15.186%D-19.4C-N/A64105.6h13.1C++49B+
Eidolon VE33 1,5161,4881,6250.916C+0.4132.395%B++22.446%C-12.6DN/A39117.7h11.2C-34.6C++
Thanatos VE70 1,3041,2991,0761.207B+0.1249.659%B**11.932%D-41.8B++N/A12731.1h3.9B++7.8B*
MANA Anti-Personnel Turret 1,2841,2724512.82N/A1.4920.818%UN/A12720U120U23451900.1h18.7T*89.8T*
Supernova FPC 2,1301,2522624.779C+3.4555.436%C*4.393%A+24.3C+17C**31551.5h5C*8.9B+
MANA Anti-Vehicle Turret 2,3261,1997581.582C+0.2664.488%C++2.419%C+11990U11270U86012300.1h9.5C**14.7B+
Artemis VX26 1,1751,1649451.232C+0.0928.66%C**18.127%D35.7C++N/A10432.6h12.5C+43.5C*
MKV Suppressed 1,1721,1591,2190.951C+0.3827.492%B14.84%D24.2CN/A6147.8h16.1C+58.6C++
Spear Anti-Vehicle Phalanx Turret 1,7231,1531308.869C**7.5449.289%B+3.122%C44.7B+22.1C++30325.8h7.8B+15.7B+
Eridani SX5 1,1561,1511,1441.006C+0.3231.29%B**16.855%C-25.2CN/A6245.7h13.4C+42.9C**
NS-7 PDW 1,1671,1501,1491.001C++0.3327.89%B+16.174%C27.5C+N/A10741.8h16C+57.3C**
Solstice VE3 1,1301,1138001.391B**0.0627.64%B*19.138%C+22.7C*N/A9949.1h14B+50.8C**
CME 1,1381,1101,1260.986C0.3428.404%B21.982%C+22.1C--N/A6350.3h17.9D--63.1C
Supernova VPC 1,2971,0881786.112C--4.7950.743%C+1.103%C28.3D5.4D12538.4h3.4C+6.6C*
Proximity Mine 1,0181,0181148.93A++7.6054.653%A+N/A254.5M+N/A7554h1.8B+3.3B**
Saron HRB 1,5579061725.267C+3.9448.053%B+1.656%C++29.9B+21.5B++37730.3h22.4C++46.7B+
Supernova PC 1,2559051595.692C++4.3756.359%B++2.873%B+32.2B*12.5B**28128.1h5.1C**9B+
C-4 1,4119047141.266C+0.0625.594%C+N/A76C+42.6B**81111.9h1.4C*5.4C**
Force-Blade 89883624,5300.034B1.2952.305%A++N/A0.8C++N/A21063.6h2.4C**4.6B++
VA39 Spectre 8158116571.234C+0.0936.384%B++22.688%D**29.7B+N/A9227.3h5B+13.8B++
M40 Fury 8817371285.758C+4.4338.47%C**1.764%C+52.6B+10.3C*21514h13B+33.7B+
Skorpios 6145996670.898C0.4329.027%B16.695%D24.5DN/A5724.4h14.7D**50.8D
Deimos VA29 5945915171.143C+0.1871.753%B**9.137%D*38.9C+N/A11115.2h2.4C++3.3B+
Corvus VA55 4784734601.028C+0.3023.825%C+18.393%D24.5CN/A7819.3h14.4D60.6C+
Orion VS54 4744614501.024C+0.3020.01%C+22.777%C22.5CN/A13120.5h14.4C+71.9C+
Beamer VS3 4624565270.865C*0.4631.339%B+15.351%D--42.2B*N/A14810.8h7.4B++23.7C**
L100 Python AP 8044401283.438C2.1161.075%B+1.591%C-27.7C22.9B*30415.9h8.9D--14.6C--
NS-11P 4424364321.009C+0.3225.32%B+17.431%C26.4C+N/A6816.5h14.1C++55.6B+
Pandora VX25 4224203901.077C+0.2552.983%A12.381%D34.1C+N/A9012.3h4.4C++8.4B++
Lasher X2 4184114350.945C+0.3833.657%B**3.65%C+34.5C++N/A11511.9h20.7C+61.6B+
Nebula VM20 4023971892.101C+0.7714.107%D-14.862%D*35.1C++N/A10411.3h14.5B++102.7C+
Quasar VM1 3973912211.769C*0.4413.788%C-16.624%C--28.5B+N/A10113.7h14.3B+103.7C++
Spiker 3513484200.829C+0.5029.754%C+15.805%D35.2C+N/A899.9h8.3C**27.9B
Plasma Grenade 3012981298N/A296.6750.146%B+N/A745A7.5C+25840.4h2.9B*5.8B*
Tank Mine 4902761491.852C0.5346.54%B*N/A98.6C+76.4B+14082.8h2.4D5.1B++
Comet VM2 4622652371.118B0.2149.894%B++N/A12.7C**9.4M13920.9h27.5C55.2C++
C75 Viper 287246376.649B++5.3238.613%C+1.22%C+52.3A8.7C++3684.7h10.3B++26.6B+
Lancer VS22 5672454910.499C0.8375.169%A++N/A9.6C12.6C+17225.5h39C-51.9C+
NS-61 Emissary 2342323050.761C+0.5733.296%B*12.5%D16.1C-N/A4914.4h14C++42.1B+
Dual Photon Pods 322227376.135C+4.8156.038%B+1.762%B*133.5B**55.9M++12471.7h30.5D54.4C+
Sticky Grenade 2202191219N/A217.6756.615%B+N/A1095B+5D-42330.2h1.7B++3B+
Nyx VX31 2012011981.015C-0.3139.224%B*31.841%C*22.1DN/A649.1h6.8D17.4C++
E540 Halberd 312191296.586C5.2647.175%C+2.618%C*27.3C17.3C**3027h7.1D-15.1C--
Light PPA 2031851041.779C-0.4544.476%B+N/A31.4C-3.1C+1175.9h22.2C--50C
Comet VM2 2961851930.959C+0.3752.892%B*1.622%D*11.1C+6.6B*10616.7h34.5C65.2C++
Proton II PPA 1931791511.933C+10.6115.331%D**3.352%A45.9C3.6C+1543.9h10.6C+69.5D--
Pulsar VS1 162161344.735M**3.4121.877%C22.36%C*17.3C-N/A1219.3h13.1B+59.8C**
NS Baron G5 1661601850.865C0.4651.262%B++11.25%D26.7C1B**1126h5.2C10.2C+
G30 Walker 227152413.707C+2.3828.683%C+3.947%C+16.5C++8.2C+1689.2h178.4B+622.1B+
Skyguard 253133642.078C0.7524.293%D-N/A10.7D9.7C+17212.4h180.8D*744.1D**
Maelstrom Turbo Laser 2441303760.346C--0.9828.992%C1.538%D5.5D4.9D7423.5h186.9D--644.7D-
M20 Basilisk 169124314B+2.6734.22%C--6.452%B20C+7.3C1406.2h75.3B++220.1B+
Aspis Anti-Aircraft Phalanx Turret 246123323.844C*2.5225.236%C+N/A12.7B+12.7B+2339.7h121.5B*481.3B+
Rocklet Rifle 2431142710.421C--0.9169.221%A++N/A15.4D--17.4D2167.4h64.7F-93.5C
M20 Basilisk 144114284.071B+2.7436.263%C4.386%C--16.3C4.3D-1587h83.6B+230.4B
Hornet Missiles 169112274.148C+2.8263.352%C++1.786%B101.8B+51.8B9771.1h11.2C++17.7C*
M40 Fury 9286127.167C+5.8436.704%C+1.163%D47.8C+3.3D*2371.8h10.4B+28.3B++
M20 Basilisk 9766252.64C+1.3127.813%C3.03%D-14.3C6.7C+1004.6h87.2C+313.5C+
L105 Zephyr 6763115.727C4.4038.113%C-N/A45C+2.9D--2711.4h6.5C**17.2C++
M12 Kobalt 6560415C++13.6713.169%D-18.333%C++46.2C-3.8C*1411.3h16B++121.8C++
Spear Anti-Vehicle Phalanx Tower 9356318.667C+17.3461.179%B**1.786%D-62.2B++41.1B*4860.9h10.8C+17.6B
M60-G Bulldog 5953114.818C*3.4932.747%C+1.887%D24.1C2.7D-1442.2h8.1C+24.7C++
XM98 5353481.104D0.2241.509%B+52.83%F--10.8DN/A754.9h2.9C-7C++
NS Annihilator 9351790.646C++0.6880.721%C+N/A8.4C-6.9C--1866.1h12.7C15.8C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43140.3h
Anti-Vehicle MANA Turret672,3095h
Nano-Armor Kit881832,01973.5h
Motion Spotter299,7514.2h
Nanite Revive Grenade04700.1h
Medical Applicator984287,06025.1h
Deconstruction Tool05170h
Smoke Grenade03090.1h
Shield Recharging Field597,8632.5h
Recon Detection Device54560.8h
Ammunition Package435,4282.6h
Anti-Infantry MANA Turret661,4762.6h

Check the help document for the dictionary if you want to learn more about words used here.


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