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Immortal Lictor Evanostopal[DIG] Evanostopal
VS BR 70

KDR: 2.06

Score: 58.2m

Last Seen: Jun 15th, 2019 8:35 PM
- OFFLINE - 72.9 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
Level Progress (to 71): 43%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Pulsar C L100 Python HESH Proximity Mine Sticky Grenade Hornet Missiles Eclipse VE3A Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $372,798 MLG Score: 298
Fun Score: N/A
Cheeseburgers Flipped: 899TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.091%23.179%41928118229,0261.603470.452

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.943%-0.597D0.353C**-0.048C+HEAD ++ (~14.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83-0.12C+15-0.057C+68

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.779%0.827%11362120810,39310828709.605361193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.719%-0.383C--0.696D-1.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.711B++15.70.703B++30.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.236%1.772%6607120310,214179920295.67445503%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.798%-0.767D--0.503D-0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.574B+5.40.566B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.858%9.819%62912011,32414054940.941679267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.887%-1.604F1.337A0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
248.5-1.083D*46.9-0.178C201.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.538%66.339%62212081,8302805220.652406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.249%0.231C++-0.049C+0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.169C++30.057C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.589%18.061%62212081,6611182141.40524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%-1.571F0.686B+-1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27-1.049D*6.1-0.256C20.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1264
58.2m324.8%320 (19.2k)297 (17.8k)2.0557780,31739,0692.3837670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210435913.647%12.245%16705:0025

47% Engineer6% Heavy Assault14% Infiltrator28% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:44 PMAug 21st, 2016 4:21 PMJun 18th, 2019 5:03 AM (11h) (PST)Jun 15th, 2019 7:33 PM (3d) (PST)Jun 15th, 2019 4:35 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5271353920.4100.2000.0501.4850.047298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6438,12023,5232512389317,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3261.2h/135.9d 12,814 9,835 29,453 290.6k 7,344 7,689 9,162 103.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:684
Deaths:739
KDR:0.926
Accuracy:16.308% D**
HSR:20.760% D
Orion VS54
C++
Kills:676
Deaths:630
KDR:1.073
Accuracy:14.982% D*
HSR:25.592% C++
VX29 Polaris
C+
Kills:531
Deaths:438
KDR:1.212
Accuracy:14.525% F
HSR:21.846% C+
Flare VE6
B+
Kills:370
Deaths:273
KDR:1.355
Accuracy:16.811% D--
HSR:27.568% B+
Lasher X2
C
Kills:305
Deaths:244
KDR:1.250
Accuracy:22.537% C-
HSR:3.279% C
VE-H Maw
C+
Kills:284
Deaths:229
KDR:1.240
Accuracy:14.747% F-
HSR:24.648% C+
Ursa
C*
Kills:71
Deaths:79
KDR:0.899
Accuracy:15.471% D*
HSR:25.352% C*
Kills:2,921
Deaths (as Heavy Assault):2,632
Deaths (to Heavy Assaults):9,827
KDR:1.1098
Kill Difference:289
Playtime:180.545 hours
Usage:6%
Score:2.401m
Score/min:222
Accuracy (listed only):16.483%
HSR (listed only):21.292%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:5,510
Deaths:4,907
KDR:1.123
Accuracy:18.590% D*
HSR:23.848% C++
Eclipse VE3A
C**
Kills:2,363
Deaths:2,437
KDR:0.970
Accuracy:16.942% F--
HSR:21.329% C**
Serpent VE92
C*
Kills:2,298
Deaths:2,587
KDR:0.888
Accuracy:16.552% D**
HSR:21.149% C*
VE-LR Obelisk
C*
Kills:1,787
Deaths:320
KDR:5.584
Accuracy:27.801% D
HSR:34.135% C*
Pandora VX25
B++
Kills:1,403
Deaths:1,236
KDR:1.135
Accuracy:22.936% F
HSR:18.175% B++
NS-11C
C
Kills:1,283
Deaths:1,454
KDR:0.882
Accuracy:15.985% F
HSR:17.771% C
VX6-7
C++
Kills:1,260
Deaths:1,533
KDR:0.822
Accuracy:16.927% D**
HSR:21.746% C++
Solstice SF
B**
Kills:1,158
Deaths:761
KDR:1.522
Accuracy:22.423% C
HSR:23.402% B**
NSX Tanto
C+
Kills:1,158
Deaths:756
KDR:1.532
Accuracy:21.002% D--
HSR:24.871% C+
Zenith VX-5
C+
Kills:1,157
Deaths:1,235
KDR:0.937
Accuracy:17.598% F
HSR:21.089% C+
Solstice VE3
C++
Kills:1,110
Deaths:336
KDR:3.304
Accuracy:18.575% D-
HSR:20.360% C++
Eidolon VE33
C**
Kills:350
Deaths:200
KDR:1.750
Accuracy:24.779% C--
HSR:27.714% C**
Nova
B+
Kills:258
Deaths:244
KDR:1.057
Accuracy:20.656% F-
HSR:17.442% B+
Kills:21,095
Deaths (as Engineer):18,006
Deaths (to Engineers):7,921
KDR:1.17155
Kill Difference:3,089
Playtime:1,523.981 hours
Usage:47%
Score:30.922m
Score/min:338
Accuracy (listed only):20.059%
HSR (listed only):22.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:5,510
Deaths:4,907
KDR:1.123
Accuracy:18.590% D*
HSR:23.848% C++
Eclipse VE3A
C**
Kills:2,363
Deaths:2,437
KDR:0.970
Accuracy:16.942% F--
HSR:21.329% C**
Serpent VE92
C*
Kills:2,298
Deaths:2,587
KDR:0.888
Accuracy:16.552% D**
HSR:21.149% C*
Pandora VX25
B++
Kills:1,403
Deaths:1,236
KDR:1.135
Accuracy:22.936% F
HSR:18.175% B++
NS-11C
C
Kills:1,283
Deaths:1,454
KDR:0.882
Accuracy:15.985% F
HSR:17.771% C
VX6-7
C++
Kills:1,260
Deaths:1,533
KDR:0.822
Accuracy:16.927% D**
HSR:21.746% C++
Sirius SX12
C**
Kills:1,161
Deaths:985
KDR:1.179
Accuracy:20.149% D-
HSR:19.724% C**
Solstice SF
B**
Kills:1,158
Deaths:761
KDR:1.522
Accuracy:22.423% C
HSR:23.402% B**
NSX Tanto
C+
Kills:1,158
Deaths:756
KDR:1.532
Accuracy:21.002% D--
HSR:24.871% C+
NS-7 PDW
C--
Kills:1,158
Deaths:1,139
KDR:1.017
Accuracy:19.225% D--
HSR:14.681% C--
Zenith VX-5
C+
Kills:1,157
Deaths:1,235
KDR:0.937
Accuracy:17.598% F
HSR:21.089% C+
Solstice VE3
C++
Kills:1,110
Deaths:336
KDR:3.304
Accuracy:18.575% D-
HSR:20.360% C++
VE-S Canis
C+
Kills:1,072
Deaths:1,037
KDR:1.034
Accuracy:16.513% F
HSR:18.657% C+
Eridani SX5
A
Kills:868
Deaths:672
KDR:1.292
Accuracy:23.237% D
HSR:29.032% A
Nova
B+
Kills:258
Deaths:244
KDR:1.057
Accuracy:20.656% F-
HSR:17.442% B+
Kills:23,217
Deaths (as Light Assault):21,319
Deaths (to Light Assaults):7,505
KDR:1.08903
Kill Difference:1,898
Playtime:924.384 hours
Usage:28%
Score:14.624m
Score/min:264
Accuracy (listed only):19.154%
HSR (listed only):20.885%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C+
Kills:1,175
Deaths:487
KDR:2.413
Accuracy:26.758% D*
HSR:29.532% C+
NS-30 Vandal
C
Kills:1,169
Deaths:707
KDR:1.653
Accuracy:26.777% D--
HSR:24.209% C
Ghost
C--
Kills:1,167
Deaths:411
KDR:2.839
Accuracy:34.307% D
HSR:63.153% C--
Sirius SX12
C**
Kills:1,161
Deaths:985
KDR:1.179
Accuracy:20.149% D-
HSR:19.724% C**
NS-7 PDW
C--
Kills:1,158
Deaths:1,139
KDR:1.017
Accuracy:19.225% D--
HSR:14.681% C--
VE-S Canis
C+
Kills:1,072
Deaths:1,037
KDR:1.034
Accuracy:16.513% F
HSR:18.657% C+
Eridani SX5
A
Kills:868
Deaths:672
KDR:1.292
Accuracy:23.237% D
HSR:29.032% A
XM98
B+
Kills:663
Deaths:152
KDR:4.362
Accuracy:40.668% B+
HSR:71.946% C
NS-44 Commissioner
C
Kills:255
Deaths:435
KDR:0.586
Accuracy:22.146% F
HSR:19.216% C
NS-61 Emissary
A++
Kills:139
Deaths:163
KDR:0.853
Accuracy:15.572% F-
HSR:27.338% A++
Beamer VS3
C
Kills:110
Deaths:85
KDR:1.294
Accuracy:22.878% D
HSR:20% C
Manticore SX40
D--
Kills:71
Deaths:169
KDR:0.420
Accuracy:17.740% F-
HSR:14.085% D--
Kills:9,008
Deaths (as Infiltrator):6,442
Deaths (to Infiltrators):6,337
KDR:1.39832
Kill Difference:2,566
Playtime:442.650 hours
Usage:14%
Score:5.773m
Score/min:217
Accuracy (listed only):23.831%
HSR (listed only):29.298%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:1,403
Deaths:1,236
KDR:1.135
Accuracy:22.936% F
HSR:18.175% B++
Sirius SX12
C**
Kills:1,161
Deaths:985
KDR:1.179
Accuracy:20.149% D-
HSR:19.724% C**
NS-7 PDW
C--
Kills:1,158
Deaths:1,139
KDR:1.017
Accuracy:19.225% D--
HSR:14.681% C--
VE-S Canis
C+
Kills:1,072
Deaths:1,037
KDR:1.034
Accuracy:16.513% F
HSR:18.657% C+
Eridani SX5
A
Kills:868
Deaths:672
KDR:1.292
Accuracy:23.237% D
HSR:29.032% A
H-V45
C*
Kills:675
Deaths:696
KDR:0.970
Accuracy:17.552% D**
HSR:22.667% C*
Corvus VA55
B**
Kills:281
Deaths:234
KDR:1.201
Accuracy:17.702% D*
HSR:29.537% B**
Nova
B+
Kills:258
Deaths:244
KDR:1.057
Accuracy:20.656% F-
HSR:17.442% B+
Kills:6,876
Deaths (as Combat Medic):6,243
Deaths (to Combat Medics):3,535
KDR:1.10139
Kill Difference:633
Playtime:78.984 hours
Usage:2%
Score:2.158m
Score/min:455
Accuracy (listed only):19.746%
HSR (listed only):21.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,171
Deaths:583
KDR:2.009
Accuracy:12.517% D**
HSR:20.325% C+
Quasar VM1
C+
Kills:683
Deaths:299
KDR:2.284
Accuracy:10.975% D--
HSR:17.716% C+
Blueshift VM5
A
Kills:517
Deaths:284
KDR:1.820
Accuracy:13.871% D*
HSR:28.240% A
Cosmos VM3
B
Kills:212
Deaths:95
KDR:2.232
Accuracy:13.421% D-
HSR:20.755% B
Nebula VM20
C
Kills:197
Deaths:89
KDR:2.213
Accuracy:12.300% D*
HSR:19.289% C
Cosmos VM3
A*
Kills:192
Deaths:95
KDR:2.021
Accuracy:13.935% D
HSR:29.167% A*
Nebula VM20
C**
Kills:179
Deaths:89
KDR:2.011
Accuracy:12.562% D*
HSR:21.788% C**
NS-10 Burster
C--
Kills:124
Deaths:87
KDR:1.425
Accuracy:26.167% C--
HSR:4.839% C--
NS-10 Burster
C+
Kills:91
Deaths:87
KDR:1.046
Accuracy:26.089% D
HSR:5.495% C+
Comet VM2
A++
Kills:90
Deaths:83
KDR:1.084
Accuracy:30.667% D**
HSR:7.778% A++
Comet VM2
D**
Kills:80
Deaths:83
KDR:0.964
Accuracy:31.910% D**
HSR:1.250% D**
Kills:3,536
Deaths (as MAX Suit):937
Deaths (to MAX Suits):2,368
KDR:3.77375
Kill Difference:2,599
Playtime:112.562 hours
Usage:3%
Score:2.287m
Score/min:339
Accuracy (listed only):18.583%
HSR (listed only):16.058%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:9,325
V. Kills:685 N/A
Deaths:1,005
KDR:9.279
Accuracy:33.463% D--
KPH:41.200 C+
VKPH:3 C+
Hornet Missiles
C+
Kills:2,438
V. Kills:1,118 218%
Deaths:190
KDR:12.832
Accuracy:48.065% F
KPH:55.200 C+
VKPH:25.300 D
Dual Photon Pods
D
Kills:1,068
V. Kills:178 N/A
Deaths:125
KDR:8.544
Accuracy:35.496% F-
KPH:45 D
VKPH:7.500 D-
Kills:12,831 (9,325 + 0)
Deaths:1,320
KDR:9.720
VKDR:1.501
Vehicle Kills:1,981
Kill Difference:11,511
Playtime:294.109 hours
Usage:9%
Score:3.045m
Score/min:173
Piloting Accuracy:33.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:4,386
V. Kills:612 N/A
Deaths:262
KDR:16.741
Accuracy:33.208% F-
KPH:39.200 C--
VKPH:5.500 D
L100 Python AP
B+
Kills:1,408
V. Kills:561 251%
Deaths:86
KDR:16.372
Accuracy:40.905% F-
KPH:37.600 B+
VKPH:15 D
C75 Viper
B+
Kills:1,092
V. Kills:97 N/A
Deaths:74
KDR:14.757
Accuracy:25.643% D**
KPH:37 B+
VKPH:3.300 D*
L100 Python HEAT
B+
Kills:1,053
V. Kills:193 N/A
Deaths:69
KDR:15.261
Accuracy:41.252% D--
KPH:38 B+
VKPH:7 D--
Kills:7,939 (7,939 + 0)
Deaths:491
KDR:16.169
VKDR:2.980
Vehicle Kills:1,463
Kill Difference:7,448
Playtime:206.633 hours
Usage:6%
Score:1.935m
Score/min:156
Driving Accuracy:41.252%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,237
V. Kills:187 N/A
Deaths:67
KDR:18.463
Accuracy:36.805% F
KPH:35.900 C
VKPH:5.400 D
Supernova PC
C**
Kills:831
V. Kills:259 320%
Deaths:84
KDR:9.893
Accuracy:36.695% D**
KPH:25.500 C**
VKPH:7.900 C+
Supernova FPC
D
Kills:207
V. Kills:120 171%
Deaths:39
KDR:5.308
Accuracy:40.635% D**
KPH:18 D
VKPH:10.400 D--
Saron HRB
D
Kills:179
V. Kills:105 169%
Deaths:43
KDR:4.163
Accuracy:35.655% D--
KPH:17.900 D
VKPH:10.500 D
Proton II PPA
D
Kills:134
V. Kills:10 N/A
Deaths:13
KDR:10.308
Accuracy:15.345% D**
KPH:33.100 D-
VKPH:2.500 D
E540 Halberd
D-
Kills:61
V. Kills:25 235%
Deaths:9
KDR:6.778
Accuracy:34.238% F-
KPH:21.700 D-
VKPH:8.900 D*
Kills:2,649 (2,275 + 374)
Deaths:255
KDR:10.388
VKDR:2.769
Vehicle Kills:706
Kill Difference:2,394
Playtime:95.423 hours
Usage:3%
Score:1.097m
Score/min:192
Driving Accuracy:40.635%
Gunner Accuracy:34.238%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:150
V. Kills:16 N/A
Deaths:27
KDR:5.556
Accuracy:19.511% F-
KPH:40.400 D--
VKPH:4.300 D
E540 Halberd-H
D--
Kills:74
V. Kills:38 190%
Deaths:13
KDR:5.692
Accuracy:37.850% F--
KPH:24.300 D--
VKPH:12.500 D--
Saron HRB-H
C-
Kills:69
V. Kills:34 197%
Deaths:13
KDR:5.308
Accuracy:38.312% F-
KPH:30.500 C-
VKPH:15 D-
Kills:293 (0 + 293)
Deaths:53
KDR:5.528
VKDR:1.660
Vehicle Kills:88
Kill Difference:240
Playtime:9.021 hours
Usage:0%
Score:0.133m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:38.312%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:347
V. Kills:53 N/A
Deaths:47
KDR:7.383
Accuracy:20.806% D**
KPH:23.600 C
VKPH:3.600 D
M12 Kobalt
D-
Kills:340
V. Kills:19 N/A
Deaths:25
KDR:13.600
Accuracy:9.176% F
KPH:27.400 D*
VKPH:1.500 D-
M40 Fury
D-
Kills:158
V. Kills:27 N/A
Deaths:32
KDR:4.938
Accuracy:17.630% F-
KPH:24.100 D-
VKPH:4.100 D--
M12 Kobalt
D-
Kills:107
V. Kills:5 N/A
Deaths:13
KDR:8.231
Accuracy:10.216% D**
KPH:28.800 D--
VKPH:1.300 D-
M20 Basilisk
D--
Kills:99
V. Kills:28 341%
Deaths:40
KDR:2.475
Accuracy:24.149% F
KPH:8.600 D--
VKPH:2.400 D**
G30 Walker
C-
Kills:89
V. Kills:33 262%
Deaths:18
KDR:4.944
Accuracy:26.765% C-
KPH:10.900 D
VKPH:4.100 D*
M20 Basilisk
D--
Kills:54
V. Kills:19 270%
Deaths:23
KDR:2.348
Accuracy:21.779% F-
KPH:10.400 D--
VKPH:3.700 D*
G30 Walker
N/A
Kills:50
V. Kills:21 227%
Deaths:6
KDR:8.333
Accuracy:31.922% N/A
KPH:11.200 N/A
VKPH:4.700 N/A
Kills:1,244 (0 + 1,244)
Deaths:204
KDR:6.098
VKDR:1.005
Vehicle Kills:205
Kill Difference:1,040
Playtime:66.731 hours
Usage:2%
Score:0.515m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:31.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 10,0109,3251,0059.279B+7.2233.463%D--N/A41.2C+3C+135226.2h14.6C+43.7C+
Pulsar C 5,6035,5104,9071.123C+0.9318.59%D*23.848%C++17.3C--N/A57319.2h14.1C-76D
L100 Python HESH 4,9984,38626216.74B+14.6833.208%F-1.322%C39.2C--5.5D150111.9h3.9C11.7D*
Proximity Mine 3,6223,6186955.206B+3.1535.367%D-N/A140.2BN/A44925.8h1.7B+4.7C+
Sticky Grenade 2,9622,94112941N/A2,938.9449.611%CN/A1131.2B8.1C-52352.6h1.6B++3.3B+
Hornet Missiles 3,5562,43819012.832A+10.7848.065%F1.19%C-55.2C+25.3D28244.2h9.6C*19.9C+
Eclipse VE3A 2,4062,3632,4370.97C1.0916.942%F--21.329%C**18.4DN/A66128.4h18.9F--111.7T*
Serpent VE92 2,3382,2982,5870.888C+1.1716.552%D**21.149%C*13.4DN/A59171.3h19.4D**117F
Tank Mine 3,0812,0443396.029A++3.9718.711%D*N/A134.5B+68.2C*99115.2h1.5B++7.8D
VE-LR Obelisk 1,8351,7873205.584A*3.5327.801%D34.135%C*41.1B1.1B+11043.5h6.4C**23C++
C-4 2,0371,5055912.547B*0.4924.156%CN/A118.5B*41.9B*101212.7h1.5C++6.1C++
L100 Python AP 1,9691,4088616.372A**14.3240.905%F-1.42%D37.5B+15D17237.5h5.4B+13.2C
Pandora VX25 1,4131,4031,2361.135C+0.9222.936%F18.175%B++15.5D-N/A4690.3h6.2D*27.1F-
NS-11C 1,3021,2831,4540.882C+1.1715.985%F17.771%C13.1DN/A5298.2h21.3D**133.2F
VX6-7 1,2741,2601,5330.822C1.2316.927%D**21.746%C++16.4DN/A8476.9h18.2D*107.3D**
Supernova VPC 1,4241,2376718.463B++16.4136.805%F2.587%B**36C5.4D13634.4h4.2D--11.3D**
Nyx VX31 1,1981,1754872.413C*0.3626.758%D*29.532%C+29CN/A7340.5h8.2F-30.5F
Blueshift VM5 1,1841,1715832.009C+0.0512.517%D**20.325%C+21.6DN/A6854.3h17.2C-137.4D--
NS-30 Vandal 1,1961,1697071.653C+0.4026.777%D--24.209%C24.5DN/A6847.7h8D**29.8D*
Ghost 1,1831,1674112.839C++0.7834.307%D63.153%C--27.5C-N/A8242.5h2.9D-8.4D
Sirius SX12 1,1791,1619851.179C++0.8820.149%D-19.724%C**21.7CN/A7053.6h16.3C80.9C
Solstice SF 1,1751,1587611.522B+0.5322.423%C23.402%B**22.1C++N/A5852.4h15.3C68.3C
NSX Tanto 1,1761,1587561.532B+0.5221.002%D--24.871%C+20.8C-N/A4655.8h15.9C+75.5C
NS-7 PDW 1,1641,1581,1391.017C++1.0419.225%D--14.681%C--19.6CN/A8159h15C++77.9C
Zenith VX-5 1,1651,1571,2350.937C1.1217.598%F21.089%C+19.1DN/A9760.7h16.5D-93.7D*
Solstice VE3 1,1361,1103363.304M**1.2518.575%D-20.36%C++15.4CN/A12972.1h18.5C-99.7C
C75 Viper 1,1891,0927414.757A*12.7025.643%D**1.099%C-37B+3.3D*17029.5h11.7B+45.5C
VE-S Canis 1,1121,0721,0371.034C+1.0216.513%F18.657%C+11.3D-N/A3194.5h17.9D*108.4F-
Dual Photon Pods 1,2461,0681258.544B6.4935.496%F-N/A45.1D7.5D-33123.7h25C+70.4D-
L100 Python HEAT 1,2461,0536915.261M13.2141.252%D--3.799%B*38B+7D--14427.7h5.1B+12.3C++
MANA Anti-Vehicle Turret 1,7701,0443612.892B**0.8441.565%D*3.831%B10440C++7260C++18510830.1h6.6B+15.9C*
C-4 ARX 1,3341,0322713.808B**1.7522.339%D*N/A154B++45.1B+5926.7h1.1B+4.8C++
Eridani SX5 8918686721.292C++0.7623.237%D29.032%A29.4CN/A8929.5h13.5C57.9C+
Frag Grenade 8408321832N/A829.9437.521%D--N/A462.2C+4.4C-20781.8h3.5B9.3C+
Supernova PC 1,090831849.893B++7.8436.695%D**1.685%C--25.5C**7.9C+14632.6h6.6D17.9D**
SVA-88 6896847390.926C1.1316.308%D**20.76%D21.2D-N/A9432.2h15.8D**96.7D*
Quasar VM1 6906832992.284B+0.2310.975%D--17.716%C+21.5C+N/A8831.8h14.8C++134.9C
Orion VS54 6826766301.073C+0.9814.982%D*25.592%C++21.5C-N/A14631.4h15.7D105C
H-V45 6826756960.97C+1.0917.552%D**22.667%C*19.3DN/A8335h16.5D--94.1D*
XM98 6696631524.362A2.3140.668%B+71.946%C17.9C--N/A7537.1h3.2D--8C
VX29 Polaris 5365314381.212C+0.8414.525%F21.846%C+22.5DN/A6923.6h15.2D-104.7D*
Spear Anti-Vehicle Phalanx Turret 7755264312.233B*10.1837.361%D3.612%C38.1C+18C30513.8h7.9C**21.1C++
Blueshift VM5 5235172841.82C0.2413.871%D*28.24%A22.6DN/A7222.9h17.5C125.9D-
Anti-Vehicle Grenade 4574191419N/A416.9457.405%B++N/A598.6B**54.3C--31380.7h3.8B**6.6B*
Flare VE6 3723702731.355C+0.7016.811%D--27.568%B+23.3DN/A9515.9h13.1D77.9D
Eidolon VE33 3583502001.75B+0.3124.779%C--27.714%C**20.8C+N/A8816.8h10.8C43.5C
M60-G Bulldog 400347477.383A5.3320.806%D**1.441%D--23.6C3.6D13014.7h7.5C++35.9D-
NS Decimator 4383453181.085C++0.9741.874%F--3.478%B*21.8D-5.9D*14415.8h5.8D13.8F-
M12 Kobalt 3593402513.6C+11.549.176%F18.824%C++27.4D*1.5D-11412.4h27.2D**296.9F-
Lasher X2 3213052441.25B+0.8122.537%C-3.279%C27.7C+1.5B++14711h30F-133.2D-
VE-H Maw 2882842291.24C0.8214.747%F-24.648%C+24.3DN/A7811.7h13.7D92.8D**
Corvus VA55 2872812341.201C++0.8517.702%D*29.537%B**18DN/A8115.6h15D-84.6D*
Nova 2612582441.057C1.0020.656%F-17.442%B+15.9D-N/A4216.2h5.5C--26.5F--
NS-44 Commissioner 2592554350.586C1.4722.146%F19.216%C11.1D-N/A4923h4.5C-20.5D*
S1 2722373870.612C+1.4444.205%D**2.954%C++22.6C+3.3D**29210.5h5.1B*11.5C*
Cosmos VM3 215212952.232C++0.1813.421%D-20.755%B29.4C+N/A1167.2h12.7B+94.4C+
Supernova FPC 327207395.308C+3.2540.635%D**2.415%C+18D10.4D--35411.5h8.3F20.4F*
Nebula VM20 199197892.213C+0.1612.3%D*19.289%C25.3C--N/A1647.8h15.4C*125.4C--
Cosmos VM3 197192952.021C++0.0313.935%D29.167%A*27C+N/A1067.1h14.5C+104.4C+
Rocklet Rifle 3831911621.179B*0.8841.304%D*N/A21D21.1C2319.1h47.6D115.1D--
Nebula VM20 182179892.011C+0.0412.562%D*21.788%C**22.9DN/A1537.8h17.4C138.5D
Saron HRB 284179434.163C+2.1135.655%D--N/A17.9D10.5D31010h34.3F96.3F-
M40 Fury 185158324.938C2.8817.63%F-3.165%A++23.9D-4.1D--1626.6h15.1C+85.6F
Proton II PPA-H 166150275.556C--3.5019.511%F-N/A40.5D--4.3D1853.7h12.5C-64.1F-
NS-61 Emissary 1391391630.853C++1.2015.572%F-27.338%A++17.4C-N/A638h12.5C**80D
Proton II PPA 1441341310.308C8.2515.345%D**N/A33.5D-2.5D1644h12.7D82.7F
MANA Anti-Personnel Turret 126125264.808N/A2.7510.374%UN/A1250U10U5862500.1h28.3T*272.9T*
NS-10 Burster 227124871.425B++0.6326.167%C--4.839%C--4.9C4.1B10125.1h169.4D647.5D
Beamer VS3 113110851.294B++0.7622.878%D20%C8.7D-N/A8912.7h9.3C++40.7C+
NS-TMC-01 "His Regards" 13210914,4230.008D2.0510.288%D*15.596%A0.1C--N/A01003.6h4.1F39.9F
M12 Kobalt 112107138.231C-6.1810.216%D**22.43%B**28.9D--1.4D-1873.7h27.1D*265D**
Force-Blade 13610419,2880.005D2.0534.083%B1.923%D0.1DN/A11062h5.5F-16.3C
M20 Basilisk 12799402.475C0.4224.149%F12.121%A**8.6D--2.4D**11011.5h95.8C++396.5D-
NS-10 Burster 18091871.046C+1.0126.089%D5.495%C+3.6D-3.5C8325.1h229.4F-879.2D**
Comet VM2 12690831.084C*0.9730.667%D**7.778%A++9.2C3.7C1439.8h28.7C--93.5D--
G30 Walker 12289184.944B++2.8926.765%C-11.236%M++11D4.1D*1128.1h313.2F1170.1D--
Comet VM2 10980830.964C+1.0931.91%D**1.25%D**8.3D3D--839.6h33.5C-104.8D--
E540 Halberd-H 11274135.692C3.6437.85%F--N/A24.7D--12.7D--2613h5.7C**15D-
M60-A Bulldog 867197.889C5.8327.444%F-N/A15.8D-3.3C1034.5h9.2F33.6T
Manticore SX40 72711690.42C--1.6417.74%F-14.085%D--8.5D--N/A398.4h6.9B+39.1D
Ursa 7271790.899C1.1615.471%D*25.352%C*17.8D-N/A1564h17.7F-114.6F
Aspis Anti-Aircraft Phalanx Turret 13771125.917B**3.8624.836%C+N/A11.6C++10.8C+2246.1h156.5C+630C++
Saron HRB-H 10369135.308C++3.2538.312%F-2.899%A30C-14.8D-3222.3h26.2C+68.5D--
E540 Halberd 866196.778C+4.7234.238%F-6.557%A**21.8D-8.9D*3472.8h7.4D*21.7F--
M20 Basilisk 7354232.348C0.2921.779%F-7.407%B++10.4D--3.7D*1715.2h98C*450.1D*
G30 Walker 715068.333A6.2831.922%C++6%B*11.1D4.7D--964.5h345.7F-1082.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon404,7483.5h
Anti-Vehicle MANA Turret1051,25513h
Nano-Armor Kit2,0302,386,873165.1h
Repair Module2570.6h
Nanite Revive Grenade01,1890.3h
Spitfire Auto-Turret555,7545.5h
Motion Spotter9225,36211.1h
Deconstruction Tool01310h
Shield Recharging Field487,4542.4h
Recon Detection Device72890.8h
Ammunition Package12735,90412.7h
Medical Kit611,5011.4h
Anti-Infantry MANA Turret73,5703.4h
Medical Applicator309221,82813.8h

Check the help document for the dictionary if you want to learn more about words used here.


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