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Castellan Lictor Evanostopal[DIG] Evanostopal
VS BR 62

KDR: 2.03

Score: 56.7m

Last Seen: Apr 19th, 2019 2:25 PM
- OFFLINE - 9.8 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
Level Progress (to 63): 76%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Pulsar C L100 Python HESH Proximity Mine Sticky Grenade Hornet Missiles Eclipse VE3A Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 886TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.029%22.909%41328100727,8621.570840.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.942%-0.598D0.335C**-0.056C+HEAD ++ (~13.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.7-0.133C15.3-0.068C+69.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.729%0.825%11342103310,17910608599.602831184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.742%-0.387C--0.712D--1.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.71B++15.80.703B++30.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.942%1.808%627710289,623177018705.43672514%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.753%-0.777D--0.509D-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.573B+5.40.566B+11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.357%9.528%59910261,27013724790.924982265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.797%-1.653F-1.289A0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
238.8-1.009D*43.8-0.107C+195

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.538%66.339%59210331,8302745220.666424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.249%0.228C++-0.051C+0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.168C++30.056C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.589%18.061%59210331,6611159141.43313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%-1.569F0.696B+-1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27-1.047D*6.1-0.257C20.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 865
56.7m323.7%321 (19.3k)298 (17.9k)2.0283277,70938,3122.3514662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035414113.611%12.163%16604:5923

47% Engineer6% Heavy Assault13% Infiltrator29% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:44 PMAug 21st, 2016 4:21 PMApr 19th, 2019 10:36 PM (1d) (PST)Apr 19th, 2019 11:21 AM (2d) (PST)Apr 19th, 2019 10:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5221363860.4080.2010.0501.4700.046290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3128,18723,1252412388317,861

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3176.5h/132.4d 12,380 9,452 28,411 280.2k 7,203 7,443 8,833 99.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:684
Deaths:739
KDR:0.926
Accuracy:16.308% D**
HSR:20.760% D
Orion VS54
C++
Kills:640
Deaths:597
KDR:1.072
Accuracy:14.967% D*
HSR:25.781% C++
VX29 Polaris
C+
Kills:505
Deaths:413
KDR:1.223
Accuracy:14.602% F
HSR:21.980% C+
Flare VE6
B+
Kills:366
Deaths:268
KDR:1.366
Accuracy:17.038% D--
HSR:27.596% B+
VE-H Maw
C+
Kills:282
Deaths:228
KDR:1.237
Accuracy:14.712% F-
HSR:24.823% C+
Lasher X2
C-
Kills:277
Deaths:219
KDR:1.265
Accuracy:22.323% C-
HSR:2.888% D
Ursa
C*
Kills:70
Deaths:78
KDR:0.897
Accuracy:15.564% D*
HSR:25.714% C*
Kills:2,824
Deaths (as Heavy Assault):2,542
Deaths (to Heavy Assaults):9,678
KDR:1.11094
Kill Difference:282
Playtime:175.730 hours
Usage:6%
Score:2.349m
Score/min:223
Accuracy (listed only):16.502%
HSR (listed only):21.363%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:5,432
Deaths:4,852
KDR:1.120
Accuracy:18.560% D--
HSR:24.061% C*
Eclipse VE3A
C**
Kills:2,363
Deaths:2,437
KDR:0.970
Accuracy:16.942% F--
HSR:21.329% C**
Serpent VE92
C*
Kills:2,298
Deaths:2,584
KDR:0.889
Accuracy:16.556% D**
HSR:21.149% C*
Pandora VX25
B++
Kills:1,403
Deaths:1,236
KDR:1.135
Accuracy:22.936% F
HSR:18.175% B++
NS-11C
C
Kills:1,283
Deaths:1,454
KDR:0.882
Accuracy:15.985% D**
HSR:17.771% C
VX6-7
C++
Kills:1,260
Deaths:1,533
KDR:0.822
Accuracy:16.927% D**
HSR:21.746% C++
Solstice SF
B**
Kills:1,158
Deaths:761
KDR:1.522
Accuracy:22.423% C
HSR:23.402% B**
NSX Tanto
C+
Kills:1,158
Deaths:756
KDR:1.532
Accuracy:21.002% D--
HSR:24.871% C+
Zenith VX-5
C+
Kills:1,157
Deaths:1,235
KDR:0.937
Accuracy:17.598% F
HSR:21.089% C+
Solstice VE3
C++
Kills:1,110
Deaths:336
KDR:3.304
Accuracy:18.575% D
HSR:20.360% C++
VE-LR Obelisk
C*
Kills:1,063
Deaths:198
KDR:5.369
Accuracy:28.379% C--
HSR:33.490% C*
Eidolon VE33
C*
Kills:330
Deaths:191
KDR:1.728
Accuracy:24.677% C--
HSR:26.970% C*
Nova
B+
Kills:258
Deaths:244
KDR:1.057
Accuracy:20.656% F-
HSR:17.442% B+
Kills:20,273
Deaths (as Engineer):17,817
Deaths (to Engineers):7,795
KDR:1.13785
Kill Difference:2,456
Playtime:1,485.148 hours
Usage:47%
Score:30.206m
Score/min:339
Accuracy (listed only):20.093%
HSR (listed only):22.450%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:5,432
Deaths:4,852
KDR:1.120
Accuracy:18.560% D--
HSR:24.061% C*
Eclipse VE3A
C**
Kills:2,363
Deaths:2,437
KDR:0.970
Accuracy:16.942% F--
HSR:21.329% C**
Serpent VE92
C*
Kills:2,298
Deaths:2,584
KDR:0.889
Accuracy:16.556% D**
HSR:21.149% C*
Pandora VX25
B++
Kills:1,403
Deaths:1,236
KDR:1.135
Accuracy:22.936% F
HSR:18.175% B++
NS-11C
C
Kills:1,283
Deaths:1,454
KDR:0.882
Accuracy:15.985% D**
HSR:17.771% C
VX6-7
C++
Kills:1,260
Deaths:1,533
KDR:0.822
Accuracy:16.927% D**
HSR:21.746% C++
Sirius SX12
C**
Kills:1,161
Deaths:985
KDR:1.179
Accuracy:20.149% D-
HSR:19.724% C**
NS-7 PDW
C--
Kills:1,158
Deaths:1,139
KDR:1.017
Accuracy:19.225% D--
HSR:14.681% C--
Solstice SF
B**
Kills:1,158
Deaths:761
KDR:1.522
Accuracy:22.423% C
HSR:23.402% B**
NSX Tanto
C+
Kills:1,158
Deaths:756
KDR:1.532
Accuracy:21.002% D--
HSR:24.871% C+
Zenith VX-5
C+
Kills:1,157
Deaths:1,235
KDR:0.937
Accuracy:17.598% F
HSR:21.089% C+
Solstice VE3
C++
Kills:1,110
Deaths:336
KDR:3.304
Accuracy:18.575% D
HSR:20.360% C++
VE-S Canis
C+
Kills:1,002
Deaths:936
KDR:1.071
Accuracy:16.467% F
HSR:19.062% C+
Eridani SX5
A
Kills:762
Deaths:592
KDR:1.287
Accuracy:23.449% D
HSR:29.265% A
Nova
B+
Kills:258
Deaths:244
KDR:1.057
Accuracy:20.656% F-
HSR:17.442% B+
Kills:22,963
Deaths (as Light Assault):21,080
Deaths (to Light Assaults):7,332
KDR:1.08933
Kill Difference:1,883
Playtime:913.622 hours
Usage:29%
Score:14.456m
Score/min:264
Accuracy (listed only):19.163%
HSR (listed only):20.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C+
Kills:1,175
Deaths:487
KDR:2.413
Accuracy:26.761% D*
HSR:29.532% C+
NS-30 Vandal
C
Kills:1,169
Deaths:707
KDR:1.653
Accuracy:26.777% D--
HSR:24.209% C
Ghost
C--
Kills:1,167
Deaths:411
KDR:2.839
Accuracy:34.307% D
HSR:63.153% C--
Sirius SX12
C**
Kills:1,161
Deaths:985
KDR:1.179
Accuracy:20.149% D-
HSR:19.724% C**
NS-7 PDW
C--
Kills:1,158
Deaths:1,139
KDR:1.017
Accuracy:19.225% D--
HSR:14.681% C--
VE-S Canis
C+
Kills:1,002
Deaths:936
KDR:1.071
Accuracy:16.467% F
HSR:19.062% C+
Eridani SX5
A
Kills:762
Deaths:592
KDR:1.287
Accuracy:23.449% D
HSR:29.265% A
XM98
B+
Kills:663
Deaths:152
KDR:4.362
Accuracy:40.668% B+
HSR:71.946% C
NS-44 Commissioner
C
Kills:220
Deaths:393
KDR:0.560
Accuracy:20.684% F-
HSR:20% C
NS-61 Emissary
A*
Kills:132
Deaths:149
KDR:0.886
Accuracy:16.219% F-
HSR:28.788% A*
Beamer VS3
C
Kills:110
Deaths:85
KDR:1.294
Accuracy:22.878% D
HSR:20% C
Manticore SX40
D--
Kills:71
Deaths:169
KDR:0.420
Accuracy:17.740% F-
HSR:14.085% D--
Kills:8,790
Deaths (as Infiltrator):6,205
Deaths (to Infiltrators):6,190
KDR:1.4166
Kill Difference:2,585
Playtime:419.101 hours
Usage:13%
Score:5.421m
Score/min:216
Accuracy (listed only):23.777%
HSR (listed only):29.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:1,403
Deaths:1,236
KDR:1.135
Accuracy:22.936% F
HSR:18.175% B++
Sirius SX12
C**
Kills:1,161
Deaths:985
KDR:1.179
Accuracy:20.149% D-
HSR:19.724% C**
NS-7 PDW
C--
Kills:1,158
Deaths:1,139
KDR:1.017
Accuracy:19.225% D--
HSR:14.681% C--
VE-S Canis
C+
Kills:1,002
Deaths:936
KDR:1.071
Accuracy:16.467% F
HSR:19.062% C+
Eridani SX5
A
Kills:762
Deaths:592
KDR:1.287
Accuracy:23.449% D
HSR:29.265% A
H-V45
C++
Kills:673
Deaths:693
KDR:0.971
Accuracy:17.563% D*
HSR:22.585% C++
Nova
B+
Kills:258
Deaths:244
KDR:1.057
Accuracy:20.656% F-
HSR:17.442% B+
Corvus VA55
B*
Kills:228
Deaths:188
KDR:1.213
Accuracy:17.346% D*
HSR:28.509% B*
Kills:6,645
Deaths (as Combat Medic):6,013
Deaths (to Combat Medics):3,479
KDR:1.10511
Kill Difference:632
Playtime:74.166 hours
Usage:2%
Score:2.054m
Score/min:462
Accuracy (listed only):19.724%
HSR (listed only):21.180%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,171
Deaths:583
KDR:2.009
Accuracy:12.517% D**
HSR:20.325% C+
Quasar VM1
C+
Kills:683
Deaths:299
KDR:2.284
Accuracy:10.975% D--
HSR:17.716% C+
Blueshift VM5
A
Kills:517
Deaths:284
KDR:1.820
Accuracy:13.871% D*
HSR:28.240% A
Nebula VM20
C
Kills:197
Deaths:89
KDR:2.213
Accuracy:12.300% D*
HSR:19.289% C
Nebula VM20
C**
Kills:179
Deaths:89
KDR:2.011
Accuracy:12.562% D*
HSR:21.788% C**
Cosmos VM3
A
Kills:161
Deaths:79
KDR:2.038
Accuracy:14.007% D
HSR:24.845% A
Cosmos VM3
M*
Kills:142
Deaths:79
KDR:1.797
Accuracy:14.342% C-
HSR:34.507% M*
NS-10 Burster
C-
Kills:124
Deaths:87
KDR:1.425
Accuracy:26.060% C-
HSR:4.839% C--
NS-10 Burster
C+
Kills:91
Deaths:87
KDR:1.046
Accuracy:25.982% D
HSR:5.495% C+
Comet VM2
A++
Kills:90
Deaths:83
KDR:1.084
Accuracy:30.667% D*
HSR:7.778% A++
Comet VM2
D**
Kills:80
Deaths:83
KDR:0.964
Accuracy:31.910% D**
HSR:1.250% D**
Kills:3,435
Deaths (as MAX Suit):921
Deaths (to MAX Suits):2,348
KDR:3.72964
Kill Difference:2,514
Playtime:110.978 hours
Usage:3%
Score:2.249m
Score/min:338
Accuracy (listed only):18.654%
HSR (listed only):16.915%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:9,111
V. Kills:675 N/A
Deaths:981
KDR:9.287
Accuracy:33.397% D--
KPH:41.100 C+
VKPH:3 C+
Hornet Missiles
C+
Kills:2,383
V. Kills:1,090 218%
Deaths:189
KDR:12.609
Accuracy:47.995% F
KPH:54.600 C+
VKPH:25 D
Dual Photon Pods
D
Kills:1,068
V. Kills:178 N/A
Deaths:125
KDR:8.544
Accuracy:35.496% F-
KPH:45 D
VKPH:7.500 D-
Kills:12,562 (9,111 + 0)
Deaths:1,295
KDR:9.700
VKDR:1.500
Vehicle Kills:1,943
Kill Difference:11,267
Playtime:288.954 hours
Usage:9%
Score:2.986m
Score/min:172
Piloting Accuracy:33.397%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:4,143
V. Kills:583 N/A
Deaths:257
KDR:16.121
Accuracy:32.926% F-
KPH:38.700 C--
VKPH:5.400 D-
L100 Python AP
B+
Kills:1,138
V. Kills:454 250%
Deaths:71
KDR:16.028
Accuracy:40.444% F-
KPH:35.600 B+
VKPH:14.200 D
C75 Viper
B+
Kills:1,092
V. Kills:97 N/A
Deaths:74
KDR:14.757
Accuracy:25.643% D**
KPH:37 B+
VKPH:3.300 D--
L100 Python HEAT
B+
Kills:1,053
V. Kills:193 N/A
Deaths:69
KDR:15.261
Accuracy:41.252% D--
KPH:38 B+
VKPH:7 D--
Kills:7,426 (7,426 + 0)
Deaths:471
KDR:15.766
VKDR:2.817
Vehicle Kills:1,327
Kill Difference:6,955
Playtime:196.259 hours
Usage:6%
Score:1.816m
Score/min:154
Driving Accuracy:41.252%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:1,201
V. Kills:183 N/A
Deaths:67
KDR:17.925
Accuracy:36.966% F
KPH:35.600 C
VKPH:5.400 D
Supernova PC
B
Kills:816
V. Kills:253 321%
Deaths:84
KDR:9.714
Accuracy:36.714% D**
KPH:25.300 B
VKPH:7.800 C+
Supernova FPC
D
Kills:180
V. Kills:107 167%
Deaths:39
KDR:4.615
Accuracy:40.127% F
KPH:16.400 D
VKPH:9.800 D*
Saron HRB
D
Kills:168
V. Kills:103 162%
Deaths:42
KDR:4
Accuracy:35.081% D--
KPH:18.200 D
VKPH:11.200 D
Proton II PPA
D
Kills:134
V. Kills:10 N/A
Deaths:13
KDR:10.308
Accuracy:15.323% D*
KPH:33.200 D
VKPH:2.500 D
E540 Halberd
D-
Kills:60
V. Kills:25 231%
Deaths:9
KDR:6.667
Accuracy:34.589% F
KPH:21.600 D-
VKPH:9 D*
Kills:2,559 (2,197 + 362)
Deaths:254
KDR:10.075
VKDR:2.681
Vehicle Kills:681
Kill Difference:2,305
Playtime:92.995 hours
Usage:3%
Score:1.062m
Score/min:190
Driving Accuracy:40.127%
Gunner Accuracy:34.589%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:150
V. Kills:16 N/A
Deaths:27
KDR:5.556
Accuracy:19.512% F-
KPH:40.600 D--
VKPH:4.300 D
Saron HRB-H
C
Kills:69
V. Kills:34 197%
Deaths:13
KDR:5.308
Accuracy:38.312% F-
KPH:30.500 C
VKPH:15 D-
E540 Halberd-H
D*
Kills:58
V. Kills:33 171%
Deaths:12
KDR:4.833
Accuracy:36.200% F*
KPH:20.300 D*
VKPH:11.600 D*
Kills:277 (0 + 277)
Deaths:52
KDR:5.327
VKDR:1.596
Vehicle Kills:83
Kill Difference:225
Playtime:8.809 hours
Usage:0%
Score:0.126m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:36.200%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:346
V. Kills:52 N/A
Deaths:46
KDR:7.522
Accuracy:20.589% D**
KPH:23.700 C
VKPH:3.600 D
M12 Kobalt
C--
Kills:323
V. Kills:18 N/A
Deaths:25
KDR:12.920
Accuracy:9.262% F
KPH:27.600 D*
VKPH:1.500 C--
M40 Fury
D-
Kills:158
V. Kills:27 N/A
Deaths:32
KDR:4.938
Accuracy:17.470% F-
KPH:24.400 D-
VKPH:4.200 D--
M20 Basilisk
D--
Kills:99
V. Kills:28 341%
Deaths:39
KDR:2.538
Accuracy:24.039% F
KPH:8.700 D--
VKPH:2.500 D**
M12 Kobalt
D
Kills:85
V. Kills:5 N/A
Deaths:13
KDR:6.538
Accuracy:11.166% D*
KPH:29 D--
VKPH:1.700 D
G30 Walker
D
Kills:78
V. Kills:31 244%
Deaths:17
KDR:4.588
Accuracy:24.640% D
KPH:10.300 D
VKPH:4.100 D*
M20 Basilisk
D-
Kills:52
V. Kills:19 260%
Deaths:23
KDR:2.261
Accuracy:21.673% F-
KPH:10.200 D-
VKPH:3.700 D*
G30 Walker
N/A
Kills:50
V. Kills:21 227%
Deaths:6
KDR:8.333
Accuracy:30.118% N/A
KPH:11.600 N/A
VKPH:4.900 N/A
Kills:1,191 (0 + 1,191)
Deaths:201
KDR:5.925
VKDR:1
Vehicle Kills:201
Kill Difference:990
Playtime:64.125 hours
Usage:2%
Score:0.494m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:30.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 9,7869,1119819.287B*7.2633.397%D--N/A41.1C+3C+135221.6h14.7C++43.9C+
Pulsar C 5,5195,4324,8521.12C+0.9118.56%D--24.061%C*17.3C-N/A57314.6h14.1C76.1C--
L100 Python HESH 4,7264,14325716.121B+14.0932.926%F-1.328%C38.7C--5.4D-151107h3.8C+11.7D*
Proximity Mine 3,5463,5426905.133B+3.1035.567%DN/A140B+N/A45025.3h1.7B++4.7C++
Sticky Grenade 2,9502,93212932N/A2,929.9749.594%CN/A1127.7B+6.9D52432.6h1.6B++3.3B+
Hornet Missiles 3,4732,38318912.608A10.5847.995%F1.217%C54.7C+25D27843.6h9.5C**19.7C++
Eclipse VE3A 2,4062,3632,4370.97C+1.0616.942%F--21.329%C**18.4DN/A66128.4h18.9F-111.7T-
Serpent VE92 2,3382,2982,5840.889C+1.1416.556%D**21.149%C*13.4DN/A59171.3h19.4D*117D**
Tank Mine 2,9491,9493186.129A++4.1018.939%D--N/A133.5B+68.5C*99914.6h1.5B++7.8D
C-4 2,0301,5005912.538B*0.5124.079%CN/A118.1B*41.7B*100712.7h1.5C++6.1C++
Pandora VX25 1,4131,4031,2361.135C+0.8922.936%F18.175%B++15.5D-N/A4690.3h6.2D--27.1F-
NS-11C 1,3021,2831,4540.882C+1.1515.985%D**17.771%C13.1DN/A5298.2h21.3D*133.2D**
VX6-7 1,2741,2601,5330.822C1.2116.927%D**21.746%C++16.4DN/A8476.9h18.2D--107.3D*
Supernova VPC 1,3841,2016717.925B++15.9036.966%F2.581%B**35.6C5.4D13533.7h4.2D11.4D**
Nyx VX31 1,1981,1754872.413C**0.3826.761%D*29.532%C+29CN/A7340.5h8.2D**30.5D**
Blueshift VM5 1,1841,1715832.009C+0.0212.517%D**20.325%C+21.6DN/A6854.3h17.2C137.4D-
NS-30 Vandal 1,1961,1697071.653C+0.3826.777%D--24.209%C24.5DN/A6847.7h8D**29.8D*
Ghost 1,1831,1674112.839C++0.8134.307%D63.153%C--27.5C-N/A8242.5h2.9D-8.4D
Sirius SX12 1,1791,1619851.179C++0.8520.149%D-19.724%C**21.7CN/A6953.6h16.3C+80.9C
NS-7 PDW 1,1641,1581,1391.017C++1.0119.225%D--14.681%C--19.6CN/A8159h15C++77.9C+
Solstice SF 1,1751,1587611.522B+0.5122.423%C23.402%B**22.1C++N/A5852.4h15.3C68.3C
NSX Tanto 1,1761,1587561.532B+0.5021.002%D--24.871%C+20.8C-N/A4655.8h15.9C+75.5C
Zenith VX-5 1,1651,1571,2350.937C1.0917.598%F21.089%C+19.1DN/A9760.7h16.5D-93.7D*
L100 Python AP 1,5921,1387116.028A*14.0040.444%F-1.494%D35.6B+14.2D16232h5.6B+13.7C
Solstice VE3 1,1361,1103363.304M**1.2818.575%D20.36%C++15.4C+N/A12872.1h18.5C99.7C
C75 Viper 1,1891,0927414.757A**12.7325.643%D**1.099%C37B+3.3D--16929.5h11.7B+45.5C
Dual Photon Pods 1,2461,0681258.544B6.5235.496%F-N/A45.1D7.5D-33023.7h25C+70.4D
VE-LR Obelisk 1,0941,0631985.369A*3.3428.379%C--33.49%C*38.7C**1.1B+10327.5h6.6C*23.3C++
L100 Python HEAT 1,2461,0536915.261M13.2341.252%D--3.799%B*38B+7D--14427.7h5.1B+12.3C++
MANA Anti-Vehicle Turret 1,7691,0433612.889B0.8641.615%D--3.835%C**10430A*7260A+18483130.1h6.6B15.9C+
VE-S Canis 1,0371,0029361.071C+0.9616.467%F19.062%C+11.9D-N/A3184.5h17.8D*108.4D**
C-4 ARX 1,2869912583.841B**1.8122.375%D--N/A152.5B*45.4B++5946.5h1.1B+4.9C+
Frag Grenade 8338261826N/A823.9737.454%D--N/A458.9C+3.9C--20811.8h3.5B9.2C+
Supernova PC 1,069816849.714B++7.6936.714%D**1.716%C-25.3B7.8C+14532.3h6.6C--18D*
Eridani SX5 7847625921.287C++0.7423.449%D29.265%A28.5C+N/A8726.7h13.8C58.7C+
SVA-88 6896847390.926C1.1016.308%D**20.76%D21.2D-N/A9432.2h15.8D*96.7D*
Quasar VM1 6906832992.284B+0.2610.975%D--17.716%C+21.5C+N/A8831.8h14.8C*134.9C+
H-V45 6806736930.971C+1.0617.563%D*22.585%C++19.3C--N/A8334.9h16.5D--94.2D*
XM98 6696631524.362B**2.3340.668%B+71.946%C17.9C--N/A7537.1h3.2D-8C+
Orion VS54 6456405971.072C+0.9614.967%D*25.781%C++21.3C-N/A14830.1h15.8D105.8D
Blueshift VM5 5235172841.82C+0.2113.871%D*28.24%A22.6DN/A7222.9h17.5C125.9D
Spear Anti-Vehicle Phalanx Turret 7575154311.977B++9.9536.474%D-3.689%C+38.4C++18.1C30113.4h7.6B+20.9C*
VX29 Polaris 5105054131.223C+0.8114.602%F21.98%C+22.6DN/A6922.3h15.2D103.8D--
Anti-Vehicle Grenade 4574191419N/A416.9757.405%B++N/A598.6B**54.3C--31380.7h3.8B**6.6B**
Flare VE6 3683662681.366C+0.6617.038%D--27.596%B+23.6DN/A9615.5h13.1D77D
M60-G Bulldog 398346467.522B**5.4920.589%D**1.445%D--23.7C3.6D13114.6h7.3C*35.5D
Eidolon VE33 3383301911.728B+0.3024.677%C--26.97%C*21C+N/A9115.7h10.9C44C
NS Decimator 4153293061.075C++0.9542.245%F--3.343%B**22.1D5.8D*14614.9h5.8D13.8F
M12 Kobalt 3413232512.92C+10.899.262%F18.576%C++27.6D*1.5C--11611.7h27.5D*296.5F-
VE-H Maw 2862822281.237C0.7914.712%F-24.823%C+24.1DN/A7611.7h13.7D93D**
Lasher X2 2922772191.265B+0.7622.323%C-2.888%D26.9C+1.5A14810.3h30.9F--138.6D-
Nova 2612582441.057C+0.9720.656%F-17.442%B+15.9D-N/A4216.2h5.5D26.5F--
S1 2722373870.612C+1.4244.205%D**2.954%C++22.6C+3.3D*28610.5h5.1B*11.5C**
Corvus VA55 2302281881.213C*0.8217.346%D*28.509%B*18.5C--N/A8712.3h14.7D84.5D--
NS-44 Commissioner 2222203930.56C1.4720.684%F-20%C10.5D-N/A4920.9h4.5C21.7D**
Nebula VM20 199197892.213C++0.1812.3%D*19.289%C25.3C-N/A1637.8h15.4B125.4C-
Rocklet Rifle 3741861551.2B**0.8341.378%D*N/A20.9C--21.1C2278.9h47.6D115.1D-
Supernova FPC 287180394.615C+2.5940.127%F2.778%C**16.5D9.8D*34710.9h8.8F-21.8F*
Nebula VM20 182179892.011C+0.0212.562%D*21.788%C**22.9DN/A1537.8h17.4C+138.5D
Saron HRB 271168424C+1.9735.081%D--N/A18.3D11.2D3299.2h32.9D**93.8F-
Cosmos VM3 164161792.038C++0.0114.007%D24.845%A28.2C+N/A1225.7h12.8B+91.3C++
M40 Fury 185158324.938C+2.9117.47%F-3.165%A++24.3D-4.2D--1646.5h14.7C++84.3D**
Proton II PPA-H 166150275.556C--3.5319.512%F-N/A40.5D--4.3D1813.7h12.4C63.4F-
Cosmos VM3 144142791.797C+0.2314.342%C-34.507%M*25.4C+N/A1165.6h14.9C+103.7C+
Proton II PPA 1441341310.308C+8.2815.323%D*N/A33.5D2.5D1624h12.6D82.5D**
NS-61 Emissary 1321321490.886C++1.1416.219%F-28.788%A*18.3CN/A657.2h12.4B76.7D
NS-10 Burster 227124871.425B++0.6026.06%C-4.839%C--5C4.1B+10125h168.2D645.4C--
Beamer VS3 113110851.294B++0.7322.878%D20%C8.7D-N/A8912.7h9.3C++40.7C+
MANA Anti-Personnel Turret 107106195.579N/A3.559.958%UN/A1060U10U5484400.1h28.6T*287.4T*
Force-Blade 13610419,2880.005D2.0234.083%B1.923%D0.1DN/A11061.9h5.5F--16.3C
M20 Basilisk 12799392.538C+0.5124.039%F12.121%M8.7D--2.5D**10811.4h93.8C*390.4D-
NS-TMC-01 "His Regards" 1169413,7630.007D2.0210.055%D*15.957%A0.1C-N/A0950.8h4.3F43D**
NS-10 Burster 18091871.046C+0.9825.982%D5.495%C+3.6D-3.6C+8325h227.7F876.4D*
Comet VM2 12690831.084C*0.9430.667%D*7.778%A++9.2C3.7C1429.8h28.7C93.5D-
M12 Kobalt 9085136.538D4.5111.166%D*22.353%B**29.3D--1.7D1992.9h26.5D--237D*
Comet VM2 10980830.964C+1.0631.91%D**1.25%D**8.3D3D--839.6h33.5C104.8D-
G30 Walker 10978174.588B+2.5624.64%D12.821%S10.3D4.1D*1037.6h294.8D*1196.6D*
Manticore SX40 72711690.42C--1.6117.74%F-14.085%D--8.5D--N/A398.4h6.9B+39.1D
Aspis Anti-Aircraft Phalanx Turret 13771125.917B**3.8924.721%C+N/A11.8C*11C+2266h153.8C++622.3C*
M60-A Bulldog 867197.889C5.8627.444%F-N/A15.8D-3.3C1034.5h9.2D*33.6F*
Ursa 7070780.897C1.1315.564%D*25.714%C*17.9DN/A1573.9h17.5F112.7D**
Saron HRB-H 10369135.308C++3.2838.312%F-2.899%A30C-14.8D-3192.3h26.2C+68.5D--
E540 Halberd 856096.667C+4.6434.589%F6.667%M21.4D-8.9D*3462.8h7.5D*21.7F-
E540 Halberd-H 9158124.833C2.8036.2%F*N/A20D*11.4D*2502.9h6.2C++17.2D**
M20 Basilisk 7152232.261C0.2321.673%F-7.692%B*10.2D-3.7D*1735.1h99C*456.7D*
G30 Walker 715068.333A++6.3030.118%C+6%B*11.6D4.9D--974.3h306.9D*1019D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1051,23912.9h
Nanite Revive Grenade01,1100.3h
Motion Spotter9024,11510.6h
Nano-Armor Kit1,9972,313,799161.1h
Spawn Beacon374,3013.2h
Repair Module2550.6h
Spitfire Auto-Turret545,5585.4h
Deconstruction Tool01310h
Ammunition Package12534,81612.4h
Medical Kit581,4391.4h
Anti-Infantry MANA Turret53,5113.4h
Medical Applicator300213,52113.2h
Recon Detection Device72890.8h
Shield Recharging Field466,9602.2h

Check the help document for the dictionary if you want to learn more about words used here.


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