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Executor EvansSenpai[0] EvansSenpai
NC BR 196

KDR: 5.07

Score: 103.4m

Last Seen: Apr 23rd, 2020 4:39 AM
- OFFLINE - 421.5 hour(s)

Prestige 1, Battle Rank 100 (196 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Titan-150 AP NSX Daimyo Titan-150 HEAT NC6 Gauss SAW M30 Mustang AH NC6A GODSAW EM6 E540 Halberd
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,596,523 MLG Score: 5273
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 14.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.417%31.043%97556129359,2964.649940.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.693%1.968A++1.493A+-1.281D**HEAD ++ (~15.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.693B+7.10.499B+15.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.723%1.937%699413452,6855745964.6777450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.387%0.582B+0.345C**0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.756B++16.90.682B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.298%2.58%29048134115,816977840916.1718188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.26%0.994B*0.052C+-0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.10.671B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.947%4.911%6631613335,25485818926.12354278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.375%-0.487D0.094C+0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.663B+12.60.688B+28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.38%81.791%663813419,61696629.94416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.386%1.57A+0.948B*-1.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.602B+1.80.438B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.243%14.986%663613435,8591174104.99063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.786%2.098A*0.033C+-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.742B++2.30.532B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103.4m383.9%1498 (89.9k)1254 (75.2k)5.06639117,06923,1075.58943196 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349455825.542%25.665%65603:3470

14% Combat Medic35% Engineer13% Heavy Assault17% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2014 11:43 PMMar 11th, 2020 2:22 AMMay 7th, 2020 11:46 PM (93d) (PST)Apr 23rd, 2020 12:41 AM (107d) (PST)Apr 23rd, 2020 12:39 AM (107d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4131991,2141.4200.2800.3646.0730.1625273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,80311,93172,8728517223641075,259

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1374.2h/57.3d 12,086 30,046 29,959 500.7k 1,198 5,058 13,353 116.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,262
Deaths:391
KDR:3.228
Accuracy:24.388% C+
HSR:28.130% C++
NC6A GODSAW
C+
Kills:1,205
Deaths:332
KDR:3.630
Accuracy:27.190% D
HSR:29.544% C+
EM6
B+
Kills:1,189
Deaths:245
KDR:4.853
Accuracy:26.054% C+
HSR:32.044% B+
MGR-L1 Promise
B+
Kills:1,167
Deaths:277
KDR:4.213
Accuracy:28.537% C++
HSR:35.818% B+
LA1 Anchor
C*
Kills:1,164
Deaths:282
KDR:4.128
Accuracy:25.173% D
HSR:31.529% C*
EM1
B++
Kills:1,163
Deaths:162
KDR:7.179
Accuracy:28.982% B+
HSR:32.330% B++
NS-15MP
C+
Kills:1,160
Deaths:204
KDR:5.686
Accuracy:29.762% C+
HSR:28.362% C--
GD-22S
B*
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:24.788% C
HSR:34.741% B*
NC6S Gauss SAW S
B++
Kills:1,160
Deaths:216
KDR:5.370
Accuracy:31.053% B++
HSR:30.345% C**
NS-15M1
A++
Kills:741
Deaths:175
KDR:4.234
Accuracy:30.570% B*
HSR:43.320% A++
NS-15M AE
C+
Kills:438
Deaths:114
KDR:3.842
Accuracy:27.638% C+
HSR:26.712% C--
MGR-L1 Promise AE
C+
Kills:71
Deaths:17
KDR:4.176
Accuracy:29.544% C+
HSR:28.169% C
Kills:11,880
Deaths (as Heavy Assault):2,654
Deaths (to Heavy Assaults):6,615
KDR:4.47626
Kill Difference:9,226
Playtime:183.408 hours
Usage:13%
Score:11.312m
Score/min:1,028
Accuracy (listed only):27.807%
HSR (listed only):31.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
B**
Kills:1,166
Deaths:316
KDR:3.690
Accuracy:33.580% B++
HSR:34.734% B**
Mauler S6
A++
Kills:1,162
Deaths:193
KDR:6.021
Accuracy:61.405% A++
HSR:17.212% B
LA39 Bruiser
A+
Kills:1,161
Deaths:210
KDR:5.529
Accuracy:81.485% A+
HSR:11.283% D
AF-4A Bandit
B+
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:28.472% C++
HSR:30.319% B+
AF-19 Mercenary
A
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:28.015% B+
HSR:31.379% A
AF-57 Piston
A++
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:62.423% A++
HSR:16.207% C**
GD Guardian
C
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:31.863% D-
HSR:30.086% C
Warden
B++
Kills:1,160
Deaths:250
KDR:4.640
Accuracy:36.191% B++
HSR:28.362% C++
GD-66 Claw
A++
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:81.597% A++
HSR:13.621% C
AC-X11
A*
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:29.898% C**
HSR:37.672% A*
Gauss Compact S
A
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:33.271% A
HSR:26.552% B*
Razor GD-23
A++
Kills:1,160
Deaths:172
KDR:6.744
Accuracy:29.943% B+
HSR:35.172% A++
Gauss Compact Burst
B**
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:29.129% C+
HSR:35.690% B**
NC12 Sweeper
A*
Kills:1,160
Deaths:185
KDR:6.270
Accuracy:64.965% A*
HSR:16.207% B++
GD-7F
A++
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:36.262% A++
HSR:26.466% B+
19A Fortuna
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:35.656% A++
HSR:25% B+
NS-11C
A*
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:37.480% A*
HSR:23.448% C*
NS-11CP
A+
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:37.380% A+
HSR:19.741% D-
NS-11CB
B**
Kills:566
Deaths:221
KDR:2.561
Accuracy:34.668% B**
HSR:28.445% B+
NSX-P Tanto
A++
Kills:205
Deaths:47
KDR:4.362
Accuracy:32.410% B+
HSR:42.439% A++
NS Baron G5
A*
Kills:167
Deaths:33
KDR:5.061
Accuracy:66.667% A*
HSR:13.773% C
The Brawler
A**
Kills:56
Deaths:31
KDR:1.806
Accuracy:63.823% B**
HSR:23.214% A**
Kills:21,884
Deaths (as Engineer):4,264
Deaths (to Engineers):4,627
KDR:5.13227
Kill Difference:17,620
Playtime:482.542 hours
Usage:35%
Score:43.377m
Score/min:1,498
Accuracy (listed only):44.390%
HSR (listed only):25.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
B**
Kills:1,166
Deaths:316
KDR:3.690
Accuracy:33.580% B++
HSR:34.734% B**
AF-4G Cyclone
C+
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:29.519% C+
HSR:21.066% C
Mauler S6
A++
Kills:1,162
Deaths:193
KDR:6.021
Accuracy:61.405% A++
HSR:17.212% B
AF-4 Cyclone
A+
Kills:1,161
Deaths:147
KDR:7.898
Accuracy:36.415% A+
HSR:20.586% C
LA39 Bruiser
A+
Kills:1,161
Deaths:210
KDR:5.529
Accuracy:81.485% A+
HSR:11.283% D
AF-4A Bandit
B+
Kills:1,161
Deaths:199
KDR:5.834
Accuracy:28.472% C++
HSR:30.319% B+
AF-19 Mercenary
A
Kills:1,160
Deaths:340
KDR:3.412
Accuracy:28.015% B+
HSR:31.379% A
Blitz GD-10
A+
Kills:1,160
Deaths:216
KDR:5.370
Accuracy:35.927% A+
HSR:25.345% B++
AF-57 Piston
A++
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:62.423% A++
HSR:16.207% C**
Tempest
B*
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:32.011% B*
HSR:24.310% C++
MKV Suppressed
A+
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:35.338% A+
HSR:23.276% C++
GD-66 Claw
A++
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:81.597% A++
HSR:13.621% C
AC-X11
A*
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:29.898% C**
HSR:37.672% A*
Gauss Compact S
A
Kills:1,160
Deaths:226
KDR:5.133
Accuracy:33.271% A
HSR:26.552% B*
Razor GD-23
A++
Kills:1,160
Deaths:172
KDR:6.744
Accuracy:29.943% B+
HSR:35.172% A++
Gauss Compact Burst
B**
Kills:1,160
Deaths:230
KDR:5.043
Accuracy:29.129% C+
HSR:35.690% B**
NC12 Sweeper
A*
Kills:1,160
Deaths:185
KDR:6.270
Accuracy:64.965% A*
HSR:16.207% B++
NS-7 PDW
A
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:34.028% A
HSR:23.535% B
GD-7F
A++
Kills:1,160
Deaths:192
KDR:6.042
Accuracy:36.262% A++
HSR:26.466% B+
19A Fortuna
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:35.656% A++
HSR:25% B+
NS-7B PDW
B**
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:35.090% B**
HSR:20.603% C+
NS-11C
A*
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:37.480% A*
HSR:23.448% C*
NS-11CP
A+
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:37.380% A+
HSR:19.741% D-
MGR-S1 Gladius
A+
Kills:754
Deaths:299
KDR:2.522
Accuracy:31.400% C*
HSR:38.196% A+
NS-11CB
B**
Kills:566
Deaths:221
KDR:2.561
Accuracy:34.668% B**
HSR:28.445% B+
NSX-P Tanto
A++
Kills:205
Deaths:47
KDR:4.362
Accuracy:32.410% B+
HSR:42.439% A++
NS Baron G5
A*
Kills:167
Deaths:33
KDR:5.061
Accuracy:66.667% A*
HSR:13.773% C
The Brawler
A**
Kills:56
Deaths:31
KDR:1.806
Accuracy:63.823% B**
HSR:23.214% A**
Kills:28,442
Deaths (as Light Assault):5,433
Deaths (to Light Assaults):5,144
KDR:5.23505
Kill Difference:23,009
Playtime:255.374 hours
Usage:19%
Score:19.184m
Score/min:1,252
Accuracy (listed only):42.080%
HSR (listed only):25.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:29.519% C+
HSR:21.066% C
Mauler S6
A++
Kills:1,162
Deaths:193
KDR:6.021
Accuracy:61.405% A++
HSR:17.212% B
AF-4 Cyclone
A+
Kills:1,161
Deaths:147
KDR:7.898
Accuracy:36.415% A+
HSR:20.586% C
LA39 Bruiser
A+
Kills:1,161
Deaths:210
KDR:5.529
Accuracy:81.485% A+
HSR:11.283% D
NS-11P
C
Kills:1,160
Deaths:217
KDR:5.346
Accuracy:26.055% C
HSR:22.241% C-
Blitz GD-10
A+
Kills:1,160
Deaths:216
KDR:5.370
Accuracy:35.927% A+
HSR:25.345% B++
Gauss Rifle S
B+
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:30.704% B+
HSR:27.241% B
NC1 Gauss Rifle
C**
Kills:1,160
Deaths:339
KDR:3.422
Accuracy:25.103% C
HSR:27.414% C**
AF-57 Piston
A++
Kills:1,160
Deaths:189
KDR:6.138
Accuracy:62.423% A++
HSR:16.207% C**
Carnage AR
B
Kills:1,160
Deaths:305
KDR:3.803
Accuracy:29.451% B
HSR:26.810% C*
Gauss Rifle Burst
B+
Kills:1,160
Deaths:316
KDR:3.671
Accuracy:26.634% D
HSR:36.379% B+
Tempest
B*
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:32.011% B*
HSR:24.310% C++
MKV Suppressed
A+
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:35.338% A+
HSR:23.276% C++
GD-66 Claw
A++
Kills:1,160
Deaths:233
KDR:4.979
Accuracy:81.597% A++
HSR:13.621% C
GR-22
B+
Kills:1,160
Deaths:279
KDR:4.158
Accuracy:29.899% B+
HSR:23.104% C+
NC12 Sweeper
A*
Kills:1,160
Deaths:185
KDR:6.270
Accuracy:64.965% A*
HSR:16.207% B++
NS-7 PDW
A
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:34.028% A
HSR:23.535% B
Reaper DMR
C+
Kills:1,160
Deaths:237
KDR:4.895
Accuracy:28.644% C+
HSR:28.017% C+
NS-7B PDW
B**
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:35.090% B**
HSR:20.603% C+
NC9 A-Tross
B++
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.689% B+
HSR:33.190% B++
MGR-S1 Gladius
A+
Kills:754
Deaths:299
KDR:2.522
Accuracy:31.400% C*
HSR:38.196% A+
Gauss Prime
B**
Kills:594
Deaths:224
KDR:2.652
Accuracy:32.129% B*
HSR:35.690% B**
NS Baron G5
A*
Kills:167
Deaths:33
KDR:5.061
Accuracy:66.667% A*
HSR:13.773% C
The Brawler
A**
Kills:56
Deaths:31
KDR:1.806
Accuracy:63.823% B**
HSR:23.214% A**
Kills:24,778
Deaths (as Combat Medic):5,208
Deaths (to Combat Medics):2,588
KDR:4.75768
Kill Difference:19,570
Playtime:186.715 hours
Usage:14%
Score:12.050m
Score/min:1,076
Accuracy (listed only):42.142%
HSR (listed only):23.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
B++
Kills:1,495
Deaths:244
KDR:6.127
Accuracy:44.845% C++
HSR:97.124% B++
AF-4G Cyclone
C+
Kills:1,163
Deaths:183
KDR:6.355
Accuracy:29.519% C+
HSR:21.066% C
NS-44G Commissioner
A
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:56.078% B**
HSR:44.148% A
LA80
B++
Kills:1,161
Deaths:83
KDR:13.988
Accuracy:44.894% C**
HSR:84.582% B++
AF-4 Cyclone
A+
Kills:1,161
Deaths:147
KDR:7.898
Accuracy:36.415% A+
HSR:20.586% C
NS-44 Commissioner
A++
Kills:1,161
Deaths:545
KDR:2.130
Accuracy:47.090% B*
HSR:39.277% A++
Blitz GD-10
A+
Kills:1,160
Deaths:216
KDR:5.370
Accuracy:35.927% A+
HSR:25.345% B++
EM4 Longshot
A
Kills:1,160
Deaths:48
KDR:24.167
Accuracy:44.439% B+
HSR:88.707% A
NC4 Mag-Shot
A
Kills:1,160
Deaths:547
KDR:2.121
Accuracy:31.952% B+
HSR:29.224% A
NS-30 Vandal
A
Kills:1,160
Deaths:158
KDR:7.342
Accuracy:41.548% B*
HSR:40% A
The Moonshot
B++
Kills:1,160
Deaths:95
KDR:12.211
Accuracy:44.344% C+
HSR:86.293% B++
Tempest
B*
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:32.011% B*
HSR:24.310% C++
NS-30G Vandal
A+
Kills:1,160
Deaths:140
KDR:8.286
Accuracy:43.157% B++
HSR:46.379% A+
MKV Suppressed
A+
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:35.338% A+
HSR:23.276% C++
NC14 Bolt Driver
A
Kills:1,160
Deaths:84
KDR:13.810
Accuracy:45.399% B**
HSR:88.103% A
AF-6 Shadow
B++
Kills:1,160
Deaths:148
KDR:7.838
Accuracy:36.945% C+
HSR:36.207% B++
Impetus
A+
Kills:1,160
Deaths:134
KDR:8.657
Accuracy:45.014% A+
HSR:42.845% A
SAS-R
B++
Kills:1,160
Deaths:81
KDR:14.321
Accuracy:45.830% B++
HSR:74.483% C++
Gauss SPR
A+
Kills:1,160
Deaths:113
KDR:10.266
Accuracy:46.440% A+
HSR:48.190% A+
AF-18 Stalker
B+
Kills:1,160
Deaths:193
KDR:6.010
Accuracy:31.224% C**
HSR:26.638% B+
AF-8 RailJack
B*
Kills:1,160
Deaths:67
KDR:17.313
Accuracy:46.042% B*
HSR:82.414% B++
NC4-FB Mag-Shot
A
Kills:1,160
Deaths:426
KDR:2.723
Accuracy:33.510% C
HSR:35.776% A
LA8 Rebel
A
Kills:1,160
Deaths:495
KDR:2.343
Accuracy:42.302% A
HSR:32.586% A
LA3 Desperado
B*
Kills:1,160
Deaths:441
KDR:2.630
Accuracy:36.652% B*
HSR:18.362% C--
NS-7 PDW
A
Kills:1,160
Deaths:253
KDR:4.585
Accuracy:34.028% A
HSR:23.535% B
NS-44B Commissioner
A
Kills:1,160
Deaths:335
KDR:3.463
Accuracy:53.215% B**
HSR:43.707% A
NS-357 Underboss
A+
Kills:1,160
Deaths:294
KDR:3.946
Accuracy:52.704% A+
HSR:39.224% A+
NS-7B PDW
B**
Kills:1,160
Deaths:174
KDR:6.667
Accuracy:35.090% B**
HSR:20.603% C+
MGR-S1 Gladius
A+
Kills:754
Deaths:299
KDR:2.522
Accuracy:31.400% C*
HSR:38.196% A+
NS-44P Commissioner
B++
Kills:611
Deaths:412
KDR:1.483
Accuracy:49.459% B+
HSR:38.625% B++
AF-18 Stalker AE
B*
Kills:518
Deaths:119
KDR:4.353
Accuracy:36.253% B++
HSR:38.224% B*
NC08 Mag-Scatter
A
Kills:163
Deaths:48
KDR:3.396
Accuracy:70.323% A
HSR:14.724% C
NS-30B Vandal
B**
Kills:151
Deaths:23
KDR:6.565
Accuracy:39.822% C**
HSR:43.709% B**
NS CandyCannon 3000
B*
Kills:53
Deaths:37
KDR:1.432
Accuracy:43.038% B*
HSR:32.076% C
Kills:35,073
Deaths (as Infiltrator):7,330
Deaths (to Infiltrators):2,782
KDR:4.78486
Kill Difference:27,743
Playtime:231.976 hours
Usage:17%
Score:14.956m
Score/min:1,075
Accuracy (listed only):41.831%
HSR (listed only):43.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:1,161
Deaths:168
KDR:6.911
Accuracy:47.412% B*
HSR:17.485% B+
AF-23 Grinder
B**
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:54.595% B**
HSR:22.500% B**
NCM1 Scattercannon
A
Kills:255
Deaths:48
KDR:5.313
Accuracy:56.261% A
HSR:22.353% A
NCM1 Scattercannon
B+
Kills:231
Deaths:41
KDR:5.634
Accuracy:47.797% B+
HSR:16.883% C+
NCM2 Falcon
B++
Kills:185
Deaths:33
KDR:5.606
Accuracy:44.286% C++
HSR:6.486% B++
AF-34 Mattock
B++
Kills:177
Deaths:36
KDR:4.917
Accuracy:42.308% B++
HSR:14.689% D
AF-34 Mattock
B**
Kills:155
Deaths:21
KDR:7.381
Accuracy:47.962% B**
HSR:17.419% C
NCM2 Falcon
B+
Kills:119
Deaths:32
KDR:3.719
Accuracy:47.442% C++
HSR:5.882% B+
NS-10 Burster
M
Kills:70
Deaths:19
KDR:3.684
Accuracy:51.720% M
HSR:7.143% B++
NS-10 Burster
M
Kills:66
Deaths:19
KDR:3.474
Accuracy:52.255% M
HSR:3.030% D
Kills:3,579
Deaths (as MAX Suit):297
Deaths (to MAX Suits):1,097
KDR:12.05051
Kill Difference:3,282
Playtime:26.259 hours
Usage:2%
Score:2.539m
Score/min:1,612
Accuracy (listed only):49.204%
HSR (listed only):13.387%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:1,225
V. Kills:75 N/A
Deaths:85
KDR:14.412
Accuracy:66.129% B**
KPH:193.100 A**
VKPH:11.800 A+
Breaker Rocket Pods
A*
Kills:665
V. Kills:64 N/A
Deaths:22
KDR:30.227
Accuracy:70.069% A*
KPH:317.900 A*
VKPH:30.600 B**
M20 Mustang
A+
Kills:556
V. Kills:330 168%
Deaths:128
KDR:4.344
Accuracy:39.080% A+
KPH:29.400 B+
VKPH:17.400 B+
Vortek Rotary
B**
Kills:239
V. Kills:108 219%
Deaths:27
KDR:8.852
Accuracy:39.276% B**
KPH:38.900 B++
VKPH:17.600 C++
Kills:2,685 (2,020 + 0)
Deaths:262
KDR:10.248
VKDR:2.202
Vehicle Kills:577
Kill Difference:2,423
Playtime:33.499 hours
Usage:2%
Score:1.887m
Score/min:939
Piloting Accuracy:39.276%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:864
V. Kills:387 223%
Deaths:82
KDR:10.537
Accuracy:26.533% D
KPH:55.700 B*
VKPH:25 B
L105 Zephyr
A*
Kills:245
V. Kills:12 N/A
Deaths:11
KDR:22.273
Accuracy:60.138% A++
KPH:155.400 A*
VKPH:7.600 C
C150 Dalton
C+
Kills:193
V. Kills:149 129%
Deaths:27
KDR:7.148
Accuracy:43.917% B++
KPH:39.200 C
VKPH:30.300 C+
Kills:1,302 (0 + 1,302)
Deaths:120
KDR:10.850
VKDR:4.567
Vehicle Kills:548
Kill Difference:1,182
Playtime:21.998 hours
Usage:2%
Score:1.446m
Score/min:1,096
Piloting Accuracy:N/A%
Gunner Accuracy:43.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M++
Kills:1,146
V. Kills:285 401%
Deaths:25
KDR:45.840
Accuracy:56.535% B
KPH:113 M++
VKPH:28.100 A*
L100 Python AP
M*
Kills:865
V. Kills:387 223%
Deaths:22
KDR:39.318
Accuracy:56.003% C++
KPH:95 M*
VKPH:42.500 M++
C75 Viper
S
Kills:257
V. Kills:31 N/A
Deaths:6
KDR:42.833
Accuracy:51.625% B**
KPH:152.400 S
VKPH:18.400 A+
Skyguard
M++
Kills:147
V. Kills:88 165%
Deaths:12
KDR:12.250
Accuracy:44.105% A*
KPH:39.700 A*
VKPH:23.700 M++
L100 Python HESH
S
Kills:118
V. Kills:22 N/A
Deaths:1
KDR:118
Accuracy:55.556% B+
KPH:152.100 M++
VKPH:28.400 S
Kills:2,533 (2,533 + 0)
Deaths:66
KDR:38.379
VKDR:12.318
Vehicle Kills:813
Kill Difference:2,467
Playtime:25.419 hours
Usage:2%
Score:1.811m
Score/min:1,188
Driving Accuracy:55.556%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:10,751
V. Kills:7,083 152%
Deaths:460
KDR:23.372
Accuracy:53.297% C**
KPH:54.600 A++
VKPH:36 M*
Titan-150 HEAT
M**
Kills:1,372
V. Kills:412 332%
Deaths:47
KDR:29.192
Accuracy:56.128% B*
KPH:78.800 M**
VKPH:23.700 A*
E540 Halberd
A+
Kills:1,186
V. Kills:619 191%
Deaths:67
KDR:17.702
Accuracy:53.630% B*
KPH:55.600 A
VKPH:29 A+
Titan-150 HESH
M++
Kills:1,160
V. Kills:101 N/A
Deaths:42
KDR:27.619
Accuracy:58.648% B*
KPH:112.800 M++
VKPH:9.800 C+
Enforcer ML85
A+
Kills:582
V. Kills:352 165%
Deaths:24
KDR:24.250
Accuracy:44.951% C++
KPH:44.600 A+
VKPH:27 B**
M12 Kobalt
A
Kills:166
V. Kills:3 N/A
Deaths:1
KDR:166
Accuracy:19.832% B++
KPH:133.400 A
VKPH:2.400 C++
C85 Canister
B*
Kills:74
V. Kills:3 N/A
Deaths:5
KDR:14.800
Accuracy:39.485% C-
KPH:131.800 B*
VKPH:5.300 C++
Kills:15,291 (13,283 + 2,008)
Deaths:646
KDR:23.670
VKDR:13.271
Vehicle Kills:8,573
Kill Difference:14,645
Playtime:260.619 hours
Usage:19%
Score:19.558m
Score/min:1,251
Driving Accuracy:58.648%
Gunner Accuracy:39.485%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,065
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:23.016% C+
KPH:213.500 B**
VKPH:4.400 C+
C85 Canister-H
B+
Kills:186
V. Kills:6 N/A
Deaths:11
KDR:16.909
Accuracy:58.181% B+
KPH:105.400 C
VKPH:3.400 D*
G40-F Ranger
M**
Kills:140
V. Kills:68 203%
Deaths:1
KDR:140
Accuracy:47.097% A++
KPH:98.400 M**
VKPH:47.800 A**
Kills:1,391 (0 + 1,391)
Deaths:12
KDR:115.917
VKDR:8
Vehicle Kills:96
Kill Difference:1,379
Playtime:8.175 hours
Usage:1%
Score:0.316m
Score/min:644
Driving Accuracy:N/A%
Gunner Accuracy:47.097%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:379
V. Kills:50 N/A
Deaths:11
KDR:34.455
Accuracy:44.585% B*
KPH:138 M
VKPH:18.200 A++
M40 Fury
M
Kills:359
V. Kills:46 N/A
Deaths:8
KDR:44.875
Accuracy:45.963% B**
KPH:144.800 M
VKPH:18.600 B**
M12 Kobalt
M
Kills:357
V. Kills:7 N/A
Deaths:12
KDR:29.750
Accuracy:22.687% B+
KPH:196.800 M
VKPH:3.900 B++
M12 Kobalt
M*
Kills:268
V. Kills:8 N/A
Deaths:10
KDR:26.800
Accuracy:25.020% A
KPH:217.600 M*
VKPH:6.500 A*
M60-G Bulldog
S
Kills:174
V. Kills:28 N/A
Deaths:2
KDR:87
Accuracy:56.906% A++
KPH:138.200 S
VKPH:22.200 A**
M60-G Bulldog
M**
Kills:150
V. Kills:30 484%
Deaths:
KDR:
Accuracy:60.377% A*
KPH:152.500 M**
VKPH:30.500 M++
M20 Basilisk
B**
Kills:55
V. Kills:14 367%
Deaths:8
KDR:6.875
Accuracy:41.753% C++
KPH:42.600 B**
VKPH:10.800 B+
M20 Basilisk
S
Kills:54
V. Kills:5 N/A
Deaths:5
KDR:10.800
Accuracy:40.039% C+
KPH:83 S
VKPH:7.700 C-
Kills:1,796 (0 + 1,796)
Deaths:56
KDR:32.071
VKDR:3.357
Vehicle Kills:188
Kill Difference:1,740
Playtime:12.456 hours
Usage:1%
Score:1.088m
Score/min:1,455
Driving Accuracy:N/A%
Gunner Accuracy:40.039%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M**
Kills:324
V. Kills:33 N/A
Deaths:88
KDR:3.682
Accuracy:55.833% B+
KPH:124.100 M**
VKPH:12.600 B++
S12 Renegade
A+
Kills:221
V. Kills:4 N/A
Deaths:43
KDR:5.140
Accuracy:55.408% A
KPH:118.400 A+
VKPH:2.100 C++
Kills:545 (545 + 0)
Deaths:131
KDR:4.160
VKDR:0.282
Vehicle Kills:37
Kill Difference:414
Playtime:4.478 hours
Usage:0%
Score:0.178m
Score/min:661
Driving Accuracy:55.408%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,83410,75146023.372B**18.3153.297%C**2.539%C**54.7A++36M*1172196.7h3.3B++6.2B++
NSX Daimyo 1,4951,4952446.127B+1.0644.845%C++97.124%B++151A*N/A3559.9h1.9B++4.2B++
Titan-150 HEAT 1,7841,3724729.191A**24.1256.128%B*3.717%B++78.9M**23.7A*131717.4h2.5A4.5A
NC6 Gauss SAW 1,2681,2623913.228B++1.8424.388%C+28.13%C++71.3B+N/A59117.7h7.1B++29.2B+
M30 Mustang AH 1,3001,2258514.412B9.3566.129%B**N/A194.4A**11.9A+12806.3h3.1A4.8A
NC6A GODSAW 1,2141,2053323.63C*1.4427.19%D29.544%C+124.2B**N/A6199.7h7.3C*26.7C**
EM6 1,1921,1892454.853B**0.2126.054%C+32.044%B+172.3MN/A11816.9h7.8B**30B+
E540 Halberd 1,8051,1866717.701B+12.6353.63%B*4.3%B**55.7A+29.1A+206421.3h4B**7.4B**
MGR-L1 Promise 1,1731,1672774.213A++0.8528.537%C++35.818%B+159.9A*N/A8197.3h9.3B++32.7B+
MGR-C1 Charger 1,1701,1663163.69A*1.3833.58%B++34.734%B**138.8A*N/A4638.4h8.5B**25.4B*
LA1 Anchor 1,1651,1642824.128B+0.9425.173%D31.529%C*82.6C**N/A59214.1h7.3A28.9B+
AF-4G Cyclone 1,1641,1631836.355A+1.2929.519%C+21.066%C187.6A++N/A9166.2h8.1B+27.3B
EM1 1,1721,1631627.179M+2.1128.982%B+32.33%B++207.7M**1.6B*14885.6h9.3B*32.1B++
Mauler S6 1,1631,1621936.021M**0.9561.405%A++17.212%B290.5SN/A18424h2.6A++4.3A
NS-44G Commissioner 1,1631,1622654.385A++0.6856.078%B**44.148%A247.2A**N/A12204.7h2.7B++4.8B++
LA80 1,1611,1618313.988A*8.9244.894%C**84.582%B++131.9A**N/A6758.8h1.5B**3.4B++
AF-4 Cyclone 1,1611,1611477.898S2.8336.415%A+20.586%C263.9SN/A16394.4h7.7B**21.2B**
AF-23 Grinder 1,1641,1611686.911A1.8447.412%B*17.485%B+102.7M**N/A67311.3h4.3B**9.1A
NS-44 Commissioner 1,1641,1615452.13B+2.9447.09%B*39.277%A++138.2A*N/A7058.4h2.7B*5.8B++
LA39 Bruiser 1,1611,1612105.529S0.4681.485%A+11.283%D297.7SN/A17663.9h1.6A2B**
AF-4A Bandit 1,1621,1611995.834A*0.7728.472%C++30.319%B+156.9A**N/A12667.4h7.5A26.3B*
AF-19 Mercenary 1,1611,1603403.412A+1.6528.015%B+31.379%A53B+N/A54521.9h7.9B*28.1B+
NS-11P 1,1621,1602175.346M0.2826.055%C22.241%C-128.9A*N/A6839h10B*38.5B+
Blitz GD-10 1,1601,1602165.37M+0.3035.927%A+25.345%B++252.2SN/A16704.6h9.7B++27B+
Gauss Rifle S 1,1621,1602634.411A+0.6630.704%B+27.241%B118.4MN/A5699.8h7.9B++25.6B+
NC1 Gauss Rifle 1,1611,1603393.422A*1.6425.103%C27.414%C**59.8B++N/A47919.4h8.4B**33.3B+
AF-57 Piston 1,1631,1601896.138M**1.0762.423%A++16.207%C**322.2SN/A16843.6h2.9A4.6B**
Titan-150 HESH 1,2611,1604227.619B+22.5558.648%B*1.897%B112.6M++9.8C+73410.3h1.9A3.2A
Carnage AR 1,1671,1603053.803A1.2629.451%B26.81%C*74.8B*N/A43915.5h9.7B**33B++
Gauss Rifle Burst 1,1611,1603163.671B++1.4026.634%D36.379%B+114.9A+N/A58410.1h8.5B++31.9C**
NS-15MP 1,1611,1602045.686B*0.6229.762%C+28.362%C--196.6MN/A14645.9h8.7B**29.3B+
EM4 Longshot 1,1601,1604824.167S19.1044.439%B+88.707%A136.5M**N/A7488.5h1.5A3.3B**
NC4 Mag-Shot 1,1641,1605472.121B**2.9531.952%B+29.224%A128.9M+N/A7849h4.8B**15.1B*
NS-30 Vandal 1,1611,1601587.342B**2.2841.548%B*40%A193.3M**N/A9306h3.7A9B*
GD Guardian 1,1691,1603363.452C*1.6131.863%D-30.086%C102.7B**N/A58811.3h6.1B19C+
The Moonshot 1,1611,1609512.211M7.1444.344%C+86.293%B++105.5A++N/A39311h1.5B**3.4B+
Tempest 1,1701,1602694.312A*0.7532.011%B*24.31%C++156.8A**1.4B**8577.4h8.5B+26.7B+
NS-30G Vandal 1,1641,1601408.286M++3.2243.157%B++46.379%A+207.1SN/A10575.6h3.7B++8.5B+
MKV Suppressed 1,1651,1602145.421M*0.3535.338%A+23.276%C++214.8SN/A12445.4h10.2B+28.7B*
NC14 Bolt Driver 1,1601,1608413.81A**8.7445.399%B**88.103%A116M++N/A102210h1.5A3.2B**
AF-6 Shadow 1,1601,1601487.838M+2.7736.945%C+36.207%B++168.1MN/A17696.9h3.9A10.6B++
Impetus 1,1601,1601348.657A*3.5945.014%A+42.845%A193.3SN/A11456h3.2A+7A
SAS-R 1,1611,1608114.321M++9.2545.83%B++74.483%C++138.1A*N/A7598.4h1.8B+3.8B++
Gauss SPR 1,1601,16011310.265M*5.2046.44%A+48.19%A+181.3SN/A8796.4h3.1A6.6A
Warden 1,1641,1602504.64M++0.4336.191%B++28.362%C++150.6M**N/A7427.7h5.6B*15.5B*
GD-66 Claw 1,1631,1602334.979A**0.0981.597%A++13.621%C276.2SN/A16824.2h1.6A++2A
AF-18 Stalker 1,1601,1601936.01A**0.9431.224%C**26.638%B+178.5SN/A13876.5h8.2A26.3B*
AF-8 RailJack 1,1601,1606717.313S12.2546.042%B*82.414%B++131.8SN/A6808.8h1.7B*3.6B*
NC4-FB Mag-Shot 1,1611,1604262.723B+2.3433.51%C35.776%A145A++N/A8308h5.4B*16.1B+
LA8 Rebel 1,1601,1604952.343B**2.7242.302%A32.586%A190.2SN/A12786.1h3.7A++8.8B*
LA3 Desperado 1,1621,1604412.63A2.4436.652%B*18.362%C--168.1M++N/A10796.9h6.3A17.1B*
GR-22 1,1611,1602794.158A0.9129.899%B+23.104%C+108.4A++N/A92610.7h9.8B*32.7B++
AC-X11 1,1621,1601916.073A*1.0129.898%C**37.672%A*173.1M*N/A10576.7h6.3A+21.1B*
Gauss Compact S 1,1801,1602265.133S0.0733.271%A26.552%B*139.8M**2.4A++10048.3h8.5B+25.4B+
Razor GD-23 1,1611,1601726.744M**1.6829.943%B+35.172%A++187.1SN/A20476.2h7.3B**24.4B++
GD-22S 1,1631,1602394.854B**0.2124.788%C34.741%B*124.7A++N/A8509.3h7.6B**30.7B+
NC6S Gauss SAW S 1,1621,1602165.37A*0.3031.053%B++30.345%C**214.8SN/A20385.4h7.4A24B*
Gauss Compact Burst 1,1601,1602305.043B**0.0229.129%C+35.69%B**156.8A*N/A12477.4h7.5B**25.9B++
NC12 Sweeper 1,1621,1601856.27S1.2064.965%A*16.207%B++322.2UN/A18003.6h2.5A++3.9A+
NS-7 PDW 1,1621,1602534.585A*0.4834.028%A23.535%B196.6SN/A11705.9h10B**29.4B*
Reaper DMR 1,1611,1602374.895A*0.1728.644%C+28.017%C+92.8AN/A67912.5h7.1B**24.8B++
GD-7F 1,1801,1601926.042A*0.9836.262%A++26.466%B+210.9M**3.6M**15665.5h9.4B*25.8B*
19A Fortuna 1,1761,1601826.374M**1.3135.656%A++25%B+214.8S3M++12565.4h7.4B**20.7A
NS-44B Commissioner 1,1651,1603353.463A*1.6053.215%B**43.707%A214.8A**N/A12195.4h2.5B**4.8B++
NS-357 Underboss 1,1611,1602943.946A*1.1252.704%A+39.224%A+207.1M*N/A13325.6h3.3B++6.2B*
AF-23 Grinder 1,1631,1601776.554B**1.4954.595%B**22.5%B**97.5M*N/A60211.9h5.2B*9.5A
NS-7B PDW 1,1641,1601746.667M1.6035.09%B**20.603%C+214.8M**N/A11155.4h9.8B+27.9C**
NS-11C 1,1741,1601577.389S2.3237.48%A*23.448%C*232S2.8M++14805h9.2B**24.7B**
NC9 A-Tross 1,1651,1601995.829M**0.7630.689%B+33.19%B++165.7SN/A10187h6.5A+21.2B**
NS-11CP 1,1601,1601318.855S3.7937.38%A+19.741%D-263.6M**N/A23434.4h8.5A22.8B**
L100 Python HEAT 1,4311,1462545.84S40.7756.535%B1.658%C--113.5M++28.2A*73010.1h3.2B+5.7B*
C-4 1,3991,0882404.533A+0.5332.258%B+N/A226.7A++64.8A*33194.8h1.1B+3.5B+
M12 Kobalt-H 1,0871,06511065U1,059.9323.016%C+23.85%B**213B*4.4C+6755h10B*43.4B++
Tank Mine 1,4819208311.084M**6.0240.012%C+N/A306.7M+187M**62273h1.4B*3.6B**
L100 Python AP 1,2528652239.318A**34.2556.003%C++4.509%A+95.1M*42.5M++14619.1h3.2B**5.7B**
AP30 Shredder 1,2518648210.537C+5.4726.533%DN/A55.7B*25B106915.5h36.1B**135.9B**
NS Decimator 1,2138592823.046B**2.0259.052%C-2.91%B*64.6B*26.6B+95913.3h3.1B+5.3B+
MGR-S1 Gladius 7647542992.522C++2.5431.4%C*38.196%A+112.5B**1.5B+2736.7h8.5C++27.2C*
NS-15M1 7477411754.234B*0.8330.57%B*43.32%A++164.7A**1.3B*7244.5h8.7B**28.3B*
Frag Grenade 6916891689N/A683.9366.822%A*N/A984.3A+2.9D*76300.7h2.3B**3.4B**
Breaker Rocket Pods 7296652230.227A*25.1670.069%A*1.805%A++316.7A*30.5B**26362.1h7.7B**10.9B**
NS AutoBlade 63963512,9020.049C+5.0247.571%C*2.835%C--1.3DN/A8473.3h2.4C5B+
NS-44P Commissioner 6156114121.483C+3.5849.459%B+38.625%B++100.2B+N/A3276.1h2.9B+5.9B+
Gauss Prime 6035942242.652B+2.4132.129%B*35.69%B**118.8A**1.8B**4235h8.8B**27.4B*
Enforcer ML85 9345822424.25A**19.1844.951%C++1.89%C+44.8A+27.1B**147313h9B*20B*
NS-11CB 5765662212.561B+2.5134.668%B**28.445%B+95.9B++1.7B+2785.9h10.2B++29.4B+
M20 Mustang 8865561284.344C+0.7239.08%A+3.777%A++29.4B+17.5B+67018.9h52.4B++134B*
AF-18 Stalker AE 5195181194.353A++0.7136.253%B++38.224%B*136.3A++N/A5013.8h8.1A+22.3A
NS-15M AE 4394381143.842B+1.2227.638%C+26.712%C--121.7B*N/A6113.6h9.7B+34.9C**
Sticky Grenade 4234201420N/A414.9367.742%A+N/A2100A*15C+203340.2h0.9A+1.3B**
Shrike 5283831402.736A++2.3357.038%C+2.611%C+53.2A++20.1B+10917.2h3.4A+6A
M40 Fury 4293791134.455M**29.3944.585%B*N/A140.4M+18.5A++17902.7h7.9B*17.8B**
M40 Fury 405359844.875M**39.8145.963%B**1.114%D143.6M18.4B**17392.5h8.3B++18B**
M12 Kobalt 3643571229.75C**24.6822.687%B+22.129%B+198.3M+3.9B++13481.8h11.6A50.9B*
M40 Fury-F 357324883.682B++1.3855.833%B+1.852%A++124.6M**12.7B++8212.6h4.9B++8.8B**
Mag-Cutter 3353047,5650.04B5.0358.227%A*N/A0.7C+N/A6418h3.2D-5.4B+
M12 Kobalt 2762681026.8C++21.7325.02%A16.045%D223.3M*6.7A*16281.2h12.6B**50.5B*
C75 Viper 288257642.833S37.7751.625%B**N/A151.2S18.2A+21111.7h5A9.7A
Anti-Vehicle Grenade 2802561256N/A250.9367.951%A++N/A853.3A++80C95020.3h3B**4.5A
NCM1 Scattercannon 256255485.313A++0.2556.261%A22.353%A121.4SN/A9422.1h5.1B**9B**
L105 Zephyr 2572451122.273B+17.2160.138%A++N/A153.1A*7.5C12811.6h3.9A6.5B**
Vortek Rotary 347239278.852A+3.7939.276%B**4.184%A++38.5B++17.4C++8336.2h30.6B*77.9B*
NCM1 Scattercannon 232231415.634A++0.5747.797%B+16.883%C+128.3M*N/A8491.8h3.7A7.8B**
S12 Renegade 225221435.14C++0.0755.408%A4.072%C116.3A+2.1C++4351.9h2.5B*4.4B*
NSX-P Tanto 207205474.362A**0.7032.41%B+42.439%A++136.7A*1.3C*3941.5h8.3B+25.7B++
C150 Dalton 342193277.148C-2.0843.917%B++N/A39.4C30.4C+11194.9h4.5C--10.3C+
C85 Canister-H 1921861116.909C++11.8458.181%B+9.14%D103.3C3.3D*3351.8h6C**10.3B+
NCM2 Falcon 231185335.606A++0.5444.286%C++6.486%B++48.7M12.1M+6043.8h4.9B**11B**
AF-34 Mattock 177177364.917C++0.1542.308%B++14.689%D77B**N/A5002.3h5.3B+12.6B++
M60-G Bulldog 202174287U81.9356.906%A++N/A133.8S21.5A**12541.3h3.6A++6.2A+
NS Baron G5 167167335.061S0.0166.667%A*13.773%C278.3SN/A16910.6h3.1B**4.6C++
M12 Kobalt 1691661166S160.9319.832%B++15.663%C+138.3A2.5C*9731.2h10.4B*52.4B+
NC08 Mag-Scatter 164163483.396A*1.6770.323%A14.724%C232.9S1.4A*14340.7h2.7B**3.8B**
AF-34 Mattock 155155217.381B++2.3147.962%B**17.419%C103.3MN/A6881.5h5.5B++11.4B*
NS-30B Vandal 151151236.565C**1.5039.822%C**43.709%B**137.3AN/A3051.1h3.8B**9.7B+
M60-G Bulldog 1801501150U144.9360.377%A*1.333%D-150M**30M+10481h4.1B**6.7A
Skyguard 2351471212.25A+7.1844.105%A*N/A39.7A*23.8M++13493.7h105C+238.1B++
G40-F Ranger 2081401140U134.9347.097%A++N/A100M**48.6A**9141.4h58.8B+124.9B**
Hawk GD-68 193129452.867A*2.2067.051%B9.302%M**47.8M23.7A++13632.7h4.1A++6A++
NCM2 Falcon 142119323.719M1.3547.442%C++5.882%B+32.2A*6.2C*4633.7h8B**16.9B**
L100 Python HESH 1401181118S112.9355.556%B+N/A147.5M++27.5S11700.8h2.3B**4.1B*
M60-A Bulldog 126112129.333C+4.2733.841%C--1.786%B+62.2B++7.8C++10851.8h3.6A+10.6B++
Bouncing Betty 111111313.581C1.4969.604%A*N/A277.5A**N/A28530.4h1.4A2A+
Spear Anti-Vehicle Phalanx Turret 13997424.25A++19.1863.93%A+5.155%B++138.6M*60M+40790.7h4.9B**7.7A
The Slasher 77775590.138A*4.9357.143%A++N/A4.4C*N/A2517.4h1.7B++3B++
C85 Canister 7774514.8C9.7339.485%C-6.757%F-123.3B+5C+9330.6h6.4B+16.3C**
Aspis Anti-Aircraft Phalanx Turret 13773324.333S19.2754.039%M**1.37%C-60.8S53.3S22651.2h80.7A++149.4A+
MGR-L1 Promise AE 7271174.176B*0.8929.544%C+28.169%C177.5A++2.5B**3940.4h9.5B++32.1B+
NS-10 Burster 12570193.684A**1.3851.72%M7.143%B++14.9M++11.7S5144.7h157.7C304.9B++
NS-10 Burster 12266193.474A++1.5952.255%M3.03%D14A**11.9S5074.7h167.5D320.5B++
MAX Punch 62573090.184B++4.8855.204%B++N/A2.3B**N/A1325.2h2.1C++3.9B+
The Brawler 5756311.806C**3.2663.823%B**23.214%A**80B+1.4B**6290.7h3.3B++5.2B*
M20 Basilisk 695586.875B*1.8141.753%C++5.455%C42.3B**10.8B+8251.3h56.9B*136.3B*
M20 Basilisk 5954510.8A**5.7340.039%C+5.556%C+77.1M**7.1D11650.7h38.2A++95.5A
NS CandyCannon 3000 5453371.432B*3.6343.038%B*32.076%C106M**2A*6950.5h3.2A7.5B*
AF-22 Crow 7351182.833S2.2369.508%C++3.922%B*56.7A*24.4B+14650.9h4.2B**6B**
NC05 Jackhammer 5050163.125A++1.9455.639%B**22%B**166.7A**N/A54570.3h3A++5.3A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit579603,67473.2h
Nanite Revive Grenade01,1310.3h
Anti-Vehicle MANA Turret11200.1h
Spawn Beacon71,2320.9h
Medical Kit2,53010,891187.8h
Medical Applicator444155,77648.9h
AE Nano-Armor Kit4322,8222.9h
Motion Spotter18881.6h
Restoration Kit1124297h
Spitfire Auto-Turret1500.1h
Recon Detection Device13911,31024.7h
Shield Recharging Field212,7560.9h
Ammunition Package132,4340.8h
Anti-Infantry MANA Turret31720.3h
Nano-Repair Grenade0900h
Hardlight Barrier112840.3h

Check the help document for the dictionary if you want to learn more about words used here.


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