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General EvelynFTW[MSYN] EvelynFTW
TR BR 97

KDR: 2.13

Score: 17.3m

Last Seen: Nov 24th, 2019 6:33 PM
- OFFLINE - 464.2 hour(s)

Battle Rank 103 (97 total) - Terran Republic on Miller - Outfit Member of German Syndicate[MSYN] German Syndicate
TR outfit on Miller

Members: 3
Level Progress (to 104): 52%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS P2-120 AP P2-120 HESH 99SV P2-120 HEAT L100 Python HESH HC1 Cougar NS-44L Blackhand TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 360TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.286%28.055%373412235810.3665621.759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.462%-1.539F1.08B**-1.131D*HEAD ++ (~21.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.8-0.925D--19-0.33C-123.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.394%1.19%1673412235,378387238013.8966226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.244%-0.635D-0.861D---1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.509B+6.50.478B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.47%1.111%4711226902632970.34220530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.303C*-0.824D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.854B*70.827B++10.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21%39.396%47312241,259308274.08766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.42%-2.101F---1.785F--1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.9-1.904F-6.1-0.899D--22.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Syndicate[MSYN] German Syndicate
TR outfit on Miller

Members: 3
17.3m711.4%236 (14.2k)221 (13.3k)2.125269,1114,2872.7408497 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR122753115.079%9.132%13818:112

18% Engineer6% Heavy Assault61% Infiltrator10% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2016 3:19 PMFeb 25th, 2018 4:11 PMDec 13th, 2019 11:34 AM (9h) (PST)Nov 24th, 2019 2:49 PM (19d) (PST)Nov 24th, 2019 2:33 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
353293240.1160.0550.0111.1690.04895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,1621,76819,39473170313,233

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1305.9h/54.4d 2,639 832 9,868 91.6k 612 2,249 3,760 27.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):865
KDR:0
Kill Difference:UNR
Playtime:83.346 hours
Usage:6%
Score:1.653m
Score/min:331
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C*
Kills:260
Deaths:488
KDR:0.533
Accuracy:15.344% F-
HSR:23.462% C*
TRAC-5
B++
Kills:110
Deaths:314
KDR:0.350
Accuracy:15.370% D*
HSR:23.636% B++
Kills:370
Deaths (as Engineer):802
Deaths (to Engineers):1,064
KDR:0.46135
Kill Difference:432
Playtime:234.607 hours
Usage:18%
Score:2.062m
Score/min:146
Accuracy (listed only):15.357%
HSR (listed only):23.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C*
Kills:260
Deaths:488
KDR:0.533
Accuracy:15.344% F-
HSR:23.462% C*
TRAC-5
B++
Kills:110
Deaths:314
KDR:0.350
Accuracy:15.370% D*
HSR:23.636% B++
Kills:370
Deaths (as Light Assault):802
Deaths (to Light Assaults):624
KDR:0.46135
Kill Difference:432
Playtime:129.076 hours
Usage:10%
Score:1.356m
Score/min:175
Accuracy (listed only):15.357%
HSR (listed only):23.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C+
Kills:1,087
Deaths:885
KDR:1.228
Accuracy:20.907% F-
HSR:35.603% C+
NS-44L Blackhand
C
Kills:118
Deaths:183
KDR:0.645
Accuracy:24.039% F-
HSR:38.136% C
TSAR-42
C--
Kills:114
Deaths:58
KDR:1.966
Accuracy:22.587% F--
HSR:64.035% C--
TX1 Repeater
A++
Kills:93
Deaths:208
KDR:0.447
Accuracy:7.080% T
HSR:33.333% A++
RAMS .50M
F--
Kills:58
Deaths:37
KDR:1.568
Accuracy:21.695% F*
HSR:62.069% F--
Kills:1,470
Deaths (as Infiltrator):1,371
Deaths (to Infiltrators):782
KDR:1.07221
Kill Difference:99
Playtime:791.996 hours
Usage:61%
Score:11.801m
Score/min:248
Accuracy (listed only):19.262%
HSR (listed only):46.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):208
KDR:0
Kill Difference:UNR
Playtime:19.671 hours
Usage:2%
Score:0.131m
Score/min:111
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C++
Kills:112
Deaths:184
KDR:0.609
Accuracy:5.978% F-
HSR:18.750% C++
Kills:112
Deaths (as MAX Suit):92
Deaths (to MAX Suits):90
KDR:1.21739
Kill Difference:20
Playtime:45.109 hours
Usage:3%
Score:0.278m
Score/min:103
Accuracy (listed only):5.978%
HSR (listed only):18.750%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:584
V. Kills:127 456%
Deaths:36
KDR:16.222
Accuracy:32.650% F
KPH:26.800 D--
VKPH:5.800 C--
Kills:584 (584 + 0)
Deaths:36
KDR:16.222
VKDR:3.528
Vehicle Kills:127
Kill Difference:548
Playtime:21.766 hours
Usage:2%
Score:0.117m
Score/min:90
Driving Accuracy:32.650%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
D
Kills:2,311
V. Kills:1,075 215%
Deaths:186
KDR:12.425
Accuracy:31.985% D**
KPH:20.900 D
VKPH:9.700 D*
P2-120 HESH
C+
Kills:1,546
V. Kills:557 277%
Deaths:95
KDR:16.274
Accuracy:35.891% D
KPH:23.900 D*
VKPH:8.600 C+
P2-120 HEAT
C*
Kills:937
V. Kills:601 156%
Deaths:129
KDR:7.264
Accuracy:37.128% D
KPH:17.500 D
VKPH:11.200 C*
E540 Halberd
M**
Kills:90
V. Kills:95 94%
Deaths:8
KDR:11.250
Accuracy:39.470% C
KPH:26.200 C+
VKPH:27.700 M**
Kills:4,884 (4,794 + 90)
Deaths:418
KDR:11.684
VKDR:5.569
Vehicle Kills:2,328
Kill Difference:4,466
Playtime:231.994 hours
Usage:18%
Score:1.461m
Score/min:105
Driving Accuracy:37.128%
Gunner Accuracy:39.470%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:102
V. Kills:17 N/A
Deaths:8
KDR:12.750
Accuracy:25.024% D*
KPH:43.500 D*
VKPH:7.200 C++
G20 Vulcan-H
N/A
Kills:50
V. Kills:41 119%
Deaths:15
KDR:3.333
Accuracy:30.435% N/A
KPH:19.800 N/A
VKPH:16.300 N/A
Kills:152 (0 + 152)
Deaths:23
KDR:6.609
VKDR:2.522
Vehicle Kills:58
Kill Difference:129
Playtime:4.868 hours
Usage:0%
Score:0.052m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:30.435%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,3862,31118612.425B++10.3031.985%D**1.817%D20.9D9.7D*105110.4h5.7B+18C+
P2-120 HESH 2,1031,5469516.274C*14.1535.891%DN/A23.9D*8.6C+8964.6h6.2D17.2D
99SV 1,1101,0878851.228C+0.9020.907%F-35.603%C+7.2D--N/A16150.7h6.5C-31.1D*
P2-120 HEAT 1,5389371297.264B5.1437.128%D1.281%D--17.5D11.2C*9953.6h10.4D--28.1D--
L100 Python HESH 7115843616.222B+14.1032.65%FN/A26.8D--5.8C--9021.8h3.8C11.7D*
HC1 Cougar 2712604880.533C--1.5915.344%F-23.462%C*4.9D--N/A1352.6h18D**117F-
NS-44L Blackhand 1191181830.645C-1.4824.039%F-38.136%C3.5D*N/A1134h5.2C21.8D**
TSAR-42 115114581.966C+0.1622.587%F--64.035%C--7.5D*N/A2215.3h3D--13.1F--
M1 Heavy Cycler 1231121840.609C--1.525.978%F-18.75%C++2.6FN/A843h47.7T*798.5T*
TRAC-5 1151103140.35D1.7815.37%D*23.636%B++2.7D--N/A1241h37.1T*241.3T
Spear Anti-Vehicle Phalanx Turret 140105128.75B6.6223.698%F-3.81%C+14.8D**4.9D**587.1h8.6C++36.2D--
P525 Marauder-H 119102812.75C+10.6225.024%D*N/A44.3D*7.4C++1132.3h15.2F*60.8T*
TX1 Repeater 95932080.447C1.687.08%T33.333%A++3.6D*N/A1225.7h17.9D252.3T*
E540 Halberd 18590811.25B+9.1239.47%C1.111%D--26.5C++27.9M**5053.4h7D17.6C
C-4 13579701.129C+1.0022.222%DN/A17.2D**12.2D*1814.6h3F**13.6F--
Claymore 7070611.667B*9.5412.83%F-N/A63.6D*N/A1721.1h1.5F--11.4T*
RAMS .50M 6158371.568C0.5621.695%F*62.069%F--4.3D**N/A1313.5h4F*18.5T*
G20 Vulcan-H 9150153.333C+1.2130.435%F--N/A20D*16.4D-2372.5h156.8D**515.3T-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon38790.8h
Aspis Anti-Aircraft Phalanx Turret06650.1h
Nano-Armor Kit141273,27320.2h
Anti-Vehicle MANA Turret11350.3h
NSX-P Tengu02500.1h
Bunker0640.9h
Medical Applicator8733,8373.9h
Cortium Silo01,2952.4h
Motion Spotter276,1846.1h
Rampart Wall12133.2h
Xiphos Anti-Personnel Tower01050.7h
Welding Device221,0342.2h
M40 Fury12500.1h
M60-G Bulldog0780.1h
M20 Basilisk01,2240.3h
G30 Walker0500h
M12 Kobalt0610h
Ammunition Package36930.7h
Chainblade809130114h
Anti-Infantry MANA Turret3670.3h
Shield Recharging Field11650.1h
NSX-P Naginata0980.1h
L-30R Vektor31,3930.4h
Recon Detection Device516,63515.9h
Xiphos Anti-Personnel Phalanx Turret0710h

Check the help document for the dictionary if you want to learn more about words used here.


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