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Commander Everstorm00[1TMI] Everstorm00
TR BR 55

KDR: 3.44

Score: 3.2m

Last Seen: Sep 14th, 2019 8:53 AM
- OFFLINE - 2.8 hour(s)

Battle Rank 55 - Terran Republic on Emerald - Outfit Member of 1st Terran Mobile Infantry[1TMI] 1st Terran Mobile Infantry
TR outfit on Emerald

Members: 395
Level Progress (to 56): 80%
Level 100 Progress: 17% 621h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee M18 Needler M18 Rotary MG-H1 Watchman TRAC-5 T9 CARV T7 Mini-Chaingun
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,359,837 MLG Score: 1087
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.954%25.776%695312111,3851.577451.865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.662%0C+0C+0C+HEAD ++ (~12.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40C+13.10C+35.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.323%0.76%2354312113,422195141017.5487243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.892%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.20C+43.40C+69.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.92%1.325%19811213151160500.94375296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60C+40C+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.642%33.333%01121312310231.20588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30C+4.30C+9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1st Terran Mobile Infantry[1TMI] 1st Terran Mobile Infantry
TR outfit on Emerald

Members: 395
3.2m181.7%421 (25.3k)364 (21.8k)3.442637,5912,2053.8122455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121462332.662%6.916%22603:594

76% Engineer16% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2018 1:22 PMAug 27th, 2019 12:49 PMSep 16th, 2019 2:56 PM (2d) (PST)Sep 14th, 2019 5:08 AM (4d) (PST)Sep 14th, 2019 4:53 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1011011,0000.8650.2510.0601.9240.1941087

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,0676,04460,023521541151221,837

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
146.2h/6.1d 815 525 1,671 16.9k 93 237 1,698 9.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:440
Deaths:464
KDR:0.948
Accuracy:28.674% A+
HSR:24.091% B*
Kills:440
Deaths (as Engineer):464
Deaths (to Engineers):596
KDR:0.94828
Kill Difference:24
Playtime:110.961 hours
Usage:76%
Score:2.469m
Score/min:371
Accuracy (listed only):28.674%
HSR (listed only):24.091%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B+
Kills:727
Deaths:470
KDR:1.547
Accuracy:26.220% B+
HSR:25.172% C+
T9 CARV
A+
Kills:218
Deaths:141
KDR:1.546
Accuracy:26.580% A+
HSR:31.193% A
Kills:945
Deaths (as Heavy Assault):611
Deaths (to Heavy Assaults):514
KDR:1.54664
Kill Difference:334
Playtime:23.228 hours
Usage:16%
Score:0.484m
Score/min:347
Accuracy (listed only):26.400%
HSR (listed only):28.182%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:440
Deaths:464
KDR:0.948
Accuracy:28.674% A+
HSR:24.091% B*
Kills:440
Deaths (as Light Assault):464
Deaths (to Light Assaults):295
KDR:0.94828
Kill Difference:24
Playtime:7.048 hours
Usage:5%
Score:0.171m
Score/min:404
Accuracy (listed only):28.674%
HSR (listed only):24.091%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C++
Kills:123
Deaths:67
KDR:1.836
Accuracy:32.642% C++
HSR:33.333% C
Kills:123
Deaths (as Infiltrator):67
Deaths (to Infiltrators):276
KDR:1.83582
Kill Difference:56
Playtime:2.741 hours
Usage:2%
Score:0.036m
Score/min:217
Accuracy (listed only):32.642%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):80
KDR:0
Kill Difference:UNR
Playtime:1.417 hours
Usage:1%
Score:0.026m
Score/min:309
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A++
Kills:1,220
V. Kills:184 N/A
Deaths:51
KDR:23.922
Accuracy:62.657% A++
KPH:95.200 C**
VKPH:14.400 C+
M14 Banshee
A**
Kills:1,192
V. Kills:125 N/A
Deaths:168
KDR:7.095
Accuracy:38.554% A++
KPH:81.400 A
VKPH:8.500 A**
M18 Needler
S
Kills:1,189
V. Kills:615 193%
Deaths:244
KDR:4.873
Accuracy:40.014% A
KPH:56.400 S
VKPH:29.100 M++
M18 Rotary
M
Kills:1,041
V. Kills:481 216%
Deaths:63
KDR:16.524
Accuracy:36.464% B*
KPH:46 M
VKPH:21.300 A++
Coyote Missiles
A
Kills:66
V. Kills:15 413%
Deaths:
KDR:
Accuracy:62.948% A
KPH:56.800 B+
VKPH:12.900 D
Kills:4,708 (3,422 + 0)
Deaths:526
KDR:8.951
VKDR:2.700
Vehicle Kills:1,420
Kill Difference:4,182
Playtime:72.341 hours
Usage:49%
Score:1.329m
Score/min:306
Piloting Accuracy:36.464%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A+
Kills:151
V. Kills:40 368%
Deaths:16
KDR:9.438
Accuracy:59.920% A*
KPH:65.300 B++
VKPH:17.300 A+
Kills:151 (151 + 0)
Deaths:16
KDR:9.438
VKDR:2.500
Vehicle Kills:40
Kill Difference:135
Playtime:2.314 hours
Usage:2%
Score:0.035m
Score/min:255
Driving Accuracy:59.920%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 1,4041,2205123.922A*20.4862.657%A++N/A95.3C**14.4C+30612.8h13.7B+21.9B++
M14 Banshee 1,3171,1921687.095C*3.6538.554%A++N/A81.6A8.6M24014.6h19.6B+50.8B+
M18 Needler 1,8041,1892444.873B**1.4340.014%AN/A56.4S29.1M++42321.1h56.3B**140.7B**
M18 Rotary 1,5221,0416316.524S13.0836.464%B*N/A46.1M21.3A++24222.6h55.9B**153.3B**
MG-H1 Watchman 7497274701.547C++1.9026.22%B+25.172%C+54.3B+1.6A++17113.4h14.1B53.9B+
TRAC-5 4434404640.948C*2.4928.674%A+24.091%B*16.9C+N/A5226.1h12.2B++42.5B++
T9 CARV 2242181411.546C**1.9026.58%A+31.193%A66.1A++1.8M*2223.3h11.2B*42.3B*
T7 Mini-Chaingun 2021971471.34B+2.1022.146%B**14.721%B+78.8A**2M1972.5h14.1B63.6B+
P2-120 HESH 191151169.438C6.0059.92%A*1.325%B+65.7B++17.4A+2552.3h4B++6.6B**
99SV 126123671.836C++1.6132.642%C++33.333%C53.5A*1.3A*1212.3h4.3B*13.3B++
ML-7 12882691.188B++2.2560.497%B+N/A39A+21.9A3262.1h5.3B*8.8B*
Coyote Missiles 8166166U62.5662.948%AN/A55B+12.5D2481.2h26.3B**41.8B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator23950h
Nano-Armor Kit8278,0666.5h
Anti-Infantry MANA Turret0730.1h

Check the help document for the dictionary if you want to learn more about words used here.


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