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Captain Everstorm00[5TAG] Everstorm00
TR BR 60

KDR: 3.6

Score: 3.9m

Last Seen: Oct 18th, 2019 11:43 AM
- OFFLINE - 189.6 hour(s)

Battle Rank 60 - Terran Republic on Emerald
Level Progress (to 61): 30%
Level 100 Progress: 21% 637h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary Hellfire Rocket Pods MG-H1 Watchman TRAC-5 Coyote Missiles T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,332,315 MLG Score: 1065
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.204%25.38%690612131,7101.595152.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.096%1.165B**0.668B+0.559B+HEAD ++ (~11.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.40.349C**13.20.078C+35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.007%0.801%2634312164,496233174919.2961257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.008%0.181C++-0.721D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1090.327C**42.50.2C++66.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.37%1.266%18111218158183520.858696298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.874A++-0.815D--1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.90.686B+2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.91%35.526%01121815211531.31035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.16C-2.033F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.379C-4.6-0.455D9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.39%11.765%0112181027371.37838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.469A**-0.579D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.727B++2.60.472B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m177.8%391 (23.5k)342 (20.5k)3.596469,5452,6543.9935960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121979333.933%6.663%22604:205

76% Engineer13% Heavy Assault6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 5th, 2018 1:22 PMOct 1st, 2019 12:57 PMOct 19th, 2019 7:11 AM (31d) (PST)Oct 18th, 2019 8:12 AM (32d) (PST)Oct 18th, 2019 7:43 AM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,069949750.8310.2310.0551.8160.1901065

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,1615,62158,540501431091120,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
191.4h/8d 1,054 636 2,103 20.9k 126 291 2,184 12.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:505
Deaths:588
KDR:0.859
Accuracy:28.384% A
HSR:23.762% B*
TAS-16 Blackjack
B**
Kills:102
Deaths:87
KDR:1.172
Accuracy:71.390% B**
HSR:11.765% D
LC3 Jaguar
B*
Kills:55
Deaths:97
KDR:0.567
Accuracy:25.917% B+
HSR:25.455% B*
Kills:662
Deaths (as Engineer):772
Deaths (to Engineers):698
KDR:0.85751
Kill Difference:110
Playtime:145.724 hours
Usage:76%
Score:3.049m
Score/min:349
Accuracy (listed only):41.897%
HSR (listed only):20.327%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
B+
Kills:745
Deaths:486
KDR:1.533
Accuracy:26.189% B+
HSR:24.966% C+
T9 CARV
A
Kills:218
Deaths:141
KDR:1.546
Accuracy:26.580% A
HSR:31.193% B**
Kills:963
Deaths (as Heavy Assault):627
Deaths (to Heavy Assaults):648
KDR:1.53589
Kill Difference:336
Playtime:24.635 hours
Usage:13%
Score:0.492m
Score/min:333
Accuracy (listed only):26.384%
HSR (listed only):28.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:505
Deaths:588
KDR:0.859
Accuracy:28.384% A
HSR:23.762% B*
SMG-46 Armistice
A
Kills:126
Deaths:75
KDR:1.680
Accuracy:31.664% B**
HSR:24.603% A
TAS-16 Blackjack
B**
Kills:102
Deaths:87
KDR:1.172
Accuracy:71.390% B**
HSR:11.765% D
LC3 Jaguar
B*
Kills:55
Deaths:97
KDR:0.567
Accuracy:25.917% B+
HSR:25.455% B*
Kills:788
Deaths (as Light Assault):847
Deaths (to Light Assaults):375
KDR:0.93034
Kill Difference:59
Playtime:12.362 hours
Usage:6%
Score:0.247m
Score/min:333
Accuracy (listed only):39.339%
HSR (listed only):21.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B
Kills:152
Deaths:78
KDR:1.949
Accuracy:33.910% B
HSR:35.526% C+
SMG-46 Armistice
A
Kills:126
Deaths:75
KDR:1.680
Accuracy:31.664% B**
HSR:24.603% A
TX1 Repeater
B+
Kills:61
Deaths:62
KDR:0.984
Accuracy:26.579% C**
HSR:24.590% B+
Kills:339
Deaths (as Infiltrator):215
Deaths (to Infiltrators):320
KDR:1.57674
Kill Difference:124
Playtime:5.654 hours
Usage:3%
Score:0.088m
Score/min:259
Accuracy (listed only):30.718%
HSR (listed only):28.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):89
KDR:0
Kill Difference:UNR
Playtime:1.971 hours
Usage:1%
Score:0.039m
Score/min:334
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:1,582
V. Kills:801 197%
Deaths:244
KDR:6.484
Accuracy:41.040% A+
KPH:53.300 M**
VKPH:27 M
M14 Banshee
A++
Kills:1,519
V. Kills:141 N/A
Deaths:168
KDR:9.042
Accuracy:38.193% A+
KPH:77.600 B**
VKPH:7.200 A++
M18 Rotary
A*
Kills:1,395
V. Kills:618 225%
Deaths:63
KDR:22.143
Accuracy:37.145% B**
KPH:47.500 A*
VKPH:21.100 A
Hellfire Rocket Pods
A++
Kills:1,222
V. Kills:184 N/A
Deaths:51
KDR:23.961
Accuracy:62.657% A++
KPH:95.400 C*
VKPH:14.400 C+
Coyote Missiles
A+
Kills:308
V. Kills:74 411%
Deaths:
KDR:
Accuracy:63.940% A+
KPH:72.200 C++
VKPH:17.300 C
M202 Wyrm
C
Kills:62
V. Kills:43 141%
Deaths:
KDR:
Accuracy:57.450% C*
KPH:65.600 C--
VKPH:45.500 C
Kills:6,088 (4,496 + 0)
Deaths:526
KDR:11.574
VKDR:3.538
Vehicle Kills:1,861
Kill Difference:5,562
Playtime:96.627 hours
Usage:50%
Score:1.696m
Score/min:292
Piloting Accuracy:37.145%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A
Kills:158
V. Kills:42 367%
Deaths:16
KDR:9.875
Accuracy:60.370% A*
KPH:66.200 B++
VKPH:17.600 A
Kills:158 (158 + 0)
Deaths:16
KDR:9.875
VKDR:2.625
Vehicle Kills:42
Kill Difference:142
Playtime:2.387 hours
Usage:1%
Score:0.036m
Score/min:254
Driving Accuracy:60.370%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,3831,5822446.484A2.8941.04%A+N/A53.3M**27M37329.7h55.7B**135.7B**
M14 Banshee 1,6601,5191689.042C**5.4538.193%A+N/A77.5B**7.2A++22919.6h18.5B+48.3B+
M18 Rotary 2,0131,3956322.143S18.5537.145%B**1.004%D-47.6A*21.1A24529.3h53.8B*144.9B**
Hellfire Rocket Pods 1,4061,2225123.961A*20.3662.657%A++N/A95.5C*14.4C+30812.8h13.7B+21.9B++
MG-H1 Watchman 7677454861.533C++2.0626.189%B+24.966%C+52.5B1.5A16614.2h14.1B53.8B+
TRAC-5 5125055880.859C++2.7428.384%A23.762%B*16.5C+N/A4930.6h12.3B++43.4B++
Coyote Missiles 3823081308U304.4063.94%A+N/A71.6C++17.2C2844.3h19.4A30.4A
T9 CARV 2242181411.546C**2.0526.58%A31.193%B**66.1A++1.8M++2253.3h11.2B*42.3B++
T7 Mini-Chaingun 2021971471.34B+2.2622.146%B**14.721%B78.8A*2A**1982.5h14.1B63.6B+
P2-120 HESH 200158169.875C6.2860.37%A*1.266%B+65.8B++17.5A2542.4h3.9B++6.5B**
99SV 155152781.949C**1.6533.91%B35.526%C+49A+1A1143.1h4.6B++13.7B+
SMG-46 Armistice 129126751.68B+1.9231.664%B**24.603%A66.3A+1.6M++1631.9h14.6C++46B+
TAS-16 Blackjack 107102871.172C+2.4271.39%B**11.765%D68B**3.3S2021.5h2.6C+3.6B+
ML-7 13083701.186B*2.4161.051%B+N/A39.5A+22.4A++3292.1h5.5B++8.9B*
M202 Wyrm 10562162S58.4057.45%C*1.613%C68.9C--47.8C+3850.9h53.4C93C+
TX1 Repeater 6361620.984B2.6126.579%C**24.59%B+46.9B*1.5A1501.3h13.9C++52.4B
LC3 Jaguar 5755970.567C-3.0325.917%B+25.455%B*13.4DN/A504.1h11.9C**46.1B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator36420.1h
Nano-Armor Kit12285,2837.4h
Anti-Infantry MANA Turret0850.1h
Recon Detection Device3560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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