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Sentinel Destroyer Evil4s2[M22] Evil4s2
NC BR 75

KDR: 2.89

Score: 49.2m

Last Seen: Sep 16th, 2019 6:13 PM
- OFFLINE - 43.6 hour(s)

Prestige 1, Battle Rank 75 - New Conglomerate on Cobalt - Outfit Leader of mOment22[M22] mOment22
NC outfit on Cobalt

Members: 1
Level Progress (to 76): 48%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-57 Piston Blitz GD-10 C75 Viper GD-7F C-4 Bouncing Betty EM4 Longshot Gauss SPR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $766,863 MLG Score: 613
Fun Score: N/A
Cheeseburgers Flipped: 2582TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.071%19.377%42838117635,0002.291480.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.335%0.171C++-0.254C-0.263CHEAD ++ (~8.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.175C++13.30.052C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.971%1.166%148112136867313410.937159201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.805B++-0.39C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.752B++180.66B+22.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.789%1.59%330612085,030159114703.16153342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.655%-1.093D*-0.633D-0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.8-0.086C+12.50.004C+29.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.816%13.197%99712071,75811754411.49617398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.854%-1.609F2.17A*-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.7-0.678D37.80.056C+162.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.289%71.633%99812066,9341549644.47355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.433%-0.377C-0.307C*0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.091C+30.082C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.647%11.933%99312116,6961416244.72881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.438%0.007C+-0.531D-1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.179C++4.50.073C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
mOment22[M22] mOment22
NC outfit on Cobalt

Members: 1
49.2m225.1%252 (15.1k)220 (13.2k)2.89187,71330,3403.2157975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214368217.4%17.638%30707:2137

6% Combat Medic22% Engineer17% Heavy Assault27% Infiltrator20% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:49 PMAug 31st, 2014 7:29 PMSep 17th, 2019 12:42 PM (20h) (PST)Sep 16th, 2019 2:40 PM (2d) (PST)Sep 16th, 2019 2:13 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4971213760.3920.1360.0690.9760.042613

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8137,28622,527248459213,203

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3730h/155.4d 9,854 15,471 30,894 218.4k 5,438 17,589 9,306 111.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:1,169
Deaths:421
KDR:2.777
Accuracy:19.865% C--
HSR:24.465% C*
LA1 Anchor
C
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:21.473% D
HSR:23.907% C
EM1
C+
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:20.140% C
HSR:22.069% C+
NC6 Gauss SAW
D--
Kills:1,160
Deaths:885
KDR:1.311
Accuracy:14.257% D*
HSR:17.672% D--
NC6S Gauss SAW S
D--
Kills:1,159
Deaths:811
KDR:1.429
Accuracy:16.057% D**
HSR:16.480% D--
NSX Naginata
B
Kills:951
Deaths:371
KDR:2.563
Accuracy:18.570% D
HSR:30.494% B
NS-15M AE
D--
Kills:530
Deaths:181
KDR:2.928
Accuracy:17.825% D**
HSR:18.491% D--
GD-22S
C+
Kills:299
Deaths:111
KDR:2.694
Accuracy:19.598% D
HSR:24.080% C+
NC6A GODSAW
D
Kills:221
Deaths:66
KDR:3.348
Accuracy:23.147% D--
HSR:22.624% D
Kills:7,816
Deaths (as Heavy Assault):3,503
Deaths (to Heavy Assaults):7,756
KDR:2.23123
Kill Difference:4,313
Playtime:618.898 hours
Usage:17%
Score:6.795m
Score/min:183
Accuracy (listed only):18.992%
HSR (listed only):22.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C+
Kills:5,207
Deaths:2,970
KDR:1.753
Accuracy:40.637% C+
HSR:11.523% D
Blitz GD-10
C++
Kills:4,961
Deaths:2,521
KDR:1.968
Accuracy:24.771% C++
HSR:13.526% D
GD-7F
C+
Kills:2,983
Deaths:1,107
KDR:2.695
Accuracy:22.671% C
HSR:19.611% C+
NS-7 PDW
C++
Kills:1,305
Deaths:992
KDR:1.316
Accuracy:25.061% C++
HSR:12.414% D-
NS-11C
C++
Kills:1,251
Deaths:401
KDR:3.120
Accuracy:24.158% C+
HSR:20.144% C++
AF-19 Mercenary
C
Kills:1,175
Deaths:1,136
KDR:1.034
Accuracy:20.436% C
HSR:17.787% D
NSX Tanto
C
Kills:1,173
Deaths:526
KDR:2.230
Accuracy:22.371% D
HSR:23.956% C
AC-X11
C
Kills:1,165
Deaths:639
KDR:1.823
Accuracy:22.424% C--
HSR:20.773% C
NC12 Sweeper
B
Kills:1,162
Deaths:638
KDR:1.821
Accuracy:46.153% B
HSR:13.425% C+
AF-4 Cyclone
C+
Kills:1,161
Deaths:663
KDR:1.751
Accuracy:24.916% C+
HSR:10.164% D*
MKV Suppressed
D
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:21.246% D-
HSR:15.517% D
Gauss Compact S
C**
Kills:1,156
Deaths:569
KDR:2.032
Accuracy:21.455% C-
HSR:20.156% C**
Tempest
C--
Kills:1,153
Deaths:494
KDR:2.334
Accuracy:24.868% C--
HSR:15.351% D-
NS-7B PDW
C+
Kills:916
Deaths:310
KDR:2.955
Accuracy:21.372% D
HSR:17.904% C+
NS Baron G5
C*
Kills:850
Deaths:434
KDR:1.959
Accuracy:39.188% C-
HSR:15.412% C*
AF-4A Bandit
C**
Kills:847
Deaths:380
KDR:2.229
Accuracy:20.628% D--
HSR:24.321% C**
NSX-P Tanto
C+
Kills:640
Deaths:234
KDR:2.735
Accuracy:22.880% C--
HSR:25.625% C+
NSX Tengu
C+
Kills:556
Deaths:268
KDR:2.075
Accuracy:34.639% C
HSR:21.223% C+
Mauler S6
B+
Kills:327
Deaths:174
KDR:1.879
Accuracy:44.809% B+
HSR:13.150% C-
NS Baron G5AE
C+
Kills:301
Deaths:117
KDR:2.573
Accuracy:46.251% C+
HSR:11.628% D
Gauss Compact Burst
C
Kills:256
Deaths:101
KDR:2.535
Accuracy:24.633% C
HSR:19.922% D
19A Fortuna
C++
Kills:165
Deaths:70
KDR:2.357
Accuracy:22.129% D*
HSR:21.212% C++
Kills:29,870
Deaths (as Light Assault):15,268
Deaths (to Light Assaults):5,636
KDR:1.95638
Kill Difference:14,602
Playtime:729.039 hours
Usage:20%
Score:9.001m
Score/min:206
Accuracy (listed only):28.077%
HSR (listed only):17.488%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:5,207
Deaths:2,970
KDR:1.753
Accuracy:40.637% C+
HSR:11.523% D
GD-7F
C+
Kills:2,983
Deaths:1,107
KDR:2.695
Accuracy:22.671% C
HSR:19.611% C+
NS-11C
C++
Kills:1,251
Deaths:401
KDR:3.120
Accuracy:24.158% C+
HSR:20.144% C++
AF-19 Mercenary
C
Kills:1,175
Deaths:1,136
KDR:1.034
Accuracy:20.436% C
HSR:17.787% D
NSX Tanto
C
Kills:1,173
Deaths:526
KDR:2.230
Accuracy:22.371% D
HSR:23.956% C
AC-X11
C
Kills:1,165
Deaths:639
KDR:1.823
Accuracy:22.424% C--
HSR:20.773% C
NC12 Sweeper
B
Kills:1,162
Deaths:638
KDR:1.821
Accuracy:46.153% B
HSR:13.425% C+
Gauss Compact S
C**
Kills:1,156
Deaths:569
KDR:2.032
Accuracy:21.455% C-
HSR:20.156% C**
NS Baron G5
C*
Kills:850
Deaths:434
KDR:1.959
Accuracy:39.188% C-
HSR:15.412% C*
AF-4A Bandit
C**
Kills:847
Deaths:380
KDR:2.229
Accuracy:20.628% D--
HSR:24.321% C**
NSX-P Tanto
C+
Kills:640
Deaths:234
KDR:2.735
Accuracy:22.880% C--
HSR:25.625% C+
Mauler S6
B+
Kills:327
Deaths:174
KDR:1.879
Accuracy:44.809% B+
HSR:13.150% C-
MGR-M1 Bishop
C+
Kills:309
Deaths:62
KDR:4.984
Accuracy:26.855% D--
HSR:29.450% C+
NS Baron G5AE
C+
Kills:301
Deaths:117
KDR:2.573
Accuracy:46.251% C+
HSR:11.628% D
Gauss Compact Burst
C
Kills:256
Deaths:101
KDR:2.535
Accuracy:24.633% C
HSR:19.922% D
Warden
C
Kills:180
Deaths:83
KDR:2.169
Accuracy:19.520% D*
HSR:22.222% C
19A Fortuna
C++
Kills:165
Deaths:70
KDR:2.357
Accuracy:22.129% D*
HSR:21.212% C++
Kills:19,147
Deaths (as Engineer):9,641
Deaths (to Engineers):6,290
KDR:1.986
Kill Difference:9,506
Playtime:805.058 hours
Usage:22%
Score:10.885m
Score/min:225
Accuracy (listed only):28.659%
HSR (listed only):19.430%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:4,961
Deaths:2,521
KDR:1.968
Accuracy:24.771% C++
HSR:13.526% D
EM4 Longshot
B**
Kills:1,396
Deaths:127
KDR:10.992
Accuracy:41.222% C**
HSR:85.673% B**
Gauss SPR
D
Kills:1,342
Deaths:240
KDR:5.592
Accuracy:27.052% D-
HSR:29.136% D
NS-7 PDW
C++
Kills:1,305
Deaths:992
KDR:1.316
Accuracy:25.061% C++
HSR:12.414% D-
NSX Tomoe
C
Kills:1,170
Deaths:539
KDR:2.171
Accuracy:24.989% D-
HSR:34.445% C
LA80
B
Kills:1,168
Deaths:90
KDR:12.978
Accuracy:33.725% D--
HSR:80.993% B
AF-4 Cyclone
C+
Kills:1,161
Deaths:663
KDR:1.751
Accuracy:24.916% C+
HSR:10.164% D*
AF-8 RailJack
B++
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:38.889% C**
HSR:80.690% B++
MKV Suppressed
D
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:21.246% D-
HSR:15.517% D
NC14 Bolt Driver
B+
Kills:1,160
Deaths:167
KDR:6.946
Accuracy:36.549% C++
HSR:79.310% B+
NS-357 Underboss
C
Kills:1,159
Deaths:617
KDR:1.878
Accuracy:32.313% C--
HSR:18.809% C
Tempest
C--
Kills:1,153
Deaths:494
KDR:2.334
Accuracy:24.868% C--
HSR:15.351% D-
NS-44 Commissioner
B+
Kills:996
Deaths:480
KDR:2.075
Accuracy:40.723% B+
HSR:20.984% C+
NS-7B PDW
C+
Kills:916
Deaths:310
KDR:2.955
Accuracy:21.372% D
HSR:17.904% C+
NSX Tengu
C+
Kills:556
Deaths:268
KDR:2.075
Accuracy:34.639% C
HSR:21.223% C+
SAS-R
B**
Kills:407
Deaths:45
KDR:9.044
Accuracy:33.311% D-
HSR:77.641% B**
Soldier Soaker
C++
Kills:393
Deaths:153
KDR:2.569
Accuracy:33.328% C+
HSR:15.267% C++
NSX Daimyo
D**
Kills:230
Deaths:55
KDR:4.182
Accuracy:29.704% F-
HSR:89.130% D**
LA8 Rebel
C+
Kills:180
Deaths:107
KDR:1.682
Accuracy:30.508% C+
HSR:18.333% C
NC4 Mag-Shot
C+
Kills:171
Deaths:124
KDR:1.379
Accuracy:26.613% C+
HSR:19.298% C+
NS-30 Vandal
D
Kills:166
Deaths:51
KDR:3.255
Accuracy:29.208% D
HSR:16.265% D*
AF-6 Shadow
D-
Kills:112
Deaths:34
KDR:3.294
Accuracy:23.874% F-
HSR:20.536% D-
AF-18 Stalker
D
Kills:107
Deaths:36
KDR:2.972
Accuracy:23.021% D--
HSR:16.822% D
The Moonshot
C+
Kills:71
Deaths:3
KDR:23.667
Accuracy:29.978% F-
HSR:80.282% C+
Kills:22,600
Deaths (as Infiltrator):8,714
Deaths (to Infiltrators):4,107
KDR:2.59353
Kill Difference:13,886
Playtime:1,020.414 hours
Usage:27%
Score:11.617m
Score/min:190
Accuracy (listed only):29.662%
HSR (listed only):37.071%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:5,207
Deaths:2,970
KDR:1.753
Accuracy:40.637% C+
HSR:11.523% D
Blitz GD-10
C++
Kills:4,961
Deaths:2,521
KDR:1.968
Accuracy:24.771% C++
HSR:13.526% D
NS-7 PDW
C++
Kills:1,305
Deaths:992
KDR:1.316
Accuracy:25.061% C++
HSR:12.414% D-
Gauss Rifle S
B++
Kills:1,175
Deaths:458
KDR:2.566
Accuracy:24.208% C
HSR:25.702% B++
NC12 Sweeper
B
Kills:1,162
Deaths:638
KDR:1.821
Accuracy:46.153% B
HSR:13.425% C+
AF-4 Cyclone
C+
Kills:1,161
Deaths:663
KDR:1.751
Accuracy:24.916% C+
HSR:10.164% D*
Carnage AR
C+
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:21.848% D
HSR:19.655% C+
MKV Suppressed
D
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:21.246% D-
HSR:15.517% D
Tempest
C--
Kills:1,153
Deaths:494
KDR:2.334
Accuracy:24.868% C--
HSR:15.351% D-
NS-7B PDW
C+
Kills:916
Deaths:310
KDR:2.955
Accuracy:21.372% D
HSR:17.904% C+
NS Baron G5
C*
Kills:850
Deaths:434
KDR:1.959
Accuracy:39.188% C-
HSR:15.412% C*
NC1 Gauss Rifle
C++
Kills:630
Deaths:302
KDR:2.086
Accuracy:23.322% C++
HSR:18.889% C
NSX Tengu
C+
Kills:556
Deaths:268
KDR:2.075
Accuracy:34.639% C
HSR:21.223% C+
Mauler S6
B+
Kills:327
Deaths:174
KDR:1.879
Accuracy:44.809% B+
HSR:13.150% C-
NS Baron G5AE
C+
Kills:301
Deaths:117
KDR:2.573
Accuracy:46.251% C+
HSR:11.628% D
NS-11P
B+
Kills:298
Deaths:140
KDR:2.129
Accuracy:18.568% D-
HSR:22.819% B+
GR-22
C++
Kills:235
Deaths:105
KDR:2.238
Accuracy:20.868% D
HSR:20.426% C++
Kills:22,557
Deaths (as Combat Medic):11,569
Deaths (to Combat Medics):3,404
KDR:1.94978
Kill Difference:10,988
Playtime:229.973 hours
Usage:6%
Score:4.394m
Score/min:318
Accuracy (listed only):29.572%
HSR (listed only):16.396%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,186
Deaths:193
KDR:6.145
Accuracy:38.582% B+
HSR:15.683% C+
AF-34 Mattock
B+
Kills:1,165
Deaths:210
KDR:5.548
Accuracy:41.734% B+
HSR:18.112% C+
NCM1 Scattercannon
C**
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:41.088% C**
HSR:16.509% C*
AF-23 Grinder
C++
Kills:1,163
Deaths:235
KDR:4.949
Accuracy:39.692% C++
HSR:14.961% C
AF-23 Grinder
C+
Kills:1,161
Deaths:220
KDR:5.277
Accuracy:36.393% C+
HSR:13.437% C-
NCM1 Scattercannon
B+
Kills:1,158
Deaths:201
KDR:5.761
Accuracy:42.028% B+
HSR:15.544% C+
NCM3 Raven
C
Kills:1,086
Deaths:277
KDR:3.921
Accuracy:31.641% D--
HSR:2.486% C
NCM3 Raven
C--
Kills:1,047
Deaths:277
KDR:3.780
Accuracy:32.317% D-
HSR:2.006% C--
NCM2 Falcon
C+
Kills:420
Deaths:137
KDR:3.066
Accuracy:26.917% D**
HSR:4.762% C+
NS-10 Burster
C**
Kills:399
Deaths:92
KDR:4.337
Accuracy:31.976% C**
HSR:1.754% D*
NS-10 Burster
C*
Kills:340
Deaths:149
KDR:2.282
Accuracy:31.440% C*
HSR:4.706% C
NCM2 Falcon
B**
Kills:268
Deaths:88
KDR:3.045
Accuracy:28.501% D*
HSR:6.716% B**
AF-41 Hacksaw
A
Kills:221
Deaths:89
KDR:2.483
Accuracy:44.006% A
HSR:18.552% B**
AF-41 Hacksaw
A++
Kills:75
Deaths:35
KDR:2.143
Accuracy:52.626% A++
HSR:14.667% C+
Kills:10,852
Deaths (as MAX Suit):1,266
Deaths (to MAX Suits):1,868
KDR:8.57188
Kill Difference:9,586
Playtime:323.378 hours
Usage:9%
Score:6.556m
Score/min:338
Accuracy (listed only):37.067%
HSR (listed only):10.707%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:686
V. Kills:235 291%
Deaths:114
KDR:6.018
Accuracy:44.971% C--
KPH:42.400 C--
VKPH:14.500 C+
Kills:686 (0 + 0)
Deaths:114
KDR:6.018
VKDR:2.061
Vehicle Kills:235
Kill Difference:572
Playtime:16.194 hours
Usage:0%
Score:0.181m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:3,728
V. Kills:889 419%
Deaths:256
KDR:14.563
Accuracy:29.918% D-
KPH:30.300 C+
VKPH:7.200 C+
L100 Python HEAT
D
Kills:492
V. Kills:220 223%
Deaths:64
KDR:7.688
Accuracy:38.370% D**
KPH:19.300 D-
VKPH:8.600 D
L100 Python AP
C
Kills:261
V. Kills:101 256%
Deaths:29
KDR:9
Accuracy:41.216% F
KPH:27.500 C
VKPH:10.600 D*
Skyguard
C-
Kills:154
V. Kills:121 126%
Deaths:26
KDR:5.923
Accuracy:27.806% C
KPH:10.300 D
VKPH:8.100 C-
Kills:4,635 (4,635 + 0)
Deaths:375
KDR:12.360
VKDR:3.549
Vehicle Kills:1,331
Kill Difference:4,260
Playtime:172.862 hours
Usage:5%
Score:1.309m
Score/min:126
Driving Accuracy:27.806%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C**
Kills:306
V. Kills:104 291%
Deaths:39
KDR:7.846
Accuracy:37.233% D--
KPH:24.700 C**
VKPH:8.400 C
E540 Halberd
A
Kills:162
V. Kills:50 318%
Deaths:18
KDR:9
Accuracy:34.318% D**
KPH:42 A
VKPH:12.900 C
Titan-150 AP
C**
Kills:89
V. Kills:35 247%
Deaths:10
KDR:8.900
Accuracy:38.095% D**
KPH:27.600 C**
VKPH:10.900 D-
Enforcer ML85
C++
Kills:55
V. Kills:38 141%
Deaths:12
KDR:4.583
Accuracy:35.097% D
KPH:24.400 C++
VKPH:16.900 C++
Kills:612 (395 + 217)
Deaths:79
KDR:7.747
VKDR:2.873
Vehicle Kills:227
Kill Difference:533
Playtime:21.713 hours
Usage:1%
Score:0.415m
Score/min:319
Driving Accuracy:38.095%
Gunner Accuracy:35.097%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:648
V. Kills:313 206%
Deaths:111
KDR:5.838
Accuracy:37.733% D*
KPH:60.800 B+
VKPH:29.300 C+
E540 Halberd-H
C-
Kills:57
V. Kills:31 178%
Deaths:7
KDR:8.143
Accuracy:36.858% F--
KPH:31.700 C--
VKPH:17.200 C-
M40 Fury-H
C
Kills:52
V. Kills:8 N/A
Deaths:1
KDR:52
Accuracy:27.409% D**
KPH:57 D
VKPH:8.800 C
Kills:757 (0 + 757)
Deaths:119
KDR:6.361
VKDR:2.958
Vehicle Kills:352
Kill Difference:638
Playtime:13.374 hours
Usage:0%
Score:0.249m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:27.409%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:622
V. Kills:18 N/A
Deaths:8
KDR:77.750
Accuracy:12.184% D*
KPH:58.100 C+
VKPH:1.700 D
M20 Basilisk
C
Kills:298
V. Kills:105 281%
Deaths:26
KDR:11.462
Accuracy:26.066% D*
KPH:16.700 C
VKPH:5.900 D
M12 Kobalt
C
Kills:258
V. Kills:15 N/A
Deaths:3
KDR:86
Accuracy:11.176% D**
KPH:39.400 D-
VKPH:2.300 C
M20 Basilisk
C++
Kills:208
V. Kills:52 392%
Deaths:21
KDR:9.905
Accuracy:24.696% D**
KPH:22.100 C++
VKPH:5.500 D
M60-G Bulldog
C-
Kills:155
V. Kills:29 N/A
Deaths:8
KDR:19.375
Accuracy:18.293% F
KPH:21.600 C-
VKPH:4 C--
Kills:1,541 (0 + 1,541)
Deaths:66
KDR:23.348
VKDR:3.318
Vehicle Kills:219
Kill Difference:1,475
Playtime:51.660 hours
Usage:1%
Score:0.386m
Score/min:124
Driving Accuracy:N/A%
Gunner Accuracy:18.293%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:101
V. Kills:32 306%
Deaths:83
KDR:1.217
Accuracy:58.272% B*
KPH:15.600 C-
VKPH:4.900 C
Kills:101 (101 + 0)
Deaths:83
KDR:1.217
VKDR:0.386
Vehicle Kills:32
Kill Difference:18
Playtime:6.478 hours
Usage:0%
Score:0.030m
Score/min:76
Driving Accuracy:58.272%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 5,2275,2072,9701.753B+1.1440.637%C+11.523%D21.4DN/A56243.7h4.6C++11.2C*
Blitz GD-10 4,9944,9612,5211.968B**0.9224.771%C++13.526%D25.5C+N/A84194.2h14.6C**59.1C**
C75 Viper 4,6173,72825614.563A**11.6729.918%D-N/A30.3C+7.2C+120122.9h8.8B*29.4B+
GD-7F 3,0112,9831,1072.695A++0.2022.671%C19.611%C+16.3DN/A57183.1h13.4C++59C++
C-4 3,6562,6558433.149A0.2622.42%DN/A85.9C++32.4C*64430.9h1.4C*6.4C+
Bouncing Betty 2,5562,55324710.336A*7.4536.11%D-N/A214.5A++N/A65211.9h1.5A4.3C**
EM4 Longshot 1,4011,39612710.992A**8.1041.222%C**85.673%B**28.5C+N/A10448.9h2.1C*5.2C**
Gauss SPR 1,3781,3422405.592A**2.7027.052%D-29.136%D33.3C**N/A7540.3h5.5C+20.4C
NS-7 PDW 1,3121,3059921.316B+1.5825.061%C++12.414%D-21.4CN/A6261.1h13.7B+54.8B
NS-11C 1,2601,2514013.12A**0.2324.158%C+20.144%C++21.6CN/A11957.9h13.5B55.9B
AF-34 Mattock 1,2021,1861936.145B**3.2538.582%B+15.683%C+44.4C*N/A11926.7h6.5C+16.9C**
Gauss Rifle S 1,1981,1754582.566A+0.3324.208%C25.702%B++26.2C+N/A7944.9h13.3D55.1C
AF-19 Mercenary 1,1991,1751,1361.034C**1.8620.436%C17.787%D11.9C-N/A4998.4h14.5C+70.8C+
NC05 Jackhammer 1,1761,1744532.592A0.3045.616%C++13.458%C31.2C-N/A9337.6h4.5B+9.9B
NSX Tanto 1,1901,1735262.23B**0.6622.371%D23.956%C26.8CN/A6243.8h15.3C+68.4C+
NSX Tomoe 1,1891,1705392.171B+0.7224.989%D-34.445%C26.1DN/A6544.9h16.6C--66.6C--
NS-15M1 1,1791,1694212.777B**0.1119.865%C--24.465%C*27.3C-N/A9642.8h14.9D74.9C
LA80 1,1801,1689012.978M**10.0933.725%D--80.993%B39.5C++N/A11129.6h2.3C+6.8C-
LA1 Anchor 1,1801,1673723.137B0.2521.473%D23.907%C32.3C--N/A10036.1h10.4C+48.4C+
AF-34 Mattock 1,1781,1652105.548B*2.6641.734%B+18.112%C+40C+N/A10529.1h7.7C18.4C*
AC-X11 1,1861,1656391.823B++1.0722.424%C--20.773%C15.9DN/A4673.5h11.4C51.1C+
NCM1 Scattercannon 1,1751,1633293.535B**0.6441.088%C**16.509%C*26.5C*N/A9743.9h6.7B+16.2B+
AF-23 Grinder 1,1711,1632354.949B*2.0639.692%C++14.961%C29.2CN/A9339.8h6.1B+15.5B+
NC12 Sweeper 1,1651,1626381.821B++1.0746.153%B13.425%C+31.7C+N/A8936.7h4.3C**9.4B+
AF-23 Grinder 1,1711,1612205.277B**2.3936.393%C+13.437%C-29C+N/A9340h5.5B++15.1B+
AF-4 Cyclone 1,1621,1616631.751B+1.1424.916%C+10.164%D*28.2CN/A7641.1h11C++44.2C++
AF-8 RailJack 1,1661,1607415.676S12.7938.889%C**80.69%B++32.5B++N/A9135.7h2.1B+5.5B+
Carnage AR 1,1771,1604592.527B*0.3621.848%D19.655%C+19.7DN/A5759h16.6D--76.1D
MKV Suppressed 1,1661,1605242.214A+0.6821.246%D-15.517%D16.1DN/A5072.2h16.4C77.1C
EM1 1,1691,1602854.07M+1.1820.14%C22.069%C+27.2CN/A8542.6h13C++64.5C++
NC6 Gauss SAW 1,1631,1608851.311C*1.5814.257%D*17.672%D--13.6DN/A6285h10.6C++74.1C
NC14 Bolt Driver 1,1631,1601676.946M++4.0636.549%C++79.31%B+29.6B+N/A10939.2h2.4B+6.5B+
NC6S Gauss SAW S 1,1751,1598111.429C+1.4616.057%D**16.48%D--16.6D--N/A4969.9h13.9D--86.8D--
NS-357 Underboss 1,1771,1596171.878B*1.0132.313%C--18.809%C20.3DN/A5757h6.6F--20.3D*
NCM1 Scattercannon 1,1741,1582015.761A++2.8742.028%B+15.544%C+37.5C++N/A13330.9h5.3B+12.6B++
Gauss Compact S 1,1751,1565692.032A0.8621.455%C-20.156%C**19.3C+N/A6760h11.7C+54.7C+
Tempest 1,1621,1534942.334B*0.5624.868%C--15.351%D-18.7D--N/A12361.8h15.6F**62.8F-
NCM3 Raven 1,7701,0862773.921S1.0331.641%D--2.486%C10.1C**6.4C*97107.1h29.3C++92.7C
NS Decimator 1,4721,0774912.193A+0.7046.301%F-4.735%A*25.8D9.5D14141.7h5.1C+11D-
NCM3 Raven 1,7031,0472773.78S0.8932.317%D-2.006%C--9.8C+6.1C+91107h32.3C99.9D
NS-44 Commissioner 1,0109964802.075B**0.8240.723%B+20.984%C+24.6CN/A7240.5h4.1C+10.1B
NSX Naginata 9679513712.563B**0.3318.57%D30.494%B31.7CN/A7930h13.6C+73.2C
NS-7B PDW 9259163102.955A+0.0621.372%D17.904%C+20.4CN/A5145h15.1C+70.6C+
Tank Mine 1,4458621217.124A*4.2322.697%D-N/A153.9B**104.1A+14485.6h1.5B++6.6C+
NS Baron G5 8558504341.959B**0.9339.188%C-15.412%C*23.2C--N/A6136.6h4.1B+10.6C+
AF-4A Bandit 8678473802.229B*0.6620.628%D--24.321%C**14.6D-N/A4458.2h14.4D*69.7D--
Breaker Rocket Pods 9216861146.018C+3.1344.971%C--1.166%C*42.3C--14.5C+18616.2h18C+40.1C+
Frag Grenade 6906681668N/A665.1140.298%DN/A334D11B+12272h4.3C10.6C
M96 Mjolnir-H 9616481115.838B+2.9537.733%D*N/A60.6B+29.3C+30210.7h29.7B++78.8C++
NSX-P Tanto 6476402342.735A*0.1622.88%C--25.625%C+34.6BN/A11618.5h13.8B60.3C++
NC1 Gauss Rifle 6416303022.086B**0.8123.322%C++18.889%C20.8CN/A10430.3h13.4C+57.3C*
M12 Kobalt 640622877.75S74.8612.184%D*20.257%B+58.1C+1.7D16910.7h21.8C178.8C--
Shrike 7445713451.655A++1.2448.028%D--5.779%A++21.1C6.4D--19827.1h4.8B**10.1B+
NSX Tengu 5665562682.075B*0.8234.639%C21.223%C+26.4CN/A8321.1h15C43.2C+
NS-15M AE 5345301812.928B0.0417.825%D**18.491%D--23D-N/A9223h14D78.7D--
L100 Python HEAT 712492647.688B+4.8038.37%D**2.439%C+19.4D-8.7D10625.4h6.1C+15.8D
NCM2 Falcon 5644201373.066A++0.1826.917%D**4.762%C+13.9C++4.8C++9830.3h9.7B+36.2C+
Spear Anti-Vehicle Phalanx Turret 7124174010.425B+7.5331.051%D*3.357%C27.3D19.3C+25615.3h9.1C+29.5D
SAS-R 408407459.044A**6.1533.311%D-77.641%B**29.5C-N/A12713.8h2.4C+7.3C
NS-10 Burster 710399924.337M**1.4531.976%C**1.754%D*5.6C++4.3B+9271.5h191.5D598.9C+
Soldier Soaker 3973931532.569A0.3233.328%C+15.267%C++29.1DN/A14413.5h5B+15B+
AF-22 Crow 5353483970.877B*2.0153.792%F-2.586%C++15.5C+8.3C12422.5h8.8C+16.3D
NS-10 Burster 6113401492.282A++0.6131.44%C*4.706%C4.4C3.5C+8077.4h232.3F739D
Mauler S6 3273271741.879B*1.0144.809%B+13.15%C-20.3CN/A9116.1h4.3B+9.5B+
MGR-M1 Bishop 316309624.984A*2.0926.855%D--29.45%C+25.8C+N/A7412h8C--29.9D
Titan-150 HEAT 410306397.846B++4.9637.233%D--5.229%A+24.7C**8.4C20812.4h4.2B+11.3C++
NS Baron G5AE 3023011172.573B**0.3246.251%C+11.628%D22.6DN/A12513.3h4.5C+9.7C+
GD-22S 3012991112.694B++0.2019.598%D24.08%C+24.7C--N/A10912.1h12.7C-65.1C
NS-11P 3012981402.129B*0.7618.568%D-22.819%B+21.6CN/A10413.8h15.1C81.1C-
M20 Basilisk 4032982611.462S8.5726.066%D*7.383%B+16.7C5.9D9917.8h103.9C+398.6D-
Anti-Vehicle Grenade 2982791279N/A276.1149.223%C+N/A310C21.1D-12140.9h5.8C++11.8C++
Mag-Cutter 32626818,6140.014C2.8842.477%B**N/A0.1D-N/A21848.5h6F*14C+
NCM2 Falcon 382268883.045M0.1528.501%D*6.716%B**10.2C4.4C+7326.2h14.2C*50C
L100 Python AP 362261299B*6.1141.216%F1.916%C27.5C10.6D*1919.5h7.1C-17.2D**
M12 Kobalt 273258386S83.1111.176%D**21.705%B+39.1D-2.3C1186.6h27D*241.8D**
Gauss Compact Burst 2582561012.535B+0.3624.633%C19.922%D30.8CN/A818.3h11.6C++47.1C+
NC15 Phoenix 415240926.667U23.7850.081%C--N/A13.7C+10C17017.5h11.6C23.1C-
GR-22 2362351052.238B++0.6520.868%D20.426%C++15.9DN/A5714.8h18.1D**86.7D--
NSX Daimyo 230230554.182B1.2929.704%F-89.13%D**25.6D-N/A769h4.6F*15.6T-
The Slasher 2472217,5050.029C-2.8623.167%D-9.955%C+0.3C-N/A2764.8h3.1D--13.5C+
NC6A GODSAW 229221663.348B+0.4623.147%D--22.624%D27.3D--1C++1078.1h18.8D81.1F--
AF-41 Hacksaw 226221892.483C+0.4144.006%A18.552%B**29.5C+N/A1307.5h9.3D-21.2C**
NS Annihilator 4492151671.287A++1.6080.52%C+N/A7.2D7.9C15729.8h16.1D**20D*
MANA Anti-Vehicle Turret 422210444.773S1.8840.869%C8.095%S2100M**2120S218540.1h12.2B++29.8B*
M20 Basilisk 260208219.905M*7.0124.696%D**9.135%A22.1C++5.5D1449.4h59.1B**239.3C**
Rocklet Rifle 3451931331.451A+1.4431.303%F--N/A14.3D--11.3D*14913.5h60.8F194.1T-
LA8 Rebel 1931801071.682B*1.2130.508%C+18.333%C29.5C+2.1M+1166.1h12.1F**39.6D*
Warden 185180832.169B**0.7219.52%D*22.222%C15.8CN/A7411.4h12.4D63.4D--
Carver 1771751,5130.116C+2.7819.788%D22.286%B*1C-N/A2171.8h1.3B6.5C++
NC4 Mag-Shot 1761711241.379B*1.5126.613%C+19.298%C+12DN/A6214.2h11.9D-44.7C
NS-30 Vandal 172166513.255B**0.3629.208%D16.265%D*34.6C+1.3A*1684.8h7.9D**26.9D-
19A Fortuna 168165702.357B*0.5322.129%D*21.212%C++17.2D-N/A869.6h14.4F-65.1F
E540 Halberd 212162189C*6.1134.318%D**N/A41.5B**12.8C3383.9h3.8A+11.1B+
M60-G Bulldog 184155819.375S16.4818.293%F4.516%B**21.5C-4C--1027.2h7.8C+42.6D*
Skyguard 275154265.923A3.0327.806%C3.247%B**10.3D8.1C-17115h151.3D544.1C--
MANA Anti-Personnel Turret 164154562.75N/A0.1416.936%UN/A1540U100U4811000.1h36.9T*217.9T*
Sticky Grenade 1231201120N/A117.1144.086%D--N/A600D15C*26250.2h2.4C+5.4C+
Aspis Anti-Aircraft Phalanx Turret 247117333.545C+0.6523.559%CN/A9.5C10.6C+20312.3h163.1C692.4C+
AF-6 Shadow 116112343.294B*0.4023.874%F-20.536%D-28.7C--1A813.9h7.2D--30.1F
AF-18 Stalker 107107362.972A+0.0823.021%D--16.822%D28.2CN/A1343.8h14.5C--63.2D
M40 Fury-F 133101831.217C+1.6758.272%B*N/A15.5C-4.9C766.5h16.5C-28.3C+
Titan-150 AP 12489108.9B+6.0138.095%D**5.618%A++27.8B10.9D-7083.2h4.1B+10.9C
AF-41 Hacksaw 7875352.143C+0.7552.626%A++14.667%C+34.1C*1.4A**2082.2h12.8F-24.4C++
The Moonshot 7271323.667S20.7829.978%F-80.282%C+37.4DN/A1001.9h1.9C+6.4D**
MAX Punch 88651,2820.051C2.8441.847%CN/A0.2DN/A1320.8h3.3C+7.8C+
E540 Halberd-H 885778.143C++5.2536.858%F--N/A31.7C--17.2C-3421.8h6.4C+17.4D*
Enforcer ML85 9355124.583C+1.6935.097%D1.818%C23.9C++16.5C+3392.3h14.1C40.2D
M40 Fury-H 6052152M++49.1127.409%D**N/A57.8D8.9C3430.9h9.8C35.9D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58941.2h
Medical Kit1504,5824.5h
Nanite Revive Grenade04,1311.2h
Nanite Healing Grenade02500.1h
Medical Applicator370454,70231.5h
Anti-Vehicle MANA Turret139112.4h
Nano-Armor Kit4401,619,39776h
Xiphos Anti-Personnel Phalanx Tower0800h
Restoration Kit491,3611.4h
Motion Spotter2930,74713.7h
Welding Device0740h
Spitfire Auto-Turret133,4143.1h
Recon Detection Device6122,20428.5h
Shield Recharging Field218,7542.7h
Ammunition Package3614,7988.1h
Anti-Infantry MANA Turret78311.3h
Hardlight Barrier0670.1h
Nano-Repair Grenade01,6030.4h

Check the help document for the dictionary if you want to learn more about words used here.


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