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Overseer Destroyer Evil4s2[M22] Evil4s2
NC BR 68

KDR: 2.9

Score: 47.7m

Last Seen: Jun 24th, 2019 5:15 PM
- OFFLINE - 49 hour(s)

Prestige 1, Battle Rank 68 - New Conglomerate on Cobalt - Outfit Leader of mOment22[M22] mOment22
NC outfit on Cobalt

Members: 1
Level Progress (to 69): 70%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-57 Piston Blitz GD-10 C75 Viper GD-7F C-4 Bouncing Betty EM4 Longshot NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $761,859 MLG Score: 609
Fun Score: N/A
Cheeseburgers Flipped: 2565TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.02%19.207%42337117433,6602.280640.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.171%0.175C++-0.251C-0.202CHEAD ++ (~8.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.173C++13.60.049C+48

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.971%1.166%149112106867233410.947514201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.802B++-0.394C---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.751B++180.66B+22.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.739%1.585%333612054,985156014563.19551342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%-1.102D*-0.627D-0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42-0.101C+12.5-0.005C+29.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.985%12.881%94712041,60711424201.40718382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.719%-1.574F2.051A*-0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.6-0.701D-390.022C+166.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.617%72.387%94712046,6491485624.47744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.446%0.111C+0.919B*0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.32C*2.90.245C++6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.595%11.954%94312086,6421357244.89102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.388%0.001C+-0.528D-1.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.178C++4.50.073C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
mOment22[M22] mOment22
NC outfit on Cobalt

Members: 1
47.7m222.6%251 (15.1k)219 (13.1k)2.9049885,20629,3313.2317368 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1211349317.411%17.516%30507:2436

6% Combat Medic22% Engineer16% Heavy Assault27% Infiltrator20% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 7:49 PMAug 31st, 2014 7:29 PMJun 24th, 2019 7:16 PM (2d) (PST)Jun 24th, 2019 4:45 PM (2d) (PST)Jun 24th, 2019 1:15 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981223760.3910.1350.0680.9630.042609

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8717,29022,581238458313,127

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3634.2h/151.4d 9,584 14,925 29,127 210.1k 5,335 17,114 9,174 108.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,169
Deaths:421
KDR:2.777
Accuracy:19.865% C--
HSR:24.465% C**
LA1 Anchor
C+
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:21.473% D
HSR:23.907% C+
EM1
C++
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:20.140% C
HSR:22.069% C++
NC6 Gauss SAW
D--
Kills:1,160
Deaths:885
KDR:1.311
Accuracy:14.257% D--
HSR:17.672% D--
NC6S Gauss SAW S
D--
Kills:1,159
Deaths:811
KDR:1.429
Accuracy:16.057% D**
HSR:16.480% D--
NSX Naginata
B+
Kills:701
Deaths:265
KDR:2.645
Accuracy:18.062% D
HSR:31.526% B+
NS-15M AE
D--
Kills:530
Deaths:181
KDR:2.928
Accuracy:17.825% D**
HSR:18.491% D--
GD-22S
C++
Kills:299
Deaths:111
KDR:2.694
Accuracy:19.598% D
HSR:24.080% C++
NC6A GODSAW
D
Kills:198
Deaths:56
KDR:3.536
Accuracy:23.297% D-
HSR:22.222% D
Kills:7,543
Deaths (as Heavy Assault):3,387
Deaths (to Heavy Assaults):7,504
KDR:2.22704
Kill Difference:4,156
Playtime:596.954 hours
Usage:16%
Score:6.518m
Score/min:182
Accuracy (listed only):18.953%
HSR (listed only):22.324%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C+
Kills:5,207
Deaths:2,970
KDR:1.753
Accuracy:40.637% C+
HSR:11.523% D
Blitz GD-10
C++
Kills:4,961
Deaths:2,521
KDR:1.968
Accuracy:24.771% C++
HSR:13.526% C--
GD-7F
C+
Kills:2,980
Deaths:1,105
KDR:2.697
Accuracy:22.670% C
HSR:19.597% C+
NS-7 PDW
C++
Kills:1,305
Deaths:992
KDR:1.316
Accuracy:25.061% C++
HSR:12.414% D-
NS-11C
C*
Kills:1,251
Deaths:401
KDR:3.120
Accuracy:24.158% C+
HSR:20.144% C*
AF-19 Mercenary
C
Kills:1,175
Deaths:1,136
KDR:1.034
Accuracy:20.436% C
HSR:17.787% D
NSX Tanto
C+
Kills:1,173
Deaths:526
KDR:2.230
Accuracy:22.371% D
HSR:23.956% C+
AC-X11
C+
Kills:1,165
Deaths:639
KDR:1.823
Accuracy:22.424% C-
HSR:20.773% C+
NC12 Sweeper
B+
Kills:1,162
Deaths:638
KDR:1.821
Accuracy:46.153% B+
HSR:13.425% C+
AF-4 Cyclone
C+
Kills:1,161
Deaths:662
KDR:1.754
Accuracy:24.922% C+
HSR:10.164% D*
MKV Suppressed
D
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:21.246% D-
HSR:15.517% D
Gauss Compact S
B
Kills:1,156
Deaths:569
KDR:2.032
Accuracy:21.455% C-
HSR:20.156% B
Tempest
C--
Kills:1,153
Deaths:494
KDR:2.334
Accuracy:24.868% C--
HSR:15.351% D-
NS-7B PDW
C++
Kills:912
Deaths:306
KDR:2.980
Accuracy:21.490% D
HSR:17.983% C++
NS Baron G5
C*
Kills:849
Deaths:432
KDR:1.965
Accuracy:39.180% C-
HSR:15.430% C*
AF-4A Bandit
C**
Kills:809
Deaths:365
KDR:2.216
Accuracy:20.621% D--
HSR:24.227% C**
NSX-P Tanto
C+
Kills:613
Deaths:223
KDR:2.749
Accuracy:22.827% C--
HSR:25.612% C+
NSX Tengu
C+
Kills:541
Deaths:260
KDR:2.081
Accuracy:34.526% C
HSR:20.887% C+
NS Baron G5AE
C+
Kills:301
Deaths:117
KDR:2.573
Accuracy:46.251% C+
HSR:11.628% D
Mauler S6
B
Kills:273
Deaths:132
KDR:2.068
Accuracy:43.929% B
HSR:13.919% C
Gauss Compact Burst
C
Kills:239
Deaths:99
KDR:2.414
Accuracy:24.551% C
HSR:20.502% D
19A Fortuna
C++
Kills:165
Deaths:70
KDR:2.357
Accuracy:22.129% D*
HSR:21.212% C++
Kills:29,711
Deaths (as Light Assault):15,181
Deaths (to Light Assaults):5,459
KDR:1.95712
Kill Difference:14,530
Playtime:723.666 hours
Usage:20%
Score:8.943m
Score/min:206
Accuracy (listed only):28.031%
HSR (listed only):17.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:5,207
Deaths:2,970
KDR:1.753
Accuracy:40.637% C+
HSR:11.523% D
GD-7F
C+
Kills:2,980
Deaths:1,105
KDR:2.697
Accuracy:22.670% C
HSR:19.597% C+
NS-11C
C*
Kills:1,251
Deaths:401
KDR:3.120
Accuracy:24.158% C+
HSR:20.144% C*
AF-19 Mercenary
C
Kills:1,175
Deaths:1,136
KDR:1.034
Accuracy:20.436% C
HSR:17.787% D
NSX Tanto
C+
Kills:1,173
Deaths:526
KDR:2.230
Accuracy:22.371% D
HSR:23.956% C+
AC-X11
C+
Kills:1,165
Deaths:639
KDR:1.823
Accuracy:22.424% C-
HSR:20.773% C+
NC12 Sweeper
B+
Kills:1,162
Deaths:638
KDR:1.821
Accuracy:46.153% B+
HSR:13.425% C+
Gauss Compact S
B
Kills:1,156
Deaths:569
KDR:2.032
Accuracy:21.455% C-
HSR:20.156% B
NS Baron G5
C*
Kills:849
Deaths:432
KDR:1.965
Accuracy:39.180% C-
HSR:15.430% C*
AF-4A Bandit
C**
Kills:809
Deaths:365
KDR:2.216
Accuracy:20.621% D--
HSR:24.227% C**
NSX-P Tanto
C+
Kills:613
Deaths:223
KDR:2.749
Accuracy:22.827% C--
HSR:25.612% C+
NS Baron G5AE
C+
Kills:301
Deaths:117
KDR:2.573
Accuracy:46.251% C+
HSR:11.628% D
Mauler S6
B
Kills:273
Deaths:132
KDR:2.068
Accuracy:43.929% B
HSR:13.919% C
MGR-M1 Bishop
C+
Kills:255
Deaths:51
KDR:5
Accuracy:26.830% D--
HSR:29.412% C+
Gauss Compact Burst
C
Kills:239
Deaths:99
KDR:2.414
Accuracy:24.551% C
HSR:20.502% D
Warden
C
Kills:180
Deaths:83
KDR:2.169
Accuracy:19.520% D*
HSR:22.222% C
19A Fortuna
C++
Kills:165
Deaths:70
KDR:2.357
Accuracy:22.129% D*
HSR:21.212% C++
Kills:18,953
Deaths (as Engineer):9,556
Deaths (to Engineers):6,145
KDR:1.98336
Kill Difference:9,397
Playtime:796.850 hours
Usage:22%
Score:10.645m
Score/min:223
Accuracy (listed only):28.597%
HSR (listed only):19.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:4,961
Deaths:2,521
KDR:1.968
Accuracy:24.771% C++
HSR:13.526% C--
EM4 Longshot
B**
Kills:1,396
Deaths:127
KDR:10.992
Accuracy:41.222% C**
HSR:85.673% B**
NS-7 PDW
C++
Kills:1,305
Deaths:992
KDR:1.316
Accuracy:25.061% C++
HSR:12.414% D-
Gauss SPR
D
Kills:1,197
Deaths:217
KDR:5.516
Accuracy:26.923% D-
HSR:29.490% D
NSX Tomoe
C
Kills:1,170
Deaths:539
KDR:2.171
Accuracy:24.989% D-
HSR:34.445% C
LA80
B+
Kills:1,168
Deaths:90
KDR:12.978
Accuracy:33.725% D--
HSR:80.993% B+
AF-4 Cyclone
C+
Kills:1,161
Deaths:662
KDR:1.754
Accuracy:24.922% C+
HSR:10.164% D*
NC14 Bolt Driver
B+
Kills:1,160
Deaths:167
KDR:6.946
Accuracy:36.549% C*
HSR:79.310% B+
MKV Suppressed
D
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:21.246% D-
HSR:15.517% D
AF-8 RailJack
B++
Kills:1,160
Deaths:74
KDR:15.676
Accuracy:38.889% C**
HSR:80.690% B++
NS-357 Underboss
C
Kills:1,159
Deaths:617
KDR:1.878
Accuracy:32.313% C--
HSR:18.809% C
Tempest
C--
Kills:1,153
Deaths:494
KDR:2.334
Accuracy:24.868% C--
HSR:15.351% D-
NS-7B PDW
C++
Kills:912
Deaths:306
KDR:2.980
Accuracy:21.490% D
HSR:17.983% C++
NSX Tengu
C+
Kills:541
Deaths:260
KDR:2.081
Accuracy:34.526% C
HSR:20.887% C+
SAS-R
B**
Kills:389
Deaths:42
KDR:9.262
Accuracy:34.072% D
HSR:77.892% B**
NS-44 Commissioner
C+
Kills:323
Deaths:145
KDR:2.228
Accuracy:36.515% C+
HSR:15.790% D-
Soldier Soaker
C+
Kills:316
Deaths:115
KDR:2.748
Accuracy:31.959% C
HSR:14.873% C+
LA8 Rebel
C+
Kills:180
Deaths:107
KDR:1.682
Accuracy:30.508% C+
HSR:18.333% C
NSX Daimyo
D**
Kills:179
Deaths:46
KDR:3.891
Accuracy:30.411% F
HSR:88.827% D**
NC4 Mag-Shot
C+
Kills:171
Deaths:124
KDR:1.379
Accuracy:26.613% C+
HSR:19.298% C+
NS-30 Vandal
D
Kills:166
Deaths:51
KDR:3.255
Accuracy:29.208% D
HSR:16.265% D*
AF-18 Stalker
C--
Kills:107
Deaths:36
KDR:2.972
Accuracy:23.021% D-
HSR:16.822% C--
Kills:21,434
Deaths (as Infiltrator):8,256
Deaths (to Infiltrators):3,937
KDR:2.59617
Kill Difference:13,178
Playtime:970.709 hours
Usage:27%
Score:10.958m
Score/min:188
Accuracy (listed only):29.718%
HSR (listed only):35.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:5,207
Deaths:2,970
KDR:1.753
Accuracy:40.637% C+
HSR:11.523% D
Blitz GD-10
C++
Kills:4,961
Deaths:2,521
KDR:1.968
Accuracy:24.771% C++
HSR:13.526% C--
NS-7 PDW
C++
Kills:1,305
Deaths:992
KDR:1.316
Accuracy:25.061% C++
HSR:12.414% D-
Gauss Rifle S
B++
Kills:1,175
Deaths:458
KDR:2.566
Accuracy:24.208% C+
HSR:25.702% B++
NC12 Sweeper
B+
Kills:1,162
Deaths:638
KDR:1.821
Accuracy:46.153% B+
HSR:13.425% C+
AF-4 Cyclone
C+
Kills:1,161
Deaths:662
KDR:1.754
Accuracy:24.922% C+
HSR:10.164% D*
MKV Suppressed
D
Kills:1,160
Deaths:524
KDR:2.214
Accuracy:21.246% D-
HSR:15.517% D
Carnage AR
C+
Kills:1,160
Deaths:459
KDR:2.527
Accuracy:21.848% D
HSR:19.655% C+
Tempest
C--
Kills:1,153
Deaths:494
KDR:2.334
Accuracy:24.868% C--
HSR:15.351% D-
NS-7B PDW
C++
Kills:912
Deaths:306
KDR:2.980
Accuracy:21.490% D
HSR:17.983% C++
NS Baron G5
C*
Kills:849
Deaths:432
KDR:1.965
Accuracy:39.180% C-
HSR:15.430% C*
NSX Tengu
C+
Kills:541
Deaths:260
KDR:2.081
Accuracy:34.526% C
HSR:20.887% C+
NC1 Gauss Rifle
C++
Kills:491
Deaths:245
KDR:2.004
Accuracy:23.338% C++
HSR:19.145% C
NS Baron G5AE
C+
Kills:301
Deaths:117
KDR:2.573
Accuracy:46.251% C+
HSR:11.628% D
NS-11P
B+
Kills:298
Deaths:140
KDR:2.129
Accuracy:18.568% D--
HSR:22.819% B+
Mauler S6
B
Kills:273
Deaths:132
KDR:2.068
Accuracy:43.929% B
HSR:13.919% C
GR-22
C++
Kills:235
Deaths:105
KDR:2.238
Accuracy:20.868% D
HSR:20.426% C++
Kills:22,344
Deaths (as Combat Medic):11,455
Deaths (to Combat Medics):3,302
KDR:1.95059
Kill Difference:10,889
Playtime:221.702 hours
Usage:6%
Score:4.146m
Score/min:312
Accuracy (listed only):29.521%
HSR (listed only):16.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:1,186
Deaths:193
KDR:6.145
Accuracy:38.582% B+
HSR:15.683% C+
AF-34 Mattock
B+
Kills:1,165
Deaths:210
KDR:5.548
Accuracy:41.734% B+
HSR:18.112% C++
AF-23 Grinder
C++
Kills:1,163
Deaths:235
KDR:4.949
Accuracy:39.692% C++
HSR:14.961% C
NCM1 Scattercannon
C**
Kills:1,163
Deaths:329
KDR:3.535
Accuracy:41.088% C**
HSR:16.509% C*
AF-23 Grinder
C++
Kills:1,161
Deaths:220
KDR:5.277
Accuracy:36.393% C++
HSR:13.437% C-
NCM1 Scattercannon
B+
Kills:1,158
Deaths:201
KDR:5.761
Accuracy:42.028% B+
HSR:15.544% C+
NCM3 Raven
C
Kills:1,085
Deaths:276
KDR:3.931
Accuracy:31.659% D--
HSR:2.488% C
NCM3 Raven
D
Kills:1,043
Deaths:276
KDR:3.779
Accuracy:32.328% D-
HSR:1.918% D
NCM2 Falcon
C+
Kills:418
Deaths:137
KDR:3.051
Accuracy:26.705% D**
HSR:4.785% C+
NS-10 Burster
C**
Kills:388
Deaths:91
KDR:4.264
Accuracy:31.979% C**
HSR:1.804% D*
NS-10 Burster
C*
Kills:332
Deaths:148
KDR:2.243
Accuracy:31.436% C*
HSR:4.819% C
NCM2 Falcon
B**
Kills:265
Deaths:88
KDR:3.011
Accuracy:28.334% D**
HSR:6.792% B**
AF-41 Hacksaw
A
Kills:204
Deaths:74
KDR:2.757
Accuracy:43.010% B**
HSR:18.627% A
AF-41 Hacksaw
A++
Kills:56
Deaths:20
KDR:2.800
Accuracy:53.345% A++
HSR:16.071% C**
Kills:10,787
Deaths (as MAX Suit):1,249
Deaths (to MAX Suits):1,827
KDR:8.63651
Kill Difference:9,538
Playtime:321.198 hours
Usage:9%
Score:6.497m
Score/min:337
Accuracy (listed only):37.022%
HSR (listed only):10.825%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:686
V. Kills:235 291%
Deaths:114
KDR:6.018
Accuracy:44.971% C--
KPH:42.400 C--
VKPH:14.500 C+
Kills:686 (0 + 0)
Deaths:114
KDR:6.018
VKDR:2.061
Vehicle Kills:235
Kill Difference:572
Playtime:16.194 hours
Usage:0%
Score:0.181m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:3,728
V. Kills:889 419%
Deaths:256
KDR:14.563
Accuracy:29.918% D-
KPH:30.300 C+
VKPH:7.200 C+
L100 Python HEAT
D
Kills:491
V. Kills:219 223%
Deaths:64
KDR:7.672
Accuracy:38.340% D**
KPH:19.300 D
VKPH:8.600 D
L100 Python AP
C
Kills:222
V. Kills:90 244%
Deaths:22
KDR:10.091
Accuracy:41.244% F
KPH:28.200 C
VKPH:11.400 D*
Skyguard
C-
Kills:154
V. Kills:121 126%
Deaths:26
KDR:5.923
Accuracy:27.806% C
KPH:10.300 D
VKPH:8.100 C-
Kills:4,595 (4,595 + 0)
Deaths:368
KDR:12.486
VKDR:3.584
Vehicle Kills:1,319
Kill Difference:4,227
Playtime:171.209 hours
Usage:5%
Score:1.297m
Score/min:126
Driving Accuracy:27.806%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B
Kills:301
V. Kills:102 292%
Deaths:38
KDR:7.921
Accuracy:37.004% D--
KPH:24.400 B
VKPH:8.300 C+
E540 Halberd
B**
Kills:134
V. Kills:39 335%
Deaths:16
KDR:8.375
Accuracy:33.398% D**
KPH:40.300 B**
VKPH:11.700 D
Titan-150 AP
B
Kills:89
V. Kills:35 247%
Deaths:10
KDR:8.900
Accuracy:38.095% D**
KPH:27.600 B
VKPH:10.900 D
Enforcer ML85
C*
Kills:53
V. Kills:36 143%
Deaths:11
KDR:4.818
Accuracy:34.738% D
KPH:25.600 C*
VKPH:17.400 C++
Kills:577 (390 + 187)
Deaths:75
KDR:7.693
VKDR:2.827
Vehicle Kills:212
Kill Difference:502
Playtime:20.953 hours
Usage:1%
Score:0.399m
Score/min:317
Driving Accuracy:38.095%
Gunner Accuracy:34.738%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B+
Kills:648
V. Kills:313 206%
Deaths:111
KDR:5.838
Accuracy:37.725% D**
KPH:60.800 B+
VKPH:29.400 C+
E540 Halberd-H
C-
Kills:57
V. Kills:31 178%
Deaths:7
KDR:8.143
Accuracy:36.858% F--
KPH:31.700 C-
VKPH:17.200 C-
M40 Fury-H
C
Kills:52
V. Kills:8 N/A
Deaths:1
KDR:52
Accuracy:27.409% D**
KPH:57 D
VKPH:8.800 C
Kills:757 (0 + 757)
Deaths:119
KDR:6.361
VKDR:2.958
Vehicle Kills:352
Kill Difference:638
Playtime:13.360 hours
Usage:0%
Score:0.248m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:27.409%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:536
V. Kills:17 N/A
Deaths:8
KDR:67
Accuracy:12.074% D*
KPH:56.400 C+
VKPH:1.800 C--
M20 Basilisk
C
Kills:295
V. Kills:104 281%
Deaths:26
KDR:11.346
Accuracy:25.942% D*
KPH:17 C
VKPH:6 D
M12 Kobalt
C+
Kills:243
V. Kills:14 N/A
Deaths:3
KDR:81
Accuracy:11.375% D**
KPH:39.100 D-
VKPH:2.300 C+
M20 Basilisk
C+
Kills:191
V. Kills:50 375%
Deaths:21
KDR:9.095
Accuracy:24.800% D**
KPH:20.900 C+
VKPH:5.500 D
M60-G Bulldog
C-
Kills:155
V. Kills:29 N/A
Deaths:8
KDR:19.375
Accuracy:18.293% F
KPH:21.600 C-
VKPH:4 C--
Kills:1,420 (0 + 1,420)
Deaths:66
KDR:21.515
VKDR:3.242
Vehicle Kills:214
Kill Difference:1,354
Playtime:49.406 hours
Usage:1%
Score:0.365m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:18.293%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:97
V. Kills:30 313%
Deaths:78
KDR:1.244
Accuracy:58.367% B*
KPH:15.900 C
VKPH:4.900 C
Kills:97 (97 + 0)
Deaths:78
KDR:1.244
VKDR:0.385
Vehicle Kills:30
Kill Difference:19
Playtime:6.096 hours
Usage:0%
Score:0.029m
Score/min:78
Driving Accuracy:58.367%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 5,2275,2072,9701.753B+1.1540.637%C+11.523%D21.4DN/A56243.7h4.6C++11.2C*
Blitz GD-10 4,9944,9612,5211.968B*0.9424.771%C++13.526%C--25.5C+N/A83194.2h14.6C**59.1C**
C75 Viper 4,6173,72825614.563A*11.6629.918%D-N/A30.3C+7.2C+120122.9h8.8B*29.4B+
GD-7F 3,0082,9801,1052.697A+0.2122.67%C19.597%C+16.3DN/A56182.9h13.4C++59C++
C-4 3,6382,6408283.188A0.2822.35%DN/A86C++32.5C*64530.7h1.4C*6.4C+
Bouncing Betty 2,5182,51524010.479A*7.5736.382%D-N/A216.8A++N/A65911.6h1.5A4.3C*
EM4 Longshot 1,4011,39612710.992A**8.0941.222%C**85.673%B**28.5C+N/A10448.9h2.1C*5.2C**
NS-7 PDW 1,3121,3059921.316B+1.5925.061%C++12.414%D-21.4CN/A6261.1h13.7B+54.8B
NS-11C 1,2601,2514013.12A**0.2224.158%C+20.144%C*21.6CN/A11957.9h13.5B55.9C**
Gauss SPR 1,2311,1972175.516A**2.6126.923%D-29.49%D33.2C**N/A7136.1h5.5C++20.3C
AF-34 Mattock 1,2021,1861936.145B*3.2438.582%B+15.683%C+44.4C++N/A11926.7h6.5C16.9C*
Gauss Rifle S 1,1981,1754582.566A+0.3424.208%C+25.702%B++26.2C+N/A7944.9h13.3D55.1C
AF-19 Mercenary 1,1991,1751,1361.034C**1.8720.436%C17.787%D11.9C--N/A4998.4h14.5C+70.8C+
NSX Tanto 1,1901,1735262.23B**0.6722.371%D23.956%C+26.8C+N/A6243.8h15.3C+68.4C+
NSX Tomoe 1,1891,1705392.171C**0.7324.989%D-34.445%C26.1C--N/A6544.9h16.6C--66.6C--
NS-15M1 1,1791,1694212.777B**0.1319.865%C--24.465%C**27.3C-N/A9642.8h14.9D74.9C
LA80 1,1801,1689012.978M10.0733.725%D--80.993%B+39.5C++N/A11129.6h2.3C+6.8C
LA1 Anchor 1,1801,1673723.137B0.2321.473%D23.907%C+32.3C--N/A9936.1h10.4C+48.4C+
AC-X11 1,1861,1656391.823B++1.0822.424%C-20.773%C+15.9DN/A4673.5h11.4C51.1C+
AF-34 Mattock 1,1781,1652105.548B*2.6441.734%B+18.112%C++40C+N/A10529.1h7.7C--18.4C*
AF-23 Grinder 1,1711,1632354.949B**2.0439.692%C++14.961%C29.2CN/A9339.8h6.1B+15.5B+
NCM1 Scattercannon 1,1751,1633293.535B**0.6341.088%C**16.509%C*26.5C**N/A9743.9h6.7B+16.2B+
NC12 Sweeper 1,1651,1626381.821B++1.0846.153%B+13.425%C+31.7C+N/A8936.7h4.3C**9.4B+
AF-23 Grinder 1,1711,1612205.277B**2.3736.393%C++13.437%C-29C+N/A9340h5.5B++15.1B+
AF-4 Cyclone 1,1621,1616621.754B+1.1524.922%C+10.164%D*28.2C+N/A7641.1h11C++44.2C*
EM1 1,1691,1602854.07M+1.1720.14%C22.069%C++27.2CN/A8442.6h13C++64.5C*
NC14 Bolt Driver 1,1631,1601676.946M++4.0436.549%C*79.31%B+29.6B+N/A10839.2h2.4B+6.5B+
MKV Suppressed 1,1661,1605242.214A+0.6921.246%D-15.517%D16.1DN/A5072.2h16.4C77.1C
Carnage AR 1,1771,1604592.527B**0.3821.848%D19.655%C+19.7DN/A5759h16.6D--76.1D
NC6 Gauss SAW 1,1631,1608851.311C*1.5914.257%D--17.672%D--13.6DN/A6185h10.6C++74.1C
AF-8 RailJack 1,1661,1607415.676S12.7738.889%C**80.69%B++32.5B++N/A9135.7h2.1B+5.5B+
NS-357 Underboss 1,1771,1596171.878B**1.0332.313%C--18.809%C20.3DN/A5757h6.6F--20.3D*
NC6S Gauss SAW S 1,1751,1598111.429C+1.4816.057%D**16.48%D--16.6D--N/A4969.9h13.9D-86.8D--
NCM1 Scattercannon 1,1741,1582015.761A++2.8642.028%B+15.544%C+37.5C++N/A13330.9h5.3B+12.6B++
Gauss Compact S 1,1751,1565692.032A0.8721.455%C-20.156%B19.3C+N/A6760h11.7C+54.7C+
Tempest 1,1621,1534942.334B*0.5724.868%C--15.351%D-18.7D*N/A12361.8h15.6T62.8F-
NCM3 Raven 1,7691,0852763.931S1.0331.659%D--2.488%C10.1C*6.4C*98106.9h29.3C++92.5C
NC05 Jackhammer 1,0471,0464032.596A0.3145.826%C*13.289%C30.9C-N/A9633.8h4.6B10C**
NCM3 Raven 1,6991,0432763.779M**0.8732.328%D-1.918%D9.8C+6.1C+91106.8h32.3C100D
NS Decimator 1,3469814472.195A0.7146.08%F-5.097%A*25.3D9.4D14238.7h5.1C+11.1D-
NS-7B PDW 9219123062.98M0.0821.49%D17.983%C++20.4CN/A5244.7h15C+69.9C+
NS Baron G5 8548494321.965B**0.9439.18%C-15.43%C*23.3C--N/A6136.5h4.1B+10.5C+
Tank Mine 1,4228421157.322A**4.4222.814%D-N/A153.1B**105.5A+14785.5h1.5B++6.6C+
AF-4A Bandit 8288093652.216B++0.6920.621%D--24.227%C**14.4D-N/A4456h14.4D*69.8D--
NSX Naginata 7107012652.645A0.2618.062%D31.526%B+31.2CN/A7922.5h13.5C+74.8C
Breaker Rocket Pods 9216861146.018C+3.1144.971%C--1.166%C++42.3C--14.5C+18616.2h18C+40.1C+
Frag Grenade 6906681668N/A665.1040.298%DN/A334D11B+12192h4.3C10.6C
M96 Mjolnir-H 9616481115.838B+2.9337.725%D**N/A60.6B+29.3C+30210.7h29.7B++78.7C++
NSX-P Tanto 6206132232.749A*0.1622.827%C--25.612%C+34.6BN/A11617.7h13.8B60.5C++
Shrike 7445713451.655A++1.2548.028%D--5.779%A*21.1C6.4D--19627.1h4.8B**10.1B+
NSX Tengu 5515412602.081B*0.8234.526%C20.887%C+26.5CN/A8320.4h14.9C+43.1C+
M12 Kobalt 553536867S64.1012.074%D*19.776%C**56.4C+1.8C--1689.5h22.2C183.8D
NS-15M AE 5345301812.928B+0.0217.825%D**18.491%D--23D-N/A9223h14D78.7D--
NC1 Gauss Rifle 5004912452.004B*0.9023.338%C++19.145%C19.3CN/A10325.4h13.5C+57.9C++
L100 Python HEAT 710491647.672B+4.7738.34%D**2.444%C+19.3D8.6D10525.4h6.1C+15.9D
NCM2 Falcon 5604181373.051A++0.1526.705%D**4.785%C+13.9C++4.7C++9730.1h9.6B+35.9C
Spear Anti-Vehicle Phalanx Turret 7124174010.425B+7.5231.051%D*3.357%C27.3D19.3C+25615.3h9.1C+29.5D
SAS-R 390389429.262A*6.3634.072%D77.892%B**30.2CN/A13112.9h2.4C+7.1C
NS-10 Burster 692388914.264S1.3631.979%C**1.804%D*5.5C++4.3B+8970.7h193.7D605.7C+
AF-22 Crow 5353483970.877B++2.0353.792%F-2.586%C++15.5C+8.3C12422.5h8.8C+16.3D
NS-10 Burster 5983321482.243A++0.6631.436%C*4.819%C4.3C-3.5C+7976.5h234.1F744.8D
NS-44 Commissioner 3323231452.228A0.6836.515%C+15.79%D-22.6C-N/A9014.3h5D-13.8C
Soldier Soaker 3183161152.748A0.1631.959%C14.873%C+31.9DN/A1529.9h4.9B*15.4B+
Titan-150 HEAT 403301387.921B+5.0237.004%D--5.316%A+24.5B8.3C+20412.3h4.2B+11.5C+
NS Baron G5AE 3023011172.573B**0.3346.251%C+11.628%D22.6DN/A12513.3h4.5C+9.7C+
GD-22S 3012991112.694B++0.2119.598%D24.08%C++24.7C--N/A10812.1h12.7C-65.1C
NS-11P 3012981402.129B*0.7818.568%D--22.819%B+21.6CN/A10413.8h15.1C81.1C-
M20 Basilisk 3992952611.346S8.4425.942%D*7.458%B+17C6D10017.4h100.8C+388.6D-
Anti-Vehicle Grenade 2982791279N/A276.1049.238%CN/A310C21.1D--12130.9h5.8C+11.8C++
Mauler S6 2732731322.068B**0.8443.929%B13.919%C19.5C-N/A8914h4.3B+9.7B+
Mag-Cutter 32626818,4470.015C2.8942.511%B**N/A0.1DN/A21835h6F*14C+
NCM2 Falcon 378265883.011A**0.1128.334%D**6.792%B**10.2C4.3C7326h14.1C*49.8C
MGR-M1 Bishop 261255515A*2.1026.83%D--29.412%C+27.7C+N/A749.2h8D29.8D
M12 Kobalt 257243381S78.1011.375%D**21.399%B+39.2D-2.3C+1186.2h27.5D*242D**
Gauss Compact Burst 241239992.414B0.4924.551%C20.502%D30.6CN/A817.8h11.9C+48.4C+
GR-22 2362351052.238B++0.6720.868%D20.426%C++15.9DN/A5714.8h18.1D**86.7D--
NC15 Phoenix 399230925.556U22.6549.41%DN/A13.8C++10.1C17416.7h11.3C22.9C-
L100 Python AP 3122222210.091B**7.1941.244%F1.802%C--28.1C11.4D*2107.9h6.8C16.5D*
The Slasher 2402167,0720.031C-2.8723.783%D10.185%C+0.3C-N/A2724.8h3.1D--13.2C+
NS Annihilator 4472141641.305A++1.6080.476%C+N/A7.3D7.9C15829.5h15.9D*19.8D*
MANA Anti-Vehicle Turret 422210425U2.1040.951%D*N/A2100M*2120M++8845900.1h12D**29.3D**
AF-41 Hacksaw 208204742.757C++0.1543.01%B**18.627%A30C+N/A1356.8h8.5D19.7B+
NC6A GODSAW 205198563.536B++0.6323.297%D-22.222%D27.1D--1C**1097.3h19.9D-85.3F--
M20 Basilisk 241191219.095M++6.1924.8%D**9.424%A21C++5.5D1399.1h62.7B*252.7C++
Rocklet Rifle 3411911281.492A+1.4131.146%F--N/A14.7D--11.5D*15213h59.4D**190.6T
LA8 Rebel 1931801071.682B*1.2230.508%C+18.333%C29.5C+2.1M*1166.1h12.1F**39.6D*
Warden 185180832.169B**0.7419.52%D*22.222%C15.8CN/A7311.4h12.4D63.4D--
NSX Daimyo 179179463.891C*0.9930.411%F88.827%D**25.9D-N/A816.9h4.7F**15.6T
NC4 Mag-Shot 1761711241.379B*1.5326.613%C+19.298%C+12DN/A6114.2h11.9D-44.7C+
NS-30 Vandal 172166513.255B*0.3529.208%D16.265%D*34.6C+1.3A*1684.8h7.9D**26.9D-
19A Fortuna 168165702.357B**0.5522.129%D*21.212%C++17.2D-N/A859.6h14.4F-65.1F-
M60-G Bulldog 184155819.375S16.4718.293%F4.516%B**21.5C--4C--1027.2h7.8C+42.6D**
Skyguard 275154265.923A+3.0227.806%C3.247%B*10.3D8.1C-17115h151.3D544.1C-
MANA Anti-Personnel Turret 164154552.8N/A0.1016.849%UN/A1540U100U4737500.1h36.4T*215.9T*
E540 Halberd 173134168.375C++5.4733.398%D**N/A40.6B**11.8D3523.3h3.9A+11.5B+
Carver 1311291,1280.114C+2.7916.409%D--16.279%C+0.9C--N/A2139.4h1.2B+7.5C+
Sticky Grenade 1231201120N/A117.1044.086%D--N/A600D15C**26010.2h2.4C+5.4C+
Aspis Anti-Aircraft Phalanx Turret 245116333.515C++0.6123.49%CN/A9.4C10.5C+20212.3h163.5C696.1C+
AF-18 Stalker 107107362.972A+0.0723.021%D-16.822%C--28.2C+N/A1333.8h14.5C--63.2D
M40 Fury-F 12797781.244C+1.6658.367%B*1.031%C+15.9C4.9C786.1h16.4C-28.2C+
Titan-150 AP 12489108.9B+6.0038.095%D**5.618%A+27.8B+10.9D6873.2h4.1B+10.9C
MAX Punch 88651,2640.051C2.8541.386%CN/A0.2DN/A1318.6h3.2C+7.8C+
E540 Halberd-H 885778.143C++5.2436.858%F--N/A31.7C-17.2C-3361.8h6.4C+17.4D*
AF-41 Hacksaw 5856202.8C*0.1053.345%A++16.071%C**40B+1.4M2731.4h11D**20.6B+
Enforcer ML85 8953114.818C+1.9134.738%D1.887%C25.2C*17.1C++3602.1h13.5C+38.9C--
M40 Fury-H 6052152M++49.1027.409%D**N/A57.8D8.9C3430.9h9.8C35.9D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58941.2h
Anti-Vehicle MANA Turret139042.4h
Nano-Armor Kit4331,594,99274.8h
Restoration Kit451,3281.4h
Nanite Revive Grenade04,0281.1h
Nanite Healing Grenade02500.1h
Medical Kit1354,0294h
Medical Applicator354435,50630.2h
Spitfire Auto-Turret133,2463h
Motion Spotter2727,59112.3h
Xiphos Anti-Personnel Phalanx Tower0800h
Welding Device0740h
Recon Detection Device6122,19528.5h
Shield Recharging Field198,1822.5h
Ammunition Package3514,2457.9h
Anti-Infantry MANA Turret78301.3h
Nano-Repair Grenade01,4580.4h
Hardlight Barrier0660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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