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Legate Record Smasher EvilCereal[HAYA] EvilCereal
VS BR 75

KDR: 2.32

Score: 7.7m

Last Seen: Mar 3rd, 2019 12:02 AM
- OFFLINE - 1114.3 hour(s)

Battle Rank 75 - Vanu Sovereignty on Emerald
Level Progress (to 76): 76%
Level 100 Progress: 41% 419h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS SVA-88 Pulsar C NS-11C Corvus VA55 H-V45 Sticky Grenade Pandora VX25 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,830,213 MLG Score: 1463
Fun Score: N/A
Cheeseburgers Flipped: 139TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.359%23.067%7461610198,0462.86845-0.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.05%2.198A*0.362C**-2.321F--HEAD ++ (~6.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.61B+9.40.339C**19.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.558%1.923%6511034521421100.36619747%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.335A-0.62D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.84B*9.60.758B++9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.079%80.981%652103367322223.01794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.234%1.811A++0.907B*0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.595B+1.90.408B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.207%22.066%652103363922302.86547

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.648%2.978M+1.494A+-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+5.2-0.071C+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m414.1%443 (26.6k)390 (23.4k)2.324512,8015,5072.6778775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103530924.838%20.647%51303:364

36% Combat Medic17% Engineer17% Heavy Assault8% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:35 PMNov 22nd, 2012 7:14 PMMar 23rd, 2019 10:15 AM (26d) (PST)Mar 2nd, 2019 8:40 PM (46d) (PST)Mar 2nd, 2019 8:02 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6232104130.6460.2780.1332.8690.0471463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,38312,61524,76839178172323,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
330.2h/13.8d 1,946 2,643 3,218 56.8k 640 1,490 925 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
A
Kills:1,190
Deaths:426
KDR:2.793
Accuracy:30.038% A
HSR:22.353% C-
Orion VS54
A++
Kills:405
Deaths:165
KDR:2.455
Accuracy:30.559% A++
HSR:28.395% B+
Ursa
A++
Kills:195
Deaths:69
KDR:2.826
Accuracy:33.510% A++
HSR:24.103% C+
Pulsar LSW
B**
Kills:160
Deaths:52
KDR:3.077
Accuracy:28.823% B**
HSR:15.625% D*
Kills:1,950
Deaths (as Heavy Assault):712
Deaths (to Heavy Assaults):1,594
KDR:2.73876
Kill Difference:1,238
Playtime:55.566 hours
Usage:17%
Score:1.265m
Score/min:380
Accuracy (listed only):30.732%
HSR (listed only):22.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,179
Deaths:489
KDR:2.411
Accuracy:33.361% A++
HSR:27.057% B++
NS-11C
A+
Kills:1,167
Deaths:682
KDR:1.711
Accuracy:31.950% A+
HSR:21.165% B
Pandora VX25
M**
Kills:516
Deaths:123
KDR:4.195
Accuracy:77.956% M**
HSR:21.705% A++
Sirius SX12
A
Kills:216
Deaths:93
KDR:2.323
Accuracy:30.689% A
HSR:20.833% B+
NSX-P Tanto
M++
Kills:186
Deaths:87
KDR:2.138
Accuracy:41.973% M++
HSR:25.807% C++
Phobos VX86
A
Kills:123
Deaths:75
KDR:1.640
Accuracy:70.465% B**
HSR:23.577% A
Kills:3,387
Deaths (as Light Assault):1,549
Deaths (to Light Assaults):1,052
KDR:2.18657
Kill Difference:1,838
Playtime:58.419 hours
Usage:18%
Score:1.013m
Score/min:289
Accuracy (listed only):47.732%
HSR (listed only):23.357%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A+
Kills:1,155
Deaths:409
KDR:2.824
Accuracy:32.002% A+
HSR:21.212% C
H-V45
A
Kills:1,006
Deaths:425
KDR:2.367
Accuracy:30.901% A
HSR:19.284% C
Pandora VX25
M**
Kills:516
Deaths:123
KDR:4.195
Accuracy:77.956% M**
HSR:21.705% A++
NS-11A
A++
Kills:276
Deaths:119
KDR:2.319
Accuracy:32.402% A++
HSR:21.739% C+
CME
A
Kills:230
Deaths:115
KDR:2
Accuracy:33.555% A
HSR:20% C
Sirius SX12
A
Kills:216
Deaths:93
KDR:2.323
Accuracy:30.689% A
HSR:20.833% B+
Phobos VX86
A
Kills:123
Deaths:75
KDR:1.640
Accuracy:70.465% B**
HSR:23.577% A
Kills:3,522
Deaths (as Combat Medic):1,359
Deaths (to Combat Medics):735
KDR:2.59161
Kill Difference:2,163
Playtime:118.225 hours
Usage:36%
Score:2.819m
Score/min:397
Accuracy (listed only):43.996%
HSR (listed only):21.193%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,179
Deaths:489
KDR:2.411
Accuracy:33.361% A++
HSR:27.057% B++
NS-11C
A+
Kills:1,167
Deaths:682
KDR:1.711
Accuracy:31.950% A+
HSR:21.165% B
Pandora VX25
M**
Kills:516
Deaths:123
KDR:4.195
Accuracy:77.956% M**
HSR:21.705% A++
NSX-P Tanto
M++
Kills:186
Deaths:87
KDR:2.138
Accuracy:41.973% M++
HSR:25.807% C++
Phobos VX86
A
Kills:123
Deaths:75
KDR:1.640
Accuracy:70.465% B**
HSR:23.577% A
Kills:3,171
Deaths (as Engineer):1,456
Deaths (to Engineers):1,000
KDR:2.17788
Kill Difference:1,715
Playtime:54.691 hours
Usage:17%
Score:1.611m
Score/min:491
Accuracy (listed only):51.141%
HSR (listed only):23.862%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
B++
Kills:438
Deaths:356
KDR:1.230
Accuracy:47.147% B++
HSR:27.169% C**
Parallax VX3
A++
Kills:414
Deaths:48
KDR:8.625
Accuracy:50.183% A++
HSR:84.541% B*
Ghost
B++
Kills:259
Deaths:56
KDR:4.625
Accuracy:43.864% B++
HSR:75.290% B++
Sirius SX12
A
Kills:216
Deaths:93
KDR:2.323
Accuracy:30.689% A
HSR:20.833% B+
NS-AM7 Archer
A+
Kills:107
Deaths:92
KDR:1.163
Accuracy:66.493% B**
HSR:30.841% A+
Nyx VX31
A++
Kills:83
Deaths:21
KDR:3.952
Accuracy:37.391% B+
HSR:45.783% A++
Beamer VS3
D
Kills:53
Deaths:4
KDR:13.250
Accuracy:21.333% D-
HSR:16.981% D
Kills:1,570
Deaths (as Infiltrator):670
Deaths (to Infiltrators):702
KDR:2.34328
Kill Difference:900
Playtime:26.013 hours
Usage:8%
Score:0.550m
Score/min:352
Accuracy (listed only):42.443%
HSR (listed only):43.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B*
Kills:79
Deaths:9
KDR:8.778
Accuracy:35.706% B*
HSR:2.532% D--
Quasar VM1
A*
Kills:60
Deaths:13
KDR:4.615
Accuracy:28.030% A*
HSR:30% A*
Quasar VM1
A*
Kills:59
Deaths:13
KDR:4.538
Accuracy:26.231% A*
HSR:18.644% C+
NS-10 Burster
B**
Kills:55
Deaths:9
KDR:6.111
Accuracy:35.964% B**
HSR:3.636% D-
Kills:253
Deaths (as MAX Suit):22
Deaths (to MAX Suits):321
KDR:11.5
Kill Difference:231
Playtime:17.455 hours
Usage:5%
Score:0.478m
Score/min:457
Accuracy (listed only):31.483%
HSR (listed only):13.703%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:52
V. Kills:25 200%
Deaths:6
KDR:8.667
Accuracy:50.558% B*
KPH:23.300 C+
VKPH:11.200 D
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:4.167
Vehicle Kills:25
Kill Difference:46
Playtime:2.231 hours
Usage:1%
Score:0.037m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:50.558%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 1,1911,1904262.793B+0.4730.038%A22.353%C-64.7B++N/A22918.4h9B**29.9B*
Pulsar C 1,1971,1794892.411B**0.0933.361%A++27.057%B++44.5B++N/A10926.5h9.1B*27.4B*
NS-11C 1,1781,1676821.711B*0.6131.95%A+21.165%B36.6B+N/A11231.9h10.6B**33.1B*
Corvus VA55 1,1601,1554092.824A*0.5032.002%A+21.212%C29.2C++N/A16939.6h8.8A+27.4B**
H-V45 1,0081,0064252.367B+0.0430.901%A19.284%C41.4B+N/A14524.3h10.5B**33.9B**
Sticky Grenade 5815781578N/A575.6869.828%A*N/A2890S15B123440.2h1A1.4B**
Pandora VX25 5165161234.195M*1.8777.956%M**21.705%A++28.4CN/A14718.2h5.9D-7.5B*
C-4 5924501952.308B++0.0228.717%B+N/A121.6B**38.4B++9493.7h1.2B+4.2B++
NS-44G Commissioner 4474383561.23C+1.0947.147%B++27.169%C**54.1C+1.1A1838.1h3.6C++7.6B+
Parallax VX3 415414488.625A++6.3050.183%A++84.541%B*51.1A+N/A2348.1h1.7B**3.3B**
Orion VS54 4094051652.455B++0.1330.559%A++28.395%B+40.5B+N/A17310h10.7B++34.9B*
Frag Grenade 3183091309N/A306.6839.088%D-N/A1545S45S37180.2h1.3A*3.3A
NS-11A 2772761192.319B**0.0132.402%A++21.739%C+29.4C+N/A1509.4h10.8B**33.3B**
Ghost 260259564.625B++2.3043.864%B++75.29%B++38.1C+N/A916.8h2.2C**5.1B+
CME 2312301152B++0.3233.555%A20%C33.3C+N/A1096.9h11.9B+35.3B*
Sirius SX12 217216932.323B**0.0030.689%A20.833%B+27.7C+N/A1207.8h9.7A31.6B*
Ursa 195195692.826A++0.5033.51%A++24.103%C+55.7B*N/A1873.5h8.8B*26.1B*
NSX-P Tanto 192186872.138A0.1941.973%M++25.807%C++40.4B++1.3B++1284.6h13.7B+32.6B**
NS Decimator 2461791031.738B*0.5968.715%B**N/A47.1B*17.6C*4123.8h4.8C++7B+
Anti-Vehicle Grenade 1871761176N/A173.6875.654%M+N/A880A**55C--48070.2h2.6A+3.5A+
Pulsar LSW 160160523.077A+0.7528.823%B**15.625%D*53.3B+N/A2503h9.3B**32.3B*
Phobos VX86 123123751.64C**0.6870.465%B**23.577%A30.8C-N/A1044h2.5C++3.5B+
Force-Blade 1281082,9910.036B+2.2947.848%A+N/A0.7C++N/A3147.8h2.7C++5.6B+
NS-AM7 Archer 127107921.163A++1.1666.493%B**30.841%A+14.1A+2.6C+647.6h13.1B++19.8B*
Rocklet Rifle 17197691.406A+0.9258.814%B++1.031%C**44.1A33.6B*4222.2h33B+56.1B+
Nyx VX31 8483213.952A1.6337.391%B+45.783%A++39.5C++N/A1242.1h4.1B**11.1B*
NS-10 Burster 1317998.778S6.4535.706%B*2.532%D--7.1B++4.7B++14211.1h115.6B*323.8B*
The Slasher 85781,7050.046C+2.2840.741%B+N/A0.9CN/A291.7h1.6B*3.8B+
Spear Anti-Vehicle Phalanx Turret 9572514.4B**12.0854.698%B**2.778%D45B+14.4D4161.6h8.2B+14.9B++
Tank Mine 11670135.385A+3.0629.716%CN/A175A+115A++22700.4h1.6B+5.5B+
MANA Anti-Vehicle Turret 11769193.632B++1.3161.563%B4.348%B++690D480D-513880.1h5.6B++9.1B++
Quasar VM1 6160134.615A2.2928.03%A*30%A*30C+N/A1522h11.1B**39.6B**
Quasar VM1 6059134.538A*2.2126.231%A*18.644%C+24.6C*N/A1492.4h11.6B**44.4B*
NS-10 Burster 935596.111S3.7935.964%B**3.636%D-4.9C3.4C+11211.3h170.9D475.1C*
Beamer VS3 5353413.25U10.9321.333%D-16.981%D44.2B*N/A2651.2h6.6B++31.1C++
Saron HRB 775268.667B++6.3450.558%B*1.923%B+23.6C+11.4C--2762.2h9.6A*18.9A++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade03450.1h
Anti-Vehicle MANA Turret11720.3h
Medical Applicator19983,7878.3h
Motion Spotter16230.3h
Spawn Beacon21320.1h
Nano-Armor Kit2958,6413.5h
Spitfire Auto-Turret11770.2h
M12 Kobalt0540.1h
Ammunition Package81,1670.5h
Medical Kit294220.4h
Anti-Infantry MANA Turret21570.2h
Recon Detection Device0820.2h
Shield Recharging Field82890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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