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Archon EvilDeadKittens[CAGl] EvilDeadKittens
VS BR 76

KDR: 3.64

Score: 3.6m

Last Seen: Aug 20th, 2019 8:08 AM
- OFFLINE - 16.9 hour(s)

Battle Rank 76 - Vanu Sovereignty on Cobalt - Outfit Member of Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 26
Level Progress (to 77): 74%
Level 100 Progress: 19% 436h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Orion VS54 Parallax VX3-AE E540 Halberd Aphelion VEX-4H Solstice VE3 NS Decimator-G M12 Kobalt-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,643,814 MLG Score: 1314
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.676%26.862%743312111,2621.787531.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.906%0C+0C+0C+HEAD ++ (~13.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40C+11.70C+30.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.777%0.58%2415212121,2068053515.075225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.355%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20C+3.30C+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.301%0.266%108511213376612006.16393187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80C+4.40C+4.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.653%75%1085112134087735.23077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40C+1.90C+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 26
3.6m679%583 (35k)514 (30.8k)3.637984,9041,3484.7307176 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121430520.135%15.029%30305:140

66% Engineer21% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2019 5:10 PMJul 27th, 2019 2:07 PMAug 20th, 2019 1:39 PM (2d) (PST)Aug 20th, 2019 6:31 AM (2d) (PST)Aug 20th, 2019 4:08 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1031079960.6960.1910.1055.7800.1551314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,1936,39759,79642116347930,868

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
117.5h/4.9d 1,473 737 2,237 40.7k 126 308 1,094 7.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:180
Deaths:158
KDR:1.139
Accuracy:30.613% A+
HSR:18.333% C
NS-11CB
B++
Kills:66
Deaths:22
KDR:3
Accuracy:28.640% B++
HSR:16.667% D
Kills:246
Deaths (as Engineer):180
Deaths (to Engineers):266
KDR:1.36667
Kill Difference:66
Playtime:78.037 hours
Usage:66%
Score:2.796m
Score/min:597
Accuracy (listed only):29.626%
HSR (listed only):17.500%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,016
Deaths:531
KDR:1.913
Accuracy:26.996% A
HSR:29.035% B+
Kills:1,016
Deaths (as Heavy Assault):531
Deaths (to Heavy Assaults):379
KDR:1.91337
Kill Difference:485
Playtime:24.904 hours
Usage:21%
Score:0.566m
Score/min:379
Accuracy (listed only):26.996%
HSR (listed only):29.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:180
Deaths:158
KDR:1.139
Accuracy:30.613% A+
HSR:18.333% C
NS-11CB
B++
Kills:66
Deaths:22
KDR:3
Accuracy:28.640% B++
HSR:16.667% D
Kills:246
Deaths (as Light Assault):180
Deaths (to Light Assaults):217
KDR:1.36667
Kill Difference:66
Playtime:3.264 hours
Usage:3%
Score:0.051m
Score/min:263
Accuracy (listed only):29.626%
HSR (listed only):17.500%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):128
KDR:0
Kill Difference:UNR
Playtime:0.663 hours
Usage:1%
Score:0.016m
Score/min:414
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
C+
Kills:408
Deaths:103
KDR:3.961
Accuracy:41.653% C+
HSR:75% D-
Kills:408
Deaths (as Infiltrator):103
Deaths (to Infiltrators):209
KDR:3.96117
Kill Difference:305
Playtime:10.351 hours
Usage:9%
Score:0.195m
Score/min:314
Accuracy (listed only):41.653%
HSR (listed only):75%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:87
V. Kills:39 218%
Deaths:5
KDR:17.400
Accuracy:37.344% F--
KPH:41.200 B++
VKPH:18.500 C++
Kills:87 (87 + 0)
Deaths:5
KDR:17.400
VKDR:7.800
Vehicle Kills:39
Kill Difference:82
Playtime:2.110 hours
Usage:2%
Score:0.050m
Score/min:392
Driving Accuracy:37.344%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,119
V. Kills:496 225%
Deaths:18
KDR:62.167
Accuracy:46.834% D-
KPH:46.200 A++
VKPH:20.500 B**
E540 Halberd
B**
Kills:376
V. Kills:134 279%
Deaths:9
KDR:41.778
Accuracy:50.301% B
KPH:44.400 B**
VKPH:15.800 C+
Aphelion VEX-4
C
Kills:99
V. Kills:39 248%
Deaths:3
KDR:33
Accuracy:28.975% D
KPH:21.700 C
VKPH:8.600 D*
Kills:1,594 (1,119 + 475)
Deaths:30
KDR:53.133
VKDR:22.300
Vehicle Kills:669
Kill Difference:1,564
Playtime:37.218 hours
Usage:32%
Score:1.016m
Score/min:455
Driving Accuracy:46.834%
Gunner Accuracy:28.975%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:256
V. Kills:107 237%
Deaths:17
KDR:15.059
Accuracy:39.703% D
KPH:71.500 A++
VKPH:29.900 C**
M12 Kobalt-H
S
Kills:112
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:25.297% B+
KPH:239.600 A++
VKPH:19.300 S
Kills:368 (0 + 368)
Deaths:17
KDR:21.647
VKDR:6.824
Vehicle Kills:116
Kill Difference:351
Playtime:4.048 hours
Usage:3%
Score:0.150m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:25.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 1,6151,1191862.167S58.5346.834%D-N/A46.2A++20.5B**50824.2h3.2A6.9B**
Orion VS54 1,0451,0165311.913B1.7226.996%A29.035%B+59.8B**1.7M+15317h11.2B+41.5C**
Parallax VX3-AE 4114081033.961C+0.3241.653%C+75%D-54.4C*N/A1497.5h1.9C+4.4C*
E540 Halberd 510376941.778M++38.1450.301%BN/A44.2B**15.8C+4638.5h4.4B**8.8B**
Aphelion VEX-4H 3632561715.059B**11.4239.703%D3.125%C+71.1A++29.7C*6263.6h29.7B**74.8B**
Solstice VE3 1891801581.139B+2.5030.613%A+18.333%C16.5C+N/A6110.9h15.3C*50B
NS Decimator-G 220153473.255A*0.3855.942%DN/A40.3C17.6C+2873.8h4.3C+7.7C
M12 Kobalt-H 1211121112S108.3625.297%B+21.429%B*224A+18S5450.5h11.8B++46.7B++
Aphelion VEX-4 13899333S29.3628.975%D3.03%C21.5C8.5D*1574.6h47B+162.1B
Tank Mine 12689155.933A++2.3038.425%BN/A148.3B*61.7C+12340.6h1.8C*4.7B*
L100 Python AP 12687517.4M+13.7637.344%F--1.149%D-41.4B++18.6C++3912.1h4.1B*11.1C++
NS-11CB 6866223A+0.6428.64%B++16.667%D82.5A++2.5S1980.8h10B**35B*
Frag Grenade 5656156N/A52.3650.559%B++N/A560C**N/A16250.1h4C+8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12630.2h
Nano-Armor Kit8682,3646h
AE Nano-Armor Kit97,8380.5h
Spitfire Auto-Turret12010.2h
Ammunition Package42080.1h
Medical Kit656610.8h
Medical Applicator27100.1h
Recon Detection Device13150.4h

Check the help document for the dictionary if you want to learn more about words used here.


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