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Harbinger EvilDeadKittens[ITap] EvilDeadKittens
VS BR 88

KDR: 3.6

Score: 6.1m

Last Seen: Oct 18th, 2019 12:45 PM
- OFFLINE - 64.7 hour(s)

Battle Rank 88 - Vanu Sovereignty on Cobalt
Level Progress (to 89): 77%
Level 100 Progress: 33% 360h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Orion VS54 Solstice VE3 E540 Halberd Parallax VX3-AE Aphelion VEX-4H Phobos VX86 NS Decimator-G
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,428,642 MLG Score: 1142
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.95%26.347%736612212,1711.712141.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.125%1.31A0.814B++-0.174CHEAD ++ (~12.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.423B120.161C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.119%0.44%3111212252,272123102918.4715221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.808%0.686B+-1.347D**-0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++3.40.727B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.624%2.003%94621225699873258.03448214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.426%-0.24C-0.607D2.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.853B*60.852B*11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.805%76.389%9461122650411734.27119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.18B**0.604B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.90.412B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.164%20.408%9461122619610551.84906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.119A*1.114B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.792B++1.80.622B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m615.5%590 (35.4k)516 (31k)3.598478,4782,3564.6426188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS122753719.289%13.458%26005:031

69% Engineer14% Heavy Assault8% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2019 5:10 PMSep 24th, 2019 12:43 PMOct 18th, 2019 5:29 PM (54d) (PST)Oct 18th, 2019 8:47 AM (54d) (PST)Oct 18th, 2019 8:45 AM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1231111,0120.7120.1980.0965.3460.1561142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,3956,68860,70743126321930,947

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
198.3h/8.3d 2,460 1,141 4,037 63.6k 237 475 1,856 13.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:686
Deaths:558
KDR:1.229
Accuracy:29.409% A
HSR:24.053% B++
Phobos VX86
B++
Kills:196
Deaths:126
KDR:1.556
Accuracy:67.164% B++
HSR:20.408% B+
Zenith VX-5AE
B+
Kills:179
Deaths:72
KDR:2.486
Accuracy:23.471% D-
HSR:27.933% B+
NS-11CB
B++
Kills:73
Deaths:28
KDR:2.607
Accuracy:28.240% B++
HSR:17.808% C--
Kills:1,134
Deaths (as Engineer):784
Deaths (to Engineers):420
KDR:1.44643
Kill Difference:350
Playtime:137.142 hours
Usage:69%
Score:4.837m
Score/min:588
Accuracy (listed only):37.071%
HSR (listed only):22.550%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,051
Deaths:553
KDR:1.901
Accuracy:26.908% B**
HSR:29.020% B+
VE-H Maw AE
A
Kills:73
Deaths:48
KDR:1.521
Accuracy:27.309% C+
HSR:38.356% A
Kills:1,124
Deaths (as Heavy Assault):601
Deaths (to Heavy Assaults):628
KDR:1.87022
Kill Difference:523
Playtime:28.188 hours
Usage:14%
Score:0.629m
Score/min:372
Accuracy (listed only):27.109%
HSR (listed only):33.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:686
Deaths:558
KDR:1.229
Accuracy:29.409% A
HSR:24.053% B++
Phobos VX86
B++
Kills:196
Deaths:126
KDR:1.556
Accuracy:67.164% B++
HSR:20.408% B+
Zenith VX-5AE
B+
Kills:179
Deaths:72
KDR:2.486
Accuracy:23.471% D-
HSR:27.933% B+
Eridani SX5-AE
A+
Kills:95
Deaths:57
KDR:1.667
Accuracy:36.127% A+
HSR:20% D
NS-11CB
B++
Kills:73
Deaths:28
KDR:2.607
Accuracy:28.240% B++
HSR:17.808% C--
Kills:1,229
Deaths (as Light Assault):841
Deaths (to Light Assaults):450
KDR:1.46136
Kill Difference:388
Playtime:15.851 hours
Usage:8%
Score:0.342m
Score/min:359
Accuracy (listed only):36.882%
HSR (listed only):22.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
C*
Kills:504
Deaths:129
KDR:3.907
Accuracy:42.805% C*
HSR:76.389% D
Eridani SX5-AE
A+
Kills:95
Deaths:57
KDR:1.667
Accuracy:36.127% A+
HSR:20% D
Beamer VS3
B+
Kills:87
Deaths:83
KDR:1.048
Accuracy:31.013% B+
HSR:22.989% C+
Soldier Soaker
C*
Kills:58
Deaths:47
KDR:1.234
Accuracy:35.875% C*
HSR:10.345% D
Kills:744
Deaths (as Infiltrator):316
Deaths (to Infiltrators):328
KDR:2.35443
Kill Difference:428
Playtime:16.504 hours
Usage:8%
Score:0.311m
Score/min:314
Accuracy (listed only):36.455%
HSR (listed only):32.431%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:149
V. Kills:66 222%
Deaths:5
KDR:29.800
Accuracy:40.924% F-
KPH:45.600 B**
VKPH:20.200 B
Kills:149 (149 + 0)
Deaths:5
KDR:29.800
VKDR:13.200
Vehicle Kills:66
Kill Difference:144
Playtime:3.264 hours
Usage:2%
Score:0.095m
Score/min:483
Driving Accuracy:40.924%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:2,123
V. Kills:936 227%
Deaths:18
KDR:117.944
Accuracy:48.866% D
KPH:47 A++
VKPH:20.700 B**
E540 Halberd
A
Kills:645
V. Kills:216 297%
Deaths:9
KDR:71.667
Accuracy:49.638% C**
KPH:44.900 A
VKPH:15 C+
Aphelion VEX-4
C
Kills:99
V. Kills:39 248%
Deaths:3
KDR:33
Accuracy:28.975% D
KPH:21.700 C
VKPH:8.600 D*
Supernova PC
B++
Kills:64
V. Kills:27 229%
Deaths:
KDR:
Accuracy:53.584% B+
KPH:26.600 B
VKPH:11.200 B++
Kills:2,931 (2,187 + 744)
Deaths:30
KDR:97.700
VKDR:40.600
Vehicle Kills:1,218
Kill Difference:2,901
Playtime:66.534 hours
Usage:34%
Score:1.697m
Score/min:425
Driving Accuracy:53.584%
Gunner Accuracy:28.975%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:273
V. Kills:112 242%
Deaths:17
KDR:16.059
Accuracy:39.530% D
KPH:69.900 A++
VKPH:28.700 C*
M12 Kobalt-H
M++
Kills:147
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:24.207% C*
KPH:194.300 B**
VKPH:14.500 M++
E540 Halberd-H
A**
Kills:140
V. Kills:45 304%
Deaths:
KDR:
Accuracy:61.216% B+
KPH:90.700 A**
VKPH:29.200 B**
Kills:560 (0 + 560)
Deaths:17
KDR:32.941
VKDR:9.882
Vehicle Kills:168
Kill Difference:543
Playtime:6.206 hours
Usage:3%
Score:0.209m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:61.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:20.149% C**
KPH:72.700 C*
VKPH:2.700 C
Kills:54 (0 + 54)
Deaths:1
KDR:54
VKDR:2
Vehicle Kills:2
Kill Difference:53
Playtime:0.743 hours
Usage:0%
Score:0.015m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:20.149%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,0592,12318117.944U114.3548.866%DN/A47A++20.7B**44845.2h3.4A6.9B*
Orion VS54 1,0801,0515531.901B1.7026.908%B**29.02%B+59B**1.6M15617.8h11.3B+41.9C*
Solstice VE3 7166865581.229B*2.3729.409%A24.053%B++26.1B+1.1A++7826.3h13.4B+45.5B
E540 Halberd 861645971.667S68.0749.638%C**N/A44.8A15C+47214.4h4.4B**8.8B**
Parallax VX3-AE 5075041293.907C+0.3142.805%C*76.389%D52C*N/A1479.7h1.9C++4.4C*
Aphelion VEX-4H 3852731716.059B**12.4639.53%D2.93%C+70A++28.7C*5973.9h30.7B**77.8B*
Phobos VX86 2011961261.556C*2.0467.164%B++20.408%B+72.6B*1.9M+2172.7h1.8B**2.7B++
NS Decimator-G 271189543.5A*0.1056.148%D-N/A44C+19.1C+2964.3h4C++7.1C+
Zenith VX-5AE 182179722.486B*1.1123.471%D-27.933%B+44.8C++N/A1164h11.7B+49.9C+
C-4 211173563.089A0.5132.685%B**N/A144.2A31.7C*10851.2h1B**3B**
L100 Python AP 215149529.8S26.2040.924%F-N/A45.2B**20C**4823.3h4.2B**10.2C**
M12 Kobalt-H 1581471147S143.4024.207%C*20.408%B++183.8B*13.8M+4820.8h11.7B++48.3B+
E540 Halberd-H 1851401140U136.4061.216%B+N/A93.3A**30B**5111.5h4.4B*7.2B**
Tank Mine 186133334.03B++0.4341.448%B+N/A147.8B*58.9C+12360.9h2C+4.9B++
Sticky Grenade 1381261126N/A122.4064.307%A+N/A1260B*120S33680.1h1.7B++2.7B++
Plasma Grenade 1071061106N/A102.4050.142%B+N/A530C*5C-20520.2h3.3B+6.6B+
Aphelion VEX-4 13899333S29.4028.975%D3.03%C21.5C8.5D*1674.6h47B+162.1B
Eridani SX5-AE 9595571.667C++1.9336.127%A+20%D43.2CN/A1182.2h15.2D-42.1C+
Force-Blade 94911,8910.048B++3.5539.089%B++5.495%C1.1BN/A480.5h1.8B++4.6B++
Beamer VS3 9087831.048B+2.5531.013%B+22.989%C+51.2B**1.8A1621.7h8B+25.8C*
NS-11CB 7573282.607A++0.9928.24%B++17.808%C--73A+2M**1851h10.3B**36.6B++
VE-H Maw AE 7473481.521C+2.0827.309%C+38.356%A45.6CN/A1061.6h9.3B+34.1B
Supernova PC 9164164S60.4053.584%B+N/A26.7B11.3B++2092.4h7.1D-13.3C
Soldier Soaker 6058471.234C++2.3635.875%C*10.345%D41.4C+1.4C**1301.4h5.8C*16.1B+
M12 Kobalt 5654154M**50.4020.149%C**22.222%B*77.1B2.9C3380.7h25.1D124.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon24750.4h
Nano-Armor Kit150126,2579.2h
AE Nano-Armor Kit2627,1601.6h
Spitfire Auto-Turret35130.5h
Ammunition Package47030.2h
Medical Kit941,0691.4h
Medical Applicator27810.1h
Nano-Repair Grenade0920h
Recon Detection Device16010.8h

Check the help document for the dictionary if you want to learn more about words used here.


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