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Ascendant Venator EvilLemonPS1[ZYCH] EvilLemonPS1
VS BR 43

KDR: 1.71

Score: 19.7m

Last Seen: Oct 4th, 2018 2:20 PM
- OFFLINE - 5783.9 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Connery
Level Progress (to 44): 77%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 C-4 Frag Grenade Eidolon VE33 VE-S Canis Pulsar LSW Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,716,372 MLG Score: 1372
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.441%30.851%69233118139,8852.27019-0.564

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.913%0.251C*1.523A+-0.031C+HEAD ++ (~19.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
450.396B10.10.293C*34.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.105%4.054%2521212148753650.196547224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.44%-0.008C+-0.097C+-1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.40.101C+38.80.028C+68.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.804%75.645%25312112,0161939111.03918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.228%-0.93D--0.556B+-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.139C++2.50.229C++6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.96%19.62%25312112,8441777131.60045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.385%0.948B*0.984B*0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+2.60.47B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.7m176.7%298 (17.9k)244 (14.6k)1.7062855,82632,7181.8324243 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214270922.945%27.339%62702:2833

45% Heavy Assault26% Infiltrator25% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 5:01 AMJun 9th, 2016 4:12 AMOct 5th, 2018 11:40 AM (289d) (PST)Oct 4th, 2018 11:08 AM (290d) (PST)Oct 4th, 2018 10:20 AM (290d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5202372830.6910.4050.1891.2680.0271372

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,17614,20516,97141241176214,639

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1346.8h/56.1d 4,127 15,262 14,382 102.5k 2,823 4,516 2,179 42m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:5,606
Deaths:3,204
KDR:1.750
Accuracy:20.720% D*
HSR:34.659% B+
NS-15M2
C++
Kills:2,014
Deaths:1,057
KDR:1.905
Accuracy:21.865% C
HSR:27.061% C++
Pulsar LSW
B+
Kills:1,293
Deaths:903
KDR:1.432
Accuracy:18.441% D-
HSR:27.456% B+
Orion VS54
B*
Kills:1,244
Deaths:1,246
KDR:0.998
Accuracy:15.851% D--
HSR:30.547% B*
VE-H Maw
C+
Kills:1,222
Deaths:609
KDR:2.007
Accuracy:25.370% C+
HSR:22.668% C-
Flare VE6
B+
Kills:1,208
Deaths:774
KDR:1.561
Accuracy:20.805% C
HSR:27.566% B+
VX29 Polaris
B*
Kills:1,168
Deaths:668
KDR:1.749
Accuracy:22.089% C
HSR:28.853% B*
NS-15M1
B**
Kills:1,167
Deaths:616
KDR:1.894
Accuracy:22.946% C++
HSR:31.534% B**
Ursa
B*
Kills:1,166
Deaths:706
KDR:1.652
Accuracy:20.543% C
HSR:30.103% B*
SVA-88
B+
Kills:1,161
Deaths:720
KDR:1.613
Accuracy:19.476% D
HSR:29.027% B+
NSX Naginata
B*
Kills:1,158
Deaths:745
KDR:1.554
Accuracy:19.607% C--
HSR:33.765% B*
Kills:18,407
Deaths (as Heavy Assault):11,248
Deaths (to Heavy Assaults):10,793
KDR:1.63647
Kill Difference:7,159
Playtime:600.496 hours
Usage:45%
Score:9.052m
Score/min:251
Accuracy (listed only):20.701%
HSR (listed only):29.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C*
Kills:1,342
Deaths:967
KDR:1.388
Accuracy:25.638% C
HSR:21.759% C*
Pulsar C
B**
Kills:1,189
Deaths:689
KDR:1.726
Accuracy:24.509% C+
HSR:29.773% B**
Eclipse VE3A
B**
Kills:1,182
Deaths:794
KDR:1.489
Accuracy:21.513% D*
HSR:25.550% B**
Deimos VA29
B+
Kills:1,178
Deaths:835
KDR:1.411
Accuracy:62.077% C++
HSR:20.204% B+
NS-11C
B*
Kills:1,174
Deaths:753
KDR:1.559
Accuracy:23.227% C+
HSR:24.446% B*
NSX Tengu
B**
Kills:1,174
Deaths:708
KDR:1.658
Accuracy:36.151% C+
HSR:28.024% B**
Solstice SF
M
Kills:1,173
Deaths:797
KDR:1.472
Accuracy:23.944% C+
HSR:33.419% M
NSX Tanto
B*
Kills:1,172
Deaths:574
KDR:2.042
Accuracy:24.256% C
HSR:31.485% B*
Sirius SX12
B*
Kills:1,170
Deaths:693
KDR:1.688
Accuracy:23.617% C+
HSR:23.248% B*
Phobos VX86
C++
Kills:1,170
Deaths:950
KDR:1.232
Accuracy:57.411% C+
HSR:17.436% C++
MKV Suppressed
B**
Kills:1,166
Deaths:928
KDR:1.256
Accuracy:22.889% D
HSR:25.986% B**
Eridani SX5
B++
Kills:1,163
Deaths:618
KDR:1.882
Accuracy:26.159% C+
HSR:25.365% B++
Zenith VX-5
A++
Kills:1,158
Deaths:628
KDR:1.844
Accuracy:22.568% D
HSR:31.865% A++
Solstice VE3
B*
Kills:1,151
Deaths:859
KDR:1.340
Accuracy:21.355% C
HSR:25.109% B*
Thanatos VE70
A+
Kills:496
Deaths:440
KDR:1.127
Accuracy:41.532% C++
HSR:23.387% A+
Skorpios
C+
Kills:488
Deaths:250
KDR:1.952
Accuracy:23.223% D--
HSR:20.492% C+
Serpent VE92
A+
Kills:121
Deaths:62
KDR:1.952
Accuracy:25.016% C**
HSR:28.099% A+
Kills:17,667
Deaths (as Light Assault):11,545
Deaths (to Light Assaults):5,371
KDR:1.53027
Kill Difference:6,122
Playtime:342.938 hours
Usage:25%
Score:5.422m
Score/min:264
Accuracy (listed only):29.711%
HSR (listed only):25.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C*
Kills:1,342
Deaths:967
KDR:1.388
Accuracy:25.638% C
HSR:21.759% C*
Deimos VA29
B+
Kills:1,178
Deaths:835
KDR:1.411
Accuracy:62.077% C++
HSR:20.204% B+
NSX Tengu
B**
Kills:1,174
Deaths:708
KDR:1.658
Accuracy:36.151% C+
HSR:28.024% B**
Sirius SX12
B*
Kills:1,170
Deaths:693
KDR:1.688
Accuracy:23.617% C+
HSR:23.248% B*
Phobos VX86
C++
Kills:1,170
Deaths:950
KDR:1.232
Accuracy:57.411% C+
HSR:17.436% C++
MKV Suppressed
B**
Kills:1,166
Deaths:928
KDR:1.256
Accuracy:22.889% D
HSR:25.986% B**
Eridani SX5
B++
Kills:1,163
Deaths:618
KDR:1.882
Accuracy:26.159% C+
HSR:25.365% B++
Thanatos VE70
A+
Kills:496
Deaths:440
KDR:1.127
Accuracy:41.532% C++
HSR:23.387% A+
Skorpios
C+
Kills:488
Deaths:250
KDR:1.952
Accuracy:23.223% D--
HSR:20.492% C+
Pulsar VS1
B*
Kills:361
Deaths:334
KDR:1.081
Accuracy:26.868% B++
HSR:26.870% B*
Kills:9,708
Deaths (as Combat Medic):6,723
Deaths (to Combat Medics):2,794
KDR:1.444
Kill Difference:2,985
Playtime:15.479 hours
Usage:1%
Score:0.235m
Score/min:253
Accuracy (listed only):34.556%
HSR (listed only):23.277%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A
Kills:1,481
Deaths:768
KDR:1.928
Accuracy:29.857% B
HSR:35.922% A
Pulsar C
B**
Kills:1,189
Deaths:689
KDR:1.726
Accuracy:24.509% C+
HSR:29.773% B**
Eclipse VE3A
B**
Kills:1,182
Deaths:794
KDR:1.489
Accuracy:21.513% D*
HSR:25.550% B**
Deimos VA29
B+
Kills:1,178
Deaths:835
KDR:1.411
Accuracy:62.077% C++
HSR:20.204% B+
NS-11C
B*
Kills:1,174
Deaths:753
KDR:1.559
Accuracy:23.227% C+
HSR:24.446% B*
Solstice SF
M
Kills:1,173
Deaths:797
KDR:1.472
Accuracy:23.944% C+
HSR:33.419% M
NSX Tanto
B*
Kills:1,172
Deaths:574
KDR:2.042
Accuracy:24.256% C
HSR:31.485% B*
Phobos VX86
C++
Kills:1,170
Deaths:950
KDR:1.232
Accuracy:57.411% C+
HSR:17.436% C++
VE-LR Obelisk
A
Kills:1,167
Deaths:306
KDR:3.814
Accuracy:32.039% C+
HSR:42.588% A
Zenith VX-5
A++
Kills:1,158
Deaths:628
KDR:1.844
Accuracy:22.568% D
HSR:31.865% A++
Solstice VE3
B*
Kills:1,151
Deaths:859
KDR:1.340
Accuracy:21.355% C
HSR:25.109% B*
Revenant
A++
Kills:632
Deaths:230
KDR:2.748
Accuracy:29.655% D
HSR:43.987% A++
Thanatos VE70
A+
Kills:496
Deaths:440
KDR:1.127
Accuracy:41.532% C++
HSR:23.387% A+
Serpent VE92
A+
Kills:121
Deaths:62
KDR:1.952
Accuracy:25.016% C**
HSR:28.099% A+
Kills:14,444
Deaths (as Engineer):8,685
Deaths (to Engineers):4,740
KDR:1.6631
Kill Difference:5,759
Playtime:38.822 hours
Usage:3%
Score:0.462m
Score/min:198
Accuracy (listed only):31.354%
HSR (listed only):29.519%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:1,342
Deaths:967
KDR:1.388
Accuracy:25.638% C
HSR:21.759% C*
NS-30 Vandal
A++
Kills:1,175
Deaths:407
KDR:2.887
Accuracy:31.810% C+
HSR:41.106% A++
NSX Tengu
B**
Kills:1,174
Deaths:708
KDR:1.658
Accuracy:36.151% C+
HSR:28.024% B**
Nyx VX31
A+
Kills:1,171
Deaths:394
KDR:2.972
Accuracy:29.273% D-
HSR:45.175% A+
Sirius SX12
B*
Kills:1,170
Deaths:693
KDR:1.688
Accuracy:23.617% C+
HSR:23.248% B*
MKV Suppressed
B**
Kills:1,166
Deaths:928
KDR:1.256
Accuracy:22.889% D
HSR:25.986% B**
Eridani SX5
B++
Kills:1,163
Deaths:618
KDR:1.882
Accuracy:26.159% C+
HSR:25.365% B++
Artemis VX26
B**
Kills:1,159
Deaths:592
KDR:1.958
Accuracy:25.012% C--
HSR:30.716% B**
XM98
C*
Kills:1,156
Deaths:510
KDR:2.267
Accuracy:28.518% D*
HSR:76.644% C*
Beamer VS3
B**
Kills:1,059
Deaths:1,033
KDR:1.025
Accuracy:24.179% C-
HSR:29.556% B**
V10
C*
Kills:716
Deaths:273
KDR:2.623
Accuracy:30.848% D**
HSR:79.609% C*
NSX Tomoe
B+
Kills:499
Deaths:284
KDR:1.757
Accuracy:27.361% C
HSR:41.884% B+
Skorpios
C+
Kills:488
Deaths:250
KDR:1.952
Accuracy:23.223% D--
HSR:20.492% C+
Phantom VA23
A+
Kills:298
Deaths:103
KDR:2.893
Accuracy:28.584% D--
HSR:42.953% A+
Soldier Soaker
C+
Kills:204
Deaths:126
KDR:1.619
Accuracy:27.957% D
HSR:13.235% C+
VA39 Spectre
B*
Kills:144
Deaths:40
KDR:3.600
Accuracy:25.938% D--
HSR:47.917% B*
Kills:14,084
Deaths (as Infiltrator):7,926
Deaths (to Infiltrators):4,522
KDR:1.77694
Kill Difference:6,158
Playtime:345.094 hours
Usage:26%
Score:4.546m
Score/min:220
Accuracy (listed only):27.322%
HSR (listed only):37.104%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:77
V. Kills:27 275%
Deaths:24
KDR:3.208
Accuracy:39.202% C--
KPH:25.100 C+
VKPH:8.800 D-
Kills:77 (0 + 77)
Deaths:24
KDR:3.208
VKDR:1.125
Vehicle Kills:27
Kill Difference:53
Playtime:3.067 hours
Usage:0%
Score:0.035m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:39.202%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:71
V. Kills:12 N/A
Deaths:32
KDR:2.219
Accuracy:35.128% C-
KPH:20.600 C+
VKPH:3.500 D*
Kills:71 (0 + 71)
Deaths:32
KDR:2.219
VKDR:0.375
Vehicle Kills:12
Kill Difference:39
Playtime:3.444 hours
Usage:0%
Score:0.052m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:35.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,6495,6063,2041.75C0.0420.72%D*34.659%B+55CN/A139102h10.6C++51.1C--
NS-15M2 2,0332,0141,0571.905C*0.2021.865%C27.061%C++50.4C**N/A12740h11.4B+52.2C*
C-4 1,9561,6818581.959B+0.2526.567%C++N/A65.9C10.8D*30925.5h1.1B*4.1B++
Frag Grenade 1,6471,61811618N/A1,616.2953.563%B**N/A622.3B+11.2C**17602.6h3B++5.6B*
Eidolon VE33 1,5241,4817681.928B++0.2229.857%B35.922%A40.9B*1.2A12436.2h8.2B+27.6B+
VE-S Canis 1,3541,3429671.388C*0.3225.638%C21.759%C*43.7C++N/A11230.7h11.5C**44.8C*
Pulsar LSW 1,3021,2939031.432C+0.2718.441%D-27.456%B+36.8CN/A9935.1h11B+59.5C+
Orion VS54 1,2501,2441,2460.998C0.7115.851%D--30.547%B*25.1CN/A10849.6h11.8B+74.2C+
VE-H Maw 1,2321,2226092.007B+0.3025.37%C+22.668%C-50.3C+N/A14724.3h9.9B+39.1B
Flare VE6 1,2181,2087741.561C*0.1520.805%C27.566%B+42.7C++N/A10328.3h9.9B+47.4C*
Pulsar C 1,1971,1896891.726C**0.0224.509%C+29.773%B**48.7B*N/A13624.4h9.5B++39B+
Eclipse VE3A 1,2021,1827941.489C+0.2221.513%D*25.55%B**48.6B+N/A12324.3h11.4B53C+
Deimos VA29 1,1841,1788351.411C++0.3062.077%C++20.204%B+50.1C**N/A11923.5h2.2B+3.5B
NS-30 Vandal 1,1921,1754072.887B++1.1831.81%C+41.106%A++41.7C++N/A10328.2h5.2B+16.3B
NS-11C 1,1831,1747531.559B++0.1523.227%C+24.446%B*37.9B+N/A9231h11.9B++51.2B+
NSX Tengu 1,1871,1747081.658B+0.0536.151%C+28.024%B**57B*N/A13020.6h12B+33.3B
Solstice SF 1,1841,1737971.472B+0.2323.944%C+33.419%M42.3AN/A14527.7h10.5C**43.8B+
NSX Tanto 1,1781,1725742.042B**0.3424.256%C31.485%B*62.7AN/A14018.7h10.8B+44.5C**
Nyx VX31 1,1831,1713942.972B+1.2729.273%D-45.175%A+45.2C*N/A11425.9h5.4C*18.3C+
Sirius SX12 1,1811,1706931.688B++0.0223.617%C+23.248%B*38.9B+N/A10430.1h11.6B*49.2B+
Phobos VX86 1,1731,1709501.232C+0.4757.411%C+17.436%C++49C++N/A13923.9h2.3B3.9C**
VX29 Polaris 1,1781,1686681.749C**0.0422.089%C28.853%B*48.1C*N/A12224.3h11.3B+51C**
VE-LR Obelisk 1,1731,1673063.814A2.1132.039%C+42.588%A57.8B**N/A15720.2h5B*15.7B++
NS-15M1 1,1721,1676161.894B0.1922.946%C++31.534%B**64.5B*N/A14118.1h10.8B++47.1B+
MKV Suppressed 1,1721,1669281.256C**0.4522.889%D25.986%B**30.7C+N/A8038h11.6B++50.5B
Ursa 1,1751,1667061.652B+0.0520.543%C30.103%B*38.1C+N/A9130.6h10.1B+49.2C*
Eridani SX5 1,1661,1636181.882B++0.1826.159%C+25.365%B++43.2BN/A11726.9h9.9B++38B+
SVA-88 1,1701,1617201.613C+0.0919.476%D29.027%B+49C++N/A13523.7h10.3B++52.7C++
Artemis VX26 1,1641,1595921.958B+0.2525.012%C--30.716%B**33.6C+N/A7734.5h11.2B+44.9C++
Zenith VX-5 1,1701,1586281.844B++0.1422.568%D31.865%A++43.7B+N/A11826.5h10.1B**44.8B+
NSX Naginata 1,1621,1587451.554C*0.1519.607%C--33.765%B*37.6C+N/A9030.8h11.4C**58.1C++
XM98 1,1621,1565102.267C++0.5628.518%D*76.644%C*29.3C++N/A7039.4h2.3B+8C
Solstice VE3 1,1611,1518591.34B*0.3721.355%C25.109%B*27.9B+N/A10241.3h13B+60.8C*
Beamer VS3 1,0641,0591,0331.025B+0.6824.179%C-29.556%B**42.5B*N/A11224.9h6.5B*26.9C*
S1 1,2329157391.238B**0.4756.777%C+1.967%C--37.2B*12.9C+23824.6h5.7B+10B+
Nemesis VSH9 1,3359117791.169B*0.5458.694%C--1.647%C--28.3B+13.2C++18032.2h6.2B*10.5B++
Lasher X2 8458225301.551B*0.1628.893%B+5.109%B++57.5A1.6B*16614.3h17B++59B+
V10 7217162732.623C0.9230.848%D**79.609%C*35.3C++N/A9120.3h2.2C*7.2C
Revenant 6396322302.748C++1.0429.655%D43.987%A++48.2C++N/A14713.1h6.7B+22.7C++
Proximity Mine 5255222172.406C-0.7041.033%C+N/A45FN/A14711.6h1.7B+4.2B+
NSX Tomoe 5044992841.757C++0.0527.361%C41.884%B+45.4C**N/A10611h13.2B48.3C*
Thanatos VE70 5004964401.127C**0.5841.532%C++23.387%A+43.5B*N/A15511.4h4.3B+10.3B+
Skorpios 4944882501.952C**0.2523.223%D--20.492%C+56.1B+N/A1188.7h10.1B+43.4C+
Rocklet Rifle 6223692251.64A++0.0745.837%D-N/A33.5B+23C+28711h32.3B+70.5C++
Pulsar VS1 3693613341.081C++0.6326.868%B++26.87%B*34.7B+N/A17010.4h11.7B**43.7B++
Phantom VA23 3022981032.893B++1.1928.584%D--42.953%A+44.5C*N/A1226.7h4.5C*15.7C+
Lancer VS22 4572752451.122B+0.5859.159%C1.091%C16.2C**10.7C-14217h17B+28.7B
Soldier Soaker 2042041261.619B+0.0927.957%D13.235%C+51C++N/A1534h4.4B*15.6B+
The Slasher 16815822,9050.007D-1.7011.484%F18.354%B*0.2C-N/A0874.4h2.3C+19.6C
VA39 Spectre 144144403.6A++1.8925.938%D--47.917%B*28.8B+N/A1795h4.9B++19.1C++
Tank Mine 181135542.5C+0.7979.505%M*N/A96.4C+32.9D--6651.4h2.6D*3.3A++
Anti-Vehicle Grenade 1601291129N/A127.2944.143%D-N/A258D62C-13680.5h5.6C++12.6C+
Spear Anti-Vehicle Phalanx Turret 157127149.071C**7.3639.241%DN/A42.3C**10D--2083h5.7B*14.5B++
Serpent VE92 122121621.952B++0.2525.016%C**28.099%A+57.6AN/A3152.1h9.6B**38.3B++
Saron HRB 10477243.208C1.5039.202%C--1.299%C24.8C+8.7D-1893.1h19.4B+49.5C**
M20 Basilisk 8371322.219C0.5135.128%C-7.042%B+20.9C+3.5D*2533.4h59.8B**170.3B*
NS "Jackpot" Decimator 9367601.117C0.5961.921%CN/A35.3D13.7D1681.9h5.6F9D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13460.4h
Nanite Revive Grenade01700h
Medical Applicator8325,8282h
Restoration Kit7820.5h
Motion Spotter61,8322.8h
G40-F Ranger0780h
Ammunition Package215720.5h
Nano-Armor Kit5485,5135.3h
Medical Kit5618,00332.9h
Recon Detection Device357,01712.9h
M20 Drake0650.2h

Check the help document for the dictionary if you want to learn more about words used here.


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