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Commissar Dreadnaught EvilMurgs[S0N5] EvilMurgs
TR BR 76

KDR: 1.54

Score: 97.2m

Last Seen: Jul 17th, 2019 7:09 AM
- OFFLINE - 13.8 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Cobalt - Outfit Member of Sons of Einherjar[S0N5] Sons of Einherjar
TR outfit on Cobalt

Members: 118
Level Progress (to 77): 2%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS PDW-16 Hailstorm SMG-46G Armistice Claymore NS-15M1 MKV Suppressed MSW-R M40 Fury-F T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $306,495 MLG Score: 245
Fun Score: N/A
Cheeseburgers Flipped: 1216TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.915%12.456%26131118365,2841.436460.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.161%-0.046C+-1.281D**-0.209CHEAD (~2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.108C+13.90.027C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.535%2.317%202121225914261560.1815165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%-0.61D0.672B+-0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
286.9-0.775D-90.5-0.707D-196.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.705%1.011%253812068,998369644582.43387202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.976%-1.096D*-0.996D--0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.985D--22.7-0.818D-53.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.354%3.491%71912051,94830098680.647391224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.468%-0.446C---0.236C0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
232.5-0.944D--72.9-0.826D-159.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.34%10.507%71412104,2643081181.38352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.23%0.066C+-0.815D--0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++4.50.076C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sons of Einherjar[S0N5] Sons of Einherjar
TR outfit on Cobalt

Members: 118
97.2m296.8%416 (25k)371 (22.3k)1.53918120,57278,3351.7349576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214364220.277%8.133%16503:2133

21% Engineer21% Heavy Assault44% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2013 7:59 PMJul 3rd, 2019 8:03 AMJul 17th, 2019 5:46 AM (2d) (PST)Jul 17th, 2019 4:43 AM (2d) (PST)Jul 17th, 2019 3:09 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971904070.4600.2990.0371.5440.060245

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,82311,40624,4172818293422,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4364.2h/181.8d 15,335 9,806 38,633 404.2k 10,695 10,979 15,642 156.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:5,336
Deaths:2,723
KDR:1.960
Accuracy:19.239% D
HSR:13.044% D*
MSW-R
D
Kills:3,502
Deaths:2,853
KDR:1.227
Accuracy:19.846% D
HSR:12.736% D**
T16 Rhino
C-
Kills:2,937
Deaths:1,740
KDR:1.688
Accuracy:18.556% C-
HSR:15.764% D--
T32 Bull
D-
Kills:1,726
Deaths:736
KDR:2.345
Accuracy:18.951% D-
HSR:11.703% F
T9 CARV
D-
Kills:1,615
Deaths:1,026
KDR:1.574
Accuracy:15.275% D-
HSR:16.656% D--
T9 CARV-S
D-
Kills:1,421
Deaths:764
KDR:1.860
Accuracy:17.677% D-
HSR:13.864% D**
TMG-50
D**
Kills:967
Deaths:765
KDR:1.264
Accuracy:13.079% D**
HSR:14.478% D**
NS-15M2
D
Kills:592
Deaths:568
KDR:1.042
Accuracy:20.725% D
HSR:12.669% F
T9A "Butcher"
D*
Kills:457
Deaths:687
KDR:0.665
Accuracy:13.448% F--
HSR:17.724% D*
NSX Naginata
F-
Kills:181
Deaths:206
KDR:0.879
Accuracy:12.352% F-
HSR:14.365% F-
Kills:18,734
Deaths (as Heavy Assault):12,068
Deaths (to Heavy Assaults):23,489
KDR:1.55237
Kill Difference:6,666
Playtime:931.086 hours
Usage:21%
Score:17.280m
Score/min:309
Accuracy (listed only):16.915%
HSR (listed only):14.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:1,884
Deaths:2,621
KDR:0.719
Accuracy:19.364% D-
HSR:12.739% D*
AS16 NightHawk
C++
Kills:1,425
Deaths:904
KDR:1.576
Accuracy:40.519% C++
HSR:9.614% D*
LC3 Jaguar
D*
Kills:1,276
Deaths:1,478
KDR:0.863
Accuracy:18.153% D*
HSR:11.991% D**
TRAC-5 S
C+
Kills:1,174
Deaths:1,148
KDR:1.023
Accuracy:21.896% C+
HSR:10.818% D--
TS4 Haymaker
C++
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C++
HSR:12.296% C
FA1 Barrage
C+
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% C+
HSR:9.372% D*
NS Baron G5
B
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% B
HSR:11.005% D
TAS-16 Blackjack
C+
Kills:513
Deaths:681
KDR:0.753
Accuracy:57.714% C+
HSR:11.501% D
LC2 Lynx
C
Kills:460
Deaths:655
KDR:0.702
Accuracy:22.225% C
HSR:15.435% D--
TRAC-5
D
Kills:435
Deaths:557
KDR:0.781
Accuracy:18.039% D
HSR:13.103% D--
HC1 Cougar
C+
Kills:285
Deaths:340
KDR:0.838
Accuracy:23.918% C+
HSR:11.930% F-
MG-C1 Kindred
D*
Kills:87
Deaths:139
KDR:0.626
Accuracy:19.869% D*
HSR:10.345% F-
NSX Tanto
D-
Kills:52
Deaths:59
KDR:0.881
Accuracy:15.211% F-
HSR:19.231% D-
Kills:11,071
Deaths (as Engineer):11,227
Deaths (to Engineers):15,075
KDR:0.9861
Kill Difference:156
Playtime:904.675 hours
Usage:21%
Score:15.126m
Score/min:279
Accuracy (listed only):29.821%
HSR (listed only):12.260%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C
Kills:17,956
Deaths:13,299
KDR:1.350
Accuracy:22.781% C
HSR:12.102% D
SMG-46G Armistice
D-
Kills:10,245
Deaths:9,076
KDR:1.129
Accuracy:21.935% D--
HSR:11.127% D-
MKV Suppressed
C
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% C
HSR:13.866% D-
NS-7 PDW
C+
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% C+
HSR:9.851% D*
NS-11C
D-
Kills:1,884
Deaths:2,621
KDR:0.719
Accuracy:19.364% D-
HSR:12.739% D*
Shuriken
D**
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F
HSR:8.611% D**
AS16 NightHawk
C++
Kills:1,425
Deaths:904
KDR:1.576
Accuracy:40.519% C++
HSR:9.614% D*
MG-S1 Jackal
D
Kills:1,300
Deaths:1,652
KDR:0.787
Accuracy:22.529% D
HSR:11.462% D*
LC3 Jaguar
D*
Kills:1,276
Deaths:1,478
KDR:0.863
Accuracy:18.153% D*
HSR:11.991% D**
NSX Tengu
D--
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% D--
HSR:12.637% D*
TRAC-5 S
C+
Kills:1,174
Deaths:1,148
KDR:1.023
Accuracy:21.896% C+
HSR:10.818% D--
TS4 Haymaker
C++
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C++
HSR:12.296% C
FA1 Barrage
C+
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% C+
HSR:9.372% D*
SMG-46 Armistice
C
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% C
HSR:11.044% D-
NS Baron G5
B
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% B
HSR:11.005% D
TAS-16 Blackjack
C+
Kills:513
Deaths:681
KDR:0.753
Accuracy:57.714% C+
HSR:11.501% D
LC2 Lynx
C
Kills:460
Deaths:655
KDR:0.702
Accuracy:22.225% C
HSR:15.435% D--
TRAC-5
D
Kills:435
Deaths:557
KDR:0.781
Accuracy:18.039% D
HSR:13.103% D--
HC1 Cougar
C+
Kills:285
Deaths:340
KDR:0.838
Accuracy:23.918% C+
HSR:11.930% F-
MG-C1 Kindred
D*
Kills:87
Deaths:139
KDR:0.626
Accuracy:19.869% D*
HSR:10.345% F-
NSX Tanto
D-
Kills:52
Deaths:59
KDR:0.881
Accuracy:15.211% F-
HSR:19.231% D-
Kills:51,833
Deaths (as Light Assault):44,092
Deaths (to Light Assaults):13,337
KDR:1.17556
Kill Difference:7,741
Playtime:377.481 hours
Usage:9%
Score:16.659m
Score/min:736
Accuracy (listed only):27.540%
HSR (listed only):11.909%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:17,956
Deaths:13,299
KDR:1.350
Accuracy:22.781% C
HSR:12.102% D
SMG-46G Armistice
D-
Kills:10,245
Deaths:9,076
KDR:1.129
Accuracy:21.935% D--
HSR:11.127% D-
MKV Suppressed
C
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% C
HSR:13.866% D-
NS-7 PDW
C+
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% C+
HSR:9.851% D*
Shuriken
D**
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F
HSR:8.611% D**
MG-S1 Jackal
D
Kills:1,300
Deaths:1,652
KDR:0.787
Accuracy:22.529% D
HSR:11.462% D*
NSX Tengu
D--
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% D--
HSR:12.637% D*
SMG-46 Armistice
C
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% C
HSR:11.044% D-
SOAS-20
D*
Kills:554
Deaths:450
KDR:1.231
Accuracy:21.677% D*
HSR:10.289% F
NSX Tomoe
D**
Kills:446
Deaths:564
KDR:0.791
Accuracy:21.961% D**
HSR:16.144% F-
NS-357 Underboss
D-
Kills:397
Deaths:493
KDR:0.805
Accuracy:29.839% D-
HSR:8.312% F
TX1 Repeater
C+
Kills:382
Deaths:561
KDR:0.681
Accuracy:24.126% C+
HSR:18.325% C-
NS-44 Commissioner
D--
Kills:233
Deaths:328
KDR:0.710
Accuracy:28.280% D--
HSR:10.300% F
TX2 Emperor
D-
Kills:166
Deaths:222
KDR:0.748
Accuracy:22.665% D-
HSR:8.434% F
Kills:42,940
Deaths (as Infiltrator):35,483
Deaths (to Infiltrators):11,670
KDR:1.21016
Kill Difference:7,457
Playtime:1,925.898 hours
Usage:44%
Score:42.927m
Score/min:371
Accuracy (listed only):24.230%
HSR (listed only):11.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:17,956
Deaths:13,299
KDR:1.350
Accuracy:22.781% C
HSR:12.102% D
SMG-46G Armistice
D-
Kills:10,245
Deaths:9,076
KDR:1.129
Accuracy:21.935% D--
HSR:11.127% D-
MKV Suppressed
C
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% C
HSR:13.866% D-
NS-7 PDW
C+
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% C+
HSR:9.851% D*
Shuriken
D**
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F
HSR:8.611% D**
AS16 NightHawk
C++
Kills:1,425
Deaths:904
KDR:1.576
Accuracy:40.519% C++
HSR:9.614% D*
MG-S1 Jackal
D
Kills:1,300
Deaths:1,652
KDR:0.787
Accuracy:22.529% D
HSR:11.462% D*
NSX Tengu
D--
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% D--
HSR:12.637% D*
TS4 Haymaker
C++
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C++
HSR:12.296% C
FA1 Barrage
C+
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% C+
HSR:9.372% D*
SMG-46 Armistice
C
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% C
HSR:11.044% D-
NS Baron G5
B
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% B
HSR:11.005% D
TAS-16 Blackjack
C+
Kills:513
Deaths:681
KDR:0.753
Accuracy:57.714% C+
HSR:11.501% D
TAR
D
Kills:276
Deaths:422
KDR:0.654
Accuracy:17.058% D**
HSR:15.942% D
NS-11A
D
Kills:129
Deaths:225
KDR:0.573
Accuracy:13.051% F--
HSR:16.279% D
Kills:46,585
Deaths (as Combat Medic):37,742
Deaths (to Combat Medics):8,491
KDR:1.2343
Kill Difference:8,843
Playtime:47.305 hours
Usage:1%
Score:0.913m
Score/min:322
Accuracy (listed only):29.985%
HSR (listed only):11.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,561
Deaths:824
KDR:1.894
Accuracy:37.449% C+
HSR:3.908% B+
M3 Pounder HEG
C+
Kills:1,444
Deaths:824
KDR:1.752
Accuracy:38.998% C+
HSR:2.632% C
MRC3 Mercy
D
Kills:981
Deaths:612
KDR:1.603
Accuracy:13.788% D
HSR:14.373% D*
MRC3 Mercy
D
Kills:973
Deaths:612
KDR:1.590
Accuracy:14.035% D
HSR:16.547% D-
MR1 Fracture
A
Kills:314
Deaths:280
KDR:1.121
Accuracy:34.914% C+
HSR:6.369% A
MR1 Fracture
C+
Kills:257
Deaths:280
KDR:0.918
Accuracy:35.777% C+
HSR:2.724% C--
NS-10 Burster
C+
Kills:100
Deaths:116
KDR:0.862
Accuracy:27.392% C+
HSR:2% D--
NS-10 Burster
C
Kills:82
Deaths:116
KDR:0.707
Accuracy:27.735% C
HSR:2.439% D--
Kills:5,712
Deaths (as MAX Suit):1,832
Deaths (to MAX Suits):4,413
KDR:3.1179
Kill Difference:3,880
Playtime:152.230 hours
Usage:3%
Score:4.253m
Score/min:466
Accuracy (listed only):28.761%
HSR (listed only):6.374%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:165
V. Kills:48 337%
Deaths:28
KDR:5.893
Accuracy:42.799% D
KPH:45 D
VKPH:13.100 C+
Coyote Missiles
C
Kills:111
V. Kills:41 264%
Deaths:36
KDR:3.083
Accuracy:47.392% D-
KPH:33.200 C
VKPH:12.300 D
M18 Rotary
C
Kills:94
V. Kills:101 92%
Deaths:212
KDR:0.443
Accuracy:29.531% C
KPH:3.900 D-
VKPH:4.100 D-
Kills:370 (94 + 0)
Deaths:276
KDR:1.341
VKDR:0.688
Vehicle Kills:190
Kill Difference:94
Playtime:31.374 hours
Usage:1%
Score:0.521m
Score/min:277
Piloting Accuracy:29.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,280
V. Kills:1,715 133%
Deaths:862
KDR:2.645
Accuracy:60.413% B+
KPH:29 C+
VKPH:21.800 B+
L100 Python HESH
B++
Kills:2,024
V. Kills:493 410%
Deaths:374
KDR:5.412
Accuracy:49.550% C++
KPH:44.900 C
VKPH:10.900 B++
L100 Python HEAT
B+
Kills:1,236
V. Kills:410 301%
Deaths:298
KDR:4.148
Accuracy:46.713% C--
KPH:40.500 B+
VKPH:13.400 C**
C75 Viper
A++
Kills:1,153
V. Kills:502 229%
Deaths:290
KDR:3.976
Accuracy:42.628% B+
KPH:35.200 B
VKPH:15.300 A++
Skyguard
C*
Kills:1,108
V. Kills:746 148%
Deaths:519
KDR:2.135
Accuracy:25.552% D
KPH:15.200 C*
VKPH:10.200 C*
Kills:7,801 (7,801 + 0)
Deaths:2,343
KDR:3.329
VKDR:1.650
Vehicle Kills:3,866
Kill Difference:5,458
Playtime:259.980 hours
Usage:6%
Score:3.236m
Score/min:207
Driving Accuracy:25.552%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:632
V. Kills:433 146%
Deaths:251
KDR:2.518
Accuracy:47.559% C++
KPH:32.400 C++
VKPH:22.200 B*
P2-120 HESH
B+
Kills:330
V. Kills:93 351%
Deaths:88
KDR:3.750
Accuracy:45.616% B+
KPH:41.400 C
VKPH:11.700 B+
P2-120 HEAT
B*
Kills:235
V. Kills:66 351%
Deaths:75
KDR:3.133
Accuracy:38.462% C
KPH:35.300 B*
VKPH:9.900 C+
Kills:1,197 (1,197 + 0)
Deaths:414
KDR:2.891
VKDR:1.430
Vehicle Kills:592
Kill Difference:783
Playtime:34.128 hours
Usage:1%
Score:0.943m
Score/min:461
Driving Accuracy:38.462%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:83
V. Kills:68 120%
Deaths:32
KDR:2.594
Accuracy:39.608% D--
KPH:26.800 D-
VKPH:21.900 C-
Kills:83 (0 + 83)
Deaths:32
KDR:2.594
VKDR:2.125
Vehicle Kills:68
Kill Difference:51
Playtime:3.099 hours
Usage:0%
Score:0.200m
Score/min:1,078
Driving Accuracy:N/A%
Gunner Accuracy:39.608%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:754
V. Kills:218 344%
Deaths:178
KDR:4.236
Accuracy:41.742% B++
KPH:55.500 B+
VKPH:16.100 A+
M20 Basilisk
B+
Kills:278
V. Kills:177 156%
Deaths:142
KDR:1.958
Accuracy:39.409% C++
KPH:19 C
VKPH:12.100 B+
M60-G Bulldog
B+
Kills:230
V. Kills:25 N/A
Deaths:49
KDR:4.694
Accuracy:28.550% D
KPH:39.100 B+
VKPH:4.300 C--
M20 Basilisk
B
Kills:178
V. Kills:128 138%
Deaths:111
KDR:1.604
Accuracy:40.313% C++
KPH:12.700 D
VKPH:9.100 B
M40 Fury
C
Kills:142
V. Kills:37 374%
Deaths:26
KDR:5.462
Accuracy:32.912% C
KPH:33.500 D
VKPH:8.700 C
G30 Walker
C++
Kills:124
V. Kills:120 102%
Deaths:56
KDR:2.214
Accuracy:23.270% D--
KPH:11.600 D
VKPH:11.300 C++
M12 Kobalt
C-
Kills:80
V. Kills:7 N/A
Deaths:15
KDR:5.333
Accuracy:8.509% F
KPH:26 D--
VKPH:2.300 C-
M12 Kobalt
C
Kills:79
V. Kills:8 N/A
Deaths:24
KDR:3.292
Accuracy:10.011% D**
KPH:28.300 D*
VKPH:2.900 C
Kills:1,865 (0 + 1,865)
Deaths:601
KDR:3.103
VKDR:1.198
Vehicle Kills:720
Kill Difference:1,264
Playtime:68.868 hours
Usage:2%
Score:1.074m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:10.011%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:3,383
V. Kills:516 N/A
Deaths:1,685
KDR:2.008
Accuracy:43.691% C--
KPH:23.400 C+
VKPH:3.600 D
Kills:3,383 (3,383 + 0)
Deaths:1,685
KDR:2.008
VKDR:0.306
Vehicle Kills:516
Kill Difference:1,698
Playtime:144.307 hours
Usage:3%
Score:1.019m
Score/min:118
Driving Accuracy:43.691%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PDW-16 Hailstorm 18,09717,95613,2991.35B+0.1922.781%C12.102%D28.3C+N/A130635.6h14.6C*64.1C*
SMG-46G Armistice 10,40910,2459,0761.129C+0.4121.935%D--11.127%D-24.8DN/A68412.8h14.5C66.1C
Claymore 9,8039,80273113.409B**11.8742.333%B**N/A302.5M+N/A103632.4h1.2C++2.8B*
NS-15M1 5,3635,3362,7231.96B+0.4219.239%D13.044%D*27.3C-N/A95195.4h12.2C*63.5C+
MKV Suppressed 4,7074,6663,4891.337B0.2023.962%C13.866%D-31.7C+N/A94147.3h12.2B+50.9C**
MSW-R 3,5113,5022,8531.227C0.3119.846%D12.736%D**36.8C+N/A16995.1h12.1C++61.2C+
M40 Fury-F 3,8993,3831,6852.008B+0.4743.691%C--N/A23.4C+3.6D118144.3h10.5C*24.1C++
T16 Rhino 2,9542,9371,7401.688B+0.1518.556%C-15.764%D--29.7C+N/A12298.8h12.6B67.7C++
Tank Mine 5,0922,9315295.541A+4.0024.703%DN/A183.2A+135.1A**213016h1.4B*5.8C**
NS-7 PDW 2,7662,7511,6341.684B*0.1424.736%C+9.851%D*21.9CN/A82125.7h14.1C**56.9C**
L100 Python AP 3,9952,2808622.645C1.1160.413%B+N/A29C+21.8B+25578.5h7.5C-12.5C+
C-4 3,2532,1381,0262.084B+0.5419.768%D--N/A118.8B*61.9A*160518h1.3B+6.8C+
L100 Python HESH 2,5172,0243745.412C--3.8749.55%C++1.087%C-44.9C10.9B++18245.1h4.4D-8.8C
NS-11C 1,9421,8842,6210.719C0.8219.364%D-12.739%D*13.2DN/A38142.2h16.8C86.6C-
T32 Bull 1,7421,7267362.345B*0.8118.951%D-11.703%F37.2C+N/A11546.4h11.6B+61.2C+
T9 CARV 1,6231,6151,0261.574C**0.0315.275%D-16.656%D--26.7C+N/A18060.6h13.4C**88C+
M3 Pounder HEG 1,7681,5618241.894C**0.3537.449%C+3.908%B+25.5B**3.4C++19661.3h12.4B*33B+
Shuriken 1,5121,4981,4031.068C0.4720.807%F8.611%D**29.4DN/A7351h13.8C+66.5D-
M3 Pounder HEG 1,6191,4448241.752C++0.2138.998%C+2.632%C23.6B+2.9D16461.2h13.9B++35.6B+
AS16 NightHawk 1,4261,4259041.576B0.0440.519%C++9.614%D*42.5BN/A15833.5h5C+12.4C++
T9 CARV-S 1,4261,4217641.86B+0.3217.677%D-13.864%D**33.5CN/A12242.4h12.1C*68.4C+
NS Decimator 1,9371,3681,3471.016C+0.5261.7%C++2.12%C+41B+17C++45733.4h4.3B7B+
C-4 ARX 1,9221,3616472.104C++0.5621.724%D*N/A130.9C**53.9B**70510.4h1.3C+5.8D
MG-S1 Jackal 1,3361,3001,6520.787C0.7522.529%D11.462%D*13D-N/A3399.8h14.3C63.5C
LC3 Jaguar 1,3191,2761,4780.863C0.6818.153%D*11.991%D**16.4DN/A5478h15.8C--87D-
L100 Python HEAT 1,6461,2362984.148C+2.6146.713%C--N/A40.5B+13.4C**20330.5h6.2C+13.4C+
NSX Tengu 1,2161,1871,3770.862C0.6829.527%D--12.637%D*20.1DN/A5359.1h14.4C+48.8C
TRAC-5 S 1,2061,1741,1481.023C++0.5221.896%C+10.818%D--25.9B+N/A12045.4h12.7C++58C++
TS4 Haymaker 1,1661,1638281.405C**0.1344.33%C++12.296%C38.3B+N/A18630.4h4.4C++9.9B
FA1 Barrage 1,1691,1635752.023B*0.4839.227%C+9.372%D*61.5A++N/A22418.9h4.3B+11B+
SMG-46 Armistice 1,1621,1599351.24C*0.3024.395%C11.044%D-31.9C++N/A18936.3h15.9C+65C+
NS Baron G5 1,1651,1541,2420.929C+0.6147.205%B11.005%D39C**N/A14529.6h5.6D11.8C+
C75 Viper 1,6551,1532903.976C+2.4442.628%B+N/A35.2B15.3A++22432.8h14.7C+34.5C*
Skyguard 1,8541,1085192.135C0.6025.552%D1.264%D15.2C*10.2C*16673h130.3C+509.8C
MRC3 Mercy 9909816121.603C+0.0613.788%D14.373%D*22.6C-N/A9043.5h22.4D162.4C
MRC3 Mercy 9869736121.59C+0.0514.035%D16.547%D-22.4C-N/A8543.5h22.6D161.3C
TMG-50 9869677651.264C++0.2813.079%D**14.478%D**25.5CN/A12037.9h14D107.3D--
Anti-Vehicle Grenade 9908891889N/A887.4662.954%AN/A808.2A*91.8C+64911.1h3A4.8A
MANA Anti-Vehicle Turret 1,4188316491.28C+0.2661.781%B*2.888%C-44.4B+31.4C**51218.7h8.9C**14.4B+
ASP-30 Grounder 1,4728266491.273B**0.2761.123%C+2.785%C+23.1B+18B+28935.8h6.4B*10.5B++
M40 Fury 9727541784.236C2.7041.742%B++N/A55.4B+16A+33413.6h19.4D46.5C+
Frag Grenade 7487421742N/A740.4648.893%B+N/A674.5B*5.5C--31581.1h2.7B**5.5B*
T2 Striker 1,4476871,0190.674C**0.8748.232%CN/A12.1C+13.4C*24456.8h47C+97.5C+
P2-120 AP 1,0656322512.518D0.9847.559%C++2.215%C-32.4C++22.2B*47819.5h8.9D18.8C
NS-15M2 5985925681.042C0.5020.725%D12.669%F39.7C+N/A18014.9h13.6C+65.4C+
Rocklet Rifle 1,0385707550.755C++0.7847.703%DN/A29.7C++24.4C+32819.2h34.6C**72.4C++
T7 Mini-Chaingun 5775576590.845C+0.699.552%D**11.131%C--36.9C*1.3A16815.1h19.8D206.9D*
SOAS-20 5615544501.231C+0.3121.677%D*10.289%F33.4C+N/A15416.6h14.1C--64.9D-
TAS-16 Blackjack 5215136810.753C0.7957.714%C+11.501%D22.4DN/A7422.9h3.6D**6.2C--
LC2 Lynx 4804606550.702C0.8422.225%C15.435%D--8.9D-N/A4651.9h24F-108.1D-
T9A "Butcher" 4724576870.665D0.8713.448%F--17.724%D*17.6D*N/A5425.9h15.4F-114.6T*
NSX Tomoe 4554465640.791C--0.7521.961%D**16.144%F-19.5D-N/A5422.9h18.7D--85.2D*
TRAC-5 4534355570.781C+0.7618.039%D13.103%D--12.1C-N/A13935.9h17.3C96.1C
NS-357 Underboss 4143974930.805C+0.7329.839%D-8.312%F32.5C1.4A*10212.2h4.5C+15C
TX1 Repeater 4003825610.681C+0.8624.126%C+18.325%C-44.9B*2.1A**2978.5h14.5C+59.9C++
P2-120 HESH 423330883.75D2.2145.616%B+N/A41.3C11.6B+2688h6.9D*15.2C-
MR1 Fracture 3723142801.121B+0.4234.914%C+6.369%A17.3A*3.2D-14718.2h20.6A59B**
HC1 Cougar 2912853400.838C0.7023.918%C+11.93%F-14.4DN/A9319.8h15.7D-65.8C
M20 Basilisk 4552781421.958C--0.4239.409%C++6.475%C**19C12.1B+30214.6h139.5D-354.1C--
TAR 2802764220.654C-0.8917.058%D**15.942%D16.3DN/A14816.9h16.8D*98.7D**
MR1 Fracture 3152572800.918C**0.6235.777%C+2.724%C--14.1A++3.2D-13418.2h25.6A71.5B*
Spear Anti-Vehicle Phalanx Turret 425251643.922C--2.3847.767%B+3.187%C-36.4C+25.2B+5626.9h10.6C22.1C+
P2-120 HEAT 301235753.133C1.5938.462%C3.404%C*35.1B*9.9C+6396.7h6.4B+16.7B
NS-44 Commissioner 2382333280.71C0.8328.28%D--10.3%F28.8C+N/A1618.1h4.3C15.3C--
M60-G Bulldog 255230494.694C++3.1528.55%D1.739%D39B+4.2C--3045.9h6.6B+23.1C*
NSX Naginata 1821812060.879C-0.6612.352%F-14.365%F-27DN/A706.7h13.5C+109D--
M20 Basilisk 3061781111.604D0.0640.313%C++2.247%D**12.7D9.1B21214h192.8F--478.3F
ML-7 3421683230.52C1.0273.09%A++2.381%C25.8C*26.8A*13286.5h8.7D11.9C*
TX2 Emperor 1661662220.748C+0.7922.665%D-8.434%F36.1BN/A1614.6h12D52.8C--
Hellfire Rocket Pods 213165285.893C+4.3542.799%D2.424%A**44.6D13C+10333.7h29.1C68C
M40 Fury 179142265.462C3.9232.912%C2.817%B**33.8D8.8C3014.2h15.8C47.9C
Sticky Grenade 1391381138N/A136.4640%D**N/A345D*2.5D--13560.4h3.7D**9.2D**
Striker AE 3441334090.325D1.2149.295%C+N/A8.2D13C++20616.2h74.2F150.4D**
NS-11A 1331292250.573C-0.9713.051%F--16.279%D15.2DN/A1438.5h15.5C-118.7F-
G30 Walker 244124562.214D0.6723.27%D--2.419%D-11.6D11.2C++20910.7h252D1082.8D--
Coyote Missiles 152111363.083C+1.5447.392%D-N/A33.6C12.4D3823.3h39.9C**84.1C+
NS-10 Burster 1931001160.862C+0.6827.392%C+2%D--5.9B5.5A+19616.9h173.1C631.9C+
M18 Rotary 195942120.443C--1.1029.531%C2.128%C+3.9D-4.1D-14824.4h198.2D671.1D
MG-C1 Kindred 96871390.626C0.9119.869%D*10.345%F-6.4D*N/A1913.6h18.1F-91.1F-
G20 Vulcan-H 15183322.594C1.0539.608%D--4.819%A26.8D-21.9C-10783.1h174.4F-440.2F--
NS-10 Burster 169821160.707C-0.8327.735%C2.439%D--4.9C+5.1B**18316.9h211.7D--763.3C--
M12 Kobalt 8780155.333D3.798.509%F17.5%C+25.8D--2.3C-1143.1h27.1D**318.8F--
M12 Kobalt 8779243.292D1.7510.011%D**13.924%D--28.2D*2.9C1202.8h32.6F*325.9F**
Chainblade 746634,2400.002D1.5447.504%A+N/A0D-N/A01780.3h4.2D--8.8B
EMP Grenade 5553153N/A51.4665.984%D--N/A5.2B**N/A2110.2h454.3B**688.6B*
NSX Tanto 5352590.881C0.6615.211%F-19.231%D-20C--N/A762.6h13.8C++90.5C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon593,6806.2h
Anti-Vehicle MANA Turret402,8663.4h
NS-03 Thumper01220.3h
Nano-Armor Kit8841,191,26870.8h
Nanite Revive Grenade01,5350.4h
Spitfire Auto-Turret603,7733.5h
Motion Spotter30159,25933.8h
Welding Device01,2480.1h
Smoke Grenade06,0131.7h
Shield Recharging Field312,0240.8h
Medical Applicator28080,7817h
Ammunition Package322,8381.3h
Anti-Infantry MANA Turret2710.3h
Snowman Soldier1510.1h
Router1540.2h
Recon Detection Device15521,17032.8h
WLT-Howler Mining Laser29,7201.8h

Check the help document for the dictionary if you want to learn more about words used here.


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