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Captain Dreadnaught EvilMurgs[RMIS] EvilMurgs
TR BR 56

KDR: 1.56

Score: 94.2m

Last Seen: Jan 17th, 2019 10:30 AM
- ONLINE NOW

Prestige 1, Battle Rank 56 - Terran Republic on Cobalt
Level Progress (to 57): 72%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS PDW-16 Hailstorm Claymore SMG-46G Armistice NS-15M1 MKV Suppressed MSW-R M40 Fury-F T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $322,758 MLG Score: 258
Fun Score: N/A
Cheeseburgers Flipped: 1187TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.99%12.416%26131100463,4291.461730.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.144%-0.021C+-1.274D**-0.203CHEAD (~1.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.90.119C+13.80.032C+52

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.568%2.317%212103325913811560.187545165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.806%-0.614D0.659B+-0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
286.5-0.777D-90.5-0.706D-196.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.677%1.114%236810277,898347840052.27084197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.061%-1.094D*-0.955D--0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-1.066D*23.7-0.89D--56.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.807%2.344%72710281,74928938400.604354208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.48%-0.22C-0.515D-0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
222-0.867D--75-0.895D--146.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.344%10.501%72410314,2282950181.43322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.153%0.075C+-0.804D--0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.197C++4.50.076C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
94.2m290.6%425 (25.5k)385 (23.1k)1.55512116,41674,8601.7503656 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1035346520.446%8.163%16703:1633

20% Engineer23% Heavy Assault45% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2013 7:59 PMSep 8th, 2016 10:39 AMFeb 14th, 2019 1:18 PM (67d) (PST)Jan 17th, 2019 7:20 AM (95d) (PST)Jan 17th, 2019 6:30 AM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121964160.4750.3060.0391.5570.061258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,74411,75924,9852918293423,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4082.4h/170.1d 14,616 9,503 36,600 381.4k 10,120 10,404 14,846 150m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:5,336
Deaths:2,723
KDR:1.960
Accuracy:19.239% D
HSR:13.044% D*
MSW-R
D
Kills:3,502
Deaths:2,853
KDR:1.227
Accuracy:19.846% D
HSR:12.736% D**
T16 Rhino
C-
Kills:2,937
Deaths:1,740
KDR:1.688
Accuracy:18.556% C-
HSR:15.764% D--
T32 Bull
D-
Kills:1,726
Deaths:736
KDR:2.345
Accuracy:18.951% D-
HSR:11.703% F
T9 CARV
D
Kills:1,615
Deaths:1,026
KDR:1.574
Accuracy:15.275% D
HSR:16.656% D--
T9 CARV-S
D-
Kills:1,421
Deaths:764
KDR:1.860
Accuracy:17.677% D-
HSR:13.864% D**
TMG-50
D**
Kills:938
Deaths:728
KDR:1.288
Accuracy:13.141% D**
HSR:14.392% D**
NS-15M2
D
Kills:592
Deaths:568
KDR:1.042
Accuracy:20.725% D
HSR:12.669% F
T7 Mini-Chaingun
C--
Kills:556
Deaths:655
KDR:0.849
Accuracy:9.534% D**
HSR:11.151% C--
T9A "Butcher"
D*
Kills:415
Deaths:582
KDR:0.713
Accuracy:13.565% F--
HSR:17.831% D*
NSX Naginata
F-
Kills:181
Deaths:206
KDR:0.879
Accuracy:12.352% F-
HSR:14.365% F-
Kills:19,219
Deaths (as Heavy Assault):12,581
Deaths (to Heavy Assaults):22,443
KDR:1.52762
Kill Difference:6,638
Playtime:919.154 hours
Usage:23%
Score:17.157m
Score/min:311
Accuracy (listed only):16.260%
HSR (listed only):14.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:1,884
Deaths:2,621
KDR:0.719
Accuracy:19.364% D-
HSR:12.739% D*
AS16 NightHawk
C++
Kills:1,419
Deaths:898
KDR:1.580
Accuracy:40.718% C++
HSR:9.655% D*
LC3 Jaguar
D*
Kills:1,276
Deaths:1,478
KDR:0.863
Accuracy:18.153% D*
HSR:11.991% D**
TRAC-5 S
C+
Kills:1,174
Deaths:1,148
KDR:1.023
Accuracy:21.896% C+
HSR:10.818% D--
FA1 Barrage
C+
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% C+
HSR:9.372% D*
TS4 Haymaker
C*
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C*
HSR:12.296% C
NS Baron G5
B
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% B
HSR:11.005% D
TAS-16 Blackjack
C+
Kills:483
Deaths:644
KDR:0.750
Accuracy:57.475% C+
HSR:11.387% D
LC2 Lynx
C+
Kills:394
Deaths:555
KDR:0.710
Accuracy:22.860% C+
HSR:14.721% D*
HC1 Cougar
C+
Kills:285
Deaths:340
KDR:0.838
Accuracy:23.918% C+
HSR:11.930% F-
TRAC-5
C--
Kills:279
Deaths:345
KDR:0.809
Accuracy:18.937% C--
HSR:12.903% D*
NSX Tanto
D-
Kills:52
Deaths:59
KDR:0.881
Accuracy:15.211% F-
HSR:19.231% D-
Kills:10,726
Deaths (as Engineer):10,733
Deaths (to Engineers):14,474
KDR:0.99935
Kill Difference:7
Playtime:827.359 hours
Usage:20%
Score:14.195m
Score/min:286
Accuracy (listed only):30.775%
HSR (listed only):12.337%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C
Kills:17,953
Deaths:13,287
KDR:1.351
Accuracy:22.786% C
HSR:12.104% D
SMG-46G Armistice
D-
Kills:8,752
Deaths:7,263
KDR:1.205
Accuracy:22.438% D-
HSR:10.672% D--
MKV Suppressed
C
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% C
HSR:13.866% D-
NS-7 PDW
C+
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% C+
HSR:9.851% D*
NS-11C
D-
Kills:1,884
Deaths:2,621
KDR:0.719
Accuracy:19.364% D-
HSR:12.739% D*
Shuriken
D**
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F
HSR:8.611% D**
AS16 NightHawk
C++
Kills:1,419
Deaths:898
KDR:1.580
Accuracy:40.718% C++
HSR:9.655% D*
MG-S1 Jackal
D
Kills:1,299
Deaths:1,649
KDR:0.788
Accuracy:22.532% D
HSR:11.393% D*
LC3 Jaguar
D*
Kills:1,276
Deaths:1,478
KDR:0.863
Accuracy:18.153% D*
HSR:11.991% D**
NSX Tengu
D--
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% D--
HSR:12.637% D*
TRAC-5 S
C+
Kills:1,174
Deaths:1,148
KDR:1.023
Accuracy:21.896% C+
HSR:10.818% D--
FA1 Barrage
C+
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% C+
HSR:9.372% D*
TS4 Haymaker
C*
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C*
HSR:12.296% C
SMG-46 Armistice
C
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% C
HSR:11.044% D-
NS Baron G5
B
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% B
HSR:11.005% D
TAS-16 Blackjack
C+
Kills:483
Deaths:644
KDR:0.750
Accuracy:57.475% C+
HSR:11.387% D
LC2 Lynx
C+
Kills:394
Deaths:555
KDR:0.710
Accuracy:22.860% C+
HSR:14.721% D*
HC1 Cougar
C+
Kills:285
Deaths:340
KDR:0.838
Accuracy:23.918% C+
HSR:11.930% F-
TRAC-5
C--
Kills:279
Deaths:345
KDR:0.809
Accuracy:18.937% C--
HSR:12.903% D*
NSX Tanto
D-
Kills:52
Deaths:59
KDR:0.881
Accuracy:15.211% F-
HSR:19.231% D-
Kills:49,991
Deaths (as Light Assault):41,770
Deaths (to Light Assaults):12,710
KDR:1.19682
Kill Difference:8,221
Playtime:355.269 hours
Usage:9%
Score:16.435m
Score/min:771
Accuracy (listed only):28.024%
HSR (listed only):11.911%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:17,953
Deaths:13,287
KDR:1.351
Accuracy:22.786% C
HSR:12.104% D
SMG-46G Armistice
D-
Kills:8,752
Deaths:7,263
KDR:1.205
Accuracy:22.438% D-
HSR:10.672% D--
MKV Suppressed
C
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% C
HSR:13.866% D-
NS-7 PDW
C+
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% C+
HSR:9.851% D*
Shuriken
D**
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F
HSR:8.611% D**
MG-S1 Jackal
D
Kills:1,299
Deaths:1,649
KDR:0.788
Accuracy:22.532% D
HSR:11.393% D*
NSX Tengu
D--
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% D--
HSR:12.637% D*
SMG-46 Armistice
C
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% C
HSR:11.044% D-
SOAS-20
D*
Kills:554
Deaths:450
KDR:1.231
Accuracy:21.677% D*
HSR:10.289% F
NSX Tomoe
D**
Kills:446
Deaths:564
KDR:0.791
Accuracy:21.961% D**
HSR:16.144% F-
TX1 Repeater
C+
Kills:382
Deaths:561
KDR:0.681
Accuracy:24.126% C+
HSR:18.325% C-
NS-357 Underboss
D-
Kills:333
Deaths:402
KDR:0.828
Accuracy:29.413% D-
HSR:8.709% F
NS-44 Commissioner
D--
Kills:233
Deaths:328
KDR:0.710
Accuracy:28.280% D--
HSR:10.300% F
TX2 Emperor
D-
Kills:166
Deaths:222
KDR:0.748
Accuracy:22.665% D-
HSR:8.434% F
Kills:41,379
Deaths (as Infiltrator):33,564
Deaths (to Infiltrators):11,116
KDR:1.23284
Kill Difference:7,815
Playtime:1,823.793 hours
Usage:45%
Score:41.429m
Score/min:379
Accuracy (listed only):24.236%
HSR (listed only):11.598%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:17,953
Deaths:13,287
KDR:1.351
Accuracy:22.786% C
HSR:12.104% D
SMG-46G Armistice
D-
Kills:8,752
Deaths:7,263
KDR:1.205
Accuracy:22.438% D-
HSR:10.672% D--
MKV Suppressed
C
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% C
HSR:13.866% D-
NS-7 PDW
C+
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% C+
HSR:9.851% D*
Shuriken
D**
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F
HSR:8.611% D**
AS16 NightHawk
C++
Kills:1,419
Deaths:898
KDR:1.580
Accuracy:40.718% C++
HSR:9.655% D*
MG-S1 Jackal
D
Kills:1,299
Deaths:1,649
KDR:0.788
Accuracy:22.532% D
HSR:11.393% D*
NSX Tengu
D--
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% D--
HSR:12.637% D*
FA1 Barrage
C+
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% C+
HSR:9.372% D*
TS4 Haymaker
C*
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C*
HSR:12.296% C
SMG-46 Armistice
C
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% C
HSR:11.044% D-
NS Baron G5
B
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% B
HSR:11.005% D
TAS-16 Blackjack
C+
Kills:483
Deaths:644
KDR:0.750
Accuracy:57.475% C+
HSR:11.387% D
TAR
D
Kills:275
Deaths:420
KDR:0.655
Accuracy:17.073% D**
HSR:16% D
NS-11A
D
Kills:129
Deaths:225
KDR:0.573
Accuracy:13.051% F--
HSR:16.279% D
Kills:45,051
Deaths (as Combat Medic):35,869
Deaths (to Combat Medics):8,187
KDR:1.25599
Kill Difference:9,182
Playtime:42.305 hours
Usage:1%
Score:0.810m
Score/min:319
Accuracy (listed only):30.017%
HSR (listed only):11.745%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,557
Deaths:822
KDR:1.894
Accuracy:37.453% C+
HSR:3.918% B+
M3 Pounder HEG
C+
Kills:1,443
Deaths:822
KDR:1.755
Accuracy:38.996% C+
HSR:2.633% C
MRC3 Mercy
C--
Kills:950
Deaths:586
KDR:1.621
Accuracy:14.056% C--
HSR:14.526% D*
MRC3 Mercy
C--
Kills:930
Deaths:586
KDR:1.587
Accuracy:14.334% C--
HSR:16.559% D
MR1 Fracture
B**
Kills:310
Deaths:278
KDR:1.115
Accuracy:34.983% C+
HSR:6.452% B**
MR1 Fracture
C+
Kills:252
Deaths:278
KDR:0.906
Accuracy:35.784% C+
HSR:2.778% C-
NS-10 Burster
C+
Kills:97
Deaths:115
KDR:0.843
Accuracy:27.366% C+
HSR:2.062% D--
NS-10 Burster
C+
Kills:81
Deaths:115
KDR:0.704
Accuracy:27.697% C+
HSR:2.469% D-
Kills:5,620
Deaths (as MAX Suit):1,801
Deaths (to MAX Suits):4,317
KDR:3.12049
Kill Difference:3,819
Playtime:148.633 hours
Usage:4%
Score:4.209m
Score/min:472
Accuracy (listed only):28.834%
HSR (listed only):6.425%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:165
V. Kills:48 337%
Deaths:28
KDR:5.893
Accuracy:43.123% D
KPH:45 D
VKPH:13.100 C+
Coyote Missiles
C+
Kills:111
V. Kills:41 264%
Deaths:36
KDR:3.083
Accuracy:47.392% D--
KPH:33.200 C+
VKPH:12.300 D
M18 Rotary
C
Kills:94
V. Kills:101 92%
Deaths:212
KDR:0.443
Accuracy:29.531% C
KPH:3.900 D-
VKPH:4.100 D-
Kills:370 (94 + 0)
Deaths:276
KDR:1.341
VKDR:0.688
Vehicle Kills:190
Kill Difference:94
Playtime:31.374 hours
Usage:1%
Score:0.518m
Score/min:275
Piloting Accuracy:29.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:2,061
V. Kills:1,605 128%
Deaths:783
KDR:2.632
Accuracy:60.643% B+
KPH:28.400 C+
VKPH:22.100 B++
L100 Python HESH
B+
Kills:1,407
V. Kills:286 490%
Deaths:244
KDR:5.766
Accuracy:50.524% C*
KPH:49.600 C+
VKPH:10.100 B+
L100 Python HEAT
B++
Kills:1,188
V. Kills:392 302%
Deaths:289
KDR:4.111
Accuracy:47.385% C-
KPH:41.100 B++
VKPH:13.600 B+
C75 Viper
A++
Kills:1,153
V. Kills:502 229%
Deaths:290
KDR:3.976
Accuracy:42.628% B+
KPH:35.200 B+
VKPH:15.300 A++
Skyguard
C++
Kills:965
V. Kills:659 146%
Deaths:481
KDR:2.006
Accuracy:25.484% D
KPH:14.400 C++
VKPH:9.800 C++
Kills:6,774 (6,774 + 0)
Deaths:2,087
KDR:3.246
VKDR:1.650
Vehicle Kills:3,444
Kill Difference:4,687
Playtime:230.028 hours
Usage:6%
Score:2.926m
Score/min:212
Driving Accuracy:25.484%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:575
V. Kills:405 142%
Deaths:235
KDR:2.447
Accuracy:47.682% C*
KPH:31.100 C++
VKPH:21.900 B++
P2-120 HESH
B+
Kills:314
V. Kills:90 345%
Deaths:83
KDR:3.783
Accuracy:45.372% B+
KPH:41.100 C
VKPH:11.800 B+
P2-120 HEAT
B*
Kills:235
V. Kills:66 351%
Deaths:75
KDR:3.133
Accuracy:38.462% C
KPH:35.300 B*
VKPH:9.900 C+
Kills:1,124 (1,124 + 0)
Deaths:393
KDR:2.860
VKDR:1.427
Vehicle Kills:561
Kill Difference:731
Playtime:32.815 hours
Usage:1%
Score:0.908m
Score/min:461
Driving Accuracy:38.462%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:82
V. Kills:68 119%
Deaths:30
KDR:2.733
Accuracy:39.473% D--
KPH:26.800 D
VKPH:22.200 C
Kills:82 (0 + 82)
Deaths:30
KDR:2.733
VKDR:2.267
Vehicle Kills:68
Kill Difference:52
Playtime:3.065 hours
Usage:0%
Score:0.195m
Score/min:1,059
Driving Accuracy:N/A%
Gunner Accuracy:39.473%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:753
V. Kills:217 345%
Deaths:178
KDR:4.230
Accuracy:41.675% B++
KPH:55.500 B+
VKPH:16 A+
M20 Basilisk
B+
Kills:257
V. Kills:167 153%
Deaths:138
KDR:1.862
Accuracy:39.399% C++
KPH:18.400 C
VKPH:12 B+
M60-G Bulldog
B+
Kills:230
V. Kills:25 N/A
Deaths:49
KDR:4.694
Accuracy:28.487% D
KPH:39.500 B+
VKPH:4.300 C--
M20 Basilisk
B
Kills:163
V. Kills:117 138%
Deaths:101
KDR:1.614
Accuracy:39.484% C++
KPH:12.700 D
VKPH:9.100 B
M40 Fury
C
Kills:142
V. Kills:37 374%
Deaths:26
KDR:5.462
Accuracy:33.026% C
KPH:33.700 D
VKPH:8.800 C
G30 Walker
C**
Kills:122
V. Kills:118 103%
Deaths:55
KDR:2.218
Accuracy:23.154% D-
KPH:11.600 D
VKPH:11.200 C**
Kills:1,667 (0 + 1,667)
Deaths:547
KDR:3.048
VKDR:1.245
Vehicle Kills:681
Kill Difference:1,120
Playtime:60.950 hours
Usage:1%
Score:1.013m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:23.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:3,380
V. Kills:513 N/A
Deaths:1,684
KDR:2.007
Accuracy:43.689% C--
KPH:23.400 C++
VKPH:3.600 D
Kills:3,380 (3,380 + 0)
Deaths:1,684
KDR:2.007
VKDR:0.305
Vehicle Kills:513
Kill Difference:1,696
Playtime:144.253 hours
Usage:4%
Score:1.017m
Score/min:118
Driving Accuracy:43.689%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PDW-16 Hailstorm 18,09417,95313,2871.351B+0.2022.786%C12.104%D28.3C++N/A130634.8h14.6C**64C*
Claymore 9,5329,53169113.793B**12.2443.494%AN/A310.5M+N/A107230.7h1.2C++2.7B*
SMG-46G Armistice 8,8698,7527,2631.205C+0.3522.438%D-10.672%D--27C-N/A74324.5h14.2C+63.2C
NS-15M1 5,3635,3362,7231.96B+0.4019.239%D13.044%D*27.3C-N/A95195.4h12.2C**63.5C++
MKV Suppressed 4,7074,6663,4891.337B0.2223.962%C13.866%D-31.7C+N/A94147.1h12.2B+50.9C**
MSW-R 3,5113,5022,8531.227C0.3319.846%D12.736%D**36.8C+N/A16895.1h12.1C++61.2C+
M40 Fury-F 3,8933,3801,6842.007B+0.4543.689%C--N/A23.4C++3.6D118144.3h10.5C*24.1C++
T16 Rhino 2,9542,9371,7401.688B+0.1318.556%C-15.764%D--29.7C+N/A12298.8h12.6B67.7C++
Tank Mine 4,8822,7874985.596A+4.0424.624%DN/A185.8A++139.7M222015h1.4B*5.8B
NS-7 PDW 2,7662,7511,6341.684B**0.1324.736%C+9.851%D*21.9CN/A82125.7h14.1C**56.9C**
C-4 3,2252,1161,0202.075B+0.5219.657%D--N/A117.6B*61.6A*160018h1.3B+6.8C+
L100 Python AP 3,6662,0617832.632C1.0860.643%B+N/A28.3C+22.1B++25972.7h7.8C12.8C+
NS-11C 1,9421,8842,6210.719C0.8419.364%D-12.739%D*13.2DN/A38142.2h16.8C86.6C
T32 Bull 1,7421,7267362.345B*0.7918.951%D-11.703%F37.2C+N/A11546.4h11.6B+61.2C+
T9 CARV 1,6231,6151,0261.574C**0.0215.275%D16.656%D--26.7C+N/A17860.5h13.4B88C+
M3 Pounder HEG 1,7621,5578221.894C**0.3437.453%C+3.918%B+25.5B**3.4C++19661.1h12.4B*33.1B+
Shuriken 1,5121,4981,4031.068C0.4920.807%F8.611%D**29.4DN/A7351h13.8C+66.5D--
M3 Pounder HEG 1,6171,4438221.755C++0.2038.996%C+2.633%C23.6B+2.8D16461.1h13.9B++35.6B+
T9 CARV-S 1,4261,4217641.86C**0.3017.677%D-13.864%D**33.5CN/A12242.4h12.1C*68.4C+
AS16 NightHawk 1,4201,4198981.58B0.0240.718%C++9.655%D*42.7B+N/A15833.2h5C+12.3C++
L100 Python HESH 1,6931,4072445.766C-4.2150.524%C*1.421%C+49.5C+10.1B+20228.4h4.2D8.3C+
NS Decimator 1,9351,3661,3471.014C+0.5461.7%C++2.123%C+40.9B+17C++45433.4h4.3B7B+
MG-S1 Jackal 1,3351,2991,6490.788C0.7722.532%D11.393%D*13.1DN/A3399.4h14.3C+63.4C
LC3 Jaguar 1,3191,2761,4780.863C0.6918.153%D*11.991%D**16.4DN/A5478h15.8C--87D
C-4 ARX 1,7621,2525852.14C++0.5821.628%D*N/A133.2B+54.3A7139.4h1.3C+5.9C--
L100 Python HEAT 1,5801,1882894.111C+2.5647.385%C-N/A41.1B++13.6B+20828.9h6.3C+13.2C+
NSX Tengu 1,2161,1871,3770.862C0.6929.527%D--12.637%D*20.1DN/A5359.1h14.4C+48.8C
TRAC-5 S 1,2061,1741,1481.023C*0.5321.896%C+10.818%D--25.9B+N/A11945.4h12.7C++58C++
FA1 Barrage 1,1691,1635752.023A0.4739.227%C+9.372%D*61.5A*N/A22318.9h4.3B+11B+
TS4 Haymaker 1,1661,1638281.405C**0.1544.33%C*12.296%C38.3B+N/A18630.4h4.4C*9.9B
SMG-46 Armistice 1,1621,1599351.24C*0.3224.395%C11.044%D-31.9C++N/A18936.3h15.9C+65C+
NS Baron G5 1,1651,1541,2420.929C+0.6347.205%B11.005%D39C**N/A14529.6h5.6D11.8C+
C75 Viper 1,6551,1532903.976C+2.4242.628%B+N/A35.2B+15.3A++22032.8h14.7C+34.5C**
Skyguard 1,6249654812.006C0.4525.484%D1.451%C--14.4C++9.8C++16367.2h136.6C+536.1C
MRC3 Mercy 9589505861.621C+0.0714.056%C--14.526%D*23.2CN/A9441h22.3D158.9C
TMG-50 9569387281.288C++0.2713.141%D**14.392%D**26CN/A12336.1h14D106.7D-
MRC3 Mercy 9429305861.587C+0.0314.334%C--16.559%D22.7CN/A8841h22.9D159.8C
Anti-Vehicle Grenade 9848841884N/A882.4462.92%AN/A803.6A*90.9C+65291.1h3A4.8A
MANA Anti-Vehicle Turret 1,4168306481.281C+0.2761.649%B++2.892%C--44.6B+31.5C*51418.6h8.8C**14.3B+
ASP-30 Grounder 1,4728266491.273B**0.2861.123%C2.785%C+23.1B++18B**28835.8h6.4B*10.5B++
M40 Fury 9707531784.23C2.6741.675%B++N/A55.4B+16A+33313.6h19.4D46.5C+
Frag Grenade 7417351735N/A733.4448.863%B+N/A668.2B*5.5C--31401.1h2.7B**5.5B*
T2 Striker 1,4066649600.692B0.8648.529%CN/A12.3C+13.7B+25054.1h46.1C+95C+
NS-15M2 5985925681.042C0.5120.725%D12.669%F39.7C+N/A17814.9h13.6C+65.4C+
P2-120 AP 9805752352.447D0.8947.682%C*2.435%C31.1C++21.9B++48018.5h9.3D19.5C
T7 Mini-Chaingun 5765566550.849C+0.719.534%D**11.151%C--36.8C*1.3A16715.1h19.7D207.1D*
SOAS-20 5615544501.231C+0.3221.677%D*10.289%F33.4C+N/A15416.6h14.1C-64.9D-
Rocklet Rifle 9225056690.755C++0.8049.367%CN/A30.6C*25.3C++33916.5h34.5C**69.9C*
TAS-16 Blackjack 4914836440.75C0.8157.475%C+11.387%D22.6DN/A7521.4h3.6D**6.2C--
NSX Tomoe 4554465640.791C--0.7621.961%D**16.144%F-19.5D-N/A5422.9h18.7D--85.2D*
T9A "Butcher" 4274155820.713D0.8413.565%F--17.831%D*19.8D*N/A6121h15.1F-111.5T-
LC2 Lynx 4073945550.71C0.8522.86%C+14.721%D*9.7D-N/A5440.8h24F104.9D
TX1 Repeater 4003825610.681C+0.8724.126%C+18.325%C-44.9B*2.1M2928.5h14.5C+59.9C++
NS-357 Underboss 3443334020.828C+0.7329.413%D-8.709%F34.7C+1.1A1099.6h4.3C+14.8C
P2-120 HESH 404314833.783C--2.2345.372%B+N/A41.3C11.8B+2687.6h7D*15.4C-
MR1 Fracture 3653102781.115B+0.4434.983%C+6.452%B**17.4A*3.1D--14917.8h20A+57.3B**
HC1 Cougar 2912853400.838C+0.7223.918%C+11.93%F-14.4DN/A9119.8h15.7D65.8C
TRAC-5 2872793450.809C++0.7518.937%C--12.903%D*12.2CN/A19322.9h18.1C95.7C
TAR 2792754200.655C-0.9017.073%D**16%D16.4DN/A14716.8h16.8D*98.6D**
M20 Basilisk 4242571381.862C--0.3139.399%C++6.226%C*18.5C12B+30713.9h143.7D-364.7D
MR1 Fracture 3072522780.906B0.6535.784%C+2.778%C-14.2A++3.1D-13517.8h25.1A70B**
P2-120 HEAT 301235753.133C1.5838.462%C3.404%C*35.1B*9.9C+6316.7h6.4B+16.7B+
NS-44 Commissioner 2382333280.71C0.8528.28%D--10.3%F28.8C+N/A1598.1h4.3C15.3C-
M60-G Bulldog 255230494.694C++3.1428.487%D1.739%D39.7B+4.3C--3075.8h6.5B+22.8C*
Spear Anti-Vehicle Phalanx Turret 392228623.677C--2.1248.401%B+3.509%C35.6C+25.6B+5956.4h10.8C22.2C++
NSX Naginata 1821812060.879C-0.6812.352%F-14.365%F-27DN/A696.7h13.5C+109D--
ML-7 3401673160.528C1.0373.343%A++2.395%C26.1C**27A*13246.4h8.7D11.8C*
TX2 Emperor 1661662220.748C+0.8122.665%D-8.434%F36.1C**N/A1614.6h12D-52.8D
Hellfire Rocket Pods 213165285.893C+4.3443.123%D2.424%A**44.6D13C+10253.7h29.1C67.4C
M20 Basilisk 2801631011.614D0.0639.484%C++2.454%D*12.6D9.1B21812.9h189.8F--480.7D**
M40 Fury 179142265.462C3.9133.026%C2.817%B**33.8D8.8C3024.2h15.7C47.4C
Striker AE 3441334090.325D1.2349.295%C+N/A8.2D13C++20616.2h74.2D**150.4D*
Sticky Grenade 1341331133N/A131.4440.47%D**N/A443.3D--3.3D--14030.3h3.6D*9D**
NS-11A 1331292250.573D0.9813.051%F--16.279%D15.2DN/A1428.5h15.5C-118.7F-
G30 Walker 240122552.218C--0.6623.154%D-2.459%D-11.6D11.2C**21010.5h252.4C--1089.9D
Coyote Missiles 152111363.083C+1.5347.392%D--N/A33.6C+12.4D3813.3h39.9C**84.1C+
NS-10 Burster 189971150.843C+0.7127.366%C+2.062%D--5.8B+5.5A++19616.8h177.5C648.5C+
M18 Rotary 195942120.443C--1.1129.531%C2.128%C+3.9D-4.1D-14824.4h198.2C--671.1C--
G20 Vulcan-H 15082302.733C1.1839.473%D--4.878%A26.5D-21.9C10583.1h174.1F-441.2F--
NS-10 Burster 168811150.704C-0.8527.697%C+2.469%D-4.8C+5.2A18316.8h213D--769.2C--
Chainblade 746633,8830.002D1.5547.504%A+N/A0DN/A01764.6h4.2D--8.8B
NSX Tanto 5352590.881C0.6715.211%F-19.231%D-20C-N/A712.6h13.8C++90.5D
EMP Grenade 5351151N/A49.4466.731%UN/A5.4UN/A229.5h443.6T*664.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter28054,84230.9h
Nano-Armor Kit8541,121,17166.5h
Spawn Beacon553,4575.9h
Anti-Vehicle MANA Turret402,8623.4h
Nanite Revive Grenade01,3590.4h
Spitfire Auto-Turret402,7972.5h
Ammunition Package322,4371.2h
Anti-Infantry MANA Turret2680.3h
Medical Applicator23871,1466.2h
Shield Recharging Field261,7140.6h
Recon Detection Device15521,16932.7h
Smoke Grenade05,9641.6h
Snowman Soldier1510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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