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Lt. General Dreadnaught EvilMurgs[BROS] EvilMurgs
TR BR 88

KDR: 1.51

Score: 100.4m

Last Seen: Apr 19th, 2020 2:30 PM
- OFFLINE - 2666.5 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Cobalt
Level Progress (to 89): 19%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS PDW-16 Hailstorm SMG-46G Armistice Claymore NS-15M1 MKV Suppressed MSW-R M40 Fury-F Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $290,232 MLG Score: 232
Fun Score: N/A
Cheeseburgers Flipped: 1251TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.824%12.49%26032131767,6001.403770.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.179%-0.084C+-1.296D**-0.206CHEAD (~2.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.096C+13.90.022C+53

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.51%2.29%202134726214781580.177147165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.54%-0.605D0.673B+-0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
284.7-0.753D-89.7-0.686D195

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.642%0.986%261813419,635382947062.51567205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.98%-1.105D*-0.979D--0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.2-0.93D--22-0.764D-52.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.356%3.742%71913402,03131399050.647021224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.551%-0.45C---0.189C0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239-0.987D--74.9-0.862D--164

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.429%10.518%71413454,3263257191.32781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.13%0.053C+-0.838D--0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.195C++4.50.078C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.4m301.7%405 (24.3k)361 (21.7k)1.50668124,72382,7801.6992288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349383820.102%8.145%16403:2134

21% Engineer20% Heavy Assault45% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2013 7:59 PMJul 3rd, 2019 8:03 AMMay 18th, 2020 11:34 PM (82d) (PST)Apr 19th, 2020 10:43 AM (111d) (PST)Apr 19th, 2020 10:30 AM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831883950.4490.2980.0371.5310.059232

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,97811,27423,7042718292421,668

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4631.8h/193d 15,938 10,159 41,216 425.5k 11,320 11,591 16,308 162m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:5,336
Deaths:2,723
KDR:1.960
Accuracy:19.239% D*
HSR:13.044% D**
MSW-R
D*
Kills:3,502
Deaths:2,853
KDR:1.227
Accuracy:19.846% D*
HSR:12.736% F-
T16 Rhino
D--
Kills:2,937
Deaths:1,740
KDR:1.688
Accuracy:18.556% D--
HSR:15.764% D*
T32 Bull
D**
Kills:1,726
Deaths:736
KDR:2.345
Accuracy:18.951% D**
HSR:11.703% F-
T9 CARV
D*
Kills:1,615
Deaths:1,026
KDR:1.574
Accuracy:15.275% D**
HSR:16.656% D*
T9 CARV-S
D**
Kills:1,421
Deaths:764
KDR:1.860
Accuracy:17.677% D**
HSR:13.864% F
TMG-50
D**
Kills:997
Deaths:817
KDR:1.220
Accuracy:13.096% F-
HSR:14.644% D**
NS-15M2
D*
Kills:592
Deaths:568
KDR:1.042
Accuracy:20.725% D*
HSR:12.669% F-
T9A "Butcher"
F
Kills:533
Deaths:872
KDR:0.611
Accuracy:13.435% T
HSR:17.448% F
NSX Naginata
F-
Kills:181
Deaths:206
KDR:0.879
Accuracy:12.352% F*
HSR:14.365% F-
Kills:18,840
Deaths (as Heavy Assault):12,305
Deaths (to Heavy Assaults):24,869
KDR:1.53108
Kill Difference:6,535
Playtime:943.908 hours
Usage:20%
Score:17.422m
Score/min:308
Accuracy (listed only):16.915%
HSR (listed only):14.289%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:1,884
Deaths:2,621
KDR:0.719
Accuracy:19.364% D**
HSR:12.739% D*
AS16 NightHawk
C
Kills:1,426
Deaths:907
KDR:1.572
Accuracy:40.521% C
HSR:9.607% D*
LC3 Jaguar
F
Kills:1,288
Deaths:1,506
KDR:0.855
Accuracy:18.016% F
HSR:11.957% F
TRAC-5 S
D
Kills:1,174
Deaths:1,148
KDR:1.023
Accuracy:21.896% D
HSR:10.818% D--
TS4 Haymaker
C+
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C+
HSR:12.296% C
FA1 Barrage
D
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% D
HSR:9.372% D*
NS Baron G5
C+
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% C+
HSR:11.005% D-
LC2 Lynx
D--
Kills:775
Deaths:1,256
KDR:0.617
Accuracy:21.135% D--
HSR:16.258% D*
TAS-16 Blackjack
D
Kills:574
Deaths:775
KDR:0.741
Accuracy:57.299% D
HSR:11.498% D
TRAC-5
D--
Kills:468
Deaths:594
KDR:0.788
Accuracy:18.076% D*
HSR:13.675% D--
HC1 Cougar
D
Kills:285
Deaths:340
KDR:0.838
Accuracy:23.918% D
HSR:11.930% F-
MG-C1 Kindred
F
Kills:93
Deaths:162
KDR:0.574
Accuracy:19.774% F
HSR:12.903% F
NSX Tanto
D*
Kills:52
Deaths:59
KDR:0.881
Accuracy:15.211% F**
HSR:19.231% D*
Kills:11,499
Deaths (as Engineer):12,013
Deaths (to Engineers):15,689
KDR:0.95721
Kill Difference:514
Playtime:980.446 hours
Usage:21%
Score:15.972m
Score/min:272
Accuracy (listed only):29.690%
HSR (listed only):12.561%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
D
Kills:17,956
Deaths:13,299
KDR:1.350
Accuracy:22.781% D
HSR:12.102% D-
SMG-46G Armistice
D--
Kills:10,673
Deaths:9,689
KDR:1.102
Accuracy:21.811% F
HSR:11.159% D--
MKV Suppressed
D-
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% D-
HSR:13.866% D--
NS-7 PDW
D
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% D
HSR:9.851% D*
MG-S1 Jackal
D**
Kills:2,566
Deaths:3,494
KDR:0.734
Accuracy:21.305% F
HSR:11.808% D**
NS-11C
D*
Kills:1,884
Deaths:2,621
KDR:0.719
Accuracy:19.364% D**
HSR:12.739% D*
Shuriken
F
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F--
HSR:8.611% F
AS16 NightHawk
C
Kills:1,426
Deaths:907
KDR:1.572
Accuracy:40.521% C
HSR:9.607% D*
LC3 Jaguar
F
Kills:1,288
Deaths:1,506
KDR:0.855
Accuracy:18.016% F
HSR:11.957% F
NSX Tengu
D**
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% F
HSR:12.637% D**
TRAC-5 S
D
Kills:1,174
Deaths:1,148
KDR:1.023
Accuracy:21.896% D
HSR:10.818% D--
TS4 Haymaker
C+
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C+
HSR:12.296% C
FA1 Barrage
D
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% D
HSR:9.372% D*
SMG-46 Armistice
D-
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% D-
HSR:11.044% D*
NS Baron G5
C+
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% C+
HSR:11.005% D-
LC2 Lynx
D--
Kills:775
Deaths:1,256
KDR:0.617
Accuracy:21.135% D--
HSR:16.258% D*
TAS-16 Blackjack
D
Kills:574
Deaths:775
KDR:0.741
Accuracy:57.299% D
HSR:11.498% D
TRAC-5
D--
Kills:468
Deaths:594
KDR:0.788
Accuracy:18.076% D*
HSR:13.675% D--
HC1 Cougar
D
Kills:285
Deaths:340
KDR:0.838
Accuracy:23.918% D
HSR:11.930% F-
MG-C1 Kindred
F
Kills:93
Deaths:162
KDR:0.574
Accuracy:19.774% F
HSR:12.903% F
NSX Tanto
D*
Kills:52
Deaths:59
KDR:0.881
Accuracy:15.211% F**
HSR:19.231% D*
Kills:53,955
Deaths (as Light Assault):47,333
Deaths (to Light Assaults):14,109
KDR:1.1399
Kill Difference:6,622
Playtime:404.936 hours
Usage:9%
Score:16.960m
Score/min:698
Accuracy (listed only):27.395%
HSR (listed only):12.113%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D
Kills:17,956
Deaths:13,299
KDR:1.350
Accuracy:22.781% D
HSR:12.102% D-
SMG-46G Armistice
D--
Kills:10,673
Deaths:9,689
KDR:1.102
Accuracy:21.811% F
HSR:11.159% D--
MKV Suppressed
D-
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% D-
HSR:13.866% D--
NS-7 PDW
D
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% D
HSR:9.851% D*
MG-S1 Jackal
D**
Kills:2,566
Deaths:3,494
KDR:0.734
Accuracy:21.305% F
HSR:11.808% D**
Shuriken
F
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F--
HSR:8.611% F
NSX Tengu
D**
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% F
HSR:12.637% D**
SMG-46 Armistice
D-
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% D-
HSR:11.044% D*
SOAS-20
F
Kills:554
Deaths:450
KDR:1.231
Accuracy:21.677% F
HSR:10.289% F
NSX Tomoe
F-
Kills:446
Deaths:564
KDR:0.791
Accuracy:21.961% F-
HSR:16.144% F--
NS-357 Underboss
D**
Kills:445
Deaths:571
KDR:0.779
Accuracy:29.535% D**
HSR:10.337% F
TX1 Repeater
C
Kills:382
Deaths:561
KDR:0.681
Accuracy:24.101% C
HSR:18.325% D
NS-44 Commissioner
D*
Kills:233
Deaths:328
KDR:0.710
Accuracy:28.280% D*
HSR:10.300% F-
TX2 Emperor
D*
Kills:166
Deaths:222
KDR:0.748
Accuracy:22.665% D*
HSR:8.434% F-
Kills:44,682
Deaths (as Infiltrator):38,016
Deaths (to Infiltrators):12,343
KDR:1.17535
Kill Difference:6,666
Playtime:2,061.191 hours
Usage:45%
Score:44.597m
Score/min:361
Accuracy (listed only):24.110%
HSR (listed only):11.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
D
Kills:17,956
Deaths:13,299
KDR:1.350
Accuracy:22.781% D
HSR:12.102% D-
SMG-46G Armistice
D--
Kills:10,673
Deaths:9,689
KDR:1.102
Accuracy:21.811% F
HSR:11.159% D--
MKV Suppressed
D-
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% D-
HSR:13.866% D--
NS-7 PDW
D
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% D
HSR:9.851% D*
MG-S1 Jackal
D**
Kills:2,566
Deaths:3,494
KDR:0.734
Accuracy:21.305% F
HSR:11.808% D**
Shuriken
F
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F--
HSR:8.611% F
AS16 NightHawk
C
Kills:1,426
Deaths:907
KDR:1.572
Accuracy:40.521% C
HSR:9.607% D*
NSX Tengu
D**
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% F
HSR:12.637% D**
TS4 Haymaker
C+
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C+
HSR:12.296% C
FA1 Barrage
D
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% D
HSR:9.372% D*
SMG-46 Armistice
D-
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% D-
HSR:11.044% D*
NS Baron G5
C+
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% C+
HSR:11.005% D-
TAS-16 Blackjack
D
Kills:574
Deaths:775
KDR:0.741
Accuracy:57.299% D
HSR:11.498% D
TAR
D*
Kills:282
Deaths:451
KDR:0.625
Accuracy:16.696% F-
HSR:15.957% D*
NS-11A
D--
Kills:129
Deaths:225
KDR:0.573
Accuracy:13.051% F**
HSR:16.279% D--
Cycler TRV
F
Kills:102
Deaths:273
KDR:0.374
Accuracy:13.663% F*
HSR:10.784% F
Kills:48,449
Deaths (as Combat Medic):40,596
Deaths (to Combat Medics):8,991
KDR:1.19344
Kill Difference:7,853
Playtime:57.849 hours
Usage:1%
Score:1.084m
Score/min:312
Accuracy (listed only):28.832%
HSR (listed only):11.742%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,581
Deaths:848
KDR:1.864
Accuracy:37.363% D
HSR:3.858% B+
M3 Pounder HEG
C
Kills:1,455
Deaths:848
KDR:1.716
Accuracy:38.871% D
HSR:2.612% C
MRC3 Mercy
D*
Kills:1,034
Deaths:679
KDR:1.523
Accuracy:13.695% D*
HSR:14.700% D**
MRC3 Mercy
D--
Kills:1,026
Deaths:679
KDR:1.511
Accuracy:13.918% D*
HSR:16.764% D--
MR1 Fracture
A
Kills:315
Deaths:282
KDR:1.117
Accuracy:34.859% D
HSR:6.349% A
MR1 Fracture
C-
Kills:257
Deaths:282
KDR:0.911
Accuracy:35.682% D
HSR:2.724% C-
NS-10 Burster
D
Kills:102
Deaths:117
KDR:0.872
Accuracy:27.462% D
HSR:1.961% D*
NS-10 Burster
D
Kills:84
Deaths:117
KDR:0.718
Accuracy:27.772% D
HSR:2.381% D-
Kills:5,854
Deaths (as MAX Suit):1,926
Deaths (to MAX Suits):4,537
KDR:3.03946
Kill Difference:3,928
Playtime:156.660 hours
Usage:3%
Score:4.327m
Score/min:460
Accuracy (listed only):28.703%
HSR (listed only):6.419%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C--
Kills:168
V. Kills:50 329%
Deaths:29
KDR:5.793
Accuracy:42.371% D*
KPH:42.700 D-
VKPH:12.700 C--
Coyote Missiles
D
Kills:111
V. Kills:41 264%
Deaths:36
KDR:3.083
Accuracy:47.257% D**
KPH:33.200 D
VKPH:12.300 D
M18 Rotary
D
Kills:94
V. Kills:101 92%
Deaths:212
KDR:0.443
Accuracy:29.531% D
KPH:3.900 D--
VKPH:4.100 D--
Kills:373 (94 + 0)
Deaths:277
KDR:1.347
VKDR:0.693
Vehicle Kills:192
Kill Difference:96
Playtime:31.635 hours
Usage:1%
Score:0.524m
Score/min:276
Piloting Accuracy:29.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,431
V. Kills:1,791 136%
Deaths:868
KDR:2.801
Accuracy:60.198% B
KPH:29.600 D
VKPH:21.800 C+
L100 Python HESH
C++
Kills:2,061
V. Kills:507 406%
Deaths:376
KDR:5.481
Accuracy:49.711% C
KPH:44.600 D-
VKPH:11 C++
L100 Python HEAT
C+
Kills:1,605
V. Kills:529 303%
Deaths:307
KDR:5.228
Accuracy:46.414% D-
KPH:39.400 C+
VKPH:13 C
Skyguard
C+
Kills:1,153
V. Kills:766 150%
Deaths:519
KDR:2.222
Accuracy:25.404% D-
KPH:15.200 C
VKPH:10.100 C+
C75 Viper
B++
Kills:1,153
V. Kills:502 229%
Deaths:290
KDR:3.976
Accuracy:42.628% C+
KPH:35.200 C
VKPH:15.300 B++
Kills:8,403 (8,403 + 0)
Deaths:2,360
KDR:3.561
VKDR:1.735
Vehicle Kills:4,095
Kill Difference:6,043
Playtime:277.369 hours
Usage:6%
Score:3.405m
Score/min:205
Driving Accuracy:42.628%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:666
V. Kills:452 147%
Deaths:251
KDR:2.653
Accuracy:47.887% C+
KPH:33 C
VKPH:22.400 C*
P2-120 HESH
C++
Kills:331
V. Kills:93 352%
Deaths:88
KDR:3.761
Accuracy:45.520% C+
KPH:41.400 D-
VKPH:11.600 C++
P2-120 HEAT
C++
Kills:235
V. Kills:66 351%
Deaths:75
KDR:3.133
Accuracy:38.462% D
KPH:35.300 C++
VKPH:9.900 C-
Kills:1,232 (1,232 + 0)
Deaths:414
KDR:2.976
VKDR:1.476
Vehicle Kills:611
Kill Difference:818
Playtime:34.819 hours
Usage:1%
Score:0.967m
Score/min:463
Driving Accuracy:38.462%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:107
V. Kills:80 132%
Deaths:32
KDR:3.344
Accuracy:39.226% D**
KPH:27.400 D*
VKPH:20.500 D
Kills:107 (0 + 107)
Deaths:32
KDR:3.344
VKDR:2.500
Vehicle Kills:80
Kill Difference:75
Playtime:3.904 hours
Usage:0%
Score:0.261m
Score/min:1,114
Driving Accuracy:N/A%
Gunner Accuracy:39.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:756
V. Kills:219 344%
Deaths:178
KDR:4.247
Accuracy:41.652% B
KPH:55 C+
VKPH:15.900 A
M20 Basilisk
B+
Kills:295
V. Kills:189 155%
Deaths:143
KDR:2.063
Accuracy:39.942% C
KPH:19.600 C--
VKPH:12.500 B+
M60-G Bulldog
C+
Kills:233
V. Kills:25 N/A
Deaths:50
KDR:4.660
Accuracy:28.482% D*
KPH:39 C+
VKPH:4.200 D
M20 Basilisk
C++
Kills:195
V. Kills:138 140%
Deaths:112
KDR:1.741
Accuracy:40.351% C+
KPH:12.800 D-
VKPH:9 C++
M40 Fury
D
Kills:142
V. Kills:37 374%
Deaths:26
KDR:5.462
Accuracy:32.878% D
KPH:33.500 D*
VKPH:8.700 D
G30 Walker
C
Kills:125
V. Kills:121 102%
Deaths:56
KDR:2.232
Accuracy:23.355% D**
KPH:11.600 D--
VKPH:11.300 C
M12 Kobalt
D
Kills:90
V. Kills:8 N/A
Deaths:25
KDR:3.600
Accuracy:9.180% F-
KPH:27.300 D**
VKPH:2.400 D
M12 Kobalt
D
Kills:88
V. Kills:7 N/A
Deaths:15
KDR:5.867
Accuracy:8.490% F--
KPH:25.400 D**
VKPH:2 D
Kills:1,924 (0 + 1,924)
Deaths:605
KDR:3.180
VKDR:1.230
Vehicle Kills:744
Kill Difference:1,319
Playtime:71.815 hours
Usage:2%
Score:1.098m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:8.490%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:3,383
V. Kills:516 N/A
Deaths:1,688
KDR:2.004
Accuracy:43.694% D-
KPH:23.400 C
VKPH:3.600 D
Kills:3,383 (3,383 + 0)
Deaths:1,688
KDR:2.004
VKDR:0.306
Vehicle Kills:516
Kill Difference:1,695
Playtime:144.436 hours
Usage:3%
Score:1.019m
Score/min:118
Driving Accuracy:43.694%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PDW-16 Hailstorm 18,09717,95613,2991.35C+0.1622.781%D12.102%D-28.3C--N/A130635.6h14.6C64.1C
SMG-46G Armistice 10,85510,6739,6891.102D0.4021.811%F11.159%D--24.1D-N/A66442.4h14.6D-66.9D*
Claymore 10,19810,19776613.312B+11.8141.001%B*N/A293A*N/A99934.8h1.2C+2.8B++
NS-15M1 5,3635,3362,7231.96C+0.4519.239%D*13.044%D**27.3D-N/A95195.4h12.2C63.5D
MKV Suppressed 4,7074,6663,4891.337C+0.1723.962%D-13.866%D--31.6DN/A94147.5h12.2C++50.9C+
MSW-R 3,5113,5022,8531.227C-0.2819.846%D*12.736%F-36.8DN/A17095.1h12.1C--61.2D
M40 Fury-F 3,8993,3831,6882.004C*0.5043.694%D-N/A23.4C3.6D118144.4h10.5C++24.1C+
Tank Mine 5,3633,1105755.409B**3.9024.313%D--N/A181.9B*131.8A*206017.1h1.4B*5.8C
T16 Rhino 2,9542,9371,7401.688C+0.1818.556%D--15.764%D*29.7DN/A12298.8h12.6C+67.7C
NS-7 PDW 2,7662,7511,6341.684C++0.1824.736%D9.851%D*21.9DN/A82125.7h14.1C56.9C
MG-S1 Jackal 2,6622,5663,4940.734D0.7721.305%F11.808%D**13.4D*N/A35192h13.6D--63.8D--
L100 Python AP 4,2222,4318682.801C--1.2960.198%BN/A29.6D21.8C+25482h7.3D12.2D
C-4 3,2812,1641,0372.087C++0.5819.941%D--N/A118.3C++61A++159318.3h1.3C+6.7D
L100 Python HESH 2,5682,0613765.481D-3.9749.711%C1.067%C44.6D-11C++18246.2h4.4D*8.8D-
NS-11C 1,9421,8842,6210.719C--0.7919.364%D**12.739%D*13.2D-N/A38142.2h16.8D*86.6D**
T32 Bull 1,7421,7267362.345C**0.8418.951%D**11.703%F-37.2DN/A11646.4h11.6C+61.2D
T9 CARV 1,6231,6151,0261.574C+0.0715.275%D**16.656%D*26.7DN/A18260.6h13.4C88D
L100 Python HEAT 2,1341,6053075.228C--3.7246.414%D-N/A39.4C+13C18940.7h6.1C-13.1D
M3 Pounder HEG 1,7941,5818481.864C+0.3637.363%D3.858%B+25.2C++3.4C19462.7h12.5B+33.5C*
Shuriken 1,5121,4981,4031.068D0.4420.807%F--8.611%F29.4D--N/A7351h13.8D66.5F-
C-4 ARX 2,0771,4616972.096C+0.5921.855%D--N/A131.6C+55.5B*71811.1h1.3C--5.8D
M3 Pounder HEG 1,6351,4558481.716C0.2138.871%D2.612%C23.2C+2.9D-16262.7h14.1B+36.3C++
AS16 NightHawk 1,4271,4269071.572C+0.0740.521%C9.607%D*42.4CN/A15833.6h5D12.4C
T9 CARV-S 1,4261,4217641.86C+0.3517.677%D**13.864%F33.5D-N/A12242.4h12.1C68.4D
NS Decimator 1,9381,3691,3471.016C0.4961.694%C+2.118%C++41C17C45933.4h4.3C+7C+
LC3 Jaguar 1,3311,2881,5060.855C--0.6518.016%F11.957%F16.1D-N/A5380.2h15.8C-87.9D*
NSX Tengu 1,2161,1871,3770.862D-0.6429.527%F12.637%D**20.1D--N/A5359.1h14.4D48.8D--
TRAC-5 S 1,2061,1741,1481.023C+0.4821.896%D10.818%D--25.9C+N/A12045.4h12.7C58C
TS4 Haymaker 1,1661,1638281.405C++0.1044.33%C+12.296%C38.3CN/A18630.4h4.4C9.9C+
FA1 Barrage 1,1691,1635752.023B+0.5239.227%D9.372%D*61.5B++N/A22618.9h4.3C*11C+
SMG-46 Armistice 1,1621,1599351.24C+0.2724.395%D-11.044%D*31.9C-N/A19036.3h15.9D-65D
NS Baron G5 1,1651,1541,2420.929D0.5847.205%C+11.005%D-39CN/A14629.6h5.6D*11.8C+
Skyguard 1,9191,1535192.222D0.7225.404%D-1.388%D15.2C10.1C+16475.7h128.9C+507.4D
C75 Viper 1,6551,1532903.976C-2.4742.628%C+N/A35.2C15.3B++22632.8h14.7C34.5C
MRC3 Mercy 1,0481,0346791.523C0.0213.695%D*14.7%D**22.5D-N/A8845.9h22.7D**165.6D*
MRC3 Mercy 1,0431,0266791.511C-0.0013.918%D*16.764%D--22.4D--N/A8545.9h22.9D**164.4D*
TMG-50 1,0179978171.22C0.2913.096%F-14.644%D**24.6D-N/A11440.5h14.1D-107.3F--
Anti-Vehicle Grenade 9918901890N/A888.4962.896%AN/A809.1A++91.8C+64581.1h3.1B**4.9B**
MANA Anti-Vehicle Turret 1,4298386531.283C0.2261.834%B+2.864%C-44.3C++31.3C+51118.9h8.9C++14.4C**
ASP-30 Grounder 1,4728266511.269C*0.2461.142%C--2.785%C+23C+18C+28835.9h6.5B+10.6B
LC2 Lynx 8267751,2560.617D0.8921.135%D--16.258%D*8.5D--N/A3790.8h23.3F**110.1F
M40 Fury 9757561784.247C-2.7441.652%BN/A55.2C+16A33113.7h19.4D*46.6C-
Frag Grenade 7497431743N/A741.4948.848%C++N/A675.5C*5.5D-31641.1h2.7B++5.5B+
T2 Striker 1,4877111,0770.66C0.8547.994%C--N/A12C13.1C+24059.2h48D99.9D-
P2-120 AP 1,1186662512.653D-1.1547.887%C+2.252%C+33C22.4C*47820.2h8.9D*18.5D-
Rocklet Rifle 1,1356238520.731C0.7847.489%DN/A28.4C23.4C31821.9h36.2C+76.2C
NS-15M2 5985925681.042C-0.4620.725%D*12.669%F-39.7DN/A18214.9h13.6D-65.4D--
TAS-16 Blackjack 5835747750.741C--0.7757.299%D11.498%D21.5D--N/A7126.7h3.6F--6.2D--
T7 Mini-Chaingun 5775576590.845D0.669.552%F-11.131%D36.9C--1.3C*16915.1h19.8D*206.9F*
SOAS-20 5615544501.231C-0.2821.677%F10.289%F33.4DN/A15516.6h14.1C64.9F
T9A "Butcher" 5495338720.611D0.9013.435%T17.448%F16.7FN/A5131.9h15.6T116.1T*
TRAC-5 4894685940.788C-0.7218.076%D*13.675%D--12DN/A13339h16.9D93.7D
NSX Tomoe 4554465640.791C--0.7221.961%F-16.144%F--19.5D*N/A5422.9h18.7F-85.2F--
NS-357 Underboss 4634455710.779C0.7329.535%D**10.337%F31.8D1.3A10014h4.4D15D--
TX1 Repeater 4003825610.681C0.8324.101%C18.325%D44.9C*2.1A*3018.5h14.5C--60C
P2-120 HESH 424331883.761D-2.2545.52%C+N/A41.4D-11.6C++2708h6.9F15.2D--
MR1 Fracture 3733152821.117C++0.3934.859%D6.349%A17.1B**3.2D*14618.4h20.7B**59.3B++
M20 Basilisk 4842951432.063D0.5639.942%C6.441%C*19.5C--12.5B+30115.1h139.2D**348.4D*
HC1 Cougar 2912853400.838C--0.6723.918%D11.93%F-14.4D-N/A9319.8h15.7D**65.8D-
TAR 2862824510.625D0.8816.696%F-15.957%D*15.4D--N/A13918.3h17F-102.1F*
Spear Anti-Vehicle Phalanx Turret 440260663.939D2.4347.842%C+3.077%C36.6D25.4C+5577.1h10.5D21.9C-
MR1 Fracture 3152572820.911C+0.6035.682%D2.724%C-14B++3.2D*13318.4h25.7B**72.1B++
P2-120 HEAT 301235753.133D1.6338.462%D3.404%C**35.1C++9.9C-6466.7h6.4C++16.7C+
NS-44 Commissioner 2382333280.71C0.8028.28%D*10.3%F-28.8DN/A1628.1h4.3D15.3D--
M60-G Bulldog 258233504.66C3.1528.482%D*2.146%C38.8C+4.2D3026h6.6C+23.2C-
M20 Basilisk 3331951121.741D0.2340.351%C+2.051%F12.7D-9C++20515.3h191.9T-475.5F-
NSX Naginata 1821812060.879D-0.6312.352%F*14.365%F-27D--N/A716.7h13.5D-109F--
Hellfire Rocket Pods 218168295.793D4.2942.371%D*2.381%M++43.1D-12.8C-9733.9h29C+68.4C-
ML-7 3421683230.52C--0.9973.09%A++2.381%C+25.8C26.8B*13416.5h8.7D-11.9C+
TX2 Emperor 1661662220.748C0.7622.665%D*8.434%F-36.1CN/A1634.6h12D**52.8D**
Sticky Grenade 1441431143N/A141.4939.898%FN/A357.5D**2.5D*12990.4h3.8F9.6F
M40 Fury 179142265.462C3.9632.878%D2.817%A+33.8D--8.8D3014.2h15.8C47.9D
Striker AE 3441334090.325D--1.1849.295%CN/A8.2D--13C20616.2h74.2F--150.4F
NS-11A 1331292250.573D-0.9313.051%F**16.279%D--15.2D--N/A1458.5h15.5D*118.7T-
G30 Walker 246125562.232D-0.7323.355%D**2.4%D11.7D--11.3C20910.7h253D*1083.3F-
Coyote Missiles 152111363.083D1.5847.257%D**N/A33.6D12.4D3823.3h40C84.6D
G20 Vulcan-H 187107323.344C1.8439.226%D**3.738%B++27.4D*20.5D11133.9h171.1F--436.1T-
Cycler TRV 1041022730.374D1.1313.663%F*10.784%F9.7D*N/A13510.5h20.4T-149.6T*
NS-10 Burster 1961021170.872C0.6327.462%D1.961%D*5.9C+5.5B**19317.2h173.5D631.7D
M18 Rotary 195942120.443D1.0629.531%D2.128%C++3.9D--4.1D--14924.4h198.2D*671.1D*
MG-C1 Kindred 102931620.574D-0.9319.774%F12.903%F6.4D*N/A2314.6h17.7F*89.3T
M12 Kobalt 9890253.6D2.099.18%F-18.889%C+27.3D**2.4D1113.3h30.8T*336T*
M12 Kobalt 9588155.867D4.368.49%F--15.909%D25.1D**2D1113.5h29F*341.7T*
NS-10 Burster 173841170.718D0.7927.772%D2.381%D-4.9C-5.2B*18117.2h211D--759.8D-
Chainblade 746634,6630.002D1.5047.504%AN/A0D-N/A01800h4.2D*8.8C*
EMP Grenade 5553153N/A51.4965.134%UN/A4.8UN/A1911.1h488.1T*749.3T*
NSX Tanto 5352590.881D0.6315.211%F**19.231%D*20D-N/A792.6h13.8C90.5F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0021,251,04374.8h
Nanite Revive Grenade01,6860.5h
Anti-Vehicle MANA Turret402,8833.5h
Spawn Beacon643,9796.4h
MG-A1 Arbalest02280.1h
NS-03 Thumper01220.3h
Welding Device01,2480.1h
Motion Spotter32864,50937.4h
Spitfire Auto-Turret754,6044.3h
Recon Detection Device15521,17032.8h
Shield Recharging Field412,4251h
Smoke Grenade06,0131.7h
Medical Applicator361104,7908.8h
Ammunition Package363,2671.6h
Anti-Infantry MANA Turret2780.3h
Snowman Soldier1510.1h
WLT-Howler Mining Laser229,3795h
Router31250.4h
Hardlight Barrier3570.2h

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