Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,342)players online:
LatrodectusVS (66)  Maldrasou (27)  halospud (8)  fbmarder (5)  Ep0ch_MR_Rogers (4)  Kemati (4) 114
stats.dasanfall.com
Commander Dreadnaught EvilMurgs[RMIS] EvilMurgs
TR BR 52

KDR: 1.56

Score: 92.9m

Last Seen: Dec 13th, 2018 8:07 AM
- OFFLINE - 13.8 hour(s)

Prestige 1, Battle Rank 52 - Terran Republic on Cobalt - Outfit Member of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 43
Level Progress (to 53): 95%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS PDW-16 Hailstorm Claymore SMG-46G Armistice NS-15M1 MKV Suppressed MSW-R M40 Fury-F T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EvilMurgs



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $322,758 MLG Score: 258
Fun Score: N/A
Cheeseburgers Flipped: 1178TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.996%12.412%2613199162,3451.473360.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.146%-0.007C+-1.27D**-0.213CHEAD (~1.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.124C+13.80.034C+51.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.562%2.317%212102025913471560.192279165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.802%-0.618D0.646B+-0.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
286.4-0.783D-90.4-0.711D-196

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.59%1.168%225810147,365339538222.16873193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.001%-1.1D*-0.944D--0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.6-1.139D*24.4-0.952D--58.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.704%2.312%72710151,73028208240.613475210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.436%-0.225C-0.519D-0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220-0.865D--74.1-0.892D--145.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.273%10.392%72410184,2052904181.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.054%0.075C+-0.819D--0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.195C++4.50.074C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 43
92.9m294.2%429 (25.7k)383 (23k)1.56398114,28073,0701.7585652 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022334020.547%8.176%16803:1931

20% Engineer23% Heavy Assault44% Infiltrator9% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 21st, 2013 7:59 PMSep 8th, 2016 10:39 AMDec 13th, 2018 12:47 PM (3h) (PST)Dec 13th, 2018 4:51 AM (11h) (PST)Dec 13th, 2018 4:07 AM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041944100.4700.3010.0381.5600.060258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,25311,63624,6172818294422,957

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4048.6h/168.7d 14,218 9,343 35,657 378.9k 9,944 10,123 14,500 146.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:5,336
Deaths:2,723
KDR:1.960
Accuracy:19.239% D
HSR:13.044% D*
MSW-R
C-
Kills:3,498
Deaths:2,846
KDR:1.229
Accuracy:19.863% C-
HSR:12.750% D**
T16 Rhino
C-
Kills:2,937
Deaths:1,740
KDR:1.688
Accuracy:18.556% C-
HSR:15.764% D--
T32 Bull
D-
Kills:1,726
Deaths:736
KDR:2.345
Accuracy:18.951% D-
HSR:11.703% F
T9 CARV
D
Kills:1,615
Deaths:1,026
KDR:1.574
Accuracy:15.275% D
HSR:16.656% D--
T9 CARV-S
D
Kills:1,421
Deaths:764
KDR:1.860
Accuracy:17.677% D
HSR:13.864% D**
TMG-50
D**
Kills:916
Deaths:691
KDR:1.326
Accuracy:13.140% D**
HSR:14.520% D**
NS-15M2
D
Kills:592
Deaths:568
KDR:1.042
Accuracy:20.725% D
HSR:12.669% F
T7 Mini-Chaingun
C--
Kills:556
Deaths:655
KDR:0.849
Accuracy:9.534% D**
HSR:11.151% C--
T9A "Butcher"
D*
Kills:385
Deaths:538
KDR:0.716
Accuracy:13.234% F--
HSR:17.922% D*
NSX Naginata
F-
Kills:181
Deaths:206
KDR:0.879
Accuracy:12.352% F-
HSR:14.365% F-
Kills:19,163
Deaths (as Heavy Assault):12,493
Deaths (to Heavy Assaults):21,898
KDR:1.5339
Kill Difference:6,670
Playtime:912.037 hours
Usage:23%
Score:17.059m
Score/min:312
Accuracy (listed only):16.232%
HSR (listed only):14.037%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D-
Kills:1,884
Deaths:2,616
KDR:0.720
Accuracy:19.365% D-
HSR:12.739% D*
AS16 NightHawk
C++
Kills:1,419
Deaths:898
KDR:1.580
Accuracy:40.718% C++
HSR:9.655% D*
LC3 Jaguar
D--
Kills:1,276
Deaths:1,478
KDR:0.863
Accuracy:18.153% D--
HSR:11.991% D**
TRAC-5 S
C+
Kills:1,174
Deaths:1,148
KDR:1.023
Accuracy:21.896% C+
HSR:10.818% D--
TS4 Haymaker
C*
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C*
HSR:12.296% C
FA1 Barrage
C+
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% C+
HSR:9.372% D*
NS Baron G5
B+
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% B+
HSR:11.005% D
TAS-16 Blackjack
C+
Kills:460
Deaths:620
KDR:0.742
Accuracy:57.064% C+
HSR:10.435% D-
LC2 Lynx
C++
Kills:302
Deaths:394
KDR:0.766
Accuracy:23.551% C++
HSR:13.245% D**
HC1 Cougar
C+
Kills:285
Deaths:340
KDR:0.838
Accuracy:23.918% C+
HSR:11.930% F-
TRAC-5
C
Kills:201
Deaths:239
KDR:0.841
Accuracy:19.709% C
HSR:8.955% F-
NSX Tanto
D-
Kills:52
Deaths:59
KDR:0.881
Accuracy:15.211% F-
HSR:19.231% D-
Kills:10,533
Deaths (as Engineer):10,437
Deaths (to Engineers):14,168
KDR:1.0092
Kill Difference:96
Playtime:790.786 hours
Usage:20%
Score:13.722m
Score/min:289
Accuracy (listed only):30.862%
HSR (listed only):11.806%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
C
Kills:17,953
Deaths:13,287
KDR:1.351
Accuracy:22.786% C
HSR:12.104% D
SMG-46G Armistice
D-
Kills:7,979
Deaths:6,462
KDR:1.235
Accuracy:22.478% D-
HSR:10.628% D--
MKV Suppressed
C
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% C
HSR:13.866% D-
NS-7 PDW
C+
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% C+
HSR:9.851% D*
NS-11C
D-
Kills:1,884
Deaths:2,616
KDR:0.720
Accuracy:19.365% D-
HSR:12.739% D*
Shuriken
F
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F
HSR:8.611% F
AS16 NightHawk
C++
Kills:1,419
Deaths:898
KDR:1.580
Accuracy:40.718% C++
HSR:9.655% D*
MG-S1 Jackal
D
Kills:1,294
Deaths:1,632
KDR:0.793
Accuracy:22.493% D
HSR:11.437% D*
LC3 Jaguar
D--
Kills:1,276
Deaths:1,478
KDR:0.863
Accuracy:18.153% D--
HSR:11.991% D**
NSX Tengu
D--
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% D--
HSR:12.637% D*
TRAC-5 S
C+
Kills:1,174
Deaths:1,148
KDR:1.023
Accuracy:21.896% C+
HSR:10.818% D--
TS4 Haymaker
C*
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C*
HSR:12.296% C
FA1 Barrage
C+
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% C+
HSR:9.372% D*
SMG-46 Armistice
C
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% C
HSR:11.044% D-
NS Baron G5
B+
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% B+
HSR:11.005% D
TAS-16 Blackjack
C+
Kills:460
Deaths:620
KDR:0.742
Accuracy:57.064% C+
HSR:10.435% D-
LC2 Lynx
C++
Kills:302
Deaths:394
KDR:0.766
Accuracy:23.551% C++
HSR:13.245% D**
HC1 Cougar
C+
Kills:285
Deaths:340
KDR:0.838
Accuracy:23.918% C+
HSR:11.930% F-
TRAC-5
C
Kills:201
Deaths:239
KDR:0.841
Accuracy:19.709% C
HSR:8.955% F-
NSX Tanto
D-
Kills:52
Deaths:59
KDR:0.881
Accuracy:15.211% F-
HSR:19.231% D-
Kills:49,020
Deaths (as Light Assault):40,656
Deaths (to Light Assaults):12,450
KDR:1.20573
Kill Difference:8,364
Playtime:346.910 hours
Usage:9%
Score:16.330m
Score/min:785
Accuracy (listed only):28.076%
HSR (listed only):11.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
C
Kills:17,953
Deaths:13,287
KDR:1.351
Accuracy:22.786% C
HSR:12.104% D
SMG-46G Armistice
D-
Kills:7,979
Deaths:6,462
KDR:1.235
Accuracy:22.478% D-
HSR:10.628% D--
MKV Suppressed
C
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% C
HSR:13.866% D-
NS-7 PDW
C+
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% C+
HSR:9.851% D*
Shuriken
F
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F
HSR:8.611% F
MG-S1 Jackal
D
Kills:1,294
Deaths:1,632
KDR:0.793
Accuracy:22.493% D
HSR:11.437% D*
NSX Tengu
D--
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% D--
HSR:12.637% D*
SMG-46 Armistice
C
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% C
HSR:11.044% D-
SOAS-20
D*
Kills:554
Deaths:450
KDR:1.231
Accuracy:21.677% D*
HSR:10.289% D**
NSX Tomoe
D**
Kills:446
Deaths:564
KDR:0.791
Accuracy:21.961% D**
HSR:16.144% F-
TX1 Repeater
C+
Kills:382
Deaths:561
KDR:0.681
Accuracy:24.126% C+
HSR:18.325% C
NS-357 Underboss
D-
Kills:293
Deaths:354
KDR:0.828
Accuracy:29.188% D-
HSR:8.874% F
NS-44 Commissioner
D-
Kills:233
Deaths:328
KDR:0.710
Accuracy:28.280% D-
HSR:10.300% F
TX2 Emperor
D-
Kills:166
Deaths:222
KDR:0.748
Accuracy:22.665% D-
HSR:8.434% F
Kills:40,561
Deaths (as Infiltrator):32,698
Deaths (to Infiltrators):10,818
KDR:1.24047
Kill Difference:7,863
Playtime:1,788.145 hours
Usage:44%
Score:40.909m
Score/min:381
Accuracy (listed only):24.220%
HSR (listed only):11.610%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C
Kills:17,953
Deaths:13,287
KDR:1.351
Accuracy:22.786% C
HSR:12.104% D
SMG-46G Armistice
D-
Kills:7,979
Deaths:6,462
KDR:1.235
Accuracy:22.478% D-
HSR:10.628% D--
MKV Suppressed
C
Kills:4,666
Deaths:3,489
KDR:1.337
Accuracy:23.962% C
HSR:13.866% D-
NS-7 PDW
C+
Kills:2,751
Deaths:1,634
KDR:1.684
Accuracy:24.736% C+
HSR:9.851% D*
Shuriken
F
Kills:1,498
Deaths:1,403
KDR:1.068
Accuracy:20.807% F
HSR:8.611% F
AS16 NightHawk
C++
Kills:1,419
Deaths:898
KDR:1.580
Accuracy:40.718% C++
HSR:9.655% D*
MG-S1 Jackal
D
Kills:1,294
Deaths:1,632
KDR:0.793
Accuracy:22.493% D
HSR:11.437% D*
NSX Tengu
D--
Kills:1,187
Deaths:1,377
KDR:0.862
Accuracy:29.527% D--
HSR:12.637% D*
TS4 Haymaker
C*
Kills:1,163
Deaths:828
KDR:1.405
Accuracy:44.330% C*
HSR:12.296% C
FA1 Barrage
C+
Kills:1,163
Deaths:575
KDR:2.023
Accuracy:39.227% C+
HSR:9.372% D*
SMG-46 Armistice
C
Kills:1,159
Deaths:935
KDR:1.240
Accuracy:24.395% C
HSR:11.044% D-
NS Baron G5
B+
Kills:1,154
Deaths:1,242
KDR:0.929
Accuracy:47.205% B+
HSR:11.005% D
TAS-16 Blackjack
C+
Kills:460
Deaths:620
KDR:0.742
Accuracy:57.064% C+
HSR:10.435% D-
TAR
D
Kills:235
Deaths:323
KDR:0.728
Accuracy:17.411% D*
HSR:16.596% D
NS-11A
D
Kills:129
Deaths:225
KDR:0.573
Accuracy:13.051% F--
HSR:16.279% D
Kills:44,210
Deaths (as Combat Medic):34,930
Deaths (to Combat Medics):8,000
KDR:1.26567
Kill Difference:9,280
Playtime:38.796 hours
Usage:1%
Score:0.733m
Score/min:315
Accuracy (listed only):30.013%
HSR (listed only):11.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:1,557
Deaths:821
KDR:1.896
Accuracy:37.447% C+
HSR:3.918% B+
M3 Pounder HEG
C+
Kills:1,443
Deaths:821
KDR:1.758
Accuracy:38.990% C+
HSR:2.633% C
MRC3 Mercy
C-
Kills:922
Deaths:574
KDR:1.606
Accuracy:14.052% C-
HSR:14.642% D*
MRC3 Mercy
C-
Kills:908
Deaths:574
KDR:1.582
Accuracy:14.310% C-
HSR:16.520% D
MR1 Fracture
B**
Kills:310
Deaths:278
KDR:1.115
Accuracy:34.983% C+
HSR:6.452% B**
MR1 Fracture
C+
Kills:252
Deaths:278
KDR:0.906
Accuracy:35.784% C+
HSR:2.778% C--
NS-10 Burster
C+
Kills:97
Deaths:115
KDR:0.843
Accuracy:27.372% C+
HSR:2.062% D*
NS-10 Burster
C+
Kills:81
Deaths:115
KDR:0.704
Accuracy:27.702% C+
HSR:2.469% D-
Kills:5,570
Deaths (as MAX Suit):1,788
Deaths (to MAX Suits):4,258
KDR:3.11521
Kill Difference:3,782
Playtime:147.471 hours
Usage:4%
Score:4.191m
Score/min:474
Accuracy (listed only):28.830%
HSR (listed only):6.434%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C+
Kills:165
V. Kills:48 337%
Deaths:27
KDR:6.111
Accuracy:43.113% D
KPH:45 C--
VKPH:13.100 C+
Coyote Missiles
C+
Kills:109
V. Kills:40 266%
Deaths:36
KDR:3.028
Accuracy:47.395% D-
KPH:32.800 C+
VKPH:12 D-
M18 Rotary
C
Kills:94
V. Kills:101 92%
Deaths:212
KDR:0.443
Accuracy:29.531% C
KPH:3.900 D-
VKPH:4.100 D-
Kills:368 (94 + 0)
Deaths:275
KDR:1.338
VKDR:0.687
Vehicle Kills:189
Kill Difference:93
Playtime:31.345 hours
Usage:1%
Score:0.516m
Score/min:275
Piloting Accuracy:29.531%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:2,040
V. Kills:1,599 128%
Deaths:777
KDR:2.625
Accuracy:60.641% B+
KPH:28.200 C+
VKPH:22.100 B*
L100 Python HEAT
B++
Kills:1,188
V. Kills:392 302%
Deaths:288
KDR:4.125
Accuracy:47.398% C
KPH:41.200 B++
VKPH:13.600 B+
C75 Viper
A++
Kills:1,119
V. Kills:488 229%
Deaths:280
KDR:3.996
Accuracy:42.720% B+
KPH:35.100 B
VKPH:15.300 A++
L100 Python HESH
C*
Kills:1,055
V. Kills:175 N/A
Deaths:168
KDR:6.280
Accuracy:48.744% C++
KPH:52.100 C+
VKPH:8.600 C*
Skyguard
C++
Kills:919
V. Kills:637 144%
Deaths:464
KDR:1.981
Accuracy:25.470% C--
KPH:14.100 C++
VKPH:9.700 C++
Kills:6,321 (6,321 + 0)
Deaths:1,977
KDR:3.197
VKDR:1.665
Vehicle Kills:3,291
Kill Difference:4,344
Playtime:218.699 hours
Usage:5%
Score:2.806m
Score/min:214
Driving Accuracy:25.470%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:558
V. Kills:396 141%
Deaths:226
KDR:2.469
Accuracy:47.688% C**
KPH:30.800 C++
VKPH:21.900 B*
P2-120 HESH
B+
Kills:251
V. Kills:69 359%
Deaths:66
KDR:3.803
Accuracy:45.771% B+
KPH:40.900 C
VKPH:11.300 B+
P2-120 HEAT
B*
Kills:235
V. Kills:66 351%
Deaths:75
KDR:3.133
Accuracy:38.462% C
KPH:35.300 B*
VKPH:9.900 C+
Kills:1,044 (1,044 + 0)
Deaths:367
KDR:2.845
VKDR:1.447
Vehicle Kills:531
Kill Difference:677
Playtime:30.890 hours
Usage:1%
Score:0.882m
Score/min:476
Driving Accuracy:38.462%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:81
V. Kills:68 117%
Deaths:28
KDR:2.893
Accuracy:39.272% D--
KPH:26.700 D
VKPH:22.500 C
Kills:81 (0 + 81)
Deaths:28
KDR:2.893
VKDR:2.429
Vehicle Kills:68
Kill Difference:53
Playtime:3.029 hours
Usage:0%
Score:0.192m
Score/min:1,058
Driving Accuracy:N/A%
Gunner Accuracy:39.272%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:753
V. Kills:217 345%
Deaths:178
KDR:4.230
Accuracy:41.669% B*
KPH:55.600 B+
VKPH:16 A+
M20 Basilisk
B+
Kills:251
V. Kills:166 150%
Deaths:138
KDR:1.819
Accuracy:39.542% C++
KPH:18.300 C
VKPH:12.100 B+
M60-G Bulldog
B+
Kills:230
V. Kills:25 N/A
Deaths:49
KDR:4.694
Accuracy:28.476% D
KPH:39.600 B+
VKPH:4.300 C--
M20 Basilisk
C**
Kills:151
V. Kills:110 136%
Deaths:96
KDR:1.573
Accuracy:38.945% C++
KPH:12.100 D
VKPH:8.800 C**
M40 Fury
C
Kills:142
V. Kills:37 374%
Deaths:26
KDR:5.462
Accuracy:33.026% C
KPH:33.900 D
VKPH:8.800 C
G30 Walker
C*
Kills:122
V. Kills:118 103%
Deaths:55
KDR:2.218
Accuracy:23.251% D-
KPH:11.700 D
VKPH:11.300 C*
Kills:1,649 (0 + 1,649)
Deaths:542
KDR:3.042
VKDR:1.242
Vehicle Kills:673
Kill Difference:1,107
Playtime:60.136 hours
Usage:1%
Score:1.006m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:23.251%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:3,380
V. Kills:513 N/A
Deaths:1,684
KDR:2.007
Accuracy:43.689% C--
KPH:23.400 C+
VKPH:3.600 D
Kills:3,380 (3,380 + 0)
Deaths:1,684
KDR:2.007
VKDR:0.305
Vehicle Kills:513
Kill Difference:1,696
Playtime:144.253 hours
Usage:4%
Score:1.017m
Score/min:118
Driving Accuracy:43.689%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
PDW-16 Hailstorm 18,09417,95313,2871.351B0.2122.786%C12.104%D28.3C++N/A130634.8h14.6C*64C*
Claymore 9,4439,44268313.824B**12.2643.902%AN/A311.6M+N/A108030.3h1.2C++2.7B*
SMG-46G Armistice 8,0767,9796,4621.235C+0.3322.478%D-10.628%D--27.3C-N/A76292.6h14C+62.4C
NS-15M1 5,3635,3362,7231.96B+0.4019.239%D13.044%D*27.3C-N/A95195.4h12.2C**63.5C+
MKV Suppressed 4,7074,6663,4891.337B0.2323.962%C13.866%D-31.7C+N/A94147h12.2B+50.9C**
MSW-R 3,5073,4982,8461.229C0.3319.863%C-12.75%D**36.8C+N/A16895h12.1C++61.1C++
M40 Fury-F 3,8933,3801,6842.007B0.4443.689%C--N/A23.4C+3.6D118144.3h10.5C*24.1C++
T16 Rhino 2,9542,9371,7401.688B+0.1218.556%C-15.764%D--29.7C+N/A12298.8h12.6B67.7C++
NS-7 PDW 2,7662,7511,6341.684B*0.1224.736%C+9.851%D*21.9CN/A82125.7h14.1C**56.9C**
Tank Mine 4,7712,7144715.762A++4.2024.536%DN/A187.2A++141.9M224914.5h1.4B*5.8B
C-4 3,2092,1051,0182.068B+0.5019.586%D--N/A117.6B*61.7A*159717.9h1.3B+6.8C+
L100 Python AP 3,6392,0407772.625C1.0660.641%B+N/A28.2C+22.1B*25872.4h7.8C--12.9C+
NS-11C 1,9421,8842,6160.72C0.8419.365%D-12.739%D*13.2DN/A38142.2h16.8C86.6C-
T32 Bull 1,7421,7267362.345B*0.7818.951%D-11.703%F37.2C+N/A11546.4h11.6B+61.2C+
T9 CARV 1,6231,6151,0261.574B0.0115.275%D16.656%D--26.7C+N/A17760.5h13.4C**88C+
M3 Pounder HEG 1,7621,5578211.896C**0.3337.447%C+3.918%B+25.5B*3.4C++19661.1h12.4B*33.1B+
Shuriken 1,5121,4981,4031.068C0.5020.807%F8.611%F29.4DN/A7351h13.8C66.5D--
M3 Pounder HEG 1,6171,4438211.758C++0.1938.99%C+2.633%C23.6B+2.8D16461.1h13.9B++35.6B+
T9 CARV-S 1,4261,4217641.86C**0.3017.677%D13.864%D**33.5CN/A12242.4h12.1C*68.4C+
AS16 NightHawk 1,4201,4198981.58B+0.0240.718%C++9.655%D*42.7B+N/A15833.2h5C+12.3C++
NS Decimator 1,9351,3661,3471.014C+0.5561.7%C++2.123%C+40.9B+17C++45333.4h4.3B+7B+
MG-S1 Jackal 1,3301,2941,6320.793C0.7722.493%D11.437%D*13.1D-N/A3398.6h14.2C63.1C
LC3 Jaguar 1,3191,2761,4780.863C0.7018.153%D--11.991%D**16.4DN/A5478h15.8D87D
C-4 ARX 1,6811,1965472.186C++0.6221.537%D*N/A134.4B+54.5B**7148.9h1.3C+5.9D
L100 Python HEAT 1,5801,1882884.125C+2.5647.398%CN/A41.3B++13.6B+20828.8h6.3C+13.2C+
NSX Tengu 1,2161,1871,3770.862C0.7029.527%D--12.637%D*20.1DN/A5359.1h14.4C+48.8C
TRAC-5 S 1,2061,1741,1481.023C++0.5421.896%C+10.818%D--25.9B+N/A11945.4h12.7C++58C++
TS4 Haymaker 1,1661,1638281.405C**0.1644.33%C*12.296%C38.3B+N/A18630.4h4.4C*9.9B+
FA1 Barrage 1,1691,1635752.023B*0.4639.227%C+9.372%D*61.5A*N/A22218.9h4.3B+11B+
SMG-46 Armistice 1,1621,1599351.24C*0.3224.395%C11.044%D-31.9C++N/A18836.3h15.9C+65C+
NS Baron G5 1,1651,1541,2420.929C+0.6347.205%B+11.005%D39BN/A14529.6h5.6D11.8C+
C75 Viper 1,6071,1192803.996C+2.4342.72%B+N/A35.2B15.3A++22331.8h14.8C+34.5C**
L100 Python HESH 1,2301,0551686.28C4.7248.744%C++1.706%C++52C+8.6C*21620.3h3.9C-8C+
MRC3 Mercy 9309225741.606C+0.0414.052%C-14.642%D*23.1CN/A9439.9h22.5D159.9C
Skyguard 1,5569194641.981C0.4225.47%C--1.523%C--14.1C++9.7C++16365.4h138.7C+544.7C
TMG-50 9319166911.326C++0.2413.14%D**14.52%D**26.6CN/A12634.5h13.9C--106D--
MRC3 Mercy 9209085741.582C+0.0214.31%C-16.52%D22.8CN/A8939.9h22.9D159.8C
Anti-Vehicle Grenade 9848841884N/A882.4462.92%AN/A803.6A*90.9C+65291.1h3A4.8A
MANA Anti-Vehicle Turret 1,4168306481.281C+0.2861.654%B*2.892%C--44.6B+31.5C**51418.6h8.8C**14.3B+
ASP-30 Grounder 1,4728266491.273B**0.2961.123%C+2.785%C+23.1B18B++28735.8h6.4B++10.5B++
M40 Fury 9707531784.23C2.6741.669%B*N/A55.8B+16.1A+33413.5h19.4D-46.5C+
Frag Grenade 7417351735N/A733.4448.899%B+N/A668.2B++5.5C-31311.1h2.7B**5.5B*
T2 Striker 1,3546339080.697B+0.8749.037%CN/A12.3C+14C**25651.5h45.2C++92.2C++
NS-15M2 5985925681.042C0.5220.725%D12.669%F39.7C+N/A17814.9h13.6C+65.4C+
P2-120 AP 9545582262.469D0.9147.688%C**2.509%C-30.8C++21.9B*48218.1h9.3D19.5C+
T7 Mini-Chaingun 5765566550.849C+0.719.534%D**11.151%C--36.8C**1.3B*16615.1h19.7D207.1D*
SOAS-20 5615544501.231C+0.3321.677%D*10.289%D**33.4C+N/A15416.6h14.1C-64.9D-
Rocklet Rifle 8804816270.767C++0.8049.54%CN/A30.8C**25.6C++33915.6h34.3C**69.2C*
TAS-16 Blackjack 4684606200.742C0.8257.064%C+10.435%D-22.3DN/A7520.6h3.6D**6.3D
NSX Tomoe 4554465640.791C-0.7721.961%D**16.144%F-19.5D-N/A5422.9h18.7D--85.2D*
T9A "Butcher" 3973855380.716D0.8513.234%F--17.922%D*20.3D*N/A6319h14.9F-112.9T-
TX1 Repeater 4003825610.681C+0.8824.126%C+18.325%C44.9B**2.1M2918.5h14.5C+59.9C++
MR1 Fracture 3653102781.115B+0.4534.983%C+6.452%B**17.4A*3.1D--14917.8h20A+57.3B**
LC2 Lynx 3103023940.766C0.8023.551%C++13.245%D**10.5D-N/A6828.8h24.1F-102.5D
NS-357 Underboss 3032933540.828C+0.7429.188%D-8.874%F35.3C+1.2A1108.3h4.3C+14.9C
HC1 Cougar 2912853400.838C+0.7323.918%C+11.93%F-14.5DN/A9119.7h15.7D65.8C
MR1 Fracture 3072522780.906B0.6635.784%C+2.778%C--14.2A++3.1D-13517.8h25.1A70B**
M20 Basilisk 4172511381.819C--0.2639.542%C++5.976%C++18.3C12.1B+30913.7h145.3D--367.4D
P2-120 HESH 320251663.803D2.2445.771%B+N/A41.1C11.3B+2946.1h7.2D**15.8C-
TAR 2382353230.728C0.8417.411%D*16.596%D16.7DN/A16714.1h16.5D--95D*
P2-120 HEAT 301235753.133C1.5738.462%C3.404%C++35.1B*9.9C+6276.7h6.4B+16.7B+
NS-44 Commissioner 2382333280.71C+0.8528.28%D-10.3%F28.8C+N/A1588.1h4.3C15.3C
M60-G Bulldog 255230494.694C+3.1328.476%D1.739%D39.7B+4.3C--3075.8h6.5B+22.7C++
Spear Anti-Vehicle Phalanx Turret 385224623.613D2.0548.063%B+3.571%C35.6C+25.6B+5976.3h10.7C22.2C+
TRAC-5 2082012390.841C++0.7219.709%C8.955%F-11.5C-N/A23917.5h18.1C91.9C+
NSX Naginata 1821812060.879C-0.6812.352%F-14.365%F-27DN/A696.7h13.5C109D--
TX2 Emperor 1661662220.748C+0.8222.665%D-8.434%F36.1BN/A1604.6h12D-52.8C
Hellfire Rocket Pods 213165276.111C+4.5543.113%D2.424%A*44.6D13C+10253.7h29C-67.2C
ML-7 3351643080.532C1.0373.246%A*2.439%C26C*27.1A*13406.3h8.5D11.6C*
M20 Basilisk 261151961.573D0.0138.945%C++2.649%D*12.1D8.8C**22012.5h191.7F--492.3F
M40 Fury 179142265.462C3.9033.026%C2.817%B**33.8D8.8C3034.2h15.7C47.4C
Striker AE 3441334090.325D1.2449.295%C+N/A8.2D13C++20616.2h74.2D**150.4D--
NS-11A 1331292250.573C--0.9913.051%F--16.279%D15.2DN/A1408.5h15.5C-118.7F-
Sticky Grenade 1251251125N/A123.4440.813%D**N/A416.7D*N/A14380.3h3.7D**9.1D**
G30 Walker 240122552.218C--0.6523.251%D-2.459%D-11.7D11.3C*21210.4h250.4D1076.9D-
Coyote Missiles 149109363.028C+1.4647.395%D-N/A33C+12.1D3813.3h40.3C++85C+
NS-10 Burster 189971150.843C+0.7227.372%C+2.062%D*5.8B+5.5A+19516.8h177.5C-648.4C+
M18 Rotary 195942120.443C--1.1229.531%C2.128%C+3.9D-4.1D-14724.4h198.2D671.1D
G20 Vulcan-H 14981282.893C+1.3339.272%D--4.938%A27D22.7C10573h172.8F-440F--
NS-10 Burster 168811150.704C-0.8627.702%C+2.469%D-4.8C+5.2A18316.8h213D--769C--
Chainblade 746633,6950.002D1.5647.504%A+N/A0D-N/A01757.8h4.2D--8.8C+
NSX Tanto 5352590.881C0.6815.211%F-19.231%D-20C--N/A662.6h13.8C++90.5C--
EMP Grenade 5351151N/A49.4467.14%D-N/A5.5CN/A239.2h432.9C+644.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter27353,08129.9h
Nano-Armor Kit8161,072,55563.7h
Anti-Vehicle MANA Turret402,8593.4h
Spawn Beacon553,3935.9h
Nanite Revive Grenade01,2110.3h
Spitfire Auto-Turret272,2381.9h
Ammunition Package322,2061.2h
Anti-Infantry MANA Turret2610.3h
Medical Applicator22363,6105.7h
Shield Recharging Field191,4540.5h
Recon Detection Device15521,16932.7h
Smoke Grenade05,9041.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 2.69s on queries, 2.00s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.