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Castellan EvilSmoo[GOTR] EvilSmoo
VS BR 62

KDR: 1.78

Score: 39.3m

Last Seen: Feb 15th, 2019 1:10 AM
- OFFLINE - 167.3 hour(s)

Prestige 1, Battle Rank 62 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 63): 13%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Maelstrom Turbo Laser Light PPA Hornet Missiles MANA Anti-Vehicle Turret Supernova PC NS-11C Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $316,503 MLG Score: 253
Fun Score: N/A
Cheeseburgers Flipped: 475TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.862%20.399%446249986,2600.7965390.987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.518%0.154C++-0.045C+-0.479DHEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.135C++14.10.009C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.331%2.564%421410183,39399526663.40663127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.926%-0.22C0.884B*-0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.8-0.346C-76.6-0.446C--140.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.414%3.27%512710155,779120127164.81182213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.8%-1.022D*0.421B0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.3-0.249C14.7-0.171C33.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.124%3.146%3261410083,179112815152.81577210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.757%-0.282C-0.311C0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.20.34C**25.90.343C**52.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.094%72.947%3262102082885760.966161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.974%0.911B*0.381C**0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.207C++3.2-0.012C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.279%14.868%326210201,177545322.15963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.057%-0.178C0.067C+-1.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.026C+5.3-0.096C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
39.3m474.6%310 (18.6k)289 (17.3k)1.7831435,48819,9022.6675262 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102280920.403%8.673%17706:484

71% Engineer11% Heavy Assault7% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:39 AMNov 22nd, 2012 3:02 AMFeb 19th, 2019 11:04 AM (2d) (PST)Feb 14th, 2019 10:19 PM (7d) (PST)Feb 14th, 2019 9:10 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
629795500.2610.1470.0231.6500.086253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7304,71833,012169199517,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2262.3h/94.3d 17,601 3,078 13,184 224k 2,857 3,910 11,703 85.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:1,046
Deaths:1,210
KDR:0.864
Accuracy:23.760% C+
HSR:20.268% C*
Pandora VX25
C+
Kills:728
Deaths:949
KDR:0.767
Accuracy:39.336% C+
HSR:14.148% C
Nova
C*
Kills:449
Deaths:498
KDR:0.902
Accuracy:39.176% C--
HSR:16.036% C*
VX6-7
C**
Kills:417
Deaths:550
KDR:0.758
Accuracy:18.252% D*
HSR:22.542% C**
Serpent VE92
B++
Kills:383
Deaths:451
KDR:0.849
Accuracy:27.047% B++
HSR:22.454% B+
NS Baron G5
B+
Kills:306
Deaths:477
KDR:0.642
Accuracy:41.006% C
HSR:17.320% B+
Eidolon VE33
D
Kills:294
Deaths:256
KDR:1.148
Accuracy:23.498% D
HSR:20.408% D
Solstice SF
C+
Kills:279
Deaths:243
KDR:1.148
Accuracy:20.853% D
HSR:16.129% C+
VE-LR Obelisk
C++
Kills:239
Deaths:284
KDR:0.842
Accuracy:32.976% C++
HSR:20.502% D*
Solstice VE3
C++
Kills:175
Deaths:206
KDR:0.850
Accuracy:22.646% C+
HSR:20.571% C++
NSX-P Tanto
B+
Kills:115
Deaths:216
KDR:0.532
Accuracy:28.184% B+
HSR:18.261% D--
Kills:4,431
Deaths (as Engineer):5,340
Deaths (to Engineers):5,646
KDR:0.82978
Kill Difference:909
Playtime:1,596.161 hours
Usage:71%
Score:29.103m
Score/min:304
Accuracy (listed only):28.794%
HSR (listed only):18.967%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C--
Kills:881
Deaths:962
KDR:0.916
Accuracy:19.211% D
HSR:20.658% C--
Lasher X2
D
Kills:702
Deaths:675
KDR:1.040
Accuracy:20.295% D
HSR:1.852% D*
NS-15M1
C
Kills:378
Deaths:383
KDR:0.987
Accuracy:20.598% C
HSR:19.841% C
Pulsar LSW
C
Kills:249
Deaths:93
KDR:2.677
Accuracy:21.311% C
HSR:22.088% C
Ursa
D
Kills:175
Deaths:170
KDR:1.029
Accuracy:15.637% D*
HSR:20% D
VE-H Maw
D--
Kills:97
Deaths:133
KDR:0.729
Accuracy:19.852% D--
HSR:12.371% F
Orion VS54
D
Kills:89
Deaths:4
KDR:22.250
Accuracy:15.857% D--
HSR:19.101% D
SVA-88
D--
Kills:89
Deaths:78
KDR:1.141
Accuracy:16.190% D**
HSR:17.978% D--
Kills:2,660
Deaths (as Heavy Assault):2,498
Deaths (to Heavy Assaults):4,954
KDR:1.06485
Kill Difference:162
Playtime:252.459 hours
Usage:11%
Score:3.941m
Score/min:260
Accuracy (listed only):18.619%
HSR (listed only):16.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:1,046
Deaths:1,210
KDR:0.864
Accuracy:23.760% C+
HSR:20.268% C*
Pandora VX25
C+
Kills:728
Deaths:949
KDR:0.767
Accuracy:39.336% C+
HSR:14.148% C
NS-7 PDW
C+
Kills:535
Deaths:532
KDR:1.006
Accuracy:22.780% C
HSR:17.757% C+
Nova
C*
Kills:449
Deaths:498
KDR:0.902
Accuracy:39.176% C--
HSR:16.036% C*
VX6-7
C**
Kills:417
Deaths:550
KDR:0.758
Accuracy:18.252% D*
HSR:22.542% C**
Serpent VE92
B++
Kills:383
Deaths:451
KDR:0.849
Accuracy:27.047% B++
HSR:22.454% B+
NS Baron G5
B+
Kills:306
Deaths:477
KDR:0.642
Accuracy:41.006% C
HSR:17.320% B+
Solstice SF
C+
Kills:279
Deaths:243
KDR:1.148
Accuracy:20.853% D
HSR:16.129% C+
Sirius SX12
A
Kills:197
Deaths:206
KDR:0.956
Accuracy:21.641% C--
HSR:25.381% A
Solstice VE3
C++
Kills:175
Deaths:206
KDR:0.850
Accuracy:22.646% C+
HSR:20.571% C++
MKV Suppressed
B++
Kills:141
Deaths:160
KDR:0.881
Accuracy:29.407% B++
HSR:20.567% C*
NSX-P Tanto
B+
Kills:115
Deaths:216
KDR:0.532
Accuracy:28.184% B+
HSR:18.261% D--
VE-S Canis
D-
Kills:75
Deaths:95
KDR:0.789
Accuracy:21.192% D-
HSR:10.667% D*
Kills:4,846
Deaths (as Light Assault):5,793
Deaths (to Light Assaults):3,008
KDR:0.83653
Kill Difference:947
Playtime:152.671 hours
Usage:7%
Score:2.495m
Score/min:272
Accuracy (listed only):27.329%
HSR (listed only):18.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:728
Deaths:949
KDR:0.767
Accuracy:39.336% C+
HSR:14.148% C
NS-7 PDW
C+
Kills:535
Deaths:532
KDR:1.006
Accuracy:22.780% C
HSR:17.757% C+
Nova
C*
Kills:449
Deaths:498
KDR:0.902
Accuracy:39.176% C--
HSR:16.036% C*
NS Baron G5
B+
Kills:306
Deaths:477
KDR:0.642
Accuracy:41.006% C
HSR:17.320% B+
H-V45
C+
Kills:223
Deaths:213
KDR:1.047
Accuracy:21.357% D
HSR:20.628% C+
Sirius SX12
A
Kills:197
Deaths:206
KDR:0.956
Accuracy:21.641% C--
HSR:25.381% A
NS-11A
C
Kills:153
Deaths:156
KDR:0.981
Accuracy:17.182% D**
HSR:18.954% C
MKV Suppressed
B++
Kills:141
Deaths:160
KDR:0.881
Accuracy:29.407% B++
HSR:20.567% C*
VE-S Canis
D-
Kills:75
Deaths:95
KDR:0.789
Accuracy:21.192% D-
HSR:10.667% D*
Kills:2,807
Deaths (as Combat Medic):3,286
Deaths (to Combat Medics):1,895
KDR:0.85423
Kill Difference:479
Playtime:82.499 hours
Usage:4%
Score:1.117m
Score/min:226
Accuracy (listed only):28.120%
HSR (listed only):17.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:701
Deaths:162
KDR:4.327
Accuracy:39.407% C+
HSR:73.609% C-
NS-7 PDW
C+
Kills:535
Deaths:532
KDR:1.006
Accuracy:22.780% C
HSR:17.757% C+
Sirius SX12
A
Kills:197
Deaths:206
KDR:0.956
Accuracy:21.641% C--
HSR:25.381% A
MKV Suppressed
B++
Kills:141
Deaths:160
KDR:0.881
Accuracy:29.407% B++
HSR:20.567% C*
NS-44 Commissioner
B++
Kills:140
Deaths:227
KDR:0.617
Accuracy:31.723% D
HSR:27.143% B++
Phaseshift VX-S
B**
Kills:127
Deaths:55
KDR:2.309
Accuracy:44.990% B**
HSR:69.291% C
VE-S Canis
D-
Kills:75
Deaths:95
KDR:0.789
Accuracy:21.192% D-
HSR:10.667% D*
Beamer VS3
C+
Kills:63
Deaths:73
KDR:0.863
Accuracy:27.393% C+
HSR:17.460% D
NS-357 Underboss
C++
Kills:55
Deaths:82
KDR:0.671
Accuracy:30.066% D
HSR:21.818% C++
NS-30 Vandal
D--
Kills:51
Deaths:68
KDR:0.750
Accuracy:25.126% D*
HSR:17.647% D--
Kills:2,085
Deaths (as Infiltrator):1,660
Deaths (to Infiltrators):2,256
KDR:1.25602
Kill Difference:425
Playtime:109.661 hours
Usage:5%
Score:1.427m
Score/min:217
Accuracy (listed only):29.372%
HSR (listed only):30.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:466
Deaths:188
KDR:2.479
Accuracy:15.588% D-
HSR:20.815% C+
Blueshift VM5
C-
Kills:423
Deaths:188
KDR:2.250
Accuracy:15.437% D-
HSR:18.440% C-
NS-10 Burster
D
Kills:110
Deaths:53
KDR:2.075
Accuracy:25.316% D
HSR:2.727% D--
NS-10 Burster
D
Kills:95
Deaths:53
KDR:1.792
Accuracy:25.234% D
HSR:2.105% D*
Comet VM2
D
Kills:55
Deaths:66
KDR:0.833
Accuracy:38.452% D
HSR:1.818% D*
Kills:1,149
Deaths (as MAX Suit):274
Deaths (to MAX Suits):1,177
KDR:4.19343
Kill Difference:875
Playtime:59.447 hours
Usage:3%
Score:1.202m
Score/min:337
Accuracy (listed only):24.005%
HSR (listed only):9.181%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C-
Kills:1,366
V. Kills:1,105 124%
Deaths:933
KDR:1.464
Accuracy:35.703% B*
KPH:8.900 C--
VKPH:7.200 C-
Light PPA
B+
Kills:1,321
V. Kills:159 N/A
Deaths:234
KDR:5.645
Accuracy:41.467% C++
KPH:38.200 C
VKPH:4.600 B+
Hornet Missiles
B+
Kills:1,240
V. Kills:674 184%
Deaths:288
KDR:4.306
Accuracy:65.688% B+
KPH:33.800 C--
VKPH:18.400 D-
Photon A2A Missile Pods
C
Kills:875
V. Kills:955 92%
Deaths:192
KDR:4.557
Accuracy:80.774% C++
KPH:30.100 D
VKPH:32.800 C
Dual Photon Pods
C++
Kills:404
V. Kills:94 425%
Deaths:62
KDR:6.516
Accuracy:53.127% C++
KPH:40.300 D
VKPH:9.400 D
Saron Laser Cannon
C-
Kills:302
V. Kills:254 118%
Deaths:258
KDR:1.171
Accuracy:30.085% C
KPH:7.700 C--
VKPH:6.500 C-
Coyote Missiles
C-
Kills:108
V. Kills:95 113%
Deaths:77
KDR:1.403
Accuracy:47.134% D-
KPH:17.600 D
VKPH:15.400 C-
Antares LC
D
Kills:100
V. Kills:92 108%
Deaths:76
KDR:1.316
Accuracy:29.155% C-
KPH:8.700 D
VKPH:8 D
Kills:5,716 (3,089 + 0)
Deaths:2,120
KDR:2.696
VKDR:1.617
Vehicle Kills:3,428
Kill Difference:3,596
Playtime:319.895 hours
Usage:14%
Score:3.773m
Score/min:197
Piloting Accuracy:29.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:352
V. Kills:53 N/A
Deaths:24
KDR:14.667
Accuracy:38.204% C--
KPH:1,267,200 U
VKPH:190,800 U
C150 Dalton
U
Kills:164
V. Kills:99 164%
Deaths:20
KDR:8.200
Accuracy:42.329% B+
KPH:590,400 U
VKPH:356,400 U
AP30 Shredder
U
Kills:92
V. Kills:113 81%
Deaths:20
KDR:4.600
Accuracy:31.763% C
KPH:331,200 U
VKPH:406,800 U
CAS30 Tank Buster
D-
Kills:84
V. Kills:93 89%
Deaths:191
KDR:0.440
Accuracy:36.434% D-
KPH:1.900 D--
VKPH:2.100 D*
Kills:692 (84 + 608)
Deaths:255
KDR:2.714
VKDR:1.404
Vehicle Kills:358
Kill Difference:437
Playtime:43.416 hours
Usage:2%
Score:0.552m
Score/min:212
Piloting Accuracy:36.434%
Gunner Accuracy:31.763%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:437
V. Kills:387 113%
Deaths:102
KDR:4.284
Accuracy:27.201% C
KPH:9 D
VKPH:8 C-
L100 Python AP
D
Kills:227
V. Kills:149 151%
Deaths:64
KDR:3.547
Accuracy:43.526% D**
KPH:20.400 D
VKPH:13.400 D
L100 Python HESH
C
Kills:219
V. Kills:24 N/A
Deaths:16
KDR:13.688
Accuracy:40.403% D--
KPH:41.600 C
VKPH:4.600 D--
C75 Viper
C++
Kills:86
V. Kills:18 453%
Deaths:14
KDR:6.143
Accuracy:36.085% C
KPH:30.300 C++
VKPH:6.300 C
Kills:969 (969 + 0)
Deaths:196
KDR:4.944
VKDR:2.949
Vehicle Kills:578
Kill Difference:773
Playtime:67.570 hours
Usage:3%
Score:0.887m
Score/min:219
Driving Accuracy:36.085%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:2,711
V. Kills:1,649 164%
Deaths:447
KDR:6.065
Accuracy:45.491% D--
KPH:20.100 C
VKPH:12.200 D
Supernova PC
C*
Kills:1,067
V. Kills:271 392%
Deaths:84
KDR:12.702
Accuracy:46.932% C
KPH:24.400 C*
VKPH:6.200 D
Supernova VPC
C
Kills:1,032
V. Kills:191 N/A
Deaths:111
KDR:9.297
Accuracy:49.399% C+
KPH:35 C
VKPH:6.500 C
Saron HRB
C+
Kills:1,006
V. Kills:576 174%
Deaths:135
KDR:7.452
Accuracy:39.979% C-
KPH:23.500 C+
VKPH:13.400 C
Proton II PPA
B+
Kills:317
V. Kills:29 N/A
Deaths:21
KDR:15.095
Accuracy:25.043% C++
KPH:52.800 C+
VKPH:4.800 B+
E540 Halberd
C+
Kills:287
V. Kills:141 202%
Deaths:32
KDR:8.969
Accuracy:48.177% C+
KPH:27.300 C
VKPH:13.400 C--
Aphelion VEX-4
D
Kills:58
V. Kills:40 141%
Deaths:15
KDR:3.867
Accuracy:36.566% C**
KPH:19.500 D
VKPH:13.400 D
Kills:6,478 (4,810 + 1,668)
Deaths:845
KDR:7.666
VKDR:3.428
Vehicle Kills:2,897
Kill Difference:5,633
Playtime:270.458 hours
Usage:12%
Score:3.896m
Score/min:240
Driving Accuracy:49.399%
Gunner Accuracy:36.566%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:204
V. Kills:125 162%
Deaths:25
KDR:8.160
Accuracy:54.520% C
KPH:34.400 C-
VKPH:21.100 C+
Aphelion VEX-4H
D
Kills:103
V. Kills:86 118%
Deaths:26
KDR:3.962
Accuracy:41.600% C-
KPH:24.800 D-
VKPH:20.700 D
G40-F Ranger
C-
Kills:72
V. Kills:38 185%
Deaths:7
KDR:10.286
Accuracy:24.919% D*
KPH:30.100 C-
VKPH:15.900 D
Proton II PPA-H
C-
Kills:61
V. Kills:6 N/A
Deaths:12
KDR:5.083
Accuracy:36.328% C+
KPH:47.300 D-
VKPH:4.700 C-
Kills:440 (0 + 440)
Deaths:70
KDR:6.286
VKDR:3.643
Vehicle Kills:255
Kill Difference:370
Playtime:13.758 hours
Usage:1%
Score:0.238m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:36.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:157
V. Kills:12 N/A
Deaths:12
KDR:13.083
Accuracy:15.689% C--
KPH:27.400 D--
VKPH:2.100 C--
M40 Fury
D--
Kills:127
V. Kills:16 N/A
Deaths:12
KDR:10.583
Accuracy:24.307% D**
KPH:26.800 D--
VKPH:3.400 D*
M12 Kobalt
D
Kills:124
V. Kills:8 N/A
Deaths:13
KDR:9.538
Accuracy:16.312% C
KPH:31.700 D--
VKPH:2 D
M20 Basilisk
B**
Kills:108
V. Kills:87 123%
Deaths:22
KDR:4.909
Accuracy:40.437% C++
KPH:14.200 C--
VKPH:11.400 B**
M40 Fury
C
Kills:83
V. Kills:18 437%
Deaths:8
KDR:10.375
Accuracy:30.631% D
KPH:37.400 C
VKPH:8.100 C
M60-G Bulldog
C
Kills:80
V. Kills:12 N/A
Deaths:15
KDR:5.333
Accuracy:24.476% D--
KPH:23.300 C
VKPH:3.500 D
M20 Basilisk
C+
Kills:78
V. Kills:55 139%
Deaths:17
KDR:4.588
Accuracy:37.356% C+
KPH:12.800 D
VKPH:9 C+
G30 Walker
C
Kills:59
V. Kills:46 126%
Deaths:4
KDR:14.750
Accuracy:29.689% C+
KPH:10 D
VKPH:7.800 C
Kills:816 (0 + 816)
Deaths:103
KDR:7.922
VKDR:2.466
Vehicle Kills:254
Kill Difference:713
Playtime:39.656 hours
Usage:2%
Score:0.477m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:29.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:62
V. Kills:37 163%
Deaths:78
KDR:0.795
Accuracy:62.373% C+
KPH:16.600 D--
VKPH:9.900 D--
Kills:62 (62 + 0)
Deaths:78
KDR:0.795
VKDR:0.474
Vehicle Kills:37
Kill Difference:16
Playtime:3.728 hours
Usage:0%
Score:0.025m
Score/min:112
Driving Accuracy:62.373%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,3602,7114476.065C++4.2845.491%D--4.943%A++20.1C12.2D200134.8h4.4B++9.7B
Maelstrom Turbo Laser 2,4711,3669331.464C+0.3235.703%B*3.807%B++8.9C--7.2C-118152.7h138.2C387.2C++
Light PPA 1,4801,3212345.645C**3.8641.467%C++1.06%C38.2C4.6B+19734.6h13.5C++32.6C*
Hornet Missiles 1,9141,2402884.306C+2.5265.688%B+2.903%A33.8C--18.4D-24836.7h9.8C*14.9B+
MANA Anti-Vehicle Turret 1,6241,1004052.716C++0.9342.014%D**5.727%A++11000M5240B**15164700.1h5.8B++13.8B+
Supernova PC 1,3381,0678412.702B**10.9246.932%C1.968%C24.4C*6.2D21943.8h3.7B**7.8B*
NS-11C 1,0611,0461,2100.864C+0.9223.76%C+20.268%C*9.4DN/A39111.6h13.1B+55B
Supernova VPC 1,2231,0321119.297C+7.5149.399%C+2.035%B+35C6.5C29029.5h3.1C**6.3C*
Saron HRB 1,5821,0061357.452B+5.6739.979%C-1.889%C**23.4C+13.4C31342.9h17.8B++44.5B+
Flare VE6 9028819620.916C-0.8719.211%D20.658%C--20.2DN/A7443.6h12.7C--66.2C
Photon A2A Missile Pods 1,8308751924.557C++2.7780.774%C++N/A30.1D32.8C46029.1h7.7B+9.5B+
C-4 1,0067396311.171C+0.6128.854%B+N/A71.7C+25.9C86610.3h1.2B+4.3B++
Pandora VX25 7557289490.767C1.0239.336%C+14.148%C17DN/A5842.8h5.5D14.1C+
Lasher X2 7187026751.04C*0.7420.295%D1.852%D*22.9CN/A10830.7h20C++98.4C+
Parallax VX3 7067011624.327B+2.5439.407%C+73.609%C-22.6CN/A11231h2.5C6.4C+
NS-7 PDW 5435355321.006C++0.7822.78%C17.757%C+15.7C--N/A7434h14.4C**63.1C*
Spear Anti-Vehicle Phalanx Turret 757505529.712B+7.9344.195%C+3.762%C+33.9C+16.9C-31114.9h9.1C++20.5C*
Blueshift VM5 4764661882.479C++0.7015.588%D-20.815%C+18.1D-N/A8325.8h15.6C**99.8C+
Nova 4544494980.902C0.8839.176%C--16.036%C*21.2DN/A9721.2h5C+12.6C+
Skyguard 8244371024.284B++2.5027.201%CN/A9D8C-17948.3h143C525.6C
Blueshift VM5 4274231882.25C+0.4715.437%D-18.44%C-17.9D-N/A7223.6h15.6C++101.3C+
VX6-7 4244175500.758C1.0318.252%D*22.542%C**7.4D--N/A3056.3h13.6C+74.2C
Dual Photon Pods 498404626.516C++4.7353.127%C++1.485%C**40.4D9.4D34710h22.6C++42.5C**
Serpent VE92 3913834510.849C+0.9327.047%B++22.454%B+10.1D-N/A4338.1h16.9D62.3C+
NS-15M1 3873783830.987C0.8020.598%C19.841%C22.1DN/A10917.1h16.5D--80.1C
Tank Mine 6363782341.615C--0.1733.007%C+N/A82.2C-56.1C11744.6h1.9C++5.7B+
L105 Zephyr 4053522414.667B++12.8838.204%C--N/A3520U530U11865800.1h5.8B+15.2C*
Proton II PPA 3463172115.095C++13.3125.043%C++1.262%D52.8C+4.8B+2736h10.2C+40.8C**
NS Baron G5 3133064770.642C--1.1441.006%C17.32%B+14.8D-N/A4120.7h6.2D--15C+
MANA Anti-Personnel Turret 3083041522N/A0.2217.593%UN/A3040U40U7201200.1h22.2T*126.2T*
Saron Laser Cannon 5563022581.171C+0.6130.085%C4.967%A++7.7C--6.5C-18639.1h145.7C++484.2C+
Eidolon VE33 3012942561.148C++0.6423.498%D20.408%D5.4D--N/A3954.9h14.4D*61.1D--
E540 Halberd 428287328.969C++7.1948.177%C+1.742%C--27.3C13.4C--37510.5h6.9D14.3C
Solstice SF 2842792431.148C*0.6420.853%D16.129%C+14.1CN/A8719.8h11.6C++55.8C++
Pulsar LSW 253249932.677B**0.8921.311%C22.088%C27.4C--N/A1379.1h13.9C65.3C+
Sticky Grenade 2472441244N/A242.2260.328%B**N/A1220B+15B37920.2h2B3.3B+
Aspis Anti-Aircraft Phalanx Turret 503242278.963A*7.1824.943%C+N/A9.7C+10.5C+22324.9h135.4B+542.8B+
VE-LR Obelisk 2592392840.842C--0.9432.976%C++20.502%D*7.2D*N/A2733h14.5T-44.1F
L100 Python AP 376227643.547C+1.7643.526%D**2.203%C20.5D13.4D31711.1h7.3C+16.7D
H-V45 2252232131.047C+0.7421.357%D20.628%C+19.4C--N/A9011.5h13.6C+63.7C+
L100 Python HESH 2432191613.688C*11.9040.403%D--2.283%B+41.3C4.5D--2585.3h2.7B++6.8C**
M60-A Bulldog 2432181911.474C+9.6947.85%C++N/A34.1C+3.9C+2506.4h6.3C+13.1C*
E540 Halberd-H 329204258.16C+6.3854.52%C1.471%C34.6C-21.2C+3455.9h6.6C+12.1C+
NS Decimator 3032023600.561D1.2254.214%DN/A20.2D-10.1D26110h5.7C--10.5D
Sirius SX12 2001972060.956C+0.8321.641%C--25.381%A19.1C-N/A11210.3h13.6B+62.7C*
Frag Grenade 1801791179N/A177.2239.796%DN/A1790S10B+32860.1h1.7A++4.4B**
Proximity Mine 177177573.105C1.3253.198%AN/A93.2DN/A4071.9h2.1C--3.9B++
Solstice VE3 1801752060.85C++0.9322.646%C+20.571%C++6D-N/A7429.2h14.8C**65.2C*
Ursa 1771751701.029C0.7515.637%D*20%D20.3DN/A888.6h15.9D*101.9D*
NS-R3 Swarm 3651681920.875B**0.9160.471%DN/A5.5C--6.4C+7030.7h30.4C+50.3C+
C150 Dalton 263164208.2C**6.4242.329%B+N/A1640U990U12264600.1h5.7D13.4C+
M12 Kobalt 1691571213.083C++11.3015.689%C--21.019%B++27.5D--2.1C--1245.7h21C+133.6C+
NS-11A 1611531560.981C+0.8017.182%D**18.954%C11.4D-N/A5713.4h16.6D96.8D*
Nemesis VSH9 2661501510.993B+0.7954.592%D*4%B++8.5C--6.6D20617.6h7.9C*14.4C+
MKV Suppressed 1441411600.881C0.9029.407%B++20.567%C*16DN/A858.8h14.8C+50.2B
NS-44 Commissioner 1461402270.617C1.1731.723%D27.143%B++13.3DN/A6910.5h5.7D**18D-
M60-A Bulldog 152128158.533C6.7544.107%C+3.125%B++24.6C4.6C++1975.2h6.6C+14.9C+
M40 Fury 1431271210.583B+8.8024.307%D**1.575%C27D--3.4D*1414.7h10.5B+43.1C+
Phaseshift VX-S 128127552.309C0.5344.99%B**69.291%C15.5DN/A698.2h6.9F--15.4D
M12 Kobalt 132124139.538C7.7516.312%C8.871%F-31.8D--2.1C--1423.9h22.3D136.5C+
M20 Basilisk 190121235.261C-3.4852.008%C+5.785%B+41.7C+23.8B4872.9h124.4C+239.1C+
Lumine Edge 1241166,9520.017C1.779.461%F7.759%D*0.2DN/A1525.7h1.7C-18.2F
NSX-P Tanto 1201152160.532C-1.2528.184%B+18.261%D--3.5D--N/A1332.4h30F*106.4D--
NS-10 Burster 207110532.075A0.2925.316%D2.727%D--5.7C++5.1B*13319.2h131.7B+520.1C++
Coyote Missiles 203108771.403C--0.3847.134%D-N/A17.7D15.6C-3396.1h65.5D--138.9D--
Force-Blade 1341086,3190.017C+1.7733.013%C**N/A0.3CN/A2406.7h4.1D--12.5C+
M20 Basilisk 195108224.909B*3.1340.437%C++5.556%C+14.2C--11.4B**2657.6h152.5D*377.1D
Xiphos Anti-Personnel Phalanx Tower 1101041104B*102.2223.01%DN/A148.6C8.6C+4440.7h13.5C**58.8C*
Aphelion VEX-4H 189103263.962C+2.1841.6%C-N/A25.1D-21D2624.1h65.1C+156.5C+
Antares LC 192100761.316C+0.4729.155%C-6%M*8.7D8D24011.5h150.7C+516.9C+
VE-H Maw 101971330.729D1.0519.852%D--12.371%F14.3D--N/A686.8h16D**80.5D--
NS-10 Burster 18295531.792A+0.0125.234%D2.105%D*4.9C4.5B+13419.2h151.9C601.9C
AP30 Shredder 20592204.6C+2.8231.763%C3.261%B**920U1130U13660200.1h191.3F--602.4F-
Orion VS54 8989422.25U20.4715.857%D--19.101%D15.9DN/A3055.6h11.7B+74C+
SVA-88 9089781.141C0.6416.19%D**17.978%D--26.2DN/A1803.4h12.9C79.7D
C75 Viper 10486146.143B+4.3636.085%C1.163%C30.7C++6.4C4472.8h11.9B+33C**
CAS30 Tank Buster 177841910.44C--1.3436.434%D-N/A1.9D--2.1D*6743.4h58.6C++160.9C+
S1 107831380.601C+1.1857.401%C++1.205%D--17.7C--5.1D--3684.7h5.7B+10B+
M40 Fury 10183810.375B*8.5930.631%D1.205%D37.7C8.2C3432.2h11.1B+36.3B
Lancer VS22 204821290.636C+1.1550.75%D**1.22%C+8.8D13.1C+4519.3h23.1C*45.6C+
M60-G Bulldog 9280155.333B+3.5524.476%D--6.25%A*23.5C3.5D1813.4h6.3B+25.6C+
M20 Basilisk 13378174.588B**2.8037.356%C+6.41%B12.8D9C+2206.1h154.7D*414.1D-
VE-S Canis 7875950.789C0.9921.192%D-10.667%D*12.1D-N/A396.2h17.8D*83.9D-
G40-F Ranger 11072710.286C+8.5024.919%D*N/A30C-15.8D2562.4h71.7C+287.8D
NS Annihilator 15570790.886B++0.9071.781%F--N/A5.7D--6.9D23512.3h13.7C--19.1D--
Beamer VS3 6663730.863C*0.9227.393%C+17.46%D16.6C-N/A1053.8h12.5D45.8C+
V30-F Starfall 9962780.795C--0.9962.373%C+N/A16.8D--10D--1123.7h17.8C+28.5C+
A30 Walker 12161351.743C0.0423.178%DN/A5.4D5.4D13911.2h227.5C981.4C
Proton II PPA-H 6761125.083C--3.3036.328%C+N/A46.9D-4.6C--1721.3h15.4D*42.3D
G30 Walker 10559414.75S12.9729.689%C+N/A10D7.8C2145.9h274.3D-923.9C
Aphelion VEX-4 9858153.867C+2.0836.566%C**N/A19.3D13.3D2963h73.1C200C+
Comet VM2 7155660.833C+0.9538.452%D1.818%D*10.2C3D--1545.4h23.7B61.6C++
NS-357 Underboss 5555820.671C1.1130.066%D21.818%C++10.6D--N/A625.2h5D16.5D
NS-30 Vandal 5651680.75D1.0325.126%D*17.647%D--10.6D*1A++384.8h7.8D*31.2D*

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart85434.3h
Restoration Kit152380.5h
Routing Spire0710.4h
Pain Spire01360.6h
Motion Spotter131,4181.2h
Nano-Armor Kit5431,148,60489.2h
Anti-Vehicle MANA Turret328293.8h
CME19932.6h
Spawn Beacon76521.1h
Repair Module13771.7h
Turret AI Module12791.1h
Skywall Shield Emitter01590.8h
Structure Shield Module01710.8h
Cortium Silo11100.4h
NS-20 Gorgon01200h
Blast Wall01170.8h
Nanite Revive Grenade01740.1h
Medical Applicator28079,2839.1h
Deconstruction Tool019,0120.8h
Welding Device216,9921.4h
Spear Anti-Vehicle Tower11500.8h
Spitfire Auto-Turret472,2543.2h
Rampart Wall31561.3h
Xiphos Anti-Personnel Tower01390.6h
Hoplon Anti-Aircraft Phalanx Tower21440.6h
Anti-Infantry MANA Turret296051.4h
Ammunition Package412,8511.9h
Shield Recharging Field175150.3h
Elysium Spawn Tube0790.3h
Light Vehicle Terminal0500.6h
Pillbox0780.5h
Light Air Terminal0640.7h
Orbital Strike Target Designator18671.5h
IPC Targeting Dart11190.5h
Vehicle Gate0930.9h
Lumifiber Rampart Wall1680.6h
NSX-P Naginata02210.1h
Router126871.1h
Hardlight Barrier172610.4h
Recon Detection Device55110.9h
Snowman Soldier4610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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