Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,725)players online:
wintergaming (382)  ZoranTheBear (47)  PlanetsideBattles (37)  PierreKira (13)  gratgaisdead (7)  femanuelexxx (3) 489
stats.dasanfall.com
Castellan EvilSmoo[GOTR] EvilSmoo
VS BR 65

KDR: 1.77

Score: 39.8m

Last Seen: Apr 19th, 2019 12:08 AM
- OFFLINE - 48.8 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
Level Progress (to 66): 20%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Maelstrom Turbo Laser Light PPA Hornet Missiles MANA Anti-Vehicle Turret Supernova PC NS-11C Supernova VPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:EvilSmoo



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 477TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.876%20.379%4462410116,2760.7687410.997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.556%0.152C++-0.053C+-0.503DHEAD ++ (~9.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.134C++14.20.009C+50.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.397%2.553%420410313,408100626763.38767127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.886%-0.211C0.877B*-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.4-0.348C-77-0.452D140.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.484%3.246%512710285,853121827484.80148213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.815%-1.016D*0.414B0.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.9-0.239C14.6-0.165C33.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.075%3.091%3291410213,268114915552.84174210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.819%-0.287C-0.327C-0.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.10.352C**25.50.357C**51.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.083%73.012%3292103383087760.946408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.955%0.911B*0.385C**0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.209C++3.2-0.01C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.654%15.027%329210331,291573342.25305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.251%-0.148C0.094C+-1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.018C+5.3-0.097C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 108
39.8m471.8%308 (18.5k)287 (17.2k)1.7658336,17320,4852.6384765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103583520.403%8.681%17706:454

71% Engineer11% Heavy Assault7% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:39 AMNov 22nd, 2012 3:02 AMApr 19th, 2019 10:07 PM (22h) (PST)Apr 18th, 2019 10:10 PM (2d) (PST)Apr 18th, 2019 8:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
627795480.2610.1480.0231.6350.086251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6184,74032,878169198517,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2310.5h/96.3d 17,876 3,140 13,503 226.7k 2,920 3,985 11,878 86.9m

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:1,046
Deaths:1,210
KDR:0.864
Accuracy:23.760% C+
HSR:20.268% C*
Pandora VX25
C+
Kills:842
Deaths:1,128
KDR:0.746
Accuracy:39.887% C+
HSR:14.489% C+
Nova
C**
Kills:449
Deaths:498
KDR:0.902
Accuracy:39.176% C-
HSR:16.036% C**
VX6-7
C**
Kills:417
Deaths:550
KDR:0.758
Accuracy:18.252% D*
HSR:22.542% C**
Serpent VE92
B++
Kills:383
Deaths:451
KDR:0.849
Accuracy:27.047% B++
HSR:22.454% B+
NS Baron G5
B+
Kills:306
Deaths:477
KDR:0.642
Accuracy:41.006% C
HSR:17.320% B+
Eidolon VE33
D
Kills:294
Deaths:258
KDR:1.140
Accuracy:23.490% D
HSR:20.408% D
Solstice SF
C+
Kills:281
Deaths:257
KDR:1.093
Accuracy:21.039% D
HSR:16.014% C+
VE-LR Obelisk
C++
Kills:239
Deaths:285
KDR:0.839
Accuracy:32.958% C++
HSR:20.502% D*
Solstice VE3
C++
Kills:175
Deaths:206
KDR:0.850
Accuracy:22.646% C+
HSR:20.571% C++
NSX-P Tanto
B+
Kills:116
Deaths:222
KDR:0.523
Accuracy:28.120% B+
HSR:18.104% D--
Kills:4,548
Deaths (as Engineer):5,542
Deaths (to Engineers):5,753
KDR:0.82064
Kill Difference:994
Playtime:1,632.775 hours
Usage:71%
Score:29.535m
Score/min:301
Accuracy (listed only):28.853%
HSR (listed only):18.974%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C--
Kills:881
Deaths:962
KDR:0.916
Accuracy:19.211% D
HSR:20.658% C--
Lasher X2
D
Kills:703
Deaths:683
KDR:1.029
Accuracy:20.188% D
HSR:1.849% D*
NS-15M1
C
Kills:378
Deaths:383
KDR:0.987
Accuracy:20.598% C
HSR:19.841% C
Pulsar LSW
C
Kills:249
Deaths:93
KDR:2.677
Accuracy:21.311% C
HSR:22.088% C
Ursa
D
Kills:175
Deaths:170
KDR:1.029
Accuracy:15.637% D*
HSR:20% D
VE-H Maw
D--
Kills:100
Deaths:136
KDR:0.735
Accuracy:19.728% D--
HSR:12% F
Orion VS54
D-
Kills:89
Deaths:4
KDR:22.250
Accuracy:15.857% D--
HSR:19.101% D-
SVA-88
D--
Kills:89
Deaths:78
KDR:1.141
Accuracy:16.190% D**
HSR:17.978% D--
Kills:2,664
Deaths (as Heavy Assault):2,509
Deaths (to Heavy Assaults):5,096
KDR:1.06178
Kill Difference:155
Playtime:253.275 hours
Usage:11%
Score:3.945m
Score/min:260
Accuracy (listed only):18.590%
HSR (listed only):16.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:1,046
Deaths:1,210
KDR:0.864
Accuracy:23.760% C+
HSR:20.268% C*
Pandora VX25
C+
Kills:842
Deaths:1,128
KDR:0.746
Accuracy:39.887% C+
HSR:14.489% C+
NS-7 PDW
C+
Kills:535
Deaths:532
KDR:1.006
Accuracy:22.780% C
HSR:17.757% C+
Nova
C**
Kills:449
Deaths:498
KDR:0.902
Accuracy:39.176% C-
HSR:16.036% C**
VX6-7
C**
Kills:417
Deaths:550
KDR:0.758
Accuracy:18.252% D*
HSR:22.542% C**
Serpent VE92
B++
Kills:383
Deaths:451
KDR:0.849
Accuracy:27.047% B++
HSR:22.454% B+
NS Baron G5
B+
Kills:306
Deaths:477
KDR:0.642
Accuracy:41.006% C
HSR:17.320% B+
Solstice SF
C+
Kills:281
Deaths:257
KDR:1.093
Accuracy:21.039% D
HSR:16.014% C+
Sirius SX12
B**
Kills:197
Deaths:206
KDR:0.956
Accuracy:21.641% C--
HSR:25.381% B**
Solstice VE3
C++
Kills:175
Deaths:206
KDR:0.850
Accuracy:22.646% C+
HSR:20.571% C++
MKV Suppressed
B++
Kills:141
Deaths:160
KDR:0.881
Accuracy:29.407% B++
HSR:20.567% C*
NSX-P Tanto
B+
Kills:116
Deaths:222
KDR:0.523
Accuracy:28.120% B+
HSR:18.104% D--
VE-S Canis
D--
Kills:75
Deaths:95
KDR:0.789
Accuracy:21.192% D--
HSR:10.667% D*
Kills:4,963
Deaths (as Light Assault):5,992
Deaths (to Light Assaults):3,101
KDR:0.82827
Kill Difference:1,029
Playtime:155.291 hours
Usage:7%
Score:2.509m
Score/min:269
Accuracy (listed only):27.381%
HSR (listed only):18.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:842
Deaths:1,128
KDR:0.746
Accuracy:39.887% C+
HSR:14.489% C+
NS-7 PDW
C+
Kills:535
Deaths:532
KDR:1.006
Accuracy:22.780% C
HSR:17.757% C+
Nova
C**
Kills:449
Deaths:498
KDR:0.902
Accuracy:39.176% C-
HSR:16.036% C**
NS Baron G5
B+
Kills:306
Deaths:477
KDR:0.642
Accuracy:41.006% C
HSR:17.320% B+
H-V45
C+
Kills:223
Deaths:213
KDR:1.047
Accuracy:21.357% D
HSR:20.628% C+
Sirius SX12
B**
Kills:197
Deaths:206
KDR:0.956
Accuracy:21.641% C--
HSR:25.381% B**
NS-11A
C
Kills:162
Deaths:174
KDR:0.931
Accuracy:17.541% D**
HSR:19.136% C
MKV Suppressed
B++
Kills:141
Deaths:160
KDR:0.881
Accuracy:29.407% B++
HSR:20.567% C*
VE-S Canis
D--
Kills:75
Deaths:95
KDR:0.789
Accuracy:21.192% D--
HSR:10.667% D*
Kills:2,930
Deaths (as Combat Medic):3,483
Deaths (to Combat Medics):1,968
KDR:0.84123
Kill Difference:553
Playtime:83.553 hours
Usage:4%
Score:1.129m
Score/min:225
Accuracy (listed only):28.221%
HSR (listed only):17.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:701
Deaths:162
KDR:4.327
Accuracy:39.407% C+
HSR:73.609% C--
NS-7 PDW
C+
Kills:535
Deaths:532
KDR:1.006
Accuracy:22.780% C
HSR:17.757% C+
Sirius SX12
B**
Kills:197
Deaths:206
KDR:0.956
Accuracy:21.641% C--
HSR:25.381% B**
NS-44 Commissioner
B++
Kills:141
Deaths:236
KDR:0.597
Accuracy:32.890% C-
HSR:26.950% B++
MKV Suppressed
B++
Kills:141
Deaths:160
KDR:0.881
Accuracy:29.407% B++
HSR:20.567% C*
Phaseshift VX-S
B**
Kills:129
Deaths:57
KDR:2.263
Accuracy:44.936% B**
HSR:69.767% C
VE-S Canis
D--
Kills:75
Deaths:95
KDR:0.789
Accuracy:21.192% D--
HSR:10.667% D*
Beamer VS3
C+
Kills:65
Deaths:74
KDR:0.878
Accuracy:27.468% C+
HSR:16.923% D
NS-357 Underboss
C+
Kills:55
Deaths:82
KDR:0.671
Accuracy:30.066% D-
HSR:21.818% C+
NS-30 Vandal
D--
Kills:51
Deaths:68
KDR:0.750
Accuracy:25.126% D*
HSR:17.647% D--
Kills:2,090
Deaths (as Infiltrator):1,672
Deaths (to Infiltrators):2,336
KDR:1.25
Kill Difference:418
Playtime:116.320 hours
Usage:5%
Score:1.461m
Score/min:209
Accuracy (listed only):29.491%
HSR (listed only):30.109%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:468
Deaths:190
KDR:2.463
Accuracy:15.615% D-
HSR:20.727% C+
Blueshift VM5
C--
Kills:428
Deaths:190
KDR:2.253
Accuracy:15.477% D-
HSR:18.458% C--
NS-10 Burster
D
Kills:110
Deaths:53
KDR:2.075
Accuracy:25.316% D
HSR:2.727% D--
NS-10 Burster
D
Kills:95
Deaths:53
KDR:1.792
Accuracy:25.234% D
HSR:2.105% D*
Comet VM2
D
Kills:55
Deaths:66
KDR:0.833
Accuracy:38.452% D
HSR:1.818% D*
Kills:1,156
Deaths (as MAX Suit):276
Deaths (to MAX Suits):1,201
KDR:4.18841
Kill Difference:880
Playtime:59.730 hours
Usage:3%
Score:1.205m
Score/min:336
Accuracy (listed only):24.019%
HSR (listed only):9.167%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C-
Kills:1,379
V. Kills:1,111 124%
Deaths:944
KDR:1.461
Accuracy:35.751% B*
KPH:9 C-
VKPH:7.200 C-
Light PPA
B+
Kills:1,321
V. Kills:159 N/A
Deaths:234
KDR:5.645
Accuracy:41.467% C++
KPH:38.200 C
VKPH:4.600 B+
Hornet Missiles
B+
Kills:1,259
V. Kills:688 183%
Deaths:292
KDR:4.312
Accuracy:65.993% B+
KPH:33.900 C-
VKPH:18.500 D-
Photon A2A Missile Pods
C
Kills:877
V. Kills:956 92%
Deaths:193
KDR:4.544
Accuracy:80.606% C++
KPH:30 D
VKPH:32.800 C
Dual Photon Pods
C++
Kills:404
V. Kills:94 425%
Deaths:62
KDR:6.516
Accuracy:53.127% C++
KPH:40.300 D
VKPH:9.400 D
Saron Laser Cannon
C-
Kills:304
V. Kills:256 118%
Deaths:262
KDR:1.160
Accuracy:30.304% C
KPH:7.700 C--
VKPH:6.500 C-
Coyote Missiles
C-
Kills:109
V. Kills:96 112%
Deaths:77
KDR:1.416
Accuracy:47.289% D-
KPH:17.700 D-
VKPH:15.600 C-
Antares LC
D
Kills:100
V. Kills:92 108%
Deaths:76
KDR:1.316
Accuracy:29.155% C
KPH:8.700 D
VKPH:8 D
Kills:5,753 (3,104 + 0)
Deaths:2,140
KDR:2.688
VKDR:1.613
Vehicle Kills:3,452
Kill Difference:3,613
Playtime:322.141 hours
Usage:14%
Score:3.795m
Score/min:196
Piloting Accuracy:29.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:352
V. Kills:53 N/A
Deaths:24
KDR:14.667
Accuracy:38.204% D
KPH:1,267,200 U
VKPH:190,800 U
C150 Dalton
U
Kills:164
V. Kills:99 164%
Deaths:20
KDR:8.200
Accuracy:42.329% B+
KPH:590,400 U
VKPH:356,400 U
AP30 Shredder
U
Kills:92
V. Kills:113 81%
Deaths:20
KDR:4.600
Accuracy:31.763% C
KPH:331,200 U
VKPH:406,800 U
CAS30 Tank Buster
D--
Kills:87
V. Kills:94 92%
Deaths:198
KDR:0.439
Accuracy:36.265% D--
KPH:2 D--
VKPH:2.100 D*
Kills:695 (87 + 608)
Deaths:262
KDR:2.653
VKDR:1.370
Vehicle Kills:359
Kill Difference:433
Playtime:43.959 hours
Usage:2%
Score:0.553m
Score/min:210
Piloting Accuracy:36.265%
Gunner Accuracy:31.763%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:437
V. Kills:387 113%
Deaths:103
KDR:4.243
Accuracy:27.218% C
KPH:9 D
VKPH:8 C-
L100 Python AP
D
Kills:255
V. Kills:158 160%
Deaths:66
KDR:3.864
Accuracy:44.359% D**
KPH:20.400 D
VKPH:12.600 D-
L100 Python HESH
C-
Kills:227
V. Kills:29 N/A
Deaths:16
KDR:14.188
Accuracy:40.675% D-
KPH:39.600 C-
VKPH:5.100 D-
C75 Viper
C++
Kills:86
V. Kills:18 453%
Deaths:14
KDR:6.143
Accuracy:36.085% C
KPH:30.300 C++
VKPH:6.300 C
Kills:1,005 (1,005 + 0)
Deaths:199
KDR:5.050
VKDR:2.975
Vehicle Kills:592
Kill Difference:806
Playtime:69.505 hours
Usage:3%
Score:0.902m
Score/min:216
Driving Accuracy:36.085%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:2,749
V. Kills:1,667 165%
Deaths:451
KDR:6.095
Accuracy:45.403% D--
KPH:20.200 C-
VKPH:12.200 D
Supernova PC
C*
Kills:1,067
V. Kills:271 392%
Deaths:84
KDR:12.702
Accuracy:46.932% C
KPH:24.400 C*
VKPH:6.200 D
Supernova VPC
C
Kills:1,032
V. Kills:191 N/A
Deaths:111
KDR:9.297
Accuracy:49.399% C+
KPH:35 C-
VKPH:6.500 C
Saron HRB
C+
Kills:1,007
V. Kills:577 174%
Deaths:135
KDR:7.459
Accuracy:40.015% C-
KPH:23.500 C+
VKPH:13.500 C
E540 Halberd
C+
Kills:343
V. Kills:164 208%
Deaths:32
KDR:10.719
Accuracy:47.864% C+
KPH:30.300 C+
VKPH:14.500 C
Proton II PPA
B+
Kills:317
V. Kills:29 N/A
Deaths:21
KDR:15.095
Accuracy:25.043% C++
KPH:52.800 C+
VKPH:4.800 B+
Aphelion VEX-4
C--
Kills:58
V. Kills:40 141%
Deaths:15
KDR:3.867
Accuracy:36.566% C**
KPH:19.500 D
VKPH:13.400 C--
Kills:6,573 (4,848 + 1,725)
Deaths:849
KDR:7.742
VKDR:3.462
Vehicle Kills:2,939
Kill Difference:5,724
Playtime:272.865 hours
Usage:12%
Score:3.935m
Score/min:240
Driving Accuracy:49.399%
Gunner Accuracy:36.566%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:229
V. Kills:133 171%
Deaths:29
KDR:7.897
Accuracy:55.454% C
KPH:34.700 C-
VKPH:20.100 C
Aphelion VEX-4H
D
Kills:105
V. Kills:88 118%
Deaths:26
KDR:4.038
Accuracy:42.734% C
KPH:25 D-
VKPH:20.900 D
G40-F Ranger
D
Kills:76
V. Kills:42 177%
Deaths:8
KDR:9.500
Accuracy:25.482% D*
KPH:28.400 D
VKPH:15.700 D
Proton II PPA-H
C-
Kills:61
V. Kills:6 N/A
Deaths:12
KDR:5.083
Accuracy:36.328% C+
KPH:47.300 D-
VKPH:4.700 C-
Kills:471 (0 + 471)
Deaths:75
KDR:6.280
VKDR:3.587
Vehicle Kills:269
Kill Difference:396
Playtime:14.768 hours
Usage:1%
Score:0.248m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:36.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:157
V. Kills:12 N/A
Deaths:12
KDR:13.083
Accuracy:15.340% D
KPH:26.700 D--
VKPH:2 D
M40 Fury
D--
Kills:127
V. Kills:16 N/A
Deaths:12
KDR:10.583
Accuracy:24.307% D**
KPH:26.800 D--
VKPH:3.400 D*
M12 Kobalt
C
Kills:124
V. Kills:8 N/A
Deaths:13
KDR:9.538
Accuracy:16.300% C
KPH:31.400 D--
VKPH:2 C
M20 Basilisk
B**
Kills:110
V. Kills:88 124%
Deaths:22
KDR:5
Accuracy:39.925% C++
KPH:14.100 C--
VKPH:11.300 B**
M40 Fury
C+
Kills:85
V. Kills:19 425%
Deaths:9
KDR:9.444
Accuracy:30.877% D
KPH:37.900 C
VKPH:8.500 C+
M20 Basilisk
C+
Kills:81
V. Kills:56 142%
Deaths:18
KDR:4.500
Accuracy:37.478% C+
KPH:13.200 D
VKPH:9.100 C+
M60-G Bulldog
C
Kills:80
V. Kills:12 N/A
Deaths:15
KDR:5.333
Accuracy:24.476% D--
KPH:23.300 C
VKPH:3.500 D
G30 Walker
C
Kills:59
V. Kills:46 126%
Deaths:4
KDR:14.750
Accuracy:29.689% C+
KPH:10 D
VKPH:7.800 C
Kills:823 (0 + 823)
Deaths:105
KDR:7.838
VKDR:2.448
Vehicle Kills:257
Kill Difference:718
Playtime:40.124 hours
Usage:2%
Score:0.479m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:29.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
D--
Kills:62
V. Kills:37 163%
Deaths:80
KDR:0.775
Accuracy:62.570% C+
KPH:15.300 D--
VKPH:9.200 D--
Kills:62 (62 + 0)
Deaths:80
KDR:0.775
VKDR:0.463
Vehicle Kills:37
Kill Difference:18
Playtime:4.041 hours
Usage:0%
Score:0.025m
Score/min:105
Driving Accuracy:62.570%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,4162,7494516.095C++4.3345.403%D--4.875%A++20.2C-12.2D200136.4h4.4B++9.7C**
Maelstrom Turbo Laser 2,4901,3799441.461C+0.3035.751%B*3.771%B++9C-7.2C-118154h138C386.1C++
Light PPA 1,4801,3212345.645C**3.8841.467%C++1.06%C38.2C4.6B+19734.6h13.5C*32.6C*
Hornet Missiles 1,9471,2592924.312C+2.5565.993%B+2.859%B**33.8C-18.5D-24937.2h10C*15.1B+
MANA Anti-Vehicle Turret 1,6241,1004052.716C*0.9542.005%D--5.727%A++11000A**5240B*15168580.1h5.8B+13.8C*
Supernova PC 1,3381,0678412.702A10.9446.932%C1.968%C24.4C*6.2D21943.8h3.7B**7.8B*
NS-11C 1,0611,0461,2100.864C+0.9023.76%C+20.268%C*9.4D-N/A39111.6h13.1B+55B+
Supernova VPC 1,2231,0321119.297C+7.5349.399%C+2.035%B+35C-6.5C29029.5h3.1C**6.3C**
Saron HRB 1,5841,0071357.459B+5.6940.015%C-1.887%B23.5C+13.4C31342.9h17.8B*44.5B+
Flare VE6 9028819620.916C-0.8519.211%D20.658%C--20.2DN/A7443.6h12.7C--66.2C
Photon A2A Missile Pods 1,8338771934.544C+2.7880.606%C++N/A30D32.7C45929.2h7.7B+9.6B+
Pandora VX25 8718421,1280.746C-1.0239.887%C+14.489%C+16.7DN/A5550.5h5.5D13.9C+
C-4 1,0107436381.165C+0.6028.925%B+N/A71.4C+25.7C85610.4h1.3B+4.3B++
Lasher X2 7197036831.029C*0.7420.188%D1.849%D*22.8CN/A10830.8h20C++99.1C+
Parallax VX3 7067011624.327B+2.5639.407%C+73.609%C--22.6CN/A11231h2.5C6.4C+
NS-7 PDW 5435355321.006C++0.7622.78%C17.757%C+15.7C--N/A7434h14.4C*63.1C++
Spear Anti-Vehicle Phalanx Turret 759506529.731B+7.9744.173%C+3.755%C+34C+17C-31014.9h9.1C++20.6C*
Blueshift VM5 4784681902.463C++0.7015.615%D-20.727%C+18.1D-N/A8325.9h15.6C**99.8C+
Nova 4544494980.902C0.8639.176%C-16.036%C**21.1DN/A9721.3h5C12.6C+
Skyguard 8244371034.243B+2.4827.218%CN/A9D8C-17948.4h143.4C526.7C
Blueshift VM5 4334281902.253C+0.4915.477%D-18.458%C--18.1D-N/A7223.7h15.6C*100.6C+
VX6-7 4244175500.758C1.0118.252%D*22.542%C**7.4D--N/A3056.3h13.6C+74.2C
Dual Photon Pods 498404626.516C+4.7553.127%C++1.485%B40.4D9.4D34710h22.6C++42.5C*
Serpent VE92 3913834510.849C+0.9227.047%B++22.454%B+10.1D-N/A4338.1h16.9D62.3C+
NS-15M1 3873783830.987C0.7820.598%C19.841%C22.1DN/A10917.1h16.5D--80.1C
Tank Mine 6363782351.609C--0.1633.211%C+N/A82.2C--56.1C11634.6h1.9C++5.8B
L105 Zephyr 4053522414.667B++12.9038.204%DN/A3520U530U11865800.1h5.8B+15.2C*
E540 Halberd 5073433210.719C*8.9547.864%C+1.458%D30.4C+14.5C37311.3h6.3C13.2C+
Proton II PPA 3463172115.095C++13.3325.043%C++1.262%D52.8C+4.8B+2736h10.2C+40.8C**
NS Baron G5 3133064770.642C--1.1241.006%C17.32%B+14.8D-N/A4120.7h6.2D--15C+
MANA Anti-Personnel Turret 3103061522.013N/A0.2517.488%UN/A3060U40U7222100.1h22.1T*126.3T*
Saron Laser Cannon 5603042621.16C+0.6130.304%C4.934%A++7.7C--6.5C-18539.6h147.7C+487.4C+
Eidolon VE33 3012942581.14C++0.6323.49%D20.408%D5.3D--N/A3955h14.4D**61.2D--
Solstice SF 2862812571.093C++0.6721.039%D16.014%C+13.8C-N/A8620.3h11.8C++56.1C++
Sticky Grenade 2672641264N/A262.2359.543%B*N/A880C+10C35840.3h2B3.3B+
L100 Python AP 413255663.864C+2.1044.359%D**2.353%C20.4D12.6D-29712.5h7.4C16.8D-
Pulsar LSW 253249932.677B**0.9121.311%C22.088%C27.4C--N/A1379.1h13.9C65.3C+
Aspis Anti-Aircraft Phalanx Turret 503242278.963A*7.2024.941%C+N/A9.7C+10.5C+22324.9h135.6B+543.6B+
VE-LR Obelisk 2592392850.839C--0.9332.958%C++20.502%D*7.2D*N/A2733.1h14.6F**44.2D**
E540 Halberd-H 362229297.897C+6.1355.454%C1.31%C34.7C-20.2C+3256.6h6.6C+11.9C+
L100 Python HESH 2562271614.188C*12.4240.675%D-2.203%B+39.8C-5.1D-2415.7h3B+7.4C++
H-V45 2252232131.047C+0.7221.357%D20.628%C+19.4C--N/A9011.5h13.6C+63.7C+
M60-A Bulldog 2432181911.474C+9.7147.85%C++N/A34.1C+3.9C+2506.4h6.3C+13.1C*
NS Decimator 3112083680.565D1.2054.659%DN/A20.4D-10.1D25810.2h5.7C--10.4D
Sirius SX12 2001972060.956C+0.8121.641%C--25.381%B**19.1C-N/A11210.3h13.6B+62.7C++
Frag Grenade 1811801180N/A178.2340.049%DN/A1800S10C*31750.1h1.8A++4.5B**
Proximity Mine 177177573.105C1.3453.343%AN/A93.2DN/A4071.9h2.1C--3.9B++
Solstice VE3 1801752060.85C++0.9222.646%C+20.571%C++6DN/A7429.4h14.8C**65.2C**
Ursa 1771751701.029C0.7415.637%D*20%D20.3DN/A898.6h15.9D*101.9D--
NS-R3 Swarm 3651681920.875B**0.8960.471%D-N/A5.5C--6.4C+7030.7h30.4C+50.3C
C150 Dalton 263164208.2B+6.4342.329%B+N/A1640U990U12297900.1h5.7D13.4C+
NS-11A 1711621740.931C0.8317.541%D**19.136%C11.7D--N/A5713.9h16.7D95.3D*
M12 Kobalt 1691571213.083C++11.3215.34%D21.019%B++26.6D--2D1215.9h21.2C+138.2C+
Nemesis VSH9 2661501510.993B+0.7754.592%D*4%B**8.5C--6.6D20617.6h7.9C*14.4C+
NS-44 Commissioner 1471412360.597C1.1732.89%C-26.95%B++12.6D-N/A6611.2h6.1F18.7D--
MKV Suppressed 1441411600.881C0.8829.407%B++20.567%C*16DN/A858.8h14.8C++50.2B
Phaseshift VX-S 130129572.263C0.5044.936%B**69.767%C15.7DN/A698.2h6.8F-15.2D
M20 Basilisk 202128255.12C-3.3551.898%C+5.469%B+42.7C++24.7B+4783h124.4C+239.7C+
M60-A Bulldog 152128158.533C6.7744.044%C3.125%B++24.2C-4.5C++1965.3h6.6C+15C+
M40 Fury 1431271210.583B+8.8224.307%D**1.575%C27D--3.4D*1414.7h10.5B+43.1C+
M12 Kobalt 132124139.538C7.7716.3%C8.871%F-31.8D--2.1C1423.9h22.3C--136.6C+
NSX-P Tanto 1211162220.523C-1.2428.12%B+18.104%D--3.5D--N/A1333.4h30F--106.7D--
Lumine Edge 1241167,1360.016C1.759.426%F7.759%D*0.2DN/A1537.1h1.7C18.5D**
M20 Basilisk 198110225B*3.2339.925%C++6.364%C**14.1C--11.3B**2597.8h152.3D*381.6D
NS-10 Burster 207110532.075A0.3125.316%D2.727%D--5.7C++5.1B**13419.2h131.7B+520.1C++
Coyote Missiles 205109771.416C--0.3547.289%D-N/A17.9D-15.7C-3416.1h65.7D--138.9D--
Force-Blade 1341086,3350.017C+1.7533.013%C*N/A0.3C-N/A2407.3h4.1D--12.5C+
Xiphos Anti-Personnel Phalanx Tower 1111051105B*103.2322.995%DN/A150C8.6C+4440.7h13.4B58.3C*
Aphelion VEX-4H 193105264.038C+2.2742.734%CN/A25D-21D2644.2h68.1C+159.4C+
Fatestealer 1021011740.58C+1.1922.352%D**24.753%C*16.8C-N/A346h2.8D*12.7F-
VE-H Maw 1041001360.735D1.0319.728%D--12%F14.1D--N/A677.1h15.8D*80D--
Antares LC 192100761.316C+0.4529.155%C6%M++8.7D8D24111.5h150.7C+516.9C+
NS-10 Burster 18295531.792A0.0325.234%D2.105%D*4.9C4.5B++13519.2h151.9C601.9C
AP30 Shredder 20592204.6C+2.8331.763%C3.261%B*920U1130U13683900.1h191.3F--602.4F-
Orion VS54 8989422.25U20.4815.857%D--19.101%D-15.9DN/A3075.6h11.7B+74C+
SVA-88 9089781.141C0.6216.19%D**17.978%D--26.2DN/A1803.4h12.9C79.7D
CAS30 Tank Buster 181871980.439D1.3336.265%D--N/A2D--2.1D*6644h57.7C++159C+
C75 Viper 10486146.143B+4.3836.085%C1.163%C30.7C++6.4C4502.8h11.9B+33B
M40 Fury 1048599.444B+7.6830.877%D1.176%D38.6C8.6C+3432.2h11.2B+36.2B+
S1 107831380.601C+1.1657.401%C++1.205%D--17.7D5.1D--3694.7h5.7B+10B+
Lancer VS22 204821290.636C+1.1350.828%D**1.22%C+8.8D13.1C+4509.3h23.2C*45.7C++
M20 Basilisk 13781184.5B**2.7337.478%C+6.173%C*13.3D9.2C+2216.1h150.9D--402.5D
M60-G Bulldog 9280155.333B3.5724.476%D--6.25%A*23.5C3.5D1813.4h6.3B+25.6C+
G40-F Ranger 1187689.5C+7.7325.482%D*N/A28.1D15.6D2432.7h80C--313.8D*
VE-S Canis 7875950.789C0.9821.192%D--10.667%D*12.1D-N/A406.2h17.8D*83.9D-
NS Annihilator 15570790.886B++0.8871.781%F--N/A5.7D--6.9C-23612.3h13.7C--19.1D--
Beamer VS3 6865740.878C*0.8927.468%C+16.923%D16.7C-N/A1063.9h12.4C--45C+
V30-F Starfall 9962800.775C--0.9962.57%C+N/A15.5D--9.3D--1054h18C+28.7C+
Proton II PPA-H 6761125.083C--3.3236.328%C+N/A46.9D-4.6C--1721.3h15.4D*42.3D
A30 Walker 12161351.743C0.0223.128%DN/A5.4D5.3D-13811.3h227.6C984.1C-
G30 Walker 10559414.75S12.9829.689%C+N/A10D7.8C2145.9h274.3D-923.9C
Aphelion VEX-4 9858153.867C+2.1036.566%C**N/A19.3D13.3D2963h73.1C-200C+
Spear Anti-Vehicle Phalanx Tower 10056228B+26.2345.767%C--N/A31.1C24.4C+2681.8h6.7B++14.6B++
NS-357 Underboss 5555820.671C1.0930.066%D-21.818%C+10.6D--N/A625.2h5D16.5D
Comet VM2 7155660.833C+0.9338.452%D1.818%D*10.2C3D--1545.4h23.7B+61.6C*
NS-30 Vandal 5651680.75D1.0225.126%D*17.647%D--10.6D*1A+384.8h7.8D*31.2D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit152380.5h
Motion Spotter131,4201.2h
Nano-Armor Kit5681,171,64990.8h
Flail Targeting Dart85594.4h
CME19932.6h
Anti-Vehicle MANA Turret328303.8h
Spawn Beacon76941.2h
Repair Module13931.7h
Turret AI Module12931.2h
Structure Shield Module01800.8h
Skywall Shield Emitter01680.8h
Cortium Silo11190.4h
NS-20 Gorgon01200h
Nanite Revive Grenade01810.1h
Medical Applicator28980,1789.2h
Blast Wall01230.8h
Spear Anti-Vehicle Tower11620.8h
Welding Device218,4321.5h
Deconstruction Tool019,0120.8h
Spitfire Auto-Turret622,5513.6h
Routing Spire0750.4h
Rampart Wall31681.4h
Xiphos Anti-Personnel Tower01490.6h
Hoplon Anti-Aircraft Phalanx Tower21530.6h
Ammunition Package423,0322h
Anti-Infantry MANA Turret296091.4h
Shield Recharging Field175290.3h
Pillbox0860.5h
Light Vehicle Terminal0570.7h
Elysium Spawn Tube0870.3h
Orbital Strike Target Designator20711.6h
IPC Targeting Dart11190.5h
Vehicle Gate01000.9h
Light Air Terminal1730.9h
Lumifiber Rampart Wall1680.6h
Snowman Soldier4610.1h
NSX-P Naginata02210.1h
Hardlight Barrier172610.4h
Router127371.2h
Recon Detection Device65841h
Pain Spire01460.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 1.21s on queries, 0.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.