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Legate EvilSmoo[GOTR] EvilSmoo
VS BR 73

KDR: 1.76

Score: 41.2m

Last Seen: Aug 15th, 2019 11:47 PM
- OFFLINE - 63.9 hour(s)

Prestige 1, Battle Rank 73 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
Level Progress (to 74): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Maelstrom Turbo Laser Light PPA Hornet Missiles MANA Anti-Vehicle Turret Pandora VX25 Supernova PC NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $307,746 MLG Score: 246
Fun Score: N/A
Cheeseburgers Flipped: 492TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.259%20.298%4522511896,3850.7439991.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.186%0.147C++-0.072C+-0.485DHEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.132C++14.40.008C+50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.418%2.564%415412103,471103527243.35039127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.875%-0.201C0.881B*-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.4-0.351C-77.4-0.458D141.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.592%3.131%510712076,068127428484.75922213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.949%-1.007D*0.387C**0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47-0.218C14.4-0.149C32.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.424%3.099%3301412003,356118716092.82492208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%-0.283C-0.32C0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10.348C**26.10.353C**52

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.029%73.012%3302121283090560.916115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.981%0.907B*0.385C**0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.21C++3.2-0.008C+4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.94%14.342%330212121,534599432.55667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.345%-0.155C-0.028C+-1.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.019C+5.3-0.097C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
41.2m475.6%307 (18.4k)286 (17.2k)1.7583637,62921,4002.6226673 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121486920.447%8.549%17506:434

71% Engineer11% Heavy Assault7% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:39 AMNov 22nd, 2012 3:02 AMAug 18th, 2019 9:18 AM (85m) (PST)Aug 15th, 2019 10:38 PM (3d) (PST)Aug 15th, 2019 7:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
629795500.2610.1490.0221.6490.085246

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7594,75633,003169199517,177

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2399.8h/100d 18,496 3,217 14,469 237.4k 3,007 4,108 12,293 90.6m

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:1,084
Deaths:1,409
KDR:0.769
Accuracy:40.213% C+
HSR:13.653% C
NS-11C
C*
Kills:1,046
Deaths:1,210
KDR:0.864
Accuracy:23.758% C+
HSR:20.268% C*
Nova
C**
Kills:450
Deaths:499
KDR:0.902
Accuracy:39.238% C--
HSR:16% C**
VX6-7
C**
Kills:417
Deaths:550
KDR:0.758
Accuracy:18.252% D*
HSR:22.542% C**
Serpent VE92
B++
Kills:383
Deaths:451
KDR:0.849
Accuracy:27.047% B++
HSR:22.454% B+
NS Baron G5
B+
Kills:306
Deaths:477
KDR:0.642
Accuracy:40.997% C
HSR:17.320% B+
Eidolon VE33
D
Kills:294
Deaths:258
KDR:1.140
Accuracy:23.486% D
HSR:20.408% D
Solstice SF
C+
Kills:281
Deaths:258
KDR:1.089
Accuracy:21.038% D
HSR:16.014% C+
VE-LR Obelisk
C++
Kills:244
Deaths:294
KDR:0.830
Accuracy:32.868% C++
HSR:20.492% D*
Solstice VE3
C++
Kills:175
Deaths:206
KDR:0.850
Accuracy:22.646% C+
HSR:20.571% C++
NSX-P Tanto
B+
Kills:147
Deaths:276
KDR:0.533
Accuracy:27.676% B+
HSR:19.048% D--
Kills:4,827
Deaths (as Engineer):5,888
Deaths (to Engineers):5,956
KDR:0.8198
Kill Difference:1,061
Playtime:1,707.918 hours
Usage:71%
Score:30.799m
Score/min:301
Accuracy (listed only):28.838%
HSR (listed only):18.979%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:881
Deaths:962
KDR:0.916
Accuracy:19.211% D
HSR:20.658% D
NS-15M1
C
Kills:387
Deaths:390
KDR:0.992
Accuracy:20.634% C
HSR:19.638% C
Pulsar LSW
C
Kills:249
Deaths:93
KDR:2.677
Accuracy:21.311% C
HSR:22.088% C
Ursa
D
Kills:175
Deaths:170
KDR:1.029
Accuracy:15.637% D*
HSR:20% D
VE-H Maw
D-
Kills:112
Deaths:154
KDR:0.727
Accuracy:20.989% D-
HSR:13.393% D**
Orion VS54
D-
Kills:89
Deaths:4
KDR:22.250
Accuracy:15.857% D--
HSR:19.101% D-
SVA-88
D--
Kills:89
Deaths:78
KDR:1.141
Accuracy:16.190% D**
HSR:17.978% D--
Kills:1,982
Deaths (as Heavy Assault):1,851
Deaths (to Heavy Assaults):5,362
KDR:1.07077
Kill Difference:131
Playtime:256.291 hours
Usage:11%
Score:3.981m
Score/min:259
Accuracy (listed only):18.547%
HSR (listed only):18.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:1,084
Deaths:1,409
KDR:0.769
Accuracy:40.213% C+
HSR:13.653% C
NS-11C
C*
Kills:1,046
Deaths:1,210
KDR:0.864
Accuracy:23.758% C+
HSR:20.268% C*
NS-7 PDW
C+
Kills:535
Deaths:532
KDR:1.006
Accuracy:22.780% C
HSR:17.757% C+
Nova
C**
Kills:450
Deaths:499
KDR:0.902
Accuracy:39.238% C--
HSR:16% C**
VX6-7
C**
Kills:417
Deaths:550
KDR:0.758
Accuracy:18.252% D*
HSR:22.542% C**
Serpent VE92
B++
Kills:383
Deaths:451
KDR:0.849
Accuracy:27.047% B++
HSR:22.454% B+
NS Baron G5
B+
Kills:306
Deaths:477
KDR:0.642
Accuracy:40.997% C
HSR:17.320% B+
Solstice SF
C+
Kills:281
Deaths:258
KDR:1.089
Accuracy:21.038% D
HSR:16.014% C+
Sirius SX12
B**
Kills:197
Deaths:206
KDR:0.956
Accuracy:21.641% D
HSR:25.381% B**
Solstice VE3
C++
Kills:175
Deaths:206
KDR:0.850
Accuracy:22.646% C+
HSR:20.571% C++
NSX-P Tanto
B+
Kills:147
Deaths:276
KDR:0.533
Accuracy:27.676% B+
HSR:19.048% D--
MKV Suppressed
B++
Kills:141
Deaths:160
KDR:0.881
Accuracy:29.407% B++
HSR:20.567% C++
VE-S Canis
D--
Kills:75
Deaths:95
KDR:0.789
Accuracy:21.192% D--
HSR:10.667% D*
Kills:5,237
Deaths (as Light Assault):6,329
Deaths (to Light Assaults):3,210
KDR:0.82746
Kill Difference:1,092
Playtime:161.867 hours
Usage:7%
Score:2.592m
Score/min:267
Accuracy (listed only):27.376%
HSR (listed only):18.634%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:1,084
Deaths:1,409
KDR:0.769
Accuracy:40.213% C+
HSR:13.653% C
NS-7 PDW
C+
Kills:535
Deaths:532
KDR:1.006
Accuracy:22.780% C
HSR:17.757% C+
Nova
C**
Kills:450
Deaths:499
KDR:0.902
Accuracy:39.238% C--
HSR:16% C**
NS Baron G5
B+
Kills:306
Deaths:477
KDR:0.642
Accuracy:40.997% C
HSR:17.320% B+
H-V45
C+
Kills:223
Deaths:213
KDR:1.047
Accuracy:21.357% D
HSR:20.628% C+
Sirius SX12
B**
Kills:197
Deaths:206
KDR:0.956
Accuracy:21.641% D
HSR:25.381% B**
NS-11A
C
Kills:162
Deaths:174
KDR:0.931
Accuracy:17.541% D**
HSR:19.136% C
MKV Suppressed
B++
Kills:141
Deaths:160
KDR:0.881
Accuracy:29.407% B++
HSR:20.567% C++
VE-S Canis
D--
Kills:75
Deaths:95
KDR:0.789
Accuracy:21.192% D--
HSR:10.667% D*
Kills:3,173
Deaths (as Combat Medic):3,765
Deaths (to Combat Medics):2,060
KDR:0.84276
Kill Difference:592
Playtime:84.495 hours
Usage:4%
Score:1.149m
Score/min:227
Accuracy (listed only):28.263%
HSR (listed only):17.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:701
Deaths:163
KDR:4.301
Accuracy:39.333% C+
HSR:73.609% C-
NS-7 PDW
C+
Kills:535
Deaths:532
KDR:1.006
Accuracy:22.780% C
HSR:17.757% C+
Sirius SX12
B**
Kills:197
Deaths:206
KDR:0.956
Accuracy:21.641% D
HSR:25.381% B**
NS-44 Commissioner
B++
Kills:142
Deaths:239
KDR:0.594
Accuracy:32.945% C
HSR:26.761% B++
MKV Suppressed
B++
Kills:141
Deaths:160
KDR:0.881
Accuracy:29.407% B++
HSR:20.567% C++
Phaseshift VX-S
A
Kills:129
Deaths:57
KDR:2.263
Accuracy:44.936% A
HSR:69.767% C
VE-S Canis
D--
Kills:75
Deaths:95
KDR:0.789
Accuracy:21.192% D--
HSR:10.667% D*
Soldier Soaker
D--
Kills:73
Deaths:149
KDR:0.490
Accuracy:16.707% F-
HSR:8.219% D--
Beamer VS3
C+
Kills:65
Deaths:74
KDR:0.878
Accuracy:27.338% C+
HSR:16.923% D
NS-357 Underboss
C+
Kills:55
Deaths:82
KDR:0.671
Accuracy:30.066% D-
HSR:21.818% C+
NS-AM7 Archer
C
Kills:51
Deaths:142
KDR:0.359
Accuracy:56.879% C
HSR:9.804% D-
NS-30 Vandal
D--
Kills:51
Deaths:68
KDR:0.750
Accuracy:25.126% D*
HSR:17.647% D--
Kills:2,215
Deaths (as Infiltrator):1,967
Deaths (to Infiltrators):2,415
KDR:1.12608
Kill Difference:248
Playtime:116.629 hours
Usage:5%
Score:1.464m
Score/min:209
Accuracy (listed only):30.696%
HSR (listed only):26.577%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:480
Deaths:194
KDR:2.474
Accuracy:15.549% D-
HSR:20.833% C+
Blueshift VM5
C-
Kills:444
Deaths:194
KDR:2.289
Accuracy:15.490% D-
HSR:18.919% C-
NS-10 Burster
D
Kills:112
Deaths:54
KDR:2.074
Accuracy:25.251% D
HSR:2.679% D--
NS-10 Burster
D
Kills:100
Deaths:54
KDR:1.852
Accuracy:25.188% D
HSR:2% D*
Comet VM2
C-
Kills:61
Deaths:71
KDR:0.859
Accuracy:38.012% D
HSR:3.279% C-
Comet VM2
N/A
Kills:50
Deaths:71
KDR:0.704
Accuracy:36.846% N/A
HSR:2% N/A
Kills:1,247
Deaths (as MAX Suit):319
Deaths (to MAX Suits):1,240
KDR:3.90909
Kill Difference:928
Playtime:61.669 hours
Usage:3%
Score:1.237m
Score/min:334
Accuracy (listed only):26.056%
HSR (listed only):8.285%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C-
Kills:1,431
V. Kills:1,139 126%
Deaths:973
KDR:1.471
Accuracy:35.779% B*
KPH:9.100 C-
VKPH:7.300 C-
Light PPA
B+
Kills:1,327
V. Kills:160 N/A
Deaths:236
KDR:5.623
Accuracy:41.251% C++
KPH:38.300 C
VKPH:4.600 B+
Hornet Missiles
B+
Kills:1,293
V. Kills:712 181%
Deaths:302
KDR:4.281
Accuracy:66.188% B+
KPH:34.200 C--
VKPH:18.800 D
Photon A2A Missile Pods
C
Kills:899
V. Kills:966 93%
Deaths:197
KDR:4.563
Accuracy:80.323% C*
KPH:30.400 D
VKPH:32.700 C
Dual Photon Pods
C++
Kills:404
V. Kills:94 425%
Deaths:62
KDR:6.516
Accuracy:53.127% C++
KPH:40.300 D
VKPH:9.400 D
Saron Laser Cannon
C-
Kills:309
V. Kills:259 119%
Deaths:263
KDR:1.175
Accuracy:30.328% C
KPH:7.800 C--
VKPH:6.500 C-
Coyote Missiles
C-
Kills:112
V. Kills:98 113%
Deaths:80
KDR:1.400
Accuracy:47.250% D-
KPH:17.800 D
VKPH:15.600 C-
Antares LC
D
Kills:100
V. Kills:92 108%
Deaths:76
KDR:1.316
Accuracy:29.155% C
KPH:8.700 D
VKPH:8 D
Kills:5,875 (3,167 + 0)
Deaths:2,189
KDR:2.684
VKDR:1.608
Vehicle Kills:3,520
Kill Difference:3,686
Playtime:326.412 hours
Usage:14%
Score:3.848m
Score/min:196
Piloting Accuracy:29.155%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:352
V. Kills:53 N/A
Deaths:24
KDR:14.667
Accuracy:38.204% D
KPH:1,267,200 U
VKPH:190,800 U
C150 Dalton
U
Kills:167
V. Kills:101 164%
Deaths:22
KDR:7.591
Accuracy:42.544% B+
KPH:601,200 U
VKPH:363,600 U
AP30 Shredder
U
Kills:96
V. Kills:117 81%
Deaths:21
KDR:4.571
Accuracy:32.661% C
KPH:345,600 U
VKPH:421,200 U
CAS30 Tank Buster
D
Kills:96
V. Kills:100 95%
Deaths:222
KDR:0.432
Accuracy:37.940% D
KPH:2 D--
VKPH:2.100 D--
Kills:711 (96 + 615)
Deaths:289
KDR:2.460
VKDR:1.284
Vehicle Kills:371
Kill Difference:422
Playtime:48.371 hours
Usage:2%
Score:0.567m
Score/min:195
Piloting Accuracy:37.940%
Gunner Accuracy:32.661%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:440
V. Kills:390 113%
Deaths:105
KDR:4.190
Accuracy:27.123% C
KPH:9 D-
VKPH:8 C--
L100 Python AP
D-
Kills:284
V. Kills:173 163%
Deaths:74
KDR:3.838
Accuracy:46.221% D*
KPH:20.700 D-
VKPH:12.600 D-
L100 Python HESH
C--
Kills:247
V. Kills:34 N/A
Deaths:20
KDR:12.350
Accuracy:39.454% D--
KPH:37.900 C--
VKPH:5.200 D-
C75 Viper
C++
Kills:90
V. Kills:21 409%
Deaths:14
KDR:6.429
Accuracy:36.262% C
KPH:30.600 C++
VKPH:7.100 C
Kills:1,061 (1,061 + 0)
Deaths:213
KDR:4.981
VKDR:2.901
Vehicle Kills:618
Kill Difference:848
Playtime:71.863 hours
Usage:3%
Score:0.928m
Score/min:215
Driving Accuracy:36.262%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:2,908
V. Kills:1,741 167%
Deaths:464
KDR:6.267
Accuracy:46.181% D-
KPH:20.600 C-
VKPH:12.300 D
Supernova PC
C++
Kills:1,067
V. Kills:271 392%
Deaths:84
KDR:12.702
Accuracy:46.932% C
KPH:24.300 C++
VKPH:6.200 D
Supernova VPC
C
Kills:1,032
V. Kills:191 N/A
Deaths:111
KDR:9.297
Accuracy:49.399% C+
KPH:35 C-
VKPH:6.500 C
Saron HRB
C+
Kills:1,007
V. Kills:577 174%
Deaths:136
KDR:7.404
Accuracy:40.018% C-
KPH:23.400 C+
VKPH:13.400 C
E540 Halberd
C+
Kills:388
V. Kills:180 214%
Deaths:37
KDR:10.487
Accuracy:47.652% C+
KPH:30.400 C+
VKPH:14.100 C
Proton II PPA
B+
Kills:317
V. Kills:29 N/A
Deaths:21
KDR:15.095
Accuracy:25.043% C++
KPH:52.800 C+
VKPH:4.800 B+
Aphelion VEX-4
C--
Kills:58
V. Kills:40 141%
Deaths:15
KDR:3.867
Accuracy:36.566% C**
KPH:19.500 D
VKPH:13.400 C--
Kills:6,777 (5,007 + 1,770)
Deaths:868
KDR:7.808
VKDR:3.490
Vehicle Kills:3,029
Kill Difference:5,909
Playtime:279.396 hours
Usage:12%
Score:4.057m
Score/min:242
Driving Accuracy:49.399%
Gunner Accuracy:36.566%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:244
V. Kills:144 168%
Deaths:31
KDR:7.871
Accuracy:56.549% C+
KPH:35.300 C-
VKPH:20.800 C+
Aphelion VEX-4H
D
Kills:105
V. Kills:88 118%
Deaths:26
KDR:4.038
Accuracy:42.983% C
KPH:24.900 D-
VKPH:20.900 D
G40-F Ranger
C--
Kills:88
V. Kills:51 169%
Deaths:9
KDR:9.778
Accuracy:25.760% D*
KPH:29.600 C--
VKPH:17.200 C--
Proton II PPA-H
C-
Kills:61
V. Kills:6 N/A
Deaths:12
KDR:5.083
Accuracy:36.328% C+
KPH:47.300 D-
VKPH:4.700 C-
Kills:498 (0 + 498)
Deaths:78
KDR:6.385
VKDR:3.705
Vehicle Kills:289
Kill Difference:420
Playtime:15.383 hours
Usage:1%
Score:0.262m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:36.328%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:160
V. Kills:13 N/A
Deaths:13
KDR:12.308
Accuracy:15.907% C-
KPH:27.100 D--
VKPH:2.200 C--
M40 Fury
D--
Kills:127
V. Kills:16 N/A
Deaths:12
KDR:10.583
Accuracy:24.307% D**
KPH:26.800 D--
VKPH:3.400 D*
M20 Basilisk
B*
Kills:126
V. Kills:95 131%
Deaths:23
KDR:5.478
Accuracy:39.605% C++
KPH:14.700 C--
VKPH:11.100 B*
M12 Kobalt
D
Kills:126
V. Kills:8 N/A
Deaths:13
KDR:9.692
Accuracy:16.179% C
KPH:31.200 D--
VKPH:2 D
M40 Fury
C+
Kills:85
V. Kills:19 425%
Deaths:9
KDR:9.444
Accuracy:30.971% D
KPH:37.700 C
VKPH:8.400 C+
M20 Basilisk
C+
Kills:81
V. Kills:56 142%
Deaths:18
KDR:4.500
Accuracy:37.591% C+
KPH:13.200 D
VKPH:9.100 C+
M60-G Bulldog
C
Kills:80
V. Kills:12 N/A
Deaths:15
KDR:5.333
Accuracy:24.476% D--
KPH:23.300 C
VKPH:3.500 D
G30 Walker
C
Kills:59
V. Kills:46 126%
Deaths:4
KDR:14.750
Accuracy:29.689% C+
KPH:10 D
VKPH:7.800 C
Kills:844 (0 + 844)
Deaths:107
KDR:7.888
VKDR:2.477
Vehicle Kills:265
Kill Difference:737
Playtime:41.015 hours
Usage:2%
Score:0.492m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:29.689%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:63
V. Kills:38 162%
Deaths:80
KDR:0.788
Accuracy:62.610% C+
KPH:15.200 D--
VKPH:9.200 D--
Kills:63 (63 + 0)
Deaths:80
KDR:0.788
VKDR:0.475
Vehicle Kills:38
Kill Difference:17
Playtime:4.143 hours
Usage:0%
Score:0.026m
Score/min:104
Driving Accuracy:62.610%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 4,6492,9084646.267C+4.5146.181%D-4.608%A+20.6C-12.3D203141.1h4.5B+9.7C*
Maelstrom Turbo Laser 2,5701,4319731.471C+0.2935.779%B*3.704%B*9.1C-7.3C-117157h137.2C383.4C+
Light PPA 1,4871,3272365.623C**3.8641.251%C++1.13%C+38.2C4.6B+19834.7h13.6C++32.9C*
Hornet Missiles 2,0051,2933024.281C+2.5266.188%B+2.784%A34.2C--18.8D25237.8h10.1C*15.3B+
MANA Anti-Vehicle Turret 1,6241,1004052.716B+0.9642.005%D5.727%B++11000U5240S15183130.1h5.8B*13.8B+
Pandora VX25 1,1221,0841,4090.769C0.9940.213%C+13.653%C17.6DN/A5861.7h5.4D13.5C+
Supernova PC 1,3381,0678412.702B**10.9446.932%C1.968%C24.3C++6.2D22044h3.7B**7.8B*
NS-11C 1,0611,0461,2100.864C+0.8923.758%C+20.268%C*9.4D-N/A39111.6h13.1B+55B
Supernova VPC 1,2231,0321119.297C+7.5449.399%C+2.035%B+35C-6.5C29129.5h3.1C**6.3C*
Saron HRB 1,5841,0071367.404B+5.6540.018%C-1.887%C**23.4C+13.4C31243.1h17.9B++44.7B+
Photon A2A Missile Pods 1,8658991974.563C+2.8080.323%C*N/A30.5D32.7C45829.5h7.7B+9.6B++
Flare VE6 9028819620.916C-0.8419.211%D20.658%D20.2DN/A7443.6h12.7D66.2C
C-4 1,0617916691.182C+0.5829.122%B+N/A72.6C+24.8C84610.9h1.2B+4.2B++
Lasher X2 7247086881.029C++0.7320.125%D-1.977%D--22.8C-N/A10831h20C+99.5C
Parallax VX3 7067011634.301B2.5439.333%C+73.609%C-22.5CN/A11231.1h2.5C6.5C+
NS-7 PDW 5435355321.006C++0.7522.78%C17.757%C+15.7DN/A7434h14.4C*63.1C++
Spear Anti-Vehicle Phalanx Turret 7975355310.094B+8.3444.741%C+3.551%C34.7C+17C-30715.4h9.1C++20.3C*
Blueshift VM5 4904801942.474C+0.7215.549%D-20.833%C+18.1D--N/A8226.5h16C++103C
Nova 4554504990.902C0.8639.238%C--16%C**21DN/A9721.4h5C+12.7C+
Blueshift VM5 4504441942.289C+0.5315.49%D-18.919%C-18.3D--N/A7224.3h16C+103C
Skyguard 8304401054.19B+2.4327.123%CN/A9.1D-8C--17948.6h143.3C-528.2C
VX6-7 4244175500.758C1.0018.252%D*22.542%C**7.4D-N/A3056.3h13.6C+74.2C-
Dual Photon Pods 498404626.516C++4.7653.127%C++1.485%B40.4D9.4D34910h22.6C++42.5C*
Tank Mine 6653972481.601C--0.1633.51%C+N/A82.7C--55.8C11414.8h1.9C++5.7B
E540 Halberd 5683883710.486C++8.7347.652%C+1.289%D30.3C+14.1C37212.8h6.3C13.2C+
NS-15M1 3973873900.992C0.7720.634%C19.638%C22.2DN/A10917.4h16.4D*79.3C-
Serpent VE92 3913834510.849C+0.9127.047%B++22.454%B+10.1D-N/A4338.1h16.9D-62.3C+
L105 Zephyr 4053522414.667B++12.9138.204%DN/A3520U530U11878700.1h5.8B+15.2C**
Proton II PPA 3463172115.095C++13.3425.043%C++1.262%D52.8C+4.8B+2736h10.2C+40.8C*
MANA Anti-Personnel Turret 3193151621.944N/A0.1917.357%UN/A3150U40U7347300.1h22.1T*127.1T*
Saron Laser Cannon 5683092631.175C+0.5830.328%C4.854%A++7.8C--6.5C-18739.7h146C+481.5C+
NS Baron G5 3133064770.642D1.1240.997%C17.32%B+14.8D-N/A4120.7h6.2D*15C+
Sticky Grenade 3073031303N/A301.2460.282%B*N/A1010C++13.3C+37040.3h2B3.3B+
Eidolon VE33 3012942581.14C++0.6223.486%D20.408%D5.3D--N/A3955h14.4D**61.2D*
L100 Python AP 457284743.838C+2.0846.221%D*2.113%C20.7D-12.6D-28713.7h7.8C--17D-
Solstice SF 2862812581.089C++0.6721.038%D16.014%C+13.8C-N/A8520.4h11.8C++56.1C++
Pulsar LSW 253249932.677B**0.9221.311%C22.088%C27.4C--N/A1379.1h13.9C65.3C+
L100 Python HESH 2812472012.35C++10.5939.454%D--2.024%B+38C--5.2D-2236.5h3.2C*8C+
VE-LR Obelisk 2642442940.83C--0.9332.868%C++20.492%D*7.2D*N/A2733.7h14.6T-44.3F
E540 Halberd-H 388244317.871C+6.1156.549%C+1.23%C35.4C-20.9C+3306.9h6.6C+11.7C+
Aspis Anti-Aircraft Phalanx Turret 505243279A*7.2424.951%C+N/A9.7C10.5C+22325h135.6B+543.5B
H-V45 2252232131.047C+0.7121.357%D20.628%C+19.4DN/A9011.5h13.6C+63.7C+
M60-A Bulldog 2462201911.579C+9.8247.968%C++N/A34.4C+4.1C+2496.4h6.3C+13.2C*
NS Decimator 3192143780.566D1.1954.504%D-N/A20.6D-10.1D25910.4h5.6C-10.2D
Sirius SX12 2001972060.956C+0.8021.641%D25.381%B**19.1C-N/A11310.3h13.6B+62.7C++
Frag Grenade 1811801180N/A178.2440.049%DN/A1800S10C++32040.1h1.8A++4.5B**
Proximity Mine 177177573.105C1.3553.343%AN/A93.2DN/A4091.9h2.1C--3.9B+
Ursa 1771751701.029C0.7315.637%D*20%D20.3DN/A898.6h15.9D*101.9D*
Solstice VE3 1801752060.85C++0.9122.646%C+20.571%C++5.9D-N/A7429.6h14.8C**65.2C++
NS-R3 Swarm 3671691930.876B*0.8860.503%DN/A5.5D6.4C+7030.7h30.3C+50.1C
C150 Dalton 268167227.591C++5.8342.544%B+N/A1670U1010U12710400.1h5.7D13.4C+
M20 Basilisk 250163285.821C4.0652.076%C+6.748%B**41.8C+22.3C*4323.9h125.8C+241.6C+
NS-11A 1711621740.931C0.8317.541%D**19.136%C11.7D--N/A5713.9h16.7D-95.3D*
M12 Kobalt 1731601312.308C+10.5515.907%C-20.625%B+27.1D--2.2C--1255.9h21.9C137.5C+
Nemesis VSH9 2661501510.993B+0.7754.592%D*4%B*8.5C6.6C20617.6h7.9C*14.4C+
NSX-P Tanto 1551472760.533C-1.2327.676%B+19.048%D--3.7D*N/A1339.7h27.8F--100.6D--
NS-44 Commissioner 1481422390.594C1.1632.945%C26.761%B++12.7D-N/A6611.2h6.2F-18.7D--
MKV Suppressed 1441411600.881C0.8829.407%B++20.567%C++16DN/A858.8h14.8C+50.2C**
Phaseshift VX-S 130129572.263C0.5044.936%A69.767%C15.7D-N/A698.2h6.8F--15.2D-
M60-A Bulldog 152128168C6.2444.035%C+3.125%B++24.2C4.5C++1955.3h6.6C+15.1C+
M40 Fury 1431271210.583B+8.8224.307%D**1.575%C27D--3.4D*1414.7h10.5B+43.1C+
M20 Basilisk 221126235.478A3.7239.605%C++7.143%B+14.7C--11B*2558.6h149.6D-377.7D
M12 Kobalt 134126139.692C7.9316.179%C9.524%F-31.5D--2D1424h22.2C-137.2C+
Lumine Edge 1241167,1650.016C1.749.404%F7.759%D*0.2DN/A1538.4h1.7C-18.5D**
VE-H Maw 1161121540.727D1.0320.989%D-13.393%D**14.9D--N/A707.5h16D**76.2D--
Coyote Missiles 210112801.4C--0.3647.25%D-N/A17.8D15.6C-3376.3h64.7D--136.8D--
NS-10 Burster 210112542.074A0.3225.251%D2.679%D--5.7C+5B*13219.6h130.3B+516C++
Force-Blade 1341086,3390.017C+1.7432.939%C*N/A0.3C-N/A2407.6h4.1D--12.5C+
Aphelion VEX-4H 193105264.038C+2.2842.983%CN/A25D-21D2664.2h69.1C+160.8C
Xiphos Anti-Personnel Phalanx Tower 1111051105B*103.2423.269%DN/A150C8.6C+4390.7h13.9C**59.8C*
Fatestealer 1021011740.58C1.1822.352%D**24.753%C*16.8C-N/A346h2.8D*12.7F-
NS-10 Burster 188100541.852A0.0925.188%D2%D*5.1C4.5B+13319.5h145.5C+577.5C
Antares LC 192100761.316C+0.4429.155%C6%M*8.7D8D24111.5h150.7C+516.9C+
AP30 Shredder 21396214.571C+2.8132.661%C3.125%B**960U1170U13967300.1h198.5F*607.7F--
CAS30 Tank Buster 196962220.432D1.3337.94%DN/A2D--2.1D--6348.4h65.2C+171.8C
C75 Viper 11190146.429B+4.6736.262%C1.111%C31C++7.2C4532.9h11.8B+32.6C**
Orion VS54 8989422.25U20.4915.857%D--19.101%D-15.9DN/A3115.6h11.7B+74C+
SVA-88 9089781.141C0.6216.19%D**17.978%D--26.2DN/A1813.4h12.9C79.7D-
G40-F Ranger 1398899.778C+8.0225.76%D*N/A29.3C--17D2473h75.6C293.4D
Lancer VS22 212871310.664C+1.0950.933%D**1.149%C9.2C--13.2C+4499.5h22.3C*43.8C+
M40 Fury 1048599.444B+7.6930.971%D1.176%D37C8.3C+3422.3h11.3B+36.4B
S1 107831380.601C+1.1657.401%C+1.205%D--17.7D5.1D*3714.7h5.7B+10B+
M20 Basilisk 13781184.5B*2.7437.591%C+6.173%C**13.3D9.2C+2226.1h151.6D--403.2D
M60-G Bulldog 9280155.333C**3.5724.476%D--6.25%A*23.5C3.5D1813.4h6.3B+25.6C+
Orbital Strike Uplink 11780180U78.24587.097%UN/A400U185U21850.2h2.3T*0.4T*
NS Annihilator 16476840.905B++0.8572.423%F--N/A5.9D--6.8D23212.9h13.7D18.9D--
VE-S Canis 7875950.789C0.9721.192%D--10.667%D*12.1D-N/A406.2h17.8D*83.9D-
Soldier Soaker 75731490.49D1.2716.707%F-8.219%D--20.3D--N/A773.6h8.5D--51T-
Beamer VS3 6865740.878C*0.8827.338%C+16.923%D16.7C-N/A1063.9h12.4D45.2C+
A30 Walker 12664361.778C0.0222.94%DN/A5.6D5.4D13911.5h219C954.5C-
Spear Anti-Vehicle Phalanx Tower 11364232B*30.2444.778%DN/A35.6C27.2C++2911.8h5.8B**13B*
V30-F Starfall 10163800.788C-0.9762.61%C+N/A15.4D--9.3D--1044.1h18.1C+29C+
Proton II PPA-H 6761125.083C--3.3236.328%C+N/A46.9D-4.6C-1781.3h15.4D*42.3D
Comet VM2 7961710.859C+0.9038.012%D3.279%C-10.2C3D--1476h22.7B+59.7C*
G30 Walker 10559414.75S12.9929.689%C+N/A10D7.8C2145.9h274.3D-923.9C
Aphelion VEX-4 9858153.867C+2.1136.566%C**N/A19.3D13.3C--3003h73.1C200C+
NS-357 Underboss 5555820.671C1.0930.066%D-21.818%C+10.6D--N/A625.2h5D16.5D
Rocklet Rifle 106531280.414D1.3452.225%C+N/A12D*12D--2004.4h60.2F115.3D--
NS-AM7 Archer 79511420.359C1.4056.879%C9.804%D-3.1D-1.7D3016.6h44F77.4F-
NS-30 Vandal 5651680.75D1.0125.126%D*17.647%D--10.6D*1A384.8h7.8D*31.2D**
Comet VM2 6550710.704C1.0536.846%D2%D--8.3C--2.5D-1336h26.8C72.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret328313.8h
Spawn Beacon77861.2h
CME19932.6h
Nano-Armor Kit6041,220,31894.1h
Skywall Shield Emitter01930.9h
NS-20 Gorgon01200h
Structure Shield Module02090.9h
Repair Module24451.9h
Turret AI Module13281.3h
Nanite Revive Grenade01860.1h
Medical Applicator29480,8729.3h
Blast Wall01431h
Cortium Silo11340.5h
Spitfire Auto-Turret753,0734.2h
Restoration Kit152410.5h
Motion Spotter131,4201.2h
Hoplon Anti-Aircraft Phalanx Tower21750.7h
Xiphos Anti-Personnel Tower11700.7h
Rampart Wall31901.5h
Spear Anti-Vehicle Tower11910.9h
Deconstruction Tool019,0120.8h
Welding Device221,3571.7h
Shield Recharging Field175290.3h
Ammunition Package443,2212.2h
Anti-Infantry MANA Turret306321.4h
NSX-P Naginata02210.1h
Snowman Soldier4610.1h
Pain Spire01670.7h
Flail Targeting Dart86295h
Routing Spire0790.4h
Hardlight Barrier172610.4h
Router138251.3h
Recon Detection Device75871h
Pillbox01090.6h
Light Vehicle Terminal0740.9h
Elysium Spawn Tube01070.4h
Vehicle Gate01141.1h
Light Air Terminal1911.1h
IPC Targeting Dart11190.5h
Orbital Strike Target Designator26931.9h
Infantry Tower1540.6h
Lumifiber Rampart Wall1910.8h
Alarm Module0510.1h

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