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Justicar EvilSparkl343l[CAGl] EvilSparkl343l
VS BR 41

KDR: 2.91

Score: 16.5m

Last Seen: Oct 19th, 2019 3:23 AM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt
Level Progress (to 42): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC E540 Halberd Supernova VPC Saron HRB E540 Halberd-H Deimos VA29 NS-15M2 C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $128,853 MLG Score: 103
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.844%17.324%2741212713,2731.05141.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.413%-1.045D*-0.56D0.335C**HEAD ++ (~9.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.3-0.311C15.4-0.08C+81.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.107%0.115%970412794,34050324958.62823174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.514%-0.866D---1.549F2.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.4-0.05C+13-0.039C+27.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.25%0.477%1890912744,612284341716.2394135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%-0.274C-0.978D--0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.40.166C++33.40.171C++67

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.548%16.208%189011282944340172.76833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.567B+0.28C*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.498B+3.20.34C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.5m483.4%213 (12.8k)182 (10.9k)2.9053719,8036,8164.2736241 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS128376715.309%4.484%6913:203

66% Engineer21% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2019 5:07 PMMay 5th, 2019 2:48 PMOct 19th, 2019 2:02 AM (222d) (PST)Oct 19th, 2019 12:13 AM (222d) (PST)Oct 18th, 2019 11:23 PM (222d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
554375170.2190.0750.0101.4410.079103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2662,21431,052135186510,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1508.3h/62.8d 9,326 888 10,147 130.4k 1,031 3,041 7,181 50.2m

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:944
Deaths:979
KDR:0.964
Accuracy:48.548% D*
HSR:16.208% C+
Eidolon VE33
D
Kills:205
Deaths:51
KDR:4.020
Accuracy:25.168% D
HSR:6.829% F--
Serpent VE92
F-
Kills:137
Deaths:142
KDR:0.965
Accuracy:14.813% F-
HSR:9.489% F-
Zenith VX-5
C*
Kills:137
Deaths:206
KDR:0.665
Accuracy:16.675% F-
HSR:24.088% C*
VE-C Horizon
F
Kills:136
Deaths:386
KDR:0.352
Accuracy:18.555% F*
HSR:12.500% F
Pulsar C
D--
Kills:116
Deaths:158
KDR:0.734
Accuracy:15.061% F-
HSR:18.104% D--
Kills:1,675
Deaths (as Engineer):1,922
Deaths (to Engineers):1,386
KDR:0.87149
Kill Difference:247
Playtime:996.826 hours
Usage:66%
Score:12.672m
Score/min:212
Accuracy (listed only):23.137%
HSR (listed only):14.536%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:699
Deaths:718
KDR:0.974
Accuracy:14.574% F-
HSR:19.170% D--
Ursa
D
Kills:454
Deaths:379
KDR:1.198
Accuracy:15.276% D**
HSR:19.604% D
VX29 Polaris
D
Kills:365
Deaths:313
KDR:1.166
Accuracy:16.287% D**
HSR:19.726% D
Orion VS54
C--
Kills:304
Deaths:252
KDR:1.206
Accuracy:16.274% D--
HSR:22.040% C--
VE-H Maw
D*
Kills:230
Deaths:260
KDR:0.885
Accuracy:15.234% F--
HSR:17.391% D*
NSX-P Naginata
F
Kills:69
Deaths:60
KDR:1.150
Accuracy:14.576% F
HSR:14.493% F-
Kills:2,121
Deaths (as Heavy Assault):1,982
Deaths (to Heavy Assaults):1,648
KDR:1.07013
Kill Difference:139
Playtime:322.093 hours
Usage:21%
Score:2.333m
Score/min:121
Accuracy (listed only):15.370%
HSR (listed only):18.737%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:944
Deaths:979
KDR:0.964
Accuracy:48.548% D*
HSR:16.208% C+
VE-S Canis
D*
Kills:354
Deaths:433
KDR:0.818
Accuracy:17.518% F
HSR:12.429% D*
Sirius SX12
C-
Kills:153
Deaths:152
KDR:1.007
Accuracy:16.273% F
HSR:15.686% C-
Serpent VE92
F-
Kills:137
Deaths:142
KDR:0.965
Accuracy:14.813% F-
HSR:9.489% F-
Zenith VX-5
C*
Kills:137
Deaths:206
KDR:0.665
Accuracy:16.675% F-
HSR:24.088% C*
VE-C Horizon
F
Kills:136
Deaths:386
KDR:0.352
Accuracy:18.555% F*
HSR:12.500% F
Pulsar C
D--
Kills:116
Deaths:158
KDR:0.734
Accuracy:15.061% F-
HSR:18.104% D--
Kills:1,977
Deaths (as Light Assault):2,456
Deaths (to Light Assaults):1,343
KDR:0.80497
Kill Difference:479
Playtime:28.484 hours
Usage:2%
Score:0.204m
Score/min:119
Accuracy (listed only):21.063%
HSR (listed only):15.500%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D*
Kills:354
Deaths:433
KDR:0.818
Accuracy:17.518% F
HSR:12.429% D*
Sirius SX12
C-
Kills:153
Deaths:152
KDR:1.007
Accuracy:16.273% F
HSR:15.686% C-
NS-61 Emissary
D
Kills:119
Deaths:169
KDR:0.704
Accuracy:16.655% F-
HSR:13.445% D
Kills:626
Deaths (as Infiltrator):754
Deaths (to Infiltrators):868
KDR:0.83024
Kill Difference:128
Playtime:68.277 hours
Usage:5%
Score:0.628m
Score/min:153
Accuracy (listed only):16.815%
HSR (listed only):13.854%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:944
Deaths:979
KDR:0.964
Accuracy:48.548% D*
HSR:16.208% C+
VE-S Canis
D*
Kills:354
Deaths:433
KDR:0.818
Accuracy:17.518% F
HSR:12.429% D*
Sirius SX12
C-
Kills:153
Deaths:152
KDR:1.007
Accuracy:16.273% F
HSR:15.686% C-
Equinox VE2
D
Kills:115
Deaths:133
KDR:0.865
Accuracy:17.277% F-
HSR:15.652% D
Kills:1,566
Deaths (as Combat Medic):1,697
Deaths (to Combat Medics):569
KDR:0.9228
Kill Difference:131
Playtime:80.990 hours
Usage:5%
Score:0.617m
Score/min:127
Accuracy (listed only):24.904%
HSR (listed only):14.994%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:54
V. Kills:45 117%
Deaths:4
KDR:13.500
Accuracy:42.380% F--
KPH:37.900 D
VKPH:31.600 C
Kills:54 (0 + 0)
Deaths:4
KDR:13.500
VKDR:11.250
Vehicle Kills:45
Kill Difference:50
Playtime:1.425 hours
Usage:0%
Score:0.033m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:248
V. Kills:147 168%
Deaths:11
KDR:22.546
Accuracy:28.927% D
KPH:46.800 B+
VKPH:27.800 B+
C150 Dalton
C++
Kills:72
V. Kills:43 164%
Deaths:13
KDR:5.538
Accuracy:40.177% C++
KPH:41.200 C+
VKPH:24.600 C+
Kills:320 (0 + 320)
Deaths:24
KDR:13.333
VKDR:7.917
Vehicle Kills:190
Kill Difference:296
Playtime:7.045 hours
Usage:0%
Score:0.174m
Score/min:411
Piloting Accuracy:N/A%
Gunner Accuracy:40.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:597
V. Kills:323 184%
Deaths:61
KDR:9.787
Accuracy:36.390% C
KPH:22.100 D
VKPH:12 B++
Skyguard
C
Kills:267
V. Kills:152 175%
Deaths:23
KDR:11.609
Accuracy:24.354% D-
KPH:12.900 C
VKPH:7.300 D-
Kills:864 (864 + 0)
Deaths:84
KDR:10.286
VKDR:5.655
Vehicle Kills:475
Kill Difference:780
Playtime:47.776 hours
Usage:3%
Score:0.419m
Score/min:146
Driving Accuracy:24.354%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:2,223
V. Kills:1,300 171%
Deaths:183
KDR:12.148
Accuracy:49.271% D
KPH:25 C
VKPH:14.600 C
E540 Halberd
B
Kills:1,828
V. Kills:907 201%
Deaths:113
KDR:16.177
Accuracy:51.222% B
KPH:30.800 C
VKPH:15.300 C
Supernova VPC
A++
Kills:1,253
V. Kills:691 181%
Deaths:37
KDR:33.865
Accuracy:63.978% A+
KPH:29.200 D-
VKPH:16.100 A++
Saron HRB
A
Kills:1,076
V. Kills:606 177%
Deaths:60
KDR:17.933
Accuracy:55.223% A
KPH:35.400 B++
VKPH:20 B
G40-F Ranger
D
Kills:362
V. Kills:203 177%
Deaths:19
KDR:19.053
Accuracy:24.415% D**
KPH:31.900 D
VKPH:17.900 D
G30 Walker
C
Kills:70
V. Kills:34 200%
Deaths:13
KDR:5.385
Accuracy:26.406% C
KPH:19 D
VKPH:9.200 D
Kills:6,812 (3,476 + 3,336)
Deaths:425
KDR:16.028
VKDR:8.802
Vehicle Kills:3,741
Kill Difference:6,387
Playtime:236.525 hours
Usage:16%
Score:3.947m
Score/min:278
Driving Accuracy:63.978%
Gunner Accuracy:26.406%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:970
V. Kills:755 128%
Deaths:38
KDR:25.526
Accuracy:80.936% M++
KPH:54.600 C**
VKPH:42.500 A**
Saron HRB-H
C++
Kills:564
V. Kills:323 174%
Deaths:13
KDR:43.385
Accuracy:56.602% C++
KPH:41.900 C++
VKPH:24 C+
M60-G Bulldog-H
C*
Kills:306
V. Kills:85 356%
Deaths:
KDR:
Accuracy:53.571% C*
KPH:62.800 D
VKPH:17.400 C*
G30 Walker
C-
Kills:198
V. Kills:93 211%
Deaths:6
KDR:33
Accuracy:28.897% D--
KPH:25.400 C-
VKPH:11.900 D
G40-F Ranger
D
Kills:194
V. Kills:108 178%
Deaths:2
KDR:97
Accuracy:26.630% D**
KPH:30.300 D
VKPH:16.900 D
Proton II PPA-H
B
Kills:134
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:38.061% C+
KPH:77.800 C
VKPH:7.600 B
M40 Fury-H
A*
Kills:60
V. Kills:31 188%
Deaths:3
KDR:20
Accuracy:53.687% B**
KPH:81.400 C
VKPH:42 A*
Kills:2,426 (0 + 2,426)
Deaths:62
KDR:39.129
VKDR:22.710
Vehicle Kills:1,408
Kill Difference:2,364
Playtime:52.764 hours
Usage:3%
Score:0.789m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:53.687%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 3,5232,22318312.148B+9.2449.271%DN/A25C14.6C40488.9h4.7C*9.6C+
E540 Halberd 2,7351,82811316.177B+13.2751.222%BN/A30.8C15.3C20859.3h6C11.8C+
Supernova VPC 1,9441,2533733.865B**30.9663.978%A+N/A29.1D-16.1A++14043h7.1T*11.1F-
Saron HRB 1,6821,0766017.933A*15.0355.223%AN/A35.4B++19.9B25630.4h24.2C-43.8B
E540 Halberd-H 1,7259703825.526B**22.6280.936%M++N/A54.5C**42.4A**24017.8h10F--12.3D
Deimos VA29 9609449790.964C1.9448.548%D*16.208%C+10.6D*N/A3388.9h3.2F6.6D**
NS-15M2 7166997180.974C1.9314.574%F-19.17%D--9.4D*N/A2474h16.9D**116.3F-
C75 Viper 920597619.787B++6.8836.39%CN/A22.1D12B++14227h13.9C+38.3C+
Saron HRB-H 8875641343.385S40.4856.602%C++1.064%C41.8C++23.9C+22013.5h33.2D-58.7D
Ursa 4694543791.198C1.7115.276%D**19.604%D6.7D*N/A1867.5h13.1D-85.8D*
NS Decimator 5903821682.274B**0.6359.036%CN/A29.2D15.9C+21613.1h4.7C+8C+
VX29 Polaris 3753653131.166C1.7416.287%D**19.726%D14D*N/A3526h14.6D-89.5D--
G40-F Ranger 5653621919.053B+16.1524.415%D**N/A32D18D28511.3h63.4C++259.8D
Plasma Grenade 3753541354N/A351.0947.193%C+N/A505.7C30A+14520.7h3.4C++7.3C++
VE-S Canis 3643544330.818C-2.0917.518%F12.429%D*6D*N/A2358.9h17.4D*99.3D**
M60-G Bulldog-H 3913061306U303.0953.571%C*N/A62.4D17.3C*2274.9h8.9F*16.7D*
Orion VS54 3073042521.206C1.7016.274%D--22.04%C--16.3DN/A8318.7h14.3C-87.9C
Tank Mine 4172951421.071S18.1729.846%CN/A327.8S135.6A*21760.9h1.4B*4.8B++
Proximity Mine 2712692013.45M10.5440.544%CN/A179.3B*1.3B++4761.5h2.3D*5.7D-
Skyguard 4192672311.609A*8.7024.354%D-N/A12.8C7.3D-15220.8h106.8C**438.5C+
Orbital Strike Uplink 3822611261U258.09362.626%UN/A870U403.3U47010.3h1.4T*0.4T*
AP30 Shredder 3952481122.545A+19.6428.927%D1.21%D46.8B+27.7B+4245.3h54.7B*189.3B+
VE-H Maw 2342302600.885D2.0215.234%F--17.391%D*10.7D**N/A3421.5h14.4D**94.6F-
Eidolon VE33 220205514.02A+1.1125.168%D6.829%F--11.9DN/A3117.2h6.2B*24.6B+
G30 Walker 291198633A**30.0928.897%D--N/A25.4C-11.9D2677.8h192.4C--665.9D
C-4 250197365.472A**2.5727.305%C*N/A151.5A40.8B*9641.3h1.2B+4.4B+
G40-F Ranger 302194297S94.0926.63%D**N/A30.3D16.9D3276.4h68.3C+256.4D-
Sirius SX12 1541531521.007C+1.9016.273%F15.686%C-7.2D--N/A3621.3h20D122.7D**
Serpent VE92 1421371420.965C1.9414.813%F-9.489%F-4.8D--N/A1728.3h18.2D**123F-
Zenith VX-5 1411372060.665D2.2416.675%F-24.088%C*5.7D*N/A2324.1h19.6F--117.5F**
VE-C Horizon 1411363860.352D2.5518.555%F*12.5%F1.2D*N/A5116.6h33.8T*182.3T*
Proton II PPA-H 1471341134S131.0938.061%C+N/A78.8C7.6B2081.7h12.5D32.9C
NS-61 Emissary 1231191690.704C+2.2016.655%F-13.445%D3.1D*N/A938.9h19.8D118.8F
G30 Walker 1761161116U113.0945.23%B+4.31%B+43B+22.2B2432.7h194C+428.8C**
Pulsar C 1241161580.734C2.1715.061%F-18.104%D--4.6D--N/A1825.3h14.3D95.1F
Equinox VE2 1201151330.865C-2.0417.277%F-15.652%D11.7D--N/A289.8h12.5C+72.5D*
S1 14182362.278A**0.6357.103%C+1.22%D-34.2B+24.6A5072.4h7.5C-13.2C
C150 Dalton 11572135.538C2.6340.177%C++2.778%M++42.4C++25.3C+3691.7h3.2B+7.8B+
G30 Walker 10470135.385C+2.4826.406%C2.857%C+18.9D9.2D1273.7h144.1C*545.8C*
NSX-P Naginata 7169601.15C1.7614.576%F14.493%F-2.5D**N/A1027.7h15.7D107.6D*
Hunter QCX 100621150.539C2.3722.501%D*N/A3.9D--2.4C+3815.9h37.2F**165.2T*
M40 Fury-H 9160320C**17.0953.687%B**N/A85.7C44.3A*3800.7h16.4F30.5D-
NS-R3 Swarm 9157451.267A+1.6453.276%F**N/A7.6C+4.5D--777.5h20.7B**38.8B+
Hornet Missiles 9954413.5A10.5942.38%F--N/A38.6D32.1C3841.4h11.3C+26.6D--
Xiphos Anti-Personnel Phalanx Tower 5150150C47.0943.809%AN/A500B*10C++12750.1h11.2C**25.5B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit254660,25752.3h
Spawn Beacon16160.6h
Repair Module01450.3h
Turret AI Module02600.6h
Skywall Shield Emitter0890.2h
Bunker0510.3h
Rampart Wall01841.4h
Medical Applicator55394,94323.6h
Cortium Silo01580.4h
Restoration Kit348680.7h
Motion Spotter03110.2h
Welding Device15,1981.3h
Xiphos Anti-Personnel Tower01110.4h
Hoplon Anti-Aircraft Phalanx Tower0980.3h
Spear Anti-Vehicle Tower11110.5h
Spitfire Auto-Turret464,9043.4h
Ammunition Package135,1581.6h
Shield Recharging Field171,4180.7h
Anti-Infantry MANA Turret01530.1h
Force-Blade1,29611,399133.4h
Pain Spire0720.2h
Routing Spire0980.2h
Flail Targeting Dart43582.4h
Router13020.3h
Nano-Repair Grenade05310.1h
Solid Wall01040.8h
Ectoblaster01160h
M20 Drake02230.2h
Vehicle Gate0530.4h
Orbital Strike Target Designator31912.5h
Infantry Tower0740.5h
Alarm Module0540.1h

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