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Harbinger Disciple EvilchenSagtDanke[CABO] EvilchenSagtDanke
VS BR 92

KDR: 2.04

Score: 100.8m

Last Seen: Nov 19th, 2018 8:41 PM
- OFFLINE - 536.9 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 31
Level Progress (to 93): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd-H E540 Halberd L100 Python AP Eclipse VE3A SVA-88 Ghost NS-44 Commissioner AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $734,337 MLG Score: 587
Fun Score: N/A
Cheeseburgers Flipped: 1706TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.177%21.287%5365297046,6251.506510.53

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.362%0.811B++0.106C+-1.109D*HEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.386C**11.60.189C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.808%1.292%333101938715682580.246654149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%0.038C+-0.293C-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.7-0.087C+66-0.25C108.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.608%2.077%7167101518,586387396264.79886193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.392%0.172C++-0.362C--0.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.555B+7.30.415B9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.985%2.533%88122100021,520341798836.29792218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%0.358C**-0.462D0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.69B+14.60.627B+21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.201%71.799%881510175,6702792362.03008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.364%1.073B**0.305C*-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.408B2.50.225C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.215%13.629%881410181,1521921200.599376

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%0.403B-0.171C0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.36C**3.90.195C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 31
100.8m468.4%408 (24.5k)360 (21.6k)2.03628129,49163,5922.6536592 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022700418.386%13.861%25504:2440

8% Combat Medic49% Engineer13% Heavy Assault17% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 11:48 AMApr 2nd, 2017 5:59 PMDec 11th, 2018 1:44 AM (22h) (PST)Nov 19th, 2018 5:41 PM (22d) (PST)Nov 19th, 2018 4:41 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7891446450.4630.2270.0642.6340.100587

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,3418,65438,68728144158621,603

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4664.4h/194.3d 39,260 17,949 48,747 737.1k 4,192 13,507 27,885 220.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:4,459
Deaths:3,430
KDR:1.300
Accuracy:19.446% D
HSR:19.937% D
NS-15M AE
C+
Kills:1,432
Deaths:729
KDR:1.964
Accuracy:24.482% C+
HSR:21.508% D
Lasher X2 AE
C*
Kills:1,297
Deaths:726
KDR:1.787
Accuracy:30.970% C*
HSR:1.928% D
Orion VS54
B+
Kills:1,217
Deaths:714
KDR:1.704
Accuracy:23.554% B+
HSR:27.280% B+
Ursa
A+
Kills:1,197
Deaths:648
KDR:1.847
Accuracy:25.995% B++
HSR:34.503% A+
Lasher X2
B+
Kills:1,194
Deaths:767
KDR:1.557
Accuracy:29.683% B+
HSR:2.513% D
Pulsar LSW
B+
Kills:1,171
Deaths:693
KDR:1.690
Accuracy:25.996% B+
HSR:25.021% C++
Flare VE6
B++
Kills:1,167
Deaths:690
KDR:1.691
Accuracy:25.915% B++
HSR:24.850% C++
Betelgeuse 54-A
C*
Kills:340
Deaths:214
KDR:1.589
Accuracy:26.668% C*
HSR:30% C+
VX29 Polaris
C
Kills:259
Deaths:267
KDR:0.970
Accuracy:19.207% D
HSR:20.463% C
NSX Naginata
B**
Kills:60
Deaths:30
KDR:2
Accuracy:25.050% B+
HSR:36.667% B**
Kills:13,793
Deaths (as Heavy Assault):8,908
Deaths (to Heavy Assaults):16,711
KDR:1.54838
Kill Difference:4,885
Playtime:626.368 hours
Usage:13%
Score:13.089m
Score/min:348
Accuracy (listed only):25.179%
HSR (listed only):22.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:4,860
Deaths:5,110
KDR:0.951
Accuracy:26.193% C+
HSR:16.852% D
Serpent VE92
C*
Kills:2,068
Deaths:1,374
KDR:1.505
Accuracy:24.516% C*
HSR:14.797% D-
Solstice SF
B+
Kills:1,901
Deaths:1,883
KDR:1.010
Accuracy:24.625% C++
HSR:19.463% B+
NS Baron G5AE
C++
Kills:1,270
Deaths:1,227
KDR:1.035
Accuracy:39.145% D
HSR:15.669% C++
Solstice VE3
B
Kills:1,209
Deaths:1,110
KDR:1.089
Accuracy:22.612% C+
HSR:21.588% B
NS-11C
B+
Kills:1,176
Deaths:854
KDR:1.377
Accuracy:26.213% B+
HSR:17.092% C
Pulsar C
C+
Kills:1,141
Deaths:1,106
KDR:1.032
Accuracy:21.802% C-
HSR:22.086% C+
VX6-7
B
Kills:740
Deaths:532
KDR:1.391
Accuracy:25.967% B
HSR:22.703% B
Eidolon VE33
C
Kills:412
Deaths:340
KDR:1.212
Accuracy:26.170% C
HSR:23.058% C
Deimos VA29
C**
Kills:366
Deaths:286
KDR:1.280
Accuracy:63.279% C**
HSR:12.568% D
Thanatos VE70
C*
Kills:309
Deaths:372
KDR:0.831
Accuracy:41.690% C*
HSR:13.916% C-
Pandora VX25
C++
Kills:300
Deaths:248
KDR:1.210
Accuracy:40.189% C++
HSR:13% C--
Zenith VX-5
C+
Kills:177
Deaths:116
KDR:1.526
Accuracy:25.055% C+
HSR:17.514% D
Phobos VX86
B+
Kills:177
Deaths:133
KDR:1.331
Accuracy:63.861% B+
HSR:16.384% C++
VE-LR Obelisk
A
Kills:79
Deaths:39
KDR:2.026
Accuracy:34.253% B
HSR:43.038% A
Solstice Burst
B+
Kills:60
Deaths:40
KDR:1.500
Accuracy:22.334% D-
HSR:26.667% B+
Kills:16,245
Deaths (as Engineer):14,770
Deaths (to Engineers):14,012
KDR:1.09986
Kill Difference:1,475
Playtime:2,296.446 hours
Usage:49%
Score:51.884m
Score/min:377
Accuracy (listed only):32.994%
HSR (listed only):19.775%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,987
Deaths:1,243
KDR:3.208
Accuracy:43.512% B++
HSR:70.379% C*
NS-44 Commissioner AE
C+
Kills:3,087
Deaths:2,916
KDR:1.059
Accuracy:40.375% C+
HSR:20.765% D
MKV Suppressed
C+
Kills:2,130
Deaths:1,666
KDR:1.279
Accuracy:23.926% C
HSR:18.779% C+
NS-357 Underboss
B++
Kills:1,312
Deaths:1,235
KDR:1.062
Accuracy:42.036% B++
HSR:18.598% C
NS-44 Commissioner
B*
Kills:1,277
Deaths:1,263
KDR:1.011
Accuracy:41.611% B++
HSR:27.956% B*
NS-7 PDW
B**
Kills:1,263
Deaths:797
KDR:1.585
Accuracy:29.649% B**
HSR:20.507% B+
Sirius SX12
B**
Kills:1,162
Deaths:707
KDR:1.644
Accuracy:30.072% B**
HSR:14.544% C--
Eridani SX5
B+
Kills:1,146
Deaths:637
KDR:1.799
Accuracy:29.269% B+
HSR:18.237% C+
VE-S Canis
B+
Kills:1,000
Deaths:654
KDR:1.529
Accuracy:26.574% C+
HSR:24.100% B+
Phaseshift VX-S
B*
Kills:852
Deaths:229
KDR:3.721
Accuracy:41.911% B*
HSR:67.958% C-
Artemis VX26
B+
Kills:760
Deaths:452
KDR:1.681
Accuracy:29.754% B+
HSR:18.684% D
Nyx VX31
B++
Kills:737
Deaths:294
KDR:2.507
Accuracy:34.226% C++
HSR:35.550% B++
Beamer VS3
B+
Kills:560
Deaths:801
KDR:0.699
Accuracy:29.886% B+
HSR:24.464% C**
NS-30 Vandal
A++
Kills:513
Deaths:237
KDR:2.165
Accuracy:32.938% C+
HSR:41.521% A++
Eridani SX5-AE
C
Kills:473
Deaths:309
KDR:1.531
Accuracy:27.407% C
HSR:15.011% D*
NSX Daimyo
C
Kills:360
Deaths:150
KDR:2.400
Accuracy:37.169% D
HSR:93.056% C
Parallax VX3
C++
Kills:274
Deaths:59
KDR:4.644
Accuracy:37.618% C
HSR:78.467% C++
Phantom VA23
A
Kills:263
Deaths:160
KDR:1.644
Accuracy:28.161% D--
HSR:41.065% A
NS-AM7 Archer
C++
Kills:245
Deaths:441
KDR:0.556
Accuracy:53.525% D
HSR:17.959% C++
NS-44L Blackhand
B++
Kills:218
Deaths:139
KDR:1.568
Accuracy:40.336% C+
HSR:51.376% B++
NSX Tengu
C+
Kills:215
Deaths:156
KDR:1.378
Accuracy:36.204% C+
HSR:16.279% D
V10
C+
Kills:197
Deaths:50
KDR:3.940
Accuracy:39.691% C+
HSR:69.036% D--
Soldier Soaker
B**
Kills:121
Deaths:88
KDR:1.375
Accuracy:32.134% C+
HSR:22.314% B**
Spiker
C*
Kills:115
Deaths:166
KDR:0.693
Accuracy:27.327% C
HSR:22.609% C*
Cerberus
B++
Kills:111
Deaths:75
KDR:1.480
Accuracy:36.435% B++
HSR:27.027% B+
NSX Tomoe
B*
Kills:104
Deaths:66
KDR:1.576
Accuracy:29.027% C+
HSR:45.192% B*
NS-45 Pilot
B*
Kills:96
Deaths:76
KDR:1.263
Accuracy:34.969% B+
HSR:32.292% B*
NS-44L "Ravenous" Blackhand
B+
Kills:86
Deaths:50
KDR:1.720
Accuracy:41.151% C+
HSR:52.326% B+
NS CandyCannon 3000
C+
Kills:79
Deaths:162
KDR:0.488
Accuracy:36.069% C+
HSR:24.051% D
Manticore SX40
C**
Kills:71
Deaths:93
KDR:0.763
Accuracy:31.204% C**
HSR:11.268% D**
Skorpios
B*
Kills:69
Deaths:63
KDR:1.095
Accuracy:25.862% C
HSR:27.536% B*
NS-61 "Ravenous" Emissary
B**
Kills:65
Deaths:60
KDR:1.083
Accuracy:36.444% B**
HSR:9.231% D**
NS-61 Emissary
B**
Kills:53
Deaths:49
KDR:1.082
Accuracy:35.572% B**
HSR:13.208% D
Kills:23,001
Deaths (as Infiltrator):15,543
Deaths (to Infiltrators):9,732
KDR:1.47983
Kill Difference:7,458
Playtime:773.707 hours
Usage:17%
Score:13.208m
Score/min:285
Accuracy (listed only):34.607%
HSR (listed only):33.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:4,860
Deaths:5,110
KDR:0.951
Accuracy:26.193% C+
HSR:16.852% D
MKV Suppressed
C+
Kills:2,130
Deaths:1,666
KDR:1.279
Accuracy:23.926% C
HSR:18.779% C+
Serpent VE92
C*
Kills:2,068
Deaths:1,374
KDR:1.505
Accuracy:24.516% C*
HSR:14.797% D-
Solstice SF
B+
Kills:1,901
Deaths:1,883
KDR:1.010
Accuracy:24.625% C++
HSR:19.463% B+
NS Baron G5AE
C++
Kills:1,270
Deaths:1,227
KDR:1.035
Accuracy:39.145% D
HSR:15.669% C++
NS-7 PDW
B**
Kills:1,263
Deaths:797
KDR:1.585
Accuracy:29.649% B**
HSR:20.507% B+
Solstice VE3
B
Kills:1,209
Deaths:1,110
KDR:1.089
Accuracy:22.612% C+
HSR:21.588% B
NS-11C
B+
Kills:1,176
Deaths:854
KDR:1.377
Accuracy:26.213% B+
HSR:17.092% C
Sirius SX12
B**
Kills:1,162
Deaths:707
KDR:1.644
Accuracy:30.072% B**
HSR:14.544% C--
Eridani SX5
B+
Kills:1,146
Deaths:637
KDR:1.799
Accuracy:29.269% B+
HSR:18.237% C+
Pulsar C
C+
Kills:1,141
Deaths:1,106
KDR:1.032
Accuracy:21.802% C-
HSR:22.086% C+
VE-S Canis
B+
Kills:1,000
Deaths:654
KDR:1.529
Accuracy:26.574% C+
HSR:24.100% B+
VX6-7
B
Kills:740
Deaths:532
KDR:1.391
Accuracy:25.967% B
HSR:22.703% B
Eridani SX5-AE
C
Kills:473
Deaths:309
KDR:1.531
Accuracy:27.407% C
HSR:15.011% D*
Deimos VA29
C**
Kills:366
Deaths:286
KDR:1.280
Accuracy:63.279% C**
HSR:12.568% D
Thanatos VE70
C*
Kills:309
Deaths:372
KDR:0.831
Accuracy:41.690% C*
HSR:13.916% C-
Pandora VX25
C++
Kills:300
Deaths:248
KDR:1.210
Accuracy:40.189% C++
HSR:13% C--
NSX Tengu
C+
Kills:215
Deaths:156
KDR:1.378
Accuracy:36.204% C+
HSR:16.279% D
Zenith VX-5
C+
Kills:177
Deaths:116
KDR:1.526
Accuracy:25.055% C+
HSR:17.514% D
Phobos VX86
B+
Kills:177
Deaths:133
KDR:1.331
Accuracy:63.861% B+
HSR:16.384% C++
Skorpios
B*
Kills:69
Deaths:63
KDR:1.095
Accuracy:25.862% C
HSR:27.536% B*
Solstice Burst
B+
Kills:60
Deaths:40
KDR:1.500
Accuracy:22.334% D-
HSR:26.667% B+
Kills:23,212
Deaths (as Light Assault):19,380
Deaths (to Light Assaults):9,887
KDR:1.19773
Kill Difference:3,832
Playtime:355.958 hours
Usage:8%
Score:6.907m
Score/min:323
Accuracy (listed only):31.656%
HSR (listed only):18.422%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:2,130
Deaths:1,666
KDR:1.279
Accuracy:23.926% C
HSR:18.779% C+
Pulsar VS1
C+
Kills:1,683
Deaths:1,455
KDR:1.157
Accuracy:23.386% C+
HSR:16.756% D
NS Baron G5AE
C++
Kills:1,270
Deaths:1,227
KDR:1.035
Accuracy:39.145% D
HSR:15.669% C++
NS-7 PDW
B**
Kills:1,263
Deaths:797
KDR:1.585
Accuracy:29.649% B**
HSR:20.507% B+
H-V45
B
Kills:1,177
Deaths:773
KDR:1.523
Accuracy:25.334% B
HSR:19.031% C
Sirius SX12
B**
Kills:1,162
Deaths:707
KDR:1.644
Accuracy:30.072% B**
HSR:14.544% C--
Terminus VX-9
C
Kills:1,157
Deaths:775
KDR:1.493
Accuracy:24.069% C
HSR:19.965% D
Equinox VE2
C+
Kills:1,153
Deaths:748
KDR:1.541
Accuracy:25.856% C+
HSR:18.560% C
CME
C+
Kills:1,147
Deaths:811
KDR:1.414
Accuracy:25.794% C+
HSR:20.750% C
Eridani SX5
B+
Kills:1,146
Deaths:637
KDR:1.799
Accuracy:29.269% B+
HSR:18.237% C+
VE-S Canis
B+
Kills:1,000
Deaths:654
KDR:1.529
Accuracy:26.574% C+
HSR:24.100% B+
Darkstar
C-
Kills:704
Deaths:675
KDR:1.043
Accuracy:25.015% C-
HSR:15.625% D*
Eridani SX5-AE
C
Kills:473
Deaths:309
KDR:1.531
Accuracy:27.407% C
HSR:15.011% D*
Deimos VA29
C**
Kills:366
Deaths:286
KDR:1.280
Accuracy:63.279% C**
HSR:12.568% D
H-V45 AE
C
Kills:358
Deaths:286
KDR:1.252
Accuracy:26.458% C
HSR:17.877% D*
Thanatos VE70
C*
Kills:309
Deaths:372
KDR:0.831
Accuracy:41.690% C*
HSR:13.916% C-
Pandora VX25
C++
Kills:300
Deaths:248
KDR:1.210
Accuracy:40.189% C++
HSR:13% C--
NSX Tengu
C+
Kills:215
Deaths:156
KDR:1.378
Accuracy:36.204% C+
HSR:16.279% D
Phobos VX86
B+
Kills:177
Deaths:133
KDR:1.331
Accuracy:63.861% B+
HSR:16.384% C++
Corvus VA55
C+
Kills:163
Deaths:107
KDR:1.523
Accuracy:23.725% C+
HSR:22.699% C+
Equinox VE2 Burst
C+
Kills:96
Deaths:68
KDR:1.412
Accuracy:23.219% D
HSR:27.083% C+
Skorpios
B*
Kills:69
Deaths:63
KDR:1.095
Accuracy:25.862% C
HSR:27.536% B*
Kills:17,518
Deaths (as Combat Medic):12,953
Deaths (to Combat Medics):6,131
KDR:1.35243
Kill Difference:4,565
Playtime:393.890 hours
Usage:8%
Score:9.467m
Score/min:401
Accuracy (listed only):31.817%
HSR (listed only):18.404%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:1,261
Deaths:985
KDR:1.280
Accuracy:42.222% C+
HSR:4.282% C+
Comet VM2
C++
Kills:1,234
Deaths:896
KDR:1.377
Accuracy:43.609% C+
HSR:4.619% C++
Blueshift VM5
C++
Kills:738
Deaths:330
KDR:2.236
Accuracy:17.092% C--
HSR:21.545% C++
Blueshift VM5
C+
Kills:678
Deaths:306
KDR:2.216
Accuracy:16.691% C--
HSR:19.764% C+
Nebula VM20
C*
Kills:658
Deaths:220
KDR:2.991
Accuracy:16.379% C-
HSR:21.429% C*
Nebula VM20
C**
Kills:637
Deaths:219
KDR:2.909
Accuracy:16.364% C
HSR:21.978% C**
NS-10 Burster
B**
Kills:109
Deaths:85
KDR:1.282
Accuracy:35.662% B**
HSR:6.422% C+
Vortex VM21
C++
Kills:105
Deaths:63
KDR:1.667
Accuracy:41.976% C++
HSR:3.810% C+
Vortex VM21
A++
Kills:99
Deaths:63
KDR:1.571
Accuracy:41.200% C++
HSR:8.081% A++
NS-10 Burster
B*
Kills:95
Deaths:83
KDR:1.145
Accuracy:35.409% B*
HSR:5.263% C
Quasar VM1
C+
Kills:72
Deaths:94
KDR:0.766
Accuracy:7.684% F
HSR:18.056% C+
NS-20 "Heatwave" Gorgon
C++
Kills:70
Deaths:26
KDR:2.692
Accuracy:24.039% D
HSR:22.857% C++
NS-20 "Heatwave" Gorgon
C+
Kills:63
Deaths:26
KDR:2.423
Accuracy:23.677% D
HSR:22.222% C+
Kills:5,819
Deaths (as MAX Suit):1,698
Deaths (to MAX Suits):3,027
KDR:3.42697
Kill Difference:4,121
Playtime:213.601 hours
Usage:5%
Score:6.212m
Score/min:485
Accuracy (listed only):27.846%
HSR (listed only):13.871%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:202
V. Kills:54 367%
Deaths:71
KDR:2.845
Accuracy:52.293% C+
KPH:29.500 D-
VKPH:7.900 D-
Maelstrom Turbo Laser
D
Kills:104
V. Kills:114 90%
Deaths:184
KDR:0.565
Accuracy:35.507% B++
KPH:5.100 D-
VKPH:5.500 D
Light PPA
C--
Kills:81
V. Kills:13 N/A
Deaths:93
KDR:0.871
Accuracy:33.754% D--
KPH:14.200 D--
VKPH:2.300 C--
Saron Laser Cannon
C
Kills:67
V. Kills:69 96%
Deaths:217
KDR:0.309
Accuracy:29.561% C
KPH:3 D--
VKPH:3.100 D--
Coyote Missiles
B+
Kills:54
V. Kills:37 142%
Deaths:23
KDR:2.348
Accuracy:46.319% D--
KPH:45.500 C*
VKPH:31.200 B+
Kills:508 (252 + 0)
Deaths:588
KDR:0.864
VKDR:0.488
Vehicle Kills:287
Kill Difference:80
Playtime:56.301 hours
Usage:1%
Score:0.593m
Score/min:175
Piloting Accuracy:29.561%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:101
V. Kills:88 113%
Deaths:33
KDR:3.061
Accuracy:34.472% C
KPH:18.100 D
VKPH:15.800 D
L105 Zephyr
C
Kills:88
V. Kills:16 N/A
Deaths:15
KDR:5.867
Accuracy:44.145% C++
KPH:37.200 C-
VKPH:6.800 C
Kills:189 (0 + 189)
Deaths:48
KDR:3.938
VKDR:2.167
Vehicle Kills:104
Kill Difference:141
Playtime:7.937 hours
Usage:0%
Score:0.182m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:44.145%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:5,194
V. Kills:2,928 177%
Deaths:565
KDR:9.193
Accuracy:51.729% C--
KPH:29.500 C++
VKPH:16.700 C+
L100 Python HESH
C+
Kills:2,080
V. Kills:365 N/A
Deaths:139
KDR:14.964
Accuracy:48.664% C+
KPH:46.600 C+
VKPH:8.200 C+
L100 Python HEAT
C**
Kills:985
V. Kills:374 263%
Deaths:101
KDR:9.752
Accuracy:49.890% C+
KPH:33.300 C**
VKPH:12.600 C**
C75 Viper
A
Kills:594
V. Kills:212 279%
Deaths:84
KDR:7.071
Accuracy:47.608% B*
KPH:34.300 C**
VKPH:12.300 A
Skyguard
C**
Kills:422
V. Kills:300 140%
Deaths:60
KDR:7.033
Accuracy:32.224% B+
KPH:14.900 C++
VKPH:10.600 C**
Kills:9,275 (9,275 + 0)
Deaths:949
KDR:9.773
VKDR:4.404
Vehicle Kills:4,179
Kill Difference:8,326
Playtime:295.633 hours
Usage:6%
Score:4.154m
Score/min:234
Driving Accuracy:32.224%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:9,229
V. Kills:5,421 170%
Deaths:982
KDR:9.398
Accuracy:51.204% C
KPH:29.200 B+
VKPH:17.200 B+
E540 Halberd
B+
Kills:5,855
V. Kills:3,166 185%
Deaths:390
KDR:15.013
Accuracy:51.807% B+
KPH:35.400 B+
VKPH:19.100 B
Saron HRB
C++
Kills:1,287
V. Kills:948 136%
Deaths:225
KDR:5.720
Accuracy:53.435% B**
KPH:22.800 C+
VKPH:16.800 C++
Aphelion VEX-4
C+
Kills:143
V. Kills:111 128%
Deaths:17
KDR:8.412
Accuracy:31.213% D
KPH:22.400 C
VKPH:17.300 C+
Proton II PPA
D
Kills:112
V. Kills:8 N/A
Deaths:12
KDR:9.333
Accuracy:27.412% B+
KPH:36.300 D
VKPH:2.600 D
Supernova VPC
B+
Kills:82
V. Kills:16 N/A
Deaths:8
KDR:10.250
Accuracy:44.168% D
KPH:48 C**
VKPH:9.400 B+
M20 Basilisk
A+
Kills:80
V. Kills:33 235%
Deaths:18
KDR:4.444
Accuracy:36.264% B*
KPH:28.500 B**
VKPH:11.800 A+
Kills:16,788 (9,311 + 7,477)
Deaths:1,652
KDR:10.162
VKDR:5.873
Vehicle Kills:9,703
Kill Difference:15,136
Playtime:551.491 hours
Usage:12%
Score:11.697m
Score/min:353
Driving Accuracy:44.168%
Gunner Accuracy:36.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:8,685
V. Kills:4,247 204%
Deaths:925
KDR:9.389
Accuracy:60.495% B
KPH:50.800 B
VKPH:24.800 B
Aphelion VEX-4H
C++
Kills:1,380
V. Kills:953 145%
Deaths:260
KDR:5.308
Accuracy:40.710% D
KPH:41.700 C++
VKPH:28.800 C++
Proton II PPA-H
B*
Kills:1,323
V. Kills:69 N/A
Deaths:136
KDR:9.728
Accuracy:44.082% B*
KPH:100.300 C*
VKPH:5.200 C
Saron HRB-H
C+
Kills:488
V. Kills:327 149%
Deaths:96
KDR:5.083
Accuracy:60.495% B+
KPH:34.100 C+
VKPH:22.800 C+
M40 Fury-H
C*
Kills:344
V. Kills:91 374%
Deaths:44
KDR:7.818
Accuracy:50.706% B*
KPH:67 C--
VKPH:17.700 C*
M12 Kobalt-H
C--
Kills:113
V. Kills:5 N/A
Deaths:5
KDR:22.600
Accuracy:20.841% C-
KPH:82.700 D
VKPH:3.700 C--
G40-F Ranger
B+
Kills:102
V. Kills:56 179%
Deaths:6
KDR:17
Accuracy:34.640% C**
KPH:43 B+
VKPH:23.600 B
G30 Walker
C+
Kills:73
V. Kills:61 118%
Deaths:17
KDR:4.294
Accuracy:41.652% B**
KPH:19.600 D
VKPH:16.400 C+
Kills:12,508 (0 + 12,508)
Deaths:1,489
KDR:8.400
VKDR:3.901
Vehicle Kills:5,809
Kill Difference:11,019
Playtime:244.111 hours
Usage:5%
Score:4.616m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:41.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:756
V. Kills:55 N/A
Deaths:61
KDR:12.393
Accuracy:19.594% C**
KPH:54.900 C
VKPH:4 B
M20 Basilisk
C++
Kills:498
V. Kills:158 313%
Deaths:83
KDR:6
Accuracy:38.397% C+
KPH:22 C++
VKPH:7 C
M12 Kobalt
B*
Kills:457
V. Kills:41 N/A
Deaths:38
KDR:12.026
Accuracy:18.891% C*
KPH:59.600 C
VKPH:5.300 B*
M60-G Bulldog
C++
Kills:262
V. Kills:31 N/A
Deaths:41
KDR:6.390
Accuracy:38.950% C++
KPH:38.900 C+
VKPH:4.600 D
M40 Fury
C-
Kills:221
V. Kills:46 470%
Deaths:31
KDR:7.129
Accuracy:32.436% C-
KPH:26.800 D
VKPH:5.600 D
M20 Basilisk
C+
Kills:220
V. Kills:103 212%
Deaths:39
KDR:5.641
Accuracy:41.001% C*
KPH:19.200 C+
VKPH:9 C+
M40 Fury
D
Kills:184
V. Kills:48 376%
Deaths:34
KDR:5.412
Accuracy:34.871% C
KPH:29.900 D-
VKPH:7.800 D
M60-G Bulldog
C+
Kills:178
V. Kills:32 N/A
Deaths:29
KDR:6.138
Accuracy:33.672% C+
KPH:26.400 C+
VKPH:4.700 C
G30 Walker
B*
Kills:132
V. Kills:87 150%
Deaths:18
KDR:7.333
Accuracy:35.142% B*
KPH:19.200 B+
VKPH:12.700 B+
G30 Walker
C+
Kills:78
V. Kills:49 156%
Deaths:16
KDR:4.875
Accuracy:35.031% B++
KPH:15 C+
VKPH:9.500 C+
G40-F Ranger
C+
Kills:72
V. Kills:39 180%
Deaths:9
KDR:8
Accuracy:32.115% C+
KPH:16.700 C+
VKPH:9 C-
Kills:3,058 (0 + 3,058)
Deaths:399
KDR:7.664
VKDR:1.727
Vehicle Kills:689
Kill Difference:2,659
Playtime:99.839 hours
Usage:2%
Score:1.423m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:32.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C--
Kills:68
V. Kills:38 174%
Deaths:31
KDR:2.194
Accuracy:32.101% D
KPH:16.300 C--
VKPH:9.100 D
CAS 14-E
D-
Kills:60
V. Kills:3 N/A
Deaths:6
KDR:10
Accuracy:25.682% D*
KPH:35.100 D-
VKPH:1.800 D**
Pelter Rocket Pod
C+
Kills:51
V. Kills:25 196%
Deaths:11
KDR:4.636
Accuracy:41.671% C--
KPH:35.200 D
VKPH:17.200 C+
Kills:179 (0 + 179)
Deaths:48
KDR:3.729
VKDR:1.375
Vehicle Kills:66
Kill Difference:131
Playtime:7.332 hours
Usage:0%
Score:0.087m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:41.671%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,6509,2299829.398B++7.3651.204%C1.972%C29.2B+17.2B+359315.7h4.6B+8.9B+
E540 Halberd-H 12,9328,6859259.389C++7.3560.495%BN/A50.8B24.9B297170.9h5.3B+8.8B++
E540 Halberd 9,0215,85539015.013B++12.9851.807%B+1.896%C-35.4B+19.1B340165.5h5.6C**10.8B+
L100 Python AP 8,1225,1945659.193B**7.1651.729%C--1.848%D29.5C++16.7C+224175.8h5.5B+10.7B
Eclipse VE3A 5,0004,8605,1100.951C1.0926.193%C+16.852%D16.7D-N/A48290.8h14.1C--53.9C
SVA-88 4,5144,4593,4301.3C+0.7419.446%D19.937%D28DN/A157159h13.5C--69.2C
Ghost 4,0113,9871,2433.208C*1.1743.512%B++70.379%C*32.5C+N/A134122.8h2.3C++5.2B+
NS-44 Commissioner AE 3,1073,0872,9161.059C+0.9840.375%C+20.765%D47.2C+N/A12965.4h3.1B+7.7B
MKV Suppressed 2,1522,1301,6661.279C**0.7623.926%C18.779%C+24.1CN/A12488.3h14.7C++61.4C++
L100 Python HESH 2,4452,08013914.964B12.9348.664%C+2.885%B**46.6C+8.2C+22444.6h3.3C++6.8C**
Serpent VE92 2,0972,0681,3741.505B+0.5324.516%C*14.797%D-34.1C**N/A10960.7h12.4B50.7B
Solstice SF 1,9651,9011,8831.01C++1.0324.625%C++19.463%B+18.4C+N/A102103.2h15.1C61.4C+
Pulsar VS1 1,7091,6831,4551.157C*0.8823.386%C+16.756%D22.1C+N/A13476h14.3C*61.1C**
Proximity Mine 1,5031,5013943.81C+1.7742.654%C+N/A108.8CN/A41213.8h2C4.7C++
C-4 2,0771,4389201.563C++0.4724.24%C+N/A80.3C+35.7B+103817.9h1.7C6.9C+
NS-15M AE 1,4481,4327291.964C+0.0724.482%C+21.508%D41.7CN/A22534.3h12.2C+49.8C++
Tank Mine 2,3151,4134313.278B+1.2445.075%B*N/A121.8B+77.8B+177511.6h2.8D*6.3C++
Aphelion VEX-4H 2,3331,3802605.308C++3.2740.71%D1.884%D41.7C++28.8C++38333.1h49.5B+121.6B
Proton II PPA-H 1,3921,3231369.728C+7.6944.082%B*1.738%C+100.2C*5.2C31013.2h8.9B+20.1B+
NS-357 Underboss 1,3161,3121,2351.062C++0.9742.036%B++18.598%C32.2C+N/A9940.8h3.9B+9.2B+
Damascus Edge 1,3511,30432,5010.04C++2.0032.344%C*13.88%B**0.8CN/A21601.5h2.4C+7.5B
Lasher X2 AE 1,3291,2977261.787B+0.2530.97%C*1.928%D41.4C++1C+10731.3h15.8B++51B+
Saron HRB 2,2351,2872255.72C++3.6853.435%B**N/A22.8C+16.8C++33256.4h26.6D49.7C*
NS-44 Commissioner 1,2801,2771,2631.011C++1.0341.611%B++27.956%B*19C--N/A9667.2h3.3B++7.9B++
NS Baron G5AE 1,2911,2701,2271.035C1.0039.145%D15.669%C++20.5DN/A6262.1h5.1D12.9C+
NS-7 PDW 1,2721,2637971.585B++0.4529.649%B**20.507%B+37.9B+N/A12033.3h12.1B++40.8B++
Comet VM2 1,8451,2619851.28B+0.7642.222%C+4.282%C+10.3C+4.8C*128122.5h24.8C+58.6C+
Comet VM2 1,7691,2348961.377B+0.6643.609%C+4.619%C++10.9C+4.7C+121113.4h25C**57.4C**
Orion VS54 1,2411,2177141.704C**0.3323.554%B+27.28%B+37.3BN/A25532.6h11.8B+50C*
Solstice VE3 1,2241,2091,1101.089B+0.9522.612%C+21.588%B19.2C++N/A11862.9h14B61.9C*
Ursa 1,2181,1976481.847B++0.1925.995%B++34.503%A+40.9C++N/A14729.3h10.1B+39B+
Lasher X2 1,2201,1947671.557B**0.4829.683%B+2.513%D40.9B+N/A15229.2h16.6B++55.9B++
MANA Anti-Personnel Turret 1,2011,1783972.967N/A0.9319.961%UN/A11780U230U23842900.1h21.2T*106.1T*
H-V45 1,1881,1777731.523C++0.5125.334%B19.031%C31.1C++N/A11137.8h14C+55.4C*
NS-11C 1,1871,1768541.377B+0.6626.213%B+17.092%C36.6B+N/A16832.1h12.5B+47.6B+
Pulsar LSW 1,1921,1716931.69C*0.3525.996%B+25.021%C++38.1C+N/A13130.7h12.6C+48.5B+
Flare VE6 1,1811,1676901.691B0.3525.915%B++24.85%C++38.8C+N/A14030.1h9.9B+38.1B+
Sirius SX12 1,1721,1627071.644B+0.3930.072%B**14.544%C--36.4B+N/A16631.9h14C**46.6B+
Terminus VX-9 1,1691,1577751.493C+0.5424.069%C19.965%D32CN/A9436.1h12.3C++51.2C++
Equinox VE2 1,1681,1537481.541B0.5025.856%C+18.56%C29.3C+N/A8639.3h13.3C+51.3C++
CME 1,1751,1478111.414C++0.6225.794%C+20.75%C30.9C+N/A9037.1h14.1C+54.5C++
Eridani SX5 1,1521,1466371.799B++0.2429.269%B+18.237%C+41.4BN/A19827.7h10.9B+37.3B+
Pulsar C 1,1701,1411,1061.032C+1.0021.802%C-22.086%C+18.1C-N/A9863.2h13.7C62.9C+
C-4 ARX 1,5391,0978251.33C0.7123.337%DN/A74.1D29.9C45714.8h1.1B+4.9C+
VE-S Canis 1,0311,0006541.529C**0.5126.574%C+24.1%B+36.9C+1.1B**10327.1h13.8C51.9C+
L100 Python HEAT 1,3599851019.752A7.7249.89%C+3.452%B+33.3C**12.6C**23329.6h5.3B+10.6B+
Sticky Grenade 8828701870N/A867.9653.043%C++N/A790.9C10.9C+25431.1h2.3C+4.4C++
Phaseshift VX-S 8618522293.721C**1.6841.911%B*67.958%C-33.7C**N/A9025.3h3.1C+7.4B
Frag Grenade 8638511851N/A848.9647.169%C**N/A447.9C+6.3C25561.9h3.7C++7.8C**
Artemis VX26 7697604521.681C**0.3629.754%B+18.684%D29.6C+N/A19825.7h11.3B+37.8B+
M12 Kobalt 8117566112.393C+10.3619.594%C**22.09%B*54.8C4B22413.8h19.7C+100.6C**
VX6-7 7537405321.391C++0.6525.967%B22.703%B30C+N/A10124.7h12.9C++49.8C**
Blueshift VM5 7787383302.236C+0.2017.092%C--21.545%C++26.6C1.4A*18227.7h15.6C*91.3C+
Nyx VX31 7437372942.507C*0.4734.226%C++35.55%B++27.6C-N/A13826.7h6.5C19C+
Darkstar 7207046751.043C0.9925.015%C-15.625%D*26.7DN/A9226.4h15.5D--62.1D
Blueshift VM5 7126783062.216C+0.1816.691%C--19.764%C+25.7C-1.3A++18426.4h15.8C++94.4C+
Nebula VM20 6646582202.991B+0.9516.379%C-21.429%C*33.4C+N/A12319.7h14.4B+88.1C*
Nebula VM20 6456372192.909B+0.8716.364%C21.978%C**32.5C+N/A11819.6h14.9B+91.1C*
Spear Anti-Vehicle Phalanx Turret 9376363916.308A+14.2744.367%C+5.818%B*37C+17.5C49617.2h6.6B++14.9B++
NS Decimator 8566007010.856C+1.1856.702%C-3.667%B**22.4D9.6D34626.8h6.2D11D-
C75 Viper 806594847.071B++5.0347.608%B*N/A34.3C**12.3A35017.3h13.1C*27.6B+
Hunter QCX 5705624751.183B++0.8546.735%C*46.085%A12.5C+N/A6444.9h3.3B+7.1B+
Beamer VS3 5635608010.699C+1.3429.886%B+24.464%C**19CN/A8629.4h8.6B28.9C++
NS-30 Vandal 5195132372.165C**0.1332.938%C+41.521%A++29.5CN/A15617.4h6C+18.3C++
M20 Basilisk 656498836A+3.9638.397%C+6.827%B+21.9C++7C21322.7h79.5B+207B+
Saron HRB-H 815488965.083C+3.0560.495%B+1.639%C++34.1C+22.9C+39614.3h23.4C*38.7B+
Eridani SX5-AE 4784733091.531C+0.5127.407%C15.011%D*27.3DN/A7217.3h13C47.4C
M12 Kobalt 4984573812.026C+9.9918.891%C*18.6%C++59.4C5.3B*2337.7h19.3C+102.2C*
Skyguard 722422607.033A*5.0032.224%B+1.896%C+14.9C++10.6C**24628.3h107.2B+332.7B++
S1 6024226190.682C+1.3553.663%C2.607%C+18.4C-7.9D34022.9h6.9C+12.9C+
Nemesis VSH9 6784145350.774C++1.2657.632%D2.174%C11.2C7.1C-20437.1h8.7C+15C
Eidolon VE33 4234123401.212C++0.8226.17%C23.058%C21.5C+N/A13819.2h9C*34.3C*
NS "Heatwave" Decimator 4893702251.644C++0.3958.085%C--1.622%C+39.4C12.7D2079.4h4C++6.9C+
Deimos VA29 3683662861.28C++0.7663.279%C**12.568%D38.1C+N/A1249.6h2.6C+4C*
NSX Daimyo 3613601502.4C0.3637.169%D93.056%C35C--N/A8610.3h2.8C7.4C
H-V45 AE 3633582861.252C0.7826.458%C17.877%D*28.4DN/A7412.6h15D--56.9C--
M40 Fury-H 435344447.818C5.7850.706%B*1.453%C*67.5C--17.8C*3215.1h12.4D24.5C
Betelgeuse 54-A 3473402141.589C0.4526.668%C*30%C+45.3C--N/A4017.5h13.6D**51C-
Auraxium Slasher 3413372,1060.16B*1.8836.401%B+16.617%B*3.5B+N/A897.4h2.1C**5.8B
Thanatos VE70 3223093720.831C+1.2141.69%C*13.916%C-22.4CN/A23113.8h4.9C++11.8C**
Pandora VX25 3043002481.21C++0.8340.189%C++13%C--32.3C+N/A1969.3h5.1C12.7C++
MANA Anti-Vehicle Turret 5092921382.116C--0.0851.055%D*4.11%B2920B**2170B**1204650.1h10.4C++20.3C
Parallax VX3 274274594.644B+2.6137.618%C78.467%C++18.5DN/A13814.8h2.8D7.4C
Phantom VA23 2652631601.644C+0.3928.161%D--41.065%A18D--N/A11814.6h6D--21.2D-
M60-G Bulldog 293262416.39C**4.3538.95%C++1.908%D39.1C+4.6D2446.7h5.1B++13.1B++
VX29 Polaris 2632592670.97C1.0719.207%D20.463%C22.1DN/A15411.7h14.8D77.3C-
NS-AM7 Archer 3492454410.556C*1.4853.525%D17.959%C++4.6C--2C4552.9h19.1C*35.7C++
M40 Fury 267221317.129C++5.0932.436%C-3.167%A+26.6D5.5D2448.3h14.3C++44.2C+
M20 Basilisk 323220395.641A+3.6041.001%C*4.091%D19.1C+9C+26011.5h120.6C294.2C+
NS-44L Blackhand 2212181391.568B+0.4740.336%C+51.376%B++19.1CN/A12711.4h4.6C+11.5C++
NSX Tengu 2152151561.378C++0.6636.204%C+16.279%D35.8C+N/A1156h14.2C+39.2C++
Lancer VS22 3932052830.724C+1.3155.72%D-N/A10.3C9.4D28119.9h17.7B+31.7B
Dual Photon Pods 256202712.845C--0.8152.293%C+1.485%C**29.3D-7.8D-3996.9h25.4C+48.6C+
V10 199197503.94C**1.9039.691%C+69.036%D--31.8C+N/A1856.2h2.2C*5.6C*
M40 Fury 232184345.412C3.3834.871%C1.087%D30.2D-7.9D3136.1h17C48.8C
M60-G Bulldog 210178296.138B+4.1033.672%C+5.056%A26.6C+4.8C2326.7h6.5B+19.3B+
Zenith VX-5 1781771161.526B0.5125.055%C+17.514%D29.5C+N/A1456h12.9C++51.3C*
Phobos VX86 1781771331.331C+0.7163.861%B+16.384%C++28.5C--N/A996.2h2.9C-4.6C++
Corvus VA55 1631631071.523B+0.5123.725%C+22.699%C+19C--N/A1328.6h12.4C++52.1C++
Anti-Vehicle Grenade 2241581158N/A155.9644.965%DN/A197.5D-82.5C+20520.8h8.5D*18.9D--
Aphelion VEX-4 254143178.412B**6.3831.213%D3.497%C+22.3C17.3C+3606.4h67.9C+217.5C
The Slasher 1371376650.206M*1.8333.982%C+22.628%B**3.7C++N/A1037.2h2.2C++6.4C*
G30 Walker 219132187.333A+5.3035.142%B*2.273%D-19.1B+12.6B+2576.9h155.4B**442.1B**
Soldier Soaker 121121881.375C*0.6632.134%C+22.314%B**28.8DN/A1104.2h6C++18.8C++
Force-Blade 13712114,7760.008C-2.0327.51%C+5.785%C+0.2CN/A1740.8h3C+10.8C++
Rocklet Rifle 2121181161.017B++1.0244.984%D-N/A31.1C**24.7C+5903.8h27.9B*62.1B
Spiker 1161151660.693C1.3427.327%C22.609%C*19.8DN/A955.8h9.9C+36.1C+
M12 Kobalt-H 118113522.6C*20.5620.841%C-16.814%C++80.7D3.6C--2431.4h14.8C*71C++
Proton II PPA 120112129.333C7.3027.412%B+N/A36.1D2.6D1403.1h12D43.8C++
Lumine Edge 1141114880.227B+1.8134.264%B++20.721%B++3.2CN/A1434.6h1.7C--4.8B
Cerberus 111111751.48B+0.5636.435%B++27.027%B+15.4DN/A557.2h7.1C-19.6C*
MAX Punch 1151101,7140.064C1.9737.46%DN/A0.5DN/A3204.9h2.1C++5.7C++
NS-10 Burster 213109851.282B+0.7535.662%B**6.422%C+5.2C+5B*17021h174.5D489.4C++
Vortex VM21 142105631.667C++0.3741.976%C++3.81%C+10.6B3.7D-1819.9h32.9B+78.4B
NSX Tomoe 104104661.576C+0.4629.027%C+45.192%B*40C++N/A1662.6h12.5B+43.2B+
Maelstrom Turbo Laser 2181041840.565C1.4735.507%B++N/A5D-5.5D12420.6h179.4D-505.3C
G40-F Ranger 158102617B++14.9634.64%C**N/A42.5B+23.3C**3262.4h59.4B171.4B+
C150 Dalton 189101333.061C1.0234.472%CN/A18D15.7D4255.6h4.4C++12.8C+
Auraxium Force-Blade 1051004,0360.025C2.0120.793%D5%C0.5C-N/A2200.7h2.4C11.4C+
Vortex VM21 14699631.571C*0.4741.2%C++8.081%A++10B++4.7C+1749.9h34.4B+83.5B+
NS-45 Pilot 9696761.263C++0.7734.969%B+32.292%B*17.8D-N/A485.4h8.1C23.1C**
Equinox VE2 Burst 9796681.412C+0.6223.219%D27.083%C+24.6DN/A1703.9h15.2D65.6D
NS-10 Burster 17695831.145C++0.8935.409%B*5.263%C4.6C4C++14120.5h196.2D--554.1C+
L105 Zephyr 10488155.867C3.8344.145%C++N/A36.7C-6.7C2812.4h7.1C16C++
NS-44L "Ravenous" Blackhand 8686501.72C++0.3241.151%C+52.326%B+17.6DN/A464.9h3.3B++8.1B+
Supernova VPC 9882810.25C+8.2144.168%D3.659%A*48.2C**9.4B+18851.7h2.8B+6.4C*
Light PPA 9481930.871C1.1733.754%D--1.235%C+14.2D--2.3C--1935.7h21.8D64.6D
M60-A Bulldog 8981117.364C5.3342.384%C-3.704%B**21.9D2.2D1303.7h6.6C+15.6C+
M20 Basilisk 11380184.444B+2.4136.264%B*2.5%D*28.6B**11.8A+2902.8h73.3C**202.2B++
VE-LR Obelisk 7979392.026C*0.0134.253%B43.038%A31.6C+N/A1352.5h6B+17.4B+
NS CandyCannon 3000 79791620.488C1.5536.069%C+24.051%D9.6C-N/A238.2h6.9D--19.1C
G30 Walker 12778164.875C**2.8435.031%B++1.282%D**15C+9.4C+2505.2h191.2C**545.8B+
M12 Kobalt 8176710.857D-8.8222.341%C++25%A++58.5D-3.8C-2051.3h20.9C93.6C+
G30 Walker 13473174.294C-2.2641.652%B**2.74%D19.7D16.5C+2603.7h225.3D-540.9C+
G40-F Ranger 1117298A++5.9632.115%C+1.389%C+16.7C+9.1C1874.3h107.5B+334.7B+
Quasar VM1 7472940.766C--1.277.684%F18.056%C+7.1D**N/A10910.2h18.4D239.3D*
Manticore SX40 7271930.763C+1.2731.204%C**11.268%D**13.4D-N/A455.3h9.6C--30.6C+
NS-20 "Heatwave" Gorgon 7470262.692B+0.6624.039%D22.857%C++19.4D1.1D-833.6h35.5C147.6C
Skorpios 6969631.095C0.9425.862%C27.536%B*34.5CN/A1442h12.6D48.8C-
M20 Wyvern 10668312.194C-0.1632.101%D4.412%C++16.2D9D1884.2h89.7C+279.3C
Saron Laser Cannon 136672170.309C1.7329.561%CN/A3D--3.1D--13522h284.7D*963.2D**
NS-61 "Ravenous" Emissary 6565601.083C++0.9536.444%B**9.231%D**14.4DN/A294.5h22.9F62.8C
NS-20 "Heatwave" Gorgon 6763262.423B0.3923.677%D22.222%C+17.5D--1.1D-553.6h38.9C--164.4D
NSX Naginata 6060302B+0.0425.05%B+36.667%B**40C+N/A3101.5h12.5C+49.7B
Solstice Burst 6160401.5C++0.5422.334%D-26.667%B+25C-N/A2262.4h14.1C+63.1C
CAS 14-E 6360610C+7.9625.682%D*N/A35.3D-1.8D**1951.7h39.3C--152.8D-
M60-A Bulldog 6855115C-2.9649.74%B+3.636%B**12.2D--2.9C1054.5h10.4F21D--
Coyote Missiles 9154232.348C+0.3146.319%D--N/A45C++30.8B+4361.2h30.1B++64.9B+
NS-61 Emissary 5453491.082B+0.9535.572%B**13.208%D14.3DN/A1313.7h14.5C++40.7B+
NS "Jackpot" Decimator 7552321.625C+0.4162.624%C1.923%C+28.9D12.8C-2461.8h6.1F-9.7F
Pelter Rocket Pod 7651114.636C--2.6041.671%C--N/A34D-16.7C2311.5h31D--74.4D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2811,4404.6h
Restoration Kit1173,0602.1h
VS Patriot Flare Gun01570.1h
Nano-Armor Kit673869,32151.1h
Anti-Vehicle MANA Turret212,4602.6h
Spawn Beacon514,6074.2h
Repair Module1770.3h
Turret AI Module0730.4h
Structure Shield Module0690.3h
AE Nano-Armor Kit1,2482,010,563119.4h
Medical Applicator463211,41615.8h
Nanite Revive Grenade04,5541.3h
Deconstruction Tool01,5630.2h
Spitfire Auto-Turret312,7562.7h
AE Medical Applicator401220,29013.5h
Rampart Wall1731h
Ammunition Package1677,8608.4h
Medical Kit2896,4575h
Anti-Infantry MANA Turret482,2362.4h
IPC Targeting Dart11020.4h
WLT-Howler Mining Laser14,4621.5h
Nano-Repair Grenade01,1490.3h
Hardlight Barrier5930.2h
Recon Detection Device565,8849.6h
Smoke Grenade0770h
Shield Recharging Field476,9072h

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