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Harbinger Disciple EvilchenSagtDanke[CABO] EvilchenSagtDanke
VS BR 93

KDR: 2.04

Score: 101.1m

Last Seen: Feb 17th, 2019 11:14 AM
- OFFLINE - 12.9 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Miller - Outfit Leader of The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 14
Level Progress (to 94): 92%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC E540 Halberd-H E540 Halberd L100 Python AP Eclipse VE3A SVA-88 Ghost NS-44 Commissioner AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $733,086 MLG Score: 586
Fun Score: N/A
Cheeseburgers Flipped: 1707TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.177%21.298%5365297046,7221.505460.533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.361%0.801B++0.094C+-1.095D*HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.386C**11.60.19C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.758%1.289%323101938815832600.245104149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.125%0.036C+-0.289C-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-0.084C+65.9-0.244C108.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.66%2.06%7187101518,740389496834.8113194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.356%0.172C++-0.356C--0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.557B+7.30.417B9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.999%2.517%88122100021,649343999336.29514218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.87%0.356C**-0.47D0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.693B+14.60.631B+21.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.205%71.809%881510175,6722800362.02571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.362%1.078B**0.306C*-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.41B2.50.227C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.215%13.629%881410181,1521926200.597821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.541%0.399B-0.18C0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.36C**3.90.196C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The capoeira boys[CABO] The capoeira boys
VS outfit on Miller

Members: 14
101.1m467%408 (24.5k)360 (21.6k)2.03881130,12963,8262.6559793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022703618.379%13.819%25404:2440

8% Combat Medic49% Engineer13% Heavy Assault17% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 20th, 2014 11:48 AMApr 2nd, 2017 5:59 PMFeb 20th, 2019 9:08 PM (2d) (PST)Feb 17th, 2019 9:37 AM (6d) (PST)Feb 17th, 2019 7:14 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7901446460.4630.2270.0642.6290.100586

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,3778,64838,72928144158621,596

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4682.5h/195.1d 39,391 17,982 48,921 738.6k 4,210 13,578 28,039 221.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:4,459
Deaths:3,430
KDR:1.300
Accuracy:19.446% D
HSR:19.937% D
NS-15M AE
C+
Kills:1,432
Deaths:729
KDR:1.964
Accuracy:24.482% C+
HSR:21.508% D
Lasher X2 AE
C*
Kills:1,316
Deaths:733
KDR:1.795
Accuracy:31.116% C*
HSR:1.900% D-
Flare VE6
B+
Kills:1,218
Deaths:702
KDR:1.735
Accuracy:25.785% B+
HSR:25.205% C++
Orion VS54
B+
Kills:1,217
Deaths:714
KDR:1.704
Accuracy:23.554% B+
HSR:27.280% B
Ursa
A+
Kills:1,197
Deaths:648
KDR:1.847
Accuracy:25.995% B+
HSR:34.503% A+
Lasher X2
B+
Kills:1,194
Deaths:767
KDR:1.557
Accuracy:29.683% B+
HSR:2.513% D
Pulsar LSW
B+
Kills:1,171
Deaths:693
KDR:1.690
Accuracy:25.996% B+
HSR:25.021% C++
Betelgeuse 54-A
C++
Kills:355
Deaths:219
KDR:1.621
Accuracy:26.766% C++
HSR:29.578% C+
VX29 Polaris
C
Kills:259
Deaths:267
KDR:0.970
Accuracy:19.207% D
HSR:20.463% C
NSX Naginata
A
Kills:60
Deaths:30
KDR:2
Accuracy:25.050% B+
HSR:36.667% A
Kills:13,878
Deaths (as Heavy Assault):8,932
Deaths (to Heavy Assaults):16,759
KDR:1.55374
Kill Difference:4,946
Playtime:629.420 hours
Usage:13%
Score:13.146m
Score/min:348
Accuracy (listed only):25.189%
HSR (listed only):22.234%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C+
Kills:4,872
Deaths:5,142
KDR:0.947
Accuracy:26.194% C+
HSR:16.851% D
Serpent VE92
C*
Kills:2,068
Deaths:1,374
KDR:1.505
Accuracy:24.516% C*
HSR:14.797% D-
Solstice SF
B+
Kills:1,901
Deaths:1,883
KDR:1.010
Accuracy:24.625% C++
HSR:19.463% B+
NS Baron G5AE
C++
Kills:1,274
Deaths:1,229
KDR:1.037
Accuracy:39.125% D
HSR:15.620% C++
Solstice VE3
B
Kills:1,209
Deaths:1,110
KDR:1.089
Accuracy:22.612% C+
HSR:21.588% B
NS-11C
B+
Kills:1,176
Deaths:854
KDR:1.377
Accuracy:26.213% B+
HSR:17.092% C
Pulsar C
C+
Kills:1,141
Deaths:1,106
KDR:1.032
Accuracy:21.802% C-
HSR:22.086% C+
VX6-7
B
Kills:740
Deaths:532
KDR:1.391
Accuracy:25.967% C**
HSR:22.703% B
Eidolon VE33
C
Kills:412
Deaths:340
KDR:1.212
Accuracy:26.170% C
HSR:23.058% C
Deimos VA29
C*
Kills:366
Deaths:286
KDR:1.280
Accuracy:63.279% C*
HSR:12.568% D
Thanatos VE70
C*
Kills:309
Deaths:372
KDR:0.831
Accuracy:41.690% C*
HSR:13.916% C-
Pandora VX25
C++
Kills:300
Deaths:248
KDR:1.210
Accuracy:40.189% C++
HSR:13% C--
Zenith VX-5
C+
Kills:177
Deaths:116
KDR:1.526
Accuracy:25.055% C+
HSR:17.514% D
Phobos VX86
B+
Kills:177
Deaths:133
KDR:1.331
Accuracy:63.861% B+
HSR:16.384% C+
VE-LR Obelisk
A
Kills:79
Deaths:39
KDR:2.026
Accuracy:34.176% C**
HSR:43.038% A
Solstice Burst
B+
Kills:60
Deaths:40
KDR:1.500
Accuracy:22.334% D-
HSR:26.667% B+
Kills:16,261
Deaths (as Engineer):14,804
Deaths (to Engineers):14,082
KDR:1.09842
Kill Difference:1,457
Playtime:2,308.005 hours
Usage:49%
Score:52.121m
Score/min:376
Accuracy (listed only):32.988%
HSR (listed only):19.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:3,989
Deaths:1,243
KDR:3.209
Accuracy:43.515% B++
HSR:70.394% C*
NS-44 Commissioner AE
C+
Kills:3,088
Deaths:2,918
KDR:1.058
Accuracy:40.380% C+
HSR:20.758% D
MKV Suppressed
C+
Kills:2,130
Deaths:1,666
KDR:1.279
Accuracy:23.926% C
HSR:18.779% C+
NS-357 Underboss
B++
Kills:1,313
Deaths:1,241
KDR:1.058
Accuracy:42.008% B++
HSR:18.660% C
NS-44 Commissioner
B*
Kills:1,277
Deaths:1,263
KDR:1.011
Accuracy:41.611% B++
HSR:27.956% B*
NS-7 PDW
B**
Kills:1,263
Deaths:797
KDR:1.585
Accuracy:29.649% B**
HSR:20.507% B+
Sirius SX12
B**
Kills:1,162
Deaths:707
KDR:1.644
Accuracy:30.072% B**
HSR:14.544% D
Eridani SX5
B+
Kills:1,146
Deaths:637
KDR:1.799
Accuracy:29.269% B+
HSR:18.237% C+
VE-S Canis
B+
Kills:1,000
Deaths:654
KDR:1.529
Accuracy:26.537% C+
HSR:24.100% B+
Phaseshift VX-S
B++
Kills:852
Deaths:229
KDR:3.721
Accuracy:41.911% B++
HSR:67.958% C
Artemis VX26
B+
Kills:760
Deaths:452
KDR:1.681
Accuracy:29.754% B+
HSR:18.684% D
Nyx VX31
B+
Kills:737
Deaths:294
KDR:2.507
Accuracy:34.226% C+
HSR:35.550% B+
Beamer VS3
B
Kills:577
Deaths:842
KDR:0.685
Accuracy:29.842% B
HSR:24.263% C*
NS-30 Vandal
A++
Kills:513
Deaths:237
KDR:2.165
Accuracy:32.938% C+
HSR:41.521% A++
Eridani SX5-AE
C-
Kills:473
Deaths:309
KDR:1.531
Accuracy:27.407% C-
HSR:15.011% D*
NSX Daimyo
C
Kills:360
Deaths:150
KDR:2.400
Accuracy:37.192% D
HSR:93.056% C
Parallax VX3
C++
Kills:274
Deaths:59
KDR:4.644
Accuracy:37.618% C
HSR:78.467% C++
Phantom VA23
A
Kills:263
Deaths:160
KDR:1.644
Accuracy:28.161% D--
HSR:41.065% A
NS-AM7 Archer
C++
Kills:245
Deaths:441
KDR:0.556
Accuracy:53.525% D
HSR:17.959% C++
NS-44L Blackhand
B++
Kills:218
Deaths:139
KDR:1.568
Accuracy:40.336% C+
HSR:51.376% B++
NSX Tengu
C+
Kills:215
Deaths:156
KDR:1.378
Accuracy:36.204% C+
HSR:16.279% D
V10
C+
Kills:197
Deaths:50
KDR:3.940
Accuracy:39.691% C+
HSR:69.036% D--
Soldier Soaker
B**
Kills:121
Deaths:88
KDR:1.375
Accuracy:32.134% C
HSR:22.314% B**
Spiker
C**
Kills:115
Deaths:166
KDR:0.693
Accuracy:27.327% C
HSR:22.609% C**
Cerberus
B++
Kills:111
Deaths:75
KDR:1.480
Accuracy:36.435% B++
HSR:27.027% B+
NSX Tomoe
B*
Kills:104
Deaths:66
KDR:1.576
Accuracy:29.027% C+
HSR:45.192% B*
NS-45 Pilot
B*
Kills:96
Deaths:76
KDR:1.263
Accuracy:34.969% B+
HSR:32.292% B*
NS-44L "Ravenous" Blackhand
B+
Kills:86
Deaths:50
KDR:1.720
Accuracy:41.151% C
HSR:52.326% B+
NS CandyCannon 3000
C++
Kills:79
Deaths:162
KDR:0.488
Accuracy:36.069% C++
HSR:24.051% D
Manticore SX40
C**
Kills:71
Deaths:93
KDR:0.763
Accuracy:31.204% C**
HSR:11.268% D**
Skorpios
B*
Kills:69
Deaths:63
KDR:1.095
Accuracy:25.862% C
HSR:27.536% B*
NS-61 "Ravenous" Emissary
B**
Kills:65
Deaths:60
KDR:1.083
Accuracy:36.444% B**
HSR:9.231% D*
NS-61 Emissary
B**
Kills:53
Deaths:49
KDR:1.082
Accuracy:35.572% B**
HSR:13.208% D
Kills:23,022
Deaths (as Infiltrator):15,592
Deaths (to Infiltrators):9,758
KDR:1.47653
Kill Difference:7,430
Playtime:776.368 hours
Usage:17%
Score:13.250m
Score/min:284
Accuracy (listed only):34.605%
HSR (listed only):33.067%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C+
Kills:4,872
Deaths:5,142
KDR:0.947
Accuracy:26.194% C+
HSR:16.851% D
MKV Suppressed
C+
Kills:2,130
Deaths:1,666
KDR:1.279
Accuracy:23.926% C
HSR:18.779% C+
Serpent VE92
C*
Kills:2,068
Deaths:1,374
KDR:1.505
Accuracy:24.516% C*
HSR:14.797% D-
Solstice SF
B+
Kills:1,901
Deaths:1,883
KDR:1.010
Accuracy:24.625% C++
HSR:19.463% B+
NS Baron G5AE
C++
Kills:1,274
Deaths:1,229
KDR:1.037
Accuracy:39.125% D
HSR:15.620% C++
NS-7 PDW
B**
Kills:1,263
Deaths:797
KDR:1.585
Accuracy:29.649% B**
HSR:20.507% B+
Solstice VE3
B
Kills:1,209
Deaths:1,110
KDR:1.089
Accuracy:22.612% C+
HSR:21.588% B
NS-11C
B+
Kills:1,176
Deaths:854
KDR:1.377
Accuracy:26.213% B+
HSR:17.092% C
Sirius SX12
B**
Kills:1,162
Deaths:707
KDR:1.644
Accuracy:30.072% B**
HSR:14.544% D
Eridani SX5
B+
Kills:1,146
Deaths:637
KDR:1.799
Accuracy:29.269% B+
HSR:18.237% C+
Pulsar C
C+
Kills:1,141
Deaths:1,106
KDR:1.032
Accuracy:21.802% C-
HSR:22.086% C+
VE-S Canis
B+
Kills:1,000
Deaths:654
KDR:1.529
Accuracy:26.537% C+
HSR:24.100% B+
VX6-7
B
Kills:740
Deaths:532
KDR:1.391
Accuracy:25.967% C**
HSR:22.703% B
Eridani SX5-AE
C-
Kills:473
Deaths:309
KDR:1.531
Accuracy:27.407% C-
HSR:15.011% D*
Deimos VA29
C*
Kills:366
Deaths:286
KDR:1.280
Accuracy:63.279% C*
HSR:12.568% D
Thanatos VE70
C*
Kills:309
Deaths:372
KDR:0.831
Accuracy:41.690% C*
HSR:13.916% C-
Pandora VX25
C++
Kills:300
Deaths:248
KDR:1.210
Accuracy:40.189% C++
HSR:13% C--
NSX Tengu
C+
Kills:215
Deaths:156
KDR:1.378
Accuracy:36.204% C+
HSR:16.279% D
Zenith VX-5
C+
Kills:177
Deaths:116
KDR:1.526
Accuracy:25.055% C+
HSR:17.514% D
Phobos VX86
B+
Kills:177
Deaths:133
KDR:1.331
Accuracy:63.861% B+
HSR:16.384% C+
Skorpios
B*
Kills:69
Deaths:63
KDR:1.095
Accuracy:25.862% C
HSR:27.536% B*
Solstice Burst
B+
Kills:60
Deaths:40
KDR:1.500
Accuracy:22.334% D-
HSR:26.667% B+
Kills:23,228
Deaths (as Light Assault):19,414
Deaths (to Light Assaults):9,916
KDR:1.19646
Kill Difference:3,814
Playtime:356.494 hours
Usage:8%
Score:6.914m
Score/min:323
Accuracy (listed only):31.654%
HSR (listed only):18.420%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:2,130
Deaths:1,666
KDR:1.279
Accuracy:23.926% C
HSR:18.779% C+
Pulsar VS1
C+
Kills:1,683
Deaths:1,455
KDR:1.157
Accuracy:23.386% C+
HSR:16.756% D
NS Baron G5AE
C++
Kills:1,274
Deaths:1,229
KDR:1.037
Accuracy:39.125% D
HSR:15.620% C++
NS-7 PDW
B**
Kills:1,263
Deaths:797
KDR:1.585
Accuracy:29.649% B**
HSR:20.507% B+
H-V45
C*
Kills:1,177
Deaths:773
KDR:1.523
Accuracy:25.334% C*
HSR:19.031% C
Sirius SX12
B**
Kills:1,162
Deaths:707
KDR:1.644
Accuracy:30.072% B**
HSR:14.544% D
Terminus VX-9
C
Kills:1,157
Deaths:775
KDR:1.493
Accuracy:24.069% C
HSR:19.965% D-
Equinox VE2
C+
Kills:1,153
Deaths:748
KDR:1.541
Accuracy:25.856% C+
HSR:18.560% C
CME
C+
Kills:1,147
Deaths:811
KDR:1.414
Accuracy:25.794% C+
HSR:20.750% C
Eridani SX5
B+
Kills:1,146
Deaths:637
KDR:1.799
Accuracy:29.269% B+
HSR:18.237% C+
VE-S Canis
B+
Kills:1,000
Deaths:654
KDR:1.529
Accuracy:26.537% C+
HSR:24.100% B+
Darkstar
C--
Kills:704
Deaths:675
KDR:1.043
Accuracy:25.015% C--
HSR:15.625% D*
Eridani SX5-AE
C-
Kills:473
Deaths:309
KDR:1.531
Accuracy:27.407% C-
HSR:15.011% D*
Deimos VA29
C*
Kills:366
Deaths:286
KDR:1.280
Accuracy:63.279% C*
HSR:12.568% D
H-V45 AE
C
Kills:358
Deaths:286
KDR:1.252
Accuracy:26.458% C
HSR:17.877% D*
Thanatos VE70
C*
Kills:309
Deaths:372
KDR:0.831
Accuracy:41.690% C*
HSR:13.916% C-
Pandora VX25
C++
Kills:300
Deaths:248
KDR:1.210
Accuracy:40.189% C++
HSR:13% C--
NSX Tengu
C+
Kills:215
Deaths:156
KDR:1.378
Accuracy:36.204% C+
HSR:16.279% D
Phobos VX86
B+
Kills:177
Deaths:133
KDR:1.331
Accuracy:63.861% B+
HSR:16.384% C+
Corvus VA55
C+
Kills:163
Deaths:107
KDR:1.523
Accuracy:23.725% C+
HSR:22.699% C+
Equinox VE2 Burst
C+
Kills:96
Deaths:68
KDR:1.412
Accuracy:23.219% D-
HSR:27.083% C+
Skorpios
B*
Kills:69
Deaths:63
KDR:1.095
Accuracy:25.862% C
HSR:27.536% B*
Kills:17,522
Deaths (as Combat Medic):12,955
Deaths (to Combat Medics):6,144
KDR:1.35253
Kill Difference:4,567
Playtime:393.942 hours
Usage:8%
Score:9.468m
Score/min:401
Accuracy (listed only):31.815%
HSR (listed only):18.401%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:1,265
Deaths:986
KDR:1.283
Accuracy:42.231% C+
HSR:4.348% C+
Comet VM2
C++
Kills:1,236
Deaths:897
KDR:1.378
Accuracy:43.617% C+
HSR:4.612% C++
Blueshift VM5
C++
Kills:738
Deaths:330
KDR:2.236
Accuracy:17.092% D
HSR:21.545% C++
Blueshift VM5
C
Kills:678
Deaths:306
KDR:2.216
Accuracy:16.691% C--
HSR:19.764% C
Nebula VM20
C++
Kills:659
Deaths:223
KDR:2.955
Accuracy:16.352% C-
HSR:21.396% C++
Nebula VM20
C**
Kills:638
Deaths:222
KDR:2.874
Accuracy:16.347% C
HSR:21.944% C**
NS-10 Burster
B**
Kills:109
Deaths:85
KDR:1.282
Accuracy:35.662% B**
HSR:6.422% C+
Vortex VM21
C++
Kills:105
Deaths:63
KDR:1.667
Accuracy:41.976% C++
HSR:3.810% C+
Vortex VM21
A++
Kills:99
Deaths:63
KDR:1.571
Accuracy:41.200% C++
HSR:8.081% A++
NS-10 Burster
B*
Kills:95
Deaths:83
KDR:1.145
Accuracy:35.409% B*
HSR:5.263% C
NS-20 "Heatwave" Gorgon
C--
Kills:82
Deaths:26
KDR:3.154
Accuracy:24.048% D
HSR:19.512% C--
Quasar VM1
C+
Kills:72
Deaths:94
KDR:0.766
Accuracy:7.684% F
HSR:18.056% C+
NS-20 "Heatwave" Gorgon
C*
Kills:66
Deaths:26
KDR:2.538
Accuracy:23.842% D
HSR:24.242% C*
Kills:5,842
Deaths (as MAX Suit):1,702
Deaths (to MAX Suits):3,038
KDR:3.43243
Kill Difference:4,140
Playtime:213.841 hours
Usage:5%
Score:6.225m
Score/min:485
Accuracy (listed only):27.858%
HSR (listed only):13.769%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:202
V. Kills:54 367%
Deaths:71
KDR:2.845
Accuracy:52.293% C+
KPH:29.500 D-
VKPH:7.900 D-
Maelstrom Turbo Laser
D
Kills:105
V. Kills:115 91%
Deaths:184
KDR:0.571
Accuracy:35.448% B++
KPH:5.100 D-
VKPH:5.600 D
Light PPA
C--
Kills:81
V. Kills:13 N/A
Deaths:93
KDR:0.871
Accuracy:33.754% D--
KPH:14.200 D--
VKPH:2.300 C--
Saron Laser Cannon
C
Kills:69
V. Kills:70 97%
Deaths:219
KDR:0.315
Accuracy:29.545% C
KPH:3.100 D-
VKPH:3.200 D--
Coyote Missiles
B+
Kills:54
V. Kills:37 142%
Deaths:23
KDR:2.348
Accuracy:46.319% D--
KPH:45.500 C++
VKPH:31.200 B+
Kills:511 (255 + 0)
Deaths:590
KDR:0.866
VKDR:0.490
Vehicle Kills:289
Kill Difference:79
Playtime:56.374 hours
Usage:1%
Score:0.594m
Score/min:176
Piloting Accuracy:29.545%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:101
V. Kills:88 113%
Deaths:33
KDR:3.061
Accuracy:34.472% C
KPH:18.100 D-
VKPH:15.800 D
L105 Zephyr
C
Kills:88
V. Kills:16 N/A
Deaths:15
KDR:5.867
Accuracy:44.145% C*
KPH:37.200 C
VKPH:6.800 C
Kills:189 (0 + 189)
Deaths:48
KDR:3.938
VKDR:2.167
Vehicle Kills:104
Kill Difference:141
Playtime:7.938 hours
Usage:0%
Score:0.183m
Score/min:385
Piloting Accuracy:N/A%
Gunner Accuracy:44.145%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:5,221
V. Kills:2,939 178%
Deaths:568
KDR:9.192
Accuracy:51.748% D
KPH:29.600 C+
VKPH:16.700 C+
L100 Python HESH
C+
Kills:2,080
V. Kills:365 N/A
Deaths:139
KDR:14.964
Accuracy:48.664% C+
KPH:46.600 C+
VKPH:8.200 C+
L100 Python HEAT
C**
Kills:985
V. Kills:374 263%
Deaths:101
KDR:9.752
Accuracy:49.890% C+
KPH:33.300 C**
VKPH:12.600 C**
C75 Viper
B**
Kills:620
V. Kills:222 278%
Deaths:87
KDR:7.126
Accuracy:47.694% B*
KPH:34.700 B
VKPH:12.400 B**
Skyguard
C**
Kills:422
V. Kills:300 140%
Deaths:60
KDR:7.033
Accuracy:32.224% B+
KPH:14.900 C++
VKPH:10.600 C**
Kills:9,328 (9,328 + 0)
Deaths:955
KDR:9.768
VKDR:4.398
Vehicle Kills:4,200
Kill Difference:8,373
Playtime:296.794 hours
Usage:6%
Score:4.178m
Score/min:235
Driving Accuracy:32.224%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:9,315
V. Kills:5,453 171%
Deaths:983
KDR:9.476
Accuracy:51.233% C
KPH:29.300 B+
VKPH:17.200 B+
E540 Halberd
B+
Kills:5,867
V. Kills:3,172 185%
Deaths:391
KDR:15.005
Accuracy:51.807% B+
KPH:35.400 B
VKPH:19.200 B+
Saron HRB
C++
Kills:1,287
V. Kills:948 136%
Deaths:225
KDR:5.720
Accuracy:53.435% B**
KPH:22.800 C+
VKPH:16.800 C++
Aphelion VEX-4
C+
Kills:143
V. Kills:111 128%
Deaths:17
KDR:8.412
Accuracy:31.213% C-
KPH:22.400 C
VKPH:17.300 C+
Proton II PPA
D
Kills:112
V. Kills:8 N/A
Deaths:12
KDR:9.333
Accuracy:27.412% B+
KPH:36.300 D
VKPH:2.600 D
Supernova VPC
B**
Kills:97
V. Kills:20 462%
Deaths:9
KDR:10.778
Accuracy:46.853% C-
KPH:53.800 B+
VKPH:11.100 B**
M20 Basilisk
A
Kills:80
V. Kills:33 235%
Deaths:18
KDR:4.444
Accuracy:36.264% B*
KPH:28.500 A
VKPH:11.800 A
Kills:16,901 (9,412 + 7,489)
Deaths:1,655
KDR:10.212
VKDR:5.888
Vehicle Kills:9,745
Kill Difference:15,246
Playtime:553.834 hours
Usage:12%
Score:11.736m
Score/min:353
Driving Accuracy:46.853%
Gunner Accuracy:36.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:8,785
V. Kills:4,287 205%
Deaths:928
KDR:9.467
Accuracy:60.528% B
KPH:51 B
VKPH:24.900 B+
Aphelion VEX-4H
C++
Kills:1,381
V. Kills:953 145%
Deaths:260
KDR:5.312
Accuracy:40.687% D
KPH:41.700 C++
VKPH:28.800 C++
Proton II PPA-H
B*
Kills:1,333
V. Kills:69 N/A
Deaths:136
KDR:9.801
Accuracy:44.126% B*
KPH:100.700 C*
VKPH:5.200 C
Saron HRB-H
C+
Kills:488
V. Kills:327 149%
Deaths:96
KDR:5.083
Accuracy:60.495% B+
KPH:34.100 C+
VKPH:22.800 C+
M40 Fury-H
C++
Kills:344
V. Kills:91 374%
Deaths:44
KDR:7.818
Accuracy:50.706% B*
KPH:67 D
VKPH:17.700 C++
M12 Kobalt-H
C--
Kills:113
V. Kills:5 N/A
Deaths:5
KDR:22.600
Accuracy:20.841% C-
KPH:82.700 D
VKPH:3.700 C--
G40-F Ranger
B
Kills:104
V. Kills:57 179%
Deaths:6
KDR:17.333
Accuracy:34.541% C**
KPH:41.900 B
VKPH:23 C*
G30 Walker
C+
Kills:73
V. Kills:61 118%
Deaths:17
KDR:4.294
Accuracy:41.652% B**
KPH:19.600 D-
VKPH:16.400 C+
Kills:12,621 (0 + 12,621)
Deaths:1,492
KDR:8.459
VKDR:3.921
Vehicle Kills:5,850
Kill Difference:11,129
Playtime:245.593 hours
Usage:5%
Score:4.646m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:41.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:758
V. Kills:56 N/A
Deaths:61
KDR:12.426
Accuracy:19.563% C*
KPH:54.800 C
VKPH:4 C**
M20 Basilisk
C++
Kills:500
V. Kills:159 313%
Deaths:83
KDR:6.024
Accuracy:38.403% C+
KPH:22 C++
VKPH:7 C
M12 Kobalt
B*
Kills:457
V. Kills:41 N/A
Deaths:38
KDR:12.026
Accuracy:18.891% C*
KPH:59.600 C
VKPH:5.300 B*
M60-G Bulldog
C++
Kills:262
V. Kills:31 N/A
Deaths:41
KDR:6.390
Accuracy:38.950% C++
KPH:38.900 C++
VKPH:4.600 D
M40 Fury
C-
Kills:221
V. Kills:46 470%
Deaths:31
KDR:7.129
Accuracy:32.436% C-
KPH:26.800 D
VKPH:5.600 D
M20 Basilisk
C+
Kills:220
V. Kills:103 212%
Deaths:39
KDR:5.641
Accuracy:41.001% C*
KPH:19.200 C+
VKPH:9 C+
M40 Fury
D
Kills:184
V. Kills:48 376%
Deaths:34
KDR:5.412
Accuracy:34.871% C
KPH:29.900 D-
VKPH:7.800 D
M60-G Bulldog
C+
Kills:178
V. Kills:32 N/A
Deaths:29
KDR:6.138
Accuracy:33.672% C+
KPH:26.400 C+
VKPH:4.700 C
G30 Walker
B++
Kills:132
V. Kills:87 150%
Deaths:18
KDR:7.333
Accuracy:35.142% B*
KPH:19.200 B+
VKPH:12.700 B++
G30 Walker
C+
Kills:78
V. Kills:49 156%
Deaths:16
KDR:4.875
Accuracy:35.031% B+
KPH:15 C+
VKPH:9.500 C+
G40-F Ranger
C++
Kills:73
V. Kills:40 178%
Deaths:9
KDR:8.111
Accuracy:32.686% C++
KPH:16.200 C+
VKPH:8.900 D
Kills:3,063 (0 + 3,063)
Deaths:399
KDR:7.677
VKDR:1.734
Vehicle Kills:692
Kill Difference:2,664
Playtime:100.139 hours
Usage:2%
Score:1.426m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:32.686%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C-
Kills:68
V. Kills:38 174%
Deaths:31
KDR:2.194
Accuracy:32.101% D
KPH:16.300 C-
VKPH:9.100 D
CAS 14-E
D-
Kills:60
V. Kills:3 N/A
Deaths:6
KDR:10
Accuracy:25.682% D*
KPH:35.100 D-
VKPH:1.800 D*
Pelter Rocket Pod
C+
Kills:53
V. Kills:27 189%
Deaths:11
KDR:4.818
Accuracy:41.546% D
KPH:36.300 D
VKPH:18.500 C+
Kills:181 (0 + 181)
Deaths:48
KDR:3.771
VKDR:1.417
Vehicle Kills:68
Kill Difference:133
Playtime:7.343 hours
Usage:0%
Score:0.089m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:41.546%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 14,7689,3159839.476B++7.4451.233%C1.954%C29.3B+17.2B+358317.7h4.5B++8.9B+
E540 Halberd-H 13,0728,7859289.467C++7.4360.528%BN/A51B24.9B+297172.2h5.3B+8.8B+
E540 Halberd 9,0395,86739115.005B+12.9751.807%B+1.892%C35.4B19.2B+340165.6h5.6C**10.8B+
L100 Python AP 8,1605,2215689.192B**7.1551.748%D1.839%D29.6C+16.7C+225176.4h5.5B+10.7B
Eclipse VE3A 5,0134,8725,1420.947C1.0926.194%C+16.851%D16.7D-N/A48292.3h14.1C--54C
SVA-88 4,5144,4593,4301.3C0.7419.446%D19.937%D28DN/A157159h13.5C-69.2C
Ghost 4,0133,9891,2433.209C*1.1743.515%B++70.394%C*32.5CN/A134122.9h2.3C++5.2B+
NS-44 Commissioner AE 3,1083,0882,9181.058C+0.9840.38%C+20.758%D47.2C+N/A12965.4h3.1B+7.7B
MKV Suppressed 2,1522,1301,6661.279C**0.7623.926%C18.779%C+24.1CN/A12488.3h14.7C++61.4C++
L100 Python HESH 2,4452,08013914.964B12.9348.664%C+2.885%B**46.6C+8.2C+22444.6h3.3C*6.8C**
Serpent VE92 2,0972,0681,3741.505B+0.5324.516%C*14.797%D-34.1C**N/A10960.7h12.4B50.7B
Solstice SF 1,9651,9011,8831.01C++1.0324.625%C++19.463%B+18.4C+N/A102103.2h15.1C61.4C+
Pulsar VS1 1,7091,6831,4551.157C*0.8823.386%C+16.756%D22.1C+N/A13476h14.3C*61.1C**
Proximity Mine 1,5061,5043983.779C+1.7442.641%C++N/A108.2CN/A41013.9h2C4.7C++
C-4 2,0771,4389201.563C++0.4824.25%CN/A80.3C+35.7B+103917.9h1.7C6.9C+
NS-15M AE 1,4481,4327291.964C+0.0724.482%C+21.508%D41.7CN/A22534.3h12.2C+49.8C++
Tank Mine 2,3191,4174313.288B+1.2545.196%B*N/A122.2B77.8B+177411.6h2.8D**6.3C++
Aphelion VEX-4H 2,3341,3812605.312C++3.2740.687%D1.883%D41.7C++28.8C++38333.1h49.5B+121.7B
Proton II PPA-H 1,4021,3331369.801C+7.7644.126%B*1.725%C+101C**5.2C31013.2h8.9B+20.1B++
Lasher X2 AE 1,3481,3167331.795B+0.2431.116%C*1.9%D-41.6C+1C+10831.6h15.8B++50.7B+
NS-357 Underboss 1,3171,3131,2411.058C++0.9842.008%B++18.66%C32.1CN/A9940.9h3.9B+9.2B+
Damascus Edge 1,3551,30832,5990.04C++2.0032.42%C**13.838%B**0.8CN/A21605.6h2.4C+7.5B
Saron HRB 2,2351,2872255.72C*3.6853.435%B**N/A22.8C+16.8C++33256.4h26.6D49.7C**
NS-44 Commissioner 1,2801,2771,2631.011C++1.0341.611%B++27.956%B*19DN/A9667.2h3.3B++7.9B++
NS Baron G5AE 1,2951,2741,2291.037C1.0039.125%D15.62%C++20.5DN/A6262.2h5.1D12.9C+
Comet VM2 1,8491,2659861.283B+0.7642.231%C+4.348%C+10.3C+4.8B129122.5h24.7C+58.5C+
NS-7 PDW 1,2721,2637971.585B**0.4529.649%B**20.507%B+37.9B+N/A12033.3h12.1B++40.8B++
Comet VM2 1,7721,2368971.378B+0.6643.617%C+4.612%C++10.9C+4.7C+121113.4h25C**57.4C**
Flare VE6 1,2321,2187021.735B+0.3025.785%B+25.205%C++39.4C+N/A14130.9h10B+38.7B+
Orion VS54 1,2411,2177141.704C**0.3323.554%B+27.28%B37.3C**N/A25532.6h11.8B+50C*
Solstice VE3 1,2241,2091,1101.089B+0.9522.612%C+21.588%B19.2C++N/A11862.9h14B+61.9C*
Ursa 1,2181,1976481.847B++0.1925.995%B+34.503%A+40.9C++N/A14729.3h10.1B+39B+
Lasher X2 1,2201,1947671.557B**0.4829.683%B+2.513%D40.9B+N/A15229.2h16.6B++55.9B++
MANA Anti-Personnel Turret 1,2011,1783972.967N/A0.9319.961%UN/A11780U230U23855700.1h21.2T*106.1T*
H-V45 1,1881,1777731.523C++0.5225.334%C*19.031%C31.1C+N/A11137.8h14C+55.4C*
NS-11C 1,1871,1768541.377B+0.6626.213%B+17.092%C36.6B+N/A16832.1h12.5B+47.6B+
Pulsar LSW 1,1921,1716931.69C*0.3525.996%B+25.021%C++38.1C+N/A13130.7h12.6C++48.5B+
Sirius SX12 1,1721,1627071.644B+0.3930.072%B**14.544%D36.4B+N/A16731.9h14B46.6B+
Terminus VX-9 1,1691,1577751.493C++0.5524.069%C19.965%D-32CN/A9536.1h12.3C++51.2C++
Equinox VE2 1,1681,1537481.541B0.5025.856%C+18.56%C29.3C+N/A8639.3h13.3C+51.3C++
CME 1,1751,1478111.414C++0.6225.794%C+20.75%C30.9C+N/A9037.1h14.1C+54.5C++
Eridani SX5 1,1521,1466371.799B+0.2429.269%B+18.237%C+41.4C**N/A19827.7h10.9B+37.3B+
Pulsar C 1,1701,1411,1061.032C+1.0121.802%C-22.086%C+18.1CN/A9863.2h13.7C62.9C+
C-4 ARX 1,5711,1188401.331C0.710.018%T*N/A74.5D30.2C46115h0M++4.9C+
VE-S Canis 1,0311,0006541.529B0.5126.537%C+24.1%B+36.9C+1.1B**10327.1h13.8C52C+
L100 Python HEAT 1,3599851019.752A7.7149.89%C+3.452%B+33.3C**12.6C**23329.6h5.3B+10.6B+
Sticky Grenade 9159021902N/A899.9653.207%C++N/A820C11.8C+25531.1h2.3C++4.3C*
Phaseshift VX-S 8618522293.721C**1.6841.911%B++67.958%C33.7C++N/A9025.3h3.1C++7.4B
Frag Grenade 8638511851N/A848.9647.162%C**N/A447.9C+6.3C25551.9h3.7C*7.8B
Artemis VX26 7697604521.681B0.3629.754%B+18.684%D29.6C+N/A19825.7h11.3B+37.8B+
M12 Kobalt 8147586112.426C+10.3919.563%C*22.032%B*54.9C4.1C**22413.8h19.7C+100.7C**
VX6-7 7537405321.391C++0.6525.967%C**22.703%B30C+N/A10124.7h12.9C++49.8C**
Blueshift VM5 7787383302.236C+0.2017.092%D21.545%C++26.6C1.4A*18227.7h15.6C**91.3C+
Nyx VX31 7437372942.507C*0.4734.226%C+35.55%B+27.6C-N/A13826.7h6.5C19C+
Darkstar 7207046751.043C1.0025.015%C--15.625%D*26.7DN/A9126.4h15.5D--62.1D
Blueshift VM5 7126783062.216C+0.1816.691%C--19.764%C25.7C-1.3A++18426.4h15.8C++94.4C+
Nebula VM20 6656592232.955B+0.9216.352%C-21.396%C++33.3C+N/A12219.8h14.5B+88.4C*
Nebula VM20 6466382222.874B+0.8416.347%C21.944%C**32.4C+N/A11719.7h14.9B+91.4C*
Spear Anti-Vehicle Phalanx Turret 9376363916.308A+14.2744.298%C+5.818%B*37C+17.5C49517.2h6.6B++14.9B++
C75 Viper 842620877.126B++5.0947.694%B*N/A34.6C**12.4B**34517.9h13.2C*27.6B+
NS Decimator 8566007010.856C+1.1856.702%C-3.667%B**22.4D9.6D34626.8h6.2D11D-
Beamer VS3 5815778420.685C+1.3529.842%B24.263%C*18.4CN/A8331.4h8.6B28.9C*
Hunter QCX 5715634771.18B++0.8646.75%C*46.004%A12.5C+N/A6444.9h3.3B7.1B+
NS-30 Vandal 5195132372.165C**0.1332.938%C+41.521%A++29.5CN/A15617.4h6C+18.3C++
M20 Basilisk 659500836.024A3.9938.403%C+6.8%B+22C++7C21422.7h79.3B+206.6B+
Saron HRB-H 815488965.083C++3.0460.495%B+1.639%C++34.1C+22.9C+39614.3h23.4C**38.7B+
Eridani SX5-AE 4784733091.531C+0.5127.407%C-15.011%D*27.3DN/A7217.3h13C47.4C+
M12 Kobalt 4984573812.026C+9.9918.891%C*18.6%C++59.4C5.3B*2337.7h19.3C+102.2C*
S1 6024226190.682C+1.3653.663%C2.607%C+18.4C-7.9D34122.9h6.9C+12.9C+
Skyguard 722422607.033A*4.9932.224%B+1.896%C+14.9C++10.6C**24728.3h107.2B+332.7B++
Nemesis VSH9 6784145360.772C*1.2757.534%D2.174%C11.1C7.1C--20437.2h8.7C+15.1C
Eidolon VE33 4234123401.212C++0.8326.17%C23.058%C21.5C+N/A13819.2h9C*34.3C*
NS "Heatwave" Decimator 5073832271.687C++0.3558.327%D1.828%C++39.9C12.9D2119.6h4C++6.8C+
Deimos VA29 3683662861.28C+0.7663.279%C*12.568%D38.1C+N/A1259.6h2.6C+4C++
NSX Daimyo 3613601502.4C0.3637.192%D93.056%C34.6DN/A8610.4h2.8C7.4C
H-V45 AE 3633582861.252C0.7926.458%C17.877%D*28.4DN/A7412.6h15D-56.9C--
Betelgeuse 54-A 3633552191.621C0.4226.766%C++29.578%C+46.1C--1B+4017.7h13.5D**50.3C-
M40 Fury-H 435344447.818C5.7850.706%B*1.453%C*67.5C--17.8C*3225.1h12.4D-24.5C
Auraxium Slasher 3453412,1450.159M+1.8836.286%B+16.422%B**3.4B+N/A899.5h2.1C**5.9B+
Thanatos VE70 3223093720.831C+1.2141.69%C*13.916%C-22.4CN/A23113.8h4.9C++11.8C**
Pandora VX25 3043002481.21C++0.8340.189%C++13%C--32.3C+N/A1969.3h5.1C12.7C++
MANA Anti-Vehicle Turret 5092921382.116C0.0851.055%D-4.11%B*2920C+2170C+1211070.1h10.4B20.3C++
Parallax VX3 274274594.644B+2.6137.618%C78.467%C++18.5DN/A13814.8h2.8D7.4C
Phantom VA23 2652631601.644C+0.3928.161%D--41.065%A18DN/A11814.6h6D--21.2D-
M60-G Bulldog 293262416.39B+4.3538.95%C++1.908%D39.1C++4.6D2446.7h5.1B*13.1B++
VX29 Polaris 2632592670.97C1.0719.207%D20.463%C22.1DN/A15411.7h14.8D77.3C-
NS-AM7 Archer 3492454410.556C*1.4853.525%D17.959%C++4.6C--2C4552.9h19.1C*35.7C++
M40 Fury 267221317.129C*5.0932.436%C-3.167%A+26.6D5.5D-2448.3h14.3C++44.2C++
M20 Basilisk 323220395.641A++3.6041.001%C*4.091%D19.1C+9C+26011.5h120.6C294.2C+
NS-44L Blackhand 2212181391.568B+0.4740.336%C+51.376%B++19.1CN/A12711.4h4.6C++11.5C++
NSX Tengu 2152151561.378C++0.6636.204%C+16.279%D35.8C+N/A1156h14.2C+39.2C++
Lancer VS22 3932052840.722C+1.3255.615%DN/A10.3C9.4D28020h17.7B+31.8B
Dual Photon Pods 256202712.845C-0.8152.293%C+1.485%C**29.3D-7.8D-3996.9h25.4C+48.6C++
V10 199197503.94B1.9039.691%C+69.036%D--31.8C+N/A1856.2h2.2C*5.6C*
M40 Fury 232184345.412C3.3734.871%C1.087%D30.2D-7.9C--3136.1h17C48.8C
M60-G Bulldog 210178296.138B++4.1033.672%C+5.056%A26.6C+4.8C2336.7h6.5B+19.3B+
Zenith VX-5 1781771161.526B0.5125.055%C+17.514%D29.5C+N/A1466h12.9C*51.3C*
Phobos VX86 1781771331.331C++0.7163.861%B+16.384%C+28.5C--N/A996.2h2.9C--4.6C++
Corvus VA55 1631631071.523B+0.5223.725%C+22.699%C+19C-N/A1328.6h12.4C++52.1C++
Anti-Vehicle Grenade 2241581158N/A155.9644.918%DN/A197.5D-82.5C+20390.8h8.5D*19D--
Aphelion VEX-4 254143178.412B**6.3731.213%C-3.497%C22.3C17.3C+3606.4h67.9C+217.5C
The Slasher 1371376650.206M++1.8333.982%C+22.628%A3.7C++N/A1037.2h2.2C++6.4C*
G30 Walker 219132187.333A++5.2935.142%B*2.273%D-19.1B+12.6B++2576.9h155.4B**442.1B**
Force-Blade 13812214,7890.008C-2.0327.565%C+5.738%C+0.2C--N/A1741.4h3C+10.7C++
Soldier Soaker 121121881.375C*0.6632.134%C22.314%B**28.8DN/A1104.2h6C++18.8C++
Rocklet Rifle 2121181181B+1.0444.836%D-N/A31.1C**24.7C+5893.8h28.1B*62.7B
Spiker 1161151660.693C1.3527.327%C22.609%C**19.8C--N/A955.8h9.9C+36.1C+
M12 Kobalt-H 118113522.6B20.5620.841%C-16.814%C++80.7D3.6C--2431.4h14.8C*71C++
MAX Punch 1181131,7180.066C1.9737.76%DN/A0.6CN/A3205.2h2.1C++5.5C++
Proton II PPA 120112129.333C7.2927.412%B+N/A36.1D2.6D1403.1h12C--43.8C++
Cerberus 111111751.48B+0.5636.435%B++27.027%B+15.4DN/A557.2h7.1C-19.6C*
Lumine Edge 1141114880.227B+1.8134.264%B++20.721%B++3.2CN/A1534.6h1.7C--4.8B
NS-10 Burster 213109851.282B+0.7635.662%B**6.422%C+5.2C+5B**17021h174.5D489.4C++
Maelstrom Turbo Laser 2201051840.571C1.4735.448%B++N/A5.1D-5.6D12420.6h177.8D-501.7C
Vortex VM21 142105631.667B+0.3741.976%C++3.81%C+10.6C**3.7D-1819.9h32.9B+78.4B+
NSX Tomoe 104104661.576C+0.4629.027%C+45.192%B*40C++N/A1662.6h12.5B+43.2B+
G40-F Ranger 161104617.333B++15.2934.541%C**N/A41.6B22.8C*3192.5h60C**173.6B+
Auraxium Force-Blade 1081034,0800.025C2.0121.066%D4.854%C0.5C-N/A2202.3h2.3C+11.1C+
C150 Dalton 189101333.061C-1.0234.472%CN/A18D-15.7D4285.6h4.4C+12.8C+
Vortex VM21 14699631.571B*0.4741.2%C++8.081%A++10B++4.7C+1749.9h34.4B++83.5B+
Supernova VPC 11797910.778C+8.7446.853%C-3.093%A++53.9B+11.1B**18211.8h2.8B+5.9B
Equinox VE2 Burst 9796681.412C+0.6323.219%D-27.083%C+24.6DN/A1703.9h15.2D65.6D
NS-45 Pilot 9696761.263C++0.7834.969%B+32.292%B*17.8D-N/A485.4h8.1C+23.1C*
NS-10 Burster 17695831.145C++0.8935.409%B*5.263%C4.6C4C++14120.5h196.2D--554.1C+
L105 Zephyr 10488155.867C3.8344.145%C*N/A36.7C-6.7C2822.4h7.1C+16C++
NS-44L "Ravenous" Blackhand 8686501.72C++0.3241.151%C52.326%B+17.6DN/A464.9h3.3B++8.1B+
NS-20 "Heatwave" Gorgon 8682263.154B*1.1224.048%D19.512%C--22.2C--1.1D1073.7h31.7C++132C+
Light PPA 9481930.871D1.1733.754%D--1.235%C+14.2D--2.3C--1935.7h21.8D64.6D
M60-A Bulldog 8981117.364C5.3342.384%C3.704%B**21.9D2.2D1303.7h6.6C+15.6C+
M20 Basilisk 11380184.444B+2.4136.264%B*2.5%D--28.6A11.8A2912.8h73.3B202.2B++
VE-LR Obelisk 7979392.026C*0.0134.176%C**43.038%A31.6C+N/A1362.5h6B+17.5B+
NS CandyCannon 3000 79791620.488C1.5536.069%C++24.051%D9.6DN/A238.2h6.9D-19.1C
G30 Walker 12778164.875C*2.8435.031%B+1.282%D*15C+9.4C+2505.2h191.2B545.8B+
M12 Kobalt 8176710.857D-8.8222.341%C+25%A++58.5D-3.8C-2051.3h20.9C93.6C+
G40-F Ranger 1137398.111B**6.0732.686%C++1.37%C+16.2C+8.9D1854.5h113.6B+347.5B+
G30 Walker 13473174.294C2.2641.652%B**2.74%D19.7D-16.5C+2633.7h225.3D540.9C+
Quasar VM1 7472940.766C--1.277.684%F18.056%C+7.1D*N/A11010.2h18.4D239.3D*
Manticore SX40 7271930.763C+1.2831.204%C**11.268%D**13.4DN/A455.3h9.6C--30.6C+
Skorpios 6969631.095C0.9425.862%C27.536%B*34.5CN/A1442h12.6D48.8C-
Saron Laser Cannon 139692190.315C-1.7229.545%CN/A3.1D-3.2D--13522h277.1D*937.8D**
M20 Wyvern 10668312.194C-0.1632.101%D4.412%C++16.2C-9D1884.2h89.7C+279.3C
NS-20 "Heatwave" Gorgon 7166262.538B+0.5023.842%D24.242%C*17.8D-1.4C583.7h39.2C+164.5C-
NS-61 "Ravenous" Emissary 6565601.083C++0.9636.444%B**9.231%D*14.4DN/A294.5h22.9D**62.8C
NS "Jackpot" Decimator 8760451.333C0.7162.659%C1.667%C+30D-13.5C--2372h5.7F9.2F
NSX Naginata 6060302B++0.0425.05%B+36.667%A40C+N/A3101.5h12.5C++49.7B
Solstice Burst 6160401.5C++0.5422.334%D-26.667%B+25C-N/A2272.4h14.1C+63.1C
CAS 14-E 6360610C+7.9625.682%D*N/A35.3D-1.8D*1951.7h39.3C-152.8D-
M60-A Bulldog 6855115C-2.9649.74%B+3.636%B**12.2D--2.9C1054.5h10.4F21D-
Coyote Missiles 9154232.348C+0.3146.319%D--N/A45C++30.8B+4361.2h30.1B++64.9B+
NS-61 Emissary 5453491.082B+0.9635.572%B**13.208%D14.3DN/A1313.7h14.5C++40.7B+
Pelter Rocket Pod 8053114.818C--2.7841.546%DN/A35.3D18C+2521.5h30.4D-73.2D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2811,4864.7h
Restoration Kit1173,0912.1h
VS Patriot Flare Gun01570.1h
Nano-Armor Kit674870,29151.1h
Anti-Vehicle MANA Turret212,4612.6h
Spawn Beacon514,6174.2h
Repair Module1770.3h
Turret AI Module0730.4h
Structure Shield Module0690.3h
AE Nano-Armor Kit1,2592,024,928120.2h
Medical Applicator463211,41615.8h
Nanite Revive Grenade04,5541.3h
Deconstruction Tool01,5630.2h
Spitfire Auto-Turret322,7812.8h
AE Medical Applicator401220,45013.5h
Rampart Wall1731h
Ammunition Package1677,8698.4h
Medical Kit2896,4635h
Anti-Infantry MANA Turret482,2362.4h
IPC Targeting Dart11020.4h
WLT-Howler Mining Laser14,4621.5h
Nano-Repair Grenade01,1780.3h
Hardlight Barrier5940.2h
Recon Detection Device565,8849.6h
Smoke Grenade0800h
Shield Recharging Field476,9072h

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