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Executor Evilreaver[BLIR] Evilreaver
NC BR 190

KDR: 1.66

Score: 94.9m

Last Seen: May 29th, 2020 10:48 PM
- OFFLINE - 271.1 hour(s)

Battle Rank 108 (190 total) - New Conglomerate on Connery
Level Progress (to 109): 88%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP NC05 Jackhammer L100 Python AP 19A Fortuna AF-4 Cyclone Titan-150 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $708,066 MLG Score: 566
Fun Score: N/A
Cheeseburgers Flipped: 1220TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.775%20.443%58833131633,6931.173770.483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.384%1.456A+-0.1C+-0.352C-HEAD ++ (~6.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.477B+11.10.219C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.319%1.798%146513442,447224812711.08852192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.83%0.115C+0.216C++-0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.471B+32.90.381C**53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.612%2.613%5378134111,939331343023.60368277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.336%0.152C++0.074C+0.792

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.475B+8.60.31C*11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.189%3.042%42919133011,046308029953.58636369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.317%-0.188C-0.358C-0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.687B+12.90.68B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.137%75.269%42921347279232300.120103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.885%0.327C**0.529B+1.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.355C**2.40.255C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.766%13.058%429513444,8862247202.17445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.545%1.317A-0.343C--0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.612B+2.90.394B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
94.9m399%725 (43.5k)644 (38.6k)1.6568299,81760,2461.92326190 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349201821.241%11.101%23602:2749

11% Combat Medic47% Engineer20% Heavy Assault12% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 30th, 2013 3:50 AMMay 9th, 2013 2:29 AMMay 30th, 2020 9:04 AM (74d) (PST)May 29th, 2020 10:05 PM (74d) (PST)May 29th, 2020 6:48 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8842925920.6780.4090.0753.1130.102566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,04117,52235,51941255187638,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2454h/102.2d 16,052 11,081 26,521 458.3k 3,497 7,759 15,065 130.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,610
Deaths:1,344
KDR:1.198
Accuracy:24.529% C+
HSR:17.453% D*
LA1 Anchor
C+
Kills:1,455
Deaths:928
KDR:1.568
Accuracy:28.432% C+
HSR:19.313% D*
NC6A GODSAW
D-
Kills:1,250
Deaths:951
KDR:1.314
Accuracy:26.020% D-
HSR:17.440% F-
NS-15MP
B+
Kills:1,178
Deaths:949
KDR:1.241
Accuracy:31.767% B+
HSR:21.307% D*
NS-15M AE
C+
Kills:1,169
Deaths:657
KDR:1.779
Accuracy:28.267% C+
HSR:24.123% D
GD-22S
B++
Kills:1,162
Deaths:986
KDR:1.179
Accuracy:30.522% B++
HSR:17.556% D*
EM1
C+
Kills:1,160
Deaths:1,029
KDR:1.127
Accuracy:24.833% C+
HSR:20.948% D
EM6
C++
Kills:1,156
Deaths:773
KDR:1.495
Accuracy:26.857% C++
HSR:23.789% D
NC6S Gauss SAW S
C++
Kills:345
Deaths:284
KDR:1.215
Accuracy:27.450% C++
HSR:25.797% C
Kills:10,485
Deaths (as Heavy Assault):7,901
Deaths (to Heavy Assaults):17,993
KDR:1.32705
Kill Difference:2,584
Playtime:494.729 hours
Usage:20%
Score:14.236m
Score/min:480
Accuracy (listed only):27.631%
HSR (listed only):20.859%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
19A Fortuna
C*
Kills:1,811
Deaths:1,664
KDR:1.088
Accuracy:28.893% C*
HSR:20.044% C
Gauss Compact S
B**
Kills:1,545
Deaths:1,458
KDR:1.060
Accuracy:32.332% B**
HSR:9.256% D**
NS-11CP
B
Kills:1,183
Deaths:1,465
KDR:0.808
Accuracy:32.171% B
HSR:19.696% D-
GD-66 Claw
B*
Kills:1,171
Deaths:713
KDR:1.642
Accuracy:72.381% B*
HSR:11.870% D
Razor GD-23
B
Kills:1,171
Deaths:1,299
KDR:0.901
Accuracy:29.711% B
HSR:20.752% C
Mauler S6
A
Kills:1,167
Deaths:873
KDR:1.337
Accuracy:56.072% A
HSR:12.425% C--
AF-19 Mercenary
B*
Kills:1,164
Deaths:935
KDR:1.245
Accuracy:30.228% B*
HSR:19.845% D
AC-X11
B+
Kills:1,162
Deaths:1,201
KDR:0.968
Accuracy:31.043% B+
HSR:20.310% D
GD-7F
B+
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:29.933% B+
HSR:18.276% D
AF-57 Piston
B+
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:49.525% B+
HSR:16.638% B+
NS Baron G5AE
C**
Kills:1,159
Deaths:893
KDR:1.298
Accuracy:53.468% C**
HSR:11.303% D-
NS Baron G5
B++
Kills:1,159
Deaths:931
KDR:1.245
Accuracy:54.981% B++
HSR:12.856% D
LA39 Bruiser
C++
Kills:1,158
Deaths:1,201
KDR:0.964
Accuracy:67.244% C++
HSR:11.226% D
The Brawler
C*
Kills:230
Deaths:206
KDR:1.117
Accuracy:58.469% C*
HSR:13.478% C
Kills:16,400
Deaths (as Engineer):14,619
Deaths (to Engineers):14,929
KDR:1.12183
Kill Difference:1,781
Playtime:1,161.223 hours
Usage:47%
Score:50.515m
Score/min:725
Accuracy (listed only):44.746%
HSR (listed only):15.570%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,798
Deaths:1,872
KDR:0.960
Accuracy:28.363% C+
HSR:15.350% D-
Carnage AR
B+
Kills:1,580
Deaths:1,477
KDR:1.070
Accuracy:30.227% B+
HSR:20.063% C--
Blitz GD-10
C*
Kills:1,507
Deaths:1,249
KDR:1.207
Accuracy:28.734% C*
HSR:18.580% C+
Tempest
C++
Kills:1,234
Deaths:1,059
KDR:1.165
Accuracy:29.012% C++
HSR:22.853% C+
Gauss Prime
C++
Kills:1,190
Deaths:1,230
KDR:0.967
Accuracy:28.623% C++
HSR:21.177% D
NC9 A-Tross
C++
Kills:1,175
Deaths:1,115
KDR:1.054
Accuracy:28.619% C++
HSR:23.915% C
Reaper DMR
C**
Kills:1,172
Deaths:1,187
KDR:0.987
Accuracy:30.295% C**
HSR:24.829% C-
GD-66 Claw
B*
Kills:1,171
Deaths:713
KDR:1.642
Accuracy:72.381% B*
HSR:11.870% D
Mauler S6
A
Kills:1,167
Deaths:873
KDR:1.337
Accuracy:56.072% A
HSR:12.425% C--
MKV Suppressed
C+
Kills:1,161
Deaths:800
KDR:1.451
Accuracy:27.924% C+
HSR:19.724% C
AF-57 Piston
B+
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:49.525% B+
HSR:16.638% B+
NS-7 PDW
C++
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:27.628% C+
HSR:22.241% C++
NS Baron G5AE
C**
Kills:1,159
Deaths:893
KDR:1.298
Accuracy:53.468% C**
HSR:11.303% D-
NS Baron G5
B++
Kills:1,159
Deaths:931
KDR:1.245
Accuracy:54.981% B++
HSR:12.856% D
LA39 Bruiser
C++
Kills:1,158
Deaths:1,201
KDR:0.964
Accuracy:67.244% C++
HSR:11.226% D
NC1 Gauss Rifle
C**
Kills:1,154
Deaths:810
KDR:1.425
Accuracy:27.837% C**
HSR:25.043% C+
GR-22
C*
Kills:1,151
Deaths:942
KDR:1.222
Accuracy:28.925% C*
HSR:19.896% C--
The Brawler
C*
Kills:230
Deaths:206
KDR:1.117
Accuracy:58.469% C*
HSR:13.478% C
NS-11P
B+
Kills:130
Deaths:99
KDR:1.313
Accuracy:30.482% B+
HSR:21.539% C--
Kills:21,616
Deaths (as Combat Medic):18,261
Deaths (to Combat Medics):6,534
KDR:1.18372
Kill Difference:3,355
Playtime:271.701 hours
Usage:11%
Score:10.120m
Score/min:621
Accuracy (listed only):39.937%
HSR (listed only):18.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
19A Fortuna
C*
Kills:1,811
Deaths:1,664
KDR:1.088
Accuracy:28.893% C*
HSR:20.044% C
AF-4 Cyclone
C+
Kills:1,798
Deaths:1,872
KDR:0.960
Accuracy:28.363% C+
HSR:15.350% D-
Gauss Compact S
B**
Kills:1,545
Deaths:1,458
KDR:1.060
Accuracy:32.332% B**
HSR:9.256% D**
Blitz GD-10
C*
Kills:1,507
Deaths:1,249
KDR:1.207
Accuracy:28.734% C*
HSR:18.580% C+
Tempest
C++
Kills:1,234
Deaths:1,059
KDR:1.165
Accuracy:29.012% C++
HSR:22.853% C+
NS-11CP
B
Kills:1,183
Deaths:1,465
KDR:0.808
Accuracy:32.171% B
HSR:19.696% D-
GD-66 Claw
B*
Kills:1,171
Deaths:713
KDR:1.642
Accuracy:72.381% B*
HSR:11.870% D
Razor GD-23
B
Kills:1,171
Deaths:1,299
KDR:0.901
Accuracy:29.711% B
HSR:20.752% C
Mauler S6
A
Kills:1,167
Deaths:873
KDR:1.337
Accuracy:56.072% A
HSR:12.425% C--
AF-19 Mercenary
B*
Kills:1,164
Deaths:935
KDR:1.245
Accuracy:30.228% B*
HSR:19.845% D
AC-X11
B+
Kills:1,162
Deaths:1,201
KDR:0.968
Accuracy:31.043% B+
HSR:20.310% D
MKV Suppressed
C+
Kills:1,161
Deaths:800
KDR:1.451
Accuracy:27.924% C+
HSR:19.724% C
GD-7F
B+
Kills:1,160
Deaths:1,015
KDR:1.143
Accuracy:29.933% B+
HSR:18.276% D
AF-57 Piston
B+
Kills:1,160
Deaths:765
KDR:1.516
Accuracy:49.525% B+
HSR:16.638% B+
NS-7 PDW
C++
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:27.628% C+
HSR:22.241% C++
NS Baron G5AE
C**
Kills:1,159
Deaths:893
KDR:1.298
Accuracy:53.468% C**
HSR:11.303% D-
NS Baron G5
B++
Kills:1,159
Deaths:931
KDR:1.245
Accuracy:54.981% B++
HSR:12.856% D
LA39 Bruiser
C++
Kills:1,158
Deaths:1,201
KDR:0.964
Accuracy:67.244% C++
HSR:11.226% D
The Brawler
C*
Kills:230
Deaths:206
KDR:1.117
Accuracy:58.469% C*
HSR:13.478% C
Kills:23,260
Deaths (as Light Assault):20,438
Deaths (to Light Assaults):9,351
KDR:1.13808
Kill Difference:2,822
Playtime:288.959 hours
Usage:12%
Score:10.320m
Score/min:595
Accuracy (listed only):40.427%
HSR (listed only):16.670%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,798
Deaths:1,872
KDR:0.960
Accuracy:28.363% C+
HSR:15.350% D-
Blitz GD-10
C*
Kills:1,507
Deaths:1,249
KDR:1.207
Accuracy:28.734% C*
HSR:18.580% C+
Tempest
C++
Kills:1,234
Deaths:1,059
KDR:1.165
Accuracy:29.012% C++
HSR:22.853% C+
MKV Suppressed
C+
Kills:1,161
Deaths:800
KDR:1.451
Accuracy:27.924% C+
HSR:19.724% C
NS-7 PDW
C++
Kills:1,160
Deaths:839
KDR:1.383
Accuracy:27.628% C+
HSR:22.241% C++
NC4-FB Mag-Shot
C+
Kills:449
Deaths:520
KDR:0.863
Accuracy:34.394% C+
HSR:19.154% D-
NS-44G Commissioner
D
Kills:315
Deaths:383
KDR:0.822
Accuracy:40.871% D
HSR:22.857% D-
EM4 Longshot
C+
Kills:204
Deaths:100
KDR:2.040
Accuracy:40.713% C+
HSR:75.980% D
LA3 Desperado
C**
Kills:108
Deaths:129
KDR:0.837
Accuracy:32.306% C**
HSR:18.519% C--
NC4 Mag-Shot
C*
Kills:105
Deaths:157
KDR:0.669
Accuracy:28.684% C+
HSR:21.905% C*
NS-357P Underboss
D
Kills:101
Deaths:153
KDR:0.660
Accuracy:40.909% D
HSR:18.812% D-
AF-8 RailJack
C
Kills:75
Deaths:53
KDR:1.415
Accuracy:29.725% D**
HSR:73.333% C
NS-AM7 Archer
C++
Kills:67
Deaths:260
KDR:0.258
Accuracy:48.406% D**
HSR:20.896% C++
Kills:8,284
Deaths (as Infiltrator):7,574
Deaths (to Infiltrators):6,424
KDR:1.09374
Kill Difference:710
Playtime:73.430 hours
Usage:3%
Score:1.827m
Score/min:415
Accuracy (listed only):33.667%
HSR (listed only):28.477%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:5,329
Deaths:2,076
KDR:2.567
Accuracy:44.506% B**
HSR:12.104% D-
AF-41 Hacksaw
A
Kills:5,265
Deaths:2,112
KDR:2.493
Accuracy:50.176% A
HSR:14.264% C
AF-23 Grinder
B*
Kills:507
Deaths:199
KDR:2.548
Accuracy:29.574% D--
HSR:18.343% B*
AF-23 Grinder
B++
Kills:463
Deaths:199
KDR:2.327
Accuracy:33.576% D-
HSR:20.302% B++
NCM2 Falcon
B++
Kills:363
Deaths:398
KDR:0.912
Accuracy:50.127% B++
HSR:4.683% C+
NCM1 Scattercannon
C
Kills:223
Deaths:203
KDR:1.099
Accuracy:41.450% C
HSR:12.108% D--
NCM1 Scattercannon
D--
Kills:216
Deaths:205
KDR:1.054
Accuracy:32.583% D--
HSR:10.185% D**
NCM2 Falcon
B*
Kills:205
Deaths:375
KDR:0.547
Accuracy:54.040% B*
HSR:2.439% D-
NS-10 Burster
B*
Kills:140
Deaths:214
KDR:0.654
Accuracy:40.334% B*
HSR:2.857% D
NS-10 Burster
B**
Kills:138
Deaths:213
KDR:0.648
Accuracy:40.471% B**
HSR:6.522% B+
NS-20 Gorgon
B**
Kills:78
Deaths:64
KDR:1.219
Accuracy:32.596% B**
HSR:28.205% B**
NS-20 Gorgon
B**
Kills:61
Deaths:64
KDR:0.953
Accuracy:32.787% B**
HSR:22.951% C++
Kills:12,988
Deaths (as MAX Suit):3,161
Deaths (to MAX Suits):4,581
KDR:4.10883
Kill Difference:9,827
Playtime:152.778 hours
Usage:6%
Score:7.838m
Score/min:855
Accuracy (listed only):40.185%
HSR (listed only):12.914%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,178
V. Kills:258 455%
Deaths:341
KDR:3.455
Accuracy:59.305% C++
KPH:51.500 C-
VKPH:11.300 A+
Vortek Rotary
C+
Kills:641
V. Kills:420 152%
Deaths:767
KDR:0.836
Accuracy:32.693% C+
KPH:14.500 D
VKPH:9.500 D
Breaker Rocket Pods
B**
Kills:223
V. Kills:43 N/A
Deaths:34
KDR:6.559
Accuracy:51.787% C+
KPH:148.500 C**
VKPH:28.600 B**
Tomcat A2AM Pods
B**
Kills:192
V. Kills:200 96%
Deaths:44
KDR:4.364
Accuracy:77.179% C+
KPH:72.800 C**
VKPH:75.800 B**
Coyote Missiles
A++
Kills:173
V. Kills:136 126%
Deaths:45
KDR:3.844
Accuracy:51.794% C--
KPH:67.800 B++
VKPH:53.300 A++
M20 Mustang
C+
Kills:88
V. Kills:63 138%
Deaths:78
KDR:1.128
Accuracy:34.037% B+
KPH:17.200 C
VKPH:12.300 C+
Kills:2,495 (1,907 + 0)
Deaths:1,309
KDR:1.906
VKDR:0.856
Vehicle Kills:1,120
Kill Difference:1,186
Playtime:78.875 hours
Usage:3%
Score:2.380m
Score/min:503
Piloting Accuracy:34.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:1,263
V. Kills:54 N/A
Deaths:117
KDR:10.795
Accuracy:48.984% B+
KPH:144.800 A++
VKPH:6.200 D
AP30 Shredder
B+
Kills:565
V. Kills:432 130%
Deaths:182
KDR:3.104
Accuracy:26.521% D
KPH:34.700 C+
VKPH:26.500 B+
C150 Dalton
A
Kills:437
V. Kills:176 247%
Deaths:107
KDR:4.084
Accuracy:51.787% A
KPH:46.800 C+
VKPH:18.900 D
Dual-75 Duster
A++
Kills:386
V. Kills:9 N/A
Deaths:50
KDR:7.720
Accuracy:47.160% B*
KPH:137.900 A++
VKPH:3.200 D
CAS30 Tank Buster
D
Kills:317
V. Kills:287 110%
Deaths:867
KDR:0.366
Accuracy:49.774% C*
KPH:5.200 D
VKPH:4.700 D
Kills:2,968 (317 + 2,651)
Deaths:1,323
KDR:2.243
VKDR:0.724
Vehicle Kills:958
Kill Difference:1,645
Playtime:97.785 hours
Usage:4%
Score:2.406m
Score/min:410
Piloting Accuracy:49.774%
Gunner Accuracy:47.160%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,973
V. Kills:1,039 190%
Deaths:370
KDR:5.332
Accuracy:62.735% B*
KPH:64.400 A+
VKPH:33.900 A++
C75 Viper
B**
Kills:1,478
V. Kills:195 N/A
Deaths:199
KDR:7.427
Accuracy:44.085% C**
KPH:72.100 B**
VKPH:9.500 C+
L100 Python HEAT
M
Kills:1,172
V. Kills:263 444%
Deaths:143
KDR:8.196
Accuracy:67.455% A+
KPH:101.800 M
VKPH:22.800 A
L100 Python HESH
A
Kills:1,164
V. Kills:139 N/A
Deaths:128
KDR:9.094
Accuracy:61.720% A
KPH:74.800 B
VKPH:8.900 C+
Skyguard
B+
Kills:401
V. Kills:311 129%
Deaths:189
KDR:2.122
Accuracy:36.774% B*
KPH:17.300 C+
VKPH:13.400 B+
Kills:6,188 (6,188 + 0)
Deaths:1,029
KDR:6.014
VKDR:1.892
Vehicle Kills:1,947
Kill Difference:5,159
Playtime:101.403 hours
Usage:4%
Score:4.261m
Score/min:700
Driving Accuracy:36.774%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:2,703
V. Kills:1,719 157%
Deaths:790
KDR:3.422
Accuracy:58.944% B**
KPH:40.200 B++
VKPH:25.600 A+
Titan-150 HEAT
M+
Kills:1,781
V. Kills:415 428%
Deaths:221
KDR:8.059
Accuracy:56.984% B*
KPH:65.200 M+
VKPH:15.200 B++
Titan-150 HESH
A+
Kills:1,267
V. Kills:221 N/A
Deaths:236
KDR:5.369
Accuracy:64.352% A+
KPH:76.100 A
VKPH:13.300 B++
Enforcer ML85
A++
Kills:1,135
V. Kills:614 185%
Deaths:247
KDR:4.595
Accuracy:49.452% B++
KPH:48.700 A++
VKPH:26.400 B**
E540 Halberd
B**
Kills:351
V. Kills:202 173%
Deaths:70
KDR:5.014
Accuracy:53.882% B*
KPH:43.500 B+
VKPH:25 B**
C85 Canister
B**
Kills:110
V. Kills:12 N/A
Deaths:14
KDR:7.857
Accuracy:44.845% C++
KPH:73.800 C
VKPH:8.100 B**
M12 Kobalt
M**
Kills:87
V. Kills:9 N/A
Deaths:12
KDR:7.250
Accuracy:16.675% C+
KPH:65.700 C+
VKPH:6.800 M**
Kills:7,434 (5,751 + 1,683)
Deaths:1,590
KDR:4.675
VKDR:2.008
Vehicle Kills:3,192
Kill Difference:5,844
Playtime:145.413 hours
Usage:6%
Score:7.109m
Score/min:815
Driving Accuracy:64.352%
Gunner Accuracy:16.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:1,245
V. Kills:108 N/A
Deaths:138
KDR:9.022
Accuracy:49.347% D
KPH:141.300 C**
VKPH:12.300 B**
M40 Fury-H
C**
Kills:1,095
V. Kills:101 N/A
Deaths:139
KDR:7.878
Accuracy:45.293% C++
KPH:115 C**
VKPH:10.600 C--
E540 Halberd-H
B+
Kills:577
V. Kills:344 167%
Deaths:180
KDR:3.206
Accuracy:58.215% C+
KPH:46.700 C
VKPH:27.800 B+
M60-G Bulldog-H
B*
Kills:247
V. Kills:16 N/A
Deaths:54
KDR:4.574
Accuracy:59.369% B*
KPH:128.600 B+
VKPH:8.300 D
M96 Mjolnir-H
C++
Kills:52
V. Kills:42 121%
Deaths:25
KDR:2.080
Accuracy:50.123% C+
KPH:43.500 D
VKPH:35.100 C++
Kills:3,216 (0 + 3,216)
Deaths:536
KDR:6
VKDR:1.140
Vehicle Kills:611
Kill Difference:2,680
Playtime:33.808 hours
Usage:1%
Score:1.186m
Score/min:584
Driving Accuracy:N/A%
Gunner Accuracy:50.123%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:1,741
V. Kills:325 N/A
Deaths:194
KDR:8.974
Accuracy:44.411% B*
KPH:81.500 B*
VKPH:15.200 B**
M40 Fury
B*
Kills:1,467
V. Kills:257 N/A
Deaths:155
KDR:9.465
Accuracy:45.725% B*
KPH:92 B*
VKPH:16.100 B++
M12 Kobalt
C+
Kills:296
V. Kills:6 N/A
Deaths:27
KDR:10.963
Accuracy:18.784% C
KPH:73.400 C+
VKPH:1.500 D-
M12 Kobalt
B*
Kills:153
V. Kills:7 N/A
Deaths:11
KDR:13.909
Accuracy:17.577% C
KPH:99.400 B
VKPH:4.500 B*
M20 Basilisk
C**
Kills:124
V. Kills:66 185%
Deaths:50
KDR:2.480
Accuracy:38.272% C
KPH:17.900 D
VKPH:9.500 C**
M20 Basilisk
C++
Kills:108
V. Kills:44 240%
Deaths:34
KDR:3.176
Accuracy:37.188% C
KPH:25.600 C+
VKPH:10.400 C++
M60-G Bulldog
B
Kills:87
V. Kills:21 395%
Deaths:22
KDR:3.955
Accuracy:37.650% C+
KPH:39.400 C+
VKPH:9.500 B
M60-G Bulldog
C++
Kills:83
V. Kills:18 437%
Deaths:20
KDR:4.150
Accuracy:44.942% B+
KPH:51.500 C+
VKPH:11.200 C++
G30 Walker
C+
Kills:73
V. Kills:48 149%
Deaths:17
KDR:4.294
Accuracy:30.392% C+
KPH:15.900 C--
VKPH:10.500 C+
Kills:4,132 (0 + 4,132)
Deaths:530
KDR:7.796
VKDR:1.494
Vehicle Kills:792
Kill Difference:3,602
Playtime:62.417 hours
Usage:3%
Score:3.027m
Score/min:808
Driving Accuracy:N/A%
Gunner Accuracy:30.392%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:192
V. Kills:34 N/A
Deaths:182
KDR:1.055
Accuracy:47.315% C
KPH:16.600 D
VKPH:2.900 D-
S12 Renegade
N/A
Kills:50
V. Kills:2 N/A
Deaths:39
KDR:1.282
Accuracy:48.276% N/A
KPH:28.700 N/A
VKPH:1.100 N/A
Kills:242 (242 + 0)
Deaths:221
KDR:1.095
VKDR:0.163
Vehicle Kills:36
Kill Difference:21
Playtime:13.281 hours
Usage:1%
Score:0.103m
Score/min:129
Driving Accuracy:48.276%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:86
V. Kills:2 N/A
Deaths:13
KDR:6.615
Accuracy:24.388% F-
KPH:61.200 C-
VKPH:1.400 D**
Kills:86 (0 + 86)
Deaths:13
KDR:6.615
VKDR:0.154
Vehicle Kills:2
Kill Difference:73
Playtime:1.405 hours
Usage:0%
Score:0.032m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:24.388%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,3695,3292,0762.567C+0.9144.506%B**12.104%D-60.2AN/A30388.5h5.2B+11.8B*
AF-41 Hacksaw 5,3015,2652,1122.493C+0.8450.176%A14.264%C57.7B**N/A28691.2h6.1B+12.2B*
Titan-150 AP 4,4222,7037903.422D1.7758.944%B**2.553%C**40.2B++25.5A+78767.3h3.6B+6.1B++
NC05 Jackhammer 2,0592,0501,6791.221C0.4448.284%C+12.976%D41.1DN/A18249.9h4.2C**8.6C**
L100 Python AP 3,0121,9733705.332C--3.6862.735%B*3.599%B*64.3A+33.8A++96330.7h4B+6.4B*
19A Fortuna 1,8241,8111,6641.088C0.5728.893%C*20.044%C38CN/A17947.7h8.8B30.3B+
AF-4 Cyclone 1,8121,7981,8720.96C--0.7028.363%C+15.35%D-22.4D-N/A10980.3h11.3D39.8C+
Titan-150 HEAT 2,1961,7812218.059C+6.4056.984%B*3.032%C**65.2M+15.2B++74427.3h2.4A4.1A
M40 Fury 2,0661,7411948.974C+7.3244.411%B*1.608%C+81.4B*15.2B**99621.4h9.5B+21.5B*
NC6 Gauss SAW 1,6211,6101,3441.198C0.4624.529%C+17.453%D*32.5DN/A22349.6h9.7C39.5C++
Carnage AR 1,6071,5801,4771.07C0.5930.227%B+20.063%C--41CN/A24938.5h13.2C-43.8C++
Gauss Compact S 1,5811,5451,4581.06C+0.6032.332%B**9.256%D**30.5C+N/A15350.7h6.1B**18.8B*
Blitz GD-10 1,5191,5071,2491.207C+0.4528.734%C*18.58%C+38.9CN/A21138.7h13.6C+47.2C++
C75 Viper 1,6731,4781997.427C+5.7744.085%C**1.083%C72.1B**9.5C+51420.5h6B**13.7B**
M40 Fury 1,7241,4671559.465C+7.8145.725%B*1.295%C92.3B**16.2B++114815.9h9.8B+21.4B*
LA1 Anchor 1,4591,4559281.568C-0.0928.432%C+19.313%D*63.5C+N/A43222.9h10C-35.2C+
C-4 1,8181,3257441.781C+0.1227.705%C+N/A116.2C++43.2B++186911.4h1.2C**4.2C**
Titan-150 HESH 1,4881,2672365.369D3.7164.352%A+1.105%C-75.9A13.2B++62616.7h2.6B+4.1B**
L105 Zephyr 1,3171,26311710.795C9.1448.984%B+N/A145.2A++6.2D8478.7h3A++6.2A
NC6A GODSAW 1,2581,2509511.314C--0.3426.02%D-17.44%F-82.8C++N/A56415.1h9.6C+36.7C
C85 Canister-H 1,3531,2451389.022C-7.3749.347%D9.719%C141.5C**12.3B**6688.8h4.7B++9.5B+
Bouncing Betty 1,2431,2434312.884D1.2356.925%B**N/A151.6C*N/A7038.2h1.6B++2.8B**
Tempest 1,2391,2341,0591.165D0.4929.012%C++22.853%C+47.5C-N/A22626h9.6C+33.2C++
Gauss Prime 1,2201,1901,2300.967C--0.6928.623%C++21.177%D36.3DN/A9032.8h12.6D*44.1C--
NS-11CP 1,2431,1831,4650.808D-0.8532.171%B19.696%D-20.8D--1.1C+5756.8h15.4F-48D
M30 Mustang AH 1,4361,1783413.455C--1.8059.305%C++1.443%B+51.4C-11.3A+40822.9h7.4C++12.4C++
NS-15MP 1,1821,1789491.241C--0.4231.767%B+21.307%D*38.4D--N/A17730.7h12.5D**39.4C
NC9 A-Tross 1,1901,1751,1151.054C-0.6028.619%C++23.915%C47.2C+N/A24024.9h9.9C-34.6C+
Reaper DMR 1,1811,1721,1870.987C--0.6730.295%C**24.829%C-29.1DN/A13540.3h9.8D32.3C+
L100 Python HEAT 1,4351,1721438.196C+6.5467.455%A+4.608%A+101.9M22.9A101411.5h3.1B+4.7B**
GD-66 Claw 1,1741,1717131.642C++0.0172.381%B*11.87%D80.8B+N/A41914.5h1.9B**2.7B*
Razor GD-23 1,1801,1711,2990.901C0.7629.711%B20.752%C21.6DN/A12854.1h12.5C42.1C++
NS-15M AE 1,1881,1696571.779C0.1228.267%C+24.123%D77.9C+1.3C**46215h11.9D42.3C+
Mauler S6 1,1721,1678731.337C++0.3256.072%A12.425%C--51.6BN/A38722.6h3.7B++6.5B*
AF-19 Mercenary 1,1651,1649351.245C+0.4130.228%B*19.845%D51.5B+N/A37422.6h9.6B+31.8B+
L100 Python HESH 1,3031,1641289.094D7.4461.72%A1.89%B++74.6C**8.9C+47115.6h2.4B*3.8B**
GD-22S 1,1701,1629861.178C0.4830.522%B++17.556%D*39.8C--N/A23229.2h11.8D38.7C++
AC-X11 1,1701,1621,2010.968C0.6931.043%B+20.31%D22.1DN/A13552.6h9.8C-31.5C++
MKV Suppressed 1,1641,1618001.451C+0.2127.924%C+19.724%C62.4B+N/A42818.6h12.1C*43.2C*
EM1 1,1751,1601,0291.127C-0.5324.833%C+20.948%D37.1DN/A21931.3h13C-52.2C+
GD-7F 1,1671,1601,0151.143C0.5129.933%B+18.276%D29.3C--N/A21339.6h12.3C+41C*
AF-57 Piston 1,1641,1607651.516C+0.1449.525%B+16.638%B+44.1CN/A20726.3h3.7B+7.4B+
NS-7 PDW 1,1611,1608391.383C+0.2727.628%C+22.241%C++58B+N/A30420h11.6B+42.1B
NS Baron G5AE 1,1731,1598931.298C0.3653.468%C**11.303%D-56C+N/A30620.7h3.7B+6.9C++
NS Baron G5 1,1641,1599311.245C+0.4154.981%B++12.856%D60.7B+N/A25119.1h4B7.4C++
LA39 Bruiser 1,1611,1581,2010.964C-0.6967.244%C++11.226%D47.5CN/A23624.4h2.3C+3.4C++
EM6 1,1681,1567731.495C0.1626.857%C++23.789%D56.4CN/A33420.5h11.1C-41.3C++
NC1 Gauss Rifle 1,1721,1548101.425C++0.2327.837%C**25.043%C+53.4B+N/A39021.6h10.4B37.3B+
GR-22 1,1771,1519421.222C0.4328.925%C*19.896%C--53.3C+1.2B+24721.6h12.4C+43C++
Enforcer ML85 1,7491,1352474.595C2.9449.452%B++2.026%C++48.7A++26.4B**96923.3h9.3B++18.8B**
M40 Fury-H 1,1961,0951397.878D6.2245.293%C++N/A115.3C**10.6C--5569.5h6.1B++13.4B*
C-4 ARX 1,2949316551.421C-0.2424.687%C--N/A107C41.7C*11958.7h1.2C+4.8C+
NC05 Jackhammer AE 8848737601.149C-0.5150.418%C+10.538%D*50.5DN/A13717.3h4.4C+8.8C+
Frag Grenade 7197191719N/A717.3459.635%AN/A898.8AN/A58290.8h2.3B**3.9B**
Tank Mine 1,4677183631.978D0.3244.268%C**N/A99.7C-104B**28697.2h2.2C-4.9B
Sticky Grenade 7117061706N/A704.3463.462%B**N/A1765A+12.5C91100.4h1.3B**2B*
Phoenix AE 1,5346957940.875D0.7860.664%C**N/A19.6C+23.6C*40135.5h7.6B+12.5B+
Vortek Rotary 1,0616417670.836D0.8232.693%C+2.964%B**14.5D9.5D30744.2h66.8C+204.3C+
E540 Halberd-H 9215771803.206C-1.5558.215%C+N/A46.5C27.7B+58712.4h5.7C+9.8C+
AP30 Shredder 9975651823.104C1.4526.521%D1.77%C34.7C+26.5B+82516.3h60.8B+229.2C*
Mag-Cutter 62652248,0090.011C-1.6548.329%AN/A0.4C-N/A21473.4h2.4C+4.9B+
AF-23 Grinder 5105071992.548C+0.8929.574%D--18.343%B*61.8AN/A3248.2h3.7A12.4B++
AF-23 Grinder 4654631992.327C0.6733.576%D-20.302%B++56.5B**N/A2928.2h4.6B**13.7B+
NS Decimator 5554626280.736D0.9259.832%C3.68%A++36.4C-7.3D*41712.7h3.1B+5.2B+
NC15 Phoenix 1,0084597760.591D1.0759.471%B**N/A15.3C+18.3B+44630h7.8B+13.2B*
MAX Punch 4854593,2580.141B1.5260.248%B**N/A3.2A*N/A17143.2h2C++3.3B+
NC4-FB Mag-Shot 4554495200.863C--0.7934.394%C+19.154%D-65.1C+N/A3106.9h6.6C+19.2C++
C150 Dalton 6134371074.084D2.4351.787%AN/A47C++18.9D8199.3h4.2C8.1B+
Skyguard 7124011892.122D0.4736.774%B*2.993%B*17.3C+13.4B+51623.2h155.4D**422.6C
Hawk GD-68 6813987450.534D1.1263.782%C+4.523%B**11.9D8.5C--32033.4h8.2C12.8C
Dual-75 Duster 395386507.72D6.0647.16%B*N/A137.9A++3.2D8182.8h3.8A++8.2A+
NCM2 Falcon 5643633980.912C-0.7450.127%B++4.683%C+23.9B+13.2M*41815.2h8.2B+16.3B++
E540 Halberd 553351705.014C--3.3653.882%B*4.274%B**43.3B+24.9B**12898.1h5.3C+9.8B+
NC6S Gauss SAW S 3473452841.215D0.4427.45%C++25.797%C54.8CN/A3476.3h10.6C-38.7C+
MANA Anti-Vehicle Turret 6373332421.376U0.2857.706%UN/A3330U3040U27869150.1h8.9T*15.4T*
CAS30 Tank Buster 6043178670.366D1.2949.774%C*1.893%A5.2D4.7D15460.6h60.3C121.2C+
NS-44G Commissioner 3203153830.822D0.8340.871%D22.857%D-60.6D1B+3055.2h3.4D-8.2C-
M12 Kobalt 3022962710.963D9.3118.784%C15.203%D--74C+1.5D-5464h16.8C**89.6C*
Spear Anti-Vehicle Phalanx Turret 371266554.836D3.1844.629%C4.135%C*61.9B+24.4C+10524.3h5.3B*12B++
M60-G Bulldog-H 263247544.574D2.9259.369%B*N/A130B+8.4D3391.9h3.7B**6.3B**
The Brawler 2352302061.117C0.5458.469%C*13.478%C50C1.1B+1404.6h4.1C6.9C+
Breaker Rocket Pods 266223346.559C--4.9051.787%C+N/A148.7C**28.7B**23321.5h13.5C+26C++
NCM1 Scattercannon 2272232031.099D*0.5641.45%C12.108%D--25.1D--N/A1098.9h6.1C+14.7C+
NCM1 Scattercannon 2162162051.054D-0.6032.583%D--10.185%D**24DN/A1599h5.8B++17.7C++
NCM2 Falcon 3552053750.547D--1.1154.04%B*2.439%D-14.3C+10.5A29914.3h15.4C28.4C**
EM4 Longshot 2042041002.04D0.3840.713%C+75.98%D27.9DN/A2027.3h2.4D--5.9C--
Tomcat A2AM Pods 392192444.364C2.7177.179%C+N/A73.8C**76.9B**21882.6h7B++9.1B++
M40 Fury-F 2261921821.055C-0.6047.315%CN/A16.7D3D-12011.5h6.3B+13.3B++
Coyote Missiles 309173453.844C+2.1951.794%C--N/A66.5B+52.3A++15892.6h35.4C+68.3C+
Anti-Vehicle Grenade 1841711171N/A169.3465.919%A+N/A855A++65C-97200.2h2.7A4.2A
MANA Anti-Personnel Turret 163163782.09N/A0.4323.084%UN/A1630UN/A8210200.1h19.3T*83.4T*
M12 Kobalt 1601531113.909C--12.2517.577%C17.647%C102B+4.7B**8621.5h15.9B90.2C++
NS-10 Burster 2531402140.654D1.0040.334%B*2.857%D9.2B*7.4A++27015.3h151.4C+375.5B+
NS-10 Burster 2491382130.648D1.0140.471%B**6.522%B+8.9B*7.2A++28915.5h154.6C381.9B
M60-A Bulldog 157136851.6D0.0633.452%C--1.471%C++34C5.3C-5384h5.5C+16.5C+
NS-11P 140130991.313C0.3430.482%B+21.539%C--56.5C++4.3M+3722.3h11.2B+36.7B+
M20 Basilisk 190124502.48D0.8238.272%C5.645%C18D9.6C**3576.9h85.1C+222.3C+
Orbital Strike Uplink 1651191119N/A117.341792.86%UN/A595U230U28090.2h2.1T*0.1T*
C85 Canister 122110147.857D6.2044.845%C++4.545%F--73.3C8B**9021.5h6.3B+14.1B+
LA3 Desperado 1091081290.837C0.8232.306%C**18.519%C--90B**N/A5721.2h7.4B+22.8B+
M20 Basilisk 152108343.176C-1.5237.188%CN/A25.7C+10.5C++3924.2h66.6B++179B+
NC4 Mag-Shot 1051051570.669C0.9928.684%C+21.905%C*35C+N/A3573h7.3C++25.5C*
NS-357P Underboss 1021011530.66D1.0040.909%D18.812%D-53.2DN/A2261.9h4.3F-10.5D*
NS Annihilator 202981380.71C0.9578.019%DN/A8.9D9.5C+23111h11C+14.1C+
M20 Mustang 15188781.128D0.5334.037%B+1.136%C17.3C12.4C+6725.1h79.5C++233.7B
M60-G Bulldog 10887223.955D2.3037.65%C+N/A39.5C+9.5B4722.2h6.5C+17.2C++
M12 Kobalt 9687127.25D5.5916.675%C+14.943%C+66.9C+6.9M**3861.3h19.7C+118C+
CAS 14-E 8886136.615C--4.9624.388%F-N/A61.4C-1.4D**3811.4h18.9B*77.5C*
NS-03 Thumper 89851960.434D1.2238.448%C*2.353%B+28.3D1.3C+733h7.6C19.7C++
M60-G Bulldog 10183204.15D2.4944.942%B+2.41%C+51.9C+11.3C++4081.6h6C**13.5B+
NS-20 Gorgon 8678641.219C0.4432.596%B**28.205%B**32.5C**3.3A**1162.4h29.6C++90.9B+
AF-8 RailJack 7575531.415D*0.2429.725%D**73.333%C22.1DN/A1803.4h2.3C7.8D
G30 Walker 12173174.294C+2.6430.392%C+4.11%C++15.9C--10.4C+3304.6h197.7C650.5C+
NS-AM7 Archer 85672600.258D1.4048.406%D**20.896%C++4.1D1.1D-4416.2h12.2B+25.3C*
NS-20 Gorgon 7061640.953C-0.7032.787%B**22.951%C++25.4C+3.8M++822.4h38.1C+116.1C*
Xiphos Anti-Personnel Phalanx Tower 6161161C59.3423.535%C-N/A305C+N/A12690.2h4B++16.8B++
Spear Anti-Vehicle Phalanx Tower 8755155M++53.3444.03%DN/A137.5A80B**8700.4h2.1A++4.9A
M96 Mjolnir-H 9452252.08C--0.4250.123%C+N/A43.3D35C+5671.2h43D85.7D
S12 Renegade 5250391.282D0.3748.276%B+6%B+29.4D1.2C--1861.7h3.4C7C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,1180.3h
Nano-Armor Kit1,3221,177,99092.8h
Medical Applicator1,483284,22333.9h
Spawn Beacon692,1553.2h
Anti-Vehicle MANA Turret646444.5h
Medical Kit879080.8h
AE Nano-Armor Kit308205,37414.8h
AE Medical Applicator23349,1504.3h
Bunker1541.1h
Hoplon Anti-Aircraft Phalanx Tower0500.4h
Rampart Wall1941.5h
Turret AI Module1720.6h
Structure Shield Module0520.5h
Repair Module2900.7h
Motion Spotter86190.9h
Restoration Kit961,2721.4h
Deconstruction Tool07960.1h
Welding Device210,6791h
Spitfire Auto-Turret541,0501.8h
Recon Detection Device371,3972.9h
Shield Recharging Field431,7860.7h
Ammunition Package471,9441.4h
Anti-Infantry MANA Turret182060.6h
Flail Targeting Dart2570.4h

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