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Agent Exgayner4[V4LT] Exgayner4
NC BR 55

KDR: 3.18

Score: 3.2m

Last Seen: Dec 6th, 2018 1:05 PM
- OFFLINE - 1094.7 hour(s)

Battle Rank 55 - New Conglomerate on Miller
Level Progress (to 56): 77%
Level 100 Progress: 17% 672h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S LA1 Anchor NC6 Gauss SAW AF-4 Cyclone M20 Mustang E540 Halberd SAS-R NS-44P Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,206,313 MLG Score: 2563
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.634%35.36%1048910134,2933.80923-0.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.42%1.679A++2.274A*-1.146D*HEAD ++ (~20.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.64B+80.441B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.736%0.261%362110213831093123.48182122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.81D--1.238D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.2-0.432C--68.5-0.295C161.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.742%3.292%107021020486864325.58621112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.564%1.727A++-0.27C-0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.91B*5.80.852B*4.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.43%77.046%10702102044010224.31372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.449%1.86A++0.65B+1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.90.391B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m202.9%389 (23.3k)316 (19k)3.182886,5442,0563.6551655 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102261924.344%30.058%73204:542

36% Engineer46% Heavy Assault13% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2016 7:18 PMFeb 18th, 2018 2:52 PMJan 5th, 2019 12:52 AM (16d) (PST)Dec 6th, 2018 9:49 AM (45d) (PST)Dec 6th, 2018 9:05 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7191465730.6480.2040.1951.4950.0892563

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,1428,75134,39139121290518,943

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
168.3h/7d 971 1,967 1,944 15.1k 150 506 895 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:1,168
Deaths:225
KDR:5.191
Accuracy:30.200% A+
HSR:39.127% A*
LA1 Anchor
A
Kills:1,164
Deaths:233
KDR:4.996
Accuracy:29.080% B*
HSR:34.021% A
NC6 Gauss SAW
A*
Kills:718
Deaths:147
KDR:4.884
Accuracy:27.385% A+
HSR:35.655% A*
NS-15M2
A
Kills:87
Deaths:18
KDR:4.833
Accuracy:27.474% B++
HSR:35.632% A
EM6
M
Kills:85
Deaths:20
KDR:4.250
Accuracy:25.915% B*
HSR:40% M
Kills:3,222
Deaths (as Heavy Assault):643
Deaths (to Heavy Assaults):590
KDR:5.01089
Kill Difference:2,579
Playtime:77.582 hours
Usage:46%
Score:1.307m
Score/min:281
Accuracy (listed only):28.011%
HSR (listed only):36.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:480
Deaths:96
KDR:5
Accuracy:31.816% A
HSR:32.500% A*
AF-19 Mercenary
A++
Kills:223
Deaths:92
KDR:2.424
Accuracy:28.868% A
HSR:32.287% A++
Kills:703
Deaths (as Light Assault):188
Deaths (to Light Assaults):359
KDR:3.73936
Kill Difference:515
Playtime:5.349 hours
Usage:3%
Score:0.067m
Score/min:207
Accuracy (listed only):30.342%
HSR (listed only):32.394%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:223
Deaths:92
KDR:2.424
Accuracy:28.868% A
HSR:32.287% A++
Kills:223
Deaths (as Engineer):92
Deaths (to Engineers):384
KDR:2.42391
Kill Difference:131
Playtime:59.963 hours
Usage:36%
Score:1.323m
Score/min:368
Accuracy (listed only):28.868%
HSR (listed only):32.287%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:480
Deaths:96
KDR:5
Accuracy:31.816% A
HSR:32.500% A*
NC1 Gauss Rifle
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:29.011% N/A
HSR:34% N/A
Kills:530
Deaths (as Combat Medic):109
Deaths (to Combat Medics):197
KDR:4.86239
Kill Difference:421
Playtime:1.728 hours
Usage:1%
Score:0.026m
Score/min:248
Accuracy (listed only):30.413%
HSR (listed only):33.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:480
Deaths:96
KDR:5
Accuracy:31.816% A
HSR:32.500% A*
SAS-R
A++
Kills:338
Deaths:32
KDR:10.563
Accuracy:50.155% A++
HSR:76.627% B*
NS-44P Commissioner
B++
Kills:256
Deaths:175
KDR:1.463
Accuracy:45.378% B+
HSR:32.422% B++
NS-44 Commissioner
B**
Kills:112
Deaths:73
KDR:1.534
Accuracy:41.738% B++
HSR:29.464% B**
NC14 Bolt Driver
B++
Kills:102
Deaths:15
KDR:6.800
Accuracy:40.400% B++
HSR:78.431% B+
Kills:1,288
Deaths (as Infiltrator):391
Deaths (to Infiltrators):298
KDR:3.29412
Kill Difference:897
Playtime:22.020 hours
Usage:13%
Score:0.419m
Score/min:317
Accuracy (listed only):41.897%
HSR (listed only):49.889%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:75
Deaths:10
KDR:7.500
Accuracy:32.727% C
HSR:22.667% A++
NCM1 Scattercannon
M**
Kills:66
Deaths:10
KDR:6.600
Accuracy:35.500% C+
HSR:31.818% M**
Kills:141
Deaths (as MAX Suit):10
Deaths (to MAX Suits):51
KDR:14.1
Kill Difference:131
Playtime:1.804 hours
Usage:1%
Score:0.046m
Score/min:422
Accuracy (listed only):34.114%
HSR (listed only):27.242%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:383
V. Kills:312 122%
Deaths:155
KDR:2.471
Accuracy:29.736% C+
KPH:20.400 B++
VKPH:16.600 B**
Kills:383 (383 + 0)
Deaths:155
KDR:2.471
VKDR:2.013
Vehicle Kills:312
Kill Difference:228
Playtime:18.745 hours
Usage:11%
Score:0.255m
Score/min:227
Piloting Accuracy:29.736%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:63
V. Kills:60 103%
Deaths:14
KDR:4.500
Accuracy:29.338% D-
KPH:23.500 C--
VKPH:22.400 C+
Kills:63 (0 + 63)
Deaths:14
KDR:4.500
VKDR:4.286
Vehicle Kills:60
Kill Difference:49
Playtime:2.679 hours
Usage:2%
Score:0.034m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:29.338%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:371
V. Kills:293 126%
Deaths:38
KDR:9.763
Accuracy:57.143% A++
KPH:25.200 C
VKPH:19.900 B**
C85 Canister
B*
Kills:115
V. Kills:5 N/A
Deaths:5
KDR:23
Accuracy:47.064% B*
KPH:86 B
VKPH:3.700 C
Kills:486 (0 + 486)
Deaths:43
KDR:11.302
VKDR:6.930
Vehicle Kills:298
Kill Difference:443
Playtime:16.068 hours
Usage:10%
Score:0.209m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:47.064%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1781,1682255.191A*2.0130.2%A+39.127%A*84A*N/A19413.9h8.6B**28.4B*
LA1 Anchor 1,1691,1642334.996B**1.8129.08%B*34.021%A72.8B**N/A17516h8.6B*29.6B++
NC6 Gauss SAW 7277181474.884M**1.7027.385%A+35.655%A*85.5M+1.1A+2068.4h7.1B**26.1B*
AF-4 Cyclone 483480965M+1.8231.816%A32.5%A*90.6MN/A2485.3h7.7A24.3B*
M20 Mustang 6953831552.471C**0.7129.736%C+N/A20.5B++16.7B**22718.7h68.5B++230.2B++
E540 Halberd 664371389.763B6.5857.143%A++2.156%D25.2C19.9B**21914.7h6C+10.6B++
SAS-R 3403383210.563A**7.3850.155%A++76.627%B*78.6A++N/A1954.3h1.9B++3.8B*
NS-44P Commissioner 2592561751.463C*1.7245.378%B+32.422%B++52.2C+N/A1324.9h3.4C*7.4B+
AF-19 Mercenary 229223922.424A*0.7628.868%A32.287%A++34.3B**N/A1126.5h11.2B+38.9B++
C85 Canister 120115523B+19.8247.064%B*6.957%F88.5B+3.8C1891.3h5B*10.7B*
NS-44 Commissioner 114112731.534B+1.6541.738%B++29.464%B**27.3CN/A934.1h3.5B+8.3B+
Hardlight Dagger 1061051,8090.058B++3.1224.654%C1.905%D0.9C+N/A2117.7h1.7B++6.9C**
NC14 Bolt Driver 102102156.8M++3.6240.4%B++78.431%B+56.7A*N/A1781.8h2B**4.9B*
Shrike 14687402.175M1.0160.701%B+3.448%B36.3B**24.6A++2752.4h5.6B+9.2B++
NS-15M2 8887184.833A++1.6527.474%B++35.632%A72.5B**N/A1831.2h9.9B*35.9B++
EM6 8685204.25A++1.0725.915%B*40%M56.7B++N/A1581.5h8.9B*34.4B+
NCM1 Scattercannon 7575107.5M4.3232.727%C22.667%A++44.1B+N/A1261.7h6.7C20.5C+
NCM1 Scattercannon 6666106.6M+3.4235.5%C+31.818%M**38.8AN/A1151.7h8.4C+23.8C+
C150 Dalton 12363144.5C1.3229.338%D-N/A23.3C--22.2C+2132.7h2.6B**8.9B++
NC1 Gauss Rifle 5050133.846A**0.6629.011%A34%A*71.4M++N/A3080.7h9.4A32.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26420.4h
Spawn Beacon02710.3h
AE Nano-Armor Kit02,6570.2h
Medical Kit4671,80917h
Medical Applicator41,3470.1h
Ammunition Package01700h
Nano-Armor Kit4360,2649.7h
L-30R Vektor0500h

Check the help document for the dictionary if you want to learn more about words used here.


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