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Raider Exgayner4[V4LT] Exgayner4
NC BR 56

KDR: 3.17

Score: 3.2m

Last Seen: Jan 27th, 2019 3:31 PM
- OFFLINE - 1951.2 hour(s)

Battle Rank 56 - New Conglomerate on Miller
Level Progress (to 57): 9%
Level 100 Progress: 17% 670h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS GD-22S LA1 Anchor NC6 Gauss SAW AF-4 Cyclone M20 Mustang E540 Halberd SAS-R NS-44P Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,223,827 MLG Score: 2577
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 10.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.659%35.366%1049910264,3943.80104-0.633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.334%1.671A++2.25A*-1.071D*HEAD ++ (~20.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.64B+80.442B18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.736%0.261%359110343831113123.45045122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.808D--1.232D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.2-0.429C--68.5-0.292C161.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.742%3.292%107021033486864325.58621112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.564%1.723A++-0.275C-0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.911B*5.80.853B*4.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.219%77.046%10702103344010324.27184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.34%1.832A++0.649B+1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.586B+1.90.392B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m203.4%389 (23.3k)316 (19k)3.167786,6652,1043.6330856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC103563324.445%30.068%73504:532

35% Engineer47% Heavy Assault13% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2016 7:18 PMFeb 18th, 2018 2:52 PMFeb 26th, 2019 12:01 AM (52d) (PST)Jan 27th, 2019 11:51 AM (81d) (PST)Jan 27th, 2019 11:31 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7181475710.6510.2050.1961.5040.0882577

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0728,82434,24839121290518,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.7h/7.1d 979 2,004 1,974 15.4k 152 512 902 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:1,168
Deaths:225
KDR:5.191
Accuracy:30.200% A
HSR:39.127% A*
LA1 Anchor
B**
Kills:1,164
Deaths:233
KDR:4.996
Accuracy:29.083% B*
HSR:34.021% B**
NC6 Gauss SAW
A*
Kills:809
Deaths:171
KDR:4.731
Accuracy:27.791% A+
HSR:35.476% A*
NS-15M2
A
Kills:87
Deaths:18
KDR:4.833
Accuracy:27.474% B++
HSR:35.632% A
EM6
A**
Kills:85
Deaths:20
KDR:4.250
Accuracy:25.915% B*
HSR:40% A**
Kills:3,313
Deaths (as Heavy Assault):667
Deaths (to Heavy Assaults):604
KDR:4.96702
Kill Difference:2,646
Playtime:79.698 hours
Usage:47%
Score:1.351m
Score/min:283
Accuracy (listed only):28.092%
HSR (listed only):36.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:483
Deaths:97
KDR:4.979
Accuracy:31.793% A
HSR:32.712% A*
AF-19 Mercenary
A++
Kills:223
Deaths:93
KDR:2.398
Accuracy:28.819% A
HSR:32.287% A++
Kills:706
Deaths (as Light Assault):190
Deaths (to Light Assaults):370
KDR:3.71579
Kill Difference:516
Playtime:5.378 hours
Usage:3%
Score:0.067m
Score/min:206
Accuracy (listed only):30.306%
HSR (listed only):32.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:223
Deaths:93
KDR:2.398
Accuracy:28.819% A
HSR:32.287% A++
Kills:223
Deaths (as Engineer):93
Deaths (to Engineers):389
KDR:2.39785
Kill Difference:130
Playtime:60.026 hours
Usage:35%
Score:1.323m
Score/min:367
Accuracy (listed only):28.819%
HSR (listed only):32.287%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:483
Deaths:97
KDR:4.979
Accuracy:31.793% A
HSR:32.712% A*
NC1 Gauss Rifle
N/A
Kills:50
Deaths:13
KDR:3.846
Accuracy:29.011% N/A
HSR:34% N/A
Kills:533
Deaths (as Combat Medic):110
Deaths (to Combat Medics):200
KDR:4.84545
Kill Difference:423
Playtime:1.728 hours
Usage:1%
Score:0.026m
Score/min:248
Accuracy (listed only):30.402%
HSR (listed only):33.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:483
Deaths:97
KDR:4.979
Accuracy:31.793% A
HSR:32.712% A*
SAS-R
A++
Kills:338
Deaths:32
KDR:10.563
Accuracy:49.846% A++
HSR:76.627% B*
NS-44P Commissioner
B++
Kills:263
Deaths:188
KDR:1.399
Accuracy:44.798% B+
HSR:32.700% B++
NS-44 Commissioner
B**
Kills:112
Deaths:73
KDR:1.534
Accuracy:41.738% B++
HSR:29.464% B**
NC14 Bolt Driver
B++
Kills:102
Deaths:15
KDR:6.800
Accuracy:40.400% B++
HSR:78.431% B+
Kills:1,298
Deaths (as Infiltrator):405
Deaths (to Infiltrators):309
KDR:3.20494
Kill Difference:893
Playtime:22.226 hours
Usage:13%
Score:0.421m
Score/min:315
Accuracy (listed only):41.715%
HSR (listed only):49.987%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:75
Deaths:10
KDR:7.500
Accuracy:32.727% C
HSR:22.667% A++
NCM1 Scattercannon
M**
Kills:66
Deaths:10
KDR:6.600
Accuracy:35.500% C+
HSR:31.818% M**
Kills:141
Deaths (as MAX Suit):10
Deaths (to MAX Suits):52
KDR:14.1
Kill Difference:131
Playtime:1.804 hours
Usage:1%
Score:0.046m
Score/min:422
Accuracy (listed only):34.114%
HSR (listed only):27.242%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:383
V. Kills:312 122%
Deaths:156
KDR:2.455
Accuracy:29.736% C
KPH:20.400 B+
VKPH:16.600 B**
Kills:383 (383 + 0)
Deaths:156
KDR:2.455
VKDR:2
Vehicle Kills:312
Kill Difference:227
Playtime:18.783 hours
Usage:11%
Score:0.255m
Score/min:226
Piloting Accuracy:29.736%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:63
V. Kills:60 103%
Deaths:14
KDR:4.500
Accuracy:29.338% D-
KPH:23.500 C--
VKPH:22.400 C+
Kills:63 (0 + 63)
Deaths:14
KDR:4.500
VKDR:4.286
Vehicle Kills:60
Kill Difference:49
Playtime:2.679 hours
Usage:2%
Score:0.034m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:29.338%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:371
V. Kills:293 126%
Deaths:38
KDR:9.763
Accuracy:57.143% A++
KPH:25.200 C
VKPH:19.900 B**
C85 Canister
B**
Kills:115
V. Kills:5 N/A
Deaths:5
KDR:23
Accuracy:47.064% B**
KPH:86 B+
VKPH:3.700 C
Kills:486 (0 + 486)
Deaths:43
KDR:11.302
VKDR:6.930
Vehicle Kills:298
Kill Difference:443
Playtime:16.068 hours
Usage:9%
Score:0.209m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:47.064%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1781,1682255.191A*2.0230.2%A39.127%A*84A*N/A19413.9h8.6B**28.4B*
LA1 Anchor 1,1691,1642334.996B**1.8329.083%B*34.021%B**72.8B**N/A17516h8.6B*29.6B++
NC6 Gauss SAW 8188091714.731M**1.5627.791%A+35.476%A*83.4MN/A2089.7h7.2B**26B*
AF-4 Cyclone 486483974.979M++1.8131.793%A32.712%A*89.4A**N/A2465.4h7.7B**24.3B*
M20 Mustang 6953831562.455C**0.7129.736%CN/A20.4B+16.6B**22618.8h68.5B++230.2B++
E540 Halberd 664371389.763B6.6057.143%A++2.156%C--25.2C19.9B**21914.7h6C+10.6B++
SAS-R 3403383210.563M+7.4049.846%A++76.627%B*78.6A++N/A1924.3h1.9B++3.8B*
NS-44P Commissioner 2662631881.399C++1.7744.798%B+32.7%B++50.6C+N/A1295.2h3.4C*7.5B+
AF-19 Mercenary 229223932.398A*0.7728.819%A32.287%A++33.8B**N/A1116.6h11.2B+39B++
C85 Canister 120115523B+19.8347.064%B**6.957%F88.5B+3.8C+1891.3h5B*10.7B*
NS-44 Commissioner 114112731.534B+1.6341.738%B++29.464%B**27.3CN/A934.1h3.5B+8.3B+
Hardlight Dagger 1101081,8560.058B++3.1124.767%C1.852%D0.9C+N/A2120h1.7B++7C**
NC14 Bolt Driver 102102156.8M+3.6340.4%B++78.431%B+56.7A*N/A1781.8h2B**4.9B*
Shrike 15592412.244M+0.9261.212%B+3.261%C**38.3A26.3A++2822.4h5.5B++9B++
NS-15M2 8887184.833A*1.6727.474%B++35.632%A72.5B**N/A1831.2h9.9B*35.9B++
EM6 8685204.25A++1.0825.915%B*40%A**56.7B++N/A1581.5h8.9B*34.4B+
NCM1 Scattercannon 7575107.5M+4.3332.727%C22.667%A++44.1B+N/A1261.7h6.7C20.5C+
NCM1 Scattercannon 6666106.6M+3.4335.5%C+31.818%M**38.8AN/A1151.7h8.4C+23.8C+
C150 Dalton 12363144.5C1.3329.338%D-N/A23.3C--22.2C+2142.7h2.6B**8.9B++
NC1 Gauss Rifle 5050133.846A**0.6829.011%A34%A++71.4M++N/A3110.7h9.4A32.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter26510.4h
Spawn Beacon02730.3h
AE Nano-Armor Kit02,6580.2h
Medical Kit4731,84817.2h
Medical Applicator41,3470.1h
Ammunition Package01700h
Nano-Armor Kit4360,2649.7h
L-30R Vektor0500h

Check the help document for the dictionary if you want to learn more about words used here.


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