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Field Marshal Record Smasher Exocett[JUGA] Exocett
TR BR 195

KDR: 3.96

Score: 102.1m

Last Seen: Feb 11th, 2018 4:52 AM
- OFFLINE - 7337.7 hour(s)

Battle Rank 100 (195 total) - Terran Republic on Briggs
Level Progress (to 101): 6%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS T9 CARV TMG-50 MSW-R M18 Needler Hellfire Rocket Pods M14 Banshee P2-120 AP T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,837,617 MLG Score: 3867
Fun Score: N/A
Cheeseburgers Flipped: 462TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.937%30.943%8953898473,6685.03369-1.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.845%1.546A+1.6A+-0.727D-HEAD ++ (~16.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.563B+9.50.337C**23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.27%1.092%15915101711,4431063634710.7547180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.181%0.507B+-0.476D-0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.70.273C*49.30.066C+67.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.868%2.725%803410184,47793418254.79336245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.882%0.684B+0.055C+1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.80.618B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.022%2.515%183810141,1938463751.41016317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.868%0.083C+-0.467D0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.65B+15.30.61B+26

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.402%73.215%183410181,807122321.47751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.868%1.254A0.398B1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+2.20.29C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.915%13.232%183310192,6981606141.67891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%0.878B*-0.251C0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+30.388C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.1m331.8%1072 (64.3k)930 (55.8k)3.96078116,12629,3194.27276195 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022399130.271%22.793%69003:4535

12% Combat Medic17% Engineer55% Heavy Assault9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2013 10:16 AMJul 12th, 2015 12:35 AMFeb 11th, 2018 5:29 PM (310d) (PST)Feb 11th, 2018 12:56 AM (311d) (PST)Feb 11th, 2018 12:52 AM (311d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1052078981.0580.2670.2413.9180.1233867

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,27512,44853,827631614235755,785

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1829.6h/76.2d 9,147 26,469 24,691 430.1k 4,334 5,273 13,505 121.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:17,645
Deaths:3,995
KDR:4.417
Accuracy:28.705% A*
HSR:32.355% A+
TMG-50
A
Kills:14,042
Deaths:3,223
KDR:4.357
Accuracy:28.391% A
HSR:30.231% B**
MSW-R
A+
Kills:10,011
Deaths:2,294
KDR:4.364
Accuracy:28.263% A
HSR:34.422% A+
T7 Mini-Chaingun
B**
Kills:1,827
Deaths:589
KDR:3.102
Accuracy:22.409% B**
HSR:17.296% B**
T32 Bull
A
Kills:1,643
Deaths:428
KDR:3.839
Accuracy:29.733% A
HSR:28.058% B+
T16 Rhino
B++
Kills:1,630
Deaths:449
KDR:3.630
Accuracy:24.370% B++
HSR:26.319% B++
T9A "Butcher"
B**
Kills:1,253
Deaths:299
KDR:4.191
Accuracy:28.530% B**
HSR:28.172% C++
T9 CARV-S
B*
Kills:1,244
Deaths:383
KDR:3.248
Accuracy:25.558% B*
HSR:26.608% B
NS-15M AE
A*
Kills:1,186
Deaths:193
KDR:6.145
Accuracy:33.797% A++
HSR:43.676% A*
NS-15M1
A++
Kills:1,174
Deaths:293
KDR:4.007
Accuracy:31.856% A++
HSR:29.216% B*
NS-15M2
A*
Kills:1,166
Deaths:243
KDR:4.798
Accuracy:31.295% A+
HSR:42.539% A*
NS-15MP
A++
Kills:1,161
Deaths:162
KDR:7.167
Accuracy:31.870% B**
HSR:46.598% A++
Kills:53,982
Deaths (as Heavy Assault):12,551
Deaths (to Heavy Assaults):8,759
KDR:4.30101
Kill Difference:41,431
Playtime:1,013.828 hours
Usage:55%
Score:58.239m
Score/min:957
Accuracy (listed only):28.731%
HSR (listed only):32.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:1,192
Deaths:462
KDR:2.580
Accuracy:28.280% B**
HSR:21.309% C+
TRAC-5
A*
Kills:1,178
Deaths:359
KDR:3.281
Accuracy:31.455% A*
HSR:27.504% A+
FA1 Barrage
A+
Kills:1,170
Deaths:367
KDR:3.188
Accuracy:53.900% A+
HSR:11.709% D
NS-11CP
A+
Kills:1,164
Deaths:245
KDR:4.751
Accuracy:33.404% B**
HSR:33.076% A+
HC1 Cougar
M++
Kills:1,158
Deaths:358
KDR:3.235
Accuracy:34.257% A*
HSR:39.033% M++
AMR-66
A+
Kills:1,149
Deaths:276
KDR:4.163
Accuracy:35.663% A+
HSR:29.765% B*
TAS-16 Blackjack
C**
Kills:1,065
Deaths:439
KDR:2.426
Accuracy:62.706% C**
HSR:15.117% C+
LC3 Jaguar
B++
Kills:939
Deaths:412
KDR:2.279
Accuracy:25.929% B+
HSR:23.642% B++
T5 AMC
A+
Kills:522
Deaths:237
KDR:2.203
Accuracy:30.766% A+
HSR:21.839% B
NS Baron G5AE
A+
Kills:495
Deaths:96
KDR:5.156
Accuracy:61.427% A+
HSR:23.030% A+
AS16 NightHawk
C+
Kills:463
Deaths:174
KDR:2.661
Accuracy:39.489% C+
HSR:12.743% C-
Kills:10,495
Deaths (as Engineer):3,425
Deaths (to Engineers):5,643
KDR:3.06423
Kill Difference:7,070
Playtime:319.099 hours
Usage:17%
Score:17.058m
Score/min:891
Accuracy (listed only):39.752%
HSR (listed only):23.524%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:1,192
Deaths:462
KDR:2.580
Accuracy:28.280% B**
HSR:21.309% C+
TRAC-5
A*
Kills:1,178
Deaths:359
KDR:3.281
Accuracy:31.455% A*
HSR:27.504% A+
FA1 Barrage
A+
Kills:1,170
Deaths:367
KDR:3.188
Accuracy:53.900% A+
HSR:11.709% D
SMG-46G Armistice
A*
Kills:1,169
Deaths:233
KDR:5.017
Accuracy:32.515% B**
HSR:32.678% A*
NS-11CP
A+
Kills:1,164
Deaths:245
KDR:4.751
Accuracy:33.404% B**
HSR:33.076% A+
HC1 Cougar
M++
Kills:1,158
Deaths:358
KDR:3.235
Accuracy:34.257% A*
HSR:39.033% M++
TAS-16 Blackjack
C**
Kills:1,065
Deaths:439
KDR:2.426
Accuracy:62.706% C**
HSR:15.117% C+
LC3 Jaguar
B++
Kills:939
Deaths:412
KDR:2.279
Accuracy:25.929% B+
HSR:23.642% B++
T5 AMC
A+
Kills:522
Deaths:237
KDR:2.203
Accuracy:30.766% A+
HSR:21.839% B
NS Baron G5AE
A+
Kills:495
Deaths:96
KDR:5.156
Accuracy:61.427% A+
HSR:23.030% A+
AS16 NightHawk
C+
Kills:463
Deaths:174
KDR:2.661
Accuracy:39.489% C+
HSR:12.743% C-
SMG-46 Armistice
B**
Kills:379
Deaths:198
KDR:1.914
Accuracy:31.298% B**
HSR:12.401% D
PDW-16 Hailstorm
M
Kills:325
Deaths:85
KDR:3.824
Accuracy:32.870% A++
HSR:31.692% M
MKV Suppressed
A*
Kills:60
Deaths:18
KDR:3.333
Accuracy:30.508% B**
HSR:33.333% A*
Kills:11,279
Deaths (as Light Assault):3,683
Deaths (to Light Assaults):5,524
KDR:3.06245
Kill Difference:7,596
Playtime:163.624 hours
Usage:9%
Score:12.362m
Score/min:1,259
Accuracy (listed only):37.772%
HSR (listed only):24.222%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C++
Kills:1,563
Deaths:816
KDR:1.915
Accuracy:23.839% C++
HSR:14.907% D-
T1 Cycler
B**
Kills:1,238
Deaths:498
KDR:2.486
Accuracy:25.080% B++
HSR:27.787% B**
Cycler TRV
C++
Kills:1,217
Deaths:685
KDR:1.777
Accuracy:23.328% C++
HSR:16.763% C-
TORQ-9
A++
Kills:1,171
Deaths:262
KDR:4.469
Accuracy:32.105% A++
HSR:31.170% B**
FA1 Barrage
A+
Kills:1,170
Deaths:367
KDR:3.188
Accuracy:53.900% A+
HSR:11.709% D
SMG-46G Armistice
A*
Kills:1,169
Deaths:233
KDR:5.017
Accuracy:32.515% B**
HSR:32.678% A*
NS-11P
M**
Kills:1,159
Deaths:238
KDR:4.870
Accuracy:32.686% A*
HSR:40.380% M**
SABR-13
A
Kills:1,159
Deaths:334
KDR:3.470
Accuracy:30.086% B*
HSR:33.909% A
TAS-16 Blackjack
C**
Kills:1,065
Deaths:439
KDR:2.426
Accuracy:62.706% C**
HSR:15.117% C+
NS Baron G5AE
A+
Kills:495
Deaths:96
KDR:5.156
Accuracy:61.427% A+
HSR:23.030% A+
AS16 NightHawk
C+
Kills:463
Deaths:174
KDR:2.661
Accuracy:39.489% C+
HSR:12.743% C-
SMG-46 Armistice
B**
Kills:379
Deaths:198
KDR:1.914
Accuracy:31.298% B**
HSR:12.401% D
PDW-16 Hailstorm
M
Kills:325
Deaths:85
KDR:3.824
Accuracy:32.870% A++
HSR:31.692% M
NS-11A
A++
Kills:249
Deaths:58
KDR:4.293
Accuracy:32.839% A++
HSR:26.506% B++
T1S Cycler
M+
Kills:215
Deaths:53
KDR:4.057
Accuracy:32.877% A++
HSR:39.535% M+
T1B Cycler
A++
Kills:153
Deaths:58
KDR:2.638
Accuracy:35.318% A++
HSR:39.216% A+
MKV Suppressed
A*
Kills:60
Deaths:18
KDR:3.333
Accuracy:30.508% B**
HSR:33.333% A*
Kills:13,250
Deaths (as Combat Medic):4,612
Deaths (to Combat Medics):3,585
KDR:2.87294
Kill Difference:8,638
Playtime:215.257 hours
Usage:12%
Score:8.940m
Score/min:692
Accuracy (listed only):36.051%
HSR (listed only):26.051%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
A*
Kills:1,169
Deaths:233
KDR:5.017
Accuracy:32.515% B**
HSR:32.678% A*
RAMS .50M
A
Kills:1,161
Deaths:141
KDR:8.234
Accuracy:47.090% A
HSR:78.036% C+
TX1 Repeater
A
Kills:1,155
Deaths:599
KDR:1.928
Accuracy:31.553% A
HSR:20.173% C+
NS-44 Commissioner
B+
Kills:867
Deaths:531
KDR:1.633
Accuracy:39.199% B+
HSR:25.952% B+
KSR-35
A*
Kills:757
Deaths:143
KDR:5.294
Accuracy:47.941% A*
HSR:34.742% B++
NS-44B Commissioner
B**
Kills:513
Deaths:187
KDR:2.743
Accuracy:49.588% B**
HSR:34.308% B**
T4 AMP
A
Kills:510
Deaths:265
KDR:1.925
Accuracy:34.862% A
HSR:20.392% C++
SMG-46 Armistice
B**
Kills:379
Deaths:198
KDR:1.914
Accuracy:31.298% B**
HSR:12.401% D
PDW-16 Hailstorm
M
Kills:325
Deaths:85
KDR:3.824
Accuracy:32.870% A++
HSR:31.692% M
TX2 Emperor
A
Kills:323
Deaths:122
KDR:2.648
Accuracy:36.960% A
HSR:22.910% B
SR-7
A++
Kills:307
Deaths:37
KDR:8.297
Accuracy:52.583% A++
HSR:82.410% B+
NS-30 Vandal
A+
Kills:192
Deaths:41
KDR:4.683
Accuracy:41.852% A+
HSR:30.208% B+
TSAR-42
A+
Kills:179
Deaths:36
KDR:4.972
Accuracy:48.047% A+
HSR:66.481% C+
TRAP-M1
B**
Kills:160
Deaths:40
KDR:4
Accuracy:34.530% B**
HSR:28.125% B
MKV Suppressed
A*
Kills:60
Deaths:18
KDR:3.333
Accuracy:30.508% B**
HSR:33.333% A*
TS2 Inquisitor
B**
Kills:52
Deaths:26
KDR:2
Accuracy:35.567% B**
HSR:23.077% B+
Kills:8,109
Deaths (as Infiltrator):2,702
Deaths (to Infiltrators):3,565
KDR:3.00111
Kill Difference:5,407
Playtime:58.079 hours
Usage:3%
Score:2.217m
Score/min:636
Accuracy (listed only):39.185%
HSR (listed only):36.057%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:1,149
Deaths:326
KDR:3.525
Accuracy:19.245% B+
HSR:19.060% C+
M6 Onslaught
B+
Kills:1,128
Deaths:312
KDR:3.615
Accuracy:19.642% B+
HSR:19.592% C+
M3 Pounder HEG
A++
Kills:462
Deaths:121
KDR:3.818
Accuracy:57.574% A++
HSR:4.762% B**
MRC3 Mercy
B+
Kills:455
Deaths:203
KDR:2.241
Accuracy:18.173% B+
HSR:16.264% D-
MRC3 Mercy
B+
Kills:445
Deaths:213
KDR:2.089
Accuracy:18.458% B+
HSR:15.506% D-
M3 Pounder HEG
A++
Kills:417
Deaths:131
KDR:3.183
Accuracy:52.912% A++
HSR:5.036% A
M2 Mutilator
A*
Kills:233
Deaths:53
KDR:4.396
Accuracy:22.692% A*
HSR:21.030% B+
M2 Mutilator
A*
Kills:221
Deaths:53
KDR:4.170
Accuracy:23.321% A*
HSR:21.267% B+
MR1 Fracture
B**
Kills:137
Deaths:86
KDR:1.593
Accuracy:33.422% C
HSR:6.569% B**
MR1 Fracture
C**
Kills:110
Deaths:85
KDR:1.294
Accuracy:34.885% C+
HSR:4.545% C**
Kills:4,757
Deaths (as MAX Suit):791.500
Deaths (to MAX Suits):2,139
KDR:6.01011
Kill Difference:3,965.500
Playtime:57.806 hours
Usage:3%
Score:3.245m
Score/min:936
Accuracy (listed only):30.032%
HSR (listed only):13.363%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M**
Kills:3,587
V. Kills:3,689 97%
Deaths:658
KDR:5.451
Accuracy:42.007% A++
KPH:31.200 A++
VKPH:32.100 M**
Hellfire Rocket Pods
A+
Kills:3,578
V. Kills:610 N/A
Deaths:251
KDR:14.255
Accuracy:60.736% A+
KPH:136.600 B**
VKPH:23.300 B**
M14 Banshee
M*
Kills:2,495
V. Kills:128 N/A
Deaths:134
KDR:18.619
Accuracy:35.790% B**
KPH:144.400 M*
VKPH:7.400 A++
M18 Rotary
A++
Kills:1,607
V. Kills:1,514 106%
Deaths:618
KDR:2.600
Accuracy:39.162% A
KPH:23.600 B*
VKPH:22.200 A++
Hornet Missiles
B*
Kills:1,180
V. Kills:467 252%
Deaths:79
KDR:14.937
Accuracy:62.967% B
KPH:105.900 B*
VKPH:41.900 C**
M18 Locust
M++
Kills:855
V. Kills:960 89%
Deaths:107
KDR:7.991
Accuracy:40.704% A
KPH:36.200 A
VKPH:40.700 M++
Coyote Missiles
A
Kills:208
V. Kills:104 198%
Deaths:43
KDR:4.837
Accuracy:61.916% A
KPH:35.900 C+
VKPH:18 C
Tomcat A2AM Pods
A
Kills:190
V. Kills:230 82%
Deaths:15
KDR:12.667
Accuracy:88.795% A
KPH:65.500 C**
VKPH:79.300 A
Kills:13,700 (8,544 + 0)
Deaths:1,905
KDR:7.192
VKDR:4.043
Vehicle Kills:7,702
Kill Difference:11,795
Playtime:269.860 hours
Usage:15%
Score:16.798m
Score/min:1,037
Piloting Accuracy:40.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:270
V. Kills:137 196%
Deaths:34
KDR:7.941
Accuracy:49.635% B*
KPH:65.300 A*
VKPH:33.100 B*
CAS30 Tank Buster
M+
Kills:176
V. Kills:174 101%
Deaths:66
KDR:2.667
Accuracy:52.742% B++
KPH:20.100 A*
VKPH:19.900 M+
L105 Zephyr
M+
Kills:70
V. Kills:6 N/A
Deaths:6
KDR:11.667
Accuracy:43.426% C++
KPH:120.800 M+
VKPH:10.400 B+
Kills:516 (176 + 340)
Deaths:106
KDR:4.868
VKDR:2.991
Vehicle Kills:317
Kill Difference:410
Playtime:13.478 hours
Usage:1%
Score:0.765m
Score/min:946
Piloting Accuracy:52.742%
Gunner Accuracy:43.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:243
V. Kills:169 143%
Deaths:19
KDR:12.790
Accuracy:69.793% A++
KPH:57 A**
VKPH:39.600 M**
L100 Python HESH
A++
Kills:182
V. Kills:19 N/A
Deaths:10
KDR:18.200
Accuracy:59.665% A
KPH:95.500 A++
VKPH:10 B+
Kills:425 (425 + 0)
Deaths:29
KDR:14.655
VKDR:6.483
Vehicle Kills:188
Kill Difference:396
Playtime:6.173 hours
Usage:0%
Score:0.399m
Score/min:1,077
Driving Accuracy:59.665%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:1,853
V. Kills:1,228 151%
Deaths:125
KDR:14.824
Accuracy:53.086% B*
KPH:63.300 M+
VKPH:42 S
P2-120 HEAT
M+
Kills:1,261
V. Kills:268 469%
Deaths:81
KDR:15.568
Accuracy:36.354% D
KPH:59.500 M+
VKPH:12.600 B++
P2-120 HESH
M++
Kills:1,120
V. Kills:106 N/A
Deaths:38
KDR:29.474
Accuracy:49.559% B**
KPH:120.200 M++
VKPH:11.400 B+
P525 Marauder
S
Kills:77
V. Kills:2 N/A
Deaths:2
KDR:38.500
Accuracy:28.174% A
KPH:212.700 S
VKPH:5.500 B*
E540 Halberd
A*
Kills:60
V. Kills:35 167%
Deaths:8
KDR:7.500
Accuracy:42.529% C*
KPH:38.100 A+
VKPH:22.200 A*
G30 Vulcan
A++
Kills:54
V. Kills:25 208%
Deaths:10
KDR:5.400
Accuracy:19.323% D*
KPH:39.900 A++
VKPH:18.500 B*
Kills:4,425 (4,234 + 191)
Deaths:264
KDR:16.761
VKDR:6.303
Vehicle Kills:1,664
Kill Difference:4,161
Playtime:63.071 hours
Usage:3%
Score:3.580m
Score/min:946
Driving Accuracy:49.559%
Gunner Accuracy:19.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A*
Kills:417
V. Kills:16 N/A
Deaths:20
KDR:20.850
Accuracy:35.543% D
KPH:176.700 A*
VKPH:6.800 D-
P525 Marauder-H
D
Kills:177
V. Kills:5 N/A
Deaths:7
KDR:25.286
Accuracy:28.549% D-
KPH:72.800 D
VKPH:2.100 D*
G20 Vulcan-H
B++
Kills:79
V. Kills:35 219%
Deaths:13
KDR:6.077
Accuracy:47.086% C+
KPH:54.900 B++
VKPH:24.300 C+
Kills:673 (0 + 673)
Deaths:40
KDR:16.825
VKDR:1.400
Vehicle Kills:56
Kill Difference:633
Playtime:6.231 hours
Usage:0%
Score:0.284m
Score/min:761
Driving Accuracy:N/A%
Gunner Accuracy:47.086%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:59
V. Kills:34 169%
Deaths:10
KDR:5.900
Accuracy:51.614% A+
KPH:31.100 B**
VKPH:17.900 M
Kills:59 (0 + 59)
Deaths:10
KDR:5.900
VKDR:3.400
Vehicle Kills:34
Kill Difference:49
Playtime:1.898 hours
Usage:0%
Score:0.103m
Score/min:902
Driving Accuracy:N/A%
Gunner Accuracy:51.614%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 17,69017,6453,9954.417A**0.4628.705%A*32.355%A+95.9M**N/A696183.9h9.9B**34.5B**
TMG-50 14,07814,0423,2234.357M++0.4028.391%A30.231%B**90.1MN/A488155.8h8.5B**29.9B*
MSW-R 10,03510,0112,2944.364B**0.4028.263%A34.422%A+90.7A*N/A536110.4h9.3B**32.9B*
M18 Needler 7,2763,5876585.451A1.4942.007%A++N/A31.2A++32.1M**1163114.9h96.4B++229.4B*
Hellfire Rocket Pods 4,1883,57825114.255B*10.2960.736%A+1.342%B+136.6B**23.3B**118126.2h14.9B*24.5B*
M14 Banshee 2,6232,49513418.619A+14.6635.79%B**N/A144.2M*7.4A++96017.3h11.3B*31.7B*
P2-120 AP 3,0811,85312514.824A10.8653.086%B*3.616%C++63.2M+41.9S128829.3h5.9B++11.1B**
T7 Mini-Chaingun 1,8381,8275893.102A**0.8622.409%B**17.296%B**73.1A*N/A50725h11.2B*50B++
T32 Bull 1,6481,6434283.839A*0.1229.733%A28.058%B+78.6A++N/A40320.9h9.1A30.5B*
T16 Rhino 1,6341,6304493.63M0.3324.37%B++26.319%B++73.4A*N/A41722.2h10.1B**41.5B++
M18 Rotary 3,1211,6076182.6B+1.3639.162%A1.618%C-23.6B*22.2A++57868.1h81B++206.9B*
TAR 1,5691,5638161.915B2.0523.839%C++14.907%D-40.2B+N/A28338.9h12.3B+51.7B+
P2-120 HEAT 1,5291,2618115.568A++11.6136.354%D2.776%C59.5M+12.6B++46821.2h4.2A11.5B**
T9A "Butcher" 1,2581,2532994.191A0.2328.53%B**28.172%C++117.1A*N/A71210.7h10.1B++35.6B*
T9 CARV-S 1,2471,2443833.248A0.7125.558%B*26.608%B72.7AN/A41617.1h9.4B**36.6B++
T1 Cycler 1,2451,2384982.486A1.4725.08%B++27.787%B**54.1A*N/A41522.9h10.3A41.3B**
Cycler TRV 1,2241,2176851.777B+2.1823.328%C++16.763%C-34.3C**N/A20535.5h12.5B+53.6B+
LC2 Lynx 1,2021,1924622.58A1.3828.28%B**21.309%C+44.6B**N/A28226.7h11.5B**40.5B*
NS-15M AE 1,1881,1861936.145A*2.1833.797%A++43.676%A*102.2A++N/A63211.6h9.2B**27.2B*
Hornet Missiles 1,6471,1807914.937A10.9862.967%B1.864%B106.3B*42.1C**166411.1h6B*9.6B**
TRAC-5 1,1861,1783593.281M*0.6831.455%A*27.504%A+62.7M*N/A65718.8h10.9B**34.6B**
NS-15M1 1,1801,1742934.007A*0.0531.856%A++29.216%B*98.7A*N/A58111.9h8.6A27.1B**
TORQ-9 1,1801,1712624.469A**0.5132.105%A++31.17%B**98.4M*N/A64511.9h10.2A+31.8A
FA1 Barrage 1,1761,1703673.188A++0.7753.9%A+11.709%D113.6SN/A63610.3h3.3A6.2B**
SMG-46G Armistice 1,1741,1692335.017M*1.0632.515%B**32.678%A*99.1A++N/A59211.8h10.2B**31.4B++
ML-7 1,5011,1695432.153A*1.8167.183%A4.876%B**55.4M++15.7B+69821.1h3.4A++5.1A+
NS-15M2 1,1671,1662434.798A++0.8431.295%A+42.539%A*97.2A*N/A55512h9.8B**31.3B*
NS-11CP 1,1651,1642454.751A**0.7933.404%B**33.076%A+104.9AN/A56511.1h10.1B+30.1B++
NS-15MP 1,1641,1611627.167M+3.2131.87%B**46.598%A++130.4A++N/A7128.9h8.6B**26.9B++
RAMS .50M 1,1621,1611418.234A++4.2747.09%A78.036%C+67.1MN/A35517.3h1.8B*3.8B*
NS-11P 1,1681,1592384.87M*0.9132.686%A*40.38%M**93.5M**N/A61012.4h9.7A+29.8A
SABR-13 1,1641,1593343.47B**0.4930.086%B*33.909%A68.2A++N/A39517h9.4B*31.1B*
HC1 Cougar 1,1611,1583583.235A*0.7334.257%A*39.033%M++79.3MN/A50414.6h8.4A24.7B**
TX1 Repeater 1,1581,1555991.928A+2.0331.553%A20.173%C+75A**N/A41515.4h11B++35B+
M6 Onslaught 1,1551,1493263.525B*0.4419.245%B+19.06%C+57.2A++N/A33020.1h16.8B+87B+
AMR-66 1,1611,1492764.163S0.2035.663%A+29.765%B*71.8M**N/A36016h6.3B**17.6B**
M6 Onslaught 1,1321,1283123.615B*0.3519.642%B+19.592%C+58.4A++N/A32719.3h16.6B++84.7B+
NS Decimator 1,6361,1214992.246A+1.7164.236%B+2.855%B+45.6B++20.9B+75524.6h4.3B+6.8B+
P2-120 HESH 1,2261,1203829.474A25.5149.559%B**N/A120.4M++11.4B+7609.3h3.4B**6.8A
TAS-16 Blackjack 1,0701,0654392.426A1.5362.706%C**15.117%C+58.2B*N/A29718.3h2.2B+3.5B+
LC3 Jaguar 9449394122.279B++1.6825.929%B+23.642%B++35.3BN/A24926.6h11.3B+43.5B+
NS-44 Commissioner 8808675311.633B++2.3339.199%B+25.952%B+59.8B**N/A41014.5h3.7C**9.6B+
M18 Locust 1,8158551077.991M*4.0340.704%AN/A36.2A40.7M++120823.6h95.5C*234.7B+
ASP-30 Grounder 1,2448163712.199M1.7672.693%A+6.863%A*31.1B**16.3B+66526.2h6.3B++8.7B**
KSR-35 7597571435.294A+1.3347.941%A*34.742%B++87A++N/A4378.7h3.9B++8.2B*
C-4 9096272962.118B+1.8419.401%D--N/A75.5C+34B20258.3h1.7C8.5D
T5 AMC 5265222372.203A1.7630.766%A+21.839%B37.8B**N/A31013.8h15.6C+50.5B+
MANA Anti-Personnel Turret 5195171363.801N/A0.1628.371%UN/A5170U20U22420200.1h15.7T*55.3T*
NS-44B Commissioner 5155131872.743M1.2249.588%B**34.308%B**125.1A*N/A8424.1h2.9B*5.9B++
T4 AMP 5125102651.925B**2.0434.862%A20.392%C++106.3M++N/A5834.8h12.9B+37B++
M60-A Bulldog 5425081146.182B+42.2249.547%C*1.378%D-48.4B+3.2C36110.5h3.8A7.6B**
NS Baron G5AE 496495965.156M**1.2061.427%A+23.03%A+101A*N/A6244.9h3.6B*5.9C++
Anti-Vehicle Grenade 5144801480N/A476.0462.29%AN/A685.7A+48.6D67810.7h3.3A5.3B**
AS16 NightHawk 4664631742.661A+1.3039.489%C+12.743%C-63.4A+N/A3897.3h3.8B+9.6B+
M3 Pounder HEG 4984621213.818A0.1457.574%A++4.762%B**56.3S4.4B+6198.2h9.2A16B**
MRC3 Mercy 4564552032.241C++1.7218.173%B+16.264%D-37.6B*N/A17912.1h19.6C+107.9B+
MRC3 Mercy 4484452132.089C+1.8718.458%B+15.506%D-34.8B+N/A16212.8h21.5C116.6C**
M40 Fury-H 4334172020.85B*16.8935.543%DN/A173.8A*6.7D-9152.4h4.4B**12.5B**
M3 Pounder HEG 4474171313.183B**0.7852.912%A++5.036%A48.5M**3.5C++5618.6h9.8B**18.6B**
Frag Grenade 4124111411N/A407.0449.469%B+N/A685B*1.7D--53130.6h2.7B**5.5B*
SMG-46 Armistice 3823791981.914B*2.0531.298%B**12.401%D33.8C**N/A32011.2h13.1B+41.8B+
NS Decimator-B 5813671123.277A+0.6870.867%B*5.45%A++54.8C++31.9B+8816.7h4.8C-6.7C+
PDW-16 Hailstorm 325325853.824M++0.1432.87%A++31.692%M90.3M*N/A8803.6h11.3B*34.3B*
TX2 Emperor 3283231222.648A++1.3136.96%A22.91%B85M+1.3B**5713.8h7.6B++20.4C++
M60-A Bulldog 355310934.444B30.4847.315%C++2.581%C++38.3C*5.6B+4258.1h4.5B++9.5B++
SR-7 307307378.297A+4.3452.583%A++82.41%B+90.3MN/A5173.4h1.7B*3.2B**
Chainblade 42927320,8380.013C3.9527.649%C+N/A0.3C-N/A21000.4h4D-14.4C+
C150 Dalton 407270347.941C*3.9849.635%B*1.481%B*65.9A*33.4B*13194.1h3.3B*6.6B**
NS-11A 249249584.293A**0.3332.839%A++26.506%B++83MN/A8883h10.4B**31.7B**
L100 Python AP 4122431912.789A*8.8369.793%A++5.761%A++56.5A**39.3M**12644.3h6.1C**8.7B*
M2 Mutilator 233233534.396A++0.4422.692%A*21.03%B+59.7M++N/A6223.9h13.5B**59.5B**
Claymore 2242242110.667B++6.7138.508%B+N/A186.7B*N/A15751.2h1.2C++3B++
M2 Mutilator 221221534.17A++0.2123.321%A*21.267%B+56.7MN/A5203.9h14.4B**61.9B**
T1S Cycler 215215534.057M++0.1032.877%A++39.535%M+82.7M++N/A7412.6h9.6B**29.2A
Coyote Missiles 312208434.837B+0.8861.916%AN/A35.9C+17.9C-8535.8h26.1B**42.1B**
NS-30 Vandal 192192414.683A++0.7241.852%A+30.208%B+96MN/A6722h4.6B*11B*
Tomcat A2AM Pods 4201901512.667A*8.7188.795%AN/A65.5C**79.3A25872.9h8.3C++9.3B+
L100 Python HESH 2011821018.2B++14.2459.665%AN/A95.8A++10B+6571.9h2.5B*4.3B**
TSAR-42 180179364.972B+1.0148.047%A+66.481%C+63.9AN/A7062.8h2.1B+4.3B*
M9 SKEP Launcher 240179553.255S0.7175%B*6.145%M52.6A17.9B+6423.4h4.4A+5.9A++
P525 Marauder-H 182177725.286B*21.3328.549%D-N/A73.8D2.1D*4422.4h5.2B++18.1B
CAS30 Tank Buster 350176662.667B*1.2952.742%B++1.705%B+20A++19.8M+7238.8h41.6C**78.9B+
TRAP-M1 160160404A++0.0434.53%B**28.125%B61.5B**N/A3702.6h7B**20.2B*
T1B Cycler 153153582.638B+1.3235.318%A++39.216%A+102A**N/A7891.5h11.2B++31.8B**
Sticky Grenade 1371371137N/A133.0453.202%C++N/A1370B*N/A100650.1h1.6B++3B+
MR1 Fracture 189137861.593A2.3733.422%C6.569%B**18.8A**7.1B**2247.3h25.8B**77.2B*
Spear Anti-Vehicle Phalanx Turret 146119429.75M**25.7952.818%B**3.361%C-148.8S33.8A25290.8h3.4A6.4A+
Tank Mine 186110225A1.04102.312%SN/A137.5B++95B**56360.8h3.2F-3.1A++
MR1 Fracture 156110851.294B**2.6734.885%C+4.545%C**15.3A*6.4B*1797.2h32.2B**92.4B++
G20 Vulcan-H 11479136.077B++2.1247.086%C+8.861%M**56.4B++25C+10431.4h74.6B*158.5B*
P525 Marauder 7977238.5B*34.5428.174%A1.299%D192.5M**5B+13970.4h4.9B*17.3B**
T2 Striker 18176860.884B*3.0865.782%A+N/A12.7C+17.5B++7316h54.4C-82.8C*
L105 Zephyr 7670611.667C++7.7143.426%C++N/A116.7M10B16360.6h3.6A+8.3B**
MKV Suppressed 6060183.333M+0.6330.508%B**33.333%A*85.7A**N/A15240.7h10.9B++35.8B++
E540 Halberd 956087.5C*3.5442.529%C*6.667%A+37.5A21.9A*19641.6h4.9B*11.6B++
M20 Basilisk 9359105.9A1.9451.614%A+5.085%C31.1B**17.9M9011.9h88.9C*172.2B*
G30 Vulcan 7954105.4B+1.4419.323%D*12.963%S38.6A++17.9B++10021.4h51.4A265.8B+
TS2 Inquisitor 5252262B++1.9635.567%B**23.077%B+43.3C*N/A2471.2h10.6C++29.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter61,5091.2h
Nano-Armor Kit231329,07428.2h
Anti-Vehicle MANA Turret51990.8h
Spawn Beacon182,6372.1h
Nanite Revive Grenade04400.1h
Ammunition Package196190.3h
Medical Kit1,61016,35288.8h
Anti-Infantry MANA Turret307511.7h
Medical Applicator405160,72816.7h
Recon Detection Device11840.2h

Check the help document for the dictionary if you want to learn more about words used here.


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