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Ensign Agent ExplodingFist[0] ExplodingFist
NC BR 50

KDR: 4.56

Score: 45.8m

Last Seen: Aug 28th, 2019 2:44 AM
- OFFLINE - 497.3 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Connery - Outfit Leader of Recursion[0] Recursion
NC outfit on Connery

Members: 52
Level Progress (to 51): 53%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor MANA Anti-Vehicle Turret NC6S Gauss SAW S NC6 Gauss SAW EM6 GD-7F AF-23 Grinder AF-23 Grinder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,637,108 MLG Score: 2108
Fun Score: N/A
Cheeseburgers Flipped: 547TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.018%20.084%60322119241,0785.85991-1.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.016%1.717A++-0.173C-0.864D--HEAD + (~5.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.508B+110.23C++25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.493%0.808%9231211619835770.741317794%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.254%-0.195C-0.721D-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.733B++15.30.711B++27.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.404%3.152%516612083,2048564803.74299666%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.946%-0.154C0.385C**0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++3.50.722B++5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.437%3.938%187912051,2196923971.75902306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.579%-0.472D-0.289C-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.621B+13.90.647B+31.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.376%83.51%18721212946147230.642227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.187%2.017A*1.06B**-1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.90.415B2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0] Recursion
NC outfit on Connery

Members: 52
45.8m302.6%637 (38.2k)591 (35.5k)4.5635172,86115,9664.862950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214323727.745%14.968%41504:5114

42% Engineer48% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 9th, 2013 8:22 PMJul 4th, 2013 4:19 AMSep 17th, 2019 12:02 PM (3h) (PST)Aug 28th, 2019 12:36 AM (21d) (PST)Aug 27th, 2019 10:44 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9512117400.9390.2060.1413.0760.0772108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,09012,66144,42956128185535,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1292.9h/53.9d 4,780 10,906 12,286 238.6k 819 6,085 6,005 73.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:15,544
Deaths:2,829
KDR:5.495
Accuracy:31.797% A
HSR:23.057% C
NC6S Gauss SAW S
B**
Kills:7,503
Deaths:1,443
KDR:5.200
Accuracy:28.924% B**
HSR:15.461% D*
NC6 Gauss SAW
A++
Kills:3,954
Deaths:659
KDR:6
Accuracy:29.706% A++
HSR:18.462% D-
EM6
B+
Kills:2,132
Deaths:834
KDR:2.556
Accuracy:25.371% B+
HSR:16.182% D*
NS-15M1
A*
Kills:1,274
Deaths:230
KDR:5.539
Accuracy:31.947% A++
HSR:38.148% A*
NS-15M AE
A
Kills:1,172
Deaths:165
KDR:7.103
Accuracy:32.338% A
HSR:34.642% B*
EM1
A*
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:32.327% A*
HSR:12.500% D**
NC6A GODSAW
B+
Kills:1,069
Deaths:165
KDR:6.479
Accuracy:32.698% B+
HSR:27.222% C+
NS-15MP
B**
Kills:598
Deaths:118
KDR:5.068
Accuracy:33.139% B**
HSR:37.124% B++
Kills:34,406
Deaths (as Heavy Assault):6,642
Deaths (to Heavy Assaults):4,396
KDR:5.18007
Kill Difference:27,764
Playtime:617.333 hours
Usage:48%
Score:24.331m
Score/min:657
Accuracy (listed only):30.916%
HSR (listed only):24.755%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:2,047
Deaths:1,247
KDR:1.642
Accuracy:31.580% A+
HSR:12.164% D**
AF-4 Cyclone
A++
Kills:1,285
Deaths:221
KDR:5.814
Accuracy:34.202% A++
HSR:12.685% D-
AF-4G Cyclone
A
Kills:854
Deaths:155
KDR:5.510
Accuracy:34.170% A
HSR:19.555% C+
NS-11C
D
Kills:846
Deaths:891
KDR:0.949
Accuracy:20.828% D
HSR:8.629% F-
Blitz GD-10
C++
Kills:490
Deaths:365
KDR:1.342
Accuracy:24.875% C++
HSR:6.122% F-
AF-19 Mercenary
D
Kills:335
Deaths:436
KDR:0.768
Accuracy:19.229% D
HSR:11.045% F-
MGR-S1 Gladius
A+
Kills:98
Deaths:23
KDR:4.261
Accuracy:34.577% A+
HSR:31.633% A
Gauss Compact S
M**
Kills:52
Deaths:22
KDR:2.364
Accuracy:42.766% M**
HSR:13.462% D-
Kills:6,007
Deaths (as Light Assault):3,360
Deaths (to Light Assaults):2,728
KDR:1.7878
Kill Difference:2,647
Playtime:10.167 hours
Usage:1%
Score:0.171m
Score/min:280
Accuracy (listed only):30.278%
HSR (listed only):14.412%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:2,047
Deaths:1,247
KDR:1.642
Accuracy:31.580% A+
HSR:12.164% D**
NS-11C
D
Kills:846
Deaths:891
KDR:0.949
Accuracy:20.828% D
HSR:8.629% F-
AF-19 Mercenary
D
Kills:335
Deaths:436
KDR:0.768
Accuracy:19.229% D
HSR:11.045% F-
Gauss Compact S
M**
Kills:52
Deaths:22
KDR:2.364
Accuracy:42.766% M**
HSR:13.462% D-
Kills:3,280
Deaths (as Engineer):2,596
Deaths (to Engineers):3,698
KDR:1.26348
Kill Difference:684
Playtime:540.942 hours
Usage:42%
Score:16.362m
Score/min:504
Accuracy (listed only):28.601%
HSR (listed only):11.325%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A++
Kills:1,285
Deaths:221
KDR:5.814
Accuracy:34.202% A++
HSR:12.685% D-
AF-4G Cyclone
A
Kills:854
Deaths:155
KDR:5.510
Accuracy:34.170% A
HSR:19.555% C+
Blitz GD-10
C++
Kills:490
Deaths:365
KDR:1.342
Accuracy:24.875% C++
HSR:6.122% F-
GR-22
A++
Kills:164
Deaths:52
KDR:3.154
Accuracy:33.010% A++
HSR:14.024% D
MGR-S1 Gladius
A+
Kills:98
Deaths:23
KDR:4.261
Accuracy:34.577% A+
HSR:31.633% A
NS-11P
A*
Kills:86
Deaths:8
KDR:10.750
Accuracy:33.229% A*
HSR:29.070% A+
Reaper DMR
A++
Kills:68
Deaths:7
KDR:9.714
Accuracy:34.333% A++
HSR:17.647% D--
NS-11A
C++
Kills:68
Deaths:34
KDR:2
Accuracy:25.228% C++
HSR:5.882% F--
Kills:3,113
Deaths (as Combat Medic):865
Deaths (to Combat Medics):1,500
KDR:3.59884
Kill Difference:2,248
Playtime:13.818 hours
Usage:1%
Score:0.320m
Score/min:386
Accuracy (listed only):31.703%
HSR (listed only):17.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A++
Kills:1,285
Deaths:221
KDR:5.814
Accuracy:34.202% A++
HSR:12.685% D-
AF-4G Cyclone
A
Kills:854
Deaths:155
KDR:5.510
Accuracy:34.170% A
HSR:19.555% C+
SAS-R
A+
Kills:539
Deaths:56
KDR:9.625
Accuracy:48.603% A+
HSR:80.705% A
Blitz GD-10
C++
Kills:490
Deaths:365
KDR:1.342
Accuracy:24.875% C++
HSR:6.122% F-
EM4 Longshot
A
Kills:407
Deaths:56
KDR:7.268
Accuracy:48.075% A
HSR:87.224% A
NS-44 Commissioner
A
Kills:248
Deaths:161
KDR:1.540
Accuracy:46.939% A
HSR:19.355% C
MGR-S1 Gladius
A+
Kills:98
Deaths:23
KDR:4.261
Accuracy:34.577% A+
HSR:31.633% A
NC4-FB Mag-Shot
A
Kills:83
Deaths:45
KDR:1.844
Accuracy:40.876% A
HSR:22.892% C++
Kills:4,004
Deaths (as Infiltrator):1,082
Deaths (to Infiltrators):2,624
KDR:3.70055
Kill Difference:2,922
Playtime:32.621 hours
Usage:3%
Score:0.838m
Score/min:428
Accuracy (listed only):39.039%
HSR (listed only):35.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:1,930
Deaths:435
KDR:4.437
Accuracy:43.936% B*
HSR:10.881% D--
AF-23 Grinder
B**
Kills:1,782
Deaths:435
KDR:4.097
Accuracy:49.930% B**
HSR:15.264% C
NCM1 Scattercannon
B**
Kills:937
Deaths:213
KDR:4.399
Accuracy:46.660% B**
HSR:13.234% D
NCM1 Scattercannon
A
Kills:827
Deaths:216
KDR:3.829
Accuracy:52.733% A
HSR:16.929% C**
AF-41 Hacksaw
B++
Kills:444
Deaths:105
KDR:4.229
Accuracy:38.310% B++
HSR:7.658% F-
AF-41 Hacksaw
B*
Kills:409
Deaths:105
KDR:3.895
Accuracy:42.145% B*
HSR:11.002% D*
AF-34 Mattock
B+
Kills:204
Deaths:48
KDR:4.250
Accuracy:38.414% B+
HSR:11.765% D*
AF-34 Mattock
B**
Kills:184
Deaths:48
KDR:3.833
Accuracy:45.361% B**
HSR:13.044% D*
NCM2 Falcon
B**
Kills:122
Deaths:31
KDR:3.935
Accuracy:49.965% B**
HSR:4.098% C
NCM2 Falcon
M
Kills:77
Deaths:28
KDR:2.750
Accuracy:52.925% B**
HSR:10.390% M
Kills:6,916
Deaths (as MAX Suit):832
Deaths (to MAX Suits):957
KDR:8.3125
Kill Difference:6,084
Playtime:68.450 hours
Usage:5%
Score:3.798m
Score/min:925
Accuracy (listed only):46.038%
HSR (listed only):11.426%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:330
V. Kills:34 N/A
Deaths:29
KDR:11.379
Accuracy:44.691% C--
KPH:131.300 B+
VKPH:13.500 C+
M30 Mustang AH
C++
Kills:229
V. Kills:9 N/A
Deaths:36
KDR:6.361
Accuracy:56.534% C++
KPH:46 C+
VKPH:1.800 D-
Vortek Rotary
D
Kills:60
V. Kills:34 171%
Deaths:140
KDR:0.429
Accuracy:27.672% D
KPH:4.100 D-
VKPH:2.400 D--
Kills:619 (289 + 0)
Deaths:205
KDR:3.020
VKDR:0.376
Vehicle Kills:77
Kill Difference:414
Playtime:21.954 hours
Usage:2%
Score:0.370m
Score/min:281
Piloting Accuracy:27.672%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A+
Kills:298
V. Kills:157 189%
Deaths:24
KDR:12.417
Accuracy:27.602% C
KPH:51.500 A+
VKPH:27.200 B**
C150 Dalton
A*
Kills:109
V. Kills:52 206%
Deaths:11
KDR:9.909
Accuracy:61.944% A*
KPH:41.800 B+
VKPH:20 C
L105 Zephyr
B**
Kills:98
V. Kills:12 N/A
Deaths:16
KDR:6.125
Accuracy:45.281% B+
KPH:81.900 B**
VKPH:10 C**
L105 Zephyr PX
C
Kills:54
V. Kills:5 N/A
Deaths:4
KDR:13.500
Accuracy:38.333% D**
KPH:61.200 D
VKPH:5.700 C
Kills:559 (0 + 559)
Deaths:55
KDR:10.164
VKDR:4.109
Vehicle Kills:226
Kill Difference:504
Playtime:10.466 hours
Usage:1%
Score:0.423m
Score/min:674
Piloting Accuracy:N/A%
Gunner Accuracy:38.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:1,742
V. Kills:126 N/A
Deaths:96
KDR:18.146
Accuracy:35.385% C
KPH:86.800 M++
VKPH:6.300 C
L100 Python HEAT
M**
Kills:383
V. Kills:48 N/A
Deaths:31
KDR:12.355
Accuracy:56.682% B+
KPH:82.400 M**
VKPH:10.300 C
L100 Python HESH
B+
Kills:180
V. Kills:24 N/A
Deaths:25
KDR:7.200
Accuracy:52.467% B+
KPH:40.500 C--
VKPH:5.400 D
L100 Python AP
B*
Kills:158
V. Kills:44 351%
Deaths:16
KDR:9.875
Accuracy:43.706% D*
KPH:44.100 B*
VKPH:12.300 D--
Kills:2,463 (2,463 + 0)
Deaths:168
KDR:14.661
VKDR:1.440
Vehicle Kills:242
Kill Difference:2,295
Playtime:32.759 hours
Usage:3%
Score:0.982m
Score/min:500
Driving Accuracy:43.706%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:489
V. Kills:158 308%
Deaths:54
KDR:9.056
Accuracy:43.645% D-
KPH:54.800 M++
VKPH:17.700 B++
Titan-150 HEAT
B+
Kills:252
V. Kills:74 336%
Deaths:56
KDR:4.500
Accuracy:52.649% B+
KPH:23.100 C++
VKPH:6.800 D
Enforcer ML85
B**
Kills:114
V. Kills:32 345%
Deaths:15
KDR:7.600
Accuracy:37.978% C
KPH:33.200 B**
VKPH:9.300 D*
E540 Halberd
A++
Kills:73
V. Kills:25 281%
Deaths:8
KDR:9.125
Accuracy:49.071% B+
KPH:46.100 A++
VKPH:15.800 C*
Kills:928 (741 + 187)
Deaths:133
KDR:6.977
VKDR:2.173
Vehicle Kills:289
Kill Difference:795
Playtime:24.860 hours
Usage:2%
Score:0.751m
Score/min:504
Driving Accuracy:52.649%
Gunner Accuracy:49.071%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A
Kills:337
V. Kills:18 N/A
Deaths:4
KDR:84.250
Accuracy:41.959% C++
KPH:148.200 A
VKPH:7.900 C-
C85 Canister-H
C
Kills:141
V. Kills:7 N/A
Deaths:11
KDR:12.818
Accuracy:44.737% D
KPH:81.900 C
VKPH:4.100 D-
E540 Halberd-H
C++
Kills:72
V. Kills:41 171%
Deaths:6
KDR:12
Accuracy:57.476% C++
KPH:38.200 C+
VKPH:21.700 C++
Kills:550 (0 + 550)
Deaths:21
KDR:26.190
VKDR:3.143
Vehicle Kills:66
Kill Difference:529
Playtime:5.883 hours
Usage:0%
Score:0.314m
Score/min:890
Driving Accuracy:N/A%
Gunner Accuracy:57.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:70
V. Kills:22 304%
Deaths:9
KDR:7.778
Accuracy:34.253% C-
KPH:33.700 A
VKPH:10.600 B**
M12 Kobalt
A+
Kills:60
V. Kills: N/A
Deaths:2
KDR:30
Accuracy:20.092% B+
KPH:113.100 A+
VKPH:0 F
Kills:130 (0 + 130)
Deaths:11
KDR:11.818
VKDR:2
Vehicle Kills:22
Kill Difference:119
Playtime:2.608 hours
Usage:0%
Score:0.096m
Score/min:614
Driving Accuracy:N/A%
Gunner Accuracy:20.092%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:62
V. Kills:11 N/A
Deaths:49
KDR:1.265
Accuracy:27.319% F-
KPH:13.200 D
VKPH:2.300 D-
Kills:62 (62 + 0)
Deaths:49
KDR:1.265
VKDR:0.224
Vehicle Kills:11
Kill Difference:13
Playtime:4.713 hours
Usage:0%
Score:0.025m
Score/min:88
Driving Accuracy:27.319%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 15,60215,5442,8295.495A0.9331.797%A23.057%C68.6B++N/A361226.5h10C++31.6B+
MANA Anti-Vehicle Turret 17,26913,6261,6698.164U3.6053.043%A*4.403%B*136260U36430U79888650.1h2.8A**5.3M++
NC6S Gauss SAW S 7,5287,5031,4435.2M++0.6428.924%B**15.461%D*71.7B**N/A357104.6h10.8C++37.4B+
NC6 Gauss SAW 3,9713,9546596S1.4429.706%A++18.462%D-72.6A++N/A44054.5h10.2C++34.2B+
EM6 2,1412,1328342.556B+2.0125.371%B+16.182%D*53.7B+N/A27839.7h13C--51.1C*
GD-7F 2,0752,0471,2471.642B+2.9231.58%A+12.164%D**17.2C--N/A91119h14.5C+45.9B+
AF-23 Grinder 1,9321,9304354.437B*0.1343.936%B*10.881%D--69.9MN/A38327.6h4.2A9.5A
AF-23 Grinder 1,7851,7824354.097B+0.4749.93%B**15.264%C64.6A*N/A35027.6h5.2B*10.4B**
C75 Viper 1,8681,7429618.146M*13.5835.385%C1.32%C+86.7M++6.3C49620.1h4.1A++11.5A+
AF-4 Cyclone 1,2901,2852215.814M*1.2534.202%A++12.685%D-77.4A++N/A44416.6h10.1B+29.6B++
NS-15M1 1,2881,2742305.539M++0.9831.947%A++38.148%A*76.3AN/A34316.7h10.9B++34.2B*
NS Decimator 1,6181,2493173.94M**0.6258.929%C2.882%B+59.2A+17.5C*73921.1h3.2B**5.5B*
NS-15M AE 1,1761,1721657.103A++2.5432.338%A34.642%B*69.8B+N/A19916.8h11.9C+36.8B+
EM1 1,1641,1601995.829S1.2732.327%A*12.5%D**73.9A+N/A30215.7h14.1C+43.5B+
NC6A GODSAW 1,0831,0691656.479A*1.9232.698%B+27.222%C+88.3B*1.2B+48812.1h9.8C+30C**
Hawk GD-68 1,1569982593.853S0.7164.832%B5.11%A+53.7S8.5C43618.6h2.8A**4.3A*
NCM1 Scattercannon 9419372134.399B**0.1646.66%B**13.234%D73.2A*N/A52612.8h4.2B**9B**
AF-4G Cyclone 8588541555.51M0.9534.17%A19.555%C+88B**N/A5089.7h9.9C*28.8B+
NS-11C 8488468910.949C+3.6120.828%D8.629%F-12.2DN/A7469.3h15C+72.2C+
NCM1 Scattercannon 8348272163.829A0.7352.733%A16.929%C**64.1M*N/A48112.9h5.5B**10.5B*
NS-15MP 6065981185.068A0.5033.139%B**37.124%B++73.8C++1B3678.1h12.8D-38.6C++
SAS-R 542539569.625M5.0648.603%A+80.705%A80.4A++N/A4916.7h1.9B++3.9B*
Blitz GD-10 4974903651.342B3.2224.875%C++6.122%F-21.6CN/A13622.7h14.8C*59.3C**
Titan-150 AP 647489549.056B+4.4943.645%D-8.18%M*54.9M++17.8B++6878.9h2.4A+5.6A
AF-41 Hacksaw 4454441054.229B++0.3338.31%B++7.658%F-42.3B*N/A20810.5h6.3B16.5B++
AF-41 Hacksaw 4114091053.895B+0.6742.145%B*11.002%D*38.6B+N/A19610.6h7.6C+18.1B+
Spear Anti-Vehicle Phalanx Turret 4914072914.034B**9.4740.899%C6.388%A48.5B+10D--5318.4h4.1A10B**
EM4 Longshot 407407567.268A2.7048.075%A87.224%A37.3BN/A24910.9h1.8B++3.8B*
NS Decimator-G 611387993.909M+0.6557.5%D1.55%D53C**30.7B*6487.3h3.8C*6.6C++
L100 Python HEAT 4313833112.355B**7.7956.682%B+3.916%B**83.3M**10.4C6054.6h2.7A4.7A+
M40 Fury-H 355337484.25S79.6941.959%C++N/A146.5A7.8C--11162.3h4.4B**10.4B**
AF-19 Mercenary 3373354360.768C+3.8019.229%D11.045%F-11.8C--N/A10128.3h13.4C++69.9C+
Breaker Rocket Pods 3643302911.379B+6.8244.691%C--N/A132B+13.6C+12022.5h11.6B++25.9B+
AP30 Shredder 4552982412.417B*7.8527.602%C2.013%C+51.4A+27.1B**7145.8h33.3A120.6B**
Titan-150 HEAT 326252564.5C+0.0652.649%B+3.571%B+23.1C++6.8D29710.9h3.2B**6.1A
NS-44 Commissioner 2582481611.54B+3.0246.939%A19.355%C88.6A*3.6S6032.8h3.7C**7.9B++
M30 Mustang AH 238229366.361C*1.8056.534%C++N/A45.8C+1.8D-3385h5.4B++9.6B+
AF-34 Mattock 204204484.25B0.3138.414%B+11.765%D*60B**N/A3513.4h4B**10.4B**
AF-34 Mattock 185184483.833C**0.7345.361%B**13.044%D*54.1B*N/A3453.4h5.3B*11.7B*
L100 Python HESH 204180257.2C2.6452.467%B+1.667%C++40.9C--5.5D3084.4h2.9B+5.5B+
GR-22 165164523.154A1.4133.01%A++14.024%D36.4C*N/A3874.5h13.3C++40.3B++
NC05 Jackhammer 163163812.012B++2.5550.208%B++10.43%D--56.2B+N/A5162.9h4.4B+8.8B+
L100 Python AP 202158169.875B**5.3143.706%D*6.962%M43.9B*12.2D--6183.6h3.1A7.1B**
C85 Canister-H 1481411112.818C++8.2544.737%D12.766%B+82.9C4.1D-4391.7h4.2B*9.4B++
NCM2 Falcon 137122313.935A**0.6349.965%B**4.098%C33A**4.1C+3963.7h5.9B**11.7B**
NS Decimator-B 194114313.677A++0.8958.503%DN/A45.6C+32B++3532.5h4.5C7.7C--
Enforcer ML85 146114157.6B+3.0437.978%C2.632%B+33.5B**9.4D*5433.4h6.9A++18.1A
Frag Grenade 1141121112N/A107.4440.644%DN/A560B10C**71200.2h3B*7.5B+
C150 Dalton 161109119.909B+5.3561.944%A*N/A41.9B+20C6212.6h5.5C-8.9B++
L105 Zephyr 11098166.125C1.5645.281%B+N/A81.7B**10C**6611.2h3.9A8.5B**
MGR-S1 Gladius 9898234.261A*0.3034.577%A+31.633%A75.4A+N/A1731.3h10.9C+31.5B+
NS-11P 8786810.75S6.1933.229%A*29.07%A+61.4A++N/A3171.4h17.3D-52.1B+
NC4-FB Mag-Shot 8483451.844B+2.7240.876%A22.892%C++63.8C*N/A4031.3h6.7C++16.5B+
NCM2 Falcon 8977282.75A*1.8152.925%B**10.39%M20.8A+3.2D2713.7h10.1B*19.1B*
C-4 9875174.412A*0.15146.914%UN/A187.5A*57.5A*80130.4h1.6C+1.1A++
NC05 Jackhammer AE 7373292.517B++2.0550.947%B21.918%A146MN/A9380.5h3.3A6.5B++
E540 Halberd 987389.125C*4.5649.071%B+2.74%C+45.6A+15.6C*8071.6h4.3B**8.8B**
E540 Halberd-H 11372612B+7.4457.476%C++2.778%B+37.9C+21.6C++10281.9h4.1B*7.2B*
M20 Basilisk 927097.778A**3.2134.253%C-4.286%D33.3A10.5B**5372.1h39.2A++114.5A
Reaper DMR 696879.714M+5.1534.333%A++17.647%D--40C*N/A4081.7h10.6C30.9B+
NS-11A 6868342B+2.5625.228%C++5.882%F--25.2CN/A2202.7h21.1F--83.8D
M60-A Bulldog 6663163A+58.4457.576%A3.175%B++45B+2.1D4311.4h3.9A6.8B**
M40 Fury-F 7362491.265C+3.3027.319%F-N/A13.2D2.3D-884.7h4.3B**15.8B++
M12 Kobalt 6060230A+25.4420.092%B+16.667%C120A++N/A9130.5h11A+54.5B*
Vortek Rotary 94601400.429C-4.1327.672%D3.333%B++4.1D-2.3D--10114.5h73.6C*266C++
L105 Zephyr PX 5954413.5C8.9438.333%D**1.852%A+60D5.6C-5820.9h3.8B+10C++
Tank Mine 9254291.862C2.7060.44%A*N/A108C+76B+28510.5h3.1F-5.1B++
AF-22 Crow 7052232.261S2.3065.363%C5.769%A**32.5A11.3C+8671.6h4.5A+6.9A+
Gauss Compact S 5552222.364A+2.2042.766%M**13.462%D-43.3A+2.5S8641.2h7.7B**18.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11480.3h
Anti-Vehicle MANA Turret761,09514.2h
Nano-Armor Kit185280,35920.9h
AE Medical Applicator01010h
AE Nano-Armor Kit05,6140.2h
Medical Kit1,06410,75124.8h
Medical Applicator95,9020.4h
Restoration Kit154741h
Motion Spotter0580h
Ammunition Package13820.1h
Recon Detection Device0960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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