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Archon Snowblower Explorer1998[TFDN] Explorer1998
VS BR 76

KDR: 1.56

Score: 7.5m

Last Seen: Aug 16th, 2018 8:00 PM
- OFFLINE - 2835 hour(s)

Battle Rank 76 - Vanu Sovereignty on Cobalt
Level Progress (to 77): 90%
Level 100 Progress: 40% 927h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Orion VS54 VX6-7 Solstice SF Eridani SX5 XM98 Supernova PC Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.414%15.667%351610163,9831.151820.407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.943%0.271C*-0.765D--0.064C+HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.228C++130.092C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.031%6.757%421102174214720.345794101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.254C4.719S-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
515.3-2.208F--180.5-2.416F*334.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.172%0.652%1099510174,44856911217.81722396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.299%-0.066C+-1.275D**0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.445B8.60.312C*12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.351%1.961%165310194084353700.93578110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.692%1.321A-0.609D-0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.292C*42-0.073C+41.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.439%69.231%1651102154643811.24374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.209C++0.136C++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.212C++2.80.108C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.5m254.3%205 (12.3k)177 (10.6k)1.5592212,2577,8611.9810576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102256416.109%10.133%16305:232

60% Engineer12% Heavy Assault14% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 11:07 PMJan 1st, 2016 4:43 PMSep 15th, 2018 5:13 PM (88d) (PST)Aug 16th, 2018 4:11 PM (118d) (PST)Aug 16th, 2018 4:00 PM (118d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751093660.2910.1860.0290.8740.053187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5166,52021,9961711252310,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
703.2h/29.3d 3,316 1,242 3,518 36.9k 1,004 1,443 2,239 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,354
Deaths:1,209
KDR:1.120
Accuracy:18.325% C-
HSR:20.384% D
Kills:1,354
Deaths (as Heavy Assault):1,209
Deaths (to Heavy Assaults):2,018
KDR:1.11993
Kill Difference:145
Playtime:87.729 hours
Usage:12%
Score:0.823m
Score/min:156
Accuracy (listed only):18.325%
HSR (listed only):20.384%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:1,112
Deaths:1,265
KDR:0.879
Accuracy:25.115% C++
HSR:17.176% D
Solstice SF
C
Kills:1,032
Deaths:1,052
KDR:0.981
Accuracy:22.660% C
HSR:15.504% C
Pulsar C
C
Kills:259
Deaths:267
KDR:0.970
Accuracy:22.063% C
HSR:17.761% D-
Kills:2,403
Deaths (as Engineer):2,584
Deaths (to Engineers):2,107
KDR:0.92995
Kill Difference:181
Playtime:421.708 hours
Usage:60%
Score:4.949m
Score/min:196
Accuracy (listed only):23.280%
HSR (listed only):16.814%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:1,112
Deaths:1,265
KDR:0.879
Accuracy:25.115% C++
HSR:17.176% D
Solstice SF
C
Kills:1,032
Deaths:1,052
KDR:0.981
Accuracy:22.660% C
HSR:15.504% C
Eridani SX5
C*
Kills:825
Deaths:677
KDR:1.219
Accuracy:27.172% C*
HSR:7.030% F-
Pulsar C
C
Kills:259
Deaths:267
KDR:0.970
Accuracy:22.063% C
HSR:17.761% D-
Kills:3,228
Deaths (as Light Assault):3,261
Deaths (to Light Assaults):1,142
KDR:0.98988
Kill Difference:33
Playtime:70.048 hours
Usage:10%
Score:0.773m
Score/min:184
Accuracy (listed only):24.253%
HSR (listed only):14.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C*
Kills:825
Deaths:677
KDR:1.219
Accuracy:27.172% C*
HSR:7.030% F-
XM98
C+
Kills:546
Deaths:219
KDR:2.493
Accuracy:36.439% C+
HSR:69.231% D
Beamer VS3
C++
Kills:234
Deaths:264
KDR:0.886
Accuracy:28.086% C++
HSR:14.957% D--
Kills:1,605
Deaths (as Infiltrator):1,160
Deaths (to Infiltrators):1,271
KDR:1.38362
Kill Difference:445
Playtime:96.249 hours
Usage:14%
Score:0.608m
Score/min:105
Accuracy (listed only):30.566%
HSR (listed only):30.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C*
Kills:825
Deaths:677
KDR:1.219
Accuracy:27.172% C*
HSR:7.030% F-
NS-11P
C--
Kills:199
Deaths:278
KDR:0.716
Accuracy:20.412% C--
HSR:9.045% F
Kills:1,024
Deaths (as Combat Medic):955
Deaths (to Combat Medics):785
KDR:1.07225
Kill Difference:69
Playtime:20.702 hours
Usage:3%
Score:0.286m
Score/min:230
Accuracy (listed only):23.792%
HSR (listed only):8.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:53
Deaths:58
KDR:0.914
Accuracy:14.312% C
HSR:15.094% D
Kills:53
Deaths (as MAX Suit):29
Deaths (to MAX Suits):253
KDR:1.82759
Kill Difference:24
Playtime:4.343 hours
Usage:1%
Score:0.031m
Score/min:119
Accuracy (listed only):14.312%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:74
V. Kills:54 135%
Deaths:150
KDR:0.493
Accuracy:35.031% B+
KPH:4.700 D
VKPH:3.400 D--
Kills:74 (74 + 0)
Deaths:150
KDR:0.493
VKDR:0.360
Vehicle Kills:54
Kill Difference:76
Playtime:15.863 hours
Usage:2%
Score:0.064m
Score/min:67
Piloting Accuracy:35.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:3,502
V. Kills:528 N/A
Deaths:239
KDR:14.653
Accuracy:51.276% B
KPH:58.800 B
VKPH:8.900 C*
L100 Python AP
B*
Kills:210
V. Kills:114 183%
Deaths:37
KDR:5.676
Accuracy:63.893% B*
KPH:30.800 C*
VKPH:16.700 C+
Skyguard
C++
Kills:153
V. Kills:134 113%
Deaths:57
KDR:2.684
Accuracy:34.835% B*
KPH:11.500 C
VKPH:10 C++
Kills:3,865 (3,865 + 0)
Deaths:333
KDR:11.607
VKDR:2.330
Vehicle Kills:776
Kill Difference:3,532
Playtime:79.771 hours
Usage:11%
Score:0.835m
Score/min:174
Driving Accuracy:34.835%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:388
V. Kills:156 247%
Deaths:72
KDR:5.389
Accuracy:52.124% B
KPH:19.700 C
VKPH:7.900 C+
Supernova FPC
C
Kills:195
V. Kills:179 108%
Deaths:50
KDR:3.900
Accuracy:55.693% C**
KPH:14.400 D-
VKPH:13.300 C
Saron HRB
C
Kills:62
V. Kills:52 117%
Deaths:16
KDR:3.875
Accuracy:38.968% D
KPH:15.800 D-
VKPH:13.200 C
Kills:645 (583 + 62)
Deaths:138
KDR:4.674
VKDR:2.804
Vehicle Kills:387
Kill Difference:507
Playtime:37.139 hours
Usage:5%
Score:0.373m
Score/min:167
Driving Accuracy:55.693%
Gunner Accuracy:38.968%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:240
V. Kills:156 153%
Deaths:65
KDR:3.692
Accuracy:57.390% C+
KPH:27.100 D
VKPH:17.600 C--
Kills:240 (0 + 240)
Deaths:65
KDR:3.692
VKDR:2.400
Vehicle Kills:156
Kill Difference:175
Playtime:8.850 hours
Usage:1%
Score:0.100m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:57.390%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:106
V. Kills:62 168%
Deaths:15
KDR:7.067
Accuracy:51.284% A
KPH:26.100 B+
VKPH:15.200 B**
Kills:106 (0 + 106)
Deaths:15
KDR:7.067
VKDR:4.133
Vehicle Kills:62
Kill Difference:91
Playtime:4.068 hours
Usage:1%
Score:0.055m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:51.284%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,0303,50223914.653B13.0951.276%BN/A58.8B8.9C*17459.6h3C**5.8B+
Orion VS54 1,3631,3541,2091.12C+0.4418.325%C-20.384%D22.1CN/A6361.4h12.3C**67.1C+
VX6-7 1,1211,1121,2650.879C0.6825.115%C++17.176%D12.1DN/A2991.8h15.7D62.5C+
Solstice SF 1,0411,0321,0520.981C+0.5822.66%C15.504%C16.7C+N/A5061.9h12.6C+55.4C++
Eridani SX5 8278256771.219C++0.3427.172%C*7.03%F-27.1CN/A8030.4h11.7C*43.2C**
XM98 5475462192.493C*0.9336.439%C+69.231%D18.5C-N/A5129.5h2.8C7.7C+
Supernova PC 544388725.389C+3.8352.124%B2.062%C19.7C7.9C+12519.7h4.8B9.2B+
Tank Mine 452265495.408A+3.8527.131%C--N/A80.3C--56.7C+6983.3h1.6B+5.8B
Pulsar C 2612592670.97C+0.5922.063%C17.761%D-13.6DN/A4119h10.1B+45.6C**
E540 Halberd-H 396240653.692C2.1357.39%C+N/A27.3D17.7C-1898.8h7.2C12.5C+
Beamer VS3 2412342640.886C*0.6728.086%C++14.957%D--15DN/A4615.6h10C+35.5C++
L100 Python AP 324210375.676B4.1263.893%B*N/A30.9C*16.8C+2136.8h6.8C++10.6B+
NS-11P 2001992780.716C0.8420.412%C--9.045%F19.7C-N/A4510.1h14.7C+72.2C+
Supernova FPC 374195503.9C2.3455.693%C**4.103%B**14.4D-13.3C19813.5h6.9D12.4C
Skyguard 287153572.684C+1.1234.835%B*N/A11.4C10C++15913.4h152.5C-437.9C*
C-4 220133871.529C++0.0324.972%C+N/A83.1C++54.4A++8721.6h1.7C6.7C+
Proximity Mine 120120139.231A++7.6745.155%BN/A200A++N/A5400.6h1.8C**4B+
S1 2051101580.696C+0.8655.806%C+1.818%D13.1D-11.3C+1528.4h9.2D--16.5D
M20 Basilisk 168106157.067A*5.5151.284%A2.83%D*25.9B15.1B**2264.1h130.3D254.2C**
Frag Grenade 7978178N/A76.4437.381%D--N/A390C-5C-9410.2h4C+10.8C
MANA Anti-Vehicle Turret 14575591.271D0.2961.983%D4%C**750C--700C2746050.1h16.6C26.8D
Saron Laser Cannon 128741500.493C1.0735.031%B+6.757%M+4.7D3.4D--6715.9h180.5C515.3C+
Spear Anti-Vehicle Phalanx Turret 10162125.167C3.6146.374%C*1.613%D*34.4C+21.7C+3071.8h9.7C+20.9C*
Saron HRB 11462163.875C2.3238.968%D4.839%M++15.9D-13.3C2753.9h25.6C-65.6C--
Quasar VM1 5453580.914C0.6514.312%C15.094%D15.1DN/A523.5h19.1D--133.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret97721.4h
Restoration Kit182610.9h
Medical Applicator11738,2843.9h
Nano-Armor Kit305433,49246.1h
Deconstruction Tool0920h
M20 Drake01750.2h
Recon Detection Device91100.6h
Ammunition Package172690.7h

Check the help document for the dictionary if you want to learn more about words used here.


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