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Legate Snowblower Explorer1998[TFDN] Explorer1998
VS BR 75

KDR: 1.48

Score: 7.2m

Last Seen: Jun 14th, 2018 5:17 PM
- OFFLINE - 231.8 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 296
Level Progress (to 76): 90%
Level 100 Progress: 38% 954h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Orion VS54 VX6-7 Solstice SF Eridani SX5 XM98 Supernova PC Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.353%15.505%34769913,9601.157890.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.946%0.284C*-0.763D--0.144CHEAD + (~4.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.231C++12.90.092C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.031%6.757%44199674206720.359223101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.274C4.655S-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
515.3-2.258F--180.5-2.456F*334.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.479%0.767%94659923,7805519836.84783384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.588%-0.121C+-1.264D**0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.391B9.30.259C*14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.279%1.98%17239944044133690.978208109%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.828%1.34A-0.601D0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.80.272C*42.1-0.111C+41.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.439%69.231%172199654643211.26097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.19C++0.133C++-1.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.202C++2.80.101C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 296
7.2m263.7%204 (12.2k)176 (10.6k)1.4831111,4607,7271.8950475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS99748016.161%10.742%17405:162

59% Engineer13% Heavy Assault14% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 11:07 PMJan 1st, 2016 4:43 PMJun 24th, 2018 2:46 AM (77m) (PST)Jun 14th, 2018 1:22 PM (10d) (PST)Jun 14th, 2018 1:17 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4621113510.2810.1900.0300.8750.051184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6906,68821,0021711252310,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
679.6h/28.3d 3,183 1,231 3,270 35.7k 991 1,414 2,066 18.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:1,339
Deaths:1,191
KDR:1.124
Accuracy:18.261% C-
HSR:20.015% D
Kills:1,339
Deaths (as Heavy Assault):1,191
Deaths (to Heavy Assaults):2,002
KDR:1.12427
Kill Difference:148
Playtime:86.226 hours
Usage:13%
Score:0.815m
Score/min:158
Accuracy (listed only):18.261%
HSR (listed only):20.015%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:1,105
Deaths:1,250
KDR:0.884
Accuracy:24.983% C*
HSR:17.195% D
Solstice SF
C+
Kills:1,032
Deaths:1,052
KDR:0.981
Accuracy:22.660% C+
HSR:15.504% C+
Pulsar C
C
Kills:259
Deaths:267
KDR:0.970
Accuracy:22.063% C
HSR:17.761% D-
Kills:2,396
Deaths (as Engineer):2,569
Deaths (to Engineers):2,054
KDR:0.93266
Kill Difference:173
Playtime:398.094 hours
Usage:59%
Score:4.677m
Score/min:196
Accuracy (listed only):23.236%
HSR (listed only):16.820%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:1,105
Deaths:1,250
KDR:0.884
Accuracy:24.983% C*
HSR:17.195% D
Solstice SF
C+
Kills:1,032
Deaths:1,052
KDR:0.981
Accuracy:22.660% C+
HSR:15.504% C+
Eridani SX5
C*
Kills:824
Deaths:676
KDR:1.219
Accuracy:27.167% C*
HSR:6.917% F-
Pulsar C
C
Kills:259
Deaths:267
KDR:0.970
Accuracy:22.063% C
HSR:17.761% D-
Kills:3,220
Deaths (as Light Assault):3,245
Deaths (to Light Assaults):1,132
KDR:0.9923
Kill Difference:25
Playtime:68.776 hours
Usage:10%
Score:0.771m
Score/min:187
Accuracy (listed only):24.218%
HSR (listed only):14.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C*
Kills:824
Deaths:676
KDR:1.219
Accuracy:27.167% C*
HSR:6.917% F-
XM98
C+
Kills:546
Deaths:219
KDR:2.493
Accuracy:36.439% C+
HSR:69.231% D
Beamer VS3
C++
Kills:234
Deaths:264
KDR:0.886
Accuracy:28.086% C++
HSR:14.957% D--
Kills:1,604
Deaths (as Infiltrator):1,159
Deaths (to Infiltrators):1,255
KDR:1.38395
Kill Difference:445
Playtime:96.070 hours
Usage:14%
Score:0.607m
Score/min:105
Accuracy (listed only):30.564%
HSR (listed only):30.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C*
Kills:824
Deaths:676
KDR:1.219
Accuracy:27.167% C*
HSR:6.917% F-
NS-11P
C--
Kills:199
Deaths:278
KDR:0.716
Accuracy:20.412% C--
HSR:9.045% F
Kills:1,023
Deaths (as Combat Medic):954
Deaths (to Combat Medics):774
KDR:1.07233
Kill Difference:69
Playtime:20.700 hours
Usage:3%
Score:0.286m
Score/min:230
Accuracy (listed only):23.789%
HSR (listed only):7.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:53
Deaths:58
KDR:0.914
Accuracy:14.312% C
HSR:15.094% D
Kills:53
Deaths (as MAX Suit):29
Deaths (to MAX Suits):253
KDR:1.82759
Kill Difference:24
Playtime:4.343 hours
Usage:1%
Score:0.031m
Score/min:119
Accuracy (listed only):14.312%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:74
V. Kills:54 135%
Deaths:150
KDR:0.493
Accuracy:35.031% B+
KPH:4.700 D
VKPH:3.400 D--
Kills:74 (74 + 0)
Deaths:150
KDR:0.493
VKDR:0.360
Vehicle Kills:54
Kill Difference:76
Playtime:15.863 hours
Usage:2%
Score:0.064m
Score/min:67
Piloting Accuracy:35.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:2,865
V. Kills:412 N/A
Deaths:198
KDR:14.470
Accuracy:50.532% C**
KPH:57.200 C**
VKPH:8.200 C++
L100 Python AP
B**
Kills:193
V. Kills:105 182%
Deaths:33
KDR:5.848
Accuracy:65.256% B**
KPH:30.300 B
VKPH:16.500 C
Skyguard
C++
Kills:139
V. Kills:126 109%
Deaths:54
KDR:2.574
Accuracy:34.427% B*
KPH:10.800 C
VKPH:9.800 C++
Kills:3,197 (3,197 + 0)
Deaths:285
KDR:11.218
VKDR:2.256
Vehicle Kills:643
Kill Difference:2,912
Playtime:69.318 hours
Usage:10%
Score:0.722m
Score/min:174
Driving Accuracy:34.427%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:388
V. Kills:156 247%
Deaths:72
KDR:5.389
Accuracy:52.124% B
KPH:19.700 C+
VKPH:7.900 C+
Supernova FPC
C
Kills:195
V. Kills:179 108%
Deaths:50
KDR:3.900
Accuracy:55.693% B
KPH:14.500 D-
VKPH:13.300 C
Saron HRB
C
Kills:61
V. Kills:52 115%
Deaths:14
KDR:4.357
Accuracy:38.485% D
KPH:15.900 D-
VKPH:13.600 C
Kills:644 (583 + 61)
Deaths:136
KDR:4.735
VKDR:2.846
Vehicle Kills:387
Kill Difference:508
Playtime:37.020 hours
Usage:5%
Score:0.370m
Score/min:166
Driving Accuracy:55.693%
Gunner Accuracy:38.485%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:237
V. Kills:155 152%
Deaths:63
KDR:3.762
Accuracy:57.419% C+
KPH:26.900 D
VKPH:17.600 C--
Kills:237 (0 + 237)
Deaths:63
KDR:3.762
VKDR:2.460
Vehicle Kills:155
Kill Difference:174
Playtime:8.810 hours
Usage:1%
Score:0.099m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:57.419%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:106
V. Kills:62 168%
Deaths:14
KDR:7.571
Accuracy:51.238% A
KPH:26.100 B+
VKPH:15.300 B**
Kills:106 (0 + 106)
Deaths:14
KDR:7.571
VKDR:4.429
Vehicle Kills:62
Kill Difference:92
Playtime:4.059 hours
Usage:1%
Score:0.055m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:51.238%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 3,2772,86519814.47B12.9950.532%C**N/A57.2C**8.2C++17350.1h2.9C**5.8B+
Orion VS54 1,3481,3391,1911.124C+0.3618.261%C-20.015%D22.2CN/A6360.4h12.3C**67.2C+
VX6-7 1,1141,1051,2500.884C0.6024.983%C*17.195%D12.3DN/A2989.8h15.5C--62.2C+
Solstice SF 1,0411,0321,0520.981C+0.5022.66%C+15.504%C+16.7CN/A5061.9h12.6C+55.4C++
Eridani SX5 8268246761.219C++0.2627.167%C*6.917%F-27.1CN/A8030.4h11.7C*43.2C**
XM98 5475462192.493C*1.0136.439%C+69.231%D18.5C-N/A5129.5h2.8C7.7C+
Supernova PC 544388725.389C+3.9152.124%B2.062%C19.7C+7.9C+12419.7h4.8B9.2B+
Pulsar C 2612592670.97C+0.5122.063%C17.761%D-13.6DN/A4019h10.1C++45.6C**
E540 Halberd-H 392237633.762C2.2857.419%C+N/A26.9D17.6C--1888.8h7.3C12.7C+
Beamer VS3 2412342640.886C*0.6028.086%C++14.957%D--15C--N/A4615.6h10C+35.5C++
Tank Mine 373210474.468B**2.9827.822%C-N/A67.7D52.6C6933.1h1.8B6.5C++
NS-11P 2001992780.716C0.7720.412%C--9.045%F19.7C-N/A4510.1h14.7C+72.2C+
Supernova FPC 374195503.9C+2.4255.693%B4.103%B*14.4D-13.3C19713.5h6.9C--12.4C
L100 Python AP 298193335.848B+4.3665.256%B**1.036%D*30.2B16.4C2146.4h6.9C++10.6B+
Skyguard 265139542.574C+1.0934.427%B*N/A10.8C9.8C++15712.9h158C459.1C*
C-4 214129851.518C++0.0325%C+N/A80.6C++53.1A++8681.6h1.7C6.8C+
Proximity Mine 120120139.231A++7.7545.248%C**N/A200A+N/A5370.6h1.8C**4B+
S1 1991071490.718C+0.7755.849%C+1.869%D13.4D-11.5C+1578h9.3D*16.6D
M20 Basilisk 168106147.571M+6.0951.238%A2.83%D*25.9B+15.1B**2274.1h129.9C--253.5B
Frag Grenade 7776176N/A74.5237.425%D--N/A380C-5C9090.2h4.1C10.9C-
MANA Anti-Vehicle Turret 14374591.254D0.2361.845%D4.054%B740D690D-2724100.1h16.6C26.8C-
Saron Laser Cannon 128741500.493C0.9935.031%B+6.757%M+4.7D3.4D--6715.9h180.5C+515.3C+
Spear Anti-Vehicle Phalanx Turret 10162115.636C4.1546.37%C**1.613%D**34.4C+21.7C+3021.8h9.6C+20.7C*
Saron HRB 11361144.357C+2.8738.485%D4.918%M*16.1D-13.7C2793.8h25.2C65.6C--
Quasar VM1 5453580.914C0.5714.312%C15.094%D15.1DN/A513.5h19.1D--133.4C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret97591.3h
Restoration Kit182600.9h
Nano-Armor Kit298412,13943.2h
Medical Applicator11738,2843.9h
Deconstruction Tool0920h
M20 Drake01750.2h
Ammunition Package172550.7h
Recon Detection Device91100.6h

Check the help document for the dictionary if you want to learn more about words used here.


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