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Primarch Snowblower Explorer1998[TFDN] Explorer1998
VS BR 98

KDR: 2.39

Score: 14.7m

Last Seen: May 25th, 2020 4:47 PM
- OFFLINE - 3 hour(s)

Battle Rank 98 - Vanu Sovereignty on Cobalt
Level Progress (to 99): 21%
Level 100 Progress: 78% 292h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH C150 Dalton CAS30 Tank Buster L-24R Spur Orion VS54 VX6-7 Solstice SF L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.163%15.854%351812754,4721.128151.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.913%0.201C++-0.774D-0.025C+HEAD + (~4.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.60.209C++13.20.085C+46.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.763%1.103%476212811,99556912043.50615166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.617%-0.037C+-0.375C--0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.194C++40.60.093C+64.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.749%0.459%1308612778,50492623659.17368359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.012%-0.022C+-1.324D**0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.412B9.30.261C*13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.858%0.453%710412793,09072920414.23868151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.18%1.151B**-0.884D---0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.737B++8.30.618B+9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.168%68.853%7101128254951011.07647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.209C++0.142C++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.219C++2.80.116C+5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m269.6%235 (14.1k)206 (12.4k)2.3946725,49610,6473.0667898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283135917.689%5.417%9606:436

74% Engineer8% Heavy Assault8% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 11:07 PMJan 1st, 2016 4:43 PMMay 27th, 2020 6:13 PM (19h) (PST)May 25th, 2020 1:54 PM (3d) (PST)May 25th, 2020 12:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
708726360.3570.1490.0191.2210.096188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5014,31438,187219173612,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1191.3h/49.6d 7,156 1,381 6,761 87.3k 1,257 1,973 6,881 50.6m

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,179
Deaths:1,365
KDR:0.864
Accuracy:25.167% C+
HSR:17.303% D
Solstice SF
C+
Kills:1,032
Deaths:1,052
KDR:0.981
Accuracy:22.653% C-
HSR:15.504% C+
Pulsar C
D
Kills:397
Deaths:452
KDR:0.878
Accuracy:21.384% D
HSR:19.647% D
Kills:2,608
Deaths (as Engineer):2,869
Deaths (to Engineers):3,464
KDR:0.90903
Kill Difference:261
Playtime:883.015 hours
Usage:74%
Score:12.015m
Score/min:227
Accuracy (listed only):23.068%
HSR (listed only):17.485%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,405
Deaths:1,298
KDR:1.082
Accuracy:18.322% D
HSR:20.356% D
Kills:1,405
Deaths (as Heavy Assault):1,298
Deaths (to Heavy Assaults):2,411
KDR:1.08243
Kill Difference:107
Playtime:94.675 hours
Usage:8%
Score:0.861m
Score/min:152
Accuracy (listed only):18.322%
HSR (listed only):20.356%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,179
Deaths:1,365
KDR:0.864
Accuracy:25.167% C+
HSR:17.303% D
Solstice SF
C+
Kills:1,032
Deaths:1,052
KDR:0.981
Accuracy:22.653% C-
HSR:15.504% C+
Eridani SX5
C+
Kills:849
Deaths:712
KDR:1.192
Accuracy:27.099% C+
HSR:7.420% F-
Pulsar C
D
Kills:397
Deaths:452
KDR:0.878
Accuracy:21.384% D
HSR:19.647% D
Kills:3,457
Deaths (as Light Assault):3,581
Deaths (to Light Assaults):1,459
KDR:0.96537
Kill Difference:124
Playtime:76.995 hours
Usage:6%
Score:0.856m
Score/min:185
Accuracy (listed only):24.076%
HSR (listed only):14.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C+
Kills:849
Deaths:712
KDR:1.192
Accuracy:27.099% C+
HSR:7.420% F-
XM98
C
Kills:549
Deaths:221
KDR:2.484
Accuracy:36.168% C
HSR:68.853% D-
Beamer VS3
C+
Kills:234
Deaths:264
KDR:0.886
Accuracy:28.086% C+
HSR:14.957% D--
NS-357 Underboss
D*
Kills:110
Deaths:278
KDR:0.396
Accuracy:22.904% F
HSR:12.727% D*
NS-AM7 Archer
D-
Kills:104
Deaths:605
KDR:0.172
Accuracy:52.422% D-
HSR:0% F-
Kills:1,846
Deaths (as Infiltrator):2,080
Deaths (to Infiltrators):1,465
KDR:0.8875
Kill Difference:234
Playtime:99.180 hours
Usage:8%
Score:0.622m
Score/min:105
Accuracy (listed only):33.336%
HSR (listed only):20.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C+
Kills:849
Deaths:712
KDR:1.192
Accuracy:27.099% C+
HSR:7.420% F-
NS-11P
D-
Kills:241
Deaths:335
KDR:0.719
Accuracy:19.789% D-
HSR:9.129% F
H-V45
D*
Kills:57
Deaths:111
KDR:0.514
Accuracy:18.387% D**
HSR:12.281% D*
Kills:1,147
Deaths (as Combat Medic):1,158
Deaths (to Combat Medics):912
KDR:0.9905
Kill Difference:11
Playtime:28.731 hours
Usage:2%
Score:0.364m
Score/min:211
Accuracy (listed only):21.758%
HSR (listed only):9.610%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:898
V. Kills:75 N/A
Deaths:
KDR:
Accuracy:36.652% D
KPH:42.700 C
VKPH:3.600 C+
Saron Laser Cannon
C+
Kills:187
V. Kills:116 160%
Deaths:152
KDR:1.230
Accuracy:30.564% C+
KPH:8.700 D
VKPH:5.400 D
Kills:1,085 (1,085 + 0)
Deaths:152
KDR:7.138
VKDR:1.257
Vehicle Kills:191
Kill Difference:933
Playtime:42.502 hours
Usage:4%
Score:0.279m
Score/min:109
Piloting Accuracy:30.564%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,544
V. Kills:1,538 165%
Deaths:4
KDR:636
Accuracy:42.239% B
KPH:9,158,400 U
VKPH:5,536,800 U
CAS30 Tank Buster
B++
Kills:1,808
V. Kills:1,011 179%
Deaths:41
KDR:44.098
Accuracy:43.624% C
KPH:12.400 B++
VKPH:6.900 C+
L-24R Spur
B*
Kills:1,512
V. Kills:82 N/A
Deaths:
KDR:
Accuracy:41.898% B
KPH:62 B*
VKPH:3.400 B+
Kills:5,864 (3,320 + 2,544)
Deaths:45
KDR:130.311
VKDR:58.467
Vehicle Kills:2,631
Kill Difference:5,819
Playtime:170.005 hours
Usage:14%
Score:2.010m
Score/min:197
Piloting Accuracy:41.898%
Gunner Accuracy:42.239%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:5,588
V. Kills:932 N/A
Deaths:348
KDR:16.058
Accuracy:51.006% C++
KPH:57.600 C+
VKPH:9.600 C**
L100 Python HEAT
B*
Kills:932
V. Kills:341 273%
Deaths:54
KDR:17.259
Accuracy:53.648% C++
KPH:46.900 B*
VKPH:17.200 B*
L100 Python AP
B
Kills:829
V. Kills:402 206%
Deaths:39
KDR:21.256
Accuracy:58.725% C**
KPH:39.700 B
VKPH:19.200 C+
Skyguard
C**
Kills:458
V. Kills:288 158%
Deaths:74
KDR:6.189
Accuracy:35.926% B**
KPH:17.500 C**
VKPH:11 C**
Kills:7,807 (7,807 + 0)
Deaths:515
KDR:15.159
VKDR:3.812
Vehicle Kills:1,963
Kill Difference:7,292
Playtime:164.098 hours
Usage:14%
Score:1.872m
Score/min:190
Driving Accuracy:35.926%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:390
V. Kills:157 247%
Deaths:72
KDR:5.417
Accuracy:52.121% C*
KPH:19.800 C-
VKPH:8 C
Supernova FPC
C-
Kills:307
V. Kills:233 131%
Deaths:61
KDR:5.033
Accuracy:56.215% C**
KPH:18.300 D-
VKPH:13.900 C-
Saron HRB
C
Kills:76
V. Kills:59 127%
Deaths:16
KDR:4.750
Accuracy:39.640% D
KPH:17.100 D
VKPH:13.300 C
Proton II PPA
D-
Kills:59
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:23.785% C
KPH:34.300 D-
VKPH:2.300 D-
Kills:832 (697 + 135)
Deaths:149
KDR:5.584
VKDR:3.040
Vehicle Kills:453
Kill Difference:683
Playtime:42.666 hours
Usage:4%
Score:0.512m
Score/min:200
Driving Accuracy:56.215%
Gunner Accuracy:23.785%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:353
V. Kills:208 169%
Deaths:70
KDR:5.043
Accuracy:58.005% C+
KPH:30.600 D-
VKPH:18 C--
G40-F Ranger
B+
Kills:53
V. Kills:29 177%
Deaths:
KDR:
Accuracy:39.049% B+
KPH:43.400 B
VKPH:23.700 C*
Kills:406 (0 + 406)
Deaths:70
KDR:5.800
VKDR:3.386
Vehicle Kills:237
Kill Difference:336
Playtime:12.757 hours
Usage:1%
Score:0.180m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:39.049%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:117
V. Kills:66 175%
Deaths:16
KDR:7.313
Accuracy:50.647% A
KPH:26.600 C**
VKPH:15 B*
Kills:117 (0 + 117)
Deaths:16
KDR:7.313
VKDR:4.125
Vehicle Kills:66
Kill Difference:101
Playtime:4.403 hours
Usage:0%
Score:0.062m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:50.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D
Kills:199
V. Kills:94 209%
Deaths:16
KDR:12.438
Accuracy:54.334% C++
KPH:30.400 D--
VKPH:14.400 D
Kills:199 (0 + 199)
Deaths:16
KDR:12.438
VKDR:5.875
Vehicle Kills:94
Kill Difference:183
Playtime:6.545 hours
Usage:1%
Score:0.058m
Score/min:149
Piloting Accuracy:N/A%
Gunner Accuracy:54.334%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,5205,58834816.057C++13.6651.006%C++N/A57.5C+9.6C**17697.1h3.1C++6C**
C150 Dalton 4,0822,5444636U633.6142.239%BN/A25440U15380U107728100.1h2.5B*6B**
CAS30 Tank Buster 2,8191,8084144.098U41.7043.624%CN/A12.4B++6.9C+77145.6h31.7B**72.6B++
L-24R Spur 1,5941,51211512U1,509.6141.898%BN/A62B*3.4B+17624.4h14.5B+34.7B+
Orion VS54 1,4141,4051,2981.082C1.3118.322%D20.356%D21.5DN/A6365.4h12.5C++68.2C+
VX6-7 1,1881,1791,3650.864C1.5325.167%C+17.303%D11.3D-N/A27104.1h16.1D-63.9C
Solstice SF 1,0411,0321,0520.981C+1.4122.653%C-15.504%C+16.7CN/A5161.9h12.6C+55.4C+
L100 Python HEAT 1,2739325417.259A++14.8653.648%C++N/A46.8B*17.1B*21919.9h4.9B+9.1B
Light PPA 9738981898U895.6136.652%DN/A42.8C3.6C+11221h12.7C++34.7C+
Eridani SX5 8518497121.192C+1.2027.099%C+7.42%F-26.9C--N/A8031.6h11.7C+43.3C++
L100 Python AP 1,2318293921.256A++18.8658.725%C**N/A39.7B19.2C+24420.9h5.1C**8.6B
XM98 5505492212.484C++0.0936.168%C68.853%D-18.4DN/A5129.8h2.8D7.8C
Skyguard 746458746.189B++3.7935.926%B**N/A17.5C**11C**17726.2h109.2C**304B++
Tank Mine 691435666.591A++4.2028.312%C-N/A98.9C58.2C7524.4h1.5B++5.2B+
Pulsar C 4043974520.878C1.5221.384%D19.647%D15.2DN/A4226.2h11.3C++52.9C+
Supernova PC 547390725.417C+3.0252.121%C*2.051%C+19.8C-8C13319.7h4.8C++9.2C**
E540 Halberd-H 561353705.043C-2.6558.005%C+N/A30.7D-18.1C--22711.5h6.8C--11.8C
Supernova FPC 540307615.033C2.6456.215%C**2.606%C*18.3D-13.9C-25516.8h5.8D10.3C+
NS-11P 2432413350.719C-1.6819.789%D-9.129%F19.4DN/A4512.4h15.2C--77D
Beamer VS3 2412342640.886C+1.5128.086%C+14.957%D--14.3DN/A4516.4h10C+35.5C++
VLG Missile Launcher 2931991612.438C-10.0454.334%C++N/A30.6D--14.5D1496.5h7.6D-14C--
Saron Laser Cannon 3031871521.23C1.1630.564%C+3.209%B++8.7D5.4D10721.5h127.3C+416.4C+
C-4 271171941.819C*0.5827.783%C**N/A90C+52.6A++10601.9h1.6C5.9C+
Proximity Mine 123123139.462A+7.0745.436%C*N/A205AN/A5840.6h1.8C++4B
S1 2191181720.686C1.7156.131%C+1.695%D12.7D--10.9C1649.3h9D*16D
M20 Basilisk 183117167.313A+4.9250.647%A2.564%D*26.6C**15B*2364.4h127.5D251.7C++
NS-357 Underboss 1111102780.396D2.0022.904%F12.727%D*5.9D*N/A1618.6h5.4D*23.4F-
NS-AM7 Archer 1731046050.172D2.2252.422%D-N/A2.2D--1.5D1747.3h24.1C46.1D
Hyena Missile Launcher 14694194U91.6141.164%B**N/A32.4B+17.9B3222.9h34.8C++84.6B+
MANA Anti-Vehicle Turret 16488621.419C0.9861.641%B3.409%B+880C760A3104850.1h14.7D**23.8D*
Plasma Grenade 8887187N/A84.6137.609%D*N/A435C--5C--10720.2h4C--10.6D
Saron HRB 13576164.75C+2.3639.64%D3.947%A**17.3D13.4C3204.4h24.3C-61.3D
Spear Anti-Vehicle Phalanx Turret 10665135C2.6146.426%C++1.538%D*34.2C21.6C+3581.9h9.9C21.3C+
Proton II PPA 6359159A++56.6123.785%CN/A34.7D-2.4D-1171.7h14.4D**60.4D--
H-V45 59571110.514C-1.8818.387%D**12.281%D*13.9D-N/A594.1h26.2T*142.5T*
G40-F Ranger 8253153M**50.6139.049%B+N/A44.2B+24.2C**3121.2h50.7B*129.7B**
Quasar VM1 5453580.914C--1.4814.312%C--15.094%D-15.1D-N/A583.5h19.1D*133.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,544878,512108.1h
Anti-Vehicle MANA Turret108391.6h
Spawn Beacon0580.2h
Medical Applicator13645,0734.4h
Restoration Kit192710.9h
Deconstruction Tool0920h
M12 Kobalt0610h
Spitfire Auto-Turret68240.5h
Recon Detection Device91110.6h
Ammunition Package193970.8h
Nano-Repair Grenade02750.1h
M20 Drake01750.2h

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