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Archon Snowblower Explorer1998[TFDN] Explorer1998
VS BR 81

KDR: 1.77

Score: 8.6m

Last Seen: Jun 25th, 2019 4:13 PM
- OFFLINE - 2.5 hour(s)

Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 247
Level Progress (to 82): 0%
Level 100 Progress: 46% 816h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Orion VS54 VX6-7 Solstice SF Eridani SX5 XM98 L100 Python HEAT Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.404%15.714%352712044,0921.153330.613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.786%0.249C++-0.783D--0.062C+HEAD + (~4.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.219C++130.086C+45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.923%6.757%391121074232720.318965101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.246C4.759S-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
521.1-2.196F--182-2.407F*339.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.564%0.527%1395612056,45367316429.58841393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.688%-0.042C+-1.274D**0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.487B+7.70.36C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.262%1.874%156312084274823810.885892112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.441%1.318A-0.63D-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.90.319C*40.7-0.03C+40.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.413%69.231%1561121054645011.21333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.212C++0.139C++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.216C++2.80.113C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 247
8.6m248.7%210 (12.6k)182 (10.9k)1.7665514,6508,2932.2434681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121175815.459%8.621%13305:432

63% Engineer12% Heavy Assault12% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 11:07 PMJan 1st, 2016 4:43 PMJun 25th, 2019 4:08 PM (21h) (PST)Jun 25th, 2019 1:05 PM (24h) (PST)Jun 25th, 2019 12:13 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
525994260.3100.1750.0270.9220.061183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,5145,94925,5651911255410,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
788.4h/32.8d 3,955 1,263 4,042 43.6k 1,054 1,614 2,883 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,384
Deaths:1,253
KDR:1.105
Accuracy:18.325% C--
HSR:20.520% D
Kills:1,384
Deaths (as Heavy Assault):1,253
Deaths (to Heavy Assaults):2,098
KDR:1.10455
Kill Difference:131
Playtime:91.879 hours
Usage:12%
Score:0.844m
Score/min:153
Accuracy (listed only):18.325%
HSR (listed only):20.520%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:1,134
Deaths:1,319
KDR:0.860
Accuracy:25.126% C++
HSR:17.284% D
Solstice SF
C
Kills:1,032
Deaths:1,052
KDR:0.981
Accuracy:22.660% C
HSR:15.504% C
Pulsar C
C-
Kills:259
Deaths:267
KDR:0.970
Accuracy:22.063% C-
HSR:17.761% D--
Kills:2,425
Deaths (as Engineer):2,638
Deaths (to Engineers):2,295
KDR:0.91926
Kill Difference:213
Playtime:499.329 hours
Usage:63%
Score:6.027m
Score/min:201
Accuracy (listed only):23.283%
HSR (listed only):16.849%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:1,134
Deaths:1,319
KDR:0.860
Accuracy:25.126% C++
HSR:17.284% D
Solstice SF
C
Kills:1,032
Deaths:1,052
KDR:0.981
Accuracy:22.660% C
HSR:15.504% C
Eridani SX5
C++
Kills:825
Deaths:680
KDR:1.213
Accuracy:27.159% C++
HSR:7.030% F-
Pulsar C
C-
Kills:259
Deaths:267
KDR:0.970
Accuracy:22.063% C-
HSR:17.761% D--
Kills:3,250
Deaths (as Light Assault):3,318
Deaths (to Light Assaults):1,193
KDR:0.97951
Kill Difference:68
Playtime:71.312 hours
Usage:9%
Score:0.784m
Score/min:183
Accuracy (listed only):24.252%
HSR (listed only):14.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:825
Deaths:680
KDR:1.213
Accuracy:27.159% C++
HSR:7.030% F-
XM98
C+
Kills:546
Deaths:219
KDR:2.493
Accuracy:36.413% C+
HSR:69.231% D
Beamer VS3
C++
Kills:234
Deaths:264
KDR:0.886
Accuracy:28.086% C++
HSR:14.957% D--
NS-357 Underboss
D*
Kills:52
Deaths:111
KDR:0.468
Accuracy:24.486% D**
HSR:11.539% D*
Kills:1,657
Deaths (as Infiltrator):1,274
Deaths (to Infiltrators):1,296
KDR:1.30063
Kill Difference:383
Playtime:97.529 hours
Usage:12%
Score:0.609m
Score/min:104
Accuracy (listed only):29.036%
HSR (listed only):25.689%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:825
Deaths:680
KDR:1.213
Accuracy:27.159% C++
HSR:7.030% F-
NS-11P
D
Kills:204
Deaths:285
KDR:0.716
Accuracy:20.363% D
HSR:8.824% F
Kills:1,029
Deaths (as Combat Medic):965
Deaths (to Combat Medics):796
KDR:1.06632
Kill Difference:64
Playtime:21.391 hours
Usage:3%
Score:0.292m
Score/min:227
Accuracy (listed only):23.761%
HSR (listed only):7.927%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:53
Deaths:58
KDR:0.914
Accuracy:14.312% C
HSR:15.094% D
Kills:53
Deaths (as MAX Suit):29
Deaths (to MAX Suits):254
KDR:1.82759
Kill Difference:24
Playtime:4.345 hours
Usage:1%
Score:0.031m
Score/min:119
Accuracy (listed only):14.312%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:74
V. Kills:54 135%
Deaths:152
KDR:0.487
Accuracy:34.923% B+
KPH:4.600 D-
VKPH:3.400 D--
Kills:74 (74 + 0)
Deaths:152
KDR:0.487
VKDR:0.355
Vehicle Kills:54
Kill Difference:78
Playtime:16.115 hours
Usage:2%
Score:0.065m
Score/min:67
Piloting Accuracy:34.923%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:4,908
V. Kills:808 N/A
Deaths:330
KDR:14.873
Accuracy:50.957% C*
KPH:57.500 C**
VKPH:9.500 B
L100 Python HEAT
B**
Kills:495
V. Kills:182 270%
Deaths:48
KDR:10.313
Accuracy:54.624% C**
KPH:45.200 B**
VKPH:16.600 B**
L100 Python AP
B*
Kills:222
V. Kills:122 180%
Deaths:39
KDR:5.692
Accuracy:64.142% B*
KPH:29.900 C+
VKPH:16.400 C
Skyguard
C*
Kills:191
V. Kills:158 120%
Deaths:69
KDR:2.768
Accuracy:35.526% B**
KPH:12.600 C
VKPH:10.400 C*
Kills:5,816 (5,816 + 0)
Deaths:486
KDR:11.967
VKDR:2.613
Vehicle Kills:1,270
Kill Difference:5,330
Playtime:118.949 hours
Usage:15%
Score:1.312m
Score/min:184
Driving Accuracy:35.526%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:388
V. Kills:156 247%
Deaths:72
KDR:5.389
Accuracy:52.124% B
KPH:19.700 C
VKPH:7.900 C+
Supernova FPC
C
Kills:249
V. Kills:206 120%
Deaths:61
KDR:4.082
Accuracy:55.575% C**
KPH:16.100 D-
VKPH:13.300 C
Saron HRB
C
Kills:64
V. Kills:53 119%
Deaths:16
KDR:4
Accuracy:39.538% C--
KPH:15.600 D-
VKPH:12.900 C
Kills:701 (637 + 64)
Deaths:149
KDR:4.705
VKDR:2.785
Vehicle Kills:415
Kill Difference:552
Playtime:39.294 hours
Usage:5%
Score:0.414m
Score/min:175
Driving Accuracy:55.575%
Gunner Accuracy:39.538%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:254
V. Kills:164 154%
Deaths:70
KDR:3.629
Accuracy:56.993% C+
KPH:27.300 D-
VKPH:17.600 C-
Kills:254 (0 + 254)
Deaths:70
KDR:3.629
VKDR:2.343
Vehicle Kills:164
Kill Difference:184
Playtime:9.295 hours
Usage:1%
Score:0.108m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:56.993%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:109
V. Kills:63 170%
Deaths:16
KDR:6.813
Accuracy:51.118% A
KPH:26.600 B+
VKPH:15.400 B**
Kills:109 (0 + 109)
Deaths:16
KDR:6.813
VKDR:3.938
Vehicle Kills:63
Kill Difference:93
Playtime:4.094 hours
Usage:1%
Score:0.057m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:51.118%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
D-
Kills:67
V. Kills:37 176%
Deaths:10
KDR:6.700
Accuracy:53.945% C+
KPH:25.200 D*
VKPH:13.900 D-
Kills:67 (0 + 67)
Deaths:10
KDR:6.700
VKDR:3.700
Vehicle Kills:37
Kill Difference:57
Playtime:2.655 hours
Usage:0%
Score:0.020m
Score/min:128
Piloting Accuracy:N/A%
Gunner Accuracy:53.945%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,7164,90833014.873C**13.1150.957%C*N/A57.5C**9.5B17685.4h3B+5.9B+
Orion VS54 1,3931,3841,2531.105C+0.6618.325%C--20.52%D21.8C-N/A6263.6h12.3C**67.3C+
VX6-7 1,1431,1341,3190.86C0.9125.126%C++17.284%D11.4D-N/A2799.6h16D63.5C+
Solstice SF 1,0411,0321,0520.981C+0.7922.66%C15.504%C16.7CN/A5161.9h12.6C+55.4C++
Eridani SX5 8278256801.213C++0.5527.159%C++7.03%F-27CN/A8030.6h11.7C*43.2C**
XM98 5475462192.493C*0.7336.413%C+69.231%D18.4C--N/A5129.6h2.8C7.8C+
L100 Python HEAT 6774954810.313A8.5554.624%C**N/A45B**16.5B**23311h5B+9.1B++
Supernova PC 544388725.389C+3.6252.124%B2.062%C+19.7C7.9C+12719.7h4.8B9.2B+
Tank Mine 566346516.784A*5.0226.064%DN/A96.1C+61.1C+7753.6h1.4B*5.5B+
Pulsar C 2612592670.97C+0.8022.063%C-17.761%D--13.6DN/A4119h10.1B+45.6C**
E540 Halberd-H 418254703.629C-1.8656.993%C+N/A27.3D-17.6C-1939.3h7.1C12.4C
Supernova FPC 455249614.082C2.3255.575%C**3.213%B+16.1D-13.3C20715.5h6.4D11.5C
Beamer VS3 2412342640.886C*0.8828.086%C++14.957%D--14.9DN/A4615.7h10C+35.5C++
L100 Python AP 344222395.692C*3.9364.142%B*N/A30C+16.5C2337.4h6.9C+10.8C*
NS-11P 2052042850.716C1.0520.363%D8.824%F18.9C--N/A4410.8h15.1C74C
Skyguard 349191692.768C+1.0035.526%B**N/A12.6C10.4C*16615.2h142.9C402.3C**
C-4 252156881.773C**0.0126.064%C++N/A91.8C*56.5A++9431.7h1.6C+6C++
Proximity Mine 121121139.308A++7.5445.473%BN/A201.7A+N/A5540.6h1.8C**4B+
S1 2111131690.669C+1.1056.004%C+1.77%D12.3D--10.7C1489.2h9.2D--16.4D
M20 Basilisk 172109166.813A*5.0551.118%A2.752%D*26.6B+15.4B**2324.1h127.7D249.8C**
MANA Anti-Vehicle Turret 16186621.387D0.3861.631%C++3.488%C++860C750C+2947100.1h14.9F--24.2D**
Frag Grenade 7978178N/A76.2337.103%D*N/A390C-5D9650.2h4C+10.9C-
Saron Laser Cannon 128741520.487C1.2834.923%B+6.757%M++4.6D-3.4D--6716.1h182C521.1C+
VLG Missile Launcher 10467106.7D4.9353.945%C+N/A24.8D*13.7D-1282.7h8.2C15.1C
Saron HRB 11764164C2.2339.538%C--4.688%M++15.6D-12.9C2884.1h25.7C-64.9C--
Spear Anti-Vehicle Phalanx Turret 10363125.25C3.4846.212%C++1.587%D*33.2C21.1C+3401.9h9.7C+21C++
Quasar VM1 5453580.914C-0.8514.312%C15.094%D15.1DN/A533.5h19.1D--133.4C
NS-357 Underboss 52521110.468C--1.3024.486%D**11.539%D*6.1D*N/A158.5h4.8C-19.6D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit338539,74956.2h
Anti-Vehicle MANA Turret98331.5h
Medical Applicator12038,6933.9h
Restoration Kit192660.9h
Deconstruction Tool0920h
Ammunition Package173150.7h
Recon Detection Device91100.6h
M20 Drake01750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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