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Maj. General Raider EyeReave[7R7] EyeReave
NC BR 83

KDR: 5.11

Score: 9.2m

Last Seen: Nov 11th, 2019 9:47 PM
- OFFLINE - 71.4 hour(s)

Battle Rank 83 - New Conglomerate on Connery
Level Progress (to 84): 48%
Level 100 Progress: 49% 577h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M20 Kestrel Vortek Rotary M30 Mustang AH Breaker Rocket Pods MGR-S1 Gladius NC6 Gauss SAW AF-18 Stalker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $321,507 MLG Score: 257
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.539%24.009%661512149081.084834.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.732%1.23B**0.46B+-0.607DHEAD ++ (~10.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.486B+10.50.263C*27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.925%0.225%12263121610,236845510912.1136200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.565%-0.884D---1.255D**0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.10.296C*330.379C**81.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.639%5.263%6711218571321040.43181854%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.778B++0.187C++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.20.516B+260.354C**32.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.843%57.288%673121629510642.75701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.526%0.734B++-0.628D-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.259C*2.90.082C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38%16.129%6711218626400.96875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.3C0.275C*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.041C+5.2-0.072C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.2m191.7%280 (16.8k)259 (15.5k)5.1111417,9353,5096.104383 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121983124.791%2.977%7410:064

93% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2017 12:25 AMDec 11th, 2018 2:11 AMNov 12th, 2019 5:18 PM (6d) (PST)Nov 11th, 2019 6:00 PM (7d) (PST)Nov 11th, 2019 5:47 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
976219550.5060.0990.0151.3860.217257

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5391,26457,2753061831315,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
591h/24.6d 3,485 534 4,886 49.2k 115 330 7,704 34.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:176
Deaths:234
KDR:0.752
Accuracy:26.460% B*
HSR:18.750% C--
MGR-M1 Bishop
B*
Kills:103
Deaths:88
KDR:1.170
Accuracy:37.960% B*
HSR:31.068% C++
AF-57 Piston
B+
Kills:62
Deaths:50
KDR:1.240
Accuracy:38% C
HSR:16.129% B+
Kills:341
Deaths (as Engineer):372
Deaths (to Engineers):1,483
KDR:0.91667
Kill Difference:31
Playtime:546.921 hours
Usage:93%
Score:8.651m
Score/min:264
Accuracy (listed only):34.140%
HSR (listed only):21.982%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:199
Deaths:141
KDR:1.411
Accuracy:23.270% B+
HSR:29.146% B*
Kills:199
Deaths (as Heavy Assault):141
Deaths (to Heavy Assaults):475
KDR:1.41135
Kill Difference:58
Playtime:11.429 hours
Usage:2%
Score:0.121m
Score/min:176
Accuracy (listed only):23.270%
HSR (listed only):29.146%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:239
Deaths:184
KDR:1.299
Accuracy:29.337% B+
HSR:15.481% D-
AF-19 Mercenary
B*
Kills:176
Deaths:234
KDR:0.752
Accuracy:26.460% B*
HSR:18.750% C--
AF-57 Piston
B+
Kills:62
Deaths:50
KDR:1.240
Accuracy:38% C
HSR:16.129% B+
Kills:477
Deaths (as Light Assault):468
Deaths (to Light Assaults):418
KDR:1.01923
Kill Difference:9
Playtime:3.509 hours
Usage:1%
Score:0.042m
Score/min:201
Accuracy (listed only):31.266%
HSR (listed only):16.787%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:239
Deaths:184
KDR:1.299
Accuracy:29.337% B+
HSR:15.481% D-
AF-18 Stalker
A
Kills:191
Deaths:113
KDR:1.690
Accuracy:29.341% B
HSR:30.367% A
Gauss SPR
B*
Kills:130
Deaths:65
KDR:2
Accuracy:38.060% B*
HSR:32.308% C
LA80
B+
Kills:87
Deaths:49
KDR:1.776
Accuracy:41.627% C++
HSR:82.759% B+
AF-8 RailJack
B**
Kills:78
Deaths:43
KDR:1.814
Accuracy:44.133% B**
HSR:70.513% C-
Kills:725
Deaths (as Infiltrator):454
Deaths (to Infiltrators):327
KDR:1.59692
Kill Difference:271
Playtime:28.038 hours
Usage:5%
Score:0.347m
Score/min:206
Accuracy (listed only):36.500%
HSR (listed only):46.285%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:7,333
V. Kills:4,022 182%
Deaths:1,033
KDR:7.099
Accuracy:27.527% D
KPH:31.900 A+
VKPH:17.500 B**
M20 Kestrel
B*
Kills:3,211
V. Kills:1,887 170%
Deaths:438
KDR:7.331
Accuracy:26.394% D
KPH:35.400 B*
VKPH:20.800 B+
Vortek Rotary
A
Kills:1,591
V. Kills:859 185%
Deaths:324
KDR:4.910
Accuracy:36.243% B*
KPH:35.200 A
VKPH:19 B*
M30 Mustang AH
A++
Kills:1,312
V. Kills:184 N/A
Deaths:161
KDR:8.149
Accuracy:60.579% B++
KPH:74.200 B++
VKPH:10.400 A++
Breaker Rocket Pods
M+
Kills:397
V. Kills:37 N/A
Deaths:36
KDR:11.028
Accuracy:72.683% M+
KPH:81.300 C+
VKPH:7.600 D
Hornet Missiles
A*
Kills:127
V. Kills:83 151%
Deaths:20
KDR:6.350
Accuracy:78.498% A*
KPH:27.600 D
VKPH:18 D
Coyote Missiles
A*
Kills:124
V. Kills:54 225%
Deaths:22
KDR:5.636
Accuracy:67.211% A*
KPH:45.400 C+
VKPH:19.800 C
Kills:14,095 (13,447 + 0)
Deaths:2,034
KDR:6.930
VKDR:3.503
Vehicle Kills:7,126
Kill Difference:12,061
Playtime:395.879 hours
Usage:67%
Score:4.981m
Score/min:210
Piloting Accuracy:60.579%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:82
V. Kills:48 167%
Deaths:10
KDR:8.200
Accuracy:28.849% D-
KPH:45.600 B+
VKPH:26.700 C++
Kills:82 (0 + 82)
Deaths:10
KDR:8.200
VKDR:4.800
Vehicle Kills:48
Kill Difference:72
Playtime:1.799 hours
Usage:0%
Score:0.060m
Score/min:554
Piloting Accuracy:N/A%
Gunner Accuracy:28.849%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C*
Kills:57
V. Kills:10 N/A
Deaths:3
KDR:19
Accuracy:44.639% C+
KPH:66 C*
VKPH:11.600 C
Kills:57 (0 + 57)
Deaths:3
KDR:19
VKDR:3.333
Vehicle Kills:10
Kill Difference:54
Playtime:0.863 hours
Usage:0%
Score:0.009m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:44.639%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 11,3557,3331,0337.099A++1.9927.527%DN/A31.9A+17.5B**212230.1h38.6B**140.1B**
M20 Kestrel 5,0983,2114387.331B**2.2226.394%DN/A35.4B*20.8B+19590.7h42.6B*161.5B++
Vortek Rotary 2,4501,5913244.91B*0.2036.243%B*N/A35.2A19B*22545.2h28.1B**77.6B**
M30 Mustang AH 1,4961,3121618.149C**3.0460.579%B++N/A74.1B++10.4A++19817.7h7.8C**12.8B+
Breaker Rocket Pods 4343973611.028B+5.9272.683%M+N/A81C+7.6D2674.9h10.8B*14.9B*
MGR-S1 Gladius 2422391841.299C++3.8129.337%B+15.481%D-17.1DN/A7714h8.4B+28.7B+
NC6 Gauss SAW 2051991411.411C*3.7023.27%B+29.146%B*28.8C+N/A766.9h9.3B+39.8B+
AF-18 Stalker 1911911131.69B3.4229.341%B30.367%A37.5C*N/A815.1h12.6C++42.9C**
AF-19 Mercenary 1811762340.752C+4.3626.46%B*18.75%C--5D-N/A1534.9h15.1C57.1C**
Gauss SPR 132130652C*3.1138.06%B*32.308%C48.1B**N/A1002.7h4B**10.5B**
Hornet Missiles 210127206.35C++1.2478.498%A*N/A27.6D18D1844.6h21.7F--27.7D-
Coyote Missiles 178124225.636A0.5267.211%A*N/A45.9C+20C2962.7h21.9B**32.6B**
MGR-M1 Bishop 108103881.17C+3.9437.96%B*31.068%C++16.6DN/A456.2h6.2B+16.4B+
LA80 8987491.776D3.3441.627%C++82.759%B+26.4DN/A573.3h2B4.8B
C150 Dalton 13082108.2C++3.0928.849%D-N/A45.6B+26.7C++5541.8h2.7B*9.4B+
AF-8 RailJack 7878431.814C3.3044.133%B**70.513%C-28.9B+N/A722.7h2.2B+5B++
AF-57 Piston 6262501.24C++3.8738%C16.129%B+14.1D--N/A334.4h5.2C-13.7C+
M20 Basilisk-H 6757319A++13.8944.639%C+5.263%C63.3C++11.1C-1720.9h26B**58.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0500.1h
Nano-Armor Kit133264,39873.1h
Anti-Vehicle MANA Turret2780.1h
Medical Applicator222,9030.4h
Motion Spotter1900.1h
Deconstruction Tool0600h
Recon Detection Device0760.1h
Ammunition Package15330.2h

Check the help document for the dictionary if you want to learn more about words used here.


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