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Archon A.S.P. Operative Eyeklops[DA] Eyeklops
VS BR 76

KDR: 2.32

Score: 63.2m

Last Seen: Apr 19th, 2019 3:33 AM
- OFFLINE - 91.2 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
Level Progress (to 77): 15%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Betelgeuse 54-A Pandora VX25 Orion VS54 C-4 ARX VX6-7 Proximity Mine C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,618,794 MLG Score: 1294
Fun Score: N/A
Cheeseburgers Flipped: 834TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.38%21.459%6305598062,1182.101560.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.319%1.614A+0.113C+-1.785F-HEAD ++ (~6.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.516B+10.60.256C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.776%1.455%174410311,64912507561.3192218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.72%0.04C+-0.133C-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1080.331C**40.80.231C++67.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.594%1.167%11265103012,082167419357.21744624%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.74%0.358C**-0.921D--1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.734B++4.60.634B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.364%7.543%117610291,75015864001.10271436%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.605%-0.539D0.79B++1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.549B+16.30.589B+37.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.779%85.63%117710286,2982752422.28769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.069%2.668M1.211B**0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.68B+1.70.475B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.742%11.354%1176102910,6752595704.11368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.446%2.106A*-0.635D1.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+3.90.198C++1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
63.2m249.1%329 (19.7k)319 (19.1k)2.31833129,31455,7792.5703276 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035578626.292%17.813%46803:3468

10% Combat Medic27% Engineer23% Heavy Assault17% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:08 AMAug 24th, 2014 6:58 AMApr 20th, 2019 10:34 PM (2d) (PST)Apr 18th, 2019 11:34 PM (4d) (PST)Apr 18th, 2019 11:33 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6132173960.6520.2810.1161.7270.0411294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,77613,01923,75739177104219,118

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3307.4h/137.8d 14,056 23,034 27,109 342.6k 3,869 11,350 8,229 121.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,112
Deaths:2,761
KDR:1.852
Accuracy:26.357% C+
HSR:19.542% D**
Orion VS54
B++
Kills:2,047
Deaths:931
KDR:2.199
Accuracy:24.698% B++
HSR:22.032% C
Lasher X2
A+
Kills:1,352
Deaths:618
KDR:2.188
Accuracy:37.072% A+
HSR:3.550% C
VE-H Maw
B++
Kills:1,318
Deaths:629
KDR:2.095
Accuracy:29.491% B++
HSR:22.914% C
Lasher X2-P
C*
Kills:1,216
Deaths:704
KDR:1.727
Accuracy:37.378% C*
HSR:3.372% C+
Pulsar LSW
B+
Kills:1,195
Deaths:324
KDR:3.688
Accuracy:25.402% B+
HSR:17.908% D-
SVA-88
B*
Kills:1,164
Deaths:415
KDR:2.805
Accuracy:28.049% B*
HSR:15.979% D*
NS-15M2
B+
Kills:1,164
Deaths:566
KDR:2.057
Accuracy:27.050% B+
HSR:22.680% C
NS-15M1
A
Kills:1,162
Deaths:560
KDR:2.075
Accuracy:29.188% A
HSR:16.781% D
Flare VE6
B+
Kills:1,162
Deaths:541
KDR:2.148
Accuracy:25.639% B+
HSR:23.150% C+
VX29 Polaris
B+
Kills:1,159
Deaths:531
KDR:2.183
Accuracy:25.556% B+
HSR:23.210% C++
NSX Naginata
B*
Kills:1,159
Deaths:510
KDR:2.273
Accuracy:26.945% B*
HSR:21.398% D-
Ursa
B+
Kills:1,150
Deaths:481
KDR:2.391
Accuracy:24.828% B+
HSR:16.261% D*
Kills:20,360
Deaths (as Heavy Assault):9,571
Deaths (to Heavy Assaults):15,860
KDR:2.12726
Kill Difference:10,789
Playtime:752.836 hours
Usage:23%
Score:14.165m
Score/min:314
Accuracy (listed only):28.281%
HSR (listed only):17.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A*
Kills:4,625
Deaths:2,033
KDR:2.275
Accuracy:60.414% A*
HSR:12.454% D
VX6-7
B++
Kills:1,716
Deaths:301
KDR:5.701
Accuracy:28.307% B++
HSR:16.958% D
Deimos VA29
A
Kills:1,375
Deaths:774
KDR:1.776
Accuracy:76.664% A
HSR:9.382% D*
Serpent VE92
B*
Kills:1,300
Deaths:575
KDR:2.261
Accuracy:27.769% B*
HSR:14.231% D--
NSX-P Tanto
A
Kills:1,205
Deaths:423
KDR:2.849
Accuracy:32.945% A
HSR:26.556% C*
Nova
S
Kills:1,190
Deaths:63
KDR:18.889
Accuracy:104.162% S
HSR:12.101% D
Pulsar C
B*
Kills:1,187
Deaths:468
KDR:2.536
Accuracy:29.104% B*
HSR:18.618% D
NSX Tanto
B**
Kills:1,181
Deaths:608
KDR:1.942
Accuracy:31.621% B**
HSR:20.491% D
Eclipse VE3A
B++
Kills:1,170
Deaths:692
KDR:1.691
Accuracy:29.867% B++
HSR:16.154% D
Phobos VX86
B+
Kills:1,166
Deaths:589
KDR:1.980
Accuracy:65.294% B+
HSR:9.520% D*
NS-11C
A
Kills:1,165
Deaths:701
KDR:1.662
Accuracy:30.274% A
HSR:20.858% C**
Solstice Burst
B*
Kills:1,163
Deaths:406
KDR:2.865
Accuracy:30.901% B*
HSR:22.872% C+
NS Baron G5
A+
Kills:1,162
Deaths:651
KDR:1.785
Accuracy:58.113% A+
HSR:11.876% D
Solstice SF
A++
Kills:1,161
Deaths:423
KDR:2.745
Accuracy:33.158% A++
HSR:5.340% F-
Thanatos VE70
A+
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:54.327% A+
HSR:9.828% D*
Chaos
C**
Kills:1,159
Deaths:684
KDR:1.694
Accuracy:55.307% C**
HSR:11.907% D
Zenith VX-5
B**
Kills:1,159
Deaths:664
KDR:1.745
Accuracy:30.858% B**
HSR:20.880% C+
Eidolon VE33
B**
Kills:1,158
Deaths:754
KDR:1.536
Accuracy:34.847% B**
HSR:27.202% C*
Solstice VE3
A
Kills:1,156
Deaths:892
KDR:1.296
Accuracy:29.241% A
HSR:19.291% C+
VE-LR Obelisk
A
Kills:1,049
Deaths:397
KDR:2.642
Accuracy:40.577% A
HSR:32.221% C++
Kills:27,607
Deaths (as Engineer):12,777
Deaths (to Engineers):10,022
KDR:2.16068
Kill Difference:14,830
Playtime:889.051 hours
Usage:27%
Score:17.037m
Score/min:319
Accuracy (listed only):44.187%
HSR (listed only):16.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A*
Kills:4,625
Deaths:2,033
KDR:2.275
Accuracy:60.414% A*
HSR:12.454% D
VX6-7
B++
Kills:1,716
Deaths:301
KDR:5.701
Accuracy:28.307% B++
HSR:16.958% D
Deimos VA29
A
Kills:1,375
Deaths:774
KDR:1.776
Accuracy:76.664% A
HSR:9.382% D*
Eridani SX5G
B
Kills:1,307
Deaths:849
KDR:1.539
Accuracy:29.744% B
HSR:18.898% C
Serpent VE92
B*
Kills:1,300
Deaths:575
KDR:2.261
Accuracy:27.769% B*
HSR:14.231% D--
Skorpios
B+
Kills:1,207
Deaths:766
KDR:1.576
Accuracy:29.248% B+
HSR:14.499% D--
NSX-P Tanto
A
Kills:1,205
Deaths:423
KDR:2.849
Accuracy:32.945% A
HSR:26.556% C*
VE-S Canis
B**
Kills:1,195
Deaths:633
KDR:1.888
Accuracy:33.382% B**
HSR:14.812% D
Sirius SX12
B**
Kills:1,191
Deaths:740
KDR:1.609
Accuracy:29.462% B**
HSR:14.610% D
Nova
S
Kills:1,190
Deaths:63
KDR:18.889
Accuracy:104.162% S
HSR:12.101% D
MKV-P Suppressed
B+
Kills:1,187
Deaths:701
KDR:1.693
Accuracy:31.348% B+
HSR:19.292% D
Pulsar C
B*
Kills:1,187
Deaths:468
KDR:2.536
Accuracy:29.104% B*
HSR:18.618% D
PS1-AV Suppressor
B+
Kills:1,183
Deaths:728
KDR:1.625
Accuracy:31.653% B+
HSR:21.217% C
NSX Tanto
B**
Kills:1,181
Deaths:608
KDR:1.942
Accuracy:31.621% B**
HSR:20.491% D
Eridani SX5
B+
Kills:1,173
Deaths:669
KDR:1.753
Accuracy:29.351% B+
HSR:15.772% D
Eridani SX5-AE
C*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:30.944% C*
HSR:22.336% C
Eclipse VE3A
B++
Kills:1,170
Deaths:692
KDR:1.691
Accuracy:29.867% B++
HSR:16.154% D
Phobos VX86
B+
Kills:1,166
Deaths:589
KDR:1.980
Accuracy:65.294% B+
HSR:9.520% D*
NS-11C
A
Kills:1,165
Deaths:701
KDR:1.662
Accuracy:30.274% A
HSR:20.858% C**
MKV Suppressed
B*
Kills:1,164
Deaths:728
KDR:1.599
Accuracy:30.578% B*
HSR:13.918% D-
NSX Tengu
B*
Kills:1,164
Deaths:667
KDR:1.745
Accuracy:42.657% B*
HSR:18.041% C-
Solstice Burst
B*
Kills:1,163
Deaths:406
KDR:2.865
Accuracy:30.901% B*
HSR:22.872% C+
NS Baron G5
A+
Kills:1,162
Deaths:651
KDR:1.785
Accuracy:58.113% A+
HSR:11.876% D
Solstice SF
A++
Kills:1,161
Deaths:423
KDR:2.745
Accuracy:33.158% A++
HSR:5.340% F-
Thanatos VE70
A+
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:54.327% A+
HSR:9.828% D*
Chaos
C**
Kills:1,159
Deaths:684
KDR:1.694
Accuracy:55.307% C**
HSR:11.907% D
Zenith VX-5
B**
Kills:1,159
Deaths:664
KDR:1.745
Accuracy:30.858% B**
HSR:20.880% C+
NS-7 PDW
A
Kills:1,158
Deaths:724
KDR:1.599
Accuracy:31.302% A
HSR:13.126% D
Solstice VE3
A
Kills:1,156
Deaths:892
KDR:1.296
Accuracy:29.241% A
HSR:19.291% C+
Kills:38,502
Deaths (as Light Assault):19,525
Deaths (to Light Assaults):11,393
KDR:1.97193
Kill Difference:18,977
Playtime:670.951 hours
Usage:20%
Score:14.956m
Score/min:372
Accuracy (listed only):39.931%
HSR (listed only):16.063%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A*
Kills:4,625
Deaths:2,033
KDR:2.275
Accuracy:60.414% A*
HSR:12.454% D
Deimos VA29
A
Kills:1,375
Deaths:774
KDR:1.776
Accuracy:76.664% A
HSR:9.382% D*
Eridani SX5G
B
Kills:1,307
Deaths:849
KDR:1.539
Accuracy:29.744% B
HSR:18.898% C
Terminus VX-9
B++
Kills:1,218
Deaths:606
KDR:2.010
Accuracy:29.351% B++
HSR:19.787% D-
Skorpios
B+
Kills:1,207
Deaths:766
KDR:1.576
Accuracy:29.248% B+
HSR:14.499% D--
VE-S Canis
B**
Kills:1,195
Deaths:633
KDR:1.888
Accuracy:33.382% B**
HSR:14.812% D
Sirius SX12
B**
Kills:1,191
Deaths:740
KDR:1.609
Accuracy:29.462% B**
HSR:14.610% D
Nova
S
Kills:1,190
Deaths:63
KDR:18.889
Accuracy:104.162% S
HSR:12.101% D
MKV-P Suppressed
B+
Kills:1,187
Deaths:701
KDR:1.693
Accuracy:31.348% B+
HSR:19.292% D
PS1-AV Suppressor
B+
Kills:1,183
Deaths:728
KDR:1.625
Accuracy:31.653% B+
HSR:21.217% C
Eridani SX5
B+
Kills:1,173
Deaths:669
KDR:1.753
Accuracy:29.351% B+
HSR:15.772% D
Eridani SX5-AE
C*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:30.944% C*
HSR:22.336% C
Phobos VX86
B+
Kills:1,166
Deaths:589
KDR:1.980
Accuracy:65.294% B+
HSR:9.520% D*
Pulsar VS1
B*
Kills:1,165
Deaths:593
KDR:1.965
Accuracy:27.802% B*
HSR:20.601% C+
MKV Suppressed
B*
Kills:1,164
Deaths:728
KDR:1.599
Accuracy:30.578% B*
HSR:13.918% D-
NSX Tengu
B*
Kills:1,164
Deaths:667
KDR:1.745
Accuracy:42.657% B*
HSR:18.041% C-
NS Baron G5
A+
Kills:1,162
Deaths:651
KDR:1.785
Accuracy:58.113% A+
HSR:11.876% D
Equinox VE2 Burst
B+
Kills:1,161
Deaths:589
KDR:1.971
Accuracy:30.043% B+
HSR:24.031% C
NS-11P
A
Kills:1,160
Deaths:628
KDR:1.847
Accuracy:29.350% A
HSR:18.276% C+
Thanatos VE70
A+
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:54.327% A+
HSR:9.828% D*
Chaos
C**
Kills:1,159
Deaths:684
KDR:1.694
Accuracy:55.307% C**
HSR:11.907% D
Darkstar
C+
Kills:1,159
Deaths:621
KDR:1.866
Accuracy:27.169% C+
HSR:20.276% C--
NS-7 PDW
A
Kills:1,158
Deaths:724
KDR:1.599
Accuracy:31.302% A
HSR:13.126% D
Corvus VA55
A
Kills:1,158
Deaths:474
KDR:2.443
Accuracy:30.486% A
HSR:20.035% C-
NS-11A
B*
Kills:1,158
Deaths:527
KDR:2.197
Accuracy:28.459% B*
HSR:17.530% D
H-V45
B++
Kills:1,158
Deaths:461
KDR:2.512
Accuracy:27.460% B++
HSR:14.249% D--
Equinox VE2
B**
Kills:1,150
Deaths:607
KDR:1.895
Accuracy:31.836% B**
HSR:17.478% C--
CME
B**
Kills:1,150
Deaths:515
KDR:2.233
Accuracy:31.559% B**
HSR:19.130% C-
NSX Yumi
B*
Kills:879
Deaths:448
KDR:1.962
Accuracy:31.106% B*
HSR:26.394% C+
H-V45 AE
B+
Kills:196
Deaths:119
KDR:1.647
Accuracy:30.386% B+
HSR:22.449% D
Kills:37,651
Deaths (as Combat Medic):19,560
Deaths (to Combat Medics):6,390
KDR:1.9249
Kill Difference:18,091
Playtime:318.684 hours
Usage:10%
Score:6.333m
Score/min:331
Accuracy (listed only):39.298%
HSR (listed only):16.794%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
B
Kills:1,307
Deaths:849
KDR:1.539
Accuracy:29.744% B
HSR:18.898% C
Skorpios
B+
Kills:1,207
Deaths:766
KDR:1.576
Accuracy:29.248% B+
HSR:14.499% D--
VE-S Canis
B**
Kills:1,195
Deaths:633
KDR:1.888
Accuracy:33.382% B**
HSR:14.812% D
Sirius SX12
B**
Kills:1,191
Deaths:740
KDR:1.609
Accuracy:29.462% B**
HSR:14.610% D
MKV-P Suppressed
B+
Kills:1,187
Deaths:701
KDR:1.693
Accuracy:31.348% B+
HSR:19.292% D
PS1-AV Suppressor
B+
Kills:1,183
Deaths:728
KDR:1.625
Accuracy:31.653% B+
HSR:21.217% C
Eridani SX5
B+
Kills:1,173
Deaths:669
KDR:1.753
Accuracy:29.351% B+
HSR:15.772% D
Eridani SX5-AE
C*
Kills:1,173
Deaths:694
KDR:1.690
Accuracy:30.944% C*
HSR:22.336% C
NS-61 Emissary
A
Kills:1,172
Deaths:731
KDR:1.603
Accuracy:36.425% A
HSR:20.478% B++
Artemis VX26
B+
Kills:1,170
Deaths:507
KDR:2.308
Accuracy:30.047% B+
HSR:20.769% C
Phaseshift VX-S
A*
Kills:1,167
Deaths:86
KDR:13.570
Accuracy:54.026% A*
HSR:92.802% A
MKV Suppressed
B*
Kills:1,164
Deaths:728
KDR:1.599
Accuracy:30.578% B*
HSR:13.918% D-
NSX Tengu
B*
Kills:1,164
Deaths:667
KDR:1.745
Accuracy:42.657% B*
HSR:18.041% C-
Ghost
A
Kills:1,162
Deaths:191
KDR:6.084
Accuracy:47.141% A
HSR:75.904% B++
Parallax VX3
A**
Kills:1,162
Deaths:159
KDR:7.308
Accuracy:54.977% A**
HSR:86.575% B**
NS-44L Blackhand
A**
Kills:1,159
Deaths:308
KDR:3.763
Accuracy:62.890% A**
HSR:73.512% A*
V10
A**
Kills:1,159
Deaths:122
KDR:9.500
Accuracy:57.493% A**
HSR:85.764% B**
NS-7 PDW
A
Kills:1,158
Deaths:724
KDR:1.599
Accuracy:31.302% A
HSR:13.126% D
XM98
M*
Kills:1,155
Deaths:66
KDR:17.500
Accuracy:59.579% M*
HSR:90.043% A++
NSX Tomoe
B++
Kills:767
Deaths:401
KDR:1.913
Accuracy:32.284% B++
HSR:31.943% C-
Nyx VX31
B+
Kills:738
Deaths:302
KDR:2.444
Accuracy:37.106% B+
HSR:34.688% B+
NS-44LB Blackhand
A+
Kills:450
Deaths:85
KDR:5.294
Accuracy:62.871% A+
HSR:77.778% A+
Parsec VX3-A
C+
Kills:438
Deaths:56
KDR:7.821
Accuracy:41.834% C+
HSR:77.397% C
Beamer VS3-FB
A++
Kills:307
Deaths:331
KDR:0.927
Accuracy:41.610% A++
HSR:20.195% D
NS-44P Commissioner
B*
Kills:202
Deaths:210
KDR:0.962
Accuracy:49.510% B*
HSR:26.733% C+
Cerberus
B++
Kills:122
Deaths:123
KDR:0.992
Accuracy:37.082% B++
HSR:21.312% C+
Soldier Soaker
B**
Kills:85
Deaths:49
KDR:1.735
Accuracy:44.399% B**
HSR:22.353% B**
NS-61B Emissary
B++
Kills:74
Deaths:54
KDR:1.370
Accuracy:36.444% B++
HSR:17.568% C++
NS-AM7 Archer
B++
Kills:56
Deaths:74
KDR:0.757
Accuracy:64.123% B++
HSR:23.214% B++
Parallax VX3-AE
A+
Kills:55
Deaths:5
KDR:11
Accuracy:52.229% A+
HSR:89.091% A
Manticore SX40
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:34.495% N/A
HSR:20% N/A
Kills:25,752
Deaths (as Infiltrator):11,804
Deaths (to Infiltrators):7,388
KDR:2.18163
Kill Difference:13,948
Playtime:560.643 hours
Usage:17%
Score:8.387m
Score/min:249
Accuracy (listed only):41.491%
HSR (listed only):38.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:1,125
Deaths:304
KDR:3.701
Accuracy:23.401% A+
HSR:17.867% C
Cosmos VM3
A+
Kills:1,106
Deaths:304
KDR:3.638
Accuracy:22.632% A+
HSR:20.163% C++
Blueshift VM5
B**
Kills:567
Deaths:182
KDR:3.115
Accuracy:24.615% B**
HSR:16.579% D-
Blueshift VM5
B**
Kills:562
Deaths:180
KDR:3.122
Accuracy:24.686% B**
HSR:22.242% C*
Comet VM2
A
Kills:299
Deaths:155
KDR:1.929
Accuracy:53.458% A
HSR:5.017% B+
Comet VM2
A+
Kills:246
Deaths:155
KDR:1.587
Accuracy:53.988% B**
HSR:7.317% A+
NS-10 Burster
B++
Kills:120
Deaths:61
KDR:1.967
Accuracy:33.943% B++
HSR:6.667% C+
NS-10 Burster
B++
Kills:106
Deaths:61
KDR:1.738
Accuracy:34.108% B++
HSR:3.774% D
Nebula VM20
B**
Kills:91
Deaths:27
KDR:3.370
Accuracy:21.979% B*
HSR:25.275% B**
Kills:4,222
Deaths (as MAX Suit):714.500
Deaths (to MAX Suits):3,165
KDR:5.90903
Kill Difference:3,507.500
Playtime:104.387 hours
Usage:3%
Score:2.351m
Score/min:375
Accuracy (listed only):32.535%
HSR (listed only):13.878%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:656
V. Kills:159 410%
Deaths:85
KDR:7.718
Accuracy:59.596% B*
KPH:77.100 C+
VKPH:18.700 C++
Light PPA
B*
Kills:394
V. Kills:18 N/A
Deaths:63
KDR:6.254
Accuracy:47.508% B*
KPH:56.300 B
VKPH:2.600 C
Maelstrom Turbo Laser
C++
Kills:368
V. Kills:278 132%
Deaths:300
KDR:1.227
Accuracy:31.745% C++
KPH:9.200 C-
VKPH:6.900 C--
Photon A2A Missile Pods
D
Kills:57
V. Kills:47 119%
Deaths:8
KDR:7.125
Accuracy:65.923% F--
KPH:25.800 D
VKPH:21.300 D
Kills:1,475 (762 + 0)
Deaths:456
KDR:3.235
VKDR:1.101
Vehicle Kills:502
Kill Difference:1,019
Playtime:57.798 hours
Usage:2%
Score:0.826m
Score/min:238
Piloting Accuracy:31.745%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:644
V. Kills:94 N/A
Deaths:11
KDR:58.546
Accuracy:55.335% A+
KPH:2,318,400 U
VKPH:338,400 U
CAS30 Tank Buster
D
Kills:231
V. Kills:249 92%
Deaths:294
KDR:0.786
Accuracy:44.460% C+
KPH:3.700 D-
VKPH:4 D
L-24R Spur
D
Kills:63
V. Kills:7 N/A
Deaths:29
KDR:2.172
Accuracy:29.246% D*
KPH:7.700 D*
VKPH:0.900 D
Kills:938 (294 + 644)
Deaths:334
KDR:2.808
VKDR:1.048
Vehicle Kills:350
Kill Difference:604
Playtime:70.433 hours
Usage:2%
Score:0.658m
Score/min:156
Piloting Accuracy:29.246%
Gunner Accuracy:55.335%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:9,461
V. Kills:1,002 N/A
Deaths:169
KDR:55.982
Accuracy:57.769% B**
KPH:48 C+
VKPH:5.100 D-
C75 Viper
B*
Kills:1,163
V. Kills:141 N/A
Deaths:65
KDR:17.892
Accuracy:35.898% C
KPH:44.300 B*
VKPH:5.400 D
L100 Python AP
C+
Kills:940
V. Kills:554 169%
Deaths:111
KDR:8.468
Accuracy:52.301% C-
KPH:27.400 C+
VKPH:16.200 C
L100 Python HEAT
B*
Kills:390
V. Kills:131 295%
Deaths:37
KDR:10.541
Accuracy:53.126% C++
KPH:42.200 B*
VKPH:14.200 B+
Skyguard
C-
Kills:128
V. Kills:97 131%
Deaths:30
KDR:4.267
Accuracy:31.988% B+
KPH:10.400 D
VKPH:7.900 C-
Kills:12,082 (12,082 + 0)
Deaths:412
KDR:29.325
VKDR:4.672
Vehicle Kills:1,925
Kill Difference:11,670
Playtime:279.306 hours
Usage:8%
Score:5.268m
Score/min:314
Driving Accuracy:31.988%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:85
V. Kills:34 243%
Deaths:9
KDR:9.444
Accuracy:56.625% B**
KPH:47 A+
VKPH:18.800 B
Proton II PPA
B**
Kills:69
V. Kills:2 N/A
Deaths:2
KDR:34.500
Accuracy:29.278% B*
KPH:88.700 B**
VKPH:2.600 D
Saron HRB
C+
Kills:59
V. Kills:41 140%
Deaths:14
KDR:4.214
Accuracy:46.267% C**
KPH:21 C
VKPH:14.600 C+
Kills:213 (0 + 213)
Deaths:25
KDR:8.520
VKDR:3.080
Vehicle Kills:77
Kill Difference:188
Playtime:5.402 hours
Usage:0%
Score:0.197m
Score/min:609
Driving Accuracy:N/A%
Gunner Accuracy:46.267%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:883
V. Kills:44 N/A
Deaths:22
KDR:40.136
Accuracy:37.669% C+
KPH:111.500 B+
VKPH:5.600 C
Aphelion VEX-4H
M
Kills:60
V. Kills:40 146%
Deaths:12
KDR:5
Accuracy:68.844% M
KPH:50.300 B+
VKPH:33.600 B+
Kills:943 (0 + 943)
Deaths:34
KDR:27.735
VKDR:2.471
Vehicle Kills:84
Kill Difference:909
Playtime:9.111 hours
Usage:0%
Score:0.163m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:68.844%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:393
V. Kills:6 N/A
Deaths:9
KDR:43.667
Accuracy:18.427% C++
KPH:67 C+
VKPH:1 D
M12 Kobalt
B+
Kills:251
V. Kills:13 N/A
Deaths:4
KDR:62.750
Accuracy:21.354% B+
KPH:62.100 C+
VKPH:3.200 C+
M20 Basilisk
B+
Kills:69
V. Kills:34 197%
Deaths:6
KDR:11.500
Accuracy:48.749% B**
KPH:19.800 C+
VKPH:9.700 B+
Kills:713 (0 + 713)
Deaths:19
KDR:37.526
VKDR:2.789
Vehicle Kills:53
Kill Difference:694
Playtime:13.390 hours
Usage:0%
Score:0.191m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:48.749%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:219
V. Kills:38 N/A
Deaths:128
KDR:1.711
Accuracy:35.019% D*
KPH:11.500 D
VKPH:2 D--
M12 Kobalt-F
C
Kills:66
V. Kills:2 N/A
Deaths:36
KDR:1.833
Accuracy:21.114% C
KPH:5 D--
VKPH:0.200 D*
Kills:285 (285 + 0)
Deaths:164
KDR:1.738
VKDR:0.244
Vehicle Kills:40
Kill Difference:121
Playtime:32.169 hours
Usage:1%
Score:0.103m
Score/min:53
Driving Accuracy:21.114%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,4639,46116955.982M**53.6657.769%B**N/A48C+5.1D-336197.3h2.8B++4.8B*
Betelgeuse 54-A 5,1445,1122,7611.852C0.4726.357%C+19.542%D**51.3CN/A17699.7h10.6C++40.1C*
Pandora VX25 4,6714,6252,0332.275A0.0460.414%A*12.454%D52.7B++N/A19987.8h4.3C*7.1B*
Orion VS54 2,0552,0479312.199B+0.1224.698%B++22.032%C33.8C++N/A21160.6h10.2B*41.5B++
C-4 ARX 2,1251,7318562.022C+0.3021.936%D--N/A108.2C+24.6D60716h1B+4.6C++
VX6-7 1,7491,7163015.701M**3.3828.307%B++16.958%D24.2CN/A15771h11.2B+39.5B+
Proximity Mine 1,5721,5674433.537C+1.2246.885%B+N/A108.8CN/A42614.4h1.1A**2.4A++
C-4 1,8381,5036182.432B++0.1122.211%DN/A90.5C**20.2D103616.6h1B**4.4B++
Deimos VA29 1,3771,3757741.776B+0.5476.664%A9.382%D*50.4BN/A21527.3h1.8B**2.3B*
Lasher X2 1,3581,3526182.188A*0.1337.072%A+3.55%C33.2C*N/A19340.7h14.9B**40.3B**
VE-H Maw 1,3311,3186292.095B+0.2229.491%B++22.914%C57.6BN/A16222.9h10.3C**34.8B+
Eridani SX5G 1,3181,3078491.539C++0.7829.744%B18.898%C39CN/A18233.5h11.1C++37.2C**
Serpent VE92 1,3081,3005752.261B**0.0627.769%B*14.231%D--19C-N/A10168.3h11.1B+40B++
Frag Grenade 1,2821,27511275N/A1,272.6852.977%B**N/A1593.8S8.8C++72360.8h1.6A*3.1A+
Sticky Grenade 1,2751,27211272N/A1,269.6869.261%A*N/A2544M**6D99540.5h1A1.4B**
Terminus VX-9 1,2291,2186062.01B++0.3129.351%B++19.787%D-51.4B+N/A16623.7h11.3B+38.6B+
Lasher X2-P 1,2501,2167041.727C+0.5937.378%C*3.372%C+46.6C1.3C-15726.1h16.8C*45.1C**
Skorpios 1,2161,2077661.576C+0.7429.248%B+14.499%D--38.8C+N/A9031.1h9.6B*32.7B*
NSX-P Tanto 1,2261,2054232.849A*0.5332.945%A26.556%C*63.8A++1.1B+13718.9h11.9B++36.1B*
Pulsar LSW 1,1971,1953243.688A*1.3725.402%B+17.908%D-35.7C+N/A20633.5h11.1B+43.9B+
VE-S Canis 1,2161,1956331.888B+0.4333.382%B**14.812%D47C*N/A15925.4h11.2B33.6B+
Sirius SX12 1,1951,1917401.609B+0.7129.462%B**14.61%D30.9C++N/A19238.5h11.6B*39.3B++
Nova 1,1931,1906318.889U16.57104.162%S12.101%D36.5C++N/A22432.6h7.9F-7.6B+
MKV-P Suppressed 1,2151,1877011.693B0.6331.348%B+19.292%D45.1C*1.1A12026.3h13.1B+41.9B+
Pulsar C 1,1881,1874682.536B**0.2229.104%B*18.618%D41.2B+N/A23328.8h9.2B*31.5B++
PS1-AV Suppressor 1,2041,1837281.625C+0.6931.653%B+21.217%C50.6C++N/A18023.4h12.4C**39.1B+
NSX Tanto 1,1931,1816081.942B*0.3831.621%B**20.491%D40.9B+N/A11028.9h11.8B+37.4B+
Anti-Vehicle Grenade 1,2381,17511175N/A1,172.6862.902%AN/A979.2M+52.5C--45671.2h2.5A++4A
Eridani SX5 1,1751,1736691.753B+0.5729.351%B+15.772%D57.8B**N/A43220.3h9.7B*32.9B+
Eridani SX5-AE 1,1841,1736941.69C++0.6330.944%C*22.336%C53.3C+N/A14922h10.9C++35.4C**
NS-61 Emissary 1,2001,1727311.603B**0.7236.425%A20.478%B++39.5B++N/A10729.7h13.2C*36.3B++
Artemis VX26 1,1781,1705072.308B*0.0130.047%B+20.769%C42.9B+N/A14527.3h10.6B++35.2B++
Eclipse VE3A 1,1861,1706921.691C++0.6329.867%B++16.154%D43.2C**N/A13827.1h11.6C**38.9B+
Phaseshift VX-S 1,1821,1678613.57M**11.2554.026%A*92.802%A59.5A++N/A16419.6h1.6B*3B**
Phobos VX86 1,1761,1665891.98B+0.3465.294%B+9.52%D*41.3C+N/A25328.2h2.4C*3.7B
Pulsar VS1 1,1801,1655931.965B**0.3527.802%B*20.601%C+39.4B*N/A14429.6h11.6B**41.6B*
NS-11C 1,1661,1657011.662B*0.6630.274%A20.858%C**44.6B**N/A21026.1h11B*36.2B*
MKV Suppressed 1,1681,1647281.599B++0.7230.578%B*13.918%D-34C++N/A18634.2h11.6B++37.9B+
SVA-88 1,1671,1644152.805B+0.4928.049%B*15.979%D*43C+N/A25127.1h10B++35.6B++
NS-15M2 1,1741,1645662.057B0.2627.05%B+22.68%C55.4B+N/A15921h10.5B++38.8B+
NSX Tengu 1,1821,1646671.745B+0.5742.657%B*18.041%C-46.2B+N/A10525.2h13.2C*31B+
Solstice Burst 1,1781,1634062.865B**0.5530.901%B*22.872%C+61.9B**N/A14618.8h12B+38.9B+
C75 Viper 1,3041,1636517.892M++15.5735.898%C1.29%C+44.2B*5.4D28826.3h6.6A18.5B**
Ghost 1,1661,1621916.084B**3.7747.141%A75.904%B++44C**N/A12826.4h1.8B*3.8B*
NS-15M1 1,1641,1625602.075B+0.2429.188%A16.781%D35.3C+N/A14332.9h10.8B++37.2B++
Lumine Edge 1,1631,1621,6750.694M1.6236.946%B*16.265%C++13.8B*N/A3184.5h1.1B++3B+
NS Baron G5 1,1761,1626511.785B*0.5358.113%A+11.876%D49.2B*N/A14123.6h3.4B**5.8C*
Flare VE6 1,1681,1625412.148B*0.1725.639%B+23.15%C+48.8BN/A17623.8h8.9B*34.9B+
Parallax VX3 1,1641,1621597.308A4.9954.977%A**86.575%B**34.8B+N/A17433.4h1.7B**3B**
Solstice SF 1,1771,1614232.745A++0.4333.158%A++5.34%F-33.7B*N/A16134.5h5.7B*17B**
Equinox VE2 Burst 1,1791,1615891.971C++0.3530.043%B+24.031%C41C+N/A10528.3h11.8B+39.2B+
NS-11P 1,1671,1606281.847B++0.4729.35%A18.276%C+36.9B+N/A11831.4h11.7B*39.8B*
MANA Anti-Personnel Turret 1,1721,1602804.143N/A1.8226.8%UN/A11600U120U20932600.1h17.8T*66.6T*
Thanatos VE70 1,1611,1606791.708B**0.6154.327%A+9.828%D*52.7AN/A40922h3A5.5B**
VX29 Polaris 1,1661,1595312.183B++0.1425.556%B+23.21%C++59.7B++N/A18719.4h9.9B*38.6B+
Chaos 1,1671,1596841.694C*0.6255.307%C**11.907%D54.9C**N/A15321.1h3.1A+5.7B**
NSX Naginata 1,1721,1595102.273B*0.0526.945%B*21.398%D-51.7B+N/A12522.4h10.8B+40.1B+
Zenith VX-5 1,1681,1596641.745B+0.5730.858%B**20.88%C+44.6B+N/A12426h11.1B++35.8B++
NS-44L Blackhand 1,1671,1593083.763A*1.4462.89%A**73.512%A*31.9B+N/A10036.3h2.9B**4.7B**
V10 1,1641,1591229.5M++7.1857.493%A**85.764%B**49.7B++N/A13223.3h1.7B*2.9B**
Darkstar 1,1761,1596211.866C**0.4527.169%C+20.276%C--49.7C**N/A11423.3h12.2B+44.9B
Eidolon VE33 1,1641,1587541.536B0.7834.847%B**27.202%C*40.3B*N/A14528.7h7.2B++20.5B*
NS-7 PDW 1,1601,1587241.599B**0.7231.302%A13.126%D42.7B*N/A19027.1h12.2B++38.8B++
Corvus VA55 1,1721,1584742.443A++0.1230.486%A20.035%C-52.9A+N/A20321.9h9.5B**31.3B**
NS-11A 1,1701,1585272.197B*0.1228.459%B*17.53%D53.4B**N/A14821.7h11.3B*39.7B*
H-V45 1,1641,1584612.512B++0.1927.46%B++14.249%D--38.5BN/A22130.1h11B*40.1B++
Solstice VE3 1,1671,1568921.296B*1.0229.241%A19.291%C+21C++N/A10855.1h11.5B*39.3B++
XM98 1,1651,1556617.5S15.1859.579%M*90.043%A++65.3A**N/A19917.7h1.5A+2.5A+
Equinox VE2 1,1651,1506071.895B++0.4231.836%B**17.478%C--51.1B**N/A11522.5h11.8B+37.1B+
Ursa 1,1511,1504812.391A0.0724.828%B+16.261%D*29.7CN/A17438.7h10.6B42.8B+
CME 1,1611,1505152.233B**0.0931.559%B**19.13%C-56.9B**N/A16120.2h11.4B*36B*
NS Decimator 1,4551,1427821.46B+0.8665.959%B++3.152%B*36.8C++10.1D34531h3.7B++5.6B*
Cosmos VM3 1,1291,1253043.701B**1.3823.401%A+17.867%C30.1C*N/A16637.4h12.1B*51.7B*
Cosmos VM3 1,1141,1063043.638B**1.3222.632%A+20.163%C++29.5C++N/A16437.5h12.3B++54.5B*
Hades VSH4 1,3361,0667501.421A++0.9071.838%B+2.814%C*34.1B+8.6C15631.3h4.6A+6.5A+
S1 1,2171,0497111.475A+0.8466.689%B**2.574%C+38.9B**6.2D-24927h3.8A5.7A
VE-LR Obelisk 1,0691,0493972.642B+0.3240.577%A32.221%C++40.5BN/A10025.9h6.1B+15.1B++
Hunter QCX 9819602913.299M**0.9848.461%C**45.208%A21.7B*N/A6544.2h3.2B+6.6B+
L100 Python AP 1,4949401118.468B*6.1552.301%C-2.66%C+27.5C+16.2C26634.2h5.7B+10.8B+
MANA Anti-Vehicle Turret 1,2489241615.739A++3.4260.798%C**4.978%B**9240A++3240C++6223600.1h4.9B*8.1B*
Force-Blade 92788536,6790.024C+2.2950.08%A++7.458%C++0.5C+N/A21738.9h2.8C+5.7B+
Proton II PPA-H 9278832240.136A**37.8237.669%C+1.359%C111.8B+5.6C2757.9h10.3C++27.3C*
NSX Yumi 9038794481.962B+0.3631.106%B*26.394%C+39.4C++1.1B+10122.3h12.8C+41.1B+
NSX Tomoe 7787674011.913C*0.4132.284%B++31.943%C-38.7C+N/A9519.8h14.1C++43.7B+
Nyx VX31 7467383022.444B0.1337.106%B+34.688%B+39.9C++N/A10918.5h5.3B14.2B+
Nemesis VSH9 1,0557057100.993B+1.3366.051%B+3.972%B*19C++9.4C+17337.1h6.3B*9.5B**
Dual Photon Pods 815656857.718C*5.4059.596%B*1.524%B+77.2C+18.7C++6418.5h17B++28.5B++
L105 Zephyr 7386441158.545S56.2355.335%A+N/A6440U940U25512500.1h4A7.3A
Blueshift VM5 5725671823.115B+0.8024.615%B**16.579%D-37.3C**N/A18615.2h14B++57B++
Blueshift VM5 5645621803.122B+0.8024.686%B**22.242%C*38.5B+N/A18414.6h13.6B*55.1B++
NS-44LB Blackhand 454450855.294M**2.9862.871%A+77.778%A+25.4C*N/A5417.7h2.8B*4.5B*
Parsec VX3-A 442438567.821B*5.5041.834%C+77.397%C41.3CN/A10010.6h2C4.8C+
Tank Mine 6354231343.157C**0.8431.81%C+N/A62.2D-31.2D--6716.8h1.6B+5.1B++
Light PPA 412394636.254B3.9447.508%B*N/A56.3B2.6C2487h9B+18.8B+
M12 Kobalt 399393943.667A++41.3518.427%C++20.356%B+66.6C+1D2335.9h13.9B*75.3B+
L100 Python HEAT 5213903710.541A+8.2253.126%C++1.026%D--41.9B*14.1B+2689.3h6.4C++12.1C*
Spear Anti-Vehicle Phalanx Turret 5123731524.867M22.5557.667%A3.753%C+73.1A*27.3B+6495.1h6B*10.4B**
Maelstrom Turbo Laser 6463683001.227C+1.0931.745%C++2.174%C9.2C-6.9C--14340.1h101.5C*319.7C**
Beamer VS3-FB 3083073310.927C1.3941.61%A++20.195%D12.4D*N/A4624.7h9.3C-22.5B+
NSX Masamune 4363032801.082B1.2461.809%B+1.32%D28.9C+12.7C+22210.5h14C+22.6C++
Comet VM2 4732991551.929A0.3953.458%A5.017%B+12.8B7.4A++15223.4h29C-54.3C*
M12 Kobalt 264251462.75S60.4321.354%B+11.554%D**62.8C+3.3C+2244h16.4B+76.7B+
Comet VM2 3852461551.587B++0.7353.988%B**7.317%A+10.6C+6B+11423.3h35.5C-65.8C++
CAS30 Tank Buster 4802312940.786C1.5344.46%C+1.299%C+3.7D-4D10362.2h66C+148.4C+
NSX Amaterasu 2292276,5770.035C+2.2836.402%B+19.383%B+0.8C-N/A2284.8h3.4C*9.4B+
Rocklet Rifle 3782201401.571A++0.7549.369%CN/A34.9B+25.1C++3716.3h27.9B*56.5B+
M40 Fury-F 2572191281.711C++0.6135.019%D*1.826%B**11.5D2D--5919h6.6B*18.9B+
NS-44P Commissioner 2052022100.962C+1.3649.51%B*26.733%C+24DN/A1018.4h4C8.1B
H-V45 AE 2021961191.647C+0.6730.386%B+22.449%D39.2C1.2B*915h14.3D47.1C+
The Slasher 1771714,6670.037C2.2850.467%A7.602%C-0.8CN/A3201.6h2.5C5B+
Skyguard 225128304.267B+1.9531.988%B+2.344%C**10.4D7.9C-20112.3h105.8B+330.6B++
Cerberus 1231221230.992C+1.3337.082%B++21.312%C+10.8D-N/A3411.3h6.5C+17.4B
NS-10 Burster 201120611.967A+0.3533.943%B++6.667%C+6.4C**4.3B+12418.8h121.9B+359.2B++
NS-10 Burster 193106611.738B*0.5834.108%B++3.774%D5.7C++4.7B++11518.5h137.3B402.6B+
Nebula VM20 9191273.37B*1.0521.979%B*25.275%B**41.4B+N/A2672.2h10.3A++46.7B**
NS-R3 Swarm 17589990.899B**1.4264.051%C++N/A7.4C+7.1C++8712.1h29.3C++45.8C++
E540 Halberd 1198599.444C++7.1356.625%B**7.059%M+47.2A+18.9B+5491.8h4.8B*8.4B**
Soldier Soaker 8785491.735B+0.5844.399%B**22.353%B**85B**2A4141h6.3C+14.3B++
NS-61B Emissary 7474541.37B+0.9536.444%B++17.568%C++56.9A++N/A1481.3h11.7B+32B++
Lancer VS22 142731110.658C+1.6666.137%B+N/A10.7C10.1C--3206.8h36.5C55.1C+
M20 Basilisk 10369611.5M**9.1848.749%B**4.348%D19.7C+9.7B+2623.5h128.5D263.6C++
Proton II PPA 7169234.5A32.1829.278%B*2.899%B*86.3B**2.5D7090.8h8.2B+28.1B*
M60-A Bulldog 6866233B++30.6860.079%A+4.545%A++73.3A++2.2D4050.9h4.6B*7.7B**
M12 Kobalt-F 6866361.833C+0.4921.114%C7.576%C-5D--N/A4513.2h12.3B+58.2B+
L-24R Spur 7063292.172D0.1529.246%D*1.587%C7.7D*N/A368.2h45.4C155.3D
M60-A Bulldog 7663125.25C+2.9344.028%B++N/A20.3D4.2D1973.1h7.1D16.1C*
Aphelion VEX-4H 10060125C+2.6868.844%MN/A50B+33.3B+4461.2h48.8B+70.9B*
Saron HRB 10059144.214C+1.9046.267%C**N/A21.1C14.6C+6182.8h21.3C**46.1B+
Photon A2A Missile Pods 1045787.125B+4.8165.923%F--N/A25.9D21.4D3792.2h5.7A8.6B*
NS-AM7 Archer 7456740.757B++1.5664.123%B++23.214%B++5.4C1.7D4210.3h25.1C+39.1C+
Parallax VX3-AE 5655511A*8.6852.229%A+89.091%A78.6A1.4S1970.7h1.5B**2.9B**
Manticore SX40 5050451.111C++1.2134.495%B++20%C18.5DN/A1322.7h7.5C*21.8B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter656,3056.6h
Restoration Kit3254,5615.9h
Spawn Beacon124481h
Nano-Armor Kit395637,75459h
Anti-Vehicle MANA Turret271,2814h
Nanite Revive Grenade01,2560.3h
Medical Applicator524194,14016.2h
Nanite Healing Grenade0930h
Deconstruction Tool0720h
Spitfire Auto-Turret21810.4h
Ammunition Package971,4861.3h
Medical Kit5266,2368.7h
Anti-Infantry MANA Turret611,3993.6h
Recon Detection Device137091.8h
Smoke Grenade01070h
Shield Recharging Field121840.2h

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