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Eyez7[DENT] Eyez7
VS BR 120

KDR: 1.71

Score: 29.6m

Last Seen: Jul 26th, 2019 10:54 AM
- OFFLINE - 569.5 hour(s)

Battle Rank 115 (120 total) - Vanu Sovereignty on Connery - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 18
Level Progress (to 116): 53%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA NS-11C Hornet Missiles M12 Kobalt Supernova PC VX6-7 Maelstrom Turbo Laser Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 184TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.978%21.042%4621112036,1591.222020.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.065%0.161C++0.028C+-0.864D--HEAD ++ (~10.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.008C+16.2-0.137C57.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.101%1.369%784412108,692147920495.87694424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.543%0.082C+-0.203C-0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.90.567B+26.60.498B+43.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.191%3.36%219412101,84512726391.45047288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.719%0.214C++0.515B+0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.671B+5.50.562B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.119%9.927%432912054,513106413474.23756335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.651%-0.658D1.352A-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.6-0.351C-47.1-0.176C114.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 18
29.6m395.7%301 (18.1k)267 (16k)1.70930,43917,8112.24131120 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214172316.795%7.766%13006:135

90% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 4:22 AMDec 29th, 2015 11:35 AMAug 18th, 2019 4:49 AM (19h) (PST)Jul 26th, 2019 7:36 AM (24d) (PST)Jul 26th, 2019 6:54 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
553684850.2750.1610.0211.3400.064165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1744,09129,0831610180416,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1847.9h/77d 9,481 2,364 16,289 148.5k 2,970 3,357 7,091 61.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:256
Deaths:189
KDR:1.355
Accuracy:18.820% C-
HSR:27.344% B
SVA-88
C-
Kills:186
Deaths:202
KDR:0.921
Accuracy:19.181% D-
HSR:22.043% C-
Kills:442
Deaths (as Heavy Assault):391
Deaths (to Heavy Assaults):3,997
KDR:1.13043
Kill Difference:51
Playtime:41.771 hours
Usage:2%
Score:0.587m
Score/min:234
Accuracy (listed only):19.001%
HSR (listed only):24.693%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C++
Kills:2,556
Deaths:2,952
KDR:0.866
Accuracy:23.247% C+
HSR:20.188% C++
VX6-7
B*
Kills:1,003
Deaths:1,160
KDR:0.865
Accuracy:21.473% D
HSR:26.022% B*
Solstice VE3
C+
Kills:795
Deaths:758
KDR:1.049
Accuracy:20.628% C-
HSR:19.748% C+
Eidolon VE33
B**
Kills:95
Deaths:124
KDR:0.766
Accuracy:24.123% D
HSR:33.684% B**
NS Baron G5
A*
Kills:57
Deaths:104
KDR:0.548
Accuracy:22.069% F--
HSR:24.561% A*
Kills:4,506
Deaths (as Engineer):5,098
Deaths (to Engineers):5,839
KDR:0.88388
Kill Difference:592
Playtime:1,668.936 hours
Usage:90%
Score:27.102m
Score/min:271
Accuracy (listed only):22.308%
HSR (listed only):24.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C++
Kills:2,556
Deaths:2,952
KDR:0.866
Accuracy:23.247% C+
HSR:20.188% C++
VX6-7
B*
Kills:1,003
Deaths:1,160
KDR:0.865
Accuracy:21.473% D
HSR:26.022% B*
Solstice VE3
C+
Kills:795
Deaths:758
KDR:1.049
Accuracy:20.628% C-
HSR:19.748% C+
VE-S Canis
C--
Kills:461
Deaths:554
KDR:0.832
Accuracy:23.817% C--
HSR:15.401% D
Sirius SX12
B+
Kills:383
Deaths:439
KDR:0.872
Accuracy:24.067% C+
HSR:21.149% B+
NS Baron G5
A*
Kills:57
Deaths:104
KDR:0.548
Accuracy:22.069% F--
HSR:24.561% A*
Kills:5,255
Deaths (as Light Assault):5,967
Deaths (to Light Assaults):2,583
KDR:0.88068
Kill Difference:712
Playtime:45.432 hours
Usage:2%
Score:0.608m
Score/min:223
Accuracy (listed only):22.550%
HSR (listed only):21.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:461
Deaths:554
KDR:0.832
Accuracy:23.817% C--
HSR:15.401% D
Sirius SX12
B+
Kills:383
Deaths:439
KDR:0.872
Accuracy:24.067% C+
HSR:21.149% B+
NS-61 Emissary
B+
Kills:85
Deaths:127
KDR:0.669
Accuracy:10.311% F**
HSR:18.824% B+
Cerberus
D--
Kills:60
Deaths:164
KDR:0.366
Accuracy:6.568% T*
HSR:13.333% D--
Kills:989
Deaths (as Infiltrator):1,284
Deaths (to Infiltrators):2,160
KDR:0.77025
Kill Difference:295
Playtime:24.694 hours
Usage:1%
Score:0.245m
Score/min:166
Accuracy (listed only):16.191%
HSR (listed only):17.177%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:461
Deaths:554
KDR:0.832
Accuracy:23.817% C--
HSR:15.401% D
Sirius SX12
B+
Kills:383
Deaths:439
KDR:0.872
Accuracy:24.067% C+
HSR:21.149% B+
NS-11P
B++
Kills:279
Deaths:294
KDR:0.949
Accuracy:26.208% B++
HSR:15.412% D
NS Baron G5
A*
Kills:57
Deaths:104
KDR:0.548
Accuracy:22.069% F--
HSR:24.561% A*
Kills:1,180
Deaths (as Combat Medic):1,391
Deaths (to Combat Medics):1,476
KDR:0.84831
Kill Difference:211
Playtime:39.586 hours
Usage:2%
Score:0.676m
Score/min:284
Accuracy (listed only):24.040%
HSR (listed only):19.131%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:356
Deaths:236
KDR:1.508
Accuracy:14.440% D
HSR:27.528% A+
Cosmos VM3
B+
Kills:290
Deaths:187
KDR:1.551
Accuracy:15.345% C
HSR:21.035% B+
Kills:646
Deaths (as MAX Suit):211.500
Deaths (to MAX Suits):950
KDR:3.05437
Kill Difference:434.500
Playtime:23.094 hours
Usage:1%
Score:0.408m
Score/min:294
Accuracy (listed only):14.893%
HSR (listed only):24.281%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:6,543
V. Kills:627 N/A
Deaths:1,473
KDR:4.442
Accuracy:41.663% C++
KPH:65.100 B+
VKPH:6.200 A
Hornet Missiles
C+
Kills:2,516
V. Kills:1,379 182%
Deaths:1,069
KDR:2.354
Accuracy:60.424% C+
KPH:39 C-
VKPH:21.400 D
Maelstrom Turbo Laser
C++
Kills:944
V. Kills:525 179%
Deaths:1,049
KDR:0.900
Accuracy:31.593% C++
KPH:15.100 C+
VKPH:8.400 C
Dual Photon Pods
C+
Kills:771
V. Kills:311 247%
Deaths:284
KDR:2.715
Accuracy:48.559% C
KPH:44.700 D
VKPH:18 C+
Antares LC
C
Kills:171
V. Kills:80 211%
Deaths:171
KDR:1
Accuracy:28.792% C-
KPH:15.600 C
VKPH:7.300 D
Coyote Missiles
C++
Kills:161
V. Kills:81 196%
Deaths:101
KDR:1.594
Accuracy:54.062% C++
KPH:30.900 C
VKPH:15.500 C-
Photon A2A Missile Pods
C*
Kills:101
V. Kills:81 123%
Deaths:42
KDR:2.405
Accuracy:86.442% B**
KPH:58.600 C*
VKPH:47 C*
Kills:11,207 (7,658 + 0)
Deaths:4,189
KDR:2.675
VKDR:0.736
Vehicle Kills:3,084
Kill Difference:7,018
Playtime:262.686 hours
Usage:14%
Score:3.154m
Score/min:200
Piloting Accuracy:28.792%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:713
V. Kills:82 N/A
Deaths:43
KDR:16.581
Accuracy:45.585% B
KPH:2,566,800 U
VKPH:295,200 U
CAS30 Tank Buster
D-
Kills:434
V. Kills:494 88%
Deaths:1,358
KDR:0.320
Accuracy:43.195% C
KPH:2.700 D--
VKPH:3 D-
C150 Dalton
B++
Kills:170
V. Kills:121 139%
Deaths:41
KDR:4.146
Accuracy:44.919% B++
KPH:21.500 D
VKPH:15.300 D
Dual-75 Duster
B++
Kills:98
V. Kills:20 467%
Deaths:12
KDR:8.167
Accuracy:27.034% D**
KPH:39.800 D--
VKPH:8.100 B++
Kills:1,415 (434 + 981)
Deaths:1,454
KDR:0.973
VKDR:0.493
Vehicle Kills:717
Kill Difference:39
Playtime:173.109 hours
Usage:9%
Score:0.683m
Score/min:66
Piloting Accuracy:43.195%
Gunner Accuracy:27.034%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:234
V. Kills:47 488%
Deaths:44
KDR:5.318
Accuracy:30.597% D--
KPH:19.200 D
VKPH:3.900 D--
L100 Python HEAT
C++
Kills:187
V. Kills:61 302%
Deaths:49
KDR:3.816
Accuracy:52.535% C++
KPH:28.300 C+
VKPH:9.200 C--
Skyguard
N/A
Kills:50
V. Kills:39 125%
Deaths:41
KDR:1.220
Accuracy:25.809% N/A
KPH:9.200 N/A
VKPH:7.200 N/A
Kills:471 (471 + 0)
Deaths:134
KDR:3.515
VKDR:1.097
Vehicle Kills:147
Kill Difference:337
Playtime:24.264 hours
Usage:1%
Score:0.293m
Score/min:201
Driving Accuracy:25.809%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,295
V. Kills:462 280%
Deaths:269
KDR:4.814
Accuracy:51.435% C*
KPH:27.400 B+
VKPH:9.800 B
Saron HRB
B++
Kills:247
V. Kills:151 163%
Deaths:51
KDR:4.843
Accuracy:38.565% D
KPH:32.500 B++
VKPH:19.800 B+
Supernova VPC
C+
Kills:129
V. Kills:30 416%
Deaths:23
KDR:5.609
Accuracy:55.620% B+
KPH:31.300 D
VKPH:7.300 C+
E540 Halberd
D--
Kills:68
V. Kills:35 189%
Deaths:17
KDR:4
Accuracy:40.997% D-
KPH:18.600 D*
VKPH:9.600 D--
Kills:1,739 (1,424 + 315)
Deaths:360
KDR:4.831
VKDR:1.883
Vehicle Kills:678
Kill Difference:1,379
Playtime:62.608 hours
Usage:3%
Score:0.758m
Score/min:202
Driving Accuracy:55.620%
Gunner Accuracy:40.997%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:164
V. Kills:20 N/A
Deaths:19
KDR:8.632
Accuracy:35.528% C
KPH:58.800 D
VKPH:7.200 C**
Saron HRB-H
C
Kills:140
V. Kills:91 152%
Deaths:35
KDR:4
Accuracy:47.613% D--
KPH:33.100 C
VKPH:21.500 C
Kills:304 (0 + 304)
Deaths:54
KDR:5.630
VKDR:2.056
Vehicle Kills:111
Kill Difference:250
Playtime:7.018 hours
Usage:0%
Score:0.112m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:47.613%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:2,170
V. Kills:137 N/A
Deaths:149
KDR:14.564
Accuracy:16.344% C
KPH:48.900 C-
VKPH:3.100 C+
M20 Basilisk
B++
Kills:447
V. Kills:199 224%
Deaths:89
KDR:5.022
Accuracy:39.936% C++
KPH:23.200 C*
VKPH:10.300 B++
M20 Basilisk
B**
Kills:397
V. Kills:316 125%
Deaths:101
KDR:3.931
Accuracy:41.288% C*
KPH:17.800 C
VKPH:14.200 B**
G30 Walker
C*
Kills:167
V. Kills:89 186%
Deaths:31
KDR:5.387
Accuracy:31.224% C*
KPH:16.300 C++
VKPH:8.700 C+
Kills:3,181 (0 + 3,181)
Deaths:370
KDR:8.597
VKDR:2.003
Vehicle Kills:741
Kill Difference:2,811
Playtime:96.244 hours
Usage:5%
Score:1.048m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:31.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:123
V. Kills:13 N/A
Deaths:9
KDR:13.667
Accuracy:30.652% C-
KPH:63.800 C+
VKPH:6.700 C++
Kills:123 (0 + 123)
Deaths:9
KDR:13.667
VKDR:1.444
Vehicle Kills:13
Kill Difference:114
Playtime:1.928 hours
Usage:0%
Score:0.026m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:30.652%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 7,1706,5431,4734.442C++2.7341.663%C++1.192%C+65.2B+6.2A206100.4h11.4B27.4B
NS-11C 2,6032,5562,9520.866C+0.8423.247%C+20.188%C++9D-N/A29283.1h17.1C-73.4C+
Hornet Missiles 3,8952,5161,0692.354C--0.6560.424%C+1.272%C39C-21.4D23164.5h11.7C+19.4C++
M12 Kobalt 2,3072,17014914.564C*12.8616.344%C17.465%C+48.9C-3.1C+17144.4h22.8C-139.8C+
Supernova PC 1,7571,2952694.814C+3.1151.435%C*3.861%B**27.4B+9.8B16947.2h4.4B+8.6B++
VX6-7 1,0151,0031,1600.865C0.8421.473%D26.022%B*9D-N/A30111.1h14.9C69.6C
Maelstrom Turbo Laser 1,4699441,0490.9C0.8131.593%C++2.754%C++15.1C+8.4C11362.7h89.8B284.1B+
Solstice VE3 8077957581.049B+0.6620.628%C-19.748%C+10.1DN/A5178.6h19.3C--93.6C
Dual Photon Pods 1,0827712842.715C--1.0148.559%C1.816%B*44.8D18.1C+35817.2h34.2D--70.4D
L105 Zephyr 7957134316.581B**14.8745.585%BN/A7130U820U20691300.1h6.4C*14.1B+
Proximity Mine 6836836810.044A*8.3438.492%C-N/A91.1DN/A3177.5h1.7B++4.5C*
MANA Anti-Personnel Turret 5145032362.131N/A0.4214.713%UN/A5030U110U10756600.1h27.2T*185.2T*
VE-S Canis 4674615540.832C0.8823.817%C--15.401%D13.9D-N/A3633.2h16.1D-67.5C
M20 Basilisk 646447895.022B**3.3139.936%C++6.04%C++23.2C*10.3B++20019.3h96.4C++241.3C**
CAS30 Tank Buster 9284341,3580.32D1.3943.195%CN/A2.7D--3D-35162.8h105.2D*243.5D--
M20 Basilisk 7133971013.931B+2.2241.288%C*5.038%C+17.8C14.2B**20222.3h168.8D*408.9D-
Sirius SX12 3883834390.872C+0.8424.067%C+21.149%B+19.8C-N/A8319.3h16C+66.4C++
Tank Mine 602371645.797A++4.0924.637%DN/A66.3D-41.3D6615.6h2.1C8.3D--
Nebula VM20 3603562361.508C0.2014.44%D27.528%A+21.8DN/A7516.3h18.5C--128.1C-
Cosmos VM3 2972901871.551C+0.1615.345%C21.035%B+21.8DN/A7313.3h16.2D105.5C+
NS-11P 2872792940.949C+0.7626.208%B++15.412%D28.2C+N/A859.9h14.8C+56.7B
Orion VS54 2572561891.354C+0.3618.82%C-27.344%B23.7CN/A17810.8h13.5C+71.8C+
M60-A Bulldog 2862521418C++16.2944.47%CN/A34.1C+4.6C++1357.4h7C15.8C
Saron HRB 398247514.843C+3.1338.565%D3.644%A*32.5B++19.9B+3957.6h19B+49.2C**
C75 Viper 281234445.318C**3.6130.597%D--2.137%B*19.2D3.9D--15712.2h12.5C**40.7C+
M60-A Bulldog 2752272210.318C+8.6148.773%C**1.762%C-37.2C*7.9A1736.1h7.2C--14.7C+
L100 Python HEAT 248187493.816C+2.1152.535%C++1.07%D--28.3C+9.2C--2486.6h5.2B+9.9B+
SVA-88 1881862020.921C0.7919.181%D-22.043%C-22.7D-N/A1048.2h13.8D71.8C--
MANA Anti-Vehicle Turret 3431852050.902D0.8147.827%C7.568%A+1850A1580B*5287930.1h9C18.9C+
Antares LC 2511711711C0.7128.792%C-3.509%A15.5C7.3D10511h73.4B++255.1B+
C150 Dalton 291170414.146C2.4444.919%B++N/A21.5D15.3D2507.9h8F-17.9D--
G30 Walker 256167315.387B++3.6831.224%C*4.192%C+16.2C++8.6C+14710.3h219.5C+703.1C**
Proton II PPA-H 184164198.632C6.9235.528%C1.829%C++58.6D7.1C*2102.8h15.8D*44.6D
Coyote Missiles 2421611011.594C0.1254.062%C++N/A31C15.6C-2405.2h51C94.3C+
Saron HRB-H 231140354C+2.2947.613%D--N/A33.3C21.7C3044.2h27.1C+57C-
Supernova VPC 159129235.609C--3.9055.62%B+3.876%A**31.5D7.3C+2084.1h3.7C6.7C++
CAS 14-E 136123913.667C++11.9630.652%C-2.439%B++64.7C+6.8C*2231.9h33.7C+110C+
C-4 132102681.5C++0.2119.825%D--N/A39.2D--11.5D*8112.6h1.6C+7.9C--
Photon A2A Missile Pods 182101422.405C-0.7086.442%B**N/A59.4C*47.6C*7721.7h11.4D*13.2D
Frag Grenade 9898198N/A96.2936%D*N/A326.7DN/A14020.3h4.2C11.7D
Dual-75 Duster 11898128.167C+6.4627.034%D**N/A39.2D--8B++1352.5h9.2F-34.1F--
Eidolon VE33 95951240.766C0.9424.123%D33.684%B**11DN/A518.6h11.1C-46.2C
NS-61 Emissary 85851270.669C+1.0410.311%F**18.824%B+11.3DN/A377.5h9.5B++92D--
E540 Halberd 10368174C-2.2940.997%D-1.471%D18.4D*9.5D--2143.7h5.3B+13C+
Cerberus 62601640.366D1.346.568%T*13.333%D--2.9D*N/A1120.8h7.3D110.9T*
NS Baron G5 60571040.548D1.1622.069%F--24.561%A*4.8D**N/A1712h5.6D25.4C
Skyguard 8950411.22D0.4925.809%D6%M*9.3D7.2D2445.4h173.1D*670.7D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23000.6h
Anti-Vehicle MANA Turret318715.1h
Nano-Armor Kit1,1051,757,827160.3h
Turret AI Module0500.3h
Medical Applicator14267,2704.9h
Spitfire Auto-Turret138911.6h
Xiphos Anti-Personnel Tower0510.3h
Rampart Wall0830.7h
Welding Device01190h
Spear Anti-Vehicle Tower1580.4h
Deconstruction Tool1690h
Ammunition Package508,7298.1h
Anti-Infantry MANA Turret406655.8h
Recon Detection Device72640.9h

Check the help document for the dictionary if you want to learn more about words used here.


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