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Eyez7[DENT] Eyez7
VS BR 119

KDR: 1.71

Score: 29.4m

Last Seen: Feb 17th, 2019 6:52 AM
- OFFLINE - 12.5 hour(s)

Battle Rank 115 (119 total) - Vanu Sovereignty on Briggs - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 29
Level Progress (to 116): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Light PPA NS-11C Hornet Missiles M12 Kobalt Supernova PC VX6-7 Maelstrom Turbo Laser Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $205,164 MLG Score: 164
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.005%20.938%4611110116,0991.223220.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.078%0.18C++0.042C+-0.892D--HEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.01C+16.3-0.141C57.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.273%1.352%790410188,655146620325.8998426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.497%0.091C+-0.232C-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.57B+26.50.499B+42.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.165%3.36%221410181,84512596391.46429288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.731%0.219C++0.485B+0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.672B+5.50.563B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.052%9.958%434910134,499105513384.26445336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%-0.665D1.422A-0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.5-0.362C-46.9-0.186C114.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 29
29.4m394.7%301 (18.1k)267 (16k)1.7116530,21417,6522.24654119 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022171216.788%7.722%13006:155

90% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 4:22 AMDec 29th, 2015 11:35 AMFeb 18th, 2019 10:59 AM (1d) (PST)Feb 17th, 2019 4:03 AM (2d) (PST)Feb 17th, 2019 2:52 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
554684860.2750.1600.0211.3360.064164

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2114,07229,1391610180416,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1834.1h/76.4d 9,442 2,333 16,096 147k 2,953 3,334 7,036 60.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:245
Deaths:176
KDR:1.392
Accuracy:18.817% C
HSR:26.123% C*
SVA-88
C-
Kills:186
Deaths:202
KDR:0.921
Accuracy:19.181% D-
HSR:22.043% C-
Kills:431
Deaths (as Heavy Assault):378
Deaths (to Heavy Assaults):3,969
KDR:1.14021
Kill Difference:53
Playtime:41.258 hours
Usage:2%
Score:0.582m
Score/min:235
Accuracy (listed only):18.999%
HSR (listed only):24.083%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:2,544
Deaths:2,939
KDR:0.866
Accuracy:23.237% C+
HSR:20.165% C*
VX6-7
B*
Kills:1,003
Deaths:1,160
KDR:0.865
Accuracy:21.473% D
HSR:26.022% B*
Solstice VE3
C+
Kills:781
Deaths:742
KDR:1.053
Accuracy:20.718% C
HSR:19.718% C+
Eidolon VE33
B**
Kills:95
Deaths:124
KDR:0.766
Accuracy:24.123% D
HSR:33.684% B**
NS Baron G5
A*
Kills:57
Deaths:104
KDR:0.548
Accuracy:22.069% F--
HSR:24.561% A*
Kills:4,480
Deaths (as Engineer):5,069
Deaths (to Engineers):5,785
KDR:0.8838
Kill Difference:589
Playtime:1,657.656 hours
Usage:90%
Score:26.931m
Score/min:271
Accuracy (listed only):22.324%
HSR (listed only):24.830%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:2,544
Deaths:2,939
KDR:0.866
Accuracy:23.237% C+
HSR:20.165% C*
VX6-7
B*
Kills:1,003
Deaths:1,160
KDR:0.865
Accuracy:21.473% D
HSR:26.022% B*
Solstice VE3
C+
Kills:781
Deaths:742
KDR:1.053
Accuracy:20.718% C
HSR:19.718% C+
VE-S Canis
C--
Kills:446
Deaths:534
KDR:0.835
Accuracy:24.034% C--
HSR:15.022% D
Sirius SX12
B+
Kills:379
Deaths:437
KDR:0.867
Accuracy:24.130% C+
HSR:21.108% B+
NS Baron G5
A*
Kills:57
Deaths:104
KDR:0.548
Accuracy:22.069% F--
HSR:24.561% A*
Kills:5,210
Deaths (as Light Assault):5,916
Deaths (to Light Assaults):2,566
KDR:0.88066
Kill Difference:706
Playtime:44.825 hours
Usage:2%
Score:0.598m
Score/min:222
Accuracy (listed only):22.610%
HSR (listed only):21.100%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:446
Deaths:534
KDR:0.835
Accuracy:24.034% C--
HSR:15.022% D
Sirius SX12
B+
Kills:379
Deaths:437
KDR:0.867
Accuracy:24.130% C+
HSR:21.108% B+
NS-61 Emissary
B+
Kills:85
Deaths:127
KDR:0.669
Accuracy:10.311% F**
HSR:18.824% B+
Cerberus
D--
Kills:59
Deaths:164
KDR:0.360
Accuracy:6.554% T*
HSR:13.559% D--
Kills:969
Deaths (as Infiltrator):1,262
Deaths (to Infiltrators):2,141
KDR:0.76783
Kill Difference:293
Playtime:24.642 hours
Usage:1%
Score:0.245m
Score/min:166
Accuracy (listed only):16.257%
HSR (listed only):17.128%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:446
Deaths:534
KDR:0.835
Accuracy:24.034% C--
HSR:15.022% D
Sirius SX12
B+
Kills:379
Deaths:437
KDR:0.867
Accuracy:24.130% C+
HSR:21.108% B+
NS-11P
B++
Kills:276
Deaths:287
KDR:0.962
Accuracy:26.241% B++
HSR:14.855% D
NS Baron G5
A*
Kills:57
Deaths:104
KDR:0.548
Accuracy:22.069% F--
HSR:24.561% A*
Kills:1,158
Deaths (as Combat Medic):1,362
Deaths (to Combat Medics):1,460
KDR:0.85022
Kill Difference:204
Playtime:38.980 hours
Usage:2%
Score:0.669m
Score/min:286
Accuracy (listed only):24.119%
HSR (listed only):18.887%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:327
Deaths:226
KDR:1.447
Accuracy:14.375% D
HSR:28.135% A+
Cosmos VM3
B+
Kills:266
Deaths:177
KDR:1.503
Accuracy:15.232% C
HSR:21.429% B+
Kills:593
Deaths (as MAX Suit):201.500
Deaths (to MAX Suits):943
KDR:2.94293
Kill Difference:391.500
Playtime:22.414 hours
Usage:1%
Score:0.384m
Score/min:285
Accuracy (listed only):14.804%
HSR (listed only):24.782%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:6,542
V. Kills:626 N/A
Deaths:1,471
KDR:4.447
Accuracy:41.664% C++
KPH:65.200 B+
VKPH:6.200 B**
Hornet Missiles
C+
Kills:2,494
V. Kills:1,364 183%
Deaths:1,058
KDR:2.357
Accuracy:60.473% C+
KPH:39 C-
VKPH:21.300 D
Maelstrom Turbo Laser
C++
Kills:911
V. Kills:510 178%
Deaths:1,020
KDR:0.893
Accuracy:31.802% C++
KPH:14.900 C+
VKPH:8.300 C
Dual Photon Pods
C+
Kills:771
V. Kills:311 247%
Deaths:284
KDR:2.715
Accuracy:48.563% C
KPH:44.700 D
VKPH:18 C+
Antares LC
C
Kills:171
V. Kills:80 211%
Deaths:171
KDR:1
Accuracy:28.792% C--
KPH:15.600 C
VKPH:7.300 D
Coyote Missiles
C+
Kills:159
V. Kills:80 196%
Deaths:99
KDR:1.606
Accuracy:54.050% C+
KPH:31 C
VKPH:15.600 C-
Photon A2A Missile Pods
B**
Kills:101
V. Kills:81 123%
Deaths:41
KDR:2.463
Accuracy:86.531% B**
KPH:59 C*
VKPH:47.400 C++
Kills:11,149 (7,624 + 0)
Deaths:4,144
KDR:2.690
VKDR:0.736
Vehicle Kills:3,052
Kill Difference:7,005
Playtime:260.588 hours
Usage:14%
Score:3.130m
Score/min:200
Piloting Accuracy:28.792%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:713
V. Kills:82 N/A
Deaths:43
KDR:16.581
Accuracy:45.585% B
KPH:2,566,800 U
VKPH:295,200 U
CAS30 Tank Buster
C
Kills:431
V. Kills:493 87%
Deaths:1,354
KDR:0.318
Accuracy:43.206% C
KPH:2.700 D-
VKPH:3 D--
C150 Dalton
B++
Kills:170
V. Kills:121 139%
Deaths:41
KDR:4.146
Accuracy:44.919% B++
KPH:21.500 D
VKPH:15.300 D
Dual-75 Duster
B+
Kills:98
V. Kills:20 467%
Deaths:12
KDR:8.167
Accuracy:27.034% D**
KPH:39.800 D-
VKPH:8.100 B+
Kills:1,412 (431 + 981)
Deaths:1,450
KDR:0.974
VKDR:0.494
Vehicle Kills:716
Kill Difference:38
Playtime:172.742 hours
Usage:9%
Score:0.682m
Score/min:66
Piloting Accuracy:43.206%
Gunner Accuracy:27.034%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:234
V. Kills:47 488%
Deaths:44
KDR:5.318
Accuracy:30.597% D-
KPH:19.200 C--
VKPH:3.900 D--
L100 Python HEAT
C++
Kills:187
V. Kills:61 302%
Deaths:49
KDR:3.816
Accuracy:52.535% C++
KPH:28.300 C+
VKPH:9.200 C-
Skyguard
N/A
Kills:50
V. Kills:39 125%
Deaths:41
KDR:1.220
Accuracy:25.809% N/A
KPH:9.200 N/A
VKPH:7.200 N/A
Kills:471 (471 + 0)
Deaths:134
KDR:3.515
VKDR:1.097
Vehicle Kills:147
Kill Difference:337
Playtime:24.264 hours
Usage:1%
Score:0.293m
Score/min:201
Driving Accuracy:25.809%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,295
V. Kills:462 280%
Deaths:268
KDR:4.832
Accuracy:51.397% C**
KPH:27.500 B+
VKPH:9.800 B+
Saron HRB
B++
Kills:244
V. Kills:150 162%
Deaths:51
KDR:4.784
Accuracy:38.526% D
KPH:32.200 B++
VKPH:19.800 B+
Supernova VPC
C+
Kills:129
V. Kills:30 416%
Deaths:22
KDR:5.864
Accuracy:55.738% B+
KPH:31.600 D
VKPH:7.300 C+
E540 Halberd
D*
Kills:68
V. Kills:35 189%
Deaths:17
KDR:4
Accuracy:40.997% D-
KPH:18.600 D*
VKPH:9.600 D*
Kills:1,736 (1,424 + 312)
Deaths:358
KDR:4.849
VKDR:1.891
Vehicle Kills:677
Kill Difference:1,378
Playtime:62.492 hours
Usage:3%
Score:0.757m
Score/min:202
Driving Accuracy:55.738%
Gunner Accuracy:40.997%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:162
V. Kills:19 N/A
Deaths:18
KDR:9
Accuracy:35.399% C
KPH:59.400 D
VKPH:7 C*
Saron HRB-H
C
Kills:136
V. Kills:88 153%
Deaths:35
KDR:3.886
Accuracy:47.421% D--
KPH:33 C
VKPH:21.400 C
Kills:298 (0 + 298)
Deaths:53
KDR:5.623
VKDR:2.019
Vehicle Kills:107
Kill Difference:245
Playtime:6.844 hours
Usage:0%
Score:0.111m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:47.421%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:2,170
V. Kills:137 N/A
Deaths:149
KDR:14.564
Accuracy:16.344% C
KPH:48.900 C-
VKPH:3.100 C+
M20 Basilisk
B++
Kills:445
V. Kills:198 224%
Deaths:89
KDR:5
Accuracy:39.665% C++
KPH:23.200 C*
VKPH:10.300 B++
M20 Basilisk
B*
Kills:397
V. Kills:316 125%
Deaths:101
KDR:3.931
Accuracy:41.287% C**
KPH:17.800 C
VKPH:14.200 B*
G30 Walker
C**
Kills:164
V. Kills:87 186%
Deaths:31
KDR:5.290
Accuracy:31.252% C**
KPH:16.100 C*
VKPH:8.600 C+
Kills:3,176 (0 + 3,176)
Deaths:370
KDR:8.584
VKDR:1.995
Vehicle Kills:738
Kill Difference:2,806
Playtime:96.010 hours
Usage:5%
Score:1.046m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:31.252%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:123
V. Kills:13 N/A
Deaths:9
KDR:13.667
Accuracy:30.652% C-
KPH:63.800 C+
VKPH:6.700 C++
Kills:123 (0 + 123)
Deaths:9
KDR:13.667
VKDR:1.444
Vehicle Kills:13
Kill Difference:114
Playtime:1.928 hours
Usage:0%
Score:0.026m
Score/min:221
Piloting Accuracy:N/A%
Gunner Accuracy:30.652%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 7,1686,5421,4714.447C++2.7441.664%C++1.192%C+65.2B+6.2B**206100.4h11.4B27.4B
NS-11C 2,5912,5442,9390.866C+0.8523.237%C+20.165%C*9D-N/A29282.3h17.1C73.4C+
Hornet Missiles 3,8582,4941,0582.357C--0.6560.473%C+1.283%C39C-21.3D23163.9h11.7C+19.4C++
M12 Kobalt 2,3072,17014914.564C*12.8516.344%C17.465%C+48.9C-3.1C+17144.4h22.8C--139.8C+
Supernova PC 1,7571,2952684.832C+3.1251.397%C**3.861%B**27.4B+9.8B+16947.2h4.4B+8.6B++
VX6-7 1,0151,0031,1600.865C0.8521.473%D26.022%B*9D-N/A30111.1h14.9C69.6C
Maelstrom Turbo Laser 1,4219111,0200.893C0.8231.802%C++2.634%C+14.9C+8.3C11261.3h91.1B+286.3B+
Solstice VE3 7937817421.053B+0.6620.718%C19.718%C+10.2C--N/A5276.4h19.4C-93.8C+
Dual Photon Pods 1,0827712842.715C--1.0048.563%C1.816%B++44.8D18.1C+35817.2h34.2D--70.4D
L105 Zephyr 7957134316.581B*14.8745.585%BN/A7130U820U20691300.1h6.4C++14.1B+
Proximity Mine 6836836810.044A*8.3338.56%CN/A91.1DN/A3177.5h1.7B++4.5C*
MANA Anti-Personnel Turret 5145032362.131N/A0.4214.713%UN/A5030U110U10756600.1h27.2T*185.2T*
VE-S Canis 4524465340.835C0.8824.034%C--15.022%D14DN/A3731.8h16.2D-67.3C
M20 Basilisk 643445895B**3.2939.665%C++6.067%C++23.2C*10.3B++20119.2h95.2C++240C**
CAS30 Tank Buster 9244311,3540.318D1.3943.206%CN/A2.7D-3D--35162.4h105.8D*244.9D-
M20 Basilisk 7133971013.931B++2.2241.287%C**5.038%C17.9C14.2B*20222.2h168.8D*408.8D-
Sirius SX12 3843794370.867C+0.8424.13%C+21.108%B+19.7CN/A8219.2h16.1C+66.5C++
Tank Mine 596367635.825A++4.1124.804%DN/A65.5D-40.9D6645.6h2.1C8.3D--
Nebula VM20 3313272261.447C0.2614.375%D28.135%A+21DN/A7215.6h18.8D130.8C--
NS-11P 2842762870.962C+0.7526.241%B++14.855%D28.2C+N/A859.8h14.8C+56.6B
Cosmos VM3 2722661771.503C+0.2115.232%C21.429%B+20.9C--N/A7012.7h16.2C-106.6C+
M60-A Bulldog 2862521418C++16.2944.47%C+N/A34.1C+4.6C++1357.4h7C15.8C+
Orion VS54 2462451761.392C+0.3218.817%C26.123%C*23.3CN/A18010.5h13.6C+72.4C+
Saron HRB 394244514.784C+3.0738.526%D3.689%A*32.1B++19.7B+3957.6h19.1B+49.6C**
C75 Viper 281234445.318C**3.6130.597%D-2.137%B*19.2C--3.9D--15712.2h12.5B40.7C+
M60-A Bulldog 2752272210.318C+8.6148.773%C**1.762%C-37.2C*7.9B**1736.1h7.2C14.7C+
L100 Python HEAT 248187493.816C+2.1052.535%C++1.07%D--28.3C+9.2C-2486.6h5.2B+9.9B+
SVA-88 1881862020.921C-0.7919.181%D-22.043%C-22.7DN/A1048.2h13.8D71.8C-
MANA Anti-Vehicle Turret 3431852050.902D--0.8147.827%D*7.568%M++1850C--1580C5287930.1h9B+18.9C*
Antares LC 2511711711C0.7128.792%C--3.509%A15.5C7.3D10511h73.4B+255.1B+
C150 Dalton 291170414.146C2.4344.919%B++N/A21.5D15.3D2507.9h8F-17.9D--
G30 Walker 251164315.29B*3.5831.252%C**4.268%C+16.1C*8.5C+14710.2h221.5C+708.9C**
Proton II PPA-H 181162189C+7.2935.399%C1.852%C++60D7C*2142.7h15.4D*43.6D
Coyote Missiles 239159991.606C-0.1154.05%C+N/A31.2C15.7C-2415.1h51C94.4C+
Saron HRB-H 224136353.886C+2.1747.421%D--N/A33.2C21.5C3084.1h27C+57C
Supernova VPC 159129225.864C-4.1555.738%B+3.876%A**31.5D7.3C+2104.1h3.7C6.6C++
CAS 14-E 136123913.667C++11.9630.652%C-2.439%B*64.7C+6.8C++2211.9h33.7C+110C+
C-4 131101681.485C++0.2320.051%D--N/A38.8D-11.5D*8132.6h1.6C+7.8C-
Photon A2A Missile Pods 182101412.463C--0.7586.531%B**N/A59.4C*47.6C*7781.7h11.4D*13.2D-
Frag Grenade 9898198N/A96.2936.038%D*N/A326.7DN/A14030.3h4.2C11.7D
Dual-75 Duster 11898128.167C6.4627.034%D**N/A39.2D--8B+1352.5h9.2F-34.1F--
Eidolon VE33 95951240.766C0.9524.123%D33.684%B**11.2DN/A528.5h11.1C46.2C
NS-61 Emissary 85851270.669C+1.0410.311%F**18.824%B+11.5DN/A377.4h9.5B++92D--
E540 Halberd 10368174C2.2940.997%D-1.471%D18.4D*9.5D*2143.7h5.3B+13C+
Cerberus 61591640.36D1.356.554%T*13.559%D--2.8D--N/A1120.8h7.4D112.7T*
NS Baron G5 60571040.548D1.1622.069%F--24.561%A*4.8D**N/A1712h5.6D25.4C
Skyguard 8950411.22D0.4925.809%D6%M++9.3D7.2D2445.4h173.1D--670.7D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret318715.1h
Nano-Armor Kit1,0991,749,587159.2h
Spawn Beacon23000.5h
Turret AI Module0500.3h
Medical Applicator13966,8064.9h
Welding Device01190h
Deconstruction Tool1690h
Spear Anti-Vehicle Tower1580.4h
Spitfire Auto-Turret128641.5h
Rampart Wall0830.7h
Xiphos Anti-Personnel Tower0510.3h
Anti-Infantry MANA Turret406655.8h
Ammunition Package508,6428.1h
Recon Detection Device72640.9h

Check the help document for the dictionary if you want to learn more about words used here.


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